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Agent AbaddonRU[LPS] AbaddonRU
NC BR 53

KDR: 1.47

Score: 29m

Last Seen: Sep 20th, 2019 4:47 PM
- OFFLINE - 1915.5 hour(s)

Prestige 1, Battle Rank 53 - New Conglomerate on Miller
Level Progress (to 54): 24%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS SAS-R Blitz GD-10 NS-15M2 AF-4 Cyclone Carnage AR LA1 Anchor NS-7 PDW GR-22
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $564,201 MLG Score: 451
Fun Score: N/A
Cheeseburgers Flipped: 46TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.047%22.388%51629119831,8611.7312-0.261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.568%0.358C**0.215C++-0.491DHEAD ++ (~10.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.422B9.90.307C*33.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.77%0.546%28112261838421180.217082154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.414C---1.279D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.803B++2.80.777B++4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.052%7.524%74512224127222080.570637197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.722%0.077C+0.738B++0.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.10.16C++37.50.069C+63.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.306%69.398%74212254,9312009292.45445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.239%0.051C+0.153C++0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.412B2.10.354C**3.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29m307.4%308 (18.5k)262 (15.7k)1.4704845,92331,2301.5650353 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227206916.219%25.203%40903:3321

21% Combat Medic14% Engineer26% Heavy Assault36% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2015 12:59 PMMay 2nd, 2015 7:13 PMOct 19th, 2019 6:05 PM (51d) (PST)Sep 20th, 2019 2:44 PM (80d) (PST)Sep 20th, 2019 12:47 PM (80d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2991871120.4150.2820.1051.3170.014451

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,95911,2476,7122517679115,740

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1845.1h/76.9d 2,953 11,574 25,215 145.8k 3,738 5,810 1,518 33.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:3,430
Deaths:2,445
KDR:1.403
Accuracy:21.523% C--
HSR:23.528% C
LA1 Anchor
C+
Kills:1,531
Deaths:914
KDR:1.675
Accuracy:20.596% D-
HSR:25.735% C+
GD-22S
C
Kills:1,264
Deaths:784
KDR:1.612
Accuracy:21.740% C
HSR:21.598% C-
NC6 Gauss SAW
C+
Kills:1,241
Deaths:776
KDR:1.599
Accuracy:20.176% C+
HSR:21.837% C
EM6
C+
Kills:1,178
Deaths:657
KDR:1.793
Accuracy:21.351% C+
HSR:22.581% C
NSX Naginata
C+
Kills:1,174
Deaths:618
KDR:1.900
Accuracy:21.541% C+
HSR:24.702% C-
EM1
C+
Kills:1,161
Deaths:639
KDR:1.817
Accuracy:20.818% C+
HSR:20.844% C+
NC6A GODSAW
C
Kills:59
Deaths:41
KDR:1.439
Accuracy:22.007% D*
HSR:25.424% C
Kills:11,038
Deaths (as Heavy Assault):6,874
Deaths (to Heavy Assaults):10,143
KDR:1.60576
Kill Difference:4,164
Playtime:471.224 hours
Usage:26%
Score:6.978m
Score/min:247
Accuracy (listed only):21.219%
HSR (listed only):23.281%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B*
Kills:4,100
Deaths:2,799
KDR:1.465
Accuracy:23.850% C+
HSR:22.512% B*
AF-4 Cyclone
B
Kills:2,923
Deaths:1,850
KDR:1.580
Accuracy:24.800% C+
HSR:21.793% B
NS-7 PDW
B+
Kills:1,276
Deaths:1,079
KDR:1.183
Accuracy:24.236% C+
HSR:21.709% B+
Tempest
C*
Kills:1,267
Deaths:746
KDR:1.698
Accuracy:22.477% D*
HSR:23.047% C*
NS-11CB
C++
Kills:1,198
Deaths:771
KDR:1.554
Accuracy:25.366% C++
HSR:21.870% C++
AF-19 Mercenary
B+
Kills:1,190
Deaths:662
KDR:1.798
Accuracy:23.786% C**
HSR:25.210% B+
MKV Suppressed
C
Kills:1,165
Deaths:1,004
KDR:1.160
Accuracy:23.895% C
HSR:18.197% C
Gauss Compact S
C**
Kills:1,158
Deaths:746
KDR:1.552
Accuracy:24.614% C++
HSR:20.639% C**
AF-4A Bandit
C*
Kills:427
Deaths:294
KDR:1.452
Accuracy:22.359% D
HSR:24.356% C*
MGR-S1 Gladius
C+
Kills:377
Deaths:279
KDR:1.351
Accuracy:21.948% D-
HSR:21.485% C+
NSX Tanto
C+
Kills:230
Deaths:128
KDR:1.797
Accuracy:25.852% C+
HSR:24.348% C+
GD-7F
C+
Kills:91
Deaths:99
KDR:0.919
Accuracy:23.713% C+
HSR:17.582% D
Kills:15,402
Deaths (as Light Assault):10,457
Deaths (to Light Assaults):5,279
KDR:1.47289
Kill Difference:4,945
Playtime:40.041 hours
Usage:2%
Score:0.460m
Score/min:191
Accuracy (listed only):23.908%
HSR (listed only):21.896%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C+
Kills:4,825
Deaths:2,114
KDR:2.282
Accuracy:35.512% C--
HSR:69.451% C+
Blitz GD-10
B*
Kills:4,100
Deaths:2,799
KDR:1.465
Accuracy:23.850% C+
HSR:22.512% B*
AF-4 Cyclone
B
Kills:2,923
Deaths:1,850
KDR:1.580
Accuracy:24.800% C+
HSR:21.793% B
NS-7 PDW
B+
Kills:1,276
Deaths:1,079
KDR:1.183
Accuracy:24.236% C+
HSR:21.709% B+
Tempest
C*
Kills:1,267
Deaths:746
KDR:1.698
Accuracy:22.477% D*
HSR:23.047% C*
NS-44 Commissioner
B++
Kills:1,197
Deaths:1,282
KDR:0.934
Accuracy:42.532% B++
HSR:20.217% C
MKV Suppressed
C
Kills:1,165
Deaths:1,004
KDR:1.160
Accuracy:23.895% C
HSR:18.197% C
MGR-S1 Gladius
C+
Kills:377
Deaths:279
KDR:1.351
Accuracy:21.948% D-
HSR:21.485% C+
NS-357 Underboss
C+
Kills:369
Deaths:448
KDR:0.824
Accuracy:36.207% C+
HSR:19.783% C
NS-44 Commissioner AE
D
Kills:368
Deaths:490
KDR:0.751
Accuracy:36.116% D
HSR:18.478% D-
LA3 Desperado
B+
Kills:151
Deaths:199
KDR:0.759
Accuracy:28.539% C+
HSR:23.841% B+
Soldier Soaker
C++
Kills:111
Deaths:166
KDR:0.669
Accuracy:31.637% C
HSR:14.414% C++
NC14 Bolt Driver
D-
Kills:106
Deaths:45
KDR:2.356
Accuracy:29.180% D--
HSR:66.981% D-
AF-18 Stalker
A*
Kills:57
Deaths:65
KDR:0.877
Accuracy:21.973% D*
HSR:35.088% A*
NS-30 Vandal
D*
Kills:56
Deaths:50
KDR:1.120
Accuracy:26.117% D*
HSR:16.071% D*
Kills:18,348
Deaths (as Infiltrator):12,616
Deaths (to Infiltrators):5,260
KDR:1.45434
Kill Difference:5,732
Playtime:660.319 hours
Usage:36%
Score:10.174m
Score/min:257
Accuracy (listed only):28.601%
HSR (listed only):27.538%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B*
Kills:4,100
Deaths:2,799
KDR:1.465
Accuracy:23.850% C+
HSR:22.512% B*
AF-4 Cyclone
B
Kills:2,923
Deaths:1,850
KDR:1.580
Accuracy:24.800% C+
HSR:21.793% B
Carnage AR
C+
Kills:1,680
Deaths:1,174
KDR:1.431
Accuracy:23.578% C
HSR:20.833% C+
NS-7 PDW
B+
Kills:1,276
Deaths:1,079
KDR:1.183
Accuracy:24.236% C+
HSR:21.709% B+
GR-22
B+
Kills:1,274
Deaths:857
KDR:1.487
Accuracy:22.547% C-
HSR:23.862% B+
Tempest
C*
Kills:1,267
Deaths:746
KDR:1.698
Accuracy:22.477% D*
HSR:23.047% C*
Gauss Rifle S
C++
Kills:1,215
Deaths:880
KDR:1.381
Accuracy:24.260% C
HSR:22.551% C++
MKV Suppressed
C
Kills:1,165
Deaths:1,004
KDR:1.160
Accuracy:23.895% C
HSR:18.197% C
NC1 Gauss Rifle
C++
Kills:1,146
Deaths:834
KDR:1.374
Accuracy:23.314% C+
HSR:22.600% C++
MGR-S1 Gladius
C+
Kills:377
Deaths:279
KDR:1.351
Accuracy:21.948% D-
HSR:21.485% C+
NS-11A
C
Kills:281
Deaths:223
KDR:1.260
Accuracy:22.880% C
HSR:19.217% C-
Kills:16,704
Deaths (as Combat Medic):11,725
Deaths (to Combat Medics):3,271
KDR:1.42465
Kill Difference:4,979
Playtime:393.462 hours
Usage:21%
Score:6.580m
Score/min:279
Accuracy (listed only):23.435%
HSR (listed only):21.619%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
C++
Kills:1,198
Deaths:771
KDR:1.554
Accuracy:25.366% C++
HSR:21.870% C++
AF-19 Mercenary
B+
Kills:1,190
Deaths:662
KDR:1.798
Accuracy:23.786% C**
HSR:25.210% B+
Gauss Compact S
C**
Kills:1,158
Deaths:746
KDR:1.552
Accuracy:24.614% C++
HSR:20.639% C**
AF-4A Bandit
C*
Kills:427
Deaths:294
KDR:1.452
Accuracy:22.359% D
HSR:24.356% C*
NSX Tanto
C+
Kills:230
Deaths:128
KDR:1.797
Accuracy:25.852% C+
HSR:24.348% C+
GD-7F
C+
Kills:91
Deaths:99
KDR:0.919
Accuracy:23.713% C+
HSR:17.582% D
Kills:4,294
Deaths (as Engineer):2,700
Deaths (to Engineers):4,230
KDR:1.59037
Kill Difference:1,594
Playtime:265.018 hours
Usage:14%
Score:4.731m
Score/min:298
Accuracy (listed only):24.282%
HSR (listed only):22.334%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:183
V. Kills:17 N/A
Deaths:18
KDR:10.167
Accuracy:36.770% D*
KPH:36.100 D
VKPH:3.400 D--
L100 Python AP
C
Kills:75
V. Kills:39 188%
Deaths:19
KDR:3.947
Accuracy:50.943% C--
KPH:27.800 C
VKPH:14.400 D
Kills:258 (258 + 0)
Deaths:37
KDR:6.973
VKDR:1.514
Vehicle Kills:56
Kill Difference:221
Playtime:7.766 hours
Usage:0%
Score:0.075m
Score/min:160
Driving Accuracy:50.943%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:104
V. Kills:48 212%
Deaths:24
KDR:4.333
Accuracy:61.594% A
KPH:29.700 B+
VKPH:13.700 C
E540 Halberd
B
Kills:70
V. Kills:29 233%
Deaths:9
KDR:7.778
Accuracy:47.026% B
KPH:29.500 C+
VKPH:12.200 C-
Enforcer ML85
A++
Kills:62
V. Kills:23 258%
Deaths:4
KDR:15.500
Accuracy:35.471% D
KPH:38 A++
VKPH:14.100 C
Kills:236 (104 + 132)
Deaths:37
KDR:6.378
VKDR:2.703
Vehicle Kills:100
Kill Difference:199
Playtime:7.507 hours
Usage:0%
Score:0.136m
Score/min:302
Driving Accuracy:61.594%
Gunner Accuracy:35.471%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
S
Kills:62
V. Kills:85 72%
Deaths:19
KDR:3.263
Accuracy:59.476% B**
KPH:63 B++
VKPH:86.400 S
Kills:62 (0 + 62)
Deaths:19
KDR:3.263
VKDR:4.474
Vehicle Kills:85
Kill Difference:43
Playtime:0.984 hours
Usage:0%
Score:0.051m
Score/min:871
Driving Accuracy:N/A%
Gunner Accuracy:59.476%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:124
V. Kills:56 218%
Deaths:23
KDR:5.391
Accuracy:44.611% B++
KPH:21.200 C++
VKPH:9.600 B++
M12 Kobalt
D
Kills:81
V. Kills:3 N/A
Deaths:4
KDR:20.250
Accuracy:14.965% D
KPH:39.700 D
VKPH:1.500 D
M40 Fury
D
Kills:75
V. Kills:25 288%
Deaths:27
KDR:2.778
Accuracy:45.844% B**
KPH:18.400 D--
VKPH:6.100 D
Kills:280 (0 + 280)
Deaths:54
KDR:5.185
VKDR:1.556
Vehicle Kills:84
Kill Difference:226
Playtime:11.945 hours
Usage:1%
Score:0.117m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:45.844%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 4,8544,8252,1142.282C+0.8135.512%C--69.451%C+28.8C-N/A69167.7h2.1B+5.8C*
Blitz GD-10 4,1274,1002,7991.465B+0.0123.85%C+22.512%B*29.4C+N/A66139.5h11.8B*49.5B+
NS-15M2 3,4533,4302,4451.403C+0.0721.523%C--23.528%C29.9C-N/A83114.8h10.9B+50.7C**
AF-4 Cyclone 2,9452,9231,8501.58C**0.1124.8%C+21.793%B30.9C+N/A7494.5h8.9B++36B+
Carnage AR 1,7021,6801,1741.431C++0.0423.578%C20.833%C+19DN/A5688.6h11.6B++49.4B
LA1 Anchor 1,5451,5319141.675C+0.2020.596%D-25.735%C+31.1DN/A9949.3h8.7B++42.3C++
NS-7 PDW 1,2791,2761,0791.183B0.2924.236%C+21.709%B+25.8C+N/A6349.5h11.3B*46.4B+
GR-22 1,2821,2748571.487C*0.0222.547%C-23.862%B+21.1DN/A5260.4h11B*48.8B+
Tempest 1,2721,2677461.698C++0.2322.477%D*23.047%C*30.5DN/A6741.5h7.9A35.3B
GD-22S 1,2681,2647841.612C++0.1421.74%C21.598%C-36.7C+N/A13134.4h8.7B**40.1B+
NC6 Gauss SAW 1,2461,2417761.599B0.1320.176%C+21.837%C35.2C*N/A15735.3h7.2B*35.6B+
Gauss Rifle S 1,2221,2158801.381C*0.0924.26%C22.551%C++19.5DN/A4462.3h10.1B+41.8C**
NS-11CB 1,2061,1987711.554B+0.0825.366%C++21.87%C++25C+N/A5847.9h12.7B+50.1B+
NS-44 Commissioner 1,2061,1971,2820.934C+0.5442.532%B++20.217%C44BN/A11627.2h3.1B*7.3B++
AF-19 Mercenary 1,1991,1906621.798A0.3323.786%C**25.21%B+23.3C*N/A7151h9.6B*40.5B++
EM6 1,1881,1786571.793C++0.3221.351%C+22.581%C26.4DN/A6844.7h9.9B+46.2B
NSX Naginata 1,1811,1746181.9B+0.4321.541%C+24.702%C-34.9CN/A8333.6h10.7B+49.6B
MKV Suppressed 1,1691,1651,0041.16C++0.3123.895%C18.197%C25.5CN/A6745.7h11.9B+49.7C**
EM1 1,1661,1616391.817B++0.3520.818%C+20.844%C+33.8C+N/A8134.4h10B**47.9B+
NC05 Jackhammer 1,1681,1586361.821B+0.3548.174%B+14.335%C+32.9CN/A7935.2h4B*8.3B++
Gauss Compact S 1,1731,1587461.552B++0.0824.614%C++20.639%C**23.2C++N/A7749.9h9.4B+38.2B+
NC1 Gauss Rifle 1,1541,1468341.374B0.1023.314%C+22.6%C++18.1CN/A6463.2h9.7B**41.7B++
Hawk GD-68 1,3658948651.034B++0.4461.724%C+3.02%C**26.4B+13.9B++20833.8h6.2B**10B*
MANA Anti-Personnel Turret 4704681443.25N/A1.7823.679%UN/A4680U20U9239500.1h15.1T*64T*
AF-4A Bandit 4304272941.452C++0.0222.359%D24.356%C*19.3DN/A5222.1h10.5C*47C+
Mag-Cutter 44140228,9450.014C1.4628.278%C+N/A0.3CN/A11540h2B+7.1B+
MGR-S1 Gladius 3843772791.351C++0.1221.948%D-21.485%C+21.8C--N/A7417.3h10.5C++47.6C+
C-4 4433752311.623C++0.1531.164%B*N/A129.3B**23.4C9962.9h1.3B+4.1B++
NS-357 Underboss 3743694480.824C+0.6536.207%C+19.783%C47.9C++N/A1287.7h3.4B*9.4B+
NS-44 Commissioner AE 3693684900.751C0.7236.116%D18.478%D-42.8CN/A1338.6h3.4C*9.3C+
Frag Grenade 3403351335N/A333.5349.71%B+N/A670B*10C++25640.5h2.8B**5.7B*
NS-11A 2872812231.26C+0.2122.88%C19.217%C-20.2DN/A6813.9h12.2B+53.5C**
NSX Tanto 2342301281.797B++0.3325.852%C+24.348%C+29.5C+N/A787.8h12.3B47.6B
Sticky Grenade 2132131213N/A211.5363.601%B**N/A1065C*N/A34210.2h2.3C++3.6B
AF-34 Mattock 213209633.317C++1.8535.634%C+13.876%D--44.5C**N/A1534.7h6.2B+17.4B+
NS Decimator 2702031261.611B+0.1461.416%C+N/A43.2B+14.3C2674.7h4.4C*7.1C**
L100 Python HESH 2001831810.167C+8.7036.77%D*N/A35.9D3.3D--1255.1h2.8B+7.6C+
AF-34 Mattock 176174632.762C+1.2923.746%D**20.69%B*37C+N/A1244.7h5B++21.2C+
LA3 Desperado 1521511990.759C+0.7128.539%C+23.841%B+47.2B+N/A1533.2h7.5B++26.1B+
M20 Basilisk 180124235.391A3.9244.611%B++6.452%C*21.4C++9.7B++1825.8h90C*201.7B+
Soldier Soaker 1111111660.669C0.8031.637%C14.414%C++20.2D-N/A1225.5h6.9C22C+
NC14 Bolt Driver 106106452.356C*0.8929.18%D--66.981%D-18.6CN/A1025.7h2.6C++8.9C+
Tank Mine 127105426.25U24.78186.047%UN/A1050U220S48880.1h1.5B++0.8M++
Titan-150 AP 152104244.333C2.8661.594%AN/A29.7B+13.7C3693.5h3.3B*5.3A
GD-7F 9291990.919C+0.5523.713%C+17.582%D14.9DN/A1056.1h15.2C64C+
Anti-Vehicle Grenade 10991191N/A89.5345.365%DN/A303.3C60C-20320.3h5.6C++12.3C+
M12 Kobalt 8481420.25B++18.7814.965%D22.222%B*40.5D1.5D1532h19.2C**128.6C++
M40 Fury 10075272.778D1.3145.844%B**1.333%C-18.3D--6.1D1434.1h21.4D--46.7C+
L100 Python AP 11475193.947C2.4850.943%C--N/A27.8C14.4D2262.7h4.7B+9.2B+
Bouncing Betty 7575145.357B+3.8949.081%B+N/A125C++N/A5490.6h2.5F5.1C
E540 Halberd 997097.778C+6.3147.026%B1.429%D-29.2C+12.1C-2012.4h8.5F-18D--
M96 Mjolnir-H 14762193.263C1.7959.476%B**N/A62B++85S8701h62.7D**105.4C-
Enforcer ML85 8562415.5A*14.0335.471%D4.839%A*38.8A++14.4C3051.6h8.4A+23.6B*
NC6A GODSAW 5959411.439C0.0322.007%D*25.424%C25.7D--N/A3232.3h9.2C++41.9C
AF-18 Stalker 5857650.877C0.5921.973%D*35.088%A*20.4DN/A1102.8h12.9C++58.7C
NS-30 Vandal 5856501.12C0.3526.117%D*16.071%D*23.3DN/A812.4h6.7D25.6D-
The Slasher 54541,6340.033C1.4452.027%AN/A0.8C-N/A263.7h1.4B**2.7C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1114,3881.2h
Spawn Beacon441,7151.4h
AE Nano-Armor Kit339380,34720.8h
AE Medical Applicator755432,03628.2h
Nanite Revive Grenade03,9711.1h
Medical Kit8069,2679.4h
Medical Applicator6332,6262.8h
Restoration Kit274580.4h
Motion Spotter10929,85010.8h
Ammunition Package304,9901.4h
Anti-Infantry MANA Turret119901h
M12 Kobalt-F11720.5h
Shield Recharging Field82,2340.6h
Hardlight Barrier43850.5h
Recon Detection Device211,4642.3h

Check the help document for the dictionary if you want to learn more about words used here.


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