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Harbinger AbdullahIbnAlwassaRashimMutalib[vFYV] AbdullahIbnAlwassaRashimMutalib
VS BR 89

KDR: 6.91

Score: 8.6m

Last Seen: Feb 23rd, 2019 6:50 AM
- OFFLINE - 561.4 hour(s)

Battle Rank 89 - Vanu Sovereignty on Briggs - Outfit Member of V5 m8[vFYV] V5 m8
VS outfit on Briggs

Members: 3
Level Progress (to 90): 90%
Level 100 Progress: 46% 463h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Saron Laser Cannon Maelstrom Turbo Laser Antares LC Light PPA Orion VS54 L-30R Vektor Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,012,059 MLG Score: 809
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.866%39.83%1229410211,5292.181174.727

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.701%1.912A++2.944M+0.118C+HEAD ++ (~24.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.588B+9.50.335C**21.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.359%0.936%2210510206,731377278217.8541242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.914%-0.217C-0.614D0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.20.396B34.40.351C**62.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.184%0.748%3103310223,609131209227.5496172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.084%-0.369C--0.917D--2.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.911B*3.40.914B*7.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.916%84.322%3103110242366503.57576

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.434B1.126B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.6B+1.50.529B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.862%20.313%310311024646101.03226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.451A+1.151B**-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.459B+4.20.134C++2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
V5 m8[vFYV] V5 m8
VS outfit on Briggs

Members: 3
8.6m274.8%368 (22.1k)345 (20.7k)6.9079415,8332,2927.8459989 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1025127229.696%6.183%18410:595

89% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2016 9:09 AMJul 17th, 2018 1:42 PMMar 16th, 2019 3:28 PM (2d) (PST)Feb 23rd, 2019 2:58 AM (23d) (PST)Feb 23rd, 2019 2:50 AM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,208261,1820.6320.0910.0392.4040.243809

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,4951,55770,93838521441520,699

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
417.5h/17.4d 2,150 979 3,993 60.2k 100 341 6,085 30.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:218
Deaths:134
KDR:1.627
Accuracy:25.558% B+
HSR:27.982% A+
Thanatos VE70
A*
Kills:64
Deaths:31
KDR:2.065
Accuracy:58.862% A*
HSR:20.313% B*
Kills:282
Deaths (as Engineer):165
Deaths (to Engineers):796
KDR:1.70909
Kill Difference:117
Playtime:372.884 hours
Usage:89%
Score:7.800m
Score/min:349
Accuracy (listed only):42.210%
HSR (listed only):24.147%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M
Kills:1,127
Deaths:440
KDR:2.561
Accuracy:32.480% A*
HSR:43.390% M
Kills:1,127
Deaths (as Heavy Assault):440
Deaths (to Heavy Assaults):449
KDR:2.56136
Kill Difference:687
Playtime:21.225 hours
Usage:5%
Score:0.479m
Score/min:376
Accuracy (listed only):32.480%
HSR (listed only):43.390%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:218
Deaths:134
KDR:1.627
Accuracy:25.558% B+
HSR:27.982% A+
Thanatos VE70
A*
Kills:64
Deaths:31
KDR:2.065
Accuracy:58.862% A*
HSR:20.313% B*
Kills:282
Deaths (as Light Assault):165
Deaths (to Light Assaults):303
KDR:1.70909
Kill Difference:117
Playtime:7.358 hours
Usage:2%
Score:0.120m
Score/min:273
Accuracy (listed only):42.210%
HSR (listed only):24.147%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3-AE
B+
Kills:236
Deaths:90
KDR:2.622
Accuracy:37.916% C--
HSR:84.322% B+
NS-44 Commissioner AE
B+
Kills:85
Deaths:78
KDR:1.090
Accuracy:26.895% F-
HSR:31.765% B+
Kills:321
Deaths (as Infiltrator):168
Deaths (to Infiltrators):203
KDR:1.91071
Kill Difference:153
Playtime:11.386 hours
Usage:3%
Score:0.118m
Score/min:173
Accuracy (listed only):32.406%
HSR (listed only):58.043%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A++
Kills:99
Deaths:52
KDR:1.904
Accuracy:31.522% A++
HSR:32.323% A++
Thanatos VE70
A*
Kills:64
Deaths:31
KDR:2.065
Accuracy:58.862% A*
HSR:20.313% B*
Kills:163
Deaths (as Combat Medic):83
Deaths (to Combat Medics):165
KDR:1.96386
Kill Difference:80
Playtime:4.899 hours
Usage:1%
Score:0.125m
Score/min:424
Accuracy (listed only):45.192%
HSR (listed only):26.318%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:2,208
V. Kills:1,256 176%
Deaths:305
KDR:7.239
Accuracy:29.480% C-
KPH:28.100 A
VKPH:16 B**
Maelstrom Turbo Laser
M
Kills:1,483
V. Kills:806 184%
Deaths:121
KDR:12.256
Accuracy:46.835% M
KPH:40.800 A*
VKPH:22.200 A+
Antares LC
A
Kills:1,232
V. Kills:689 179%
Deaths:96
KDR:12.833
Accuracy:39.353% B**
KPH:36.900 A
VKPH:20.700 B++
Light PPA
A+
Kills:1,174
V. Kills:118 N/A
Deaths:74
KDR:15.865
Accuracy:46.851% B*
KPH:75.500 B**
VKPH:7.600 A+
Dual Photon Pods
A*
Kills:821
V. Kills:131 N/A
Deaths:37
KDR:22.189
Accuracy:71.137% A*
KPH:99.200 B+
VKPH:15.800 C+
Kills:6,918 (6,097 + 0)
Deaths:633
KDR:10.929
VKDR:4.739
Vehicle Kills:3,000
Kill Difference:6,285
Playtime:172.154 hours
Usage:41%
Score:2.608m
Score/min:252
Piloting Accuracy:46.851%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:3,373
V. Kills:1,828 184%
Deaths:239
KDR:14.113
Accuracy:25.699% D*
KPH:65.700 A+
VKPH:35.600 B++
L-30R Vektor
B**
Kills:1,045
V. Kills:402 259%
Deaths:127
KDR:8.228
Accuracy:36.206% C
KPH:24.300 B**
VKPH:9.400 C++
CAS30 Tank Buster
C-
Kills:118
V. Kills:69 169%
Deaths:70
KDR:1.686
Accuracy:41.326% C-
KPH:5.600 C-
VKPH:3.300 D-
Kills:4,536 (1,163 + 3,373)
Deaths:436
KDR:10.404
VKDR:5.273
Vehicle Kills:2,299
Kill Difference:4,100
Playtime:115.506 hours
Usage:28%
Score:1.640m
Score/min:237
Piloting Accuracy:41.326%
Gunner Accuracy:25.699%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:82
V. Kills:39 205%
Deaths:5
KDR:16.400
Accuracy:58.109% A++
KPH:39.500 A+
VKPH:18.800 B+
Kills:82 (0 + 82)
Deaths:5
KDR:16.400
VKDR:7.800
Vehicle Kills:39
Kill Difference:77
Playtime:2.074 hours
Usage:0%
Score:0.027m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:58.109%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:154
V. Kills:113 135%
Deaths:15
KDR:10.267
Accuracy:68.103% A+
KPH:62.200 A+
VKPH:45.600 A*
Aphelion VEX-4H
S
Kills:116
V. Kills:55 207%
Deaths:6
KDR:19.333
Accuracy:55.150% B**
KPH:149.700 S
VKPH:71 M**
Kills:270 (0 + 270)
Deaths:21
KDR:12.857
VKDR:8
Vehicle Kills:168
Kill Difference:249
Playtime:3.253 hours
Usage:1%
Score:0.113m
Score/min:579
Driving Accuracy:N/A%
Gunner Accuracy:55.150%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 5,2013,37323914.113B**7.2125.699%D*N/A65.8A++35.6B++40251.3h2.4B**9.4B+
Saron Laser Cannon 3,4642,2083057.239A++0.3329.48%C-N/A28.1A16B**21378.6h53B**179.9B**
Maelstrom Turbo Laser 2,2891,48312112.256M**5.3546.835%MN/A40.7A*22.1A+28036.4h40.7B**86.9B**
Antares LC 1,9211,2329612.833S5.9339.353%B**N/A36.9A20.6B++27733.4h56.4B*143.2B*
Light PPA 1,2921,1747415.865A*8.9646.851%B*N/A75.7B**7.6A+29115.5h10.1B+21.7B+
Orion VS54 1,1361,1274402.561B*4.3532.48%A*43.39%M72.2A++N/A20015.6h9.5B**29.3B+
L-30R Vektor 1,4471,0451278.228S1.3236.206%C3.732%B**24.3B**9.3C++13543h30.9B**85.3B**
Dual Photon Pods 9528213722.189A**15.2871.137%A*N/A98.9B+15.8C+3328.3h11.8A16.6B**
Parallax VX3-AE 236236902.622C-4.2937.916%C--84.322%B+44.5C+N/A1105.3h1.5B*3.9B+
Solstice VE3 2202181341.627A5.2825.558%B+27.982%A+19C++N/A5811.5h11.4B*44.6B+
Hyena Missile Launcher 3322161218U11.0935.665%BN/A102.9S55.2S6852.1h6.5M18.3A*
Saron HRB-H 2671541510.267B**3.3668.103%A+1.299%C61.6A+45.2A*5482.5h18.4B*27B**
CAS30 Tank Buster 187118701.686C**5.2241.326%C-N/A5.6C-3.3D-4321.2h38.8B++93.8B+
Aphelion VEX-4H 171116619.333A+12.4355.15%B**3.448%C*145S68.8M**6780.8h30.2B**54.8B**
Pulsar VS1 10699521.904B**5.0031.522%A++32.323%A++49.5A+3.5S1852h10.8A34.4B**
A30 Walker 14694910.444S3.5415.747%D**N/A104.4S57.8S7750.9h15.4A++97.8A
NS-44 Commissioner AE 8585781.09C+5.8226.895%F-31.765%B+13.9D*N/A396.1h3B+11.3D
Saron HRB 12182516.4A**9.4958.109%A++2.439%B*39A+18.6B2162.1h15.3B**26.3A
Thanatos VE70 6464312.065A+4.8458.862%A*20.313%B*80MN/A3140.8h4.2B+7.1B**
Damascus Edge 64629640.064B++6.844.017%F-12.903%B**0.7CN/A285.7h1.8B+44.6T-

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator71,9480.1h
Motion Spotter3740.2h
Soldier Soaker15730.4h
Nano-Repair Grenade0620h
AE Nano-Armor Kit41159,45924.2h
AE Medical Applicator168,2700.7h
G30 Walker02670h
Nano-Armor Kit1530,1386.4h
Medical Kit292580.6h
Ammunition Package24400.2h

Check the help document for the dictionary if you want to learn more about words used here.


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