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Field Marshal ALandWhaleTR[404s] ALandWhaleTR
TR BR 82

KDR: 3.52

Score: 11.4m

Last Seen: Jul 22nd, 2020 5:01 AM
- OFFLINE - 10.5 hour(s)

Battle Rank 100 (82 total) - Terran Republic on Emerald
Level Progress (to 101): 39%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R M14 Banshee TSAR-42 TAR LC2 Lynx T16 Rhino NSX Daimyo LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,115,935 MLG Score: 9685
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 12.3%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.011%40.657%146425132421,5513.93051-0.41

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.042%2.857M+2.939M+-0.818D-HEAD ++ (~22.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.661B+90.367C**16.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.162%0.878%1300213471,59515122310.5629712%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.909%-0.219C-0.638D-1.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
650.6B+22.90.57B+42.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.331%89.507%0313462,71647655.70588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.653%1.713A++1.445A-0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.621B+1.70.453B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.591%19.318%03134635255540.634234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.138%1.88A++0.876B*-0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.624B+3.20.344C**1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.4m287.3%658 (39.5k)561 (33.7k)3.5200531,6108,9803.6192782 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349307432.632%39.225%128002:1616

6% Combat Medic14% Engineer57% Heavy Assault9% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2018 5:28 PMMar 28th, 2020 12:57 AMJul 22nd, 2020 2:25 AM (20d) (PST)Jul 22nd, 2020 2:14 AM (20d) (PST)Jul 22nd, 2020 1:01 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0703387321.5520.4410.6094.6650.0729685

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,20020,28943,911932637280433,674

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
339.5h/14.1d 891 12,399 8,251 95k 283 1,083 1,464 21.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:5,731
Deaths:1,335
KDR:4.293
Accuracy:35.365% A++
HSR:44.477% A++
T16 Rhino
M
Kills:1,196
Deaths:249
KDR:4.803
Accuracy:38.696% M
HSR:39.381% A++
MG-H1 Watchman AE
A++
Kills:1,188
Deaths:248
KDR:4.790
Accuracy:35.643% A+
HSR:45.875% A++
T9 CARV-S
A++
Kills:1,174
Deaths:295
KDR:3.980
Accuracy:34.751% A++
HSR:43.782% A+
NS-15MB
A
Kills:1,173
Deaths:239
KDR:4.908
Accuracy:35.900% A
HSR:44.842% B**
MG-H1 Watchman
A
Kills:1,173
Deaths:263
KDR:4.460
Accuracy:32.206% B**
HSR:42.029% A
T9A "Butcher"
A*
Kills:1,164
Deaths:290
KDR:4.014
Accuracy:36.321% A*
HSR:44.845% A++
T9 CARV
M
Kills:1,163
Deaths:284
KDR:4.095
Accuracy:30.652% A
HSR:49.269% M
T32 Bull
M+
Kills:911
Deaths:214
KDR:4.257
Accuracy:41.550% M+
HSR:40.944% A+
NS-15M2
A*
Kills:416
Deaths:68
KDR:6.118
Accuracy:38.738% A*
HSR:46.394% A++
NSX-P Naginata
A**
Kills:180
Deaths:47
KDR:3.830
Accuracy:36.873% A++
HSR:53.889% A**
TMG-50
A*
Kills:85
Deaths:18
KDR:4.722
Accuracy:38.925% A*
HSR:41.177% A+
Kills:15,554
Deaths (as Heavy Assault):3,550
Deaths (to Heavy Assaults):2,867
KDR:4.38141
Kill Difference:12,004
Playtime:195.149 hours
Usage:57%
Score:6.610m
Score/min:565
Accuracy (listed only):36.302%
HSR (listed only):44.742%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A
Kills:1,200
Deaths:262
KDR:4.580
Accuracy:33.246% A
HSR:24.833% C+
LC3 Jaguar
A*
Kills:1,189
Deaths:242
KDR:4.913
Accuracy:36.944% A*
HSR:28.680% B*
TRAC-5
A+
Kills:290
Deaths:90
KDR:3.222
Accuracy:32.879% A+
HSR:22.759% C**
HC1 Cougar
A++
Kills:278
Deaths:56
KDR:4.964
Accuracy:37.431% A++
HSR:34.173% A
NS-11C
M
Kills:238
Deaths:49
KDR:4.857
Accuracy:40.728% M
HSR:29.412% B**
AS16 NightHawk
A*
Kills:221
Deaths:59
KDR:3.746
Accuracy:64.010% A*
HSR:20.815% A
MG-C1 Kindred
A++
Kills:103
Deaths:18
KDR:5.722
Accuracy:39.470% A++
HSR:28.155% B
T5 AMC
A++
Kills:91
Deaths:21
KDR:4.333
Accuracy:34.523% A++
HSR:32.967% A++
NSX-P Tanto
A
Kills:78
Deaths:18
KDR:4.333
Accuracy:36.286% A
HSR:32.051% B+
FA1 Barrage
A++
Kills:67
Deaths:22
KDR:3.045
Accuracy:61.425% A++
HSR:22.388% A
TAS-16 Blackjack
B**
Kills:64
Deaths:26
KDR:2.462
Accuracy:76.875% B**
HSR:10.938% D-
Kills:3,819
Deaths (as Light Assault):863
Deaths (to Light Assaults):1,832
KDR:4.42526
Kill Difference:2,956
Playtime:45.268 hours
Usage:13%
Score:1.631m
Score/min:600
Accuracy (listed only):44.892%
HSR (listed only):26.106%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A**
Kills:1,210
Deaths:273
KDR:4.432
Accuracy:39.034% A**
HSR:39.008% A++
TORQ-9
A
Kills:280
Deaths:116
KDR:2.414
Accuracy:33.488% A
HSR:32.500% B+
AS16 NightHawk
A*
Kills:221
Deaths:59
KDR:3.746
Accuracy:64.010% A*
HSR:20.815% A
T1 Cycler
A**
Kills:92
Deaths:34
KDR:2.706
Accuracy:38.261% A**
HSR:38.044% A++
FA1 Barrage
A++
Kills:67
Deaths:22
KDR:3.045
Accuracy:61.425% A++
HSR:22.388% A
TAS-16 Blackjack
B**
Kills:64
Deaths:26
KDR:2.462
Accuracy:76.875% B**
HSR:10.938% D-
Kills:1,934
Deaths (as Combat Medic):530
Deaths (to Combat Medics):1,095
KDR:3.64906
Kill Difference:1,404
Playtime:19.474 hours
Usage:6%
Score:0.767m
Score/min:656
Accuracy (listed only):52.182%
HSR (listed only):27.282%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:1,200
Deaths:262
KDR:4.580
Accuracy:33.246% A
HSR:24.833% C+
LC3 Jaguar
A*
Kills:1,189
Deaths:242
KDR:4.913
Accuracy:36.944% A*
HSR:28.680% B*
TRAC-5
A+
Kills:290
Deaths:90
KDR:3.222
Accuracy:32.879% A+
HSR:22.759% C**
HC1 Cougar
A++
Kills:278
Deaths:56
KDR:4.964
Accuracy:37.431% A++
HSR:34.173% A
NS-11C
M
Kills:238
Deaths:49
KDR:4.857
Accuracy:40.728% M
HSR:29.412% B**
AS16 NightHawk
A*
Kills:221
Deaths:59
KDR:3.746
Accuracy:64.010% A*
HSR:20.815% A
MG-C1 Kindred
A++
Kills:103
Deaths:18
KDR:5.722
Accuracy:39.470% A++
HSR:28.155% B
T5 AMC
A++
Kills:91
Deaths:21
KDR:4.333
Accuracy:34.523% A++
HSR:32.967% A++
NSX-P Tanto
A
Kills:78
Deaths:18
KDR:4.333
Accuracy:36.286% A
HSR:32.051% B+
FA1 Barrage
A++
Kills:67
Deaths:22
KDR:3.045
Accuracy:61.425% A++
HSR:22.388% A
TAS-16 Blackjack
B**
Kills:64
Deaths:26
KDR:2.462
Accuracy:76.875% B**
HSR:10.938% D-
Kills:3,819
Deaths (as Engineer):863
Deaths (to Engineers):1,163
KDR:4.42526
Kill Difference:2,956
Playtime:48.324 hours
Usage:14%
Score:1.221m
Score/min:421
Accuracy (listed only):44.892%
HSR (listed only):26.106%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,267
Deaths:214
KDR:5.921
Accuracy:47.441% B*
HSR:82.242% B**
NSX Daimyo
B**
Kills:1,190
Deaths:209
KDR:5.694
Accuracy:44.375% C++
HSR:98.656% B**
NS-44B Commissioner
B**
Kills:1,173
Deaths:584
KDR:2.009
Accuracy:53.951% B**
HSR:39.216% B*
NS-44 Commissioner
A*
Kills:821
Deaths:373
KDR:2.201
Accuracy:57.287% A++
HSR:43.971% A*
SR-7
B**
Kills:259
Deaths:31
KDR:8.355
Accuracy:50.983% B**
HSR:83.012% B+
NS-45 Pilot
A+
Kills:251
Deaths:121
KDR:2.074
Accuracy:42.631% A+
HSR:40.638% B**
TS2 Inquisitor
A++
Kills:112
Deaths:56
KDR:2
Accuracy:42.492% A++
HSR:34.821% A++
T4 AMP
M**
Kills:62
Deaths:27
KDR:2.296
Accuracy:40.317% A++
HSR:45.161% M**
Kills:5,135
Deaths (as Infiltrator):1,615
Deaths (to Infiltrators):1,158
KDR:3.17957
Kill Difference:3,520
Playtime:31.382 hours
Usage:9%
Score:1.024m
Score/min:544
Accuracy (listed only):47.435%
HSR (listed only):58.464%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A**
Kills:281
Deaths:74
KDR:3.797
Accuracy:31.455% A**
HSR:30.961% A
MRC3 Mercy
A*
Kills:273
Deaths:65
KDR:4.200
Accuracy:30.651% A*
HSR:26.374% B+
Kills:554
Deaths (as MAX Suit):69.500
Deaths (to MAX Suits):306
KDR:7.97122
Kill Difference:484.500
Playtime:4.274 hours
Usage:1%
Score:0.179m
Score/min:699
Accuracy (listed only):31.053%
HSR (listed only):28.667%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C*
Kills:1,342
V. Kills:87 N/A
Deaths:166
KDR:8.084
Accuracy:37.466% B**
KPH:74 C++
VKPH:4.800 C*
M18 Needler
A
Kills:253
V. Kills:120 209%
Deaths:59
KDR:4.288
Accuracy:32.066% C+
KPH:36.200 A
VKPH:17.200 B+
Kills:1,595 (1,595 + 0)
Deaths:225
KDR:7.089
VKDR:0.920
Vehicle Kills:207
Kill Difference:1,370
Playtime:25.123 hours
Usage:7%
Score:0.478m
Score/min:317
Piloting Accuracy:32.066%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:96
V. Kills:39 240%
Deaths:3
KDR:32
Accuracy:54.919% B**
KPH:54.800 A
VKPH:22.300 A++
Kills:96 (96 + 0)
Deaths:3
KDR:32
VKDR:13
Vehicle Kills:39
Kill Difference:93
Playtime:1.753 hours
Usage:1%
Score:0.035m
Score/min:336
Driving Accuracy:54.919%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:53
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:54.560% A*
KPH:174.700 B**
VKPH:13.200 A+
Kills:53 (0 + 53)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:53
Playtime:0.304 hours
Usage:0%
Score:0.009m
Score/min:481
Driving Accuracy:N/A%
Gunner Accuracy:54.560%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,8135,7311,3354.293B+0.7735.365%A++44.477%A++126.2A++1.8A38345.4h9B**25.5B*
M14 Banshee 1,4291,3421668.084C+4.5637.466%B**N/A74.1C++4.8C*31018.1h16.6B44.3B+
TSAR-42 1,2711,2672145.921B+2.4047.441%B*82.242%B**114.1A++N/A33511.1h1.7B*3.6B++
TAR 1,2401,2102734.432A+0.9139.034%A**39.008%A++168.1M**4.2S5247.2h9.8B*25.1B**
LC2 Lynx 1,2331,2002624.58A*1.0633.246%A24.833%C+77.9B++2.1A++22415.4h12B+36.2B+
T16 Rhino 1,2301,1962494.803A*1.2838.696%M39.381%A++157.4M+4.5S4437.6h10B*25.9B**
NSX Daimyo 1,1901,1902095.694B+2.1744.375%C++98.656%B**133.7A+N/A3728.9h1.8B*4B++
LC3 Jaguar 1,2181,1892424.913A++1.3936.944%A*28.68%B*136.7A*3.3M4208.7h9.9C*26.8B++
MG-H1 Watchman AE 1,2001,1882484.79B**1.2735.643%A+45.875%A++174.7A*1.8B+4596.8h9.6B*27B*
T9 CARV-S 1,1861,1742953.98B*0.4634.751%A++43.782%A+104.8B**1.1C**36211.2h9.8B+28.2B++
NS-15MB 1,1851,1732394.908A++1.3935.9%A44.842%B**119.7B+1.2C++2849.8h9.1B++25.2B+
MG-H1 Watchman 1,1871,1732634.46B*0.9432.206%B**42.029%A108.6B**1.3C+29510.8h10.5B*32.7B++
NS-44B Commissioner 1,1831,1735842.009B+1.5153.951%B**39.216%B*119.7B++1B*6859.8h2.9B+5.4B+
T9A "Butcher" 1,1851,1642904.014B++0.4936.321%A*44.845%A++166.3A*3A*4637h9.6B++26.4B**
T9 CARV 1,1821,1632844.095B**0.5730.652%A49.269%M96.9A1.6B**33112h9.2B*29.9B+
T32 Bull 9239112144.257A+0.7441.55%M+40.944%A+149.3M2A+4176.1h9.4B*22.7B**
NS-44 Commissioner 8278213732.201B++1.3257.287%A++43.971%A*171M++1.3B**4994.8h2.9B+5.1B*
NS Decimator-B 1,0996981494.685A++1.1674.261%AN/A110.8A*63.7M4976.3h2.7B++3.6B**
NS-15M2 425416686.118B**2.6038.738%A*46.394%A++189.1M4.1M*5912.2h9.3B++24B*
Ripper 3803621,2420.291A3.2357.823%A*22.928%B*8.3C+N/A2443.7h1.2B+2B++
Frag Grenade 3053011301N/A297.4849.575%C*N/A602C+8D18300.5h3.1C*6.2B
TRAC-5 292290903.222A**0.3032.879%A+22.759%C**61.7B**N/A3604.7h10.5B+31.9B+
MRC3 Mercy 292281743.797C*0.2831.455%A**30.961%A68.5A+2.7M+2094.1h17.3C++55.1B*
TORQ-9 2892801162.414B+1.1133.488%A32.5%B+68.3B++2.2A*2604.1h12.9C*38.6B+
HC1 Cougar 283278564.964A**1.4437.431%A++34.173%A154.4M+2.8M5261.8h9.2B++24.7B*
MRC3 Mercy 279273654.2B+0.6830.651%A*26.374%B+73.8A++1.6B**2163.7h15.5B++50.6B*
SR-7 260259318.355B**4.8350.983%B**83.012%B+143.9M*N/A3881.8h1.8B+3.5B++
M18 Needler 373253594.288C+0.7732.066%C+2.767%B*36.1A17.1B+3347h56B++174.8B++
NS-45 Pilot 2532511212.074B1.4542.631%A+40.638%B**179.3A++1.4C**5071.4h5.7B+13.3B++
Icikill 2542392,8960.083B++3.4456.15%A++10.46%C++2.9C+N/A881.9h1.8B+3.1B
NS-11C 244238494.857A*1.3440.728%M29.412%B**198.3S5S6531.2h9.7B**23.9B**
AS16 NightHawk 224221593.746B++0.2364.01%A*20.815%A147.3M2A++4571.5h3.4B++5.3B**
NS Decimator 335214583.69A+0.1776.234%A++N/A93A*52.6M+6242.3h3.1B+4.1B*
Ripper AE 2222121,7020.125B**3.4049.385%B*20.283%B3.6C--N/A1158.6h1.1B*2.3B+
NSX-P Naginata 185180473.83B**0.3136.873%A++53.889%A**163.6A++4.5M4391.1h8B+21.6B*
T7 Mini-Chaingun 124121373.27A*0.2531.026%A++21.488%A201.7S5S7010.6h10.7B++34.4B**
Chainblade 1301182,8250.042B+3.4838.474%B+12.712%A1.2B+N/A4101.1h2.1B5.4B+
TS2 Inquisitor 113112562C*1.5242.492%A++34.821%A++160M++1.4B++6420.7h8.3B+19.6B++
MG-C1 Kindred 105103185.722M**2.2039.47%A++28.155%B147.1A*2.9A4180.7h9.3B+23.5B*
C-4 13696332.909B+0.6131.788%B+N/A106.7C+44.4B*8770.9h1B*3.1B++
P2-120 HEAT 13596332M*28.4854.919%B**N/A53.3A21.7A++3361.8h5.3B+9.6B*
T1 Cycler 9592342.706B++0.8138.261%A**38.044%A++92A*3M**6721h12.1C**31.6B*
T5 AMC 9291214.333M**0.8134.523%A++32.967%A++60.7B**N/A16261.5h10.7B**31.1B**
TMG-50 8785184.722A*1.2038.925%A*41.177%A+170M++4M+7000.5h10.7C+27.6B++
NSX-P Tanto 7878184.333A**0.8136.286%A32.051%B+111.4A+N/A5240.7h10.3B28.5B++
FA1 Barrage 6767223.045B**0.4861.425%A++22.388%A83.8A+N/A4150.8h3.7B++6.1B*
TAS-16 Blackjack 6564262.462B++1.0676.875%B**10.938%D-106.7A1.7A+4450.6h1.9B++2.5B+
T4 AMP 6262272.296B**1.2240.317%A++45.161%M**124A**N/A4230.5h10.7B**26.5B**
P525 Marauder-H 5753153A*49.4854.56%A*N/A176.7B**13.3A+4790.3h6.7C++12.2B++
ML-7 855195.667S2.1572.381%A++N/A63.8A*42.5A*12130.8h6C++8.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3866,3014.2h
Spawn Beacon71,3570.8h
Medical Applicator1714,3550.8h
Motion Spotter68420.6h
Ammunition Package51050.2h
Medical Kit1,4997,87441.6h
Anti-Infantry MANA Turret1520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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