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Raider ALandWhaleNC[lF5l] ALandWhaleNC
NC BR 58

KDR: 3.83

Score: 2.4m

Last Seen: Mar 3rd, 2019 8:41 PM
- OFFLINE - 51 hour(s)

Battle Rank 58 - New Conglomerate on Emerald
Level Progress (to 59): 50%
Level 100 Progress: 13% 526h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NC6 Gauss SAW GD-22S AF-19 Mercenary NS-44B Commissioner GD-7F SAS-R EM6 M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,834,562 MLG Score: 7062
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 6.9%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.058%32.397%1103710265,0534.62306-0.79

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.139%2.491A**1.716A++-1.943F-HEAD ++ (~15.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.693B+7.80.456B+15.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.142%0.503%17791103239851447.80392884%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.915M+-1.012D*-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.948B*5.40.898B*2.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.078%82.186%0210316688707.59091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.218%1.808A++1.015B**-1.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.629B+1.70.457B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.166%15.556%0110329013700.652174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.31A0.204C++-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.471B+40.178C++3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.4m389.4%521 (31.3k)445 (26.7k)3.832797,0831,8483.9853958 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC103369533.039%32.387%107002:571

8% Engineer58% Heavy Assault11% Infiltrator21% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2018 5:29 PMSep 26th, 2018 10:25 PMMar 4th, 2019 1:36 PM (18d) (PST)Mar 3rd, 2019 4:51 PM (19d) (PST)Mar 3rd, 2019 4:41 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9192526671.3000.3390.4215.2980.0617062

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,15315,14940,004782025318426,728

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
90.8h/3.8d 282 2,294 1,706 28.9k 61 356 331 5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,231
Deaths:236
KDR:5.216
Accuracy:29.381% A++
HSR:25.020% C**
GD-22S
A*
Kills:1,134
Deaths:236
KDR:4.805
Accuracy:34.024% A*
HSR:38.624% A*
EM6
M**
Kills:466
Deaths:80
KDR:5.825
Accuracy:35.932% M
HSR:47.854% M**
LA1 Anchor
M
Kills:176
Deaths:41
KDR:4.293
Accuracy:39.008% M
HSR:37.500% A++
Kills:3,007
Deaths (as Heavy Assault):593
Deaths (to Heavy Assaults):512
KDR:5.07083
Kill Difference:2,414
Playtime:52.883 hours
Usage:58%
Score:1.488m
Score/min:469
Accuracy (listed only):34.586%
HSR (listed only):37.250%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:730
Deaths:140
KDR:5.214
Accuracy:33.586% A*
HSR:27.123% B**
GD-7F
A**
Kills:614
Deaths:148
KDR:4.149
Accuracy:36.842% A**
HSR:30.619% A++
Mauler S6
A++
Kills:90
Deaths:27
KDR:3.333
Accuracy:57.166% A++
HSR:15.556% C+
Kills:1,434
Deaths (as Light Assault):315
Deaths (to Light Assaults):427
KDR:4.55238
Kill Difference:1,119
Playtime:18.810 hours
Usage:21%
Score:0.477m
Score/min:423
Accuracy (listed only):42.531%
HSR (listed only):24.433%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
A++
Kills:90
Deaths:27
KDR:3.333
Accuracy:57.166% A++
HSR:15.556% C+
Kills:90
Deaths (as Combat Medic):27
Deaths (to Combat Medics):192
KDR:3.33333
Kill Difference:63
Playtime:1.618 hours
Usage:2%
Score:0.014m
Score/min:145
Accuracy (listed only):57.166%
HSR (listed only):15.556%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
A++
Kills:702
Deaths:294
KDR:2.388
Accuracy:55.192% A++
HSR:30.769% B++
SAS-R
A+
Kills:486
Deaths:56
KDR:8.679
Accuracy:46.893% A
HSR:82.716% A+
NC14 Bolt Driver
A++
Kills:182
Deaths:29
KDR:6.276
Accuracy:47.510% A++
HSR:80.769% B++
Kills:1,370
Deaths (as Infiltrator):379
Deaths (to Infiltrators):270
KDR:3.61478
Kill Difference:991
Playtime:9.830 hours
Usage:11%
Score:0.271m
Score/min:459
Accuracy (listed only):49.865%
HSR (listed only):64.751%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:730
Deaths:140
KDR:5.214
Accuracy:33.586% A*
HSR:27.123% B**
GD-7F
A**
Kills:614
Deaths:148
KDR:4.149
Accuracy:36.842% A**
HSR:30.619% A++
Mauler S6
A++
Kills:90
Deaths:27
KDR:3.333
Accuracy:57.166% A++
HSR:15.556% C+
Kills:1,434
Deaths (as Engineer):315
Deaths (to Engineers):249
KDR:4.55238
Kill Difference:1,119
Playtime:6.917 hours
Usage:8%
Score:0.159m
Score/min:382
Accuracy (listed only):42.531%
HSR (listed only):24.433%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):66
KDR:0
Kill Difference:UNR
Playtime:0.689 hours
Usage:1%
Score:0.019m
Score/min:460
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:398
V. Kills:23 N/A
Deaths:46
KDR:8.652
Accuracy:65.142% A
KPH:120.200 A*
VKPH:6.900 B+
Kills:398 (398 + 0)
Deaths:46
KDR:8.652
VKDR:0.500
Vehicle Kills:23
Kill Difference:352
Playtime:3.311 hours
Usage:4%
Score:0.063m
Score/min:315
Piloting Accuracy:65.142%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,2601,2312365.216M**1.3829.381%A++25.02%C**76.5A*1.8M*30416.1h8B++27.2B++
GD-22S 1,1451,1342364.805A*0.9734.024%A*38.624%A*84.6A*N/A23213.4h8.5B**25B**
AF-19 Mercenary 7407301405.214S1.3833.586%A*27.123%B**86.9S1.2M+2448.4h8.6B**25.7B*
NS-44B Commissioner 7117022942.388A*1.4455.192%A++30.769%B++115.1A++1.5A*3276.1h2.9B*5.3B*
GD-7F 6296141484.149M0.3236.842%A**30.619%A++105.9M**2.6S2645.8h9.9B**27B**
SAS-R 486486568.679A**4.8546.893%A82.716%A+118.5M**N/A2894.1h1.7B**3.6B**
EM6 476466805.825M+1.9935.932%M47.854%M**145.6S3.1S3263.2h8.3B**23B*
M30 Mustang AH 421398468.652B+4.8265.142%AN/A120.6A*7B++3153.3h5.4B++8.3B++
NC14 Bolt Driver 182182296.276A**2.4447.51%A++80.769%B++75.8M**N/A3142.4h1.9B**4.1B**
LA1 Anchor 179176414.293B*0.4639.008%M37.5%A++117.3M2S4251.5h9.5B+24.4B*
Shrike 16297214.619S0.7964.603%B**1.031%D--64.7M**43.3S5611.5h4.9B*7.7B**
Mauler S6 9090273.333A*0.5057.166%A++15.556%C+90M**N/A2601h4B*7B*
NS Decimator-B 12781213.857A++0.0267.792%B+1.235%D--73.6B+41.8B**2901.1h3.2B++4.8B++
Carver AE 77744190.177C3.6654.118%A+14.865%C-4.4DN/A1316.8h1.2C**2.3B++
Mag-Cutter 79681,1860.057A3.7853.237%A*4.412%C1.2B+N/A354.9h2.2B+4.1B+
Frag Grenade 6361161N/A57.1744.173%C+N/A305D10B+13270.2h3.9C++8.7C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter42460.2h
Spawn Beacon53940.2h
Medical Kit3251,7716.3h
Medical Applicator38510.1h
Nano-Armor Kit39,1450.5h

Check the help document for the dictionary if you want to learn more about words used here.


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