Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 18 (18,427)players online:
milsimprodigy (27)  VTGone (20)  xSwIcy (16)  WOLF1617 (6)  ApollyonWraith (5)  MoarBassPLZ (3) 77
stats.dasanfall.com
Harbinger AbdullahIbnAlwassaRashimMutalib[vFYV] AbdullahIbnAlwassaRashimMutalib
VS BR 88

KDR: 7.34

Score: 8.3m

Last Seen: Jan 14th, 2019 10:00 AM
- ONLINE NOW

Battle Rank 88 - Vanu Sovereignty on Briggs - Outfit Member of V5 m8[vFYV] V5 m8
VS outfit on Briggs

Members: 1
Level Progress (to 89): 85%
Level 100 Progress: 44% 487h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Saron Laser Cannon Maelstrom Turbo Laser Antares LC Light PPA L-30R Vektor Dual Photon Pods Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AbdullahIbnAlwassaRashimMutalib



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $760,608 MLG Score: 608
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.067%35.678%1037410189951.825695.509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.737%1.568A+2.323A*0.089C+HEAD ++ (~21.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.554B+9.70.32C*23.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.297%0.943%2218510176,680371274817.957243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.923%-0.328C--0.494D-0.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.90.326C**34.20.297C*62.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.104%0.73%3102310193,561128207127.6047172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.107%-0.376C--0.936D--2.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.91B*3.40.914B*7.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.97%83.784%3102110212225104.35294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.44B1.093B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.599B+1.50.527B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.862%20.313%310211021644801.33333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.454A+1.16B**-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.459B+4.20.134C++2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
V5 m8[vFYV] V5 m8
VS outfit on Briggs

Members: 1
8.3m277.2%362 (21.7k)343 (20.6k)7.3351215,0812,0568.3652788 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022117129.618%4.661%13811:465

91% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2016 9:09 AMJul 17th, 2018 1:42 PMJan 19th, 2019 2:45 AM (23h) (PST)Jan 14th, 2019 7:59 AM (6d) (PST)Jan 14th, 2019 6:00 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,220211,1990.6230.0850.0292.4140.248608

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,1811,23571,94637521451520,551

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
403.6h/16.8d 2,118 703 3,819 58.5k 90 299 6,006 29.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:218
Deaths:134
KDR:1.627
Accuracy:25.558% B+
HSR:27.982% A+
Thanatos VE70
A*
Kills:64
Deaths:31
KDR:2.065
Accuracy:58.862% A*
HSR:20.313% B*
Kills:282
Deaths (as Engineer):165
Deaths (to Engineers):765
KDR:1.70909
Kill Difference:117
Playtime:368.058 hours
Usage:91%
Score:7.678m
Score/min:348
Accuracy (listed only):42.210%
HSR (listed only):24.147%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:218
Deaths:134
KDR:1.627
Accuracy:25.558% B+
HSR:27.982% A+
Thanatos VE70
A*
Kills:64
Deaths:31
KDR:2.065
Accuracy:58.862% A*
HSR:20.313% B*
Kills:282
Deaths (as Light Assault):165
Deaths (to Light Assaults):268
KDR:1.70909
Kill Difference:117
Playtime:7.358 hours
Usage:2%
Score:0.120m
Score/min:273
Accuracy (listed only):42.210%
HSR (listed only):24.147%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:630
Deaths:277
KDR:2.274
Accuracy:30.801% A*
HSR:39.683% A*
Kills:630
Deaths (as Heavy Assault):277
Deaths (to Heavy Assaults):353
KDR:2.27437
Kill Difference:353
Playtime:12.857 hours
Usage:3%
Score:0.271m
Score/min:352
Accuracy (listed only):30.801%
HSR (listed only):39.683%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3-AE
B+
Kills:222
Deaths:88
KDR:2.523
Accuracy:37.970% C--
HSR:83.784% B+
NS-44 Commissioner AE
C**
Kills:73
Deaths:68
KDR:1.074
Accuracy:24.014% F--
HSR:28.767% C**
Kills:295
Deaths (as Infiltrator):156
Deaths (to Infiltrators):174
KDR:1.89103
Kill Difference:139
Playtime:11.078 hours
Usage:3%
Score:0.113m
Score/min:171
Accuracy (listed only):30.992%
HSR (listed only):56.275%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A+
Kills:74
Deaths:39
KDR:1.897
Accuracy:30.597% A+
HSR:31.081% A+
Thanatos VE70
A*
Kills:64
Deaths:31
KDR:2.065
Accuracy:58.862% A*
HSR:20.313% B*
Kills:138
Deaths (as Combat Medic):70
Deaths (to Combat Medics):140
KDR:1.97143
Kill Difference:68
Playtime:4.423 hours
Usage:1%
Score:0.110m
Score/min:414
Accuracy (listed only):44.730%
HSR (listed only):25.697%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:2,162
V. Kills:1,231 175%
Deaths:303
KDR:7.135
Accuracy:29.304% C-
KPH:28 A+
VKPH:15.900 B**
Maelstrom Turbo Laser
M
Kills:1,481
V. Kills:805 184%
Deaths:121
KDR:12.240
Accuracy:46.832% M
KPH:40.900 A*
VKPH:22.200 A++
Antares LC
A
Kills:1,232
V. Kills:689 179%
Deaths:96
KDR:12.833
Accuracy:39.353% B**
KPH:36.900 A
VKPH:20.700 B*
Light PPA
A++
Kills:1,174
V. Kills:118 N/A
Deaths:74
KDR:15.865
Accuracy:46.851% B*
KPH:75.500 B**
VKPH:7.600 A++
Dual Photon Pods
A*
Kills:819
V. Kills:129 N/A
Deaths:37
KDR:22.135
Accuracy:71.068% A*
KPH:100.100 B+
VKPH:15.800 C+
Kills:6,868 (6,049 + 0)
Deaths:631
KDR:10.884
VKDR:4.710
Vehicle Kills:2,972
Kill Difference:6,237
Playtime:170.589 hours
Usage:42%
Score:2.587m
Score/min:253
Piloting Accuracy:46.851%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:3,335
V. Kills:1,812 184%
Deaths:239
KDR:13.954
Accuracy:25.623% D*
KPH:65.500 A++
VKPH:35.600 B++
L-30R Vektor
A++
Kills:1,044
V. Kills:402 259%
Deaths:127
KDR:8.220
Accuracy:36.213% C+
KPH:24.500 A++
VKPH:9.400 C**
CAS30 Tank Buster
C-
Kills:108
V. Kills:63 169%
Deaths:69
KDR:1.565
Accuracy:41.018% C-
KPH:5.200 C--
VKPH:3 D--
Kills:4,487 (1,152 + 3,335)
Deaths:435
KDR:10.315
VKDR:5.234
Vehicle Kills:2,277
Kill Difference:4,052
Playtime:114.404 hours
Usage:28%
Score:1.607m
Score/min:234
Piloting Accuracy:41.018%
Gunner Accuracy:25.623%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:72
V. Kills:35 200%
Deaths:5
KDR:14.400
Accuracy:58.128% A++
KPH:36.100 B**
VKPH:17.500 C*
Kills:72 (0 + 72)
Deaths:5
KDR:14.400
VKDR:7
Vehicle Kills:35
Kill Difference:67
Playtime:1.996 hours
Usage:0%
Score:0.024m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:58.128%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:154
V. Kills:113 135%
Deaths:15
KDR:10.267
Accuracy:68.103% A+
KPH:62.200 A+
VKPH:45.600 A*
Aphelion VEX-4H
S
Kills:111
V. Kills:53 206%
Deaths:6
KDR:18.500
Accuracy:54.924% B**
KPH:152.800 S
VKPH:72.900 M**
Kills:265 (0 + 265)
Deaths:21
KDR:12.619
VKDR:7.905
Vehicle Kills:166
Kill Difference:244
Playtime:3.205 hours
Usage:1%
Score:0.112m
Score/min:583
Driving Accuracy:N/A%
Gunner Accuracy:54.924%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 5,1473,33523913.954B**6.6225.623%D*N/A65.5A++35.6B++39750.9h2.4B**9.4B+
Saron Laser Cannon 3,3932,1623037.135A++0.2029.304%C-N/A28A+15.9B**21377.3h53B**180.7B**
Maelstrom Turbo Laser 2,2861,48112112.24M*4.9046.832%MN/A40.9A*22.2A++28136.2h40.7B**87B**
Antares LC 1,9211,2329612.833S5.5039.353%B**N/A36.9A20.6B*27733.4h56.4B*143.2B*
Light PPA 1,2921,1747415.865A8.5346.851%B*N/A75.7B**7.6A++29115.5h10.1B+21.7B+
L-30R Vektor 1,4461,0441278.22S0.8836.213%C+3.736%B**24.5A++9.4C**13642.6h30.9B**85.3B*
Dual Photon Pods 9488193722.135A*14.8071.068%A*N/A99.9B+15.7C+3358.2h11.6A16.4B**
Orion VS54 6356302772.274B+5.0630.801%A*39.683%A*67.7A++N/A1739.3h9.7B**31.5B*
Parallax VX3-AE 222222882.523C--4.8137.97%C--83.784%B+43.5C+N/A1105.1h1.5B**4B+
Solstice VE3 2202181341.627A5.7125.558%B+27.982%A+19C+N/A5711.5h11.4B*44.6B+
Hyena Missile Launcher 3322161218U10.6635.665%BN/A102.9S55.2S6642.1h6.5M+18.3A*
Saron HRB-H 2671541510.267B**2.9368.103%A+1.299%C61.6A45.2A*5482.5h18.4B*27B**
Aphelion VEX-4H 164111618.5A+11.1654.924%B**2.703%C158.6S75.7S7000.7h30.7B**56B**
CAS30 Tank Buster 171108691.565C**5.7741.018%C-N/A5.2C--3D--3820.9h41.1B+100.1B+
A30 Walker 14694910.444S3.1115.747%FN/A104.4S57.8S7750.9h15.4A++97.8A+
Pulsar VS1 8174391.897B**5.4430.597%A+31.081%A+43.5B**4.1S1671.7h11.3B**36.9B**
NS-44 Commissioner AE 7373681.074C+6.2624.014%F--28.767%C**12.8D*N/A345.7h2.9B++12.2D
Saron HRB 10772514.4A++7.0658.128%A++1.389%C36B**17.5C*2042h16.7B*28.8A
Thanatos VE70 6464312.065A+5.2758.862%A*20.313%B*80M+N/A3110.8h4.2B+7.1B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3740.2h
Medical Applicator71,9480.1h
Soldier Soaker15730.4h
Nano-Repair Grenade0620h
AE Medical Applicator157,6840.6h
AE Nano-Armor Kit39157,10523.8h
G30 Walker02670h
Nano-Armor Kit1530,1386.4h
Medical Kit111240.5h
Ammunition Package24400.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.22s
Server spent 2.03s on queries, 1.82s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.