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Major Hater ARProwler[LFSK] ARProwler
TR BR 62

KDR: 3.2

Score: 18.3m

Last Seen: Jan 18th, 2019 6:16 AM
- OFFLINE - 15.9 hour(s)

Prestige 1, Battle Rank 62 - Terran Republic on Connery - Outfit Leader of LEGACY OF THE FALLEN SKYKNIGHTS[LFSK] LEGACY OF THE FALLEN SKYKNIGHTS
TR outfit on Connery

Members: 10
Level Progress (to 63): 65%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Locust M18 Needler M14 Banshee Hornet Missiles M18 Rotary Hellfire Rocket Pods MG-HBR1 Dragoon G20 Vulcan-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $562,950 MLG Score: 450
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.652%24.137%6431710053,2150.927852.273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.217%1.096B**0.54B+-0.264CHEAD ++ (~10.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.43B11.40.203C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.929%0.54%506410187,957159132464.99812245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.659%-0.894D---0.981D--0.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.80.218C++36.40.312C*89.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.906%4.167%45110211445841040.246154137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.077B**0.985B*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.656B+6.90.449B6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.38%2.693%337210208173935862.07888139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.649%0.951B*-0.423C--2.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
165.3-0.399C--76.7-0.952D--88.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.363%65.597%3374101877947391.64693

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.813%0.949B*-0.102C+-0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.399B2.40.228C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.442%13.947%3372102033728081.19929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.881%0.17C++-0.111C+-0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.385C**3.50.273C*4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
LEGACY OF THE FALLEN SKYKNIGHTS[LFSK] LEGACY OF THE FALLEN SKYKNIGHTS
TR outfit on Connery

Members: 10
18.3m248.6%314 (18.8k)286 (17.2k)3.200531,8299,9453.9022662 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022145024.529%6.004%14706:257

91% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2015 5:49 AMJul 30th, 2018 5:53 PMJan 21st, 2019 3:03 PM (1d) (PST)Jan 18th, 2019 2:26 AM (5d) (PST)Jan 18th, 2019 2:16 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
952529000.4990.1560.0301.7130.190450

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,0923,09353,99930921031117,166

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1063.5h/44.3d 6,979 1,911 10,672 109.3k 363 1,042 12,153 60.7m

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
C*
Kills:833
Deaths:573
KDR:1.454
Accuracy:33.246% C+
HSR:31.092% C*
LC3 Jaguar
B*
Kills:375
Deaths:337
KDR:1.113
Accuracy:27.430% B*
HSR:19.733% C+
TRAC-5 S
C++
Kills:370
Deaths:460
KDR:0.804
Accuracy:23.017% C++
HSR:14.865% C
TRS-12 Uppercut
C+
Kills:230
Deaths:216
KDR:1.065
Accuracy:51.880% C-
HSR:14.348% C+
TRAC-5
B++
Kills:212
Deaths:256
KDR:0.828
Accuracy:22.671% C**
HSR:22.642% B++
NSX-P Tanto
B
Kills:184
Deaths:206
KDR:0.893
Accuracy:27.291% B
HSR:25% C+
T5 AMC
B+
Kills:171
Deaths:163
KDR:1.049
Accuracy:25.783% B+
HSR:20.468% C++
NS Baron G5AE
M**
Kills:126
Deaths:100
KDR:1.260
Accuracy:32.815% D**
HSR:34.921% M**
FA1 Barrage
C
Kills:107
Deaths:168
KDR:0.637
Accuracy:38.075% C
HSR:13.084% C-
LC2 Lynx
A
Kills:90
Deaths:91
KDR:0.989
Accuracy:29.618% A
HSR:22.222% C*
HC1 Cougar
B++
Kills:69
Deaths:66
KDR:1.045
Accuracy:27.605% B++
HSR:23.188% C*
AMR-66
A++
Kills:67
Deaths:76
KDR:0.882
Accuracy:25.808% C+
HSR:37.313% A++
Kills:2,834
Deaths (as Engineer):2,712
Deaths (to Engineers):3,326
KDR:1.04499
Kill Difference:122
Playtime:970.465 hours
Usage:91%
Score:17.246m
Score/min:296
Accuracy (listed only):30.436%
HSR (listed only):23.240%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
C
Kills:683
Deaths:395
KDR:1.729
Accuracy:20.878% C-
HSR:26.794% C
MG-H1 Watchman
B*
Kills:272
Deaths:161
KDR:1.689
Accuracy:27.035% B*
HSR:23.897% C
TMG-50
B
Kills:212
Deaths:131
KDR:1.618
Accuracy:21.838% C++
HSR:25.472% B
T9 CARV
C++
Kills:127
Deaths:150
KDR:0.847
Accuracy:19.647% C++
HSR:11.811% F
T16 Rhino
C+
Kills:69
Deaths:59
KDR:1.169
Accuracy:19.746% C+
HSR:14.493% D*
T7 Mini-Chaingun
C--
Kills:60
Deaths:73
KDR:0.822
Accuracy:14.363% C--
HSR:6.667% F
Kills:1,423
Deaths (as Heavy Assault):969
Deaths (to Heavy Assaults):2,055
KDR:1.46852
Kill Difference:454
Playtime:27.238 hours
Usage:3%
Score:0.314m
Score/min:192
Accuracy (listed only):20.585%
HSR (listed only):18.189%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:375
Deaths:337
KDR:1.113
Accuracy:27.430% B*
HSR:19.733% C+
TRAC-5 S
C++
Kills:370
Deaths:460
KDR:0.804
Accuracy:23.017% C++
HSR:14.865% C
TRS-12 Uppercut
C+
Kills:230
Deaths:216
KDR:1.065
Accuracy:51.880% C-
HSR:14.348% C+
TRAC-5
B++
Kills:212
Deaths:256
KDR:0.828
Accuracy:22.671% C**
HSR:22.642% B++
NSX-P Tanto
B
Kills:184
Deaths:206
KDR:0.893
Accuracy:27.291% B
HSR:25% C+
T5 AMC
B+
Kills:171
Deaths:163
KDR:1.049
Accuracy:25.783% B+
HSR:20.468% C++
NS Baron G5AE
M**
Kills:126
Deaths:100
KDR:1.260
Accuracy:32.815% D**
HSR:34.921% M**
FA1 Barrage
C
Kills:107
Deaths:168
KDR:0.637
Accuracy:38.075% C
HSR:13.084% C-
MKV Suppressed
A+
Kills:91
Deaths:88
KDR:1.034
Accuracy:30.659% B**
HSR:28.571% A+
LC2 Lynx
A
Kills:90
Deaths:91
KDR:0.989
Accuracy:29.618% A
HSR:22.222% C*
HC1 Cougar
B++
Kills:69
Deaths:66
KDR:1.045
Accuracy:27.605% B++
HSR:23.188% C*
PDW-16 Hailstorm
A++
Kills:51
Deaths:32
KDR:1.594
Accuracy:33.125% A++
HSR:13.726% C
Kills:2,076
Deaths (as Light Assault):2,183
Deaths (to Light Assaults):1,277
KDR:0.95098
Kill Difference:107
Playtime:14.061 hours
Usage:1%
Score:0.122m
Score/min:145
Accuracy (listed only):30.831%
HSR (listed only):21.064%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
B++
Kills:373
Deaths:169
KDR:2.207
Accuracy:46.036% B++
HSR:75.335% C
M77-B
B+
Kills:174
Deaths:142
KDR:1.225
Accuracy:39.751% B+
HSR:80.460% B+
99SV
B**
Kills:151
Deaths:104
KDR:1.452
Accuracy:37.673% B**
HSR:31.126% C--
TS2 Inquisitor
B+
Kills:122
Deaths:107
KDR:1.140
Accuracy:32.456% B+
HSR:16.393% C-
MKV Suppressed
A+
Kills:91
Deaths:88
KDR:1.034
Accuracy:30.659% B**
HSR:28.571% A+
TSAR-42
B++
Kills:81
Deaths:77
KDR:1.052
Accuracy:42.588% B++
HSR:53.086% D**
T4 AMP
B*
Kills:74
Deaths:80
KDR:0.925
Accuracy:32.733% B*
HSR:24.324% B*
PDW-16 Hailstorm
A++
Kills:51
Deaths:32
KDR:1.594
Accuracy:33.125% A++
HSR:13.726% C
Kills:1,117
Deaths (as Infiltrator):799
Deaths (to Infiltrators):1,233
KDR:1.398
Kill Difference:318
Playtime:54.185 hours
Usage:5%
Score:0.516m
Score/min:159
Accuracy (listed only):36.878%
HSR (listed only):40.378%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Locust
B**
Kills:10,832
V. Kills:6,054 179%
Deaths:1,643
KDR:6.593
Accuracy:27.118% D
KPH:33.500 B**
VKPH:18.700 B+
M18 Needler
A++
Kills:2,617
V. Kills:1,493 175%
Deaths:539
KDR:4.855
Accuracy:25.441% D*
KPH:30.500 A++
VKPH:17.400 A
M14 Banshee
M**
Kills:2,103
V. Kills:264 N/A
Deaths:252
KDR:8.345
Accuracy:38.569% A++
KPH:85.800 A
VKPH:10.800 M**
Hornet Missiles
C
Kills:2,041
V. Kills:1,238 165%
Deaths:337
KDR:6.056
Accuracy:64.082% B+
KPH:49.900 C
VKPH:30.300 C
M18 Rotary
B++
Kills:1,767
V. Kills:1,173 151%
Deaths:725
KDR:2.437
Accuracy:28.312% C--
KPH:21.200 B++
VKPH:14.100 B+
Hellfire Rocket Pods
A
Kills:1,470
V. Kills:190 N/A
Deaths:181
KDR:8.122
Accuracy:59.261% A
KPH:70.700 C+
VKPH:9.100 C--
Tomcat A2AM Pods
A+
Kills:225
V. Kills:122 183%
Deaths:55
KDR:4.091
Accuracy:89.854% A+
KPH:32.100 C--
VKPH:17.400 D-
Kills:21,055 (17,319 + 0)
Deaths:3,732
KDR:5.642
VKDR:2.823
Vehicle Kills:10,534
Kill Difference:17,323
Playtime:585.279 hours
Usage:55%
Score:7.541m
Score/min:215
Piloting Accuracy:28.312%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D
Kills:144
V. Kills:101 141%
Deaths:47
KDR:3.064
Accuracy:51.906% B++
KPH:18.100 D-
VKPH:12.700 D
Kills:144 (144 + 0)
Deaths:47
KDR:3.064
VKDR:2.149
Vehicle Kills:101
Kill Difference:97
Playtime:7.952 hours
Usage:1%
Score:0.105m
Score/min:221
Driving Accuracy:51.906%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C*
Kills:756
V. Kills:508 149%
Deaths:196
KDR:3.857
Accuracy:47.266% C+
KPH:42.200 C+
VKPH:28.400 C*
M12 Kobalt-H
D
Kills:61
V. Kills:2 N/A
Deaths:5
KDR:12.200
Accuracy:17.145% D-
KPH:69.700 D
VKPH:2.300 D-
Kills:817 (0 + 817)
Deaths:201
KDR:4.065
VKDR:2.537
Vehicle Kills:510
Kill Difference:616
Playtime:18.784 hours
Usage:2%
Score:0.369m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:17.145%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Locust 16,88610,8321,6436.593A**3.3927.118%DN/A33.5B**18.7B+200323.1h48.3B178.1B++
M18 Needler 4,1102,6175394.855B**1.6525.441%D*N/A30.5A++17.4A23285.7h48.6B**190.9B**
M14 Banshee 2,3672,1032528.345B5.1438.569%A++N/A85.8A10.8M**36824.5h17.4B+45.1B++
Hornet Missiles 3,2792,0413376.056C++2.8664.082%B+N/A49.9C30.3C28640.9h9.3B+14.4B+
M18 Rotary 2,9401,7677252.437B0.7628.312%C--1.132%D-21.2B++14.1B+16983.3h59.5B*210.2B*
Hellfire Rocket Pods 1,6601,4701818.122C++4.9259.261%AN/A70.7C+9.1C--21220.8h14.1B**23.7B*
MG-HBR1 Dragoon 8698335731.454C++1.7533.246%C+31.092%C*26.8C+1.2B**5831.1h5.9B+17.9B+
G20 Vulcan-H 1,2647561963.857C++0.6647.266%C+2.381%C42.2C+28.4C*33617.9h81.9B++173.4B++
NSX-P Naginata 7086833951.729C*1.4720.878%C-26.794%C44.1C+1.6B++21215.5h12.7C++60.6C+
LC3 Jaguar 3863753371.113C+2.0927.43%B*19.733%C+19.9CN/A5018.8h12.4C**45.1B+
SR-7 3773731692.207C0.9946.036%B++75.335%C37.7C++N/A799.9h1.9B+4.2B+
TRAC-5 S 3803704600.804C+2.4023.017%C++14.865%C8D-N/A2346.3h14C+60.7C++
Blackheart 3082823520.801C2.4044.385%C+32.27%C++20.1C1.9C+5214h3.5C++7.9C**
MG-H1 Watchman 2732721611.689C*1.5127.035%B*23.897%C30.6CN/A988.9h13.7B+50.7B+
TRS-12 Uppercut 2322302161.065C+2.1451.88%C-14.348%C+37.7C+N/A1356.1h2.4B+4.6C*
Tomcat A2AM Pods 347225554.091C+0.8989.854%A+N/A32.1C--17.4D-3077h19.9T*22.2T*
TRAC-5 2162122560.828C++2.3722.671%C**22.642%B++10.2DN/A3920.7h15.8C++69.5C**
TMG-50 2182121311.618B+1.5821.838%C++25.472%B35.9C++1A+1755.9h12.4C+56.7C*
NSX Yumi 2151961311.496C++1.7028.314%B19.388%D25.1C--2.4B1197.8h12.3C++43.6C**
Hexedge 1951885,9870.031C+3.1718.941%D-4.255%C--0.5CN/A1416.8h2.7C14.3C
NSX-P Tanto 1911842060.893C+2.3127.291%B25%C+21.1CN/A768.7h13.6B+50B+
M77-B 1741741421.225C--1.9839.751%B+80.46%B+23.5C+N/A577.4h2B*5.1B++
T5 AMC 1791711631.049C++2.1525.783%B+20.468%C++27.1B1.3M*746.3h13.6B+52.8B+
99SV 1531511041.452C+1.7537.673%B**31.126%C--32.1B++N/A984.7h4.3B**11.5B*
P2-120 AP 245144473.064C-0.1451.906%B++4.167%B+18D-12.6D2218h6.9C**13.3B+
T9 CARV 1321271500.847C+2.3519.647%C++11.811%F11.9D-N/A6410.7h15.1C+76.7C*
NS Baron G5AE 1271261001.26C+1.9432.815%D**34.921%M**14D--N/A329h3.7B++11.2C+
TS2 Inquisitor 1241221071.14C+2.0632.456%B+16.393%C-39.4C+N/A1023.1h11.7C+36.1C**
FA1 Barrage 1121071680.637C2.5638.075%C13.084%C-13.9DN/A387.7h6C--15.6C+
MKV Suppressed 9191881.034C+2.1730.659%B**28.571%A+39.6BN/A992.3h12.7B+41.5B+
LC2 Lynx 9490910.989C+2.2129.618%A22.222%C*29C++1.3M983.1h14.7C*49.7B+
TSAR-42 8381771.052C2.1542.588%B++53.086%D**31.2CN/A982.6h2.2C**5.2B+
Tank Mine 12181243.375B+0.1744.397%B*N/A135B++66.7C++9850.6h1.3B**2.9A++
C-4 11677342.265B++0.9432.258%AN/A128.3B**65A**15850.6h0.9B**2.8B**
T4 AMP 7674800.925C+2.2832.733%B*24.324%B*37C*1B**932h15.7C+48B+
HC1 Cougar 7169661.045C+2.1627.605%B++23.188%C*31.4C*N/A1282.2h11.1B+40.1B+
T16 Rhino 6969591.169C+2.0319.746%C+14.493%D*20.3DN/A723.4h13.5C++68.4C++
AMR-66 6767760.882C+2.3225.808%C+37.313%A++21.6C++N/A773.1h10.4C+40.2C+
M12 Kobalt-H 6361512.2C9.0017.145%D-6.557%F-67.8D2.2D-1570.9h11.2B**65.1B+
T7 Mini-Chaingun 6060730.822C2.3814.363%C--6.667%F16.7D-N/A843.6h17.7C123C+
PDW-16 Hailstorm 5351321.594B+1.6133.125%A++13.726%C24.3C+1A*652.1h12.5B++37.6B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret95020.6h
Motion Spotter54010.2h
Nano-Armor Kit321593,135134.7h
Spawn Beacon11080.1h
Medical Applicator798,8911.2h
Spitfire Auto-Turret115290.3h
Anti-Infantry MANA Turret3510.1h
T1 Cycler0720h
Ammunition Package163,5651h
Medical Kit12550.4h
Recon Detection Device4960.3h

Check the help document for the dictionary if you want to learn more about words used here.


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