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Snowblower ALPHABEATLE[GAB] ALPHABEATLE
VS BR 119

KDR: 2.49

Score: 29.1m

Last Seen: Apr 18th, 2018 9:45 AM
- OFFLINE - 7385 hour(s)

Battle Rank 103 (119 total) - Vanu Sovereignty on Briggs
Level Progress (to 104): 53%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Dual Photon Pods Betelgeuse 54-A Orion VS54 SVA-88 Flare VE6 NS-15M1 Cosmos VM3 Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,262,259 MLG Score: 1009
Fun Score: N/A
Cheeseburgers Flipped: 579TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.818%22.477%5582999324,9552.59327-0.101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.501%0.732B++0.277C*-1.198D*HEAD ++ (~10.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.472B+9.80.313C*29.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.603%1.52%1123410187,17175128269.5486254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.353%-0.402C---0.078C+0.436

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.50.438B30.40.426B60.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.805%3.226%256510171,5198663451.75202439%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.232%0.089C+0.39C**-0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.792B++3.40.732B++4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.587%1.342%323910132,0866237403.34295282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.817%-0.795D--0.767D--0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.751B++8.10.794B++21.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.997%80.37%323310191,839103391.77853

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.161%0.595B+0.868B*0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+1.80.434B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.512%12.36%323310192,22589162.49719

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.19%0.424B-0.431C---0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.6B+2.50.494B+2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.1m238.5%383 (23k)343 (20.6k)2.4927250,34320,1962.71252119 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022108522.533%16.809%37904:1215

33% Engineer28% Heavy Assault8% Infiltrator23% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 8:10 AMMar 19th, 2017 3:32 PMMay 17th, 2018 8:03 AM (279d) (PST)Apr 18th, 2018 5:49 AM (308d) (PST)Apr 18th, 2018 5:45 AM (308d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6321794530.5940.2380.1001.5910.0731009

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,94910,75327,1963614695420,596

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1411.7h/58.8d 4,439 8,462 9,055 134.7k 2,408 4,105 6,148 53.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:4,785
Deaths:1,423
KDR:3.363
Accuracy:26.976% C*
HSR:29.864% C+
Orion VS54
B*
Kills:3,003
Deaths:1,186
KDR:2.532
Accuracy:25.428% B*
HSR:23.743% C+
SVA-88
B+
Kills:2,334
Deaths:879
KDR:2.655
Accuracy:25.342% B+
HSR:21.508% C--
Flare VE6
B+
Kills:2,006
Deaths:1,085
KDR:1.849
Accuracy:24.142% C**
HSR:27.817% B+
NS-15M1
C*
Kills:1,839
Deaths:766
KDR:2.401
Accuracy:23.804% C*
HSR:17.945% D
Pulsar LSW
C+
Kills:1,572
Deaths:847
KDR:1.856
Accuracy:23.196% C+
HSR:16.921% D--
VX29 Polaris
B+
Kills:643
Deaths:280
KDR:2.296
Accuracy:25.785% B+
HSR:12.753% D*
NS-15M2
M
Kills:156
Deaths:42
KDR:3.714
Accuracy:32.935% A++
HSR:46.795% M
Ursa
A**
Kills:121
Deaths:33
KDR:3.667
Accuracy:37.115% A**
HSR:27.273% B+
Lasher X2
C++
Kills:94
Deaths:55
KDR:1.709
Accuracy:25.242% C+
HSR:4.255% C++
NSX Naginata
A+
Kills:94
Deaths:27
KDR:3.481
Accuracy:26.582% B*
HSR:39.362% A+
Kills:16,647
Deaths (as Heavy Assault):6,623
Deaths (to Heavy Assaults):5,382
KDR:2.51351
Kill Difference:10,024
Playtime:393.871 hours
Usage:28%
Score:8.846m
Score/min:374
Accuracy (listed only):26.959%
HSR (listed only):24.385%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C*
Kills:1,705
Deaths:1,246
KDR:1.368
Accuracy:22.202% C+
HSR:20.763% C*
Serpent VE92
C+
Kills:1,514
Deaths:904
KDR:1.675
Accuracy:23.580% C+
HSR:14.465% D--
Thanatos VE70
B+
Kills:1,292
Deaths:633
KDR:2.041
Accuracy:45.036% B+
HSR:12.384% D
Pulsar C
B++
Kills:1,016
Deaths:490
KDR:2.073
Accuracy:28.251% B++
HSR:21.752% C
Deimos VA29
C--
Kills:710
Deaths:403
KDR:1.762
Accuracy:54.799% C--
HSR:12.254% D
NS-11C
B+
Kills:368
Deaths:171
KDR:2.152
Accuracy:20.146% D
HSR:21.467% B+
Pandora VX25
B
Kills:223
Deaths:114
KDR:1.956
Accuracy:42.802% B
HSR:12.556% D
Kills:6,828
Deaths (as Engineer):3,961
Deaths (to Engineers):4,423
KDR:1.72381
Kill Difference:2,867
Playtime:465.059 hours
Usage:33%
Score:7.701m
Score/min:276
Accuracy (listed only):33.831%
HSR (listed only):16.520%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C*
Kills:1,705
Deaths:1,246
KDR:1.368
Accuracy:22.202% C+
HSR:20.763% C*
Serpent VE92
C+
Kills:1,514
Deaths:904
KDR:1.675
Accuracy:23.580% C+
HSR:14.465% D--
Thanatos VE70
B+
Kills:1,292
Deaths:633
KDR:2.041
Accuracy:45.036% B+
HSR:12.384% D
Pulsar C
B++
Kills:1,016
Deaths:490
KDR:2.073
Accuracy:28.251% B++
HSR:21.752% C
Sirius SX12
C++
Kills:710
Deaths:530
KDR:1.340
Accuracy:21.739% C--
HSR:18.169% C++
Deimos VA29
C--
Kills:710
Deaths:403
KDR:1.762
Accuracy:54.799% C--
HSR:12.254% D
NS-7 PDW
B**
Kills:669
Deaths:449
KDR:1.490
Accuracy:29.881% B**
HSR:13.154% D
NS-11C
B+
Kills:368
Deaths:171
KDR:2.152
Accuracy:20.146% D
HSR:21.467% B+
Pandora VX25
B
Kills:223
Deaths:114
KDR:1.956
Accuracy:42.802% B
HSR:12.556% D
VE-S Canis
M**
Kills:160
Deaths:67
KDR:2.388
Accuracy:31.646% B++
HSR:51.875% M**
MKV Suppressed
B+
Kills:160
Deaths:49
KDR:3.265
Accuracy:28.676% B+
HSR:23.125% B+
Kills:8,527
Deaths (as Light Assault):5,056
Deaths (to Light Assaults):3,605
KDR:1.68651
Kill Difference:3,471
Playtime:328.930 hours
Usage:23%
Score:8.124m
Score/min:412
Accuracy (listed only):31.705%
HSR (listed only):20.178%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B+
Kills:1,292
Deaths:633
KDR:2.041
Accuracy:45.036% B+
HSR:12.384% D
H-V45
B+
Kills:863
Deaths:442
KDR:1.952
Accuracy:26.580% B+
HSR:16.338% D
Sirius SX12
C++
Kills:710
Deaths:530
KDR:1.340
Accuracy:21.739% C--
HSR:18.169% C++
Deimos VA29
C--
Kills:710
Deaths:403
KDR:1.762
Accuracy:54.799% C--
HSR:12.254% D
NS-7 PDW
B**
Kills:669
Deaths:449
KDR:1.490
Accuracy:29.881% B**
HSR:13.154% D
Pandora VX25
B
Kills:223
Deaths:114
KDR:1.956
Accuracy:42.802% B
HSR:12.556% D
VE-S Canis
M**
Kills:160
Deaths:67
KDR:2.388
Accuracy:31.646% B++
HSR:51.875% M**
MKV Suppressed
B+
Kills:160
Deaths:49
KDR:3.265
Accuracy:28.676% B+
HSR:23.125% B+
Corvus VA55
C++
Kills:60
Deaths:29
KDR:2.069
Accuracy:24.691% C++
HSR:21.667% C+
Pulsar VS1
B+
Kills:60
Deaths:49
KDR:1.224
Accuracy:24.665% C*
HSR:25% B+
Kills:4,907
Deaths (as Combat Medic):2,765
Deaths (to Combat Medics):2,423
KDR:1.77468
Kill Difference:2,142
Playtime:36.324 hours
Usage:3%
Score:1.065m
Score/min:489
Accuracy (listed only):33.051%
HSR (listed only):20.652%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,426
Deaths:368
KDR:3.875
Accuracy:41.523% B
HSR:81.487% A
Sirius SX12
C++
Kills:710
Deaths:530
KDR:1.340
Accuracy:21.739% C--
HSR:18.169% C++
NS-7 PDW
B**
Kills:669
Deaths:449
KDR:1.490
Accuracy:29.881% B**
HSR:13.154% D
NS-44 Commissioner
D-
Kills:393
Deaths:328
KDR:1.198
Accuracy:20.064% F-
HSR:16.031% D-
XM98
C+
Kills:243
Deaths:175
KDR:1.389
Accuracy:32.965% D
HSR:74.486% C+
NS-30 Vandal
C+
Kills:204
Deaths:115
KDR:1.774
Accuracy:32.484% C+
HSR:14.706% D**
Parallax VX3
C*
Kills:170
Deaths:49
KDR:3.469
Accuracy:36.184% C-
HSR:79.412% C*
VE-S Canis
M**
Kills:160
Deaths:67
KDR:2.388
Accuracy:31.646% B++
HSR:51.875% M**
MKV Suppressed
B+
Kills:160
Deaths:49
KDR:3.265
Accuracy:28.676% B+
HSR:23.125% B+
NS-44G Commissioner
B+
Kills:138
Deaths:78
KDR:1.769
Accuracy:45.872% B+
HSR:26.812% C**
Beamer VS3
C+
Kills:136
Deaths:171
KDR:0.795
Accuracy:17.764% D**
HSR:21.324% C+
Cerberus
D**
Kills:75
Deaths:68
KDR:1.103
Accuracy:7.541% T*
HSR:10.667% D**
Artemis VX26
D
Kills:60
Deaths:39
KDR:1.538
Accuracy:23.864% D
HSR:13.333% D*
Beamer VS3-FB
A++
Kills:57
Deaths:28
KDR:2.036
Accuracy:36.389% B++
HSR:38.597% A++
NS-357 Underboss
C
Kills:54
Deaths:52
KDR:1.038
Accuracy:18.664% F--
HSR:18.519% C
Kills:4,655
Deaths (as Infiltrator):2,566
Deaths (to Infiltrators):2,682
KDR:1.81411
Kill Difference:2,089
Playtime:112.738 hours
Usage:8%
Score:1.531m
Score/min:226
Accuracy (listed only):28.350%
HSR (listed only):33.446%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,739
Deaths:492
KDR:3.535
Accuracy:19.132% B+
HSR:16.906% D
Cosmos VM3
B**
Kills:1,586
Deaths:447
KDR:3.548
Accuracy:21.116% B**
HSR:16.898% C--
Nebula VM20
B*
Kills:529
Deaths:124
KDR:4.266
Accuracy:22.193% B*
HSR:17.202% D
Nebula VM20
B+
Kills:365
Deaths:95
KDR:3.842
Accuracy:21.306% B+
HSR:21.644% C*
Quasar VM1
C--
Kills:276
Deaths:113
KDR:2.442
Accuracy:13.278% C--
HSR:14.855% D
Kills:4,495
Deaths (as MAX Suit):635.500
Deaths (to MAX Suits):1,521
KDR:7.07317
Kill Difference:3,859.500
Playtime:72.534 hours
Usage:5%
Score:1.807m
Score/min:415
Accuracy (listed only):19.405%
HSR (listed only):17.501%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:4,978
V. Kills:685 N/A
Deaths:354
KDR:14.062
Accuracy:59.572% B*
KPH:120.400 B*
VKPH:16.600 C+
Saron Laser Cannon
B+
Kills:1,412
V. Kills:1,369 103%
Deaths:604
KDR:2.338
Accuracy:28.948% C--
KPH:13.500 C+
VKPH:13.100 B+
Antares LC
C+
Kills:581
V. Kills:589 98%
Deaths:294
KDR:1.976
Accuracy:27.385% D
KPH:12.300 C--
VKPH:12.500 C+
Maelstrom Turbo Laser
B++
Kills:454
V. Kills:434 104%
Deaths:192
KDR:2.365
Accuracy:28.406% C--
KPH:16.700 C++
VKPH:15.900 B++
Light PPA
B*
Kills:327
V. Kills:50 N/A
Deaths:92
KDR:3.554
Accuracy:43.036% C**
KPH:34.700 C
VKPH:5.300 B*
Kills:7,752 (2,774 + 0)
Deaths:1,536
KDR:5.047
VKDR:2.036
Vehicle Kills:3,127
Kill Difference:6,216
Playtime:229.516 hours
Usage:16%
Score:4.576m
Score/min:332
Piloting Accuracy:43.036%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:934
V. Kills:423 220%
Deaths:106
KDR:8.811
Accuracy:41.565% B
KPH:3,362,400 U
VKPH:1,522,800 U
L105 Zephyr
U
Kills:322
V. Kills:25 N/A
Deaths:18
KDR:17.889
Accuracy:40.586% C
KPH:1,159,200 U
VKPH:90,000 U
CAS30 Tank Buster
C
Kills:298
V. Kills:269 110%
Deaths:219
KDR:1.361
Accuracy:28.027% F-
KPH:6 C
VKPH:5.500 C
AP30 Shredder
U
Kills:198
V. Kills:90 218%
Deaths:19
KDR:10.421
Accuracy:21.748% F-
KPH:712,800 U
VKPH:324,000 U
Kills:1,752 (298 + 1,454)
Deaths:362
KDR:4.840
VKDR:2.229
Vehicle Kills:807
Kill Difference:1,390
Playtime:49.344 hours
Usage:3%
Score:1.129m
Score/min:381
Piloting Accuracy:28.027%
Gunner Accuracy:21.748%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:593
V. Kills:53 N/A
Deaths:32
KDR:18.531
Accuracy:49.799% C++
KPH:56.700 C*
VKPH:5.100 D-
C75 Viper
B*
Kills:221
V. Kills:23 N/A
Deaths:17
KDR:13
Accuracy:33.557% D
KPH:46.300 B*
VKPH:4.800 D
L100 Python HEAT
B**
Kills:216
V. Kills:45 470%
Deaths:22
KDR:9.818
Accuracy:39.330% D*
KPH:43 B**
VKPH:9 C--
Kills:1,030 (1,030 + 0)
Deaths:71
KDR:14.507
VKDR:1.704
Vehicle Kills:121
Kill Difference:959
Playtime:20.253 hours
Usage:1%
Score:0.325m
Score/min:267
Driving Accuracy:39.330%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:245
V. Kills:147 166%
Deaths:59
KDR:4.153
Accuracy:45.268% D--
KPH:26 C*
VKPH:15.600 C++
Supernova VPC
C-
Kills:244
V. Kills:36 N/A
Deaths:43
KDR:5.674
Accuracy:46.631% C-
KPH:30.200 D
VKPH:4.400 D-
Proton II PPA
B**
Kills:155
V. Kills:8 N/A
Deaths:4
KDR:38.750
Accuracy:31.104% B**
KPH:86.200 B**
VKPH:4.400 B+
E540 Halberd
A++
Kills:80
V. Kills:30 258%
Deaths:5
KDR:16
Accuracy:46.315% C
KPH:50.900 A++
VKPH:19.100 B
Saron HRB
A++
Kills:80
V. Kills:32 242%
Deaths:12
KDR:6.667
Accuracy:37.047% D
KPH:41.400 A++
VKPH:16.600 C++
Kills:804 (489 + 315)
Deaths:123
KDR:6.537
VKDR:2.057
Vehicle Kills:253
Kill Difference:681
Playtime:22.835 hours
Usage:2%
Score:0.462m
Score/min:337
Driving Accuracy:46.631%
Gunner Accuracy:37.047%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:184
V. Kills:19 N/A
Deaths:11
KDR:16.727
Accuracy:26.854% D*
KPH:79.500 C
VKPH:8.200 B+
Saron HRB-H
A
Kills:78
V. Kills:18 411%
Deaths:4
KDR:19.500
Accuracy:33.299% F*
KPH:59.700 A
VKPH:13.800 D--
Kills:262 (0 + 262)
Deaths:15
KDR:17.467
VKDR:2.467
Vehicle Kills:37
Kill Difference:247
Playtime:3.623 hours
Usage:0%
Score:0.080m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:33.299%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:55
V. Kills:12 423%
Deaths:4
KDR:13.750
Accuracy:34.868% C+
KPH:41.200 B*
VKPH:9 B++
Kills:55 (0 + 55)
Deaths:4
KDR:13.750
VKDR:3
Vehicle Kills:12
Kill Difference:51
Playtime:1.335 hours
Usage:0%
Score:0.016m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:34.868%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 5,6634,97835414.062B**11.5759.572%B*1.708%B+120.2B*16.5C+60641.4h11.5A19.3B**
Betelgeuse 54-A 4,8074,7851,4233.363C++0.8726.976%C*29.864%C+91.5B*N/A31952.3h9.3B*34.3B+
Orion VS54 3,0203,0031,1862.532B*0.0425.428%B*23.743%C+53.2B**N/A22356.5h9.6B**37.6C**
SVA-88 2,3372,3348792.655B+0.1625.342%B+21.508%C--61.3B+N/A22338.1h9.6B*37.8B+
Flare VE6 2,0142,0061,0851.849B+0.6424.142%C**27.817%B+54.1B+N/A18137.1h9.3B+38.5B+
NS-15M1 1,8461,8397662.401B*0.0923.804%C*17.945%D54.1B+N/A23834h10.4B*43.8B+
Cosmos VM3 1,7501,7394923.535B*1.0419.132%B+16.906%D40.8B**N/A15342.6h12.4B+65B+
Solstice VE3 1,7321,7051,2461.368B*1.1222.202%C+20.763%C*22.3C*N/A8276.4h12.4B++55.9C**
Cosmos VM3 1,5961,5864473.548B**1.0621.116%B**16.898%C--41.3B**N/A15738.4h13.7C**65C**
Pulsar LSW 1,5821,5728471.856B0.6423.196%C+16.921%D--49C*N/A20232.1h10.2B*44.2B+
Serpent VE92 1,5201,5149041.675B+0.8223.58%C+14.465%D--20.1CN/A8875.4h10.2B*43.3B+
Ghost 1,4321,4263683.875B+1.3841.523%B81.487%A69.9AN/A19120.4h1.6A3.9B*
Saron Laser Cannon 2,7811,4126042.338C*0.1528.948%C--1.133%D13.5C+13.1B+276104.4h87.1B++301B+
Thanatos VE70 1,2951,2926332.041A+0.4545.036%B+12.384%D51.5AN/A20225.1h2.7A+6B**
NS Decimator 1,5231,1728711.346B+1.1552.861%D--3.072%B+40.8B+12.2C31528.7h3.1B**5.8B*
Pulsar C 1,0241,0164902.073B+0.4228.251%B++21.752%C42.5B+N/A19323.9h9.3B++33.1B+
C150 Dalton 1,3579341068.811B+6.3241.565%BN/A9340U4230U56234400.1h3.4B+8.2B*
H-V45 8658634421.952B0.5426.58%B+16.338%D47.4B++N/A17518.2h10.5B**39.6B*
Sirius SX12 7147105301.34C**1.1521.739%C--18.169%C++25.7C+N/A9527.6h12.1B++55.6B
Deimos VA29 7117104031.762B+0.7354.799%C--12.254%D39C+N/A13418.2h1.7B**3.1B+
NS-7 PDW 6736694491.49B++1.0029.881%B**13.154%D37.8B+N/A20917.7h11.9B*39.8B++
VX29 Polaris 6466432802.296B++0.2025.785%B+12.753%D*61.8B++N/A26910.4h10.1B*39.3B+
L100 Python HESH 6465933218.531B++16.0449.799%C++2.867%B**56.5C*5D-23110.5h2.3B**4.6B*
Antares LC 1,1705812941.976C*0.5227.385%D1.721%C+12.3C--12.5C+22047.2h77.3B+282.2B+
Nebula VM20 5295291244.266B**1.7722.193%B*17.202%D51.9B**N/A19010.2h13.4B*60.2B++
C-4 7905162811.836B0.6627.276%C**N/A67C35.6B+9767.7h1.5C++5.6C**
Maelstrom Turbo Laser 8884541922.365C**0.1328.406%C--1.542%D16.7C++16B++38327.2h73.8B+259.9B+
NS-44 Commissioner 3953933281.198C**1.2920.064%F-16.031%D-13.8DN/A5228.5h3.5B+17.6D-
NS-11C 3713681712.152A0.3420.146%D21.467%B+14.8C--N/A6624.9h10.1B**50.1B+
Nebula VM20 366365953.842B**1.3521.306%B+21.644%C*49.3B**N/A1937.4h14.2B++66.4B+
Light PPA 377327923.554C+1.0643.036%C**N/A34.8C5.3B*1699.4h12.6C**29.3B
L105 Zephyr 3473221817.889B**15.4040.586%CN/A3220U250U8889300.1h4A+9.9B*
CAS30 Tank Buster 5672982191.361C++1.1328.027%F-N/A6C5.5C11449.3h36.3B++129.6C*
Quasar VM1 2792761132.442B++0.0513.278%C--14.855%D18.4CN/A9115h14.1B+106.6C++
Supernova FPC 392245594.153C+1.6645.268%D--6.122%A**26.1C*15.6C++4269.4h4.3B*9.5B
Supernova VPC 280244435.674C--3.1846.631%C-2.459%B**30.1D4.4D-1168.1h2.9B+6.1C**
XM98 2442431751.389C1.1032.965%D74.486%C+24.8C+N/A729.8h2.6C+7.8C+
Pandora VX25 2252231141.956A0.5442.802%B12.556%D55.8B*N/A2694h3.5B*8.1B++
C75 Viper 2442211713A*10.5133.557%DN/A46B*4.8D3064.8h6.1A18.2B**
Force-Blade 28921814,7340.015C2.4818.163%D--N/A0.3CN/A1747h2.9C+15.9C
L100 Python HEAT 261216229.818A+7.3339.33%D*4.63%A43.2B**9C--3055h2.9A+7.5B**
NS-30 Vandal 2062041151.774C++0.7232.484%C+14.706%D**38.5C+N/A1505.3h5.1B+15.6B+
AP30 Shredder 2881981910.421B*7.9321.748%F-2.525%B1980U900U13988900.1h40A+184B*
Proton II PPA-H 2031841116.727B+14.2326.854%D*2.717%B**80C8.3B+2622.3h7.1B*26.3C**
Proximity Mine 178178384.684C**2.1952.989%AN/A136.9BN/A5861.3h1.8B3.5B*
Parallax VX3 172170493.469C++0.9836.184%C-79.412%C*25.8C+N/A1396.6h2B+5.6C*
VE-S Canis 163160672.388B**0.1031.646%B++51.875%M**80A1.5A++1782h9.1B*28.8B+
MKV Suppressed 160160493.265M0.7728.676%B+23.125%B+114.3M**N/A5171.4h11.8B+41.1B+
NS-15M2 156156423.714B**1.2232.935%A++46.795%M104A*N/A2301.5h9B**27.3B*
Proton II PPA 163155438.75A++36.2631.104%B**N/A86.1B**4.4B+2921.8h6.5B**21B**
NS-44G Commissioner 139138781.769B+0.7245.872%B+26.812%C**76.7B+N/A2101.8h2.5B*5.5B++
Beamer VS3 1371361710.795C++1.7017.764%D**21.324%C+13.1DN/A5410.4h6.7B*38C+
Frag Grenade 1291271127N/A124.5134.206%D**N/A635B+10C*24730.2h2.9B*8.4C*
Ursa 121121333.667M+1.1737.115%A**27.273%B+52.6B+N/A1862.3h9.3B++25B*
S1 1841151230.935B+1.5649.674%D-1.739%D22.1C+13.3C++4295.2h5.3B++10.7B
Anti-Vehicle Grenade 1231141114N/A111.5156.293%B+N/A570B*45D26480.2h4.3B++7.7B++
Lasher X2 9594551.709A0.7825.242%C+4.255%C++37.6C**N/A2572.5h12.5A+49.5B*
NSX Naginata 9494273.481A*0.9926.582%B*39.362%A+85.5A++N/A1991.1h8.9B*33.5B++
Nemesis VSH9 12993671.388A1.1057.357%D3.226%B23.3B+9C+4934h4.5A++7.9A
MANA Anti-Personnel Turret 9292204.6N/A2.1116.271%UN/A920UN/A3473100.1h21.1T*129.6T*
E540 Halberd 11080516B++13.5146.315%C3.75%B++50A++18.8C**7671.6h4.7B*10.2B++
Saron HRB 11280126.667B4.1737.047%D2.5%B*42.1A++16.8C++5241.9h11.9A++32.1B**
M60-A Bulldog 9079239.5B**37.0151.216%B+N/A39.5C*5.5B2102h4B**7.8B**
Saron HRB-H 9678419.5M+17.0133.299%F*2.564%B**60A13.8D--5541.3h8.3A++24.9B**
Cerberus 7675681.103C++1.397.541%T*10.667%D**5.2D--N/A2114.3h7.4D98.3T*
Artemis VX26 6160391.538C*0.9523.864%D13.333%D*33.3C+N/A2121.8h12.2C++51C+
Corvus VA55 6160292.069B**0.4224.691%C++21.667%C+50B**N/A3331.2h8.3A+33.8B*
Pulsar VS1 6060491.224C**1.2724.665%C*25%B+33.3B+N/A4561.8h14.1C**57.2B+
M60-A Bulldog 7558105.8C++3.3130%DN/A22.3D6.5C+3242.6h6.2C+20.7C
Beamer VS3-FB 5757282.036B+0.4636.389%B++38.597%A++40.7CN/A991.4h6.9B++18.9B++
M60-G Bulldog 6755413.75M*11.2634.868%C+1.818%D42.3B*9.2B*2011.3h4.8B**13.8B*
NS-357 Underboss 5454521.038C++1.4518.664%F--18.519%C16.4DN/A773.3h3.8B+20.2D*
Spear Anti-Vehicle Phalanx Turret 10452413B**10.5137.348%D5.769%B*27.4D27.4B+4241.9h11.2C-30D
Blackheart 5151640.797C1.7010.566%F--19.608%D4.4D--N/A1511.6h3.3C++31.2F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter101,1041h
Nano-Armor Kit354413,77043.6h
Anti-Vehicle MANA Turret13891.2h
Spawn Beacon35190.9h
AE Medical Applicator41,1940.1h
AE Nano-Armor Kit11,9490.3h
Nanite Revive Grenade04550.1h
Medical Applicator21864,3126.6h
Lasher X2 AE01120.1h
Anti-Infantry MANA Turret5990.8h
Ammunition Package76480.9h
Shield Recharging Field82790.2h
Medical Kit7914,49931.2h
Smoke Grenade02230.1h
Recon Detection Device141,5612.6h

Check the help document for the dictionary if you want to learn more about words used here.


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