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Executor AbneyPark[MCY] AbneyPark
NC BR 198

KDR: 4.15

Score: 105.7m

Last Seen: Apr 19th, 2019 10:50 AM
- OFFLINE - 23.4 hour(s)

Prestige 1, Battle Rank 100 (198 total) - New Conglomerate on Miller - Outfit Member of MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 8
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M30 Mustang AH AP30 Shredder E540 Halberd NC05 Jackhammer S12 Renegade AF-4 Cyclone AF-41 Hacksaw AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $825,660 MLG Score: 660
Fun Score: N/A
Cheeseburgers Flipped: 3740TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.83%22.941%66132100319,6421.038933.109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.652%1.507A+0.34C**-0.572DHEAD ++ (~8.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.586B+8.90.376C**22

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.747%0.831%42864103140,0601693330423.66211212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.023%1.51A+-0.707D-0.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.92B*6.70.874B*6.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.886%1.807%393710288,580304816622.81496516%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.628%-0.101C+-0.51D-0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.629B+5.70.544B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.661%2.172%241922101345,77122292281220.5343201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.846%-0.233C-0.558D0.815

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.479B+20.90.473B+41.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.798%75.864%2419410311,881189470.993136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.388%0.267C*0.572B+-0.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.414B2.10.33C**3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.249%8.663%2419410314,4211552442.84858

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.909%0.4B-1.169D*0.631

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.501B+30.373C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 8
105.7m232.3%427 (25.6k)354 (21.2k)4.14773199,36948,0674.82949198 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10351289524.208%6.909%16706:1339

34% Engineer20% Heavy Assault16% Infiltrator18% Light Assault9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2013 12:23 AMDec 5th, 2013 9:04 PMApr 20th, 2019 2:48 AM (1d) (PST)Apr 19th, 2019 7:24 AM (2d) (PST)Apr 19th, 2019 6:50 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8391776620.6680.1610.0461.8230.117660

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,31310,61339,70040103109721,246

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4972.9h/207.2d 32,770 13,775 47,888 544k 3,676 15,296 34,786 250.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
B++
Kills:12,195
Deaths:5,801
KDR:2.102
Accuracy:49.820% B++
HSR:10.463% D--
NS-15M1
B*
Kills:707
Deaths:455
KDR:1.554
Accuracy:22.868% C++
HSR:29.562% B*
GD-22S
C++
Kills:403
Deaths:310
KDR:1.300
Accuracy:23.716% C++
HSR:22.829% C+
LA1 Anchor
C
Kills:335
Deaths:160
KDR:2.094
Accuracy:23.539% C
HSR:22.687% C
NC6 Gauss SAW
B+
Kills:265
Deaths:319
KDR:0.831
Accuracy:23.325% B+
HSR:23.774% C++
NSX Naginata
B+
Kills:162
Deaths:92
KDR:1.761
Accuracy:24.425% B+
HSR:29.012% C++
Kills:14,067
Deaths (as Heavy Assault):7,137
Deaths (to Heavy Assaults):13,371
KDR:1.971
Kill Difference:6,930
Playtime:981.032 hours
Usage:20%
Score:14.265m
Score/min:242
Accuracy (listed only):27.949%
HSR (listed only):23.054%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C++
Kills:1,880
Deaths:1,314
KDR:1.431
Accuracy:41.277% C++
HSR:9.468% D*
GD-66 Claw
C+
Kills:1,269
Deaths:1,316
KDR:0.964
Accuracy:58.412% C+
HSR:6.856% D*
GD-7F
B++
Kills:892
Deaths:620
KDR:1.439
Accuracy:27.607% B++
HSR:22.309% B+
Warden
A**
Kills:834
Deaths:687
KDR:1.214
Accuracy:41.456% A**
HSR:8.393% F--
LA39 Bruiser
B*
Kills:677
Deaths:444
KDR:1.525
Accuracy:70.480% B*
HSR:8.420% D*
NC12 Sweeper
C++
Kills:595
Deaths:660
KDR:0.902
Accuracy:42.959% C++
HSR:10.252% D-
AC-X11
C+
Kills:433
Deaths:367
KDR:1.180
Accuracy:24.060% C+
HSR:21.016% C+
AF-4A Bandit
B+
Kills:373
Deaths:307
KDR:1.215
Accuracy:27.977% B+
HSR:20.643% C
NS Baron G5
C++
Kills:337
Deaths:257
KDR:1.311
Accuracy:44.825% C++
HSR:7.715% D**
MGR-M1 Bishop
C
Kills:270
Deaths:153
KDR:1.765
Accuracy:31.159% C
HSR:25.185% D
NSX Tanto
A
Kills:171
Deaths:116
KDR:1.474
Accuracy:32.737% A
HSR:21.053% D
Gauss Compact S
A++
Kills:145
Deaths:213
KDR:0.681
Accuracy:33.333% A++
HSR:12.414% D--
Kills:7,876
Deaths (as Engineer):6,454
Deaths (to Engineers):10,928
KDR:1.22033
Kill Difference:1,422
Playtime:1,704.307 hours
Usage:34%
Score:41.792m
Score/min:409
Accuracy (listed only):39.690%
HSR (listed only):14.477%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:5,562
Deaths:3,656
KDR:1.521
Accuracy:29.732% B*
HSR:24.434% B*
AF-57 Piston
C++
Kills:1,880
Deaths:1,314
KDR:1.431
Accuracy:41.277% C++
HSR:9.468% D*
GD-66 Claw
C+
Kills:1,269
Deaths:1,316
KDR:0.964
Accuracy:58.412% C+
HSR:6.856% D*
MGR-S1 Gladius
B++
Kills:1,214
Deaths:555
KDR:2.187
Accuracy:30.886% B++
HSR:23.559% C*
NS-7 PDW
A+
Kills:1,168
Deaths:442
KDR:2.643
Accuracy:32.358% A+
HSR:24.315% B**
Blitz GD-10
B**
Kills:1,167
Deaths:587
KDR:1.988
Accuracy:29.946% B**
HSR:22.879% B**
GD-7F
B++
Kills:892
Deaths:620
KDR:1.439
Accuracy:27.607% B++
HSR:22.309% B+
Tempest
B*
Kills:684
Deaths:264
KDR:2.591
Accuracy:30.049% B*
HSR:20.468% C+
LA39 Bruiser
B*
Kills:677
Deaths:444
KDR:1.525
Accuracy:70.480% B*
HSR:8.420% D*
NC12 Sweeper
C++
Kills:595
Deaths:660
KDR:0.902
Accuracy:42.959% C++
HSR:10.252% D-
AC-X11
C+
Kills:433
Deaths:367
KDR:1.180
Accuracy:24.060% C+
HSR:21.016% C+
AF-4A Bandit
B+
Kills:373
Deaths:307
KDR:1.215
Accuracy:27.977% B+
HSR:20.643% C
NS Baron G5
C++
Kills:337
Deaths:257
KDR:1.311
Accuracy:44.825% C++
HSR:7.715% D**
NSX Tanto
A
Kills:171
Deaths:116
KDR:1.474
Accuracy:32.737% A
HSR:21.053% D
Gauss Compact S
A++
Kills:145
Deaths:213
KDR:0.681
Accuracy:33.333% A++
HSR:12.414% D--
Kills:16,567
Deaths (as Light Assault):11,118
Deaths (to Light Assaults):6,970
KDR:1.49011
Kill Difference:5,449
Playtime:888.491 hours
Usage:18%
Score:25.258m
Score/min:474
Accuracy (listed only):37.109%
HSR (listed only):17.053%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:5,562
Deaths:3,656
KDR:1.521
Accuracy:29.732% B*
HSR:24.434% B*
AF-57 Piston
C++
Kills:1,880
Deaths:1,314
KDR:1.431
Accuracy:41.277% C++
HSR:9.468% D*
GD-66 Claw
C+
Kills:1,269
Deaths:1,316
KDR:0.964
Accuracy:58.412% C+
HSR:6.856% D*
MGR-S1 Gladius
B++
Kills:1,214
Deaths:555
KDR:2.187
Accuracy:30.886% B++
HSR:23.559% C*
NS-7 PDW
A+
Kills:1,168
Deaths:442
KDR:2.643
Accuracy:32.358% A+
HSR:24.315% B**
Blitz GD-10
B**
Kills:1,167
Deaths:587
KDR:1.988
Accuracy:29.946% B**
HSR:22.879% B**
Tempest
B*
Kills:684
Deaths:264
KDR:2.591
Accuracy:30.049% B*
HSR:20.468% C+
LA39 Bruiser
B*
Kills:677
Deaths:444
KDR:1.525
Accuracy:70.480% B*
HSR:8.420% D*
NC12 Sweeper
C++
Kills:595
Deaths:660
KDR:0.902
Accuracy:42.959% C++
HSR:10.252% D-
NC9 A-Tross
C
Kills:368
Deaths:429
KDR:0.858
Accuracy:22.850% D
HSR:22.011% C
NS Baron G5
C++
Kills:337
Deaths:257
KDR:1.311
Accuracy:44.825% C++
HSR:7.715% D**
Reaper DMR
B*
Kills:261
Deaths:249
KDR:1.048
Accuracy:26.057% C+
HSR:30.651% B*
NSX Yumi
N/A
Kills:50
Deaths:66
KDR:0.758
Accuracy:31.519% N/A
HSR:26% N/A
Kills:15,232
Deaths (as Combat Medic):10,239
Deaths (to Combat Medics):4,245
KDR:1.48765
Kill Difference:4,993
Playtime:148.671 hours
Usage:3%
Score:2.858m
Score/min:320
Accuracy (listed only):37.796%
HSR (listed only):18.233%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:5,562
Deaths:3,656
KDR:1.521
Accuracy:29.732% B*
HSR:24.434% B*
MGR-S1 Gladius
B++
Kills:1,214
Deaths:555
KDR:2.187
Accuracy:30.886% B++
HSR:23.559% C*
NS-7 PDW
A+
Kills:1,168
Deaths:442
KDR:2.643
Accuracy:32.358% A+
HSR:24.315% B**
Blitz GD-10
B**
Kills:1,167
Deaths:587
KDR:1.988
Accuracy:29.946% B**
HSR:22.879% B**
SAS-R
B+
Kills:992
Deaths:531
KDR:1.868
Accuracy:36.542% C
HSR:74.597% B+
LA8 Rebel
C
Kills:910
Deaths:628
KDR:1.449
Accuracy:29.091% C
HSR:18.022% C-
NS-44L Showdown
D
Kills:690
Deaths:475
KDR:1.453
Accuracy:35.066% D
HSR:24.493% D
Tempest
B*
Kills:684
Deaths:264
KDR:2.591
Accuracy:30.049% B*
HSR:20.468% C+
AF-8 RailJack
B
Kills:643
Deaths:136
KDR:4.728
Accuracy:38.873% B
HSR:72.939% C+
AF-18 Stalker
B+
Kills:551
Deaths:315
KDR:1.749
Accuracy:29.075% C**
HSR:24.138% B+
NS-30 Vandal
B++
Kills:539
Deaths:226
KDR:2.385
Accuracy:37.273% B++
HSR:17.254% D*
NC08 Mag-Scatter
C
Kills:412
Deaths:475
KDR:0.867
Accuracy:48.926% C
HSR:12.621% D
LA3 Desperado
B++
Kills:381
Deaths:423
KDR:0.901
Accuracy:26.948% C
HSR:23.885% B++
AF-6 Shadow
C+
Kills:344
Deaths:280
KDR:1.229
Accuracy:33.571% C+
HSR:22.674% C--
NS-357 Underboss
C+
Kills:284
Deaths:299
KDR:0.950
Accuracy:36.475% C+
HSR:19.366% C
NSX Tomoe
A*
Kills:184
Deaths:129
KDR:1.426
Accuracy:28.191% C+
HSR:58.696% A*
NSX Daimyo
B+
Kills:172
Deaths:98
KDR:1.755
Accuracy:32.962% D*
HSR:95.349% B+
Impetus
C++
Kills:101
Deaths:69
KDR:1.464
Accuracy:35.223% C++
HSR:13.861% F-
NS-44 Commissioner
C+
Kills:100
Deaths:103
KDR:0.971
Accuracy:33.526% C
HSR:22% C+
NS-AM7 Archer
D
Kills:85
Deaths:294
KDR:0.289
Accuracy:40.699% F--
HSR:11.765% D
NS-61 Emissary
D
Kills:83
Deaths:86
KDR:0.965
Accuracy:21.543% D--
HSR:12.048% D
NC14 Bolt Driver
B+
Kills:74
Deaths:35
KDR:2.114
Accuracy:38.810% B+
HSR:72.973% C+
NC4 Mag-Shot
B+
Kills:63
Deaths:63
KDR:1
Accuracy:23.810% C--
HSR:22.222% B+
NS-44L Blackhand
C--
Kills:58
Deaths:41
KDR:1.415
Accuracy:30.857% D*
HSR:34.483% C--
Kills:16,461
Deaths (as Infiltrator):10,210
Deaths (to Infiltrators):5,423
KDR:1.61224
Kill Difference:6,251
Playtime:788.039 hours
Usage:16%
Score:10.883m
Score/min:230
Accuracy (listed only):32.935%
HSR (listed only):32.043%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:5,531
Deaths:1,379
KDR:4.011
Accuracy:27.164% C
HSR:12.096% D
AF-41 Hacksaw
C
Kills:5,197
Deaths:1,379
KDR:3.769
Accuracy:28.314% C
HSR:12.911% D
AF-23 Grinder
B**
Kills:3,526
Deaths:1,181
KDR:2.986
Accuracy:44.706% B**
HSR:15.173% C+
AF-23 Grinder
B*
Kills:3,172
Deaths:1,063
KDR:2.984
Accuracy:46.894% B*
HSR:14.691% C--
AF-34 Mattock
C*
Kills:2,477
Deaths:722
KDR:3.431
Accuracy:35.734% C*
HSR:13.323% D
NCM1 Scattercannon
B*
Kills:2,266
Deaths:792
KDR:2.861
Accuracy:45.271% B*
HSR:13.416% C--
AF-34 Mattock
C+
Kills:1,760
Deaths:496
KDR:3.548
Accuracy:34.760% C+
HSR:14.659% D
NCM2 Falcon
B++
Kills:1,571
Deaths:486
KDR:3.233
Accuracy:46.570% B++
HSR:5.920% B+
NCM1 Scattercannon
B*
Kills:1,534
Deaths:426
KDR:3.601
Accuracy:43.046% B*
HSR:11.213% D--
NCM2 Falcon
B++
Kills:941
Deaths:464
KDR:2.028
Accuracy:48.636% B++
HSR:4.782% C++
NS-10 Burster
A+
Kills:241
Deaths:106
KDR:2.274
Accuracy:40.035% A+
HSR:2.075% D--
NS-10 Burster
A+
Kills:228
Deaths:106
KDR:2.151
Accuracy:40.123% A+
HSR:1.754% D--
NCM3 Raven
C++
Kills:182
Deaths:151
KDR:1.205
Accuracy:40.086% C++
HSR:2.198% C
NCM3 Raven
C+
Kills:177
Deaths:151
KDR:1.172
Accuracy:39.402% C+
HSR:2.260% C
NS-20 Gorgon
B+
Kills:55
Deaths:30
KDR:1.833
Accuracy:27.629% B+
HSR:21.818% B+
Kills:28,858
Deaths (as MAX Suit):4,466
Deaths (to MAX Suits):4,140
KDR:6.46171
Kill Difference:24,392
Playtime:468.343 hours
Usage:9%
Score:10.597m
Score/min:377
Accuracy (listed only):39.225%
HSR (listed only):9.886%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:37,265
V. Kills:2,318 N/A
Deaths:3,640
KDR:10.238
Accuracy:58.694% B+
KPH:82.900 B**
VKPH:5.200 C++
Breaker Rocket Pods
B++
Kills:2,070
V. Kills:218 N/A
Deaths:149
KDR:13.893
Accuracy:55.165% B++
KPH:138.500 B+
VKPH:14.600 C+
Hornet Missiles
B+
Kills:827
V. Kills:283 291%
Deaths:115
KDR:7.191
Accuracy:62.599% B+
KPH:76.600 C**
VKPH:26.200 C--
Vortek Rotary
C*
Kills:538
V. Kills:382 140%
Deaths:201
KDR:2.677
Accuracy:30.724% C+
KPH:17.200 C++
VKPH:12.200 C*
Coyote Missiles
B
Kills:284
V. Kills:119 237%
Deaths:30
KDR:9.467
Accuracy:48.727% D
KPH:55 B
VKPH:23.100 C+
M20 Kestrel
C+
Kills:251
V. Kills:213 117%
Deaths:125
KDR:2.008
Accuracy:29.958% C+
KPH:17.100 C+
VKPH:14.500 C+
M20 Mustang
B
Kills:187
V. Kills:156 119%
Deaths:81
KDR:2.309
Accuracy:35.136% B++
KPH:14.800 C++
VKPH:12.300 B
Tomcat A2AM Pods
C+
Kills:166
V. Kills:169 98%
Deaths:21
KDR:7.905
Accuracy:76.861% C--
KPH:38.400 C
VKPH:39.100 C+
Kills:41,588 (38,241 + 0)
Deaths:4,362
KDR:9.534
VKDR:0.884
Vehicle Kills:3,858
Kill Difference:37,226
Playtime:543.151 hours
Usage:11%
Score:8.821m
Score/min:271
Piloting Accuracy:35.136%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:18,925
V. Kills:10,901 174%
Deaths:597
KDR:31.700
Accuracy:32.551% C**
KPH:54.200 A++
VKPH:31.200 A+
C150 Dalton
M+
Kills:2,345
V. Kills:765 306%
Deaths:34
KDR:68.971
Accuracy:68.092% M+
KPH:82.400 M+
VKPH:26.900 C*
L105 Zephyr
A+
Kills:1,531
V. Kills:133 N/A
Deaths:40
KDR:38.275
Accuracy:49.198% B*
KPH:96.500 A+
VKPH:8.400 C+
L105 Zephyr PX
C++
Kills:1,273
V. Kills:103 N/A
Deaths:19
KDR:67
Accuracy:45.654% C
KPH:93.300 C++
VKPH:7.600 C
Dual-75 Duster
B*
Kills:322
V. Kills:15 N/A
Deaths:3
KDR:107.333
Accuracy:46.084% B*
KPH:93.100 B++
VKPH:4.300 C
CAS30 Tank Buster
D
Kills:63
V. Kills:61 102%
Deaths:50
KDR:1.260
Accuracy:33.793% D--
KPH:4.100 D
VKPH:4 D
Kills:24,459 (63 + 24,396)
Deaths:743
KDR:32.919
VKDR:16.121
Vehicle Kills:11,978
Kill Difference:23,716
Playtime:425.734 hours
Usage:9%
Score:15.513m
Score/min:607
Piloting Accuracy:33.793%
Gunner Accuracy:46.084%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:2,623
V. Kills:432 N/A
Deaths:200
KDR:13.115
Accuracy:38.251% C+
KPH:67 A*
VKPH:11 B*
L100 Python HESH
A++
Kills:2,412
V. Kills:240 N/A
Deaths:157
KDR:15.363
Accuracy:51.951% B+
KPH:93.500 A++
VKPH:9.300 C**
L100 Python HEAT
A**
Kills:1,223
V. Kills:237 N/A
Deaths:140
KDR:8.736
Accuracy:50.993% C+
KPH:68.200 A**
VKPH:13.200 B
L100 Python AP
B**
Kills:799
V. Kills:380 210%
Deaths:83
KDR:9.627
Accuracy:43.618% D*
KPH:46 B**
VKPH:21.900 B++
Skyguard
B**
Kills:165
V. Kills:110 149%
Deaths:23
KDR:7.174
Accuracy:34.355% B*
KPH:20.400 B*
VKPH:13.600 B**
Kills:7,222 (7,222 + 0)
Deaths:603
KDR:11.977
VKDR:2.320
Vehicle Kills:1,399
Kill Difference:6,619
Playtime:108.311 hours
Usage:2%
Score:2.090m
Score/min:322
Driving Accuracy:34.355%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:13,109
V. Kills:8,394 156%
Deaths:951
KDR:13.784
Accuracy:50.990% B*
KPH:30.500 C++
VKPH:19.500 B**
Enforcer ML85
B+
Kills:1,837
V. Kills:1,738 106%
Deaths:184
KDR:9.984
Accuracy:45.189% B+
KPH:20.400 C
VKPH:19.300 B+
C85 Canister
B
Kills:1,355
V. Kills:61 N/A
Deaths:57
KDR:23.772
Accuracy:41.843% B
KPH:68 C+
VKPH:3.100 D
Titan-150 HESH
A++
Kills:1,210
V. Kills:155 N/A
Deaths:61
KDR:19.836
Accuracy:50.016% C**
KPH:69.900 A++
VKPH:8.900 C++
M96 Mjolnir
C++
Kills:521
V. Kills:282 184%
Deaths:45
KDR:11.578
Accuracy:35.134% C+
KPH:33.600 C++
VKPH:18.200 C+
Titan-150 AP
D-
Kills:148
V. Kills:108 136%
Deaths:30
KDR:4.933
Accuracy:37.552% F
KPH:14 D--
VKPH:10.200 D-
M20 Basilisk
C+
Kills:114
V. Kills:44 253%
Deaths:14
KDR:8.143
Accuracy:38.617% B**
KPH:19.200 C+
VKPH:7.400 C+
M12 Kobalt
B**
Kills:53
V. Kills:1 N/A
Deaths:6
KDR:8.833
Accuracy:18.182% B**
KPH:69.800 C**
VKPH:1.300 C--
Kills:18,347 (1,358 + 16,989)
Deaths:1,348
KDR:13.611
VKDR:7.999
Vehicle Kills:10,783
Kill Difference:16,999
Playtime:589.821 hours
Usage:12%
Score:15.012m
Score/min:424
Driving Accuracy:37.552%
Gunner Accuracy:18.182%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
A*
Kills:509
V. Kills:30 N/A
Deaths:24
KDR:21.208
Accuracy:44.934% C+
KPH:153.600 A*
VKPH:9.100 C+
C85 Canister-H
B+
Kills:470
V. Kills:23 N/A
Deaths:31
KDR:15.161
Accuracy:46.589% C
KPH:133 B+
VKPH:6.500 C
M40 Fury-H
A++
Kills:334
V. Kills:22 N/A
Deaths:15
KDR:22.267
Accuracy:37.261% C
KPH:157.700 A++
VKPH:10.400 C
M12 Kobalt-H
C
Kills:232
V. Kills:7 N/A
Deaths:16
KDR:14.500
Accuracy:20.281% C
KPH:97.100 C
VKPH:2.900 D
E540 Halberd-H
B**
Kills:68
V. Kills:18 358%
Deaths:3
KDR:22.667
Accuracy:59.611% B+
KPH:64.300 B**
VKPH:17 C-
Enforcer ML65-H
B**
Kills:63
V. Kills:54 115%
Deaths:4
KDR:15.750
Accuracy:64.119% B++
KPH:47 B*
VKPH:40.300 B**
M96 Mjolnir-H
A++
Kills:56
V. Kills:31 175%
Deaths:9
KDR:6.222
Accuracy:50.174% C++
KPH:82.700 A++
VKPH:45.800 B**
Kills:1,732 (0 + 1,732)
Deaths:102
KDR:16.980
VKDR:1.814
Vehicle Kills:185
Kill Difference:1,630
Playtime:14.431 hours
Usage:0%
Score:0.463m
Score/min:534
Driving Accuracy:N/A%
Gunner Accuracy:50.174%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:572
V. Kills:20 N/A
Deaths:16
KDR:35.750
Accuracy:18.515% C++
KPH:66.700 C++
VKPH:2.300 C+
M12 Kobalt
C++
Kills:214
V. Kills:3 N/A
Deaths:9
KDR:23.778
Accuracy:15.714% C-
KPH:75.600 C++
VKPH:1.100 D--
M40 Fury
B++
Kills:195
V. Kills:20 N/A
Deaths:21
KDR:9.286
Accuracy:33.518% C
KPH:70.500 B++
VKPH:7.200 D
M20 Basilisk
A*
Kills:126
V. Kills:19 N/A
Deaths:16
KDR:7.875
Accuracy:41.918% B+
KPH:42.400 A*
VKPH:6.400 C
M40 Fury
A+
Kills:119
V. Kills:16 N/A
Deaths:12
KDR:9.917
Accuracy:40.187% B+
KPH:79.600 A+
VKPH:10.700 B
M20 Basilisk
A+
Kills:100
V. Kills:35 278%
Deaths:13
KDR:7.692
Accuracy:48.200% B**
KPH:37.100 A+
VKPH:13 B*
Kills:1,326 (0 + 1,326)
Deaths:87
KDR:15.241
VKDR:1.299
Vehicle Kills:113
Kill Difference:1,239
Playtime:21.343 hours
Usage:0%
Score:0.433m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:48.200%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:5,737
V. Kills:140 N/A
Deaths:1,200
KDR:4.781
Accuracy:49.069% B++
KPH:84.900 B**
VKPH:2.100 C++
M40 Fury-F
A*
Kills:1,806
V. Kills:308 N/A
Deaths:528
KDR:3.420
Accuracy:52.081% C**
KPH:57.300 A*
VKPH:9.800 B*
M12 Kobalt-F
B**
Kills:981
V. Kills:21 N/A
Deaths:341
KDR:2.877
Accuracy:29.174% B**
KPH:57.700 B**
VKPH:1.200 C+
LA7 Buzzard
A**
Kills:442
V. Kills:66 N/A
Deaths:135
KDR:3.274
Accuracy:54.471% C**
KPH:47.300 A**
VKPH:7.100 C+
Kills:8,966 (8,966 + 0)
Deaths:2,204
KDR:4.068
VKDR:0.243
Vehicle Kills:535
Kill Difference:6,762
Playtime:125.451 hours
Usage:3%
Score:1.443m
Score/min:192
Driving Accuracy:54.471%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 39,58337,2653,64010.238B++6.0958.694%B+N/A82.9B**5.2C++234449.3h5.5B++9.4B+
AP30 Shredder 29,82618,92559731.7M**27.5532.551%C**1.4%D54.2A++31.2A+576348.9h41B**126.1B**
E540 Halberd 21,50313,10995113.784B*9.6450.99%B*1.976%D30.5C++19.5B**279429.7h5.2B+10.3B++
NC05 Jackhammer 12,28412,1955,8012.102B*2.0549.82%B++10.463%D--32.5CN/A96375h3.9B*7.9B++
S12 Renegade 5,8775,7371,2004.781B+0.6349.069%B++3.8%C-84.9B**2.1C++20667.6h3B+6.1B++
AF-4 Cyclone 5,6115,5623,6561.521C**2.6329.732%B*24.434%B*22.9CN/A57243.2h8.7B*29.4B++
AF-41 Hacksaw 5,5975,5311,3794.011B+0.1427.164%C12.096%D43.5B++N/A125127.2h5.2B++19.1B+
AF-41 Hacksaw 5,2445,1971,3793.769B+0.3828.314%C12.911%D40.9B++N/A120127.1h5.9B+20.7B+
AF-23 Grinder 3,5463,5261,1812.986C**1.1644.706%B**15.173%C+33.8C*N/A111104.2h6.2C*13.8B*
AF-23 Grinder 3,1973,1721,0632.984C*1.1646.894%B*14.691%C--33.6C++N/A11294.3h6.4C**13.7B++
C75 Viper 3,0552,62320013.115A**8.9738.251%C+1.144%C67.1A*11B*26939.1h6.6A17.2B**
AF-34 Mattock 2,4992,4777223.431C++0.7235.734%C*13.323%D37.2CN/A10766.6h5.3B14.9B+
L100 Python HESH 2,6522,41215715.363B+11.2251.951%B+1.493%C+93.5A++9.3C**33925.8h2.3B**4.5B*
C150 Dalton 3,1102,3453468.971S64.8268.092%M+N/A82.3M+26.8C*57628.5h3.1B*4.6A+
NCM1 Scattercannon 2,2802,2667922.861B++1.2945.271%B*13.416%C--32.4B++N/A10470h6.4B++14.2B+
M60-A Bulldog 2,5012,2079922.293M+18.1537.804%C**N/A48.2B+6.4C++57045.8h4A10.6B*
Breaker Rocket Pods 2,2882,07014913.893B*9.7555.165%B++1.498%B++138.9B+14.6C+64114.9h9.2B**16.7B*
AF-57 Piston 1,8951,8801,3141.431C*2.7241.277%C++9.468%D*19DN/A5698.8h3.7B++9B+
Enforcer ML85 3,5751,8371849.984B**5.8445.189%B+1.089%D-20.4C19.3B+26490.1h12.6C*27.9B+
M40 Fury-F 2,1141,8065283.42A++0.7352.081%C**N/A57.3A*9.8B*21031.5h5.6B*10.8B*
AF-34 Mattock 1,7751,7604963.548C*0.6034.76%C+14.659%D36.5C+N/A12248.2h5.7B+16.3B+
Tank Mine 2,6451,7403814.567B**0.4234.945%C++N/A101.8C+52.9C93517.1h1.6B+4.6B**
Bouncing Betty 1,6081,6064014.005C+0.1446.054%C**N/A118.1C+N/A35513.6h1.5A3.2B**
NCM2 Falcon 1,7921,5714863.233A++0.9146.57%B++5.92%B+32.2A**4.5C+13448.8h6B**12.9B*
NSX Masamune 1,9181,5411,0331.492B**2.6659.185%C++1.233%D31.2C++7.6D14349.4h6B*10.2B*
NCM1 Scattercannon 1,5421,5344263.601B++0.5543.046%B*11.213%D--38.4C*N/A14139.9h5.8C++13.4B++
Shrike 1,7871,5321,0311.486A+2.6653.165%C2.285%C33.6B*5.6D--24145.6h3.3A++6.2A
L105 Zephyr 1,6641,5314038.275A**34.1349.198%B*N/A96.3A+8.4C+56815.9h4.2B**8.6B**
Sticky Grenade 1,3871,38011380N/A1,375.8568.356%A++N/A1971.4A*10C81010.7h1.2B**1.8B*
C85 Canister 1,4161,3555723.772B+19.6241.843%B10.332%D-68.1C+3.1D19819.9h6.9B16.5B+
NS Decimator 1,7451,3267131.86B**2.2953.595%D-2.715%B+29.9C9.4D21644.4h3.8B++7.1B+
L105 Zephyr PX 1,3761,2731967A**62.8545.654%CN/A93.6C++7.6C39913.6h3.3B++7.3B++
GD-66 Claw 1,2761,2691,3160.964C3.1858.412%C+6.856%D*8.9D*N/A31143.3h2.2B+3.7B+
C-4 1,5361,2275302.315B++1.8321.201%D-N/A36.1D--9.1D**35334h1B**4.9B+
L100 Python HEAT 1,4601,2231408.736B+4.5950.993%C+2.698%C++68.3A**13.2B32017.9h3.8B**7.4B**
MGR-S1 Gladius 1,2321,2145552.187B+1.9630.886%B++23.559%C*31.9C+N/A9438.1h7.8B++25.4B+
Titan-150 HESH 1,3651,2106119.836B**15.6950.016%C**3.141%B**69.9A++9C++48717.3h2.6B*5.2B*
NS-7 PDW 1,1831,1684422.643A*1.5032.358%A+24.315%B**54.6AN/A15621.4h11.6B*36B++
Blitz GD-10 1,1831,1675871.988B**2.1629.946%B**22.879%B**22.2CN/A8352.6h11B**36.9B*
SAS-R 9979925311.868C2.2836.542%C74.597%B+28.7C-N/A9434.6h2B+5.4B
M12 Kobalt-F 1,0029813412.877B++1.2729.174%B**9.582%C57.7B**1.2C+13817h10.4B+35.8B*
NCM2 Falcon 1,0879414642.028A+2.1248.636%B++4.782%C++20A+3.1D9347.1h10.3B*21.1B*
LA8 Rebel 9219106281.449B++2.7029.091%C18.022%C-31.5C++N/A9528.9h7.2C+24.8C+
GD-7F 9008926201.439B+2.7127.607%B++22.309%B+18.7C-N/A6647.6h12.1B+43.7B+
Warden 9018346871.214C**2.9341.456%A**8.393%F--21C+1.7A*7139.8h5.5A13.3B**
Hornet Missiles 1,1108271157.191B+3.0462.599%B+N/A76.6C**26.2C--56510.8h7.1B**11.4B**
L100 Python AP 1,179799839.627B**5.4843.618%D*1.377%D45.9B**21.8B++37917.4h3.5A8.1B*
Anti-Vehicle Grenade 8227711771N/A766.8570.357%A*N/A1101.4M*72.9C50790.7h2.3A++3.2A+
Mag-Cutter 80774622,5050.033B+4.1129.354%C++3.083%D0.4CN/A11703.5h2.1B+7.1B+
MANA Anti-Personnel Turret 7537441415.277N/A1.1320.853%UN/A7440U90U14150100.1h16.8T*80.6T*
NS-15M1 7107074551.554C++2.5922.868%C++29.562%B*21.6DN/A7732.7h11.9B52.2B
NS-44L Showdown 6956904751.453B+2.6935.066%D24.493%D24.9CN/A5827.7h3.7C++10.7C+
Tempest 6936842642.591B**1.5630.049%B*20.468%C+42C+N/A12916.3h9B+29.8B++
LA39 Bruiser 6886774441.525C**2.6270.48%B*8.42%D*36C+N/A12418.8h2B*2.8B++
AF-8 RailJack 6446431364.728B*0.5838.873%B72.939%C+30.8B+N/A9620.9h2.1B+5.3B+
NC12 Sweeper 6055956600.902C+3.2542.959%C++10.252%D-11D--N/A3054.1h4B+9.4B+
M12 Kobalt 5925721635.75A*31.6018.515%C++20.979%B+66.5C++2.3C+2268.6h14.9B*80.4B+
AF-18 Stalker 5525513151.749B+2.4029.075%C**24.138%B+27.3CN/A9420.2h10.3B*35.4B+
NS-30 Vandal 5455392262.385B+1.7637.273%B++17.254%D*32.5CN/A9816.6h5.4B14.5B+
Vortek Rotary 9205382012.677B+1.4730.724%C+N/A17.2C++12.2C*28931.3h46.8B++152.4B++
M60-A Bulldog 5755222620.077C++15.9345.984%C+1.341%D33.9C+3.4C+23215.4h4.5B++9.7B++
M96 Mjolnir 8035214511.578A+7.4335.134%C+N/A33.6C++18.2C+20615.5h35.5C*101.1C*
Carver 5195191,6010.324B+3.8232.428%B+19.653%B+3.9C+N/A9134.2h1.1B++3.4B+
Frag Grenade 5155101510N/A505.8561.139%A*N/A850A++8.3C++39850.6h2.7B**4.3B**
M60-G Bulldog-H 5395092421.208B*17.0644.934%C+1.179%C154.2A*9.1C+4103.3h3.8B+8.4B++
Hawk GD-68 6034855060.958B++3.1956.005%D-2.68%C+23.8B**5.8D22520.4h4.3A++7.6A
C85 Canister-H 4934703115.161B11.0146.589%C6.809%D*134.3B+6.6C4123.5h5.2B+11.2B+
Xiphos Anti-Personnel Phalanx Tower 4634622231A**226.8515.457%D*N/A1155M++2.5D*34020.4h0.7B++4.6B+
LA7 Buzzard 5084421353.274A*0.8754.471%C**N/A47A**7C+1219.4h6.1A11.3B**
AC-X11 4344333671.18C++2.9724.06%C+21.016%C+8.6D-N/A3750.5h9.6B39.8C*
M12 Kobalt 441424853C*48.8522.508%C++22.17%B*94.2C+3.8C2724.5h19.3C+85.9C*
C-4 ARX 4984171812.304C*1.8425.587%C+N/A122.6C*23.8D6083.4h1.1B+4.2B
NC08 Mag-Scatter 4184124750.867C+3.2848.926%C12.621%D11.2D--N/A3236.9h3.8B+7.7C**
GD-22S 4054033101.3C+2.8523.716%C++22.829%C+25C-N/A14316.1h9.3B++39.4B+
LA3 Desperado 3873814230.901C+3.2526.948%C23.885%B++12.3D-N/A5331.1h7.2B*26.8B+
AF-4A Bandit 3803733071.215C+2.9327.977%B+20.643%C6.7D*N/A2555.5h12.8C--45.9C++
NC9 A-Tross 3713684290.858C3.2922.85%D22.011%C13.8D--N/A5326.7h10.7C47C
AF-6 Shadow 3443442801.229C2.9233.571%C+22.674%C--17.5D--N/A6119.7h5.2B+15.5C**
M60-A Bulldog 4003431131.182B+27.0346.404%C++1.458%D31.5C+5.2B+33410.9h4.7B*10.1B++
NS Baron G5 3383372571.311C**2.8444.825%C++7.715%D**12.3D--N/A3827.5h4.7C++10.4C+
LA1 Anchor 3403351602.094C+2.0523.539%C22.687%C27.9DN/A20112h9.8C**41.5C*
M40 Fury-H 3563341522.267B**18.1237.261%CN/A159A++10.5C5542.1h4.7B**12.7B**
Dual-75 Duster 3373223107.333U103.1946.084%B*N/A92B+4.3C4363.5h6.3C13.7B
Coyote Missiles 403284309.467M*5.3248.727%DN/A54.6B22.9C+4695.2h24.7B**50.6B++
NS-357 Underboss 2842842990.95C+3.2036.475%C+19.366%C13.2D-N/A4421.5h4.1C*11.2C**
MGR-M1 Bishop 2732701531.765C*2.3831.159%C25.185%D28.4C+N/A809.5h5.8B+18.6B
NC6 Gauss SAW 2682653190.831C3.3223.325%B+23.774%C++13.9DN/A19519.1h9.5B+40.9B+
Reaper DMR 2612612491.048C+3.1026.057%C+30.651%B*19.6DN/A10313.3h10.7C41C+
The Slasher 2612518,5090.029C-4.1218.67%D*1.195%D*0.5C-N/A1484.9h1.5B**8.1C++
M20 Kestrel 4642511252.008C+2.1429.958%C+N/A17.1C+14.5C+26214.7h75.5B+252.1B+
NC15 Phoenix 4492461012.436A1.7144.753%D*N/A10.3C8.5C17224h9.6B21.5C+
NS-10 Burster 4082411062.274A++1.8740.035%A+2.075%D--8.2A5.7A+11629.5h129.5B+323.6B*
M12 Kobalt-H 2392321614.5C+10.3520.281%C18.104%C*96.7C2.9D2822.4h16.4C+81C+
NS-10 Burster 3862281062.151A2.0040.123%A+1.754%D--7.7B**5.4A11629.5h137.7B+343.2B*
M12 Kobalt 217214923.778A+19.6315.714%C-18.224%C+76.4C*1.1D--2792.8h12.1B**77.1B+
MAX Punch 2311984,4810.044C4.1018.842%F-N/A0.5CN/A1433.2h2.1C++11.3C--
M40 Fury 215195219.286B+5.1433.518%CN/A69.6B++7.1D3702.8h8.7B*26B++
M20 Mustang 343187812.309C*1.8435.136%B++1.07%D14.7C++12.3B65412.7h93.3B265.5B+
NSX Tomoe 1851841291.426C+2.7228.191%C+58.696%A*29.2CN/A1316.3h12B++42.6B+
NCM3 Raven 2481821511.205B+2.9440.086%C++2.198%C11.6B++4.2D12415.7h19.9B**49.7B*
NCM3 Raven 2451771511.172B+2.9839.402%C+2.26%C11.3B+4.3D12015.7h20.3B*51.4B++
NSX Daimyo 173172981.755C2.3932.962%D*95.349%B+29.2DN/A815.9h3.3D-9.9D*
NSX Tanto 1731711161.474B+2.6732.737%A21.053%D32.9C++N/A975.2h11.1B+34B++
Tomcat A2AM Pods 335166217.905A3.7676.861%C--N/A38.6C39.3C+6374.3h8B10.4C**
Skyguard 275165237.174A++3.0334.355%B*2.424%C**20.4B*13.6B**4018.1h90.7B*264.1B*
NSX Naginata 166162921.761B+2.3924.425%B+29.012%C++42.6C++1.1B**1673.8h12.3C++50.4B
Hoplon Anti-Aircraft Phalanx Tower 2691491149S144.8529.337%C++N/A372.5M*300M+27570.4h5B*16.9B++
Titan-150 AP 256148304.933C+0.7937.552%F2.027%C14D--10.2D-851210.6h4.9C++13D
Gauss Compact S 1461452130.681C+3.4733.333%A++12.414%D--10.3DN/A7414.1h5A++15.1B**
Spear Anti-Vehicle Phalanx Tower 2231441144S139.8538.34%D*6.25%B**62.6B+34.3B3962.3h4.9B*12.7B++
Orbital Strike Uplink 1711401140N/A135.85739.13%UN/A700U155U42020.2h1.2T*0.2T*
M20 Basilisk 145126167.875A**3.7341.918%B+7.143%B+42A++6.3C4803h38.3A++91.3A+
MANA Anti-Vehicle Turret 158119353.4U0.7539.871%U9.244%U1190U390U2721080.1h4.7T*11.7T*
M40 Fury 135119129.917B++5.7740.187%B+1.681%C+79.3A+10.7B5861.5h10.1B++25.2B*
M20 Basilisk 158114148.143A++4.0038.617%B**7.895%B*19.3C+7.5C+1675.9h63.9B++165.4B*
Rocklet Rifle 1701061110.955B+3.1936.159%F-N/A14.3D--8.6D*2187.4h33.5B+92.7C
Spear Anti-Vehicle Phalanx Turret 135102617A++12.8543.681%C++6.863%A+53.7B*17.4C10001.9h6.6B+15.1B++
Impetus 103101691.464C+2.6835.223%C++13.861%F-34.8C+N/A1472.9h4.9C+14C++
M20 Basilisk 135100137.692A**3.5448.2%B**4%D37A+13B*4312.7h56.9B**118.1A
NS-44 Commissioner 1011001030.971C+3.1833.526%C22%C+16.9DN/A1435.9h4.1C+12.1C+
Spear Anti-Vehicle Phalanx Tower 13695247.5A++43.3540.594%C*3.158%D950M**410A*101240.1h5.6B**13.8B**
NS-R3 Swarm 166921180.78B++3.3760.602%D-N/A6.1C4.9C-7415.2h26B+43C**
NSX Fujin 8686186N/A81.8533.717%D--34.884%F-430CN/A14070.2h2B++6.1B+
NS-AM7 Archer 128852940.289C--3.8640.699%F--11.765%D1.7D*N/A2249.6h14.9B+36.7C++
A30 Walker 14483273.074M++1.0721.166%C1.205%C19.8B+14.5B+21784.2h89.2B*421.2B++
NS-61 Emissary 8583860.965C**3.1821.543%D--12.048%D16C--N/A775.2h16.5C+76.7D
Hunter QCX 85791640.482C3.6722.65%D*15.19%D4.8D--N/A2216.5h5.2C*23C+
NC14 Bolt Driver 7474352.114C*2.0338.81%B+72.973%C+19CN/A3083.9h2.2B++5.7B++
Hyena Missile Launcher 11973233.174A++0.9731.595%CN/A15.9C+10C+3944.6h48.5D153.4C-
Auraxium Mag-Cutter 73731,9980.037C++4.1133.657%BN/A0.6CN/A2129.5h1.4B**4.2B+
E540 Halberd-H 8668322.667A*18.5259.611%B+2.941%B++61.8B**16.4D8951.1h3.6A6A
NC4 Mag-Shot 6663631B+3.1523.81%C--22.222%B+10.5DN/A1196h9.9C41.7C+
Enforcer ML65-H 11763415.75M*11.6064.119%B++N/A48.5B*41.5B**7541.3h11.3B++17.7B**
CAS30 Tank Buster 12463501.26C++2.8933.793%D--N/A4.1D4D164215.4h45.1C++133.5C++
NS-44L Blackhand 5858411.415C*2.7330.857%D*34.483%C--18.7CN/A743.1h3.7B+12.1C+
M96 Mjolnir-H 875696.222B++2.0750.174%C++N/A80A+44.3B**15960.7h23.2B**46.3B**
NS-20 Gorgon 5655301.833B**2.3127.629%B+21.818%B+17.7BN/A603.1h34.9C**126.2B+
M12 Kobalt 545368.833C4.6918.182%B**7.547%D*66.3C*1.3C--1950.8h17.1C**94.2B++
NSX Yumi 5550660.758C-3.3931.519%B**26%C+26.3C2.6M++1171.9h10.4B++33.1B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit495090.7h
Motion Spotter5710,8417.3h
Nano-Armor Kit1,2552,280,531194.3h
Anti-Vehicle MANA Turret41421.1h
Spawn Beacon116581h
Spitfire Auto-Turret544,8466h
Turret AI Module75852.4h
Structure Shield Module11820.8h
Repair Module44371.7h
Cortium Silo0640.3h
Skywall Shield Emitter21540.7h
Faction Banner0820.3h
Blast Wall31120.7h
Nanite Revive Grenade01,4540.4h
Medical Kit1,3067,78352h
Medical Applicator1,026225,93427.9h
Welding Device08360.1h
Spear Anti-Vehicle Tower01350.9h
NC Triumph Flare Gun142353.7h
Deconstruction Tool210,1042h
Rampart Wall11481.4h
Xiphos Anti-Personnel Tower33702h
Hoplon Anti-Aircraft Phalanx Tower54362.1h
Recon Detection Device341,7335.9h
Shield Recharging Field512,5861.5h
Ammunition Package655,5033.2h
Anti-Infantry MANA Turret261,1232.2h
Orbital Strike Target Designator31711.6h
IPC Targeting Dart31230.8h
Spear Anti-Vehicle Turret1780.6h
Pillbox0650.5h
Elysium Spawn Tube0710.3h
Flail Targeting Dart5560.8h
Hardlight Barrier284430.7h
Router2880.2h
Nano-Repair Grenade04640.1h
WLT-Howler Mining Laser12122,39222h
Infantry Tower31141.1h

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