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Ensign AbaddonRU[LPS] AbaddonRU
NC BR 46

KDR: 1.48

Score: 28.2m

Last Seen: Jun 2nd, 2019 6:25 PM
- OFFLINE - 39.1 hour(s)

Prestige 1, Battle Rank 46 - New Conglomerate on Miller
Level Progress (to 47): 11%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS SAS-R Blitz GD-10 NS-15M2 AF-4 Cyclone Carnage AR LA1 Anchor NS-7 PDW GR-22
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $580,464 MLG Score: 464
Fun Score: N/A
Cheeseburgers Flipped: 46TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.03%22.342%51529118531,4381.74471-0.265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.598%0.366C**0.226C++-0.525DHEAD ++ (~10.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.424B9.90.308C*33

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.77%0.546%2911213183815570.224265316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.409C---1.297D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.804B++2.80.777B++4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.145%7.385%59412103257101950.457103166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.075%0.088C+0.724B++0.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.6-0.018C+45.2-0.132C76.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.227%69.435%59212124,8881957282.4977

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.211%0.036C+0.153C++0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.409B2.10.353C**3.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.2m302.3%306 (18.4k)261 (15.7k)1.479445,09530,4821.5709346 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214204016.484%25.298%41703:3321

21% Combat Medic14% Engineer26% Heavy Assault36% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2015 12:59 PMMay 2nd, 2015 7:13 PMJun 10th, 2019 12:56 AM (73d) (PST)Jun 2nd, 2019 3:13 PM (81d) (PST)Jun 2nd, 2019 2:25 PM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2971871100.4170.2820.1051.2990.013464

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,83311,2176,6162517678115,638

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1804.4h/75.2d 2,790 11,408 24,324 140.7k 3,636 5,703 1,428 32.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:3,249
Deaths:2,281
KDR:1.424
Accuracy:21.384% C--
HSR:22.992% C
LA1 Anchor
C+
Kills:1,531
Deaths:912
KDR:1.679
Accuracy:20.588% D-
HSR:25.735% C+
GD-22S
C
Kills:1,264
Deaths:784
KDR:1.612
Accuracy:21.740% C
HSR:21.598% C
NC6 Gauss SAW
C+
Kills:1,241
Deaths:776
KDR:1.599
Accuracy:20.176% C+
HSR:21.837% C
NSX Naginata
C+
Kills:1,174
Deaths:618
KDR:1.900
Accuracy:21.541% C+
HSR:24.702% C-
EM6
C+
Kills:1,171
Deaths:654
KDR:1.791
Accuracy:21.350% C+
HSR:22.545% C+
EM1
C+
Kills:1,161
Deaths:639
KDR:1.817
Accuracy:20.818% C+
HSR:20.844% C+
NC6A GODSAW
C
Kills:59
Deaths:41
KDR:1.439
Accuracy:22.007% D*
HSR:25.424% C
Kills:10,850
Deaths (as Heavy Assault):6,705
Deaths (to Heavy Assaults):9,917
KDR:1.6182
Kill Difference:4,145
Playtime:461.015 hours
Usage:26%
Score:6.815m
Score/min:246
Accuracy (listed only):21.200%
HSR (listed only):23.210%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B**
Kills:4,100
Deaths:2,799
KDR:1.465
Accuracy:23.850% C+
HSR:22.512% B**
AF-4 Cyclone
B+
Kills:2,922
Deaths:1,847
KDR:1.582
Accuracy:24.796% C+
HSR:21.800% B+
NS-7 PDW
B++
Kills:1,276
Deaths:1,079
KDR:1.183
Accuracy:24.236% C+
HSR:21.709% B++
Tempest
C**
Kills:1,267
Deaths:746
KDR:1.698
Accuracy:22.477% D*
HSR:23.047% C**
AF-19 Mercenary
B++
Kills:1,188
Deaths:658
KDR:1.805
Accuracy:23.792% C**
HSR:25.253% B++
MKV Suppressed
C
Kills:1,165
Deaths:1,004
KDR:1.160
Accuracy:23.895% C
HSR:18.197% C
NS-11CB
C++
Kills:1,159
Deaths:740
KDR:1.566
Accuracy:25.265% C++
HSR:21.915% C++
Gauss Compact S
B+
Kills:1,158
Deaths:746
KDR:1.552
Accuracy:24.614% C*
HSR:20.639% B+
AF-4A Bandit
C**
Kills:399
Deaths:272
KDR:1.467
Accuracy:22.550% D
HSR:24.311% C**
MGR-S1 Gladius
C+
Kills:336
Deaths:262
KDR:1.282
Accuracy:21.963% D-
HSR:21.429% C+
NSX Tanto
C+
Kills:221
Deaths:125
KDR:1.768
Accuracy:25.931% C+
HSR:24.887% C+
GD-7F
C
Kills:88
Deaths:82
KDR:1.073
Accuracy:23.366% C
HSR:17.046% D
Kills:15,279
Deaths (as Light Assault):10,360
Deaths (to Light Assaults):5,154
KDR:1.47481
Kill Difference:4,919
Playtime:40.001 hours
Usage:2%
Score:0.459m
Score/min:191
Accuracy (listed only):23.895%
HSR (listed only):21.895%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:4,782
Deaths:2,092
KDR:2.286
Accuracy:35.433% C--
HSR:69.490% C++
Blitz GD-10
B**
Kills:4,100
Deaths:2,799
KDR:1.465
Accuracy:23.850% C+
HSR:22.512% B**
AF-4 Cyclone
B+
Kills:2,922
Deaths:1,847
KDR:1.582
Accuracy:24.796% C+
HSR:21.800% B+
NS-7 PDW
B++
Kills:1,276
Deaths:1,079
KDR:1.183
Accuracy:24.236% C+
HSR:21.709% B++
Tempest
C**
Kills:1,267
Deaths:746
KDR:1.698
Accuracy:22.477% D*
HSR:23.047% C**
NS-44 Commissioner
B++
Kills:1,197
Deaths:1,282
KDR:0.934
Accuracy:42.532% B++
HSR:20.217% C
MKV Suppressed
C
Kills:1,165
Deaths:1,004
KDR:1.160
Accuracy:23.895% C
HSR:18.197% C
NS-357 Underboss
C+
Kills:369
Deaths:447
KDR:0.826
Accuracy:36.181% C+
HSR:19.783% C
MGR-S1 Gladius
C+
Kills:336
Deaths:262
KDR:1.282
Accuracy:21.963% D-
HSR:21.429% C+
NS-44 Commissioner AE
D
Kills:322
Deaths:426
KDR:0.756
Accuracy:36.768% D
HSR:18.323% D-
LA3 Desperado
B++
Kills:151
Deaths:199
KDR:0.759
Accuracy:28.539% C+
HSR:23.841% B++
NC14 Bolt Driver
D-
Kills:106
Deaths:45
KDR:2.356
Accuracy:29.180% D--
HSR:66.981% D-
AF-18 Stalker
A*
Kills:56
Deaths:63
KDR:0.889
Accuracy:21.800% D*
HSR:33.929% A*
NS-30 Vandal
D*
Kills:56
Deaths:50
KDR:1.120
Accuracy:26.117% D*
HSR:16.071% D*
Kills:18,105
Deaths (as Infiltrator):12,341
Deaths (to Infiltrators):5,146
KDR:1.46706
Kill Difference:5,764
Playtime:657.976 hours
Usage:36%
Score:10.127m
Score/min:257
Accuracy (listed only):28.412%
HSR (listed only):28.381%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B**
Kills:4,100
Deaths:2,799
KDR:1.465
Accuracy:23.850% C+
HSR:22.512% B**
AF-4 Cyclone
B+
Kills:2,922
Deaths:1,847
KDR:1.582
Accuracy:24.796% C+
HSR:21.800% B+
Carnage AR
C+
Kills:1,636
Deaths:1,152
KDR:1.420
Accuracy:23.592% C
HSR:20.905% C+
NS-7 PDW
B++
Kills:1,276
Deaths:1,079
KDR:1.183
Accuracy:24.236% C+
HSR:21.709% B++
GR-22
B+
Kills:1,272
Deaths:849
KDR:1.498
Accuracy:22.537% C-
HSR:23.821% B+
Tempest
C**
Kills:1,267
Deaths:746
KDR:1.698
Accuracy:22.477% D*
HSR:23.047% C**
Gauss Rifle S
C**
Kills:1,191
Deaths:852
KDR:1.398
Accuracy:24.226% C
HSR:22.754% C**
MKV Suppressed
C
Kills:1,165
Deaths:1,004
KDR:1.160
Accuracy:23.895% C
HSR:18.197% C
NC1 Gauss Rifle
C*
Kills:1,145
Deaths:834
KDR:1.373
Accuracy:23.314% C+
HSR:22.620% C*
MGR-S1 Gladius
C+
Kills:336
Deaths:262
KDR:1.282
Accuracy:21.963% D-
HSR:21.429% C+
NS-11A
C
Kills:263
Deaths:205
KDR:1.283
Accuracy:22.779% C
HSR:19.772% C
Kills:16,573
Deaths (as Combat Medic):11,629
Deaths (to Combat Medics):3,201
KDR:1.42514
Kill Difference:4,944
Playtime:381.582 hours
Usage:21%
Score:6.311m
Score/min:276
Accuracy (listed only):23.424%
HSR (listed only):21.688%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:1,188
Deaths:658
KDR:1.805
Accuracy:23.792% C**
HSR:25.253% B++
NS-11CB
C++
Kills:1,159
Deaths:740
KDR:1.566
Accuracy:25.265% C++
HSR:21.915% C++
Gauss Compact S
B+
Kills:1,158
Deaths:746
KDR:1.552
Accuracy:24.614% C*
HSR:20.639% B+
AF-4A Bandit
C**
Kills:399
Deaths:272
KDR:1.467
Accuracy:22.550% D
HSR:24.311% C**
NSX Tanto
C+
Kills:221
Deaths:125
KDR:1.768
Accuracy:25.931% C+
HSR:24.887% C+
GD-7F
C
Kills:88
Deaths:82
KDR:1.073
Accuracy:23.366% C
HSR:17.046% D
Kills:4,213
Deaths (as Engineer):2,623
Deaths (to Engineers):4,132
KDR:1.60618
Kill Difference:1,590
Playtime:248.822 hours
Usage:14%
Score:4.386m
Score/min:294
Accuracy (listed only):24.253%
HSR (listed only):22.342%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:183
V. Kills:17 N/A
Deaths:18
KDR:10.167
Accuracy:36.770% D*
KPH:36.100 D
VKPH:3.400 D*
Kills:183 (183 + 0)
Deaths:18
KDR:10.167
VKDR:0.944
Vehicle Kills:17
Kill Difference:165
Playtime:5.064 hours
Usage:0%
Score:0.038m
Score/min:124
Driving Accuracy:36.770%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A++
Kills:61
V. Kills:23 254%
Deaths:4
KDR:15.250
Accuracy:34.952% D
KPH:38.100 A++
VKPH:14.400 C
Kills:61 (0 + 61)
Deaths:4
KDR:15.250
VKDR:5.750
Vehicle Kills:23
Kill Difference:57
Playtime:1.602 hours
Usage:0%
Score:0.029m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:34.952%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
S
Kills:62
V. Kills:85 72%
Deaths:19
KDR:3.263
Accuracy:59.476% B**
KPH:63 B++
VKPH:86.400 S
Kills:62 (0 + 62)
Deaths:19
KDR:3.263
VKDR:4.474
Vehicle Kills:85
Kill Difference:43
Playtime:0.984 hours
Usage:0%
Score:0.051m
Score/min:870
Driving Accuracy:N/A%
Gunner Accuracy:59.476%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:123
V. Kills:56 216%
Deaths:23
KDR:5.348
Accuracy:44.550% B*
KPH:21.100 C++
VKPH:9.600 B++
M40 Fury
D
Kills:75
V. Kills:25 288%
Deaths:27
KDR:2.778
Accuracy:45.844% A
KPH:18.400 D*
VKPH:6.100 D
M12 Kobalt
D
Kills:66
V. Kills:3 N/A
Deaths:3
KDR:22
Accuracy:15.201% D
KPH:34.400 D-
VKPH:1.600 D
Kills:264 (0 + 264)
Deaths:53
KDR:4.981
VKDR:1.585
Vehicle Kills:84
Kill Difference:211
Playtime:11.805 hours
Usage:1%
Score:0.112m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:15.201%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 4,8104,7822,0922.286C+0.8135.433%C--69.49%C++28.8C-N/A69166h2B+5.8C*
Blitz GD-10 4,1274,1002,7991.465B+0.0123.85%C+22.512%B**29.4C+N/A66139.5h11.8B*49.5B+
NS-15M2 3,2693,2492,2811.424C+0.0621.384%C--22.992%C30C-N/A84108.3h10.8B+50.5C**
AF-4 Cyclone 2,9442,9221,8471.582C**0.1024.796%C+21.8%B+31C+N/A7494.4h8.9B*36B+
Carnage AR 1,6581,6361,1521.42C++0.0623.592%C20.905%C+18.9DN/A5686.6h11.6B++49.2B+
LA1 Anchor 1,5451,5319121.679C+0.2020.588%D-25.735%C+31.1DN/A9749.2h8.7B++42.3C++
NS-7 PDW 1,2791,2761,0791.183B0.3024.236%C+21.709%B++25.8C+N/A6349.5h11.3B*46.4B+
GR-22 1,2801,2728491.498C*0.0222.537%C-23.821%B+21.1C--N/A5260.2h11B*48.7B+
Tempest 1,2721,2677461.698C*0.2222.477%D*23.047%C**30.5DN/A6741.5h7.9A35.3B
GD-22S 1,2681,2647841.612C++0.1321.74%C21.598%C36.7C+N/A13134.4h8.7B**40.1B+
NC6 Gauss SAW 1,2461,2417761.599B+0.1220.176%C+21.837%C35.2C*N/A15635.3h7.2B**35.6B+
NS-44 Commissioner 1,2061,1971,2820.934C+0.5542.532%B++20.217%C44.2B+N/A11527.1h3.1B*7.3B*
Gauss Rifle S 1,1971,1918521.398C**0.0824.226%C22.754%C**19.6DN/A4460.9h10.1B+41.7B
AF-19 Mercenary 1,1971,1886581.805A0.3323.792%C**25.253%B++23.5C*N/A7250.5h9.6B**40.4B++
NSX Naginata 1,1811,1746181.9B+0.4221.541%C+24.702%C-34.9CN/A8233.6h10.7B+49.6B
EM6 1,1811,1716541.791C++0.3121.35%C+22.545%C+26.4C--N/A6844.4h9.9B+46.3B
MKV Suppressed 1,1691,1651,0041.16C++0.3223.895%C18.197%C25.5CN/A6745.7h11.9B++49.7B
EM1 1,1661,1616391.817B+0.3420.818%C+20.844%C+33.8C+N/A8134.4h10B+47.9B+
NS-11CB 1,1661,1597401.566B0.0925.265%C++21.915%C++25.1C+N/A5946.2h12.7B+50.1B+
NC05 Jackhammer 1,1681,1586361.821B+0.3448.199%B+14.335%C+32.9CN/A7835.2h4B*8.3B+
Gauss Compact S 1,1731,1587461.552B++0.0724.614%C*20.639%B+23.2C*N/A7749.9h9.4B+38.2B+
NC1 Gauss Rifle 1,1531,1458341.373B0.1123.314%C+22.62%C*18.1CN/A6463.1h9.7B**41.7B++
Hawk GD-68 1,3558868561.035B+0.4461.826%C+2.822%C++26.4A14B*20833.5h6.2B*10B*
MANA Anti-Personnel Turret 4704681443.25N/A1.7723.679%UN/A4680U20U9238400.1h15.1T*64T*
Mag-Cutter 44040128,5080.014C1.4728.332%C+N/A0.3C--N/A11517.8h2B+7.1C++
AF-4A Bandit 4023992721.467C++0.0122.55%D24.311%C**20.3DN/A5419.7h10.4C**46C++
NS-357 Underboss 3743694470.826C+0.6536.181%C+19.783%C47.9C*N/A1277.7h3.4B*9.4B+
C-4 4363682181.688C*0.2131.365%B**N/A136.3A25.2C10212.7h1.3B+4B*
MGR-S1 Gladius 3433362621.282C+0.2021.963%D-21.429%C+21.4C--N/A7515.7h10.7C++48.8C+
Frag Grenade 3383331333N/A331.5249.551%B+N/A666B*10C**25430.5h2.8B**5.7B*
NS-44 Commissioner AE 3233224260.756C0.7236.768%D18.323%D-45.4C+N/A1447.1h3.3C**8.9C++
NS-11A 2682632051.283C+0.2022.779%C19.772%C20.9C--N/A7012.6h12.2B+53.6C**
NSX Tanto 2252211251.768B++0.2925.931%C+24.887%C+30.7C+N/A817.2h12.2B+46.9C*
Sticky Grenade 2122121212N/A210.5263.542%B**N/A1060C*N/A34080.2h2.3C+3.6B
AF-34 Mattock 213209633.317C++1.8435.634%C+13.876%D--44.5C**N/A1514.7h6.2B17.4B
NS Decimator 2601971241.589B++0.1161.225%C+N/A42.8B+13.7C2634.6h4.4C**7.2B
L100 Python HESH 2001831810.167C+8.6936.77%D*N/A35.9D3.3D*1245.1h2.8B+7.6C+
AF-34 Mattock 176174632.762C+1.2823.746%D*20.69%B**37C+N/A1224.7h5B++21.2C+
LA3 Desperado 1521511990.759C+0.7228.539%C+23.841%B++47.2B+N/A1533.2h7.5B++26.1B+
M20 Basilisk 179123235.348A3.8744.55%B*6.504%C*21.2C++9.7B++1765.8h90.3C*202.7B+
NC14 Bolt Driver 106106452.356B0.8829.18%D--66.981%D-18.6CN/A1025.7h2.6C++8.9C+
Tank Mine 127105426.25U24.77186.047%UN/A1050U220S48800.1h1.5B++0.8M++
Anti-Vehicle Grenade 10991191N/A89.5245.365%DN/A303.3C60C-20320.3h5.6C++12.3C+
GD-7F 8988821.073C+0.4123.366%C17.046%D16DN/A1135.5h14.5C+62.3C+
Bouncing Betty 7575145.357B+3.8849.081%B+N/A125C+N/A5460.6h2.5F5.1C
M40 Fury 10075272.778D1.3045.844%A1.333%C-18.3D*6.1D1434.1h21.4D*46.7C+
M12 Kobalt 6966322B*20.5215.201%D18.182%C+34.7D-1.6D1381.9h22.2C146.3C+
M96 Mjolnir-H 14762193.263C1.7859.476%B**N/A62B+85M**8691h62.7D**105.4D
Enforcer ML85 8461415.25A*13.7734.952%D4.918%A*38.1A++14.4C3051.6h8.3A23.6B*
NC6A GODSAW 5959411.439C0.0422.007%D*25.424%C25.7D--N/A3122.3h9.2C+41.9C
AF-18 Stalker 5756630.889C0.5921.8%D*33.929%A*20DN/A1122.8h12.8C++58.7C
NS-30 Vandal 5856501.12C0.3626.117%D*16.071%D*23.3DN/A812.4h6.7D25.6D
The Slasher 54541,3550.04C+1.4452.027%AN/A1CN/A254.1h1.4B**2.7C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon411,6591.3h
Nano-Armor Kit1114,3881.2h
AE Nano-Armor Kit307335,08518.5h
AE Medical Applicator725418,34827.3h
Nanite Revive Grenade03,8491.1h
Medical Kit7849,0709.1h
Medical Applicator6332,6262.8h
Restoration Kit274580.4h
Motion Spotter10929,73110.8h
M12 Kobalt-F11720.5h
Ammunition Package284,7621.4h
Anti-Infantry MANA Turret119891h
Hardlight Barrier43700.5h
Recon Detection Device211,4642.3h
Shield Recharging Field82,2340.6h

Check the help document for the dictionary if you want to learn more about words used here.


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