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AMAKOU[JVSG] AMAKOU
VS BR 99

KDR: 0.9

Score: 18.4m

Last Seen: Jan 3rd, 2019 4:14 AM
- OFFLINE - 191 hour(s)

Battle Rank 102 (99 total) - Vanu Sovereignty on Connery
Level Progress (to 103): 96%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice SF Pulsar LSW Solstice VE3 Orion VS54 Tank Mine Spear Anti-Vehicle Phalanx Turret Supernova PC Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $67,554 MLG Score: 54
Fun Score: N/A
Cheeseburgers Flipped: 202TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.618%21.571%423710284,4180.4350140.462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.763%-0.287C0.132C++0.074C+HEAD ++ (~11.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
690.078C+13.50.053C+55.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.493%0.532%120110345646802960.828194190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.43B-0.983D---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.50.606B+26.30.503B+37.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.377%2.062%145310321,26114756100.854915206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.01%0.727B++-0.35C--0.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.689B+5.80.535B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.534%2.5%98510307609124380.833333173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.827%-0.244C-0.475D0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.3-0.292C51.4-0.301C101.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.514%83.333%981103451083560.610048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.224C++1.061B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.375C**2.30.291C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.639%15.152%981103423196750.238883

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.648D0.12C+-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.5-0.25C5.6-0.144C11


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.4m343.3%203 (12.2k)189 (11.3k)0.89664821,61124,1021.189299 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103533214.625%12.026%17604:024

80% Engineer12% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:25 AMOct 22nd, 2014 12:54 PMJan 3rd, 2019 12:32 AM (106d) (PST)Jan 3rd, 2019 2:23 AM (106d) (PST)Jan 3rd, 2019 12:14 AM (106d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4071452620.2220.2480.0270.9130.04454

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,4108,70715,7031315255311,364

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1622.7h/67.6d 7,051 2,599 8,135 88.9k 3,123 3,471 4,269 39.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D
Kills:1,302
Deaths:1,549
KDR:0.841
Accuracy:18.148% D-
HSR:19.662% D
Orion VS54
C+
Kills:1,205
Deaths:1,208
KDR:0.998
Accuracy:18.966% C
HSR:23.983% C+
VE-H Maw
D
Kills:393
Deaths:466
KDR:0.843
Accuracy:18.961% D*
HSR:21.120% D
Kills:2,900
Deaths (as Heavy Assault):3,223
Deaths (to Heavy Assaults):7,526
KDR:0.89978
Kill Difference:323
Playtime:196.083 hours
Usage:12%
Score:2.521m
Score/min:214
Accuracy (listed only):18.692%
HSR (listed only):21.588%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:5,913
Deaths:9,659
KDR:0.612
Accuracy:20.396% D
HSR:15.491% C
Solstice VE3
B+
Kills:1,243
Deaths:1,476
KDR:0.842
Accuracy:21.591% C
HSR:21.963% B+
Pandora VX25
C+
Kills:231
Deaths:410
KDR:0.563
Accuracy:33.639% D
HSR:15.152% C+
NSX-P Tanto
C++
Kills:73
Deaths:110
KDR:0.664
Accuracy:20.155% D--
HSR:26.027% C++
Kills:7,460
Deaths (as Engineer):11,655
Deaths (to Engineers):5,999
KDR:0.64007
Kill Difference:4,195
Playtime:1,301.190 hours
Usage:80%
Score:14.670m
Score/min:188
Accuracy (listed only):23.945%
HSR (listed only):19.658%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:5,913
Deaths:9,659
KDR:0.612
Accuracy:20.396% D
HSR:15.491% C
Solstice VE3
B+
Kills:1,243
Deaths:1,476
KDR:0.842
Accuracy:21.591% C
HSR:21.963% B+
Pandora VX25
C+
Kills:231
Deaths:410
KDR:0.563
Accuracy:33.639% D
HSR:15.152% C+
NSX-P Tanto
C++
Kills:73
Deaths:110
KDR:0.664
Accuracy:20.155% D--
HSR:26.027% C++
Kills:7,460
Deaths (as Light Assault):11,655
Deaths (to Light Assaults):3,265
KDR:0.64007
Kill Difference:4,195
Playtime:19.047 hours
Usage:1%
Score:0.202m
Score/min:177
Accuracy (listed only):23.945%
HSR (listed only):19.658%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:510
Deaths:230
KDR:2.217
Accuracy:36.514% C
HSR:83.333% B++
Beamer VS3
C+
Kills:144
Deaths:301
KDR:0.478
Accuracy:27.608% C+
HSR:16.667% D
Kills:654
Deaths (as Infiltrator):531
Deaths (to Infiltrators):2,615
KDR:1.23164
Kill Difference:123
Playtime:68.963 hours
Usage:4%
Score:0.547m
Score/min:132
Accuracy (listed only):32.061%
HSR (listed only):50%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:231
Deaths:410
KDR:0.563
Accuracy:33.639% D
HSR:15.152% C+
NS-11P
D
Kills:58
Deaths:93
KDR:0.624
Accuracy:16.936% D*
HSR:15.517% D
Kills:289
Deaths (as Combat Medic):503
Deaths (to Combat Medics):2,138
KDR:0.57455
Kill Difference:214
Playtime:11.298 hours
Usage:1%
Score:0.130m
Score/min:192
Accuracy (listed only):25.287%
HSR (listed only):15.334%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:343
Deaths:252
KDR:1.361
Accuracy:15.595% C+
HSR:16.910% C
Comet VM2
C+
Kills:195
Deaths:270
KDR:0.722
Accuracy:41.671% C+
HSR:4.103% C+
Kills:538
Deaths (as MAX Suit):261
Deaths (to MAX Suits):1,496
KDR:2.0613
Kill Difference:277
Playtime:25.332 hours
Usage:2%
Score:0.369m
Score/min:243
Accuracy (listed only):28.633%
HSR (listed only):10.506%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:564
V. Kills:116 482%
Deaths:174
KDR:3.241
Accuracy:41.493% D*
KPH:36.300 D
VKPH:7.500 D-
Saron Laser Cannon
D--
Kills:108
V. Kills:118 91%
Deaths:526
KDR:0.205
Accuracy:23.304% D**
KPH:2.800 D--
VKPH:3.100 D--
Kills:672 (108 + 0)
Deaths:700
KDR:0.960
VKDR:0.334
Vehicle Kills:234
Kill Difference:28
Playtime:53.914 hours
Usage:3%
Score:0.264m
Score/min:82
Piloting Accuracy:23.304%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:182
V. Kills:39 455%
Deaths:76
KDR:2.395
Accuracy:44.525% B+
KPH:22 C
VKPH:4.700 D
L100 Python HEAT
C
Kills:83
V. Kills:48 169%
Deaths:74
KDR:1.122
Accuracy:54.638% C**
KPH:17.300 D-
VKPH:10 C
Kills:265 (265 + 0)
Deaths:150
KDR:1.767
VKDR:0.580
Vehicle Kills:87
Kill Difference:115
Playtime:13.063 hours
Usage:1%
Score:0.117m
Score/min:149
Driving Accuracy:54.638%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:755
V. Kills:254 296%
Deaths:281
KDR:2.687
Accuracy:46.884% C
KPH:14.900 D
VKPH:5 D--
Supernova FPC
D
Kills:423
V. Kills:239 176%
Deaths:171
KDR:2.474
Accuracy:48.915% D
KPH:13.800 D--
VKPH:7.800 F
Saron HRB
C+
Kills:255
V. Kills:171 148%
Deaths:74
KDR:3.446
Accuracy:42.393% C+
KPH:22.800 C+
VKPH:15.300 C+
Kills:1,433 (1,178 + 255)
Deaths:526
KDR:2.724
VKDR:1.262
Vehicle Kills:664
Kill Difference:907
Playtime:92.346 hours
Usage:6%
Score:0.700m
Score/min:126
Driving Accuracy:48.915%
Gunner Accuracy:42.393%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:113
V. Kills:10 N/A
Deaths:30
KDR:3.767
Accuracy:19.162% F-
KPH:35.100 D*
VKPH:3.100 D-
Aphelion VEX-4H
D-
Kills:98
V. Kills:65 148%
Deaths:36
KDR:2.722
Accuracy:35.847% D*
KPH:23.500 D-
VKPH:15.600 D--
E540 Halberd-H
C--
Kills:73
V. Kills:34 209%
Deaths:10
KDR:7.300
Accuracy:50.293% D-
KPH:33.100 C--
VKPH:15.400 D
Kills:284 (0 + 284)
Deaths:76
KDR:3.737
VKDR:1.434
Vehicle Kills:109
Kill Difference:208
Playtime:9.603 hours
Usage:1%
Score:0.112m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:50.293%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:243
V. Kills:92 261%
Deaths:127
KDR:1.913
Accuracy:32.497% D
KPH:15 C-
VKPH:5.700 D
M20 Basilisk
C--
Kills:76
V. Kills:34 217%
Deaths:59
KDR:1.288
Accuracy:34.391% C--
KPH:14.700 D
VKPH:6.600 D
Kills:319 (0 + 319)
Deaths:186
KDR:1.715
VKDR:0.677
Vehicle Kills:126
Kill Difference:133
Playtime:21.329 hours
Usage:1%
Score:0.120m
Score/min:94
Driving Accuracy:N/A%
Gunner Accuracy:34.391%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 6,0345,9139,6590.612C0.2820.396%D15.491%C13.2C-N/A36446.3h12.9C+63.5C+
Pulsar LSW 1,3091,3021,5490.841C--0.0618.148%D-19.662%D25.9DN/A7250.2h12.8C+70.6C
Solstice VE3 1,2681,2431,4760.842C++0.0521.591%C21.963%B+8.2DN/A35150.8h15.3C*70.9C*
Orion VS54 1,2171,2051,2080.998C0.1018.966%C23.983%C+22.5CN/A7853.5h13C++68.6C++
Tank Mine 1,7329124871.873C0.9823.466%DN/A94C84.5B++11279.7h1.5B++6.2C++
Spear Anti-Vehicle Phalanx Turret 1,1727901744.54C3.6435.543%D-2.911%D32.4C15.7C--19024.4h8.6C**24.1C+
Supernova PC 1,0097552812.687C1.7946.884%C2.384%C++14.9D5D--9050.6h4.9B10.5C**
Proximity Mine 7387381365.426B+4.5340.793%C+N/A129.5C*N/A3065.7h1.6B**3.8B++
Dual Photon Pods 6805641743.241C-2.3441.493%D*N/A36.4D7.5D-17715.5h26.3C63.5C-
Nemesis VSH9 8645501,0750.512C0.3855.653%D--1.636%D13.1C7.5C-11242h8C++14.3C+
Parallax VX3 5165102302.217C1.3236.514%C83.333%B++14D-N/A3736.3h2.3C+6.2C+
Supernova FPC 6624231712.474C-1.5848.915%D1.655%C--13.8D--7.8F13530.6h6.8D13.9D
VE-H Maw 3993934660.843D0.0518.961%D*21.12%D17.4D--N/A5022.6h12.2C64.6C--
Frag Grenade 3553481348N/A347.1050.244%B++N/A696B*14B+19830.5h2.7B**5.3B*
Quasar VM1 3453432521.361C+0.4615.595%C+16.91%C22.7C+N/A7915.1h13.9B+89B
Force-Blade 34028719,0340.015C0.8826.775%C5.575%C+0.3C-N/A1938.2h3.9D-14.6C
Saron HRB 426255743.446C2.5542.393%C+N/A22.8C+15.3C+26611.2h26.5C--62.5C
M20 Basilisk 3352431271.913C1.0232.497%D4.115%D15C-5.7D8316.2h96.1C*295.7C+
MANA Anti-Vehicle Turret 4442333410.683D-0.2145.563%DN/A2330C2110C4249180.1h12.5D**27.5D*
Pandora VX25 2362314100.563D0.3333.639%D15.152%C+19.7DN/A6711.7h5.6D16.5C--
Sticky Grenade 1991981198N/A197.1054.651%BN/A990C++5D-26490.2h1.9B+3.5B+
MANA Anti-Personnel Turret 1991971041.894N/A1.0014.02%UN/A1970U20U4206900.1h25.3T*180.5T*
Comet VM2 2211952700.722C+0.1741.671%C+4.103%C+11.8C*1.6D*7216.5h12.4B**29.8B*
Spear Anti-Vehicle Phalanx Tower 3341831116.636C15.7449.643%C+1.093%D*15.8D--13D-12811.6h15.2D--30.6D-
C75 Viper 221182762.395C1.5044.525%B+N/A21.9C4.7D1418.3h15.3C+34.3C**
Xiphos Anti-Personnel Phalanx Tower 178158279B+78.1026.83%CN/A41.6D5.3D1393.8h53.9D-201D-
C-4 2391521690.899C0.0021.11%D-N/A72.4C+41.4B*10552.1h1.4C**6.6C+
Beamer VS3 1451443010.478C0.4227.608%C+16.667%D12.2DN/A4011.8h10.9C+39.3C+
Proton II PPA-H 123113303.767D2.8719.162%F-2.655%B*35.3D*3.1D-1103.2h11.4C+59.3F
Saron Laser Cannon 2261085260.205C-0.6923.304%D**N/A2.8D--3.1D--4338.4h295.3D**1267.2F--
Aspis Anti-Aircraft Phalanx Turret 204103442.341C1.4418.415%D--N/A9.2C9C14911.2h141.9B770.5C+
Orbital Strike Uplink 1291001100U99.10389.655%UN/A500U145U23000.2h1.1T*0.3T*
Aphelion VEX-4H 16398362.722C1.8335.847%D*4.082%B+23.3D-15.5D--2244.2h87.5D244.1D*
S1 127971450.669C+0.2354.871%C3.093%C*16.7D5.2D--2425.8h7.9C14.4C
M20 Basilisk 14995342.794D--1.9047.793%C--6.316%B++25D14.2D2513.8h163.2D341.5D
L100 Python HEAT 13183741.122D-0.2354.638%C**1.205%D-17.3D-10C1634.8h9.1D*16.6D
M20 Basilisk 11076591.288D-0.3934.391%C--3.947%D14.6D6.5D1295.2h96.7C**281.3C++
E540 Halberd-H 10773107.3C+6.4050.293%D-1.37%C33.2C--15.5D2612.2h4.7B*9.3B+
NSX-P Tanto 74731100.664C0.2320.155%D--26.027%C++6.5D-N/A1811.2h13.5B+67C+
NS-11P 5858930.624C-0.2716.936%D*15.517%D10.9D-N/A365.3h17.4D-102.6D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret451,5003.9h
NS Patriot Flare Gun01260.1h
Motion Spotter64830.4h
V30-F Starfall0600.1h
Flail Targeting Dart2720.4h
Hellion G0600h
Spawn Beacon31860.3h
Nano-Armor Kit793947,50776.5h
Skywall Shield Emitter02221.1h
Structure Shield Module13622.2h
Repair Module25593.2h
Turret AI Module04192.7h
Blast Wall0640.6h
Cortium Silo02331.1h
Spitfire Auto-Turret227471h
Rampart Wall65925.9h
Sunderer Garage0570.8h
Xiphos Anti-Personnel Tower12541.6h
Bunker31402h
Hoplon Anti-Aircraft Phalanx Tower11911.2h
Spear Anti-Vehicle Tower12261.2h
Welding Device02,2850.4h
Deconstruction Tool023,8693.2h
Anti-Infantry MANA Turret326521.8h
Ammunition Package201,5300.8h
Medical Applicator328,5940.9h
Glaive IPC0720.9h
Alarm Module0720.3h
Elysium Spawn Tube21290.7h
Infantry Tower01781.7h
Pillbox11251.1h
IPC Targeting Dart513202.7h
Vehicle Gate01731.8h
Shield Recharging Field0580h
Recon Detection Device92330.8h

Check the help document for the dictionary if you want to learn more about words used here.


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