Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 41 (18,049)players online:
EdubsMcCool (18)  HEKOMIn (7)  Devolant (7)  CosmicGator (3)  NBays (3)  StoneyFried (2) 40
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (205 days). The data shown below may not be accurate.

Predator ALLHAlLLELOUCH[CNNC] ALLHAlLLELOUCH
NC BR 114

KDR: 1.89

Score: 26.3m

Last Seen: Dec 24th, 2017 11:32 AM
- OFFLINE - 38 hour(s)

Battle Rank 115 (114 total) - New Conglomerate on Connery
Level Progress (to 116): 6%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 NC6 Gauss SAW Titan-150 AP LA1 Anchor M96 Mjolnir-H GD-22S C85 Canister-H NC6S Gauss SAW S
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ALLHAlLLELOUCH



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,075,860 MLG Score: 860
Fun Score: N/A
Cheeseburgers Flipped: 121TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.751%21.736%4952997521,2921.891780

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.964%0.355C**0.211C++-0.101C+HEAD ++ (~10.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.446B9.50.335C**32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.527%1.113%24159992,425111012892.18468188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.979%-0.635D-0.477D-0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.90.113C+44.40.152C++96.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.167%2.1%43659994,334157123532.757184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.767%0.435B-0.399C--0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.742B++4.50.64B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.751%8.511%292109943,337142818312.3352182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.868%-0.025C+1.135B**1.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.691B+12.80.666B+23

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.383%78.266%292410001,77697681.81781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.897%0.186C++0.736B++-0.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.47B+1.90.404B3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.743%14.09%292410001,7531118201.56658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.446%0.377C**-0.047C+-0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.503B+30.38C**3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.3m235.6%409 (24.5k)336 (20.2k)1.8922147,06524,8732.29281114 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1004265020.745%15.598%32403:0911

56% Engineer29% Heavy Assault8% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2016 11:44 AMOct 27th, 2017 7:39 AMDec 30th, 2017 5:58 AM (200d) (PST)Dec 24th, 2017 8:01 AM (206d) (PST)Dec 24th, 2017 7:32 AM (206d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8761517250.6020.3180.0941.7220.129860

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,5659,05343,51236196103820,186

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1302.4h/54.3d 9,964 7,341 14,614 134.5k 1,013 3,395 10,045 68.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:3,525
Deaths:1,982
KDR:1.779
Accuracy:22.516% C+
HSR:22.752% C
NC6 Gauss SAW
C*
Kills:2,831
Deaths:1,846
KDR:1.534
Accuracy:20.880% C*
HSR:19.852% D
LA1 Anchor
C+
Kills:2,586
Deaths:1,566
KDR:1.651
Accuracy:24.278% C+
HSR:21.810% C
GD-22S
C+
Kills:2,051
Deaths:1,339
KDR:1.532
Accuracy:22.563% C+
HSR:21.794% C
NC6S Gauss SAW S
C+
Kills:1,231
Deaths:831
KDR:1.481
Accuracy:21.660% C
HSR:23.477% C+
NC05 Jackhammer
C+
Kills:1,172
Deaths:684
KDR:1.713
Accuracy:41.711% C
HSR:14.590% C+
NSX Naginata
C+
Kills:1,160
Deaths:634
KDR:1.830
Accuracy:20.912% C+
HSR:24.914% C
EM6
C++
Kills:717
Deaths:426
KDR:1.683
Accuracy:20.649% C+
HSR:24.407% C++
EM1
C*
Kills:609
Deaths:394
KDR:1.546
Accuracy:22.281% C*
HSR:22.496% C++
NC6A GODSAW
D
Kills:548
Deaths:325
KDR:1.686
Accuracy:23.561% D-
HSR:21.533% D
Kills:16,430
Deaths (as Heavy Assault):10,027
Deaths (to Heavy Assaults):7,224
KDR:1.63858
Kill Difference:6,403
Playtime:379.078 hours
Usage:29%
Score:7.202m
Score/min:317
Accuracy (listed only):24.101%
HSR (listed only):21.762%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
C++
Kills:1,158
Deaths:713
KDR:1.624
Accuracy:52.766% C-
HSR:14.940% C++
Warden
C+
Kills:777
Deaths:337
KDR:2.306
Accuracy:26.540% C+
HSR:22.008% C
GD-7F
B+
Kills:526
Deaths:428
KDR:1.229
Accuracy:26.711% B+
HSR:21.293% B
AF-19 Mercenary
C*
Kills:518
Deaths:501
KDR:1.034
Accuracy:23.053% C*
HSR:18.533% C-
AF-4A Bandit
C
Kills:336
Deaths:237
KDR:1.418
Accuracy:22.799% C--
HSR:21.131% C
AF-57 Piston
C**
Kills:306
Deaths:190
KDR:1.611
Accuracy:37.314% C
HSR:14.706% C**
AC-X11
C*
Kills:233
Deaths:159
KDR:1.465
Accuracy:25.668% C*
HSR:21.888% C++
Mauler S6
C+
Kills:218
Deaths:163
KDR:1.337
Accuracy:39.171% C+
HSR:11.468% D
NSX Tanto
D
Kills:135
Deaths:82
KDR:1.646
Accuracy:22.779% D
HSR:16.296% D*
LA39 Bruiser
D
Kills:71
Deaths:51
KDR:1.392
Accuracy:54.328% D
HSR:5.634% F
Kills:4,278
Deaths (as Engineer):2,861
Deaths (to Engineers):6,001
KDR:1.49528
Kill Difference:1,417
Playtime:733.964 hours
Usage:56%
Score:16.003m
Score/min:363
Accuracy (listed only):33.113%
HSR (listed only):16.790%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
C++
Kills:1,158
Deaths:713
KDR:1.624
Accuracy:52.766% C-
HSR:14.940% C++
GD-7F
B+
Kills:526
Deaths:428
KDR:1.229
Accuracy:26.711% B+
HSR:21.293% B
AF-19 Mercenary
C*
Kills:518
Deaths:501
KDR:1.034
Accuracy:23.053% C*
HSR:18.533% C-
AF-4 Cyclone
B+
Kills:389
Deaths:259
KDR:1.502
Accuracy:27.338% B+
HSR:18.509% C+
AF-4A Bandit
C
Kills:336
Deaths:237
KDR:1.418
Accuracy:22.799% C--
HSR:21.131% C
AF-57 Piston
C**
Kills:306
Deaths:190
KDR:1.611
Accuracy:37.314% C
HSR:14.706% C**
Blitz GD-10
C**
Kills:282
Deaths:223
KDR:1.265
Accuracy:25.532% C**
HSR:17.376% C*
AC-X11
C*
Kills:233
Deaths:159
KDR:1.465
Accuracy:25.668% C*
HSR:21.888% C++
Mauler S6
C+
Kills:218
Deaths:163
KDR:1.337
Accuracy:39.171% C+
HSR:11.468% D
NSX Tanto
D
Kills:135
Deaths:82
KDR:1.646
Accuracy:22.779% D
HSR:16.296% D*
MKV Suppressed
A++
Kills:73
Deaths:66
KDR:1.106
Accuracy:23.107% C-
HSR:28.767% A++
LA39 Bruiser
D
Kills:71
Deaths:51
KDR:1.392
Accuracy:54.328% D
HSR:5.634% F
Kills:4,245
Deaths (as Light Assault):3,072
Deaths (to Light Assaults):3,235
KDR:1.38184
Kill Difference:1,173
Playtime:44.932 hours
Usage:3%
Score:0.804m
Score/min:298
Accuracy (listed only):31.714%
HSR (listed only):17.545%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
C++
Kills:1,158
Deaths:713
KDR:1.624
Accuracy:52.766% C-
HSR:14.940% C++
AF-4 Cyclone
B+
Kills:389
Deaths:259
KDR:1.502
Accuracy:27.338% B+
HSR:18.509% C+
AF-57 Piston
C**
Kills:306
Deaths:190
KDR:1.611
Accuracy:37.314% C
HSR:14.706% C**
Blitz GD-10
C**
Kills:282
Deaths:223
KDR:1.265
Accuracy:25.532% C**
HSR:17.376% C*
NC1 Gauss Rifle
B+
Kills:260
Deaths:215
KDR:1.209
Accuracy:22.789% C++
HSR:24.615% B+
NC9 A-Tross
C++
Kills:220
Deaths:145
KDR:1.517
Accuracy:23.787% C
HSR:25% C++
Mauler S6
C+
Kills:218
Deaths:163
KDR:1.337
Accuracy:39.171% C+
HSR:11.468% D
NS-11A
C+
Kills:148
Deaths:115
KDR:1.287
Accuracy:23.836% C+
HSR:17.568% C-
GR-22
B+
Kills:145
Deaths:82
KDR:1.768
Accuracy:23.559% C+
HSR:22.069% B+
MKV Suppressed
A++
Kills:73
Deaths:66
KDR:1.106
Accuracy:23.107% C-
HSR:28.767% A++
LA39 Bruiser
D
Kills:71
Deaths:51
KDR:1.392
Accuracy:54.328% D
HSR:5.634% F
Kills:3,270
Deaths (as Combat Medic):2,222
Deaths (to Combat Medics):1,921
KDR:1.47165
Kill Difference:1,048
Playtime:22.305 hours
Usage:2%
Score:0.380m
Score/min:284
Accuracy (listed only):32.139%
HSR (listed only):18.241%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,148
Deaths:267
KDR:4.300
Accuracy:36.102% C
HSR:75.610% B*
NS-44 Commissioner
C+
Kills:922
Deaths:881
KDR:1.047
Accuracy:23.369% D**
HSR:21.150% C+
NC14 Bolt Driver
B+
Kills:438
Deaths:153
KDR:2.863
Accuracy:36.356% C++
HSR:78.539% B+
AF-4 Cyclone
B+
Kills:389
Deaths:259
KDR:1.502
Accuracy:27.338% B+
HSR:18.509% C+
NS-30 Vandal
D
Kills:306
Deaths:206
KDR:1.485
Accuracy:28.987% D
HSR:17.320% D--
Blitz GD-10
C**
Kills:282
Deaths:223
KDR:1.265
Accuracy:25.532% C**
HSR:17.376% C*
NS-357 Underboss
C
Kills:278
Deaths:346
KDR:0.803
Accuracy:20.770% F-
HSR:18.345% C
AF-18 Stalker
B+
Kills:217
Deaths:131
KDR:1.656
Accuracy:29.766% B+
HSR:18.894% C+
NS-AM7 Archer
C+
Kills:160
Deaths:346
KDR:0.462
Accuracy:44.220% F-
HSR:16.875% C+
EM4 Longshot
A++
Kills:137
Deaths:22
KDR:6.227
Accuracy:39.543% C+
HSR:91.971% A++
NC4 Mag-Shot
B+
Kills:134
Deaths:122
KDR:1.098
Accuracy:17.312% D**
HSR:22.388% B+
NSX Tomoe
C++
Kills:82
Deaths:43
KDR:1.907
Accuracy:29.336% C++
HSR:28.049% D-
MKV Suppressed
A++
Kills:73
Deaths:66
KDR:1.106
Accuracy:23.107% C-
HSR:28.767% A++
NS-45 Pilot
D
Kills:53
Deaths:38
KDR:1.395
Accuracy:9.015% T*
HSR:18.868% D
NSX Daimyo
A
Kills:53
Deaths:7
KDR:7.571
Accuracy:35.583% D-
HSR:98.113% A
Kills:4,672
Deaths (as Infiltrator):3,110
Deaths (to Infiltrators):2,848
KDR:1.50225
Kill Difference:1,562
Playtime:104.168 hours
Usage:8%
Score:1.507m
Score/min:241
Accuracy (listed only):28.422%
HSR (listed only):38.052%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C
Kills:285
Deaths:102
KDR:2.794
Accuracy:28.806% D-
HSR:14.035% C
NCM1 Scattercannon
C**
Kills:242
Deaths:98
KDR:2.469
Accuracy:29.305% D
HSR:16.116% C**
NCM3 Raven
C*
Kills:57
Deaths:67
KDR:0.851
Accuracy:41.403% C*
HSR:1.754% D
NCM3 Raven
B
Kills:51
Deaths:67
KDR:0.761
Accuracy:42.208% B
HSR:0% F-
Kills:635
Deaths (as MAX Suit):167
Deaths (to MAX Suits):1,331
KDR:3.8024
Kill Difference:468
Playtime:15.143 hours
Usage:1%
Score:0.394m
Score/min:433
Accuracy (listed only):35.431%
HSR (listed only):7.976%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:610
V. Kills:145 418%
Deaths:93
KDR:6.559
Accuracy:52.792% B+
KPH:123.100 B+
VKPH:29.300 B**
M20 Mustang
C**
Kills:474
V. Kills:432 109%
Deaths:694
KDR:0.683
Accuracy:25.587% D-
KPH:12.900 C+
VKPH:11.700 C**
M30 Mustang AH
B*
Kills:452
V. Kills:29 N/A
Deaths:150
KDR:3.013
Accuracy:47.520% D--
KPH:75.100 B*
VKPH:4.800 C+
Vortek Rotary
B+
Kills:212
V. Kills:194 109%
Deaths:235
KDR:0.902
Accuracy:30.162% C+
KPH:15.600 C*
VKPH:14.200 B+
Coyote Missiles
C+
Kills:83
V. Kills:63 130%
Deaths:41
KDR:2.024
Accuracy:47.204% D-
KPH:34.600 C
VKPH:26.300 C+
Hornet Missiles
C++
Kills:71
V. Kills:68 103%
Deaths:31
KDR:2.290
Accuracy:57.645% C
KPH:43.900 C-
VKPH:42.100 C++
Kills:1,902 (1,138 + 0)
Deaths:1,244
KDR:1.529
VKDR:0.748
Vehicle Kills:931
Kill Difference:658
Playtime:65.454 hours
Usage:5%
Score:0.902m
Score/min:230
Piloting Accuracy:30.162%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:677
V. Kills:482 140%
Deaths:295
KDR:2.295
Accuracy:47.016% C**
KPH:14.500 A+
VKPH:10.300 B++
L105 Zephyr
C**
Kills:167
V. Kills:21 N/A
Deaths:28
KDR:5.964
Accuracy:44.068% C*
KPH:60.300 C**
VKPH:7.600 C+
C150 Dalton
C
Kills:131
V. Kills:100 130%
Deaths:21
KDR:6.238
Accuracy:27.225% D*
KPH:25.100 C
VKPH:19.200 C
AP30 Shredder
C+
Kills:105
V. Kills:88 118%
Deaths:25
KDR:4.200
Accuracy:35.326% B*
KPH:21.300 C-
VKPH:17.900 C+
Kills:1,080 (677 + 403)
Deaths:369
KDR:2.927
VKDR:1.873
Vehicle Kills:691
Kill Difference:711
Playtime:59.721 hours
Usage:5%
Score:0.646m
Score/min:180
Piloting Accuracy:47.016%
Gunner Accuracy:35.326%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:758
V. Kills:70 N/A
Deaths:50
KDR:15.160
Accuracy:50.395% C**
KPH:87.700 A+
VKPH:8.100 C++
C75 Viper
M+
Kills:518
V. Kills:43 N/A
Deaths:53
KDR:9.774
Accuracy:36.361% C+
KPH:83.100 M+
VKPH:6.900 C+
L100 Python AP
A
Kills:206
V. Kills:155 132%
Deaths:63
KDR:3.270
Accuracy:54.116% C+
KPH:34 B+
VKPH:25.600 A
Kills:1,482 (1,482 + 0)
Deaths:166
KDR:8.928
VKDR:1.614
Vehicle Kills:268
Kill Difference:1,316
Playtime:20.933 hours
Usage:2%
Score:0.412m
Score/min:328
Driving Accuracy:54.116%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:2,701
V. Kills:1,964 137%
Deaths:576
KDR:4.689
Accuracy:46.079% C-
KPH:30.100 B*
VKPH:21.900 A+
Enforcer ML85
A++
Kills:595
V. Kills:706 84%
Deaths:159
KDR:3.742
Accuracy:53.185% A+
KPH:23.200 C++
VKPH:27.500 A++
E540 Halberd
A++
Kills:265
V. Kills:211 125%
Deaths:47
KDR:5.638
Accuracy:50.554% B++
KPH:31.300 C**
VKPH:24.900 A++
Titan-150 HEAT
A++
Kills:151
V. Kills:94 159%
Deaths:53
KDR:2.849
Accuracy:54.731% B**
KPH:23.700 B
VKPH:14.700 A++
M96 Mjolnir
A
Kills:149
V. Kills:90 164%
Deaths:25
KDR:5.960
Accuracy:41.687% B+
KPH:55 A
VKPH:33.200 B**
M12 Kobalt
C++
Kills:65
V. Kills:2 N/A
Deaths:4
KDR:16.250
Accuracy:12.608% C--
KPH:61.900 C++
VKPH:1.900 C+
Kills:3,926 (2,852 + 1,074)
Deaths:864
KDR:4.544
VKDR:3.550
Vehicle Kills:3,067
Kill Difference:3,062
Playtime:134.061 hours
Usage:10%
Score:2.930m
Score/min:364
Driving Accuracy:54.731%
Gunner Accuracy:12.608%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A
Kills:2,222
V. Kills:2,144 104%
Deaths:596
KDR:3.728
Accuracy:56.459% B*
KPH:51.400 C++
VKPH:49.600 A
C85 Canister-H
B+
Kills:1,446
V. Kills:71 N/A
Deaths:120
KDR:12.050
Accuracy:44.556% C-
KPH:140.700 B+
VKPH:6.900 C
M40 Fury-H
B++
Kills:517
V. Kills:88 N/A
Deaths:62
KDR:8.339
Accuracy:40.129% C+
KPH:107.700 B+
VKPH:18.300 B++
G40-F Ranger
C*
Kills:272
V. Kills:332 82%
Deaths:76
KDR:3.579
Accuracy:43.605% A+
KPH:19.700 D--
VKPH:24.100 C*
Enforcer ML65-H
B
Kills:94
V. Kills:115 81%
Deaths:25
KDR:3.760
Accuracy:62.649% B+
KPH:27.200 C--
VKPH:33.300 B
Kills:4,551 (0 + 4,551)
Deaths:879
KDR:5.177
VKDR:3.129
Vehicle Kills:2,750
Kill Difference:3,672
Playtime:75.582 hours
Usage:6%
Score:2.087m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:62.649%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:110
V. Kills:8 N/A
Deaths:8
KDR:13.750
Accuracy:16.606% C
KPH:93.400 B*
VKPH:6.800 M++
M40 Fury
B++
Kills:87
V. Kills:11 N/A
Deaths:15
KDR:5.800
Accuracy:40.789% B++
KPH:61.100 B+
VKPH:7.700 C
M12 Kobalt
A+
Kills:79
V. Kills:5 N/A
Deaths:6
KDR:13.167
Accuracy:15.074% D
KPH:77.800 C++
VKPH:4.900 A+
M60-G Bulldog
A+
Kills:68
V. Kills:11 N/A
Deaths:4
KDR:17
Accuracy:51.697% A+
KPH:61.600 B**
VKPH:10 B+
Kills:344 (0 + 344)
Deaths:33
KDR:10.424
VKDR:1.061
Vehicle Kills:35
Kill Difference:311
Playtime:4.719 hours
Usage:0%
Score:0.079m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:51.697%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 3,5583,5251,9821.779C++0.1122.516%C+22.752%C66B*N/A15053.4h11.2B+49.7B
NC6 Gauss SAW 2,8612,8311,8461.534C**0.3620.88%C*19.852%D65.7A++N/A17843.1h8.3B++39.7B+
Titan-150 AP 4,6652,7015764.689C+2.8046.079%C-2.332%C-30.1B*21.9A+33289.8h4.3C*9.4C**
LA1 Anchor 2,6192,5861,5661.651C+0.2424.278%C+21.81%C63.7B++N/A17440.6h9.4B+38.6C**
M96 Mjolnir-H 4,3662,2225963.728C+1.8456.459%B*N/A51.3C++49.5A55243.3h34.8C**61.7B+
GD-22S 2,0692,0511,3391.532C+0.3622.563%C+21.794%C57.1B*N/A14335.9h9.6B++42.5B+
C85 Canister-H 1,5171,44612012.05C+10.1644.556%C-14.385%B++140.4B+6.9C33910.3h4.8B+10.8B+
NC6S Gauss SAW S 1,2411,2318311.481C+0.4121.66%C23.477%C+62.5B+N/A23519.7h10.1B46.5C++
NC05 Jackhammer 1,1841,1726841.713B+0.1841.711%C14.59%C+74.2AN/A19315.8h4.2B++10.1B
NSX Naginata 1,1711,1606341.83B+0.0620.912%C+24.914%C69.5AN/A20816.7h10.2B+49B+
GD-66 Claw 1,1721,1587131.624B0.2752.766%C-14.94%C++42.7C++N/A9427.1h2.6C+4.9C+
SAS-R 1,1531,1482674.3B+2.4136.102%C75.61%B*51.5B++N/A13922.3h1.8B*5B+
NS-44 Commissioner 9409228811.047C++0.8523.369%D**21.15%C+24CN/A6238.4h3.5B+15.1C
Shrike 1,1337888980.878C**1.0164.519%B*4.442%B*31.4B+13.7C*25225.1h5.8B+8.9B++
Warden 7817773372.306A+0.4126.54%C+22.008%C47.7A++N/A12616.3h6.2B**23.5B*
L100 Python HESH 8287585015.16B+13.2750.395%C**1.979%C**88.1A+8.1C++3118.6h2.6B++5.2B++
Tank Mine 1,1077183492.057C0.1639.619%B+N/A59.3D-32.1D--54212.1h2C+5B*
EM6 7287174261.683C++0.2120.649%C+24.407%C++61.3B*N/A18111.7h9.5B++46.1B
CAS30 Tank Buster 1,1596772952.295B**0.4047.016%C**N/A14.5A+10.3B++11946.8h37.8B++80.3B++
Breaker Rocket Pods 755610936.559C+4.6752.792%B+N/A122B+29B**5775h13B+24.7B+
EM1 6156093941.546B0.3522.281%C*22.496%C++58.6B*N/A15410.4h10.8B*48.5B+
Enforcer ML85 1,3015951593.742C1.8553.185%A+N/A23.2C++27.6A++45325.6h16.2D30.5C**
NC6A GODSAW 5565483251.686C0.2123.561%D-21.533%D63C*N/A2008.7h9.4C+39.8C+
GD-7F 5355264281.229C*0.6626.711%B+21.293%B24C+N/A6921.9h13C*48.6B
AF-19 Mercenary 5295185011.034C**0.8623.053%C*18.533%C-21.8C*N/A9523.8h10.3B++44.8B+
C75 Viper 561518539.774B**7.8836.361%C+1.544%C++83.5M+6.9C+3136.2h6.7A18.3B**
M40 Fury-H 605517628.339C6.4540.129%C+1.354%C++107.7B+18.3B++3314.8h7.6C++18.8C*
M20 Mustang 9064746940.683C1.2125.587%D-1.899%C+12.9C+11.7C**17636.8h109.7C*428.7C+
M30 Mustang AH 4814521503.013C1.1247.52%D--1.549%C*75.3B*4.8C+2396h8.4C*17.7C+
NC14 Bolt Driver 4404381532.863B+0.9736.356%C++78.539%B+37.4B**N/A11411.7h2.1B*5.6B++
M12 Kobalt 4073981330.615C+28.7218.218%D25.628%A+153.1B*3.5C+3382.6h12.2B++67.2B+
AF-4 Cyclone 3923892591.502C**0.3927.338%B+18.509%C+35.7C++N/A11310.9h9.8B+36B+
Carver 3683673,3110.111C+1.788.023%F12.262%D2.2CN/A5165.7h1.2B+15D
AF-4A Bandit 3403362371.418C++0.4722.799%C--21.131%C30.3C+N/A11511.1h9.2B++40.6B
AF-57 Piston 3093061901.611B+0.2837.314%C14.706%C**46.4B+N/A1226.6h4B+10.8C*
C-4 4273061781.719C**0.1725.179%C++N/A74.6C+29.5C+7394.1h1.4C**5.5B
NS-30 Vandal 3113062061.485C+0.4128.987%D17.32%D--55.6B*N/A2125.5h5.6C++19.4C+
NCM1 Scattercannon 2872851022.794B+0.9028.806%D-14.035%C45.2A++N/A1506.3h4.7A16.3B+
Blitz GD-10 2892822231.265C**0.6325.532%C**17.376%C*31C*N/A1189.1h13.7B+53.8B+
NS-357 Underboss 2822783460.803C+1.0920.77%F-18.345%C15.9DN/A5217.5h4.5C+21.7D--
G40-F Ranger 604272763.579D1.6943.605%A+N/A19.7D--24.1C*30313.8h108.2D**248C
E540 Halberd 476265475.638C+3.7550.554%B++3.019%C31.2C**24.8A++4688.5h6.7D13.3C++
NC1 Gauss Rifle 2622602151.209C*0.6822.789%C++24.615%B+43.3AN/A1766h10.2B**44.8B++
NCM1 Scattercannon 246242982.469C+0.5829.305%D16.116%C**39C**N/A1256.2h5.7C*19.4C+
AC-X11 2362331591.465B+0.4325.668%C*21.888%C++24C+N/A749.7h9.2B35.8B+
Hunter QCX 235230802.875M++0.9835.02%C--34.783%B+35.9A++N/A1376.4h3.1B8.9B
Xiphos Anti-Personnel Phalanx Tower 2342291229A**227.1127.659%C+N/A381.7B+8.3C+10500.6h11.4B+41.3B+
NC9 A-Tross 2212201451.517C**0.3823.787%C25%C++59.5AN/A1563.7h9.1B+38.4C**
Mauler S6 2202181631.337B0.5639.171%C+11.468%D24.8C+N/A968.8h4B++10.3B+
AF-18 Stalker 2232171311.656B0.2429.766%B+18.894%C+54.3B**1.5M**1574h10.9B++36.6B+
Hawk GD-68 3562132530.842C*1.0564.14%C*3.286%C*17.6C++11.8B17512.1h6.8B+10.6B++
Vortek Rotary 4062122350.902C0.9930.162%C+1.887%C15.6C*14.3B+18813.6h86.8C+287.7C++
Anti-Vehicle Grenade 2672081208N/A206.1150.721%C+N/A346.7C+98.3C++23690.6h5.2C**10.3B
L100 Python AP 361206633.27C+1.3854.116%C+1.456%D--33.8B+25.4A3696.1h7.1C+13C+
Sticky Grenade 1791791179N/A177.1146.62%DN/A895C+N/A20600.2h2.2C++4.8C+
L105 Zephyr 188167285.964C4.0744.068%C*N/A59.6C**7.5C+2462.8h5.9C*13.4B
NS-AM7 Archer 2271603460.462C+1.4344.22%F-16.875%C+4.6C--1.9C3934.5h17.1C**38.7C+
Frag Grenade 1551551155N/A153.1151.2%B++N/A516.7C++N/A25040.3h3.3B+6.5B+
Titan-150 HEAT 245151532.849C0.9654.731%B**1.325%D*23.6B14.7A++3086.4h6.1C--11.1C++
M96 Mjolnir 239149255.96C*4.0741.687%B+N/A55.2A33.3B**4852.7h21.7A52.1B**
NS-11A 1521481151.287C+0.6123.836%C+17.568%C-38.9B+1.1A*1003.8h12.1B+50.9B+
GR-22 147145821.768B+0.1223.559%C+22.069%B+58AN/A1912.5h10.9B**46.1B+
EM4 Longshot 138137226.227B*4.3339.543%C+91.971%A++34.3C*N/A1674h1.8B++4.5B+
NSX Tanto 139135821.646B+0.2522.779%D16.296%D*28.1C+N/A954.8h12B+52.8C*
NC4 Mag-Shot 1351341221.098B+0.7917.312%D**22.388%B+18.6CN/A797.2h8.5C++49.1C+
C150 Dalton 231131216.238C++4.3527.225%D*N/A25.2C19.2C3805.2h3.9B+14.5C
Spear Anti-Vehicle Phalanx Turret 183127914.111B**12.2251.746%B**7.874%A++74.7A*32.9B**7061.7h6.3B+12.2B*
MANA Anti-Personnel Turret 123123393.154N/A1.2622.661%UN/A1230UN/A2331800.1h15.9T*70T*
M12 Kobalt 118110813.75C++11.8616.606%C20.909%B+91.7B*6.7M++3581.2h16.2B+97.7B
AP30 Shredder 193105254.2C+2.3135.326%B*N/A21.4C-18C+5134.9h140.2D--396.7D
Enforcer ML65-H 20994253.76C+1.8762.649%B+N/A26.9C--32.9C**4773.5h20.6C--32.9C
Bouncing Betty 9292372.486C--0.5949.459%B+N/A92DN/A3141h1.5A3B**
M40 Fury 9887155.8C+3.9140.789%B++3.448%A++62.1B+7.9C2811.4h13.3C++32.6B+
Coyote Missiles 14683412.024C0.1347.204%D-N/A34.6C26.3C+3322.4h52.3C--110.7D
NSX Tomoe 8482431.907C++0.0129.336%C++28.049%D-39C+1A1352.1h13.8C*47.2C*
M12 Kobalt 8479613.167C+11.2715.074%D18.987%C++79C*5A+2371h17.9C++118.8C+
MKV Suppressed 7373661.106C+0.7923.107%C-28.767%A++20.3C--N/A803.6h13B+56.1C*
Hornet Missiles 13971312.29C-0.4057.645%C1.408%C44.4C-42.5C++5591.6h13.2C22.8C
LA39 Bruiser 7271511.392C*0.5054.328%D5.634%F44.4C++N/A1521.6h2.6C+4.7C+
M60-G Bulldog 7968417A**15.1151.697%A+2.941%C+61.8B**10B+2301.1h6.7C*13B++
M12 Kobalt 6765416.25C**14.3612.608%C--20%B**59.1C+1.8C+1401.1h13.3B**105.3B+
Spear Anti-Vehicle Phalanx Tower 11358511.6D9.7153.618%B+1.724%D--29C--27.5C*3662h13.4D25C
NCM3 Raven 11157670.851C+1.0441.403%C*1.754%D10C++9.5A+1605.7h36.5D88.3C+
NS-45 Pilot 5453381.395C++0.509.015%T*18.868%D17.1D-N/A383.1h8C+88.5T*
NSX Daimyo 535377.571A+5.6835.583%D-98.113%A25.2D-N/A562.1h2.2B+6.2C*
NCM3 Raven 10251670.761C1.1342.208%BN/A9.1C9.1B**1395.6h43.9F104.1D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41830.8h
Spawn Beacon77401h
Anti-Vehicle MANA Turret31650.5h
Turret AI Module0680.4h
Medical Kit6745,63617.1h
Medical Applicator8124,2342.2h
Deconstruction Tool23,3880.5h
Spear Anti-Vehicle Tower0570.3h
Spitfire Auto-Turret63251h
Xiphos Anti-Personnel Tower21811.4h
Recon Detection Device52850.7h
Ammunition Package297571.2h
Nano-Armor Kit738854,67873.2h
Anti-Infantry MANA Turret41160.4h
WLT-Howler Mining Laser21,3960.5h
Mag-Cutter2171347.5h
M20 Drake01690.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.51s
Server spent 2.89s on queries, 2.38s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.