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Colonel Sergeant ATISman[MAM8] ATISman
TR BR 71

KDR: 3.44

Score: 34.5m

Last Seen: Jan 21st, 2020 8:05 PM
- OFFLINE - 65.1 hour(s)

Prestige 1, Battle Rank 71 - Terran Republic on Cobalt - Outfit Member of My Apologies Mate[MAM8] My Apologies Mate
TR outfit on Cobalt

Members: 8
Level Progress (to 72): 75%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 P2-120 AP NS-30 Vandal T9 CARV TRAC-5 T1 Cycler NS-15MP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,001,949 MLG Score: 3199
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.452%28.78%81938119451,9113.44283-0.003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.598%1.405A1.137B**-0.587DHEAD ++ (~14.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.552B+9.40.337C**23.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.685%1.371%241312291,167487842.39631373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.849%-0.91D---0.193C1.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.674B+15.20.715B++37.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.635%3.641%1485712258,81790625679.72106343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.567%0.251C*0.717B++0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.725B++4.60.63B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.848%2.529%6001112212,6897186993.73992384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.436%0.889B*-0.479D0.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.678B+17.80.559B+21

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.912%70.16%600512279,1321680145.43571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.986%0.591B+0.192C++0.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.412B2.30.289C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.86%9.836%6001123161103700.0588235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.517B+-0.957D---1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.36C**40.17C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
My Apologies Mate[MAM8] My Apologies Mate
TR outfit on Cobalt

Members: 8
34.5m285.4%428 (25.7k)365 (21.9k)3.4396686,52825,1563.6948671 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232778425.948%26.467%68703:4640

10% Combat Medic20% Engineer33% Heavy Assault26% Infiltrator10% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 11th, 2015 4:00 PMApr 11th, 2015 4:21 PMJan 23rd, 2020 7:18 PM (12h) (PST)Jan 21st, 2020 5:36 PM (3d) (PST)Jan 21st, 2020 4:05 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7641655990.9160.2660.2422.7860.0603199

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,8299,88535,944551615167421,899

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1574.1h/65.6d 6,420 22,901 24,374 263.1k 1,765 6,360 5,646 72.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:9,834
Deaths:2,908
KDR:3.382
Accuracy:28.721% B**
HSR:31.635% B**
T9 CARV
A
Kills:2,102
Deaths:1,012
KDR:2.077
Accuracy:25.829% A
HSR:28.069% B++
NS-15MP
C**
Kills:1,794
Deaths:426
KDR:4.211
Accuracy:29.318% C**
HSR:33.501% C**
T32 Bull
A
Kills:1,680
Deaths:493
KDR:3.408
Accuracy:28.910% B*
HSR:34.524% A
T9 CARV-S
B+
Kills:1,661
Deaths:834
KDR:1.992
Accuracy:24.752% B+
HSR:25.467% C++
TMG-50
C**
Kills:1,218
Deaths:866
KDR:1.406
Accuracy:23.301% C**
HSR:22.906% C+
T16 Rhino
B++
Kills:1,201
Deaths:604
KDR:1.988
Accuracy:24.614% B++
HSR:21.316% C+
T9A "Butcher"
A+
Kills:1,179
Deaths:328
KDR:3.595
Accuracy:31.502% A+
HSR:29.432% C*
NS-15M2
B+
Kills:1,173
Deaths:460
KDR:2.550
Accuracy:27.048% B+
HSR:30.264% B+
NS-15M AE
C**
Kills:1,161
Deaths:363
KDR:3.198
Accuracy:27.228% C**
HSR:28.941% C*
Kills:23,003
Deaths (as Heavy Assault):8,294
Deaths (to Heavy Assaults):7,062
KDR:2.77345
Kill Difference:14,709
Playtime:523.686 hours
Usage:33%
Score:11.233m
Score/min:358
Accuracy (listed only):27.122%
HSR (listed only):28.605%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:2,068
Deaths:1,154
KDR:1.792
Accuracy:26.851% B**
HSR:25.580% B**
SMG-46 Armistice
C*
Kills:1,342
Deaths:659
KDR:2.036
Accuracy:26.947% C*
HSR:15.052% C
HC1 Cougar
B**
Kills:1,312
Deaths:517
KDR:2.538
Accuracy:27.599% B+
HSR:29.116% B**
NS-11C
A+
Kills:1,244
Deaths:372
KDR:3.344
Accuracy:30.746% A
HSR:27.412% A+
LC3 Jaguar
B
Kills:1,205
Deaths:463
KDR:2.603
Accuracy:25.561% B
HSR:21.826% C*
MKV Suppressed
A++
Kills:1,167
Deaths:336
KDR:3.473
Accuracy:30.453% B*
HSR:31.277% A++
NS Baron G5AE
B**
Kills:1,166
Deaths:334
KDR:3.491
Accuracy:44.456% C
HSR:21.355% B**
NS-7 PDW
A+
Kills:1,164
Deaths:370
KDR:3.146
Accuracy:31.591% A
HSR:27.148% A+
TRAC-5 S
A+
Kills:1,163
Deaths:504
KDR:2.308
Accuracy:27.547% B*
HSR:25.709% A+
NS-11CP
B+
Kills:1,163
Deaths:298
KDR:3.903
Accuracy:31.047% B+
HSR:26.053% B+
MG-S1 Jackal
A+
Kills:433
Deaths:140
KDR:3.093
Accuracy:33.970% A
HSR:30.254% A+
PDW-16 Hailstorm
B+
Kills:248
Deaths:109
KDR:2.275
Accuracy:26.643% B+
HSR:18.952% B+
LC2 Lynx AE
B++
Kills:208
Deaths:52
KDR:4
Accuracy:30.099% B++
HSR:28.846% B+
NS Baron G5
M++
Kills:118
Deaths:39
KDR:3.026
Accuracy:41.363% C
HSR:28.814% M++
FA1 Barrage
B*
Kills:61
Deaths:43
KDR:1.419
Accuracy:47.860% B*
HSR:9.836% D*
Kills:14,062
Deaths (as Light Assault):5,390
Deaths (to Light Assaults):5,157
KDR:2.60891
Kill Difference:8,672
Playtime:158.573 hours
Usage:10%
Score:3.445m
Score/min:362
Accuracy (listed only):32.182%
HSR (listed only):24.482%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B
Kills:5,796
Deaths:896
KDR:6.469
Accuracy:41.031% B
HSR:71.687% C**
NS-30 Vandal
B+
Kills:2,681
Deaths:689
KDR:3.891
Accuracy:36.584% B+
HSR:26.930% C+
KSR-35
B**
Kills:1,479
Deaths:259
KDR:5.710
Accuracy:35.831% C++
HSR:37.863% B**
NSX Daimyo
B*
Kills:1,438
Deaths:160
KDR:8.988
Accuracy:42.294% C++
HSR:97.149% B*
SMG-46 Armistice
C*
Kills:1,342
Deaths:659
KDR:2.036
Accuracy:26.947% C*
HSR:15.052% C
MKV Suppressed
A++
Kills:1,167
Deaths:336
KDR:3.473
Accuracy:30.453% B*
HSR:31.277% A++
NS-44P Commissioner
B+
Kills:1,167
Deaths:617
KDR:1.891
Accuracy:45.060% B+
HSR:24.422% C
NS-7 PDW
A+
Kills:1,164
Deaths:370
KDR:3.146
Accuracy:31.591% A
HSR:27.148% A+
99SV
A
Kills:1,162
Deaths:160
KDR:7.263
Accuracy:39.511% A
HSR:40.448% B+
HSR-1
C++
Kills:1,161
Deaths:299
KDR:3.883
Accuracy:35.901% C++
HSR:28.682% C+
SOAS-20
B**
Kills:1,160
Deaths:352
KDR:3.295
Accuracy:30.024% B
HSR:28.103% B**
NS-44 Commissioner
B+
Kills:801
Deaths:638
KDR:1.255
Accuracy:39.891% B
HSR:26.217% B+
TS2 Inquisitor
B++
Kills:518
Deaths:224
KDR:2.313
Accuracy:32.982% B++
HSR:24.131% B+
MG-S1 Jackal
A+
Kills:433
Deaths:140
KDR:3.093
Accuracy:33.970% A
HSR:30.254% A+
M77-B
B**
Kills:382
Deaths:37
KDR:10.324
Accuracy:43.754% B**
HSR:76.440% C++
TX1 Repeater
A
Kills:363
Deaths:243
KDR:1.494
Accuracy:28.006% B+
HSR:29.752% A
TRAP-M1
C++
Kills:354
Deaths:77
KDR:4.597
Accuracy:28.760% C+
HSR:26.271% C++
NS-357 Underboss
B**
Kills:319
Deaths:181
KDR:1.762
Accuracy:41.753% B+
HSR:32.288% B**
PDW-16 Hailstorm
B+
Kills:248
Deaths:109
KDR:2.275
Accuracy:26.643% B+
HSR:18.952% B+
NSX Tomoe
B*
Kills:182
Deaths:59
KDR:3.085
Accuracy:28.730% C+
HSR:45.604% B*
Soldier Soaker
B++
Kills:107
Deaths:49
KDR:2.184
Accuracy:39.564% B+
HSR:17.757% B++
Kills:23,424
Deaths (as Infiltrator):6,554
Deaths (to Infiltrators):4,736
KDR:3.574
Kill Difference:16,870
Playtime:414.339 hours
Usage:26%
Score:9.010m
Score/min:362
Accuracy (listed only):35.204%
HSR (listed only):36.020%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:2,068
Deaths:1,154
KDR:1.792
Accuracy:26.851% B**
HSR:25.580% B**
HC1 Cougar
B**
Kills:1,312
Deaths:517
KDR:2.538
Accuracy:27.599% B+
HSR:29.116% B**
NS-11C
A+
Kills:1,244
Deaths:372
KDR:3.344
Accuracy:30.746% A
HSR:27.412% A+
LC3 Jaguar
B
Kills:1,205
Deaths:463
KDR:2.603
Accuracy:25.561% B
HSR:21.826% C*
AMR-66
A
Kills:1,170
Deaths:287
KDR:4.077
Accuracy:35.603% A
HSR:25.556% C++
MG-HBR1 Dragoon
B**
Kills:1,166
Deaths:166
KDR:7.024
Accuracy:39.001% B*
HSR:38.079% B**
NS Baron G5AE
B**
Kills:1,166
Deaths:334
KDR:3.491
Accuracy:44.456% C
HSR:21.355% B**
TRAC-5 S
A+
Kills:1,163
Deaths:504
KDR:2.308
Accuracy:27.547% B*
HSR:25.709% A+
NS-11CP
B+
Kills:1,163
Deaths:298
KDR:3.903
Accuracy:31.047% B+
HSR:26.053% B+
LC2 Lynx AE
B++
Kills:208
Deaths:52
KDR:4
Accuracy:30.099% B++
HSR:28.846% B+
NS Baron G5
M++
Kills:118
Deaths:39
KDR:3.026
Accuracy:41.363% C
HSR:28.814% M++
FA1 Barrage
B*
Kills:61
Deaths:43
KDR:1.419
Accuracy:47.860% B*
HSR:9.836% D*
Kills:12,044
Deaths (as Engineer):4,229
Deaths (to Engineers):3,541
KDR:2.84795
Kill Difference:7,815
Playtime:310.360 hours
Usage:20%
Score:7.435m
Score/min:399
Accuracy (listed only):33.978%
HSR (listed only):25.682%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B++
Kills:1,913
Deaths:1,172
KDR:1.632
Accuracy:22.707% C++
HSR:26.973% B++
SMG-46 Armistice
C*
Kills:1,342
Deaths:659
KDR:2.036
Accuracy:26.947% C*
HSR:15.052% C
T1S Cycler
A++
Kills:1,177
Deaths:409
KDR:2.878
Accuracy:29.863% B**
HSR:33.050% A++
T1B Cycler
B+
Kills:1,170
Deaths:329
KDR:3.556
Accuracy:28.912% B+
HSR:28.633% C++
TORQ-9
A+
Kills:1,168
Deaths:343
KDR:3.405
Accuracy:31.664% A+
HSR:34.589% A+
MKV Suppressed
A++
Kills:1,167
Deaths:336
KDR:3.473
Accuracy:30.453% B*
HSR:31.277% A++
NS Baron G5AE
B**
Kills:1,166
Deaths:334
KDR:3.491
Accuracy:44.456% C
HSR:21.355% B**
NS-7 PDW
A+
Kills:1,164
Deaths:370
KDR:3.146
Accuracy:31.591% A
HSR:27.148% A+
Cycler TRV
A++
Kills:884
Deaths:237
KDR:3.730
Accuracy:31.673% A++
HSR:29.864% A
MG-S1 Jackal
A+
Kills:433
Deaths:140
KDR:3.093
Accuracy:33.970% A
HSR:30.254% A+
PDW-16 Hailstorm
B+
Kills:248
Deaths:109
KDR:2.275
Accuracy:26.643% B+
HSR:18.952% B+
NS Baron G5
M++
Kills:118
Deaths:39
KDR:3.026
Accuracy:41.363% C
HSR:28.814% M++
FA1 Barrage
B*
Kills:61
Deaths:43
KDR:1.419
Accuracy:47.860% B*
HSR:9.836% D*
TAR
C++
Kills:52
Deaths:29
KDR:1.793
Accuracy:24.299% C++
HSR:11.539% D**
Kills:12,063
Deaths (as Combat Medic):4,549
Deaths (to Combat Medics):2,509
KDR:2.65179
Kill Difference:7,514
Playtime:158.973 hours
Usage:10%
Score:3.331m
Score/min:349
Accuracy (listed only):32.314%
HSR (listed only):24.810%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:789
V. Kills:19 N/A
Deaths:67
KDR:11.776
Accuracy:29.361% C+
KPH:74.100 B*
VKPH:1.800 D
Hellfire Rocket Pods
A
Kills:293
V. Kills:11 N/A
Deaths:33
KDR:8.879
Accuracy:60.163% A
KPH:94.200 C*
VKPH:3.500 D*
Hornet Missiles
B**
Kills:95
V. Kills:39 238%
Deaths:5
KDR:19
Accuracy:68.123% B**
KPH:55.300 C+
VKPH:22.700 D
M18 Needler
C-
Kills:85
V. Kills:27 304%
Deaths:85
KDR:1
Accuracy:18.289% F--
KPH:7.900 C-
VKPH:2.500 D--
Kills:1,262 (874 + 0)
Deaths:190
KDR:6.642
VKDR:0.505
Vehicle Kills:96
Kill Difference:1,072
Playtime:26.292 hours
Usage:2%
Score:0.288m
Score/min:182
Piloting Accuracy:18.289%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M++
Kills:921
V. Kills:48 N/A
Deaths:46
KDR:20.022
Accuracy:58.900% A++
KPH:129.900 M++
VKPH:6.800 C
AP30 Shredder
B**
Kills:59
V. Kills:75 78%
Deaths:16
KDR:3.688
Accuracy:32.104% C+
KPH:22.200 C-
VKPH:28.200 B**
Kills:980 (0 + 980)
Deaths:62
KDR:15.806
VKDR:1.984
Vehicle Kills:123
Kill Difference:918
Playtime:9.749 hours
Usage:1%
Score:0.237m
Score/min:405
Piloting Accuracy:N/A%
Gunner Accuracy:32.104%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,108
V. Kills:131 N/A
Deaths:43
KDR:25.767
Accuracy:57.633% B**
KPH:85.400 A
VKPH:10.100 C*
C75 Viper
A+
Kills:684
V. Kills:78 N/A
Deaths:43
KDR:15.907
Accuracy:36.735% C
KPH:54.500 A+
VKPH:6.200 C-
L100 Python AP
A++
Kills:485
V. Kills:171 282%
Deaths:26
KDR:18.654
Accuracy:56.763% C++
KPH:55.500 A++
VKPH:19.600 C++
L100 Python HEAT
A*
Kills:380
V. Kills:66 N/A
Deaths:14
KDR:27.143
Accuracy:59.656% B*
KPH:69.100 A*
VKPH:12 C+
Kills:2,657 (2,657 + 0)
Deaths:126
KDR:21.087
VKDR:3.540
Vehicle Kills:446
Kill Difference:2,531
Playtime:39.781 hours
Usage:3%
Score:0.635m
Score/min:266
Driving Accuracy:59.656%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:3,620
V. Kills:1,637 221%
Deaths:270
KDR:13.407
Accuracy:42.610% C
KPH:52.700 A++
VKPH:23.900 B**
P2-120 HESH
B**
Kills:1,578
V. Kills:178 N/A
Deaths:67
KDR:23.552
Accuracy:45.039% C**
KPH:74.200 B**
VKPH:8.400 C+
P2-120 HEAT
A++
Kills:962
V. Kills:286 335%
Deaths:86
KDR:11.186
Accuracy:42.206% C+
KPH:48.600 A++
VKPH:14.400 B**
E540 Halberd
A++
Kills:236
V. Kills:126 186%
Deaths:22
KDR:10.727
Accuracy:52.957% A+
KPH:36.200 B**
VKPH:19.300 A++
M12 Kobalt
B++
Kills:51
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:16.112% B
KPH:89.100 B++
VKPH:1.700 C--
Kills:6,447 (6,160 + 287)
Deaths:445
KDR:14.488
VKDR:5.007
Vehicle Kills:2,228
Kill Difference:6,002
Playtime:116.790 hours
Usage:7%
Score:2.235m
Score/min:319
Driving Accuracy:42.206%
Gunner Accuracy:16.112%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:121
V. Kills:6 N/A
Deaths:10
KDR:12.100
Accuracy:42.459% B*
KPH:117.400 B
VKPH:5.800 C
G20 Vulcan-H
C*
Kills:102
V. Kills:70 144%
Deaths:42
KDR:2.429
Accuracy:59.477% A
KPH:42.200 C+
VKPH:29 C*
MR11 Gatekeeper-H
C+
Kills:84
V. Kills:93 89%
Deaths:27
KDR:3.111
Accuracy:47.244% D
KPH:23.400 D
VKPH:25.900 C+
Kills:307 (0 + 307)
Deaths:79
KDR:3.886
VKDR:2.139
Vehicle Kills:169
Kill Difference:228
Playtime:7.043 hours
Usage:0%
Score:0.188m
Score/min:444
Driving Accuracy:N/A%
Gunner Accuracy:47.244%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:535
V. Kills:75 N/A
Deaths:50
KDR:10.700
Accuracy:47.776% A
KPH:71.500 B**
VKPH:10 C*
M40 Fury
B**
Kills:201
V. Kills:40 N/A
Deaths:14
KDR:14.357
Accuracy:44.055% B**
KPH:74.400 B*
VKPH:14.800 B+
M20 Basilisk
M
Kills:139
V. Kills:75 183%
Deaths:23
KDR:6.043
Accuracy:49.136% B**
KPH:32.700 B**
VKPH:17.700 M
M12 Kobalt
B**
Kills:106
V. Kills:3 N/A
Deaths:8
KDR:13.250
Accuracy:22.475% B**
KPH:80.100 C**
VKPH:2.300 C-
M20 Basilisk
A++
Kills:85
V. Kills:41 202%
Deaths:12
KDR:7.083
Accuracy:45.984% B++
KPH:37.200 A
VKPH:17.900 A++
M12 Kobalt
N/A
Kills:50
V. Kills:3 N/A
Deaths:4
KDR:12.500
Accuracy:15.024% N/A
KPH:67.300 N/A
VKPH:4 N/A
Kills:1,116 (0 + 1,116)
Deaths:111
KDR:10.054
VKDR:2.135
Vehicle Kills:237
Kill Difference:1,005
Playtime:18.779 hours
Usage:1%
Score:0.462m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:15.024%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:181
V. Kills:7 N/A
Deaths:51
KDR:3.549
Accuracy:46.468% B+
KPH:40.700 C
VKPH:1.600 C
Kills:181 (181 + 0)
Deaths:51
KDR:3.549
VKDR:0.137
Vehicle Kills:7
Kill Difference:130
Playtime:4.450 hours
Usage:0%
Score:0.025m
Score/min:92
Driving Accuracy:46.468%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:110
V. Kills:6 N/A
Deaths:11
KDR:10
Accuracy:30.276% D
KPH:63.100 C+
VKPH:3.400 D-
M20 Wyvern
D
Kills:104
V. Kills:93 111%
Deaths:26
KDR:4
Accuracy:44.826% B++
KPH:10.200 D*
VKPH:9.100 D
Kills:214 (0 + 214)
Deaths:37
KDR:5.784
VKDR:2.676
Vehicle Kills:99
Kill Difference:177
Playtime:11.946 hours
Usage:1%
Score:0.091m
Score/min:128
Piloting Accuracy:N/A%
Gunner Accuracy:44.826%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 9,9169,8342,9083.382B+0.0628.721%B**31.635%B**70.2B**N/A190140.1h10.1B*35.1B++
TSAR-42 5,8025,7968966.469B+3.0341.031%B71.687%C**54.3B++N/A137106.7h1.8B*4.4B++
P2-120 AP 5,2573,62027013.407B*9.9742.61%C5.359%A52.8A++23.9B**35568.6h5.1B*11.9B++
NS-30 Vandal 2,6842,6816893.891B**0.4536.584%B+26.93%C+54.2B+N/A15549.5h4.6B*12.6B++
T9 CARV 2,1202,1021,0122.077B++1.3625.829%A28.069%B++46.7B*N/A17045h11.1B*43.1B++
TRAC-5 2,0872,0681,1541.792A+1.6526.851%B**25.58%B**27.1B+N/A9276.3h11.5B*43B++
T1 Cycler 1,9311,9131,1721.632B+1.8122.707%C++26.973%B++28.5C*N/A9767.2h11.6B**51.1B++
NS-15MP 1,8021,7944264.211B*0.7729.318%C**33.501%C**64.3C+N/A17727.9h11C++37.5C*
Frag Grenade 1,7861,74211742N/A1,738.5663.188%A**N/A871A++22A++25712h2.7B**4.3B**
T32 Bull 1,6931,6804933.408A++0.0328.91%B*34.524%A64.6B*N/A16226h10B*34.4B++
T9 CARV-S 1,6751,6618341.992B+1.4524.752%B+25.467%C++45.5C++N/A13736.5h10.9B+43.9B+
P2-120 HESH 1,7561,5786723.552B*20.1145.039%C**1.331%B++74.1B**8.4C+25221.3h3.8B*8.5B++
KSR-35 1,4821,4792595.71A+2.2735.831%C++37.863%B**70.8B**N/A19120.9h3.8B++10.5B+
NSX Daimyo 1,4381,4381608.988A++5.5542.294%C++97.149%B*74.1B++N/A22219.4h2B*4.6B++
SMG-46 Armistice 1,3471,3426592.036B*1.4026.947%C*15.052%C37.2C**N/A10836.1h11.7B*43.4B+
HC1 Cougar 1,3201,3125172.538A++0.9027.599%B+29.116%B**50.3B*N/A13826.1h9.9B*36B++
NS-11C 1,2511,2443723.344M0.1030.746%A27.412%A+59.2AN/A17121h11.4B*37.1B*
TMG-50 1,2341,2188661.406C*2.0323.301%C**22.906%C+32.1C+N/A8337.9h11.9C++50.9C**
LC3 Jaguar 1,2091,2054632.603B*0.8425.561%B21.826%C*43.3B+N/A13327.8h9.8B++38.4B++
T16 Rhino 1,2101,2016041.988B++1.4524.614%B++21.316%C+43BN/A13027.9h11B+44.7B++
T9A "Butcher" 1,1871,1793283.595B**0.1631.502%A+29.432%C*80.8B++N/A22414.6h10.1B++32.2B*
NS Decimator 1,6701,1794112.869A*0.5767.189%B++1.018%D-64.1A++26.7A38918.4h3.7B++5.5B*
T1S Cycler 1,1811,1774092.878A++0.5629.863%B**33.05%A++56A+N/A16321h10.7B++35.8B*
NS-15M2 1,1821,1734602.55B+0.8927.048%B+30.264%B+49.3C++N/A14523.8h10.4B++38.6B+
AMR-66 1,1801,1702874.077M**0.6435.603%A25.556%C++60.6A*N/A17319.3h5.9B**16.7B**
T1B Cycler 1,1801,1703293.556B++0.1228.912%B+28.633%C++63.2B+N/A14518.5h10.9B++37.6B++
TORQ-9 1,1761,1683433.405A+0.0331.664%A+34.589%A+73.5A++N/A29215.9h10.8A34.3B**
C-4 1,4331,1683613.235A0.2027.065%C++N/A139B**31.5C++8768.4h1.2B+4.5B+
MKV Suppressed 1,1751,1673363.473M*0.0330.453%B*31.277%A++81A*N/A19114.4h11.1B*36.4B+
NS-44P Commissioner 1,1701,1676171.891B+1.5545.06%B+24.422%C104.2B**N/A28811.2h2.9B+6.5B+
MG-HBR1 Dragoon 1,1701,1661667.024S3.5839.001%B*38.079%B**92.5M*N/A22912.6h4.3B**10.9B**
NS Baron G5AE 1,1721,1663343.491A*0.0544.456%C21.355%B**67.4B*N/A20117.3h3.6B*8.2C+
NS-7 PDW 1,1671,1643703.146M+0.2931.591%A27.148%A+70.1A*N/A19816.6h11.6B++36.7B++
TRAC-5 S 1,1691,1635042.308A*1.1327.547%B*25.709%A+43.9A+N/A15726.5h10.5B+37.9B++
NS-11CP 1,1661,1632983.903A++0.4631.047%B+26.053%B+71.3B+N/A22616.3h11.2B+36.1B+
99SV 1,1681,1621607.263M**3.8239.511%A40.448%B+75.9M++N/A21415.3h3.5A8.9B**
NS-15M AE 1,1661,1613633.198B+0.2427.228%C**28.941%C*53C+N/A12321.9h11.1C**40.9B
HSR-1 1,1621,1612993.883A0.4435.901%C++28.682%C+54.8B+N/A23321.2h4.6B++12.7B+
SOAS-20 1,1611,1603523.295A+0.1430.024%B28.103%B**53.7B*N/A14121.6h10.9B+36.3B+
L100 Python HESH 1,2391,1084325.767A22.3357.633%B**2.798%A85.2A10.1C*26213h2.4B**4.1B**
P2-120 HEAT 1,2489628611.186B**7.7542.206%C+4.782%B**48.6A++14.4B**25519.8h5.4B**12.8B*
L105 Zephyr 9699214620.022B*16.5858.9%A++N/A129.7M++6.8C3997.1h4.1B**6.9B**
Cycler TRV 8898842373.73A**0.2931.673%A++29.864%A82.6A*N/A23310.7h9.8A30.9B**
NS-44 Commissioner 8048016381.255C**2.1839.891%B26.217%B+72.2A+N/A22411.1h3B*7.5B++
M14 Banshee 8087896711.776B+8.3429.361%C+N/A74.4B*1.8D20010.6h12.6B++42.8B++
C75 Viper 7626844315.907M++12.4736.735%C1.17%C54.3A+6.2C-23812.6h7.7B*21B*
Sticky Grenade 6886781678N/A674.5668.863%A++N/A1356B*20B+39990.5h1.9B+2.8B++
M40 Fury 6105355010.7B+7.2647.776%A2.056%B+71.3B**10C*3447.5h10.8B++22.5B*
TS2 Inquisitor 5195182242.313A1.1332.982%B++24.131%B+132.8M*N/A3393.9h7.4B*22.3B*
L100 Python AP 6564852618.654A*15.2156.763%C++1.856%C55.7A++19.7C*2898.7h4B**7B**
MG-S1 Jackal 4364331403.093A+0.3533.97%A30.254%A+103.1MN/A3134.2h8.4B+24.7B*
Claymore 4324322418A++14.5635.654%B+N/A172.8B+N/A5382.5h1.1B*3B++
M77-B 3823823710.324S6.8843.754%B**76.44%C++76.4M++N/A2435h1.8B**4.1B**
L100 Python HEAT 4463801427.143S23.7059.656%B*3.158%B+69.1A*12C+3055.5h3.3A+5.5A+
TX1 Repeater 3663632431.494B**1.9528.006%B+29.752%A100.8M*N/A3843.6h8.9B**31.6B*
TRAP-M1 356354774.597A**1.1628.76%C+26.271%C++90.8A**N/A2423.9h7.3B++25.3B+
Tank Mine 515342724.75B**1.3130.718%CN/A114C++57.7C+9763h1.6B+5.3B+
NS-357 Underboss 3213191811.762B++1.6841.753%B+32.288%B**127.6MN/A3492.5h3.2B**7.6B*
Chainblade 34731522,9640.014C3.4330.963%C++3.175%D0.3C-N/A11218.6h1.9B++6.2B+
Hellfire Rocket Pods 304293338.879C*5.4460.163%A1.706%A94.5C*3.5D*3333.1h13.1B+21.8B++
ML-7 4252812221.266B**2.1758.787%C**2.491%C+33.9B**17.3B*3288.3h5.5B++9.3B++
PDW-16 Hailstorm 2502481092.275A+1.1626.643%B+18.952%B+40.7B+N/A1516.1h12.7B+47.7B+
E540 Halberd 3622362210.727B+7.2952.957%A+3.814%B36.3B**19.4A++3576.5h5.1B++9.6B**
Anti-Vehicle Grenade 2992201220N/A216.5646.083%DN/A275C--98.8C+17650.8h5.9C+12.8C+
LC2 Lynx AE 210208524A*0.5630.099%B++28.846%B+83.2A+N/A1832.5h11.4B*37.8B*
T7 Mini-Chaingun 2072051041.971A1.4721.244%B++19.512%A+46.6B+N/A2194.4h12.2B++57.6B++
M40 Fury 2412011414.357B**10.9244.055%B**1.99%C**74.4B*14.8B+5322.7h11.2B+25.5B*
M60-A Bulldog 2051841215.333B*11.8941.927%B+1.087%C-59.4B**6.8C++3223.1h5.7C++13.6B+
NSX Tomoe 182182593.085B**0.3528.73%C+45.604%B*60.7B*N/A2203h9.4A32.6B*
S12 Renegade 188181513.549B+0.1146.468%B+1.657%D40.2C1.6C924.5h3B6.5B+
Spear Anti-Vehicle Phalanx Turret 2341611510.733B++7.2953.987%B**N/A55.5B**25.2B5152.9h6.2B+11.5B*
M20 Basilisk 214139236.043B**2.6049.136%B**2.878%D*33.1B**17.9M+3954.2h77.3B+157.3B*
T2 Striker 2801381021.353A++2.0955.944%B+N/A20.9A21.5A*2906.6h38.9B69.6B+
P525 Marauder-H 1271211012.1C+8.6642.459%B*N/A121B+6C5431h6.2B+14.5B++
NS Baron G5 119118393.026M0.4141.363%C28.814%M++73.8A++N/A2381.6h3.7B*8.8C+
CAS 14-E 1161101110C6.5630.276%DN/A64.7C+3.5D-2111.7h20.6B*68.1B+
Soldier Soaker 107107492.184B**1.2639.564%B+17.757%B++133.8MN/A4580.8h5.1B+12.9B*
M12 Kobalt 109106813.25C+9.8122.475%B**16.981%C81.5C**2.3C-3361.3h13.1B**58.5B*
M20 Wyvern 197104264C0.5644.826%B++5.769%A10.2D*9.1D11310.2h126.6D*282.5D
G20 Vulcan-H 172102422.429C1.0159.477%A9.804%S42.5C+29.2C*5412.4h92.6B155.7B*
Hornet Missiles 13495519A++15.5668.123%B**2.105%B++55.9C+22.9D4501.7h9.4B+13.7B+
M18 Needler 11285851C2.4418.289%F--4.706%A++7.9C-2.5D--7910.8h46.3B**253.3B*
M20 Basilisk 12685127.083A++3.6445.984%B++3.529%D-37A17.8A++5772.3h68.2B*148.4B**
MR11 Gatekeeper-H 17784273.111C0.3347.244%DN/A23.3D25.8C+3493.6h46.4B+98.3B+
The Slasher 67661,0530.063C**3.3836.8%C*13.636%C*1.1CN/A362.8h2.1C**5.7C++
FA1 Barrage 6161431.419B+2.0247.86%B*9.836%D*46.9B**N/A5381.3h4B*8.4B++
AP30 Shredder 13459163.688C0.2532.104%C+1.695%C21.9C-27.8B**4222.7h96.1C+299.2C++
TAR 5252291.793C**1.6524.299%C++11.539%D**34.7C++N/A4221.5h12.2B+50.1B+
M12 Kobalt 5251151A*47.5616.112%B13.726%C85B+1.7C--2120.6h13.4B*83.1B*
M12 Kobalt 5350412.5C+9.0615.024%C-12%D**71.4C*4.3B+3370.7h11.8A78.5B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret33270.5h
Spawn Beacon31,0290.6h
Nano-Armor Kit177322,97322.4h
Nanite Revive Grenade01,1040.3h
Nanite Healing Grenade01570h
Medical Applicator191105,2508.5h
Spitfire Auto-Turret0510.1h
Motion Spotter2014,9915.3h
Welding Device11660h
Ammunition Package181,3130.6h
Medical Kit5209,80216.2h
Recon Detection Device153,0423.9h
Snowman Soldier01360.1h
Hardlight Barrier3920.1h

Check the help document for the dictionary if you want to learn more about words used here.


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