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Paragon Abraxasian[HARM] Abraxasian
VS BR 217

KDR: 2.96

Score: 133.4m

Last Seen: Jul 11th, 2020 9:55 PM
- OFFLINE - 12.4 hour(s)

Prestige 1, Battle Rank 100 (217 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Saron HRB Orion VS54 E540 Halberd Supernova VPC Tank Mine C-4 Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $177,642 MLG Score: 142
Fun Score: N/A
Cheeseburgers Flipped: 318TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.496%18.622%38225132417,2541.136181.823

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.532%-0.147C-0.374C--1.167D*HEAD ++ (~8.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.20.093C+13.80.035C+53.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.783%0.695%72313461,15121739500.529439121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.55%0.164C++-0.807D--1.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.90.114C+55.8-0.049C+88.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.339%1.184%23226134377,12857364890313.4463158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.246%0.804B++-0.851D--0.749

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.697B+5.70.539B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.952%2.227%2161413357,993439245421.81949176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.517%-0.21C-0.555D0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.30.491B+20.80.483B+40.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.473%12.338%216113481,232904101.36283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.355C--0.483D-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.009C+4.9-0.003C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
133.4m325.2%399 (23.9k)358 (21.5k)2.95899132,17544,6695.06139217 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349605413.335%3.853%5108:2017

82% Engineer11% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 25th, 2013 9:44 PMMar 15th, 2017 12:56 PMJul 11th, 2020 8:01 PM (79d) (PST)Jul 11th, 2020 6:50 PM (79d) (PST)Jul 11th, 2020 5:55 PM (79d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,021489730.3550.1200.0141.6990.168142

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,2342,88658,34821711021021,471

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6211.9h/258.8d 93,912 5,093 70,949 633.1k 4,008 10,183 62,474 380.4m

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,176
Deaths:1,016
KDR:1.157
Accuracy:21.166% D*
HSR:21.429% C
NS-11C
D*
Kills:698
Deaths:1,539
KDR:0.454
Accuracy:17.048% F-
HSR:14.040% D*
Thanatos VE70
D-
Kills:697
Deaths:806
KDR:0.865
Accuracy:32.469% D*
HSR:11.908% D-
Pulsar C
D
Kills:538
Deaths:576
KDR:0.934
Accuracy:18.142% F-
HSR:21.933% D
Solstice VE3
D*
Kills:520
Deaths:1,151
KDR:0.452
Accuracy:18.773% D*
HSR:8.846% F-
Eidolon VE33
D
Kills:448
Deaths:522
KDR:0.858
Accuracy:27.706% D
HSR:22.545% D
Serpent VE92
D-
Kills:430
Deaths:594
KDR:0.724
Accuracy:16.753% F-
HSR:17.209% D-
Solstice SF
B++
Kills:131
Deaths:240
KDR:0.546
Accuracy:15.654% F-
HSR:21.374% B++
Kills:4,638
Deaths (as Engineer):6,444
Deaths (to Engineers):16,154
KDR:0.71974
Kill Difference:1,806
Playtime:5,075.486 hours
Usage:82%
Score:119.865m
Score/min:394
Accuracy (listed only):20.964%
HSR (listed only):17.411%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:2,143
Deaths:2,052
KDR:1.044
Accuracy:19.452% D--
HSR:16.146% D**
Flare VE6
D
Kills:1,477
Deaths:1,774
KDR:0.833
Accuracy:21.847% D
HSR:20.108% D--
Betelgeuse 54-A
D*
Kills:1,305
Deaths:928
KDR:1.406
Accuracy:20.569% F-
HSR:23.372% D*
NS-15M2
D*
Kills:1,158
Deaths:1,167
KDR:0.992
Accuracy:21.609% D*
HSR:14.421% F-
Pulsar LSW
D
Kills:1,071
Deaths:954
KDR:1.123
Accuracy:18.791% D**
HSR:21.755% D
Ursa
D--
Kills:57
Deaths:75
KDR:0.760
Accuracy:20.627% D--
HSR:10.526% F-
Kills:7,211
Deaths (as Heavy Assault):6,950
Deaths (to Heavy Assaults):8,670
KDR:1.03755
Kill Difference:261
Playtime:709.300 hours
Usage:11%
Score:8.059m
Score/min:189
Accuracy (listed only):20.482%
HSR (listed only):17.721%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:1,176
Deaths:1,016
KDR:1.157
Accuracy:21.166% D*
HSR:21.429% C
NS-11C
D*
Kills:698
Deaths:1,539
KDR:0.454
Accuracy:17.048% F-
HSR:14.040% D*
Thanatos VE70
D-
Kills:697
Deaths:806
KDR:0.865
Accuracy:32.469% D*
HSR:11.908% D-
Pulsar C
D
Kills:538
Deaths:576
KDR:0.934
Accuracy:18.142% F-
HSR:21.933% D
Solstice VE3
D*
Kills:520
Deaths:1,151
KDR:0.452
Accuracy:18.773% D*
HSR:8.846% F-
Sirius SX12
D
Kills:454
Deaths:538
KDR:0.844
Accuracy:20.511% D*
HSR:15.419% D
Serpent VE92
D-
Kills:430
Deaths:594
KDR:0.724
Accuracy:16.753% F-
HSR:17.209% D-
MKV Suppressed
D-
Kills:169
Deaths:140
KDR:1.207
Accuracy:21.782% D**
HSR:14.793% D-
Solstice SF
B++
Kills:131
Deaths:240
KDR:0.546
Accuracy:15.654% F-
HSR:21.374% B++
Kills:4,813
Deaths (as Light Assault):6,600
Deaths (to Light Assaults):6,198
KDR:0.72924
Kill Difference:1,787
Playtime:199.671 hours
Usage:3%
Score:2.638m
Score/min:220
Accuracy (listed only):20.255%
HSR (listed only):16.328%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:454
Deaths:538
KDR:0.844
Accuracy:20.511% D*
HSR:15.419% D
NS-30 Vandal
D-
Kills:226
Deaths:106
KDR:2.132
Accuracy:30.301% D--
HSR:21.239% D-
MKV Suppressed
D-
Kills:169
Deaths:140
KDR:1.207
Accuracy:21.782% D**
HSR:14.793% D-
Beamer VS3
D
Kills:140
Deaths:338
KDR:0.414
Accuracy:17.934% D**
HSR:18.571% D
NS-357 Underboss
C+
Kills:122
Deaths:210
KDR:0.581
Accuracy:38.286% C
HSR:26.230% C+
NS-61 Emissary
D
Kills:63
Deaths:102
KDR:0.618
Accuracy:24.381% D
HSR:7.937% F
Kills:1,174
Deaths (as Infiltrator):1,434
Deaths (to Infiltrators):5,755
KDR:0.81869
Kill Difference:260
Playtime:141.074 hours
Usage:2%
Score:1.288m
Score/min:152
Accuracy (listed only):25.532%
HSR (listed only):17.365%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
D-
Kills:697
Deaths:806
KDR:0.865
Accuracy:32.469% D*
HSR:11.908% D-
Sirius SX12
D
Kills:454
Deaths:538
KDR:0.844
Accuracy:20.511% D*
HSR:15.419% D
MKV Suppressed
D-
Kills:169
Deaths:140
KDR:1.207
Accuracy:21.782% D**
HSR:14.793% D-
Terminus VX-9
D*
Kills:161
Deaths:184
KDR:0.875
Accuracy:20.207% F
HSR:19.255% D*
NS-11P
D
Kills:118
Deaths:180
KDR:0.656
Accuracy:20.020% D**
HSR:21.186% D
Kills:1,599
Deaths (as Combat Medic):1,848
Deaths (to Combat Medics):2,878
KDR:0.86526
Kill Difference:249
Playtime:46.789 hours
Usage:1%
Score:0.887m
Score/min:316
Accuracy (listed only):22.998%
HSR (listed only):16.512%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:646
Deaths:360
KDR:1.794
Accuracy:18.469% D
HSR:22.755% C+
Nebula VM20
C
Kills:361
Deaths:230
KDR:1.570
Accuracy:17.112% D-
HSR:20.776% C
Quasar VM1
D
Kills:194
Deaths:160
KDR:1.213
Accuracy:15.576% D
HSR:11.340% F
Comet VM2
A
Kills:100
Deaths:202
KDR:0.495
Accuracy:60.034% A
HSR:3% D
Kills:1,301
Deaths (as MAX Suit):476
Deaths (to MAX Suits):1,456
KDR:2.73319
Kill Difference:825
Playtime:39.832 hours
Usage:1%
Score:0.639m
Score/min:267
Accuracy (listed only):27.798%
HSR (listed only):14.468%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:380
V. Kills:25 N/A
Deaths:218
KDR:1.743
Accuracy:36.335% D--
KPH:16.900 D*
VKPH:1.100 D*
Hornet Missiles
D**
Kills:83
V. Kills:97 85%
Deaths:75
KDR:1.107
Accuracy:58.453% D
KPH:9.800 D**
VKPH:11.400 D**
Dual Photon Pods
C
Kills:74
V. Kills:28 255%
Deaths:12
KDR:6.167
Accuracy:38.707% F-
KPH:44.500 D-
VKPH:16.900 C
Photon A2A Missile Pods
C+
Kills:71
V. Kills:87 81%
Deaths:59
KDR:1.203
Accuracy:78.161% C+
KPH:11.400 D*
VKPH:13.900 D*
Saron Laser Cannon
D*
Kills:56
V. Kills:74 75%
Deaths:175
KDR:0.320
Accuracy:22.168% F
KPH:2.400 D*
VKPH:3.200 D*
Kills:664 (436 + 0)
Deaths:539
KDR:1.232
VKDR:0.577
Vehicle Kills:311
Kill Difference:125
Playtime:62.120 hours
Usage:1%
Score:0.679m
Score/min:182
Piloting Accuracy:22.168%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:545
V. Kills:624 87%
Deaths:917
KDR:0.594
Accuracy:39.150% D-
KPH:3.900 D--
VKPH:4.500 D
C150 Dalton
D
Kills:289
V. Kills:248 116%
Deaths:82
KDR:3.524
Accuracy:31.568% D
KPH:23.400 D--
VKPH:20.100 D
L105 Zephyr
C+
Kills:267
V. Kills:31 N/A
Deaths:51
KDR:5.235
Accuracy:43.231% C+
KPH:41.500 C--
VKPH:4.800 D-
AP30 Shredder
D--
Kills:159
V. Kills:158 100%
Deaths:102
KDR:1.559
Accuracy:26.008% F
KPH:14.200 D*
VKPH:14.100 D--
Dual-75 Duster
D--
Kills:79
V. Kills:4 N/A
Deaths:24
KDR:3.292
Accuracy:27.156% F
KPH:40.600 D--
VKPH:2.100 D*
Kills:1,339 (545 + 794)
Deaths:1,176
KDR:1.139
VKDR:0.906
Vehicle Kills:1,065
Kill Difference:163
Playtime:169.971 hours
Usage:3%
Score:1.229m
Score/min:121
Piloting Accuracy:39.150%
Gunner Accuracy:27.156%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:666
V. Kills:439 151%
Deaths:117
KDR:5.692
Accuracy:28.711% C
KPH:14 C
VKPH:9.200 C-
L100 Python HEAT
D**
Kills:170
V. Kills:78 215%
Deaths:59
KDR:2.881
Accuracy:43.679% D--
KPH:13.500 D**
VKPH:6.200 D**
L100 Python AP
D
Kills:117
V. Kills:61 189%
Deaths:10
KDR:11.700
Accuracy:50.934% D
KPH:23.900 D--
VKPH:12.400 D*
C75 Viper
D
Kills:74
V. Kills:23 308%
Deaths:40
KDR:1.850
Accuracy:29.386% D*
KPH:10.600 D*
VKPH:3.300 D
Kills:1,027 (1,027 + 0)
Deaths:226
KDR:4.544
VKDR:2.659
Vehicle Kills:601
Kill Difference:801
Playtime:72.248 hours
Usage:1%
Score:1.792m
Score/min:413
Driving Accuracy:29.386%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:39,742
V. Kills:32,757 121%
Deaths:6,931
KDR:5.734
Accuracy:55.760% C++
KPH:21.200 D-
VKPH:17.400 C+
Saron HRB
C+
Kills:2,238
V. Kills:1,621 138%
Deaths:431
KDR:5.193
Accuracy:48.468% C++
KPH:23.100 C-
VKPH:16.700 C+
E540 Halberd
D
Kills:1,998
V. Kills:1,264 158%
Deaths:349
KDR:5.725
Accuracy:51.721% C++
KPH:23.600 D*
VKPH:14.900 D
Supernova VPC
C+
Kills:1,923
V. Kills:320 N/A
Deaths:190
KDR:10.121
Accuracy:54.546% C++
KPH:49 C
VKPH:8.100 C+
Supernova PC
D
Kills:437
V. Kills:231 188%
Deaths:147
KDR:2.973
Accuracy:41.756% D--
KPH:11.600 D*
VKPH:6.100 D
Proton II PPA
D-
Kills:259
V. Kills:13 N/A
Deaths:32
KDR:8.094
Accuracy:21.266% D-
KPH:33.800 D--
VKPH:1.700 D*
Aphelion VEX-4
D-
Kills:85
V. Kills:58 144%
Deaths:19
KDR:4.474
Accuracy:26.324% D**
KPH:18.200 D-
VKPH:12.400 D-
G40-F Ranger
D--
Kills:74
V. Kills:38 190%
Deaths:4
KDR:18.500
Accuracy:26.430% D*
KPH:25.600 D--
VKPH:13.100 D--
Kills:46,756 (42,102 + 4,654)
Deaths:8,103
KDR:5.770
VKDR:4.480
Vehicle Kills:36,302
Kill Difference:38,653
Playtime:2,151.516 hours
Usage:35%
Score:35.403m
Score/min:274
Driving Accuracy:41.756%
Gunner Accuracy:26.430%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:867
V. Kills:51 N/A
Deaths:92
KDR:9.424
Accuracy:34.688% D
KPH:88.100 C
VKPH:5.200 C--
Aphelion VEX-4H
C
Kills:310
V. Kills:222 139%
Deaths:87
KDR:3.563
Accuracy:41.340% D
KPH:34.800 D
VKPH:24.900 C
Saron HRB-H
C++
Kills:207
V. Kills:202 102%
Deaths:79
KDR:2.620
Accuracy:52.664% D
KPH:28.100 D-
VKPH:27.400 C++
E540 Halberd-H
D*
Kills:71
V. Kills:55 127%
Deaths:39
KDR:1.821
Accuracy:48.117% F
KPH:16.700 F
VKPH:12.900 D*
Kills:1,455 (0 + 1,455)
Deaths:297
KDR:4.899
VKDR:1.785
Vehicle Kills:530
Kill Difference:1,158
Playtime:30.374 hours
Usage:0%
Score:0.967m
Score/min:530
Driving Accuracy:N/A%
Gunner Accuracy:48.117%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:440
V. Kills:32 N/A
Deaths:24
KDR:18.333
Accuracy:14.800% D*
KPH:45 D
VKPH:3.300 C
M20 Basilisk
D--
Kills:204
V. Kills:84 240%
Deaths:82
KDR:2.488
Accuracy:30.079% D**
KPH:11.100 D--
VKPH:4.600 D--
G40-F Ranger
D
Kills:141
V. Kills:79 176%
Deaths:18
KDR:7.833
Accuracy:30.308% D
KPH:15.300 D
VKPH:8.600 D
M40 Fury
D--
Kills:121
V. Kills:36 327%
Deaths:34
KDR:3.559
Accuracy:31.473% D-
KPH:18.100 D**
VKPH:5.400 D--
M12 Kobalt
D
Kills:92
V. Kills:4 N/A
Deaths:6
KDR:15.333
Accuracy:14.538% D--
KPH:47.800 D-
VKPH:2.100 D
G30 Walker
D
Kills:64
V. Kills:34 183%
Deaths:15
KDR:4.267
Accuracy:28.268% D
KPH:12.700 D
VKPH:6.700 D-
M20 Basilisk
D-
Kills:57
V. Kills:39 143%
Deaths:20
KDR:2.850
Accuracy:31.926% D*
KPH:9.600 D*
VKPH:6.500 D-
G40-F Ranger
D*
Kills:57
V. Kills:30 184%
Deaths:4
KDR:14.250
Accuracy:25.931% D*
KPH:16.200 D*
VKPH:8.500 D*
Kills:1,176 (0 + 1,176)
Deaths:203
KDR:5.793
VKDR:1.665
Vehicle Kills:338
Kill Difference:973
Playtime:60.486 hours
Usage:1%
Score:0.806m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:25.931%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 72,49939,7426,9315.734C--2.7855.76%C++2.01%C++21.2D-17.4C+2141877.6h5.8D-10.3D
Saron HRB 3,8592,2384315.193C2.2348.468%C++N/A23.1C-16.7C+75396.8h25.1D51.8C
Orion VS54 2,1682,1432,0521.044C-1.9119.452%D--16.146%D**21.2D-N/A71101.3h12.9C66.5C+
E540 Halberd 3,2621,9983495.725D2.7751.721%C++1.201%C--23.6D*14.9D107084.8h6.4D-12.4C-
Supernova VPC 2,2431,92319010.121C-7.1654.546%C++1.56%C**48.9C8.1C+21439.3h3.3C-6C+
Tank Mine 3,0871,7794214.226B+1.2740.19%C+N/A130.8C++96.2B*151513.6h2.7D*6.7D-
C-4 2,6511,6471,4951.102C-1.8622.102%D-N/A56.8D-34.6C*64029h1.3C+6.1C
Flare VE6 1,5021,4771,7740.833D2.1321.847%D20.108%D--17.1D*N/A4586.3h14.4F--66D*
Betelgeuse 54-A 1,3291,3059281.406D1.5520.569%F-23.372%D*28.9D*N/A10445.2h13.3F64.8F--
VX6-7 1,1951,1761,0161.157C1.8021.166%D*21.429%C19.7DN/A5259.8h12.9C61D
NS-15M2 1,1711,1581,1670.992C-1.9721.609%D*14.421%F-21.7D--N/A5553.3h13.8D--64D-
Pulsar LSW 1,0811,0719541.123C--1.8418.791%D**21.755%D23.5D--N/A6045.6h12.9D68.6D
Proton II PPA-H 918867929.424C-6.4734.688%D1.499%C+88.5C5.2C--3019.8h9.6C++27.6C+
NS-11C 7216981,5390.454D2.5017.048%F-14.04%D*5.8D--N/A20119.7h20.5F--120.2F**
Thanatos VE70 7016978060.865C2.0932.469%D*11.908%D-20.5DN/A6934h4.5C+13.9C--
Skyguard 1,1056661175.692C+2.7328.711%C1.051%D14C9.2C-21247.7h104.4C**363.5C++
Nebula VM20 6596463601.794C1.1618.469%D22.755%C+28.1D-N/A7823h17.8D-96.5D
CAS30 Tank Buster 1,1695459170.594D2.3639.15%D-N/A3.9D--4.5D72138.1h87.8F224.2D**
Pulsar C 5475385760.934C2.0218.142%F-21.933%D12.5D-N/A4543h11.6C63.8D--
Solstice VE3 5415201,1510.452D2.5118.773%D*8.846%F-3.1D-N/A18168.6h25.2F134C
Lumine Edge 4894848,1620.059C2.9013.15%D*12.603%C--0.7C--N/A2708.6h1.2B+9.2C-
Sirius SX12 4624545380.844C2.1120.511%D*15.419%D11.5D-N/A4539.4h15.8C+77D
Eidolon VE33 4614485220.858D2.1027.706%D22.545%D13.5D-N/A4233.3h12.4F44.6D*
M12 Kobalt 4724402418.333C15.3714.8%D*16.136%D44.9D3.3C1849.8h19.6C132.7C
Supernova PC 6684371472.973D0.0141.756%D--3.432%B**11.6D*6.1D25337.8h6D-14.3D*
Serpent VE92 4334305940.724D2.2316.753%F-17.209%D-10.5D-N/A3941h14D83.7D**
Light PPA 4053802181.743D1.2236.335%D--1.316%C*17D*1.1D*8022.4h15.3C42C-
Nebula VM20 3673612301.57C--1.3917.112%D-20.776%C25.8D--N/A7014h17.9C104.7D--
Plasma Grenade 3623601360N/A357.0439.211%D**N/A327.3D**1.8D10041.1h4.2D**10.8F
NS Decimator 5583114470.696D2.2662.158%C+1.286%D24.3D--19.3C+32012.8h5.9D-9.5D-
Aphelion VEX-4H 532310873.563C0.6041.34%D1.29%D--34.8D24.9C6188.9h50C+121C+
Lasher X2 3073003820.785C--2.1720.544%D*1.333%D**19.7D-N/A6515.2h25.6D**124.5D**
C150 Dalton 537289823.524C--0.5731.568%DN/A23.5D--20.2D42012.3h3.7C11.6C--
S1 4392816480.434D2.5259.618%C+4.27%B**16.1D--9D31017.5h7.7D12.8C
Nemesis VSH9 4352775950.466D2.4960.528%D3.249%B+12.1C-6.9C18122.8h7.6C+12.6C+
Hunter QCX 4512737760.352D2.6158.451%B*N/A11.5C--7.5B+11223.8h17.2D29.5C+
M60-A Bulldog 298268338.121C5.1653.924%B+1.493%D36.2C4.1C1737.4h7.2D-13.3C+
L105 Zephyr 298267515.235D2.2843.231%C+N/A41.7C--4.8D-3116.4h6.2C++14.4C++
Proton II PPA 272259328.094C--5.1421.266%D-1.158%D33.6D--1.7D*1637.7h9.8C+45.9C
NS Annihilator 5702595470.473D--2.4984.084%B**N/A8.9D10.7B+17729.2h13.5D-16.1D
Proximity Mine 231230465C++2.0446.263%C++N/A143.8C++N/A4971.6h2C-4.3C+
NS-30 Vandal 2272261062.132C+0.8330.301%D--21.239%D-27.2D-N/A778.3h6.8D*22.5D*
Saron HRB-H 409207792.62D0.3452.664%DN/A28D-27.3C++7067.4h25.2C47.8C
M20 Basilisk 288204822.488D-0.4730.079%D**6.863%B11.1D--4.6D--21818.4h103.2C+343D
Quasar VM1 1971941601.213C--1.7515.576%D11.34%F18.8D-N/A7510.3h18.6D--119.6C+
M60-A Bulldog 241193345.676D2.7254.418%B+2.591%B+28D7B+1756.9h8.9F-16.3D
L100 Python HEAT 248170592.881D0.0843.679%D--4.706%A++13.5D**6.2D**32012.6h7.7D*17.7D
MKV Suppressed 1711691401.207C1.7521.782%D**14.793%D-12.9D*N/A4613.1h17.3D--79.2D*
Terminus VX-9 1641611840.875C2.0820.207%F19.255%D*21.5D--N/A657.5h14.5D**72F
AP30 Shredder 3171591021.559D1.4026.008%FN/A14.2D*14.1D--26211.2h107.4D--412.8F-
Anti-Vehicle Grenade 2401561156N/A153.0444.771%D-N/A390C+210B**36470.4h3.5B*7.8B+
G40-F Ranger 220141187.833C+4.8730.308%DN/A15.3D8.6D2139.2h121.9C+402.3C
Beamer VS3 1421403380.414D2.5417.934%D**18.571%D12.3DN/A6211.4h9.4C+52.1D
Solstice SF 1341312400.546D2.4115.654%F-21.374%B++6.6D-N/A2520h15.2C-97.1D**
NS-357 Underboss 1241222100.581C--2.3838.286%C26.23%C+7.7D*N/A2515.9h5.6F--14.7D--
M40 Fury 157121343.559D0.6031.473%D-2.479%B**18.1D**5.4D--2106.7h17.8D56.6D--
NS-11P 1191181800.656D2.3020.02%D**21.186%D15.3D--N/A427.7h15.4D*76.9D**
L100 Python AP 1781171011.7C*8.7450.934%DN/A23.9D--12.4D*22174.9h5.4C+10.5C+
Comet VM2 1271002020.495D-2.4660.034%A3%D7.5D-2D**18013.3h28.1D46.8C+
Sticky Grenade 10199199N/A96.0438.222%F-N/A247.5F5D--7480.4h5.2T*13.6T*
A30 Walker 204941400.671D2.2922.133%D*N/A4.4D--5.2D--7121.2h297.3F**1343.4F**
M12 Kobalt 9692615.333C12.3714.538%D--23.913%B*48.4D-2.1D1871.9h20C--137.9D
Aphelion VEX-4 14385194.474C1.5226.324%D**3.529%C+18.1D--12.3D-9324.7h54.2C++205.9C-
Hornet Missiles 18083751.107D1.8558.453%DN/A9.8D**11.4D**3228.5h21.7F*37.1F--
Aspis Anti-Aircraft Phalanx Turret 18382213.905C+0.9519.609%D**N/A6.9D--8.6D18311.8h167.4D853.9D
Dual-75 Duster 8379243.292D--0.3327.156%FN/A41.6D--2.1D*2251.9h6.2D22.7F
M60-A Bulldog 9479481.646D1.3134.373%DN/A15.8D*3D*1925h8.5F**24.7F-
Spear Anti-Vehicle Phalanx Turret 14677203.85D0.8943.07%D3.896%C++15.4D**13.8D*7485h18T-41.8D*
G40-F Ranger 11274418.5C+15.5426.43%D*N/A25.5D--13.1D--3102.9h74.2C280.7D
C75 Viper 9774401.85D--1.1129.386%D*N/A10.6D*3.3D6947h16.4D-55.9D-
Dual Photon Pods 10274126.167C3.2138.707%F-N/A43.5D-16.5C14241.7h25.9D66.9D*
Photon A2A Missile Pods 15871591.203D-1.7678.161%C+N/A11.5D*14D*1666.2h9.6C12.3C
E540 Halberd-H 12671391.821D1.1448.117%FN/A16.9F13.1D*5734.2h8.1D*16.8F--
MANA Anti-Vehicle Turret 143711100.645D-2.3155.959%D*1.408%C*710D720D1710670.1h14.7F-26.4F--
G30 Walker 9864154.267C1.3128.268%DN/A12.5D-6.7D-2745.1h217.2C768.3C-
NS-61 Emissary 64631020.618D2.3424.381%D7.937%F7.9D--N/A458h17.5C71.8D
M20 Basilisk 9657202.85D0.1131.926%D*5.263%C9.5D*6.5D-3156h159.3F498.9F--
Ursa 5857750.76D--2.2020.627%D--10.526%F-16.3D--N/A763.5h13.1D*63.3D-
G40-F Ranger 8757414.25C+11.2925.931%D*N/A16.3D*8.6D*1783.5h73.9B*285C+
Saron Laser Cannon 130561750.32C--2.6422.168%FN/A2.4D*3.2D*14523.3h262.7F-1185.2T*
Hyena Missile Launcher 9354750.72D-2.2424.409%F-1.852%A++8.2D--5.9D1456.6h40.2D164.6D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,7273,742,274500.1h
Spawn Beacon74,0691.9h
Anti-Vehicle MANA Turret96221.1h
Nanite Revive Grenade01240h
Medical Applicator7128,0002.4h
NSX Amaterasu48750921.8h
Deconstruction Tool02,2620.8h
Rocklet Rifle0600h
Spitfire Auto-Turret119141.1h
VS Triumph Flare Gun12460.3h
Ammunition Package392,0621.6h
Recon Detection Device51580.5h
Anti-Infantry MANA Turret11910.3h
WLT-Howler Mining Laser1913,8596.9h
Nano-Repair Grenade01160h

Check the help document for the dictionary if you want to learn more about words used here.


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