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stats.dasanfall.com
Warden ALandWhaleNC[] ALandWhaleNC
NC BR 63

KDR: 3.92

Score: 2.9m

Last Seen: May 17th, 2019 8:36 PM
- OFFLINE - 178.5 hour(s)

Battle Rank 63 - New Conglomerate on Emerald
Level Progress (to 64): 49%
Level 100 Progress: 16% 503h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NC6 Gauss SAW EM6 GD-22S NS-44B Commissioner AF-19 Mercenary GD-7F SAS-R M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,999,243 MLG Score: 7993
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.694%33.644%1167911886,4384.81526-0.899

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.668%2.647M1.971A++-1.314D**HEAD ++ (~16.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.7B++7.80.456B+14.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.911%0.475%16781119642157477.38596877%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.899M+-1.033D*-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.949B*5.30.9B*2.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.031%86.105%03119491411907.68067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.461%1.811A++1.239B**-1.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.621B+1.80.446B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.977%14%01119610016100.621118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.375A-0.113C+-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.468B+4.10.162C++3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.9m357.7%528 (31.7k)447 (26.8k)3.91598,8932,2714.0559263 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC119789033.826%34.398%116402:543

6% Engineer60% Heavy Assault12% Infiltrator19% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2018 5:29 PMApr 7th, 2019 6:13 AMMay 19th, 2019 12:13 PM (6d) (PST)May 17th, 2019 4:45 PM (7d) (PST)May 17th, 2019 4:36 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9382616771.3480.3440.4645.0400.0607993

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,30715,65040,657812128302426,831

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
109.9h/4.6d 318 3,059 2,152 33.2k 77 423 398 6.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,231
Deaths:236
KDR:5.216
Accuracy:29.381% A++
HSR:25.020% C**
EM6
M++
Kills:1,188
Deaths:188
KDR:6.319
Accuracy:36.393% M+
HSR:42.845% M++
GD-22S
A*
Kills:1,163
Deaths:240
KDR:4.846
Accuracy:34.116% A*
HSR:38.693% A*
LA1 Anchor
M
Kills:305
Deaths:70
KDR:4.357
Accuracy:38.443% M
HSR:35.410% A
NS-15MB
A++
Kills:82
Deaths:11
KDR:7.455
Accuracy:36.680% A++
HSR:46.342% A+
Kills:3,969
Deaths (as Heavy Assault):745
Deaths (to Heavy Assaults):654
KDR:5.32752
Kill Difference:3,224
Playtime:65.919 hours
Usage:60%
Score:1.858m
Score/min:470
Accuracy (listed only):35.002%
HSR (listed only):37.662%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:839
Deaths:152
KDR:5.520
Accuracy:33.917% A*
HSR:27.056% B**
GD-7F
A**
Kills:659
Deaths:155
KDR:4.252
Accuracy:36.693% A**
HSR:30.501% A*
Mauler S6
A++
Kills:100
Deaths:29
KDR:3.448
Accuracy:57.977% A++
HSR:14% C
Kills:1,598
Deaths (as Light Assault):336
Deaths (to Light Assaults):495
KDR:4.75595
Kill Difference:1,262
Playtime:20.757 hours
Usage:19%
Score:0.531m
Score/min:426
Accuracy (listed only):42.862%
HSR (listed only):23.852%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
A++
Kills:100
Deaths:29
KDR:3.448
Accuracy:57.977% A++
HSR:14% C
GR-22
A*
Kills:92
Deaths:27
KDR:3.407
Accuracy:35.554% A*
HSR:29.348% A+
Kills:192
Deaths (as Combat Medic):56
Deaths (to Combat Medics):242
KDR:3.42857
Kill Difference:136
Playtime:2.098 hours
Usage:2%
Score:0.027m
Score/min:212
Accuracy (listed only):46.766%
HSR (listed only):21.674%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
A++
Kills:879
Deaths:373
KDR:2.357
Accuracy:55.755% A++
HSR:33.902% B**
SAS-R
A+
Kills:536
Deaths:63
KDR:8.508
Accuracy:46.465% B**
HSR:83.022% A+
NSX Daimyo
A++
Kills:194
Deaths:29
KDR:6.690
Accuracy:48.305% B**
HSR:100% A++
NC14 Bolt Driver
A++
Kills:184
Deaths:29
KDR:6.345
Accuracy:47.299% A++
HSR:80.435% B++
Kills:1,793
Deaths (as Infiltrator):494
Deaths (to Infiltrators):347
KDR:3.62955
Kill Difference:1,299
Playtime:12.660 hours
Usage:12%
Score:0.345m
Score/min:455
Accuracy (listed only):49.456%
HSR (listed only):74.340%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:839
Deaths:152
KDR:5.520
Accuracy:33.917% A*
HSR:27.056% B**
GD-7F
A**
Kills:659
Deaths:155
KDR:4.252
Accuracy:36.693% A**
HSR:30.501% A*
Mauler S6
A++
Kills:100
Deaths:29
KDR:3.448
Accuracy:57.977% A++
HSR:14% C
Kills:1,598
Deaths (as Engineer):336
Deaths (to Engineers):299
KDR:4.75595
Kill Difference:1,262
Playtime:7.090 hours
Usage:6%
Score:0.169m
Score/min:396
Accuracy (listed only):42.862%
HSR (listed only):23.852%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):75
KDR:0
Kill Difference:UNR
Playtime:0.756 hours
Usage:1%
Score:0.019m
Score/min:420
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:421
V. Kills:23 N/A
Deaths:47
KDR:8.957
Accuracy:64.911% B**
KPH:117.300 A*
VKPH:6.400 B+
Kills:421 (421 + 0)
Deaths:47
KDR:8.957
VKDR:0.489
Vehicle Kills:23
Kill Difference:374
Playtime:3.589 hours
Usage:3%
Score:0.068m
Score/min:314
Piloting Accuracy:64.911%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,2601,2312365.216M**1.3029.381%A++25.02%C**76.5A*1.8M*30716.1h8B*27.2B*
EM6 1,2091,1881886.319M++2.4036.393%M+42.845%M++146.7S2.6S3478.1h8.3B**22.8B**
GD-22S 1,1741,1632404.846A*0.9334.116%A*38.693%A*86.1A*N/A23513.5h8.5B**24.8B**
NS-44B Commissioner 8888793732.357A*1.5655.755%A++33.902%B**122.1A*1.3A++3317.2h2.9B*5.2B*
AF-19 Mercenary 8518391525.52S1.6033.917%A*27.056%B**93.2S1.3M++2569h8.5B**25B**
GD-7F 6746591554.252M*0.3436.693%A**30.501%A*108M**2.5S2676.1h9.9B**26.9B**
SAS-R 536536638.508A*4.5946.465%B**83.022%A+114M*N/A2794.7h1.7B**3.6B**
M30 Mustang AH 444421478.957B+5.0464.911%B**N/A116.9A*6.4B+3143.6h5.3B++8.2B++
LA1 Anchor 309305704.357B*0.4438.443%M35.41%A122M1.6M4282.5h9.2B+23.8B**
NSX Daimyo 194194296.69B**2.7748.305%B**100%A++138.6M++N/A3761.4h1.8B**3.6B**
NC14 Bolt Driver 184184296.345M+2.4347.299%A++80.435%B++76.7M**N/A3132.4h2B**4.1B**
NS Decimator-B 244154364.278A*0.3669.333%B+1.299%D-81.1B*47.4A+3371.9h3B*4.4B*
Mauler S6 100100293.448A*0.4757.977%A++14%C90.9M**N/A2811.1h4.1B++7B*
Shrike 16297214.619S0.7064.603%B**1.031%D*64.7M**43.3S5641.5h4.9B*7.7B**
GR-22 9592273.407A++0.5135.554%A*29.348%A+65.7A++2.1S1631.4h9.8A27.6A
NS-15MB 8282117.455S3.5436.68%A++46.342%A+205M**N/A5740.4h8.1B**22.1B+
Frag Grenade 7977177N/A73.0844.118%C+N/A385C10B+13270.2h3.7C*8.4C*
Carver AE 79764360.174C3.7453.714%A+15.79%C4.4DN/A1317.4h1.2C**2.3B++
Mag-Cutter 79681,1860.057B**3.8653.237%A*4.412%C1.2B+N/A355h2.2B+4.1B++
Icikill 52514430.115A3.8054.948%A++27.451%A*2.8C+N/A718.3h4.1F*7.5C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon65350.3h
Medical Kit3992,1887.1h
Medical Applicator31,2090.1h
Motion Spotter43100.2h
Nano-Armor Kit39,3420.5h

Check the help document for the dictionary if you want to learn more about words used here.


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