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Primarch ASIORMAX[DaPP] ASIORMAX
VS BR 120

KDR: 0.85

Score: 29.5m

Last Seen: Dec 31st, 2018 12:01 AM
- OFFLINE - 2612.8 hour(s)

Battle Rank 114 (120 total) - Vanu Sovereignty on Emerald
Level Progress (to 115): 33%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Serpent VE92 Flare VE6 C-4 Orion VS54 Solstice VE3 Supernova PC VX6-7 Spear Anti-Vehicle Phalanx Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $27,522 MLG Score: 22
Fun Score: N/A
Cheeseburgers Flipped: 991TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.74%12.394%2949102613,0950.7742570.071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.731%0.517B+-1.277D**-0.631DMIXED (~0.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.23C++13.70.043C+43.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.272%0.913%371103421910741570.203721139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.459A+-0.632D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.20.596B+33.40.37C**31.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.15%1.601%118510302,498231112011.08045208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.444%-0.95D---0.646D1.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.8-1.323D**28-1.23D*61.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.03%4.187%112910262,07820086541.03435317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.003%-0.477D-0.05C+0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.20.105C+330.166C++73.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.506%14.167%11211034240122550.195759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.159D*-0.075C+-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.4-0.24C4.50.073C+11.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.5m372.3%195 (11.7k)167 (10k)0.84501729,90635,3911.06471120 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035104519.179%7.537%14504:596

35% Engineer31% Heavy Assault24% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 6th, 2013 8:16 AMSep 27th, 2015 7:13 AMJan 29th, 2019 1:52 AM (80d) (PST)Dec 30th, 2018 8:09 PM (109d) (PST)Dec 30th, 2018 8:01 PM (109d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3441252190.1700.2010.0130.7550.03322

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,6147,49513,1191012145210,039

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2939.2h/122.5d 7,775 2,254 13,755 133.2k 4,779 6,041 5,871 60.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C+
Kills:4,425
Deaths:6,102
KDR:0.725
Accuracy:21.847% C+
HSR:13.559% F
Orion VS54
C+
Kills:1,313
Deaths:1,983
KDR:0.662
Accuracy:19.900% C+
HSR:11.424% F-
Lasher X2
D
Kills:490
Deaths:932
KDR:0.526
Accuracy:21.388% D
HSR:2.449% D-
Pulsar LSW
B+
Kills:85
Deaths:115
KDR:0.739
Accuracy:25.321% B+
HSR:9.412% F-
Kills:6,313
Deaths (as Heavy Assault):9,132
Deaths (to Heavy Assaults):9,671
KDR:0.69131
Kill Difference:2,819
Playtime:920.418 hours
Usage:31%
Score:6.789m
Score/min:123
Accuracy (listed only):22.114%
HSR (listed only):9.211%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C**
Kills:4,501
Deaths:6,782
KDR:0.664
Accuracy:24.925% C**
HSR:11.642% D**
Solstice VE3
C**
Kills:1,228
Deaths:1,970
KDR:0.623
Accuracy:24.375% C**
HSR:12.622% D*
VX6-7
B++
Kills:1,148
Deaths:1,991
KDR:0.577
Accuracy:28.096% B++
HSR:11.063% F
Thanatos VE70
C
Kills:240
Deaths:387
KDR:0.620
Accuracy:27.506% D*
HSR:14.167% C
Kills:7,117
Deaths (as Engineer):11,130
Deaths (to Engineers):8,891
KDR:0.63944
Kill Difference:4,013
Playtime:1,028.799 hours
Usage:35%
Score:11.686m
Score/min:189
Accuracy (listed only):26.226%
HSR (listed only):12.373%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C**
Kills:4,501
Deaths:6,782
KDR:0.664
Accuracy:24.925% C**
HSR:11.642% D**
Solstice VE3
C**
Kills:1,228
Deaths:1,970
KDR:0.623
Accuracy:24.375% C**
HSR:12.622% D*
VX6-7
B++
Kills:1,148
Deaths:1,991
KDR:0.577
Accuracy:28.096% B++
HSR:11.063% F
Thanatos VE70
C
Kills:240
Deaths:387
KDR:0.620
Accuracy:27.506% D*
HSR:14.167% C
NS-7 PDW
B*
Kills:197
Deaths:398
KDR:0.495
Accuracy:28.820% B*
HSR:11.675% D--
Kills:7,314
Deaths (as Light Assault):11,528
Deaths (to Light Assaults):5,644
KDR:0.63446
Kill Difference:4,214
Playtime:708.359 hours
Usage:24%
Score:8.327m
Score/min:196
Accuracy (listed only):26.745%
HSR (listed only):12.234%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B*
Kills:197
Deaths:398
KDR:0.495
Accuracy:28.820% B*
HSR:11.675% D--
NS-44P Commissioner
C-
Kills:100
Deaths:440
KDR:0.227
Accuracy:35.081% D
HSR:22% C-
NS-61 Emissary
B**
Kills:98
Deaths:292
KDR:0.336
Accuracy:35.831% B**
HSR:14.286% C
Kills:395
Deaths (as Infiltrator):1,130
Deaths (to Infiltrators):4,365
KDR:0.34956
Kill Difference:735
Playtime:132.002 hours
Usage:4%
Score:0.908m
Score/min:115
Accuracy (listed only):33.244%
HSR (listed only):15.987%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:774
Deaths:672
KDR:1.152
Accuracy:16.044% D
HSR:11.886% F
Nebula VM20
D
Kills:774
Deaths:632
KDR:1.225
Accuracy:14.566% D
HSR:12.791% F
Quasar VM1
D
Kills:280
Deaths:339
KDR:0.826
Accuracy:12.238% D
HSR:14.286% D-
Comet VM2
C+
Kills:254
Deaths:482
KDR:0.527
Accuracy:40.940% C+
HSR:3.150% D
Comet VM2
C
Kills:108
Deaths:245
KDR:0.441
Accuracy:42.508% C
HSR:2.778% D
Vortex VM21
B
Kills:69
Deaths:110
KDR:0.627
Accuracy:35.382% D
HSR:4.348% B
Vortex VM21
C
Kills:58
Deaths:111
KDR:0.523
Accuracy:34.895% D
HSR:3.448% C
NS-10 Burster
C+
Kills:57
Deaths:171
KDR:0.333
Accuracy:23.288% D-
HSR:7.018% C+
Cosmos VM3
C++
Kills:51
Deaths:39
KDR:1.308
Accuracy:16.700% C++
HSR:7.843% F*
Kills:2,425
Deaths (as MAX Suit):1,400.500
Deaths (to MAX Suits):2,083
KDR:1.73152
Kill Difference:1,024.500
Playtime:124.163 hours
Usage:4%
Score:1.667m
Score/min:224
Accuracy (listed only):26.285%
HSR (listed only):7.505%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:219
V. Kills:54 398%
Deaths:121
KDR:1.810
Accuracy:51.272% C+
KPH:38 D
VKPH:9.400 D
Kills:219 (0 + 0)
Deaths:121
KDR:1.810
VKDR:0.446
Vehicle Kills:54
Kill Difference:98
Playtime:5.763 hours
Usage:0%
Score:0.086m
Score/min:250
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:757
V. Kills:199 379%
Deaths:426
KDR:1.777
Accuracy:41.149% C++
KPH:17.900 D
VKPH:4.700 D
Skyguard
C
Kills:319
V. Kills:278 114%
Deaths:334
KDR:0.955
Accuracy:27.289% C
KPH:4.200 D**
VKPH:3.600 F
L100 Python HEAT
C
Kills:123
V. Kills:52 232%
Deaths:76
KDR:1.618
Accuracy:47.699% C
KPH:14.400 D--
VKPH:6.100 D*
L100 Python AP
D--
Kills:82
V. Kills:94 86%
Deaths:105
KDR:0.781
Accuracy:66.074% B**
KPH:10.500 F
VKPH:12.100 D--
Kills:1,281 (1,281 + 0)
Deaths:941
KDR:1.361
VKDR:0.662
Vehicle Kills:623
Kill Difference:340
Playtime:135.103 hours
Usage:5%
Score:0.678m
Score/min:84
Driving Accuracy:66.074%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:1,217
V. Kills:440 276%
Deaths:537
KDR:2.266
Accuracy:57.166% B*
KPH:19 C
VKPH:6.900 C-
Supernova FPC
A*
Kills:287
V. Kills:138 206%
Deaths:116
KDR:2.474
Accuracy:72.369% A*
KPH:25.800 C++
VKPH:12.400 D
Saron HRB
D--
Kills:125
V. Kills:84 147%
Deaths:57
KDR:2.193
Accuracy:38.046% D
KPH:11.800 D*
VKPH:7.900 D--
Proton II PPA
D--
Kills:102
V. Kills:5 N/A
Deaths:23
KDR:4.435
Accuracy:17.823% D--
KPH:27.600 D--
VKPH:1.400 D*
E540 Halberd
D
Kills:57
V. Kills:49 114%
Deaths:27
KDR:2.111
Accuracy:53.299% B++
KPH:13.700 F
VKPH:11.800 D
Kills:1,788 (1,504 + 284)
Deaths:760
KDR:2.353
VKDR:0.942
Vehicle Kills:716
Kill Difference:1,028
Playtime:93.741 hours
Usage:3%
Score:0.877m
Score/min:156
Driving Accuracy:72.369%
Gunner Accuracy:53.299%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:588
V. Kills:88 N/A
Deaths:183
KDR:3.213
Accuracy:34.134% C+
KPH:16 D
VKPH:2.400 D--
M40 Fury
D
Kills:468
V. Kills:102 454%
Deaths:128
KDR:3.656
Accuracy:33.963% C
KPH:29.900 D-
VKPH:6.500 D
M40 Fury
C--
Kills:252
V. Kills:39 N/A
Deaths:80
KDR:3.150
Accuracy:31.336% C--
KPH:20.300 D--
VKPH:3.100 D*
M20 Basilisk
D
Kills:187
V. Kills:81 228%
Deaths:105
KDR:1.781
Accuracy:38.254% C+
KPH:11.900 D
VKPH:5.200 D
M12 Kobalt
C--
Kills:176
V. Kills:9 N/A
Deaths:71
KDR:2.479
Accuracy:11.930% D*
KPH:25.200 D*
VKPH:1.300 C--
M20 Basilisk
D--
Kills:123
V. Kills:72 168%
Deaths:115
KDR:1.070
Accuracy:36.049% C
KPH:7.300 D*
VKPH:4.300 D--
Kills:1,794 (0 + 1,794)
Deaths:682
KDR:2.630
VKDR:0.573
Vehicle Kills:391
Kill Difference:1,112
Playtime:104.223 hours
Usage:4%
Score:0.615m
Score/min:98
Driving Accuracy:N/A%
Gunner Accuracy:36.049%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 4,6044,5016,7820.664C0.1824.925%C**11.642%D**10D-N/A32450.7h13.9C+55.8C*
Flare VE6 4,4584,4256,1020.725D0.1221.847%C+13.559%F12.5D--N/A36354h12C54.9C+
C-4 2,2921,6151,7400.928C0.0831.176%B**N/A35.4D--14.8D--29745.6h1.8C-5.9C*
Orion VS54 1,3251,3131,9830.662C-0.1819.9%C+11.424%F-9.8D--N/A31133.4h13.8C+69.4C++
Solstice VE3 1,2391,2281,9700.623C+0.2224.375%C**12.622%D*10.1C--N/A40121.8h13.9B+57B+
Supernova PC 1,6571,2175372.266C-1.4257.166%B*1.561%D19C6.9C-11964.2h5.7C+10B+
VX6-7 1,1841,1481,9910.577C--0.2728.096%B++11.063%F8.8D-N/A31130.5h18.9D*67.2C+
Spear Anti-Vehicle Phalanx Turret 1,3858952663.365D2.5235.88%D-3.575%C19.9D--10.9D--16045h11.7C--32.6D
Blueshift VM5 7887746721.152C--0.3116.044%D11.886%F16.6D--N/A5746.5h18.9D117.8C--
Nebula VM20 7927746321.225C-0.3814.566%D12.791%F18.3D-N/A6442.2h19D130.3C--
C75 Viper 9567574261.777C-0.9341.149%C++1.453%C++17.9D4.7D9742.4h14.8C+36C*
Proximity Mine 6036031863.242C+2.4040.956%C+N/A59.7D*N/A18610.1h2.1C--5.2C
M60-G Bulldog 6765881833.213C2.3734.134%C+2.381%C16D2.4D--7736.7h7.4C*21.7C**
Lasher X2 5024909320.526D0.3221.388%D2.449%D-11.3D--N/A3843.4h25.6D--119.5C--
M40 Fury 5704681283.656C--2.8133.963%C1.496%C30D-6.5D13715.6h13.4C++39.6C++
Nemesis VSH9 8024371,3070.334D0.5164.703%C**N/A7.2D6D10260.5h11.1D*17.1D
Tank Mine 7494242591.637C--0.7930.407%CN/A42.8D*32.8D--5009.9h2.2C7.3C-
M60-A Bulldog 433388784.974C-4.1346.804%C+1.804%C-19.3D2.2D7520.1h5.9C*12.5B
Xiphos Anti-Personnel Phalanx Tower 3973771919.842D--19.0031.471%C*N/A130C-6.9C4042.9h20.1C++63.8C*
Skyguard 5973193340.955D-0.1127.289%C1.567%C4.2D**3.6F5876.4h154.8D567.2C--
Supernova FPC 4252871162.474C-1.6372.369%A*N/A25.9C++12.4D29511.1h7D-9.7C**
Spear Anti-Vehicle Phalanx Tower 473285545.278D--4.4352.199%C++3.509%C+20.4D-13.4D16114h12.9C--24.7C
Quasar VM1 2872803390.826C-0.0212.238%D14.286%D-10.5D--N/A4226.7h17.2C140.5C
MANA Anti-Personnel Turret 2622572461.045N/A0.2012.667%UN/A2570U50U5947400.1h27.3T*215.6T*
Comet VM2 3292544820.527C-0.3240.94%C+3.15%D6.2D-1.8D*5240.8h24.2C+59.1C++
M40 Fury 291252803.15C--2.3031.336%C--N/A20.3D--3.1D*11012.4h12.2B+38.9C**
Thanatos VE70 2452403870.62C0.2327.506%D*14.167%C10.3D-N/A4423.2h4.5B+16.4C
Dual Photon Pods 2732191211.81D0.9651.272%C+N/A37.8D9.3D2505.8h33.4D-65.2C--
M60-A Bulldog 241215663.258C--2.4139.266%D2.326%C++13.4D-1.6D6716h5.7C**14.6C++
NS-7 PDW 2001973980.495D0.3528.82%B*11.675%D--6.7D--N/A2829.5h15.1C++52.5B
M20 Basilisk 2681871051.781C-0.9438.254%C+8.556%B**11.9D5.2D11115.7h111.9C292.6C+
Rocklet Rifle 3671863750.496C0.3558.308%B+N/A15.1D--14.7D-19212.3h48.5D83.3C+
M20 Basilisk 330179832.157D*1.3160.093%B*6.145%B++32C27B++3335.6h186.1D--309.6C--
M12 Kobalt 185176712.479D1.6311.93%D*20.455%B+25.1D*1.3C--1037h29.3F245.7D**
Frag Grenade 1681681168N/A167.1551.316%B*N/A560BN/A25210.3h3.9C+7.7B
Saron HRB 209125572.193D1.3538.046%D2.4%B*11.8D*7.9D--22010.6h33.2D**87.2D**
M20 Basilisk 1951231151.07D--0.2236.049%C5.691%C+7.3D*4.3D--8616.9h186.3F-516.8F
L100 Python HEAT 175123761.618D0.7747.699%C3.252%B+14.5D--6.1D*1408.5h6.2C++13.1C+
MANA Anti-Vehicle Turret 2651193170.375D--0.4744.753%D3.361%C+1190D1460C--604050.1h28.6T*63.9T*
Comet VM2 1721082450.441D0.4042.508%C2.778%D5.6D--3.3D-7319.4h38.5D90.5C--
Proton II PPA 107102234.435D3.5917.823%D--N/A27.6D--1.4D*1073.7h11C+61.9D
NS-44P Commissioner 1021004400.227D0.6235.081%D22%C-2.4D*N/A841.6h4.6D13C--
NS-61 Emissary 102982920.336D0.5135.831%B**14.286%C5.3D--N/A1618.4h16.8C+46.8B
Pulsar LSW 86851150.739D0.1125.321%B+9.412%F-10.6D*N/A668h16.2D--64.1C+
L100 Python AP 176821050.781D0.0666.074%B**1.22%D-10.5F12.1D--2067.8h19T*28.8T*
NS Decimator 143822550.322D-0.5263.178%C**1.22%D-12.2D**9.1D-2586.7h8F-12.6D*
S1 160762610.291D0.5551.412%D2.632%C+8.2D*9C--2609.3h9.3D--18.2D--
Vortex VM21 117691100.627C-0.2235.382%D4.348%B5.7D3.9D6112.2h64.4C--182C
Aspis Anti-Aircraft Phalanx Turret 12264451.422D0.5823.736%C3.125%B++5.8D--5.2D*10911.1h229.7F967.8D
Vortex VM21 94581110.523C-0.3234.895%D3.448%C4.7D2.9D--5312.3h77.3D221.5C-
E540 Halberd 10657272.111D1.2753.299%B++1.754%C-13.9F12D2254.1h9.1F--17D--
NS-10 Burster 74571710.333D-0.5123.288%D-7.018%C+4D1.2D**5714.2h90.6B**389.2B+
Cosmos VM3 5151391.308C0.4616.7%C++7.843%F*18.2D-N/A992.8h16.4D98.3C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret494763.5h
Motion Spotter145041.4h
Restoration Kit826354h
Nano-Armor Kit819856,18185.2h
Spawn Beacon595483.3h
Turret AI Module33793.3h
Repair Module115933.8h
Skywall Shield Emitter64252.9h
Structure Shield Module64363.6h
Cortium Silo32942.5h
Blast Wall42032.5h
Nanite Revive Grenade0960h
Medical Applicator11537,1463.7h
Deconstruction Tool1430,11318.1h
Welding Device01490.1h
Spear Anti-Vehicle Tower63432.3h
Spitfire Auto-Turret258752.2h
Bunker3801.4h
Rampart Wall1696415.9h
Sunderer Garage1661.1h
Xiphos Anti-Personnel Tower33012.1h
Hoplon Anti-Aircraft Phalanx Tower01461.3h
Ammunition Package1114865.4h
Anti-Infantry MANA Turret713252.9h
Elysium Spawn Tube11201.1h
Vehicle Gate11703.9h
Infantry Tower2992.3h
Shield Recharging Field4900.1h
Smoke Grenade0510h

Check the help document for the dictionary if you want to learn more about words used here.


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