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General Imperator ANGEL987[ARMF] ANGEL987
TR BR 94

KDR: 1.88

Score: 94.2m

Last Seen: Jan 7th, 2019 4:59 PM
- OFFLINE - 203 hour(s)

Prestige 1, Battle Rank 94 - Terran Republic on Cobalt - Outfit Leader of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 55
Level Progress (to 95): 33%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 AP E540 Halberd P525 Marauder-H NS-11C T7 Mini-Chaingun G20 Vulcan-H TRAC-5 Hellfire Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $256,455 MLG Score: 205
Fun Score: N/A
Cheeseburgers Flipped: 567TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.092%13.98%2392699618,0400.8516261.03

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.754%-0.774D--1.028D*-1.392D**HEAD + (~5.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.8-0.146C14.7-0.027C+71.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.46%1.475%278510177,663264835282.89279217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.636%-1.049D*-0.122C+-0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.9-0.1C+48.60.081C+128.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.906%1.245%6199101331,6366957177474.54736178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.476%-0.192C-0.888D--0.882

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.586B+6.20.504B+9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.745%1.62%5032499822,2834918115004.52999194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.447%-0.408C---0.696D0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.30.193C++30.20.23C++65

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.217%72.63%503510173,6283080171.17754

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.414%0.177C++0.36C**1.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.243C++2.70.149C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.908%10.856%503210201,5661179131.32712

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.737%-0.388C--0.716D--0.839

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.204C++3.90.205C++6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 55
94.2m283.2%367 (22k)330 (19.8k)1.88207114,12760,6392.6664594 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022464915.313%6.13%9404:4230

64% Engineer6% Heavy Assault8% Infiltrator19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 16th, 2013 2:19 PMJan 27th, 2018 6:06 PMJan 14th, 2019 12:15 PM (1d) (PST)Jan 7th, 2019 1:35 PM (8d) (PST)Jan 7th, 2019 12:59 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
843907530.4000.2130.0251.5430.145205

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,5965,41645,1802413193919,810

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4753h/198d 47,564 6,996 49,299 440.1k 3,448 9,888 41,280 240.5m

EngineerCLASS DETAILS: Engineer
NS-11C
D*
Kills:3,013
Deaths:3,989
KDR:0.755
Accuracy:17.159% D*
HSR:12.446% D*
TRAC-5
D
Kills:2,515
Deaths:4,315
KDR:0.583
Accuracy:16.162% D--
HSR:14.752% D
AS16 NightHawk
C
Kills:1,175
Deaths:1,052
KDR:1.117
Accuracy:35.855% C
HSR:10.894% D-
LC2 Lynx
C--
Kills:1,168
Deaths:1,589
KDR:0.735
Accuracy:20.810% C--
HSR:14.897% D*
T5 AMC
C
Kills:537
Deaths:552
KDR:0.973
Accuracy:21.290% C
HSR:11.546% F
TAS-16 Blackjack
D-
Kills:391
Deaths:404
KDR:0.968
Accuracy:43.596% D*
HSR:10.742% D-
HC1 Cougar
D--
Kills:276
Deaths:578
KDR:0.478
Accuracy:19.061% D--
HSR:13.768% D**
NS Baron G5
C
Kills:121
Deaths:193
KDR:0.627
Accuracy:24.655% F-
HSR:13.223% C
Kills:9,196
Deaths (as Engineer):12,672
Deaths (to Engineers):20,191
KDR:0.72569
Kill Difference:3,476
Playtime:3,027.250 hours
Usage:64%
Score:71.329m
Score/min:393
Accuracy (listed only):24.823%
HSR (listed only):12.783%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
D
Kills:2,917
Deaths:2,680
KDR:1.088
Accuracy:13.241% D
HSR:9.290% D--
T9 CARV
D--
Kills:1,157
Deaths:1,413
KDR:0.819
Accuracy:11.103% F
HSR:15.990% D--
NS-15M2
D*
Kills:1,155
Deaths:1,048
KDR:1.102
Accuracy:15.230% F
HSR:15.671% D*
TMG-50
D
Kills:673
Deaths:639
KDR:1.053
Accuracy:17.835% D
HSR:19.168% D
T16 Rhino
D
Kills:477
Deaths:428
KDR:1.114
Accuracy:17.358% D
HSR:18.239% D
T32 Bull
C
Kills:165
Deaths:144
KDR:1.146
Accuracy:16.978% D*
HSR:21.212% C
MG-H1 Watchman
D--
Kills:128
Deaths:138
KDR:0.928
Accuracy:17.392% D--
HSR:13.281% F
Kills:6,672
Deaths (as Heavy Assault):6,490
Deaths (to Heavy Assaults):13,443
KDR:1.02804
Kill Difference:182
Playtime:295.549 hours
Usage:6%
Score:4.215m
Score/min:238
Accuracy (listed only):15.591%
HSR (listed only):16.122%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D*
Kills:3,013
Deaths:3,989
KDR:0.755
Accuracy:17.159% D*
HSR:12.446% D*
TRAC-5
D
Kills:2,515
Deaths:4,315
KDR:0.583
Accuracy:16.162% D--
HSR:14.752% D
SMG-46 Armistice
D--
Kills:1,897
Deaths:2,097
KDR:0.905
Accuracy:17.059% F
HSR:9.805% D--
AS16 NightHawk
C
Kills:1,175
Deaths:1,052
KDR:1.117
Accuracy:35.855% C
HSR:10.894% D-
LC2 Lynx
C--
Kills:1,168
Deaths:1,589
KDR:0.735
Accuracy:20.810% C--
HSR:14.897% D*
NS-7 PDW
D
Kills:629
Deaths:791
KDR:0.795
Accuracy:17.897% D*
HSR:13.514% D
T5 AMC
C
Kills:537
Deaths:552
KDR:0.973
Accuracy:21.290% C
HSR:11.546% F
MG-S1 Jackal
D-
Kills:497
Deaths:662
KDR:0.751
Accuracy:21.131% D-
HSR:13.280% D--
SMG-46G Armistice
C
Kills:426
Deaths:796
KDR:0.535
Accuracy:26.190% C
HSR:8.920% D*
TAS-16 Blackjack
D-
Kills:391
Deaths:404
KDR:0.968
Accuracy:43.596% D*
HSR:10.742% D-
HC1 Cougar
D--
Kills:276
Deaths:578
KDR:0.478
Accuracy:19.061% D--
HSR:13.768% D**
MKV Suppressed
D
Kills:261
Deaths:311
KDR:0.839
Accuracy:16.938% F
HSR:14.943% D
NS Baron G5
C
Kills:121
Deaths:193
KDR:0.627
Accuracy:24.655% F-
HSR:13.223% C
NSX Tengu
C-
Kills:56
Deaths:54
KDR:1.037
Accuracy:33.774% C-
HSR:14.286% D--
Kills:12,962
Deaths (as Light Assault):17,383
Deaths (to Light Assaults):9,250
KDR:0.74567
Kill Difference:4,421
Playtime:917.710 hours
Usage:19%
Score:12.296m
Score/min:223
Accuracy (listed only):23.684%
HSR (listed only):12.644%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
D--
Kills:1,897
Deaths:2,097
KDR:0.905
Accuracy:17.059% F
HSR:9.805% D--
RAMS .50M
C+
Kills:1,674
Deaths:575
KDR:2.911
Accuracy:38.744% C+
HSR:72.820% D
M77-B
C++
Kills:1,555
Deaths:1,060
KDR:1.467
Accuracy:37.733% C++
HSR:75.498% C+
NS-44 Commissioner
D*
Kills:731
Deaths:888
KDR:0.823
Accuracy:20.603% F-
HSR:13.270% D*
NS-7 PDW
D
Kills:629
Deaths:791
KDR:0.795
Accuracy:17.897% D*
HSR:13.514% D
MG-S1 Jackal
D-
Kills:497
Deaths:662
KDR:0.751
Accuracy:21.131% D-
HSR:13.280% D--
SMG-46G Armistice
C
Kills:426
Deaths:796
KDR:0.535
Accuracy:26.190% C
HSR:8.920% D*
TX1 Repeater
D**
Kills:418
Deaths:760
KDR:0.550
Accuracy:15.612% D**
HSR:11.483% D**
NS-61 Emissary
D--
Kills:363
Deaths:493
KDR:0.736
Accuracy:18.767% D**
HSR:10.744% D--
NSX Tomoe
D-
Kills:323
Deaths:289
KDR:1.118
Accuracy:23.988% D--
HSR:28.173% D-
MKV Suppressed
D
Kills:261
Deaths:311
KDR:0.839
Accuracy:16.938% F
HSR:14.943% D
SR-7
C
Kills:242
Deaths:73
KDR:3.315
Accuracy:37.369% C-
HSR:76.033% C
SOAS-20
C
Kills:193
Deaths:166
KDR:1.163
Accuracy:24.937% D
HSR:18.653% C
NS-AM7 Archer
D-
Kills:112
Deaths:596
KDR:0.188
Accuracy:52.272% D-
HSR:6.250% D*
99SV
D--
Kills:88
Deaths:126
KDR:0.698
Accuracy:22.630% D**
HSR:27.273% D--
TSAR-42
D*
Kills:69
Deaths:73
KDR:0.945
Accuracy:30.675% D*
HSR:49.275% F-
NS-30 Vandal
D
Kills:69
Deaths:65
KDR:1.062
Accuracy:15.958% F**
HSR:20.290% D
NSX Tengu
C-
Kills:56
Deaths:54
KDR:1.037
Accuracy:33.774% C-
HSR:14.286% D--
Kills:9,603
Deaths (as Infiltrator):9,875
Deaths (to Infiltrators):8,238
KDR:0.97246
Kill Difference:272
Playtime:366.497 hours
Usage:8%
Score:4.254m
Score/min:193
Accuracy (listed only):26.238%
HSR (listed only):26.917%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D--
Kills:1,897
Deaths:2,097
KDR:0.905
Accuracy:17.059% F
HSR:9.805% D--
AS16 NightHawk
C
Kills:1,175
Deaths:1,052
KDR:1.117
Accuracy:35.855% C
HSR:10.894% D-
NS-7 PDW
D
Kills:629
Deaths:791
KDR:0.795
Accuracy:17.897% D*
HSR:13.514% D
MG-S1 Jackal
D-
Kills:497
Deaths:662
KDR:0.751
Accuracy:21.131% D-
HSR:13.280% D--
Cycler TRV
D
Kills:474
Deaths:652
KDR:0.727
Accuracy:13.157% F-
HSR:14.557% D
SMG-46G Armistice
C
Kills:426
Deaths:796
KDR:0.535
Accuracy:26.190% C
HSR:8.920% D*
TAS-16 Blackjack
D-
Kills:391
Deaths:404
KDR:0.968
Accuracy:43.596% D*
HSR:10.742% D-
TORQ-9
D*
Kills:323
Deaths:477
KDR:0.677
Accuracy:14.717% F-
HSR:15.170% D*
MKV Suppressed
D
Kills:261
Deaths:311
KDR:0.839
Accuracy:16.938% F
HSR:14.943% D
NS Baron G5
C
Kills:121
Deaths:193
KDR:0.627
Accuracy:24.655% F-
HSR:13.223% C
NS-11A
D*
Kills:60
Deaths:86
KDR:0.698
Accuracy:18.266% D*
HSR:6.667% F-
NSX Tengu
C-
Kills:56
Deaths:54
KDR:1.037
Accuracy:33.774% C-
HSR:14.286% D--
Kills:6,310
Deaths (as Combat Medic):7,575
Deaths (to Combat Medics):4,130
KDR:0.833
Kill Difference:1,265
Playtime:68.104 hours
Usage:1%
Score:0.958m
Score/min:234
Accuracy (listed only):23.603%
HSR (listed only):12.167%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
D--
Kills:453
Deaths:212
KDR:2.137
Accuracy:12.630% D--
HSR:14.128% D*
M6 Onslaught
D--
Kills:421
Deaths:217
KDR:1.940
Accuracy:12.389% D--
HSR:13.302% D*
M3 Pounder HEG
C+
Kills:362
Deaths:316
KDR:1.146
Accuracy:29.191% D--
HSR:3.039% C+
M3 Pounder HEG
C++
Kills:295
Deaths:230
KDR:1.283
Accuracy:31.065% D--
HSR:3.390% C++
M1 Heavy Cycler
D*
Kills:187
Deaths:222
KDR:0.842
Accuracy:8.254% D**
HSR:12.300% D*
M2 Mutilator
D-
Kills:175
Deaths:155
KDR:1.129
Accuracy:8.245% D**
HSR:14.857% D-
M2 Mutilator
D--
Kills:174
Deaths:151
KDR:1.152
Accuracy:8.073% F
HSR:13.793% D--
MR1 Fracture
D
Kills:76
Deaths:157
KDR:0.484
Accuracy:27.464% D--
HSR:2.632% D
MR1 Fracture
C
Kills:60
Deaths:162
KDR:0.370
Accuracy:26.977% D--
HSR:3.333% C
NS-10 Burster
A+
Kills:59
Deaths:158
KDR:0.373
Accuracy:16.276% F-
HSR:11.864% A+
Kills:2,262
Deaths (as MAX Suit):990
Deaths (to MAX Suits):3,120
KDR:2.28485
Kill Difference:1,272
Playtime:71.065 hours
Usage:1%
Score:1.107m
Score/min:260
Accuracy (listed only):18.056%
HSR (listed only):9.264%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:2,408
V. Kills:363 N/A
Deaths:304
KDR:7.921
Accuracy:41.328% D
KPH:98.500 B+
VKPH:14.800 C++
M14 Banshee
B**
Kills:2,229
V. Kills:138 N/A
Deaths:294
KDR:7.582
Accuracy:28.612% C+
KPH:80.100 B**
VKPH:5 B++
Hornet Missiles
B+
Kills:1,765
V. Kills:855 206%
Deaths:258
KDR:6.841
Accuracy:59.891% C+
KPH:85.200 B+
VKPH:41.300 C*
M18 Needler
C*
Kills:1,357
V. Kills:1,151 118%
Deaths:1,022
KDR:1.328
Accuracy:21.430% F-
KPH:12.200 C+
VKPH:10.400 C*
M18 Locust
D
Kills:377
V. Kills:346 109%
Deaths:556
KDR:0.678
Accuracy:24.815% D--
KPH:8.100 D
VKPH:7.400 D
M18 Rotary
D-
Kills:72
V. Kills:101 71%
Deaths:375
KDR:0.192
Accuracy:16.351% F--
KPH:2.600 D-
VKPH:3.600 D-
Tomcat A2AM Pods
C
Kills:57
V. Kills:76 74%
Deaths:30
KDR:1.900
Accuracy:79.880% C+
KPH:24.800 D
VKPH:33 C
Coyote Missiles
B
Kills:52
V. Kills:36 141%
Deaths:11
KDR:4.727
Accuracy:53.410% C+
KPH:41.900 C+
VKPH:29 B
Kills:8,317 (4,035 + 0)
Deaths:2,850
KDR:2.918
VKDR:1.076
Vehicle Kills:3,066
Kill Difference:5,467
Playtime:261.827 hours
Usage:6%
Score:3.326m
Score/min:212
Piloting Accuracy:16.351%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:1,785
V. Kills:204 N/A
Deaths:98
KDR:18.214
Accuracy:40.208% C
KPH:73.100 B**
VKPH:8.400 C+
C150 Dalton
C**
Kills:1,708
V. Kills:2,099 81%
Deaths:437
KDR:3.908
Accuracy:30.248% D--
KPH:21.400 D
VKPH:26.300 C**
CAS30 Tank Buster
C-
Kills:1,597
V. Kills:1,682 95%
Deaths:1,958
KDR:0.816
Accuracy:40.889% C--
KPH:5.200 C-
VKPH:5.500 C-
Dual-75 Duster
C
Kills:360
V. Kills:32 N/A
Deaths:65
KDR:5.538
Accuracy:26.188% D**
KPH:48.500 D
VKPH:4.300 C
AP30 Shredder
B
Kills:346
V. Kills:507 68%
Deaths:92
KDR:3.761
Accuracy:26.834% D
KPH:14.900 D-
VKPH:21.800 B
Kills:5,796 (1,597 + 4,199)
Deaths:2,650
KDR:2.187
VKDR:1.707
Vehicle Kills:4,524
Kill Difference:3,146
Playtime:440.022 hours
Usage:9%
Score:4.646m
Score/min:176
Piloting Accuracy:40.889%
Gunner Accuracy:26.834%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,445
V. Kills:779 185%
Deaths:224
KDR:6.451
Accuracy:54.216% C+
KPH:51.300 A++
VKPH:27.600 A++
C75 Viper
A++
Kills:1,262
V. Kills:442 285%
Deaths:236
KDR:5.347
Accuracy:34.625% C
KPH:41.800 B++
VKPH:14.600 A++
L100 Python HESH
A*
Kills:1,110
V. Kills:134 N/A
Deaths:81
KDR:13.704
Accuracy:54.584% B++
KPH:100.400 A*
VKPH:12.100 B**
L100 Python HEAT
A*
Kills:1,082
V. Kills:315 342%
Deaths:132
KDR:8.197
Accuracy:51.676% C++
KPH:62 A*
VKPH:18 A+
Skyguard
B+
Kills:158
V. Kills:134 117%
Deaths:49
KDR:3.224
Accuracy:26.639% C
KPH:13.600 C++
VKPH:11.500 B+
Kills:5,057 (5,057 + 0)
Deaths:722
KDR:7.004
VKDR:2.499
Vehicle Kills:1,804
Kill Difference:4,335
Playtime:98.516 hours
Usage:2%
Score:1.897m
Score/min:321
Driving Accuracy:26.639%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:24,123
V. Kills:15,197 159%
Deaths:3,001
KDR:8.038
Accuracy:41.076% C-
KPH:51.900 A++
VKPH:32.700 A**
E540 Halberd
A++
Kills:5,081
V. Kills:3,343 152%
Deaths:637
KDR:7.976
Accuracy:47.242% B*
KPH:31.400 B+
VKPH:20.700 A++
MR11 Gatekeeper
B++
Kills:1,915
V. Kills:1,594 120%
Deaths:260
KDR:7.365
Accuracy:40.995% C*
KPH:26 B++
VKPH:21.600 B++
G30 Vulcan
B**
Kills:1,744
V. Kills:1,163 150%
Deaths:385
KDR:4.530
Accuracy:28.557% C+
KPH:29.300 B*
VKPH:19.600 B**
P2-120 HEAT
B++
Kills:1,126
V. Kills:458 245%
Deaths:224
KDR:5.027
Accuracy:31.919% D--
KPH:30.800 B+
VKPH:12.500 B++
P2-120 HESH
A+
Kills:1,034
V. Kills:164 N/A
Deaths:83
KDR:12.458
Accuracy:40.097% C+
KPH:83.800 A+
VKPH:13.300 B*
P2-120-R HEAT
A*
Kills:296
V. Kills:124 237%
Deaths:28
KDR:10.571
Accuracy:55.359% A+
KPH:58.200 B**
VKPH:24.400 A*
P525 Marauder
C++
Kills:260
V. Kills:17 N/A
Deaths:24
KDR:10.833
Accuracy:15.466% D-
KPH:60.200 C+
VKPH:3.900 C++
M20 Basilisk
B+
Kills:79
V. Kills:48 161%
Deaths:43
KDR:1.837
Accuracy:20.668% D--
KPH:13.400 C
VKPH:8.100 B+
G40-F Ranger
D
Kills:68
V. Kills:44 151%
Deaths:10
KDR:6.800
Accuracy:22.601% D-
KPH:24.500 D
VKPH:15.900 D
Kills:35,726 (26,579 + 9,147)
Deaths:4,695
KDR:7.609
VKDR:4.718
Vehicle Kills:22,152
Kill Difference:31,031
Playtime:826.736 hours
Usage:17%
Score:22.557m
Score/min:455
Driving Accuracy:55.359%
Gunner Accuracy:22.601%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:3,462
V. Kills:202 N/A
Deaths:351
KDR:9.863
Accuracy:33.809% C+
KPH:136 B++
VKPH:7.900 B
G20 Vulcan-H
B+
Kills:2,874
V. Kills:2,029 142%
Deaths:803
KDR:3.579
Accuracy:39.906% D-
KPH:45 C++
VKPH:31.800 B+
E540 Halberd-H
B*
Kills:1,201
V. Kills:739 162%
Deaths:202
KDR:5.946
Accuracy:59.533% C*
KPH:48.500 C*
VKPH:29.800 B*
MR11 Gatekeeper-H
B+
Kills:463
V. Kills:393 118%
Deaths:63
KDR:7.349
Accuracy:46.407% D
KPH:38.500 B+
VKPH:32.600 B+
G40-F Ranger
B+
Kills:116
V. Kills:66 173%
Deaths:8
KDR:14.500
Accuracy:27.716% D-
KPH:40.500 B+
VKPH:23.100 B+
M12 Kobalt-H
C
Kills:67
V. Kills:3 N/A
Deaths:7
KDR:9.571
Accuracy:17.262% D-
KPH:97.500 C
VKPH:4.400 C
M20 Basilisk-H
D
Kills:56
V. Kills:18 295%
Deaths:13
KDR:4.308
Accuracy:22.692% F-
KPH:25.100 D
VKPH:8.100 D
Kills:8,239 (0 + 8,239)
Deaths:1,447
KDR:5.694
VKDR:2.384
Vehicle Kills:3,450
Kill Difference:6,792
Playtime:131.888 hours
Usage:3%
Score:3.331m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:22.692%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:1,218
V. Kills:192 N/A
Deaths:113
KDR:10.779
Accuracy:33.198% C
KPH:82 B**
VKPH:12.900 B
M40 Fury
A
Kills:955
V. Kills:187 N/A
Deaths:100
KDR:9.550
Accuracy:34.836% C+
KPH:75 A
VKPH:14.700 B**
M20 Basilisk
C++
Kills:232
V. Kills:95 242%
Deaths:56
KDR:4.143
Accuracy:32.872% D
KPH:20.800 C++
VKPH:8.500 C++
M12 Kobalt
C*
Kills:126
V. Kills:4 N/A
Deaths:13
KDR:9.692
Accuracy:11.695% D--
KPH:78.800 C*
VKPH:2.500 C
M12 Kobalt
C+
Kills:108
V. Kills:7 N/A
Deaths:12
KDR:9
Accuracy:13.816% D
KPH:49.200 C-
VKPH:3.200 C+
M20 Basilisk
C+
Kills:87
V. Kills:44 193%
Deaths:24
KDR:3.625
Accuracy:28.580% D--
KPH:16.700 C
VKPH:8.400 C+
M60-G Bulldog
C*
Kills:82
V. Kills:10 N/A
Deaths:14
KDR:5.857
Accuracy:28.274% D
KPH:33.900 C*
VKPH:4.100 C--
G30 Walker
C**
Kills:69
V. Kills:43 157%
Deaths:10
KDR:6.900
Accuracy:23.464% D-
KPH:17.600 C**
VKPH:11 C++
Kills:2,877 (0 + 2,877)
Deaths:342
KDR:8.412
VKDR:1.702
Vehicle Kills:582
Kill Difference:2,535
Playtime:54.096 hours
Usage:1%
Score:1.186m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:23.464%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:1,649
V. Kills:290 N/A
Deaths:1,104
KDR:1.494
Accuracy:41.686% D
KPH:46.400 A
VKPH:8.200 B+
S12 Renegade
B+
Kills:232
V. Kills:2 N/A
Deaths:106
KDR:2.189
Accuracy:30.233% D*
KPH:65.400 B+
VKPH:0.600 D-
M12 Kobalt-F
D
Kills:83
V. Kills:7 N/A
Deaths:185
KDR:0.449
Accuracy:7.317% F-
KPH:6.500 D-
VKPH:0.500 D
Kills:1,964 (1,964 + 0)
Deaths:1,395
KDR:1.408
VKDR:0.214
Vehicle Kills:299
Kill Difference:569
Playtime:51.895 hours
Usage:1%
Score:0.429m
Score/min:138
Driving Accuracy:7.317%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
A
Kills:121
V. Kills:22 N/A
Deaths:7
KDR:17.286
Accuracy:53.054% B+
KPH:97.800 A
VKPH:17.800 C
M20 Wyvern
C+
Kills:69
V. Kills:52 130%
Deaths:20
KDR:3.450
Accuracy:28.748% D**
KPH:17.400 C--
VKPH:13.100 C+
Kills:190 (0 + 190)
Deaths:27
KDR:7.037
VKDR:2.741
Vehicle Kills:74
Kill Difference:163
Playtime:5.193 hours
Usage:0%
Score:0.083m
Score/min:266
Piloting Accuracy:N/A%
Gunner Accuracy:28.748%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 39,32024,1233,0018.038C**6.1641.076%C-1.318%D--51.9A++32.7A**543464.8h5.8B++14.1B+
E540 Halberd 8,4245,0816377.976C**6.0947.242%B*1.397%D--31.4B+20.7A++339161.8h5.8C++12.2B+
P525 Marauder-H 3,6643,4623519.863C7.9833.809%C+N/A135.8B++7.9B39225.5h5.6B+16.5B+
NS-11C 3,0563,0133,9890.755C1.1317.159%D*12.446%D*12.3DN/A36245.1h15.2C+88.4C-
T7 Mini-Chaingun 2,9462,9172,6801.088C++0.7913.241%D9.29%D--43.4B+N/A13267.2h14.8C*111.7C+
G20 Vulcan-H 4,9032,8748033.579C+1.7039.906%D-2.679%C+45C++31.8B+45963.9h90.3B+226.3C++
TRAC-5 2,5652,5154,3150.583C1.3016.162%D--14.752%D10.5C--N/A36240.5h17.8C110.2C--
Hellfire Rocket Pods 2,7712,4083047.921C++6.0441.328%DN/A98.3B+14.8C++46024.5h16B++38.8B+
M14 Banshee 2,3672,2292947.582C**5.7028.612%C+1.391%B+80.2B**5B++24127.8h16B+55.8B+
MR11 Gatekeeper 3,5091,9152607.365B*5.4840.995%C*N/A26B++21.7B*35773.6h44.6B+108.7B+
SMG-46 Armistice 1,9251,8972,0970.905C+0.9817.059%F9.805%D--13.8DN/A36137.5h14C**82.3C-
L105 Zephyr 1,9891,7859818.214B++16.3340.208%CN/A73.2B**8.4C+30924.4h5B++12.4B+
Hornet Missiles 2,6201,7652586.841C*4.9659.891%C+N/A85.3B+41.3C*61120.7h6.8B*11.3B*
G30 Vulcan 2,9071,7443854.53C*2.6528.557%C+2.81%C-29.3B*19.5B**32959.5h94.4C*330.4C**
C150 Dalton 3,8071,7084373.908C2.0330.248%D--N/A21.4D26.3C**42979.7h4.8C+15.9D
C-4 2,6061,6961,1171.518C++0.3624.378%C+N/A68.4C36.7B+67524.8h1.1B*4.6B+
RAMS .50M 1,6821,6745752.911C+1.0338.744%C+72.82%D39.7B++N/A11742.2h2.3C+6.1C++
M40 Fury-F 1,9391,6491,1041.494C+0.3941.686%D1.152%C++46.5A8.2B+18035.5h6.7B++16.1B++
CAS30 Tank Buster 3,2791,5971,9580.816C1.0740.889%C--1.315%C++5.2C-5.5C-80305.2h79.4D194.2C--
M77-B 1,5591,5551,0601.467C0.4237.733%C++75.498%C+26.8C++N/A7958.1h2.8C7.4C+
L100 Python AP 2,2241,4452246.451B+4.5754.216%C+N/A51.2A++27.6A++40528.2h4.2A7.7B**
M18 Needler 2,5081,3571,0221.328C+0.5521.43%F-3.242%B++12.2C+10.4C*155110.8h111.7B+521C++
C75 Viper 1,7041,2622365.347C*3.4634.625%CN/A41.8B++14.6A++26530.2h9.8B+28.3B+
M40 Fury 1,4101,21811310.779B+8.9033.198%C1.97%C*81.7B**12.9B45314.9h9.9B++29.8B+
E540 Halberd-H 1,9401,2012025.946C4.0659.533%C*N/A48.4C*29.8B*37724.8h6.7C+11.3C++
AS16 NightHawk 1,1801,1751,0521.117C+0.7735.855%C10.894%D-43.5B+N/A9527h4.3C*12C*
LC2 Lynx 1,1891,1681,5890.735C1.1520.81%C--14.897%D*9.7D-N/A32120.7h16.3C+78.4C+
T9 CARV 1,1611,1571,4130.819C+1.0611.103%F15.99%D--24.4C+N/A10447.5h12.9B+116.1C--
NS-15M2 1,1651,1551,0481.102C+0.7815.23%F15.671%D*37.4C+N/A10130.9h12.3C*81D
Tank Mine 1,9081,1424422.584C+0.7054.453%A++N/A163.1A109.4A++18757h2.3D4.1A
P2-120 HEAT 1,5841,1262245.027C+3.1431.919%D--3.197%C++30.8B+12.5B++37736.5h6.4B+20.1C+
L100 Python HESH 1,2441,1108113.704C**11.8254.584%B++N/A100A*12.1B**36311.1h2.4B**4.5B*
L100 Python HEAT 1,3971,0821328.197B++6.3151.676%C++N/A61.8A*18A+31717.5h4.4B*8.5B*
P2-120 HESH 1,1981,0348312.458C+10.5840.097%C+N/A84.1A+13.3B*43612.3h3.9B*9.6B++
M40 Fury 1,1429551009.55B7.6734.836%C+N/A75.2A14.7B**52312.7h10.5B++30.1B+
NS-44 Commissioner 7357318880.823C+1.0620.603%F-13.27%D*18DN/A5340.6h3.9C++19D--
NS Decimator 9066948730.795C1.0957.398%C2.45%C++32.4C+9.9D19621.4h3.7B++6.5B+
TMG-50 6816736391.053C+0.8317.835%D19.168%D35.6C++N/A12118.9h10.6B+59.5C++
ML-7 9266621,3660.485C1.4049.42%D4.683%A21.2C+8.5C--24831.2h5.5B++11.2B
NS-7 PDW 6366297910.795C+1.0917.897%D*13.514%D13.9DN/A5045.4h14.9C++83.3C
T5 AMC 5485375520.973C+0.9121.29%C11.546%F13.1DN/A4741.1h12.5B++58.8B
MG-S1 Jackal 5074976620.751C1.1321.131%D-13.28%D--16.5DN/A4230.1h14.8C70.3C--
T16 Rhino 4834774281.114C+0.7717.358%D18.239%D40.4B+N/A12811.8h12.9C**74.3C+
Cycler TRV 4854746520.727C-1.1613.157%F-14.557%D19.6DN/A6424.2h15.8D120.2F-
MR11 Gatekeeper-H 856463637.349B++5.4746.407%DN/A38.6B+32.8B+44812h47.5B+102.4B+
M6 Onslaught 4554532122.137C+0.2512.63%D--14.128%D*36C**N/A10412.6h18.2C*144.2C
M60-A Bulldog 533443894.978C+3.1028.627%D-N/A24.5D5C22018.1h6.5C22.6D
SMG-46G Armistice 4414267960.535D1.3526.19%C8.92%D*6D*N/A1670.8h25T-95.3D*
M6 Onslaught 4254212171.94C+0.0612.389%D--13.302%D*32.6C++N/A10512.9h19.8C159.7C-
TX1 Repeater 4274187600.55C1.3315.612%D**11.483%D**15.2DN/A5627.5h16.1C102.9D
Claymore 394394735.397C+3.5151.148%A*N/A231.8A+N/A5111.7h1.2C++2.3B**
TAS-16 Blackjack 3973914040.968C+0.9143.596%D*10.742%D-35.2C+N/A8711.1h2.5C++5.7C
M18 Locust 7233775560.678D1.2024.815%D--1.857%C+8.1D7.4D8946.6h143.7C+579C+
NS-61 Emissary 3663634930.736C+1.1518.767%D**10.744%D--20.6CN/A6217.6h11.2B+59.9C+
M3 Pounder HEG 4143623161.146C+0.7429.191%D--3.039%C+16.7C+2.4C--10121.7h16.2C*55.6C+
Dual-75 Duster 392360655.538C--3.6626.188%D**N/A48.6D4.3C2257.4h5.8C+22D
AP30 Shredder 853346923.761C1.8826.834%D1.445%D14.8D-21.8B40723.3h139.1D--518.4D*
Hunter QCX 4373335200.64C+1.2449.717%B+2.703%F15.3C++4.8B+7421.8h8.2C+16.4C++
NSX Tomoe 3263232891.118C0.7623.988%D--28.173%D-35.1C+N/A789.2h15.6C64.8C--
TORQ-9 3253234770.677C1.2114.717%F-15.17%D*23.2C--N/A8013.9h18.6D--126.7F--
Frag Grenade 3012981298N/A296.1255.409%A+N/A596B+6C30030.5h3.1B++5.6B*
P2-120-R HEAT 4202962810.571C++8.6955.359%A+N/A58B**24.3A*2685.1h5.5B+9.9B**
M3 Pounder HEG 3472952301.283C0.6031.065%D--3.39%C++16.9C3C--9317.5h18.7C+60.1C
HC1 Cougar 2832765780.478C--1.4019.061%D--13.768%D**4.6D*N/A1960h17.2D*90.2D--
MKV Suppressed 2632613110.839C1.0416.938%F14.943%D17.4DN/A6015h15C+88.8D
P525 Marauder 2772602410.833C8.9515.466%D-1.154%D60.5C+4C++2064.3h5.7B+36.9C+
SR-7 244242733.315C+1.4337.369%C-76.033%C37.8C++N/A1216.4h2.4C+6.3C+
S12 Renegade 2342321062.189C+0.3130.233%D*8.621%B+66.3B+N/A1493.5h2.5B*8.2C++
M20 Basilisk 327232564.143B+2.2632.872%D3.448%D--20.7C+8.5C++21511.2h81.5B+247.9C*
Spear Anti-Vehicle Phalanx Turret 321200405C3.1236.997%D2%D*42.6C**25.7B+7044.7h7.1B+19.2C**
SOAS-20 1941931661.163C+0.7224.937%D18.653%C44.9B+N/A1284.3h12.2C++49.1C+
The Slasher 2021939,1920.021D1.868.728%F-3.109%D-0.4C-N/A1532.7h2.5C+28.9F-
Orbital Strike Uplink 2691901190N/A188.12523.077%UN/A633.3U263.3U40320.3h1.4T*0.3T*
M1 Heavy Cycler 1901872220.842C1.048.254%D**12.3%D*16.4CN/A7511.4h20.4C247.5D-
M2 Mutilator 1771751551.129C0.758.245%D**14.857%D-21.3CN/A818.2h17.8C+216D-
M2 Mutilator 1781741511.152C0.738.073%F13.793%D--21.8CN/A898h17.9C+222.1D*
MANA Anti-Personnel Turret 1701672180.766N/A1.129.6%UN/A1670U30U4267200.1h30.3T*315.5T*
T32 Bull 1671651441.146C+0.7416.978%D*21.212%C34.4C+N/A1544.8h13.4C+78.7D
Rocklet Rifle 2971641631.006B+0.8842.533%D*N/A27.3C+22.2C3716h28.5B++66.9C**
Skyguard 292158493.224C**1.3426.639%C1.266%D13.6C++11.6B+22911.6h117C**439.4C*
T2 Striker 2731501770.847B*1.0434.4%F-N/A12C+9.8C23212.5h26.8B**77.9B
M12 Kobalt 1411351112.273D10.3918.019%D18.519%C*103.8C+4.6C+2711.3h22C--122C--
Sticky Grenade 1341311131N/A129.1244.218%D-N/A436.7D*10C15050.3h3D6.7D
MG-H1 Watchman 1291281380.928C0.9517.392%D--13.281%F34.6C+N/A1383.7h15.2C++87.2C+
Chainblade 16912719,7220.006C--1.889.717%F7.087%C+0.1DN/A1875.1h6.2F--63.5T*
M12 Kobalt 130126139.692C7.8111.695%D--23.016%B*78.8C*2.5C3301.6h15.1B+129.4C+
Pelter Rocket Pod 143121717.286C*15.4053.054%B+N/A100.8A18.3C+2961.2h15.6B*29.4B*
NS Baron G5 1251211930.627D1.2624.655%F-13.223%C18.9DN/A686.4h5.6D22.7C+
G40-F Ranger 182116814.5B+12.6227.716%D-1.724%B+40B+22.8B+2842.9h53.7B++193.6B+
A30 Walker 2621151270.906C0.9818.124%D-1.739%C5.3D6.8D14321.6h236.5D*1305.1D*
Auraxium Chainblade 1191148,8420.013C--1.874.026%F-2.632%D0.2C-N/A1616.5h2.8D--68.9T*
NS-AM7 Archer 1741125960.188D1.6952.272%D-6.25%D*1.7D*N/A1865.3h25.2C48.1C-
M12 Kobalt 115108129C7.1213.816%D16.667%C49.1C-3.2C+3552.2h19.9C+144.1C+
99SV 91881260.698C-1.1822.63%D**27.273%D--15.4C--N/A1405.7h7.6D--33.8D**
M20 Basilisk 13187243.625C*1.7428.58%D--2.299%D*16.7C8.5C+2225.2h98.1C++343.4C
M12 Kobalt-F 90831850.449D1.437.317%F-7.229%C-6.5D-N/A1912.8h22.1D-302.6T*
M60-G Bulldog 9282145.857C*3.9728.274%D1.22%D*34.2C*4.2C--2362.4h5B**17.6B+
M20 Basilisk 12779431.837C0.0520.668%D--5.063%C+13.4C8.1B+1585.9h90.3C+436.7D
MR1 Fracture 153761570.484C1.4027.464%D--2.632%D5.8D5.8B+10613.2h65.2C237.5D
M18 Rotary 173723750.192D1.6916.351%F--5.556%A*2.6D-3.6D-7027.9h274.1D*1676.3T*
MANA Anti-Vehicle Turret 137711040.683C--1.2044.939%D-4.225%C++22.9C--21.3C9123.1h10.8C+24.1C
M20 Drake 18169491.408C--0.4725.247%D2.899%B+6.1D9.9C--21211.3h177.5F--703.1F*
TSAR-42 6969730.945C0.9430.675%D*49.275%F-16.8D-N/A1774.1h3.6F-11.8F
G30 Walker 11269106.9B++5.0223.464%D-1.449%D*17.7C**11C++2413.9h189.6B+808C+
M20 Wyvern 12169203.45C1.5728.748%D**1.449%D--17.3C--13C2564h74.7C*259.9C
NS-30 Vandal 6969651.062C0.8215.958%F**20.29%D21.6DN/A1153.2h6.8D42.6F*
G40-F Ranger 11268106.8B+4.9222.601%D-N/A24.3D15.7D2072.8h55B+243.5B
M12 Kobalt-H 706779.571C7.6917.262%D-13.433%D95.7C4.3C2930.7h19.4D112.4D
MR1 Fracture 119601620.37D1.5126.977%D--3.333%C4.5D--4.4C9513.3h78.6D--291.3D*
NS-11A 6060860.698C1.1818.266%D*6.667%F-15DN/A1024h16.5D90.5D--
NS-10 Burster 79591580.373D1.5116.276%F-11.864%A+5.1C++1.7D*6211.6h98.7A606.3C+
Tomcat A2AM Pods 13357301.9D-0.0279.88%C+N/A24.8D33C4682.3h9.3C11.7C
M20 Basilisk-H 7456134.308C2.4322.692%F-3.571%D--25.5D8.2D2172.2h45B+198.2C
NSX Tengu 5756541.037C+0.8533.774%C-14.286%D--56B*1B**1561h10B*29.7B+
Coyote Missiles 8852114.727B2.8453.41%C+N/A43.3C+30B+3871.2h26.1B**48.8B*

Consumables
  Name Deaths Consumed Time Equipped
NS Deep Freeze0560.1h
Nano-Armor Kit3,6155,003,585328.8h
Flail Targeting Dart171541.1h
Anti-Vehicle MANA Turret127381.5h
Spawn Beacon194,7582.8h
Turret AI Module0720.2h
Repair Module0670.2h
Skywall Shield Emitter1650.2h
Cortium Silo1700.2h
Blast Wall0500.4h
Nanite Revive Grenade04720.1h
Medical Applicator428183,41712.3h
Welding Device02,3630.3h
Spear Anti-Vehicle Tower1520.3h
Spitfire Auto-Turret33460.8h
Rampart Wall1730.7h
Anti-Infantry MANA Turret502761.6h
Medical Kit841,4862h
Vehicle Gate2650.8h
Orbital Strike Target Designator30871.8h
Elysium Spawn Tube0640.2h
WLT-Howler Mining Laser8293,17222.8h
Nano-Repair Grenade01,2730.4h
Recon Detection Device1266,5829.7h
Ammunition Package435,4004.1h

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