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Primarch Harbinger Abize[TROL] Abize
VS BR 98

KDR: 1.77

Score: 15.9m

Last Seen: Nov 24th, 2017 10:11 AM
- OFFLINE - 10895.2 hour(s)

Battle Rank 98 - Vanu Sovereignty on Briggs
Level Progress (to 99): 12%
Level 100 Progress: 84% 167h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C Parallax VX3 Sirius SX12 Eridani SX5 Thanatos VE70 Lasher X2 Pandora VX25 NS-11A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $743,094 MLG Score: 594
Fun Score: N/A
Cheeseburgers Flipped: 209TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.465%15.434%4081610069,9261.444410.327

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.429%1.054B**-0.807D--0.415C--HEAD (~2.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.474B+10.40.271C*28.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.435%2.437%257410189854077482.41422132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.385%-1.019D*-0.117C+1.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
241.6-5.251T*73.5-4.867T*168

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.843%6.024%4911021833111680.26688149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.55A+0.42B-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
217.6-0.838D-115-1.919F-102.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.693%65.995%49310191,638630142.59588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.634%1B**-0.075C+-0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.409B2.40.235C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.033%17.065%49310193,434576415.9618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.782%0.467B+0.505B+-0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.488B+3.20.345C**3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.9m306.2%293 (17.6k)273 (16.4k)1.7716322,46612,6812.0748498 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS102269424.307%16.189%39404:367

11% Combat Medic22% Engineer17% Heavy Assault27% Infiltrator20% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:21 AMSep 15th, 2015 12:02 PMDec 16th, 2017 1:35 AM (432d) (PST)Nov 24th, 2017 6:47 AM (454d) (PST)Nov 24th, 2017 6:11 AM (454d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4721663060.3850.2170.0621.3220.047594

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,3219,98818,3332313479316,374

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
973.4h/40.6d 3,845 3,637 5,912 77.2k 1,593 3,436 2,755 27.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B++
Kills:1,157
Deaths:861
KDR:1.344
Accuracy:30.395% B++
HSR:1.988% D--
Pulsar LSW
C+
Kills:1,147
Deaths:484
KDR:2.370
Accuracy:21.935% C+
HSR:15.083% D*
Ursa
B+
Kills:510
Deaths:367
KDR:1.390
Accuracy:25.523% B+
HSR:18.235% D-
SVA-88
C+
Kills:113
Deaths:41
KDR:2.756
Accuracy:22.320% C+
HSR:12.389% F
Kills:2,927
Deaths (as Heavy Assault):1,753
Deaths (to Heavy Assaults):3,516
KDR:1.66971
Kill Difference:1,174
Playtime:162.405 hours
Usage:17%
Score:2.572m
Score/min:264
Accuracy (listed only):25.043%
HSR (listed only):11.924%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:1,214
Deaths:657
KDR:1.848
Accuracy:25.510% C*
HSR:15.898% D*
Sirius SX12
B**
Kills:1,160
Deaths:778
KDR:1.491
Accuracy:29.318% B**
HSR:15.948% C
Eridani SX5
C*
Kills:1,158
Deaths:716
KDR:1.617
Accuracy:27.577% C*
HSR:12.176% D--
Thanatos VE70
A
Kills:1,157
Deaths:756
KDR:1.530
Accuracy:51.386% A
HSR:15.471% C+
Pandora VX25
C*
Kills:1,155
Deaths:432
KDR:2.674
Accuracy:41.360% C*
HSR:10.996% D--
Deimos VA29
A+
Kills:1,122
Deaths:768
KDR:1.461
Accuracy:50.555% D-
HSR:24.955% A+
VX6-7
C++
Kills:807
Deaths:480
KDR:1.681
Accuracy:24.934% C++
HSR:16.853% D
Solstice SF
B++
Kills:520
Deaths:459
KDR:1.133
Accuracy:27.338% B++
HSR:12.115% D-
NS-7 PDW
B**
Kills:114
Deaths:76
KDR:1.500
Accuracy:29.645% B**
HSR:9.649% D*
NS Baron G5
B*
Kills:105
Deaths:98
KDR:1.071
Accuracy:50.130% B+
HSR:18.095% B*
Kills:8,512
Deaths (as Light Assault):5,220
Deaths (to Light Assaults):2,375
KDR:1.63065
Kill Difference:3,292
Playtime:196.617 hours
Usage:20%
Score:3.579m
Score/min:303
Accuracy (listed only):35.775%
HSR (listed only):15.216%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:1,214
Deaths:657
KDR:1.848
Accuracy:25.510% C*
HSR:15.898% D*
Thanatos VE70
A
Kills:1,157
Deaths:756
KDR:1.530
Accuracy:51.386% A
HSR:15.471% C+
Pandora VX25
C*
Kills:1,155
Deaths:432
KDR:2.674
Accuracy:41.360% C*
HSR:10.996% D--
Deimos VA29
A+
Kills:1,122
Deaths:768
KDR:1.461
Accuracy:50.555% D-
HSR:24.955% A+
VX6-7
C++
Kills:807
Deaths:480
KDR:1.681
Accuracy:24.934% C++
HSR:16.853% D
Solstice SF
B++
Kills:520
Deaths:459
KDR:1.133
Accuracy:27.338% B++
HSR:12.115% D-
Eidolon VE33
C++
Kills:122
Deaths:88
KDR:1.386
Accuracy:28.075% C++
HSR:11.475% F-
NS Baron G5
B*
Kills:105
Deaths:98
KDR:1.071
Accuracy:50.130% B+
HSR:18.095% B*
Kills:6,202
Deaths (as Engineer):3,738
Deaths (to Engineers):2,395
KDR:1.65918
Kill Difference:2,464
Playtime:212.516 hours
Usage:22%
Score:3.702m
Score/min:290
Accuracy (listed only):37.411%
HSR (listed only):15.732%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C**
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:41.087% C**
HSR:67.759% D*
Sirius SX12
B**
Kills:1,160
Deaths:778
KDR:1.491
Accuracy:29.318% B**
HSR:15.948% C
Eridani SX5
C*
Kills:1,158
Deaths:716
KDR:1.617
Accuracy:27.577% C*
HSR:12.176% D--
Cerberus
B*
Kills:823
Deaths:831
KDR:0.990
Accuracy:38.213% B*
HSR:14.216% D--
Nyx VX31
B+
Kills:531
Deaths:282
KDR:1.883
Accuracy:36.647% B+
HSR:21.092% D-
Artemis VX26
A
Kills:393
Deaths:206
KDR:1.908
Accuracy:33.578% A
HSR:22.901% C+
Ghost
C++
Kills:290
Deaths:135
KDR:2.148
Accuracy:40.187% C++
HSR:60% D-
Phaseshift VX-S
A
Kills:188
Deaths:81
KDR:2.321
Accuracy:46.245% A
HSR:64.362% D
Manticore SX40
C
Kills:186
Deaths:134
KDR:1.388
Accuracy:27.981% C
HSR:9.677% F
NS-7 PDW
B**
Kills:114
Deaths:76
KDR:1.500
Accuracy:29.645% B**
HSR:9.649% D*
Beamer VS3
D
Kills:65
Deaths:
KDR:
Accuracy:23.276% D
HSR:15.385% D-
Kills:6,068
Deaths (as Infiltrator):3,575
Deaths (to Infiltrators):2,026
KDR:1.69734
Kill Difference:2,493
Playtime:259.638 hours
Usage:27%
Score:3.822m
Score/min:245
Accuracy (listed only):33.978%
HSR (listed only):28.470%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,160
Deaths:778
KDR:1.491
Accuracy:29.318% B**
HSR:15.948% C
Eridani SX5
C*
Kills:1,158
Deaths:716
KDR:1.617
Accuracy:27.577% C*
HSR:12.176% D--
Thanatos VE70
A
Kills:1,157
Deaths:756
KDR:1.530
Accuracy:51.386% A
HSR:15.471% C+
Pandora VX25
C*
Kills:1,155
Deaths:432
KDR:2.674
Accuracy:41.360% C*
HSR:10.996% D--
NS-11A
C++
Kills:1,150
Deaths:358
KDR:3.212
Accuracy:24.697% C++
HSR:14.522% D--
Deimos VA29
A+
Kills:1,122
Deaths:768
KDR:1.461
Accuracy:50.555% D-
HSR:24.955% A+
Corvus VA55
B++
Kills:381
Deaths:309
KDR:1.233
Accuracy:27.836% B++
HSR:14.173% D*
H-V45
C-
Kills:117
Deaths:82
KDR:1.427
Accuracy:21.840% C-
HSR:11.966% D*
NS-7 PDW
B**
Kills:114
Deaths:76
KDR:1.500
Accuracy:29.645% B**
HSR:9.649% D*
NS Baron G5
B*
Kills:105
Deaths:98
KDR:1.071
Accuracy:50.130% B+
HSR:18.095% B*
Kills:7,619
Deaths (as Combat Medic):4,373
Deaths (to Combat Medics):1,561
KDR:1.74228
Kill Difference:3,246
Playtime:110.631 hours
Usage:11%
Score:1.538m
Score/min:232
Accuracy (listed only):35.434%
HSR (listed only):14.795%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:195
Deaths:53
KDR:3.679
Accuracy:17.174% C++
HSR:16.410% D
Cosmos VM3
B+
Kills:177
Deaths:53
KDR:3.340
Accuracy:18.501% B+
HSR:20.339% C*
Blueshift VM5
C
Kills:141
Deaths:71
KDR:1.986
Accuracy:18.028% C
HSR:13.475% D**
Blueshift VM5
C-
Kills:139
Deaths:71
KDR:1.958
Accuracy:17.058% C-
HSR:14.389% D*
NS-10 Burster
C++
Kills:79
Deaths:52
KDR:1.519
Accuracy:30.548% C++
HSR:6.329% C++
NS-10 Burster
C*
Kills:77
Deaths:52
KDR:1.481
Accuracy:30.632% C*
HSR:7.792% C++
Kills:808
Deaths (as MAX Suit):176
Deaths (to MAX Suits):654
KDR:4.59091
Kill Difference:632
Playtime:26.224 hours
Usage:3%
Score:0.726m
Score/min:462
Accuracy (listed only):21.990%
HSR (listed only):13.122%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:558
V. Kills:402 138%
Deaths:79
KDR:7.063
Accuracy:29.995% C++
KPH:11.200 C
VKPH:8.100 C
L100 Python AP
B+
Kills:91
V. Kills:92 98%
Deaths:29
KDR:3.138
Accuracy:56.944% C++
KPH:20.900 D
VKPH:21.100 B+
L100 Python HESH
C**
Kills:78
V. Kills:11 N/A
Deaths:1
KDR:78
Accuracy:51.565% C**
KPH:40.200 C-
VKPH:5.700 D
Kills:727 (727 + 0)
Deaths:109
KDR:6.670
VKDR:4.633
Vehicle Kills:505
Kill Difference:618
Playtime:56.169 hours
Usage:6%
Score:0.680m
Score/min:202
Driving Accuracy:51.565%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:249
V. Kills:122 202%
Deaths:16
KDR:15.563
Accuracy:45.790% C
KPH:17.900 C
VKPH:8.800 C++
Supernova FPC
C**
Kills:87
V. Kills:89 97%
Deaths:26
KDR:3.346
Accuracy:57.026% B+
KPH:15.800 D-
VKPH:16.200 C**
Supernova VPC
C+
Kills:74
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:50.256% C+
KPH:42.700 C+
VKPH:5.800 C-
Kills:410 (410 + 0)
Deaths:42
KDR:9.762
VKDR:5.262
Vehicle Kills:221
Kill Difference:368
Playtime:21.129 hours
Usage:2%
Score:0.283m
Score/min:223
Driving Accuracy:50.256%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:54
V. Kills:18 284%
Deaths:1
KDR:54
Accuracy:60.072% C**
KPH:56.700 B++
VKPH:18.900 C
Kills:54 (0 + 54)
Deaths:1
KDR:54
VKDR:18
Vehicle Kills:18
Kill Difference:53
Playtime:0.953 hours
Usage:0%
Score:0.026m
Score/min:450
Driving Accuracy:N/A%
Gunner Accuracy:60.072%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:83
V. Kills:46 177%
Deaths:22
KDR:3.773
Accuracy:52.843% A+
KPH:22.300 C*
VKPH:12.400 A
Kills:83 (0 + 83)
Deaths:22
KDR:3.773
VKDR:2.091
Vehicle Kills:46
Kill Difference:61
Playtime:3.721 hours
Usage:0%
Score:0.047m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:52.843%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 1,2301,2146571.848B+0.0825.51%C*15.898%D*16.3C--N/A9374.4h10.6B+41.6B
Parallax VX3 1,1671,1603363.452C++1.6841.087%C**67.759%D*18.3DN/A6863.4h2.2C*5.4B
Sirius SX12 1,1691,1607781.491B+0.2829.318%B**15.948%C34.4BN/A11333.7h11.8B*40.1B++
Eridani SX5 1,1641,1587161.617B+0.1527.577%C*12.176%D--24.9CN/A7846.5h10.2B++37.2B+
Thanatos VE70 1,1691,1577561.53B*0.2451.386%A15.471%C+37.9B+N/A12730.5h3.7B*7.1B**
Lasher X2 1,1941,1578611.344B++0.4330.395%B++1.988%D--24.3CN/A10547.7h16.6B++54.8B++
Pandora VX25 1,1681,1554322.674A0.9041.36%C*10.996%D--40.8C*N/A24728.3h3.5B*8.3B++
NS-11A 1,1621,1503583.212A1.4424.697%C++14.522%D--23.4CN/A12749.2h12.2B+49.5B+
Pulsar LSW 1,1501,1474842.37B*0.6021.935%C+15.083%D*31CN/A15437h11.7B53.6C*
Deimos VA29 1,1381,1227681.461C*0.3150.555%D-24.955%A+34.5CN/A9532.5h2.4C++4.7C+
Cerberus 8328238310.99C+0.7838.213%B*14.216%D--37.9C+N/A12321.7h6.2C+16.2B+
VX6-7 8138074801.681C**0.0924.934%C++16.853%D20.7C-N/A8439h11.3B+45.5B+
Skyguard 960558797.063A*5.2929.995%C++3.047%B*11.2C8.1C19249.9h125.3C++417.8C**
Nyx VX31 5335312821.883C+0.1136.647%B+21.092%D-29.5CN/A6718h5.2C**14.1B+
Solstice SF 5295204591.133C*0.6427.338%B++12.115%D-17.3C+N/A7730h12.3C++45B+
Ursa 5125103671.39C*0.3825.523%B+18.235%D-29.7CN/A11317.2h10.3B+40.2B+
C-4 8405002502B+0.2326.194%C++N/A116.3B*79.1M*16364.3h1.5C++5.9C*
Proximity Mine 459457756.093B++4.3239.837%CN/A163.2B*N/A5182.8h1.9C++4.8C+
Artemis VX26 3963932061.908B+0.1433.578%A22.901%C+31.2C+N/A9312.6h11.4B33.9B++
Corvus VA55 3853813091.233C*0.5427.836%B++14.173%D*21.2CN/A8618h10.7B++38.6B++
Ghost 2902901352.148C+0.3840.187%C++60%D-22.8DN/A7412.7h2.5C+6.3C++
Supernova PC 3712491615.563A+13.7945.79%CN/A17.9C8.8C++16513.9h4B*8.8B+
Spear Anti-Vehicle Phalanx Turret 3882471813.722B**11.9542.96%C+2.429%D-44.1B+25.2B4575.6h7B++16.2B+
Tank Mine 413222405.55A++3.7827.71%C-N/A92.5C79.6B+12612.4h1.5B++5.5B+
Frag Grenade 1961951195N/A193.2328.331%F--N/A1950S10B+35110.1h1.8A++6.4B++
Cosmos VM3 195195533.679B**1.9117.174%C++16.41%D42.4B**N/A1754.6h9.1A+52.9B*
Phaseshift VX-S 192188812.321C0.5546.245%A64.362%D22.4CN/A708.4h3.5C+7.6B
Manticore SX40 1911861341.388B+0.3827.981%C9.677%F50.3B++1.4A++2413.7h6.7B+23.9B+
Cosmos VM3 179177533.34B**1.5718.501%B+20.339%C*38.5B*N/A1624.6h11B**59.3B
MANA Anti-Personnel Turret 177171642.672N/A0.9023.908%UN/A1710U60U4743100.1h35.2T*147.1T*
Blueshift VM5 141141711.986C+0.2118.028%C13.475%D**26.1C-N/A1215.4h16.3C++90.6C+
Force-Blade 16113910,9940.013C1.7632.363%C*N/A0.2C--N/A1667.3h2.7C++8.4B
Blueshift VM5 141139711.958C+0.1917.058%C-14.389%D*25.3C-N/A1305.5h15.8C++92.9C+
Eidolon VE33 124122881.386C**0.3928.075%C++11.475%F-9DN/A6213.6h10C+35.6C++
H-V45 119117821.427C++0.3421.84%C-11.966%D*19.2C--N/A986.1h11.9B+54.7C*
NS-7 PDW 115114761.5B++0.2729.645%B**9.649%D*23.8C+N/A844.8h12.7B+43B++
SVA-88 114113412.756B+0.9822.32%C+12.389%F26.3DN/A1684.3h11.9C++53.5C++
NS Baron G5 107105981.071C+0.7050.13%B+18.095%B*30.9C+N/A863.4h5.5D11C+
NS Decimator 199103801.288B0.4852.042%D--1.942%C14.5D*13.5C2157.1h6.3D-12.1D*
Nemesis VSH9 2051021320.773C*1.0065.19%BN/A9.4C-9.5C+20610.8h11.3D*17.3D-
MANA Anti-Vehicle Turret 222102651.569C--0.2057.598%C2.941%C+1020D-1200D4364300.1h9.4B+16.3B+
L100 Python AP 18391293.138C1.3756.944%C++3.297%C*20.7D20.9B+3214.4h8.6D15C-
Supernova FPC 17687263.346C1.5757.026%B+3.448%B++15.8D-16.2C**3555.5h8D**14.1D
M20 Basilisk 12983223.773B+2.0052.843%A+6.024%C++22.4C*12.4A2103.7h115C217.6B+
NS-10 Burster 13879521.519B+0.2530.548%C++6.329%C++6.1C**4.6B+15012.9h150.8C+493.6C*
L100 Python HESH 8978178S76.2351.565%C**N/A41.1C-5.8D1951.9h4C7.8C+
NS-10 Burster 13577521.481B*0.2930.632%C*7.792%C++6C*4.5B+15212.9h155C505.9C++
Supernova VPC 8474174S72.2350.256%C+1.351%C+43.5C+5.9C-2731.7h2.6B++5.3B+
Beamer VS3 6765165U63.2323.276%D15.385%D-46.4B**1.4B**3421.4h6.2B**26.8C*
E540 Halberd-H 7254154M**52.2360.072%C**N/A54B+18C-4491h3.1A5.1A+
Hades VSH4 12453521.019B**0.7570.409%BN/A11.8C15.8C**1464.5h12.7D*18D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret112661.6h
Motion Spotter268,3594.5h
Restoration Kit101940.4h
Nano-Armor Kit94176,51415.8h
Spawn Beacon75031.6h
Proton II PPA-H0840.1h
Nanite Revive Grenade02580.1h
Medical Applicator12030,8078.7h
Ammunition Package59310.8h
Shield Recharging Field102860.2h
Anti-Infantry MANA Turret105291h
Smoke Grenade0850h
Recon Detection Device224,5486.5h

Check the help document for the dictionary if you want to learn more about words used here.


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