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Paragon Surfer AMCOMMAND[OPYN] AMCOMMAND
VS BR 151

KDR: 3.76

Score: 53.4m

Last Seen: Sep 14th, 2019 11:23 AM
- OFFLINE - 113.1 hour(s)

Prestige 1, Battle Rank 100 (151 total) - Vanu Sovereignty on Connery - Outfit Member of OPY[OPYN] OPY
VS outfit on Connery

Members: 74
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Saron HRB Supernova VPC NS-11A Dual Photon Pods LB00 Python AP L100 Python HESH Parallax VX3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $675,540 MLG Score: 540
Fun Score: N/A
Cheeseburgers Flipped: 363TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.431%28.428%6661711979,5331.74952.011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.797%0.444B1.155B**-2.288F--HEAD ++ (~16.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.235C++13.50.064C+44.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.918%0.491%300212122,44496714462.5274169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.572%-0.341C--1.003D*0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
187.1-0.157C63.5-0.201C123.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.127%0.949%26686120830,75821431372214.3461224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.342%1.14B**-0.992D--0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.795B++4.10.667B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.78%0.925%10089120511,138184765076.02706171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.274%1.233B**-0.954D---0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.80.475B+31.90.221C++34.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.692%72.868%1008312112,521696313.61693

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.059%-1.232D*0.383C**0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.8-0.083C+2.90.098C+7.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.674%21.828%100821212536605100.88595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.309%1.684A++0.965B*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.747B++3.60.575B+5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
OPY[OPYN] OPY
VS outfit on Connery

Members: 74
53.4m322.6%378 (22.7k)358 (21.5k)3.7602468,75618,2855.57506151 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214325918.99%8.513%16208:1213

78% Engineer10% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2016 12:01 PMFeb 16th, 2018 1:36 PMSep 18th, 2019 3:03 AM (20h) (PST)Sep 14th, 2019 9:31 AM (5d) (PST)Sep 14th, 2019 7:23 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,184691,1150.4600.1220.0392.0340.170540

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,0554,16366,89228721221021,468

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2488.8h/103.7d 33,184 5,853 27,427 303.8k 3,524 3,678 25,425 176.8m

EngineerCLASS DETAILS: Engineer
NSX Tanto
C*
Kills:1,156
Deaths:1,156
KDR:1
Accuracy:21.182% D--
HSR:26.990% C*
Solstice SF
B+
Kills:1,026
Deaths:649
KDR:1.581
Accuracy:22.307% C
HSR:19.883% B+
Solstice VE3
B+
Kills:553
Deaths:720
KDR:0.768
Accuracy:20.999% C
HSR:22.423% B+
Deimos VA29
B+
Kills:338
Deaths:223
KDR:1.516
Accuracy:61.121% C+
HSR:19.527% B+
NSX-P Tanto
B+
Kills:334
Deaths:312
KDR:1.071
Accuracy:21.857% D
HSR:29.341% B+
Pandora VX25
A**
Kills:198
Deaths:151
KDR:1.311
Accuracy:31.963% D-
HSR:25.758% A**
VE-LR Obelisk
B**
Kills:162
Deaths:33
KDR:4.909
Accuracy:21.600% F
HSR:40.741% B**
NS-11C
A++
Kills:112
Deaths:108
KDR:1.037
Accuracy:20.047% D
HSR:28.571% A++
Eidolon VE33
A
Kills:111
Deaths:30
KDR:3.700
Accuracy:23.269% D
HSR:35.135% A
Kills:3,990
Deaths (as Engineer):3,382
Deaths (to Engineers):6,013
KDR:1.17978
Kill Difference:608
Playtime:1,945.313 hours
Usage:78%
Score:46.117m
Score/min:395
Accuracy (listed only):27.149%
HSR (listed only):27.596%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,158
Deaths:765
KDR:1.514
Accuracy:22.106% C
HSR:28.843% B+
Orion VS54
C*
Kills:653
Deaths:512
KDR:1.275
Accuracy:20.908% C+
HSR:26.187% C*
VE-H Maw
B**
Kills:56
Deaths:38
KDR:1.474
Accuracy:21.358% D
HSR:35.714% B**
Kills:1,867
Deaths (as Heavy Assault):1,315
Deaths (to Heavy Assaults):3,876
KDR:1.41977
Kill Difference:552
Playtime:118.213 hours
Usage:5%
Score:1.511m
Score/min:213
Accuracy (listed only):21.457%
HSR (listed only):30.248%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:1,242
Deaths:849
KDR:1.463
Accuracy:27.767% C++
HSR:24.557% B+
NSX Tanto
C*
Kills:1,156
Deaths:1,156
KDR:1
Accuracy:21.182% D--
HSR:26.990% C*
Solstice SF
B+
Kills:1,026
Deaths:649
KDR:1.581
Accuracy:22.307% C
HSR:19.883% B+
Solstice VE3
B+
Kills:553
Deaths:720
KDR:0.768
Accuracy:20.999% C
HSR:22.423% B+
Deimos VA29
B+
Kills:338
Deaths:223
KDR:1.516
Accuracy:61.121% C+
HSR:19.527% B+
NSX-P Tanto
B+
Kills:334
Deaths:312
KDR:1.071
Accuracy:21.857% D
HSR:29.341% B+
Pandora VX25
A**
Kills:198
Deaths:151
KDR:1.311
Accuracy:31.963% D-
HSR:25.758% A**
NSX Tengu
B
Kills:168
Deaths:128
KDR:1.313
Accuracy:31.369% D
HSR:23.214% B
NS-11C
A++
Kills:112
Deaths:108
KDR:1.037
Accuracy:20.047% D
HSR:28.571% A++
Kills:5,127
Deaths (as Light Assault):4,296
Deaths (to Light Assaults):2,111
KDR:1.19344
Kill Difference:831
Playtime:79.692 hours
Usage:3%
Score:1.100m
Score/min:230
Accuracy (listed only):28.735%
HSR (listed only):24.474%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:1,309
Deaths:236
KDR:5.547
Accuracy:29.332% D**
HSR:76.318% C+
VE-S Canis
B+
Kills:1,242
Deaths:849
KDR:1.463
Accuracy:27.767% C++
HSR:24.557% B+
Nyx VX31
A+
Kills:1,214
Deaths:299
KDR:4.060
Accuracy:28.812% D-
HSR:43.081% A+
Phaseshift VX-S
C*
Kills:963
Deaths:178
KDR:5.410
Accuracy:27.765% D*
HSR:77.570% C*
NS-44 Commissioner
C--
Kills:606
Deaths:707
KDR:0.857
Accuracy:28.092% D--
HSR:18.317% C--
VA39 Spectre
C+
Kills:249
Deaths:77
KDR:3.234
Accuracy:21.547% F-
HSR:36.546% C+
NS-AM7 Archer
C**
Kills:235
Deaths:200
KDR:1.175
Accuracy:60.673% C**
HSR:2.979% F
NS-61 Emissary
B+
Kills:203
Deaths:216
KDR:0.940
Accuracy:20.457% D*
HSR:19.212% B+
Soldier Soaker
D
Kills:202
Deaths:172
KDR:1.174
Accuracy:27.534% D
HSR:10.891% D
NSX Tengu
B
Kills:168
Deaths:128
KDR:1.313
Accuracy:31.369% D
HSR:23.214% B
NSX Tomoe
C+
Kills:122
Deaths:111
KDR:1.099
Accuracy:23.924% D--
HSR:36.885% C+
Kills:6,513
Deaths (as Infiltrator):3,173
Deaths (to Infiltrators):1,992
KDR:2.05263
Kill Difference:3,340
Playtime:238.136 hours
Usage:10%
Score:2.981m
Score/min:209
Accuracy (listed only):29.752%
HSR (listed only):33.597%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B**
Kills:1,415
Deaths:774
KDR:1.828
Accuracy:22.309% C-
HSR:29.753% B**
VE-S Canis
B+
Kills:1,242
Deaths:849
KDR:1.463
Accuracy:27.767% C++
HSR:24.557% B+
Deimos VA29
B+
Kills:338
Deaths:223
KDR:1.516
Accuracy:61.121% C+
HSR:19.527% B+
Pulsar VS1
A+
Kills:201
Deaths:176
KDR:1.142
Accuracy:20.383% D
HSR:31.343% A+
Pandora VX25
A**
Kills:198
Deaths:151
KDR:1.311
Accuracy:31.963% D-
HSR:25.758% A**
NSX Tengu
B
Kills:168
Deaths:128
KDR:1.313
Accuracy:31.369% D
HSR:23.214% B
Equinox VE2
B++
Kills:68
Deaths:69
KDR:0.986
Accuracy:20.185% D--
HSR:26.471% B++
Kills:3,630
Deaths (as Combat Medic):2,370
Deaths (to Combat Medics):860
KDR:1.53165
Kill Difference:1,260
Playtime:59.402 hours
Usage:2%
Score:0.902m
Score/min:253
Accuracy (listed only):30.728%
HSR (listed only):25.803%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:404
Deaths:176
KDR:2.295
Accuracy:20.752% C*
HSR:27.723% B**
Blueshift VM5
A*
Kills:360
Deaths:176
KDR:2.045
Accuracy:20.600% C**
HSR:31.944% A*
Nebula VM20
B*
Kills:159
Deaths:73
KDR:2.178
Accuracy:19.204% C++
HSR:25.157% B*
Nebula VM20
A++
Kills:152
Deaths:73
KDR:2.082
Accuracy:19.322% C*
HSR:30.263% A++
NS-10 Burster
C+
Kills:123
Deaths:57
KDR:2.158
Accuracy:27.029% C
HSR:7.317% C+
NS-10 Burster
C+
Kills:117
Deaths:57
KDR:2.053
Accuracy:27.030% C-
HSR:5.983% C+
Comet VM2
B+
Kills:116
Deaths:78
KDR:1.487
Accuracy:44.203% C++
HSR:5.172% B+
Comet VM2
C+
Kills:86
Deaths:76
KDR:1.132
Accuracy:44.486% C+
HSR:1.163% D**
Kills:1,517
Deaths (as MAX Suit):383
Deaths (to MAX Suits):513
KDR:3.96084
Kill Difference:1,134
Playtime:45.505 hours
Usage:2%
Score:0.818m
Score/min:300
Accuracy (listed only):27.828%
HSR (listed only):16.840%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:1,410
V. Kills:658 214%
Deaths:282
KDR:5
Accuracy:52.163% C+
KPH:49.200 C--
VKPH:22.900 B+
Maelstrom Turbo Laser
C+
Kills:1,034
V. Kills:732 141%
Deaths:924
KDR:1.119
Accuracy:30.747% C+
KPH:11.800 C
VKPH:8.300 C
Hornet Missiles
D
Kills:79
V. Kills:45 172%
Deaths:23
KDR:3.435
Accuracy:55.211% D-
KPH:25 D
VKPH:14.300 D-
Kills:2,523 (1,034 + 0)
Deaths:1,229
KDR:2.053
VKDR:1.168
Vehicle Kills:1,435
Kill Difference:1,294
Playtime:119.833 hours
Usage:5%
Score:1.368m
Score/min:190
Piloting Accuracy:30.747%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:315
V. Kills:213 147%
Deaths:51
KDR:6.176
Accuracy:38.977% B+
KPH:30.300 C+
VKPH:20.500 C+
Kills:315 (0 + 315)
Deaths:51
KDR:6.176
VKDR:4.176
Vehicle Kills:213
Kill Difference:264
Playtime:10.389 hours
Usage:0%
Score:0.229m
Score/min:367
Piloting Accuracy:N/A%
Gunner Accuracy:38.977%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C++
Kills:1,405
V. Kills:599 234%
Deaths:43
KDR:32.674
Accuracy:52.249% D
KPH:53.200 C+
VKPH:22.700 C++
L100 Python HESH
B**
Kills:1,375
V. Kills:255 N/A
Deaths:63
KDR:21.825
Accuracy:45.282% C
KPH:63.700 B+
VKPH:11.800 B**
L100 Python AP
A++
Kills:1,058
V. Kills:478 221%
Deaths:1
KDR:1,058
Accuracy:51.437% D
KPH:53.400 A++
VKPH:24.100 B**
C75 Viper
C++
Kills:231
V. Kills:70 325%
Deaths:36
KDR:6.417
Accuracy:38.535% C+
KPH:28.600 C+
VKPH:8.700 C++
Kills:4,069 (4,069 + 0)
Deaths:143
KDR:28.455
VKDR:9.804
Vehicle Kills:1,402
Kill Difference:3,926
Playtime:75.911 hours
Usage:3%
Score:1.420m
Score/min:312
Driving Accuracy:38.535%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:20,613
V. Kills:10,880 189%
Deaths:2,438
KDR:8.455
Accuracy:53.800% C+
KPH:37 B**
VKPH:19.500 B*
Saron HRB
A
Kills:9,229
V. Kills:5,563 166%
Deaths:1,703
KDR:5.419
Accuracy:54.375% A
KPH:30.900 B+
VKPH:18.600 B
Supernova VPC
A*
Kills:7,047
V. Kills:1,859 379%
Deaths:396
KDR:17.796
Accuracy:55.719% B+
KPH:64.900 B**
VKPH:17.100 A*
Supernova PC
B*
Kills:434
V. Kills:160 270%
Deaths:53
KDR:8.189
Accuracy:54.528% B+
KPH:32.200 B*
VKPH:11.900 B*
E540 Halberd
C++
Kills:395
V. Kills:210 187%
Deaths:78
KDR:5.064
Accuracy:53.489% B*
KPH:32.200 C++
VKPH:17.100 C++
Aphelion VEX-4
C**
Kills:353
V. Kills:228 154%
Deaths:129
KDR:2.736
Accuracy:36.546% C**
KPH:23.400 C
VKPH:15.100 C
Proton II PPA
B**
Kills:289
V. Kills:17 N/A
Deaths:33
KDR:8.758
Accuracy:30.297% B**
KPH:47.100 C
VKPH:2.800 C-
G30 Walker
A++
Kills:207
V. Kills:93 220%
Deaths:56
KDR:3.696
Accuracy:39.795% A++
KPH:22.200 C*
VKPH:10 C+
Kills:38,567 (28,094 + 10,473)
Deaths:4,886
KDR:7.893
VKDR:3.891
Vehicle Kills:19,010
Kill Difference:33,681
Playtime:1,020.658 hours
Usage:41%
Score:16.949m
Score/min:277
Driving Accuracy:54.528%
Gunner Accuracy:39.795%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B++
Kills:370
V. Kills:190 194%
Deaths:55
KDR:6.727
Accuracy:61.615% B++
KPH:44.700 B+
VKPH:23 C+
Aphelion VEX-4H
C--
Kills:144
V. Kills:101 141%
Deaths:78
KDR:1.846
Accuracy:41.442% C--
KPH:25.500 D-
VKPH:17.900 D-
G40-F Ranger
C
Kills:105
V. Kills:56 184%
Deaths:7
KDR:15
Accuracy:28.793% D
KPH:31.500 C
VKPH:16.800 D
Kills:619 (0 + 619)
Deaths:140
KDR:4.421
VKDR:2.479
Vehicle Kills:347
Kill Difference:479
Playtime:17.263 hours
Usage:1%
Score:0.360m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:28.793%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:143
V. Kills:11 N/A
Deaths:2
KDR:71.500
Accuracy:13.013% D--
KPH:37.300 D
VKPH:2.900 C+
M20 Basilisk
C
Kills:103
V. Kills:35 286%
Deaths:14
KDR:7.357
Accuracy:35.579% C-
KPH:17.700 C
VKPH:6 C--
M20 Basilisk
C**
Kills:87
V. Kills:35 242%
Deaths:2
KDR:43.500
Accuracy:41.752% C**
KPH:25 C**
VKPH:10 C++
Kills:333 (0 + 333)
Deaths:18
KDR:18.500
VKDR:4.500
Vehicle Kills:81
Kill Difference:315
Playtime:13.130 hours
Usage:1%
Score:0.176m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:41.752%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 31,49320,6132,4388.455B4.6953.8%C+1.276%D37B**19.5B*271557.5h4.3B++8B++
Saron HRB 14,7929,2291,7035.419C++1.6654.375%AN/A30.9B+18.6B273298.3h26.3C-48.3B
Supernova VPC 8,9067,04739617.795B+14.0355.719%B+N/A64.9B**17.1A*333108.5h3.3C++6B
NS-11A 1,4451,4157741.828B+1.9322.309%C-29.753%B**41.6B+N/A9134h14.9C66.9C+
Dual Photon Pods 2,0681,4102825C+1.2452.163%C+N/A49.1C--22.9B+29828.7h25C+48C+
LB00 Python AP 2,0041,4054332.674A*28.9152.249%DN/A53.2C+22.7C++32626.4h4.2C++8.1C
L100 Python HESH 1,6301,3756321.825B**18.0645.282%CN/A63.7B+11.8B**29621.6h3.6C+7.9C+
Parallax VX3 1,3231,3092365.547B++1.7929.332%D**76.318%C+28.3C+N/A7146.2h2.4C+8.1D
Tank Mine 1,8681,2561408.971M*5.2139.501%B+N/A153.2B**74.6B+11188.2h2.4D6.1C++
VE-S Canis 1,2621,2428491.463C**2.3027.767%C++24.557%B+39.3C+N/A9731.6h11.3C**40.8C**
Nyx VX31 1,2581,2142994.06A+0.3028.812%D-43.081%A+34.6C+1.3A++10535.1h7D-24.2D
NS-15M2 1,1851,1587651.514C+2.2522.106%C28.843%B+26.5DN/A8243.7h13.8C+62.2C+
NSX Tanto 1,1931,1561,1561C+2.7621.182%D--26.99%C*9.2D-N/A25125.8h16.9C79.8C
L100 Python AP 1,5361,05811058U1,054.2451.437%DN/A53.4A++24.1B**32919.8h3.8B**7.5B*
Maelstrom Turbo Laser 1,7661,0349241.119C+2.6430.747%C+N/A11.8C8.3C12988h115.9C+376.8C++
Solstice SF 1,0661,0266491.581B++2.1822.307%C19.883%B+17.9C+N/A4757.4h11.7C++52.5C*
Phaseshift VX-S 9729631785.41B**1.6527.765%D*77.57%C*34C**N/A8428.3h2.7C**9.6C+
Orion VS54 6666535121.275C+2.4920.908%C+26.187%C*28.1C+N/A12023.2h12.7C*60.5C++
NS-44 Commissioner 6126067070.857C+2.9028.092%D--18.317%C--28.1CN/A7221.6h4.3C15.5C--
Solstice VE3 5735537200.768C+2.9920.999%C22.423%B+6.3DN/A2788h24.2D*115.2C--
Spear Anti-Vehicle Phalanx Turret 7734653214.531B**10.7743.131%C+4.946%B+35.5C+23.5C*28113.1h11C25.4C+
Supernova PC 594434538.189B+4.4354.528%B+1.613%C--32.1B*11.9B*32713.5h5.4C++9.8B+
Blueshift VM5 4134041762.295C+1.4720.752%C*27.723%B**36.7C*N/A12411h21.6D**103.9C
E540 Halberd 605395785.064C1.3053.489%B*2.025%C+32.1C++17.1C++32212.3h6.2C11.6B
Saron HRB-H 560370556.727B2.9761.615%B++N/A44.6B+22.9C+3318.3h28.3C+46C++
Blueshift VM5 3683601762.045C+1.7220.6%C**31.944%A*32.7C+N/A10711h24F--116.5D
Aphelion VEX-4 5813531292.736C-1.0236.546%C**N/A23.4C15.1C20115.1h55.2C*151.1B+
Deimos VA29 3423382231.516C**2.2461.121%C+19.527%B+52.8C**N/A1316.4h2.1B+3.4B
NSX-P Tanto 3413343121.071C++2.6921.857%D29.341%B+12.6DN/A3426.6h16.7C+76.3C
AP30 Shredder 528315516.176C+2.4238.977%B+N/A30.3C+20.5C+36710.4h123.3D316.2C+
Proton II PPA 306289338.758C5.0030.297%B**1.038%D--47.4C2.8C-1476.1h15.2D*50.2C+
C-4 3272511411.78C**1.9850.36%SN/A167.3A++50.7A+23681.5h1.4C*2.8B**
VA39 Spectre 257249773.234A0.5321.547%F-36.546%C+25.2C*N/A1479.9h6.4C+29.7D-
Frag Grenade 2492451245N/A241.2446.822%C++N/A408.3C6.7C14210.6h3.9C+8.4C++
NS-AM7 Archer 3622352001.175A++2.5960.673%C**2.979%F6.1C+3.3B+5438.8h29.3D48.3C--
C75 Viper 301231366.417B+2.6638.535%C+1.299%C+28.5C+8.6C++2658.1h14.5C+37.6C++
G30 Walker 300207563.696C0.0639.795%A++4.348%B*22.3C*10C+1469.3h171.9C++431.9B+
NS-61 Emissary 2162032160.94C*2.8220.457%D*19.212%B+20.5C1.3A729.9h17.4C84.9D-
Soldier Soaker 2062021721.174C++2.5927.534%D10.891%D43C+N/A1534.7h5.7C**20.9C+
Pulsar VS1 2032011761.142C*2.6220.383%D31.343%A+30.9BN/A1326.5h14.1C**69.1C+
Pandora VX25 2041981511.311C++2.4531.963%D-25.758%A**27.1C-N/A1297.3h6.2D*19.3D-
NSX Tengu 1751681281.313C++2.4531.369%D23.214%B18.7DN/A569h14.6C+46.5C+
Lumine Edge 1731645,5450.03C3.738.882%F21.951%B**0.4C--N/A1414.5h1.4C++16.2D
VE-LR Obelisk 167162334.909A++1.1521.6%F40.741%B**26.6CN/A1106.1h5.8B+27C
Nebula VM20 162159732.178C+1.5819.204%C++25.157%B*35.3C++N/A1004.5h20.4D--106.2C+
Nebula VM20 156152732.082C+1.6819.322%C*30.263%A++33.8C+N/A964.5h21.3D*110.4C+
M20 Basilisk 227145159.667B++5.9153.329%C++1.379%D**45.3C*25.6B+7233.2h124.8C+234.1C++
Aphelion VEX-4H 245144781.846C1.9141.442%C--2.083%D25.3D-17.7D-4355.7h73.2C176.7C-
M12 Kobalt 154143271.5S67.7413.013%D--20.979%B++37.6D2.9C+2183.8h24.2D185.8D
Nemesis VSH9 201135931.452A2.3156.399%D-2.963%C*20.8C++10.2C+2206.5h5.6B**10B*
Lancer VS22 242133731.822A1.9452.658%D*N/A11.3C9.2C-23211.8h18.4B34.9C*
NS-10 Burster 182123572.158A++1.6027.029%C7.317%C+8B*3.8C++6615.4h79.4A293.9B*
NSX Tomoe 1261221111.099C2.6623.924%D--36.885%C+16.5D--N/A567.4h16.5C-68.9D
NS Decimator 183119891.337B2.4258.002%CN/A29C15.6C+4124.1h4.3B7.4C**
NS-10 Burster 176117572.053A1.7127.03%C-5.983%C+7.5B++3.8C+5815.6h84.7A+313.4B*
Comet VM2 185116781.487B++2.2744.203%C++5.172%B+10.7C+6.4B**10510.8h28C63.3C+
NS-11C 1171121081.037C++2.7220.047%D28.571%A++5.4D--N/A2720.8h19.1D-95.4D
Eidolon VE33 113111303.7M0.0623.269%D35.135%A29.2C**N/A1433.8h9C*38.6C+
G40-F Ranger 161105715B+11.2428.793%DN/A31.8C17D2413.3h70.5C+244.9C
M20 Basilisk 138103147.357A*3.6035.579%C-7.767%B*17.8C6C--2175.8h85.3C**239.7C**
Rocklet Rifle 16999611.623A++2.1444.244%D--1.01%C*26.1C+18.4C--5793.8h34.9C**78.8C+
M20 Basilisk 12287243.5U39.7441.752%C**4.598%C24.9C**10C++2393.5h105.7C+253.1C**
Comet VM2 13086761.132C++2.6344.486%C+1.163%D**8.3D4.2C7110.4h37.3D83.9C
Proximity Mine 8686471.83D1.9336.914%DN/A95.6DN/A4250.9h2.2D-6D
Spear Anti-Vehicle Phalanx Tower 13384242A+38.2453.142%C**3.571%C+46.7C*27.2C++4651.8h10.6C+19.9C++
Hornet Missiles 12479233.435C0.3355.211%D-N/A24.7D14.1D-9153.2h12.6C+22.8C
S1 10974651.138B++2.6248.597%D--4.054%B++26.4C++12.5C+8122.8h5.1B*10.6B
Equinox VE2 6868690.986C+2.7720.185%D--26.471%B++27.2C+N/A692.5h16.4D--81.2D--
Hyena Missile Launcher 11065800.813D2.9527%D--N/A8.8D6.1D777.4h42.5C-157.5D
Force-Blade 68644,6770.014C3.754.874%F-6.25%C+0.1DN/A0438.9h2.7C++55.1T*
NS Annihilator 9659451.311A++2.4578.291%DN/A11.1C++7D4075.3h13.5C--17.3D
VE-H Maw 6056381.474C+2.2921.358%D35.714%B**17D--1.2B++1033.3h10.8C++50.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,3710.6h
Nano-Armor Kit8202,337,734140h
Medical Applicator16282,3955.9h
Nanite Revive Grenade01980.1h
Anti-Vehicle MANA Turret32590.3h
Hoplon Anti-Aircraft Phalanx Tower0780.3h
Xiphos Anti-Personnel Tower0730.2h
Bunker0610.4h
Rampart Wall02291.3h
Sunderer Garage0510.4h
Skywall Shield Emitter0990.2h
Structure Shield Module0840.3h
Repair Module01510.4h
Cortium Silo02780.6h
Turret AI Module01250.4h
Spear Anti-Vehicle Tower0810.3h
Deconstruction Tool03,3760.7h
Welding Device01,0250.1h
Spitfire Auto-Turret71,4581.3h
Shield Recharging Field51540.1h
Ammunition Package296,4282.5h
Medical Kit3065,0974.7h
Anti-Infantry MANA Turret41980.2h
Nano-Repair Grenade02,5030.7h
Flail Targeting Dart1890.4h
NSX-P Naginata0950h
Snowman Soldier2630.1h
V30-F Starfall0600.3h
Orbital Strike Target Designator1620.4h
Recon Detection Device5010,51117.5h
Elysium Spawn Tube0650.2h
Vehicle Gate0640.5h

Check the help document for the dictionary if you want to learn more about words used here.


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