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Maj. General ALandWhaleNC[] ALandWhaleNC
NC BR 83

KDR: 4.03

Score: 7m

Last Seen: Dec 7th, 2019 8:20 PM
- OFFLINE - 21.9 hour(s)

Battle Rank 83 - New Conglomerate on Emerald
Level Progress (to 84): 68%
Level 100 Progress: 37% 308h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-44B Commissioner NC6 Gauss SAW MGR-L1 Promise GD-7F EM6 MGR-L1 Promise AE EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,895,206 MLG Score: 12706
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 12.9%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.141%39.037%145016121116,6514.9118-0.88

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.795%3.083M++2.736M-0.696DHEAD ++ (~20.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.714B++7.90.448B13.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.076%0.68%95711226441105524.2832%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.937M+-0.833D--1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.95B*5.20.902B*2.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.396%85.057%0312241,49926535.63534

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.502%1.991A++1.222B**-1.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.639B+1.70.458B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.357%13.592%01122610336600.280654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.396A-0.169C-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.466B+4.10.155C++2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7m245.1%644 (38.6k)549 (32.9k)4.0321322,5885,6024.1331783 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1227235736.157%38.826%140402:1612

69% Heavy Assault9% Infiltrator15% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2018 5:29 PMApr 7th, 2019 6:13 AMDec 7th, 2019 3:07 PM (21h) (PST)Dec 7th, 2019 5:01 PM (19h) (PST)Dec 7th, 2019 4:20 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1883398491.7800.4410.6914.5420.07312706

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,29420,35950,9351072641272432,925

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
211.6h/8.8d 566 8,770 5,869 57.6k 173 762 931 15.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:2,463
Deaths:504
KDR:4.887
Accuracy:38.387% A**
HSR:43.605% A*
NC6 Gauss SAW
A++
Kills:1,231
Deaths:236
KDR:5.216
Accuracy:29.381% A++
HSR:25.020% C*
MGR-L1 Promise
A*
Kills:1,198
Deaths:180
KDR:6.656
Accuracy:36.647% A*
HSR:42.654% A*
EM6
M+
Kills:1,188
Deaths:188
KDR:6.319
Accuracy:36.393% M
HSR:42.845% M+
MGR-L1 Promise AE
A*
Kills:1,188
Deaths:211
KDR:5.630
Accuracy:37.524% A*
HSR:46.465% A*
EM1
M*
Kills:1,183
Deaths:218
KDR:5.427
Accuracy:39.984% M*
HSR:39.645% M
NC6S Gauss SAW S
M+
Kills:1,183
Deaths:181
KDR:6.536
Accuracy:39.574% M+
HSR:40.575% A*
NS-15MB
A**
Kills:1,174
Deaths:253
KDR:4.640
Accuracy:35.988% A++
HSR:53.322% A**
GD-22S
A*
Kills:1,163
Deaths:240
KDR:4.846
Accuracy:34.116% A*
HSR:38.693% A*
NC6A GODSAW
A*
Kills:621
Deaths:94
KDR:6.606
Accuracy:39.393% A++
HSR:42.190% A*
NSX-P Naginata
M
Kills:484
Deaths:76
KDR:6.368
Accuracy:37.333% M
HSR:44.008% A*
NS-15M2
A*
Kills:125
Deaths:27
KDR:4.630
Accuracy:36.303% A*
HSR:40.800% A++
Kills:13,201
Deaths (as Heavy Assault):2,408
Deaths (to Heavy Assaults):1,706
KDR:5.48214
Kill Difference:10,793
Playtime:145.995 hours
Usage:69%
Score:5.064m
Score/min:578
Accuracy (listed only):36.752%
HSR (listed only):41.652%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M
Kills:1,189
Deaths:245
KDR:4.853
Accuracy:37.852% M
HSR:32.212% A*
AF-19 Mercenary
A**
Kills:1,178
Deaths:184
KDR:6.402
Accuracy:35.443% A**
HSR:26.995% B*
AC-X11
M
Kills:613
Deaths:89
KDR:6.888
Accuracy:39.550% M
HSR:29.853% A
Mauler S6
A++
Kills:103
Deaths:30
KDR:3.433
Accuracy:58.357% A++
HSR:13.592% C
MGR-S1 Gladius
S
Kills:95
Deaths:14
KDR:6.786
Accuracy:39.389% A*
HSR:50.526% S
Kills:3,178
Deaths (as Light Assault):562
Deaths (to Light Assaults):1,218
KDR:5.6548
Kill Difference:2,616
Playtime:31.694 hours
Usage:15%
Score:0.967m
Score/min:508
Accuracy (listed only):42.118%
HSR (listed only):30.636%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A*
Kills:169
Deaths:43
KDR:3.930
Accuracy:36.024% A*
HSR:32.544% A++
Mauler S6
A++
Kills:103
Deaths:30
KDR:3.433
Accuracy:58.357% A++
HSR:13.592% C
MGR-S1 Gladius
S
Kills:95
Deaths:14
KDR:6.786
Accuracy:39.389% A*
HSR:50.526% S
NC9 A-Tross
N/A
Kills:50
Deaths:12
KDR:4.167
Accuracy:43.543% N/A
HSR:40% N/A
Kills:417
Deaths (as Combat Medic):99
Deaths (to Combat Medics):641
KDR:4.21212
Kill Difference:318
Playtime:4.038 hours
Usage:2%
Score:0.100m
Score/min:414
Accuracy (listed only):44.328%
HSR (listed only):34.166%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M
Kills:1,189
Deaths:245
KDR:4.853
Accuracy:37.852% M
HSR:32.212% A*
AF-19 Mercenary
A**
Kills:1,178
Deaths:184
KDR:6.402
Accuracy:35.443% A**
HSR:26.995% B*
AC-X11
M
Kills:613
Deaths:89
KDR:6.888
Accuracy:39.550% M
HSR:29.853% A
Mauler S6
A++
Kills:103
Deaths:30
KDR:3.433
Accuracy:58.357% A++
HSR:13.592% C
Kills:3,083
Deaths (as Engineer):548
Deaths (to Engineers):706
KDR:5.62591
Kill Difference:2,535
Playtime:9.989 hours
Usage:5%
Score:0.238m
Score/min:398
Accuracy (listed only):42.801%
HSR (listed only):25.663%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
A++
Kills:1,878
Deaths:869
KDR:2.161
Accuracy:56.585% A++
HSR:41.161% A++
SAS-R
A+
Kills:997
Deaths:114
KDR:8.746
Accuracy:48.585% A+
HSR:81.344% A
NSX Daimyo
A+
Kills:316
Deaths:39
KDR:8.103
Accuracy:48.796% B**
HSR:99.367% A+
NC14 Bolt Driver
A++
Kills:186
Deaths:30
KDR:6.200
Accuracy:46.960% A++
HSR:80.645% B++
MGR-S1 Gladius
S
Kills:95
Deaths:14
KDR:6.786
Accuracy:39.389% A*
HSR:50.526% S
Kills:3,472
Deaths (as Infiltrator):1,066
Deaths (to Infiltrators):762
KDR:3.25704
Kill Difference:2,406
Playtime:18.637 hours
Usage:9%
Score:0.575m
Score/min:514
Accuracy (listed only):48.063%
HSR (listed only):70.609%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:441
V. Kills:25 N/A
Deaths:47
KDR:9.383
Accuracy:65.076% A
KPH:117.500 A++
VKPH:6.700 B+
Kills:441 (441 + 0)
Deaths:47
KDR:9.383
VKDR:0.532
Vehicle Kills:25
Kill Difference:394
Playtime:3.754 hours
Usage:2%
Score:0.072m
Score/min:319
Piloting Accuracy:65.076%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,5082,4635044.887B**0.8538.387%A**43.605%A*155.9M**2.8S43115.8h8.3B*21.7B**
NS-44B Commissioner 1,8951,8788692.161B**1.8756.585%A++41.161%A++150.2A*1.4A*41212.5h2.9B*5.1B*
NC6 Gauss SAW 1,2601,2312365.216M+1.1829.381%A++25.02%C*76.5A*1.8M32516.1h8B++27.2B++
MGR-L1 Promise 1,2331,1981806.656S2.6236.647%A*42.654%A*210.2S6.1S5485.7h9.7B**26.5B**
GD-7F 1,2171,1892454.853S0.8237.852%M32.212%A*135.1S3.2S3518.8h9.8B**26B**
EM6 1,2091,1881886.319A**2.2936.393%M42.845%M+146.7M**2.6S3568.1h8.3B**22.8B**
MGR-L1 Promise AE 1,2161,1882115.63A*1.6037.524%A*46.465%A*191.6M**4.5S4106.2h8.7A23.3B**
EM1 1,2021,1832185.427S1.3939.984%M*39.645%M190.8S3.1S5336.2h9.8B**24.6B*
NC6S Gauss SAW S 1,2051,1831816.536S2.5039.574%M+40.575%A*257.2S4.8S8444.6h7.8B**19.8B*
AF-19 Mercenary 1,2031,1781846.402S2.3735.443%A**26.995%B*114.4S2.4S32010.3h8.4B**23.7B**
NS-15MB 1,1841,1742534.64A**0.6135.988%A++53.322%A**180.6M++1.5B**3976.5h8.4B**23.4B*
GD-22S 1,1741,1632404.846A*0.8134.116%A*38.693%A*86.1A++N/A24313.5h8.5B**24.8B**
SAS-R 1,0009971148.746A*4.7148.585%A+81.344%A131.2M**N/A3657.6h1.7B**3.5B**
NC6A GODSAW 629621946.606A*2.5739.393%A++42.19%A*188.2M**2.4A++6023.3h6.7B17B**
AC-X11 627613896.888S2.8639.55%M29.853%A204.3S4.7S5553h7.1B**18B**
NS Decimator-B 9456001254.8A**0.7770.87%B*1.333%D-107.1A61.6A*4485.6h2.7B**3.8B**
NSX-P Naginata 501484766.368S2.3437.333%M44.008%A*210.4S7.4S5632.3h8.9B*23.7B**
M30 Mustang AH 466441479.383B+5.3565.076%AN/A116.1A++6.6B+3193.8h5.2B++8B++
Carver AE 3453361,7870.188C++3.8451.142%B**20.238%B++6.6CN/A1751.2h1.2B+2.3B++
NSX Daimyo 316316398.103A+4.0748.796%B**99.367%A+150.5M*N/A3952.1h1.7B**3.5B**
Icikill 2172092,4030.087B++3.9556.175%A++16.746%B**2.6C+N/A780.3h2.5C-4.4B+
Frag Grenade 1931891189N/A184.9749.392%B+N/A472.5C+10C++15520.4h3.7C*7.4B+
NC14 Bolt Driver 186186306.2A++2.1746.96%A++80.645%B++77.5M**N/A3292.4h2B*4.2B**
GR-22 176169433.93A*0.1036.024%A*32.544%A++88.9A**3.7S2371.9h10A27.7B**
NS-15M2 127125274.63A0.6036.303%A*40.8%A++138.9M+2.2M+4530.9h8.6A23.8B**
Mauler S6 103103303.433A*0.6058.357%A++13.592%C85.8M++N/A3091.2h4.1B++7B*
Shrike 16297214.619S0.5964.603%B**1.031%D--64.7M*43.3S6071.5h4.9B*7.7B**
MGR-S1 Gladius 9795146.786M**2.7539.389%A*50.526%S158.3S3.3S6410.6h6.9B**17.6B*
Mag-Cutter 81701,2030.058A3.9753.546%A*4.286%C1.3B+N/A455.4h2.2B+4B++
NC9 A-Tross 5050124.167A**0.1343.543%M**40%A*125SN/A5790.4h8.2B*18.7A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,1170.7h
Medical Kit9875,61027.1h
Medical Applicator52,4800.2h
Restoration Kit8880.3h
Motion Spotter44150.3h
Nano-Armor Kit614,3200.7h

Check the help document for the dictionary if you want to learn more about words used here.


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