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Harbinger AbdullahIbnAlwassaRashimMutalib[SaCa] AbdullahIbnAlwassaRashimMutalib
VS BR 92

KDR: 7.06

Score: 9.7m

Last Seen: Jul 16th, 2019 2:41 AM
- ONLINE NOW

Battle Rank 92 - Vanu Sovereignty on Connery - Outfit Member of The Sacagaweas[SaCa] The Sacagaweas
VS outfit on Connery

Members: 18
Level Progress (to 93): 75%
Level 100 Progress: 52% 407h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Saron Laser Cannon Maelstrom Turbo Laser Antares LC Light PPA Orion VS54 Dual Photon Pods L-30R Vektor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $954,513 MLG Score: 763
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.04%39.497%1226412101,5902.114364.942

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.695%1.925A++2.841M+0.128C++HEAD ++ (~23.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.59B+9.50.336C**21.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.326%0.848%2105512097,550431312217.5174242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.944%-0.315C-0.682D0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.30.385C**34.10.357C**65.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.217%0.67%3510312114,626144264732.125175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.025%-0.457D-0.939D--2.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.916B*3.10.921B*6.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.877%84.959%3510112132466703.61765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.434B1.161B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.605B+1.50.535B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.289%20.29%351011213696701.02985

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.474A+1.116B**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.443B4.30.105C+3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Sacagaweas[SaCa] The Sacagaweas
VS outfit on Connery

Members: 18
9.7m263.6%374 (22.4k)352 (21.1k)7.0566218,0722,5618.0191392 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214142928.921%5.777%16710:526

90% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2016 9:09 AMJun 29th, 2019 3:42 AMJul 18th, 2019 6:41 AM (2d) (PST)Jul 16th, 2019 12:54 AM (4d) (PST)Jul 15th, 2019 10:41 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,256251,2310.6530.0920.0382.3880.253763

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,3671,52573,84239621431521,113

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
461.6h/19.2d 2,465 1,044 4,564 66.1k 106 354 7,019 34.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:219
Deaths:135
KDR:1.622
Accuracy:25.597% B+
HSR:27.854% A+
Thanatos VE70
A*
Kills:69
Deaths:33
KDR:2.091
Accuracy:59.289% A*
HSR:20.290% B*
Kills:288
Deaths (as Engineer):168
Deaths (to Engineers):916
KDR:1.71429
Kill Difference:120
Playtime:414.973 hours
Usage:90%
Score:8.853m
Score/min:356
Accuracy (listed only):42.443%
HSR (listed only):24.072%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M
Kills:1,179
Deaths:458
KDR:2.574
Accuracy:32.653% A*
HSR:42.918% M
Kills:1,179
Deaths (as Heavy Assault):458
Deaths (to Heavy Assaults):500
KDR:2.57424
Kill Difference:721
Playtime:22.459 hours
Usage:5%
Score:0.510m
Score/min:378
Accuracy (listed only):32.653%
HSR (listed only):42.918%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:219
Deaths:135
KDR:1.622
Accuracy:25.597% B+
HSR:27.854% A+
Thanatos VE70
A*
Kills:69
Deaths:33
KDR:2.091
Accuracy:59.289% A*
HSR:20.290% B*
Kills:288
Deaths (as Light Assault):168
Deaths (to Light Assaults):328
KDR:1.71429
Kill Difference:120
Playtime:7.883 hours
Usage:2%
Score:0.133m
Score/min:281
Accuracy (listed only):42.443%
HSR (listed only):24.072%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3-AE
B+
Kills:246
Deaths:91
KDR:2.703
Accuracy:37.877% D
HSR:84.959% B+
NS-44 Commissioner AE
B+
Kills:93
Deaths:86
KDR:1.081
Accuracy:27.158% F-
HSR:31.183% B+
Kills:339
Deaths (as Infiltrator):177
Deaths (to Infiltrators):215
KDR:1.91525
Kill Difference:162
Playtime:11.578 hours
Usage:3%
Score:0.125m
Score/min:180
Accuracy (listed only):32.518%
HSR (listed only):58.071%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A++
Kills:99
Deaths:52
KDR:1.904
Accuracy:31.522% A+
HSR:32.323% A++
Thanatos VE70
A*
Kills:69
Deaths:33
KDR:2.091
Accuracy:59.289% A*
HSR:20.290% B*
Kills:168
Deaths (as Combat Medic):85
Deaths (to Combat Medics):177
KDR:1.97647
Kill Difference:83
Playtime:4.899 hours
Usage:1%
Score:0.125m
Score/min:424
Accuracy (listed only):45.405%
HSR (listed only):26.307%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:2,635
V. Kills:1,497 176%
Deaths:362
KDR:7.279
Accuracy:28.617% C--
KPH:29.300 A+
VKPH:16.700 B**
Maelstrom Turbo Laser
M
Kills:1,483
V. Kills:806 184%
Deaths:122
KDR:12.156
Accuracy:46.506% M
KPH:40.700 A*
VKPH:22.100 A+
Antares LC
A
Kills:1,262
V. Kills:703 179%
Deaths:97
KDR:13.010
Accuracy:39.241% A
KPH:37.400 A
VKPH:20.800 B*
Light PPA
A++
Kills:1,235
V. Kills:124 N/A
Deaths:77
KDR:16.039
Accuracy:46.976% B*
KPH:76.500 B**
VKPH:7.700 A++
Dual Photon Pods
A*
Kills:1,147
V. Kills:216 N/A
Deaths:52
KDR:22.058
Accuracy:70.727% A*
KPH:98.100 B+
VKPH:18.500 C++
Kills:7,762 (6,615 + 0)
Deaths:710
KDR:10.932
VKDR:4.713
Vehicle Kills:3,346
Kill Difference:7,052
Playtime:187.835 hours
Usage:41%
Score:2.880m
Score/min:256
Piloting Accuracy:46.976%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:4,390
V. Kills:2,359 186%
Deaths:325
KDR:13.508
Accuracy:25.909% D*
KPH:66 A++
VKPH:35.500 B++
L-30R Vektor
A+
Kills:1,050
V. Kills:404 259%
Deaths:128
KDR:8.203
Accuracy:36.247% C
KPH:24.400 A+
VKPH:9.400 C*
CAS30 Tank Buster
C
Kills:128
V. Kills:75 168%
Deaths:75
KDR:1.707
Accuracy:41.535% C
KPH:5.700 C
VKPH:3.400 D-
Kills:5,568 (1,178 + 4,390)
Deaths:528
KDR:10.545
VKDR:5.375
Vehicle Kills:2,838
Kill Difference:5,040
Playtime:131.881 hours
Usage:29%
Score:1.986m
Score/min:251
Piloting Accuracy:41.535%
Gunner Accuracy:25.909%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:82
V. Kills:39 205%
Deaths:5
KDR:16.400
Accuracy:58.109% A++
KPH:39.500 A+
VKPH:18.800 B+
Kills:82 (0 + 82)
Deaths:5
KDR:16.400
VKDR:7.800
Vehicle Kills:39
Kill Difference:77
Playtime:2.074 hours
Usage:0%
Score:0.027m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:58.109%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:154
V. Kills:113 135%
Deaths:15
KDR:10.267
Accuracy:68.103% A+
KPH:62.200 A++
VKPH:45.600 A*
Aphelion VEX-4H
S
Kills:116
V. Kills:55 207%
Deaths:6
KDR:19.333
Accuracy:55.150% B**
KPH:149.700 S
VKPH:71 M**
Kills:270 (0 + 270)
Deaths:21
KDR:12.857
VKDR:8
Vehicle Kills:168
Kill Difference:249
Playtime:3.253 hours
Usage:1%
Score:0.114m
Score/min:584
Driving Accuracy:N/A%
Gunner Accuracy:55.150%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 6,7494,39032513.508B*6.4525.909%D*N/A66A++35.5B++39466.5h2.3A9.1B+
Saron Laser Cannon 4,1322,6353627.279A++0.2228.617%C--N/A29.3A+16.7B**22189.8h52.7B**184B**
Maelstrom Turbo Laser 2,2891,48312212.156S5.1046.506%MN/A40.6A*22.1A+28036.5h40.7B**87.6B**
Antares LC 1,9651,2629713.01S5.9539.241%AN/A37.4A20.9B*28333.7h55.8B*142.3B**
Light PPA 1,3591,2357716.039A8.9846.976%B*N/A76.7B**7.7A++29016.1h10.1B+21.5B+
Orion VS54 1,1881,1794582.574B++4.4832.653%A*42.918%M72.8A++N/A20016.2h9.5B**29.1B+
Dual Photon Pods 1,3631,1475222.058A*15.0070.727%A*N/A98B+18.5C++32011.7h11.5A16.2B**
L-30R Vektor 1,4541,0501288.203S1.1536.247%C3.714%A24.4A+9.4C*13643.1h30.9B**85.2B++
Parallax VX3-AE 246246912.703C-4.3537.877%D84.959%B+45.6C+N/A1125.4h1.5B*3.9B+
Hyena Missile Launcher 3582331416.643U9.5935.105%C**N/A86.3M**46.3M**6582.7h7.3M20.9A++
Solstice VE3 2212191351.622A5.4325.597%B+27.854%A+19C+N/A5811.5h11.4B++44.5B+
Saron HRB-H 2671541510.267B**3.2168.103%A+1.299%C61.6A+45.2A*5522.5h18.4B*27B**
A30 Walker 2231471212.25S5.1919.864%D-N/A98S50.7S9901.5h19.8A++99.7A
CAS30 Tank Buster 203128751.707B5.3541.535%CN/A5.7C3.4D-4722.3h38.9B++93.5B+
Aphelion VEX-4H 171116619.333A+12.2855.15%B**3.448%C*145S68.8M**6860.8h30.2B**54.8A
Pulsar VS1 10699521.904B**5.1531.522%A+32.323%A++49.5A+3.5S1852h10.8A34.4B**
NS-44 Commissioner AE 9393861.081C+5.9827.158%F-31.183%B+14.3D*N/A396.5h3B+11.1D
Saron HRB 12182516.4A*9.3458.109%A++2.439%B*39A18.6B2162.1h15.3B**26.3A
Thanatos VE70 6969332.091A4.9759.289%A*20.29%B*76.7A**N/A3130.9h4.3B+7.3B*
Damascus Edge 71691,0630.065B++6.993.528%F-11.594%B+0.7CN/A295.5h1.8B+49.7T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3540.1h
AE Nano-Armor Kit56186,50128.8h
AE Medical Applicator168,2700.7h
Medical Applicator71,9480.1h
Motion Spotter41250.2h
G30 Walker02670h
Ammunition Package24530.6h
Nano-Armor Kit1530,1386.4h
Medical Kit322971.3h
Nano-Repair Grenade0790h
Soldier Soaker15730.4h

Check the help document for the dictionary if you want to learn more about words used here.


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