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Brigadier ALandWhaleNC[] ALandWhaleNC
NC BR 80

KDR: 3.95

Score: 6m

Last Seen: Oct 16th, 2019 6:11 PM
- OFFLINE - 8.6 hour(s)

Battle Rank 80 - New Conglomerate on Emerald
Level Progress (to 81): 52%
Level 100 Progress: 32% 342h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-44B Commissioner NC6 Gauss SAW GD-7F EM6 MGR-L1 Promise AE NC6S Gauss SAW S EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,100,821 MLG Score: 12071
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 11.1%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.975%38.94%144014120214,1504.73878-0.785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.995%2.751M2.678M-1.228D*HEAD ++ (~20.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.704B++7.90.456B+13.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.861%0.473%9901121542396504.36083829%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.908M+-1.029D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.949B*5.30.899B*2.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.966%85.942%0312131,31623715.55274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.459%1.77A++1.274A-1.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.622B+1.70.451B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.451%13.861%01121510132800.306991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.365A-0.126C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.467B+4.10.162C++2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6m259.7%625 (37.5k)531 (31.9k)3.9535819,5034,9334.0680 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216202235.892%38.758%139102:1810

69% Heavy Assault9% Infiltrator14% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2018 5:29 PMApr 7th, 2019 6:13 AMOct 16th, 2019 2:03 PM (8h) (PST)Oct 16th, 2019 2:40 PM (7h) (PST)Oct 16th, 2019 2:11 PM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1523328201.7140.4340.6644.6350.07112071

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,12919,90749,2221032640278431,850

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
189.6h/7.9d 525 7,559 4,952 52.7k 150 674 806 13.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:2,448
Deaths:500
KDR:4.896
Accuracy:38.439% A**
HSR:43.546% A**
NC6 Gauss SAW
A++
Kills:1,231
Deaths:236
KDR:5.216
Accuracy:29.381% A++
HSR:25.020% C*
EM6
M+
Kills:1,188
Deaths:188
KDR:6.319
Accuracy:36.393% M
HSR:42.845% M+
MGR-L1 Promise AE
A*
Kills:1,188
Deaths:211
KDR:5.630
Accuracy:37.524% A*
HSR:46.465% A*
NC6S Gauss SAW S
M+
Kills:1,183
Deaths:181
KDR:6.536
Accuracy:39.574% M+
HSR:40.575% A*
EM1
M*
Kills:1,183
Deaths:218
KDR:5.427
Accuracy:39.984% M*
HSR:39.645% M
NS-15MB
A**
Kills:1,174
Deaths:253
KDR:4.640
Accuracy:35.988% A++
HSR:53.322% A**
GD-22S
A*
Kills:1,163
Deaths:240
KDR:4.846
Accuracy:34.116% A*
HSR:38.693% A*
NSX-P Naginata
M+
Kills:400
Deaths:64
KDR:6.250
Accuracy:36.888% M+
HSR:44.500% A*
NC6A GODSAW
A*
Kills:364
Deaths:65
KDR:5.600
Accuracy:37.617% A+
HSR:43.681% A*
Kills:11,522
Deaths (as Heavy Assault):2,156
Deaths (to Heavy Assaults):1,514
KDR:5.34416
Kill Difference:9,366
Playtime:130.853 hours
Usage:69%
Score:4.425m
Score/min:564
Accuracy (listed only):36.590%
HSR (listed only):41.829%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M
Kills:1,189
Deaths:245
KDR:4.853
Accuracy:37.841% M
HSR:32.212% A*
AF-19 Mercenary
A**
Kills:1,018
Deaths:172
KDR:5.919
Accuracy:34.884% A**
HSR:27.898% B**
AC-X11
M++
Kills:181
Deaths:25
KDR:7.240
Accuracy:40.491% M++
HSR:31.492% A++
Mauler S6
A++
Kills:101
Deaths:30
KDR:3.367
Accuracy:58.451% A++
HSR:13.861% C
MGR-S1 Gladius
M+
Kills:67
Deaths:10
KDR:6.700
Accuracy:39.915% A**
HSR:41.791% M+
Kills:2,556
Deaths (as Light Assault):482
Deaths (to Light Assaults):1,071
KDR:5.3029
Kill Difference:2,074
Playtime:27.364 hours
Usage:14%
Score:0.789m
Score/min:481
Accuracy (listed only):42.316%
HSR (listed only):29.451%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A*
Kills:148
Deaths:36
KDR:4.111
Accuracy:35.609% A*
HSR:33.784% A++
Mauler S6
A++
Kills:101
Deaths:30
KDR:3.367
Accuracy:58.451% A++
HSR:13.861% C
MGR-S1 Gladius
M+
Kills:67
Deaths:10
KDR:6.700
Accuracy:39.915% A**
HSR:41.791% M+
Kills:316
Deaths (as Combat Medic):76
Deaths (to Combat Medics):556
KDR:4.15789
Kill Difference:240
Playtime:3.405 hours
Usage:2%
Score:0.071m
Score/min:348
Accuracy (listed only):44.658%
HSR (listed only):29.812%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M
Kills:1,189
Deaths:245
KDR:4.853
Accuracy:37.841% M
HSR:32.212% A*
AF-19 Mercenary
A**
Kills:1,018
Deaths:172
KDR:5.919
Accuracy:34.884% A**
HSR:27.898% B**
AC-X11
M++
Kills:181
Deaths:25
KDR:7.240
Accuracy:40.491% M++
HSR:31.492% A++
Mauler S6
A++
Kills:101
Deaths:30
KDR:3.367
Accuracy:58.451% A++
HSR:13.861% C
Kills:2,489
Deaths (as Engineer):472
Deaths (to Engineers):616
KDR:5.27331
Kill Difference:2,017
Playtime:9.820 hours
Usage:5%
Score:0.236m
Score/min:400
Accuracy (listed only):42.917%
HSR (listed only):26.366%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
A++
Kills:1,613
Deaths:764
KDR:2.111
Accuracy:56.435% A++
HSR:39.740% A++
SAS-R
A+
Kills:814
Deaths:96
KDR:8.479
Accuracy:47.912% A+
HSR:81.941% A
NSX Daimyo
A+
Kills:316
Deaths:39
KDR:8.103
Accuracy:48.796% B**
HSR:99.367% A+
NC14 Bolt Driver
A++
Kills:186
Deaths:30
KDR:6.200
Accuracy:46.960% A++
HSR:80.645% B++
MGR-S1 Gladius
M+
Kills:67
Deaths:10
KDR:6.700
Accuracy:39.915% A**
HSR:41.791% M+
Kills:2,996
Deaths (as Infiltrator):939
Deaths (to Infiltrators):678
KDR:3.19063
Kill Difference:2,057
Playtime:16.598 hours
Usage:9%
Score:0.499m
Score/min:501
Accuracy (listed only):48.004%
HSR (listed only):68.697%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:423
V. Kills:23 N/A
Deaths:47
KDR:9
Accuracy:64.861% A
KPH:114.700 A++
VKPH:6.200 B+
Kills:423 (423 + 0)
Deaths:47
KDR:9
VKDR:0.489
Vehicle Kills:23
Kill Difference:376
Playtime:3.688 hours
Usage:2%
Score:0.068m
Score/min:308
Piloting Accuracy:64.861%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,4932,4485004.896B**0.9438.439%A**43.546%A**156.9M**2.9S43015.6h8.3B*21.7B**
NS-44B Commissioner 1,6271,6137642.111B*1.8456.435%A++39.74%A++144A**1.3A++39111.2h2.9B*5.2B*
NC6 Gauss SAW 1,2601,2312365.216M**1.2629.381%A++25.02%C*76.5A*1.8M+32116.1h8B++27.2B*
GD-7F 1,2171,1892454.853S0.9037.841%M32.212%A*135.1S3.2S3498.8h9.8B**26B**
EM6 1,2091,1881886.319M+2.3736.393%M42.845%M+146.7M**2.6S3538.1h8.3B**22.8B**
MGR-L1 Promise AE 1,2161,1882115.63A*1.6837.524%A*46.465%A*191.6M**4.5S4096.2h8.7A23.3B**
NC6S Gauss SAW S 1,2051,1831816.536S2.5839.574%M+40.575%A*257.2S4.8S8444.6h7.8A19.8B*
EM1 1,2021,1832185.427S1.4739.984%M*39.645%M190.8S3.1S5326.2h9.8B+24.6B**
NS-15MB 1,1841,1742534.64A**0.6935.988%A++53.322%A**180.6M*1.5A+3976.5h8.4B**23.4B**
GD-22S 1,1741,1632404.846A++0.8934.116%A*38.693%A*86.1A++N/A24113.5h8.5B**24.8B**
AF-19 Mercenary 1,0361,0181725.919S1.9734.884%A**27.898%B**104.9S1.9S2979.7h8.4A24.1B**
SAS-R 815814968.479A*4.5347.912%A+81.941%A129.2M**N/A3596.3h1.7B**3.5B**
NS Decimator-B 8235231084.843A**0.8970.365%B*1.338%D-104.6A+60A*4325h2.7B**3.9B**
M30 Mustang AH 446423479B+5.0564.861%AN/A114.3A++6.2B+3083.7h5.3B++8.2B++
NSX-P Naginata 413400646.25M**2.3036.888%M+44.5%A*210.5S6.8S5871.9h8.7A23.7B**
NC6A GODSAW 372364655.6A++1.6537.617%A+43.681%A*173.3M**3.8S4542.1h6.5C*17.3B*
NSX Daimyo 316316398.103A+4.1548.796%B**99.367%A+150.5M**N/A3932.1h1.7A3.5B**
Carver AE 2982891,7760.163C+3.7949.302%B**19.031%B+5.7C-N/A1451.1h1.2B+2.5B++
NC14 Bolt Driver 186186306.2M2.2546.96%A++80.645%B++77.5M**N/A3262.4h2B*4.2B**
AC-X11 184181257.24S3.2940.491%M++31.492%A++164.5S2.7S5271.1h7.6B**18.7B**
Frag Grenade 1621581158N/A154.0548.743%B+N/A395C10C**14940.4h3.8C++7.8B
Icikill 1561511,7470.086B++3.8755.448%A++19.205%B**2.6C+N/A759h2.7D4.8B+
GR-22 152148364.111A*0.1635.609%A*33.784%A++82.2A*2.2S2211.8h9.8A27.5A
Mauler S6 101101303.367A*0.5958.451%A++13.861%C84.2M++N/A3051.2h4.1B++7B**
Shrike 16297214.619S0.6764.603%B**1.031%D--64.7M**43.3S6031.5h4.9B*7.7B**
Mag-Cutter 80691,2020.057B**3.9053.381%A*4.348%C1.2B*N/A355.4h2.2B+4.1C*
MGR-S1 Gladius 6867106.7M**2.7539.915%A**41.791%M+167.5S2.5S6670.4h7B**17.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon79910.6h
Medical Kit8504,94820.8h
Medical Applicator52,0850.2h
Restoration Kit8760.2h
Motion Spotter43720.2h
Nano-Armor Kit613,9710.7h

Check the help document for the dictionary if you want to learn more about words used here.


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