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Primarch ASIORMAX[DaPP] ASIORMAX
VS BR 120

KDR: 0.84

Score: 29.6m

Last Seen: Jun 5th, 2019 10:41 PM
- OFFLINE - 1096.5 hour(s)

Battle Rank 114 (120 total) - Vanu Sovereignty on Emerald
Level Progress (to 115): 44%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Serpent VE92 Flare VE6 C-4 Orion VS54 Solstice VE3 Supernova PC VX6-7 Spear Anti-Vehicle Phalanx Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $27,522 MLG Score: 22
Fun Score: N/A
Cheeseburgers Flipped: 1002TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.72%12.403%2949120513,1340.7735440.071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.735%0.5B+-1.288D**-0.624DMIXED (~0.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.226C++13.70.042C+44

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.283%0.909%371121322010791570.203892139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.471A+-0.628D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
650.597B+33.30.371C**31.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.159%1.599%118512092,501231912041.07802208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.441%-0.954D---0.619D1.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.7-1.326D**28-1.234D*61.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.954%4.181%112912052,08120156551.03275317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.001%-0.484D-0.066C+0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.50.109C+330.174C++73.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.506%14.167%11211213240122950.195122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.165D*-0.093C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.4-0.243C4.50.073C+11.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.6m373.7%196 (11.8k)167 (10k)0.8447530,00335,5171.06405120 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214104619.156%7.546%14504:596

35% Engineer31% Heavy Assault24% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 6th, 2013 8:16 AMSep 27th, 2015 7:13 AMJul 3rd, 2019 10:55 PM (17d) (PST)Jun 6th, 2019 12:29 AM (45d) (PST)Jun 5th, 2019 6:41 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3431252180.1690.2010.0130.7580.03322

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,5667,49813,0681012145210,020

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2950.6h/122.9d 7,789 2,264 13,785 134.1k 4,786 6,059 5,886 60.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C+
Kills:4,425
Deaths:6,103
KDR:0.725
Accuracy:21.847% C+
HSR:13.559% D**
Orion VS54
C+
Kills:1,313
Deaths:1,983
KDR:0.662
Accuracy:19.900% C+
HSR:11.424% F-
Pulsar LSW
B+
Kills:85
Deaths:115
KDR:0.739
Accuracy:25.321% B+
HSR:9.412% F-
Kills:5,823
Deaths (as Heavy Assault):8,201
Deaths (to Heavy Assaults):9,705
KDR:0.71004
Kill Difference:2,378
Playtime:920.553 hours
Usage:31%
Score:6.789m
Score/min:123
Accuracy (listed only):22.356%
HSR (listed only):11.465%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C*
Kills:4,539
Deaths:6,858
KDR:0.662
Accuracy:24.850% C*
HSR:11.655% D**
Solstice VE3
C**
Kills:1,228
Deaths:1,970
KDR:0.623
Accuracy:24.375% C**
HSR:12.622% D*
VX6-7
B++
Kills:1,148
Deaths:1,991
KDR:0.577
Accuracy:28.096% B++
HSR:11.063% F
Thanatos VE70
C-
Kills:240
Deaths:387
KDR:0.620
Accuracy:27.506% D*
HSR:14.167% C-
Kills:7,155
Deaths (as Engineer):11,206
Deaths (to Engineers):8,924
KDR:0.6385
Kill Difference:4,051
Playtime:1,029.446 hours
Usage:35%
Score:11.693m
Score/min:189
Accuracy (listed only):26.207%
HSR (listed only):12.377%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C*
Kills:4,539
Deaths:6,858
KDR:0.662
Accuracy:24.850% C*
HSR:11.655% D**
Solstice VE3
C**
Kills:1,228
Deaths:1,970
KDR:0.623
Accuracy:24.375% C**
HSR:12.622% D*
VX6-7
B++
Kills:1,148
Deaths:1,991
KDR:0.577
Accuracy:28.096% B++
HSR:11.063% F
Thanatos VE70
C-
Kills:240
Deaths:387
KDR:0.620
Accuracy:27.506% D*
HSR:14.167% C-
NS-7 PDW
B*
Kills:197
Deaths:398
KDR:0.495
Accuracy:28.820% B*
HSR:11.675% D--
Kills:7,352
Deaths (as Light Assault):11,604
Deaths (to Light Assaults):5,662
KDR:0.63357
Kill Difference:4,252
Playtime:712.896 hours
Usage:24%
Score:8.362m
Score/min:195
Accuracy (listed only):26.729%
HSR (listed only):12.236%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B*
Kills:197
Deaths:398
KDR:0.495
Accuracy:28.820% B*
HSR:11.675% D--
NS-44P Commissioner
C-
Kills:100
Deaths:441
KDR:0.227
Accuracy:35.081% D
HSR:22% C-
NS-61 Emissary
A
Kills:99
Deaths:294
KDR:0.337
Accuracy:35.854% A
HSR:15.152% C
Kills:396
Deaths (as Infiltrator):1,133
Deaths (to Infiltrators):4,381
KDR:0.34951
Kill Difference:737
Playtime:132.324 hours
Usage:4%
Score:0.912m
Score/min:115
Accuracy (listed only):33.252%
HSR (listed only):16.276%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D-
Kills:785
Deaths:641
KDR:1.225
Accuracy:14.369% D-
HSR:12.866% F
Blueshift VM5
D
Kills:774
Deaths:672
KDR:1.152
Accuracy:16.044% D
HSR:11.886% F
Quasar VM1
D
Kills:280
Deaths:339
KDR:0.826
Accuracy:12.238% D
HSR:14.286% D-
Comet VM2
C
Kills:254
Deaths:482
KDR:0.527
Accuracy:40.940% C
HSR:3.150% C--
Comet VM2
C
Kills:108
Deaths:245
KDR:0.441
Accuracy:42.508% C
HSR:2.778% D
Vortex VM21
B
Kills:69
Deaths:110
KDR:0.627
Accuracy:35.382% D
HSR:4.348% B
Vortex VM21
C
Kills:58
Deaths:111
KDR:0.523
Accuracy:34.895% D
HSR:3.448% C
NS-10 Burster
C+
Kills:57
Deaths:172
KDR:0.331
Accuracy:23.189% D-
HSR:7.018% C+
Nebula VM20
B
Kills:54
Deaths:63
KDR:0.857
Accuracy:11.188% D**
HSR:22.222% B
Cosmos VM3
C+
Kills:51
Deaths:39
KDR:1.308
Accuracy:16.700% C+
HSR:7.843% F*
Kills:2,490
Deaths (as MAX Suit):1,437
Deaths (to MAX Suits):2,086
KDR:1.73278
Kill Difference:1,053
Playtime:125.477 hours
Usage:4%
Score:1.678m
Score/min:223
Accuracy (listed only):24.745%
HSR (listed only):8.984%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:220
V. Kills:54 400%
Deaths:121
KDR:1.818
Accuracy:51.283% C+
KPH:38.200 D
VKPH:9.400 D
Kills:220 (0 + 0)
Deaths:121
KDR:1.818
VKDR:0.446
Vehicle Kills:54
Kill Difference:99
Playtime:5.763 hours
Usage:0%
Score:0.087m
Score/min:251
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:760
V. Kills:202 374%
Deaths:429
KDR:1.772
Accuracy:41.195% C++
KPH:17.900 D
VKPH:4.800 D
Skyguard
C
Kills:319
V. Kills:278 114%
Deaths:334
KDR:0.955
Accuracy:27.289% C
KPH:4.200 D**
VKPH:3.600 F
L100 Python HEAT
C-
Kills:123
V. Kills:52 232%
Deaths:76
KDR:1.618
Accuracy:47.699% C-
KPH:14.400 D*
VKPH:6.100 D*
L100 Python AP
D--
Kills:82
V. Kills:94 86%
Deaths:105
KDR:0.781
Accuracy:66.074% B**
KPH:10.500 F
VKPH:12.100 D--
Kills:1,284 (1,284 + 0)
Deaths:944
KDR:1.360
VKDR:0.663
Vehicle Kills:626
Kill Difference:340
Playtime:135.135 hours
Usage:5%
Score:0.679m
Score/min:84
Driving Accuracy:66.074%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:1,217
V. Kills:440 276%
Deaths:537
KDR:2.266
Accuracy:57.166% B*
KPH:19 C
VKPH:6.900 C-
Supernova FPC
A*
Kills:287
V. Kills:138 206%
Deaths:118
KDR:2.432
Accuracy:72.363% A*
KPH:25.700 C+
VKPH:12.300 D
Saron HRB
D--
Kills:125
V. Kills:84 147%
Deaths:57
KDR:2.193
Accuracy:38.046% D
KPH:11.800 D*
VKPH:7.900 D--
Proton II PPA
D--
Kills:102
V. Kills:5 N/A
Deaths:23
KDR:4.435
Accuracy:17.823% D--
KPH:27.600 D--
VKPH:1.400 D*
E540 Halberd
D
Kills:57
V. Kills:49 114%
Deaths:27
KDR:2.111
Accuracy:53.299% B++
KPH:13.700 F
VKPH:11.800 D
Kills:1,788 (1,504 + 284)
Deaths:762
KDR:2.346
VKDR:0.940
Vehicle Kills:716
Kill Difference:1,026
Playtime:93.806 hours
Usage:3%
Score:0.877m
Score/min:156
Driving Accuracy:72.363%
Gunner Accuracy:53.299%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:588
V. Kills:88 N/A
Deaths:183
KDR:3.213
Accuracy:34.134% C+
KPH:16 D-
VKPH:2.400 D--
M40 Fury
D
Kills:468
V. Kills:102 454%
Deaths:128
KDR:3.656
Accuracy:33.963% C
KPH:29.900 D-
VKPH:6.500 D
M40 Fury
D
Kills:252
V. Kills:39 N/A
Deaths:80
KDR:3.150
Accuracy:31.336% D
KPH:20.300 D--
VKPH:3.100 D*
M20 Basilisk
D
Kills:189
V. Kills:81 230%
Deaths:106
KDR:1.783
Accuracy:38.111% C+
KPH:11.900 D
VKPH:5.100 D
M12 Kobalt
D-
Kills:177
V. Kills:10 N/A
Deaths:72
KDR:2.458
Accuracy:11.910% D*
KPH:25.200 D*
VKPH:1.400 D-
M20 Basilisk
D--
Kills:123
V. Kills:72 168%
Deaths:115
KDR:1.070
Accuracy:36.049% C
KPH:7.300 D*
VKPH:4.300 D--
Kills:1,797 (0 + 1,797)
Deaths:684
KDR:2.627
VKDR:0.573
Vehicle Kills:392
Kill Difference:1,113
Playtime:104.424 hours
Usage:4%
Score:0.616m
Score/min:98
Driving Accuracy:N/A%
Gunner Accuracy:36.049%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 4,6444,5396,8580.662C0.1824.85%C*11.655%D**10D-N/A32453.7h13.9C+56C*
Flare VE6 4,4584,4256,1030.725D0.1221.847%C+13.559%D**12.5D--N/A36354h12C54.9C+
C-4 2,3021,6231,7560.924C0.0831.153%B**N/A35.5D--14.9D--29645.7h1.8C--5.9C++
Orion VS54 1,3251,3131,9830.662C-0.1819.9%C+11.424%F-9.8D--N/A31133.4h13.8C+69.4C+
Solstice VE3 1,2391,2281,9700.623C0.2224.375%C**12.622%D*10.1DN/A40121.8h13.9B57C**
Supernova PC 1,6571,2175372.266C-1.4257.166%B*1.561%D19C6.9C-12064.2h5.7C+10B
VX6-7 1,1841,1481,9910.577C--0.2728.096%B++11.063%F8.8D-N/A31130.5h18.9D**67.2C
Spear Anti-Vehicle Phalanx Turret 1,3858952663.365D2.5235.88%D-3.575%C+19.9D--10.9D--16045h11.7C--32.6D
Nebula VM20 8037856411.225C-0.3814.369%D-12.866%F18.1D--N/A6243.4h19D132D
Blueshift VM5 7887746721.152C--0.3116.044%D11.886%F16.6D--N/A5746.5h18.9D117.8D
C75 Viper 9627604291.772C-0.9341.195%C++1.447%C++17.9D4.8D9742.4h14.8C+36C++
Proximity Mine 6036031863.242C+2.4040.956%C+N/A59.7D*N/A18610.1h2.1C--5.2C
M60-G Bulldog 6765881833.213C2.3734.134%C+2.381%C16D-2.4D--7736.7h7.4C*21.7C**
Lasher X2 5024909320.526D0.3221.388%D2.449%D-11.3D--N/A3843.4h25.6D*119.5D
M40 Fury 5704681283.656C--2.8133.963%C1.496%C30D-6.5D13715.6h13.4C++39.6C++
Nemesis VSH9 8024371,3080.334D0.5164.699%C**N/A7.2C-6C10260.5h11.1D*17.1D-
Tank Mine 7494242591.637C-0.7930.368%CN/A42.8D*32.8D--5029.9h2.2C-7.3C--
M60-A Bulldog 433388784.974C-4.1346.804%C+1.804%C19.3D2.2D7520.1h5.9C++12.5C**
Xiphos Anti-Personnel Phalanx Tower 3973771919.842D-19.0031.424%C*N/A130C-6.9C4032.9h20.1C++63.9C*
Skyguard 5973193340.955D-0.1127.289%C1.567%C4.2D**3.6F5876.4h154.8D567.2D
Spear Anti-Vehicle Phalanx Tower 482291555.291D--4.4551.904%C++3.436%C+20.5D-13.5D16114.2h12.7C--24.5C
Supernova FPC 4252871182.432C--1.5972.363%A*N/A25.6C+12.3D29411.2h7.1D-9.7C*
Quasar VM1 2872803390.826C-0.0212.238%D14.286%D-10.5D--N/A4226.7h17.2C-140.5C
MANA Anti-Personnel Turret 2622572461.045N/A0.2012.667%UN/A2570U50U5952300.1h27.3T*215.6T*
Comet VM2 3292544820.527C-0.3240.94%C3.15%C--6.2D-1.8D*5240.8h24.2C+59.1C+
M40 Fury 291252803.15C--2.3131.336%DN/A20.3D--3.1D*11012.4h12.2B+38.9C**
Thanatos VE70 2452403870.62C0.2227.506%D*14.167%C-10.3D-N/A4423.2h4.5B16.4C
Dual Photon Pods 2742201211.818D0.9751.283%C+N/A37.9D9.3D2515.8h33.3D--65D
M60-A Bulldog 241215663.258C--2.4139.266%D2.326%C++13.4D-1.6D-6716h5.7C**14.6C+
NS-7 PDW 2001973980.495C--0.3528.82%B*11.675%D--6.7D--N/A2829.5h15.1C++52.5B+
M20 Basilisk 2701891061.783D0.9438.111%C+8.466%B**12D5.1D11015.8h110.9C290.9C+
Rocklet Rifle 3691873810.491C0.3558.051%B+N/A14.5D--14.1D-18412.9h49D-84.5C+
M20 Basilisk 330179832.157D*1.3160.093%B*6.145%B++32C-27B++3335.6h186.1D--309.6D
M12 Kobalt 187177722.458D1.6111.91%D*20.339%B+25.3D*1.4D-1037h29.4F247.2D**
Frag Grenade 1681681168N/A167.1651.351%B++N/A560BN/A25150.3h4C+7.7B
Saron HRB 209125572.193D1.3538.046%D2.4%B*11.8D*7.9D--22010.6h33.2D**87.2F
L100 Python HEAT 175123761.618D0.7747.699%C-3.252%B+14.5D*6.1D*1418.5h6.2C++13.1C+
M20 Basilisk 1951231151.07D-0.2336.049%C5.691%C+7.3D*4.3D--8616.9h186.3F-516.8F
MANA Anti-Vehicle Turret 2651193170.375D*0.4744.753%D-3.361%C+1190C+1460B604050.1h28.6F63.9T
Comet VM2 1721082450.441D0.4042.508%C2.778%D5.6D--3.3D-7319.4h38.5D90.5D
Proton II PPA 107102234.435D3.5917.823%D--N/A27.6D--1.4D*1073.7h11C61.9D
NS-44P Commissioner 1021004410.227D-0.6235.081%D22%C-2.4D*N/A841.6h4.6D-13D
NS-61 Emissary 103992940.337D0.5135.854%A15.152%C5.3D--N/A1718.7h16.7C+46.5B
Pulsar LSW 86851150.739D0.1125.321%B+9.412%F-10.6D*N/A668h16.2D*64.1C+
L100 Python AP 176821050.781D-0.0666.074%B**1.22%D10.5F12.1D--2067.8h19T*28.8T
NS Decimator 143822550.322D-0.5263.178%C**1.22%D12.2D**9.1D-2586.7h8F-12.6D**
S1 160762610.291D0.5551.412%D2.632%C+8.2D*9D2609.3h9.3D--18.2D--
Vortex VM21 117691100.627C-0.2235.382%D4.348%B5.7D3.9D-6112.2h64.4D182D
Aspis Anti-Aircraft Phalanx Turret 12264451.422D0.5823.736%C3.125%B++5.8D--5.2D*10911.1h229.7F-967.8D
Vortex VM21 94581110.523C-0.3234.895%D3.448%C4.7D2.9D--5312.3h77.3D-221.5D
E540 Halberd 10657272.111D1.2753.299%B++1.754%C13.9F12D2254.1h9.1F--17D--
NS-10 Burster 74571720.331D--0.5123.189%D-7.018%C+4D1.2F5714.3h91.4B**394B+
Nebula VM20 5654630.857D0.0111.188%D**22.222%B9.3D**N/A385.8h23.2F-207.2F-
Cosmos VM3 5151391.308C0.4616.7%C+7.843%F*18.2D-N/A992.8h16.4D-98.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon605643.3h
Anti-Vehicle MANA Turret494763.5h
Nano-Armor Kit819856,45785.2h
Skywall Shield Emitter64262.9h
Turret AI Module33813.4h
Structure Shield Module64383.6h
Repair Module115953.8h
Nanite Revive Grenade0960h
Medical Applicator11537,1463.7h
Blast Wall42052.5h
Cortium Silo32952.5h
Spitfire Auto-Turret258772.2h
Restoration Kit826354h
Motion Spotter145041.4h
Hoplon Anti-Aircraft Phalanx Tower01471.3h
Xiphos Anti-Personnel Tower33022.1h
Sunderer Garage1661.1h
Bunker3801.4h
Rampart Wall1696716h
Welding Device04280.2h
Spear Anti-Vehicle Tower63442.3h
Deconstruction Tool1430,11318.1h
Shield Recharging Field4900.1h
Smoke Grenade0510h
Ammunition Package1114875.4h
Anti-Infantry MANA Turret713262.9h
Elysium Spawn Tube11201.1h
Vehicle Gate11703.9h
Infantry Tower2992.3h

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