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Primarch AbdullahIbnAlwassaRashimMutalib[SaCa] AbdullahIbnAlwassaRashimMutalib
VS BR 95

KDR: 7.22

Score: 10.7m

Last Seen: Oct 18th, 2019 5:55 AM
- OFFLINE - 5.7 hour(s)

Battle Rank 95 - Vanu Sovereignty on Connery
Level Progress (to 96): 55%
Level 100 Progress: 57% 357h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Saron Laser Cannon Maelstrom Turbo Laser Antares LC Light PPA Orion VS54 Dual Photon Pods L-30R Vektor
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $923,238 MLG Score: 738
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.078%39.505%1228512141,6962.21415.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.602%1.925A++2.841M+0.128C++HEAD ++ (~23.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.59B+9.40.336C**20.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.587%0.782%2117512148,186468348117.4914235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.803%-0.315C-0.682D0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.80.385C**34.90.357C**65.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.786%0.572%3674312165,422159306734.1006177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.967%-0.457D-0.939D--2.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.916B*30.921B*6.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.824%84.959%3674112182466803.56522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.434B1.161B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.605B+1.50.535B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.289%20.29%367411218697200.958333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.474A+1.116B**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.443B4.30.105C+3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.7m256.9%382 (22.9k)359 (21.5k)7.2198319,8042,7438.2362495 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1219151229.073%5.418%15810:526

90% Engineer10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2016 9:09 AMJun 29th, 2019 3:42 AMOct 18th, 2019 3:49 AM (26d) (PST)Oct 18th, 2019 3:25 AM (26d) (PST)Oct 18th, 2019 1:55 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,300241,2760.6650.0920.0362.3850.264738

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,0161,46776,54940621431621,539

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
496.6h/20.7d 2,788 1,073 5,043 71.1k 110 371 7,857 38.7m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:219
Deaths:135
KDR:1.622
Accuracy:25.597% B+
HSR:27.854% A+
Thanatos VE70
A*
Kills:69
Deaths:33
KDR:2.091
Accuracy:59.289% A*
HSR:20.290% B*
Kills:288
Deaths (as Engineer):168
Deaths (to Engineers):1,020
KDR:1.71429
Kill Difference:120
Playtime:448.307 hours
Usage:90%
Score:9.782m
Score/min:364
Accuracy (listed only):42.443%
HSR (listed only):24.072%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A**
Kills:1,179
Deaths:458
KDR:2.574
Accuracy:32.653% A*
HSR:42.918% A**
NS-15M AE
A
Kills:98
Deaths:30
KDR:3.267
Accuracy:31.910% A
HSR:39.796% A
Kills:1,277
Deaths (as Heavy Assault):488
Deaths (to Heavy Assaults):514
KDR:2.6168
Kill Difference:789
Playtime:23.412 hours
Usage:5%
Score:0.527m
Score/min:375
Accuracy (listed only):32.281%
HSR (listed only):41.357%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:219
Deaths:135
KDR:1.622
Accuracy:25.597% B+
HSR:27.854% A+
Thanatos VE70
A*
Kills:69
Deaths:33
KDR:2.091
Accuracy:59.289% A*
HSR:20.290% B*
Kills:288
Deaths (as Light Assault):168
Deaths (to Light Assaults):337
KDR:1.71429
Kill Difference:120
Playtime:7.883 hours
Usage:2%
Score:0.133m
Score/min:281
Accuracy (listed only):42.443%
HSR (listed only):24.072%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3-AE
B+
Kills:246
Deaths:91
KDR:2.703
Accuracy:37.824% D
HSR:84.959% B+
NS-44 Commissioner AE
B+
Kills:101
Deaths:94
KDR:1.074
Accuracy:27% F-
HSR:31.683% B+
Kills:347
Deaths (as Infiltrator):185
Deaths (to Infiltrators):224
KDR:1.87568
Kill Difference:162
Playtime:12.184 hours
Usage:2%
Score:0.129m
Score/min:176
Accuracy (listed only):32.412%
HSR (listed only):58.321%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A+
Kills:99
Deaths:52
KDR:1.904
Accuracy:31.522% A+
HSR:32.323% A+
Thanatos VE70
A*
Kills:69
Deaths:33
KDR:2.091
Accuracy:59.289% A*
HSR:20.290% B*
Kills:168
Deaths (as Combat Medic):85
Deaths (to Combat Medics):180
KDR:1.97647
Kill Difference:83
Playtime:4.899 hours
Usage:1%
Score:0.125m
Score/min:424
Accuracy (listed only):45.405%
HSR (listed only):26.307%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:3,181
V. Kills:1,801 177%
Deaths:380
KDR:8.371
Accuracy:29.683% C
KPH:32.100 A++
VKPH:18.200 A
Maelstrom Turbo Laser
A**
Kills:1,567
V. Kills:853 183%
Deaths:122
KDR:12.844
Accuracy:46.123% A**
KPH:42 A++
VKPH:22.800 A+
Antares LC
A
Kills:1,273
V. Kills:709 179%
Deaths:97
KDR:13.124
Accuracy:39.334% B**
KPH:37.500 A
VKPH:20.900 B*
Light PPA
A++
Kills:1,235
V. Kills:124 N/A
Deaths:77
KDR:16.039
Accuracy:46.976% B*
KPH:76.500 B**
VKPH:7.700 A++
Dual Photon Pods
A*
Kills:1,147
V. Kills:216 N/A
Deaths:52
KDR:22.058
Accuracy:70.727% A*
KPH:98.100 B+
VKPH:18.500 C++
Kills:8,403 (7,256 + 0)
Deaths:728
KDR:11.543
VKDR:5.087
Vehicle Kills:3,703
Kill Difference:7,675
Playtime:198.059 hours
Usage:40%
Score:3.121m
Score/min:263
Piloting Accuracy:46.976%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:5,186
V. Kills:2,767 187%
Deaths:334
KDR:15.527
Accuracy:26.116% D*
KPH:67.500 A+
VKPH:36 B++
L-30R Vektor
B*
Kills:1,056
V. Kills:406 259%
Deaths:128
KDR:8.250
Accuracy:36.220% C
KPH:24.400 B*
VKPH:9.400 C+
CAS30 Tank Buster
C+
Kills:146
V. Kills:81 178%
Deaths:75
KDR:1.947
Accuracy:44.431% C+
KPH:5.600 C-
VKPH:3.100 D
Kills:6,388 (1,202 + 5,186)
Deaths:537
KDR:11.896
VKDR:6.060
Vehicle Kills:3,254
Kill Difference:5,851
Playtime:146.493 hours
Usage:29%
Score:2.270m
Score/min:258
Piloting Accuracy:44.431%
Gunner Accuracy:26.116%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:82
V. Kills:39 205%
Deaths:5
KDR:16.400
Accuracy:58.109% A++
KPH:39.500 A+
VKPH:18.800 B+
Kills:82 (0 + 82)
Deaths:5
KDR:16.400
VKDR:7.800
Vehicle Kills:39
Kill Difference:77
Playtime:2.074 hours
Usage:0%
Score:0.027m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:58.109%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:154
V. Kills:113 135%
Deaths:15
KDR:10.267
Accuracy:68.103% A+
KPH:62.200 A+
VKPH:45.600 A*
Aphelion VEX-4H
S
Kills:116
V. Kills:55 207%
Deaths:6
KDR:19.333
Accuracy:55.150% B**
KPH:149.700 S
VKPH:71 M**
Kills:270 (0 + 270)
Deaths:21
KDR:12.857
VKDR:8
Vehicle Kills:168
Kill Difference:249
Playtime:3.253 hours
Usage:1%
Score:0.114m
Score/min:586
Driving Accuracy:N/A%
Gunner Accuracy:55.150%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:53
V. Kills:2 N/A
Deaths:38
KDR:1.395
Accuracy:45.694% B+
KPH:39.700 C
VKPH:1.500 C
Kills:53 (53 + 0)
Deaths:38
KDR:1.395
VKDR:0.053
Vehicle Kills:2
Kill Difference:15
Playtime:1.337 hours
Usage:0%
Score:0.006m
Score/min:72
Driving Accuracy:45.694%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 7,9535,18633415.527B**8.3126.116%D*N/A67.5A+36B++39876.8h2.3B**8.8B+
Saron Laser Cannon 4,9823,1813808.371A*1.1529.683%CN/A32.1A++18.2A23499h51.7B**174.2B**
Maelstrom Turbo Laser 2,4201,56712212.844S5.6246.123%A**N/A42A++22.9A+28837.3h40B**86.8B**
Antares LC 1,9821,2739713.124S5.9039.334%B**N/A37.6A20.9B*28533.9h56.4B*143.4B*
Light PPA 1,3591,2357716.039A*8.8246.976%B*N/A76.7B**7.7A++29016.1h10.1B+21.5B+
Orion VS54 1,1881,1794582.574B*4.6532.653%A*42.918%A**72.8A++N/A20016.2h9.5B**29.1B+
Dual Photon Pods 1,3631,1475222.058A**14.8470.727%A*N/A98B+18.5C++32111.7h11.5A16.2B**
L-30R Vektor 1,4621,0561288.25M**1.0336.22%C3.693%B**24.3B*9.4C+13743.4h30.8B**85.2B*
Parallax VX3-AE 246246912.703C-4.5237.824%D84.959%B+45.6C+N/A1115.4h1.5B*3.9B+
Hyena Missile Launcher 3672391515.933U8.7134.966%C*N/A85.4M*45.7M++6362.8h7.4A**21.1A++
Solstice VE3 2212191351.622A5.6025.597%B+27.854%A+19C+N/A5911.5h11.4B*44.5B+
A30 Walker 2501641213.667S6.4523.247%CN/A78.1M**41M*9172.1h28.6A+123A
Saron HRB-H 2671541510.267B**3.0568.103%A+1.299%C+61.6A+45.2A*5522.5h18.4B*27B**
CAS30 Tank Buster 227146751.947B5.2744.431%C+N/A5.6C-3.1D4926.3h46.4B+104.4B+
Aphelion VEX-4H 171116619.333A+12.1155.15%B**3.448%C*145S68.8M**6920.8h30.2B**54.8A
NS-44 Commissioner AE 101101941.074C+6.1527%F-31.683%B+13.5D*N/A377.5h2.9B++10.9D
Pulsar VS1 10699521.904B**5.3231.522%A+32.323%A+49.5A3.5S1852h10.8A34.4B**
NS-15M AE 10298303.267B+3.9531.91%A39.796%A98A4S2011h8.9B**27.9B*
Saron HRB 12182516.4A*9.1858.109%A++2.439%B*39A+18.6B+2182.1h15.3B**26.3A+
Damascus Edge 71691,2220.056B+7.163.202%F-11.594%B+0.7CN/A2103.3h1.8B+54.8T*
Thanatos VE70 6969332.091A+5.1359.289%A*20.29%B*76.7MN/A3150.9h4.3B+7.3B*
S12 Renegade 5553381.395C5.8245.694%B+1.887%D*40.8C1.5C721.3h3.6C+7.9C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3600.1h
AE Nano-Armor Kit165206,45132.7h
AE Medical Applicator168,2700.7h
Medical Applicator71,9480.1h
Motion Spotter41250.2h
G30 Walker02670h
Ammunition Package24690.6h
Nano-Armor Kit1530,1386.4h
Medical Kit393231.7h
Anti-Infantry MANA Turret0600.7h
Nano-Repair Grenade0850h
Soldier Soaker15730.4h

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