Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,954)players online:
LatrodectusVS (85)  ZugieMac (12)  HappyRads (11)  fbmarder (6)  VobileGaming (5)  Weee240 (4) 123
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (17 days). The data shown below may not be accurate.

World Champion ASMOD4i[1RPC] ASMOD4i
NC BR 130

KDR: 2.93

Score: 36.1m

Last Seen: Jul 2nd, 2019 4:14 PM
- OFFLINE - 415.5 hour(s)

Battle Rank 120 (130 total) - New Conglomerate on Miller - Outfit Member of 1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 35
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NS-15M2 LA1 Anchor EM6 GD-22S AF-4 Cyclone SAS-R LA80 NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ASMOD4i



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,484,384 MLG Score: 4384
Fun Score: N/A
Cheeseburgers Flipped: 75TIME WITH MEDKIT: 10.9%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.037%29.76%86447116775,9713.66266-0.736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.928%1.535A+1.357A-0.763D-HEAD ++ (~15.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.598B+8.70.392B21.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.566%9.188%132712071,21910881511.11938802%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.783%-0.243C1.169B**1.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.795B++8.20.793B++16.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.16%77.231%1328120611,2043074143.64358

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.27%1.229B**0.659B+-0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.536B+20.377C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.204%23.825%132312113,6181410332.56414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.24%0.055C+1.813A++0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.344C**3.70.249C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 35
36.1m163%449 (26.9k)382 (22.9k)2.92681104,72435,7813.03354130 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214863626.7%33.037%88202:3860

13% Combat Medic13% Engineer46% Heavy Assault20% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2014 8:38 PMJan 31st, 2015 11:02 PMJul 18th, 2019 2:51 PM (1d) (PST)Jul 2nd, 2019 12:52 PM (17d) (PST)Jul 2nd, 2019 12:14 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7342774571.1080.3790.3661.8400.0214384

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,03116,61727,414662322110122,933

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1575.6h/65.6d 3,819 34,598 27,774 173.9k 2,094 6,523 1,972 69.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:8,044
Deaths:2,048
KDR:3.928
Accuracy:27.262% B+
HSR:33.267% B**
LA1 Anchor
B*
Kills:7,934
Deaths:2,409
KDR:3.293
Accuracy:28.949% B++
HSR:31.699% B*
EM6
B*
Kills:4,074
Deaths:1,267
KDR:3.215
Accuracy:26.731% B*
HSR:28.841% B++
GD-22S
B*
Kills:3,848
Deaths:1,213
KDR:3.172
Accuracy:26.738% B++
HSR:30.691% B*
NC6 Gauss SAW
B+
Kills:1,770
Deaths:810
KDR:2.185
Accuracy:23.612% B+
HSR:24.011% C++
NC6A GODSAW
C-
Kills:1,413
Deaths:476
KDR:2.968
Accuracy:26.508% C-
HSR:22.788% D
EM1
B**
Kills:1,204
Deaths:510
KDR:2.361
Accuracy:27.856% B**
HSR:25.498% B+
NSX-P Naginata
A++
Kills:1,171
Deaths:449
KDR:2.608
Accuracy:25.820% B+
HSR:43.553% A++
NC6S Gauss SAW S
B*
Kills:1,166
Deaths:266
KDR:4.383
Accuracy:25.994% B+
HSR:30.360% B*
MGR-L1 Promise
A+
Kills:1,165
Deaths:333
KDR:3.499
Accuracy:32.135% A+
HSR:32.189% B**
NSX Naginata
A*
Kills:1,163
Deaths:438
KDR:2.655
Accuracy:24.861% B+
HSR:44.024% A*
Kills:32,952
Deaths (as Heavy Assault):10,219
Deaths (to Heavy Assaults):10,934
KDR:3.22458
Kill Difference:22,733
Playtime:729.007 hours
Usage:46%
Score:16.002m
Score/min:366
Accuracy (listed only):26.951%
HSR (listed only):31.538%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:3,156
Deaths:897
KDR:3.518
Accuracy:30.006% B*
HSR:23.796% B++
AF-19 Mercenary
A
Kills:1,374
Deaths:415
KDR:3.311
Accuracy:29.440% A
HSR:27.657% B**
AF-57 Piston
M*
Kills:1,258
Deaths:349
KDR:3.605
Accuracy:38.314% C+
HSR:27.107% M*
Blitz GD-10
A+
Kills:1,256
Deaths:421
KDR:2.983
Accuracy:29.476% B**
HSR:25.876% A+
Mauler S6
A+
Kills:1,232
Deaths:393
KDR:3.135
Accuracy:55.441% A+
HSR:13.880% C
NSX Tanto
A
Kills:1,210
Deaths:403
KDR:3.002
Accuracy:30.118% B++
HSR:33.802% A
19A Fortuna
A++
Kills:1,206
Deaths:484
KDR:2.492
Accuracy:26.978% C++
HSR:29.519% A++
GD-7F
B**
Kills:1,190
Deaths:311
KDR:3.826
Accuracy:30.274% B**
HSR:24.790% B*
NS-7 PDW
A++
Kills:1,182
Deaths:459
KDR:2.575
Accuracy:26.801% B+
HSR:28.511% A++
AC-X11
A++
Kills:1,176
Deaths:401
KDR:2.933
Accuracy:31.150% B**
HSR:31.463% A++
NS-11C
A++
Kills:1,176
Deaths:246
KDR:4.780
Accuracy:29.881% B**
HSR:28.486% A++
Gauss Compact Burst
B+
Kills:1,173
Deaths:279
KDR:4.204
Accuracy:29.725% B+
HSR:29.241% B+
NSX-P Tanto
A++
Kills:1,168
Deaths:331
KDR:3.529
Accuracy:30.531% B**
HSR:36.729% A++
MGR-S1 Gladius
B**
Kills:1,168
Deaths:262
KDR:4.458
Accuracy:32.076% B**
HSR:25% B+
AF-4A Bandit
A
Kills:1,167
Deaths:367
KDR:3.180
Accuracy:30.877% A
HSR:28.792% B**
Razor GD-23
A+
Kills:1,167
Deaths:311
KDR:3.752
Accuracy:31.569% A
HSR:28.963% A+
Gauss Compact S
A++
Kills:1,167
Deaths:357
KDR:3.269
Accuracy:31.436% A+
HSR:29.820% A++
NSX Tengu
A
Kills:1,165
Deaths:321
KDR:3.629
Accuracy:44.744% A
HSR:23.004% B
MKV Suppressed
B++
Kills:1,165
Deaths:419
KDR:2.780
Accuracy:27.933% B+
HSR:24.034% B++
Tempest
C*
Kills:1,161
Deaths:336
KDR:3.455
Accuracy:26.901% C+
HSR:22.739% C*
NC12 Sweeper
S
Kills:1,128
Deaths:343
KDR:3.289
Accuracy:36.411% D
HSR:31.028% S
Kills:27,045
Deaths (as Light Assault):8,105
Deaths (to Light Assaults):6,541
KDR:3.33683
Kill Difference:18,940
Playtime:105.881 hours
Usage:7%
Score:2.365m
Score/min:372
Accuracy (listed only):32.385%
HSR (listed only):27.345%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:3,156
Deaths:897
KDR:3.518
Accuracy:30.006% B*
HSR:23.796% B++
AF-57 Piston
M*
Kills:1,258
Deaths:349
KDR:3.605
Accuracy:38.314% C+
HSR:27.107% M*
Blitz GD-10
A+
Kills:1,256
Deaths:421
KDR:2.983
Accuracy:29.476% B**
HSR:25.876% A+
Mauler S6
A+
Kills:1,232
Deaths:393
KDR:3.135
Accuracy:55.441% A+
HSR:13.880% C
GR-22
A
Kills:1,192
Deaths:365
KDR:3.266
Accuracy:30.351% B**
HSR:28.524% A
NS-7 PDW
A++
Kills:1,182
Deaths:459
KDR:2.575
Accuracy:26.801% B+
HSR:28.511% A++
NS-11A
A*
Kills:1,180
Deaths:362
KDR:3.260
Accuracy:28.367% B*
HSR:37.119% A*
NC1 Gauss Rifle
B**
Kills:1,175
Deaths:401
KDR:2.930
Accuracy:28.213% B**
HSR:26.553% B*
MGR-S1 Gladius
B**
Kills:1,168
Deaths:262
KDR:4.458
Accuracy:32.076% B**
HSR:25% B+
NSX Tengu
A
Kills:1,165
Deaths:321
KDR:3.629
Accuracy:44.744% A
HSR:23.004% B
MKV Suppressed
B++
Kills:1,165
Deaths:419
KDR:2.780
Accuracy:27.933% B+
HSR:24.034% B++
Reaper DMR
A++
Kills:1,164
Deaths:335
KDR:3.475
Accuracy:34.248% A++
HSR:30.241% B++
Carnage AR
B++
Kills:1,163
Deaths:429
KDR:2.711
Accuracy:28.273% B++
HSR:24.936% B+
NC9 A-Tross
A
Kills:1,163
Deaths:391
KDR:2.974
Accuracy:27.963% B+
HSR:33.190% A
NSX Yumi
B
Kills:1,162
Deaths:505
KDR:2.301
Accuracy:27.464% C++
HSR:29.518% B
Gauss Rifle Burst
B++
Kills:1,161
Deaths:327
KDR:3.550
Accuracy:31.326% B++
HSR:28.079% C++
Tempest
C*
Kills:1,161
Deaths:336
KDR:3.455
Accuracy:26.901% C+
HSR:22.739% C*
Gauss Rifle S
A++
Kills:1,160
Deaths:397
KDR:2.922
Accuracy:29.742% B*
HSR:32.500% A++
Gauss Prime
B**
Kills:1,160
Deaths:378
KDR:3.069
Accuracy:28.108% C**
HSR:31.724% B**
NC12 Sweeper
S
Kills:1,128
Deaths:343
KDR:3.289
Accuracy:36.411% D
HSR:31.028% S
Kills:25,551
Deaths (as Combat Medic):8,090
Deaths (to Combat Medics):3,812
KDR:3.15834
Kill Difference:17,461
Playtime:203.149 hours
Usage:13%
Score:5.268m
Score/min:432
Accuracy (listed only):32.108%
HSR (listed only):27.368%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:3,156
Deaths:897
KDR:3.518
Accuracy:30.006% B*
HSR:23.796% B++
SAS-R
B**
Kills:2,615
Deaths:529
KDR:4.943
Accuracy:45.011% B**
HSR:72.122% B
LA80
B+
Kills:2,458
Deaths:424
KDR:5.797
Accuracy:44.890% B+
HSR:80.024% C*
NS-44 Commissioner
B**
Kills:1,366
Deaths:884
KDR:1.545
Accuracy:44.257% B**
HSR:28.258% B*
Blitz GD-10
A+
Kills:1,256
Deaths:421
KDR:2.983
Accuracy:29.476% B**
HSR:25.876% A+
LA3 Desperado
A+
Kills:1,229
Deaths:868
KDR:1.416
Accuracy:33.557% B*
HSR:29.536% A+
NS-30 Vandal
B*
Kills:1,200
Deaths:349
KDR:3.438
Accuracy:38.406% B*
HSR:18.583% D--
AF-18 Stalker
A+
Kills:1,194
Deaths:268
KDR:4.455
Accuracy:32.574% B**
HSR:30.905% A+
NC14 Bolt Driver
B+
Kills:1,187
Deaths:272
KDR:4.364
Accuracy:37.993% B+
HSR:78.517% B+
The Moonshot
B*
Kills:1,186
Deaths:218
KDR:5.440
Accuracy:44.740% C**
HSR:85.666% B*
NS-7 PDW
A++
Kills:1,182
Deaths:459
KDR:2.575
Accuracy:26.801% B+
HSR:28.511% A++
EM4 Longshot
B*
Kills:1,181
Deaths:203
KDR:5.818
Accuracy:44.655% B*
HSR:80.864% B
MGR-S1 Gladius
B**
Kills:1,168
Deaths:262
KDR:4.458
Accuracy:32.076% B**
HSR:25% B+
Impetus
B**
Kills:1,167
Deaths:333
KDR:3.505
Accuracy:40.690% B**
HSR:28.278% C+
AF-6 Shadow
A+
Kills:1,165
Deaths:269
KDR:4.331
Accuracy:43.046% A+
HSR:22.232% D
NSX Tengu
A
Kills:1,165
Deaths:321
KDR:3.629
Accuracy:44.744% A
HSR:23.004% B
MKV Suppressed
B++
Kills:1,165
Deaths:419
KDR:2.780
Accuracy:27.933% B+
HSR:24.034% B++
NSX Daimyo
B+
Kills:1,164
Deaths:293
KDR:3.973
Accuracy:43.131% C**
HSR:95.705% B+
NSX Tomoe
A
Kills:1,162
Deaths:262
KDR:4.435
Accuracy:35.048% A
HSR:45.611% B*
Gauss SPR
A*
Kills:1,162
Deaths:187
KDR:6.214
Accuracy:41.738% A+
HSR:50.344% A*
Tempest
C*
Kills:1,161
Deaths:336
KDR:3.455
Accuracy:26.901% C+
HSR:22.739% C*
NS-44P Commissioner
B++
Kills:304
Deaths:194
KDR:1.567
Accuracy:47.619% B++
HSR:29.934% B+
AF-8 RailJack
B+
Kills:251
Deaths:49
KDR:5.122
Accuracy:40.708% B+
HSR:78.885% B+
LA8 Rebel
A*
Kills:219
Deaths:110
KDR:1.991
Accuracy:46.505% A*
HSR:30.137% B**
Kills:30,463
Deaths (as Infiltrator):8,827
Deaths (to Infiltrators):6,966
KDR:3.45112
Kill Difference:21,636
Playtime:319.889 hours
Usage:20%
Score:7.526m
Score/min:392
Accuracy (listed only):38.438%
HSR (listed only):44.107%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:1,374
Deaths:415
KDR:3.311
Accuracy:29.440% A
HSR:27.657% B**
AF-57 Piston
M*
Kills:1,258
Deaths:349
KDR:3.605
Accuracy:38.314% C+
HSR:27.107% M*
Mauler S6
A+
Kills:1,232
Deaths:393
KDR:3.135
Accuracy:55.441% A+
HSR:13.880% C
NSX Tanto
A
Kills:1,210
Deaths:403
KDR:3.002
Accuracy:30.118% B++
HSR:33.802% A
19A Fortuna
A++
Kills:1,206
Deaths:484
KDR:2.492
Accuracy:26.978% C++
HSR:29.519% A++
Warden
B**
Kills:1,203
Deaths:406
KDR:2.963
Accuracy:33.740% B**
HSR:22.776% C
GD-7F
B**
Kills:1,190
Deaths:311
KDR:3.826
Accuracy:30.274% B**
HSR:24.790% B*
MGR-M1 Bishop
A++
Kills:1,185
Deaths:319
KDR:3.715
Accuracy:44.592% A++
HSR:37.890% B**
GD Guardian
B*
Kills:1,181
Deaths:277
KDR:4.264
Accuracy:38.412% B*
HSR:36.579% B*
AC-X11
A++
Kills:1,176
Deaths:401
KDR:2.933
Accuracy:31.150% B**
HSR:31.463% A++
NS-11C
A++
Kills:1,176
Deaths:246
KDR:4.780
Accuracy:29.881% B**
HSR:28.486% A++
Gauss Compact Burst
B+
Kills:1,173
Deaths:279
KDR:4.204
Accuracy:29.725% B+
HSR:29.241% B+
NSX-P Tanto
A++
Kills:1,168
Deaths:331
KDR:3.529
Accuracy:30.531% B**
HSR:36.729% A++
AF-4A Bandit
A
Kills:1,167
Deaths:367
KDR:3.180
Accuracy:30.877% A
HSR:28.792% B**
Razor GD-23
A+
Kills:1,167
Deaths:311
KDR:3.752
Accuracy:31.569% A
HSR:28.963% A+
Gauss Compact S
A++
Kills:1,167
Deaths:357
KDR:3.269
Accuracy:31.436% A+
HSR:29.820% A++
NC12 Sweeper
S
Kills:1,128
Deaths:343
KDR:3.289
Accuracy:36.411% D
HSR:31.028% S
Kills:20,361
Deaths (as Engineer):5,992
Deaths (to Engineers):5,141
KDR:3.39803
Kill Difference:14,369
Playtime:198.546 hours
Usage:13%
Score:4.730m
Score/min:397
Accuracy (listed only):34.052%
HSR (listed only):29.325%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:420
Deaths:117
KDR:3.590
Accuracy:33.413% C+
HSR:18.571% B+
AF-34 Mattock
C+
Kills:418
Deaths:114
KDR:3.667
Accuracy:35.368% C+
HSR:17.225% C+
Kills:838
Deaths (as MAX Suit):115.500
Deaths (to MAX Suits):1,176
KDR:7.25541
Kill Difference:722.500
Playtime:9.339 hours
Usage:1%
Score:0.240m
Score/min:429
Accuracy (listed only):34.391%
HSR (listed only):17.898%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C*
Kills:187
V. Kills:10 N/A
Deaths:32
KDR:5.844
Accuracy:47.667% C+
KPH:109.900 C*
VKPH:5.900 D
M20 Mustang
C-
Kills:102
V. Kills:71 142%
Deaths:172
KDR:0.593
Accuracy:21.057% F
KPH:8.800 C-
VKPH:6.100 D
Kills:289 (102 + 0)
Deaths:204
KDR:1.417
VKDR:0.397
Vehicle Kills:81
Kill Difference:85
Playtime:13.339 hours
Usage:1%
Score:0.095m
Score/min:119
Piloting Accuracy:21.057%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:72
V. Kills:25 277%
Deaths:13
KDR:5.538
Accuracy:36.736% C+
KPH:29.100 C+
VKPH:10.100 B+
Kills:72 (72 + 0)
Deaths:13
KDR:5.538
VKDR:1.923
Vehicle Kills:25
Kill Difference:59
Playtime:2.471 hours
Usage:0%
Score:0.040m
Score/min:267
Driving Accuracy:36.736%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
A**
Kills:80
V. Kills:8 N/A
Deaths:3
KDR:26.667
Accuracy:57.263% A*
KPH:100.300 B++
VKPH:10 A**
Kills:80 (0 + 80)
Deaths:3
KDR:26.667
VKDR:2.667
Vehicle Kills:8
Kill Difference:77
Playtime:0.798 hours
Usage:0%
Score:0.027m
Score/min:570
Driving Accuracy:N/A%
Gunner Accuracy:57.263%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A**
Kills:437
V. Kills:19 N/A
Deaths:15
KDR:29.133
Accuracy:55.343% B+
KPH:234.400 A**
VKPH:10.200 B+
M12 Kobalt-H
B**
Kills:84
V. Kills: N/A
Deaths:1
KDR:84
Accuracy:21.318% C+
KPH:172.800 B**
VKPH:0 F
Kills:521 (0 + 521)
Deaths:16
KDR:32.563
VKDR:1.188
Vehicle Kills:19
Kill Difference:505
Playtime:2.351 hours
Usage:0%
Score:0.080m
Score/min:565
Driving Accuracy:N/A%
Gunner Accuracy:21.318%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:253
V. Kills:39 N/A
Deaths:26
KDR:9.731
Accuracy:36.365% C++
KPH:68 B*
VKPH:10.500 C**
M40 Fury
A
Kills:217
V. Kills:24 N/A
Deaths:19
KDR:11.421
Accuracy:35.672% C+
KPH:87.100 A
VKPH:9.600 C+
M12 Kobalt
B**
Kills:76
V. Kills:1 N/A
Deaths:6
KDR:12.667
Accuracy:20.449% B+
KPH:107.700 B**
VKPH:1.400 D-
M12 Kobalt
A
Kills:72
V. Kills:2 N/A
Deaths:4
KDR:18
Accuracy:22.925% B**
KPH:106.300 A
VKPH:3 B
Kills:618 (0 + 618)
Deaths:55
KDR:11.236
VKDR:1.200
Vehicle Kills:66
Kill Difference:563
Playtime:7.594 hours
Usage:0%
Score:0.196m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:22.925%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 8,0778,0442,0483.928A1.0027.262%B+33.267%B**98.7A++N/A26481.5h9.7B*35.7B++
LA1 Anchor 7,9627,9342,4093.293B+0.3728.949%B++31.699%B*79.1B**N/A212100.3h8.2B**28.4B++
EM6 4,0934,0741,2673.215B**0.2926.731%B*28.841%B++81.6A+N/A20949.9h8.8B*32.9B++
GD-22S 3,8653,8481,2133.172B**0.2526.738%B++30.691%B*78.1A++N/A22249.3h8.7B**32.6B++
AF-4 Cyclone 3,1583,1568973.518A++0.5930.006%B*23.796%B++99.6MN/A26831.7h8.2B**27.5B++
SAS-R 2,6212,6155294.943B*2.0245.011%B**72.122%B77.6A++N/A22333.7h1.9B++4.3B++
LA80 2,4612,4584245.797B*2.8744.89%B+80.024%C*92.8A**N/A22626.5h1.7B*3.8B*
NC6 Gauss SAW 1,7831,7708102.185B**0.7423.612%B+24.011%C++42.5B+N/A17341.6h8.6B+36.3B+
NC6A GODSAW 1,4211,4134762.968B+0.0426.508%C-22.788%D71.7BN/A24219.7h7.8C++29.5C**
AF-19 Mercenary 1,3801,3744153.311M++0.3829.44%A27.657%B**67.4M+N/A25620.4h9.5B**32.2B*
NS-44 Commissioner 1,3681,3668841.545B+1.3844.257%B**28.258%B*65.7AN/A18420.8h2.8B**6.3B**
AF-57 Piston 1,2741,2583493.605A**0.6838.314%C+27.107%M*97.5M1.2A+28912.9h3.6B*9.5B
Blitz GD-10 1,2581,2564212.983A*0.0629.476%B**25.876%A+91.7M+N/A29113.7h11.4B*38.5B++
Mauler S6 1,2411,2323933.135A++0.2155.441%A+13.88%C95.5M**N/A25812.9h3.8B*6.8B**
LA3 Desperado 1,2301,2298681.416B+1.5133.557%B*29.536%A+71.9A++N/A19217.1h6.7B**19.9B**
NSX Tanto 1,2181,2104033.002A*0.0830.118%B++33.802%A79.1A++N/A17015.3h10.8B+35.8B+
19A Fortuna 1,2171,2064842.492B**0.4326.978%C++29.519%A++67.4AN/A14617.9h10.2C+37.7C++
EM1 1,2091,2045102.361B**0.5727.856%B**25.498%B+50.2B+N/A16624h10.3B+37.1B++
Warden 1,2071,2034062.963A++0.0433.74%B**22.776%C69.1M+N/A20817.4h7B*20.8B*
NS-30 Vandal 1,2041,2003493.438B**0.5138.406%B*18.583%D--89.6A*N/A20013.4h4.6B*11.9B*
AF-18 Stalker 1,2001,1942684.455M1.5332.574%B**30.905%A+94M++N/A22412.7h9.6B**29.6B*
GR-22 1,1991,1923653.266A+0.3430.351%B**28.524%A83.9A**N/A22014.2h11B*36.3B*
GD-7F 1,2041,1903113.826M+0.9030.274%B**24.79%B*92.2M1.1A++39112.9h10.1B**33.4B*
NC14 Bolt Driver 1,1891,1872724.364A+1.4437.993%B+78.517%B+52.5A*N/A16222.6h2.1B*5.4B++
The Moonshot 1,1861,1862185.44C*2.5144.74%C**85.666%B*118.6M+N/A55310h1.5B**3.3B*
MGR-M1 Bishop 1,1951,1853193.715A0.7944.592%A++37.89%B**122.2S1B++4009.7h4A+8.9A
NS-7 PDW 1,1841,1824592.575A*0.3526.801%B+28.511%A++81MN/A31814.6h11.9B*44.4B+
GD Guardian 1,1911,1812774.264B**1.3438.412%B*36.579%B*120.5A*1B**2559.8h5.3B**13.8B**
EM4 Longshot 1,1811,1812035.818B*2.8944.655%B*80.864%B82.6M++N/A19814.3h1.6B**3.7B*
NS-11A 1,1851,1803623.26A0.3328.367%B*37.119%A*78.7A*N/A21515h10.5B**37.1B*
AC-X11 1,1801,1764012.933A++0.0131.15%B**31.463%A++81.7A**N/A22214.4h7.5B**24B*
NS-11C 1,1761,1762464.78S1.8529.881%B**28.486%A++81.7MN/A25114.4h10.2B**34B*
NC1 Gauss Rifle 1,1781,1754012.93A++0.0028.213%B**26.553%B*71.6M+N/A23216.4h8.9A+31.4B**
Gauss Compact Burst 1,1771,1732794.204B**1.2829.725%B+29.241%B+93.8A*N/A23812.5h9.6B+32.4B+
NSX-P Naginata 1,1821,1714492.608B**0.3225.82%B+43.553%A++92.2A+N/A21512.7h9.4B**36.6B*
MANA Anti-Personnel Turret 1,1771,1693313.532N/A0.6125.478%UN/A11690U80U18058500.1h13.6T*53.5T*
NSX-P Tanto 1,1751,1683313.529M+0.6030.531%B**36.729%A++98.2M*N/A21011.9h10.3B**33.6B*
MGR-S1 Gladius 1,1741,1682624.458A*1.5332.076%B**25%B+90.5A++N/A26712.9h8.6B+26.7B++
AF-4A Bandit 1,1711,1673673.18A+0.2530.877%A28.792%B**74.8A+N/A17615.6h9.4B++30.4B*
Razor GD-23 1,1671,1673113.752M++0.8331.569%A28.963%A+91.2M*N/A28112.8h8.8B**27.9B*
NC05 Jackhammer 1,1721,1674662.504A0.4256.889%A+8.655%D**79.9A+N/A27614.6h4.1B++7.2B*
Impetus 1,1691,1673333.505B**0.5840.69%B**28.278%C+113.3M++N/A24110.3h3.8B*9.2B*
Gauss Compact S 1,1741,1673573.269A**0.3431.436%A+29.82%A++74.3M**N/A24115.7h9.5B+30.1B++
NC6S Gauss SAW S 1,1671,1662664.383A**1.4625.994%B+30.36%B*89A++N/A24013.1h8.8B*33.7B+
AF-6 Shadow 1,1691,1652694.331A+1.4043.046%A+22.232%D125.3M*N/A2689.3h4.3B**9.9B**
NSX Tengu 1,1661,1653213.629A**0.7044.744%A23.004%B86.3A*N/A25913.5h10B*22.3B++
MGR-L1 Promise 1,1751,1653333.498A++0.5732.135%A+32.189%B**103.1A*N/A26011.3h10.4B**32.2B*
MKV Suppressed 1,1651,1654192.78A*0.1527.933%B+24.034%B++89.6MN/A21113h12.5B+44.9B+
NSX Daimyo 1,1651,1642933.973C**1.0543.131%C**95.705%B+87.5AN/A18713.3h2B*4.7B++
Reaper DMR 1,1691,1643353.475B++0.5534.248%A++30.241%B++88.9A*N/A21713.1h7.5B**21.8B**
Carnage AR 1,1661,1634292.711B**0.2228.273%B++24.936%B+75A*N/A23415.5h10.8B**38.4B*
NC9 A-Tross 1,1661,1633912.974A+0.0527.963%B+33.19%A74.1A++N/A16615.7h7.5A26.8B*
NSX Naginata 1,1731,1634382.655A0.2724.861%B+44.024%A*82.5A+N/A19214.1h9.1B*36.7B++
NSX Tomoe 1,1621,1622624.435A++1.5135.048%A45.611%B*102.8MN/A27111.3h10.1B**28.8B**
Gauss SPR 1,1641,1621876.214M+3.2941.738%A+50.344%A*115SN/A28910.1h3.4A+8.1A
NSX Yumi 1,1681,1625052.301B++0.6327.464%C++29.518%B74.5A++N/A15315.6h10.2B++37B+
Gauss Rifle Burst 1,1671,1613273.55B*0.6231.326%B++28.079%C++93.6A++N/A20412.4h9B**28.7B*
Tempest 1,1641,1613363.455A++0.5326.901%C+22.739%C*98.4A*N/A22111.8h8.8B++32.8B+
Gauss Rifle S 1,1651,1603972.922A++0.0029.742%B*32.5%A++72A**N/A17116.1h9.1B*30.4B*
Gauss Prime 1,1721,1603783.069B**0.1428.108%C**31.724%B**76.8A+N/A31015.1h9.3B*33.1B++
NC12 Sweeper 1,1361,1283433.289A*0.3636.411%D31.028%S115.1SN/A3289.8h3.6B*9.8B
NS Decimator 1,3749484941.919B**1.0160.055%C+2.215%C+39.3C**17.7C*28624.1h4.6C++7.7C*
Hawk GD-68 1,2507285551.312B**1.6169.493%B**2.335%C+19.3B+13.8B++20837.7h8C*11.6B+
Frag Grenade 6126071607N/A604.0746.127%C++N/A466.9C+3.8D17701.3h3.6B7.9B
C85 Canister-H 4564371529.133A+26.2155.343%B+11.899%C*230A*10B+5981.9h4.6B*8.2B*
AF-34 Mattock 4234201173.59C*0.6633.413%C+18.571%B+52.5B++N/A1538h4.7B*13.9B++
AF-34 Mattock 4184181143.667C**0.7435.368%C+17.225%C+55B*N/A1617.6h4.8B**13.6B++
Sticky Grenade 3533471347N/A344.0750.217%CN/A694D12C+19070.5h2.7C5.3C+
NS-44P Commissioner 3053041941.567B1.3647.619%B++29.934%B+98.1B**N/A2643.1h2.8B++5.8B++
Shrike 4172792001.395A1.5356.692%C+1.434%D-29.1B+14.4C**3029.6h6.4C*11.2C**
M40 Fury 292253269.731B++6.8036.365%C++1.186%D68.4B*10.5C**4003.7h10.5B+28.8B+
AF-8 RailJack 251251495.122B**2.2040.708%B+78.885%B+59.8M+N/A1974.2h2B++5B+
LA8 Rebel 2202191101.991A0.9446.505%A*30.137%B**136.9SN/A4891.6h4.3A9.2B**
M40 Fury 2412171911.421B*8.4935.672%C+N/A86.8A9.6C+4822.5h9.2B++25.9B++
Breaker Rocket Pods 197187325.844C+2.9247.667%C+N/A110C*5.9D4191.7h7.9A16.5B*
C-4 222183752.44B++0.4921.784%DN/A39.8D-8.5D**4844.6h1.3B+5.8C*
Auraxium Mag-Cutter 12412317,7470.007C--2.9213.783%D*1.626%D-0.2C-N/A0698.2h1.8B+13.2C
Anti-Vehicle Grenade 1551211121N/A118.0742.312%D--N/A242D68C17360.5h5.9C+13.9C
M20 Mustang 1731021720.593C2.3321.057%FN/A8.8C-6.1D7511.6h86.9B+412.7C+
M12 Kobalt-H 8484184S81.0721.318%C+25%A+168B**N/A4350.5h9.7B*45.5B*
C85 Canister 8880326.667B++23.7457.263%A*3.75%F--100B++10A**5690.8h10.2C17.8B
M12 Kobalt 7776612.667C+9.7420.449%B+22.368%B++108.6B**1.4D-3900.7h11.5B**56.2B++
M12 Kobalt 7472418B+15.0722.925%B**20.833%B+102.9B**2.9C**4540.7h12.4A54.2B*
C75 Viper 9772135.538B2.6136.736%C+N/A28.8C+10B+2672.5h13.2C++35.9C++
Mag-Cutter 876817,2350.004D2.9211.696%D**2.941%D0.1D-N/A0782.7h3.2C27.7C--
Tank Mine 695386.625A*3.70454.839%UN/A132.5B+40D13360.4h2.7D*0.6M++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit91121,5497.9h
Spawn Beacon81,5911.6h
Nanite Revive Grenade02,4430.7h
Nanite Healing Grenade01030h
Medical Kit3,51634,903168.8h
Spitfire Auto-Turret21630.1h
Restoration Kit855852.5h
Motion Spotter5211,2518.1h
Recon Detection Device274,5865.8h
Shield Recharging Field7214,1993.6h
Ammunition Package264,7571.3h
Anti-Infantry MANA Turret322,8722.8h
Medical Applicator243133,93711h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.56s
Server spent 3.51s on queries, 2.95s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.