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Commissar ALandWhaleTR[BLOP] ALandWhaleTR
TR BR 76

KDR: 3.49

Score: 4.3m

Last Seen: Nov 11th, 2018 9:45 PM
- OFFLINE - 78 minute(s)

Battle Rank 76 - Terran Republic on Emerald - Outfit Member of BLOPS SQUAD[BLOP] BLOPS SQUAD
TR outfit on Emerald

Members: 16
Level Progress (to 77): 88%
Level 100 Progress: 23% 398h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee MSW-R T9 CARV LC2 Lynx MG-H1 Watchman NS-44B Commissioner TSAR-42 T9 CARV-S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,043,130 MLG Score: 5630
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 7.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.435%36.577%11501110035,7663.71521-0.227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.383%2.07A*2.29A*-1.05D*HEAD ++ (~20.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.593B+9.50.325C**20.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.897%0.912%2060210121,5359121516.8681711%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.85%-0.267C-0.627D-1.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.30.588B+22.80.562B+42.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.6%85.563%02101275516014.71875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.068%1.354A1.107B**-0.985

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.578B+1.80.423B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BLOPS SQUAD[BLOP] BLOPS SQUAD
TR outfit on Emerald

Members: 16
4.3m455.1%611 (36.7k)552 (33.1k)3.487799,4242,7023.643676 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR101487729.901%31.218%93302:524

27% Engineer46% Heavy Assault8% Infiltrator19% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2018 5:28 PMMay 26th, 2018 2:19 AMNov 11th, 2018 5:10 PM (1d) (PST)Nov 11th, 2018 5:45 PM (1d) (PST)Nov 11th, 2018 5:45 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9292496801.2120.3480.3785.8780.0795630

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,75414,92440,830732123353533,122

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
129.6h/5.4d 421 2,942 2,228 45.7k 124 420 617 7.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:1,170
Deaths:315
KDR:3.714
Accuracy:30.364% A++
HSR:35.043% A++
T9 CARV
S
Kills:1,163
Deaths:284
KDR:4.095
Accuracy:30.662% A**
HSR:49.269% S
MG-H1 Watchman
A*
Kills:755
Deaths:174
KDR:4.339
Accuracy:30.019% A+
HSR:43.046% A*
T9 CARV-S
M**
Kills:357
Deaths:83
KDR:4.301
Accuracy:28.523% A
HSR:51.541% M**
T16 Rhino
A*
Kills:113
Deaths:30
KDR:3.767
Accuracy:31.531% A*
HSR:33.628% A++
Kills:3,558
Deaths (as Heavy Assault):886
Deaths (to Heavy Assaults):728
KDR:4.0158
Kill Difference:2,672
Playtime:59.166 hours
Usage:46%
Score:1.876m
Score/min:528
Accuracy (listed only):30.220%
HSR (listed only):42.505%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A*
Kills:884
Deaths:195
KDR:4.533
Accuracy:32.444% A*
HSR:22.059% C++
LC3 Jaguar
A**
Kills:328
Deaths:78
KDR:4.205
Accuracy:34.631% A**
HSR:26.220% B**
TRAC-5
A*
Kills:177
Deaths:57
KDR:3.105
Accuracy:31.518% A*
HSR:20.339% C**
T5 AMC
A*
Kills:60
Deaths:14
KDR:4.286
Accuracy:31.980% A++
HSR:30% A*
Kills:1,449
Deaths (as Light Assault):344
Deaths (to Light Assaults):560
KDR:4.21221
Kill Difference:1,105
Playtime:24.332 hours
Usage:19%
Score:0.900m
Score/min:617
Accuracy (listed only):32.643%
HSR (listed only):24.654%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A*
Kills:884
Deaths:195
KDR:4.533
Accuracy:32.444% A*
HSR:22.059% C++
LC3 Jaguar
A**
Kills:328
Deaths:78
KDR:4.205
Accuracy:34.631% A**
HSR:26.220% B**
TRAC-5
A*
Kills:177
Deaths:57
KDR:3.105
Accuracy:31.518% A*
HSR:20.339% C**
T5 AMC
A*
Kills:60
Deaths:14
KDR:4.286
Accuracy:31.980% A++
HSR:30% A*
Kills:1,449
Deaths (as Engineer):344
Deaths (to Engineers):425
KDR:4.21221
Kill Difference:1,105
Playtime:34.759 hours
Usage:27%
Score:1.013m
Score/min:486
Accuracy (listed only):32.643%
HSR (listed only):24.654%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
A+
Kills:170
Deaths:89
KDR:1.910
Accuracy:30.829% A+
HSR:26.471% B+
Kills:170
Deaths (as Combat Medic):89
Deaths (to Combat Medics):317
KDR:1.91011
Kill Difference:81
Playtime:5.124 hours
Usage:4%
Score:0.165m
Score/min:536
Accuracy (listed only):30.829%
HSR (listed only):26.471%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
A+
Kills:589
Deaths:309
KDR:1.906
Accuracy:53.100% A+
HSR:33.786% B**
TSAR-42
A
Kills:522
Deaths:93
KDR:5.613
Accuracy:44.615% B**
HSR:80.077% A
NSX Daimyo
B**
Kills:233
Deaths:41
KDR:5.683
Accuracy:41.595% C++
HSR:97.854% B**
Kills:1,344
Deaths (as Infiltrator):443
Deaths (to Infiltrators):375
KDR:3.03386
Kill Difference:901
Playtime:10.889 hours
Usage:8%
Score:0.298m
Score/min:456
Accuracy (listed only):46.437%
HSR (listed only):70.572%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
S
Kills:60
Deaths:18
KDR:3.333
Accuracy:34.140% S
HSR:30% A++
Kills:60
Deaths (as MAX Suit):9
Deaths (to MAX Suits):107
KDR:6.66667
Kill Difference:51
Playtime:1.139 hours
Usage:1%
Score:0.040m
Score/min:587
Accuracy (listed only):34.140%
HSR (listed only):30%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:1,285
V. Kills:85 N/A
Deaths:161
KDR:7.981
Accuracy:37.144% A+
KPH:74.100 B**
VKPH:4.900 B++
M18 Needler
A**
Kills:250
V. Kills:118 210%
Deaths:58
KDR:4.310
Accuracy:31.912% C+
KPH:36.700 A**
VKPH:17.300 A
Kills:1,535 (1,535 + 0)
Deaths:219
KDR:7.009
VKDR:0.927
Vehicle Kills:203
Kill Difference:1,316
Playtime:24.159 hours
Usage:19%
Score:0.463m
Score/min:319
Piloting Accuracy:31.912%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,3701,2851617.981B4.4937.144%A+N/A73.9B**4.9B++31417.4h16.5B+44.5B++
MSW-R 1,1831,1703153.714B++0.2330.364%A++35.043%A++80.1A++N/A30814.6h9.4B**31B**
T9 CARV 1,1821,1632844.095A*0.6130.662%A**49.269%S97.7M**1.6M*29911.9h9.2A29.9B**
LC2 Lynx 9098841954.533M+1.0532.444%A*22.059%C++67A*1.9S16213.2h12.4B++38.3B*
MG-H1 Watchman 7647551744.339A*0.8530.019%A+43.046%A*99.3A*1.2B*2627.6h10.3B**34.3B**
NS-44B Commissioner 5955893091.906A+1.5853.1%A+33.786%B**101.6A+1B**8775.8h3.1B++5.8B++
TSAR-42 523522935.613B+2.1344.615%B**80.077%A91.6A**N/A2855.7h1.8B**4B*
T9 CARV-S 360357834.301A*0.8128.523%A51.541%M**93.9A*N/A3503.8h8.9A31.1B*
LC3 Jaguar 336328784.205A++0.7234.631%A**26.22%B**102.5M**2.5S3523.2h9.5B*27.5B**
Ripper 3373231,0550.306A*3.1857.427%M+24.768%B**8.6BN/A2337.5h1.2B+2B+
M18 Needler 368250584.31B*0.8231.912%C+2.8%B+36.8A**17.4A3336.8h55B**172.2B**
NSX Daimyo 233233415.683B*2.2041.595%C++97.854%B**101.3A*N/A2432.3h1.9B**4.5B*
NS Decimator 312199543.685M*0.2076.161%A*N/A90.5M**51.4M**5662.2h3.1B**4.1A
TRAC-5 179177573.105M++0.3831.518%A*20.339%C**53.6MN/A3433.3h10.6B**33.5B**
TORQ-9 176170891.91B+1.5830.829%A+26.471%B+48.6B*1.7M*2053.5h13.9B+44.9B*
T16 Rhino 114113303.767M0.2831.531%A*33.628%A++59.5AN/A2851.9h11B*35B*
Frag Grenade 7271171N/A67.5145.73%C++N/A355D5C--17910.2h3.6C*7.9C**
MRC3 Mercy 6260183.333B++0.1534.14%S30%A++60M2M++1521h26.4F77.2B*
T5 AMC 6160144.286M**0.8031.98%A++30%A*54.5A*N/A20031.1h10.6B**33.3B**
ML-7 855195.667S2.1872.488%A++N/A63.8M**42.5S11060.8h5.9B+8.2B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13110.2h
Spawn Beacon24720.3h
Nano-Armor Kit930,2191.7h
Medical Applicator93,3300.2h
Medical Kit4052,2719.8h
Ammunition Package0580h

Check the help document for the dictionary if you want to learn more about words used here.


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