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Maj. General ALandWhaleTR[BLOP] ALandWhaleTR
TR BR 84

KDR: 3.51

Score: 5.6m

Last Seen: Jan 21st, 2019 3:56 AM
- OFFLINE - 13.4 hour(s)

Battle Rank 84 - Terran Republic on Emerald - Outfit Member of BLOPS SQUAD[BLOP] BLOPS SQUAD
TR outfit on Emerald

Members: 26
Level Progress (to 85): 83%
Level 100 Progress: 30% 370h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee MSW-R T9 CARV-S MG-H1 Watchman NS-15MB T9 CARV LC2 Lynx NS-44B Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,738,235 MLG Score: 6985
Fun Score: N/A
Cheeseburgers Flipped: 24TIME WITH MEDKIT: 9.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.136%37.943%12571310098,7713.80521-0.298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.113%2.365A*2.672M-0.92D--HEAD ++ (~21.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.621B+9.40.341C**19

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.068%0.895%1846210201,56410322115.0385705%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.895%-0.249C-0.655D-1.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.40.593B+22.90.566B+42.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.413%91.047%0210201,31823715.53782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.645%1.26A1.57A+-0.935

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.576B+1.80.429B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.266%21.875%0110216427210.235294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.654A++1.472A+-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.532B+3.80.221C++2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BLOPS SQUAD[BLOP] BLOPS SQUAD
TR outfit on Emerald

Members: 26
5.6m395.7%596 (35.8k)526 (31.6k)3.5072513,7943,9333.6402284 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022131531.181%35.182%109702:437

20% Engineer53% Heavy Assault10% Infiltrator16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2018 5:28 PMMay 26th, 2018 2:19 AMJan 20th, 2019 10:58 PM (1d) (PST)Jan 21st, 2019 12:02 AM (1d) (PST)Jan 20th, 2019 11:56 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9472806671.2880.3670.4535.3870.0736985

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,81616,81340,003772227323431,537

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
178.5h/7.4d 523 4,853 3,291 57.7k 159 610 784 10.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:1,246
Deaths:329
KDR:3.787
Accuracy:30.651% A++
HSR:35.072% A+
T9 CARV-S
M+
Kills:1,174
Deaths:295
KDR:3.980
Accuracy:34.751% A**
HSR:43.782% M+
MG-H1 Watchman
A*
Kills:1,173
Deaths:263
KDR:4.460
Accuracy:32.206% A++
HSR:42.029% A*
NS-15MB
A+
Kills:1,173
Deaths:239
KDR:4.908
Accuracy:35.900% A+
HSR:44.842% A+
T9 CARV
S
Kills:1,163
Deaths:284
KDR:4.095
Accuracy:30.662% A**
HSR:49.269% S
T16 Rhino
A*
Kills:113
Deaths:30
KDR:3.767
Accuracy:31.531% A*
HSR:33.628% A++
Kills:6,042
Deaths (as Heavy Assault):1,440
Deaths (to Heavy Assaults):1,110
KDR:4.19583
Kill Difference:4,602
Playtime:95.211 hours
Usage:53%
Score:2.871m
Score/min:503
Accuracy (listed only):32.617%
HSR (listed only):41.437%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:919
Deaths:212
KDR:4.335
Accuracy:32.593% A++
HSR:22.198% C++
LC3 Jaguar
A**
Kills:411
Deaths:103
KDR:3.990
Accuracy:35.073% A**
HSR:24.088% B*
TRAC-5
A*
Kills:265
Deaths:82
KDR:3.232
Accuracy:32.450% A*
HSR:21.887% B+
T5 AMC
A**
Kills:82
Deaths:19
KDR:4.316
Accuracy:35.030% A**
HSR:32.927% A**
FA1 Barrage
A*
Kills:64
Deaths:21
KDR:3.048
Accuracy:61.266% A*
HSR:21.875% A
Kills:1,741
Deaths (as Light Assault):437
Deaths (to Light Assaults):799
KDR:3.98398
Kill Difference:1,304
Playtime:27.934 hours
Usage:16%
Score:0.975m
Score/min:582
Accuracy (listed only):39.282%
HSR (listed only):24.595%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
A
Kills:170
Deaths:89
KDR:1.910
Accuracy:30.792% A
HSR:26.471% B+
FA1 Barrage
A*
Kills:64
Deaths:21
KDR:3.048
Accuracy:61.266% A*
HSR:21.875% A
Kills:234
Deaths (as Combat Medic):110
Deaths (to Combat Medics):486
KDR:2.12727
Kill Difference:124
Playtime:5.491 hours
Usage:3%
Score:0.170m
Score/min:515
Accuracy (listed only):46.029%
HSR (listed only):24.173%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:919
Deaths:212
KDR:4.335
Accuracy:32.593% A++
HSR:22.198% C++
LC3 Jaguar
A**
Kills:411
Deaths:103
KDR:3.990
Accuracy:35.073% A**
HSR:24.088% B*
TRAC-5
A*
Kills:265
Deaths:82
KDR:3.232
Accuracy:32.450% A*
HSR:21.887% B+
T5 AMC
A**
Kills:82
Deaths:19
KDR:4.316
Accuracy:35.030% A**
HSR:32.927% A**
FA1 Barrage
A*
Kills:64
Deaths:21
KDR:3.048
Accuracy:61.266% A*
HSR:21.875% A
Kills:1,741
Deaths (as Engineer):437
Deaths (to Engineers):577
KDR:3.98398
Kill Difference:1,304
Playtime:35.357 hours
Usage:20%
Score:1.025m
Score/min:483
Accuracy (listed only):39.282%
HSR (listed only):24.595%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
A+
Kills:831
Deaths:423
KDR:1.965
Accuracy:53.706% A+
HSR:35.379% A
NSX Daimyo
A
Kills:785
Deaths:137
KDR:5.730
Accuracy:42.709% C*
HSR:98.599% A
TSAR-42
A
Kills:533
Deaths:94
KDR:5.670
Accuracy:44.534% B*
HSR:79.925% A
NS-45 Pilot
A++
Kills:51
Deaths:25
KDR:2.040
Accuracy:40.167% A+
HSR:39.216% A++
Kills:2,200
Deaths (as Infiltrator):679
Deaths (to Infiltrators):546
KDR:3.24006
Kill Difference:1,521
Playtime:17.009 hours
Usage:10%
Score:0.488m
Score/min:478
Accuracy (listed only):45.279%
HSR (listed only):63.280%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M++
Kills:177
Deaths:51
KDR:3.471
Accuracy:30.790% M++
HSR:32.768% A**
MRC3 Mercy
M
Kills:169
Deaths:42
KDR:4.024
Accuracy:29.347% M
HSR:28.402% A+
Kills:346
Deaths (as MAX Suit):46.500
Deaths (to MAX Suits):164
KDR:7.44086
Kill Difference:299.500
Playtime:3.019 hours
Usage:2%
Score:0.100m
Score/min:550
Accuracy (listed only):30.069%
HSR (listed only):30.585%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:1,311
V. Kills:86 N/A
Deaths:165
KDR:7.945
Accuracy:37.370% A+
KPH:73.500 B**
VKPH:4.800 B+
M18 Needler
A**
Kills:253
V. Kills:120 209%
Deaths:59
KDR:4.288
Accuracy:32.012% C+
KPH:36.800 A**
VKPH:17.400 A
Kills:1,564 (1,564 + 0)
Deaths:224
KDR:6.982
VKDR:0.920
Vehicle Kills:206
Kill Difference:1,340
Playtime:24.724 hours
Usage:14%
Score:0.469m
Score/min:316
Piloting Accuracy:32.012%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A**
Kills:53
V. Kills:22 230%
Deaths:2
KDR:26.500
Accuracy:52.261% B**
KPH:49.100 A*
VKPH:20.400 A**
Kills:53 (53 + 0)
Deaths:2
KDR:26.500
VKDR:11
Vehicle Kills:22
Kill Difference:51
Playtime:1.079 hours
Usage:1%
Score:0.023m
Score/min:348
Driving Accuracy:52.261%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,3971,3111657.945C**4.4437.37%A+N/A73.7B**4.8B+30917.8h16.6B+44.5B++
MSW-R 1,2591,2463293.787B*0.2830.651%A++35.072%A+78.9A++N/A30115.8h9.4B**30.7B**
T9 CARV-S 1,1861,1742953.98A++0.4734.751%A**43.782%M+105.8M1.1A++35911.1h9.8B*28.2B**
MG-H1 Watchman 1,1871,1732634.46A*0.9532.206%A++42.029%A*112.8M1.3B**29110.4h10.5B**32.7B**
NS-15MB 1,1851,1732394.908M1.4035.9%A+44.842%A+119.7A++1.2B**2829.8h9.1B*25.2B+
T9 CARV 1,1821,1632844.095A++0.5930.662%A**49.269%S97.7M**1.6M++30411.9h9.2A29.9B**
LC2 Lynx 9469192124.335M+0.8332.593%A++22.198%C++67.1A*2S16413.7h12.4B++38.1B*
NS-44B Commissioner 8398314231.965A+1.5453.706%A+35.379%A106.5A++1B**7377.8h3.1B+5.7B++
NSX Daimyo 7857851375.73B++2.2242.709%C*98.599%A118.9MN/A3096.6h1.8B**4.3B*
TSAR-42 534533945.67B+2.1644.534%B*79.925%A90.3A**N/A2845.9h1.8B**4B*
LC3 Jaguar 4214111033.99A++0.4835.073%A**24.088%B*93.4M++2.3S3044.4h9.8B*28B**
Ripper 3733561,1320.314A*3.1957.5%M+23.315%B*8.8C*N/A2440.5h1.2B+2B++
TRAC-5 267265823.232M*0.2832.45%A*21.887%B+66.3M**N/A3504h10.5B**32.3B**
M18 Needler 373253594.288B*0.7832.012%C+2.767%B+36.7A**17.4A3366.9h55.6B**173.6B**
NS Decimator 312199543.685M*0.1876.161%A++N/A90.5M**51.4S5882.2h3.1B**4.1A
NS Decimator-B 306195414.756M+1.2573.595%AN/A97.5A+55.5A*4932h2.9B*3.9B**
MRC3 Mercy 182177513.471B++0.0430.79%M++32.768%A**63.2M1.8A**1542.8h18.6C**60.5B**
TORQ-9 176170891.91B+1.6030.792%A26.471%B+48.6B++1.7M++2093.5h13.9B+45B*
MRC3 Mercy 173169424.024B*0.5229.347%M28.402%A+67.6M+1.6A**1642.5h15.6B**53.3B**
Ripper AE 1351291,1190.115C3.3953.903%A+20.93%C++3.2DN/A940.6h1.1B*2.1B++
Frag Grenade 1171151115N/A111.4947.17%BN/A575B+10B17000.2h3.5B+7.4B+
T16 Rhino 114113303.767M0.2631.531%A*33.628%A++59.5AN/A2911.9h11B*35B**
T5 AMC 8382194.316M**0.8135.03%A**32.927%A**63.1MN/A17711.3h10.7B**30.4B**
FA1 Barrage 6464213.048A++0.4661.266%A*21.875%A91.4M**N/A3570.7h3.8B*6.2B**
C-4 8558144.143A*0.6432.667%AN/A116B*54A++10400.5h0.8A2.6A
P2-120 HEAT 7553226.5M*22.9952.261%B**N/A48.2A*20A**3481.1h5.9B++11.3B**
ML-7 855195.667S2.1672.488%A++N/A63.8M**42.5S11420.8h5.9B+8.2B**
NS-45 Pilot 5151252.04B+1.4740.167%A+39.216%A++102A+N/A2480.5h6.6B+16.5B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter44660.3h
Spawn Beacon37580.4h
Nano-Armor Kit932,0841.8h
MG-H1 Watchman AE1940.3h
Medical Applicator93,4020.2h
Medical Kit5993,39116.9h
Ammunition Package0640h

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