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Immortal A.S.P. Operative AatsjDee[TRID] AatsjDee
VS BR 67

KDR: 1.43

Score: 32.8m

Last Seen: Mar 13th, 2019 4:04 PM
- OFFLINE - 858.8 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Cobalt
Level Progress (to 68): 69%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A C-4 Orion VS54 Frag Grenade H-V45 Terminus VX-9 SVA-88 Darkstar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,028,322 MLG Score: 822
Fun Score: N/A
Cheeseburgers Flipped: 187TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.142%25.403%61335100038,4561.897-0.466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.655%0.595B+0.72B++0.153C++HEAD ++ (~13.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.396B10.90.237C++34.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.729%1.389%45310323607241390.496552257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.617%-1.229D*-0.195C0.196

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
202.6-0.257C52.10.016C+150.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.994%4.988%413103240113042020.307515198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.248%-0.284C1.529A+-0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.672B+4.80.616B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.996%71.727%0310321,627208250.78146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.813%-0.305C0.301C*-0.8

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.348C**2.10.332C**4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.653%21.87%011034663128960.514352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.099A*1.455A+-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.713B++2.50.48B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.8m323.6%569 (34.1k)452 (27.1k)1.430652,22736,5071.5346167 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035201620.455%22.707%46401:5930

26% Combat Medic7% Engineer38% Heavy Assault9% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 6:35 PMApr 5th, 2016 7:06 PMApr 11th, 2019 6:35 AM (7d) (PST)Mar 13th, 2019 1:06 PM (36d) (PST)Mar 13th, 2019 12:04 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5762882880.7200.5030.1632.4480.037822

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,55117,26517,286433010147227,139

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1209.4h/50.4d 3,797 11,859 19,316 177.6k 2,063 3,755 2,656 41.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:4,613
Deaths:2,600
KDR:1.774
Accuracy:23.941% D
HSR:28.203% C
Orion VS54
C*
Kills:1,484
Deaths:976
KDR:1.520
Accuracy:22.011% C*
HSR:21.766% C-
SVA-88
D
Kills:1,235
Deaths:805
KDR:1.534
Accuracy:20.508% D
HSR:21.215% D
Flare VE6
C+
Kills:1,207
Deaths:857
KDR:1.408
Accuracy:22.246% C+
HSR:17.481% D--
NS-15MG
C*
Kills:1,167
Deaths:592
KDR:1.971
Accuracy:25.891% C+
HSR:32.648% C*
NS-15M2
B+
Kills:1,167
Deaths:769
KDR:1.518
Accuracy:24.865% C++
HSR:29.477% B+
NS-15M AE
C++
Kills:1,165
Deaths:751
KDR:1.551
Accuracy:26.016% C++
HSR:24.464% C
NS-15M1
C**
Kills:1,162
Deaths:666
KDR:1.745
Accuracy:21.544% C+
HSR:24.527% C**
Pulsar LSW
C++
Kills:1,161
Deaths:755
KDR:1.538
Accuracy:21.183% C
HSR:25.237% C++
NS-15MP
D
Kills:1,159
Deaths:732
KDR:1.583
Accuracy:22.336% D--
HSR:24.245% D
NSX Naginata
B*
Kills:1,157
Deaths:725
KDR:1.596
Accuracy:23.557% C**
HSR:33.881% B*
NS-15MB
C+
Kills:744
Deaths:518
KDR:1.436
Accuracy:24.179% C
HSR:29.167% C+
Lasher X2
C+
Kills:223
Deaths:211
KDR:1.057
Accuracy:24.388% C+
HSR:1.794% D*
VE-H Maw
C-
Kills:76
Deaths:55
KDR:1.382
Accuracy:22.911% C-
HSR:19.737% D
Kills:17,720
Deaths (as Heavy Assault):11,012
Deaths (to Heavy Assaults):10,944
KDR:1.60915
Kill Difference:6,708
Playtime:454.707 hours
Usage:38%
Score:11.306m
Score/min:414
Accuracy (listed only):23.255%
HSR (listed only):23.846%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:1,199
Deaths:939
KDR:1.277
Accuracy:22.864% C+
HSR:17.932% C
Pulsar C
A
Kills:1,170
Deaths:818
KDR:1.430
Accuracy:25.867% C**
HSR:30.684% A
Eridani SX5
B++
Kills:1,162
Deaths:751
KDR:1.547
Accuracy:27.925% B
HSR:24.871% B++
NSX Tanto
B+
Kills:1,159
Deaths:765
KDR:1.515
Accuracy:26.926% C++
HSR:28.387% B+
NS-11CP
C+
Kills:1,159
Deaths:794
KDR:1.460
Accuracy:25.019% D-
HSR:23.123% C+
NS Baron G5AE
B*
Kills:1,158
Deaths:768
KDR:1.508
Accuracy:55.757% B*
HSR:13.212% C
NS-11C
B+
Kills:1,157
Deaths:791
KDR:1.463
Accuracy:25.909% B+
HSR:21.953% B+
Serpent VE92
A+
Kills:1,157
Deaths:881
KDR:1.313
Accuracy:24.811% C*
HSR:28.176% A+
Sirius SX12
C*
Kills:1,156
Deaths:753
KDR:1.535
Accuracy:25.629% C*
HSR:17.647% C+
Deimos VA29
B*
Kills:663
Deaths:484
KDR:1.370
Accuracy:66.653% B+
HSR:21.870% B*
NS-7 PDW
B**
Kills:320
Deaths:227
KDR:1.410
Accuracy:30.497% B**
HSR:20.313% B+
Zenith VX-5
A
Kills:205
Deaths:129
KDR:1.589
Accuracy:24.073% C
HSR:29.268% A
Kills:11,665
Deaths (as Light Assault):8,100
Deaths (to Light Assaults):6,675
KDR:1.44012
Kill Difference:3,565
Playtime:218.031 hours
Usage:18%
Score:5.933m
Score/min:454
Accuracy (listed only):31.828%
HSR (listed only):23.120%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:1,247
Deaths:860
KDR:1.450
Accuracy:24.142% C+
HSR:22.614% C++
Terminus VX-9
C+
Kills:1,239
Deaths:944
KDR:1.313
Accuracy:25.435% C+
HSR:26.473% C+
Darkstar
C
Kills:1,224
Deaths:909
KDR:1.347
Accuracy:24.100% D
HSR:22.467% C
Eridani SX5
B++
Kills:1,162
Deaths:751
KDR:1.547
Accuracy:27.925% B
HSR:24.871% B++
NS Baron G5AE
B*
Kills:1,158
Deaths:768
KDR:1.508
Accuracy:55.757% B*
HSR:13.212% C
NS-11A
B++
Kills:1,156
Deaths:703
KDR:1.644
Accuracy:24.062% C+
HSR:27.163% B++
Sirius SX12
C*
Kills:1,156
Deaths:753
KDR:1.535
Accuracy:25.629% C*
HSR:17.647% C+
NS-11P
B+
Kills:1,156
Deaths:1,015
KDR:1.139
Accuracy:23.251% C++
HSR:22.232% B+
Pulsar VS1
C+
Kills:1,156
Deaths:1,009
KDR:1.146
Accuracy:21.579% C
HSR:20.242% C+
Equinox VE2
B+
Kills:1,155
Deaths:816
KDR:1.415
Accuracy:28.234% B+
HSR:20.260% C+
Deimos VA29
B*
Kills:663
Deaths:484
KDR:1.370
Accuracy:66.653% B+
HSR:21.870% B*
H-V45 AE
C+
Kills:395
Deaths:364
KDR:1.085
Accuracy:22.379% D*
HSR:26.835% C+
NS-7 PDW
B**
Kills:320
Deaths:227
KDR:1.410
Accuracy:30.497% B**
HSR:20.313% B+
Kills:13,187
Deaths (as Combat Medic):9,603
Deaths (to Combat Medics):4,537
KDR:1.37322
Kill Difference:3,584
Playtime:318.357 hours
Usage:26%
Score:10.384m
Score/min:544
Accuracy (listed only):30.742%
HSR (listed only):22.015%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,199
Deaths:939
KDR:1.277
Accuracy:22.864% C+
HSR:17.932% C
Pulsar C
A
Kills:1,170
Deaths:818
KDR:1.430
Accuracy:25.867% C**
HSR:30.684% A
NSX Tanto
B+
Kills:1,159
Deaths:765
KDR:1.515
Accuracy:26.926% C++
HSR:28.387% B+
NS-11CP
C+
Kills:1,159
Deaths:794
KDR:1.460
Accuracy:25.019% D-
HSR:23.123% C+
NS Baron G5AE
B*
Kills:1,158
Deaths:768
KDR:1.508
Accuracy:55.757% B*
HSR:13.212% C
NS-11C
B+
Kills:1,157
Deaths:791
KDR:1.463
Accuracy:25.909% B+
HSR:21.953% B+
Serpent VE92
A+
Kills:1,157
Deaths:881
KDR:1.313
Accuracy:24.811% C*
HSR:28.176% A+
Deimos VA29
B*
Kills:663
Deaths:484
KDR:1.370
Accuracy:66.653% B+
HSR:21.870% B*
Eidolon VE33
B+
Kills:525
Deaths:242
KDR:2.169
Accuracy:27.253% C+
HSR:29.524% B+
Zenith VX-5
A
Kills:205
Deaths:129
KDR:1.589
Accuracy:24.073% C
HSR:29.268% A
Kills:9,552
Deaths (as Engineer):6,611
Deaths (to Engineers):6,063
KDR:1.44486
Kill Difference:2,941
Playtime:85.172 hours
Usage:7%
Score:1.957m
Score/min:383
Accuracy (listed only):32.513%
HSR (listed only):24.413%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
C
Kills:1,183
Deaths:1,384
KDR:0.855
Accuracy:33.220% D--
HSR:24.260% C
Eridani SX5
B++
Kills:1,162
Deaths:751
KDR:1.547
Accuracy:27.925% B
HSR:24.871% B++
Sirius SX12
C*
Kills:1,156
Deaths:753
KDR:1.535
Accuracy:25.629% C*
HSR:17.647% C+
Parallax VX3
C
Kills:1,131
Deaths:407
KDR:2.779
Accuracy:33.309% D-
HSR:75.155% C
NSX Tomoe
B++
Kills:805
Deaths:517
KDR:1.557
Accuracy:29.652% C++
HSR:43.851% B++
NS-357 Underboss
C+
Kills:795
Deaths:986
KDR:0.806
Accuracy:35.983% C+
HSR:20.377% C+
NS-7 PDW
B**
Kills:320
Deaths:227
KDR:1.410
Accuracy:30.497% B**
HSR:20.313% B+
Ghost
D*
Kills:281
Deaths:166
KDR:1.693
Accuracy:31.201% D*
HSR:52.669% D**
Beamer VS3
C**
Kills:234
Deaths:252
KDR:0.929
Accuracy:23.310% D
HSR:24.359% C**
V10
C++
Kills:215
Deaths:76
KDR:2.829
Accuracy:34.399% D-
HSR:78.605% C++
NS CandyCannon 3000
C+
Kills:51
Deaths:103
KDR:0.495
Accuracy:34.769% C+
HSR:23.529% D
Kills:7,333
Deaths (as Infiltrator):5,622
Deaths (to Infiltrators):5,203
KDR:1.30434
Kill Difference:1,711
Playtime:105.784 hours
Usage:9%
Score:2.397m
Score/min:378
Accuracy (listed only):30.900%
HSR (listed only):36.876%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:480
Deaths:191
KDR:2.513
Accuracy:19.308% B++
HSR:19.375% C+
Cosmos VM3
B*
Kills:453
Deaths:177
KDR:2.559
Accuracy:19.985% B*
HSR:18.543% C+
Quasar VM1
B++
Kills:237
Deaths:136
KDR:1.743
Accuracy:16.855% C**
HSR:21.941% B++
Comet VM2
B++
Kills:143
Deaths:145
KDR:0.986
Accuracy:38.621% C-
HSR:5.594% B++
Kills:1,313
Deaths (as MAX Suit):324.500
Deaths (to MAX Suits):2,312
KDR:4.04622
Kill Difference:988.500
Playtime:23.375 hours
Usage:2%
Score:0.846m
Score/min:603
Accuracy (listed only):23.692%
HSR (listed only):16.363%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:172
V. Kills:38 441%
Deaths:34
KDR:5.059
Accuracy:48.482% C-
KPH:77.200 C+
VKPH:17.100 C+
Light PPA
C
Kills:127
V. Kills:12 N/A
Deaths:94
KDR:1.351
Accuracy:31.273% D*
KPH:26.100 D
VKPH:2.500 C
Saron Laser Cannon
D-
Kills:61
V. Kills:74 81%
Deaths:249
KDR:0.245
Accuracy:22.462% F
KPH:2.800 D--
VKPH:3.400 D-
Kills:360 (188 + 0)
Deaths:377
KDR:0.955
VKDR:0.329
Vehicle Kills:124
Kill Difference:17
Playtime:28.807 hours
Usage:2%
Score:0.259m
Score/min:150
Piloting Accuracy:22.462%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:173
V. Kills:79 216%
Deaths:37
KDR:4.676
Accuracy:40.642% F-
KPH:37.800 B++
VKPH:17.200 C+
L100 Python HEAT
C+
Kills:75
V. Kills:26 278%
Deaths:34
KDR:2.206
Accuracy:45.766% D
KPH:26.600 C+
VKPH:9.200 C--
C75 Viper
C**
Kills:65
V. Kills:26 241%
Deaths:25
KDR:2.600
Accuracy:25.064% D**
KPH:23.100 C
VKPH:9.200 C**
Kills:313 (313 + 0)
Deaths:96
KDR:3.260
VKDR:1.365
Vehicle Kills:131
Kill Difference:217
Playtime:10.213 hours
Usage:1%
Score:0.173m
Score/min:282
Driving Accuracy:25.064%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C-
Kills:153
V. Kills:55 273%
Deaths:61
KDR:2.508
Accuracy:32.865% F-
KPH:17.200 C-
VKPH:6.200 D
E540 Halberd
A++
Kills:70
V. Kills:61 113%
Deaths:14
KDR:5
Accuracy:44.625% C-
KPH:30.700 C+
VKPH:26.800 A++
Kills:223 (153 + 70)
Deaths:75
KDR:2.973
VKDR:1.547
Vehicle Kills:116
Kill Difference:148
Playtime:11.151 hours
Usage:1%
Score:0.144m
Score/min:215
Driving Accuracy:32.865%
Gunner Accuracy:44.625%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:94
V. Kills:28 324%
Deaths:22
KDR:4.273
Accuracy:30.773% D
KPH:35.100 C
VKPH:10.500 C*
Kills:94 (0 + 94)
Deaths:22
KDR:4.273
VKDR:1.273
Vehicle Kills:28
Kill Difference:72
Playtime:2.678 hours
Usage:0%
Score:0.047m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:30.773%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,6594,6132,6001.774C0.3423.941%D28.203%C64.2C+N/A23371.8h10.1B+42.3C++
C-4 1,9281,4908891.676C*0.2523.095%C-N/A99.3B+29.2C+80215h1.4C**6.2C++
Orion VS54 1,5011,4849761.52C++0.0922.011%C*21.766%C-41.7B+N/A19735.6h12B+54.4B+
Frag Grenade 1,3521,32411324N/A1,322.5747.942%BN/A575.7B+12.2B+21522.3h3.1B++6.4B++
H-V45 1,2581,2478601.45C++0.0224.142%C+22.614%C++46.9B++N/A19526.6h12.3B+51.1B
Terminus VX-9 1,2491,2399441.313C+0.1225.435%C+26.473%C+47.1B+N/A20226.3h12C**47.2C*
SVA-88 1,2491,2358051.534C+0.1020.508%D21.215%D51.2C**N/A17124.1h11.7C++56.9C+
Darkstar 1,2341,2249091.347C+0.0824.1%D22.467%C43.7C+N/A15628h12B+49.8C+
Flare VE6 1,2121,2078571.408C++0.0222.246%C+17.481%D--42.8C++N/A13328.2h10.5C*47C**
Solstice VE3 1,2091,1999391.277B++0.1522.864%C+17.932%C32.1B*N/A17137.4h13.8B+60.2B+
NS-44 Commissioner AE 1,1971,1831,3840.855C0.5833.22%D--24.26%C50.6C+N/A14223.4h3.3C**10C
Pulsar C 1,1831,1708181.43C*0.0025.867%C**30.684%A53.7B**N/A22821.8h9.4B++36.2B+
NS-15MG 1,1771,1675921.971C++0.5425.891%C+32.648%C*69.9C++N/A18016.7h10.3B+39.9C**
NS-15M2 1,1801,1677691.518C+0.0924.865%C++29.477%B+58.4B+N/A20220h11.2B+44.9B+
NS-15M AE 1,1751,1657511.551C+0.1226.016%C++24.464%C64.4B+N/A38618.1h11B42.2B
NS-15M1 1,1671,1626661.745C**0.3121.544%C+24.527%C**51B+N/A13422.8h11.3B+52.3B
Eridani SX5 1,1691,1627511.547B0.1227.925%B24.871%B++65.6AN/A18017.7h10.2B++36.7B+
Pulsar LSW 1,1661,1617551.538C++0.1121.183%C25.237%C++60.5B++N/A21919.2h10.8B+51.1C**
NS-15MP 1,1731,1597321.583C0.1522.336%D--24.245%D53.2CN/A11921.8h10.7C++47.8C
NSX Tanto 1,1701,1597651.515B+0.0826.926%C++28.387%B+60.4AN/A18919.2h10.7B+39.6B+
NS-11CP 1,1781,1597941.46C+0.0325.019%D-23.123%C+48.3C+N/A10824h12C++47.9C+
NS Baron G5AE 1,1671,1587681.508C++0.0855.757%B*13.212%C64B*N/A25218.1h4.5C+8B
NS-11C 1,1701,1577911.463B+0.0325.909%B+21.953%B+51.2AN/A23822.6h12.1B++46.7B+
NSX Naginata 1,1771,1577251.596C**0.1723.557%C**33.881%B*66.9B**1.2A16517.3h9.9B++41.9B+
Serpent VE92 1,1731,1578811.313C**0.1224.811%C*28.176%A+45.2B*N/A15325.6h11.5B+46.3B+
NS-11A 1,1701,1567031.644B+0.2124.062%C+27.163%B++50.3B**N/A22123h11.5B*47.6B+
Sirius SX12 1,1671,1567531.535B+0.1025.629%C*17.647%C+57.8A+N/A27020h13.1B+51.1B+
NS-11P 1,1721,1561,0151.139C+0.2923.251%C++22.232%B+33.7BN/A9434.3h13.2B+56.9B
Pulsar VS1 1,1611,1561,0091.146C*0.2821.579%C20.242%C+30.6B+N/A13937.8h13.4B+62.3C*
Equinox VE2 1,1661,1558161.415C*0.0228.234%B+20.26%C+53B**N/A20721.8h12.1C**42.9B+
Parallax VX3 1,1351,1314072.779C+1.3533.309%D-75.155%C47.9AN/A14523.6h2B+6C++
NSX Tomoe 8098055171.557C+0.1329.652%C++43.851%B++66B**N/A17012.2h12.5B+42.3B+
NS-357 Underboss 8117959860.806C+0.6235.983%C+20.377%C+34.4C+N/A15123.1h3.9B10.7B
NS-15MB 7557445181.436C0.0124.179%C29.167%C+64.1C++N/A21811.6h11.8C++48.8C+
Deimos VA29 6696634841.37C++0.0666.653%B+21.87%B*67.7B**N/A2439.8h2.5C+3.8C*
Eidolon VE33 5275252422.169B*0.7427.253%C+29.524%B+46.5AN/A14211.3h6.5B**23.7B++
Cosmos VM3 4854801912.513B1.0819.308%B++19.375%C+42.5B**N/A22511.3h12.5B+64.6B+
NSX Masamune 6884545350.849C+0.5858.314%C+1.542%C-36.6B+18.9B+23712.4h10.1B+17.4B+
Cosmos VM3 4604531772.559B+1.1319.985%B*18.543%C+44.4AN/A23810.2h12.3B*61.4B++
S1 5604045890.686C+0.7457.75%C++2.475%C+31.8B+12.3C+28012.7h5.7B+9.8B+
H-V45 AE 3993953641.085C-0.3522.379%D*26.835%C+38.3CN/A22210.3h12.7C+56.9D
NS-7 PDW 3213202271.41B++0.0230.497%B**20.313%B+76.2A**N/A3144.2h11.7B*38.5B++
Ghost 2822811661.693C0.2631.201%D*52.669%D**37C+N/A1727.6h2.5C8.1D
Nemesis VSH9 4752724250.64C+0.7967.81%B++3.309%B+22.3B16.6B**34312.2h8.5C+12.5C**
Quasar VM1 2412371361.743C*0.3116.855%C**21.941%B++25.2C**N/A1459.4h13.7B+81.5B+
Anti-Vehicle Grenade 2652351235N/A233.5757.237%B++N/A587.5B**75C45100.4h4.1B*7.1B*
Beamer VS3 2382342520.929C**0.5023.31%D24.359%C**26C+N/A1129h8.1B+34.6C++
Lasher X2 2272232111.057C*0.3724.388%C+1.794%D*42.1B++N/A2245.3h22.7C-93C+
V10 215215762.829C+1.4034.399%D-78.605%C++50B*N/A2644.3h2.3C++6.5C+
Zenith VX-5 2142051291.589B+0.1624.073%C29.268%A53.9B*2.4S2833.8h11.9B+49.5C**
NS Decimator 2971942710.716C0.7157.36%C-2.577%C**36.6C++19.4B+4815.3h4.7C++8.2C+
L100 Python AP 252173374.676C+3.2540.642%F-5.78%A++37.6B++17.2C+3034.6h4.2B**10.4B+
Dual Photon Pods 210172345.059C+3.6348.482%C-1.163%C+78.2C+17.3C+4632.2h20.2B41.7C**
Supernova PC 208153612.508C1.0832.865%F-5.882%M17.2C-6.2D1418.9h5B15.3D
Auraxium Slasher 15215010,7560.014D1.427.239%F-4%D0.5C-N/A2279.8h1.9B+26.8D*
Tank Mine 236144672.149C0.7246.456%B**N/A110.8C++70.8C**16421.3h2.5D-5.5B+
Comet VM2 1671431450.986C++0.4438.621%C-5.594%B++15.4B*2.6D1179.3h13.9B**36B++
Force-Blade 19813913,1890.011C1.4243.161%B**N/A0.3C-N/A1404.9h4.4D*10.2C++
The Slasher 1291271,7480.073B+1.3639.606%B+7.874%C2.4C+N/A553.2h2.1C**5.2B
Light PPA 139127941.351C-0.0831.273%D*1.575%B+25.9D2.4C-1444.9h14.4C++46C+
Sticky Grenade 1161141114N/A112.5750.493%C+N/A1140B+20B*43390.1h2.2C*4.4C*
MANA Anti-Personnel Turret 103102392.615N/A1.1820.128%UN/A1020U10U5023600.1h16.3T*81.2T*
M40 Fury 12294224.273C2.8430.773%DN/A34.8C10.4C*2902.7h15.2C+49.3C+
VE-H Maw 7676551.382C+0.0522.911%C-19.737%D58.5BN/A2991.3h13.3D57.9C
L100 Python HEAT 10175342.206D0.7845.766%D1.333%D-26.8C+9.3C-2692.8h5.7B12.4C++
E540 Halberd 13170145C3.5744.625%C-N/A30.4C+26.5A++5022.3h5.9C+13.2C+
Proximity Mine 6868183.778C+2.3556.17%A++N/A97.1C--N/A5900.7h1.9C++3.5B*
C75 Viper 9165252.6C1.1725.064%D**N/A23.2C9.3B2602.8h10.5B++41.9C+
Saron Laser Cannon 135612490.245C-1.1922.462%F1.639%C2.8D--3.4D-11921.7h220.7D982.3F
Spear Anti-Vehicle Phalanx Turret 8560230M**28.5744.858%C+1.667%D*66.7A++27.8B+6270.9h5A11.2B**
NS CandyCannon 3000 51511030.495C0.9434.769%C+23.529%D23.2C+N/A522.2h4.4C**12.7B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2970.1h
Nanite Revive Grenade03,2790.9h
Medical Applicator1,018278,49824.1h
Spawn Beacon371,3631.8h
Motion Spotter11380.1h
Nano-Armor Kit13099,5336.6h
M12 Kobalt-H0740h
AE Medical Applicator20955,9924.7h
AE Nano-Armor Kit2921,1001.5h
Ammunition Package125520.4h
Shield Recharging Field462,2791h
Medical Kit3424,08815.8h
Anti-Infantry MANA Turret81670.3h
Recon Detection Device483,5056.2h

Check the help document for the dictionary if you want to learn more about words used here.


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