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Maj. General Imperator ANGEL987[ARMF] ANGEL987
TR BR 83

KDR: 1.85

Score: 91m

Last Seen: Nov 9th, 2018 12:38 PM
- OFFLINE - 152.5 hour(s)

Prestige 1, Battle Rank 83 - Terran Republic on Cobalt - Outfit Leader of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 61
Level Progress (to 84): 45%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 AP E540 Halberd P525 Marauder-H NS-11C T7 Mini-Chaingun G20 Vulcan-H TRAC-5 Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $252,702 MLG Score: 202
Fun Score: N/A
Cheeseburgers Flipped: 562TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.071%13.861%2372699317,6830.872330.981

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.771%-0.772D--1.041D*-1.425D**HEAD + (~5.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.9-0.147C14.7-0.029C+71.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.479%1.479%282510147,639260035182.93695217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.633%-1.049D*-0.126C-0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.6-0.103C+48.50.078C+128.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.352%1.345%5729101028,9996804165234.26205175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.561%-0.252C-0.829D-0.94

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.57B+6.30.493B+10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.629%1.626%5052499521,9504811113574.56246193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.452%-0.418C---0.696D0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.90.184C++30.30.222C++65.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.208%72.599%505510143,6242997171.20881

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.404%0.172C++0.358C**1.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.24C++2.70.146C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.699%12.112%50511018677112360.602849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.386C--0.47D-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.064C+4.50.065C+7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 61
91m283.1%364 (21.8k)328 (19.7k)1.85319109,02758,8322.6304683 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1019448915.244%6.237%9504:4329

64% Engineer6% Heavy Assault8% Infiltrator19% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 16th, 2013 2:19 PMJan 27th, 2018 6:06 PMNov 15th, 2018 11:28 AM (4h) (PST)Nov 9th, 2018 9:18 AM (6d) (PST)Nov 9th, 2018 8:38 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
829897400.3920.2120.0241.5140.143202

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,7205,35944,3612413191919,652

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4632.5h/193d 45,728 6,800 47,637 420.8k 3,401 9,662 39,630 230.3m

EngineerCLASS DETAILS: Engineer
NS-11C
D*
Kills:3,013
Deaths:3,986
KDR:0.756
Accuracy:17.159% D*
HSR:12.446% D*
TRAC-5
D
Kills:2,515
Deaths:4,315
KDR:0.583
Accuracy:16.162% D--
HSR:14.752% D
LC2 Lynx
C-
Kills:1,165
Deaths:1,585
KDR:0.735
Accuracy:20.801% C-
HSR:14.936% D*
AS16 NightHawk
C
Kills:677
Deaths:613
KDR:1.104
Accuracy:36.699% C
HSR:12.112% D
T5 AMC
C-
Kills:489
Deaths:479
KDR:1.021
Accuracy:21.214% C-
HSR:11.043% F
HC1 Cougar
D--
Kills:274
Deaths:573
KDR:0.478
Accuracy:19.106% D--
HSR:13.869% D**
NS Baron G5
C-
Kills:113
Deaths:183
KDR:0.617
Accuracy:24.516% F
HSR:12.389% C-
Kills:8,246
Deaths (as Engineer):11,734
Deaths (to Engineers):19,765
KDR:0.70274
Kill Difference:3,488
Playtime:2,949.078 hours
Usage:64%
Score:68.833m
Score/min:389
Accuracy (listed only):22.237%
HSR (listed only):13.078%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
D
Kills:2,910
Deaths:2,676
KDR:1.087
Accuracy:13.235% D
HSR:9.278% D--
T9 CARV
D--
Kills:1,157
Deaths:1,413
KDR:0.819
Accuracy:11.103% F
HSR:15.990% D--
NS-15M2
D*
Kills:1,155
Deaths:1,048
KDR:1.102
Accuracy:15.235% F
HSR:15.671% D*
TMG-50
D
Kills:608
Deaths:600
KDR:1.013
Accuracy:17.694% D
HSR:17.434% D-
T16 Rhino
D
Kills:477
Deaths:427
KDR:1.117
Accuracy:17.363% D
HSR:18.239% D
T32 Bull
C
Kills:165
Deaths:144
KDR:1.146
Accuracy:16.978% D*
HSR:21.212% C
MG-H1 Watchman
D-
Kills:87
Deaths:106
KDR:0.821
Accuracy:17.386% D-
HSR:12.644% F
Kills:6,559
Deaths (as Heavy Assault):6,414
Deaths (to Heavy Assaults):12,956
KDR:1.02261
Kill Difference:145
Playtime:291.816 hours
Usage:6%
Score:4.119m
Score/min:235
Accuracy (listed only):15.571%
HSR (listed only):15.781%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D*
Kills:3,013
Deaths:3,986
KDR:0.756
Accuracy:17.159% D*
HSR:12.446% D*
TRAC-5
D
Kills:2,515
Deaths:4,315
KDR:0.583
Accuracy:16.162% D--
HSR:14.752% D
SMG-46 Armistice
D*
Kills:1,897
Deaths:2,097
KDR:0.905
Accuracy:17.059% F
HSR:9.805% D*
LC2 Lynx
C-
Kills:1,165
Deaths:1,585
KDR:0.735
Accuracy:20.801% C-
HSR:14.936% D*
AS16 NightHawk
C
Kills:677
Deaths:613
KDR:1.104
Accuracy:36.699% C
HSR:12.112% D
NS-7 PDW
D
Kills:629
Deaths:791
KDR:0.795
Accuracy:17.897% D*
HSR:13.514% D
T5 AMC
C-
Kills:489
Deaths:479
KDR:1.021
Accuracy:21.214% C-
HSR:11.043% F
SMG-46G Armistice
C+
Kills:426
Deaths:796
KDR:0.535
Accuracy:26.190% C+
HSR:8.920% D*
MG-S1 Jackal
C
Kills:304
Deaths:452
KDR:0.673
Accuracy:24.501% C
HSR:10.526% D**
HC1 Cougar
D--
Kills:274
Deaths:573
KDR:0.478
Accuracy:19.106% D--
HSR:13.869% D**
MKV Suppressed
D
Kills:261
Deaths:311
KDR:0.839
Accuracy:16.938% F
HSR:14.943% D
NS Baron G5
C-
Kills:113
Deaths:183
KDR:0.617
Accuracy:24.516% F
HSR:12.389% C-
Kills:11,763
Deaths (as Light Assault):16,181
Deaths (to Light Assaults):8,977
KDR:0.72696
Kill Difference:4,418
Playtime:884.258 hours
Usage:19%
Score:11.875m
Score/min:224
Accuracy (listed only):21.520%
HSR (listed only):12.438%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
D*
Kills:1,897
Deaths:2,097
KDR:0.905
Accuracy:17.059% F
HSR:9.805% D*
RAMS .50M
C+
Kills:1,674
Deaths:575
KDR:2.911
Accuracy:38.744% C+
HSR:72.820% D
M77-B
C++
Kills:1,555
Deaths:1,060
KDR:1.467
Accuracy:37.733% C++
HSR:75.498% C+
NS-44 Commissioner
D*
Kills:728
Deaths:886
KDR:0.822
Accuracy:20.609% F-
HSR:13.324% D*
NS-7 PDW
D
Kills:629
Deaths:791
KDR:0.795
Accuracy:17.897% D*
HSR:13.514% D
SMG-46G Armistice
C+
Kills:426
Deaths:796
KDR:0.535
Accuracy:26.190% C+
HSR:8.920% D*
TX1 Repeater
D**
Kills:418
Deaths:760
KDR:0.550
Accuracy:15.612% D**
HSR:11.483% D**
NS-61 Emissary
D--
Kills:362
Deaths:490
KDR:0.739
Accuracy:18.803% D**
HSR:10.774% D--
NSX Tomoe
D-
Kills:322
Deaths:288
KDR:1.118
Accuracy:23.998% D--
HSR:28.261% D-
MG-S1 Jackal
C
Kills:304
Deaths:452
KDR:0.673
Accuracy:24.501% C
HSR:10.526% D**
MKV Suppressed
D
Kills:261
Deaths:311
KDR:0.839
Accuracy:16.938% F
HSR:14.943% D
SR-7
C
Kills:238
Deaths:71
KDR:3.352
Accuracy:37.219% C-
HSR:75.630% C
SOAS-20
C
Kills:193
Deaths:166
KDR:1.163
Accuracy:24.937% D
HSR:18.653% C
NS-AM7 Archer
D-
Kills:112
Deaths:593
KDR:0.189
Accuracy:52.130% D-
HSR:6.250% D*
99SV
D--
Kills:88
Deaths:126
KDR:0.698
Accuracy:22.630% D**
HSR:27.273% D--
NS-30 Vandal
D
Kills:69
Deaths:65
KDR:1.062
Accuracy:15.958% F**
HSR:20.290% D
TSAR-42
D--
Kills:69
Deaths:73
KDR:0.945
Accuracy:30.675% D--
HSR:49.275% F-
Kills:9,345
Deaths (as Infiltrator):9,600
Deaths (to Infiltrators):8,014
KDR:0.97344
Kill Difference:255
Playtime:362.290 hours
Usage:8%
Score:4.178m
Score/min:192
Accuracy (listed only):25.978%
HSR (listed only):27.485%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D*
Kills:1,897
Deaths:2,097
KDR:0.905
Accuracy:17.059% F
HSR:9.805% D*
AS16 NightHawk
C
Kills:677
Deaths:613
KDR:1.104
Accuracy:36.699% C
HSR:12.112% D
NS-7 PDW
D
Kills:629
Deaths:791
KDR:0.795
Accuracy:17.897% D*
HSR:13.514% D
Cycler TRV
D
Kills:474
Deaths:651
KDR:0.728
Accuracy:13.142% F-
HSR:14.557% D
SMG-46G Armistice
C+
Kills:426
Deaths:796
KDR:0.535
Accuracy:26.190% C+
HSR:8.920% D*
TORQ-9
D*
Kills:323
Deaths:477
KDR:0.677
Accuracy:14.717% F-
HSR:15.170% D*
MG-S1 Jackal
C
Kills:304
Deaths:452
KDR:0.673
Accuracy:24.501% C
HSR:10.526% D**
MKV Suppressed
D
Kills:261
Deaths:311
KDR:0.839
Accuracy:16.938% F
HSR:14.943% D
NS Baron G5
C-
Kills:113
Deaths:183
KDR:0.617
Accuracy:24.516% F
HSR:12.389% C-
NS-11A
D*
Kills:60
Deaths:86
KDR:0.698
Accuracy:18.266% D*
HSR:6.667% F-
Kills:5,164
Deaths (as Combat Medic):6,457
Deaths (to Combat Medics):3,947
KDR:0.79975
Kill Difference:1,293
Playtime:68.000 hours
Usage:1%
Score:0.957m
Score/min:235
Accuracy (listed only):20.992%
HSR (listed only):11.860%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
D-
Kills:453
Deaths:212
KDR:2.137
Accuracy:12.623% D-
HSR:14.128% D*
M6 Onslaught
D-
Kills:421
Deaths:217
KDR:1.940
Accuracy:12.377% D-
HSR:13.302% D*
M3 Pounder HEG
C++
Kills:329
Deaths:303
KDR:1.086
Accuracy:27.401% D*
HSR:3.343% C++
M3 Pounder HEG
C+
Kills:269
Deaths:217
KDR:1.240
Accuracy:29.103% D*
HSR:2.974% C+
M1 Heavy Cycler
D*
Kills:187
Deaths:222
KDR:0.842
Accuracy:8.254% D**
HSR:12.300% D*
M2 Mutilator
D-
Kills:175
Deaths:155
KDR:1.129
Accuracy:8.245% D**
HSR:14.857% D-
M2 Mutilator
D*
Kills:174
Deaths:151
KDR:1.152
Accuracy:8.073% F
HSR:13.793% D*
MR1 Fracture
D
Kills:76
Deaths:157
KDR:0.484
Accuracy:27.464% D--
HSR:2.632% D
MR1 Fracture
C
Kills:60
Deaths:162
KDR:0.370
Accuracy:26.977% D--
HSR:3.333% C
NS-10 Burster
A+
Kills:59
Deaths:158
KDR:0.373
Accuracy:16.276% F-
HSR:11.864% A+
Kills:2,203
Deaths (as MAX Suit):977
Deaths (to MAX Suits):3,071
KDR:2.25486
Kill Difference:1,226
Playtime:70.387 hours
Usage:2%
Score:1.076m
Score/min:255
Accuracy (listed only):17.679%
HSR (listed only):9.253%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B
Kills:2,401
V. Kills:362 N/A
Deaths:304
KDR:7.898
Accuracy:41.303% D
KPH:98.300 B
VKPH:14.800 C++
M14 Banshee
A
Kills:2,218
V. Kills:137 N/A
Deaths:292
KDR:7.596
Accuracy:28.617% C+
KPH:80.100 A
VKPH:4.900 B++
Hornet Missiles
B+
Kills:1,765
V. Kills:855 206%
Deaths:258
KDR:6.841
Accuracy:59.891% C+
KPH:85.200 B+
VKPH:41.300 C**
M18 Needler
C*
Kills:1,351
V. Kills:1,147 118%
Deaths:1,021
KDR:1.323
Accuracy:21.422% F
KPH:12.200 C+
VKPH:10.400 C*
M18 Locust
D
Kills:325
V. Kills:317 102%
Deaths:530
KDR:0.613
Accuracy:25.473% D-
KPH:7.300 D-
VKPH:7.200 D
M18 Rotary
D-
Kills:72
V. Kills:101 71%
Deaths:375
KDR:0.192
Accuracy:16.351% F--
KPH:2.600 D--
VKPH:3.600 D-
Tomcat A2AM Pods
C
Kills:57
V. Kills:76 74%
Deaths:29
KDR:1.966
Accuracy:80.060% C+
KPH:24.900 D
VKPH:33.300 C
Kills:8,189 (3,966 + 0)
Deaths:2,809
KDR:2.915
VKDR:1.066
Vehicle Kills:2,995
Kill Difference:5,380
Playtime:257.717 hours
Usage:6%
Score:3.254m
Score/min:210
Piloting Accuracy:16.351%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:1,785
V. Kills:204 N/A
Deaths:98
KDR:18.214
Accuracy:40.208% C
KPH:73.100 B*
VKPH:8.400 C+
C150 Dalton
C**
Kills:1,702
V. Kills:2,095 81%
Deaths:435
KDR:3.913
Accuracy:30.293% D--
KPH:21.400 D
VKPH:26.400 C**
CAS30 Tank Buster
C-
Kills:1,597
V. Kills:1,682 95%
Deaths:1,958
KDR:0.816
Accuracy:40.889% C-
KPH:5.200 C-
VKPH:5.500 C-
Dual-75 Duster
C
Kills:360
V. Kills:32 N/A
Deaths:65
KDR:5.538
Accuracy:26.188% D**
KPH:48.500 D
VKPH:4.300 C
AP30 Shredder
B
Kills:346
V. Kills:507 68%
Deaths:92
KDR:3.761
Accuracy:26.834% D
KPH:14.900 D-
VKPH:21.800 B
Kills:5,790 (1,597 + 4,193)
Deaths:2,648
KDR:2.187
VKDR:1.707
Vehicle Kills:4,520
Kill Difference:3,142
Playtime:439.787 hours
Usage:9%
Score:4.635m
Score/min:176
Piloting Accuracy:40.889%
Gunner Accuracy:26.834%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,357
V. Kills:740 183%
Deaths:214
KDR:6.341
Accuracy:54.140% C+
KPH:50.200 A++
VKPH:27.400 A++
C75 Viper
A++
Kills:1,228
V. Kills:424 289%
Deaths:232
KDR:5.293
Accuracy:34.389% C
KPH:41.800 B++
VKPH:14.400 A++
L100 Python HESH
A*
Kills:1,109
V. Kills:133 N/A
Deaths:81
KDR:13.691
Accuracy:54.611% B*
KPH:100.400 A*
VKPH:12 B**
L100 Python HEAT
A*
Kills:1,082
V. Kills:315 342%
Deaths:132
KDR:8.197
Accuracy:51.676% C++
KPH:62 A*
VKPH:18 A+
Skyguard
B+
Kills:156
V. Kills:133 116%
Deaths:48
KDR:3.250
Accuracy:26.091% C
KPH:13.600 C++
VKPH:11.600 B+
Kills:4,932 (4,932 + 0)
Deaths:707
KDR:6.976
VKDR:2.468
Vehicle Kills:1,745
Kill Difference:4,225
Playtime:96.383 hours
Usage:2%
Score:1.829m
Score/min:316
Driving Accuracy:26.091%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:21,751
V. Kills:14,065 155%
Deaths:2,811
KDR:7.738
Accuracy:40.508% C--
KPH:50.700 A++
VKPH:32.800 M
E540 Halberd
A++
Kills:4,937
V. Kills:3,280 150%
Deaths:626
KDR:7.887
Accuracy:47.257% B*
KPH:31.200 B+
VKPH:20.700 A++
MR11 Gatekeeper
B*
Kills:1,820
V. Kills:1,542 118%
Deaths:256
KDR:7.109
Accuracy:41.090% C**
KPH:25.800 B++
VKPH:21.900 B*
G30 Vulcan
B*
Kills:1,738
V. Kills:1,161 150%
Deaths:382
KDR:4.550
Accuracy:28.530% C+
KPH:29.400 B*
VKPH:19.600 B*
P2-120 HEAT
B+
Kills:1,119
V. Kills:456 245%
Deaths:223
KDR:5.018
Accuracy:31.844% D--
KPH:30.700 B+
VKPH:12.500 B+
P2-120 HESH
A++
Kills:901
V. Kills:133 N/A
Deaths:78
KDR:11.551
Accuracy:39.540% C+
KPH:85.600 A++
VKPH:12.600 B++
P2-120-R HEAT
A++
Kills:296
V. Kills:124 237%
Deaths:28
KDR:10.571
Accuracy:55.359% A
KPH:58.200 A+
VKPH:24.400 A++
P525 Marauder
C++
Kills:260
V. Kills:17 N/A
Deaths:24
KDR:10.833
Accuracy:15.466% D-
KPH:60.200 C+
VKPH:3.900 C++
M20 Basilisk
B+
Kills:77
V. Kills:47 160%
Deaths:43
KDR:1.791
Accuracy:20.631% D--
KPH:13.100 C
VKPH:8 B+
G40-F Ranger
D
Kills:61
V. Kills:41 145%
Deaths:10
KDR:6.100
Accuracy:22.689% D-
KPH:22.500 D
VKPH:15.200 D
Kills:32,960 (24,067 + 8,893)
Deaths:4,481
KDR:7.356
VKDR:4.657
Vehicle Kills:20,866
Kill Difference:28,479
Playtime:781.901 hours
Usage:17%
Score:21.352m
Score/min:455
Driving Accuracy:55.359%
Gunner Accuracy:22.689%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:3,441
V. Kills:202 N/A
Deaths:350
KDR:9.831
Accuracy:33.745% C+
KPH:135.600 B++
VKPH:8 B+
G20 Vulcan-H
B+
Kills:2,773
V. Kills:1,985 140%
Deaths:793
KDR:3.497
Accuracy:39.700% D-
KPH:44.200 C++
VKPH:31.600 B+
E540 Halberd-H
B*
Kills:1,172
V. Kills:727 161%
Deaths:197
KDR:5.949
Accuracy:59.544% C**
KPH:48.200 C*
VKPH:29.900 B*
MR11 Gatekeeper-H
B++
Kills:462
V. Kills:392 118%
Deaths:63
KDR:7.333
Accuracy:46.380% D
KPH:38.600 B++
VKPH:32.800 B+
G40-F Ranger
B++
Kills:106
V. Kills:59 177%
Deaths:7
KDR:15.143
Accuracy:27.106% D
KPH:42.100 B++
VKPH:23.400 B+
M12 Kobalt-H
C+
Kills:63
V. Kills:2 N/A
Deaths:7
KDR:9
Accuracy:16.928% D
KPH:102.300 C+
VKPH:3.200 D
M20 Basilisk-H
D
Kills:56
V. Kills:18 295%
Deaths:13
KDR:4.308
Accuracy:22.692% F-
KPH:25.100 D
VKPH:8.100 D
Kills:8,073 (0 + 8,073)
Deaths:1,430
KDR:5.645
VKDR:2.367
Vehicle Kills:3,385
Kill Difference:6,643
Playtime:129.774 hours
Usage:3%
Score:3.251m
Score/min:417
Driving Accuracy:N/A%
Gunner Accuracy:22.692%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:1,218
V. Kills:192 N/A
Deaths:113
KDR:10.779
Accuracy:33.198% C
KPH:82 B**
VKPH:12.900 C**
M40 Fury
A
Kills:954
V. Kills:187 N/A
Deaths:100
KDR:9.540
Accuracy:34.825% C+
KPH:75 A
VKPH:14.700 B**
M20 Basilisk
C++
Kills:224
V. Kills:92 241%
Deaths:56
KDR:4
Accuracy:32.844% D
KPH:20.600 C++
VKPH:8.400 C++
M12 Kobalt
B
Kills:126
V. Kills:4 N/A
Deaths:13
KDR:9.692
Accuracy:11.719% D--
KPH:79.400 B
VKPH:2.500 C
M12 Kobalt
C+
Kills:107
V. Kills:7 N/A
Deaths:12
KDR:8.917
Accuracy:13.800% D
KPH:48.800 C
VKPH:3.200 C+
M20 Basilisk
C+
Kills:87
V. Kills:44 193%
Deaths:23
KDR:3.783
Accuracy:28.567% D--
KPH:16.800 C
VKPH:8.500 C+
M60-G Bulldog
C*
Kills:82
V. Kills:10 N/A
Deaths:14
KDR:5.857
Accuracy:28.294% D
KPH:34.200 C*
VKPH:4.200 C--
G30 Walker
C*
Kills:69
V. Kills:43 157%
Deaths:10
KDR:6.900
Accuracy:23.461% D-
KPH:17.600 C*
VKPH:11 C++
Kills:2,867 (0 + 2,867)
Deaths:341
KDR:8.408
VKDR:1.698
Vehicle Kills:579
Kill Difference:2,526
Playtime:53.757 hours
Usage:1%
Score:1.175m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:23.461%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:1,649
V. Kills:290 N/A
Deaths:1,104
KDR:1.494
Accuracy:41.686% D
KPH:46.400 A+
VKPH:8.200 B+
S12 Renegade
B+
Kills:232
V. Kills:2 N/A
Deaths:106
KDR:2.189
Accuracy:30.233% D*
KPH:65.400 B+
VKPH:0.600 D--
M12 Kobalt-F
D
Kills:83
V. Kills:7 N/A
Deaths:185
KDR:0.449
Accuracy:7.317% F-
KPH:6.500 D-
VKPH:0.500 D
Kills:1,964 (1,964 + 0)
Deaths:1,395
KDR:1.408
VKDR:0.214
Vehicle Kills:299
Kill Difference:569
Playtime:51.895 hours
Usage:1%
Score:0.428m
Score/min:138
Driving Accuracy:7.317%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B**
Kills:121
V. Kills:22 N/A
Deaths:7
KDR:17.286
Accuracy:53.054% B+
KPH:97.800 B**
VKPH:17.800 C
M20 Wyvern
C
Kills:68
V. Kills:51 131%
Deaths:20
KDR:3.400
Accuracy:28.708% D**
KPH:17.300 D
VKPH:13 C
Kills:189 (0 + 189)
Deaths:27
KDR:7
VKDR:2.704
Vehicle Kills:73
Kill Difference:162
Playtime:5.158 hours
Usage:0%
Score:0.081m
Score/min:262
Piloting Accuracy:N/A%
Gunner Accuracy:28.708%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 35,81621,7512,8117.738C**5.8840.508%C--1.448%D--50.7A++32.8M552429h5.9B++14.6B+
E540 Halberd 8,2174,9376267.887C**6.0347.257%B*1.418%D--31.2B+20.7A++332158.3h5.8C*12.3B+
P525 Marauder-H 3,6433,4413509.831C7.9833.745%C+N/A135.5B++8B+38925.4h5.6B+16.5B+
NS-11C 3,0563,0133,9860.756C1.1017.159%D*12.446%D*12.3DN/A36244.9h15.2C+88.4C-
T7 Mini-Chaingun 2,9382,9102,6761.087C++0.7713.235%D9.278%D--43.4B+N/A13267.1h14.8C*111.8C+
G20 Vulcan-H 4,7582,7737933.497C+1.6439.7%D-2.777%C+44.2C++31.7B+45462.7h91.7B231C+
TRAC-5 2,5652,5154,3150.583C1.2716.162%D--14.752%D10.5C--N/A36240.2h17.8C110.2D
Hellfire Rocket Pods 2,7632,4013047.898C*6.0441.303%DN/A98.4B+14.8C++45724.4h16B*38.8B+
M14 Banshee 2,3552,2182927.596C**5.7428.617%C+1.398%B+80.1A4.9B++24027.7h16B+55.8B+
SMG-46 Armistice 1,9251,8972,0970.905C+0.9517.059%F9.805%D*13.8DN/A36137.5h14C**82.3C-
MR11 Gatekeeper 3,3621,8202567.109B*5.2641.09%C**N/A25.8B++21.9B*35570.5h45.1B+109.7B++
L105 Zephyr 1,9891,7859818.214B++16.3640.208%CN/A73.2B*8.4C+30824.4h5B++12.4B+
Hornet Missiles 2,6201,7652586.841C*4.9959.891%C+N/A85.3B+41.3C**60920.7h6.8B*11.3B*
G30 Vulcan 2,8991,7383824.55C*2.7028.53%C+2.819%C29.4B*19.6B*33059.2h94.3C*330.6C**
C150 Dalton 3,7971,7024353.913C2.0630.293%D--N/A21.4D26.4C**42979.5h4.8C+15.9D
RAMS .50M 1,6821,6745752.911C+1.0638.744%C+72.82%D39.7B*N/A11742.2h2.3C+6.1C++
C-4 2,5401,6501,0611.555C++0.3024.288%C+N/A68.5C36.9B+68024.1h1.1B*4.7C++
M40 Fury-F 1,9391,6491,1041.494C++0.3641.686%D1.152%C++46.5A+8.2B+17935.5h6.7B++16.1B++
CAS30 Tank Buster 3,2791,5971,9580.816C1.0440.889%C-1.315%C+5.2C-5.5C-80305.2h79.4D194.2C--
M77-B 1,5591,5551,0601.467C0.3937.733%C++75.498%C+26.8C++N/A7958.1h2.8C7.4C+
L100 Python AP 2,0971,3572146.341B+4.4954.14%C+N/A50.3A++27.4A++39927h4.2A7.8B**
M18 Needler 2,4981,3511,0211.323C+0.5321.422%F3.257%B++12.2C+10.4C*154110.4h111.2B+518.9C++
C75 Viper 1,6521,2282325.293C*3.4434.389%CN/A41.8B++14.4A++26329.4h9.8B+28.4B+
M40 Fury 1,4101,21811310.779B+8.9333.198%C1.97%C*81.7B**12.9C**45314.9h9.9B++29.8B+
E540 Halberd-H 1,8991,1721975.949C4.1059.544%C**N/A48.2C*29.9B*37224.3h6.8C+11.4C++
LC2 Lynx 1,1851,1651,5850.735C1.1220.801%C-14.936%D*9.7D-N/A32120.1h16.3C+78.5C+
T9 CARV 1,1611,1571,4130.819C+1.0311.103%F15.99%D--24.4C+N/A10347.5h12.9B+116.1C--
NS-15M2 1,1651,1551,0481.102C+0.7515.235%F15.671%D*37.4C+N/A10030.9h12.3C*81D
P2-120 HEAT 1,5751,1192235.018C+3.1631.844%D--3.217%C+30.7B+12.5B+37536.4h6.4B+20.1C+
Tank Mine 1,8801,1194422.532C+0.6852.628%A+N/A159.9A108.7A++18537h2.2C4.2A
L100 Python HESH 1,2421,1098113.691C**11.8454.611%B*N/A100.8A*12.1B**35811h2.4B**4.5B**
L100 Python HEAT 1,3971,0821328.197B++6.3451.676%C++N/A61.8A*18A+31317.5h4.4B*8.5B*
M40 Fury 1,1419541009.54B7.6934.825%C+N/A75.1A14.7B**52212.7h10.5B++30.2B+
P2-120 HESH 1,0349017811.551C+9.7039.54%C+N/A85.8A++12.7B*46110.5h3.9B*9.8B++
NS-44 Commissioner 7327288860.822C+1.0320.609%F-13.324%D*18DN/A5340.5h3.9C++19D--
NS Decimator 8936848610.794C1.0657.317%C2.485%C++32.6C+10D19521h3.7B++6.5B+
AS16 NightHawk 6816776131.104C+0.7536.699%C12.112%D48.4B++N/A10814h4.5C*12.4C++
ML-7 9266621,3660.485C1.3749.42%D-4.683%B**21.2C+8.5C--24531.2h5.5B++11.2B
NS-7 PDW 6366297910.795C+1.0617.897%D*13.514%D13.9DN/A5045.4h14.9C++83.3C
TMG-50 6166086001.013C+0.8417.694%D17.434%D-34.5C++N/A12017.6h10.7B+60.3C++
T5 AMC 4994894791.021C+0.8321.214%C-11.043%F14.7C--N/A5433.2h11.7B*55B+
T16 Rhino 4834774271.117C+0.7417.363%D18.239%D40.4B+N/A12711.8h12.9C**74.1C+
Cycler TRV 4854746510.728C-1.1313.142%F-14.557%D19.7C--N/A6424.1h15.8D120.2F-
MR11 Gatekeeper-H 854462637.333B++5.4846.38%DN/A38.5B++32.7B+44712h47.3B++101.9B+
M6 Onslaught 4554532122.137C+0.2812.623%D-14.128%D*36C**N/A10412.6h18.2C*144.1C
M60-A Bulldog 533443894.978C+3.1228.627%D-N/A24.5C--5C22018.1h6.5C22.6C--
SMG-46G Armistice 4414267960.535D1.3226.19%C+8.92%D*6D*N/A1670.8h25T-95.3D*
M6 Onslaught 4254212171.94C+0.0912.377%D-13.302%D*32.6C++N/A10512.9h19.8C159.7C
TX1 Repeater 4274187600.55C1.3015.612%D**11.483%D**15.3DN/A5627.4h16.1C102.9C-
Claymore 393393725.458C+3.6051.378%A*N/A245.6A++N/A5171.6h1.2C++2.3B**
NS-61 Emissary 3653624900.739C+1.1118.803%D**10.774%D--20.7CN/A6117.5h11.3B+59.9C+
Dual-75 Duster 392360655.538C--3.6826.188%D**N/A48.6D4.3C2257.4h5.8C+22D
AP30 Shredder 853346923.761C1.9126.834%D1.445%D14.8D-21.8B40623.3h139.1D518.4D--
M3 Pounder HEG 3793293031.086C0.7727.401%D*3.343%C++15.6C+2.4D9521.1h16.1C*58.7C
M18 Locust 6423255300.613D1.2425.473%D-2.154%C**7.3D-7.2D8744.3h150.8C+591.9C+
TORQ-9 3253234770.677C1.1814.717%F-15.17%D*23.2C-N/A7913.9h18.6D--126.7F-
NSX Tomoe 3253222881.118C0.7423.998%D--28.261%D-35C+N/A789.2h15.6C64.9C--
MG-S1 Jackal 3103044520.673C1.1824.501%C10.526%D**11.8D-N/A3225.7h15.7C-64.1C
Frag Grenade 3012981298N/A296.1555.455%AN/A596B+6C29580.5h3.1B++5.6B*
P2-120-R HEAT 4202962810.571C+8.7255.359%AN/A58A+24.3A++2685.1h5.5B++9.9B**
Hunter QCX 3842944450.661C+1.1949.042%B+2.721%F15.6C++4.8B+7318.8h7.7C+15.8C++
HC1 Cougar 2802745730.478C--1.3819.106%D--13.869%D**4.6D*N/A1959.6h17.1D*89.4D-
M3 Pounder HEG 3202692171.24C0.6129.103%D*2.974%C+15.9C3C--8916.9h18.2C++62.7C
MKV Suppressed 2632613110.839C1.0116.938%F14.943%D17.4DN/A5915h15C+88.8D
P525 Marauder 2772602410.833C8.9815.466%D-1.154%D60.5C+4C++2024.3h5.7B+36.9C+
SR-7 240238713.352C+1.5037.219%C-75.63%C39C*N/A1236.1h2.4C+6.3C+
S12 Renegade 2342321062.189C+0.3430.233%D*8.621%B+66.3B+N/A1493.5h2.5B*8.2C++
M20 Basilisk 316224564B+2.1532.844%D3.571%D-20.6C++8.4C++20910.9h81.6B+248.5C*
Spear Anti-Vehicle Phalanx Turret 321200405C3.1536.99%D2%D*42.6C**25.7B+6964.7h7.1B+19.2C**
SOAS-20 1941931661.163C+0.6924.937%D18.653%C44.9B+N/A1284.3h12.2C++49.1C+
M1 Heavy Cycler 1901872220.842C1.018.254%D**12.3%D*16.4C-N/A7411.4h20.4C247.5D-
M2 Mutilator 1771751551.129C0.728.245%D**14.857%D-21.3CN/A818.2h17.8C+216D-
M2 Mutilator 1781741511.152C0.708.073%F13.793%D*21.8CN/A898h17.9C+222.1D*
The Slasher 1771688,6610.019D1.838.02%F-2.976%D-0.3C-N/A1517.9h2.6C32.6F--
MANA Anti-Personnel Turret 1701672180.766N/A1.099.6%UN/A1670U30U4242800.1h30.3T*315.5T*
T32 Bull 1671651441.146C+0.7116.978%D*21.212%C34.4C+N/A1514.8h13.4C+78.7D
Skyguard 289156483.25B1.4026.091%C1.282%D13.6C++11.6B+22411.5h113.5B435C**
T2 Striker 2731501740.862B*0.9934.427%FN/A12.2C+10C+23112.3h26.3B**76.4B
Orbital Strike Uplink 1881381138N/A136.15480.435%UN/A460U166.7U30270.3h1.6T*0.3T*
M12 Kobalt 1411351112.273D10.4218.055%D18.519%C*103.8C++4.6C+2721.3h22C-121.6C-
Sticky Grenade 1341311131N/A129.1544.218%D--N/A436.7D*10C14690.3h3D6.7D
Chainblade 16912719,7220.006C--1.859.717%D**7.087%C+0.1DN/A1874.8h6.2F--63.5D
M12 Kobalt 130126139.692C7.8411.719%D--23.016%B*78.8C**2.5C3291.6h15.1B+128.7C+
Rocklet Rifle 2331241221.016B+0.8444.222%D-N/A28.8C++25.3C++4294.3h28.3B++63.9B
Pelter Rocket Pod 143121717.286C**15.4353.054%B+N/A100.8A18.3C2961.2h15.6B*29.4B*
A30 Walker 2621151270.906C-0.9518.124%D-1.739%C5.3D6.8D14221.6h236.5D*1305.1D*
NS Baron G5 1171131830.617D1.2424.516%F12.389%C-18.5DN/A686.1h5.7D23.3C+
NS-AM7 Archer 1741125930.189D1.6652.13%D-6.25%D*1.7D*1D1865h24.6C+47.2C
Auraxium Chainblade 1161118,5870.013C--1.844.03%F-2.703%D0.2C-N/A1594.9h2.8D--69.5T*
M12 Kobalt 114107128.917C7.0613.8%D15.888%D48.6C3.2C+3442.2h20C145.3C+
G40-F Ranger 165106715.143B++13.2927.106%DN/A42.4B++23.6B+2832.5h49.8B++183.9B+
99SV 91881260.698C--1.1622.63%D**27.273%D--15.4DN/A1375.7h7.6D*33.8D**
M20 Basilisk 13187233.783B1.9328.567%D--2.299%D*16.7C8.5C+2215.2h97.7C++342.2C
MG-H1 Watchman 87871060.821C1.0317.386%D-12.644%F31.1CN/A992.8h16C+91.8C
M12 Kobalt-F 90831850.449D1.407.317%F-7.229%C--6.5D-N/A1912.8h22.1C-302.6T-
M60-G Bulldog 9282145.857C**4.0028.294%D1.22%D*34.2C*4.2C--2362.4h5B**17.6B+
M20 Basilisk 12477431.791C0.0620.631%D--5.195%C+13.1C8B+1525.9h92C+446.1D
MR1 Fracture 153761570.484C-1.3727.464%D--2.632%D5.8D5.8B+10513.2h65.2C237.5D
M18 Rotary 173723750.192D1.6616.351%F--5.556%A*2.6D--3.6D-6827.9h274.1D*1676.3T*
MANA Anti-Vehicle Turret 137711040.683C-1.1744.939%D-4.225%C++22.9C--21.3C9103.1h10.8C+24.1C
M20 Drake 18169491.408D0.4525.247%D2.899%C*6.1C--9.9C--21211.3h177.5F--703.1F*
G30 Walker 11269106.9B++5.0523.461%D-1.449%D*17.7C**11C++2413.9h189.5B+807.8C+
NS-30 Vandal 6969651.062C0.7915.958%F**20.29%D21.6DN/A1143.2h6.8D42.6F*
TSAR-42 6969730.945C0.9130.675%D--49.275%F-16.8D-N/A1724.1h3.6F-11.8F
M20 Wyvern 11968203.4C-1.5528.708%D**1.471%D--17.4C--13.1C2513.9h74.8C*260.5C-
M12 Kobalt-H 656379C-7.1516.928%D12.698%D105C+3.3D3120.6h18.7C-110.6C--
G40-F Ranger 10261106.1C*4.2522.689%D-N/A22.6D15.2D1962.7h59B+260C*
NS-11A 6060860.698C-1.1618.266%D*6.667%F-15DN/A994h16.5D90.5D--
MR1 Fracture 119601620.37D1.4826.977%D--3.333%C4.5D--4.4C9413.3h78.6D--291.3D*
NS-10 Burster 79591580.373D1.4816.276%F-11.864%A+5.1C++1.7D*6211.6h98.7A606.3C+
Tomcat A2AM Pods 13357291.966D0.1180.06%C+N/A24.8D33C4652.3h9.3C11.6C
M20 Basilisk-H 7456134.308C2.4522.692%F-3.571%D-25.5D8.2D2142.2h45B+198.2C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3,5764,902,188322.3h
NS Deep Freeze0560.1h
Flail Targeting Dart171541.1h
Anti-Vehicle MANA Turret127381.5h
Spawn Beacon194,4502.7h
Turret AI Module0680.2h
Repair Module0600.2h
Skywall Shield Emitter1580.2h
Cortium Silo1640.2h
Nanite Revive Grenade04700.1h
Medical Applicator428183,22512.3h
Welding Device01,8880.2h
Spitfire Auto-Turret33280.8h
Rampart Wall1730.7h
Anti-Infantry MANA Turret502761.6h
Medical Kit731,3421.8h
Elysium Spawn Tube0590.2h
Vehicle Gate2560.7h
Orbital Strike Target Designator24771.6h
WLT-Howler Mining Laser8082,96221.1h
Nano-Repair Grenade01,1440.3h
Recon Detection Device1266,5829.7h
Ammunition Package435,3554h

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