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ARTIFICIALX[EDIM] ARTIFICIALX
VS BR 151

KDR: 1.29

Score: 53.4m

Last Seen: Mar 24th, 2019 2:49 PM
- OFFLINE - 775.9 hour(s)

Battle Rank 105 (151 total) - Vanu Sovereignty on Miller
Level Progress (to 106): 71%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Pulsar C Serpent VE92 H-V45 Artemis VX26 Proton II PPA-H MANA Anti-Vehicle Turret Proximity Mine Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $205,164 MLG Score: 164
Fun Score: N/A
Cheeseburgers Flipped: 769TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.837%16.717%39828102420,2011.212470.075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.431%0.534B+-0.615D-0.412C--HEAD + (~4.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.225C++13.80.034C+44.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.294%1.765%901105196315052140.639867448%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.305C*0.152C++-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.30.861B*90.83B++13.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.084%2.025%190810443,555249012421.42714286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.843%-0.276C-0.37C-0.574

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.436B8.30.338C**13.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.562%2.051%4391710356,973186618203.73487383%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.849%-0.242C-0.589D0.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.644B+14.20.642B+28.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.943%74.967%439410481,494207150.721043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.676%1.04B**0.513B+0.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.405B2.50.224C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.804%8.333%43921050384128610.2986

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.208%0.114C+-1.234D*-0.89

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.002C+5.6-0.161C7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.4m416.4%350 (21k)308 (18.5k)1.2874648,58137,7341.54879151 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1052124518.049%11.465%20704:3614

10% Combat Medic59% Engineer9% Heavy Assault13% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2013 2:01 PMMay 22nd, 2017 7:25 PMApr 21st, 2019 8:41 PM (4d) (PST)Mar 24th, 2019 12:00 PM (32d) (PST)Mar 24th, 2019 10:49 AM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4031612420.2800.2170.0321.3360.041164

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,1909,64014,5501713280218,451

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2895h/120.6d 9,861 5,570 16,719 232.1k 5,314 6,453 7,174 70m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C
Kills:1,205
Deaths:1,567
KDR:0.769
Accuracy:23.662% C
HSR:2.739% D
Pulsar LSW
D--
Kills:497
Deaths:591
KDR:0.841
Accuracy:17.914% D--
HSR:16.499% D--
Ursa
B+
Kills:439
Deaths:178
KDR:2.466
Accuracy:24.607% B+
HSR:25.057% C++
NS-15M AE
C+
Kills:246
Deaths:209
KDR:1.177
Accuracy:22.507% D
HSR:25.610% C+
Orion VS54
D
Kills:215
Deaths:298
KDR:0.721
Accuracy:17.068% D
HSR:20% D
SVA-88
D
Kills:162
Deaths:142
KDR:1.141
Accuracy:19.938% D
HSR:20.370% D
Kills:2,764
Deaths (as Heavy Assault):2,985
Deaths (to Heavy Assaults):10,308
KDR:0.92596
Kill Difference:221
Playtime:260.306 hours
Usage:9%
Score:4.265m
Score/min:273
Accuracy (listed only):20.949%
HSR (listed only):18.379%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:4,965
Deaths:6,451
KDR:0.770
Accuracy:24.596% C++
HSR:16.395% D*
Serpent VE92
C++
Kills:1,615
Deaths:1,975
KDR:0.818
Accuracy:24.118% C++
HSR:12.384% D*
Solstice SF
B**
Kills:1,319
Deaths:1,283
KDR:1.028
Accuracy:29.028% B**
HSR:5.838% F-
Solstice VE3
C
Kills:1,159
Deaths:1,640
KDR:0.707
Accuracy:20.984% C
HSR:15.703% D
Zenith VX-5
D
Kills:1,154
Deaths:819
KDR:1.409
Accuracy:21.893% D
HSR:17.418% D
Thanatos VE70
B+
Kills:318
Deaths:381
KDR:0.835
Accuracy:44.054% B+
HSR:8.176% F
NS-11C
B+
Kills:235
Deaths:371
KDR:0.633
Accuracy:25.891% B+
HSR:20.426% C*
Eidolon VE33
B+
Kills:170
Deaths:182
KDR:0.934
Accuracy:27.062% C+
HSR:29.412% B+
Eclipse VE3A
D*
Kills:170
Deaths:333
KDR:0.511
Accuracy:21.755% D*
HSR:14.118% D*
NS Baron G5AE
C++
Kills:161
Deaths:184
KDR:0.875
Accuracy:47.292% C++
HSR:6.832% F
Pandora VX25
C+
Kills:66
Deaths:55
KDR:1.200
Accuracy:37.809% C+
HSR:9.091% D**
Kills:11,332
Deaths (as Engineer):13,674
Deaths (to Engineers):9,456
KDR:0.82873
Kill Difference:2,342
Playtime:1,707.896 hours
Usage:59%
Score:28.161m
Score/min:275
Accuracy (listed only):29.498%
HSR (listed only):14.163%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:4,965
Deaths:6,451
KDR:0.770
Accuracy:24.596% C++
HSR:16.395% D*
Serpent VE92
C++
Kills:1,615
Deaths:1,975
KDR:0.818
Accuracy:24.118% C++
HSR:12.384% D*
Solstice SF
B**
Kills:1,319
Deaths:1,283
KDR:1.028
Accuracy:29.028% B**
HSR:5.838% F-
Sirius SX12
B+
Kills:1,238
Deaths:1,343
KDR:0.922
Accuracy:26.683% B+
HSR:9.935% D*
NS-7 PDW
C+
Kills:1,177
Deaths:1,324
KDR:0.889
Accuracy:24.554% C+
HSR:16.738% C+
Eridani SX5
C++
Kills:1,160
Deaths:1,057
KDR:1.097
Accuracy:27.174% C++
HSR:19.741% C+
Solstice VE3
C
Kills:1,159
Deaths:1,640
KDR:0.707
Accuracy:20.984% C
HSR:15.703% D
Zenith VX-5
D
Kills:1,154
Deaths:819
KDR:1.409
Accuracy:21.893% D
HSR:17.418% D
Thanatos VE70
B+
Kills:318
Deaths:381
KDR:0.835
Accuracy:44.054% B+
HSR:8.176% F
NS-11C
B+
Kills:235
Deaths:371
KDR:0.633
Accuracy:25.891% B+
HSR:20.426% C*
Eclipse VE3A
D*
Kills:170
Deaths:333
KDR:0.511
Accuracy:21.755% D*
HSR:14.118% D*
NS Baron G5AE
C++
Kills:161
Deaths:184
KDR:0.875
Accuracy:47.292% C++
HSR:6.832% F
MKV Suppressed
C++
Kills:135
Deaths:136
KDR:0.993
Accuracy:26.482% C++
HSR:19.259% C+
Pandora VX25
C+
Kills:66
Deaths:55
KDR:1.200
Accuracy:37.809% C+
HSR:9.091% D**
Kills:14,872
Deaths (as Light Assault):17,352
Deaths (to Light Assaults):5,774
KDR:0.85708
Kill Difference:2,480
Playtime:140.194 hours
Usage:5%
Score:3.176m
Score/min:378
Accuracy (listed only):28.737%
HSR (listed only):13.718%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,425
Deaths:1,556
KDR:0.916
Accuracy:23.278% C+
HSR:15.158% D-
Sirius SX12
B+
Kills:1,238
Deaths:1,343
KDR:0.922
Accuracy:26.683% B+
HSR:9.935% D*
NS-7 PDW
C+
Kills:1,177
Deaths:1,324
KDR:0.889
Accuracy:24.554% C+
HSR:16.738% C+
Eridani SX5
C++
Kills:1,160
Deaths:1,057
KDR:1.097
Accuracy:27.174% C++
HSR:19.741% C+
Corvus VA55
C++
Kills:727
Deaths:796
KDR:0.913
Accuracy:23.551% C+
HSR:23.384% C++
NS-11P
C+
Kills:358
Deaths:366
KDR:0.978
Accuracy:22.590% C+
HSR:14.246% D
Thanatos VE70
B+
Kills:318
Deaths:381
KDR:0.835
Accuracy:44.054% B+
HSR:8.176% F
Terminus VX-9
C+
Kills:206
Deaths:156
KDR:1.321
Accuracy:25.456% C+
HSR:20.388% D
NS Baron G5AE
C++
Kills:161
Deaths:184
KDR:0.875
Accuracy:47.292% C++
HSR:6.832% F
Pulsar VS1
D-
Kills:160
Deaths:209
KDR:0.766
Accuracy:18.711% D--
HSR:15% D-
MKV Suppressed
C++
Kills:135
Deaths:136
KDR:0.993
Accuracy:26.482% C++
HSR:19.259% C+
Pandora VX25
C+
Kills:66
Deaths:55
KDR:1.200
Accuracy:37.809% C+
HSR:9.091% D**
Kills:7,131
Deaths (as Combat Medic):7,563
Deaths (to Combat Medics):3,748
KDR:0.94288
Kill Difference:432
Playtime:286.066 hours
Usage:10%
Score:6.947m
Score/min:405
Accuracy (listed only):28.969%
HSR (listed only):14.829%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C
Kills:1,419
Deaths:936
KDR:1.516
Accuracy:25.545% C
HSR:20.719% C
Sirius SX12
B+
Kills:1,238
Deaths:1,343
KDR:0.922
Accuracy:26.683% B+
HSR:9.935% D*
NS-7 PDW
C+
Kills:1,177
Deaths:1,324
KDR:0.889
Accuracy:24.554% C+
HSR:16.738% C+
Eridani SX5
C++
Kills:1,160
Deaths:1,057
KDR:1.097
Accuracy:27.174% C++
HSR:19.741% C+
Parallax VX3
B**
Kills:741
Deaths:112
KDR:6.616
Accuracy:46.180% B**
HSR:80.972% B+
NS-44B Commissioner
C+
Kills:353
Deaths:424
KDR:0.833
Accuracy:38.309% C+
HSR:7.932% F-
Ghost
B
Kills:340
Deaths:116
KDR:2.931
Accuracy:41.511% B
HSR:66.765% C+
XM98
B*
Kills:333
Deaths:146
KDR:2.281
Accuracy:42.879% B*
HSR:78.679% B+
Nyx VX31
C
Kills:264
Deaths:149
KDR:1.772
Accuracy:31.517% C
HSR:20.455% D-
NS-357 Underboss
D*
Kills:182
Deaths:265
KDR:0.687
Accuracy:26.734% D*
HSR:9.890% D**
NS-30 Vandal
C+
Kills:159
Deaths:109
KDR:1.459
Accuracy:32.318% C+
HSR:20.755% D
Beamer VS3
B**
Kills:158
Deaths:236
KDR:0.669
Accuracy:34.284% B**
HSR:11.392% D**
MKV Suppressed
C++
Kills:135
Deaths:136
KDR:0.993
Accuracy:26.482% C++
HSR:19.259% C+
VA39 Spectre
C*
Kills:80
Deaths:61
KDR:1.311
Accuracy:33.564% C*
HSR:38.750% C+
NS-44 Commissioner AE
D**
Kills:53
Deaths:99
KDR:0.535
Accuracy:30.382% D**
HSR:7.547% F-
Kills:7,792
Deaths (as Infiltrator):6,513
Deaths (to Infiltrators):5,098
KDR:1.19638
Kill Difference:1,279
Playtime:389.961 hours
Usage:13%
Score:7.903m
Score/min:338
Accuracy (listed only):32.541%
HSR (listed only):28.635%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:589
Deaths:319
KDR:1.846
Accuracy:19.882% C++
HSR:17.318% D
Blueshift VM5
C++
Kills:569
Deaths:319
KDR:1.784
Accuracy:20.053% C++
HSR:18.629% C-
Cosmos VM3
B
Kills:322
Deaths:188
KDR:1.713
Accuracy:18.056% B
HSR:15.839% D
Cosmos VM3
B
Kills:306
Deaths:192
KDR:1.594
Accuracy:17.865% B
HSR:18.301% C
Comet VM2
C*
Kills:239
Deaths:300
KDR:0.797
Accuracy:44.692% C*
HSR:2.510% D-
NS-10 Burster
C*
Kills:213
Deaths:268
KDR:0.795
Accuracy:30.565% C*
HSR:3.756% D
Comet VM2
C++
Kills:206
Deaths:278
KDR:0.741
Accuracy:45.845% C++
HSR:2.427% D-
NS-10 Burster
C++
Kills:150
Deaths:228
KDR:0.658
Accuracy:30.602% C++
HSR:4% D
Kills:2,594
Deaths (as MAX Suit):1,046
Deaths (to MAX Suits):2,759
KDR:2.47992
Kill Difference:1,548
Playtime:96.299 hours
Usage:3%
Score:2.963m
Score/min:513
Accuracy (listed only):28.445%
HSR (listed only):10.347%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:963
V. Kills:30 N/A
Deaths:233
KDR:4.133
Accuracy:40.294% C+
KPH:58.600 B+
VKPH:1.800 D
Dual Photon Pods
B+
Kills:107
V. Kills:24 428%
Deaths:48
KDR:2.229
Accuracy:56.348% B+
KPH:39.200 D
VKPH:8.800 D
Kills:1,070 (963 + 0)
Deaths:281
KDR:3.808
VKDR:0.192
Vehicle Kills:54
Kill Difference:789
Playtime:19.169 hours
Usage:1%
Score:0.551m
Score/min:479
Piloting Accuracy:40.294%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:351
V. Kills:26 N/A
Deaths:68
KDR:5.162
Accuracy:47.135% B+
KPH:1,263,600 U
VKPH:93,600 U
AP30 Shredder
U
Kills:271
V. Kills:122 220%
Deaths:87
KDR:3.115
Accuracy:23.803% D**
KPH:975,600 U
VKPH:439,200 U
C150 Dalton
U
Kills:124
V. Kills:49 248%
Deaths:47
KDR:2.638
Accuracy:55.610% A++
KPH:446,400 U
VKPH:176,400 U
CAS30 Tank Buster
D*
Kills:100
V. Kills:101 98%
Deaths:429
KDR:0.233
Accuracy:34.518% D*
KPH:1.700 D*
VKPH:1.700 D*
Kills:846 (100 + 746)
Deaths:631
KDR:1.341
VKDR:0.472
Vehicle Kills:298
Kill Difference:215
Playtime:58.609 hours
Usage:2%
Score:0.742m
Score/min:211
Piloting Accuracy:34.518%
Gunner Accuracy:55.610%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:758
V. Kills:84 N/A
Deaths:58
KDR:13.069
Accuracy:47.847% C+
KPH:50 C+
VKPH:5.500 D
C75 Viper
B+
Kills:490
V. Kills:66 N/A
Deaths:83
KDR:5.904
Accuracy:33.980% D
KPH:36.100 B+
VKPH:4.900 D
L100 Python AP
C++
Kills:225
V. Kills:197 114%
Deaths:68
KDR:3.309
Accuracy:59.813% B+
KPH:21.500 D
VKPH:18.800 C++
L100 Python HEAT
D
Kills:160
V. Kills:67 235%
Deaths:48
KDR:3.333
Accuracy:53.763% C*
KPH:20.700 D
VKPH:8.700 D
Skyguard
C+
Kills:80
V. Kills:71 111%
Deaths:34
KDR:2.353
Accuracy:31.665% B
KPH:10.500 C--
VKPH:9.300 C+
Kills:1,713 (1,713 + 0)
Deaths:291
KDR:5.887
VKDR:1.667
Vehicle Kills:485
Kill Difference:1,422
Playtime:54.560 hours
Usage:2%
Score:1.048m
Score/min:320
Driving Accuracy:31.665%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:989
V. Kills:623 158%
Deaths:230
KDR:4.300
Accuracy:53.409% C+
KPH:19.600 C-
VKPH:12.300 D
Saron HRB
B+
Kills:968
V. Kills:596 162%
Deaths:122
KDR:7.934
Accuracy:48.876% B+
KPH:28.800 B+
VKPH:17.700 C*
Proton II PPA
B*
Kills:807
V. Kills:65 N/A
Deaths:65
KDR:12.415
Accuracy:26.046% B
KPH:66.500 B+
VKPH:5.400 B*
E540 Halberd
B
Kills:704
V. Kills:338 208%
Deaths:80
KDR:8.800
Accuracy:50.479% B
KPH:30.100 C+
VKPH:14.500 C
Supernova PC
B+
Kills:636
V. Kills:115 N/A
Deaths:126
KDR:5.048
Accuracy:46.453% C
KPH:27.500 B+
VKPH:5 D--
Supernova VPC
C
Kills:217
V. Kills:19 N/A
Deaths:28
KDR:7.750
Accuracy:47.623% C
KPH:35.500 C
VKPH:3.100 D*
Kills:4,321 (1,842 + 2,479)
Deaths:651
KDR:6.637
VKDR:2.697
Vehicle Kills:1,756
Kill Difference:3,670
Playtime:148.968 hours
Usage:5%
Score:3.099m
Score/min:347
Driving Accuracy:47.623%
Gunner Accuracy:50.479%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:1,416
V. Kills:60 N/A
Deaths:132
KDR:10.727
Accuracy:32.929% C--
KPH:99.900 C*
VKPH:4.200 D
Saron HRB-H
B+
Kills:226
V. Kills:133 169%
Deaths:40
KDR:5.650
Accuracy:58.701% B
KPH:45.900 B+
VKPH:27 C**
E540 Halberd-H
B*
Kills:57
V. Kills:29 190%
Deaths:20
KDR:2.850
Accuracy:64.849% B*
KPH:21.500 D--
VKPH:10.900 D*
Kills:1,699 (0 + 1,699)
Deaths:192
KDR:8.849
VKDR:1.156
Vehicle Kills:222
Kill Difference:1,507
Playtime:21.751 hours
Usage:1%
Score:0.545m
Score/min:418
Driving Accuracy:N/A%
Gunner Accuracy:64.849%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:713
V. Kills:65 N/A
Deaths:70
KDR:10.186
Accuracy:40.215% B+
KPH:81.900 A+
VKPH:7.500 C
M40 Fury
B**
Kills:400
V. Kills:36 N/A
Deaths:43
KDR:9.302
Accuracy:36.526% C+
KPH:81.900 B**
VKPH:7.400 D
M60-G Bulldog
C*
Kills:244
V. Kills:30 N/A
Deaths:38
KDR:6.421
Accuracy:34.305% C+
KPH:31.600 C*
VKPH:3.900 D
M12 Kobalt
B
Kills:198
V. Kills:7 N/A
Deaths:17
KDR:11.647
Accuracy:20.211% B
KPH:58.800 C+
VKPH:2.100 C--
M60-G Bulldog
C+
Kills:173
V. Kills:25 N/A
Deaths:31
KDR:5.581
Accuracy:36.917% C+
KPH:39.400 C+
VKPH:5.700 C
M20 Basilisk
C-
Kills:133
V. Kills:71 185%
Deaths:52
KDR:2.558
Accuracy:34.566% C--
KPH:11.500 D
VKPH:6.200 C-
M20 Basilisk
C--
Kills:76
V. Kills:48 155%
Deaths:34
KDR:2.235
Accuracy:33.351% D
KPH:10.800 D-
VKPH:6.800 C--
M12 Kobalt
C*
Kills:67
V. Kills:3 N/A
Deaths:8
KDR:8.375
Accuracy:19.117% C*
KPH:64 C+
VKPH:2.900 C+
Kills:2,004 (0 + 2,004)
Deaths:293
KDR:6.840
VKDR:0.973
Vehicle Kills:285
Kill Difference:1,711
Playtime:48.676 hours
Usage:2%
Score:1.053m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:19.117%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 5,0354,9656,4510.77C0.5224.596%C++16.395%D*9.8DN/A39508.2h14.3C58C+
Serpent VE92 1,6311,6151,9750.818C+0.4724.118%C++12.384%D*10.4D-N/A47155.2h16.9D70.1C+
H-V45 1,4341,4251,5560.916C+0.3723.278%C+15.158%D-14.4DN/A7299.2h15.3D65.7C+
Artemis VX26 1,4311,4199361.516C*0.2325.545%C20.719%C29.1C+N/A14448.8h11.8C**46C++
Proton II PPA-H 1,4761,41613210.727C+9.4432.929%C--1.13%D99.7C*4.2D41914.2h6.3B**19.2B++
MANA Anti-Vehicle Turret 2,6991,4018511.646C0.3662.744%B+3.069%C14010M*12980M*65391500.1h7.7C+12.3B
Proximity Mine 1,3631,3624882.791C1.5039.953%CN/A136.2BN/A61210h1.5A3.7B*
Solstice SF 1,3471,3191,2831.028C++0.2629.028%B**5.838%F-18.3C+N/A7372.2h9.4B+32.4B++
Sirius SX12 1,2431,2381,3430.922C+0.3726.683%B+9.935%D*22.6CN/A10654.9h13.6B+51B+
Lasher X2 1,2191,2051,5670.769C0.5223.662%C2.739%D18.5DN/A9665h21.4C90.4C+
NS-7 PDW 1,1871,1771,3240.889C+0.4024.554%C+16.738%C+22CN/A12553.5h15.1C++61.5C*
Eridani SX5 1,1731,1601,0571.097C+0.1927.174%C++19.741%C+26.4CN/A13043.9h11.1B+40.8B
Solstice VE3 1,1701,1591,6400.707C+0.5820.984%C15.703%D11C-N/A62105.3h16.1C++76.6C++
Zenith VX-5 1,1621,1548191.409C*0.1221.893%D17.418%D28.6C+N/A15340.3h13.3C++60.8C+
Supernova FPC 1,6129892304.3C+3.0153.409%C+1.618%C--19.5C--12.3D38250.6h4.9B+9.1B+
Saron HRB 1,5649681227.934B+6.6548.876%B+1.343%C+28.7B+17.7C*31733.7h18.4B++37.6B*
Light PPA 9939632334.133C+2.8540.294%C+1.765%B*58.7B+1.8D40116.4h9B+22.3B+
Proton II PPA 8728076512.415C+11.1326.046%B2.107%C++66.7B+5.4B*33312.1h7.3B*28B*
Frag Grenade 7947871787N/A785.7147.704%BN/A562.1B5C34401.4h3.3B+6.8B+
L100 Python HESH 8427585813.069C++11.7847.847%C+1.979%B+49.9C+5.5D33315.2h2.9B+6.1B+
Parallax VX3 7447411126.616B**5.3346.18%B**80.972%B+36B+N/A18320.6h2B+4.3B++
Corvus VA55 7387277960.913C+0.3723.551%C+23.384%C++16.1DN/A7345.2h13.5C57.3C+
M40 Fury 7787137010.186B++8.9040.215%B+N/A82A+7.5C7178.7h7.8B**19.4B**
E540 Halberd 1,042704808.8C+7.5150.479%B2.415%C+30.1C+14.4C34023.4h5.5B11B+
MANA Anti-Personnel Turret 6736563421.918N/A0.6317.671%UN/A6560U170U18966500.1h27.7T*156.6T*
Supernova PC 7516361265.048C+3.7646.453%C2.83%B+27.5B+5D--31023.1h3.1A6.7B**
Blueshift VM5 6025893191.846C+0.5619.882%C++17.318%D29.5C+N/A19120h16.7C+83.9C*
Blueshift VM5 5725693191.784C+0.5020.053%C++18.629%C-28.6CN/A18019.9h17.6C87.7C++
C-4 7705395191.039C0.2527.652%BN/A41.8D-17.9D82712.9h1.5C++5.4B
Tank Mine 9495223131.668C-0.3830.047%CN/A58.7D--48C--12898.9h1.7B+5.7B+
Pulsar LSW 5024975910.841C--0.4517.914%D--16.499%D--10.6D*N/A4746.8h15D83.6D
C75 Viper 556490835.904B+4.6233.98%D2.041%B*36B+4.9D25313.6h7.1A20.9B**
Ursa 4434391782.466A+1.1824.607%B+25.057%C++49.9B+N/A3118.8h10.4B+42.3B+
M40 Fury 436400439.302B8.0136.526%C+1%D-81.6B**7.3D9534.9h7.2B**19.8B**
NS-11P 3603583660.978C+0.3122.59%C+14.246%D17.5DN/A10420.4h15.6C68.9C+
NS-44B Commissioner 3623534240.833C0.4538.309%C+7.932%F-22.1DN/A11816h3.9C+10.3C++
L105 Zephyr 377351685.162C3.8747.135%B+N/A3510U260U13505300.1h4.9B*10.3B*
Ghost 3423401162.931C++1.6441.511%B66.765%C+30.1CN/A25511.3h2.4C+5.7C**
XM98 3333331462.281C++0.9942.879%B*78.679%B+16.5DN/A8220.2h2.5C++5.8B+
Cosmos VM3 3233221881.713C+0.4318.056%B15.839%D25.6C+N/A12712.6h15C+82.9B
Thanatos VE70 3193183810.835C+0.4544.054%B+8.176%F18.7C-N/A10517h5.6C12.7C*
Cosmos VM3 3073061921.594C+0.3117.865%B18.301%C23.5C-N/A12213h15.9D89.2C++
Spear Anti-Vehicle Phalanx Turret 422274436.372C+5.0832.496%D*2.19%D--29.1C-15.7C--3769.4h8.1B+24.8C+
AP30 Shredder 393271873.115C1.8323.803%D**1.845%C2710U1220U24463300.1h50.7A212.8B++
Nyx VX31 2642641491.772C+0.4831.517%C20.455%D-24.2C--N/A6110.9h5.5C*17.4C++
NS-15M AE 2492462091.177C0.1122.507%D25.61%C+24.6D-N/A16410h12.4C+55.2C+
Sticky Grenade 2502441244N/A242.7151.419%C+N/A1220B++30A*70420.2h1.9B+3.6B+
M60-G Bulldog 274244386.421B++5.1334.305%C+N/A31.7C*3.9D2217.7h6.4B+18.6B+
Comet VM2 3462393000.797C+0.4944.692%C*2.51%D-10.3C+4.6C*16823.1h22C*49.2C**
M60-A Bulldog 259239259.56C8.2751.568%B+N/A35.1C+2.9C-2446.8h5.2B+10.1B++
Nemesis VSH9 3702383950.603C+0.6859.283%C-2.521%C+13.8C+7.6C-32117.3h6.7B++11.4B+
NS-11C 2412353710.633C0.6525.891%B+20.426%C*5.5D--N/A2943h21.3D*82.1C
Saron HRB-H 359226405.65C++4.3658.701%BN/A46.1B+27.1C**4204.9h17.3B**29.4B**
L100 Python AP 422225683.309C2.0259.813%B+2.667%C+21.4D18.8C++38810.5h7.9C-13.3C+
Force-Blade 25522022,0100.01C1.2826.454%CN/A0.2DN/A11403.7h2.9C+11.1C++
Supernova VPC 236217287.75C6.4647.623%C1.382%C+35.6C3.1D*4056.1h3B+6.2C**
Orion VS54 2192152980.721C0.5717.068%D20%D11.8D-N/A19918.2h17.4D--101.9D
Hunter QCX 2142144210.508C0.7850.447%B+23.832%C+8.7C--N/A4124.7h3.2B+6.3B+
NS-10 Burster 3672132680.795C+0.4930.565%C*3.756%D5.9C++4.3B+13935.8h126.6C**414.3B+
Comet VM2 2922062780.741C0.5545.845%C++2.427%D-9.2C3.9D13022.3h25.8C**56.4B
Terminus VX-9 2082061561.321C+0.0325.456%C+20.388%D31.2CN/A2656.6h13C+50.9C++
Anti-Vehicle Grenade 2192031203N/A201.7169.804%A*N/A1015M++80C80720.2h2.6A+3.8A+
M12 Kobalt 2051981711.647C+10.3620.211%B17.172%C+58.2C+2.1C--2133.4h20.6C+102C**
NS-357 Underboss 1821822650.687C0.6026.734%D*9.89%D**14.4D-N/A7112.6h4.6C17.3D
The Slasher 1841794,8200.037C1.253.571%F--5.587%D0.6CN/A2296.4h2.4C+67T*
Hades VSH4 3151764150.424C0.8667.834%C+1.136%D9.4C7.4C14318.7h11.8D-17.4D-
M60-G Bulldog 198173315.581C++4.2936.917%C+1.734%D-39.3C+5.7C2694.4h6.5B17.6B
Eidolon VE33 1761701820.934C+0.3527.062%C+29.412%B+12.2DN/A7313.9h10.9C40.4C+
Eclipse VE3A 1821703330.511C0.7821.755%D*14.118%D*7.1D*N/A4324.1h21.2F**97.4F*
SVA-88 1621621421.141C0.1519.938%D20.37%D27.5DN/A2775.9h12.7C+63.6C+
NS Baron G5AE 1611611840.875C-0.4147.292%C++6.832%F20.9DN/A1317.7h5.3D-11.1C+
L100 Python HEAT 227160483.333C2.0553.763%C*1.875%C-20.8D8.7D3187.7h5.3B+9.8B+
Pulsar VS1 1601602090.766C+0.5218.711%D--15%D-13.6DN/A15211.8h17.2D91.9D
NS-30 Vandal 1611591091.459C+0.1732.318%C+20.755%D15.1D--N/A5410.5h7.3D-22.5C
Beamer VS3 1591582360.669C+0.6234.284%B**11.392%D**12.5DN/A9612.6h10.9C+31.7C++
M60-A Bulldog 165152169.5C8.2152.074%B+N/A27.6C2.4D2445.5h6.5C+12.5B
NS-10 Burster 2751502280.658D0.6330.602%C++4%D4.8C4C++13431.5h161.9C529C++
MKV Suppressed 1361351360.993C+0.2926.482%C++19.259%C+18DN/A1127.5h14.4C++54.3C*
M20 Basilisk 204133522.558C+1.2734.566%C--3.759%D-11.6D6.2C-14511.5h118.6C343.1C-
S1 2051333160.421C--0.8748.304%D--3.008%C++11.5D--6.2D-37011.6h7.9C16.4D
C150 Dalton 173124472.638D1.3555.61%A++N/A1240U490U13141000.1h7.3F13.1C+
Dual Photon Pods 131107482.229D0.9456.348%B+N/A39.6D8.9D9492.7h30D53.2C+
M60-A Bulldog 111102333.091C1.8037.276%C+1.961%B+1020U90U6105300.1h6.1C+16.4C*
CAS30 Tank Buster 2011004290.233D1.0534.518%D*N/A1.7D*1.7D*6658.6h71.2C206.3D
VA39 Spectre 8080611.311C+0.0233.564%C*38.75%C+13.6DN/A1495.9h7.3C-21.6C+
Skyguard 15180342.353C+1.0731.665%B1.25%D10.5C--9.3C+3237.6h172.1D--543.5C
M20 Basilisk 12476342.235C0.9533.351%D7.895%B*10.9D-6.9C--1577h123C368.8C--
M12 Kobalt 706788.375C7.0919.117%C*11.94%D*67C+3C+2591h18.9C++99C**
Pandora VX25 6666551.2C++0.0937.809%C+9.091%D**24.4C-N/A1992.7h5.8D-15.3C
E540 Halberd-H 8657202.85C--1.5664.849%B*N/A21.1D--10.7D*4032.7h9.4D**14.5D
NS-44 Commissioner AE 5453990.535D0.7530.382%D**7.547%F-5.4D*N/A159.8h3.8C12.4D-

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,9340.5h
Motion Spotter739,6997h
Anti-Vehicle MANA Turret14783510.9h
Spawn Beacon582,4776.1h
Medical Applicator756209,35722.2h
Nano-Armor Kit1,080909,524102.1h
AE Nano-Armor Kit79117,84716.3h
Spitfire Auto-Turret213200.6h
Deconstruction Tool04590h
Ammunition Package512,4572.7h
Shield Recharging Field261,4950.8h
Medical Kit386670.9h
Anti-Infantry MANA Turret499753.1h
Hardlight Barrier12520.2h
Recon Detection Device126771.5h

Check the help document for the dictionary if you want to learn more about words used here.


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