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Deputy Director ALandWhaleNC[2d3d] ALandWhaleNC
NC BR 90

KDR: 4.18

Score: 9.1m

Last Seen: Jul 22nd, 2020 6:54 AM
- OFFLINE - 365.3 hour(s)

Battle Rank 90 - New Conglomerate on Emerald
Level Progress (to 91): 74%
Level 100 Progress: 48% 236h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-44B Commissioner NC6 Gauss SAW GD-7F NSX-P Naginata MGR-L1 Promise EM6 NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,577,801 MLG Score: 14051
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 13%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.981%39.292%149222132721,2975.0146-0.834

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.486%3.239M++2.733M-1.134D*HEAD ++ (~20.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.721B++7.90.449B12.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.36%0.858%84611348466126543.69841847%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.977M+-0.656D-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.95B*5.30.9B*2.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.811%86.575%0313461,95932246.08385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.591%2.087A*1.256A-0.97

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.644B+1.70.459B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.982%15.301%02134718346600.391863

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.388%1.5A+0.094C+-1.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.53B+3.70.238C++2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.1m233.8%692 (41.5k)582 (34.9k)4.180829,1826,9804.2770890 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349311137.04%39.315%145602:1417

68% Heavy Assault9% Infiltrator16% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2018 5:29 PMApr 1st, 2020 11:10 PMJul 22nd, 2020 2:26 AM (20d) (PST)Jul 22nd, 2020 3:08 AM (20d) (PST)Jul 22nd, 2020 2:54 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2503489021.8770.4490.7384.5740.07914051

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,99220,89754,0951132744274534,937

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
259.1h/10.8d 672 11,473 7,808 71.1k 211 935 1,232 19.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:2,702
Deaths:548
KDR:4.931
Accuracy:38.617% A*
HSR:43.116% A+
NC6 Gauss SAW
B*
Kills:1,273
Deaths:240
KDR:5.304
Accuracy:29.466% B*
HSR:25.609% C+
NSX-P Naginata
A*
Kills:1,207
Deaths:180
KDR:6.706
Accuracy:38.936% A*
HSR:43.413% A
MGR-L1 Promise
A+
Kills:1,198
Deaths:180
KDR:6.656
Accuracy:36.647% A+
HSR:42.654% A
EM6
A++
Kills:1,195
Deaths:188
KDR:6.356
Accuracy:36.363% A++
HSR:42.762% A++
NS-15M2
A**
Kills:1,194
Deaths:173
KDR:6.902
Accuracy:40.078% A**
HSR:44.975% A+
NC6A GODSAW
A++
Kills:1,188
Deaths:172
KDR:6.907
Accuracy:42.409% A++
HSR:40.741% A
MGR-L1 Promise AE
A++
Kills:1,188
Deaths:211
KDR:5.630
Accuracy:37.524% A++
HSR:46.465% A++
GD-22S
A++
Kills:1,184
Deaths:246
KDR:4.813
Accuracy:35.548% A++
HSR:38.851% A
EM1
A**
Kills:1,183
Deaths:218
KDR:5.427
Accuracy:39.984% A**
HSR:39.645% A+
NC6S Gauss SAW S
A*
Kills:1,183
Deaths:181
KDR:6.536
Accuracy:39.574% A*
HSR:40.575% A+
NS-15MB
A++
Kills:1,174
Deaths:253
KDR:4.640
Accuracy:35.988% A
HSR:53.322% A++
NSX Naginata
A*
Kills:807
Deaths:118
KDR:6.839
Accuracy:38.009% A*
HSR:43.494% A
Kills:16,676
Deaths (as Heavy Assault):2,908
Deaths (to Heavy Assaults):2,167
KDR:5.73453
Kill Difference:13,768
Playtime:176.407 hours
Usage:68%
Score:6.555m
Score/min:619
Accuracy (listed only):37.626%
HSR (listed only):41.971%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:1,270
Deaths:257
KDR:4.942
Accuracy:37.965% A++
HSR:32.362% A
AC-X11
A*
Kills:1,189
Deaths:169
KDR:7.036
Accuracy:40.825% A*
HSR:32.380% A
AF-19 Mercenary
A++
Kills:1,178
Deaths:184
KDR:6.402
Accuracy:35.443% A++
HSR:26.995% B+
AF-4A Bandit
A*
Kills:233
Deaths:35
KDR:6.657
Accuracy:37.703% A*
HSR:26.609% C++
NS-11C
A++
Kills:176
Deaths:27
KDR:6.519
Accuracy:36.476% A++
HSR:25.568% B+
MGR-S1 Gladius
A*
Kills:125
Deaths:22
KDR:5.682
Accuracy:40.248% A++
HSR:46.400% A*
Mauler S6
A+
Kills:105
Deaths:32
KDR:3.281
Accuracy:58.607% A+
HSR:13.333% C
AF-57 Piston
A++
Kills:78
Deaths:17
KDR:4.588
Accuracy:62.532% A++
HSR:17.949% B++
NSX-P Tanto
A++
Kills:69
Deaths:23
KDR:3
Accuracy:39.927% A++
HSR:31.884% B
Kills:4,423
Deaths (as Light Assault):766
Deaths (to Light Assaults):1,571
KDR:5.77415
Kill Difference:3,657
Playtime:40.244 hours
Usage:16%
Score:1.292m
Score/min:535
Accuracy (listed only):43.303%
HSR (listed only):28.165%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A*
Kills:312
Deaths:67
KDR:4.657
Accuracy:38.088% A*
HSR:33.974% B**
MGR-S1 Gladius
A*
Kills:125
Deaths:22
KDR:5.682
Accuracy:40.248% A++
HSR:46.400% A*
Mauler S6
A+
Kills:105
Deaths:32
KDR:3.281
Accuracy:58.607% A+
HSR:13.333% C
AF-57 Piston
A++
Kills:78
Deaths:17
KDR:4.588
Accuracy:62.532% A++
HSR:17.949% B++
NC9 A-Tross
N/A
Kills:50
Deaths:12
KDR:4.167
Accuracy:43.543% N/A
HSR:40% N/A
Kills:670
Deaths (as Combat Medic):150
Deaths (to Combat Medics):787
KDR:4.46667
Kill Difference:520
Playtime:5.783 hours
Usage:2%
Score:0.178m
Score/min:514
Accuracy (listed only):48.603%
HSR (listed only):30.331%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:1,270
Deaths:257
KDR:4.942
Accuracy:37.965% A++
HSR:32.362% A
AC-X11
A*
Kills:1,189
Deaths:169
KDR:7.036
Accuracy:40.825% A*
HSR:32.380% A
AF-19 Mercenary
A++
Kills:1,178
Deaths:184
KDR:6.402
Accuracy:35.443% A++
HSR:26.995% B+
AF-4A Bandit
A*
Kills:233
Deaths:35
KDR:6.657
Accuracy:37.703% A*
HSR:26.609% C++
NS-11C
A++
Kills:176
Deaths:27
KDR:6.519
Accuracy:36.476% A++
HSR:25.568% B+
Mauler S6
A+
Kills:105
Deaths:32
KDR:3.281
Accuracy:58.607% A+
HSR:13.333% C
AF-57 Piston
A++
Kills:78
Deaths:17
KDR:4.588
Accuracy:62.532% A++
HSR:17.949% B++
NSX-P Tanto
A++
Kills:69
Deaths:23
KDR:3
Accuracy:39.927% A++
HSR:31.884% B
Kills:4,298
Deaths (as Engineer):744
Deaths (to Engineers):885
KDR:5.77688
Kill Difference:3,554
Playtime:11.951 hours
Usage:5%
Score:0.264m
Score/min:368
Accuracy (listed only):43.685%
HSR (listed only):25.885%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
A+
Kills:1,973
Deaths:895
KDR:2.204
Accuracy:56.747% A+
HSR:40.953% B**
SAS-R
A
Kills:1,164
Deaths:132
KDR:8.818
Accuracy:49.221% A
HSR:81.357% B**
NSX Daimyo
B**
Kills:609
Deaths:76
KDR:8.013
Accuracy:48.688% B++
HSR:98.358% B**
NS-44 Commissioner
M++
Kills:297
Deaths:131
KDR:2.267
Accuracy:60.977% A*
HSR:51.178% M++
NS-45 Pilot
A*
Kills:194
Deaths:85
KDR:2.282
Accuracy:48.460% A*
HSR:41.753% B**
NC14 Bolt Driver
A
Kills:186
Deaths:30
KDR:6.200
Accuracy:46.960% A
HSR:80.645% B+
MGR-S1 Gladius
A*
Kills:125
Deaths:22
KDR:5.682
Accuracy:40.248% A++
HSR:46.400% A*
Kills:4,548
Deaths (as Infiltrator):1,371
Deaths (to Infiltrators):921
KDR:3.31729
Kill Difference:3,177
Playtime:22.205 hours
Usage:9%
Score:0.742m
Score/min:557
Accuracy (listed only):50.186%
HSR (listed only):62.949%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:466
V. Kills:26 N/A
Deaths:47
KDR:9.915
Accuracy:65.360% B**
KPH:116.800 B*
VKPH:6.500 C++
Kills:466 (466 + 0)
Deaths:47
KDR:9.915
VKDR:0.553
Vehicle Kills:26
Kill Difference:419
Playtime:3.991 hours
Usage:2%
Score:0.076m
Score/min:316
Piloting Accuracy:65.360%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,7492,7025484.931B++0.7538.617%A*43.116%A+156.2A*2.7M43217.3h8.3B+21.6B**
NS-44B Commissioner 1,9901,9738952.204B*1.9856.747%A+40.953%B**152.9A1.3A+41812.9h2.9B+5.1B+
NC6 Gauss SAW 1,3041,2732405.304A++1.1229.466%B*25.609%C+77.2B+1.9A33216.5h7.9B+26.9B+
GD-7F 1,2981,2702574.942A++0.7637.965%A++32.362%A136.6A++3M+3609.3h9.8B++25.8B*
NSX-P Naginata 1,2541,2071806.706M++2.5338.936%A*43.413%A215.5M+8.4S5355.6h8.6B+22.1B*
MGR-L1 Promise 1,2331,1981806.656M**2.4836.647%A+42.654%A210.2M++6.1S5525.7h9.7B+26.5B++
EM6 1,2161,1951886.356A++2.1836.363%A++42.762%A++147.5A*2.6A++3608.1h8.3B*22.7B*
NS-15M2 1,2261,1941736.902B**2.7240.078%A**44.975%A+213.2M++5.7S5735.6h8.7B**21.6B**
AC-X11 1,2181,1891697.036M2.8640.825%A*32.38%A191.8M**4.7S5086.2h6.9B**16.8B**
NC6A GODSAW 1,2071,1881726.907B**2.7342.409%A++40.741%A208.4M+3.3A7485.7h7.1C*16.6B*
MGR-L1 Promise AE 1,2161,1882115.63A++1.4537.524%A++46.465%A++191.6A*4.5M*4126.2h8.7B**23.3B*
GD-22S 1,1951,1842464.813B**0.6335.548%A++38.851%A85.2B++N/A24213.9h9.2B25.9B++
EM1 1,2021,1832185.427A++1.2539.984%A**39.645%A+190.8M**3.1A**5356.2h9.8B++24.6B*
NC6S Gauss SAW S 1,2051,1831816.536M++2.3639.574%A*40.575%A+257.2S4.8S8444.6h7.8B**19.8B**
AF-19 Mercenary 1,2031,1781846.402M*2.2235.443%A++26.995%B+114.4A*2.4M32710.3h8.4B++23.7B+
NS-15MB 1,1841,1742534.64A++0.4635.988%A53.322%A++180.6A++1.5B+3976.5h8.4B**23.4B++
SAS-R 1,1681,1641328.818A+4.6449.221%A81.357%B**136.9A*N/A3868.5h1.7B*3.5B*
NSX Naginata 8218071186.839M**2.6638.009%A*43.494%A196.8M++3.4M5634.1h8.1B**21.2B**
NS Decimator-B 1,2958071485.453A*1.2771.679%B*1.239%D--113.7A**68.7M++4587.1h2.6B*3.6B**
NSX Daimyo 609609768.013B**3.8348.688%B++98.358%B**179.1MN/A4713.4h1.6A3.4B**
Carver AE 5435262,6730.197C+3.9854.328%B*20.342%B+6.6DN/A1880.3h1.3C+2.3B++
M30 Mustang AH 492466479.915C+5.7365.36%B**N/A116.5B*6.5C++3164h5.3B++8.1B++
GR-22 323312674.657A+0.4838.088%A*33.974%B**111.4A++3.9M**3062.8h10.1B++26.5B**
NS-44 Commissioner 2982971312.267B++1.9160.977%A*51.178%M++185.6M**N/A6021.6h2.8B++4.6B*
Icikill 2802622,8410.092B*4.0955.665%A+18.321%B**2.8C+N/A793.2h2.4D4.3C**
Frag Grenade 2512451245N/A240.8249.44%C+N/A490C--12C+16310.5h3.4C+6.9C+
AF-4A Bandit 238233356.657M+2.4837.703%A*26.609%C++179.2M++3.8M*4951.3h8.1B*21.4B**
NS-45 Pilot 200194852.282B+1.9048.46%A*41.753%B**215.6A**6.7S5980.9h5.8B+11.9B*
NC14 Bolt Driver 186186306.2B++2.0246.96%A80.645%B+77.5A++N/A3362.4h2B+4.2B++
NS-11C 177176276.519M*2.3436.476%A++25.568%B+220S1.3B*6450.8h8.4A23B**
MGR-S1 Gladius 127125225.682A1.5040.248%A++46.4%A*178.6A**2.9A*6790.7h7.3B+18B+
Mauler S6 105105323.281A++0.9058.607%A+13.333%C87.5A+N/A3121.2h4.1B7B*
Shrike 16297214.619S0.4464.603%B++1.031%D*64.7A**43.3M++6151.5h4.9B++7.7B*
AF-57 Piston 7878174.588M0.4162.532%A++17.949%B++156A**N/A5100.5h3.2B**5.1B**
Mag-Cutter 81701,2090.058B*4.1252.983%A++4.286%C1.3B+N/A455.7h2.2C*4.1B+
NSX-P Tanto 7169233A1.1839.927%A++31.884%B115A+3.3A*4130.6h11.1C*27.9B++
Carver 53521750.297B++3.8862.105%A**32.692%A*6.6C+N/A207.9h1.1B++1.8B++
NC9 A-Tross 5050124.167A*0.0143.543%M++40%A+125M+N/A5950.4h8.2B+18.7A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,2160.8h
Medical Kit1,2196,94733.4h
Medical Applicator63,4910.3h
Motion Spotter45020.3h
Restoration Kit111250.4h
Nano-Armor Kit715,7730.8h

Check the help document for the dictionary if you want to learn more about words used here.


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