Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 6 (19,091)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (125 days). The data shown below may not be accurate.

Archon Legionary AbdouVS[DA] AbdouVS
VS BR 79

KDR: 2.96

Score: 7m

Last Seen: May 19th, 2019 12:51 AM
- OFFLINE - 2997.4 hour(s)

Battle Rank 79 - Vanu Sovereignty on Emerald
Level Progress (to 80): 44%
Level 100 Progress: 37% 386h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Orion VS54 VX29 Polaris Pulsar LSW SVA-88 NS-15M AE NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AbdouVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,607,782 MLG Score: 5282
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 10.6%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.696%34.943%96813120118,2014.0709-1.111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.444%1.274A2.147A*0.307C*HEAD ++ (~21.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.572B+8.80.382C**23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.661%0.843%517212125931303334.52672178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.027%-0.494D-0.689D0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.80.01C+52.20.015C+107.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.758%50.35%02121242928121.52128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.301%0.266C*-1.087D*-1.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.175C++30.057C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7m171.4%511 (30.7k)425 (25.5k)2.9602220,6866,9883.0623979 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214197628.13%32.491%91402:226

86% Heavy Assault8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2016 11:43 PMMar 8th, 2016 10:10 PMJun 17th, 2019 11:47 PM (95d) (PST)May 18th, 2019 11:10 PM (125d) (PST)May 18th, 2019 8:51 PM (125d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9463106361.2520.4230.4072.2440.0575282

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,78118,60438,177752524135325,508

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
275.4h/11.5d 714 6,721 5,209 37.1k 308 1,299 945 15.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:10,567
Deaths:3,250
KDR:3.251
Accuracy:27.158% C*
HSR:36.302% B++
NS-15M2
A
Kills:1,194
Deaths:221
KDR:5.403
Accuracy:27.658% B++
HSR:35.260% A
Orion VS54
A++
Kills:1,165
Deaths:240
KDR:4.854
Accuracy:29.345% A++
HSR:33.476% A
VX29 Polaris
B++
Kills:1,160
Deaths:257
KDR:4.514
Accuracy:27.800% B++
HSR:27.586% B+
Pulsar LSW
A
Kills:1,158
Deaths:268
KDR:4.321
Accuracy:29.929% A
HSR:32.643% B**
SVA-88
B**
Kills:1,157
Deaths:276
KDR:4.192
Accuracy:27.321% B++
HSR:33.276% B**
NS-15M AE
A
Kills:820
Deaths:252
KDR:3.254
Accuracy:27.609% B
HSR:38.659% A
Kills:17,221
Deaths (as Heavy Assault):4,764
Deaths (to Heavy Assaults):2,384
KDR:3.61482
Kill Difference:12,457
Playtime:236.615 hours
Usage:86%
Score:6.139m
Score/min:432
Accuracy (listed only):28.117%
HSR (listed only):33.886%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A++
Kills:375
Deaths:155
KDR:2.419
Accuracy:29.958% B++
HSR:32.267% A++
Pulsar C
B**
Kills:143
Deaths:71
KDR:2.014
Accuracy:28.119% B++
HSR:30.070% B**
NS-11C
B+
Kills:101
Deaths:46
KDR:2.196
Accuracy:26.575% B+
HSR:20.792% C**
Kills:619
Deaths (as Light Assault):272
Deaths (to Light Assaults):1,394
KDR:2.27574
Kill Difference:347
Playtime:21.792 hours
Usage:8%
Score:0.569m
Score/min:435
Accuracy (listed only):28.217%
HSR (listed only):27.710%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:143
Deaths:71
KDR:2.014
Accuracy:28.119% B++
HSR:30.070% B**
NS-11C
B+
Kills:101
Deaths:46
KDR:2.196
Accuracy:26.575% B+
HSR:20.792% C**
Kills:244
Deaths (as Engineer):117
Deaths (to Engineers):964
KDR:2.08547
Kill Difference:127
Playtime:1.598 hours
Usage:1%
Score:0.033m
Score/min:342
Accuracy (listed only):27.347%
HSR (listed only):25.431%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A++
Kills:375
Deaths:155
KDR:2.419
Accuracy:29.958% B++
HSR:32.267% A++
VA39 Spectre
B++
Kills:259
Deaths:35
KDR:7.400
Accuracy:36.557% B++
HSR:34.363% C
NS-44 Commissioner
M
Kills:239
Deaths:151
KDR:1.583
Accuracy:34.687% C+
HSR:41.423% M
Ghost
B+
Kills:170
Deaths:67
KDR:2.537
Accuracy:37.409% C
HSR:74.706% B+
Beamer VS3
B*
Kills:63
Deaths:32
KDR:1.969
Accuracy:33.305% B*
HSR:19.048% C-
NS-357 Underboss
B*
Kills:59
Deaths:50
KDR:1.180
Accuracy:34.766% C
HSR:28.814% B*
Kills:1,165
Deaths (as Infiltrator):490
Deaths (to Infiltrators):973
KDR:2.37755
Kill Difference:675
Playtime:9.803 hours
Usage:4%
Score:0.161m
Score/min:274
Accuracy (listed only):34.447%
HSR (listed only):38.437%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
M
Kills:101
Deaths:34
KDR:2.971
Accuracy:19.173% C++
HSR:34.654% M
Nebula VM20
M+
Kills:98
Deaths:37
KDR:2.649
Accuracy:18.528% C+
HSR:34.694% M+
Kills:199
Deaths (as MAX Suit):35.500
Deaths (to MAX Suits):360
KDR:5.60563
Kill Difference:163.500
Playtime:3.145 hours
Usage:1%
Score:0.103m
Score/min:547
Accuracy (listed only):18.850%
HSR (listed only):34.674%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M+
Kills:326
V. Kills:326 100%
Deaths:99
KDR:3.293
Accuracy:32.012% C++
KPH:27.100 A
VKPH:27.100 M+
Light PPA
M*
Kills:267
V. Kills:7 N/A
Deaths:36
KDR:7.417
Accuracy:49.058% B**
KPH:149.100 M*
VKPH:3.900 C*
Kills:593 (593 + 0)
Deaths:135
KDR:4.393
VKDR:2.467
Vehicle Kills:333
Kill Difference:458
Playtime:13.820 hours
Usage:5%
Score:0.285m
Score/min:344
Piloting Accuracy:49.058%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,62710,5673,2503.251C++0.2927.158%C*36.302%B++104.9B**N/A278100.7h8.6A31.5B*
NS-15M2 1,2031,1942215.403A*2.4427.658%B++35.26%A106.6A*N/A23211.2h9.6B*34.8B++
Orion VS54 1,1711,1652404.854A*1.8929.345%A++33.476%A104M++N/A29611.2h9.8B**33.3B
VX29 Polaris 1,1641,1602574.514M1.5527.8%B++27.586%B+111.5A**N/A24010.4h9.5B**34.3B++
Pulsar LSW 1,1651,1582684.321A*1.3629.929%A32.643%B**103.4A*N/A24111.2h9.8B*32.9B*
SVA-88 1,1661,1572764.192B**1.2327.321%B++33.276%B**104.2A*N/A23911.1h9B**32.9B*
NS-15M AE 8278202523.254B+0.2927.609%B38.659%A100AN/A3078.2h9.2B**33.3B++
NS Decimator 7054332881.503B+1.4662.847%C*2.54%C**45.6B++28.6A+3989.5h4.9C+7.8C++
Eridani SX5 3763751552.419A0.5429.958%B++32.267%A++89.3A*N/A2364.2h8.6B**28.7B++
Saron Laser Cannon 652326993.293B+0.3332.012%C++1.227%D27.2A27.2M+33712h89.5B+279.7B++
Light PPA 274267367.417B+4.4649.058%B**N/A148.3M*3.9C*3881.8h6.6B++13.5B++
VA39 Spectre 259259357.4S4.4436.557%B++34.363%C103.6SN/A2312.5h3.8A10.3B**
NS-44 Commissioner 2392391511.583B+1.3834.687%C+41.423%M41.9C**N/A1345.7h2.6A7.6B++
Ghost 172170672.537C+0.4237.409%C74.706%B+60.7B*N/A1882.8h1.8B*4.9B+
Pulsar C 146143712.014B+0.9528.119%B++30.07%B**55B**1.2A++1962.6h9.5B++33.7B++
NS-11C 101101462.196A0.7626.575%B+20.792%C**56.1A+N/A1561.8h12.3B+46.2B+
Nebula VM20 101101342.971B+0.0119.173%C++34.654%M56.1AN/A1461.8h12.3A64.1B++
Nebula VM20 9998372.649C**0.3118.528%C+34.694%M+54.4AN/A1431.8h12.7B**68.3B+
S1 13579601.317B**1.6463.568%B++2.532%C+41.6A29.5A*4961.9h5.4B++8.4B++
Beamer VS3 6363321.969A++0.9933.305%B*19.048%C-78.8MN/A2460.8h6.3B*18.9B
NS-357 Underboss 5959501.18C*1.7834.766%C28.814%B*49.2C**N/A1851.2h3.2B**9.1B+
Anti-Vehicle Grenade 7054154N/A51.0453.477%C**N/A270C--80C+28270.2h6C+11.2C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11930.2h
Medical Applicator07860h
Nano-Armor Kit99,7250.4h
Medical Kit9376,18929.1h
Recon Detection Device11790.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.69s
Server spent 2.74s on queries, 2.05s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.