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Colonel ARProwler[LFSK] ARProwler
TR BR 73

KDR: 3.37

Score: 20.5m

Last Seen: Dec 1st, 2019 6:06 AM
- OFFLINE - 87.9 hour(s)

Prestige 1, Battle Rank 73 - Terran Republic on Connery
Level Progress (to 74): 75%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Locust M18 Needler M14 Banshee Hornet Missiles M18 Rotary Hellfire Rocket Pods G20 Vulcan-H MG-HBR1 Dragoon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $469,125 MLG Score: 375
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.908%24.041%6231712153,3360.9300252.442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.404%0.908B*0.456B+-0.37C-HEAD ++ (~11.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.408B11.40.202C++32.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.915%0.459%5374122810,237173045185.91734227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.011%-1.201D*-1.034D*0.652

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.20.038C+40.50.239C++115.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.969%3.896%43112311546321090.243286140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.962B*0.888B*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.66B+6.70.466B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.652%2.431%370212309464256682.22066141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.136%1.056B**-0.504D2.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.6-0.316C75.6-0.876D--83

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41%65.842%3704122880848191.67635

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.788%0.909B*-0.076C+-0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.4B2.40.234C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.967%13.202%3702123035629281.21502

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.127%0.189C++-0.305C0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.398B3.50.284C*4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.5m246.9%293 (17.6k)268 (16.1k)3.3725235,51610,5314.1010473 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1232159023.329%5.538%12907:157

92% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2015 5:49 AMJul 30th, 2018 5:53 PMDec 6th, 2019 9:31 AM (115d) (PST)Dec 1st, 2019 2:22 AM (121d) (PST)Dec 1st, 2019 2:06 AM (121d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
906458610.4650.1380.0261.5970.182375

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,3492,67151,6782882961116,080

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1273.7h/53.1d 7,672 1,967 11,666 122.1k 374 1,086 13,924 69.2m

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
C++
Kills:840
Deaths:581
KDR:1.446
Accuracy:33.262% C+
HSR:30.952% C++
LC3 Jaguar
B++
Kills:375
Deaths:337
KDR:1.113
Accuracy:27.430% B++
HSR:19.733% C+
TRAC-5 S
C+
Kills:370
Deaths:460
KDR:0.804
Accuracy:23.017% C+
HSR:14.865% C
TRS-12 Uppercut
C
Kills:249
Deaths:233
KDR:1.069
Accuracy:52.576% D
HSR:13.253% C
TRAC-5
B+
Kills:212
Deaths:256
KDR:0.828
Accuracy:22.671% C++
HSR:22.642% B+
NSX-P Tanto
C++
Kills:184
Deaths:206
KDR:0.893
Accuracy:27.291% C++
HSR:25% C+
T5 AMC
B+
Kills:171
Deaths:163
KDR:1.049
Accuracy:25.783% B+
HSR:20.468% C++
NS Baron G5AE
M**
Kills:126
Deaths:100
KDR:1.260
Accuracy:32.815% D**
HSR:34.921% M**
FA1 Barrage
C
Kills:107
Deaths:168
KDR:0.637
Accuracy:38.075% C
HSR:13.084% C--
LC2 Lynx
B**
Kills:90
Deaths:91
KDR:0.989
Accuracy:29.618% B**
HSR:22.222% C+
HC1 Cougar
C++
Kills:77
Deaths:83
KDR:0.928
Accuracy:17.330% F
HSR:23.377% C++
AMR-66
A++
Kills:67
Deaths:76
KDR:0.882
Accuracy:25.808% C
HSR:37.313% A++
Kills:2,868
Deaths (as Engineer):2,754
Deaths (to Engineers):3,597
KDR:1.04139
Kill Difference:114
Playtime:1,170.041 hours
Usage:92%
Score:19.442m
Score/min:277
Accuracy (listed only):29.640%
HSR (listed only):23.152%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
C-
Kills:701
Deaths:410
KDR:1.710
Accuracy:20.684% D
HSR:26.391% C-
MG-H1 Watchman
C++
Kills:327
Deaths:216
KDR:1.514
Accuracy:24.134% C++
HSR:24.465% C
TMG-50
C*
Kills:212
Deaths:131
KDR:1.618
Accuracy:21.838% C+
HSR:25.472% C*
T9 CARV
C+
Kills:127
Deaths:150
KDR:0.847
Accuracy:19.647% C+
HSR:11.811% F
T16 Rhino
C
Kills:69
Deaths:59
KDR:1.169
Accuracy:19.746% C
HSR:14.493% D*
Kills:1,436
Deaths (as Heavy Assault):966
Deaths (to Heavy Assaults):2,126
KDR:1.48654
Kill Difference:470
Playtime:28.996 hours
Usage:2%
Score:0.321m
Score/min:184
Accuracy (listed only):21.210%
HSR (listed only):20.526%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:375
Deaths:337
KDR:1.113
Accuracy:27.430% B++
HSR:19.733% C+
TRAC-5 S
C+
Kills:370
Deaths:460
KDR:0.804
Accuracy:23.017% C+
HSR:14.865% C
TRS-12 Uppercut
C
Kills:249
Deaths:233
KDR:1.069
Accuracy:52.576% D
HSR:13.253% C
TRAC-5
B+
Kills:212
Deaths:256
KDR:0.828
Accuracy:22.671% C++
HSR:22.642% B+
NSX-P Tanto
C++
Kills:184
Deaths:206
KDR:0.893
Accuracy:27.291% C++
HSR:25% C+
T5 AMC
B+
Kills:171
Deaths:163
KDR:1.049
Accuracy:25.783% B+
HSR:20.468% C++
NS Baron G5AE
M**
Kills:126
Deaths:100
KDR:1.260
Accuracy:32.815% D**
HSR:34.921% M**
FA1 Barrage
C
Kills:107
Deaths:168
KDR:0.637
Accuracy:38.075% C
HSR:13.084% C--
MKV Suppressed
A
Kills:91
Deaths:88
KDR:1.034
Accuracy:30.659% B*
HSR:28.571% A
LC2 Lynx
B**
Kills:90
Deaths:91
KDR:0.989
Accuracy:29.618% B**
HSR:22.222% C+
HC1 Cougar
C++
Kills:77
Deaths:83
KDR:0.928
Accuracy:17.330% F
HSR:23.377% C++
PDW-16 Hailstorm
B+
Kills:75
Deaths:53
KDR:1.415
Accuracy:27.469% B+
HSR:12% D
Kills:2,127
Deaths (as Light Assault):2,238
Deaths (to Light Assaults):1,347
KDR:0.9504
Kill Difference:111
Playtime:14.927 hours
Usage:1%
Score:0.123m
Score/min:137
Accuracy (listed only):29.561%
HSR (listed only):20.845%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
B+
Kills:397
Deaths:184
KDR:2.158
Accuracy:45.492% B+
HSR:75.315% C-
M77-B
B+
Kills:177
Deaths:145
KDR:1.221
Accuracy:40.178% B+
HSR:80.226% B+
99SV
B*
Kills:152
Deaths:106
KDR:1.434
Accuracy:36.936% B*
HSR:31.579% C--
TS2 Inquisitor
B+
Kills:124
Deaths:109
KDR:1.138
Accuracy:32.360% B+
HSR:16.129% D
MKV Suppressed
A
Kills:91
Deaths:88
KDR:1.034
Accuracy:30.659% B*
HSR:28.571% A
TSAR-42
B+
Kills:82
Deaths:78
KDR:1.051
Accuracy:42.046% B+
HSR:52.439% F
PDW-16 Hailstorm
B+
Kills:75
Deaths:53
KDR:1.415
Accuracy:27.469% B+
HSR:12% D
T4 AMP
B*
Kills:74
Deaths:80
KDR:0.925
Accuracy:32.733% B*
HSR:24.324% B++
Kills:1,172
Deaths (as Infiltrator):843
Deaths (to Infiltrators):1,275
KDR:1.39027
Kill Difference:329
Playtime:60.955 hours
Usage:5%
Score:0.539m
Score/min:147
Accuracy (listed only):35.984%
HSR (listed only):40.073%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Locust
B++
Kills:11,356
V. Kills:6,346 179%
Deaths:1,698
KDR:6.688
Accuracy:26.959% D--
KPH:32.700 B++
VKPH:18.300 C**
M18 Needler
B**
Kills:4,825
V. Kills:2,727 177%
Deaths:756
KDR:6.382
Accuracy:22.804% F
KPH:24.100 B**
VKPH:13.600 B++
M14 Banshee
M**
Kills:2,117
V. Kills:269 N/A
Deaths:252
KDR:8.401
Accuracy:38.528% A++
KPH:83.900 B**
VKPH:10.700 M**
Hornet Missiles
C
Kills:2,097
V. Kills:1,272 165%
Deaths:340
KDR:6.168
Accuracy:64.157% B
KPH:49.500 C
VKPH:30 C
M18 Rotary
B+
Kills:1,825
V. Kills:1,202 152%
Deaths:731
KDR:2.497
Accuracy:28.578% C--
KPH:21.100 B+
VKPH:13.900 B+
Hellfire Rocket Pods
A
Kills:1,470
V. Kills:190 N/A
Deaths:181
KDR:8.122
Accuracy:59.261% A
KPH:70.500 C
VKPH:9.100 D
Tomcat A2AM Pods
A++
Kills:225
V. Kills:122 183%
Deaths:55
KDR:4.091
Accuracy:89.854% A++
KPH:31.700 C--
VKPH:17.200 D-
Kills:23,915 (20,123 + 0)
Deaths:4,013
KDR:5.959
VKDR:3.022
Vehicle Kills:12,128
Kill Difference:19,902
Playtime:729.969 hours
Usage:57%
Score:8.718m
Score/min:199
Piloting Accuracy:28.578%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:72
V. Kills:51 138%
Deaths:9
KDR:8
Accuracy:30.750% D--
KPH:25.300 C--
VKPH:17.900 C-
Kills:72 (0 + 72)
Deaths:9
KDR:8
VKDR:5.667
Vehicle Kills:51
Kill Difference:63
Playtime:2.851 hours
Usage:0%
Score:0.042m
Score/min:248
Piloting Accuracy:N/A%
Gunner Accuracy:30.750%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D-
Kills:154
V. Kills:106 144%
Deaths:48
KDR:3.208
Accuracy:50.969% B+
KPH:18.400 D--
VKPH:12.700 D-
Kills:154 (154 + 0)
Deaths:48
KDR:3.208
VKDR:2.208
Vehicle Kills:106
Kill Difference:106
Playtime:8.362 hours
Usage:1%
Score:0.110m
Score/min:219
Driving Accuracy:50.969%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:875
V. Kills:558 157%
Deaths:207
KDR:4.227
Accuracy:48.571% C++
KPH:44.300 C+
VKPH:28.300 C++
M12 Kobalt-H
D
Kills:71
V. Kills:2 N/A
Deaths:5
KDR:14.200
Accuracy:17.074% D--
KPH:71.700 D
VKPH:2 D--
Kills:946 (0 + 946)
Deaths:212
KDR:4.462
VKDR:2.642
Vehicle Kills:560
Kill Difference:734
Playtime:20.741 hours
Usage:2%
Score:0.408m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:17.074%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Locust 17,70211,3561,6986.688A++3.3226.959%D--N/A32.7B++18.3C**195347.4h48.5B180B+
M18 Needler 7,5524,8257566.382B**3.0122.804%FN/A24.1B**13.6B++175200.6h51.5B**225.7B*
M14 Banshee 2,3862,1172528.401C++5.0338.528%A++N/A84B**10.7M**36125.2h17.5B+45.5B+
Hornet Missiles 3,3692,0973406.168C+2.8064.157%BN/A49.5C30C28642.4h9.3B+14.4B+
M18 Rotary 3,0271,8257312.497C*0.8828.578%C--1.096%D-21.1B+13.9B+16886.5h59.3B**207.6B*
Hellfire Rocket Pods 1,6601,4701818.122C+4.7559.261%AN/A70.7C9.1D21220.8h14.1C**23.7B+
G20 Vulcan-H 1,4338752074.227C+0.8548.571%C++2.057%D44.2C+28.2C++33619.8h80.8B++166.4B++
MG-HBR1 Dragoon 8768405811.446C+1.9333.262%C+30.952%C++26.4C1.1B+5731.8h6B+17.9B+
NSX-P Naginata 7267014101.71C++1.6620.684%D26.391%C-39.8C1.4B19017.6h12.7C+61.2C+
SR-7 4013971842.158C-1.2145.492%B+75.315%C-33.4CN/A7211.9h1.9B+4.2B+
LC3 Jaguar 3863753371.113C+2.2627.43%B++19.733%C+17.9DN/A4521h12.4C++45.1B+
TRAC-5 S 3803704600.804C+2.5723.017%C+14.865%C8D-N/A2346.3h14C60.7C+
MG-H1 Watchman 3303272161.514C+1.8624.134%C++24.465%C17.8D--N/A5618.4h13.9C**57.4C**
Blackheart 3082823520.801C2.5744.385%C+32.27%C**20.1C1.9C+5214h3.5C++7.9C*
TRS-12 Uppercut 2512492331.069C+2.3052.576%D13.253%C35.1CN/A1237.1h2.4C**4.6C++
Tomcat A2AM Pods 347225554.091C0.7289.854%A++N/A31.7C--17.2D-3077.1h19.9T*22.2T*
NSX Yumi 2412211441.535C+1.8428.277%C++19.91%D-25.7D2.3B+1148.6h12C+42.5C++
TRAC-5 2162122560.828C+2.5422.671%C++22.642%B+10.2DN/A3920.7h15.8C+69.5C++
TMG-50 2182121311.618C*1.7521.838%C+25.472%C*33.1C+N/A1636.4h12.4C56.7C++
Hexedge 2001926,2830.031C+3.3417.023%D-4.167%C-0.4CN/A1459.2h2.7D15.8C-
NSX-P Tanto 1911842060.893C+2.4827.291%C++25%C+21.1C-N/A768.7h13.6C**50B
M77-B 1771771451.221C--2.1540.178%B+80.226%B+23.6CN/A587.5h2B++5.1B+
T5 AMC 1791711631.049C++2.3225.783%B+20.468%C++27.1C++1.3M+746.3h13.6C**52.8B
P2-120 AP 260154483.208D0.1650.969%B+3.896%B18.3D--12.6D-2198.4h6.7C++13.1B+
99SV 1541521061.434C+1.9436.936%B*31.579%C--24.5C+N/A766.2h4.4B*11.8B++
T9 CARV 1321271500.847C2.5319.647%C+11.811%F11.9D-N/A6510.7h15.1C76.7C++
NS Baron G5AE 1271261001.26C+2.1132.815%D**34.921%M**14D--N/A329h3.7B+11.2C+
TS2 Inquisitor 1261241091.138C+2.2332.36%B+16.129%D38.8C+N/A983.2h11.8C36.5C*
FA1 Barrage 1121071680.637C2.7438.075%C13.084%C--13.9D-N/A387.7h6D15.6C
MKV Suppressed 9191881.034C+2.3430.659%B*28.571%A39.6C++N/A992.3h12.7B41.5B+
LC2 Lynx 9490910.989C+2.3829.618%B**22.222%C+27.3C+1.2A++933.3h14.7C++49.7B+
C-4 13287372.351B+1.0230.522%B++N/A145A75M++15020.6h0.9B**2.9B**
TSAR-42 8482781.051C--2.3242.046%B+52.439%F26.5DN/A853.1h2.3C+5.4C**
Tank Mine 12181243.375C**0.0046.121%B*N/A135B+66.7C++9920.6h1.3B**2.9A++
HC1 Cougar 7977830.928C+2.4417.33%F23.377%C++11.5DN/A486.7h11.2B+64.9C-
PDW-16 Hailstorm 7875531.415B1.9627.469%B+12%D15.3DN/A414.9h11.5B++42B++
T4 AMP 7674800.925C+2.4532.733%B*24.324%B++37C++1A+912h15.7C+48C**
C150 Dalton 1237298C+4.6330.75%D--N/A24.8D17.6C-2482.9h3.5B+11.3C++
M12 Kobalt-H 7371514.2C-10.8317.074%D--7.042%F-71D2D--1631h10.5B**61.6B+
T16 Rhino 6969591.169C+2.2019.746%C14.493%D*20.3DN/A733.4h13.5C+68.4C+
AMR-66 6767760.882C+2.4925.808%C37.313%A++21.6C+N/A753.1h10.4C40.2C+
T7 Mini-Chaingun 6060730.822C2.5514.363%D6.667%F16.7D-N/A843.6h17.7C123C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit417768,573157.9h
Spawn Beacon11300.1h
Anti-Vehicle MANA Turret95220.6h
Medical Applicator798,9131.2h
Spitfire Auto-Turret115390.4h
Motion Spotter54010.2h
Ammunition Package163,6781.1h
T1 Cycler0720h
Medical Kit12550.4h
Anti-Infantry MANA Turret3510.1h
Recon Detection Device4960.3h

Check the help document for the dictionary if you want to learn more about words used here.


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