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Executor AbneyPark[MCY] AbneyPark
NC BR 197

KDR: 4.14

Score: 104.9m

Last Seen: Dec 10th, 2018 5:07 PM
- OFFLINE - 44 hour(s)

Prestige 1, Battle Rank 100 (197 total) - New Conglomerate on Miller - Outfit Member of MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 28
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M30 Mustang AH AP30 Shredder E540 Halberd NC05 Jackhammer AF-4 Cyclone AF-41 Hacksaw S12 Renegade AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $819,405 MLG Score: 655
Fun Score: N/A
Cheeseburgers Flipped: 3691TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.811%22.978%6623299019,3531.035423.101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.653%1.523A+0.368C**-0.587DHEAD ++ (~8.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.586B+8.90.374C**22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.602%0.845%41974101839,1791686324523.23781207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.019%1.487A+-0.703D-0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.919B*6.70.874B*6.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.884%1.806%394710158,525301716442.82565518%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.628%-0.094C+-0.536D0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.628B+5.70.543B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.661%2.175%243122100045,69222132278720.6378201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.854%-0.229C-0.554D0.842

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.474B+20.90.466B+41.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.852%75.87%2431410181,869186971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.42%0.271C*0.573B+-0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.413B2.10.329C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.244%8.665%2431410184,4201533442.88323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.918%0.406B-1.166D*0.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.501B+30.372C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 28
104.9m232.4%428 (25.7k)355 (21.3k)4.13682196,78047,5684.82072197 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10221262024.138%6.907%16706:1339

34% Engineer20% Heavy Assault16% Infiltrator18% Light Assault9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2013 12:23 AMDec 5th, 2013 9:04 PMDec 11th, 2018 10:27 AM (21h) (PST)Dec 10th, 2018 1:07 PM (2d) (PST)Dec 10th, 2018 1:07 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8381766620.6650.1610.0461.8180.117655

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,30010,57939,72140103109721,288

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4929.8h/205.4d 32,532 13,592 47,343 537.7k 3,622 15,174 34,595 248m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
B++
Kills:11,834
Deaths:5,672
KDR:2.086
Accuracy:49.725% B++
HSR:10.402% D--
NS-15M1
B**
Kills:707
Deaths:455
KDR:1.554
Accuracy:22.868% C++
HSR:29.562% B**
GD-22S
C++
Kills:399
Deaths:309
KDR:1.291
Accuracy:23.662% C++
HSR:23.058% C+
LA1 Anchor
C+
Kills:335
Deaths:160
KDR:2.094
Accuracy:23.539% C+
HSR:22.687% C
NC6 Gauss SAW
B++
Kills:265
Deaths:319
KDR:0.831
Accuracy:23.325% B++
HSR:23.774% C++
NSX Naginata
B+
Kills:162
Deaths:92
KDR:1.761
Accuracy:24.425% B+
HSR:29.012% C++
Kills:13,702
Deaths (as Heavy Assault):7,007
Deaths (to Heavy Assaults):13,250
KDR:1.95547
Kill Difference:6,695
Playtime:966.479 hours
Usage:20%
Score:14.054m
Score/min:242
Accuracy (listed only):27.924%
HSR (listed only):23.082%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C++
Kills:1,879
Deaths:1,313
KDR:1.431
Accuracy:41.264% C++
HSR:9.473% D*
GD-66 Claw
C+
Kills:1,269
Deaths:1,316
KDR:0.964
Accuracy:58.412% C+
HSR:6.856% D*
GD-7F
B++
Kills:884
Deaths:608
KDR:1.454
Accuracy:27.683% B++
HSR:22.172% B+
Warden
A**
Kills:802
Deaths:674
KDR:1.190
Accuracy:41.458% A**
HSR:8.603% F--
LA39 Bruiser
B*
Kills:677
Deaths:444
KDR:1.525
Accuracy:70.517% B*
HSR:8.420% D*
NC12 Sweeper
C++
Kills:595
Deaths:660
KDR:0.902
Accuracy:42.959% C++
HSR:10.252% D
AC-X11
C+
Kills:433
Deaths:367
KDR:1.180
Accuracy:24.060% C+
HSR:21.016% C+
AF-4A Bandit
B+
Kills:368
Deaths:306
KDR:1.203
Accuracy:27.981% B+
HSR:20.109% C
NS Baron G5
C++
Kills:337
Deaths:257
KDR:1.311
Accuracy:44.825% C++
HSR:7.715% D**
MGR-M1 Bishop
C
Kills:270
Deaths:153
KDR:1.765
Accuracy:31.236% C
HSR:25.185% D
NSX Tanto
A
Kills:171
Deaths:116
KDR:1.474
Accuracy:32.737% A
HSR:21.053% D
Gauss Compact S
A++
Kills:145
Deaths:213
KDR:0.681
Accuracy:33.333% A++
HSR:12.414% D--
Kills:7,830
Deaths (as Engineer):6,427
Deaths (to Engineers):10,858
KDR:1.2183
Kill Difference:1,403
Playtime:1,691.129 hours
Usage:34%
Score:41.528m
Score/min:409
Accuracy (listed only):39.705%
HSR (listed only):14.439%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:5,529
Deaths:3,647
KDR:1.516
Accuracy:29.722% B*
HSR:24.399% B*
AF-57 Piston
C++
Kills:1,879
Deaths:1,313
KDR:1.431
Accuracy:41.264% C++
HSR:9.473% D*
GD-66 Claw
C+
Kills:1,269
Deaths:1,316
KDR:0.964
Accuracy:58.412% C+
HSR:6.856% D*
MGR-S1 Gladius
B*
Kills:1,210
Deaths:551
KDR:2.196
Accuracy:30.913% B*
HSR:23.636% C*
NS-7 PDW
A+
Kills:1,168
Deaths:442
KDR:2.643
Accuracy:32.358% A+
HSR:24.315% B**
Blitz GD-10
B**
Kills:1,159
Deaths:581
KDR:1.995
Accuracy:29.934% B**
HSR:22.778% B**
GD-7F
B++
Kills:884
Deaths:608
KDR:1.454
Accuracy:27.683% B++
HSR:22.172% B+
LA39 Bruiser
B*
Kills:677
Deaths:444
KDR:1.525
Accuracy:70.517% B*
HSR:8.420% D*
NC12 Sweeper
C++
Kills:595
Deaths:660
KDR:0.902
Accuracy:42.959% C++
HSR:10.252% D
Tempest
B*
Kills:590
Deaths:222
KDR:2.658
Accuracy:30.351% B*
HSR:20.848% C+
AC-X11
C+
Kills:433
Deaths:367
KDR:1.180
Accuracy:24.060% C+
HSR:21.016% C+
AF-4A Bandit
B+
Kills:368
Deaths:306
KDR:1.203
Accuracy:27.981% B+
HSR:20.109% C
NS Baron G5
C++
Kills:337
Deaths:257
KDR:1.311
Accuracy:44.825% C++
HSR:7.715% D**
NSX Tanto
A
Kills:171
Deaths:116
KDR:1.474
Accuracy:32.737% A
HSR:21.053% D
Gauss Compact S
A++
Kills:145
Deaths:213
KDR:0.681
Accuracy:33.333% A++
HSR:12.414% D--
Kills:16,414
Deaths (as Light Assault):11,043
Deaths (to Light Assaults):6,903
KDR:1.48637
Kill Difference:5,371
Playtime:888.204 hours
Usage:18%
Score:25.256m
Score/min:474
Accuracy (listed only):37.137%
HSR (listed only):17.030%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:5,529
Deaths:3,647
KDR:1.516
Accuracy:29.722% B*
HSR:24.399% B*
AF-57 Piston
C++
Kills:1,879
Deaths:1,313
KDR:1.431
Accuracy:41.264% C++
HSR:9.473% D*
GD-66 Claw
C+
Kills:1,269
Deaths:1,316
KDR:0.964
Accuracy:58.412% C+
HSR:6.856% D*
MGR-S1 Gladius
B*
Kills:1,210
Deaths:551
KDR:2.196
Accuracy:30.913% B*
HSR:23.636% C*
NS-7 PDW
A+
Kills:1,168
Deaths:442
KDR:2.643
Accuracy:32.358% A+
HSR:24.315% B**
Blitz GD-10
B**
Kills:1,159
Deaths:581
KDR:1.995
Accuracy:29.934% B**
HSR:22.778% B**
LA39 Bruiser
B*
Kills:677
Deaths:444
KDR:1.525
Accuracy:70.517% B*
HSR:8.420% D*
NC12 Sweeper
C++
Kills:595
Deaths:660
KDR:0.902
Accuracy:42.959% C++
HSR:10.252% D
Tempest
B*
Kills:590
Deaths:222
KDR:2.658
Accuracy:30.351% B*
HSR:20.848% C+
NC9 A-Tross
C
Kills:368
Deaths:429
KDR:0.858
Accuracy:22.850% C--
HSR:22.011% C
NS Baron G5
C++
Kills:337
Deaths:257
KDR:1.311
Accuracy:44.825% C++
HSR:7.715% D**
Reaper DMR
B*
Kills:261
Deaths:249
KDR:1.048
Accuracy:26.057% C++
HSR:30.651% B*
NSX Yumi
N/A
Kills:50
Deaths:65
KDR:0.769
Accuracy:31.371% N/A
HSR:26% N/A
Kills:15,092
Deaths (as Combat Medic):10,176
Deaths (to Combat Medics):4,197
KDR:1.4831
Kill Difference:4,916
Playtime:148.618 hours
Usage:3%
Score:2.858m
Score/min:321
Accuracy (listed only):37.810%
HSR (listed only):18.258%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:5,529
Deaths:3,647
KDR:1.516
Accuracy:29.722% B*
HSR:24.399% B*
MGR-S1 Gladius
B*
Kills:1,210
Deaths:551
KDR:2.196
Accuracy:30.913% B*
HSR:23.636% C*
NS-7 PDW
A+
Kills:1,168
Deaths:442
KDR:2.643
Accuracy:32.358% A+
HSR:24.315% B**
Blitz GD-10
B**
Kills:1,159
Deaths:581
KDR:1.995
Accuracy:29.934% B**
HSR:22.778% B**
SAS-R
B++
Kills:992
Deaths:531
KDR:1.868
Accuracy:36.542% C
HSR:74.597% B++
LA8 Rebel
C+
Kills:910
Deaths:628
KDR:1.449
Accuracy:29.091% C+
HSR:18.022% C-
NS-44L Showdown
C--
Kills:648
Deaths:455
KDR:1.424
Accuracy:35.072% C--
HSR:24.846% D-
AF-8 RailJack
B+
Kills:631
Deaths:132
KDR:4.780
Accuracy:39.120% B+
HSR:72.900% C+
Tempest
B*
Kills:590
Deaths:222
KDR:2.658
Accuracy:30.351% B*
HSR:20.848% C+
AF-18 Stalker
B+
Kills:551
Deaths:315
KDR:1.749
Accuracy:29.075% C**
HSR:24.138% B+
NS-30 Vandal
B++
Kills:480
Deaths:205
KDR:2.341
Accuracy:37.294% B++
HSR:16.458% D*
NC08 Mag-Scatter
C
Kills:410
Deaths:473
KDR:0.867
Accuracy:49.017% C
HSR:12.439% D
LA3 Desperado
B++
Kills:381
Deaths:421
KDR:0.905
Accuracy:27.154% C
HSR:23.885% B++
AF-6 Shadow
C+
Kills:344
Deaths:280
KDR:1.229
Accuracy:33.571% C+
HSR:22.674% C--
NS-357 Underboss
C++
Kills:284
Deaths:299
KDR:0.950
Accuracy:36.475% C++
HSR:19.366% C+
NSX Tomoe
A*
Kills:184
Deaths:129
KDR:1.426
Accuracy:28.191% C+
HSR:58.696% A*
NSX Daimyo
B+
Kills:172
Deaths:98
KDR:1.755
Accuracy:32.962% D*
HSR:95.349% B+
Impetus
C*
Kills:101
Deaths:69
KDR:1.464
Accuracy:35.223% C*
HSR:13.861% F-
NS-44 Commissioner
C+
Kills:100
Deaths:103
KDR:0.971
Accuracy:33.526% C
HSR:22% C+
NS-AM7 Archer
D
Kills:85
Deaths:294
KDR:0.289
Accuracy:40.699% F--
HSR:11.765% D
NS-61 Emissary
D
Kills:83
Deaths:86
KDR:0.965
Accuracy:21.543% D--
HSR:12.048% D
NC14 Bolt Driver
B+
Kills:74
Deaths:35
KDR:2.114
Accuracy:38.810% B+
HSR:72.973% C+
NC4 Mag-Shot
B+
Kills:63
Deaths:63
KDR:1
Accuracy:23.810% C-
HSR:22.222% B+
NS-44L Blackhand
D
Kills:58
Deaths:41
KDR:1.415
Accuracy:30.857% D*
HSR:34.483% D
Kills:16,207
Deaths (as Infiltrator):10,100
Deaths (to Infiltrators):5,343
KDR:1.60465
Kill Difference:6,107
Playtime:779.315 hours
Usage:16%
Score:10.757m
Score/min:230
Accuracy (listed only):32.971%
HSR (listed only):32.029%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C-
Kills:5,477
Deaths:1,357
KDR:4.036
Accuracy:26.786% C-
HSR:12.123% D
AF-41 Hacksaw
C
Kills:5,149
Deaths:1,357
KDR:3.794
Accuracy:27.922% C
HSR:12.915% D
AF-23 Grinder
B**
Kills:3,520
Deaths:1,179
KDR:2.986
Accuracy:44.691% B**
HSR:15.171% C++
AF-23 Grinder
B*
Kills:3,166
Deaths:1,061
KDR:2.984
Accuracy:46.873% B*
HSR:14.719% C-
AF-34 Mattock
C++
Kills:2,377
Deaths:692
KDR:3.435
Accuracy:35.151% C++
HSR:13.336% D
NCM1 Scattercannon
B++
Kills:2,248
Deaths:785
KDR:2.864
Accuracy:45.261% B++
HSR:13.345% C--
AF-34 Mattock
C
Kills:1,656
Deaths:466
KDR:3.554
Accuracy:33.650% C
HSR:14.372% D
NCM2 Falcon
B++
Kills:1,568
Deaths:486
KDR:3.226
Accuracy:46.567% B++
HSR:5.931% B+
NCM1 Scattercannon
B*
Kills:1,509
Deaths:419
KDR:3.601
Accuracy:43.109% B*
HSR:11.398% D--
NCM2 Falcon
B++
Kills:939
Deaths:464
KDR:2.024
Accuracy:48.639% B++
HSR:4.792% C++
NS-10 Burster
A+
Kills:240
Deaths:106
KDR:2.264
Accuracy:40.087% A+
HSR:2.083% D*
NS-10 Burster
A+
Kills:226
Deaths:106
KDR:2.132
Accuracy:40.173% A+
HSR:1.770% D*
NCM3 Raven
C+
Kills:182
Deaths:150
KDR:1.213
Accuracy:39.899% C+
HSR:2.198% C-
NCM3 Raven
C+
Kills:177
Deaths:150
KDR:1.180
Accuracy:39.232% C+
HSR:2.260% C
NS-20 Gorgon
B+
Kills:55
Deaths:30
KDR:1.833
Accuracy:27.629% B+
HSR:21.818% B+
Kills:28,489
Deaths (as MAX Suit):4,404
Deaths (to MAX Suits):4,112
KDR:6.46889
Kill Difference:24,085
Playtime:462.199 hours
Usage:9%
Score:10.495m
Score/min:378
Accuracy (listed only):39.045%
HSR (listed only):9.882%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:36,391
V. Kills:2,264 N/A
Deaths:3,592
KDR:10.131
Accuracy:58.579% B
KPH:82.400 B**
VKPH:5.100 C+
Breaker Rocket Pods
B*
Kills:2,070
V. Kills:218 N/A
Deaths:149
KDR:13.893
Accuracy:55.165% B++
KPH:138.500 B*
VKPH:14.600 C+
Hornet Missiles
B
Kills:822
V. Kills:280 293%
Deaths:115
KDR:7.148
Accuracy:62.588% B
KPH:76.200 C**
VKPH:26 C--
Vortek Rotary
C*
Kills:532
V. Kills:378 140%
Deaths:197
KDR:2.701
Accuracy:30.724% C+
KPH:17.100 C*
VKPH:12.200 C*
Coyote Missiles
B+
Kills:284
V. Kills:119 237%
Deaths:30
KDR:9.467
Accuracy:48.727% D
KPH:55 B+
VKPH:23.100 C+
M20 Kestrel
C+
Kills:251
V. Kills:213 117%
Deaths:125
KDR:2.008
Accuracy:29.958% C+
KPH:17.100 C+
VKPH:14.500 C+
M20 Mustang
B
Kills:186
V. Kills:155 119%
Deaths:79
KDR:2.354
Accuracy:35.009% B++
KPH:14.900 C++
VKPH:12.400 B
Tomcat A2AM Pods
C+
Kills:166
V. Kills:169 98%
Deaths:21
KDR:7.905
Accuracy:76.861% C
KPH:38.400 C
VKPH:39.100 C+
Kills:40,702 (37,360 + 0)
Deaths:4,308
KDR:9.448
VKDR:0.881
Vehicle Kills:3,796
Kill Difference:36,394
Playtime:535.383 hours
Usage:11%
Score:8.700m
Score/min:271
Piloting Accuracy:35.009%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A+
Kills:18,925
V. Kills:10,901 174%
Deaths:597
KDR:31.700
Accuracy:32.551% B
KPH:54.200 A+
VKPH:31.200 A
C150 Dalton
M++
Kills:2,345
V. Kills:765 306%
Deaths:34
KDR:68.971
Accuracy:68.092% M
KPH:82.400 M++
VKPH:26.900 C**
L105 Zephyr
A+
Kills:1,531
V. Kills:133 N/A
Deaths:40
KDR:38.275
Accuracy:49.198% B*
KPH:96.500 A+
VKPH:8.400 C+
L105 Zephyr PX
C+
Kills:1,273
V. Kills:103 N/A
Deaths:19
KDR:67
Accuracy:45.654% C
KPH:93.300 C+
VKPH:7.600 C
Dual-75 Duster
B**
Kills:322
V. Kills:15 N/A
Deaths:3
KDR:107.333
Accuracy:46.084% B**
KPH:93.100 B+
VKPH:4.300 C
CAS30 Tank Buster
D
Kills:63
V. Kills:61 102%
Deaths:50
KDR:1.260
Accuracy:33.793% D--
KPH:4.100 D
VKPH:4 D
Kills:24,459 (63 + 24,396)
Deaths:743
KDR:32.919
VKDR:16.121
Vehicle Kills:11,978
Kill Difference:23,716
Playtime:425.734 hours
Usage:9%
Score:15.513m
Score/min:607
Piloting Accuracy:33.793%
Gunner Accuracy:46.084%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:2,602
V. Kills:427 N/A
Deaths:199
KDR:13.075
Accuracy:38.260% C+
KPH:67.200 A*
VKPH:11 B**
L100 Python HESH
A++
Kills:2,412
V. Kills:240 N/A
Deaths:157
KDR:15.363
Accuracy:51.951% B+
KPH:93.500 A++
VKPH:9.300 B
L100 Python HEAT
A**
Kills:1,223
V. Kills:237 N/A
Deaths:140
KDR:8.736
Accuracy:50.993% C+
KPH:68.200 A**
VKPH:13.200 B+
L100 Python AP
A
Kills:765
V. Kills:367 208%
Deaths:81
KDR:9.444
Accuracy:43.541% D*
KPH:45 A
VKPH:21.600 B+
Skyguard
A
Kills:165
V. Kills:110 149%
Deaths:23
KDR:7.174
Accuracy:34.355% B*
KPH:20.400 B*
VKPH:13.600 A
Kills:7,167 (7,167 + 0)
Deaths:600
KDR:11.945
VKDR:2.302
Vehicle Kills:1,381
Kill Difference:6,567
Playtime:107.571 hours
Usage:2%
Score:2.078m
Score/min:322
Driving Accuracy:34.355%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B*
Kills:13,040
V. Kills:8,370 156%
Deaths:948
KDR:13.755
Accuracy:51.000% B*
KPH:30.400 C++
VKPH:19.500 B*
Enforcer ML85
B+
Kills:1,837
V. Kills:1,738 106%
Deaths:184
KDR:9.984
Accuracy:45.189% B+
KPH:20.400 C
VKPH:19.300 B+
C85 Canister
B
Kills:1,355
V. Kills:61 N/A
Deaths:57
KDR:23.772
Accuracy:41.843% B
KPH:68 C+
VKPH:3.100 C
Titan-150 HESH
A++
Kills:1,210
V. Kills:155 N/A
Deaths:61
KDR:19.836
Accuracy:50.016% C**
KPH:69.900 A++
VKPH:8.900 C*
M96 Mjolnir
C++
Kills:521
V. Kills:282 184%
Deaths:45
KDR:11.578
Accuracy:35.134% C+
KPH:33.600 C++
VKPH:18.200 C+
Titan-150 AP
D--
Kills:148
V. Kills:108 136%
Deaths:30
KDR:4.933
Accuracy:37.552% F
KPH:14 D--
VKPH:10.200 D--
M20 Basilisk
C++
Kills:114
V. Kills:44 253%
Deaths:14
KDR:8.143
Accuracy:38.617% B**
KPH:19.200 C+
VKPH:7.400 C++
M12 Kobalt
B**
Kills:53
V. Kills:1 N/A
Deaths:6
KDR:8.833
Accuracy:18.182% B**
KPH:69.800 B
VKPH:1.300 C-
Kills:18,278 (1,358 + 16,920)
Deaths:1,345
KDR:13.590
VKDR:7.999
Vehicle Kills:10,759
Kill Difference:16,933
Playtime:588.606 hours
Usage:12%
Score:14.984m
Score/min:424
Driving Accuracy:37.552%
Gunner Accuracy:18.182%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
A*
Kills:509
V. Kills:30 N/A
Deaths:24
KDR:21.208
Accuracy:44.934% C+
KPH:153.600 A*
VKPH:9.100 C++
C85 Canister-H
B+
Kills:470
V. Kills:23 N/A
Deaths:31
KDR:15.161
Accuracy:46.589% C
KPH:133 B+
VKPH:6.500 C
M40 Fury-H
A++
Kills:334
V. Kills:22 N/A
Deaths:15
KDR:22.267
Accuracy:37.261% C
KPH:157.700 A++
VKPH:10.400 C
M12 Kobalt-H
C
Kills:232
V. Kills:7 N/A
Deaths:16
KDR:14.500
Accuracy:20.281% C
KPH:97.100 C
VKPH:2.900 D
E540 Halberd-H
A
Kills:68
V. Kills:18 358%
Deaths:3
KDR:22.667
Accuracy:59.611% B+
KPH:64.300 A
VKPH:17 C--
Enforcer ML65-H
B**
Kills:63
V. Kills:54 115%
Deaths:4
KDR:15.750
Accuracy:64.119% B++
KPH:47 B++
VKPH:40.300 B**
M96 Mjolnir-H
A++
Kills:56
V. Kills:31 175%
Deaths:9
KDR:6.222
Accuracy:50.174% C++
KPH:82.700 A++
VKPH:45.800 B**
Kills:1,732 (0 + 1,732)
Deaths:102
KDR:16.980
VKDR:1.814
Vehicle Kills:185
Kill Difference:1,630
Playtime:14.431 hours
Usage:0%
Score:0.461m
Score/min:532
Driving Accuracy:N/A%
Gunner Accuracy:50.174%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:570
V. Kills:19 N/A
Deaths:16
KDR:35.625
Accuracy:18.457% C*
KPH:66.600 C++
VKPH:2.200 C+
M12 Kobalt
C*
Kills:212
V. Kills:3 N/A
Deaths:9
KDR:23.556
Accuracy:15.731% C
KPH:75.800 C*
VKPH:1.100 D--
M40 Fury
B++
Kills:195
V. Kills:20 N/A
Deaths:21
KDR:9.286
Accuracy:33.518% C
KPH:70.600 B++
VKPH:7.200 D
M20 Basilisk
A*
Kills:123
V. Kills:19 N/A
Deaths:16
KDR:7.688
Accuracy:42.249% B+
KPH:41.700 A*
VKPH:6.400 C
M40 Fury
A
Kills:116
V. Kills:16 N/A
Deaths:12
KDR:9.667
Accuracy:40.627% B++
KPH:78.600 A
VKPH:10.800 B
M20 Basilisk
A
Kills:100
V. Kills:35 278%
Deaths:13
KDR:7.692
Accuracy:48.404% B**
KPH:37.400 A
VKPH:13.100 B++
Kills:1,316 (0 + 1,316)
Deaths:87
KDR:15.126
VKDR:1.287
Vehicle Kills:112
Kill Difference:1,229
Playtime:21.211 hours
Usage:0%
Score:0.430m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:48.404%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:5,470
V. Kills:136 N/A
Deaths:1,159
KDR:4.720
Accuracy:48.815% B*
KPH:84.100 B++
VKPH:2.100 C*
M40 Fury-F
A*
Kills:1,806
V. Kills:308 N/A
Deaths:528
KDR:3.420
Accuracy:52.081% C*
KPH:57.300 A*
VKPH:9.800 B++
M12 Kobalt-F
A
Kills:981
V. Kills:21 N/A
Deaths:341
KDR:2.877
Accuracy:29.174% B**
KPH:57.700 A
VKPH:1.200 C+
LA7 Buzzard
A*
Kills:385
V. Kills:55 N/A
Deaths:119
KDR:3.235
Accuracy:53.740% C*
KPH:46.900 A*
VKPH:6.700 C
Kills:8,642 (8,642 + 0)
Deaths:2,147
KDR:4.025
VKDR:0.242
Vehicle Kills:520
Kill Difference:6,495
Playtime:121.761 hours
Usage:2%
Score:1.403m
Score/min:192
Driving Accuracy:53.740%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 38,65536,3913,59210.131B++5.9958.579%BN/A82.4B**5.1C+233441.8h5.5B++9.4B++
AP30 Shredder 29,82618,92559731.7S27.5632.551%B1.4%D54.2A+31.2A576348.9h41B**126.1B**
E540 Halberd 21,41013,04094813.755B**9.6251%B*1.986%D30.4C++19.5B*279428.5h5.2B+10.3B++
NC05 Jackhammer 11,91011,8345,6722.086B++2.0549.725%B++10.402%D--32.1CN/A96368.5h3.9B*7.9B+
AF-4 Cyclone 5,5785,5293,6471.516C**2.6229.722%B*24.399%B*22.8CN/A57242.1h8.7B*29.4B++
AF-41 Hacksaw 5,5425,4771,3574.036B+0.1026.786%C-12.123%D43.6B*N/A126125.5h5.1B++19B+
S12 Renegade 5,6065,4701,1594.72C**0.5848.815%B*3.693%C84.2B*2.1C*20665h3B+6.1B++
AF-41 Hacksaw 5,1955,1491,3573.794B+0.3427.922%C12.915%D41B++N/A121125.5h5.7B++20.6B+
AF-23 Grinder 3,5403,5201,1792.986C**1.1544.691%B**15.171%C++33.9C*N/A112103.8h6.2C*13.8B*
AF-23 Grinder 3,1913,1661,0612.984C*1.1546.873%B*14.719%C-33.7C+N/A11394h6.4C**13.7B++
C75 Viper 3,0292,60219913.075A++8.9438.26%C+1.153%C67.2A*11B**27038.7h6.5A17.1B**
L100 Python HESH 2,6522,41215715.363B+11.2351.951%B+1.493%C+93.5A++9.3B33925.8h2.3B**4.5B*
AF-34 Mattock 2,3962,3776923.435C++0.7035.151%C++13.336%D37.3C+N/A10963.7h5.1B+14.4B+
C150 Dalton 3,1102,3453468.971S64.8368.092%MN/A82.3M++26.8C**57628.5h3.1B*4.6A+
NCM1 Scattercannon 2,2622,2487852.864B+1.2745.261%B++13.345%C--32.4B++N/A10469.3h6.4B+14.1B++
M60-A Bulldog 2,5012,2079922.293M*18.1637.804%BN/A48.2B++6.4C++57045.8h4A10.6B*
Breaker Rocket Pods 2,2882,07014913.893B*9.7655.165%B++1.498%B++138.9B*14.6C+64114.9h9.2B**16.7B*
AF-57 Piston 1,8941,8791,3131.431C*2.7141.264%C++9.473%D*19DN/A5698.7h3.7B++9B+
Enforcer ML85 3,5751,8371849.984B**5.8545.189%B+1.089%D20.4C19.3B+26490.1h12.6C++27.9B+
M40 Fury-F 2,1141,8065283.42B*0.7252.081%C*N/A57.3A*9.8B++21031.5h5.6B*10.8B**
Tank Mine 2,6241,7243814.525B**0.3934.823%C++N/A101.4C+52.9C93317h1.6B+4.6B**
AF-34 Mattock 1,6691,6564663.554C*0.5833.65%C14.372%D36.6C+N/A12445.2h5.3B++15.7B+
Bouncing Betty 1,6041,6024013.995C+0.1446.081%C**N/A117.8C+N/A35513.6h1.5A3.2B**
NCM2 Falcon 1,7871,5684863.226A++0.9146.567%B++5.931%B+32.3A*4.5C+13448.6h6B**12.9B*
Shrike 1,7871,5321,0311.486A2.6553.165%C2.285%C33.6B*5.6D--24045.6h3.3A++6.2A
L105 Zephyr 1,6641,5314038.275M34.1449.198%B*N/A96.3A+8.4C+56815.9h4.2B**8.6B**
NCM1 Scattercannon 1,5171,5094193.601B+0.5443.109%B*11.398%D--38.5C*N/A14239.2h5.8C*13.4B++
NSX Masamune 1,8431,4881,0001.488B*2.6559.231%C++1.277%D31.3C+7.5D14347.6h5.9B*10B*
Sticky Grenade 1,3781,37111371N/A1,366.8668.417%A++N/A1958.6A++10C+81500.7h1.2B**1.8B*
C85 Canister 1,4161,3555723.772B+19.6441.843%B10.332%D-68.1C+3.1C19819.9h6.9C**16.5B+
NS Decimator 1,7451,3267131.86B**2.2853.595%D-2.715%C**29.9C9.4D21644.4h3.8B++7.1B+
L105 Zephyr PX 1,3761,2731967M**62.8645.654%CN/A93.6C+7.6C39913.6h3.3B++7.3B++
GD-66 Claw 1,2761,2691,3160.964C3.1758.412%C+6.856%D*8.9D*N/A31143.3h2.2B+3.7B+
L100 Python HEAT 1,4601,2231408.736B++4.6050.993%C+2.698%C+68.3A**13.2B+32017.9h3.8B**7.4B**
C-4 1,5291,2215302.304B++1.8321.085%DN/A35.9D--9.1D**35234h1B**5B+
Titan-150 HESH 1,3651,2106119.836B**15.7050.016%C**3.141%B**69.9A++9C*48617.3h2.6B++5.2B++
MGR-S1 Gladius 1,2281,2105512.196B+1.9430.913%B*23.636%C*32.4C+N/A9637.4h7.8B*25.4B++
NS-7 PDW 1,1831,1684422.643A*1.4932.358%A+24.315%B**54.6A+N/A15521.4h11.6B*36B++
Blitz GD-10 1,1751,1595811.995B*2.1429.934%B**22.778%B**22.2CN/A8352.3h11.1B**36.9B*
SAS-R 9979925311.868C2.2736.542%C74.597%B++28.7C-N/A9334.6h2B+5.4B
M12 Kobalt-F 1,0029813412.877B+1.2629.174%B**9.582%C+57.7A1.2C+13817h10.4B+35.8B*
NCM2 Falcon 1,0849394642.024A2.1148.639%B++4.792%C++20A3.1D9346.9h10.3B++21.1B*
LA8 Rebel 9219106281.449B++2.6929.091%C+18.022%C-31.5C++N/A9528.9h7.2C24.8C+
GD-7F 8928846081.454B+2.6827.683%B++22.172%B+19.2CN/A6846.1h12B+43.4B+
Hornet Missiles 1,1028221157.148B+3.0162.588%BN/A76.1C**25.9C--56310.8h7.1B**11.4B**
Warden 8668026741.19C**2.9541.458%A**8.603%F--20.7C+1.7A7138.7h5.5A13.3A
Anti-Vehicle Grenade 8177681768N/A763.8670.49%A*N/A1097.1M*70C50800.7h2.2A++3.2A+
L100 Python AP 1,132765819.444A5.3143.541%D*1.307%D-45A21.6B+37917h3.5A8.1B*
Mag-Cutter 80774622,5050.033B+4.1029.354%C++3.083%C--0.4CN/A11703.3h2.1B+7.1B+
MANA Anti-Personnel Turret 7527431405.307N/A1.1720.849%UN/A7430U90U14066300.1h16.8T*80.7T*
NS-15M1 7107074551.554C++2.5822.868%C++29.562%B**21.6DN/A7632.7h11.9B52.2B
LA39 Bruiser 6886774441.525C**2.6170.517%B*8.42%D*36.2C+N/A12518.7h2B*2.8B++
NS-44L Showdown 6536484551.424B+2.7135.072%C--24.846%D-24.3CN/A5626.7h3.7C+10.7C+
AF-8 RailJack 6326311324.78B**0.6439.12%B+72.9%C+31.1B+N/A9720.3h2B++5.2B+
NC12 Sweeper 6055956600.902C+3.2342.959%C++10.252%D11D-N/A3054.1h4B+9.4B+
Tempest 5975902222.658A1.4830.351%B*20.848%C+44.7C+N/A14513.2h8.7B++28.8B*
M12 Kobalt 5895701635.625A*31.4918.457%C*21.053%B+66.3C++2.2C+2258.6h14.8B*80.4B+
AF-18 Stalker 5525513151.749B+2.3929.075%C**24.138%B+27.3CN/A9420.2h10.3B*35.4B+
Vortek Rotary 9105321972.701B+1.4430.724%C+N/A17.1C*12.2C*28931.1h47B++153B++
M60-A Bulldog 5755222620.077C++15.9445.984%C+1.341%D33.9C+3.4C+23215.4h4.5B++9.7B++
M96 Mjolnir 8035214511.578A+7.4435.134%C+N/A33.6C++18.2C+20615.5h35.5C**101.1C*
Carver 5195191,5970.325B*3.8132.428%B+19.653%B+3.9C+N/A9133.9h1.1B++3.4B
M60-G Bulldog-H 5395092421.208B**17.0744.934%C+1.179%C154.2A*9.1C++4103.3h3.8B*8.4B++
Frag Grenade 5135081508N/A503.8661.154%A*N/A846.7A+8.3C++39800.6h2.6B**4.3B**
Hawk GD-68 6034855060.958B+3.1856.005%D-2.68%C+23.8B++5.8D22420.4h4.3A++7.6A
NS-30 Vandal 4854802052.341B1.8037.294%B++16.458%D*32.2CN/A10014.9h5.3B+14.2B+
C85 Canister-H 4934703115.161C++11.0246.589%C6.809%D*134.3B+6.6C4113.5h5.2B+11.2B+
Xiphos Anti-Personnel Phalanx Tower 4624612230.5M226.3615.457%D*N/A1152.5M*2.5D*33960.4h0.7B+4.6B*
AC-X11 4344333671.18C++2.9624.06%C+21.016%C+8.6D-N/A3750.5h9.6B39.8C*
M12 Kobalt 441424853C**48.8622.508%C*22.17%B*94.2C+3.8C+2724.5h19.3C+85.9C++
C-4 ARX 4984171812.304C*1.8325.587%C+N/A122.6C++23.8D6083.4h1.1B+4.2B+
NC08 Mag-Scatter 4164104730.867C+3.2749.017%C12.439%D11.1D--N/A3236.8h3.8B+7.7C**
GD-22S 4013993091.291C+2.8523.662%C++23.058%C+24.9C--N/A14316h9.3B*39.3B+
LA7 Buzzard 4403851193.235A**0.9053.74%C*N/A47A*6.7C1208.2h6A11.3B**
LA3 Desperado 3873814210.905C+3.2327.154%C23.885%B++12.3D-N/A5331h7.2B*26.6C++
AF-4A Bandit 3753683061.203C+2.9327.981%B+20.109%C6.7D*N/A2555.3h12.9D46C++
NC9 A-Tross 3713684290.858C3.2822.85%C--22.011%C13.8D--N/A5326.7h10.7C47C
AF-6 Shadow 3443442801.229C2.9133.571%C+22.674%C--17.5D--N/A6119.7h5.2B+15.5C**
M60-A Bulldog 4003431131.182B+27.0546.404%C++1.458%D31.5C+5.2B+33410.9h4.7B++10.1B++
NS Baron G5 3383372571.311C**2.8344.825%C++7.715%D**12.3D--N/A3827.5h4.7C++10.4C+
LA1 Anchor 3403351602.094C+2.0423.539%C+22.687%C27.9DN/A19812h9.8C**41.5C*
M40 Fury-H 3563341522.267B++18.1337.261%CN/A159A++10.5C+5542.1h4.7B**12.7B**
Dual-75 Duster 3373223107.333U103.2046.084%B**N/A92B+4.3C4363.5h6.3C13.7B
NS-357 Underboss 2842842990.95C+3.1936.475%C++19.366%C+13.2D-N/A4421.5h4.1C*11.2C**
Coyote Missiles 403284309.467A*5.3348.727%DN/A54.6B+22.9C+4685.2h24.7B**50.6B*
MGR-M1 Bishop 2732701531.765C++2.3731.236%C25.185%D28.7C+N/A809.4h5.8B+18.5B
NC6 Gauss SAW 2682653190.831C3.3123.325%B++23.774%C++13.9DN/A19319.1h9.5B40.9B+
Reaper DMR 2612612491.048C+3.0926.057%C++30.651%B*19.6DN/A10313.3h10.7C41C++
M20 Kestrel 4642511252.008C++2.1329.958%C+N/A17.1C+14.5C+26214.7h75.5B+252.1B+
The Slasher 2552458,3920.029C--4.1118.653%D*1.224%D--0.5C--N/A1477.5h1.5B**8.1C++
NS-10 Burster 4072401062.264A*1.8740.087%A+2.083%D*8.2A5.7A11729.4h129.6B+323.4B*
NC15 Phoenix 4342351012.327B**1.8144.353%D**N/A9.9C8.4C17123.7h9.8C*22.2C
M12 Kobalt-H 2392321614.5C+10.3620.281%C18.104%C**96.7C2.9D2822.4h16.4C+81C+
NS-10 Burster 3832261062.132A+2.0040.173%A+1.77%D*7.7B**5.3B**11629.4h138.4B+344.5B*
M12 Kobalt 215212923.556A19.4215.731%C18.396%C+75.7C*1.1D--2792.8h12.2B**77.3B+
M40 Fury 215195219.286B+5.1533.518%CN/A69.6B+7.1D3682.8h8.7B++26B++
MAX Punch 2271944,4190.044C4.0918.73%F-N/A0.5CN/A1427.5h2.2C+11.5C
M20 Mustang 341186792.354C**1.7835.009%B++1.075%D14.9C++12.4B66012.5h91.9B+262.6B+
NSX Tomoe 1851841291.426C+2.7128.191%C+58.696%A*29.2CN/A1316.3h12B++42.6B+
NCM3 Raven 2481821501.213B+2.9239.899%C+2.198%C-11.7B+4.3D12515.5h19.6B**49.2B*
NCM3 Raven 2451771501.18B2.9639.232%C+2.26%C11.4C**4.4D-12115.5h20B*50.9B++
NSX Daimyo 173172981.755C-2.3832.962%D*95.349%B+29.2DN/A815.9h3.3D-9.9D--
NSX Tanto 1731711161.474B2.6632.737%A21.053%D33.5C++N/A985.1h11.1B+34B+
Tomcat A2AM Pods 335166217.905B*3.7776.861%CN/A38.6C39.3C+6374.3h8C++10.4C++
Skyguard 275165237.174A*3.0434.355%B*2.424%C*20.4B*13.6A4008.1h90.7B*264.1B**
NSX Naginata 166162921.761B2.3824.425%B+29.012%C++42.6C++1.1B++1673.8h12.3C++50.4B
Titan-150 AP 256148304.933C+0.8037.552%F2.027%C--14D--10.2D--849610.6h4.9C+13D
Hoplon Anti-Aircraft Phalanx Tower 2661471147S142.8629.337%C*N/A367.5M*297.5M+27110.4h5B++17.1B++
Gauss Compact S 1461452130.681C3.4633.333%A++12.414%D--10.3DN/A7414.1h5A++15.1B**
Spear Anti-Vehicle Phalanx Tower 2231441144S139.8638.34%D*6.25%B**62.6B+34.3B3962.3h4.9B*12.7B++
Orbital Strike Uplink 1711401140N/A135.86739.13%UN/A700U155U42020.2h1.2T*0.2T*
M20 Basilisk 142123167.688A**3.5542.249%B+7.317%B+42.4A*6.6C4812.9h38.8B*91.9A
MANA Anti-Vehicle Turret 158119353.4M++0.7439.871%A9.244%S1190D-390D*2721080.1h4.7B**11.7B**
M40 Fury 132116129.667B+5.5340.627%B++1.724%C+77.3A10.7B5901.5h10.2B+25B++
M20 Basilisk 158114148.143A*4.0138.617%B**7.895%B*19.3C+7.5C++1675.9h63.9B+165.4B*
Rocklet Rifle 1701061110.955B+3.1836.163%F-N/A14.3D--8.6D**2167.4h33.5B92.7C-
Spear Anti-Vehicle Phalanx Turret 135102617A++12.8643.937%C++6.863%A+53.7B*17.4C10021.9h6.6B+15B+
Impetus 103101691.464C+2.6735.223%C*13.861%F-34.8C+N/A1472.9h4.9C+14C++
NS-44 Commissioner 1011001030.971C++3.1733.526%C22%C+16.9DN/A1425.9h4.1C+12.1C++
M20 Basilisk 135100137.692A**3.5648.404%B**4%D37A13B++4312.7h56.9B117.5B**
Spear Anti-Vehicle Phalanx Tower 13695247.5A+43.3640.594%C3.158%C-950S410A*101240.1h5.6B++13.8B*
NS-R3 Swarm 162891170.761B++3.3860.192%DN/A6C4.9C--7414.9h26.1B+43.3C**
NSX Fujin 8585185N/A80.8633.526%D--35.294%F--425CN/A14110.2h2B*6.1B+
NS-AM7 Archer 128852940.289C-3.8540.699%F--11.765%D1.7D*N/A2249.6h14.9B+36.7C++
A30 Walker 14483273.074M++1.0621.166%C+1.205%C--19.8C++14.5B21784.2h89.2B*421.2B++
NS-61 Emissary 8583860.965C*3.1721.543%D--12.048%D16C--N/A775.2h16.5C76.7D
Hunter QCX 85791640.482C3.6522.65%D*15.19%D4.8D-N/A2216.5h5.2C*23C+
NC14 Bolt Driver 7474352.114C*2.0238.81%B+72.973%C+19CN/A3083.9h2.2B++5.7B++
Hyena Missile Launcher 11973233.174A++0.9631.595%CN/A15.9C+10C+3944.6h48.5D-153.4C--
E540 Halberd-H 8668322.667A*18.5359.611%B+2.941%B+61.8B**16.4D8831.1h3.6B**6A
NC4 Mag-Shot 6663631B+3.1423.81%C-22.222%B+10.5DN/A1186h9.9C41.7C+
CAS30 Tank Buster 12463501.26C++2.8833.793%D--N/A4.1D4D164215.4h45.1C++133.5C++
Enforcer ML65-H 11763415.75M*11.6164.119%B++N/A48.5B*41.5B**7541.3h11.3B++17.7B**
Auraxium Mag-Cutter 60601,7920.033C+4.1031.522%C*N/A0.5CN/A2115.4h1.5B**4.6B+
NS-44L Blackhand 5858411.415C*2.7230.857%D*34.483%D18.7CN/A743.1h3.7B+12.1C+
M96 Mjolnir-H 875696.222B*2.0950.174%C++N/A80A+44.3B*15800.7h23.2B*46.3B**
NS-20 Gorgon 5655301.833B**2.3027.629%B+21.818%B+17.7C**N/A593.1h34.9C*126.2B+
M12 Kobalt 545368.833C4.7018.182%B**7.547%D**66.3C*1.3C-1950.8h17.1C**94.2B++
NSX Yumi 5550650.769C-3.3731.371%B**26%C+26.3C-2.6B+1191.9h10.3B++33B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,2532,269,115193.5h
Motion Spotter5710,6797.3h
Restoration Kit495090.7h
Anti-Vehicle MANA Turret41421.1h
Spawn Beacon116311h
Turret AI Module75812.4h
Structure Shield Module11820.8h
Repair Module44361.7h
Cortium Silo0640.3h
Skywall Shield Emitter21540.7h
Faction Banner0820.3h
Blast Wall31120.7h
Nanite Revive Grenade01,4540.4h
Medical Kit1,2867,62251.8h
Medical Applicator1,026225,93427.9h
NC Triumph Flare Gun142353.7h
Deconstruction Tool210,1042h
Welding Device08360.1h
Spear Anti-Vehicle Tower01340.9h
Spitfire Auto-Turret534,7765.9h
Rampart Wall11481.4h
Xiphos Anti-Personnel Tower33682h
Hoplon Anti-Aircraft Phalanx Tower54322.1h
Recon Detection Device341,7335.9h
Shield Recharging Field512,5841.5h
Ammunition Package655,4273.2h
Anti-Infantry MANA Turret261,1222.2h
Pillbox0650.5h
IPC Targeting Dart31230.8h
Orbital Strike Target Designator31711.6h
Infantry Tower31141.1h
Elysium Spawn Tube0710.3h
Spear Anti-Vehicle Turret1770.6h
Nano-Repair Grenade04580.1h
Flail Targeting Dart5560.8h
Hardlight Barrier284420.7h
Router2880.2h
WLT-Howler Mining Laser12122,39222h

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