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Primarch Skirmisher AMNIHodenkrebs[XXDE] AMNIHodenkrebs
VS BR 94

KDR: 0.73

Score: 15m

Last Seen: Jan 5th, 2017 12:20 PM
- OFFLINE - 7702.9 hour(s)

Rank 94 (94) Primarch of the Vanu Sovereignty on Miller
Level Progress (to 95): 94%
Level 100 Progress: 80% 266h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Flare VE6 VX6-7 Supernova PC Ursa L105 Zephyr CAS30 Tank Buster C150 Dalton Saron HRB
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,765 MLG Score: 15
Fun Score: N/A
Cheeseburgers Flipped: 187TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.319%17.561%33989513,9520.5665950.16

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.421%-0.3C-0.403C---0.529DHEAD ++ (~7.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.4-0.028C+14.9-0.054C+62.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.367%0.284%67195870414849500.47439374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.265C*-1.262D**-2.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.7-0.098C+68.9-0.337C-101.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.942%2.553%11229571,13616717340.679426155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.928%0.627B+-0.223C-1.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.704B++5.40.573B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.538%1.23%14899501,952131416371.48554119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.87%-0.683D-0.803D-0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.20.349C**20.90.43B52.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.33%49.836%1482957305108220.281885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.184%-1.049D*-1.171D*-1.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.6-0.318C3.6-0.147C9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.759%18.5%148195840034751.14943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.367D**0.934B*-1.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.4-0.474D4.80.003C+14.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15m351.8%240 (14.4k)201 (12.1k)0.72640713,49318,5751.0485694 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS95926514.105%8.063%11404:022

68% Engineer23% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 4th, 2013 10:50 PMDec 30th, 2013 7:30 PMFeb 1st, 2017 12:12 PM (294d) (PST)Jan 5th, 2017 8:39 AM (321d) (PST)Jan 5th, 2017 8:20 AM (321d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4891113780.1800.2480.0150.8800.07015

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,3476,63922,7081115153412,059

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1246.6h/51.9d 5,984 1,088 5,462 65.8k 1,617 2,527 5,219 36.6m

EngineerCLASS DETAILS: Engineer
VX6-7
C-
Kills:1,154
Deaths:2,633
KDR:0.438
Accuracy:20.448% D
HSR:17.418% C-
Pandora VX25
B**
Kills:400
Deaths:798
KDR:0.501
Accuracy:24.759% D**
HSR:18.500% B**
Solstice VE3
C++
Kills:169
Deaths:387
KDR:0.437
Accuracy:22.989% C++
HSR:15.385% D
Eidolon VE33
A
Kills:137
Deaths:277
KDR:0.495
Accuracy:26.246% C
HSR:33.577% A
Kills:1,860
Deaths (as Engineer):4,095
Deaths (to Engineers):5,978
KDR:0.45421
Kill Difference:2,235
Playtime:847.223 hours
Usage:68%
Score:10.938m
Score/min:215
Accuracy (listed only):23.611%
HSR (listed only):21.220%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:1,268
Deaths:2,197
KDR:0.577
Accuracy:18.188% D
HSR:16.956% D--
Ursa
D
Kills:790
Deaths:1,524
KDR:0.518
Accuracy:18.292% D
HSR:16.076% D--
Lasher X2
B**
Kills:191
Deaths:314
KDR:0.608
Accuracy:32.160% B**
HSR:2.094% D--
Orion VS54
D
Kills:176
Deaths:408
KDR:0.431
Accuracy:16.256% D-
HSR:19.886% D
Kills:2,425
Deaths (as Heavy Assault):4,443
Deaths (to Heavy Assaults):4,446
KDR:0.5458
Kill Difference:2,018
Playtime:292.187 hours
Usage:23%
Score:2.956m
Score/min:169
Accuracy (listed only):21.224%
HSR (listed only):13.753%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C-
Kills:1,154
Deaths:2,633
KDR:0.438
Accuracy:20.448% D
HSR:17.418% C-
Pandora VX25
B**
Kills:400
Deaths:798
KDR:0.501
Accuracy:24.759% D**
HSR:18.500% B**
Sirius SX12
D
Kills:190
Deaths:455
KDR:0.418
Accuracy:19.282% D--
HSR:13.684% D
Solstice VE3
C++
Kills:169
Deaths:387
KDR:0.437
Accuracy:22.989% C++
HSR:15.385% D
Kills:1,913
Deaths (as Light Assault):4,273
Deaths (to Light Assaults):2,932
KDR:0.44769
Kill Difference:2,360
Playtime:21.128 hours
Usage:2%
Score:0.252m
Score/min:199
Accuracy (listed only):21.870%
HSR (listed only):16.247%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:190
Deaths:455
KDR:0.418
Accuracy:19.282% D--
HSR:13.684% D
Parallax VX3
F
Kills:179
Deaths:155
KDR:1.155
Accuracy:28.579% F
HSR:57.542% F--
Ghost
F
Kills:126
Deaths:182
KDR:0.692
Accuracy:28.059% F
HSR:38.889% F*
NS-44 Commissioner
B++
Kills:68
Deaths:141
KDR:0.482
Accuracy:30.695% D
HSR:26.471% B++
Kills:563
Deaths (as Infiltrator):933
Deaths (to Infiltrators):2,530
KDR:0.60343
Kill Difference:370
Playtime:41.218 hours
Usage:3%
Score:0.313m
Score/min:127
Accuracy (listed only):26.654%
HSR (listed only):34.146%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B**
Kills:400
Deaths:798
KDR:0.501
Accuracy:24.759% D**
HSR:18.500% B**
Sirius SX12
D
Kills:190
Deaths:455
KDR:0.418
Accuracy:19.282% D--
HSR:13.684% D
Kills:590
Deaths (as Combat Medic):1,253
Deaths (to Combat Medics):1,582
KDR:0.47087
Kill Difference:663
Playtime:15.644 hours
Usage:1%
Score:0.224m
Score/min:239
Accuracy (listed only):22.021%
HSR (listed only):16.092%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C-
Kills:172
Deaths:243
KDR:0.708
Accuracy:34.416% D--
HSR:3.488% C-
Comet VM2
C++
Kills:124
Deaths:221
KDR:0.561
Accuracy:35.697% D--
HSR:4.839% C++
Quasar VM1
C++
Kills:60
Deaths:49
KDR:1.224
Accuracy:11.396% D-
HSR:18.333% C++
Kills:356
Deaths (as MAX Suit):256.500
Deaths (to MAX Suits):1,033
KDR:1.38791
Kill Difference:99.500
Playtime:23.451 hours
Usage:2%
Score:0.348m
Score/min:248
Accuracy (listed only):27.170%
HSR (listed only):8.887%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:157
V. Kills:43 357%
Deaths:57
KDR:2.754
Accuracy:48.100% C-
KPH:56.400 C
VKPH:15.500 C
Kills:157 (0 + 0)
Deaths:57
KDR:2.754
VKDR:0.754
Vehicle Kills:43
Kill Difference:100
Playtime:2.782 hours
Usage:0%
Score:0.078m
Score/min:467
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:727
V. Kills:108 N/A
Deaths:104
KDR:6.990
Accuracy:39.151% C--
KPH:2,617,200 U
VKPH:388,800 U
CAS30 Tank Buster
D
Kills:704
V. Kills:840 84%
Deaths:1,662
KDR:0.424
Accuracy:40.367% D
KPH:4 D
VKPH:4.700 D
C150 Dalton
C--
Kills:540
V. Kills:584 92%
Deaths:217
KDR:2.488
Accuracy:34.825% C
KPH:16.300 D
VKPH:17.600 C--
L105 Zephyr PX
B*
Kills:173
V. Kills:53 320%
Deaths:18
KDR:9.611
Accuracy:51.492% C+
KPH:55.500 D-
VKPH:17 B*
AP30 Shredder
U
Kills:79
V. Kills:98 80%
Deaths:102
KDR:0.775
Accuracy:22.785% D**
KPH:284,400 U
VKPH:352,800 U
Kills:2,223 (704 + 1,519)
Deaths:2,103
KDR:1.057
VKDR:0.800
Vehicle Kills:1,683
Kill Difference:120
Playtime:214.172 hours
Usage:17%
Score:1.554m
Score/min:121
Piloting Accuracy:40.367%
Gunner Accuracy:22.785%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:107
V. Kills:45 233%
Deaths:50
KDR:2.140
Accuracy:42.152% B+
KPH:17.800 D
VKPH:7.500 C*
Kills:107 (107 + 0)
Deaths:50
KDR:2.140
VKDR:0.900
Vehicle Kills:45
Kill Difference:57
Playtime:5.999 hours
Usage:0%
Score:0.064m
Score/min:179
Driving Accuracy:42.152%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C-
Kills:790
V. Kills:315 250%
Deaths:251
KDR:3.147
Accuracy:45.915% C
KPH:16.400 C-
VKPH:6.500 C-
Saron HRB
D
Kills:422
V. Kills:268 157%
Deaths:152
KDR:2.776
Accuracy:33.246% D*
KPH:17 D
VKPH:10.800 D-
Supernova FPC
C++
Kills:346
V. Kills:339 102%
Deaths:172
KDR:2.012
Accuracy:48.541% C--
KPH:16.200 C--
VKPH:15.900 C++
E540 Halberd
D*
Kills:133
V. Kills:85 155%
Deaths:48
KDR:2.771
Accuracy:36.452% D**
KPH:16.400 D*
VKPH:10.500 D*
Proton II PPA
C++
Kills:125
V. Kills:15 N/A
Deaths:30
KDR:4.167
Accuracy:22.649% C+
KPH:30.400 D-
VKPH:3.600 C++
Kills:1,816 (1,136 + 680)
Deaths:653
KDR:2.781
VKDR:1.565
Vehicle Kills:1,022
Kill Difference:1,163
Playtime:106.587 hours
Usage:9%
Score:1.143m
Score/min:179
Driving Accuracy:48.541%
Gunner Accuracy:22.649%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:132
V. Kills:118 111%
Deaths:54
KDR:2.444
Accuracy:48.511% D-
KPH:26.500 D
VKPH:23.700 C
Proton II PPA-H
C+
Kills:76
V. Kills:11 N/A
Deaths:23
KDR:3.304
Accuracy:28.725% D
KPH:37 D*
VKPH:5.400 C+
Kills:208 (0 + 208)
Deaths:77
KDR:2.701
VKDR:1.675
Vehicle Kills:129
Kill Difference:131
Playtime:7.043 hours
Usage:1%
Score:0.107m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:28.725%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:139
V. Kills:28 479%
Deaths:47
KDR:2.957
Accuracy:29.667% C--
KPH:23.300 C
VKPH:4.700 C
M40 Fury
D--
Kills:68
V. Kills:14 453%
Deaths:15
KDR:4.533
Accuracy:25.557% D*
KPH:18.400 D--
VKPH:3.800 D*
M20 Basilisk
C+
Kills:63
V. Kills:54 115%
Deaths:36
KDR:1.750
Accuracy:32.711% C--
KPH:9 D-
VKPH:7.700 C+
Kills:270 (0 + 270)
Deaths:98
KDR:2.755
VKDR:0.980
Vehicle Kills:96
Kill Difference:172
Playtime:16.675 hours
Usage:1%
Score:0.122m
Score/min:122
Driving Accuracy:N/A%
Gunner Accuracy:32.711%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 1,2841,2682,1970.577D0.1518.188%D16.956%D--13.6D--N/A3793.3h12.6D69.5C
VX6-7 1,1701,1542,6330.438D0.2920.448%D17.418%C-6.1D--N/A19189.8h17.7D--86.8D
Supernova PC 1,1057902513.147C2.4245.915%C2.025%C-16.4C-6.5C-10948.2h4.6B+10C**
Ursa 8077901,5240.518D0.2118.292%D16.076%D--16.6D-N/A4747.5h13.4D73C
L105 Zephyr 8357271046.99C+6.2639.151%C--N/A7270U1080U21474600.1h6.8C17.3C
CAS30 Tank Buster 1,5447041,6620.424C--0.3040.367%DN/A4D4.7D63177.9h68.9C+170.7C+
C150 Dalton 1,1245402172.488C1.7634.825%CN/A16.3D17.6C--24733.1h7.2D-20.8D-
Saron HRB 6904221522.776C-2.0533.246%D*N/A17D10.8D-20024.8h21C++63.3C
Pandora VX25 4054007980.501D0.2324.759%D**18.5%B**12.3D--N/A3232.4h4.8C+19.4D-
Supernova FPC 6853461722.012C-1.2948.541%C--3.757%B16.2C--15.8C++32021.4h7.1C-14.7D
C-4 4852644660.567C--0.1622.733%CN/A36.7D-30.7C+6027.2h2C--8.9C-
Tank Mine 3862181461.493C-0.7723.413%DN/A68.1D52.5C-8763.2h1.8B+7.9C-
Lasher X2 2001913140.608C--0.1232.16%B**2.094%D--23.3C1.1B*808.2h20.8C+64.8B+
Sirius SX12 1911904550.418C--0.3119.282%D--13.684%D10.9D-N/A3617.5h16.9C87.9C-
Parallax VX3 1811791551.155C--0.4328.579%F57.542%F--12D--N/A3314.9h3.2D*11.2F
MANA Anti-Vehicle Turret 3391793280.546D--0.1845.913%D-6.145%A1790M**1600B**7416500.1h9.1C++19.8C+
Orion VS54 1831764080.431C--0.3016.256%D-19.886%D6.9D--N/A3725.5h18.8D**115.4C
L105 Zephyr PX 226173189.611C8.8851.492%C+1.156%C**55.8D17.1B*3113.1h6.3D--12.2C-
Comet VM2 2591722430.708C0.0234.416%D--3.488%C-9.5C4.8C*8918.1h22.7C+66.1C+
Solstice VE3 1751693870.437C--0.2922.989%C++15.385%D5.2D-N/A2932.3h22.4D-97.3C
Nemesis VSH9 3651625310.305D0.4260.79%C2.469%C7.9D9.9C+15020.6h10.3D16.9D
Dual Photon Pods 200157572.754C--2.0348.1%C-N/A56.1C15.4C4672.8h32.1D-66.7D
Hades VSH4 3411555200.298C--0.4371.429%B+1.935%C-11.2C13.4C++18613.9h10.9C--15.3C
Sticky Grenade 1511501150N/A149.2747.496%C--N/A750C-5C--25610.2h1.8B+3.9C**
M60-G Bulldog 167139472.957C2.2329.667%C--2.878%C+23.2C4.7C1226h8.1C+27.2C+
Eidolon VE33 1421372770.495C-0.2326.246%C33.577%A8.8DN/A2815.5h10.1C+38.5C+
Spear Anti-Vehicle Phalanx Turret 209136353.886C--3.1633.517%D--5.882%B++30.2C-16.2D3284.5h8.5C++25.4C+
S1 2231353820.353D0.3751.964%D3.704%B13.9D-9.1C-2399.7h6.8C+13C+
E540 Halberd 218133482.771C-2.0436.452%D**1.504%D--16.4D*10.5D*1838.1h7.4D20.2D**
Saron HRB-H 250132542.444C--1.7248.511%D-N/A26.4D23.6C3105h27.9C+57.5C-
Ghost 1261261820.692D0.0328.059%F38.889%F*15.9D-N/A527.9h4.1F*14.6F**
Proton II PPA 140125304.167D3.4422.649%C+4%A++30.5D-3.7C++1274.1h11.1D49.2C+
Comet VM2 2011242210.561D0.1735.697%D--4.839%C++7.6D4.7C8216.3h30.3C84.9C-
Frag Grenade 1231211121N/A120.2741.585%C-N/A403.3C-6.7C**12460.3h3.9C+9.3C+
NS Decimator 2251194460.267D-0.4653.875%D-N/A12.7D*11.3C-1809.4h8.4F-15.6F-
C75 Viper 152107502.14C-1.4142.152%B+N/A17.8D7.5C*1796h18.7D44.3C+
M60-A Bulldog 11391851.071D0.3420.672%F1.099%C12.8D--3.1D-1697.1h8.6F41.5F*
AP30 Shredder 177791020.775D0.0522.785%D**1.266%D790U980U11459900.1h180.8D*793.3F*
Proton II PPA-H 8776233.304D2.5828.725%DN/A36.2D*5.2C1182.1h12.3D*42.7D-
NS-44 Commissioner 68681410.482C-0.2430.695%D26.471%B++15.5DN/A564.4h4.7D15.2C-
M40 Fury 8268154.533C3.8125.557%D*N/A18.4D--3.8D*1123.7h14.5C+56.8D
M20 Basilisk 11763361.75C1.0232.711%C--6.349%C++9D-7.7C+1277h116C+354.8C
Anti-Vehicle Grenade 7161161N/A60.2755.987%B+N/A305C50C--21560.2h5.4C*9.7B+
Quasar VM1 6260491.224C+0.5011.396%D-18.333%C++18.8CN/A913.2h18.1D-159.1C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit830912,89170.3h
Anti-Vehicle MANA Turret751,0012.7h
Spawn Beacon51870.4h
Nanite Revive Grenade0890h
Medical Applicator16134,1893.7h
Spitfire Auto-Turret154040.6h
Ammunition Package861,7232.2h
Shield Recharging Field32900.1h
Recon Detection Device121130.3h

Check the help document for the dictionary if you want to learn more about words used here.


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