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Lt. General ALandWhaleTR[] ALandWhaleTR
TR BR 88

KDR: 3.57

Score: 6.5m

Last Seen: May 1st, 2019 9:32 PM
- OFFLINE - 435.3 hour(s)

Battle Rank 88 - Terran Republic on Emerald
Level Progress (to 89): 83%
Level 100 Progress: 34% 335h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R M14 Banshee T9 CARV-S NS-15MB MG-H1 Watchman T9 CARV LC2 Lynx NS-44B Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,462,564 MLG Score: 7564
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.299%38.273%12741511749,7383.68166-0.115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.916%2.375A*2.68M-0.761D-HEAD ++ (~21.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.626B+9.30.349C**18.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.108%0.889%1728211871,57511222214.0625706%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.914%-0.24C-0.652D-1.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.20.596B+22.90.568B+42.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.517%89.537%0211871,74926036.70115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.936%1.427A1.465A+-0.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.59B+1.80.433B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.81%23.404%02118714130010.47

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.359%1.693A++1.752A++-1.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.543B+3.70.232C++2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.5m388.7%616 (37k)541 (32.5k)3.5669215,9374,4683.6915988 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1189151331.501%36.569%115202:417

18% Engineer53% Heavy Assault11% Infiltrator16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2018 5:28 PMMay 26th, 2018 2:19 AMMay 2nd, 2019 10:31 AM (17d) (PST)May 1st, 2019 5:32 PM (18d) (PST)May 1st, 2019 5:32 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9552866691.3270.3720.4855.4320.0717564

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,30817,13540,173802229326432,434

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
200.2h/8.3d 557 5,828 3,798 65.3k 179 695 848 11.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:1,720
Deaths:420
KDR:4.095
Accuracy:31.578% A++
HSR:37.965% A++
T9 CARV-S
M
Kills:1,174
Deaths:295
KDR:3.980
Accuracy:34.751% A**
HSR:43.782% M
NS-15MB
A+
Kills:1,173
Deaths:239
KDR:4.908
Accuracy:35.900% A+
HSR:44.842% A+
MG-H1 Watchman
A*
Kills:1,173
Deaths:263
KDR:4.460
Accuracy:32.206% A++
HSR:42.029% A*
T9 CARV
S
Kills:1,163
Deaths:284
KDR:4.095
Accuracy:30.652% A*
HSR:49.269% S
MG-H1 Watchman AE
A*
Kills:269
Deaths:63
KDR:4.270
Accuracy:31.531% A
HSR:45.725% A*
T16 Rhino
A*
Kills:113
Deaths:30
KDR:3.767
Accuracy:31.531% A*
HSR:33.628% A++
T9A "Butcher"
M
Kills:86
Deaths:20
KDR:4.300
Accuracy:31.350% A+
HSR:47.674% M
Kills:6,871
Deaths (as Heavy Assault):1,614
Deaths (to Heavy Assaults):1,283
KDR:4.25713
Kill Difference:5,257
Playtime:106.411 hours
Usage:53%
Score:3.320m
Score/min:520
Accuracy (listed only):32.437%
HSR (listed only):43.114%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A*
Kills:1,015
Deaths:225
KDR:4.511
Accuracy:32.742% A*
HSR:23.054% C**
LC3 Jaguar
A**
Kills:489
Deaths:111
KDR:4.405
Accuracy:35.130% A**
HSR:25.767% B**
TRAC-5
A*
Kills:265
Deaths:82
KDR:3.232
Accuracy:32.450% A*
HSR:21.887% B+
MG-C1 Kindred
A**
Kills:103
Deaths:18
KDR:5.722
Accuracy:39.470% A**
HSR:28.155% B++
T5 AMC
M
Kills:82
Deaths:19
KDR:4.316
Accuracy:35.030% A**
HSR:32.927% M
AS16 NightHawk
M
Kills:77
Deaths:28
KDR:2.750
Accuracy:62.281% A*
HSR:24.675% M
NSX-P Tanto
A*
Kills:71
Deaths:14
KDR:5.071
Accuracy:35.810% A*
HSR:30.986% B*
FA1 Barrage
A*
Kills:64
Deaths:21
KDR:3.048
Accuracy:61.266% A*
HSR:21.875% A
Kills:2,166
Deaths (as Light Assault):518
Deaths (to Light Assaults):923
KDR:4.18147
Kill Difference:1,648
Playtime:32.561 hours
Usage:16%
Score:1.174m
Score/min:601
Accuracy (listed only):41.772%
HSR (listed only):26.166%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
A+
Kills:170
Deaths:89
KDR:1.910
Accuracy:30.792% A+
HSR:26.471% B+
AS16 NightHawk
M
Kills:77
Deaths:28
KDR:2.750
Accuracy:62.281% A*
HSR:24.675% M
FA1 Barrage
A*
Kills:64
Deaths:21
KDR:3.048
Accuracy:61.266% A*
HSR:21.875% A
Kills:311
Deaths (as Combat Medic):138
Deaths (to Combat Medics):547
KDR:2.25362
Kill Difference:173
Playtime:5.916 hours
Usage:3%
Score:0.197m
Score/min:555
Accuracy (listed only):51.446%
HSR (listed only):24.340%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A*
Kills:1,015
Deaths:225
KDR:4.511
Accuracy:32.742% A*
HSR:23.054% C**
LC3 Jaguar
A**
Kills:489
Deaths:111
KDR:4.405
Accuracy:35.130% A**
HSR:25.767% B**
TRAC-5
A*
Kills:265
Deaths:82
KDR:3.232
Accuracy:32.450% A*
HSR:21.887% B+
MG-C1 Kindred
A**
Kills:103
Deaths:18
KDR:5.722
Accuracy:39.470% A**
HSR:28.155% B++
T5 AMC
M
Kills:82
Deaths:19
KDR:4.316
Accuracy:35.030% A**
HSR:32.927% M
AS16 NightHawk
M
Kills:77
Deaths:28
KDR:2.750
Accuracy:62.281% A*
HSR:24.675% M
NSX-P Tanto
A*
Kills:71
Deaths:14
KDR:5.071
Accuracy:35.810% A*
HSR:30.986% B*
FA1 Barrage
A*
Kills:64
Deaths:21
KDR:3.048
Accuracy:61.266% A*
HSR:21.875% A
Kills:2,166
Deaths (as Engineer):518
Deaths (to Engineers):636
KDR:4.18147
Kill Difference:1,648
Playtime:35.478 hours
Usage:18%
Score:1.028m
Score/min:483
Accuracy (listed only):41.772%
HSR (listed only):26.166%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
A+
Kills:984
Deaths:483
KDR:2.037
Accuracy:53.820% A+
HSR:36.077% A+
NSX Daimyo
A
Kills:898
Deaths:159
KDR:5.648
Accuracy:43.290% C**
HSR:98.664% A
TSAR-42
A
Kills:851
Deaths:134
KDR:6.351
Accuracy:45.936% B**
HSR:79.906% A
NS-45 Pilot
A+
Kills:60
Deaths:32
KDR:1.875
Accuracy:40.250% A+
HSR:36.667% A
Kills:2,793
Deaths (as Infiltrator):808
Deaths (to Infiltrators):603
KDR:3.45668
Kill Difference:1,985
Playtime:22.024 hours
Usage:11%
Score:0.644m
Score/min:488
Accuracy (listed only):45.824%
HSR (listed only):62.828%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M++
Kills:214
Deaths:58
KDR:3.690
Accuracy:30.642% M++
HSR:33.645% M
MRC3 Mercy
M
Kills:200
Deaths:49
KDR:4.082
Accuracy:29.377% M
HSR:27% A
Kills:414
Deaths (as MAX Suit):53.500
Deaths (to MAX Suits):184
KDR:7.73832
Kill Difference:360.500
Playtime:3.394 hours
Usage:2%
Score:0.132m
Score/min:647
Accuracy (listed only):30.009%
HSR (listed only):30.322%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:1,322
V. Kills:87 N/A
Deaths:166
KDR:7.964
Accuracy:37.424% A+
KPH:73.700 B**
VKPH:4.800 B++
M18 Needler
A**
Kills:253
V. Kills:120 209%
Deaths:59
KDR:4.288
Accuracy:32.012% C+
KPH:36.800 A**
VKPH:17.400 A
Kills:1,575 (1,575 + 0)
Deaths:225
KDR:7
VKDR:0.920
Vehicle Kills:207
Kill Difference:1,350
Playtime:24.823 hours
Usage:12%
Score:0.472m
Score/min:317
Piloting Accuracy:32.012%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M++
Kills:58
V. Kills:25 223%
Deaths:2
KDR:29
Accuracy:53.035% A
KPH:51.800 A*
VKPH:22.300 M++
Kills:58 (58 + 0)
Deaths:2
KDR:29
VKDR:12.500
Vehicle Kills:25
Kill Difference:56
Playtime:1.121 hours
Usage:1%
Score:0.024m
Score/min:359
Driving Accuracy:53.035%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,7341,7204204.095B**0.5331.578%A++37.965%A++87.8A*N/A35519.6h9.2B**29.2B**
M14 Banshee 1,4091,3221667.964C**4.4037.424%A+N/A73.9B**4.9B++30917.9h16.6B+44.4B++
T9 CARV-S 1,1861,1742953.98A++0.4134.751%A**43.782%M105.8M1.1A+35911.1h9.8B*28.2B*
NS-15MB 1,1851,1732394.908M1.3435.9%A+44.842%A+119.7A+1.2B**2829.8h9.1B*25.2B+
MG-H1 Watchman 1,1871,1732634.46A*0.8932.206%A++42.029%A*111.7M1.3B**29410.5h10.5B**32.7B*
T9 CARV 1,1821,1632844.095A++0.5330.652%A*49.269%S96.9M**1.6M++30912h9.2A29.9B**
LC2 Lynx 1,0441,0152254.511M+0.9432.742%A*23.054%C**70.5A*2S19514.4h12.3B++37.4B*
NS-44B Commissioner 9929844832.037A++1.5353.82%A+36.077%A+111.8A++N/A7138.8h3B++5.6B*
NSX Daimyo 8988981595.648B*2.0843.29%C**98.664%A123MN/A3337.3h1.8B**4.2B*
TSAR-42 8548511346.351B++2.7845.936%B**79.906%A101.3M+N/A2868.4h1.8B**3.9B*
LC3 Jaguar 4994891114.405A*0.8435.13%A**25.767%B**99.8M*2S3614.9h10.1B*28.8B**
Ripper 3743571,1340.315A++3.2557.559%M+23.249%B**8.8C**N/A2540.6h1.2B+2C+
MG-H1 Watchman AE 272269634.27A++0.7031.531%A45.725%A*128.1A**1.4B3202.1h9.7A30.7B*
TRAC-5 267265823.232M*0.3332.45%A*21.887%B+66.3M**N/A3604h10.5B**32.3B**
M18 Needler 373253594.288B*0.7232.012%C+2.767%B+36.7A**17.4A3366.9h55.6B**173.6B**
NS Decimator-B 390246584.241A*0.6773.641%B**N/A94.6B**55.4A*4822.6h2.9B*4B**
MRC3 Mercy 223214583.69B++0.1230.642%M++33.645%M66.9M++2.8S1943.2h17.2B+56.1B**
MRC3 Mercy 204200494.082B*0.5229.377%M27%A69M++1.4A++2002.9h15.2B**51.6B**
NS Decimator 312199543.685M++0.1276.161%A*N/A90.5M**51.4S6042.2h3.1B**4.1A
Ripper AE 1861771,3360.132C++3.4353.175%A++20.339%C++3.7C-N/A1147.9h1.1B**2.1B*
TORQ-9 176170891.91B+1.6630.792%A+26.471%B+48.6B*1.7M++2113.5h13.9B+45B*
Frag Grenade 1321301130N/A126.4347.237%BN/A433.3C+6.7C17610.3h3.5B+7.4B+
T16 Rhino 114113303.767A**0.2031.531%A*33.628%A++59.5AN/A2931.9h11B*35B*
MG-C1 Kindred 105103185.722M+2.1639.47%A**28.155%B++147.1M**2.9A*3050.7h9.3B++23.5B**
T9A "Butcher" 8886204.3A+0.7331.35%A+47.674%M107.5A++2.5M**4630.8h9.1B**29.1B**
T5 AMC 8382194.316M**0.7535.03%A**32.927%M63.1MN/A17741.3h10.7B**30.4B**
AS16 NightHawk 7877282.75A0.8262.281%A*24.675%M96.3M+1.3A*3930.8h3.7B+5.9B**
C-4 10272164.5A*0.9332.768%AN/A120B**50A+10210.6h0.8A2.5A
NSX-P Tanto 7171145.071S1.5035.81%A*30.986%B*118.3SN/A4580.6h10.6B**29.6B**
Chainblade 73651,6890.038B+3.5340.336%B*10.769%B+0.9B+N/A373.6h2.2B+5.5B+
FA1 Barrage 6464213.048A++0.5261.266%A*21.875%A91.4M**N/A3590.7h3.8B*6.2B**
NS-45 Pilot 6060321.875B+1.6940.25%A+36.667%A100A+N/A2510.6h7C**17.4B++
P2-120 HEAT 8358229M**25.4353.035%AN/A52.7A*22.7M++3581.1h5.7B++10.8B**
ML-7 855195.667S2.1072.315%A++N/A63.8M**42.5S11570.8h5.9B+8.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon48360.4h
Nano-Armor Kit1032,4481.8h
Medical Applicator93,7780.2h
Motion Spotter56140.4h
Ammunition Package0640h
Medical Kit6853,91218.1h

Check the help document for the dictionary if you want to learn more about words used here.


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