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AUY[HAMD] AUY
NC BR 103

KDR: 2.99

Score: 20.1m

Last Seen: May 31st, 2018 4:32 AM
- OFFLINE - 580.6 hour(s)

Battle Rank 104 (103 total) - New Conglomerate on Connery - Outfit Member of Drunkest Division[HAMD] Drunkest Division
NC outfit on Connery

Members: 41
Level Progress (to 105): 1%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Sticky Grenade Gauss Compact S Warden AC-X11 Spitfire Auto-Turret NC6 Gauss SAW Bouncing Betty GD-22S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $177,642 MLG Score: 142
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.619%17.816%296149836,4551.892411.093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.5%-0.845D---0.398C---1.441D**HEAD ++ (~9.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.20.04C+120.157C++60.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.195%4.348%14729953913372151.15681181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.36%-0.445C--1.022B**-0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.691B+4.30.655B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.464%3.448%28679908122524313.20949188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.488%-0.985D---0.208C-0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
268.7-1.333D**68.4-0.804D-200.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.38%66.219%28629951,04245782.27511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.801%0.331C**-0.069C+-0.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.246C++2.70.13C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Drunkest Division[HAMD] Drunkest Division
NC outfit on Connery

Members: 41
20.1m361.9%321 (19.3k)180 (10.8k)2.9858223,1647,7583.51586103 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC997165011.836%10.529%12514:306

70% Engineer11% Heavy Assault15% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2014 9:30 PMNov 17th, 2015 2:27 AMJun 22nd, 2018 6:41 PM (1d) (PST)May 31st, 2018 12:50 AM (24d) (PST)May 31st, 2018 12:32 AM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
277372400.2070.0690.0220.8230.020142

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,6382,22314,415124149110,809

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1860.9h/77.5d 4,112 2,439 16,490 91.8k 1,989 5,276 2,211 31m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D-
Kills:1,179
Deaths:550
KDR:2.144
Accuracy:13.703% D*
HSR:17.642% D-
GD-22S
D--
Kills:1,063
Deaths:461
KDR:2.306
Accuracy:14.264% F
HSR:16.745% D--
NS-15M AE
F-
Kills:97
Deaths:70
KDR:1.386
Accuracy:14.609% F-
HSR:9.278% F-
LA1 Anchor
D
Kills:90
Deaths:33
KDR:2.727
Accuracy:11.152% F*
HSR:18.889% D
Kills:2,429
Deaths (as Heavy Assault):1,114
Deaths (to Heavy Assaults):2,088
KDR:2.18043
Kill Difference:1,315
Playtime:203.198 hours
Usage:11%
Score:2.250m
Score/min:185
Accuracy (listed only):13.432%
HSR (listed only):15.639%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D
Kills:3,324
Deaths:2,131
KDR:1.560
Accuracy:19.717% D
HSR:13.057% D-
Warden
D
Kills:1,319
Deaths:401
KDR:3.289
Accuracy:21.982% D
HSR:16.755% D*
AC-X11
D
Kills:1,269
Deaths:719
KDR:1.765
Accuracy:18.463% D*
HSR:18.046% D
AF-19 Mercenary
D--
Kills:341
Deaths:383
KDR:0.890
Accuracy:13.313% F
HSR:15.249% D--
Razor GD-23
D
Kills:233
Deaths:113
KDR:2.062
Accuracy:20.634% D
HSR:14.592% D*
NS Baron G5AE
N/A
Kills:50
Deaths:45
KDR:1.111
Accuracy:32.655% N/A
HSR:12% N/A
Kills:6,536
Deaths (as Engineer):3,792
Deaths (to Engineers):1,589
KDR:1.72363
Kill Difference:2,744
Playtime:1,293.421 hours
Usage:70%
Score:14.711m
Score/min:190
Accuracy (listed only):21.127%
HSR (listed only):14.950%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D
Kills:3,324
Deaths:2,131
KDR:1.560
Accuracy:19.717% D
HSR:13.057% D-
AC-X11
D
Kills:1,269
Deaths:719
KDR:1.765
Accuracy:18.463% D*
HSR:18.046% D
AF-19 Mercenary
D--
Kills:341
Deaths:383
KDR:0.890
Accuracy:13.313% F
HSR:15.249% D--
Razor GD-23
D
Kills:233
Deaths:113
KDR:2.062
Accuracy:20.634% D
HSR:14.592% D*
NS Baron G5AE
N/A
Kills:50
Deaths:45
KDR:1.111
Accuracy:32.655% N/A
HSR:12% N/A
Kills:5,217
Deaths (as Light Assault):3,391
Deaths (to Light Assaults):1,489
KDR:1.53848
Kill Difference:1,826
Playtime:66.410 hours
Usage:4%
Score:0.711m
Score/min:178
Accuracy (listed only):20.956%
HSR (listed only):14.589%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C+
Kills:617
Deaths:53
KDR:11.642
Accuracy:38.325% C+
HSR:66.613% D**
NC14 Bolt Driver
C++
Kills:425
Deaths:60
KDR:7.083
Accuracy:36.060% C++
HSR:65.647% D-
NS-44 Commissioner
D-
Kills:347
Deaths:340
KDR:1.021
Accuracy:23.951% D**
HSR:14.986% D-
NS-44L Blackhand
C**
Kills:234
Deaths:77
KDR:3.039
Accuracy:38.736% C
HSR:45.727% C**
LA8 Rebel
D**
Kills:83
Deaths:105
KDR:0.790
Accuracy:19.633% D**
HSR:10.843% D**
NS-AM7 Archer
B
Kills:65
Deaths:76
KDR:0.855
Accuracy:60.475% B
HSR:18.462% C+
NC4 Mag-Shot
D--
Kills:63
Deaths:72
KDR:0.875
Accuracy:16.837% D**
HSR:12.698% D--
NS-30 Vandal
B+
Kills:61
Deaths:18
KDR:3.389
Accuracy:25.607% D*
HSR:31.148% B+
Kills:1,895
Deaths (as Infiltrator):801
Deaths (to Infiltrators):1,079
KDR:2.36579
Kill Difference:1,094
Playtime:274.908 hours
Usage:15%
Score:2.282m
Score/min:138
Accuracy (listed only):32.453%
HSR (listed only):33.265%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:218
V. Kills:26 N/A
Deaths:5
KDR:43.600
Accuracy:33.346% F
KPH:36.900 D
VKPH:4.400 D--
L100 Python HEAT
B++
Kills:173
V. Kills:28 N/A
Deaths:7
KDR:24.714
Accuracy:40.020% D*
KPH:41.800 B++
VKPH:6.800 D--
C75 Viper
M**
Kills:161
V. Kills:87 183%
Deaths:18
KDR:8.944
Accuracy:40.887% B+
KPH:35.500 C**
VKPH:19.200 M**
Skyguard
D
Kills:87
V. Kills:54 158%
Deaths:3
KDR:29
Accuracy:17.560% F-
KPH:9.100 D
VKPH:5.700 D*
Kills:639 (639 + 0)
Deaths:33
KDR:19.364
VKDR:5.909
Vehicle Kills:195
Kill Difference:606
Playtime:24.119 hours
Usage:1%
Score:0.189m
Score/min:130
Driving Accuracy:17.560%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C++
Kills:98
V. Kills:61 158%
Deaths:8
KDR:12.250
Accuracy:49.390% B+
KPH:25 C
VKPH:15.600 C++
Enforcer ML85
C-
Kills:86
V. Kills:67 126%
Deaths:10
KDR:8.600
Accuracy:35.687% D
KPH:17.600 D
VKPH:13.700 C-
Titan-150 HEAT
B
Kills:73
V. Kills:20 348%
Deaths:17
KDR:4.294
Accuracy:33.295% D**
KPH:24.200 B
VKPH:6.600 D
Kills:257 (73 + 184)
Deaths:35
KDR:7.343
VKDR:4.229
Vehicle Kills:148
Kill Difference:222
Playtime:11.823 hours
Usage:1%
Score:0.142m
Score/min:200
Driving Accuracy:33.295%
Gunner Accuracy:35.687%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:240
V. Kills:33 N/A
Deaths:14
KDR:17.143
Accuracy:26.452% D--
KPH:29.800 D-
VKPH:4.100 D*
G30 Walker
C
Kills:123
V. Kills:86 141%
Deaths:8
KDR:15.375
Accuracy:24.421% D
KPH:11.900 C-
VKPH:8.300 C
M60-G Bulldog
B
Kills:102
V. Kills:16 N/A
Deaths:14
KDR:7.286
Accuracy:34.649% C+
KPH:35.800 B
VKPH:5.600 C+
G30 Walker
D
Kills:96
V. Kills:65 145%
Deaths:5
KDR:19.200
Accuracy:24.523% D
KPH:8.300 D-
VKPH:5.600 D
M20 Basilisk
D
Kills:67
V. Kills:35 186%
Deaths:9
KDR:7.444
Accuracy:27.955% D--
KPH:9.600 D-
VKPH:5 D
Kills:628 (0 + 628)
Deaths:50
KDR:12.560
VKDR:4.700
Vehicle Kills:235
Kill Difference:578
Playtime:39.834 hours
Usage:2%
Score:0.236m
Score/min:99
Driving Accuracy:N/A%
Gunner Accuracy:27.955%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sticky Grenade 4,0794,05314053N/A4,050.0162.582%B**N/A1447.5B*9.3C+42132.8h1.6B+2.5B++
Gauss Compact S 3,4213,3242,1311.56B++1.4319.717%D13.057%D-5.8D--N/A17571.3h13.4D67.9C-
Warden 1,3361,3194013.289M0.3021.982%D16.755%D*14.4CN/A4291.5h10.2C+46.4C+
AC-X11 1,2901,2697191.765B++1.2218.463%D*18.046%D5D--N/A12256.1h13.5D--73.4D-
NC6 Gauss SAW 1,1921,1795502.144B**0.8413.703%D*17.642%D-20.2C-N/A7558.4h11.4C+83.3C-
Bouncing Betty 1,1171,1171846.071B++3.0944.146%C+N/A77.6D--N/A22714.4h1.8B4B+
GD-22S 1,0701,0634612.306B+0.6814.264%F16.745%D--19DN/A5556h13D91.5D*
EM4 Longshot 6236175311.642M8.6638.325%C+66.613%D**16.6D-N/A4937.2h2.8D--7.2C--
Tank Mine 8075625510.218S7.2326.629%C--N/A104.1C++45.4D7865.4h1.5B*5.6B+
Frag Grenade 5625571557N/A554.0156.43%A+N/A696.3B*6.3C+28780.8h2.9B*5.1B*
Spear Anti-Vehicle Phalanx Turret 6755121632S29.0140.054%C4.492%C++42.3C**13.5D21712.1h6.1B+15.3B+
Hawk GD-68 5904482691.665A*1.3248.721%F-2.455%C15.9C+5.1D--11128.1h6.4B*13.2C++
NC14 Bolt Driver 427425607.083M4.1036.06%C++65.647%D-17.2CN/A6124.7h2.7C+7.5C*
MANA Anti-Vehicle Turret 575356615.836M*2.8559.138%C4.494%B++3560M++2190S3807800.1h8.4C++14.2C++
NS-44 Commissioner 3513473401.021C++1.9623.951%D**14.986%D-6.6D--N/A1952.9h5.7D**23.9F
AF-19 Mercenary 3443413830.89C++2.1013.313%F15.249%D--6.2D-N/A2855.2h17.1D128.7D*
C-4 349285953A0.0134.56%A++N/A150A++33.7C**11691.9h1.3B+3.6B*
M40 Fury 2732401417.143A++14.1626.452%D--N/A29.6D-4.1D*928.1h10.2B+38.4C++
NS-44L Blackhand 235234773.039A++0.0538.736%C45.727%C**4.2D*N/A955.7h4.7C+12.1C+
Razor GD-23 2432331132.062A0.9220.634%D14.592%D*5.4D--N/A2142.8h19.7F95.3D-
L100 Python HESH 244218543.6M++40.6133.346%F4.128%A*36.9D4.4D--1185.9h4.1D-12.2F
L100 Python HEAT 201173724.714M*21.7340.02%D*4.624%A42.2B*6.8D--1834.1h4.6B+11.5C++
C75 Viper 248161188.944B*5.9640.887%B+N/A35.8C**19.3M**1544.5h14.4C+35.2C*
Anti-Vehicle Grenade 1901601160N/A157.0147.407%C-N/A320C60C-19850.5h5.3C**11.1C*
NC15 Phoenix 279136334.121M*1.1453.987%C++N/A9.3C9.8C12814.6h14.9D--27.7D--
G30 Walker 209123815.375S12.3924.421%D7.317%A11.9C-8.3C11210.3h174.5B++714.6B
M60-G Bulldog 118102147.286B++4.3034.649%C+2.941%C+36.4B+5.7C+1742.8h5.9B+16.9B+
E540 Halberd 15998812.25B*9.2649.39%B+4.082%C**25.1C15.6C++1973.9h7.8D**15.9C-
NS-15M AE 9997701.386C1.6014.609%F-9.278%F-21.6D--N/A1024.5h15D--102.9F-
G30 Walker 16196519.2S16.2124.523%D4.167%C+8.3D-5.6D8411.6h218.8C+892.2C+
LA1 Anchor 9190332.727C**0.2611.152%F*18.889%D6.3D**N/A3614.4h16.3F*146T*
Skyguard 14187329U26.0117.56%F-N/A9.2D5.7D*1049.5h97.3B*553.9C
Enforcer ML85 15386108.6B*5.6135.687%D2.326%C++17.6D13.7C-1824.9h16D45D-
LA8 Rebel 84831050.79C+2.2019.633%D**10.843%D**4.8D*N/A1717.2h9.1D*46.6D--
NS Annihilator 16377382.026S0.9678.744%CN/A11.8B+13.2A+1996.5h10.6B+13.4B
NC1 Gauss Rifle 7876382B*0.9918.258%D-9.211%F20C+N/A1943.8h13.7C+74.9C
Titan-150 HEAT 9373174.294C+1.3133.295%D**N/A24.3B+6.7D2323h4B++12C+
MANA Anti-Personnel Turret 7370332.121N/A0.869.084%UN/A700U30U2281700.1h24.2T*266.7T*
M20 Basilisk 1026797.444M4.4627.955%D--5.97%C+9.6D-5D787h118.1C422.4D--
Auraxium Mag-Cutter 68663,2110.021C2.9622.38%C-N/A0.1C--N/A01083.9h1.9B+8.5C*
NS-AM7 Archer 11565760.855B**2.1360.475%B18.462%C+2.1D--1.6D1631.4h43.5D**71.9D*
NC4 Mag-Shot 6363720.875C*2.1116.837%D**12.698%D--4.5D*N/A2314.1h11.5D68.5C
NS-30 Vandal 6161183.389B*0.4025.607%D*31.148%B+7.3D**N/A198.4h8.3F-32.4F
Aspis Anti-Aircraft Phalanx Turret 1195896.444A3.4619.223%D--3.448%B**7.2D7.5D1388.1h177D920.6D
Shrike 6451252.04A*0.9533.992%F*1.961%D21.3C5.4D--3472.4h4.7B*13.9C
NS Baron G5AE 5250451.111C1.8732.655%D*12%D19.2D-N/A742.6h9T*27.5C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit102080.5h
Nano-Armor Kit740953,18269.3h
Anti-Vehicle MANA Turret41,0931.7h
Spawn Beacon91,4381.8h
Spitfire Auto-Turret537,3269.2h
Anti-Infantry MANA Turret198702.5h
Ammunition Package7019,27518.4h
Medical Applicator278,7491h
Recon Detection Device6511,66141.1h
L-30R Vektor0500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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