Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,342)players online:
Ahorn (21) 21
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (68 days). The data shown below may not be accurate.

Predator ALLHAlLLELOUCH[] ALLHAlLLELOUCH
NC BR 116

KDR: 1.94

Score: 27.6m

Last Seen: Oct 6th, 2018 1:22 PM
- OFFLINE - 623.5 hour(s)

Battle Rank 117 (116 total) - New Conglomerate on Connery
Level Progress (to 118): 45%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 Titan-150 AP NC6 Gauss SAW LA1 Anchor M96 Mjolnir-H GD-22S C85 Canister-H NC6S Gauss SAW S
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ALLHAlLLELOUCH



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,093,374 MLG Score: 874
Fun Score: N/A
Cheeseburgers Flipped: 131TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.758%21.883%4983299022,4971.920850.02

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.726%0.338C**0.198C++-0.641DHEAD ++ (~10.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.439B9.60.33C**32.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.535%1.011%264510172,770115713402.39412207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.953%-0.621D-0.551D-0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.90.191C++410.225C++89

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.525%1.868%483510174,924162225263.03389195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.845%0.456B+-0.496D0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.753B++4.30.653B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.685%8.518%2871010123,381146818682.30157181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.921%-0.041C+1.071B**1.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.694B+12.90.671B+23.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.421%78.495%287410181,874101881.83906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.428%0.206C++0.746B++-1.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.475B+1.90.407B3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.85%13.894%287410181,8211157201.57254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.401%0.373C**-0.118C+-0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.499B+30.375C**3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.6m232.4%405 (24.3k)334 (20k)1.9408850,06125,7932.3499116 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022287320.803%15.449%32103:1212

56% Engineer29% Heavy Assault8% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2016 11:44 AMOct 27th, 2017 7:39 AMOct 6th, 2018 9:28 AM (68d) (PST)Oct 6th, 2018 9:24 AM (68d) (PST)Oct 6th, 2018 9:22 AM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8821487340.6070.3130.0941.7080.128874

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,9058,90544,00036196102820,035

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1375.1h/57.3d 10,550 7,734 15,304 140.9k 1,062 3,548 10,554 72.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:3,666
Deaths:2,078
KDR:1.764
Accuracy:22.344% C
HSR:22.641% C
NC6 Gauss SAW
C*
Kills:2,847
Deaths:1,858
KDR:1.532
Accuracy:20.863% C*
HSR:19.951% D
LA1 Anchor
C+
Kills:2,661
Deaths:1,610
KDR:1.653
Accuracy:24.120% C+
HSR:22.247% C
GD-22S
C+
Kills:2,084
Deaths:1,355
KDR:1.538
Accuracy:22.588% C+
HSR:21.785% C
NC6S Gauss SAW S
C+
Kills:1,231
Deaths:831
KDR:1.481
Accuracy:21.660% C
HSR:23.477% C+
NC05 Jackhammer
C+
Kills:1,179
Deaths:688
KDR:1.714
Accuracy:41.585% C
HSR:14.589% C+
NSX Naginata
C
Kills:1,170
Deaths:637
KDR:1.837
Accuracy:20.811% C
HSR:24.872% C-
EM6
C**
Kills:755
Deaths:452
KDR:1.670
Accuracy:20.340% C
HSR:25.166% C**
EM1
C*
Kills:658
Deaths:423
KDR:1.556
Accuracy:21.847% C++
HSR:22.796% C*
NC6A GODSAW
D
Kills:563
Deaths:333
KDR:1.691
Accuracy:23.416% D-
HSR:22.203% D
MGR-L1 Promise
A++
Kills:60
Deaths:46
KDR:1.304
Accuracy:16.225% D**
HSR:38.333% A++
Kills:16,874
Deaths (as Heavy Assault):10,311
Deaths (to Heavy Assaults):7,467
KDR:1.6365
Kill Difference:6,563
Playtime:393.777 hours
Usage:29%
Score:7.418m
Score/min:314
Accuracy (listed only):23.254%
HSR (listed only):23.460%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
C++
Kills:1,160
Deaths:715
KDR:1.622
Accuracy:52.694% C--
HSR:14.914% C++
Warden
C+
Kills:908
Deaths:357
KDR:2.543
Accuracy:26.930% C+
HSR:21.806% C
GD-7F
B+
Kills:564
Deaths:444
KDR:1.270
Accuracy:25.808% B
HSR:21.986% B+
AF-19 Mercenary
C*
Kills:518
Deaths:501
KDR:1.034
Accuracy:23.048% C*
HSR:18.533% C-
AF-4A Bandit
C+
Kills:375
Deaths:259
KDR:1.448
Accuracy:22.496% D
HSR:21.333% C+
AF-57 Piston
C++
Kills:325
Deaths:196
KDR:1.658
Accuracy:37.363% C
HSR:14.462% C++
AC-X11
C++
Kills:234
Deaths:162
KDR:1.444
Accuracy:25.578% C++
HSR:22.222% C++
Mauler S6
C+
Kills:218
Deaths:163
KDR:1.337
Accuracy:39.171% C+
HSR:11.468% D
NSX Tanto
C-
Kills:179
Deaths:91
KDR:1.967
Accuracy:23.635% C-
HSR:19.553% D-
LA39 Bruiser
D
Kills:118
Deaths:65
KDR:1.815
Accuracy:54.154% D
HSR:6.780% D**
Kills:4,599
Deaths (as Engineer):2,953
Deaths (to Engineers):6,195
KDR:1.5574
Kill Difference:1,646
Playtime:775.382 hours
Usage:56%
Score:16.850m
Score/min:362
Accuracy (listed only):33.088%
HSR (listed only):17.306%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
C++
Kills:1,160
Deaths:715
KDR:1.622
Accuracy:52.694% C--
HSR:14.914% C++
GD-7F
B+
Kills:564
Deaths:444
KDR:1.270
Accuracy:25.808% B
HSR:21.986% B+
AF-19 Mercenary
C*
Kills:518
Deaths:501
KDR:1.034
Accuracy:23.048% C*
HSR:18.533% C-
AF-4 Cyclone
B+
Kills:415
Deaths:276
KDR:1.504
Accuracy:27.311% B+
HSR:19.518% C++
AF-4A Bandit
C+
Kills:375
Deaths:259
KDR:1.448
Accuracy:22.496% D
HSR:21.333% C+
AF-57 Piston
C++
Kills:325
Deaths:196
KDR:1.658
Accuracy:37.363% C
HSR:14.462% C++
Blitz GD-10
C**
Kills:284
Deaths:226
KDR:1.257
Accuracy:25.545% C**
HSR:17.958% C**
AC-X11
C++
Kills:234
Deaths:162
KDR:1.444
Accuracy:25.578% C++
HSR:22.222% C++
Mauler S6
C+
Kills:218
Deaths:163
KDR:1.337
Accuracy:39.171% C+
HSR:11.468% D
MGR-S1 Gladius
C+
Kills:209
Deaths:114
KDR:1.833
Accuracy:22.687% D
HSR:20.574% C+
NSX Tanto
C-
Kills:179
Deaths:91
KDR:1.967
Accuracy:23.635% C-
HSR:19.553% D-
LA39 Bruiser
D
Kills:118
Deaths:65
KDR:1.815
Accuracy:54.154% D
HSR:6.780% D**
MKV Suppressed
A+
Kills:74
Deaths:67
KDR:1.104
Accuracy:22.454% D
HSR:28.378% A+
Kills:4,673
Deaths (as Light Assault):3,279
Deaths (to Light Assaults):3,383
KDR:1.42513
Kill Difference:1,394
Playtime:47.194 hours
Usage:3%
Score:0.829m
Score/min:293
Accuracy (listed only):30.919%
HSR (listed only):18.283%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
C++
Kills:1,160
Deaths:715
KDR:1.622
Accuracy:52.694% C--
HSR:14.914% C++
AF-4 Cyclone
B+
Kills:415
Deaths:276
KDR:1.504
Accuracy:27.311% B+
HSR:19.518% C++
AF-57 Piston
C++
Kills:325
Deaths:196
KDR:1.658
Accuracy:37.363% C
HSR:14.462% C++
Blitz GD-10
C**
Kills:284
Deaths:226
KDR:1.257
Accuracy:25.545% C**
HSR:17.958% C**
NC1 Gauss Rifle
B+
Kills:260
Deaths:215
KDR:1.209
Accuracy:22.789% C+
HSR:24.615% B+
NC9 A-Tross
C++
Kills:220
Deaths:146
KDR:1.507
Accuracy:23.656% C
HSR:25% C++
Mauler S6
C+
Kills:218
Deaths:163
KDR:1.337
Accuracy:39.171% C+
HSR:11.468% D
MGR-S1 Gladius
C+
Kills:209
Deaths:114
KDR:1.833
Accuracy:22.687% D
HSR:20.574% C+
GR-22
C**
Kills:170
Deaths:106
KDR:1.604
Accuracy:23.212% C
HSR:21.177% C**
NS-11A
C+
Kills:148
Deaths:115
KDR:1.287
Accuracy:23.836% C+
HSR:17.568% C--
LA39 Bruiser
D
Kills:118
Deaths:65
KDR:1.815
Accuracy:54.154% D
HSR:6.780% D**
MKV Suppressed
A+
Kills:74
Deaths:67
KDR:1.104
Accuracy:22.454% D
HSR:28.378% A+
Kills:3,601
Deaths (as Combat Medic):2,404
Deaths (to Combat Medics):1,985
KDR:1.49792
Kill Difference:1,197
Playtime:23.397 hours
Usage:2%
Score:0.391m
Score/min:278
Accuracy (listed only):31.239%
HSR (listed only):18.534%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:1,160
Deaths:271
KDR:4.280
Accuracy:36.146% C
HSR:75.690% B++
NS-44 Commissioner
C+
Kills:982
Deaths:914
KDR:1.074
Accuracy:23.103% D**
HSR:21.283% C+
NC14 Bolt Driver
B+
Kills:442
Deaths:153
KDR:2.889
Accuracy:36.312% C++
HSR:78.507% B+
AF-4 Cyclone
B+
Kills:415
Deaths:276
KDR:1.504
Accuracy:27.311% B+
HSR:19.518% C++
NS-30 Vandal
D
Kills:306
Deaths:206
KDR:1.485
Accuracy:28.987% D
HSR:17.320% D*
Blitz GD-10
C**
Kills:284
Deaths:226
KDR:1.257
Accuracy:25.545% C**
HSR:17.958% C**
NS-357 Underboss
C
Kills:281
Deaths:349
KDR:0.805
Accuracy:20.653% F-
HSR:18.150% C
AF-18 Stalker
B
Kills:232
Deaths:136
KDR:1.706
Accuracy:29.287% B
HSR:19.828% C+
EM4 Longshot
A
Kills:212
Deaths:32
KDR:6.625
Accuracy:37.945% C+
HSR:88.208% A
MGR-S1 Gladius
C+
Kills:209
Deaths:114
KDR:1.833
Accuracy:22.687% D
HSR:20.574% C+
NS-AM7 Archer
C+
Kills:163
Deaths:348
KDR:0.468
Accuracy:44.376% F-
HSR:16.564% C+
NC4 Mag-Shot
C**
Kills:142
Deaths:127
KDR:1.118
Accuracy:17.856% D*
HSR:21.127% C**
NSX Tomoe
C++
Kills:82
Deaths:43
KDR:1.907
Accuracy:29.336% C++
HSR:28.049% D-
MKV Suppressed
A+
Kills:74
Deaths:67
KDR:1.104
Accuracy:22.454% D
HSR:28.378% A+
NSX Daimyo
A
Kills:60
Deaths:11
KDR:5.455
Accuracy:37.343% D
HSR:98.333% A
NS-45 Pilot
D--
Kills:56
Deaths:38
KDR:1.474
Accuracy:8.706% T*
HSR:17.857% D--
Kills:5,100
Deaths (as Infiltrator):3,311
Deaths (to Infiltrators):2,968
KDR:1.54032
Kill Difference:1,789
Playtime:115.669 hours
Usage:8%
Score:1.645m
Score/min:237
Accuracy (listed only):28.003%
HSR (listed only):36.709%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C-
Kills:311
Deaths:111
KDR:2.802
Accuracy:28.836% D-
HSR:13.505% C-
NCM1 Scattercannon
C**
Kills:262
Deaths:107
KDR:2.449
Accuracy:29.177% D
HSR:16.412% C**
NCM3 Raven
C++
Kills:58
Deaths:70
KDR:0.829
Accuracy:41.119% C++
HSR:1.724% D
NCM3 Raven
C**
Kills:57
Deaths:70
KDR:0.814
Accuracy:41.897% C**
HSR:0% F-
Kills:688
Deaths (as MAX Suit):179
Deaths (to MAX Suits):1,360
KDR:3.84358
Kill Difference:509
Playtime:16.419 hours
Usage:1%
Score:0.418m
Score/min:425
Accuracy (listed only):35.257%
HSR (listed only):7.910%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A
Kills:665
V. Kills:151 438%
Deaths:97
KDR:6.856
Accuracy:52.711% B+
KPH:128.500 B++
VKPH:29.200 A
M30 Mustang AH
B**
Kills:660
V. Kills:33 N/A
Deaths:178
KDR:3.708
Accuracy:47.612% D--
KPH:82.600 B**
VKPH:4.100 C
M20 Mustang
C**
Kills:524
V. Kills:456 115%
Deaths:714
KDR:0.734
Accuracy:25.683% D-
KPH:13.600 C+
VKPH:11.800 C**
Vortek Rotary
B+
Kills:229
V. Kills:201 113%
Deaths:244
KDR:0.939
Accuracy:29.966% C+
KPH:16.500 C++
VKPH:14.500 B+
Coyote Missiles
C++
Kills:105
V. Kills:73 142%
Deaths:46
KDR:2.283
Accuracy:47.724% D
KPH:39.800 C+
VKPH:27.700 C++
Hornet Missiles
C+
Kills:79
V. Kills:75 104%
Deaths:35
KDR:2.257
Accuracy:59.175% C+
KPH:38.200 D
VKPH:36.300 C+
M20 Kestrel
B+
Kills:58
V. Kills:31 181%
Deaths:34
KDR:1.706
Accuracy:29.045% C+
KPH:28.300 B+
VKPH:15.100 C+
Kills:2,320 (1,471 + 0)
Deaths:1,348
KDR:1.721
VKDR:0.757
Vehicle Kills:1,020
Kill Difference:972
Playtime:72.365 hours
Usage:5%
Score:1.010m
Score/min:233
Piloting Accuracy:29.045%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:692
V. Kills:491 141%
Deaths:303
KDR:2.284
Accuracy:46.565% C*
KPH:14.400 A
VKPH:10.200 B++
L105 Zephyr
B
Kills:167
V. Kills:21 N/A
Deaths:28
KDR:5.964
Accuracy:44.068% C*
KPH:60.300 B
VKPH:7.600 C+
C150 Dalton
C
Kills:163
V. Kills:115 141%
Deaths:22
KDR:7.409
Accuracy:27.138% D*
KPH:27 C
VKPH:19 C
AP30 Shredder
C+
Kills:110
V. Kills:91 120%
Deaths:26
KDR:4.231
Accuracy:35.088% B++
KPH:21.600 C-
VKPH:17.900 C+
Kills:1,132 (692 + 440)
Deaths:379
KDR:2.987
VKDR:1.894
Vehicle Kills:718
Kill Difference:753
Playtime:61.848 hours
Usage:4%
Score:0.668m
Score/min:180
Piloting Accuracy:46.565%
Gunner Accuracy:35.088%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,012
V. Kills:94 N/A
Deaths:61
KDR:16.590
Accuracy:49.694% C*
KPH:94.300 A++
VKPH:8.800 C*
C75 Viper
M+
Kills:518
V. Kills:43 N/A
Deaths:53
KDR:9.774
Accuracy:36.361% C+
KPH:83.100 M+
VKPH:6.900 C+
L100 Python AP
A
Kills:224
V. Kills:162 137%
Deaths:64
KDR:3.500
Accuracy:54.991% C+
KPH:34.900 B+
VKPH:25.300 A
Kills:1,754 (1,754 + 0)
Deaths:178
KDR:9.854
VKDR:1.680
Vehicle Kills:299
Kill Difference:1,576
Playtime:23.386 hours
Usage:2%
Score:0.462m
Score/min:329
Driving Accuracy:54.991%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:3,014
V. Kills:2,104 143%
Deaths:601
KDR:5.015
Accuracy:46.340% C--
KPH:31.100 B*
VKPH:21.700 A+
Enforcer ML85
A++
Kills:595
V. Kills:706 84%
Deaths:159
KDR:3.742
Accuracy:53.240% A+
KPH:23.200 C+
VKPH:27.500 A++
E540 Halberd
A++
Kills:275
V. Kills:218 126%
Deaths:51
KDR:5.392
Accuracy:51.205% B*
KPH:30.500 C++
VKPH:24.200 A++
Titan-150 HEAT
A+
Kills:156
V. Kills:94 164%
Deaths:53
KDR:2.943
Accuracy:54.903% B*
KPH:23.900 C**
VKPH:14.400 A+
M96 Mjolnir
A
Kills:149
V. Kills:90 164%
Deaths:26
KDR:5.731
Accuracy:41.671% B+
KPH:54.700 A
VKPH:33 B**
M12 Kobalt
C++
Kills:65
V. Kills:2 N/A
Deaths:4
KDR:16.250
Accuracy:12.608% C-
KPH:61.900 C++
VKPH:1.900 C+
Kills:4,254 (3,170 + 1,084)
Deaths:894
KDR:4.758
VKDR:3.595
Vehicle Kills:3,214
Kill Difference:3,360
Playtime:142.017 hours
Usage:10%
Score:3.073m
Score/min:361
Driving Accuracy:54.903%
Gunner Accuracy:12.608%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A
Kills:2,430
V. Kills:2,251 108%
Deaths:616
KDR:3.945
Accuracy:56.542% B*
KPH:53.300 C**
VKPH:49.400 A
C85 Canister-H
B++
Kills:1,475
V. Kills:73 N/A
Deaths:121
KDR:12.190
Accuracy:44.670% C--
KPH:141.300 B++
VKPH:7 C
M40 Fury-H
B+
Kills:517
V. Kills:88 N/A
Deaths:62
KDR:8.339
Accuracy:40.129% C+
KPH:107.700 B+
VKPH:18.300 B+
G40-F Ranger
C**
Kills:290
V. Kills:341 85%
Deaths:77
KDR:3.766
Accuracy:43.083% A+
KPH:20.400 D--
VKPH:24 C**
Enforcer ML65-H
B+
Kills:94
V. Kills:115 81%
Deaths:25
KDR:3.760
Accuracy:62.649% B+
KPH:27.200 C-
VKPH:33.300 B+
Kills:4,806 (0 + 4,806)
Deaths:901
KDR:5.334
VKDR:3.183
Vehicle Kills:2,868
Kill Difference:3,905
Playtime:78.468 hours
Usage:6%
Score:2.165m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:62.649%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:110
V. Kills:8 N/A
Deaths:8
KDR:13.750
Accuracy:16.463% C
KPH:91 B*
VKPH:6.600 M+
M40 Fury
B++
Kills:87
V. Kills:11 N/A
Deaths:15
KDR:5.800
Accuracy:40.789% B++
KPH:61.100 B+
VKPH:7.700 C
M12 Kobalt
A
Kills:79
V. Kills:5 N/A
Deaths:6
KDR:13.167
Accuracy:15.039% C--
KPH:73.800 C++
VKPH:4.700 A
M60-G Bulldog
A+
Kills:68
V. Kills:11 N/A
Deaths:4
KDR:17
Accuracy:51.697% A+
KPH:61.600 B**
VKPH:10 B+
Kills:344 (0 + 344)
Deaths:33
KDR:10.424
VKDR:1.061
Vehicle Kills:35
Kill Difference:311
Playtime:4.806 hours
Usage:0%
Score:0.079m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:51.697%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 3,6993,6662,0781.764C++0.1822.344%C22.641%C65.5B*N/A15056h11.3B+50.7C**
Titan-150 AP 5,1183,0146015.015C+3.0746.34%C--2.09%C-31B*21.7A+32797.1h4.3C*9.2C**
NC6 Gauss SAW 2,8772,8471,8581.532B+0.4120.863%C*19.951%D65.4A++N/A17943.5h8.3B++39.8B+
LA1 Anchor 2,6952,6611,6101.653C+0.2924.12%C+22.247%C63.4B++N/A17342h9.4B+39C**
M96 Mjolnir-H 4,6812,4306163.945C+2.0056.542%B*N/A53.3C**49.4A54845.6h34C**60.2B++
GD-22S 2,1022,0841,3551.538C++0.4022.588%C+21.785%C56.8B*N/A14336.7h9.6B++42.4B+
C85 Canister-H 1,5481,47512112.19C+10.2544.67%C--14.373%B*141.8B++7C34110.4h4.8B++10.8B+
NC6S Gauss SAW S 1,2411,2318311.481C+0.4621.66%C23.477%C+62.5B+N/A23519.7h10.1B46.5C*
NC05 Jackhammer 1,1911,1796881.714B+0.2341.585%C14.589%C+74.2AN/A19415.9h4.2B++10.1B
NSX Naginata 1,1811,1706371.837B+0.1020.811%C24.872%C-68.8B**N/A20717h10.2B+49.1B
SAS-R 1,1651,1602714.28B+2.3436.146%C75.69%B++51.3B++N/A13822.6h1.8B*5B+
GD-66 Claw 1,1741,1607151.622C**0.3252.694%C--14.914%C++42.6C++N/A9427.2h2.6C+4.9C+
L100 Python HESH 1,1061,0126116.59B+14.6549.694%C*1.581%C+94.6A++8.8C*31410.7h2.5B*5B++
NS-44 Commissioner 1,0019829141.074C++0.8723.103%D**21.283%C+23.8CN/A6141.2h3.5B+15.2C
Warden 9179083572.543A++0.6026.93%C+21.806%C47A++N/A12819.3h6.2B**23B*
Shrike 1,1678099140.885B1.0664.146%B*4.326%B*31.2B+13.8C*25225.9h5.8B+9B++
EM6 7677554521.67C++0.2720.34%C25.166%C**59.9B*1A+17612.6h9.7B+47.5C**
Tank Mine 1,1507493572.098C0.1639.426%B+N/A59.4D-31.8D--54212.6h2C+5B*
CAS30 Tank Buster 1,1836923032.284B**0.3446.565%C*N/A14.4A10.2B++11848h37.9C**81.4B+
Breaker Rocket Pods 816665976.856C+4.9252.711%B+N/A127.9B++29A5815.2h12.9B+24.5B+
M30 Mustang AH 6936601783.708C+1.7747.612%D--1.212%C+82.5B**4.1C2388h7.2B+15.2C*
EM1 6656584231.556B+0.3821.847%C++22.796%C*57.7B*N/A14911.4h10.9B49.9B+
Enforcer ML85 1,3015951593.742C1.8053.24%A+N/A23.2C+27.5A++45425.7h16.2D30.5C**
GD-7F 5735644441.27C*0.6725.808%B21.986%B+23.1CN/A6724.4h12.9C**49.8B
NC6A GODSAW 5715633331.691C+0.2523.416%D-22.203%D61.2C++N/A1979.2h9.3C+39.9C+
M20 Mustang 9805247140.734C1.2125.683%D-1.718%C13.6C+11.8C**17638.5h105C*408.9C+
C75 Viper 561518539.774B**7.8336.361%C+1.544%C++83.5M+6.9C+3196.2h6.7B**18.3B**
AF-19 Mercenary 5295185011.034C**0.9123.048%C*18.533%C-21.6C*N/A9624h10.3B++44.8B+
M40 Fury-H 605517628.339C6.4040.129%C+1.354%C++107.7B+18.3B+3314.8h7.6C*18.8C**
M12 Kobalt 4614501726.471C+24.5318.025%D24.667%A136.4B+3.3C2993.3h12.9B++71.8B+
NC14 Bolt Driver 4444421532.889B++0.9536.312%C++78.507%B+37.8B**N/A11711.7h2B*5.6B++
AF-4 Cyclone 4184152761.504C**0.4427.311%B+19.518%C++36.4C*N/A11411.4h9.8B+35.9B+
AF-4A Bandit 3793752591.448C++0.4922.496%D21.333%C+28.6CN/A10513.1h9.3B++41.2C**
Carver 3753743,5340.106C+1.838.075%F12.3%D2.1CN/A4178h1.2B+14.8D
AF-57 Piston 3283251961.658B+0.2837.363%C14.462%C++47.8B+N/A1316.8h4B+10.6C**
C-4 4413191781.792C**0.1525.261%C+N/A76C+29C+7594.2h1.4C*5.4C**
NCM1 Scattercannon 3133111112.802B+0.8628.836%D-13.505%C-46.4A++N/A1566.7h4.7A16.2B+
NS-30 Vandal 3113062061.485C+0.4628.987%D17.32%D*55.6B*N/A2135.5h5.6C*19.4C+
G40-F Ranger 631290773.766D1.8343.083%A+N/A20.4D--24C**30214.2h104.5D*242.6C+
Blitz GD-10 2912842261.257C*0.6825.545%C**17.958%C**30.9C++N/A1199.2h13.9B+54.3B+
NS-357 Underboss 2852813490.805C+1.1420.653%F-18.15%C15.8DN/A5117.8h4.5C+21.9D*
E540 Halberd 493275515.392C3.4551.205%B*2.909%C+30.6C++24.2A++4769h7D-13.6C+
Hunter QCX 269263922.859M++0.9233.842%D34.601%B+35.1A++N/A1267.5h3B+9B
NCM1 Scattercannon 2662621072.449C+0.5129.177%D16.412%C**40.3BN/A1266.5h5.6C**19.3C+
NC1 Gauss Rifle 2622602151.209C*0.7322.789%C+24.615%B+43.3AN/A1816h10.2B**44.8B+
AC-X11 2372341621.444B+0.5025.578%C++22.222%C++23.9C+N/A749.8h9.2B+35.9B
AF-18 Stalker 2382321361.706B+0.2329.287%B19.828%C+54B**1.4M**1544.3h11.2B+38.2B+
Xiphos Anti-Personnel Phalanx Tower 2342291229M227.0627.659%C+N/A381.7B+8.3C+10470.6h11.4B41.3B+
Vortek Rotary 4302292440.939C1.0029.966%C+1.747%C16.5C++14.5B+19413.9h82.4C++275C++
L100 Python AP 386224643.5C+1.5654.991%C+1.339%D-35B+25.3A3646.4h7C12.7C+
NC9 A-Tross 2212201461.507C*0.4323.656%C25%C++59.5AN/A1563.7h9.1B+38.6C*
Mauler S6 2202181631.337B+0.6039.171%C+11.468%D24.8C+N/A978.8h4B++10.3B+
Hawk GD-68 3562132530.842B1.1064.14%C*3.286%C**17.6C++11.8C*17712.1h6.8B+10.6B++
EM4 Longshot 213212326.625B**4.6837.945%C+88.208%A34.2C*N/A1536.2h1.8B++4.6B+
MGR-S1 Gladius 2122091141.833B0.1122.687%D20.574%C+45.4BN/A984.6h9B+39.6C*
Anti-Vehicle Grenade 2672081208N/A206.0650.721%C+N/A346.7C+98.3C+23730.6h5.2B10.3B
Frag Grenade 1961951195N/A193.0651.466%B++N/A650B++3.3D23450.3h3.2B+6.3B++
Sticky Grenade 1791791179N/A177.0646.62%DN/A895C+N/A20600.2h2.2C++4.8C+
NSX Tanto 183179911.967B*0.0323.635%C-19.553%D-31.4C+N/A985.7h11.8B+49.7C*
GR-22 1721701061.604C**0.3423.212%C21.177%C**51.5B**N/A1623.3h11.2B*48.5B+
L105 Zephyr 188167285.964C4.0244.068%C*N/A59.6C**7.5C+2482.8h5.9C**13.4B+
NS-AM7 Archer 2311633480.468C+1.4744.376%F-16.564%C+4.6C--1.9C-3935.3h17.2B38.8C+
C150 Dalton 278163227.409C*5.4727.138%D*N/A27.2C19.2C3676h3.7B+13.7C+
Titan-150 HEAT 250156532.943C1.0054.903%B*1.282%D--24C**14.5A+3116.5h6.2C--11.2C++
M96 Mjolnir 239149265.731C++3.7941.671%B+N/A55.2A33.3B**5032.7h21.9A52.5B**
NS-11A 1521481151.287C++0.6523.836%C+17.568%C--38.9B+1.1A++1013.8h12.1B++50.9B+
NC4 Mag-Shot 1441421271.118B+0.8217.856%D*21.127%C**19.2CN/A857.4h8.6C++48C
Spear Anti-Vehicle Phalanx Turret 193133914.778A12.8452.185%B**7.519%A++73.9A*33.3B**6881.8h6.5B+12.4B*
MANA Anti-Personnel Turret 126126403.15N/A1.2123.08%UN/A1260UN/A2402900.1h16T*69.5T*
LA39 Bruiser 119118651.815B+0.1354.154%D6.78%D**45.4C*N/A1412.6h3.1D-5.7D
M12 Kobalt 118110813.75C++11.8116.463%C20.909%B+91.7B*6.7M+3541.2h16.5B+100.2B
AP30 Shredder 201110264.231C+2.2935.088%B++N/A21.6C-17.8C+5055.1h138.1D*393.7D
Coyote Missiles 178105462.283C0.3447.724%DN/A40.4C+28.1C++3492.6h45.7C+95.8C
Bouncing Betty 9494382.474C--0.5349.123%B+N/A94DN/A3111h1.5A3B**
Enforcer ML65-H 20994253.76C+1.8262.649%B+N/A26.9C-32.9B4783.5h20.6C--32.9C
M40 Fury 9887155.8C+3.8640.789%B++3.448%A++62.1B++7.9C2811.4h13.3C++32.6B+
NSX Tomoe 8482431.907C++0.0329.336%C++28.049%D-39C+1A1382.1h13.8C*47.2C**
Hornet Missiles 15479352.257C-0.3259.175%C+1.266%C-37.6D35.7C+4662.1h14.2D23.9C-
M12 Kobalt 8479613.167C++11.2315.039%C--18.987%C+71.8C++4.5A2251.1h18C++119.9C+
MKV Suppressed 7474671.104C++0.8422.454%D28.378%A+20C--N/A793.7h13.1B58.3C++
M60-G Bulldog 7968417A*15.0651.697%A+2.941%C+61.8B**10B+2301.1h6.7C**13B++
M12 Kobalt 6765416.25C++14.3112.608%C-20%B**59.1C+1.8C+1411.1h13.3B**105.3B+
Spear Anti-Vehicle Phalanx Tower 12063610.5D8.5654.03%B+1.587%D--31.5C28.5C+3742h12.6C--23.2C
MGR-L1 Promise 6060461.304C+0.6416.225%D**38.333%A++37.5C+N/A1071.6h15.9C+98.1D
NSX Daimyo 6060115.455B++3.5137.343%D98.333%A23.1D--N/A512.6h2.5C*6.7C+
M20 Kestrel 8958341.706C+0.2329.045%C+1.724%C+29B++15.5C++2622h84.5B291.1B+
NCM3 Raven 11358700.829C+1.1141.119%C++1.724%D9.8C++9.3A+1545.9h37.6D91.5C
NCM3 Raven 11057700.814C+1.1341.897%C**N/A9.7C+9B**1385.9h41.1D*98.2D
NS-45 Pilot 5756381.474C*0.478.706%T*17.857%D--16.5D-N/A373.4h7.8C+89.8T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41890.8h
Spawn Beacon77561h
Anti-Vehicle MANA Turret31700.5h
Turret AI Module0690.4h
Medical Kit6955,83917.9h
Medical Applicator8524,7102.3h
Deconstruction Tool23,3880.5h
Spear Anti-Vehicle Tower0570.3h
Spitfire Auto-Turret63591.1h
Xiphos Anti-Personnel Tower21831.4h
Recon Detection Device73880.9h
Ammunition Package319191.2h
Nano-Armor Kit762892,43376.4h
Anti-Infantry MANA Turret51200.5h
WLT-Howler Mining Laser21,3960.5h
Mag-Cutter2171347.5h
Nano-Repair Grenade01040h
M20 Drake01690.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.65s
Server spent 3.02s on queries, 2.37s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.