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Field Marshal Imperator ANGEL987[ARMF] ANGEL987
TR BR 196

KDR: 1.95

Score: 102.5m

Last Seen: Aug 18th, 2019 7:09 PM
- OFFLINE - 100 minute(s)

Prestige 1, Battle Rank 100 (196 total) - Terran Republic on Cobalt - Outfit Leader of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 45
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 AP E540 Halberd P525 Marauder-H G20 Vulcan-H NS-11C T7 Mini-Chaingun TRAC-5 Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $262,710 MLG Score: 210
Fun Score: N/A
Cheeseburgers Flipped: 582TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.337%14.228%24726118819,4190.8455541.109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.759%-0.763D--1.014D*-1.36D**HEAD + (~5.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.7-0.135C14.5-0.021C+69.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.475%1.478%271512097,711273635362.81732218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.64%-1.042D*-0.099C+-0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.2-0.093C+48.40.086C+127.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.059%1.042%7299120538,7787463210745.19603184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.173%-0.119C+-0.942D--0.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.613B+5.90.525B+8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.03%1.628%49924119023,1025190118974.4504194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.475%-0.389C--0.698D0.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.40.208C++30.20.241C++64.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.942%71.625%499512093,7183265171.13874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.124%0.143C++0.295C*0.965

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.235C++2.70.146C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.179%11.263%499212122,4951300271.91923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.669%-0.196C-0.665D0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.345C**3.40.304C*5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 45
102.5m281.1%376 (22.6k)339 (20.3k)1.95482126,38564,6532.7623196 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214505715.435%5.884%9104:4034

64% Engineer6% Heavy Assault8% Infiltrator19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 16th, 2013 2:19 PMJan 27th, 2018 6:06 PMAug 18th, 2019 4:03 PM (2d) (PST)Aug 18th, 2019 3:25 PM (2d) (PST)Aug 18th, 2019 3:09 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
883917920.4180.2140.0251.5980.151210

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,9595,48047,4792513196920,331

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5041.8h/210.1d 52,206 7,437 54,186 483.4k 3,567 10,563 45,620 267m

EngineerCLASS DETAILS: Engineer
NS-11C
D*
Kills:3,019
Deaths:3,993
KDR:0.756
Accuracy:17.157% D**
HSR:12.455% D*
TRAC-5
D
Kills:2,515
Deaths:4,315
KDR:0.583
Accuracy:16.162% D*
HSR:14.752% D
AS16 NightHawk
C-
Kills:1,317
Deaths:1,227
KDR:1.073
Accuracy:35.147% C-
HSR:11.541% D
T5 AMC
C
Kills:1,179
Deaths:1,415
KDR:0.833
Accuracy:21.825% C
HSR:13.910% D*
TAS-16 Blackjack
D
Kills:1,178
Deaths:1,131
KDR:1.042
Accuracy:51.181% D
HSR:10.951% D
LC2 Lynx
D
Kills:1,174
Deaths:1,599
KDR:0.734
Accuracy:20.771% D
HSR:14.906% D*
HC1 Cougar
D-
Kills:438
Deaths:736
KDR:0.595
Accuracy:19.734% D-
HSR:13.927% D**
NS Baron G5
C
Kills:121
Deaths:193
KDR:0.627
Accuracy:24.655% F-
HSR:13.223% C
Kills:10,941
Deaths (as Engineer):14,609
Deaths (to Engineers):21,307
KDR:0.74892
Kill Difference:3,668
Playtime:3,241.675 hours
Usage:64%
Score:78.424m
Score/min:403
Accuracy (listed only):25.829%
HSR (listed only):13.208%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D--
Kills:1,157
Deaths:1,413
KDR:0.819
Accuracy:11.103% F
HSR:15.990% D--
NS-15M2
D*
Kills:1,155
Deaths:1,048
KDR:1.102
Accuracy:15.230% F
HSR:15.671% D*
TMG-50
D
Kills:779
Deaths:735
KDR:1.060
Accuracy:18.112% D
HSR:19.769% D
T16 Rhino
D
Kills:477
Deaths:429
KDR:1.112
Accuracy:17.374% D
HSR:18.239% D
T32 Bull
C-
Kills:165
Deaths:144
KDR:1.146
Accuracy:16.978% D*
HSR:21.212% C-
MG-H1 Watchman
D--
Kills:128
Deaths:138
KDR:0.928
Accuracy:17.392% D--
HSR:13.281% F
Kills:3,861
Deaths (as Heavy Assault):3,907
Deaths (to Heavy Assaults):14,338
KDR:0.98823
Kill Difference:46
Playtime:306.880 hours
Usage:6%
Score:4.410m
Score/min:240
Accuracy (listed only):16.032%
HSR (listed only):17.360%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D*
Kills:3,019
Deaths:3,993
KDR:0.756
Accuracy:17.157% D**
HSR:12.455% D*
TRAC-5
D
Kills:2,515
Deaths:4,315
KDR:0.583
Accuracy:16.162% D*
HSR:14.752% D
SMG-46 Armistice
D*
Kills:1,897
Deaths:2,097
KDR:0.905
Accuracy:17.059% F
HSR:9.805% D*
AS16 NightHawk
C-
Kills:1,317
Deaths:1,227
KDR:1.073
Accuracy:35.147% C-
HSR:11.541% D
T5 AMC
C
Kills:1,179
Deaths:1,415
KDR:0.833
Accuracy:21.825% C
HSR:13.910% D*
TAS-16 Blackjack
D
Kills:1,178
Deaths:1,131
KDR:1.042
Accuracy:51.181% D
HSR:10.951% D
LC2 Lynx
D
Kills:1,174
Deaths:1,599
KDR:0.734
Accuracy:20.771% D
HSR:14.906% D*
MG-S1 Jackal
D--
Kills:664
Deaths:849
KDR:0.782
Accuracy:20.450% D--
HSR:12.500% D*
NS-7 PDW
D
Kills:629
Deaths:791
KDR:0.795
Accuracy:17.897% D*
HSR:13.514% D
HC1 Cougar
D-
Kills:438
Deaths:736
KDR:0.595
Accuracy:19.734% D-
HSR:13.927% D**
SMG-46G Armistice
C+
Kills:426
Deaths:796
KDR:0.535
Accuracy:26.190% C+
HSR:8.920% D*
MKV Suppressed
D
Kills:261
Deaths:311
KDR:0.839
Accuracy:16.938% F
HSR:14.943% D
NS Baron G5
C
Kills:121
Deaths:193
KDR:0.627
Accuracy:24.655% F-
HSR:13.223% C
NSX Tengu
C
Kills:62
Deaths:65
KDR:0.954
Accuracy:33.950% C
HSR:12.903% D*
Kills:14,880
Deaths (as Light Assault):19,518
Deaths (to Light Assaults):9,922
KDR:0.76237
Kill Difference:4,638
Playtime:964.099 hours
Usage:19%
Score:13.028m
Score/min:225
Accuracy (listed only):24.222%
HSR (listed only):12.732%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
D*
Kills:1,897
Deaths:2,097
KDR:0.905
Accuracy:17.059% F
HSR:9.805% D*
RAMS .50M
C+
Kills:1,674
Deaths:575
KDR:2.911
Accuracy:38.744% C+
HSR:72.820% D
M77-B
C++
Kills:1,555
Deaths:1,060
KDR:1.467
Accuracy:37.733% C++
HSR:75.498% C+
NS-44 Commissioner
D*
Kills:732
Deaths:891
KDR:0.822
Accuracy:20.575% F-
HSR:13.251% D*
MG-S1 Jackal
D--
Kills:664
Deaths:849
KDR:0.782
Accuracy:20.450% D--
HSR:12.500% D*
NS-7 PDW
D
Kills:629
Deaths:791
KDR:0.795
Accuracy:17.897% D*
HSR:13.514% D
NSX Tomoe
D-
Kills:552
Deaths:415
KDR:1.330
Accuracy:25.146% D-
HSR:28.623% D-
SMG-46G Armistice
C+
Kills:426
Deaths:796
KDR:0.535
Accuracy:26.190% C+
HSR:8.920% D*
TX1 Repeater
D**
Kills:418
Deaths:760
KDR:0.550
Accuracy:15.612% F
HSR:11.483% D**
NS-61 Emissary
D--
Kills:364
Deaths:496
KDR:0.734
Accuracy:18.807% D**
HSR:10.714% D--
MKV Suppressed
D
Kills:261
Deaths:311
KDR:0.839
Accuracy:16.938% F
HSR:14.943% D
SR-7
C
Kills:257
Deaths:76
KDR:3.382
Accuracy:37.500% C-
HSR:76.654% C
SOAS-20
D
Kills:244
Deaths:222
KDR:1.099
Accuracy:24.969% D
HSR:16.803% D
99SV
D*
Kills:163
Deaths:156
KDR:1.045
Accuracy:24.166% D*
HSR:23.926% D*
NS-AM7 Archer
D-
Kills:112
Deaths:602
KDR:0.186
Accuracy:52.176% D-
HSR:6.250% D*
TSAR-42
D*
Kills:69
Deaths:73
KDR:0.945
Accuracy:30.675% D*
HSR:49.275% F-
NS-30 Vandal
D
Kills:69
Deaths:65
KDR:1.062
Accuracy:15.958% F**
HSR:20.290% D
NSX Tengu
C
Kills:62
Deaths:65
KDR:0.954
Accuracy:33.950% C
HSR:12.903% D*
Kills:10,148
Deaths (as Infiltrator):10,300
Deaths (to Infiltrators):8,785
KDR:0.98524
Kill Difference:152
Playtime:378.519 hours
Usage:8%
Score:4.509m
Score/min:199
Accuracy (listed only):26.364%
HSR (listed only):26.565%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D*
Kills:1,897
Deaths:2,097
KDR:0.905
Accuracy:17.059% F
HSR:9.805% D*
AS16 NightHawk
C-
Kills:1,317
Deaths:1,227
KDR:1.073
Accuracy:35.147% C-
HSR:11.541% D
TAS-16 Blackjack
D
Kills:1,178
Deaths:1,131
KDR:1.042
Accuracy:51.181% D
HSR:10.951% D
MG-S1 Jackal
D--
Kills:664
Deaths:849
KDR:0.782
Accuracy:20.450% D--
HSR:12.500% D*
NS-7 PDW
D
Kills:629
Deaths:791
KDR:0.795
Accuracy:17.897% D*
HSR:13.514% D
Cycler TRV
D-
Kills:474
Deaths:652
KDR:0.727
Accuracy:13.154% F-
HSR:14.557% D-
SMG-46G Armistice
C+
Kills:426
Deaths:796
KDR:0.535
Accuracy:26.190% C+
HSR:8.920% D*
TORQ-9
D*
Kills:331
Deaths:494
KDR:0.670
Accuracy:14.815% F-
HSR:14.804% D*
MKV Suppressed
D
Kills:261
Deaths:311
KDR:0.839
Accuracy:16.938% F
HSR:14.943% D
NS Baron G5
C
Kills:121
Deaths:193
KDR:0.627
Accuracy:24.655% F-
HSR:13.223% C
NSX Tengu
C
Kills:62
Deaths:65
KDR:0.954
Accuracy:33.950% C
HSR:12.903% D*
NS-11A
D*
Kills:60
Deaths:89
KDR:0.674
Accuracy:18.250% D*
HSR:6.667% F-
Kills:7,420
Deaths (as Combat Medic):8,695
Deaths (to Combat Medics):4,411
KDR:0.85336
Kill Difference:1,275
Playtime:69.376 hours
Usage:1%
Score:0.978m
Score/min:235
Accuracy (listed only):24.141%
HSR (listed only):12.027%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
D--
Kills:478
Deaths:234
KDR:2.043
Accuracy:12.954% D--
HSR:14.226% D*
M6 Onslaught
D-
Kills:451
Deaths:239
KDR:1.887
Accuracy:12.730% D-
HSR:14.412% D--
M3 Pounder HEG
C+
Kills:385
Deaths:329
KDR:1.170
Accuracy:29.902% D--
HSR:3.117% C+
M3 Pounder HEG
C++
Kills:316
Deaths:243
KDR:1.300
Accuracy:31.968% D-
HSR:3.165% C++
M1 Heavy Cycler
D*
Kills:187
Deaths:222
KDR:0.842
Accuracy:8.254% D**
HSR:12.300% D*
M2 Mutilator
D-
Kills:175
Deaths:155
KDR:1.129
Accuracy:8.245% F
HSR:14.857% D-
M2 Mutilator
D*
Kills:174
Deaths:151
KDR:1.152
Accuracy:8.073% F
HSR:13.793% D*
MR1 Fracture
D
Kills:76
Deaths:157
KDR:0.484
Accuracy:27.464% D--
HSR:2.632% D
MR1 Fracture
C
Kills:60
Deaths:162
KDR:0.370
Accuracy:26.977% D*
HSR:3.333% C
NS-10 Burster
A+
Kills:59
Deaths:158
KDR:0.373
Accuracy:16.621% F-
HSR:11.864% A+
Kills:2,361
Deaths (as MAX Suit):1,025
Deaths (to MAX Suits):3,203
KDR:2.30341
Kill Difference:1,336
Playtime:72.868 hours
Usage:1%
Score:1.155m
Score/min:264
Accuracy (listed only):18.319%
HSR (listed only):9.370%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B
Kills:2,421
V. Kills:366 N/A
Deaths:304
KDR:7.964
Accuracy:41.347% D-
KPH:99 B
VKPH:15 C++
M14 Banshee
A
Kills:2,263
V. Kills:139 N/A
Deaths:296
KDR:7.645
Accuracy:28.646% C+
KPH:79.200 A
VKPH:4.900 B++
Hornet Missiles
B+
Kills:1,782
V. Kills:862 206%
Deaths:259
KDR:6.880
Accuracy:59.813% C+
KPH:85.600 B+
VKPH:41.400 C*
M18 Needler
C*
Kills:1,357
V. Kills:1,151 118%
Deaths:1,023
KDR:1.326
Accuracy:21.423% F-
KPH:12.200 C+
VKPH:10.400 C*
M18 Locust
D
Kills:410
V. Kills:364 112%
Deaths:567
KDR:0.723
Accuracy:24.426% D*
KPH:8.400 D
VKPH:7.400 D
Coyote Missiles
B+
Kills:81
V. Kills:52 153%
Deaths:11
KDR:7.364
Accuracy:55.378% C**
KPH:47 C++
VKPH:30.100 B+
M18 Rotary
D-
Kills:72
V. Kills:101 71%
Deaths:375
KDR:0.192
Accuracy:16.351% F*
KPH:2.600 D-
VKPH:3.600 D-
Tomcat A2AM Pods
C
Kills:57
V. Kills:76 74%
Deaths:30
KDR:1.900
Accuracy:79.880% C+
KPH:24.800 D
VKPH:33 C
Kills:8,443 (4,102 + 0)
Deaths:2,865
KDR:2.947
VKDR:1.086
Vehicle Kills:3,111
Kill Difference:5,578
Playtime:265.523 hours
Usage:5%
Score:3.409m
Score/min:214
Piloting Accuracy:16.351%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:1,785
V. Kills:204 N/A
Deaths:98
KDR:18.214
Accuracy:40.208% C
KPH:73.100 B*
VKPH:8.400 C+
C150 Dalton
C*
Kills:1,730
V. Kills:2,113 82%
Deaths:439
KDR:3.941
Accuracy:30.239% D--
KPH:21.500 D
VKPH:26.300 C*
CAS30 Tank Buster
C-
Kills:1,598
V. Kills:1,683 95%
Deaths:1,960
KDR:0.815
Accuracy:40.900% C--
KPH:5.200 D
VKPH:5.500 C-
Dual-75 Duster
C
Kills:361
V. Kills:32 N/A
Deaths:65
KDR:5.554
Accuracy:26.176% D**
KPH:48.500 D
VKPH:4.300 C
AP30 Shredder
C**
Kills:354
V. Kills:511 69%
Deaths:93
KDR:3.806
Accuracy:26.834% D
KPH:15.100 D--
VKPH:21.800 C**
Kills:5,828 (1,598 + 4,230)
Deaths:2,655
KDR:2.195
VKDR:1.711
Vehicle Kills:4,543
Kill Difference:3,173
Playtime:441.792 hours
Usage:9%
Score:4.687m
Score/min:177
Piloting Accuracy:40.900%
Gunner Accuracy:26.834%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,578
V. Kills:841 187%
Deaths:237
KDR:6.658
Accuracy:54.081% C
KPH:52.300 A+
VKPH:27.900 A++
C75 Viper
A++
Kills:1,361
V. Kills:498 273%
Deaths:247
KDR:5.510
Accuracy:35.513% C
KPH:42.900 B*
VKPH:15.700 A++
L100 Python HESH
A++
Kills:1,132
V. Kills:137 N/A
Deaths:82
KDR:13.805
Accuracy:54.054% B++
KPH:98.200 A++
VKPH:11.900 B*
L100 Python HEAT
A*
Kills:1,082
V. Kills:315 342%
Deaths:132
KDR:8.197
Accuracy:51.676% C+
KPH:62 A*
VKPH:18 A
Skyguard
B++
Kills:213
V. Kills:162 131%
Deaths:49
KDR:4.347
Accuracy:27.495% C
KPH:16.300 B
VKPH:12.400 B++
Kills:5,366 (5,366 + 0)
Deaths:747
KDR:7.183
VKDR:2.614
Vehicle Kills:1,953
Kill Difference:4,619
Playtime:103.904 hours
Usage:2%
Score:2.090m
Score/min:335
Driving Accuracy:27.495%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:30,517
V. Kills:18,248 167%
Deaths:3,404
KDR:8.965
Accuracy:42.379% C-
KPH:55.100 A++
VKPH:33 M
E540 Halberd
A
Kills:5,497
V. Kills:3,543 155%
Deaths:673
KDR:8.168
Accuracy:47.241% B++
KPH:31.700 B+
VKPH:20.500 A
MR11 Gatekeeper
B+
Kills:2,173
V. Kills:1,744 125%
Deaths:270
KDR:8.048
Accuracy:41.311% C*
KPH:26.300 B+
VKPH:21.100 B+
G30 Vulcan
B++
Kills:1,791
V. Kills:1,187 151%
Deaths:388
KDR:4.616
Accuracy:28.869% C+
KPH:29.500 B++
VKPH:19.600 B++
P2-120 HESH
A++
Kills:1,304
V. Kills:218 N/A
Deaths:98
KDR:13.306
Accuracy:42.006% C+
KPH:85.600 A++
VKPH:14.300 B**
P2-120 HEAT
B+
Kills:1,127
V. Kills:458 246%
Deaths:224
KDR:5.031
Accuracy:31.957% D*
KPH:30.700 B+
VKPH:12.500 B+
P2-120-R HEAT
A++
Kills:464
V. Kills:197 234%
Deaths:45
KDR:10.311
Accuracy:53.977% B**
KPH:56.900 B*
VKPH:24.200 A++
P525 Marauder
C+
Kills:260
V. Kills:17 N/A
Deaths:24
KDR:10.833
Accuracy:15.470% D-
KPH:60.100 C+
VKPH:3.900 C+
G40-F Ranger
C--
Kills:106
V. Kills:64 163%
Deaths:11
KDR:9.636
Accuracy:26.005% D
KPH:27.800 C--
VKPH:16.800 D
M20 Basilisk
B+
Kills:79
V. Kills:48 161%
Deaths:43
KDR:1.837
Accuracy:20.765% D*
KPH:13.300 C-
VKPH:8.100 B+
Halberd SE
B
Kills:51
V. Kills:28 176%
Deaths:8
KDR:6.375
Accuracy:45.636% D--
KPH:30.700 D-
VKPH:16.900 B
Kills:43,369 (33,412 + 9,957)
Deaths:5,188
KDR:8.359
VKDR:4.964
Vehicle Kills:25,752
Kill Difference:38,181
Playtime:945.900 hours
Usage:19%
Score:26.121m
Score/min:460
Driving Accuracy:53.977%
Gunner Accuracy:45.636%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:3,477
V. Kills:202 N/A
Deaths:355
KDR:9.794
Accuracy:33.858% C
KPH:135.800 B++
VKPH:7.900 B
G20 Vulcan-H
B+
Kills:3,053
V. Kills:2,124 144%
Deaths:825
KDR:3.701
Accuracy:40.346% D-
KPH:45.900 C++
VKPH:31.900 B+
E540 Halberd-H
B*
Kills:1,222
V. Kills:748 163%
Deaths:203
KDR:6.020
Accuracy:59.609% C**
KPH:48.800 C*
VKPH:29.900 B*
MR11 Gatekeeper-H
B+
Kills:478
V. Kills:402 119%
Deaths:67
KDR:7.134
Accuracy:46.655% D
KPH:38.800 B+
VKPH:32.700 B+
G40-F Ranger
B+
Kills:134
V. Kills:77 172%
Deaths:11
KDR:12.182
Accuracy:28.484% D-
KPH:39.700 B+
VKPH:22.800 B+
M12 Kobalt-H
C
Kills:79
V. Kills:3 N/A
Deaths:7
KDR:11.286
Accuracy:16.780% D--
KPH:104.200 C
VKPH:4 C
M20 Basilisk-H
D
Kills:56
V. Kills:18 295%
Deaths:13
KDR:4.308
Accuracy:22.692% F--
KPH:25.100 D
VKPH:8.100 D
Kills:8,499 (0 + 8,499)
Deaths:1,481
KDR:5.739
VKDR:2.413
Vehicle Kills:3,574
Kill Difference:7,018
Playtime:135.836 hours
Usage:3%
Score:3.472m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:22.692%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:1,218
V. Kills:192 N/A
Deaths:113
KDR:10.779
Accuracy:33.234% C
KPH:81.900 B**
VKPH:12.900 C**
M40 Fury
A
Kills:956
V. Kills:187 N/A
Deaths:100
KDR:9.560
Accuracy:34.845% C+
KPH:75 A
VKPH:14.700 B**
M20 Basilisk
C*
Kills:249
V. Kills:100 247%
Deaths:56
KDR:4.446
Accuracy:33.031% D
KPH:21.600 C++
VKPH:8.700 C*
M12 Kobalt
C*
Kills:150
V. Kills:5 N/A
Deaths:14
KDR:10.714
Accuracy:11.771% D*
KPH:79.400 C*
VKPH:2.600 C
M12 Kobalt
C+
Kills:139
V. Kills:8 N/A
Deaths:15
KDR:9.267
Accuracy:13.553% D
KPH:52.300 C
VKPH:3 C+
M20 Basilisk
C+
Kills:90
V. Kills:45 196%
Deaths:24
KDR:3.750
Accuracy:28.805% D*
KPH:17.100 C-
VKPH:8.600 C+
M60-G Bulldog
C*
Kills:82
V. Kills:10 N/A
Deaths:14
KDR:5.857
Accuracy:28.640% D
KPH:33.500 C*
VKPH:4.100 D
G30 Walker
C++
Kills:69
V. Kills:43 157%
Deaths:10
KDR:6.900
Accuracy:23.464% D--
KPH:17.600 C++
VKPH:11 C++
Kills:2,953 (0 + 2,953)
Deaths:346
KDR:8.535
VKDR:1.705
Vehicle Kills:590
Kill Difference:2,607
Playtime:55.320 hours
Usage:1%
Score:1.227m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:23.464%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:1,649
V. Kills:290 N/A
Deaths:1,104
KDR:1.494
Accuracy:41.686% D
KPH:46.400 A
VKPH:8.200 B+
S12 Renegade
B+
Kills:232
V. Kills:2 N/A
Deaths:106
KDR:2.189
Accuracy:30.233% D*
KPH:65.400 B+
VKPH:0.600 D--
M12 Kobalt-F
D-
Kills:83
V. Kills:7 N/A
Deaths:185
KDR:0.449
Accuracy:7.317% F--
KPH:6.500 D--
VKPH:0.500 D-
Kills:1,964 (1,964 + 0)
Deaths:1,395
KDR:1.408
VKDR:0.214
Vehicle Kills:299
Kill Difference:569
Playtime:51.895 hours
Usage:1%
Score:0.430m
Score/min:138
Driving Accuracy:7.317%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
A
Kills:121
V. Kills:22 N/A
Deaths:7
KDR:17.286
Accuracy:53.054% B+
KPH:97.800 A
VKPH:17.800 C
M20 Wyvern
C+
Kills:69
V. Kills:52 130%
Deaths:21
KDR:3.286
Accuracy:28.433% D**
KPH:17.100 C--
VKPH:12.900 C+
Kills:190 (0 + 190)
Deaths:28
KDR:6.786
VKDR:2.643
Vehicle Kills:74
Kill Difference:162
Playtime:5.281 hours
Usage:0%
Score:0.086m
Score/min:272
Piloting Accuracy:N/A%
Gunner Accuracy:28.433%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 48,76530,5173,4048.965B7.0142.379%C-1.075%D--55.1A++33M539553.6h5.4B*12.7B+
E540 Halberd 9,0405,4976738.168C*6.2147.241%B++1.31%D--31.7B+20.5A349173.2h5.7C*12.1B+
P525 Marauder-H 3,6793,4773559.794C7.8433.858%CN/A135.8B++7.9B39225.6h5.6B+16.5B+
G20 Vulcan-H 5,1773,0538253.701C+1.7540.346%D-2.653%C+45.9C++31.9B+46566.5h89.2B+221.1C++
NS-11C 3,0623,0193,9930.756C1.2017.157%D**12.455%D*12.3DN/A36245.6h15.2C+88.3C--
T7 Mini-Chaingun 2,9752,9462,7221.082C++0.8713.216%D9.369%D--42.9B+N/A13168.7h14.8C*111.7C+
TRAC-5 2,5652,5154,3150.583C1.3716.162%D*14.752%D10.4DN/A37240.7h17.8C110.2D
Hellfire Rocket Pods 2,7872,4213047.964C++6.0141.347%D-N/A98.8B14.9C++46524.5h16B38.8B
M14 Banshee 2,4022,2632967.645C*5.6928.646%C+1.414%B+79.1A4.9B++23928.6h15.9B+55.7B+
MR11 Gatekeeper 3,9172,1732708.048B*6.0941.311%C*N/A26.3B+21.1B+36082.6h44B+106.5B+
SMG-46 Armistice 1,9251,8972,0970.905C+1.0517.059%F9.805%D*13.8DN/A36137.5h14C**82.3C-
C-4 2,8431,8641,3151.417C+0.5424.593%C+N/A68C35.7B+66327.4h1.1B*4.6B+
G30 Vulcan 2,9781,7913884.616C++2.6628.869%C+2.736%C-29.6B++19.6B++33260.6h94.4C*327C**
L105 Zephyr 1,9891,7859818.214B+16.2640.208%CN/A73.2B*8.4C+31024.4h5B++12.4B+
Hornet Missiles 2,6441,7822596.88C*4.9359.813%C+N/A85.7B+41.4C*62020.8h6.8B*11.3B*
C150 Dalton 3,8431,7304393.941C1.9930.239%D--N/A21.5D26.3C*43180.3h4.8C+15.8D
RAMS .50M 1,6821,6745752.911C+0.9638.744%C+72.82%D39.7B++N/A11842.2h2.3C+6.1C++
M40 Fury-F 1,9391,6491,1041.494C++0.4641.686%D1.152%C++46.5A8.2B+18035.5h6.7B++16.1B+
CAS30 Tank Buster 3,2811,5981,9600.815C1.1440.9%C--1.314%C+5.2D5.5C-80306.1h79.6D194.6C--
L100 Python AP 2,4191,5782376.658B4.7054.081%CN/A52.4A+27.9A++42330.1h4.1B++7.6B*
M77-B 1,5591,5551,0601.467C-0.4937.733%C++75.498%C+26.8C+N/A8058.1h2.8C-7.4C+
C75 Viper 1,8591,3612475.51C**3.5635.513%CN/A42.9B*15.7A++27831.7h9.8B+27.7B+
M18 Needler 2,5081,3571,0231.326C+0.6321.423%F-3.242%B++12.2C+10.4C*156110.8h111.7B+521.4C+
AS16 NightHawk 1,3251,3171,2271.073C+0.8835.147%C-11.541%D31.1C+N/A7042.4h4.3C**12.3C++
P2-120 HESH 1,5221,3049813.306C++11.3542.006%C+N/A85.8A++14.3B**41115.2h3.8B*9.1B++
E540 Halberd-H 1,9701,2222036.02C4.0759.609%C**N/A48.7C*29.8B*38625.1h6.7C+11.3C+
M40 Fury 1,4101,21811310.779B+8.8233.234%C1.97%C*81.7B**12.9C**45314.9h9.9B++29.8B+
T5 AMC 1,2001,1791,4150.833C+1.1221.825%C13.91%D*16.7CN/A5870.4h12.9B+59.3C**
TAS-16 Blackjack 1,1951,1781,1311.042C+0.9151.181%D10.951%D42.2C++N/A10227.9h2.4C**4.6C++
LC2 Lynx 1,1951,1741,5990.734C1.2220.771%D14.906%D*9.6D-N/A32122.1h16.3C+78.5C+
Tank Mine 1,9351,1654422.636C+0.6859.548%A++N/A166.4A110A++19067h2.4D4.1A
T9 CARV 1,1611,1571,4130.819C1.1411.103%F15.99%D--24.4C+N/A10747.5h12.9B+116.1D
NS-15M2 1,1651,1551,0481.102C0.8515.23%F15.671%D*37.4C+N/A10230.9h12.3C*81D
L100 Python HESH 1,2691,1328213.805C*11.8554.054%B++N/A98.4A++11.9B*36411.5h2.5B*4.6B**
P2-120 HEAT 1,5851,1272245.031C+3.0831.957%D*3.194%C++30.7B+12.5B+38636.7h6.4B+20.1C+
L100 Python HEAT 1,3971,0821328.197B+6.2451.676%C+N/A61.8A*18A33017.5h4.4B+8.5B++
M40 Fury 1,1439561009.56B7.6134.845%C+N/A75.3A14.7B**52412.7h10.5B++30.1B+
TMG-50 7937797351.06C+0.8918.112%D19.769%D36.6C++N/A11821.3h10.5B+57.9C++
NS-44 Commissioner 7367328910.822C+1.1320.575%F-13.251%D*18DN/A5440.7h3.9C++19D--
NS Decimator 9447248950.809C1.1557.481%C-2.348%C++33.2C+10.1D20521.8h3.7B++6.4B+
MG-S1 Jackal 6806648490.782C1.1720.45%D--12.5%D*19.2DN/A4934.5h14.6C71.5D
ML-7 9266621,3660.485C1.4749.42%D-4.683%B**21.2C+8.5D25531.2h5.5B++11.2B
NS-7 PDW 6366297910.795C+1.1617.897%D*13.514%D13.9DN/A5045.4h14.9C++83.3C
NSX Tomoe 5585524151.33C+0.6225.146%D-28.623%D-43.8C*N/A13712.6h14.1C++56C+
MR11 Gatekeeper-H 880478677.134B+5.1846.655%DN/A38.9B+32.7B+44912.3h47.2B+101.1B
M6 Onslaught 4804782342.043C+0.0912.954%D--14.226%D*36.2C**N/A10413.2h18.4C*141.9C
T16 Rhino 4834774291.112C+0.8417.374%D18.239%D40.4BN/A12911.8h12.9C*74.3C+
Cycler TRV 4854746520.727C-1.2313.154%F-14.557%D-19.6DN/A6424.2h15.8D120.3F-
P2-120-R HEAT 6614644510.311C8.3653.977%B**N/A56.6B*24A++2868.2h5.2B++9.6B*
M6 Onslaught 4554512391.887C+0.0712.73%D-14.412%D--33.4C++N/A10713.5h19.7C154.7C
M60-A Bulldog 539448904.978C+3.0228.654%D-N/A24.5D5C22018.3h6.5C22.5D
HC1 Cougar 4514387360.595C-1.3619.734%D-13.927%D**6.8D--N/A2464.5h14.7D74.6D
Hunter QCX 5864306570.654C+1.3049.03%B2.093%F15.5C*5.6B+8327.7h8.6C+17.6C++
SMG-46G Armistice 4414267960.535D-1.4226.19%C+8.92%D*6D--N/A1670.8h25T-95.3D*
TX1 Repeater 4274187600.55C1.4015.612%F11.483%D**15.2DN/A5827.5h16.1C102.9D*
M18 Locust 7744105670.723C-1.2324.426%D*1.707%C+8.4D7.4D9248.9h141.1C+577.8C+
Claymore 397397755.293C+3.3450.427%A*N/A233.5A++N/A5091.7h1.2C++2.4B**
M3 Pounder HEG 4413853291.17C+0.7829.902%D--3.117%C+16.9C+2.5C--10422.8h16.7C++55.8C+
NS-61 Emissary 3673644960.734C+1.2218.807%D**10.714%D--20.3CN/A6217.9h11.3B+60.3C+
Dual-75 Duster 393361655.554C--3.6026.176%D**N/A48.8D4.3C2247.4h5.8C++22D
AP30 Shredder 865354933.806C1.8526.834%D1.412%D15.1D--21.7C**40923.5h137.5D--512.5D*
TORQ-9 3343314940.67C-1.2814.815%F-14.804%D*23.1C--N/A8214.3h18.7D--126.4F-
M3 Pounder HEG 3723162431.3C+0.6531.968%D-3.165%C++17C3C--9518.6h19.4C+60.6C
Frag Grenade 3033001300N/A298.0555.318%A+N/A600B+6C-30590.5h3.1B++5.6B*
MKV Suppressed 2632613110.839C1.1216.938%F14.943%D17.4DN/A6015h15C+88.8D
P525 Marauder 2772602410.833C8.8815.47%D-1.154%D60.5C+4C+2164.3h5.7B+37C+
SR-7 259257763.382C+1.4337.5%C-76.654%C37.2C++N/A1166.9h2.3C+6.2C+
M20 Basilisk 349249564.446B+2.4933.031%D3.213%D--21.7C++8.7C*22411.5h80.5B+243.6C*
SOAS-20 2452442221.099C0.8624.969%D16.803%D43.6B+N/A1485.6h12.3C++49.4C+
S12 Renegade 2342321062.189C+0.2330.233%D*8.621%B*66.3B+N/A1503.5h2.5B*8.2C++
Rocklet Rifle 3922212250.982B+0.9742.038%D*N/A25.7C19.9C-3458.6h30.2B+71.9C++
Skyguard 375213494.347B++2.3927.495%CN/A16.4B12.5B++25413h100.8B+366.5B+
The Slasher 2172089,3520.022D1.938.98%F-2.885%D-0.4C-N/A1540.7h2.5C27.5D
T2 Striker 3672081951.067A0.8933.034%F-N/A13.4C++10.3C+22915.5h24A72.7B+
Spear Anti-Vehicle Phalanx Turret 322201405.025C3.0737.152%D1.99%D--42.8C**25.7B+7204.7h7.2B+19.3C**
MANA Anti-Personnel Turret 2001972320.849N/A1.119.818%UN/A1970U30U4687300.1h27.3T*278.3T*
Orbital Strike Uplink 2691901190N/A188.05513.207%UN/A633.3U263.3U39610.3h1.4T*0.3T*
M1 Heavy Cycler 1901872220.842C1.118.254%D**12.3%D*16.4C-N/A7711.4h20.4C247.5D--
M2 Mutilator 1771751551.129C0.838.245%F14.857%D-21.3C-N/A818.2h17.8C+216D-
M2 Mutilator 1781741511.152C0.808.073%F13.793%D*21.8CN/A918h17.9C+222.1D*
T32 Bull 1671651441.146C+0.8116.978%D*21.212%C-34.4CN/A1604.8h13.4C+78.7D
99SV 1661631561.045C0.9124.166%D*23.926%D*22.6C+N/A1657.2h6C+24.7D
M12 Kobalt 1551501410.714C8.7611.771%D*22%B++78.9C*2.6C3751.9h14.3B++121.3C+
M12 Kobalt 1551491212.417D10.4618.62%D18.121%C++106.4C+4.3C+2741.4h22.3D119.6C--
M12 Kobalt 147139159.267C7.3113.553%D15.827%D51.5C3C+3612.7h18.4C++135.4C+
G40-F Ranger 2111341112.182B*10.2328.484%D-1.493%B+39.4B+22.6B+2923.4h59.6B+209.2C**
Sticky Grenade 1341311131N/A129.0544.168%D--N/A436.7D*10C15400.3h3D6.7D
MG-H1 Watchman 1291281380.928C1.0317.392%D--13.281%F34.6CN/A1503.7h15.2C++87.2C+
Chainblade 16912719,7220.006C--1.959.717%F7.087%C+0.1DN/A1875.9h6.2F--63.5T*
Pelter Rocket Pod 143121717.286C*15.3353.054%B+N/A100.8A+18.3C+3011.2h15.6B*29.4B*
NS Baron G5 1251211930.627D1.3324.655%F-13.223%C18.9DN/A686.4h5.6D22.7C
Auraxium Chainblade 1251209,2410.013C--1.944.086%F-2.5%D0.2DN/A1633.5h2.7D66.3T*
A30 Walker 2621151270.906C-1.0518.223%D-1.739%C+5.3D6.7D14221.8h239.8D*1316.2D**
NS-AM7 Archer 1741126020.186D1.7752.176%D-6.25%D*1.7D*N/A2065.7h25.5C48.8C--
G40-F Ranger 170106119.636B++7.6826.005%DN/A27.9C--16.8D2783.8h60.1B+231.2B
M20 Basilisk 13590243.75C**1.8028.805%D*2.222%D*17.3C8.7C+2365.2h96.9C++336.4C
M12 Kobalt-F 90831850.449D1.517.317%F--7.229%C--6.5D--N/A1912.8h22.1D-302.6T*
M60-G Bulldog 9282145.857B3.9028.64%D1.22%D*32.8C*4D2362.5h5.1B**17.8B+
Coyote Missiles 13381117.364A+5.4155.378%C**N/A47.6C*30.6B+4531.7h26.1B**47.1B*
M12 Kobalt-H 8279711.286C9.3316.78%D--13.924%D98.8C3.8C-3140.8h17.9C106.4D
M20 Basilisk 12779431.837C0.1220.765%D*5.063%C+13.4C8.1B+1605.9h91.4C+439.9D
MR1 Fracture 153761570.484C-1.4727.464%D--2.632%D5.8D5.8B+10913.2h65.2C237.5D
M18 Rotary 173723750.192D1.7616.351%F*5.556%A*2.6D-3.6D-7327.9h274.1D**1676.3T*
MANA Anti-Vehicle Turret 137711040.683C--1.2744.971%D-4.225%C++22.9D21.3C9313.1h10.8C+24.1C
TSAR-42 6969730.945C1.0130.675%D*49.275%F-16.8D-N/A1914.1h3.6F--11.8F-
NS-30 Vandal 6969651.062C0.8915.958%F**20.29%D21.6DN/A1183.2h6.8D42.6F*
G30 Walker 11269106.9B++4.9523.464%D--1.449%D*17.7C++11C++2443.9h189.6B808C+
M20 Wyvern 12169213.286C1.3328.433%D**1.449%D--17.3C--13C+2634h75.8C*266.7C--
M20 Drake 18169491.408C-0.5525.247%D2.899%B+6.1D*9.9C--21211.3h177.5F*703.1F*
NSX Tengu 6362650.954C1.0033.95%C12.903%D*47.7B+N/A1321.3h10.4B++30.5B+
NS-11A 6060890.674C1.2818.25%D*6.667%F-14.6D-N/A1064.1h16.6D-90.7D--
MR1 Fracture 119601620.37D1.5826.977%D*3.333%C4.5D--4.4C9813.4h78.6D--291.3D*
NS-10 Burster 79591580.373D1.5816.621%F-11.864%A+5C+1.7D*6311.8h102.2B**614.7C+
Hyena Missile Launcher 9657232.478B+0.5224.112%D**N/A9.8D6.7D1625.8h33.9C**140.7C
Tomcat A2AM Pods 13357301.9D0.0579.88%C+N/A24.8D33C4692.3h9.3C+11.7C+
M20 Basilisk-H 7456134.308C2.3522.692%F--3.571%D-25.5D8.2D2222.2h45B+198.2C-
MAX Punch 53511,0520.048C-1.9126.405%D*N/A0.8CN/A266.2h1.8C++7C+
Halberd SE 795186.375D-4.4245.636%D--N/A30D-16.5C**4411.7h4.9C+10.8D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon205,5543.2h
Anti-Vehicle MANA Turret127391.5h
Nano-Armor Kit3,9105,306,108348.7h
Skywall Shield Emitter1650.2h
Repair Module0680.2h
Turret AI Module0730.2h
Nanite Revive Grenade04780.1h
Medical Applicator430184,78312.5h
Blast Wall0510.4h
Cortium Silo1700.2h
Spitfire Auto-Turret54051h
NS Deep Freeze0560.1h
Rampart Wall1740.7h
Spear Anti-Vehicle Tower1530.3h
Welding Device02,3630.3h
Recon Detection Device1266,6689.8h
Ammunition Package465,5474.1h
Medical Kit1141,8012.3h
Anti-Infantry MANA Turret523011.7h
Flail Targeting Dart171541.1h
Nano-Repair Grenade01,9170.5h
WLT-Howler Mining Laser8594,37723.4h
Orbital Strike Target Designator30871.8h
Vehicle Gate2660.8h
Elysium Spawn Tube0640.2h

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