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Major Hater ARProwler[LFSK] ARProwler
TR BR 63

KDR: 3.21

Score: 18.5m

Last Seen: Mar 16th, 2019 11:44 PM
- OFFLINE - 34.4 hour(s)

Prestige 1, Battle Rank 63 - Terran Republic on Connery - Outfit Leader of LEGACY OF THE FALLEN SKYKNIGHTS[LFSK] LEGACY OF THE FALLEN SKYKNIGHTS
TR outfit on Connery

Members: 4
Level Progress (to 64): 14%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Locust M18 Needler M14 Banshee Hornet Missiles M18 Rotary Hellfire Rocket Pods G20 Vulcan-H MG-HBR1 Dragoon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $552,942 MLG Score: 442
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.659%24.137%6431710083,2440.9295132.28

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.214%1.088B**0.533B+-0.256CHEAD ++ (~10.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.43B11.40.205C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.624%0.529%509410218,130160033425.07808243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.7%-0.933D---0.98D--0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.60.205C++36.80.31C*91.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.957%3.974%45110241516001080.251248139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.98B*0.872B*-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.66B+6.70.465B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.122%2.455%372210238963966162.25693145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.898%0.948B*-0.425C--2.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.4-0.395C--76-0.944D--85.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.363%65.597%3724102177947691.63655

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.813%0.951B*-0.101C+-0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.4B2.40.229C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.813%13.584%3722102334628281.22695

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.094%0.19C++-0.189C0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.392B3.50.278C*4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
LEGACY OF THE FALLEN SKYKNIGHTS[LFSK] LEGACY OF THE FALLEN SKYKNIGHTS
TR outfit on Connery

Members: 4
18.5m248.6%313 (18.8k)285 (17.1k)3.2094232,21310,0373.9108363 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1025146324.433%5.954%14506:307

91% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2015 5:49 AMJul 30th, 2018 5:53 PMMar 17th, 2019 2:39 AM (2d) (PST)Mar 16th, 2019 9:08 PM (2d) (PST)Mar 16th, 2019 7:44 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
946518950.4950.1540.0291.7020.189442

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,7663,05853,70830921021117,077

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1083.7h/45.2d 7,040 1,918 10,770 110.7k 365 1,048 12,316 61.5m

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
C*
Kills:833
Deaths:573
KDR:1.454
Accuracy:33.246% C+
HSR:31.092% C*
LC3 Jaguar
B*
Kills:375
Deaths:337
KDR:1.113
Accuracy:27.430% B*
HSR:19.733% C+
TRAC-5 S
C++
Kills:370
Deaths:460
KDR:0.804
Accuracy:23.017% C++
HSR:14.865% C
TRS-12 Uppercut
C
Kills:239
Deaths:226
KDR:1.058
Accuracy:52.484% C-
HSR:13.808% C
TRAC-5
B++
Kills:212
Deaths:256
KDR:0.828
Accuracy:22.671% C*
HSR:22.642% B++
NSX-P Tanto
B
Kills:184
Deaths:206
KDR:0.893
Accuracy:27.291% B
HSR:25% C+
T5 AMC
B+
Kills:171
Deaths:163
KDR:1.049
Accuracy:25.783% B+
HSR:20.468% C++
NS Baron G5AE
M**
Kills:126
Deaths:100
KDR:1.260
Accuracy:32.815% D**
HSR:34.921% M**
FA1 Barrage
C
Kills:107
Deaths:168
KDR:0.637
Accuracy:38.075% C
HSR:13.084% C-
LC2 Lynx
A
Kills:90
Deaths:91
KDR:0.989
Accuracy:29.618% A
HSR:22.222% C++
HC1 Cougar
B++
Kills:69
Deaths:66
KDR:1.045
Accuracy:27.605% B++
HSR:23.188% C*
AMR-66
A++
Kills:67
Deaths:76
KDR:0.882
Accuracy:25.808% C+
HSR:37.313% A++
Kills:2,843
Deaths (as Engineer):2,722
Deaths (to Engineers):3,366
KDR:1.04445
Kill Difference:121
Playtime:989.322 hours
Usage:91%
Score:17.495m
Score/min:295
Accuracy (listed only):30.487%
HSR (listed only):23.195%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
C
Kills:683
Deaths:395
KDR:1.729
Accuracy:20.878% C-
HSR:26.794% C
MG-H1 Watchman
B++
Kills:274
Deaths:171
KDR:1.602
Accuracy:27.009% B++
HSR:23.723% C
TMG-50
C**
Kills:212
Deaths:131
KDR:1.618
Accuracy:21.838% C++
HSR:25.472% C**
T9 CARV
C++
Kills:127
Deaths:150
KDR:0.847
Accuracy:19.647% C++
HSR:11.811% F
T16 Rhino
C
Kills:69
Deaths:59
KDR:1.169
Accuracy:19.746% C
HSR:14.493% D*
T7 Mini-Chaingun
D
Kills:60
Deaths:73
KDR:0.822
Accuracy:14.363% D
HSR:6.667% F
Kills:1,425
Deaths (as Heavy Assault):979
Deaths (to Heavy Assaults):2,069
KDR:1.45557
Kill Difference:446
Playtime:27.485 hours
Usage:3%
Score:0.314m
Score/min:191
Accuracy (listed only):20.580%
HSR (listed only):18.160%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:375
Deaths:337
KDR:1.113
Accuracy:27.430% B*
HSR:19.733% C+
TRAC-5 S
C++
Kills:370
Deaths:460
KDR:0.804
Accuracy:23.017% C++
HSR:14.865% C
TRS-12 Uppercut
C
Kills:239
Deaths:226
KDR:1.058
Accuracy:52.484% C-
HSR:13.808% C
TRAC-5
B++
Kills:212
Deaths:256
KDR:0.828
Accuracy:22.671% C*
HSR:22.642% B++
NSX-P Tanto
B
Kills:184
Deaths:206
KDR:0.893
Accuracy:27.291% B
HSR:25% C+
T5 AMC
B+
Kills:171
Deaths:163
KDR:1.049
Accuracy:25.783% B+
HSR:20.468% C++
NS Baron G5AE
M**
Kills:126
Deaths:100
KDR:1.260
Accuracy:32.815% D**
HSR:34.921% M**
FA1 Barrage
C
Kills:107
Deaths:168
KDR:0.637
Accuracy:38.075% C
HSR:13.084% C-
MKV Suppressed
A+
Kills:91
Deaths:88
KDR:1.034
Accuracy:30.659% B**
HSR:28.571% A+
LC2 Lynx
A
Kills:90
Deaths:91
KDR:0.989
Accuracy:29.618% A
HSR:22.222% C++
HC1 Cougar
B++
Kills:69
Deaths:66
KDR:1.045
Accuracy:27.605% B++
HSR:23.188% C*
PDW-16 Hailstorm
A++
Kills:53
Deaths:33
KDR:1.606
Accuracy:33.046% A++
HSR:15.094% C+
Kills:2,087
Deaths (as Light Assault):2,194
Deaths (to Light Assaults):1,286
KDR:0.95123
Kill Difference:107
Playtime:14.365 hours
Usage:1%
Score:0.122m
Score/min:142
Accuracy (listed only):30.874%
HSR (listed only):21.133%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
B++
Kills:373
Deaths:169
KDR:2.207
Accuracy:46.036% B++
HSR:75.335% C
M77-B
B+
Kills:174
Deaths:142
KDR:1.225
Accuracy:39.751% B+
HSR:80.460% B+
99SV
B**
Kills:151
Deaths:104
KDR:1.452
Accuracy:37.673% B**
HSR:31.126% C--
TS2 Inquisitor
B+
Kills:122
Deaths:107
KDR:1.140
Accuracy:32.456% B+
HSR:16.393% C--
MKV Suppressed
A+
Kills:91
Deaths:88
KDR:1.034
Accuracy:30.659% B**
HSR:28.571% A+
TSAR-42
B+
Kills:81
Deaths:77
KDR:1.052
Accuracy:42.588% B+
HSR:53.086% F
T4 AMP
B*
Kills:74
Deaths:80
KDR:0.925
Accuracy:32.733% B*
HSR:24.324% B*
PDW-16 Hailstorm
A++
Kills:53
Deaths:33
KDR:1.606
Accuracy:33.046% A++
HSR:15.094% C+
Kills:1,119
Deaths (as Infiltrator):800
Deaths (to Infiltrators):1,242
KDR:1.39875
Kill Difference:319
Playtime:54.848 hours
Usage:5%
Score:0.518m
Score/min:158
Accuracy (listed only):36.868%
HSR (listed only):40.549%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Locust
B**
Kills:10,871
V. Kills:6,076 179%
Deaths:1,646
KDR:6.605
Accuracy:26.992% D
KPH:33.500 B**
VKPH:18.700 B+
M18 Needler
A++
Kills:2,790
V. Kills:1,589 175%
Deaths:563
KDR:4.956
Accuracy:25.142% D*
KPH:29.400 A++
VKPH:16.800 B**
M14 Banshee
M*
Kills:2,103
V. Kills:264 N/A
Deaths:252
KDR:8.345
Accuracy:38.569% A+
KPH:85.700 A
VKPH:10.800 M*
Hornet Missiles
C
Kills:2,047
V. Kills:1,241 165%
Deaths:337
KDR:6.074
Accuracy:64.076% B+
KPH:49.700 C
VKPH:30.100 C
M18 Rotary
B+
Kills:1,767
V. Kills:1,173 151%
Deaths:726
KDR:2.434
Accuracy:28.310% C--
KPH:21.200 B+
VKPH:14.100 B+
Hellfire Rocket Pods
A
Kills:1,470
V. Kills:190 N/A
Deaths:181
KDR:8.122
Accuracy:59.261% A
KPH:70.700 C+
VKPH:9.100 D
Tomcat A2AM Pods
A+
Kills:225
V. Kills:122 183%
Deaths:55
KDR:4.091
Accuracy:89.854% A+
KPH:31.700 C--
VKPH:17.200 D-
Kills:21,273 (17,531 + 0)
Deaths:3,760
KDR:5.658
VKDR:2.834
Vehicle Kills:10,655
Kill Difference:17,513
Playtime:596.422 hours
Usage:55%
Score:7.652m
Score/min:214
Piloting Accuracy:28.310%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D
Kills:151
V. Kills:105 142%
Deaths:47
KDR:3.213
Accuracy:50.957% B+
KPH:18.400 D-
VKPH:12.800 D
Kills:151 (151 + 0)
Deaths:47
KDR:3.213
VKDR:2.234
Vehicle Kills:105
Kill Difference:104
Playtime:8.193 hours
Usage:1%
Score:0.108m
Score/min:219
Driving Accuracy:50.957%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:835
V. Kills:537 155%
Deaths:204
KDR:4.093
Accuracy:47.969% C++
KPH:43.500 C+
VKPH:28 C++
M12 Kobalt-H
D-
Kills:61
V. Kills:2 N/A
Deaths:5
KDR:12.200
Accuracy:17.145% D-
KPH:69.700 D-
VKPH:2.300 D-
Kills:896 (0 + 896)
Deaths:209
KDR:4.287
VKDR:2.579
Vehicle Kills:539
Kill Difference:687
Playtime:20.076 hours
Usage:2%
Score:0.387m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:17.145%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Locust 16,94710,8711,6466.604A**3.3926.992%DN/A33.5B**18.7B+200324.7h48.3B179.1B++
M18 Needler 4,3792,7905634.956B**1.7525.142%D*N/A29.4A++16.8B**22494.8h49B**195B**
M14 Banshee 2,3672,1032528.345B+5.1438.569%A+N/A85.5A10.7M*36824.6h17.4B+45.1B+
Hornet Missiles 3,2882,0473376.074C++2.8664.076%B+N/A49.7C30.1C28441.2h9.2B+14.4B+
M18 Rotary 2,9401,7677262.434B+0.7828.31%C--1.132%D-21.2B+14.1B+16983.3h59.5B*210.2B*
Hellfire Rocket Pods 1,6601,4701818.122C++4.9159.261%AN/A70.7C+9.1D21220.8h14.1B+23.7B++
G20 Vulcan-H 1,3728352044.093C++0.8847.969%C++2.156%C--43.5C+28C++32919.2h80.8B++168.4B++
MG-HBR1 Dragoon 8698335731.454C++1.7633.246%C+31.092%C*26.8C+1.2B**5831.1h5.9B+17.9B+
NSX-P Naginata 7086833951.729C*1.4820.878%C-26.794%C43.8C+1.6B*21215.6h12.7C++60.6C+
LC3 Jaguar 3863753371.113C+2.1027.43%B*19.733%C+19.8CN/A5018.9h12.4C**45.1B+
SR-7 3773731692.207C1.0046.036%B++75.335%C37.3C++N/A7910h1.9B+4.2B+
TRAC-5 S 3803704600.804C+2.4123.017%C++14.865%C8DN/A2346.3h14C+60.7C++
Blackheart 3082823520.801C2.4144.385%C+32.27%C++20.1C1.9C+5214h3.5C++7.9C*
MG-H1 Watchman 2752741711.602C++1.6127.009%B++23.723%C25.1DN/A8010.9h13.8B+51.1B+
TRS-12 Uppercut 2412392261.058C+2.1552.484%C-13.808%C37.3C+N/A1316.4h2.4B+4.6C*
Tomcat A2AM Pods 347225554.091C+0.8889.854%A+N/A31.7C--17.2D-3047.1h19.9T*22.2T*
NSX Yumi 2412211441.535C++1.6728.277%C**19.91%D26.3C2.4M+1168.4h12C*42.5B
TMG-50 2182121311.618B+1.5921.838%C++25.472%C**35.3C++1A+1756h12.4C+56.7C*
TRAC-5 2162122560.828C++2.3822.671%C*22.642%B++10.2C--N/A3920.7h15.8C++69.5C**
Hexedge 1951886,0340.031C+3.1818.885%D-4.255%D0.4CN/A1422.3h2.7C-14.3C-
NSX-P Tanto 1911842060.893C+2.3227.291%B25%C+21.1CN/A768.7h13.6B+50B+
M77-B 1741741421.225D1.9839.751%B+80.46%B+23.5C+N/A577.4h2B*5.1B++
T5 AMC 1791711631.049C++2.1625.783%B+20.468%C++27.1C**1.3M++746.3h13.6B+52.8B+
99SV 1531511041.452C+1.7637.673%B**31.126%C--31.5B+N/A964.8h4.3B*11.5B*
P2-120 AP 256151473.213C-0.0050.957%B+3.974%B18.4D-12.8D2198.2h6.7B13.2B+
T9 CARV 1321271500.847C+2.3619.647%C++11.811%F11.9D-N/A6510.7h15.1C+76.7C*
NS Baron G5AE 1271261001.26C+1.9532.815%D**34.921%M**14D--N/A329h3.7B++11.2C+
TS2 Inquisitor 1241221071.14C+2.0732.456%B+16.393%C--38.1C+N/A993.2h11.7C+36.1C**
FA1 Barrage 1121071680.637C2.5738.075%C13.084%C-13.9DN/A387.7h6C--15.6C+
MKV Suppressed 9191881.034C+2.1830.659%B**28.571%A+39.6B+N/A992.3h12.7B+41.5B+
LC2 Lynx 9490910.989C+2.2229.618%A22.222%C++29C++1.3M973.1h14.7C*49.7B+
TSAR-42 8381771.052C-2.1642.588%B+53.086%F30CN/A942.7h2.2C**5.2B+
Tank Mine 12181243.375B+0.1745.259%B*N/A135B++66.7C++9850.6h1.3B**2.9A++
C-4 11677342.265B++0.9431.839%B**N/A128.3B**65A**15810.6h0.9B**2.9B**
T4 AMP 7674800.925C+2.2832.733%B*24.324%B*37C*1A932h15.7C+48B+
T16 Rhino 6969591.169C+2.0419.746%C14.493%D*20.3DN/A723.4h13.5C++68.4C++
HC1 Cougar 7169661.045C+2.1627.605%B++23.188%C*30C++N/A1272.3h11.1B+40.1B+
AMR-66 6767760.882C+2.3325.808%C+37.313%A++21.6C++N/A773.1h10.4C+40.2C+
M12 Kobalt-H 6361512.2C8.9917.145%D-6.557%F-67.8D-2.2D--1570.9h11.2B*65.1B+
T7 Mini-Chaingun 6060730.822C2.3914.363%D6.667%F16.7D-N/A833.6h17.7C123C+
PDW-16 Hailstorm 5553331.606B++1.6033.046%A++15.094%C+24.1C+N/A652.2h12.3B++37.2B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret95040.6h
Motion Spotter54010.2h
Nano-Armor Kit329609,336137.3h
Spawn Beacon11220.1h
Medical Applicator798,8911.2h
Spitfire Auto-Turret115310.3h
Anti-Infantry MANA Turret3510.1h
T1 Cycler0720h
Ammunition Package163,5931h
Medical Kit12550.4h
Recon Detection Device4960.3h

Check the help document for the dictionary if you want to learn more about words used here.


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