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Primarch Abraxasian[HARM] Abraxasian
VS BR 99

KDR: 2.71

Score: 112.8m

Last Seen: Dec 8th, 2018 5:59 PM
- OFFLINE - 83.2 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Leader of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 79
Level Progress (to 100): 69%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Orion VS54 Saron HRB Supernova VPC E540 Halberd Tank Mine C-4 Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $171,387 MLG Score: 137
Fun Score: N/A
Cheeseburgers Flipped: 288TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.374%18.111%3692599714,6651.107631.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.65%-0.129C-0.386C--1.321D**HEAD ++ (~7.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.70.083C+140.019C+54.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.731%0.716%73310191,11820669200.541142121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.547%0.135C++-0.822D--1.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.80.124C+54.5-0.032C+86.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.715%1.473%19965101759,69151004123511.7041145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.762%0.768B++-0.75D-1.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.671B+6.20.505B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.397%1.823%2251210107,239398342631.81702170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.699%-0.068C+-0.644D0.781

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.20.523B+19.90.492B+36.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.501%11.86%225110211,054731101.44186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.406C---0.525D-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.016C+4.70.022C+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 79
112.8m329.7%390 (23.4k)350 (21k)2.70748107,37639,6594.7019399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022508613.174%3.993%5308:0813

82% Engineer13% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 25th, 2013 9:44 PMMar 15th, 2017 12:56 PMDec 11th, 2018 5:34 AM (18h) (PST)Dec 8th, 2018 7:53 PM (3d) (PST)Dec 8th, 2018 1:59 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
980489320.3340.1230.0131.6490.167137

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,7962,90755,8892071991021,021

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5366.1h/223.6d 79,098 4,288 56,397 530.9k 3,465 9,192 53,648 315.5m

EngineerCLASS DETAILS: Engineer
NS-11C
D-
Kills:698
Deaths:1,539
KDR:0.454
Accuracy:17.048% D**
HSR:14.040% D-
Thanatos VE70
D
Kills:697
Deaths:806
KDR:0.865
Accuracy:32.469% D
HSR:11.908% D-
VX6-7
C+
Kills:646
Deaths:602
KDR:1.073
Accuracy:22.437% C
HSR:20.124% C+
Pulsar C
C+
Kills:538
Deaths:576
KDR:0.934
Accuracy:18.142% D*
HSR:21.933% C+
Solstice VE3
D
Kills:520
Deaths:1,151
KDR:0.452
Accuracy:18.773% D
HSR:8.846% F-
Eidolon VE33
C+
Kills:448
Deaths:522
KDR:0.858
Accuracy:27.706% C+
HSR:22.545% C-
Serpent VE92
C-
Kills:430
Deaths:594
KDR:0.724
Accuracy:16.753% D**
HSR:17.209% C-
Solstice SF
B++
Kills:131
Deaths:240
KDR:0.546
Accuracy:15.654% F
HSR:21.374% B++
Kills:4,108
Deaths (as Engineer):6,030
Deaths (to Engineers):14,632
KDR:0.68126
Kill Difference:1,922
Playtime:4,386.253 hours
Usage:82%
Score:101.739m
Score/min:387
Accuracy (listed only):21.123%
HSR (listed only):17.247%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:2,143
Deaths:2,052
KDR:1.044
Accuracy:19.452% C
HSR:16.146% D*
Flare VE6
C+
Kills:1,477
Deaths:1,774
KDR:0.833
Accuracy:21.847% C+
HSR:20.108% D
NS-15M2
C
Kills:1,158
Deaths:1,167
KDR:0.992
Accuracy:21.609% C
HSR:14.421% D**
Pulsar LSW
C
Kills:1,071
Deaths:954
KDR:1.123
Accuracy:18.791% D
HSR:21.755% C
Betelgeuse 54-A
D--
Kills:869
Deaths:619
KDR:1.404
Accuracy:20.669% D*
HSR:21.979% D--
Lasher X2
D
Kills:300
Deaths:382
KDR:0.785
Accuracy:20.544% D
HSR:1.333% D**
Ursa
C
Kills:57
Deaths:75
KDR:0.760
Accuracy:20.627% C
HSR:10.526% F-
Kills:7,075
Deaths (as Heavy Assault):7,023
Deaths (to Heavy Assaults):7,660
KDR:1.0074
Kill Difference:52
Playtime:676.496 hours
Usage:13%
Score:7.638m
Score/min:188
Accuracy (listed only):20.505%
HSR (listed only):15.181%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D-
Kills:698
Deaths:1,539
KDR:0.454
Accuracy:17.048% D**
HSR:14.040% D-
Thanatos VE70
D
Kills:697
Deaths:806
KDR:0.865
Accuracy:32.469% D
HSR:11.908% D-
VX6-7
C+
Kills:646
Deaths:602
KDR:1.073
Accuracy:22.437% C
HSR:20.124% C+
Pulsar C
C+
Kills:538
Deaths:576
KDR:0.934
Accuracy:18.142% D*
HSR:21.933% C+
Solstice VE3
D
Kills:520
Deaths:1,151
KDR:0.452
Accuracy:18.773% D
HSR:8.846% F-
Sirius SX12
C-
Kills:442
Deaths:526
KDR:0.840
Accuracy:20.489% D
HSR:14.932% C-
Serpent VE92
C-
Kills:430
Deaths:594
KDR:0.724
Accuracy:16.753% D**
HSR:17.209% C-
MKV Suppressed
D
Kills:169
Deaths:140
KDR:1.207
Accuracy:21.782% D
HSR:14.793% D
Solstice SF
B++
Kills:131
Deaths:240
KDR:0.546
Accuracy:15.654% F
HSR:21.374% B++
Kills:4,271
Deaths (as Light Assault):6,174
Deaths (to Light Assaults):5,493
KDR:0.69177
Kill Difference:1,903
Playtime:122.945 hours
Usage:2%
Score:1.479m
Score/min:201
Accuracy (listed only):20.394%
HSR (listed only):16.129%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:442
Deaths:526
KDR:0.840
Accuracy:20.489% D
HSR:14.932% C-
NS-30 Vandal
C-
Kills:216
Deaths:96
KDR:2.250
Accuracy:30.253% C-
HSR:20.370% D
MKV Suppressed
D
Kills:169
Deaths:140
KDR:1.207
Accuracy:21.782% D
HSR:14.793% D
Beamer VS3
C--
Kills:140
Deaths:338
KDR:0.414
Accuracy:17.946% D**
HSR:18.571% C--
NS-357 Underboss
B++
Kills:122
Deaths:210
KDR:0.581
Accuracy:38.286% C**
HSR:26.230% B++
NS-61 Emissary
D
Kills:63
Deaths:102
KDR:0.618
Accuracy:24.381% D
HSR:7.937% D**
Kills:1,152
Deaths (as Infiltrator):1,412
Deaths (to Infiltrators):5,167
KDR:0.81586
Kill Difference:260
Playtime:108.967 hours
Usage:2%
Score:0.894m
Score/min:137
Accuracy (listed only):25.523%
HSR (listed only):17.139%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
D
Kills:697
Deaths:806
KDR:0.865
Accuracy:32.469% D
HSR:11.908% D-
Sirius SX12
C-
Kills:442
Deaths:526
KDR:0.840
Accuracy:20.489% D
HSR:14.932% C-
MKV Suppressed
D
Kills:169
Deaths:140
KDR:1.207
Accuracy:21.782% D
HSR:14.793% D
Terminus VX-9
D-
Kills:161
Deaths:184
KDR:0.875
Accuracy:20.207% D*
HSR:19.255% D-
NS-11P
B
Kills:118
Deaths:180
KDR:0.656
Accuracy:20.020% D
HSR:21.186% B
Kills:1,587
Deaths (as Combat Medic):1,836
Deaths (to Combat Medics):2,458
KDR:0.86438
Kill Difference:249
Playtime:31.818 hours
Usage:1%
Score:0.489m
Score/min:256
Accuracy (listed only):22.993%
HSR (listed only):16.415%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:593
Deaths:328
KDR:1.808
Accuracy:18.505% C++
HSR:22.597% B+
Nebula VM20
C++
Kills:361
Deaths:230
KDR:1.570
Accuracy:17.112% C
HSR:20.776% C++
Quasar VM1
C+
Kills:194
Deaths:160
KDR:1.213
Accuracy:15.576% C+
HSR:11.340% D**
Comet VM2
A++
Kills:98
Deaths:198
KDR:0.495
Accuracy:59.277% A++
HSR:3.061% D
Kills:1,246
Deaths (as MAX Suit):458
Deaths (to MAX Suits):1,359
KDR:2.72052
Kill Difference:788
Playtime:36.034 hours
Usage:1%
Score:0.560m
Score/min:259
Accuracy (listed only):27.617%
HSR (listed only):14.444%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:380
V. Kills:25 N/A
Deaths:218
KDR:1.743
Accuracy:36.335% D
KPH:16.900 D-
VKPH:1.100 D--
Hornet Missiles
C--
Kills:83
V. Kills:97 85%
Deaths:75
KDR:1.107
Accuracy:58.453% C--
KPH:9.800 D-
VKPH:11.400 D--
Dual Photon Pods
C+
Kills:74
V. Kills:28 255%
Deaths:12
KDR:6.167
Accuracy:38.707% F
KPH:44.500 D
VKPH:16.900 C+
Photon A2A Missile Pods
D--
Kills:71
V. Kills:87 81%
Deaths:59
KDR:1.203
Accuracy:78.161% C
KPH:11.400 D*
VKPH:13.900 D--
Saron Laser Cannon
D--
Kills:56
V. Kills:74 75%
Deaths:175
KDR:0.320
Accuracy:22.168% F
KPH:2.400 D--
VKPH:3.200 D--
Kills:664 (436 + 0)
Deaths:539
KDR:1.232
VKDR:0.577
Vehicle Kills:311
Kill Difference:125
Playtime:62.120 hours
Usage:1%
Score:0.679m
Score/min:182
Piloting Accuracy:22.168%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:545
V. Kills:624 87%
Deaths:917
KDR:0.594
Accuracy:39.150% D
KPH:3.900 D
VKPH:4.500 D
C150 Dalton
C
Kills:289
V. Kills:248 116%
Deaths:82
KDR:3.524
Accuracy:31.568% D
KPH:23.400 C--
VKPH:20.100 C
L105 Zephyr
C+
Kills:267
V. Kills:31 N/A
Deaths:51
KDR:5.235
Accuracy:43.231% C+
KPH:41.500 C
VKPH:4.800 C--
AP30 Shredder
D
Kills:159
V. Kills:158 100%
Deaths:102
KDR:1.559
Accuracy:26.008% D*
KPH:14.200 D-
VKPH:14.100 D
Dual-75 Duster
C
Kills:79
V. Kills:4 N/A
Deaths:24
KDR:3.292
Accuracy:27.156% D*
KPH:40.600 D-
VKPH:2.100 C
Kills:1,339 (545 + 794)
Deaths:1,176
KDR:1.139
VKDR:0.906
Vehicle Kills:1,065
Kill Difference:163
Playtime:169.971 hours
Usage:3%
Score:1.229m
Score/min:121
Piloting Accuracy:39.150%
Gunner Accuracy:27.156%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:567
V. Kills:384 147%
Deaths:105
KDR:5.400
Accuracy:28.226% C+
KPH:13.900 C+
VKPH:9.400 C+
L100 Python HEAT
D*
Kills:169
V. Kills:77 217%
Deaths:59
KDR:2.864
Accuracy:43.685% D-
KPH:13.400 D*
VKPH:6.100 D*
C75 Viper
D*
Kills:54
V. Kills:12 415%
Deaths:40
KDR:1.350
Accuracy:26.720% D*
KPH:8.200 D*
VKPH:1.800 D**
Kills:790 (790 + 0)
Deaths:204
KDR:3.873
VKDR:2.319
Vehicle Kills:473
Kill Difference:586
Playtime:59.850 hours
Usage:1%
Score:0.940m
Score/min:262
Driving Accuracy:26.720%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:39,742
V. Kills:32,757 121%
Deaths:6,931
KDR:5.734
Accuracy:55.760% C**
KPH:21.200 C
VKPH:17.400 B+
Saron HRB
C++
Kills:2,083
V. Kills:1,557 134%
Deaths:422
KDR:4.936
Accuracy:48.357% B+
KPH:23 C+
VKPH:17.200 C++
Supernova VPC
B+
Kills:1,923
V. Kills:320 N/A
Deaths:190
KDR:10.121
Accuracy:54.546% B+
KPH:49 B
VKPH:8.100 C*
E540 Halberd
C
Kills:1,807
V. Kills:1,184 152%
Deaths:339
KDR:5.330
Accuracy:51.636% B+
KPH:23.100 D
VKPH:15.200 C
Supernova PC
D
Kills:437
V. Kills:231 188%
Deaths:147
KDR:2.973
Accuracy:41.738% D-
KPH:11.600 D--
VKPH:6.100 D
Proton II PPA
D
Kills:253
V. Kills:13 N/A
Deaths:32
KDR:7.906
Accuracy:20.587% D
KPH:35.700 D
VKPH:1.800 D--
Aphelion VEX-4
D
Kills:85
V. Kills:58 144%
Deaths:19
KDR:4.474
Accuracy:26.324% D*
KPH:18.200 D
VKPH:12.400 D
G40-F Ranger
D
Kills:53
V. Kills:28 183%
Deaths:2
KDR:26.500
Accuracy:26.530% D
KPH:24.500 D-
VKPH:12.900 D--
Kills:46,383 (42,102 + 4,281)
Deaths:8,082
KDR:5.739
VKDR:4.473
Vehicle Kills:36,148
Kill Difference:38,301
Playtime:2,137.325 hours
Usage:40%
Score:34.082m
Score/min:266
Driving Accuracy:41.738%
Gunner Accuracy:26.530%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:867
V. Kills:51 N/A
Deaths:92
KDR:9.424
Accuracy:34.688% C
KPH:88.100 C+
VKPH:5.200 C
Aphelion VEX-4H
C
Kills:310
V. Kills:222 139%
Deaths:87
KDR:3.563
Accuracy:41.340% C--
KPH:34.800 C
VKPH:24.900 C
Saron HRB-H
C**
Kills:207
V. Kills:202 102%
Deaths:79
KDR:2.620
Accuracy:52.664% C
KPH:28.100 C--
VKPH:27.400 C**
E540 Halberd-H
D--
Kills:71
V. Kills:55 127%
Deaths:39
KDR:1.821
Accuracy:48.117% D*
KPH:16.700 D*
VKPH:12.900 D--
Kills:1,455 (0 + 1,455)
Deaths:297
KDR:4.899
VKDR:1.785
Vehicle Kills:530
Kill Difference:1,158
Playtime:30.374 hours
Usage:1%
Score:0.967m
Score/min:530
Driving Accuracy:N/A%
Gunner Accuracy:48.117%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:269
V. Kills:19 N/A
Deaths:15
KDR:17.933
Accuracy:14.931% D
KPH:43.600 D
VKPH:3.100 C+
M20 Basilisk
D-
Kills:180
V. Kills:78 228%
Deaths:82
KDR:2.195
Accuracy:29.779% D--
KPH:10.500 D-
VKPH:4.500 D-
M40 Fury
D-
Kills:121
V. Kills:36 327%
Deaths:34
KDR:3.559
Accuracy:31.568% C--
KPH:18.200 D--
VKPH:5.400 D-
M12 Kobalt
D
Kills:72
V. Kills:2 N/A
Deaths:5
KDR:14.400
Accuracy:14.654% D
KPH:46.100 D
VKPH:1.300 D-
G40-F Ranger
C
Kills:63
V. Kills:34 180%
Deaths:12
KDR:5.250
Accuracy:29.239% C
KPH:11.600 D
VKPH:6.300 D
G30 Walker
C
Kills:60
V. Kills:32 182%
Deaths:14
KDR:4.286
Accuracy:27.318% C
KPH:13.100 C
VKPH:7 C--
Kills:765 (0 + 765)
Deaths:162
KDR:4.722
VKDR:1.241
Vehicle Kills:201
Kill Difference:603
Playtime:41.551 hours
Usage:1%
Score:0.484m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:27.318%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 72,49939,7426,9315.734C++3.0355.76%C**2.01%C21.2C17.4B+2141877.6h5.8C+10.3C*
Orion VS54 2,1682,1432,0521.044C+1.6619.452%C16.146%D*21.2C-N/A71101.3h12.9C++66.5C+
Saron HRB 3,6402,0834224.936C+2.2348.357%B+N/A23C+17.2C++75590.7h25C51.8C++
Supernova VPC 2,2431,92319010.121C+7.4154.546%B+1.56%C+48.9B8.1C*21439.3h3.3C++6B
E540 Halberd 2,9911,8073395.33C2.6251.636%B+1.273%D-23.1D15.2C95378.1h6.5C12.7C++
Tank Mine 3,0871,7794214.226B*1.5240.19%B+N/A130.8B+96.2B**151513.6h2.7D*6.7C+
C-4 2,6511,6471,4951.102C+1.6122.102%DN/A56.8C--34.6B+64029h1.3B+6.1C++
Flare VE6 1,5021,4771,7740.833C--1.8721.847%C+20.108%D17.1D-N/A4586.3h14.4D*66C
NS-15M2 1,1711,1581,1670.992C1.7221.609%C14.421%D**21.7DN/A5553.3h13.8C64C+
Pulsar LSW 1,0811,0719541.123C1.5818.791%D21.755%C23.5DN/A6045.6h12.9C+68.6C+
Betelgeuse 54-A 8808696191.404C1.3020.669%D*21.979%D--36.1D-N/A12424.1h13.9F67.2D**
Proton II PPA-H 918867929.424C+6.7234.688%C1.499%C88.5C+5.2C3019.8h9.6C*27.6C*
NS-11C 7216981,5390.454D2.2517.048%D**14.04%D-5.8D--N/A20119.7h20.5D*120.2D*
Thanatos VE70 7016978060.865C+1.8432.469%D11.908%D-20.5CN/A6934h4.5B13.9C+
VX6-7 6586466021.073C+1.6322.437%C20.124%C+18.9C--N/A5134.1h12.7C++56.5C++
Nebula VM20 6055933281.808C+0.9018.505%C++22.597%B+28.4CN/A7720.9h17.6C94.9C++
Skyguard 9515671055.4A2.6928.226%C+1.235%D13.9C+9.4C+20040.7h105.4B+373.5B+
CAS30 Tank Buster 1,1695459170.594C-2.1139.15%DN/A3.9D4.5D72138.1h87.8D224.2D
Pulsar C 5475385760.934C+1.7718.142%D*21.933%C+12.5DN/A4543h11.6C*63.8C+
Solstice VE3 5415201,1510.452C-2.2618.773%D8.846%F-3.1D--N/A18168.6h25.2D**134D
Lumine Edge 4594548,0600.056C2.6512.661%D*11.674%D0.6DN/A2698.5h1.2B+9.6C
Eidolon VE33 4614485220.858C+1.8527.706%C+22.545%C-13.5C--N/A4033.3h12.4D-44.6C
Sirius SX12 4504425260.84C+1.8720.489%D14.932%C-11.5D-N/A4338.6h15.9C+77.4C+
Supernova PC 6684371472.973C0.2741.738%D-3.432%B*11.6D--6.1D23137.8h5.9C14.2C--
Serpent VE92 4334305940.724C1.9816.753%D**17.209%C-10.5D-N/A3941h14C+83.7D
Light PPA 4053802181.743C0.9636.335%D1.316%C+17D-1.1D--8022.4h15.3C+42C+
Nebula VM20 3673612301.57C1.1417.112%C20.776%C++25.8C-N/A7014h17.9C104.7C+
Frag Grenade 3623601360N/A357.2939.211%D-N/A327.3D1.8D--10041.1h4.2C10.8C
NS Decimator 5583114470.696C2.0162.158%C*1.286%D24.3D19.3B+32012.8h5.9D9.5C
Aphelion VEX-4H 532310873.563C+0.8641.34%C--1.29%D--34.8C24.9C6188.9h50B+121B
Lasher X2 3073003820.785C+1.9220.544%D1.333%D**19.7DN/A6515.2h25.6D*124.5D
C150 Dalton 537289823.524C0.8231.568%DN/A23.5C--20.2C42012.3h3.7B+11.6C*
S1 4392816480.434C-2.2759.618%C**4.27%B*16.1D9D31017.5h7.7C12.8C+
Nemesis VSH9 4352775950.466C2.2460.528%C3.249%B12.1C6.9C-18122.8h7.6C**12.6C*
M12 Kobalt 2882691517.933B+15.2314.931%D18.216%C+43.4D3.1C+1546.2h18.9C++126.9C+
M60-A Bulldog 298268338.121C5.4153.924%B*1.493%D36.2C++4.1C+1737.4h7.2C13.3C*
L105 Zephyr 298267515.235C2.5343.231%C+N/A41.7C4.8C--3116.4h6.2C*14.4C**
NS Annihilator 5702595470.473C2.2384.084%B**N/A8.9C10.7B++17729.2h13.5C--16.1C
Proton II PPA 266253327.906C5.2020.587%D1.186%D-35.6D1.8D--1687.1h9C**43.8C++
NS-30 Vandal 217216962.25B0.4630.253%C-20.37%D28.8C-N/A807.5h6.9D22.7C
Hunter QCX 3642146790.315C--2.3957.684%B*N/A10.1C7.1B*9921.1h19.1D--33.1C-
Proximity Mine 214213434.953B2.2546.63%B+N/A142B+N/A4831.5h2C4.2B+
Saron HRB-H 409207792.62C-0.0952.664%CN/A28C--27.3C**7067.4h25.2C++47.8C+
Quasar VM1 1971941601.213C+1.4915.576%C+11.34%D**18.8CN/A7110.3h18.6D-119.6C+
M60-A Bulldog 241193345.676C2.9754.418%B*2.591%C*28C7B*1756.9h8.9D*16.3C
M20 Basilisk 258180822.195C0.5129.779%D--7.222%B+10.5D-4.5D-19917.2h106.1C+356.1D
MKV Suppressed 1711691401.207C*1.5021.782%D14.793%D12.9D-N/A4413.1h17.3C79.2C
L100 Python HEAT 246169592.864C0.1643.685%D-4.734%A+13.4D*6.1D*28012.6h7.8D17.8D-
Terminus VX-9 1641611840.875C1.8320.207%D*19.255%D-21.5DN/A657.5h14.5D72D-
AP30 Shredder 3171591021.559C1.1526.008%D*N/A14.2D-14.1D26211.2h107.4C+412.8D
Beamer VS3 1421403380.414C-2.2917.946%D**18.571%C--12.3DN/A5911.4h9.4C++52.1C+
Solstice SF 1341312400.546C-2.1615.654%F21.374%B++6.6D-N/A2520h15.2C97.1D--
NS-357 Underboss 1241222100.581C2.1338.286%C**26.23%B++7.7D--N/A2515.9h5.6D*14.7C+
M40 Fury 157121343.559C-0.8531.568%C--2.479%B*18.3D--5.5D2096.6h17.8C-56.3C-
NS-11P 1191181800.656C-2.0520.02%D21.186%B15.3DN/A427.7h15.4C76.9C
Sticky Grenade 10199199N/A96.2938.222%FN/A247.5D**5D7480.4h5.2F**13.6F**
Comet VM2 124981980.495C--2.2159.277%A++3.061%D7.5D2D--17913h26.9C45.4B
A30 Walker 204941400.671D2.0422.133%DN/A4.4D-5.2D7121.2h297.3F1343.4D**
Aphelion VEX-4 14385194.474C++1.7726.324%D*3.529%C+18.1D12.3D9324.7h54.2B205.9C+
Hornet Missiles 18083751.107D1.6058.453%C--N/A9.8D-11.4D--3228.5h21.7D*37.1D**
Aspis Anti-Aircraft Phalanx Turret 18382213.905C*1.2019.609%D-N/A6.9D8.6C-18311.8h167.4C853.9C
M60-A Bulldog 9479481.646D1.0634.373%CN/A15.8D-3D--1925h8.5F24.7D
Dual-75 Duster 8379243.292D0.5827.156%D*N/A41.6D2.1C2251.9h6.2C+22.7C-
Spear Anti-Vehicle Phalanx Turret 14677203.85C--1.1443.07%C+3.896%C+15.4D*13.8D7485h18F--41.8F
Dual Photon Pods 10274126.167C+3.4638.707%FN/A43.5D16.5C+14241.7h25.9C66.9D
M12 Kobalt 7472514.4C+11.6914.654%D20.833%B+45D1.3D-1741.6h20.2C138C+
MANA Anti-Vehicle Turret 143711100.645D2.0655.959%D-1.408%D*710C--720C1710670.1h14.7C+26.4D
E540 Halberd-H 12671391.821D0.8948.117%D*N/A16.9D*13.1D--5734.2h8.1D16.8D*
Photon A2A Missile Pods 15871591.203D1.5078.161%CN/A11.5D*14D--1666.2h9.6C--12.3D
NS-61 Emissary 64631020.618C2.0924.381%D7.937%D**7.9D-N/A458h17.5C71.8C
G40-F Ranger 9763125.25B+2.5429.239%CN/A11.7D6.3D1585.4h130.5C++446.3C++
G30 Walker 9260144.286B1.5827.318%CN/A13C7C--2594.6h203B743.2C*
Ursa 5857750.76C--1.9520.627%C10.526%F-16.3D-N/A763.5h13.1C--63.3C+
Saron Laser Cannon 130561750.32C2.3922.168%FN/A2.4D--3.2D--14523.3h262.7D*1185.2F--
C75 Viper 6654401.35D1.3626.72%D*N/A8.2D*1.8D**6146.6h17.9D67D*
Hyena Missile Launcher 9354750.72D1.9924.409%D**1.852%B+8.2D5.9D1456.6h40.2C164.6D-
G40-F Ranger 8153226.5M**23.7926.53%DN/A24.1D-12.7D*2402.2h72C++271.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,7273,742,274500.1h
Anti-Vehicle MANA Turret96221.1h
Spawn Beacon74,0691.9h
Nanite Revive Grenade01240h
Medical Applicator7128,0002.4h
NSX Amaterasu48750921.8h
VS Triumph Flare Gun12460.3h
Deconstruction Tool02,2620.8h
Rocklet Rifle0600h
Spitfire Auto-Turret119141.1h
Anti-Infantry MANA Turret11910.3h
Ammunition Package392,0621.6h
WLT-Howler Mining Laser1913,8596.9h
Nano-Repair Grenade01160h
Recon Detection Device51580.5h

Check the help document for the dictionary if you want to learn more about words used here.


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