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Primus ASuperTinyKitten[0wO] ASuperTinyKitten
VS BR 49

KDR: 4.12

Score: 2.2m

Last Seen: Aug 23rd, 2019 2:47 AM
- OFFLINE - 23.9 hour(s)

Battle Rank 49 - Vanu Sovereignty on Emerald - Outfit Member of nuzzles u x3[0wO] nuzzles u x3
VS outfit on Emerald

Members: 34
Level Progress (to 50): 27%
Level 100 Progress: 12% 458h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VE-H Maw Orion VS54 Pulsar LSW VX29 Polaris Solstice VE3 S1 C150 Dalton Manticore SX40
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,716,168 MLG Score: 6168
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 13.3%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.645%35.566%1125612084,2855.6755-1.555

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.193%2.056A*2.227A*1.233B**HEAD ++ (~19.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.628B+8.80.384C**19.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.302%84.211%011213769000.835165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.791A++1.236B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.593B+1.90.407B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
nuzzles u x3[0wO] nuzzles u x3
VS outfit on Emerald

Members: 34
2.2m208.1%606 (36.4k)509 (30.5k)4.120895,3861,3074.4506549 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121454930.738%30.505%93803:213

21% Engineer71% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2018 4:32 AMAug 19th, 2019 5:25 AMAug 23rd, 2019 9:27 PM (11m) (PST)Aug 22nd, 2019 10:48 PM (23h) (PST)Aug 22nd, 2019 10:47 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9662217451.2310.2990.3752.6940.0646168

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,95213,28844,664741823162430,541

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
73h/3d 431 1,643 1,342 11.8k 77 285 278 4.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B**
Kills:1,179
Deaths:220
KDR:5.359
Accuracy:31.841% B**
HSR:35.878% B**
Orion VS54
A*
Kills:1,176
Deaths:250
KDR:4.704
Accuracy:31.498% A*
HSR:34.694% A+
Pulsar LSW
A++
Kills:1,168
Deaths:235
KDR:4.970
Accuracy:31.761% A+
HSR:37.072% A++
VX29 Polaris
A++
Kills:432
Deaths:72
KDR:6
Accuracy:31.751% A+
HSR:36.806% A++
Kills:3,955
Deaths (as Heavy Assault):777
Deaths (to Heavy Assaults):375
KDR:5.09009
Kill Difference:3,178
Playtime:51.467 hours
Usage:71%
Score:1.654m
Score/min:536
Accuracy (listed only):31.713%
HSR (listed only):36.112%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:216
Deaths:63
KDR:3.429
Accuracy:30.920% A+
HSR:25.926% B**
Kills:216
Deaths (as Light Assault):63
Deaths (to Light Assaults):271
KDR:3.42857
Kill Difference:153
Playtime:2.733 hours
Usage:4%
Score:0.064m
Score/min:393
Accuracy (listed only):30.920%
HSR (listed only):25.926%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):181
KDR:0
Kill Difference:UNR
Playtime:0.820 hours
Usage:1%
Score:0.010m
Score/min:213
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:216
Deaths:63
KDR:3.429
Accuracy:30.920% A+
HSR:25.926% B**
Kills:216
Deaths (as Engineer):63
Deaths (to Engineers):152
KDR:3.42857
Kill Difference:153
Playtime:15.583 hours
Usage:21%
Score:0.460m
Score/min:492
Accuracy (listed only):30.920%
HSR (listed only):25.926%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Manticore SX40
A**
Kills:114
Deaths:109
KDR:1.046
Accuracy:31.100% C**
HSR:39.474% A**
Ghost
A+
Kills:76
Deaths:13
KDR:5.846
Accuracy:46.302% B**
HSR:84.211% A+
Kills:190
Deaths (as Infiltrator):122
Deaths (to Infiltrators):175
KDR:1.55738
Kill Difference:68
Playtime:2.090 hours
Usage:3%
Score:0.038m
Score/min:306
Accuracy (listed only):38.701%
HSR (listed only):61.842%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:122
V. Kills:46 260%
Deaths:1
KDR:122
Accuracy:46.423% U
KPH:1,043.200 U
VKPH:393.300 U
Kills:122 (0 + 122)
Deaths:1
KDR:122
VKDR:46
Vehicle Kills:46
Kill Difference:121
Playtime:0.117 hours
Usage:0%
Score:0.045m
Score/min:6,462
Piloting Accuracy:N/A%
Gunner Accuracy:46.423%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-H Maw 1,1901,1792205.359M*1.2431.841%B**35.878%B**125.4A**1.2B++8319.4h7.9B**24.9B*
Orion VS54 1,1801,1762504.704A*0.5831.498%A*34.694%A+108.9M++N/A28410.8h9.1B**29B+
Pulsar LSW 1,1761,1682354.97M+0.8531.761%A+37.072%A++120.4MN/A2559.7h9.4B**29.7B*
VX29 Polaris 438432726M**1.8831.751%A+36.806%A++130.9M++1.8M3553.3h9.1B**28.8B*
Solstice VE3 218216633.429M**0.6930.92%A+25.926%B**60A**N/A1723.6h9.7B**31.5B+
S1 174133482.771M**1.3561.653%B+3.008%C++55.4A*17.1B+3292.4h4.4B**7.1B**
C150 Dalton 1681221122N/A117.8846.423%UN/A1220U460U64010.1h2.3T*4.9T*
Manticore SX40 1161141091.046C++3.0731.1%C**39.474%A**51.8B**N/A1292.2h5.8B*18.6B*
M60-A Bulldog 8887187N/A82.8868.643%UN/A870U10U96440.1h5.1T*7.4T*
Ghost 7676135.846B**1.7346.302%B**84.211%A+76A+N/A2471h1.9B++4.1B*
Frag Grenade 7372172N/A67.8855.281%AN/A720B**10C++15540.1h3.4B+6.2B++
M20 Drake 10471171N/A66.8841.527%UN/A118.3U55U8320.6h62.7T*150.9T*
Force-Blade 63611,2970.047B++4.0710.907%F4.918%C1BN/A259h1.6B*14.3C
M20 Drake 8456318.667U14.5535.044%B**N/A32.9B**16.5B++2341.7h47.3B++135B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12060.1h
Medical Applicator46580h
Motion Spotter1800h
Aphelion VEX01310h
Ammunition Package0580h
Nano-Armor Kit914,8210.8h
Medical Kit1871,2469.7h
Anti-Infantry MANA Turret1560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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