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Maj. General Sergeant ATISman[MAM8] ATISman
TR BR 85

KDR: 3.51

Score: 37.9m

Last Seen: May 16th, 2020 5:20 PM
- OFFLINE - 107.7 hour(s)

Prestige 1, Battle Rank 85 - Terran Republic on Cobalt
Level Progress (to 86): 42%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 P2-120 AP NS-30 Vandal T1 Cycler TRAC-5 T9 CARV Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,503,600 MLG Score: 3600
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.959%29.479%85439131060,0263.60581-0.094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.617%1.492A+1.258A-0.517DHEAD ++ (~15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.566B+9.30.347C**22.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.702%1.371%224313461,167522842.231361373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.847%-0.902D---0.18C1.576

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.674B+15.20.715B++37.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.638%3.639%1402713428,82096025679.17794343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.569%0.252C*0.737B++0.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.725B++4.60.629B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.65%2.766%5591213372,7487687013.57812391%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.719%0.779B++-0.425C--0.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.671B+17.70.561B+21.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.537%71.921%5595134410,5131854165.67044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.018%0.689B+0.313C*0.896

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.444B2.20.316C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.86%9.836%5591134861116200.0524506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.501B+-0.97D---1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.357C**40.168C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.9m274%442 (26.5k)377 (22.6k)3.5118897,27927,7003.7554185 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349881326.46%27.662%73203:3842

10% Combat Medic19% Engineer34% Heavy Assault26% Infiltrator10% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 11th, 2015 4:00 PMApr 11th, 2015 4:21 PMMay 30th, 2020 3:08 AM (73d) (PST)May 16th, 2020 1:45 PM (86d) (PST)May 16th, 2020 1:20 PM (86d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7881736150.9670.2750.2672.8100.0583600

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,27410,36736,907581716169422,608

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1676.8h/69.9d 6,746 26,909 27,481 282.7k 1,833 6,860 5,885 79.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:13,755
Deaths:3,892
KDR:3.534
Accuracy:29.557% B+
HSR:31.567% C**
T9 CARV
B+
Kills:2,184
Deaths:1,031
KDR:2.118
Accuracy:26.012% B+
HSR:27.976% C++
NS-15MP
C+
Kills:1,873
Deaths:447
KDR:4.190
Accuracy:29.391% C+
HSR:33.369% C+
T32 Bull
B++
Kills:1,680
Deaths:493
KDR:3.408
Accuracy:28.910% B+
HSR:34.524% B++
T9 CARV-S
C+
Kills:1,661
Deaths:834
KDR:1.992
Accuracy:24.752% C+
HSR:25.467% C
TMG-50
C
Kills:1,218
Deaths:866
KDR:1.406
Accuracy:23.301% C
HSR:22.906% D
T16 Rhino
C++
Kills:1,201
Deaths:604
KDR:1.988
Accuracy:24.614% C++
HSR:21.316% D
T9A "Butcher"
B**
Kills:1,187
Deaths:332
KDR:3.575
Accuracy:31.527% B**
HSR:29.402% C
NS-15M2
C+
Kills:1,173
Deaths:460
KDR:2.550
Accuracy:27.048% C+
HSR:30.264% C+
NS-15M AE
C
Kills:1,161
Deaths:363
KDR:3.198
Accuracy:27.228% C
HSR:28.941% C
MG-H1 Watchman
B**
Kills:73
Deaths:28
KDR:2.607
Accuracy:32.389% B**
HSR:36.986% B++
Kills:27,166
Deaths (as Heavy Assault):9,350
Deaths (to Heavy Assaults):7,766
KDR:2.90545
Kill Difference:17,816
Playtime:575.283 hours
Usage:34%
Score:13.059m
Score/min:378
Accuracy (listed only):27.702%
HSR (listed only):29.338%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:2,506
Deaths:1,300
KDR:1.928
Accuracy:27.472% B+
HSR:26.058% B*
SMG-46 Armistice
C
Kills:1,342
Deaths:659
KDR:2.036
Accuracy:26.947% C
HSR:15.052% D
HC1 Cougar
B+
Kills:1,312
Deaths:517
KDR:2.538
Accuracy:27.599% C+
HSR:29.116% B+
MG-S1 Jackal
B**
Kills:1,288
Deaths:355
KDR:3.628
Accuracy:35.772% B**
HSR:29.115% B+
NS-11C
B*
Kills:1,244
Deaths:372
KDR:3.344
Accuracy:30.746% B++
HSR:27.412% B*
LC3 Jaguar
C
Kills:1,205
Deaths:463
KDR:2.603
Accuracy:25.561% C
HSR:21.826% C
MKV Suppressed
B**
Kills:1,167
Deaths:336
KDR:3.473
Accuracy:30.453% B+
HSR:31.277% B**
NS Baron G5AE
B+
Kills:1,166
Deaths:334
KDR:3.491
Accuracy:44.456% D
HSR:21.355% B+
NS-7 PDW
B++
Kills:1,164
Deaths:370
KDR:3.146
Accuracy:31.591% B++
HSR:27.148% B++
NS-11CP
C++
Kills:1,163
Deaths:298
KDR:3.903
Accuracy:31.047% C++
HSR:26.053% C+
TRAC-5 S
B**
Kills:1,163
Deaths:504
KDR:2.308
Accuracy:27.547% B+
HSR:25.709% B**
PDW-16 Hailstorm
C++
Kills:285
Deaths:120
KDR:2.375
Accuracy:27.689% C++
HSR:19.649% C++
MG-C1 Kindred
B*
Kills:269
Deaths:62
KDR:4.339
Accuracy:34.144% B*
HSR:30.112% B+
LC2 Lynx AE
C++
Kills:249
Deaths:64
KDR:3.891
Accuracy:30.169% C++
HSR:28.916% C+
NS Baron G5
A*
Kills:160
Deaths:54
KDR:2.963
Accuracy:45.455% C
HSR:26.875% A*
FA1 Barrage
C**
Kills:61
Deaths:43
KDR:1.419
Accuracy:47.860% C**
HSR:9.836% D*
Kills:15,744
Deaths (as Light Assault):5,851
Deaths (to Light Assaults):5,787
KDR:2.69082
Kill Difference:9,893
Playtime:166.812 hours
Usage:10%
Score:3.742m
Score/min:374
Accuracy (listed only):32.782%
HSR (listed only):24.719%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C*
Kills:7,152
Deaths:1,014
KDR:7.053
Accuracy:41.898% C+
HSR:73.895% C*
NS-30 Vandal
B+
Kills:3,409
Deaths:780
KDR:4.371
Accuracy:37.485% C++
HSR:33.793% B+
KSR-35
B++
Kills:1,674
Deaths:286
KDR:5.853
Accuracy:36.029% C
HSR:38.351% B++
NSX Daimyo
B++
Kills:1,456
Deaths:161
KDR:9.043
Accuracy:42.250% C
HSR:97.115% B++
SMG-46 Armistice
C
Kills:1,342
Deaths:659
KDR:2.036
Accuracy:26.947% C
HSR:15.052% D
MG-S1 Jackal
B**
Kills:1,288
Deaths:355
KDR:3.628
Accuracy:35.772% B**
HSR:29.115% B+
MKV Suppressed
B**
Kills:1,167
Deaths:336
KDR:3.473
Accuracy:30.453% B+
HSR:31.277% B**
NS-44P Commissioner
C+
Kills:1,167
Deaths:617
KDR:1.891
Accuracy:45.060% C+
HSR:24.422% D
NS-7 PDW
B++
Kills:1,164
Deaths:370
KDR:3.146
Accuracy:31.591% B++
HSR:27.148% B++
99SV
B*
Kills:1,162
Deaths:160
KDR:7.263
Accuracy:39.511% B*
HSR:40.448% B+
HSR-1
C+
Kills:1,161
Deaths:299
KDR:3.883
Accuracy:35.901% C
HSR:28.682% C+
SOAS-20
B+
Kills:1,160
Deaths:352
KDR:3.295
Accuracy:30.024% C+
HSR:28.103% B+
NS-44 Commissioner
C++
Kills:841
Deaths:660
KDR:1.274
Accuracy:40.175% C+
HSR:26.159% C++
NS-357 Underboss
B+
Kills:580
Deaths:302
KDR:1.921
Accuracy:44.007% B+
HSR:31.552% B+
TS2 Inquisitor
B
Kills:526
Deaths:228
KDR:2.307
Accuracy:32.993% B
HSR:24.145% C*
TX1 Repeater
A
Kills:421
Deaths:301
KDR:1.399
Accuracy:28.192% B
HSR:32.542% A
M77-B
B+
Kills:389
Deaths:37
KDR:10.514
Accuracy:43.679% B+
HSR:76.864% C+
TRAP-M1
C
Kills:354
Deaths:77
KDR:4.597
Accuracy:28.760% C--
HSR:26.271% C
PDW-16 Hailstorm
C++
Kills:285
Deaths:120
KDR:2.375
Accuracy:27.689% C++
HSR:19.649% C++
NSX Tomoe
C**
Kills:182
Deaths:59
KDR:3.085
Accuracy:28.730% C--
HSR:45.604% C**
Soldier Soaker
B+
Kills:107
Deaths:49
KDR:2.184
Accuracy:39.564% C*
HSR:17.757% B+
Kills:26,987
Deaths (as Infiltrator):7,222
Deaths (to Infiltrators):5,180
KDR:3.73678
Kill Difference:19,765
Playtime:439.981 hours
Usage:26%
Score:9.778m
Score/min:370
Accuracy (listed only):35.558%
HSR (listed only):36.569%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:2,796
Deaths:1,416
KDR:1.975
Accuracy:24.929% C+
HSR:29.363% B+
SMG-46 Armistice
C
Kills:1,342
Deaths:659
KDR:2.036
Accuracy:26.947% C
HSR:15.052% D
T1B Cycler
C++
Kills:1,291
Deaths:366
KDR:3.527
Accuracy:29.182% C++
HSR:28.737% C
MG-S1 Jackal
B**
Kills:1,288
Deaths:355
KDR:3.628
Accuracy:35.772% B**
HSR:29.115% B+
T1S Cycler
B**
Kills:1,177
Deaths:409
KDR:2.878
Accuracy:29.863% B++
HSR:33.050% B**
Cycler TRV
B**
Kills:1,171
Deaths:341
KDR:3.434
Accuracy:31.654% B**
HSR:29.974% B++
TORQ-9
B*
Kills:1,168
Deaths:343
KDR:3.405
Accuracy:31.664% B*
HSR:34.589% B*
MKV Suppressed
B**
Kills:1,167
Deaths:336
KDR:3.473
Accuracy:30.453% B+
HSR:31.277% B**
NS Baron G5AE
B+
Kills:1,166
Deaths:334
KDR:3.491
Accuracy:44.456% D
HSR:21.355% B+
NS-7 PDW
B++
Kills:1,164
Deaths:370
KDR:3.146
Accuracy:31.591% B++
HSR:27.148% B++
PDW-16 Hailstorm
C++
Kills:285
Deaths:120
KDR:2.375
Accuracy:27.689% C++
HSR:19.649% C++
NS Baron G5
A*
Kills:160
Deaths:54
KDR:2.963
Accuracy:45.455% C
HSR:26.875% A*
FA1 Barrage
C**
Kills:61
Deaths:43
KDR:1.419
Accuracy:47.860% C**
HSR:9.836% D*
TAR
C-
Kills:52
Deaths:29
KDR:1.793
Accuracy:24.299% C-
HSR:11.539% F
Kills:14,288
Deaths (as Combat Medic):5,175
Deaths (to Combat Medics):2,775
KDR:2.76097
Kill Difference:9,113
Playtime:173.968 hours
Usage:10%
Score:3.759m
Score/min:360
Accuracy (listed only):32.987%
HSR (listed only):24.826%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:2,506
Deaths:1,300
KDR:1.928
Accuracy:27.472% B+
HSR:26.058% B*
HC1 Cougar
B+
Kills:1,312
Deaths:517
KDR:2.538
Accuracy:27.599% C+
HSR:29.116% B+
NS-11C
B*
Kills:1,244
Deaths:372
KDR:3.344
Accuracy:30.746% B++
HSR:27.412% B*
LC3 Jaguar
C
Kills:1,205
Deaths:463
KDR:2.603
Accuracy:25.561% C
HSR:21.826% C
AMR-66
B*
Kills:1,170
Deaths:287
KDR:4.077
Accuracy:35.603% B*
HSR:25.556% C+
MG-HBR1 Dragoon
B+
Kills:1,166
Deaths:166
KDR:7.024
Accuracy:39.001% B+
HSR:38.079% B+
NS Baron G5AE
B+
Kills:1,166
Deaths:334
KDR:3.491
Accuracy:44.456% D
HSR:21.355% B+
NS-11CP
C++
Kills:1,163
Deaths:298
KDR:3.903
Accuracy:31.047% C++
HSR:26.053% C+
TRAC-5 S
B**
Kills:1,163
Deaths:504
KDR:2.308
Accuracy:27.547% B+
HSR:25.709% B**
MG-C1 Kindred
B*
Kills:269
Deaths:62
KDR:4.339
Accuracy:34.144% B*
HSR:30.112% B+
LC2 Lynx AE
C++
Kills:249
Deaths:64
KDR:3.891
Accuracy:30.169% C++
HSR:28.916% C+
NS Baron G5
A*
Kills:160
Deaths:54
KDR:2.963
Accuracy:45.455% C
HSR:26.875% A*
FA1 Barrage
C**
Kills:61
Deaths:43
KDR:1.419
Accuracy:47.860% C**
HSR:9.836% D*
Kills:12,834
Deaths (as Engineer):4,464
Deaths (to Engineers):3,817
KDR:2.875
Kill Difference:8,370
Playtime:311.827 hours
Usage:19%
Score:7.554m
Score/min:404
Accuracy (listed only):34.358%
HSR (listed only):25.915%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:789
V. Kills:19 N/A
Deaths:67
KDR:11.776
Accuracy:29.391% C
KPH:74 C++
VKPH:1.800 D-
Hellfire Rocket Pods
B*
Kills:293
V. Kills:11 N/A
Deaths:33
KDR:8.879
Accuracy:60.163% B*
KPH:94.200 C
VKPH:3.500 D*
Hornet Missiles
B++
Kills:95
V. Kills:39 238%
Deaths:5
KDR:19
Accuracy:68.123% B++
KPH:55.300 C--
VKPH:22.700 D
M18 Needler
D
Kills:85
V. Kills:27 304%
Deaths:85
KDR:1
Accuracy:18.289% F--
KPH:7.800 D
VKPH:2.500 D*
Kills:1,262 (874 + 0)
Deaths:190
KDR:6.642
VKDR:0.505
Vehicle Kills:96
Kill Difference:1,072
Playtime:26.329 hours
Usage:2%
Score:0.291m
Score/min:184
Piloting Accuracy:18.289%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:921
V. Kills:48 N/A
Deaths:46
KDR:20.022
Accuracy:58.900% A+
KPH:129.900 A*
VKPH:6.800 D
AP30 Shredder
B+
Kills:59
V. Kills:75 78%
Deaths:16
KDR:3.688
Accuracy:32.104% C
KPH:22.200 D
VKPH:28.200 B+
Kills:980 (0 + 980)
Deaths:62
KDR:15.806
VKDR:1.984
Vehicle Kills:123
Kill Difference:918
Playtime:9.749 hours
Usage:1%
Score:0.237m
Score/min:405
Piloting Accuracy:N/A%
Gunner Accuracy:32.104%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,111
V. Kills:131 N/A
Deaths:43
KDR:25.837
Accuracy:57.660% B+
KPH:85.500 B+
VKPH:10.100 C+
C75 Viper
B+
Kills:684
V. Kills:78 N/A
Deaths:43
KDR:15.907
Accuracy:36.735% D
KPH:54.400 B+
VKPH:6.200 D
L100 Python AP
B*
Kills:485
V. Kills:171 282%
Deaths:26
KDR:18.654
Accuracy:56.763% C+
KPH:55.500 B*
VKPH:19.600 C
L100 Python HEAT
A
Kills:380
V. Kills:66 N/A
Deaths:14
KDR:27.143
Accuracy:59.656% B+
KPH:69.100 A
VKPH:12 C--
Kills:2,660 (2,660 + 0)
Deaths:126
KDR:21.111
VKDR:3.540
Vehicle Kills:446
Kill Difference:2,534
Playtime:39.830 hours
Usage:2%
Score:0.639m
Score/min:267
Driving Accuracy:59.656%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:3,620
V. Kills:1,637 221%
Deaths:270
KDR:13.407
Accuracy:42.610% D
KPH:52.700 B*
VKPH:23.900 B+
P2-120 HESH
B
Kills:1,578
V. Kills:178 N/A
Deaths:67
KDR:23.552
Accuracy:45.039% C+
KPH:74.200 B
VKPH:8.400 C--
P2-120 HEAT
B**
Kills:962
V. Kills:286 335%
Deaths:86
KDR:11.186
Accuracy:42.206% C
KPH:48.600 B**
VKPH:14.400 B+
E540 Halberd
B**
Kills:236
V. Kills:126 186%
Deaths:22
KDR:10.727
Accuracy:52.957% B**
KPH:36.200 B+
VKPH:19.300 B**
M12 Kobalt
C**
Kills:51
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:16.112% C+
KPH:89.100 C**
VKPH:1.700 D
Kills:6,447 (6,160 + 287)
Deaths:445
KDR:14.488
VKDR:5.007
Vehicle Kills:2,228
Kill Difference:6,002
Playtime:116.790 hours
Usage:7%
Score:2.237m
Score/min:319
Driving Accuracy:42.206%
Gunner Accuracy:16.112%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:121
V. Kills:6 N/A
Deaths:10
KDR:12.100
Accuracy:42.459% B+
KPH:117.400 C+
VKPH:5.800 C-
G20 Vulcan-H
C+
Kills:103
V. Kills:70 145%
Deaths:42
KDR:2.452
Accuracy:59.268% A
KPH:42.400 C-
VKPH:28.800 C+
MR11 Gatekeeper-H
C--
Kills:84
V. Kills:93 89%
Deaths:27
KDR:3.111
Accuracy:47.244% D--
KPH:23.400 D*
VKPH:25.900 C--
Kills:308 (0 + 308)
Deaths:79
KDR:3.899
VKDR:2.139
Vehicle Kills:169
Kill Difference:229
Playtime:7.056 hours
Usage:0%
Score:0.189m
Score/min:447
Driving Accuracy:N/A%
Gunner Accuracy:47.244%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:535
V. Kills:75 N/A
Deaths:50
KDR:10.700
Accuracy:47.776% B**
KPH:71.500 B+
VKPH:10 C+
M40 Fury
B+
Kills:201
V. Kills:40 N/A
Deaths:14
KDR:14.357
Accuracy:44.157% B+
KPH:74.100 B+
VKPH:14.700 B
M20 Basilisk
A**
Kills:139
V. Kills:75 183%
Deaths:23
KDR:6.043
Accuracy:49.136% B*
KPH:32.700 B+
VKPH:17.700 A**
M12 Kobalt
B++
Kills:107
V. Kills:3 N/A
Deaths:8
KDR:13.375
Accuracy:22.414% B++
KPH:80.100 C
VKPH:2.200 D
M20 Basilisk
A+
Kills:85
V. Kills:41 202%
Deaths:12
KDR:7.083
Accuracy:45.984% B+
KPH:37.200 B*
VKPH:17.900 A+
M12 Kobalt
C+
Kills:57
V. Kills:3 N/A
Deaths:4
KDR:14.250
Accuracy:15.506% D-
KPH:73.100 C
VKPH:3.800 C+
Kills:1,124 (0 + 1,124)
Deaths:111
KDR:10.126
VKDR:2.135
Vehicle Kills:237
Kill Difference:1,013
Playtime:18.840 hours
Usage:1%
Score:0.465m
Score/min:411
Driving Accuracy:N/A%
Gunner Accuracy:15.506%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:184
V. Kills:7 N/A
Deaths:51
KDR:3.608
Accuracy:46.537% C**
KPH:41.200 C--
VKPH:1.600 C
Kills:184 (184 + 0)
Deaths:51
KDR:3.608
VKDR:0.137
Vehicle Kills:7
Kill Difference:133
Playtime:4.461 hours
Usage:0%
Score:0.025m
Score/min:93
Driving Accuracy:46.537%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:110
V. Kills:6 N/A
Deaths:11
KDR:10
Accuracy:30.276% D-
KPH:62.300 C-
VKPH:3.400 D-
M20 Wyvern
D--
Kills:107
V. Kills:94 113%
Deaths:26
KDR:4.115
Accuracy:44.787% B*
KPH:10.400 D*
VKPH:9.100 D--
Kills:217 (0 + 217)
Deaths:37
KDR:5.865
VKDR:2.703
Vehicle Kills:100
Kill Difference:180
Playtime:12.051 hours
Usage:1%
Score:0.092m
Score/min:127
Piloting Accuracy:N/A%
Gunner Accuracy:44.787%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 13,87213,7553,8923.534C**0.0229.557%B+31.567%C**78.9B+N/A217174.3h9.9B+33.5B+
TSAR-42 7,1607,1521,0147.053B*3.5441.898%C+73.895%C*60.6C++N/A155118h1.8B+4.2B+
P2-120 AP 5,2573,62027013.407C**9.9042.61%D5.359%A+52.8B*23.9B+35668.6h5.1B+11.9C**
NS-30 Vandal 3,4163,4097804.371B0.8637.485%C++33.793%B+60.9C++N/A17056h4.5B+12B+
T1 Cycler 2,8252,7961,4161.975C**1.5424.929%C+29.363%B+36.9C+N/A11475.7h11B++44.3B
TRAC-5 2,5262,5061,3001.928B**1.5827.472%B+26.058%B*31C+N/A10880.8h11.3B+41.2B+
T9 CARV 2,2032,1841,0312.118C++1.3926.012%B+27.976%C++48C+N/A17645.5h11.1B42.5B
Frag Grenade 2,0812,02712027N/A2,023.4964.1%A*N/A881.3B**23.5B**27302.3h2.6B*4B**
NS-15MP 1,8811,8734474.19B+0.6829.391%C+33.369%C+65.5C-N/A18128.6h10.9C37.1C+
T32 Bull 1,6931,6804933.408B**0.1028.91%B+34.524%B++64.6C*N/A16326h10B++34.4B+
KSR-35 1,6791,6742865.853B*2.3436.029%C38.351%B++73.7B+N/A19722.7h3.7B++10.4B
T9 CARV-S 1,6751,6618341.992C+1.5224.752%C+25.467%C45.5C-N/A13836.5h10.9C*43.9C*
P2-120 HESH 1,7561,5786723.552C*20.0445.039%C+1.331%B**74.1B8.4C--25321.3h3.8B+8.5B+
NSX Daimyo 1,4561,4561619.043A5.5342.25%C97.115%B++73.9C+N/A22119.7h2B+4.7B+
SMG-46 Armistice 1,3471,3426592.036B++1.4826.947%C15.052%D37.2CN/A10936.1h11.7B+43.4C*
HC1 Cougar 1,3201,3125172.538B++0.9727.599%C+29.116%B+50.3C++N/A14126.1h9.9B+36B
T1B Cycler 1,3011,2913663.527B+0.0229.182%C++28.737%C64.6C++N/A14920h10.9B37.4B
C-4 1,5721,2893913.297B*0.2127.046%C+N/A138.6B+30.4C+8469.3h1.2C**4.4C*
MG-S1 Jackal 1,2961,2883553.628A0.1235.772%B**29.115%B+117.1A+N/A31311h8.2B*22.8B++
NS Decimator 1,8151,2784412.898B*0.6167.436%B++1.017%D--65.5B**27.5B++39419.5h3.7C*5.4B+
NS-11C 1,2511,2443723.344A0.1730.746%B++27.412%B*59.2BN/A17321h11.4B+37.1B+
TMG-50 1,2341,2188661.406C2.1123.301%C22.906%D32.1DN/A8437.9h11.9C50.9C+
LC3 Jaguar 1,2091,2054632.603B+0.9125.561%C21.826%C43.3C+N/A13527.8h9.8C*38.4C**
T16 Rhino 1,2101,2016041.988C*1.5224.614%C++21.316%D43CN/A13027.9h11B+44.7B+
T9A "Butcher" 1,1951,1873323.575B+0.0631.527%B**29.402%C80.7C++N/A23014.7h10.2C**32.3B++
T1S Cycler 1,1811,1774092.878A0.6329.863%B++33.05%B**56B+N/A16321h10.7B+35.8B+
NS-15M2 1,1821,1734602.55C+0.9627.048%C+30.264%C+49.3C-N/A14623.8h10.4B38.6C*
Cycler TRV 1,1831,1713413.434B*0.0831.654%B**29.974%B++86.1AN/A23413.6h9.7B*30.6B*
AMR-66 1,1801,1702874.077A*0.5735.603%B*25.556%C+60.6B++N/A17519.3h5.9B*16.7B++
TORQ-9 1,1761,1683433.405B*0.1131.664%B*34.589%B*73.5B*N/A29715.9h10.8B**34.3B*
MKV Suppressed 1,1751,1673363.473A++0.0430.453%B+31.277%B**81B**N/A19314.4h11.1B+36.4B+
NS-44P Commissioner 1,1701,1676171.891B1.6245.06%C+24.422%D104.2B+N/A28911.2h2.9B+6.5C**
MG-HBR1 Dragoon 1,1701,1661667.024S3.5139.001%B+38.079%B+92.5A+N/A23312.6h4.3B*10.9B++
NS Baron G5AE 1,1721,1663343.491A++0.0244.456%D21.355%B+67.4C++N/A20117.3h3.6B+8.2C+
NS-7 PDW 1,1671,1643703.146B**0.3731.591%B++27.148%B++70.1B*N/A20016.6h11.6B+36.7B+
NS-11CP 1,1661,1632983.903B**0.3931.047%C++26.053%C+71.3C+N/A22616.3h11.2C+36.1C*
TRAC-5 S 1,1691,1635042.308B**1.2027.547%B+25.709%B**43.9B++N/A15826.5h10.5B37.9B+
99SV 1,1681,1621607.263M++3.7539.511%B*40.448%B+75.9A+N/A21815.3h3.5B**8.9B*
HSR-1 1,1621,1612993.883B+0.3735.901%C28.682%C+54.8C+N/A23321.2h4.6B+12.7C**
NS-15M AE 1,1661,1613633.198C*0.3127.228%C28.941%C53DN/A12421.9h11.1C+40.9C+
SOAS-20 1,1611,1603523.295B**0.2230.024%C+28.103%B+53.7C*N/A14121.6h10.9C++36.3C*
L100 Python HESH 1,2421,1114325.837B+22.3357.66%B+2.79%A+85.5B+10.1C+26213h2.4B++4.1B++
P2-120 HEAT 1,2489628611.186B+7.6742.206%C4.782%B**48.6B**14.4B+25519.8h5.4B+12.8B+
L105 Zephyr 9699214620.022C**16.5158.9%A+N/A129.7A*6.8D3997.1h4.1B**6.9B**
NS-44 Commissioner 8448416601.274C+2.2440.175%C+26.159%C++74.4B+N/A23211.3h3B+7.5B+
M14 Banshee 8087896711.776C++8.2629.391%CN/A73.7C++1.8D-20110.7h12.6B++42.8B+
Sticky Grenade 7096981698N/A694.4968.953%A++N/A1396B++22B+40560.5h1.9C*2.7B+
C75 Viper 7626844315.907B**12.4036.735%D1.17%C+54.3B+6.2D23912.6h7.7C*21B
NS-357 Underboss 5835803021.921B+1.5944.007%B+31.552%B+131.8A++N/A3664.4h3.3B++7.4B+
M40 Fury 6105355010.7C+7.1947.776%B**2.056%B+71.3B+10C+3447.5h10.8B+22.5B++
TS2 Inquisitor 5275262282.307B+1.2032.993%B24.145%C*134.9A**N/A3403.9h7.4B*22.5B+
L100 Python AP 6564852618.654B++15.1456.763%C+1.856%C+55.7B*19.7C2908.7h4B7B+
Claymore 4324322418B**14.4935.731%C*N/A166.2C*N/A5172.6h1.1B*3B+
TX1 Repeater 4254213011.399B+2.1128.192%B32.542%A100.2A*1B+3784.2h8.9B**31.6B++
M77-B 3893893710.514M**7.0043.679%B+76.864%C+76.3A++N/A2485.1h1.8B*4.1B++
L100 Python HEAT 4463801427.143M+23.6359.656%B+3.158%B+69.1A12C--3075.5h3.3A5.5B**
Chainblade 40036725,5180.014C3.5031.65%C++2.725%D0.3DN/A11316.3h1.8B+5.8B+
TRAP-M1 356354774.597M+1.0928.76%C--26.271%C90.8A+N/A2443.9h7.3B+25.3C**
ML-7 5303532451.441B+2.0758.949%C+1.983%C--38B+19C*3479.3h5.2B+8.8B+
Tank Mine 522348724.833B++1.3230.938%DN/A116C+58C9743h1.6B+5.2C++
Hellfire Rocket Pods 304293338.879C5.3760.163%B*1.706%A++94.5C3.5D*3393.1h13.1C++21.8C**
PDW-16 Hailstorm 2892851202.375B++1.1427.689%C++19.649%C++43.8C+N/A1646.5h12.5B45.3C**
MG-C1 Kindred 271269624.339M0.8334.144%B*30.112%B+122.3A+N/A3652.2h8.3B*24.3B*
LC2 Lynx AE 251249643.891A0.3830.169%C++28.916%C+88.9B+N/A1952.8h11.1B+36.9B+
Anti-Vehicle Grenade 3162371237N/A233.4946.495%DN/A296.3D98.8C+17070.8h5.9C12.6C
E540 Halberd 3622362210.727C++7.2252.957%B**3.814%B+36.3B+19.4B**3596.5h5.1C*9.6B++
T7 Mini-Chaingun 2072051041.971B+1.5421.244%C*19.512%B*46.6CN/A2354.4h12.2B57.6B+
M40 Fury 2412011414.357B10.8544.157%B+1.99%B+74.4B+14.8B5302.7h11.3C**25.6B+
M60-A Bulldog 2051841215.333C+11.8241.927%C++1.087%C+59.4B+6.8C3223.1h5.7C13.6C++
S12 Renegade 191184513.608C++0.1046.537%C**1.63%D-40.9D1.6C934.5h3C++6.4B
NSX Tomoe 182182593.085C*0.4328.73%C--45.604%C**60.7C++N/A2243h9.4B**32.6B+
Spear Anti-Vehicle Phalanx Turret 2341611510.733C++7.2254.131%B+N/A55.5C*25.2C+5192.9h6.3B+11.6B++
NS Baron G5 161160542.963M0.5545.455%C26.875%A*80B**N/A2492h3.9B+8.7C+
T2 Striker 2851411031.369B*2.1455.896%BN/A21C++21.5B2936.7h38.5C+68.9C*
M20 Basilisk 214139236.043C++2.5349.136%B*2.878%D*33.1B+17.9A**3964.2h77.3B157.3B+
P525 Marauder-H 1271211012.1C8.5942.459%B+N/A121C+6C5511h6.2B14.5B+
CAS 14-E 1161101110D6.4930.276%D-N/A61.1C-3.3D-2111.8h20.6B++68.1B+
M20 Wyvern 201107264.115C-0.6044.787%B*6.542%B**10.4D*9.1D--11310.3h124.2D*277.4D-
Soldier Soaker 107107492.184B+1.3339.564%C*17.757%B+133.8A++N/A4580.8h5.1B++12.9B+
M12 Kobalt 110107813.375C9.8622.414%B++16.822%D82.3C+2.3D3361.3h13.1B*58.4B++
G20 Vulcan-H 173103422.452C--1.0659.268%A9.709%S42.9C-29.2C+5452.4h92.6C+156.3B+
Hornet Missiles 13495519B*15.4968.123%B++2.105%B**55.9C-22.9D4511.7h9.4C++13.7B
M18 Needler 11285851D2.5118.289%F--4.706%A**7.9D2.5D*8110.8h46.3B*253.3B+
M20 Basilisk 12685127.083B+3.5745.984%B+3.529%D-37B*17.8A+5812.3h68.2B*148.4B*
MR11 Gatekeeper-H 17784273.111D-0.4047.244%D--N/A23.3D*25.8C--3503.6h46.4C*98.3C+
MG-H1 Watchman 7573282.607C++0.9032.389%B**36.986%B++91.3B+2.5A7440.8h12.4C**38.2B+
The Slasher 67661,0530.063C**3.4536.8%C++13.636%B+1.1CN/A362.8h2.1C++5.7B
FA1 Barrage 6161431.419C+2.0947.86%C**9.836%D*46.9C*N/A5611.3h4B+8.4B+
AP30 Shredder 13459163.688C0.1832.104%C1.695%C21.9D-27.8B+4222.7h96.1C299.2C
M12 Kobalt 6057414.25C-10.7415.506%D-14.035%D--71.3C3.8C+3510.8h11.6A74.6B
TAR 5252291.793C++1.7224.299%C-11.539%F34.7C-N/A4481.5h12.2C+50.1C+
M12 Kobalt 5251151A++47.4916.112%C+13.726%C85C*1.7D2120.6h13.4B+83.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit177323,24322.4h
Anti-Vehicle MANA Turret33270.5h
Spawn Beacon41,0550.6h
Nanite Revive Grenade01,1780.3h
Nanite Healing Grenade01570h
Medical Applicator199111,9558.9h
Motion Spotter2014,9915.3h
Welding Device11660h
Spitfire Auto-Turret0510.1h
Recon Detection Device173,6714.6h
Ammunition Package181,3200.6h
Medical Kit63411,45023.3h
Snowman Soldier01360.1h
Hardlight Barrier3930.1h

Check the help document for the dictionary if you want to learn more about words used here.


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