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General ALandWhaleTR[] ALandWhaleTR
TR BR 96

KDR: 3.47

Score: 9.4m

Last Seen: Dec 17th, 2019 1:46 AM
- OFFLINE - 766.8 hour(s)

Battle Rank 96 - Terran Republic on Emerald
Level Progress (to 97): 68%
Level 100 Progress: 50% 244h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R M14 Banshee LC2 Lynx T9 CARV-S MG-H1 Watchman NS-44B Commissioner NS-15MB TSAR-42
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,815,695 MLG Score: 9445
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 12%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.297%40.847%144222121017,5513.95828-0.484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.298%2.71M3.037M++-1.072D*HEAD ++ (~23.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.652B+9.10.364C**16.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.103%0.885%1398212301,58213822311.3813706%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.915%-0.231C-0.639D-1.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.10.598B+22.80.57B+42.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.62%89.952%0212302,27940045.6975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.183%1.53A+1.496A+-0.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.605B+1.80.445B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.014%20.652%02123027646130.597403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.765%1.751A++1.078B**-1.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.578B+3.50.283C*2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.4m306%645 (38.7k)556 (33.4k)3.474625,4487,3243.5734696 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232242932.962%39.233%129302:1910

14% Engineer59% Heavy Assault9% Infiltrator14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2018 5:28 PMJun 17th, 2019 5:24 AMDec 16th, 2019 8:13 PM (32d) (PST)Dec 16th, 2019 10:05 PM (32d) (PST)Dec 16th, 2019 9:46 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0373317061.5030.4330.5904.8190.0729445

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,22719,84242,385902635289433,356

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
282.1h/11.8d 724 9,984 6,436 81.6k 240 950 1,213 17.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M
Kills:5,420
Deaths:1,260
KDR:4.302
Accuracy:35.228% A*
HSR:44.428% M
T9 CARV-S
M
Kills:1,174
Deaths:295
KDR:3.980
Accuracy:34.751% A**
HSR:43.782% M
MG-H1 Watchman
A*
Kills:1,173
Deaths:263
KDR:4.460
Accuracy:32.206% A++
HSR:42.029% A*
NS-15MB
A++
Kills:1,173
Deaths:239
KDR:4.908
Accuracy:35.900% A++
HSR:44.842% A+
T9 CARV
M**
Kills:1,163
Deaths:284
KDR:4.095
Accuracy:30.652% A*
HSR:49.269% M**
T16 Rhino
M*
Kills:978
Deaths:211
KDR:4.635
Accuracy:38.812% M*
HSR:38.855% A**
T9A "Butcher"
A**
Kills:560
Deaths:149
KDR:3.758
Accuracy:35.758% A*
HSR:46.250% A**
MG-H1 Watchman AE
A**
Kills:407
Deaths:100
KDR:4.070
Accuracy:32.945% A+
HSR:46.683% A**
NS-15M2
M
Kills:342
Deaths:53
KDR:6.453
Accuracy:39.037% M
HSR:47.953% M
NSX-P Naginata
M*
Kills:180
Deaths:47
KDR:3.830
Accuracy:36.873% M
HSR:53.889% M*
TMG-50
M++
Kills:69
Deaths:11
KDR:6.273
Accuracy:39.293% M++
HSR:39.130% A*
Kills:12,639
Deaths (as Heavy Assault):2,912
Deaths (to Heavy Assaults):2,269
KDR:4.34032
Kill Difference:9,727
Playtime:165.406 hours
Usage:59%
Score:5.449m
Score/min:549
Accuracy (listed only):35.587%
HSR (listed only):45.192%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:1,200
Deaths:262
KDR:4.580
Accuracy:33.246% A++
HSR:24.833% B+
LC3 Jaguar
A**
Kills:854
Deaths:192
KDR:4.448
Accuracy:36.460% A**
HSR:28.571% A+
TRAC-5
A*
Kills:265
Deaths:82
KDR:3.232
Accuracy:32.450% A*
HSR:21.887% B+
AS16 NightHawk
A**
Kills:209
Deaths:58
KDR:3.603
Accuracy:63.588% A**
HSR:20.096% A
NS-11C
M++
Kills:127
Deaths:27
KDR:4.704
Accuracy:40.201% M++
HSR:34.646% M
HC1 Cougar
A**
Kills:106
Deaths:29
KDR:3.655
Accuracy:34.494% A*
HSR:36.793% A**
MG-C1 Kindred
A**
Kills:103
Deaths:18
KDR:5.722
Accuracy:39.470% A**
HSR:28.155% B++
T5 AMC
A**
Kills:83
Deaths:20
KDR:4.150
Accuracy:35.112% A*
HSR:33.735% A**
NSX-P Tanto
A++
Kills:73
Deaths:16
KDR:4.563
Accuracy:35.924% A++
HSR:30.137% B++
FA1 Barrage
A*
Kills:67
Deaths:22
KDR:3.045
Accuracy:61.425% A*
HSR:22.388% A
Kills:3,087
Deaths (as Light Assault):726
Deaths (to Light Assaults):1,508
KDR:4.25207
Kill Difference:2,361
Playtime:39.346 hours
Usage:14%
Score:1.426m
Score/min:604
Accuracy (listed only):41.237%
HSR (listed only):28.124%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M++
Kills:737
Deaths:188
KDR:3.920
Accuracy:38.388% M++
HSR:38.942% A*
AS16 NightHawk
A**
Kills:209
Deaths:58
KDR:3.603
Accuracy:63.588% A**
HSR:20.096% A
TORQ-9
A
Kills:170
Deaths:89
KDR:1.910
Accuracy:30.792% A
HSR:26.471% C**
FA1 Barrage
A*
Kills:67
Deaths:22
KDR:3.045
Accuracy:61.425% A*
HSR:22.388% A
Kills:1,183
Deaths (as Combat Medic):357
Deaths (to Combat Medics):903
KDR:3.31373
Kill Difference:826
Playtime:13.477 hours
Usage:5%
Score:0.459m
Score/min:567
Accuracy (listed only):48.548%
HSR (listed only):26.974%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:1,200
Deaths:262
KDR:4.580
Accuracy:33.246% A++
HSR:24.833% B+
LC3 Jaguar
A**
Kills:854
Deaths:192
KDR:4.448
Accuracy:36.460% A**
HSR:28.571% A+
TRAC-5
A*
Kills:265
Deaths:82
KDR:3.232
Accuracy:32.450% A*
HSR:21.887% B+
AS16 NightHawk
A**
Kills:209
Deaths:58
KDR:3.603
Accuracy:63.588% A**
HSR:20.096% A
NS-11C
M++
Kills:127
Deaths:27
KDR:4.704
Accuracy:40.201% M++
HSR:34.646% M
HC1 Cougar
A**
Kills:106
Deaths:29
KDR:3.655
Accuracy:34.494% A*
HSR:36.793% A**
MG-C1 Kindred
A**
Kills:103
Deaths:18
KDR:5.722
Accuracy:39.470% A**
HSR:28.155% B++
T5 AMC
A**
Kills:83
Deaths:20
KDR:4.150
Accuracy:35.112% A*
HSR:33.735% A**
NSX-P Tanto
A++
Kills:73
Deaths:16
KDR:4.563
Accuracy:35.924% A++
HSR:30.137% B++
FA1 Barrage
A*
Kills:67
Deaths:22
KDR:3.045
Accuracy:61.425% A*
HSR:22.388% A
Kills:3,087
Deaths (as Engineer):726
Deaths (to Engineers):982
KDR:4.25207
Kill Difference:2,361
Playtime:38.788 hours
Usage:14%
Score:1.084m
Score/min:466
Accuracy (listed only):41.237%
HSR (listed only):28.124%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
A+
Kills:1,173
Deaths:583
KDR:2.012
Accuracy:53.951% A+
HSR:39.216% A+
TSAR-42
A
Kills:1,164
Deaths:191
KDR:6.094
Accuracy:47.355% A
HSR:81.701% A
NSX Daimyo
A
Kills:1,115
Deaths:193
KDR:5.777
Accuracy:44.009% B+
HSR:98.565% A
NS-44 Commissioner
M+
Kills:520
Deaths:234
KDR:2.222
Accuracy:56.937% A**
HSR:43.654% M+
NS-45 Pilot
A++
Kills:101
Deaths:59
KDR:1.712
Accuracy:41.155% A+
HSR:41.584% A++
TS2 Inquisitor
A*
Kills:90
Deaths:43
KDR:2.093
Accuracy:43.853% A*
HSR:34.445% A*
Kills:4,163
Deaths (as Infiltrator):1,303
Deaths (to Infiltrators):955
KDR:3.19493
Kill Difference:2,860
Playtime:26.518 hours
Usage:9%
Score:0.842m
Score/min:529
Accuracy (listed only):47.877%
HSR (listed only):56.527%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M+
Kills:240
Deaths:67
KDR:3.582
Accuracy:31.390% M+
HSR:32.083% A*
MRC3 Mercy
M
Kills:226
Deaths:58
KDR:3.897
Accuracy:30.395% M
HSR:26.991% B**
Kills:466
Deaths (as MAX Suit):62.500
Deaths (to MAX Suits):264
KDR:7.456
Kill Difference:403.500
Playtime:3.824 hours
Usage:1%
Score:0.152m
Score/min:661
Accuracy (listed only):30.892%
HSR (listed only):29.537%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:1,329
V. Kills:87 N/A
Deaths:166
KDR:8.006
Accuracy:37.420% A+
KPH:73.800 B*
VKPH:4.800 B++
M18 Needler
A*
Kills:253
V. Kills:120 209%
Deaths:59
KDR:4.288
Accuracy:32.003% C+
KPH:36.600 A*
VKPH:17.400 B**
Kills:1,582 (1,582 + 0)
Deaths:225
KDR:7.031
VKDR:0.920
Vehicle Kills:207
Kill Difference:1,357
Playtime:24.918 hours
Usage:9%
Score:0.474m
Score/min:317
Piloting Accuracy:32.003%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A*
Kills:69
V. Kills:29 230%
Deaths:3
KDR:23
Accuracy:54.373% A
KPH:45.100 A++
VKPH:19 A*
Kills:69 (69 + 0)
Deaths:3
KDR:23
VKDR:9.667
Vehicle Kills:29
Kill Difference:66
Playtime:1.529 hours
Usage:1%
Score:0.028m
Score/min:301
Driving Accuracy:54.373%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,4895,4201,2604.302B**0.8335.228%A*44.428%M124.9M*1.6A**38143.4h9A25.6B**
M14 Banshee 1,4161,3291668.006C*4.5337.42%A+N/A73.8B*4.8B++31018h16.6B+44.3B++
LC2 Lynx 1,2331,2002624.58M++1.1133.246%A++24.833%B+77.9A*2.1M**22115.4h12B++36.2B**
T9 CARV-S 1,1861,1742953.98A++0.5134.751%A**43.782%M104.8A**1.1B**36011.2h9.8B*28.2B*
MG-H1 Watchman 1,1871,1732634.46A++0.9932.206%A++42.029%A*108.6A*1.3B*29010.8h10.5B**32.7B*
NS-44B Commissioner 1,1831,1735832.012B*1.4653.951%A+39.216%A+119.7A+1A6859.8h2.9B*5.4B*
NS-15MB 1,1851,1732394.908M1.4335.9%A++44.842%A+119.7A+1.2B++2849.8h9.1B**25.2B*
TSAR-42 1,1681,1641916.094B+2.6247.355%A81.701%A114.1M*N/A33610.2h1.7B**3.6B**
T9 CARV 1,1821,1632844.095A*0.6230.652%A*49.269%M**96.9M*1.6A**32012h9.2A29.9B**
NSX Daimyo 1,1151,1151935.777B*2.3044.009%B+98.565%A131.2MN/A3578.5h1.8B**4.1B*
T16 Rhino 1,0079782114.635M*1.1638.812%M*38.855%A**152.8S4.5S4386.4h10.2B++26.3B**
LC3 Jaguar 8748541924.448A*0.9736.46%A**28.571%A+123.8M**2.9S4046.9h10B++27.5B**
TAR 7517371883.92A++0.4538.388%M++38.942%A*153.5S2.9S4634.8h10.2B**26.5A
T9A "Butcher" 5745601493.758B**0.2835.758%A*46.25%A**160M*4S4493.5h9.6B**27B**
NS Decimator-B 8745501234.472A*1.0073.775%B**N/A107.8A63.5A*5015.1h2.7B**3.7B**
NS-44 Commissioner 5235202342.222B**1.2556.937%A**43.654%M+167.7S1B**4943.1h3B*5.2B**
MG-H1 Watchman AE 4104071004.07A*0.6032.945%A+46.683%A**140.3A**1C+3632.9h9.7A29.3B**
Ripper 3743571,1340.315A++3.1657.559%M23.249%B*8.8C*N/A2540.6h1.2B+2B+
NS-15M2 350342536.453A*2.9839.037%M47.953%M201.2S4.7S6241.7h9.4B**24B**
TRAC-5 267265823.232M**0.2432.45%A*21.887%B+66.3M+N/A3884h10.5B**32.3B**
M18 Needler 373253594.288B++0.8132.003%C+2.767%B+36.7A*17.4B**3366.9h55.7B**174.1B**
MRC3 Mercy 250240673.582B++0.1131.39%M+32.083%A*64.9A**2.7S1973.7h17.7B+56.5B**
MRC3 Mercy 230226583.897B*0.4230.395%M26.991%B**68.5M1.2B**2033.3h16B**52.6B**
Frag Grenade 2242221222N/A218.5348.613%B+N/A555B+5D17350.4h3.3B+6.8B+
AS16 NightHawk 212209583.603A*0.1363.588%A**20.096%A149.3S2.1M*4501.4h3.4B**5.4B**
NS Decimator 312199543.685M+0.2176.161%A++N/A90.5M*51.4S6172.2h3.1B**4.1A
Ripper AE 2041941,5440.126B+3.3551.157%A+20.103%C*3.7C-N/A1152.9h1.1B*2.2B*
NSX-P Naginata 185180473.83A**0.3636.873%M53.889%M*163.6M**4.5S4261.1h8B**21.6B**
TORQ-9 176170891.91B+1.5630.792%A26.471%C**48.6B++1.7A**2223.5h13.9B+45B++
Icikill 1391291,5180.085B++3.3958.231%A*13.178%B+3C+N/A842.4h1.8B++3.2B+
NS-11C 129127274.704S1.2340.201%M++34.646%M211.7S3.3S6950.6h9.2A22.8B**
Chainblade 1291172,8100.042B++3.4338.378%B++12.821%B*1.2B*N/A3100.8h2.1B+5.5B+
HC1 Cougar 109106293.655M+0.1834.494%A*36.793%A**117.8M**3.3S4730.9h9.7B*28.2B*
MG-C1 Kindred 105103185.722M2.2539.47%A**28.155%B++147.1M*2.9M+3830.7h9.3B++23.5B**
NS-45 Pilot 102101591.712B1.7641.155%A+41.584%A++126.3A++1.3B*3430.8h6.7B16.3B++
TS2 Inquisitor 9190432.093B**1.3843.853%A*34.445%A*180S2A*7590.5h8.2B++18.8B**
C-4 11783184.611A*1.1433.772%AN/A118.6B++48.6A9700.7h0.9B**2.7B**
T5 AMC 8483204.15S0.6835.112%A*33.735%A**59.3A*N/A16711.4h10.6B**30.3B**
NSX-P Tanto 7373164.563S1.0935.924%A++30.137%B++104.3M*N/A5150.7h10.6B*29.4B**
T7 Mini-Chaingun 7169164.313S0.8431.291%M24.638%M+230S6.7U8400.3h11.8B++37.6B*
TMG-50 7069116.273S2.8039.293%M++39.13%A*172.5S2.5S7510.4h11.3C*28.7B*
P2-120 HEAT 9869323M++19.5354.373%AN/A46A++19.3A*3011.5h6.2B++11.4B**
FA1 Barrage 6767223.045A++0.4361.425%A*22.388%A83.8M++N/A3870.8h3.7B**6.1B**
ML-7 855195.667S2.1972.381%A++N/A63.8M**42.5S11770.8h6B+8.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1536,9362.2h
Spawn Beacon61,2260.8h
Medical Applicator159,8710.6h
Motion Spotter67140.5h
Ammunition Package5710.2h
Medical Kit1,2116,46933.9h

Check the help document for the dictionary if you want to learn more about words used here.


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