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General Imperator ANGEL987[ARMF] ANGEL987
TR BR 98

KDR: 1.89

Score: 95.8m

Last Seen: Mar 18th, 2019 2:24 PM
- OFFLINE - 55.1 hour(s)

Prestige 1, Battle Rank 98 - Terran Republic on Cobalt - Outfit Leader of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 45
Level Progress (to 99): 3%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 AP E540 Halberd P525 Marauder-H NS-11C G20 Vulcan-H T7 Mini-Chaingun TRAC-5 Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $257,706 MLG Score: 206
Fun Score: N/A
Cheeseburgers Flipped: 571TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.09%13.967%23926100618,1210.8344921.06

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.746%-0.778D--1.035D*-1.376D**HEAD + (~5.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.9-0.147C14.7-0.027C+71.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.459%1.474%276510277,664266835282.87256217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.636%-1.047D*-0.118C+-0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.9-0.098C+48.60.083C+128.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.169%1.203%6399102333,0027078183844.66196180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.424%-0.187C-0.888D--0.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.589B+6.20.507B+9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.915%1.62%50624100822,5874986116504.53008194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.447%-0.408C---0.697D0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.10.195C++30.40.232C++64.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.227%72.68%506510273,6423119171.16768

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.424%0.178C++0.36C**1.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.244C++2.70.15C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.445%11.489%506210302,1761225241.77488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.961%-0.368C--0.725D--0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.234C++3.50.229C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 45
95.8m282.4%368 (22.1k)331 (19.9k)1.89478116,94261,7182.6825798 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1032472515.361%6.077%9304:4230

64% Engineer6% Heavy Assault8% Infiltrator19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 16th, 2013 2:19 PMJan 27th, 2018 6:06 PMMar 19th, 2019 12:56 AM (2d) (PST)Mar 18th, 2019 10:59 AM (2d) (PST)Mar 18th, 2019 10:24 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
851917600.4040.2130.0251.5540.146206

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,0665,44045,6262413193919,869

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4822.6h/200.9d 48,621 7,106 50,252 449.5k 3,476 10,066 42,232 246.3m

EngineerCLASS DETAILS: Engineer
NS-11C
D*
Kills:3,015
Deaths:3,990
KDR:0.756
Accuracy:17.158% D*
HSR:12.438% D*
TRAC-5
D
Kills:2,515
Deaths:4,315
KDR:0.583
Accuracy:16.162% D--
HSR:14.752% D
AS16 NightHawk
C
Kills:1,257
Deaths:1,149
KDR:1.094
Accuracy:35.336% C
HSR:11.297% D
LC2 Lynx
C--
Kills:1,169
Deaths:1,591
KDR:0.735
Accuracy:20.798% C--
HSR:14.970% D*
TAS-16 Blackjack
D
Kills:919
Deaths:910
KDR:1.010
Accuracy:49.369% D-
HSR:11.752% D
T5 AMC
C-
Kills:537
Deaths:552
KDR:0.973
Accuracy:21.290% C-
HSR:11.546% F
HC1 Cougar
D--
Kills:276
Deaths:578
KDR:0.478
Accuracy:19.061% D--
HSR:13.768% D**
NS Baron G5
C
Kills:121
Deaths:193
KDR:0.627
Accuracy:24.655% F-
HSR:13.223% C
Kills:9,809
Deaths (as Engineer):13,278
Deaths (to Engineers):20,479
KDR:0.73874
Kill Difference:3,469
Playtime:3,076.356 hours
Usage:64%
Score:72.689m
Score/min:394
Accuracy (listed only):25.478%
HSR (listed only):12.968%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
D
Kills:2,925
Deaths:2,695
KDR:1.085
Accuracy:13.253% D
HSR:9.265% D--
T9 CARV
D--
Kills:1,157
Deaths:1,413
KDR:0.819
Accuracy:11.103% F
HSR:15.990% D--
NS-15M2
D*
Kills:1,155
Deaths:1,048
KDR:1.102
Accuracy:15.230% F
HSR:15.671% D*
TMG-50
D
Kills:676
Deaths:645
KDR:1.048
Accuracy:17.803% D
HSR:19.379% D
T16 Rhino
D
Kills:477
Deaths:428
KDR:1.114
Accuracy:17.358% D
HSR:18.239% D
T32 Bull
C
Kills:165
Deaths:144
KDR:1.146
Accuracy:16.978% D*
HSR:21.212% C
MG-H1 Watchman
D--
Kills:128
Deaths:138
KDR:0.928
Accuracy:17.392% D--
HSR:13.281% F
Kills:6,683
Deaths (as Heavy Assault):6,511
Deaths (to Heavy Assaults):13,706
KDR:1.02642
Kill Difference:172
Playtime:297.064 hours
Usage:6%
Score:4.244m
Score/min:238
Accuracy (listed only):15.588%
HSR (listed only):16.148%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D*
Kills:3,015
Deaths:3,990
KDR:0.756
Accuracy:17.158% D*
HSR:12.438% D*
TRAC-5
D
Kills:2,515
Deaths:4,315
KDR:0.583
Accuracy:16.162% D--
HSR:14.752% D
SMG-46 Armistice
D--
Kills:1,897
Deaths:2,097
KDR:0.905
Accuracy:17.059% F
HSR:9.805% D--
AS16 NightHawk
C
Kills:1,257
Deaths:1,149
KDR:1.094
Accuracy:35.336% C
HSR:11.297% D
LC2 Lynx
C--
Kills:1,169
Deaths:1,591
KDR:0.735
Accuracy:20.798% C--
HSR:14.970% D*
TAS-16 Blackjack
D
Kills:919
Deaths:910
KDR:1.010
Accuracy:49.369% D-
HSR:11.752% D
NS-7 PDW
D
Kills:629
Deaths:791
KDR:0.795
Accuracy:17.897% D*
HSR:13.514% D
MG-S1 Jackal
D--
Kills:568
Deaths:729
KDR:0.779
Accuracy:20.350% D--
HSR:12.676% D--
T5 AMC
C-
Kills:537
Deaths:552
KDR:0.973
Accuracy:21.290% C-
HSR:11.546% F
SMG-46G Armistice
C
Kills:426
Deaths:796
KDR:0.535
Accuracy:26.190% C
HSR:8.920% D*
HC1 Cougar
D--
Kills:276
Deaths:578
KDR:0.478
Accuracy:19.061% D--
HSR:13.768% D**
MKV Suppressed
D
Kills:261
Deaths:311
KDR:0.839
Accuracy:16.938% F
HSR:14.943% D
NS Baron G5
C
Kills:121
Deaths:193
KDR:0.627
Accuracy:24.655% F-
HSR:13.223% C
NSX Tengu
C
Kills:58
Deaths:62
KDR:0.935
Accuracy:34.393% C
HSR:13.793% D--
Kills:13,648
Deaths (as Light Assault):18,064
Deaths (to Light Assaults):9,401
KDR:0.75554
Kill Difference:4,416
Playtime:934.356 hours
Usage:19%
Score:12.547m
Score/min:224
Accuracy (listed only):24.047%
HSR (listed only):12.671%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
D--
Kills:1,897
Deaths:2,097
KDR:0.905
Accuracy:17.059% F
HSR:9.805% D--
RAMS .50M
C+
Kills:1,674
Deaths:575
KDR:2.911
Accuracy:38.744% C+
HSR:72.820% D
M77-B
C++
Kills:1,555
Deaths:1,060
KDR:1.467
Accuracy:37.733% C++
HSR:75.498% C+
NS-44 Commissioner
D*
Kills:731
Deaths:888
KDR:0.823
Accuracy:20.603% F-
HSR:13.270% D*
NS-7 PDW
D
Kills:629
Deaths:791
KDR:0.795
Accuracy:17.897% D*
HSR:13.514% D
MG-S1 Jackal
D--
Kills:568
Deaths:729
KDR:0.779
Accuracy:20.350% D--
HSR:12.676% D--
SMG-46G Armistice
C
Kills:426
Deaths:796
KDR:0.535
Accuracy:26.190% C
HSR:8.920% D*
TX1 Repeater
D**
Kills:418
Deaths:760
KDR:0.550
Accuracy:15.612% F
HSR:11.483% D**
NS-61 Emissary
D--
Kills:363
Deaths:494
KDR:0.735
Accuracy:18.776% D**
HSR:10.744% D--
NSX Tomoe
D-
Kills:323
Deaths:289
KDR:1.118
Accuracy:23.988% D--
HSR:28.173% D-
MKV Suppressed
D
Kills:261
Deaths:311
KDR:0.839
Accuracy:16.938% F
HSR:14.943% D
SR-7
C
Kills:256
Deaths:74
KDR:3.459
Accuracy:37.508% C-
HSR:76.563% C
SOAS-20
C
Kills:193
Deaths:166
KDR:1.163
Accuracy:24.937% D
HSR:18.653% C
NS-AM7 Archer
D-
Kills:112
Deaths:600
KDR:0.187
Accuracy:52.216% D-
HSR:6.250% D*
99SV
D--
Kills:88
Deaths:126
KDR:0.698
Accuracy:22.630% D**
HSR:27.273% D--
NS-30 Vandal
D
Kills:69
Deaths:65
KDR:1.062
Accuracy:15.958% F*
HSR:20.290% D
TSAR-42
D*
Kills:69
Deaths:73
KDR:0.945
Accuracy:30.675% D*
HSR:49.275% F-
NSX Tengu
C
Kills:58
Deaths:62
KDR:0.935
Accuracy:34.393% C
HSR:13.793% D--
Kills:9,690
Deaths (as Infiltrator):9,956
Deaths (to Infiltrators):8,372
KDR:0.97328
Kill Difference:266
Playtime:367.958 hours
Usage:8%
Score:4.266m
Score/min:193
Accuracy (listed only):26.234%
HSR (listed only):26.886%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D--
Kills:1,897
Deaths:2,097
KDR:0.905
Accuracy:17.059% F
HSR:9.805% D--
AS16 NightHawk
C
Kills:1,257
Deaths:1,149
KDR:1.094
Accuracy:35.336% C
HSR:11.297% D
TAS-16 Blackjack
D
Kills:919
Deaths:910
KDR:1.010
Accuracy:49.369% D-
HSR:11.752% D
NS-7 PDW
D
Kills:629
Deaths:791
KDR:0.795
Accuracy:17.897% D*
HSR:13.514% D
MG-S1 Jackal
D--
Kills:568
Deaths:729
KDR:0.779
Accuracy:20.350% D--
HSR:12.676% D--
Cycler TRV
D-
Kills:474
Deaths:652
KDR:0.727
Accuracy:13.154% F-
HSR:14.557% D-
SMG-46G Armistice
C
Kills:426
Deaths:796
KDR:0.535
Accuracy:26.190% C
HSR:8.920% D*
TORQ-9
D*
Kills:327
Deaths:483
KDR:0.677
Accuracy:14.743% F-
HSR:14.985% D*
MKV Suppressed
D
Kills:261
Deaths:311
KDR:0.839
Accuracy:16.938% F
HSR:14.943% D
NS Baron G5
C
Kills:121
Deaths:193
KDR:0.627
Accuracy:24.655% F-
HSR:13.223% C
NS-11A
D*
Kills:60
Deaths:89
KDR:0.674
Accuracy:18.250% D*
HSR:6.667% F-
NSX Tengu
C
Kills:58
Deaths:62
KDR:0.935
Accuracy:34.393% C
HSR:13.793% D--
Kills:6,997
Deaths (as Combat Medic):8,262
Deaths (to Combat Medics):4,222
KDR:0.84689
Kill Difference:1,265
Playtime:68.422 hours
Usage:1%
Score:0.963m
Score/min:235
Accuracy (listed only):24.028%
HSR (listed only):12.178%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
D--
Kills:455
Deaths:213
KDR:2.136
Accuracy:12.665% D--
HSR:14.066% D*
M6 Onslaught
D-
Kills:423
Deaths:218
KDR:1.940
Accuracy:12.418% D-
HSR:13.475% D*
M3 Pounder HEG
C+
Kills:364
Deaths:317
KDR:1.148
Accuracy:29.245% D--
HSR:3.022% C+
M3 Pounder HEG
C++
Kills:295
Deaths:231
KDR:1.277
Accuracy:31.161% D--
HSR:3.390% C++
M1 Heavy Cycler
D*
Kills:187
Deaths:222
KDR:0.842
Accuracy:8.254% D*
HSR:12.300% D*
M2 Mutilator
D-
Kills:175
Deaths:155
KDR:1.129
Accuracy:8.245% D**
HSR:14.857% D-
M2 Mutilator
D*
Kills:174
Deaths:151
KDR:1.152
Accuracy:8.073% F
HSR:13.793% D*
MR1 Fracture
D
Kills:76
Deaths:157
KDR:0.484
Accuracy:27.464% D--
HSR:2.632% D
MR1 Fracture
C
Kills:60
Deaths:162
KDR:0.370
Accuracy:26.977% D--
HSR:3.333% C
NS-10 Burster
A+
Kills:59
Deaths:158
KDR:0.373
Accuracy:16.313% F-
HSR:11.864% A+
Kills:2,268
Deaths (as MAX Suit):992
Deaths (to MAX Suits):3,155
KDR:2.28629
Kill Difference:1,276
Playtime:71.511 hours
Usage:1%
Score:1.112m
Score/min:259
Accuracy (listed only):18.081%
HSR (listed only):9.273%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B
Kills:2,408
V. Kills:363 N/A
Deaths:304
KDR:7.921
Accuracy:41.328% D
KPH:98.500 B
VKPH:14.800 C++
M14 Banshee
B**
Kills:2,230
V. Kills:138 N/A
Deaths:294
KDR:7.585
Accuracy:28.597% C
KPH:80 B**
VKPH:5 B++
Hornet Missiles
B+
Kills:1,773
V. Kills:858 206%
Deaths:259
KDR:6.846
Accuracy:59.965% C+
KPH:85.200 B+
VKPH:41.300 C++
M18 Needler
C++
Kills:1,357
V. Kills:1,151 118%
Deaths:1,022
KDR:1.328
Accuracy:21.430% F-
KPH:12.200 C+
VKPH:10.400 C++
M18 Locust
D
Kills:386
V. Kills:351 110%
Deaths:558
KDR:0.692
Accuracy:24.757% D*
KPH:8.200 D
VKPH:7.500 D
M18 Rotary
D-
Kills:72
V. Kills:101 71%
Deaths:375
KDR:0.192
Accuracy:16.351% F--
KPH:2.600 D-
VKPH:3.600 D-
Tomcat A2AM Pods
C
Kills:57
V. Kills:76 74%
Deaths:30
KDR:1.900
Accuracy:79.880% C+
KPH:24.800 D
VKPH:33 C
Coyote Missiles
C*
Kills:54
V. Kills:38 138%
Deaths:11
KDR:4.909
Accuracy:54.630% C++
KPH:38.600 C+
VKPH:27.200 C*
Kills:8,337 (4,045 + 0)
Deaths:2,853
KDR:2.922
VKDR:1.078
Vehicle Kills:3,076
Kill Difference:5,484
Playtime:262.495 hours
Usage:5%
Score:3.339m
Score/min:212
Piloting Accuracy:16.351%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:1,785
V. Kills:204 N/A
Deaths:98
KDR:18.214
Accuracy:40.208% C
KPH:73.100 B*
VKPH:8.400 C+
C150 Dalton
C*
Kills:1,713
V. Kills:2,102 81%
Deaths:437
KDR:3.920
Accuracy:30.236% D--
KPH:21.400 D
VKPH:26.300 C*
CAS30 Tank Buster
C-
Kills:1,597
V. Kills:1,682 95%
Deaths:1,958
KDR:0.816
Accuracy:40.889% C--
KPH:5.200 D
VKPH:5.500 C-
Dual-75 Duster
C
Kills:360
V. Kills:32 N/A
Deaths:65
KDR:5.538
Accuracy:26.188% D**
KPH:48.500 D
VKPH:4.300 C
AP30 Shredder
B+
Kills:346
V. Kills:507 68%
Deaths:92
KDR:3.761
Accuracy:26.790% D
KPH:14.800 D-
VKPH:21.700 B+
Kills:5,801 (1,597 + 4,204)
Deaths:2,650
KDR:2.189
VKDR:1.708
Vehicle Kills:4,527
Kill Difference:3,151
Playtime:440.257 hours
Usage:9%
Score:4.651m
Score/min:176
Piloting Accuracy:40.889%
Gunner Accuracy:26.790%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,456
V. Kills:783 186%
Deaths:224
KDR:6.500
Accuracy:54.330% C+
KPH:51.400 A++
VKPH:27.600 A++
C75 Viper
A++
Kills:1,275
V. Kills:450 283%
Deaths:239
KDR:5.335
Accuracy:34.745% C
KPH:41.900 B++
VKPH:14.800 A++
L100 Python HESH
A++
Kills:1,127
V. Kills:137 N/A
Deaths:81
KDR:13.914
Accuracy:54.174% B++
KPH:99.100 A++
VKPH:12 B**
L100 Python HEAT
A*
Kills:1,082
V. Kills:315 342%
Deaths:132
KDR:8.197
Accuracy:51.676% C+
KPH:62 A*
VKPH:18 A+
Skyguard
B+
Kills:165
V. Kills:137 120%
Deaths:49
KDR:3.367
Accuracy:26.829% C
KPH:13.800 C+
VKPH:11.500 B+
Kills:5,105 (5,105 + 0)
Deaths:725
KDR:7.041
VKDR:2.513
Vehicle Kills:1,822
Kill Difference:4,380
Playtime:99.546 hours
Usage:2%
Score:1.923m
Score/min:322
Driving Accuracy:26.829%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:25,405
V. Kills:15,810 161%
Deaths:3,099
KDR:8.198
Accuracy:41.387% C-
KPH:52.500 A++
VKPH:32.600 A**
E540 Halberd
A++
Kills:5,204
V. Kills:3,407 153%
Deaths:648
KDR:8.031
Accuracy:47.287% B*
KPH:31.500 B++
VKPH:20.600 A++
MR11 Gatekeeper
B++
Kills:1,967
V. Kills:1,626 121%
Deaths:264
KDR:7.451
Accuracy:41.122% C*
KPH:26.200 B++
VKPH:21.700 B++
G30 Vulcan
B*
Kills:1,773
V. Kills:1,175 151%
Deaths:387
KDR:4.581
Accuracy:28.713% C+
KPH:29.500 B++
VKPH:19.600 B*
P2-120 HEAT
B+
Kills:1,127
V. Kills:458 246%
Deaths:224
KDR:5.031
Accuracy:31.957% D--
KPH:30.800 B+
VKPH:12.500 B+
P2-120 HESH
A+
Kills:1,069
V. Kills:170 N/A
Deaths:86
KDR:12.430
Accuracy:40.279% C+
KPH:84.300 A+
VKPH:13.400 B*
P2-120-R HEAT
A+
Kills:296
V. Kills:124 237%
Deaths:28
KDR:10.571
Accuracy:55.359% A
KPH:58.200 B++
VKPH:24.400 A+
P525 Marauder
C+
Kills:260
V. Kills:17 N/A
Deaths:24
KDR:10.833
Accuracy:15.470% D-
KPH:60.100 C+
VKPH:3.900 C+
M20 Basilisk
B+
Kills:79
V. Kills:48 161%
Deaths:43
KDR:1.837
Accuracy:20.658% D--
KPH:13.300 C
VKPH:8.100 B+
G40-F Ranger
C--
Kills:75
V. Kills:48 153%
Deaths:10
KDR:7.500
Accuracy:23.414% D-
KPH:25.800 C--
VKPH:16.500 D
Kills:37,255 (27,897 + 9,358)
Deaths:4,813
KDR:7.740
VKDR:4.754
Vehicle Kills:22,883
Kill Difference:32,442
Playtime:852.320 hours
Usage:18%
Score:23.201m
Score/min:454
Driving Accuracy:55.359%
Gunner Accuracy:23.414%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:3,463
V. Kills:202 N/A
Deaths:352
KDR:9.838
Accuracy:33.822% C+
KPH:135.800 B++
VKPH:7.900 C**
G20 Vulcan-H
B+
Kills:2,969
V. Kills:2,080 143%
Deaths:815
KDR:3.643
Accuracy:40.169% D-
KPH:45.600 C++
VKPH:31.900 B+
E540 Halberd-H
B*
Kills:1,217
V. Kills:747 163%
Deaths:202
KDR:6.025
Accuracy:59.585% C**
KPH:48.700 C**
VKPH:29.900 B*
MR11 Gatekeeper-H
B+
Kills:478
V. Kills:402 119%
Deaths:67
KDR:7.134
Accuracy:46.663% D
KPH:38.800 B+
VKPH:32.700 B+
G40-F Ranger
B+
Kills:120
V. Kills:69 171%
Deaths:9
KDR:13.333
Accuracy:28.548% D
KPH:38.300 B+
VKPH:22 B+
M12 Kobalt-H
C
Kills:67
V. Kills:3 N/A
Deaths:7
KDR:9.571
Accuracy:17.262% D-
KPH:97.500 C
VKPH:4.400 C
M20 Basilisk-H
D
Kills:56
V. Kills:18 295%
Deaths:13
KDR:4.308
Accuracy:22.692% F--
KPH:25.100 D
VKPH:8.100 D
Kills:8,370 (0 + 8,370)
Deaths:1,465
KDR:5.713
VKDR:2.403
Vehicle Kills:3,521
Kill Difference:6,905
Playtime:134.018 hours
Usage:3%
Score:3.388m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:22.692%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:1,218
V. Kills:192 N/A
Deaths:113
KDR:10.779
Accuracy:33.198% C
KPH:82 B**
VKPH:12.900 B
M40 Fury
A
Kills:955
V. Kills:187 N/A
Deaths:100
KDR:9.550
Accuracy:34.836% C+
KPH:75 A
VKPH:14.700 B**
M20 Basilisk
C++
Kills:233
V. Kills:95 243%
Deaths:56
KDR:4.161
Accuracy:33.076% D
KPH:20.800 C+
VKPH:8.500 C++
M12 Kobalt
C**
Kills:138
V. Kills:5 N/A
Deaths:13
KDR:10.615
Accuracy:11.786% D*
KPH:80.600 C**
VKPH:2.900 C
M12 Kobalt
C+
Kills:124
V. Kills:8 N/A
Deaths:13
KDR:9.538
Accuracy:14.045% D
KPH:53.600 C
VKPH:3.500 C+
M20 Basilisk
C+
Kills:89
V. Kills:45 193%
Deaths:24
KDR:3.708
Accuracy:28.828% D--
KPH:17 C
VKPH:8.600 C+
M60-G Bulldog
C*
Kills:82
V. Kills:10 N/A
Deaths:14
KDR:5.857
Accuracy:28.274% D
KPH:33.900 C*
VKPH:4.100 C--
G30 Walker
C*
Kills:69
V. Kills:43 157%
Deaths:10
KDR:6.900
Accuracy:23.464% D-
KPH:17.600 C*
VKPH:11 C++
Kills:2,908 (0 + 2,908)
Deaths:343
KDR:8.478
VKDR:1.706
Vehicle Kills:585
Kill Difference:2,565
Playtime:54.393 hours
Usage:1%
Score:1.196m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:23.464%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:1,649
V. Kills:290 N/A
Deaths:1,104
KDR:1.494
Accuracy:41.686% D
KPH:46.400 A
VKPH:8.200 B+
S12 Renegade
B+
Kills:232
V. Kills:2 N/A
Deaths:106
KDR:2.189
Accuracy:30.233% D*
KPH:65.400 B+
VKPH:0.600 D--
M12 Kobalt-F
D-
Kills:83
V. Kills:7 N/A
Deaths:185
KDR:0.449
Accuracy:7.317% F--
KPH:6.500 D-
VKPH:0.500 D-
Kills:1,964 (1,964 + 0)
Deaths:1,395
KDR:1.408
VKDR:0.214
Vehicle Kills:299
Kill Difference:569
Playtime:51.895 hours
Usage:1%
Score:0.430m
Score/min:138
Driving Accuracy:7.317%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B**
Kills:121
V. Kills:22 N/A
Deaths:7
KDR:17.286
Accuracy:53.054% B+
KPH:97.800 B**
VKPH:17.800 C
M20 Wyvern
C
Kills:69
V. Kills:52 130%
Deaths:21
KDR:3.286
Accuracy:28.771% D**
KPH:17.300 D
VKPH:13 C
Kills:190 (0 + 190)
Deaths:28
KDR:6.786
VKDR:2.643
Vehicle Kills:74
Kill Difference:162
Playtime:5.224 hours
Usage:0%
Score:0.085m
Score/min:270
Piloting Accuracy:N/A%
Gunner Accuracy:28.771%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 41,21525,4053,0998.198C**6.3041.387%C-1.264%D--52.5A++32.6A**538484.3h5.7B++13.8B+
E540 Halberd 8,6115,2046488.031C*6.1447.287%B*1.364%D--31.5B++20.6A++342165.3h5.7C*12.1B+
P525 Marauder-H 3,6653,4633529.838C7.9433.822%C+N/A135.8B++7.9C**39125.5h5.6B+16.5B+
NS-11C 3,0583,0153,9900.756C1.1417.158%D*12.438%D*12.3DN/A36245.2h15.2C+88.4C-
G20 Vulcan-H 5,0492,9698153.643C+1.7540.169%D-2.661%C+45.5C++31.9B+45965.2h89.7B+223.2C++
T7 Mini-Chaingun 2,9542,9252,6951.085C++0.8113.253%D9.265%D--43.3B+N/A13267.5h14.8C**111.7C+
TRAC-5 2,5652,5154,3150.583C1.3116.162%D--14.752%D10.5C--N/A37240.5h17.8C110.2C--
Hellfire Rocket Pods 2,7712,4083047.921C++6.0341.328%DN/A98.3B14.8C++46124.5h16B+38.8B+
M14 Banshee 2,3682,2302947.585B5.6928.597%C1.39%B+79.9B**4.9B++24127.9h16B+55.8B+
MR11 Gatekeeper 3,5931,9672647.451B*5.5641.122%C*N/A26.2B++21.7B++35575.1h44.4B+108B+
SMG-46 Armistice 1,9251,8972,0970.905C+0.9917.059%F9.805%D--13.8DN/A36137.5h14C**82.3C-
L105 Zephyr 1,9891,7859818.214B++16.3240.208%CN/A73.2B*8.4C+30924.4h5B++12.4B+
C-4 2,7271,7811,1811.508C++0.3924.347%CN/A69.6C+37B+67325.6h1.1B*4.5B++
Hornet Missiles 2,6311,7732596.846C**4.9559.965%C+N/A85.2B+41.3C++61220.8h6.8B*11.3B*
G30 Vulcan 2,9481,7733874.581C++2.6928.713%C+2.764%C-29.6B++19.6B*33060h94.1C*327.7B
C150 Dalton 3,8151,7134373.92C2.0330.236%D--N/A21.4D26.3C*42979.9h4.8C+15.9D
RAMS .50M 1,6821,6745752.911C+1.0238.744%C+72.82%D39.7B*N/A11742.2h2.3C+6.1C++
M40 Fury-F 1,9391,6491,1041.494C++0.4041.686%D1.152%C++46.5A8.2B+18035.5h6.7B++16.1B++
CAS30 Tank Buster 3,2791,5971,9580.816C1.0840.889%C--1.315%C++5.2D5.5C-80305.2h79.4D194.2C--
M77-B 1,5591,5551,0601.467C0.4337.733%C++75.498%C+26.8C++N/A7958.1h2.8C7.4C+
L100 Python AP 2,2391,4562246.5B+4.6154.33%C+N/A51.4A++27.7A++40828.3h4.2B**7.7B**
M18 Needler 2,5081,3571,0221.328C+0.5721.43%F-3.242%B++12.2C+10.4C++155110.8h111.7B+521C++
C75 Viper 1,7251,2752395.335C**3.4434.745%CN/A41.9B++14.8A++26730.4h9.8B+28.2B+
AS16 NightHawk 1,2651,2571,1491.094C+0.8035.336%C11.297%D36.2C++N/A8034.7h4.3B12.2C++
M40 Fury 1,4101,21811310.779B8.8833.198%C1.97%C*81.7B**12.9B45314.9h9.9B++29.8B+
E540 Halberd-H 1,9641,2172026.025C4.1359.585%C**N/A48.7C**29.9B*38125h6.7C+11.3C++
LC2 Lynx 1,1901,1691,5910.735C1.1620.798%C--14.97%D*9.7D-N/A32120.9h16.3C+78.5C+
T9 CARV 1,1611,1571,4130.819C+1.0811.103%F15.99%D--24.4C+N/A10547.5h12.9B+116.1C--
NS-15M2 1,1651,1551,0481.102C0.7915.23%F15.671%D*37.4C+N/A10130.9h12.3C*81D
Tank Mine 1,9111,1444422.588C+0.6955.624%A++N/A163.4A109.6A++18807h2.3D4.1A
L100 Python HESH 1,2641,1278113.914C**12.0254.174%B++N/A98.9A++12B**35811.4h2.5B*4.6B*
P2-120 HEAT 1,5851,1272245.031C+3.1431.957%D--3.194%C++30.8B+12.5B+37936.6h6.4B+20.1C+
L100 Python HEAT 1,3971,0821328.197B++6.3051.676%C+N/A61.8A*18A+31917.5h4.4B*8.5B*
P2-120 HESH 1,2391,0698612.43C+10.5440.279%C+N/A84.2A+13.4B*43312.7h3.9B*9.6B++
M40 Fury 1,1429551009.55B7.6634.836%C+N/A75.2A14.7B**52312.7h10.5B++30.1B+
TAS-16 Blackjack 9339199101.01C+0.8849.369%D-11.752%D40.8C++N/A10122.5h2.3B+4.7C+
NS-44 Commissioner 7357318880.823C+1.0720.603%F-13.27%D*18DN/A5340.6h3.9C++19D--
NS Decimator 9076958730.796C1.1057.395%C2.446%C*32.5C+9.9D19721.4h3.7B++6.5B+
TMG-50 6846766451.048C+0.8517.803%D19.379%D35.6C++N/A12119h10.6B+59.7C++
ML-7 9266621,3660.485C1.4149.42%D4.683%A21.2C+8.5C--25031.2h5.5B++11.2B
NS-7 PDW 6366297910.795C+1.1017.897%D*13.514%D13.9DN/A5045.4h14.9C++83.3C
MG-S1 Jackal 5815687290.779C1.1220.35%D--12.676%D--17.7DN/A4532.1h15.3C75D
T5 AMC 5485375520.973C+0.9221.29%C-11.546%F13.1DN/A4841.1h12.5B++58.8B
MR11 Gatekeeper-H 880478677.134B++5.2446.663%DN/A38.9B+32.7B+44412.3h47.2B+101.1B+
T16 Rhino 4834774281.114C+0.7817.358%D18.239%D40.4BN/A12811.8h12.9C**74.3C+
Cycler TRV 4854746520.727C-1.1713.154%F-14.557%D-19.6DN/A6424.2h15.8D120.3F-
M6 Onslaught 4574552132.136C+0.2412.665%D--14.066%D*35.8C**N/A10312.7h18.2C**144C
M60-A Bulldog 533443894.978C+3.0828.627%D-N/A24.5D5C22018.1h6.5C22.6D
SMG-46G Armistice 4414267960.535D1.3626.19%C8.92%D*6D*N/A1670.8h25T95.3D*
M6 Onslaught 4274232181.94C+0.0512.418%D-13.475%D*32.5C++N/A10413h19.8C+159.5C-
TX1 Repeater 4274187600.55C1.3415.612%F11.483%D**15.2DN/A5727.5h16.1C102.9D--
Claymore 394394745.324C+3.4350.925%A*N/A231.8A++N/A5081.7h1.2C++2.3B**
M18 Locust 7373865580.692D1.2024.757%D*1.813%C+8.2D7.5D9047h142.6C+576.1C+
M3 Pounder HEG 4173643171.148C+0.7529.245%D--3.022%C+16.5C+2.4D10022h16.5C++56.4C+
NS-61 Emissary 3663634940.735C+1.1618.776%D**10.744%D--20.6CN/A6117.6h11.3B+59.9C+
Dual-75 Duster 392360655.538D3.6426.188%D**N/A48.6D4.3C2257.4h5.8C+22D
Hunter QCX 4773595570.645C+1.2549.363%B+2.507%F15.3C++5B+7423.5h8.2C+16.6C++
AP30 Shredder 853346923.761C+1.8726.79%D1.445%C-14.8D-21.8B+40623.3h139.3D-519.8D*
TORQ-9 3293274830.677C1.2214.743%F-14.985%D*23.2C-N/A8114.1h18.6D--126.2F-
NSX Tomoe 3263232891.118C0.7823.988%D--28.173%D-35.1C+N/A789.2h15.6C64.8C-
Frag Grenade 3012981298N/A296.1155.409%A+N/A596B+6C30210.5h3.1B++5.6B*
P2-120-R HEAT 4202962810.571C++8.6855.359%AN/A58B++24.3A+2685.1h5.5B+9.9B*
M3 Pounder HEG 3472952311.277C+0.6231.161%D--3.39%C++16.6C2.9D9217.8h19.2C+61.5C
HC1 Cougar 2832765780.478C--1.4219.061%D--13.768%D**4.6D*N/A1960h17.2D*90.2D--
MKV Suppressed 2632613110.839C1.0616.938%F14.943%D17.4DN/A6015h15C+88.8C--
P525 Marauder 2772602410.833C8.9415.47%D-1.154%D60.5C+4C++2064.3h5.7B+37C+
SR-7 258256743.459C+1.5637.508%C-76.563%C38.2C*N/A1196.7h2.3C+6.2C+
M20 Basilisk 328233564.161B+2.2733.076%D3.433%D--20.8C+8.5C++21711.2h82.3B+248.7C*
S12 Renegade 2342321062.189C+0.2930.233%D*8.621%B++66.3B+N/A1493.5h2.5B++8.2C++
Spear Anti-Vehicle Phalanx Turret 322201405.025C3.1337.037%D1.99%D*42.8C**25.7B+7054.7h7.1B19.2C**
The Slasher 2092009,2260.022D1.878.859%F-3%D-0.4C-N/A1534.3h2.5C+28F-
SOAS-20 1941931661.163C0.7324.937%D18.653%C44.9B+N/A1284.3h12.2C++49.1C+
Orbital Strike Uplink 2691901190N/A188.11523.077%UN/A633.3U263.3U40350.3h1.4T*0.3T*
M1 Heavy Cycler 1901872220.842C1.058.254%D*12.3%D*16.4CN/A7511.4h20.4C247.5D-
Rocklet Rifle 3321851880.984B+0.9142.202%D*N/A26.4C+21C3547h29.7B++70.3C*
M2 Mutilator 1771751551.129C0.778.245%D**14.857%D-21.3CN/A818.2h17.8C++216D-
M2 Mutilator 1781741511.152C0.748.073%F13.793%D*21.8CN/A898h17.9C+222.1D*
MANA Anti-Personnel Turret 1701672180.766N/A1.139.6%UN/A1670U30U4278200.1h30.3T*315.5T*
Skyguard 302165493.367B1.4726.829%C1.212%D13.8C+11.4B+22912h115.5C**430.7C*
T32 Bull 1671651441.146C+0.7516.978%D*21.212%C34.4CN/A1554.8h13.4C+78.7D
T2 Striker 2951641820.901B*0.9934.369%F-N/A12.6C++10.1C23213h26B**75.6B
M12 Kobalt 1431381310.615C8.7211.786%D*21.739%B++81.2C**2.9C3331.7h14.4B++122.3C+
M12 Kobalt 1411351112.273D10.3818.081%D18.519%C*103.8C+4.6C+2691.3h22.1C-122.3D
Sticky Grenade 1341311131N/A129.1144.218%D-N/A436.7D*10C15080.3h3D6.7D
MG-H1 Watchman 1291281380.928C0.9717.392%D--13.281%F34.6CN/A1393.7h15.2C++87.2C+
Chainblade 16912719,7220.006C--1.899.717%F7.087%C+0.1DN/A1875.2h6.2F--63.5T*
M12 Kobalt 132124139.538C7.6414.045%D16.129%C--53.9C3.5C+3582.3h19.1C+136.1C+
Pelter Rocket Pod 143121717.286C**15.3953.054%B+N/A100.8B**18.3C2961.2h15.6B*29.4B++
NS Baron G5 1251211930.627D1.2724.655%F-13.223%C18.9DN/A676.4h5.6D22.7C-
G40-F Ranger 189120913.333B+11.4428.548%D1.667%B++38.7B+22.3B+2763.1h60.4B+211.4B
A30 Walker 2621151270.906C0.9918.201%D1.739%C+5.3D6.8D14221.7h238.9D--1312.5D--
Auraxium Chainblade 1191148,9120.013C--1.884.018%F-2.632%D0.2C-N/A1620.6h2.8D-69T*
NS-AM7 Archer 1741126000.187D1.7152.216%D-6.25%D*1.7D*N/A1965.6h25.4C48.6C-
M20 Basilisk 13489243.708C**1.8128.828%D--2.247%D*17.1C8.7C+2265.2h97.7C++338.9C
99SV 91881260.698C--1.2022.63%D**27.273%D--15.4C--N/A1415.7h7.6D--33.8D**
M12 Kobalt-F 90831850.449D1.457.317%F--7.229%C--6.5D-N/A1912.8h22.1D-302.6T*
M60-G Bulldog 9282145.857C**3.9628.274%D1.22%D--34.2C*4.2C--2382.4h5B**17.6B+
M20 Basilisk 12779431.837C0.0620.658%D--5.063%C+13.4C8.1B+1595.9h90.7C+439D
MR1 Fracture 153761570.484C1.4127.464%D--2.632%D5.8D5.8B+10613.2h65.2C237.5D
G40-F Ranger 12375107.5B++5.6123.414%D-N/A25.9C--16.6D2182.9h54.7B+233.5B+
M18 Rotary 173723750.192D1.7016.351%F--5.556%A++2.6D-3.6D-7027.9h274.1D*1676.3T*
MANA Anti-Vehicle Turret 137711040.683C--1.2144.939%D-4.225%C+22.9C--21.3C9153.1h10.8C+24.1C
NS-30 Vandal 6969651.062C0.8315.958%F*20.29%D21.6DN/A1153.2h6.8D42.6F*
M20 Drake 18169491.408C--0.4925.247%D2.899%B+6.1D*9.9D21211.3h177.5F--703.1F*
M20 Wyvern 12169213.286C1.3928.771%D**1.449%D--17.3D13C2624h75.6C*262.8C-
G30 Walker 11269106.9B**5.0123.464%D-1.449%D*17.7C*11C++2413.9h189.6B+808C+
TSAR-42 6969730.945C--0.9530.675%D*49.275%F-16.8D-N/A1804.1h3.6F-11.8F
M12 Kobalt-H 706779.571C-7.6817.262%D-13.433%D95.7C4.3C2960.7h19.4D112.4D
MR1 Fracture 119601620.37D1.5226.977%D--3.333%C4.5D--4.4C9513.4h78.6D--291.3D*
NS-11A 6060890.674C1.2218.25%D*6.667%F-14.6DN/A1004.1h16.6D90.7D--
NS-10 Burster 79591580.373D1.5216.313%F-11.864%A+5C+1.7D*6211.7h99.3A609C+
NSX Tengu 5958620.935C0.9634.393%C13.793%D--52.7B+N/A1481.1h10.4B++30.4B+
Tomcat A2AM Pods 13357301.9D-0.0179.88%C+N/A24.8D33C4682.3h9.3C11.7C
M20 Basilisk-H 7456134.308C2.4122.692%F--3.571%D--25.5D8.2D2202.2h45B+198.2C
Coyote Missiles 9254114.909B+3.0154.63%C++N/A38.6C+27.1C*3581.4h28.2B*51.6B*

Consumables
  Name Deaths Consumed Time Equipped
NS Deep Freeze0560.1h
Nano-Armor Kit3,6485,081,528333.5h
Anti-Vehicle MANA Turret127381.5h
Spawn Beacon204,9802.9h
Turret AI Module0720.2h
Repair Module0670.2h
Skywall Shield Emitter1650.2h
Cortium Silo1700.2h
Blast Wall0500.4h
Nanite Revive Grenade04750.1h
Medical Applicator428183,64812.4h
Welding Device02,3630.3h
Spear Anti-Vehicle Tower1520.3h
Spitfire Auto-Turret33580.9h
Rampart Wall1730.7h
Ammunition Package435,4354.1h
Medical Kit881,5552.1h
Anti-Infantry MANA Turret502761.6h
Vehicle Gate2650.8h
Orbital Strike Target Designator30871.8h
Elysium Spawn Tube0640.2h
Flail Targeting Dart171541.1h
Nano-Repair Grenade01,3860.4h
Recon Detection Device1266,5839.7h
WLT-Howler Mining Laser8393,40423h

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