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Lt. General ALandWhaleTR[] ALandWhaleTR
TR BR 92

KDR: 3.43

Score: 7.5m

Last Seen: Aug 13th, 2019 7:26 AM
- OFFLINE - 16.7 hour(s)

Battle Rank 92 - Terran Republic on Emerald
Level Progress (to 93): 23%
Level 100 Progress: 40% 306h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R M14 Banshee T9 CARV-S NS-15MB MG-H1 Watchman NS-44B Commissioner T9 CARV LC2 Lynx
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,298,232 MLG Score: 8232
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 8.7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.957%40.336%137018119612,5623.71767-0.289

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.604%2.434A**2.796M-0.539DHEAD ++ (~23.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.63B+9.20.351C**17.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.108%0.889%1586212121,57512222312.9098703%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.914%-0.236C-0.647D-1.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.20.596B+22.90.568B+42.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.616%89.929%0212121,82732635.58716

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.861%1.418A1.46A+-0.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.59B+1.80.433B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.396%22.857%02121221036910.567568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.519%1.78A++1.73A++-1.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.569B+3.60.264C*2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.5m353.5%619 (37.1k)538 (32.3k)3.4281919,4075,6613.5354292 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214183431.941%38.234%122102:288

16% Engineer56% Heavy Assault10% Infiltrator15% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2018 5:28 PMJun 17th, 2019 5:24 AMAug 13th, 2019 3:23 AM (8d) (PST)Aug 13th, 2019 3:35 AM (8d) (PST)Aug 13th, 2019 3:26 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9783076711.3890.4050.5315.1550.0698232

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,65518,42640,229832432309432,265

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
232.9h/9.7d 607 7,420 4,711 72k 202 791 971 13.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M
Kills:3,544
Deaths:903
KDR:3.925
Accuracy:33.967% A*
HSR:44.328% M
T9 CARV-S
M
Kills:1,174
Deaths:295
KDR:3.980
Accuracy:34.751% A**
HSR:43.782% M
NS-15MB
A++
Kills:1,173
Deaths:239
KDR:4.908
Accuracy:35.900% A++
HSR:44.842% A++
MG-H1 Watchman
A*
Kills:1,173
Deaths:263
KDR:4.460
Accuracy:32.206% A++
HSR:42.029% A*
T9 CARV
M**
Kills:1,163
Deaths:284
KDR:4.095
Accuracy:30.652% A*
HSR:49.269% M**
T9A "Butcher"
A*
Kills:403
Deaths:112
KDR:3.598
Accuracy:35.066% A*
HSR:45.409% A*
MG-H1 Watchman AE
A*
Kills:369
Deaths:93
KDR:3.968
Accuracy:32.302% A
HSR:45.800% A*
NSX-P Naginata
M*
Kills:180
Deaths:47
KDR:3.830
Accuracy:36.873% M+
HSR:53.889% M*
T16 Rhino
A*
Kills:113
Deaths:30
KDR:3.767
Accuracy:31.531% A*
HSR:33.628% A++
Kills:9,292
Deaths (as Heavy Assault):2,266
Deaths (to Heavy Assaults):1,706
KDR:4.10062
Kill Difference:7,026
Playtime:131.274 hours
Usage:56%
Score:4.150m
Score/min:527
Accuracy (listed only):33.694%
HSR (listed only):44.775%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:1,024
Deaths:228
KDR:4.491
Accuracy:32.719% A++
HSR:23.145% C**
LC3 Jaguar
A**
Kills:643
Deaths:150
KDR:4.287
Accuracy:35.352% A**
HSR:27.527% A
TRAC-5
A*
Kills:265
Deaths:82
KDR:3.232
Accuracy:32.450% A*
HSR:21.887% B+
AS16 NightHawk
A*
Kills:143
Deaths:41
KDR:3.488
Accuracy:62.893% A*
HSR:23.077% A*
HC1 Cougar
M
Kills:106
Deaths:29
KDR:3.655
Accuracy:34.494% A*
HSR:36.793% M
MG-C1 Kindred
M
Kills:103
Deaths:18
KDR:5.722
Accuracy:39.470% M
HSR:28.155% B++
T5 AMC
M
Kills:83
Deaths:20
KDR:4.150
Accuracy:35.112% A**
HSR:33.735% M
NSX-P Tanto
A*
Kills:73
Deaths:16
KDR:4.563
Accuracy:35.924% A*
HSR:30.137% B++
FA1 Barrage
A*
Kills:67
Deaths:22
KDR:3.045
Accuracy:61.425% A*
HSR:22.388% A
Kills:2,507
Deaths (as Light Assault):606
Deaths (to Light Assaults):1,171
KDR:4.13696
Kill Difference:1,901
Playtime:34.478 hours
Usage:15%
Score:1.239m
Score/min:599
Accuracy (listed only):41.093%
HSR (listed only):27.427%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
A
Kills:170
Deaths:89
KDR:1.910
Accuracy:30.792% A
HSR:26.471% B
TAR
A**
Kills:168
Deaths:70
KDR:2.400
Accuracy:35.279% A**
HSR:39.286% A**
AS16 NightHawk
A*
Kills:143
Deaths:41
KDR:3.488
Accuracy:62.893% A*
HSR:23.077% A*
FA1 Barrage
A*
Kills:67
Deaths:22
KDR:3.045
Accuracy:61.425% A*
HSR:22.388% A
Kills:548
Deaths (as Combat Medic):222
Deaths (to Combat Medics):701
KDR:2.46847
Kill Difference:326
Playtime:7.816 hours
Usage:3%
Score:0.255m
Score/min:544
Accuracy (listed only):47.597%
HSR (listed only):27.805%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:1,024
Deaths:228
KDR:4.491
Accuracy:32.719% A++
HSR:23.145% C**
LC3 Jaguar
A**
Kills:643
Deaths:150
KDR:4.287
Accuracy:35.352% A**
HSR:27.527% A
TRAC-5
A*
Kills:265
Deaths:82
KDR:3.232
Accuracy:32.450% A*
HSR:21.887% B+
AS16 NightHawk
A*
Kills:143
Deaths:41
KDR:3.488
Accuracy:62.893% A*
HSR:23.077% A*
HC1 Cougar
M
Kills:106
Deaths:29
KDR:3.655
Accuracy:34.494% A*
HSR:36.793% M
MG-C1 Kindred
M
Kills:103
Deaths:18
KDR:5.722
Accuracy:39.470% M
HSR:28.155% B++
T5 AMC
M
Kills:83
Deaths:20
KDR:4.150
Accuracy:35.112% A**
HSR:33.735% M
NSX-P Tanto
A*
Kills:73
Deaths:16
KDR:4.563
Accuracy:35.924% A*
HSR:30.137% B++
FA1 Barrage
A*
Kills:67
Deaths:22
KDR:3.045
Accuracy:61.425% A*
HSR:22.388% A
Kills:2,507
Deaths (as Engineer):606
Deaths (to Engineers):787
KDR:4.13696
Kill Difference:1,901
Playtime:38.196 hours
Usage:16%
Score:1.070m
Score/min:467
Accuracy (listed only):41.093%
HSR (listed only):27.427%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
A++
Kills:1,171
Deaths:582
KDR:2.012
Accuracy:53.940% A+
HSR:39.197% A++
NSX Daimyo
A
Kills:974
Deaths:167
KDR:5.832
Accuracy:43.522% C**
HSR:98.665% A
TSAR-42
A
Kills:853
Deaths:135
KDR:6.319
Accuracy:45.957% B**
HSR:79.953% A
NS-45 Pilot
A
Kills:63
Deaths:38
KDR:1.658
Accuracy:39.350% A
HSR:36.508% A
TS2 Inquisitor
A+
Kills:53
Deaths:28
KDR:1.893
Accuracy:39.014% A+
HSR:28.302% A
NS-44 Commissioner
N/A
Kills:50
Deaths:23
KDR:2.174
Accuracy:62.557% N/A
HSR:56% N/A
Kills:3,164
Deaths (as Infiltrator):973
Deaths (to Infiltrators):738
KDR:3.2518
Kill Difference:2,191
Playtime:22.794 hours
Usage:10%
Score:0.667m
Score/min:487
Accuracy (listed only):47.390%
HSR (listed only):56.438%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M++
Kills:215
Deaths:61
KDR:3.525
Accuracy:30.956% M++
HSR:33.488% A**
MRC3 Mercy
M
Kills:202
Deaths:52
KDR:3.885
Accuracy:29.735% M
HSR:27.228% A
Kills:417
Deaths (as MAX Suit):56.500
Deaths (to MAX Suits):209
KDR:7.38053
Kill Difference:360.500
Playtime:3.522 hours
Usage:2%
Score:0.134m
Score/min:634
Accuracy (listed only):30.345%
HSR (listed only):30.358%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:1,322
V. Kills:87 N/A
Deaths:166
KDR:7.964
Accuracy:37.424% A+
KPH:73.700 B**
VKPH:4.800 B++
M18 Needler
A**
Kills:253
V. Kills:120 209%
Deaths:59
KDR:4.288
Accuracy:32.012% C+
KPH:36.800 A**
VKPH:17.400 A
Kills:1,575 (1,575 + 0)
Deaths:225
KDR:7
VKDR:0.920
Vehicle Kills:207
Kill Difference:1,350
Playtime:24.823 hours
Usage:11%
Score:0.473m
Score/min:317
Piloting Accuracy:32.012%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M*
Kills:63
V. Kills:27 225%
Deaths:3
KDR:21
Accuracy:54.192% A
KPH:54.900 A**
VKPH:23.500 M*
Kills:63 (63 + 0)
Deaths:3
KDR:21
VKDR:9
Vehicle Kills:27
Kill Difference:60
Playtime:1.148 hours
Usage:0%
Score:0.026m
Score/min:373
Driving Accuracy:54.192%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,5753,5449033.925B*0.5033.967%A*44.328%M107.4MN/A34533h9A26.4B**
M14 Banshee 1,4091,3221667.964C**4.5437.424%A+N/A73.9B**4.9B++31017.9h16.6B+44.4B++
T9 CARV-S 1,1861,1742953.98A*0.5534.751%A**43.782%M104.8A**1.1A+35811.2h9.8B*28.2B*
NS-15MB 1,1851,1732394.908M1.4835.9%A++44.842%A++119.7A++1.2B**2839.8h9.1B*25.2B*
MG-H1 Watchman 1,1871,1732634.46A++1.0332.206%A++42.029%A*108.6A**1.3B**28810.8h10.5B**32.7B*
NS-44B Commissioner 1,1811,1715822.012B*1.4253.94%A+39.197%A++120.7A++1B**6879.7h2.9B*5.4B*
T9 CARV 1,1821,1632844.095A*0.6730.652%A*49.269%M**96.9M*1.6M31212h9.2A29.9B**
LC2 Lynx 1,0541,0242284.491M+1.0632.719%A++23.145%C**70.6A++2.1S19714.5h12.2B++37.4B*
NSX Daimyo 9749741675.832B*2.4043.522%C**98.665%A126.5MN/A3357.7h1.8B**4.1B*
TSAR-42 8568531356.319B+2.8945.957%B**79.953%A101.5M+N/A2908.4h1.8B**3.9B*
LC3 Jaguar 6566431504.287A++0.8635.352%A**27.527%A109M**2.2S3675.9h10B++28.4B**
T9A "Butcher" 4154031123.598B**0.1735.066%A*45.409%A*143.9M+4.3S3962.8h9.9B++28.3B**
MG-H1 Watchman AE 372369933.968A++0.5432.302%A45.8%A*131.8A*1.1C+3262.8h9.7B**30B*
Ripper 3743571,1340.315A++3.1157.559%M+23.249%B**8.8C*N/A2540.6h1.2B+2C+
NS Decimator-B 570356844.238A*0.8173.309%AN/A101.7A61.1A**4993.5h2.9B*3.9B**
TRAC-5 267265823.232M++0.2032.45%A*21.887%B+66.3M++N/A3724h10.5B**32.3B**
M18 Needler 373253594.288B*0.8632.012%C+2.767%B+36.7A**17.4A3386.9h55.6B**173.6B**
MRC3 Mercy 224215613.525B+0.1030.956%M++33.488%A**65.2M2.7S1883.3h17.7B+57.1B**
MRC3 Mercy 206202523.885B++0.4629.735%M27.228%A67.3M1.3A+1933h15.6B**52.4B**
NS Decimator 312199543.685M++0.2676.161%A++N/A90.5M**51.4S6052.2h3.1B**4.1A
Ripper AE 2041941,4950.13B+3.3051.163%A+20.103%C++3.7C-N/A1152.1h1.1B**2.2B*
NSX-P Naginata 185180473.83A*0.4036.873%M+53.889%M*163.6M**4.5S4111.1h8A21.6A
TORQ-9 176170891.91B+1.5230.792%A26.471%B48.6B++1.7M+2153.5h13.9B+45B++
TAR 169168702.4B++1.0335.279%A**39.286%A**105M*N/A3901.6h10.6B**30.1A
Frag Grenade 1631611161N/A157.5749.554%B+N/A536.7C**6.7C17710.3h3.4B+7B+
AS16 NightHawk 144143413.488A*0.0662.893%A*23.077%A*130SN/A4091.1h3.5B*5.6B**
T16 Rhino 114113303.767M0.3431.531%A*33.628%A++59.5AN/A2941.9h11B++35B*
Chainblade 1181072,7140.039B+3.3937.318%B++14.019%B**1.1B++N/A397h2.2B+5.8B+
HC1 Cougar 109106293.655A**0.2334.494%A*36.793%M117.8M**3.3S4470.9h9.7B*28.2B*
MG-C1 Kindred 105103185.722M++2.2939.47%M28.155%B++147.1M**2.9M+3390.7h9.3B++23.5B**
T5 AMC 8483204.15M*0.7235.112%A**33.735%M59.3A*N/A16661.4h10.6B**30.3B**
C-4 10977164.813A**1.3831.343%B**N/A128.3B**53.3A++9180.6h0.8A2.6A
NSX-P Tanto 7373164.563S1.1335.924%A*30.137%B++104.3M**N/A4780.7h10.6B*29.4B**
FA1 Barrage 6767223.045A++0.3861.425%A*22.388%A83.8M++N/A3500.8h3.7B**6.1B**
NS-45 Pilot 6363381.658B1.7739.35%A36.508%A105A+N/A2490.6h6.9C**17.6B++
P2-120 HEAT 9063321A*17.5754.192%AN/A57.3M24.5M**3721.1h5.7B*10.6B**
T7 Mini-Chaingun 6361163.813M*0.3830.783%M22.951%A**203.3S6.7U7650.3h11.7B*38.1B*
TS2 Inquisitor 5453281.893B++1.5439.014%A+28.302%A132.5M**2.5M++8160.4h7.2B*18.4B**
ML-7 855195.667S2.2472.381%A++N/A63.8M**42.5S11630.8h6B+8.2B**
NS-44 Commissioner 5050232.174B**1.2562.557%M++56%S83.3A++N/A3170.6h2.7B**4.4A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,0240.6h
Nano-Armor Kit1335,7582.1h
Medical Applicator104,9280.3h
Motion Spotter66250.4h
Ammunition Package5710.2h
Medical Kit8454,89620.2h

Check the help document for the dictionary if you want to learn more about words used here.


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