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Executor AbneyPark[MCY] AbneyPark
NC BR 200

KDR: 4.19

Score: 108.7m

Last Seen: Jun 24th, 2019 10:17 AM
- OFFLINE - 12.4 hour(s)

Prestige 1, Battle Rank 100 (200 total) - New Conglomerate on Miller - Outfit Member of MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 16
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M30 Mustang AH AP30 Shredder E540 Halberd NC05 Jackhammer S12 Renegade AF-41 Hacksaw AF-4 Cyclone AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $851,931 MLG Score: 681
Fun Score: N/A
Cheeseburgers Flipped: 3884TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.829%22.963%66233117720,7161.061813.132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.557%1.5A+0.323C*-0.501DHEAD ++ (~8.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.585B+90.375C**22.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.909%0.827%44314120641,7281710341024.38811223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.946%1.527A+-0.713D-0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.92B*6.70.874B*6.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.015%1.783%385712038,695316117022.75071511%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.605%-0.102C+-0.502D0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.628B+5.80.543B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.84%2.143%242923118746,85422852329920.505201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.695%-0.232C-0.562D0.802

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.30.482B+21.10.477B+41.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.76%75.703%2429412061,885196370.959776

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.372%0.265C*0.56B+-0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.414B2.10.331C**3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.21%8.7%2429412064,4371622442.73383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.755%0.391B-1.166D*0.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.5B+30.373C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 16
108.7m232.8%428 (25.7k)355 (21.3k)4.19379207,68949,5234.87642200 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12101383524.434%6.943%17006:1040

35% Engineer20% Heavy Assault16% Infiltrator17% Light Assault10% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2013 12:23 AMDec 5th, 2013 9:04 PMJun 24th, 2019 9:17 AM (16h) (PST)Jun 24th, 2019 7:43 AM (18h) (PST)Jun 24th, 2019 6:17 AM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8441806640.6780.1620.0471.8510.116681

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,62310,78739,83641103111721,309

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5102.1h/212.6d 33,806 14,419 49,701 566.5k 3,770 15,719 35,642 258.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B**
Kills:707
Deaths:455
KDR:1.554
Accuracy:22.868% C++
HSR:29.562% B**
MGR-L1 Promise
B*
Kills:546
Deaths:164
KDR:3.329
Accuracy:28.739% B*
HSR:25.092% C++
GD-22S
C++
Kills:403
Deaths:310
KDR:1.300
Accuracy:23.716% C++
HSR:22.829% C+
LA1 Anchor
C
Kills:335
Deaths:160
KDR:2.094
Accuracy:23.522% C
HSR:22.687% C
NC6 Gauss SAW
B+
Kills:265
Deaths:319
KDR:0.831
Accuracy:23.325% B+
HSR:23.774% C++
NSX Naginata
B+
Kills:162
Deaths:92
KDR:1.761
Accuracy:24.425% B+
HSR:29.012% C++
Kills:2,418
Deaths (as Heavy Assault):1,500
Deaths (to Heavy Assaults):13,778
KDR:1.612
Kill Difference:918
Playtime:1,007.961 hours
Usage:20%
Score:14.828m
Score/min:245
Accuracy (listed only):24.432%
HSR (listed only):25.492%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C++
Kills:1,884
Deaths:1,318
KDR:1.429
Accuracy:41.236% C++
HSR:9.554% D*
GD-66 Claw
C+
Kills:1,269
Deaths:1,316
KDR:0.964
Accuracy:58.412% C+
HSR:6.856% D**
GD-7F
B++
Kills:944
Deaths:645
KDR:1.464
Accuracy:27.523% B++
HSR:22.352% B+
Warden
A**
Kills:858
Deaths:700
KDR:1.226
Accuracy:41.054% A**
HSR:8.625% F--
LA39 Bruiser
B++
Kills:689
Deaths:451
KDR:1.528
Accuracy:69.708% B++
HSR:8.418% D*
NC12 Sweeper
C++
Kills:595
Deaths:660
KDR:0.902
Accuracy:42.959% C++
HSR:10.252% D
AC-X11
C+
Kills:433
Deaths:367
KDR:1.180
Accuracy:24.060% C+
HSR:21.016% C+
AF-4A Bandit
B+
Kills:393
Deaths:330
KDR:1.191
Accuracy:28.046% B+
HSR:20.611% C
NS Baron G5
C++
Kills:337
Deaths:257
KDR:1.311
Accuracy:44.825% C++
HSR:7.715% D**
MGR-M1 Bishop
C
Kills:275
Deaths:155
KDR:1.774
Accuracy:30.990% C
HSR:25.091% D
Gauss Compact S
A*
Kills:188
Deaths:245
KDR:0.767
Accuracy:35.407% A*
HSR:11.702% D*
NSX Tanto
B**
Kills:171
Deaths:117
KDR:1.462
Accuracy:32.599% B**
HSR:21.053% D
Kills:8,036
Deaths (as Engineer):6,561
Deaths (to Engineers):11,199
KDR:1.22481
Kill Difference:1,475
Playtime:1,760.343 hours
Usage:35%
Score:43.238m
Score/min:409
Accuracy (listed only):39.735%
HSR (listed only):14.437%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:5,597
Deaths:3,671
KDR:1.525
Accuracy:29.753% B*
HSR:24.406% B*
AF-57 Piston
C++
Kills:1,884
Deaths:1,318
KDR:1.429
Accuracy:41.236% C++
HSR:9.554% D*
GD-66 Claw
C+
Kills:1,269
Deaths:1,316
KDR:0.964
Accuracy:58.412% C+
HSR:6.856% D**
MGR-S1 Gladius
B++
Kills:1,231
Deaths:573
KDR:2.148
Accuracy:30.963% B++
HSR:23.477% C*
Blitz GD-10
B**
Kills:1,202
Deaths:608
KDR:1.977
Accuracy:29.911% B**
HSR:22.795% B**
NS-7 PDW
A+
Kills:1,168
Deaths:442
KDR:2.643
Accuracy:32.358% A+
HSR:24.315% B**
GD-7F
B++
Kills:944
Deaths:645
KDR:1.464
Accuracy:27.523% B++
HSR:22.352% B+
Tempest
B++
Kills:836
Deaths:333
KDR:2.511
Accuracy:29.362% B++
HSR:20.335% C+
LA39 Bruiser
B++
Kills:689
Deaths:451
KDR:1.528
Accuracy:69.708% B++
HSR:8.418% D*
NC12 Sweeper
C++
Kills:595
Deaths:660
KDR:0.902
Accuracy:42.959% C++
HSR:10.252% D
AC-X11
C+
Kills:433
Deaths:367
KDR:1.180
Accuracy:24.060% C+
HSR:21.016% C+
AF-4A Bandit
B+
Kills:393
Deaths:330
KDR:1.191
Accuracy:28.046% B+
HSR:20.611% C
NS Baron G5
C++
Kills:337
Deaths:257
KDR:1.311
Accuracy:44.825% C++
HSR:7.715% D**
Gauss Compact S
A*
Kills:188
Deaths:245
KDR:0.767
Accuracy:35.407% A*
HSR:11.702% D*
NSX Tanto
B**
Kills:171
Deaths:117
KDR:1.462
Accuracy:32.599% B**
HSR:21.053% D
Kills:16,937
Deaths (as Light Assault):11,333
Deaths (to Light Assaults):7,181
KDR:1.49449
Kill Difference:5,604
Playtime:889.397 hours
Usage:17%
Score:25.262m
Score/min:473
Accuracy (listed only):37.141%
HSR (listed only):16.990%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:5,597
Deaths:3,671
KDR:1.525
Accuracy:29.753% B*
HSR:24.406% B*
AF-57 Piston
C++
Kills:1,884
Deaths:1,318
KDR:1.429
Accuracy:41.236% C++
HSR:9.554% D*
GD-66 Claw
C+
Kills:1,269
Deaths:1,316
KDR:0.964
Accuracy:58.412% C+
HSR:6.856% D**
MGR-S1 Gladius
B++
Kills:1,231
Deaths:573
KDR:2.148
Accuracy:30.963% B++
HSR:23.477% C*
Blitz GD-10
B**
Kills:1,202
Deaths:608
KDR:1.977
Accuracy:29.911% B**
HSR:22.795% B**
NS-7 PDW
A+
Kills:1,168
Deaths:442
KDR:2.643
Accuracy:32.358% A+
HSR:24.315% B**
Tempest
B++
Kills:836
Deaths:333
KDR:2.511
Accuracy:29.362% B++
HSR:20.335% C+
LA39 Bruiser
B++
Kills:689
Deaths:451
KDR:1.528
Accuracy:69.708% B++
HSR:8.418% D*
NC12 Sweeper
C++
Kills:595
Deaths:660
KDR:0.902
Accuracy:42.959% C++
HSR:10.252% D
NC9 A-Tross
C
Kills:368
Deaths:429
KDR:0.858
Accuracy:22.850% C--
HSR:22.011% C
NS Baron G5
C++
Kills:337
Deaths:257
KDR:1.311
Accuracy:44.825% C++
HSR:7.715% D**
Reaper DMR
B*
Kills:261
Deaths:249
KDR:1.048
Accuracy:26.057% C++
HSR:30.651% B*
NSX Yumi
N/A
Kills:50
Deaths:68
KDR:0.735
Accuracy:31.329% N/A
HSR:26% N/A
Kills:15,487
Deaths (as Combat Medic):10,375
Deaths (to Combat Medics):4,368
KDR:1.49272
Kill Difference:5,112
Playtime:148.805 hours
Usage:3%
Score:2.859m
Score/min:320
Accuracy (listed only):37.671%
HSR (listed only):18.214%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:5,597
Deaths:3,671
KDR:1.525
Accuracy:29.753% B*
HSR:24.406% B*
MGR-S1 Gladius
B++
Kills:1,231
Deaths:573
KDR:2.148
Accuracy:30.963% B++
HSR:23.477% C*
Blitz GD-10
B**
Kills:1,202
Deaths:608
KDR:1.977
Accuracy:29.911% B**
HSR:22.795% B**
NS-7 PDW
A+
Kills:1,168
Deaths:442
KDR:2.643
Accuracy:32.358% A+
HSR:24.315% B**
SAS-R
B+
Kills:996
Deaths:533
KDR:1.869
Accuracy:36.501% C
HSR:74.297% B+
LA8 Rebel
C+
Kills:910
Deaths:628
KDR:1.449
Accuracy:29.091% C+
HSR:18.022% C-
Tempest
B++
Kills:836
Deaths:333
KDR:2.511
Accuracy:29.362% B++
HSR:20.335% C+
NS-44L Showdown
D
Kills:713
Deaths:501
KDR:1.423
Accuracy:34.811% D
HSR:24.825% D-
NS-30 Vandal
B+
Kills:676
Deaths:279
KDR:2.423
Accuracy:36.524% B+
HSR:17.899% D--
AF-8 RailJack
C**
Kills:643
Deaths:137
KDR:4.693
Accuracy:38.827% C**
HSR:72.939% C+
AF-18 Stalker
B+
Kills:556
Deaths:320
KDR:1.738
Accuracy:29.143% B
HSR:24.281% B+
NC08 Mag-Scatter
C
Kills:433
Deaths:486
KDR:0.891
Accuracy:49.181% C
HSR:12.702% C--
LA3 Desperado
B++
Kills:386
Deaths:428
KDR:0.902
Accuracy:26.914% C
HSR:23.834% B++
AF-6 Shadow
C+
Kills:344
Deaths:280
KDR:1.229
Accuracy:33.571% C+
HSR:22.674% D
NS-357 Underboss
C+
Kills:284
Deaths:299
KDR:0.950
Accuracy:36.475% C+
HSR:19.366% C
NSX Tomoe
A*
Kills:184
Deaths:129
KDR:1.426
Accuracy:28.191% C+
HSR:58.696% A*
NSX Daimyo
B+
Kills:172
Deaths:98
KDR:1.755
Accuracy:32.962% D*
HSR:95.349% B+
Impetus
C+
Kills:118
Deaths:78
KDR:1.513
Accuracy:33.969% C+
HSR:17.797% D*
NS-44 Commissioner
C+
Kills:100
Deaths:103
KDR:0.971
Accuracy:33.526% C
HSR:22% C+
NS-AM7 Archer
D
Kills:86
Deaths:295
KDR:0.292
Accuracy:40.750% F--
HSR:11.628% D
NS-61 Emissary
D
Kills:83
Deaths:86
KDR:0.965
Accuracy:21.543% D--
HSR:12.048% D
NC14 Bolt Driver
B+
Kills:74
Deaths:35
KDR:2.114
Accuracy:38.717% B+
HSR:72.973% C+
NC4 Mag-Shot
B+
Kills:63
Deaths:63
KDR:1
Accuracy:23.810% C--
HSR:22.222% B+
NS-44L Blackhand
D
Kills:58
Deaths:41
KDR:1.415
Accuracy:30.857% D*
HSR:34.483% D
Kills:16,913
Deaths (as Infiltrator):10,446
Deaths (to Infiltrators):5,608
KDR:1.61909
Kill Difference:6,467
Playtime:814.708 hours
Usage:16%
Score:11.446m
Score/min:234
Accuracy (listed only):32.821%
HSR (listed only):32.223%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:5,804
Deaths:1,461
KDR:3.973
Accuracy:28.348% C
HSR:12.043% D
AF-41 Hacksaw
C
Kills:5,488
Deaths:1,461
KDR:3.756
Accuracy:29.559% C
HSR:12.846% D
AF-23 Grinder
B**
Kills:3,526
Deaths:1,182
KDR:2.983
Accuracy:44.726% B**
HSR:15.173% C+
AF-23 Grinder
B*
Kills:3,174
Deaths:1,064
KDR:2.983
Accuracy:46.922% B*
HSR:14.713% C-
AF-34 Mattock
B
Kills:2,919
Deaths:818
KDR:3.568
Accuracy:37.130% B
HSR:13.532% D
NCM1 Scattercannon
B++
Kills:2,370
Deaths:814
KDR:2.912
Accuracy:45.497% B++
HSR:13.587% C-
AF-34 Mattock
C++
Kills:2,120
Deaths:592
KDR:3.581
Accuracy:37.458% C++
HSR:14.528% D
NCM1 Scattercannon
B++
Kills:1,667
Deaths:448
KDR:3.721
Accuracy:43.114% B++
HSR:11.458% D--
NCM2 Falcon
B*
Kills:1,594
Deaths:489
KDR:3.260
Accuracy:46.632% B*
HSR:5.834% B+
NCM2 Falcon
B++
Kills:960
Deaths:467
KDR:2.056
Accuracy:48.705% B++
HSR:4.792% C++
NS-10 Burster
A+
Kills:245
Deaths:107
KDR:2.290
Accuracy:40.134% A+
HSR:2.041% D--
NS-10 Burster
A+
Kills:230
Deaths:107
KDR:2.150
Accuracy:40.209% A+
HSR:1.739% D*
NCM3 Raven
C+
Kills:182
Deaths:151
KDR:1.205
Accuracy:40.086% C+
HSR:2.198% C-
NCM3 Raven
C+
Kills:177
Deaths:151
KDR:1.172
Accuracy:39.402% C+
HSR:2.260% C
NS-20 Gorgon
B+
Kills:55
Deaths:30
KDR:1.833
Accuracy:27.629% B+
HSR:21.818% B
Kills:30,511
Deaths (as MAX Suit):4,671
Deaths (to MAX Suits):4,202
KDR:6.53201
Kill Difference:25,840
Playtime:486.425 hours
Usage:10%
Score:11.086m
Score/min:380
Accuracy (listed only):39.703%
HSR (listed only):9.904%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:38,889
V. Kills:2,396 N/A
Deaths:3,738
KDR:10.404
Accuracy:58.851% B+
KPH:84.200 B**
VKPH:5.200 C++
Breaker Rocket Pods
B++
Kills:2,070
V. Kills:218 N/A
Deaths:149
KDR:13.893
Accuracy:55.161% B++
KPH:138.500 B+
VKPH:14.600 C+
Hornet Missiles
B+
Kills:827
V. Kills:283 291%
Deaths:115
KDR:7.191
Accuracy:62.585% B+
KPH:76.600 C*
VKPH:26.200 C--
Vortek Rotary
C**
Kills:547
V. Kills:388 141%
Deaths:202
KDR:2.708
Accuracy:30.945% C+
KPH:17.300 C**
VKPH:12.300 C**
Coyote Missiles
B
Kills:289
V. Kills:121 237%
Deaths:30
KDR:9.633
Accuracy:48.821% D
KPH:56 B
VKPH:23.400 C+
M20 Kestrel
C+
Kills:251
V. Kills:213 117%
Deaths:125
KDR:2.008
Accuracy:29.958% C+
KPH:17.100 C+
VKPH:14.500 C+
M20 Mustang
B+
Kills:222
V. Kills:178 124%
Deaths:88
KDR:2.523
Accuracy:35.701% B*
KPH:16.500 C**
VKPH:13.200 B+
Tomcat A2AM Pods
C+
Kills:166
V. Kills:169 98%
Deaths:21
KDR:7.905
Accuracy:76.963% C+
KPH:38.400 C
VKPH:39.100 C+
Kills:43,261 (39,909 + 0)
Deaths:4,468
KDR:9.682
VKDR:0.888
Vehicle Kills:3,966
Kill Difference:38,793
Playtime:556.809 hours
Usage:11%
Score:9.123m
Score/min:273
Piloting Accuracy:35.701%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A+
Kills:19,232
V. Kills:11,069 174%
Deaths:605
KDR:31.788
Accuracy:32.717% B
KPH:54.200 A
VKPH:31.200 A+
C150 Dalton
M+
Kills:2,345
V. Kills:765 306%
Deaths:34
KDR:68.971
Accuracy:68.092% M
KPH:82.400 M+
VKPH:26.900 C**
L105 Zephyr
A+
Kills:1,531
V. Kills:133 N/A
Deaths:40
KDR:38.275
Accuracy:49.198% B*
KPH:96.500 A+
VKPH:8.400 C+
L105 Zephyr PX
C+
Kills:1,273
V. Kills:103 N/A
Deaths:19
KDR:67
Accuracy:45.654% C-
KPH:93.300 C+
VKPH:7.600 C
Dual-75 Duster
B**
Kills:322
V. Kills:15 N/A
Deaths:3
KDR:107.333
Accuracy:46.084% B**
KPH:93.100 B+
VKPH:4.300 C
CAS30 Tank Buster
D
Kills:63
V. Kills:61 102%
Deaths:50
KDR:1.260
Accuracy:33.793% D--
KPH:4.100 D
VKPH:3.900 D
Kills:24,766 (63 + 24,703)
Deaths:751
KDR:32.977
VKDR:16.173
Vehicle Kills:12,146
Kill Difference:24,015
Playtime:431.677 hours
Usage:8%
Score:15.623m
Score/min:603
Piloting Accuracy:33.793%
Gunner Accuracy:46.084%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:2,689
V. Kills:457 N/A
Deaths:207
KDR:12.990
Accuracy:38.418% C+
KPH:66.600 A*
VKPH:11.300 B*
L100 Python HESH
A++
Kills:2,422
V. Kills:242 N/A
Deaths:157
KDR:15.427
Accuracy:51.879% B
KPH:93.200 A++
VKPH:9.300 B
L100 Python HEAT
M
Kills:1,223
V. Kills:237 N/A
Deaths:140
KDR:8.736
Accuracy:50.993% C+
KPH:68.200 M
VKPH:13.200 B+
L100 Python AP
B**
Kills:826
V. Kills:389 212%
Deaths:87
KDR:9.494
Accuracy:43.549% D*
KPH:46.400 B**
VKPH:21.900 B+
Skyguard
A
Kills:177
V. Kills:114 154%
Deaths:26
KDR:6.808
Accuracy:34.720% B*
KPH:21.700 B**
VKPH:14 A
Kills:7,337 (7,337 + 0)
Deaths:617
KDR:11.891
VKDR:2.332
Vehicle Kills:1,439
Kill Difference:6,720
Playtime:110.264 hours
Usage:2%
Score:2.140m
Score/min:323
Driving Accuracy:34.720%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:13,760
V. Kills:8,670 159%
Deaths:982
KDR:14.012
Accuracy:50.859% B*
KPH:30.900 C++
VKPH:19.500 B**
Enforcer ML85
B+
Kills:1,837
V. Kills:1,738 106%
Deaths:185
KDR:9.930
Accuracy:45.198% B+
KPH:20.400 C
VKPH:19.300 B+
C85 Canister
C**
Kills:1,355
V. Kills:61 N/A
Deaths:57
KDR:23.772
Accuracy:41.843% C**
KPH:68 C+
VKPH:3.100 D
Titan-150 HESH
A++
Kills:1,210
V. Kills:155 N/A
Deaths:61
KDR:19.836
Accuracy:50.016% C**
KPH:69.900 A++
VKPH:8.900 C++
M96 Mjolnir
C++
Kills:521
V. Kills:282 184%
Deaths:45
KDR:11.578
Accuracy:35.134% C+
KPH:33.600 C++
VKPH:18.200 C+
Titan-150 AP
D--
Kills:148
V. Kills:108 136%
Deaths:30
KDR:4.933
Accuracy:37.108% F
KPH:13.800 D--
VKPH:10.100 D--
M20 Basilisk
C++
Kills:114
V. Kills:44 253%
Deaths:14
KDR:8.143
Accuracy:38.617% B**
KPH:19.200 C+
VKPH:7.400 C++
G30 Walker
C*
Kills:90
V. Kills:41 214%
Deaths:13
KDR:6.923
Accuracy:40.451% A++
KPH:29.800 C*
VKPH:13.600 C*
M12 Kobalt
B**
Kills:53
V. Kills:1 N/A
Deaths:6
KDR:8.833
Accuracy:18.182% B**
KPH:69.800 B
VKPH:1.300 C--
Kills:19,088 (1,358 + 17,730)
Deaths:1,393
KDR:13.703
VKDR:7.968
Vehicle Kills:11,100
Kill Difference:17,695
Playtime:608.993 hours
Usage:12%
Score:15.484m
Score/min:424
Driving Accuracy:37.108%
Gunner Accuracy:18.182%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
A*
Kills:509
V. Kills:30 N/A
Deaths:24
KDR:21.208
Accuracy:44.934% C++
KPH:153.600 A*
VKPH:9.100 C++
C85 Canister-H
B+
Kills:470
V. Kills:23 N/A
Deaths:31
KDR:15.161
Accuracy:46.589% C
KPH:133 B+
VKPH:6.500 C
M40 Fury-H
A++
Kills:334
V. Kills:22 N/A
Deaths:15
KDR:22.267
Accuracy:37.261% C
KPH:157.700 A++
VKPH:10.400 C+
M12 Kobalt-H
C
Kills:238
V. Kills:7 N/A
Deaths:16
KDR:14.875
Accuracy:19.885% C-
KPH:93.700 C
VKPH:2.800 D
E540 Halberd-H
B**
Kills:68
V. Kills:18 358%
Deaths:3
KDR:22.667
Accuracy:59.611% B+
KPH:64.300 B**
VKPH:17 C-
Enforcer ML65-H
B**
Kills:63
V. Kills:54 115%
Deaths:4
KDR:15.750
Accuracy:64.119% B++
KPH:47 B*
VKPH:40.300 B**
M96 Mjolnir-H
A++
Kills:56
V. Kills:31 175%
Deaths:9
KDR:6.222
Accuracy:50.174% C++
KPH:82.600 A++
VKPH:45.700 B**
Kills:1,738 (0 + 1,738)
Deaths:102
KDR:17.039
VKDR:1.814
Vehicle Kills:185
Kill Difference:1,636
Playtime:14.581 hours
Usage:0%
Score:0.468m
Score/min:535
Driving Accuracy:N/A%
Gunner Accuracy:50.174%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:572
V. Kills:20 N/A
Deaths:16
KDR:35.750
Accuracy:18.543% C++
KPH:66.400 C++
VKPH:2.300 C+
M12 Kobalt
C++
Kills:220
V. Kills:3 N/A
Deaths:9
KDR:24.444
Accuracy:15.866% C-
KPH:75.700 C++
VKPH:1 D--
M40 Fury
B+
Kills:195
V. Kills:20 N/A
Deaths:21
KDR:9.286
Accuracy:33.518% C
KPH:70.500 B+
VKPH:7.200 D
M20 Basilisk
A*
Kills:134
V. Kills:21 N/A
Deaths:16
KDR:8.375
Accuracy:41.864% B+
KPH:44.300 A*
VKPH:6.900 C+
M40 Fury
A
Kills:119
V. Kills:16 N/A
Deaths:12
KDR:9.917
Accuracy:40.187% B+
KPH:79.600 A
VKPH:10.700 B
M20 Basilisk
A+
Kills:108
V. Kills:35 300%
Deaths:13
KDR:8.308
Accuracy:48.043% B**
KPH:39.200 A+
VKPH:12.700 B*
Kills:1,348 (0 + 1,348)
Deaths:87
KDR:15.494
VKDR:1.322
Vehicle Kills:115
Kill Difference:1,261
Playtime:21.558 hours
Usage:0%
Score:0.447m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:48.043%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:6,743
V. Kills:175 N/A
Deaths:1,323
KDR:5.097
Accuracy:49.724% B*
KPH:88.700 B**
VKPH:2.300 C*
M40 Fury-F
A++
Kills:1,824
V. Kills:313 N/A
Deaths:534
KDR:3.416
Accuracy:52.111% C**
KPH:56.400 A++
VKPH:9.700 B*
M12 Kobalt-F
A
Kills:1,151
V. Kills:27 N/A
Deaths:366
KDR:3.145
Accuracy:29.673% A
KPH:60.900 B**
VKPH:1.400 C*
LA7 Buzzard
A*
Kills:560
V. Kills:83 N/A
Deaths:166
KDR:3.373
Accuracy:56.162% B
KPH:50.700 A*
VKPH:7.500 C+
Kills:10,278 (10,278 + 0)
Deaths:2,389
KDR:4.302
VKDR:0.250
Vehicle Kills:598
Kill Difference:7,889
Playtime:138.267 hours
Usage:3%
Score:1.647m
Score/min:199
Driving Accuracy:56.162%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 41,28538,8893,73810.404B++6.2158.851%B+N/A84.2B**5.2C++237461.7h5.5B++9.4B+
AP30 Shredder 30,30119,23260531.788M**27.5932.717%B1.394%D54.2A31.2A+571354.8h41.4B**126.5B**
E540 Halberd 22,43013,76098214.012B*9.8250.859%B*1.882%D30.9C++19.5B**276445.7h5.2B+10.2B++
NC05 Jackhammer 13,07312,9736,0842.132B*2.0650.076%B++10.56%D--33.7CN/A99385.2h3.9B*7.9B+
S12 Renegade 6,9186,7431,3235.097B+0.9049.724%B*3.722%C-88.7B**2.3C*21776h3B+6.1B++
AF-41 Hacksaw 5,8755,8041,4613.973B+0.2228.348%C12.043%D43.8B*N/A125132.6h5.5B+19.4B+
AF-4 Cyclone 5,6475,5973,6711.525C**2.6729.753%B*24.406%B*22.9C-N/A57244.5h8.7B*29.4B++
AF-41 Hacksaw 5,5395,4881,4613.756B+0.4429.559%C12.846%D41.4B++N/A121132.5h6.2B+21B
AF-23 Grinder 3,5463,5261,1822.983C**1.2144.726%B**15.173%C+33.8C*N/A111104.3h6.2C**13.8B*
AF-23 Grinder 3,1993,1741,0642.983C*1.2146.922%B*14.713%C-33.6C++N/A11294.5h6.4B13.7B++
AF-34 Mattock 2,9472,9198183.568C++0.6337.13%B13.532%D38.4C+N/A11076h5.9C++15.9B
C75 Viper 3,1462,68920712.99A*8.8038.418%C+1.116%C-66.6A*11.3B*27240.4h6.6A17.2B**
L100 Python HESH 2,6642,42215715.427B+11.2351.879%B1.486%C+93.2A++9.3B33826h2.3B**4.5B*
NCM1 Scattercannon 2,3892,3708142.912B++1.2845.497%B++13.587%C-32.9B*N/A10572.1h6.5B+14.2B++
C150 Dalton 3,1102,3453468.971S64.7868.092%MN/A82.3M+26.8C**57728.5h3.1B*4.6A+
M60-A Bulldog 2,5012,2079922.293M++18.1037.804%C**N/A48.2B+6.4C++57045.8h4A10.6B*
AF-34 Mattock 2,1412,1205923.581C*0.6137.458%C++14.528%D36.9C+N/A11857.5h6.7C+18C*
Breaker Rocket Pods 2,2882,07014913.893B*9.7055.161%B++1.498%B++138.9B+14.6C+64214.9h9.2B**16.7B*
AF-57 Piston 1,8991,8841,3181.429C*2.7641.236%C++9.554%D*19.1DN/A5698.8h3.7B++9B+
Enforcer ML85 3,5751,8371859.93B**5.7445.198%B+1.089%D20.4C19.3B+26490.1h12.6C++28B+
M40 Fury-F 2,1371,8245343.416B**0.7852.111%C**N/A56.5A++9.7B*20732.3h5.7B++10.9B**
Tank Mine 2,7371,8063854.691B**0.5035.116%C++N/A104.4C+53.8C94317.3h1.6B+4.6B**
NCM1 Scattercannon 1,6751,6674483.721B++0.4743.114%B++11.458%D--39.6C**N/A14242.1h5.7C**13.2B++
Bouncing Betty 1,6281,6264044.025C+0.1746.077%C*N/A118.7C+N/A35513.7h1.5A3.3B**
NSX Masamune 1,9991,5991,0651.501B**2.6959.322%C++1.188%D30.9C++7.7D14451.7h6.2B*10.4B*
NCM2 Falcon 1,8191,5944893.26A++0.9346.632%B*5.834%B+32.2A*4.5C+13449.5h6B**13B*
Shrike 1,7871,5321,0311.486A+2.7153.165%C2.285%C33.6B*5.6D--24345.6h3.3A++6.2A
L105 Zephyr 1,6641,5314038.275A**34.0849.198%B*N/A96.3A8.4C+56915.9h4.2B**8.6B**
Sticky Grenade 1,3891,38211382N/A1,377.8168.277%A++N/A1974.3A*10C80520.7h1.2B**1.8B*
C85 Canister 1,4161,3555723.772B+19.5841.843%C**10.332%D68.1C+3.1D19819.9h6.9B16.5B+
NS Decimator 1,7751,3487171.88B**2.3153.779%D-2.745%B30.2C9.6D21844.7h3.8B++7.1B+
L105 Zephyr PX 1,3761,2731967A*62.8145.654%C-N/A93.6C+7.6C39913.6h3.3B++7.3B+
GD-66 Claw 1,2761,2691,3160.964C3.2358.412%C+6.856%D**8.9D*N/A31143.3h2.2B+3.7B+
C-4 1,5481,2385302.336B++1.8621.432%DN/A36.4D--9.1D**35934h1B**4.9B+
MGR-S1 Gladius 1,2491,2315732.148B+2.0530.963%B++23.477%C*30.9C+N/A9339.9h7.9B*25.5B++
L100 Python HEAT 1,4601,2231408.736B+4.5450.993%C+2.698%C+68.3M13.2B+32117.9h3.8B*7.4B**
Titan-150 HESH 1,3651,2106119.836B**15.6450.016%C**3.141%B**69.9A++9C*48717.3h2.6B*5.2B*
Blitz GD-10 1,2181,2026081.977B*2.2229.911%B**22.795%B**21.9CN/A8254.9h11B**36.9B*
NS-7 PDW 1,1831,1684422.643A*1.5532.358%A+24.315%B**54.6A+N/A15621.4h11.6B*36B*
M12 Kobalt-F 1,1781,1513663.145B*1.0529.673%A8.949%C60.9B**1.4C*14618.9h10.6B+35.8B*
SAS-R 1,0019965331.869C2.3236.501%C74.297%B+28.7C-N/A9534.7h2B+5.4B
NCM2 Falcon 1,1089604672.056A2.1448.705%B++4.792%C++20.1A+3.1D9347.8h10.3B*21.1B*
GD-7F 9559446451.464B2.7327.523%B++22.352%B+18.5C-N/A6651.1h12.1B+43.9B+
LA8 Rebel 9219106281.449B++2.7429.091%C+18.022%C-31.5C++N/A9628.9h7.2C24.8C+
Warden 9268587001.226C**2.9741.054%A**8.625%F--21.3C+1.7A**7240.3h5.5A13.4A
Tempest 8478363332.511B**1.6829.362%B++20.335%C+41.2CN/A12620.3h9.1B+31B++
Hornet Missiles 1,1108271157.191B+3.0062.585%B+N/A76.6C*26.2C--56710.8h7.1B**11.4B**
L100 Python AP 1,215826879.494B**5.3043.549%D*1.332%D-46.4B**21.9B+38117.8h3.5A8.1B*
Anti-Vehicle Grenade 8227711771N/A766.8170.243%A*N/A1101.4M*72.9C50690.7h2.3A++3.2A+
Mag-Cutter 80774622,5050.033B+4.1629.354%C++3.083%D0.4CN/A11704h2.1B+7.1C++
MANA Anti-Personnel Turret 7537441415.277N/A1.0820.853%UN/A7440U90U14255400.1h16.8T*80.6T*
NS-44L Showdown 7187135011.423B+2.7734.811%D24.825%D-24.6C-N/A5729h3.8C+10.8C+
NS-15M1 7107074551.554C++2.6422.868%C++29.562%B**21.6DN/A7732.7h11.9B52.2C**
LA39 Bruiser 7006894511.528C**2.6769.708%B++8.418%D*35.5CN/A12319.4h2B*2.8B++
NS-30 Vandal 6826762792.423B+1.7736.524%B+17.899%D--34.8C+N/A10719.4h5.3B+14.6B+
AF-8 RailJack 6446431374.693B*0.5038.827%C**72.939%C+30.8B+N/A9620.9h2.1B+5.3B+
NC12 Sweeper 6055956600.902C+3.2942.959%C++10.252%D11D--N/A3054.1h4B+9.4B+
M12 Kobalt 5925721635.75A*31.5618.543%C++20.979%B+66.5C++2.3C+2308.6h14.9B*80.6B+
LA7 Buzzard 6435601663.373A**0.8256.162%BN/A50.9A*7.5C+13711h6A10.6B**
AF-18 Stalker 5575563201.738B+2.4629.143%B24.281%B+27.3CN/A9420.4h10.4B*35.6B++
Vortek Rotary 9355472022.708B+1.4930.945%C+N/A17.3C**12.2C*28731.7h47.4B++153.2B++
MGR-L1 Promise 5575461643.329A+0.8628.739%B*25.092%C++51.5B1C**16410.6h12.5B+43.4B++
Carver 5255251,7220.305B+3.8932.493%B+19.81%B+3.7C+N/A9140.9h1.1B++3.4B+
M60-A Bulldog 5755222620.077C++15.8845.984%C+1.341%D33.9C+3.4C+23215.4h4.5B++9.7B+
M96 Mjolnir 8035214511.578A+7.3835.134%C+N/A33.6C++18.2C+20715.5h35.5C**101.1C**
Frag Grenade 5215161516N/A511.8161.045%A*N/A860A++8.3C++40350.6h2.7B**4.4B**
M60-G Bulldog-H 5395092421.208B**17.0144.934%C++1.179%C-154.2A*9.1C++4103.3h3.8B+8.4B++
Hawk GD-68 6034855060.958B+3.2456.005%D--2.68%C+23.8B**5.8D22620.4h4.3A++7.6A+
C85 Canister-H 4934703115.161C++10.9746.589%C6.809%D*134.3B+6.6C4173.5h5.2B+11.2B+
Xiphos Anti-Personnel Phalanx Tower 4664652232.5M228.3115.457%D**N/A1162.5M**2.5D*34200.4h0.7B*4.6B+
NC08 Mag-Scatter 4394334860.891C+3.3049.181%C12.702%C--11.7D--N/A3437.1h3.7B+7.6C**
AC-X11 4344333671.18C++3.0124.06%C+21.016%C+8.6D-N/A3850.5h9.6C**39.8C*
M12 Kobalt 441424853C*48.8122.508%C++22.17%B*94.2C+3.8C2734.5h19.3C+85.9C*
C-4 ARX 5004191832.29C++1.9025.739%CN/A123.2C++23.8D6073.4h1.1B+4.2B+
GD-22S 4054033101.3C+2.8923.716%C++22.829%C+25C-N/A14616.1h9.3B*39.4B+
AF-4A Bandit 4003933301.191C+3.0028.046%B+20.611%C6.8D*N/A2658h12.8D45.6C++
LA3 Desperado 3923864280.902C+3.2926.914%C23.834%B++12.4D-N/A5431.2h7.2B*26.9B+
NC9 A-Tross 3713684290.858C3.3422.85%C--22.011%C13.8D--N/A5326.7h10.7C47C
AF-6 Shadow 3443442801.229C2.9633.571%C+22.674%D17.5D--N/A6119.7h5.2B+15.5C**
M60-A Bulldog 4003431131.182B+26.9946.404%C++1.458%D31.5C+5.2B+33410.9h4.7B++10.1B++
NS Baron G5 3383372571.311C**2.8844.825%C++7.715%D**12.3D--N/A3927.5h4.7C++10.4C+
LA1 Anchor 3403351602.094C+2.1023.522%C22.687%C27.9DN/A20812h9.8C**41.5C++
M40 Fury-H 3563341522.267B++18.0737.261%CN/A159A++10.5C+5542.1h4.7B*12.7B*
Dual-75 Duster 3373223107.333S103.1446.084%B**N/A92B4.3C4363.5h6.3C13.7B
Coyote Missiles 410289309.633M*5.4448.821%DN/A55.6B23.3C+4745.2h24.5B**50.2B++
NS-357 Underboss 2842842990.95C+3.2436.475%C+19.366%C13.2D-N/A4421.5h4.1C*11.2C**
MGR-M1 Bishop 2782751551.774C*2.4230.99%C25.091%D28.4C+N/A819.7h5.8B+18.7B
NC6 Gauss SAW 2682653190.831C3.3623.325%B+23.774%C++13.9DN/A20119.1h9.5B40.9B+
Reaper DMR 2612612491.048C+3.1526.057%C++30.651%B*19.6DN/A10413.3h10.7C41C+
The Slasher 2692598,9510.029C-4.1618.241%D*1.158%D*0.5C-N/A1507.9h1.5B**8.3C+
NC15 Phoenix 4562511012.485A1.7144.73%D*N/A10.4C-8.5C-17424.1h9.5C**21.2C+
M20 Kestrel 4642511252.008C+2.1929.958%C+N/A17.1C+14.5C+26414.7h75.5B+252.1B+
NS-10 Burster 4162451072.29A*1.9040.134%A+2.041%D--8.2A5.7A+11729.8h129.4B+322.5B*
M12 Kobalt-H 2452381614.875C+10.6819.885%C-18.487%B95.2C2.8D2722.5h17C+85.4C+
NS-10 Burster 3892301072.15A+2.0440.209%A+1.739%D*7.7B**5.3B**11529.8h138.6B+344.8B*
M20 Mustang 400222882.523C**1.6735.701%B*N/A16.4C**13.2B+63713.5h87.3B+244.5B++
M12 Kobalt 223220924.444A+20.2515.866%C-17.727%C75.9C++1D--2792.9h12.3B**77.2B+
MAX Punch 2492164,6860.046C4.1519.651%F-N/A0.5C--N/A1451.1h2.1C++10.6C-
M40 Fury 215195219.286B+5.0933.518%CN/A69.6B+7.1D3702.8h8.7B++26B++
Gauss Compact S 1941882450.767C+3.4335.407%A*11.702%D*11.8DN/A7516h5.3A++15A
NSX Tomoe 1851841291.426C+2.7728.191%C+58.696%A*29.2CN/A1336.3h12B++42.6B+
NCM3 Raven 2481821511.205B+2.9940.086%C+2.198%C-11.6B+4.2D12415.7h19.9B**49.7B*
Skyguard 291177266.808A++2.6134.72%B*2.26%C++21.6B**13.9A4128.2h87.4B*251.6B**
NCM3 Raven 2451771511.172B3.0239.402%C+2.26%C11.3C**4.3D-12015.7h20.3B*51.4B++
NSX Daimyo 173172981.755C-2.4432.962%D*95.349%B+29.2DN/A825.9h3.3D-9.9D*
NSX Tanto 1731711171.462B2.7332.599%B**21.053%D32.9C+N/A995.2h11.2B+34.3B+
Tomcat A2AM Pods 335166217.905A3.7176.963%C+N/A38.6C39.3C+6394.3h8C*10.4C*
NSX Naginata 166162921.761B+2.4324.425%B+29.012%C++42.6C+1.1B*1743.8h12.3C++50.4B
Hoplon Anti-Aircraft Phalanx Tower 2861581158U153.8129.337%C*N/A395M**320M*28500.4h4.7B*15.9B++
Titan-150 AP 256148304.933C+0.7437.108%F2.027%C-13.8D--10.1D--875110.7h4.9C+13.1D-
Spear Anti-Vehicle Phalanx Tower 2231441144S139.8138.34%D*6.25%B**62.6B+34.3B3972.3h4.9B*12.7B++
Orbital Strike Uplink 1711401140N/A135.81739.13%UN/A700U155U42080.2h1.2T*0.2T*
M20 Basilisk 155134168.375M4.1841.864%B+7.463%B+44.7A*7C+4853h36.9A++88.1A+
M40 Fury 135119129.917B++5.7240.187%B+1.681%C+79.3A10.7B5871.5h10.1B+25.2B++
MANA Anti-Vehicle Turret 158119353.4U0.7939.842%D*N/A1190B++390F13633100.1h4.7S11.7B*
Impetus 120118781.513C+2.6833.969%C+17.797%D*35.8C+N/A1443.3h5.1C15.1C+
M20 Basilisk 158114148.143A*3.9538.617%B**7.895%B*19.3C+7.5C++1685.9h63.9B+165.4B*
Spear Anti-Vehicle Phalanx Turret 143108715.429A11.2444.041%C++6.481%A56.8B**18.4C10071.9h6.4B+14.5B++
M20 Basilisk 143108138.308M+4.1148.043%B**4.63%C-38.6A+12.5B*4672.8h54.8B**114A
Rocklet Rifle 1701061110.955B+3.2436.147%F-N/A14.1D--8.5D**2247.5h33.5B+92.8C-
NS-44 Commissioner 1011001030.971C+3.2233.526%C22%C+16.9DN/A1475.9h4.1C+12.1C+
Spear Anti-Vehicle Phalanx Tower 13695247.5A++43.3140.594%C++3.158%D950M**410A++101240.1h5.6B**13.8B**
NS-R3 Swarm 169941180.797B++3.4060.712%DN/A6.1C-4.9C--7615.4h25.8B42.5C*
G30 Walker 13190136.923C++2.7340.451%A++3.333%C+30C*13.7C**2223h105.6B*261.1B*
A30 Walker 15490273.333A++0.8620.979%C1.111%C-20.5B14.5C*20704.4h88.3B*420.9B++
NSX Fujin 8787187N/A82.8133.645%D-34.483%F-435CN/A13930.2h2.1B++6.1B+
NS-AM7 Archer 130862950.292C-3.9040.75%F--11.628%D1.7D*N/A2250h14.9B+36.6C+
NS-61 Emissary 8583860.965C*3.2321.543%D--12.048%D16C--N/A815.2h16.5C+76.7D
Hunter QCX 90821660.494C3.7022.957%D*15.854%D4.9D-N/A2416.7h5.2C*22.7C+
Auraxium Mag-Cutter 78782,0980.037C++4.1632.938%C**N/A0.6CN/A2138.9h1.4B**4.3B+
Hyena Missile Launcher 12275262.885A1.3131.705%CN/A16C+10C+3954.7h48D151.5C--
NC14 Bolt Driver 7474352.114C*2.0838.717%B+72.973%C+18.5CN/A3174h2.2B++5.7B++
E540 Halberd-H 8668322.667A*18.4759.611%B+2.941%B+61.8B**16.4C--9101.1h3.6A6A
CAS30 Tank Buster 12463501.26C++2.9333.793%D--N/A4.1D4D164315.4h45.1C++133.5C++
Enforcer ML65-H 11763415.75M*11.5664.119%B++N/A48.5B*41.5B**7611.3h11.3B++17.7B**
NC4 Mag-Shot 6663631B+3.1923.81%C--22.222%B+10.3D-N/A1216.1h9.9C41.7C+
NS-44L Blackhand 5858411.415C*2.7830.857%D*34.483%D18.7CN/A753.1h3.7B+12.1C+
M96 Mjolnir-H 875696.222B++2.0350.174%C++N/A80A+44.3B**16410.7h23.2B**46.3B**
NS-20 Gorgon 5655301.833B**2.3627.629%B+21.818%B17.7C++N/A623.1h34.9C*126.2B+
M12 Kobalt 545368.833C4.6418.182%B**7.547%D**66.3C*1.3C--1990.8h17.1B94.2B++
NSX Yumi 5550680.735C-3.4631.329%B**26%C+25C-2.5B**1162h10.4B++33.3B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon116681.1h
Anti-Vehicle MANA Turret41461.1h
Nano-Armor Kit1,2812,350,734198.9h
Skywall Shield Emitter21560.7h
Structure Shield Module11830.8h
Cortium Silo0640.3h
Repair Module44401.7h
Turret AI Module75942.4h
Faction Banner0820.3h
Nanite Revive Grenade01,4540.4h
Medical Kit1,3328,13452.3h
Medical Applicator1,026225,99927.9h
Blast Wall31130.7h
Spitfire Auto-Turret595,2156.6h
Restoration Kit495090.7h
Motion Spotter5811,3527.5h
Hoplon Anti-Aircraft Phalanx Tower54432.2h
Xiphos Anti-Personnel Tower33772.1h
Rampart Wall11481.4h
NC Triumph Flare Gun142353.7h
Spear Anti-Vehicle Tower01350.9h
Deconstruction Tool210,1042h
Welding Device08360.1h
Recon Detection Device341,7335.9h
Shield Recharging Field512,5901.5h
Ammunition Package665,6783.3h
Anti-Infantry MANA Turret261,1232.2h
Flail Targeting Dart5560.8h
Router2880.2h
Nano-Repair Grenade05230.1h
WLT-Howler Mining Laser12122,39222h
IPC Targeting Dart31230.8h
Orbital Strike Target Designator31711.6h
Hardlight Barrier284430.7h
Infantry Tower31141.1h
Elysium Spawn Tube0710.3h
Pillbox0650.5h
Spear Anti-Vehicle Turret1790.6h

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