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Ensign AProfessionalAngel[Lacy] AProfessionalAngel
NC BR 50

KDR: 3.13

Score: 27.6m

Last Seen: Mar 18th, 2019 3:12 PM
- OFFLINE - 86.9 hour(s)

Prestige 1, Battle Rank 50 - New Conglomerate on Cobalt - Outfit Member of Beautiful and Tasty[Lacy] Beautiful and Tasty
NC outfit on Cobalt

Members: 4
Level Progress (to 51): 9%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor M30 Mustang AH The Moonshot GD-7F AF-4 Cyclone NC05 Jackhammer AF-4G Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,516,910 MLG Score: 4410
Fun Score: N/A
Cheeseburgers Flipped: 117TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.358%22.688%66627100626,0182.960630.166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.906%1.613A+0.307C*-0.763D-HEAD ++ (~8.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.62B+8.30.416B20.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.885%1.511%1152410294,63447713999.71488331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.999%-0.368C--0.083C+0.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.615B+210.603B+41

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.626%1.969%82210312545271160.481973217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.7%0.779B++-0.341C--1.722

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.82B++3.40.729B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.726%75.883%0610279,0358231910.9781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.493%1.612A+0.569B+-0.957

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.591B+1.80.419B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.177%11.717%02103186266921.28849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.767%2.226A*-0.56D0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.734B++2.40.508B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Beautiful and Tasty[Lacy] Beautiful and Tasty
NC outfit on Cobalt

Members: 4
27.6m242.4%803 (48.2k)665 (39.9k)3.1270149,53515,8413.2630550 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1033367228.68%27.546%79002:3723

8% Combat Medic12% Engineer20% Heavy Assault35% Infiltrator23% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2014 4:00 AMJun 9th, 2014 7:13 PMMar 21st, 2019 1:31 PM (12h) (PST)Mar 18th, 2019 12:23 PM (4d) (PST)Mar 18th, 2019 11:12 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9182516671.1930.3820.3293.0440.0624410

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,08715,06840,019722320183439,871

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
691.8h/28.8d 2,155 13,645 12,543 126.3k 628 2,255 2,581 38.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:2,671
Deaths:815
KDR:3.277
Accuracy:29.383% B*
HSR:24.448% C+
NC05 Jackhammer
A++
Kills:1,567
Deaths:495
KDR:3.166
Accuracy:59.703% A++
HSR:17.358% B++
NC6 Gauss SAW
A
Kills:1,159
Deaths:456
KDR:2.542
Accuracy:26.688% A
HSR:26.316% B+
NS-15M1
A
Kills:1,158
Deaths:334
KDR:3.467
Accuracy:29.830% A
HSR:20.898% C+
GD-22S
A
Kills:1,157
Deaths:297
KDR:3.896
Accuracy:30.233% A
HSR:27.226% B+
EM6
B**
Kills:1,157
Deaths:343
KDR:3.373
Accuracy:27.799% B**
HSR:22.645% C+
NC6A GODSAW
B++
Kills:1,011
Deaths:242
KDR:4.178
Accuracy:32.542% B++
HSR:31.652% B++
Kills:9,880
Deaths (as Heavy Assault):2,982
Deaths (to Heavy Assaults):4,676
KDR:3.31321
Kill Difference:6,898
Playtime:138.714 hours
Usage:20%
Score:6.675m
Score/min:802
Accuracy (listed only):33.740%
HSR (listed only):24.363%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B++
Kills:1,909
Deaths:806
KDR:2.368
Accuracy:27.808% B++
HSR:18.910% C+
AF-4 Cyclone
B+
Kills:1,575
Deaths:627
KDR:2.512
Accuracy:28.203% B+
HSR:17.587% C+
AF-4G Cyclone
C
Kills:1,306
Deaths:669
KDR:1.952
Accuracy:25.906% C
HSR:16.463% C--
Blitz GD-10
B**
Kills:1,174
Deaths:471
KDR:2.493
Accuracy:29.324% B**
HSR:16.610% C+
NS-7 PDW
B**
Kills:1,160
Deaths:362
KDR:3.204
Accuracy:29.743% B**
HSR:22.414% B*
MKV Suppressed
B**
Kills:1,159
Deaths:339
KDR:3.419
Accuracy:31.366% B**
HSR:23.296% B++
Tempest
B++
Kills:774
Deaths:251
KDR:3.084
Accuracy:29.257% B++
HSR:24.806% B++
GD-66 Claw
A+
Kills:647
Deaths:240
KDR:2.696
Accuracy:76.054% A+
HSR:11.128% D
AF-4A Bandit
B++
Kills:503
Deaths:146
KDR:3.445
Accuracy:28.575% B++
HSR:26.044% B+
AF-19 Mercenary
C**
Kills:437
Deaths:287
KDR:1.523
Accuracy:23.484% C**
HSR:20.595% C+
Mauler S6
A++
Kills:215
Deaths:90
KDR:2.389
Accuracy:56.913% A++
HSR:13.488% C
NS Baron G5
A+
Kills:204
Deaths:108
KDR:1.889
Accuracy:58.739% A+
HSR:18.137% B*
AC-X11
B**
Kills:180
Deaths:61
KDR:2.951
Accuracy:30.006% B**
HSR:21.111% C+
Razor GD-23
B++
Kills:178
Deaths:92
KDR:1.935
Accuracy:27.829% B++
HSR:20.225% C+
MGR-S1 Gladius
B**
Kills:167
Deaths:37
KDR:4.514
Accuracy:32.724% B**
HSR:28.743% B**
Kills:11,588
Deaths (as Light Assault):4,586
Deaths (to Light Assaults):3,161
KDR:2.52682
Kill Difference:7,002
Playtime:155.726 hours
Usage:23%
Score:7.215m
Score/min:772
Accuracy (listed only):35.729%
HSR (listed only):19.970%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B++
Kills:1,909
Deaths:806
KDR:2.368
Accuracy:27.808% B++
HSR:18.910% C+
GD-66 Claw
A+
Kills:647
Deaths:240
KDR:2.696
Accuracy:76.054% A+
HSR:11.128% D
AF-4A Bandit
B++
Kills:503
Deaths:146
KDR:3.445
Accuracy:28.575% B++
HSR:26.044% B+
AF-19 Mercenary
C**
Kills:437
Deaths:287
KDR:1.523
Accuracy:23.484% C**
HSR:20.595% C+
Mauler S6
A++
Kills:215
Deaths:90
KDR:2.389
Accuracy:56.913% A++
HSR:13.488% C
NS Baron G5
A+
Kills:204
Deaths:108
KDR:1.889
Accuracy:58.739% A+
HSR:18.137% B*
AC-X11
B**
Kills:180
Deaths:61
KDR:2.951
Accuracy:30.006% B**
HSR:21.111% C+
Razor GD-23
B++
Kills:178
Deaths:92
KDR:1.935
Accuracy:27.829% B++
HSR:20.225% C+
MGR-M1 Bishop
A++
Kills:149
Deaths:45
KDR:3.311
Accuracy:43.854% A++
HSR:38.926% B**
Warden
B**
Kills:97
Deaths:69
KDR:1.406
Accuracy:32.614% B**
HSR:31.959% B**
Kills:4,519
Deaths (as Engineer):1,944
Deaths (to Engineers):2,716
KDR:2.32459
Kill Difference:2,575
Playtime:83.028 hours
Usage:12%
Score:2.652m
Score/min:532
Accuracy (listed only):40.588%
HSR (listed only):22.052%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:3,232
Deaths:762
KDR:4.241
Accuracy:44.887% B*
HSR:71.009% C*
The Moonshot
B++
Kills:1,972
Deaths:252
KDR:7.825
Accuracy:46.845% B++
HSR:79.868% C+
AF-4 Cyclone
B+
Kills:1,575
Deaths:627
KDR:2.512
Accuracy:28.203% B+
HSR:17.587% C+
AF-4G Cyclone
C
Kills:1,306
Deaths:669
KDR:1.952
Accuracy:25.906% C
HSR:16.463% C--
NC14 Bolt Driver
A+
Kills:1,254
Deaths:251
KDR:4.996
Accuracy:45.685% A+
HSR:75.997% C*
LA3 Desperado
C*
Kills:1,247
Deaths:859
KDR:1.452
Accuracy:29.860% C*
HSR:17.883% C
LA80
B*
Kills:1,214
Deaths:223
KDR:5.444
Accuracy:46.720% B*
HSR:80.231% C*
Blitz GD-10
B**
Kills:1,174
Deaths:471
KDR:2.493
Accuracy:29.324% B**
HSR:16.610% C+
NS-44 Commissioner
B**
Kills:1,162
Deaths:516
KDR:2.252
Accuracy:44.781% B**
HSR:20.310% C
NS-7 PDW
B**
Kills:1,160
Deaths:362
KDR:3.204
Accuracy:29.743% B**
HSR:22.414% B*
Impetus
A
Kills:1,159
Deaths:182
KDR:6.368
Accuracy:42.453% A
HSR:35.462% B*
MKV Suppressed
B**
Kills:1,159
Deaths:339
KDR:3.419
Accuracy:31.366% B**
HSR:23.296% B++
EM4 Longshot
B*
Kills:1,152
Deaths:209
KDR:5.512
Accuracy:45.172% B*
HSR:74.653% C-
NS-357 Underboss
B**
Kills:1,080
Deaths:300
KDR:3.600
Accuracy:45.815% B**
HSR:25.185% B+
Tempest
B++
Kills:774
Deaths:251
KDR:3.084
Accuracy:29.257% B++
HSR:24.806% B++
NSX Daimyo
B*
Kills:211
Deaths:39
KDR:5.410
Accuracy:47.290% B*
HSR:94.313% C++
MGR-S1 Gladius
B**
Kills:167
Deaths:37
KDR:4.514
Accuracy:32.724% B**
HSR:28.743% B**
Kills:20,998
Deaths (as Infiltrator):6,349
Deaths (to Infiltrators):2,238
KDR:3.30729
Kill Difference:14,649
Playtime:241.608 hours
Usage:35%
Score:7.437m
Score/min:513
Accuracy (listed only):38.002%
HSR (listed only):42.637%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:1,575
Deaths:627
KDR:2.512
Accuracy:28.203% B+
HSR:17.587% C+
AF-4G Cyclone
C
Kills:1,306
Deaths:669
KDR:1.952
Accuracy:25.906% C
HSR:16.463% C--
Blitz GD-10
B**
Kills:1,174
Deaths:471
KDR:2.493
Accuracy:29.324% B**
HSR:16.610% C+
Carnage AR
B*
Kills:1,170
Deaths:554
KDR:2.112
Accuracy:28.920% B*
HSR:18.633% C
NS-7 PDW
B**
Kills:1,160
Deaths:362
KDR:3.204
Accuracy:29.743% B**
HSR:22.414% B*
MKV Suppressed
B**
Kills:1,159
Deaths:339
KDR:3.419
Accuracy:31.366% B**
HSR:23.296% B++
NC1 Gauss Rifle
A
Kills:991
Deaths:421
KDR:2.354
Accuracy:29.024% A
HSR:23.007% B
Tempest
B++
Kills:774
Deaths:251
KDR:3.084
Accuracy:29.257% B++
HSR:24.806% B++
GD-66 Claw
A+
Kills:647
Deaths:240
KDR:2.696
Accuracy:76.054% A+
HSR:11.128% D
Mauler S6
A++
Kills:215
Deaths:90
KDR:2.389
Accuracy:56.913% A++
HSR:13.488% C
NS Baron G5
A+
Kills:204
Deaths:108
KDR:1.889
Accuracy:58.739% A+
HSR:18.137% B*
MGR-S1 Gladius
B**
Kills:167
Deaths:37
KDR:4.514
Accuracy:32.724% B**
HSR:28.743% B**
NS-11P
A+
Kills:128
Deaths:50
KDR:2.560
Accuracy:29.929% A+
HSR:12.500% D--
Kills:10,670
Deaths (as Combat Medic):4,219
Deaths (to Combat Medics):1,868
KDR:2.52904
Kill Difference:6,451
Playtime:56.945 hours
Usage:8%
Score:2.830m
Score/min:828
Accuracy (listed only):37.392%
HSR (listed only):18.986%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:656
Deaths:163
KDR:4.025
Accuracy:47.630% A++
HSR:17.073% C++
NCM1 Scattercannon
A+
Kills:495
Deaths:162
KDR:3.056
Accuracy:51.394% A+
HSR:16.768% C**
AF-34 Mattock
A++
Kills:106
Deaths:25
KDR:4.240
Accuracy:50.962% A++
HSR:17.925% C+
NCM2 Falcon
M**
Kills:52
Deaths:27
KDR:1.926
Accuracy:39.194% C+
HSR:13.462% M**
Kills:1,309
Deaths (as MAX Suit):188.500
Deaths (to MAX Suits):815
KDR:6.9443
Kill Difference:1,120.500
Playtime:14.609 hours
Usage:2%
Score:0.773m
Score/min:882
Accuracy (listed only):47.295%
HSR (listed only):16.307%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:2,081
V. Kills:283 N/A
Deaths:389
KDR:5.350
Accuracy:60.527% B++
KPH:65.200 B+
VKPH:8.900 A
Breaker Rocket Pods
A*
Kills:1,134
V. Kills:80 N/A
Deaths:47
KDR:24.128
Accuracy:62.064% A+
KPH:288 A*
VKPH:20.300 B+
Vortek Rotary
B*
Kills:1,046
V. Kills:724 144%
Deaths:355
KDR:2.946
Accuracy:31.170% C+
KPH:25 B*
VKPH:17.300 B*
M20 Mustang
B**
Kills:373
V. Kills:284 131%
Deaths:136
KDR:2.743
Accuracy:29.176% C
KPH:21.600 B++
VKPH:16.500 B**
Hornet Missiles
A+
Kills:167
V. Kills:65 253%
Deaths:21
KDR:7.952
Accuracy:59.911% C++
KPH:137.500 A+
VKPH:53.500 B+
Kills:4,801 (3,500 + 0)
Deaths:948
KDR:5.064
VKDR:1.515
Vehicle Kills:1,436
Kill Difference:3,853
Playtime:96.114 hours
Usage:14%
Score:3.210m
Score/min:557
Piloting Accuracy:29.176%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:54
V. Kills:44 120%
Deaths:7
KDR:7.714
Accuracy:19.572% D**
KPH:21.700 C-
VKPH:17.700 C+
Kills:54 (0 + 54)
Deaths:7
KDR:7.714
VKDR:6.286
Vehicle Kills:44
Kill Difference:47
Playtime:2.486 hours
Usage:0%
Score:0.047m
Score/min:314
Piloting Accuracy:N/A%
Gunner Accuracy:19.572%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M**
Kills:98
V. Kills:35 272%
Deaths:3
KDR:32.667
Accuracy:47.421% D-
KPH:76.700 M**
VKPH:27.400 A++
Kills:98 (98 + 0)
Deaths:3
KDR:32.667
VKDR:11.667
Vehicle Kills:35
Kill Difference:95
Playtime:1.278 hours
Usage:0%
Score:0.030m
Score/min:394
Driving Accuracy:47.421%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:156
V. Kills:67 229%
Deaths:17
KDR:9.176
Accuracy:49.401% C+
KPH:48.800 M
VKPH:21 A+
C85 Canister
B+
Kills:56
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:47.309% B**
KPH:65.800 C+
VKPH:5.900 B+
Kills:212 (156 + 56)
Deaths:17
KDR:12.471
VKDR:4.235
Vehicle Kills:72
Kill Difference:195
Playtime:4.045 hours
Usage:1%
Score:0.109m
Score/min:451
Driving Accuracy:49.401%
Gunner Accuracy:47.309%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:53
V. Kills:5 N/A
Deaths:4
KDR:13.250
Accuracy:44.010% B**
KPH:75.100 A
VKPH:7.100 C
Kills:53 (0 + 53)
Deaths:4
KDR:13.250
VKDR:1.250
Vehicle Kills:5
Kill Difference:49
Playtime:0.706 hours
Usage:0%
Score:0.056m
Score/min:1,327
Driving Accuracy:N/A%
Gunner Accuracy:44.010%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:1,224
V. Kills:20 N/A
Deaths:249
KDR:4.916
Accuracy:49.898% B*
KPH:102.600 A++
VKPH:1.700 C+
M40 Fury-F
M++
Kills:254
V. Kills:29 N/A
Deaths:66
KDR:3.848
Accuracy:45.713% C
KPH:77.400 M++
VKPH:8.800 B+
Kills:1,478 (1,478 + 0)
Deaths:315
KDR:4.692
VKDR:0.156
Vehicle Kills:49
Kill Difference:1,163
Playtime:15.207 hours
Usage:2%
Score:0.307m
Score/min:336
Driving Accuracy:45.713%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 3,2433,2327624.241B++1.1144.887%B*71.009%C*73.1A+N/A21344.2h1.9B++4.1B*
LA1 Anchor 2,6802,6718153.277B+0.1529.383%B*24.448%C+101.2A*N/A53426.4h7.9B**27B*
M30 Mustang AH 2,3642,0813895.35C+2.2260.527%B++1.249%C+65.2B+8.9A55631.9h5.7B+9.4B+
The Moonshot 1,9771,9722527.825B++4.7046.845%B++79.868%C+96.2A++N/A22820.5h1.7B+3.6B++
GD-7F 1,9161,9098062.368B**0.7627.808%B++18.91%C+75.2A*N/A47625.4h10.2B*36.6B++
AF-4 Cyclone 1,5801,5756272.512B**0.6228.203%B+17.587%C+62.5AN/A36925.2h9.3B++32.9B+
NC05 Jackhammer 1,5741,5674953.166A++0.0459.703%A++17.358%B++109.6MN/A44814.3h3.9B*6.5B*
AF-4G Cyclone 1,3071,3066691.952C**1.1825.906%C16.463%C--61.3C**N/A27621.3h9.3B+35.9C**
NC14 Bolt Driver 1,2551,2542514.996A++1.8745.685%A+75.997%C*76M**N/A28216.5h2B**4.3B**
LA3 Desperado 1,2491,2478591.452B++1.6829.86%C*17.883%C60.5AN/A31320.6h6.5B**21.8B*
S12 Renegade 1,2441,2242494.916B++1.7949.898%B*4.167%C102.9A++1.7C+32811.9h2.6B*5.2B*
LA80 1,2161,2142235.444B++2.3246.72%B*80.231%C*97.1MN/A22012.5h1.8B++3.8B++
Blitz GD-10 1,1801,1744712.493A0.6329.324%B**16.61%C+66A++N/A42617.8h12.1B++41.4B++
Carnage AR 1,1731,1705542.112B++1.0228.92%B*18.633%C71.8A*N/A36616.3h10.6B**36.7B*
NS-44 Commissioner 1,1651,1625162.252A0.8844.781%B**20.31%C79A++N/A22014.7h2.6A5.9B**
NS-7 PDW 1,1661,1603623.204M*0.0829.743%B**22.414%B*89.2M++N/A28313h10.6B**35.6B*
NC6 Gauss SAW 1,1641,1594562.542A0.5926.688%A26.316%B+87.8M+N/A60413.2h7.7B*29B++
Impetus 1,1661,1591826.368M++3.2442.453%A35.462%B*112.5M*N/A26310.3h3.6B**8.4B**
MKV Suppressed 1,1631,1593393.419M++0.2931.366%B**23.296%B++82.8A**N/A34914h11.1B++35.3B++
NS-15M1 1,1631,1583343.467A++0.3429.83%A20.898%C+96.5A*N/A33912h10.1B*33.7B*
GD-22S 1,1581,1572973.896A+0.7730.233%A27.226%B+107.1M+N/A64710.8h8A26.6B*
EM6 1,1631,1573433.373A0.2527.799%B**22.645%C+102.4A**N/A56111.3h8.3B**30B++
EM4 Longshot 1,1521,1522095.512B++2.3845.172%B*74.653%C-76.8MN/A29715h1.9B+4.3B++
Breaker Rocket Pods 1,2141,1344724.128A**21.0062.064%A+N/A290.8A*20.5B+17093.9h7.2A11.6B**
NS-357 Underboss 1,0831,0803003.6M0.4745.815%B**25.185%B+117.4MN/A2749.2h2.9A6.4B**
Vortek Rotary 1,7701,0463552.946B+0.1831.17%C+2.868%B+25B*17.3B*48541.8h46.4B*148.8B++
NC6A GODSAW 1,0251,0112424.178B**1.0532.542%B++31.652%B++103.2A+1.4B**2789.8h8.8C++26.9B+
NC1 Gauss Rifle 9979914212.354B**0.7729.024%A23.007%B78.7M**N/A33512.6h8.2A++28.3B**
Tempest 7777742513.084A+0.0429.257%B++24.806%B++81.5A+N/A1839.5h9B++30.9B++
AF-34 Mattock 6576561634.025C**0.9047.63%A++17.073%C++72.1A+N/A3579.1h5.4C**11.4B*
GD-66 Claw 6496472402.696B**0.4376.054%A+11.128%D93.8A*N/A4566.9h2.1B++2.7B++
C-4 7456102162.824B**0.3032.409%AN/A92.4B20.5D11546.6h1.2B++3.8B*
NS Decimator 7155432602.088A1.0458.483%C2.21%C+52.7A16.7C++59810.3h3.5B*5.9B*
AF-4A Bandit 5055031463.445A++0.3228.575%B++26.044%B+83.8A*N/A2256h8.6B*30.2B++
NCM1 Scattercannon 4964951623.056B++0.0751.394%A+16.768%C**52.7A**N/A3319.4h7B+13.6B++
AF-19 Mercenary 4384372871.523B**1.6023.484%C**20.595%C+39.7AN/A36611h9.9B*42.2B+
M20 Mustang 6573731362.743B+0.3829.176%CN/A21.7B++16.5B**41517.2h77.6B+265.9B+
The Slasher 3553459,3960.037C3.0930.847%C8.406%C1CN/A3358.3h1.9B+6C**
M40 Fury-F 283254663.848A*0.7245.713%C1.575%B+77M++8.8B+3663.3h5.1B**11.2B**
Frag Grenade 2152151215N/A211.8749.926%B+N/A537.5C**N/A42160.4h3.1B++6.3B++
Mauler S6 215215902.389A0.7456.913%A++13.488%C102.4SN/A7742.1h3.3A5.8B**
NSX Daimyo 211211395.41B+2.2847.29%B*94.313%C++84.4B**N/A1832.5h2.4C**5.1B+
NS Baron G5 2042041081.889B**1.2458.739%A+18.137%B*58.3AN/A1963.5h3.8B*6.5C*
AC-X11 180180612.951A*0.1830.006%B**21.111%C+66.7A++N/A3022.7h8.5B++28.4B+
Razor GD-23 179178921.935A1.1927.829%B++20.225%C+45.6AN/A4363.9h10.3B++37B+
Hornet Missiles 232167217.952B+4.8259.911%C++1.796%C++139.2A+54.2B+12871.2h7.3B*12.1B*
MGR-S1 Gladius 167167374.514A*1.3932.724%B**28.743%B**111.3MN/A2611.5h7.5B*22.9B++
Titan-150 AP 223156179.176B+6.0549.401%C+1.923%C--48.8M20.9A4493.2h3.4B**7B**
MGR-M1 Bishop 150149453.311B**0.1843.854%A++38.926%B**87.6M+N/A2091.7h4.3A9.7B**
NS-11P 131128502.56A0.5729.929%A+12.5%D--71.1A**1.7M*4731.8h11.5B*38.5B**
Shrike 1591241111.117B*2.0162.715%B++4.032%B++36.5B**10.3C5713.4h5B*8B*
AF-34 Mattock 107106254.24B+1.1150.962%A++17.925%C+88.3MN/A2711.2h7.5D14.7B+
Anti-Vehicle Grenade 1081001100N/A96.8751.667%C++N/A1000M++80C56940.1h2.5A++4.8A
L100 Python AP 13398332.667S29.5447.421%D-2.041%C-75.4M**26.9A+3931.3h3.4A7.1B**
Warden 9797691.406B+1.7232.614%B**31.959%B**53.9A*N/A3841.8h5.8A17.7B**
Sticky Grenade 6969169N/A65.8766.474%A+N/A690DN/A61850.1h1.7B+2.5B++
Mag-Cutter 64604,9280.012C3.1238%B*N/A0.4CN/A3159.6h2.9C+7.5B
C85 Canister 6156156A*52.8747.309%B**17.857%B**62.2C5.6B+4550.9h8.2C+17.3B+
M60-A Bulldog 5755318.333C++15.2152.201%B++1.818%C-36.7C++1.3D-2831.5h6C+11.6B+
AP30 Shredder 985477.714B4.5919.572%D**N/A21.6C-17.6C+3142.5h65.2B+333.1C
M40 Fury 5853413.25A+10.1244.01%B**N/A75.7A7.1C13250.7h10B++22.7B*
NCM2 Falcon 5652271.926B*1.2039.194%C+13.462%M**30.6A*2.4D--3071.7h4.7A11.9B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0820.2h
Motion Spotter247,0552.5h
Spawn Beacon148100.7h
Nano-Armor Kit6075,1389h
Nanite Revive Grenade04030.1h
Medical Kit9067,03010h
Recon Detection Device222,7483.3h
Ammunition Package133910.2h
Anti-Infantry MANA Turret1920.1h
Medical Applicator17751,3454.4h

Check the help document for the dictionary if you want to learn more about words used here.


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