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Primarch Immortal ATxVi3T0RY7x[KOS] ATxVi3T0RY7x
VS BR 97

KDR: 0.68

Score: 16.1m

Last Seen: Feb 10th, 2019 5:59 AM
- OFFLINE - 278.8 hour(s)

Battle Rank 97 - Vanu Sovereignty on Emerald - Outfit Officer of Knights of Sovereignty[KOS] Knights of Sovereignty
VS outfit on Emerald

Members: 21
Level Progress (to 98): 99%
Level 100 Progress: 85% 213h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NS-15M1 SVA-88 Zenith VX-5 Solstice SF Proximity Mine NS-15M AE L100 Python AP Nebula VM20
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-18,765 MLG Score: -15
Fun Score: N/A
Cheeseburgers Flipped: 956TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.932%17.745%2291010124,7620.530940.145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.924%-1.59F-0.453D0.685B+HEAD ++ (~11.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.3-1.01D*19.4-0.361C-130.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.898%2.714%90510179218556711.07719137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.364%-1.657F-0.064C+-0.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.23C++7.10.433B22.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.354%13.393%02102022461870.361874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.623%-1.337D**-0.227C-1.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.1-1.126D*7.1-0.466D21


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Knights of Sovereignty[KOS] Knights of Sovereignty
VS outfit on Emerald

Members: 21
16.1m658.6%218 (13.1k)203 (12.2k)0.67628911,26916,6630.85146797 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102212812.52%11.545%14504:461

27% Engineer39% Heavy Assault20% Light Assault9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:31 AMAug 10th, 2013 9:21 PMFeb 20th, 2019 9:38 PM (17h) (PST)Feb 10th, 2019 4:18 AM (11d) (PST)Feb 10th, 2019 1:59 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2831391440.1420.2100.0161.1130.027-15

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,0058,3508,655913167212,163

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1322h/55.1d 2,919 1,301 3,760 88.3k 1,666 4,179 2,133 22.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:1,746
Deaths:2,976
KDR:0.587
Accuracy:13.108% F
HSR:16.839% D
SVA-88
D
Kills:812
Deaths:1,334
KDR:0.609
Accuracy:13.651% F-
HSR:19.828% D
NS-15M AE
D--
Kills:317
Deaths:757
KDR:0.419
Accuracy:12.383% F--
HSR:18.612% D--
Lasher X2
D-
Kills:90
Deaths:143
KDR:0.629
Accuracy:10.986% F-
HSR:2.222% D-
Flare VE6
C++
Kills:80
Deaths:162
KDR:0.494
Accuracy:11.230% F-
HSR:25% C++
Kills:3,045
Deaths (as Heavy Assault):5,372
Deaths (to Heavy Assaults):4,574
KDR:0.56683
Kill Difference:2,327
Playtime:519.417 hours
Usage:39%
Score:5.855m
Score/min:188
Accuracy (listed only):12.272%
HSR (listed only):16.500%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
D-
Kills:810
Deaths:1,810
KDR:0.448
Accuracy:12.032% F*
HSR:16.420% D-
Solstice SF
C
Kills:595
Deaths:1,271
KDR:0.468
Accuracy:12.289% F--
HSR:14.790% C
Pulsar C
D
Kills:280
Deaths:489
KDR:0.573
Accuracy:14.053% F-
HSR:18.929% D
NS Baron G5
C-
Kills:274
Deaths:623
KDR:0.440
Accuracy:31.002% D*
HSR:12.409% C-
Solstice VE3
D
Kills:231
Deaths:376
KDR:0.614
Accuracy:17.121% D--
HSR:15.152% D
VX6-7
D
Kills:213
Deaths:386
KDR:0.552
Accuracy:11.348% F--
HSR:16.432% D
Pandora VX25
C+
Kills:172
Deaths:387
KDR:0.444
Accuracy:25.015% D**
HSR:14.535% C+
Serpent VE92
C+
Kills:122
Deaths:262
KDR:0.466
Accuracy:10.849% F*
HSR:19.672% C+
Deimos VA29
D*
Kills:52
Deaths:129
KDR:0.403
Accuracy:26.777% F**
HSR:9.615% D*
Kills:2,749
Deaths (as Engineer):5,733
Deaths (to Engineers):3,482
KDR:0.4795
Kill Difference:2,984
Playtime:362.725 hours
Usage:27%
Score:5.068m
Score/min:233
Accuracy (listed only):17.832%
HSR (listed only):15.328%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
D-
Kills:810
Deaths:1,810
KDR:0.448
Accuracy:12.032% F*
HSR:16.420% D-
Solstice SF
C
Kills:595
Deaths:1,271
KDR:0.468
Accuracy:12.289% F--
HSR:14.790% C
Pulsar C
D
Kills:280
Deaths:489
KDR:0.573
Accuracy:14.053% F-
HSR:18.929% D
NS Baron G5
C-
Kills:274
Deaths:623
KDR:0.440
Accuracy:31.002% D*
HSR:12.409% C-
Solstice VE3
D
Kills:231
Deaths:376
KDR:0.614
Accuracy:17.121% D--
HSR:15.152% D
VX6-7
D
Kills:213
Deaths:386
KDR:0.552
Accuracy:11.348% F--
HSR:16.432% D
Pandora VX25
C+
Kills:172
Deaths:387
KDR:0.444
Accuracy:25.015% D**
HSR:14.535% C+
NS-7 PDW
B+
Kills:151
Deaths:305
KDR:0.495
Accuracy:13.657% F-
HSR:20.530% B+
Serpent VE92
C+
Kills:122
Deaths:262
KDR:0.466
Accuracy:10.849% F*
HSR:19.672% C+
Deimos VA29
D*
Kills:52
Deaths:129
KDR:0.403
Accuracy:26.777% F**
HSR:9.615% D*
Kills:2,900
Deaths (as Light Assault):6,038
Deaths (to Light Assaults):3,110
KDR:0.48029
Kill Difference:3,138
Playtime:266.714 hours
Usage:20%
Score:2.923m
Score/min:183
Accuracy (listed only):17.414%
HSR (listed only):15.848%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:151
Deaths:305
KDR:0.495
Accuracy:13.657% F-
HSR:20.530% B+
Kills:151
Deaths (as Infiltrator):305
Deaths (to Infiltrators):2,747
KDR:0.49508
Kill Difference:154
Playtime:36.459 hours
Usage:3%
Score:0.206m
Score/min:94
Accuracy (listed only):13.657%
HSR (listed only):20.530%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
C-
Kills:274
Deaths:623
KDR:0.440
Accuracy:31.002% D*
HSR:12.409% C-
Pandora VX25
C+
Kills:172
Deaths:387
KDR:0.444
Accuracy:25.015% D**
HSR:14.535% C+
NS-7 PDW
B+
Kills:151
Deaths:305
KDR:0.495
Accuracy:13.657% F-
HSR:20.530% B+
Deimos VA29
D*
Kills:52
Deaths:129
KDR:0.403
Accuracy:26.777% F**
HSR:9.615% D*
Kills:649
Deaths (as Combat Medic):1,444
Deaths (to Combat Medics):1,730
KDR:0.44945
Kill Difference:795
Playtime:17.146 hours
Usage:1%
Score:0.194m
Score/min:188
Accuracy (listed only):24.113%
HSR (listed only):14.272%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:289
Deaths:294
KDR:0.983
Accuracy:11.520% D**
HSR:16.609% D
Nebula VM20
D
Kills:159
Deaths:179
KDR:0.888
Accuracy:10.626% F
HSR:16.981% D
NS-10 Burster
B**
Kills:158
Deaths:249
KDR:0.635
Accuracy:20.376% D**
HSR:9.494% B**
NS-10 Burster
B+
Kills:155
Deaths:254
KDR:0.610
Accuracy:19.934% D*
HSR:9.677% B+
Comet VM2
C
Kills:137
Deaths:281
KDR:0.488
Accuracy:27.308% F
HSR:3.650% C
Blueshift VM5
D
Kills:127
Deaths:126
KDR:1.008
Accuracy:12.948% D**
HSR:17.323% D
Blueshift VM5
D*
Kills:112
Deaths:91
KDR:1.231
Accuracy:11.310% F
HSR:14.286% D*
Quasar VM1
D
Kills:64
Deaths:74
KDR:0.865
Accuracy:8.901% D**
HSR:15.625% D
Kills:1,201
Deaths (as MAX Suit):774
Deaths (to MAX Suits):914
KDR:1.55168
Kill Difference:427
Playtime:119.771 hours
Usage:9%
Score:1.833m
Score/min:255
Accuracy (listed only):15.365%
HSR (listed only):12.956%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
F-
Kills:307
V. Kills:278 110%
Deaths:213
KDR:1.441
Accuracy:29.320% T-
KPH:7.200 F-
VKPH:6.600 F-
L100 Python HESH
D**
Kills:202
V. Kills:64 311%
Deaths:66
KDR:3.061
Accuracy:23.829% F**
KPH:8.600 F-
VKPH:2.700 D**
L100 Python HEAT
D*
Kills:129
V. Kills:41 307%
Deaths:48
KDR:2.688
Accuracy:24.003% F**
KPH:10.600 D*
VKPH:3.400 F
C75 Viper
D*
Kills:92
V. Kills:31 288%
Deaths:57
KDR:1.614
Accuracy:16.448% F--
KPH:6.800 D*
VKPH:2.300 D*
Skyguard
F
Kills:84
V. Kills:99 84%
Deaths:102
KDR:0.824
Accuracy:19.466% F
KPH:2.900 F
VKPH:3.500 F
Kills:814 (814 + 0)
Deaths:486
KDR:1.675
VKDR:1.056
Vehicle Kills:513
Kill Difference:328
Playtime:120.333 hours
Usage:9%
Score:0.634m
Score/min:88
Driving Accuracy:19.466%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D*
Kills:191
V. Kills:60 313%
Deaths:90
KDR:2.122
Accuracy:26.018% F**
KPH:8.500 F
VKPH:2.700 D*
Proton II PPA
D*
Kills:84
V. Kills:4 N/A
Deaths:13
KDR:6.462
Accuracy:9.855% F--
KPH:22.700 D*
VKPH:1.100 D*
Supernova PC
D**
Kills:52
V. Kills:10 N/A
Deaths:33
KDR:1.576
Accuracy:22.053% T
KPH:7.700 D**
VKPH:1.500 F-
Kills:327 (243 + 84)
Deaths:136
KDR:2.404
VKDR:0.544
Vehicle Kills:74
Kill Difference:191
Playtime:32.962 hours
Usage:2%
Score:0.177m
Score/min:90
Driving Accuracy:22.053%
Gunner Accuracy:9.855%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 1,7801,7462,9760.587D0.0913.108%F16.839%D9.6D--N/A48181h18.1D**138.3F-
SVA-88 8338121,3340.609D0.0713.651%F-19.828%D10.3D*N/A4778.7h19.2F--140.7F--
Zenith VX-5 8368101,8100.448D0.2312.032%F*16.42%D-6.9D--N/A39117.8h21.7F--180T*
Solstice SF 6245951,2710.468C--0.2112.289%F--14.79%C5.9D-N/A34101.6h20.8D--169.3T
Proximity Mine 410409934.398C*3.7236.536%DN/A99.8C-N/A4764.1h2C5.5C-
NS-15M AE 3283177570.419D0.2612.383%F--18.612%D--8.1D*N/A3939h22.7T*183.3T*
L100 Python AP 5853072131.441D0.7629.32%T-3.909%B+7.2F-6.6F-9242.4h8.4D28.7F**
Nebula VM20 2962892940.983D0.3111.52%D**16.609%D11.4D*N/A5425.4h19.1D166D--
Pulsar C 2902804890.573C0.1014.053%F-18.929%D8.2D-N/A4534.1h16.5D-117.6D**
NS Baron G5 2802746230.44D0.2431.002%D*12.409%C-8.2D*N/A4433.6h8F--25.7C--
Solstice VE3 2342313760.614C+0.0617.121%D--15.152%D7.9DN/A5429.2h20.4D118.9C--
VX6-7 2182133860.552C-0.1211.348%F--16.432%D7.8D--N/A4627.4h19.4D*171.2T-
L100 Python HESH 266202663.061D2.3823.829%F**1.98%B8.6F-2.7D**6923.5h5.3D**22.4T*
Nemesis VSH9 3612005160.388C--0.2947.24%F--N/A6.8D5.5D-16829.2h11.1D*23.6F--
Supernova VPC 251191902.122D-1.4526.018%F**1.047%C--8.5F2.7D*6122.5h5.4F-20.7T*
C-4 3201795770.31D0.3724.132%CN/A17.4D**13.7D--39910.3h3.3T13.8F--
Pandora VX25 1791723870.444D0.2325.015%D**14.535%C+8.2D--N/A2820.9h7.4F-29.5F--
Force-Blade 22116511,0480.015C0.6635.832%B+1.212%D-0.2C--N/A1709h5.3F-14.7C
Nebula VM20 1641591790.888D0.2110.626%F16.981%D10.5D*N/A4915.1h21.1D*199F
NS-10 Burster 2251582490.635D0.0420.376%D**9.494%B**3.2D--1.4F5848.9h127.3B+624.8C
NS-10 Burster 2341552540.61C-0.0719.934%D*9.677%B+3.2D--1.6D*6149.2h131.3C*658.4C--
NS-7 PDW 1531513050.495D0.1813.657%F-20.53%B+7.7D-N/A4919.5h20.2D--148.2F-
Comet VM2 2161372810.488C-0.1927.308%F3.65%C4.5D*2.6D6930.7h30.4D111.5D*
L100 Python HEAT 170129482.688C2.0124.003%F**4.651%A10.6D*3.4F9712.2h4.8B++19.8D*
Blueshift VM5 1291271261.008D0.3312.948%D**17.323%D10.3D**N/A5312.3h18.8D145.3D*
Serpent VE92 1251222620.466C--0.2110.849%F*19.672%C+6.2D--N/A4519.7h22.2F-204.4T*
NS Decimator 1711153010.382D0.2940.27%F--2.609%C**10.3D**5D*15111.2h6.5D--16.1F--
Spear Anti-Vehicle Phalanx Turret 192112333.394D2.7222.015%F--6.25%B**11.4D**8.2D*2129.8h13.7D--62.2T-
Blueshift VM5 115112911.231C-0.5511.31%F14.286%D*11.8D*N/A719.5h15.5C*137D-
Hades VSH4 162952240.424C0.2554.023%F-2.105%C+8.7C6.1C11310.9h11.4D21.1F
C75 Viper 12392571.614C--0.9416.448%F--1.087%C-6.8D*2.3D*8113.5h13.5C*81.9F-
Lasher X2 93901430.629C-0.0510.986%F-2.222%D-8.3D--N/A5510.9h22C200.2F-
MANA Anti-Personnel Turret 9589990.899N/A0.227.401%UN/A890U60U4084300.1h43.7T*590T*
Skyguard 183841020.824D-0.1519.466%FN/A2.9F3.4F9628.7h285.2T*1465.3T*
Proton II PPA 8884136.462C-5.799.855%F--N/A22.7D*1.1D*1483.7h12C--121.8T-
Flare VE6 82801620.494D-0.1811.23%F-25%C++8.8D*N/A919.1h16.8F-149.7F*
MAX Punch 82759010.083C+0.5937.136%DN/A0.6CN/A3116.9h2C++5.5C++
Quasar VM1 6464740.865C-0.198.901%D**15.625%D6.2D**N/A4610.3h17.1C192D
Supernova PC 6252331.576C--0.9022.053%TN/A7.6D**1.5F-1526.8h5.6C+25.3F*
Deimos VA29 52521290.403D0.2726.777%F**9.615%D*7.5D*N/A346.9h6.2T*23.3T*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator3218,3391.9h
Anti-Vehicle MANA Turret143931.4h
Motion Spotter31800.3h
Restoration Kit7510.2h
Spawn Beacon32590.6h
Nano-Armor Kit218329,23421.9h
NS CandyCannon 300990.1h
Spitfire Auto-Turret103800.8h
Ammunition Package201,1311.8h
Anti-Infantry MANA Turret122621.1h
Shield Recharging Field3860.1h
Smoke Grenade01810.1h
Maelstrom Turbo Laser01390.5h
Coyote Missiles01260.2h
Recon Detection Device32190.6h

Check the help document for the dictionary if you want to learn more about words used here.


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