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Executor AbsinthColor[VTEC] AbsinthColor
NC BR 113

KDR: 3.15

Score: 25.7m

Last Seen: May 19th, 2019 7:20 AM
- OFFLINE - 922.5 hour(s)

Battle Rank 100 (113 total) - New Conglomerate on Connery
Level Progress (to 101): 90%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS NC6A GODSAW NC6 Gauss SAW LA1 Anchor GD-22S NS-15M1 Gauss Rifle Burst EM1 NC9 A-Tross
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,296,836 MLG Score: 1836
Fun Score: N/A
Cheeseburgers Flipped: 311TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.462%22.924%49223118829,6024.71219-1.563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.122%0.065C+0.323C*-0.184CHEAD ++ (~12.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.395B9.70.322C*35.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.628%1.441%16521209347320271.0811239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.21%0.66B+-0.141C-1.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.878B*8.60.838B++11.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.203%3.507%345512061,7686855582.58102316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.932%-0.267C0.599B+-0.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.736B++3.90.689B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.796%5.167%93312083294681690.702991194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.897%0.149C++0.184C++-1.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.799B++90.773B++14.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.665%74.914%9331208578130200.443932

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.605%0.1C+0.509B+0.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.412B2.10.348C**3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.977%10%931121013054310.238971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.538B+-0.91D---1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.395B3.80.212C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.7m266%739 (44.3k)575 (34.5k)3.1492941,76913,2633.38076113 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1211259720.857%19.649%41003:2212

22% Combat Medic14% Engineer53% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 3rd, 2014 9:42 AMSep 13th, 2014 7:59 AMJun 10th, 2019 3:29 AM (16d) (PST)May 19th, 2019 4:04 AM (38d) (PST)May 19th, 2019 3:20 AM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8862096770.9360.2970.1842.6390.0561836

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,17812,55940,619561811158334,509

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
743.5h/31d 3,070 8,207 11,188 117.7k 411 2,534 2,485 39.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C-
Kills:6,872
Deaths:1,566
KDR:4.388
Accuracy:22.632% D--
HSR:23.778% C-
NC6 Gauss SAW
C++
Kills:3,764
Deaths:1,094
KDR:3.441
Accuracy:20.524% C++
HSR:22.317% C+
LA1 Anchor
C
Kills:3,464
Deaths:977
KDR:3.546
Accuracy:22.654% C-
HSR:22.200% C
GD-22S
C+
Kills:2,971
Deaths:853
KDR:3.483
Accuracy:20.991% C
HSR:23.023% C+
NS-15M1
C--
Kills:1,529
Deaths:644
KDR:2.374
Accuracy:20.021% C--
HSR:18.836% C--
EM1
C-
Kills:1,480
Deaths:620
KDR:2.387
Accuracy:18.936% C-
HSR:17.635% D
EM6
C+
Kills:836
Deaths:164
KDR:5.098
Accuracy:20.967% C+
HSR:23.445% C+
NC6S Gauss SAW S
C+
Kills:281
Deaths:72
KDR:3.903
Accuracy:23.494% C+
HSR:18.861% D
Kills:21,197
Deaths (as Heavy Assault):5,990
Deaths (to Heavy Assaults):3,710
KDR:3.53873
Kill Difference:15,207
Playtime:395.198 hours
Usage:53%
Score:15.002m
Score/min:633
Accuracy (listed only):21.277%
HSR (listed only):21.262%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B**
Kills:788
Deaths:232
KDR:3.397
Accuracy:23.310% C-
HSR:26.142% B**
AF-19 Mercenary
C+
Kills:197
Deaths:159
KDR:1.239
Accuracy:16.521% D*
HSR:21.320% C+
Razor GD-23
C+
Kills:163
Deaths:54
KDR:3.019
Accuracy:22.971% C
HSR:20.245% C+
Mauler S6
B*
Kills:130
Deaths:39
KDR:3.333
Accuracy:47.977% B*
HSR:10% D*
NS-7 PDW
M++
Kills:77
Deaths:19
KDR:4.053
Accuracy:24.118% C+
HSR:36.364% M++
Kills:1,355
Deaths (as Light Assault):503
Deaths (to Light Assaults):2,605
KDR:2.69384
Kill Difference:852
Playtime:12.184 hours
Usage:2%
Score:0.100m
Score/min:137
Accuracy (listed only):26.979%
HSR (listed only):22.814%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:197
Deaths:159
KDR:1.239
Accuracy:16.521% D*
HSR:21.320% C+
Warden
C+
Kills:192
Deaths:73
KDR:2.630
Accuracy:25.849% C+
HSR:24.479% C+
Razor GD-23
C+
Kills:163
Deaths:54
KDR:3.019
Accuracy:22.971% C
HSR:20.245% C+
Mauler S6
B*
Kills:130
Deaths:39
KDR:3.333
Accuracy:47.977% B*
HSR:10% D*
Kills:682
Deaths (as Engineer):325
Deaths (to Engineers):2,499
KDR:2.09846
Kill Difference:357
Playtime:106.556 hours
Usage:14%
Score:2.914m
Score/min:456
Accuracy (listed only):28.330%
HSR (listed only):19.011%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle Burst
C
Kills:1,492
Deaths:456
KDR:3.272
Accuracy:23.151% D-
HSR:25.670% C
NC9 A-Tross
C+
Kills:1,427
Deaths:698
KDR:2.044
Accuracy:20.375% D--
HSR:23.826% C+
Gauss Rifle S
C+
Kills:1,250
Deaths:458
KDR:2.729
Accuracy:23.615% C
HSR:20.240% C+
NC1 Gauss Rifle
C+
Kills:1,214
Deaths:614
KDR:1.977
Accuracy:19.455% D
HSR:20.017% C+
Reaper DMR
B+
Kills:1,201
Deaths:398
KDR:3.018
Accuracy:25.217% C+
HSR:27.560% B+
AF-4 Cyclone
B**
Kills:788
Deaths:232
KDR:3.397
Accuracy:23.310% C-
HSR:26.142% B**
Gauss Prime
C
Kills:696
Deaths:252
KDR:2.762
Accuracy:21.354% D**
HSR:21.408% C
Mauler S6
B*
Kills:130
Deaths:39
KDR:3.333
Accuracy:47.977% B*
HSR:10% D*
NS-7 PDW
M++
Kills:77
Deaths:19
KDR:4.053
Accuracy:24.118% C+
HSR:36.364% M++
Kills:8,275
Deaths (as Combat Medic):3,166
Deaths (to Combat Medics):1,217
KDR:2.61371
Kill Difference:5,109
Playtime:162.767 hours
Usage:22%
Score:4.689m
Score/min:480
Accuracy (listed only):25.397%
HSR (listed only):23.470%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:788
Deaths:232
KDR:3.397
Accuracy:23.310% C-
HSR:26.142% B**
NS-44 Commissioner
B+
Kills:705
Deaths:682
KDR:1.034
Accuracy:26.913% D*
HSR:25.390% B+
AF-8 RailJack
C*
Kills:433
Deaths:76
KDR:5.697
Accuracy:38.151% C*
HSR:70.901% C
NC14 Bolt Driver
A+
Kills:77
Deaths:17
KDR:4.529
Accuracy:27.753% D*
HSR:87.013% A+
NS-7 PDW
M++
Kills:77
Deaths:19
KDR:4.053
Accuracy:24.118% C+
HSR:36.364% M++
NC4 Mag-Shot
B**
Kills:73
Deaths:83
KDR:0.880
Accuracy:15.736% F
HSR:26.027% B**
NS-44L Blackhand
C*
Kills:69
Deaths:32
KDR:2.156
Accuracy:37.531% C--
HSR:44.928% C*
EM4 Longshot
B**
Kills:68
Deaths:8
KDR:8.500
Accuracy:33.544% D--
HSR:86.765% B**
Impetus
C+
Kills:57
Deaths:29
KDR:1.966
Accuracy:21.963% F-
HSR:28.070% C+
LA8 Rebel
B+
Kills:54
Deaths:50
KDR:1.080
Accuracy:20.703% D*
HSR:25.926% B+
Kills:2,401
Deaths (as Infiltrator):1,228
Deaths (to Infiltrators):2,291
KDR:1.95521
Kill Difference:1,173
Playtime:24.216 hours
Usage:3%
Score:0.456m
Score/min:314
Accuracy (listed only):26.972%
HSR (listed only):45.753%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:482
Deaths:138
KDR:3.493
Accuracy:35.952% C+
HSR:17.427% B+
NCM1 Scattercannon
B+
Kills:443
Deaths:148
KDR:2.993
Accuracy:38.924% C++
HSR:17.833% B+
NCM3 Raven
C++
Kills:353
Deaths:110
KDR:3.209
Accuracy:40.737% C++
HSR:2.266% C
AF-34 Mattock
C+
Kills:346
Deaths:76
KDR:4.553
Accuracy:33.490% C+
HSR:12.139% D--
AF-34 Mattock
A
Kills:328
Deaths:76
KDR:4.316
Accuracy:36.277% C+
HSR:23.476% A
NCM3 Raven
C++
Kills:320
Deaths:110
KDR:2.909
Accuracy:40.077% C++
HSR:1.875% D
NCM2 Falcon
B**
Kills:178
Deaths:27
KDR:6.593
Accuracy:41.395% C*
HSR:7.303% B**
NCM2 Falcon
A*
Kills:85
Deaths:20
KDR:4.250
Accuracy:43.456% C++
HSR:9.412% A*
Kills:2,535
Deaths (as MAX Suit):352.500
Deaths (to MAX Suits):798
KDR:7.19149
Kill Difference:2,182.500
Playtime:38.984 hours
Usage:5%
Score:2.497m
Score/min:1,068
Accuracy (listed only):38.788%
HSR (listed only):11.466%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:211
V. Kills:14 N/A
Deaths:47
KDR:4.489
Accuracy:44.466% D
KPH:52.100 C
VKPH:3.500 D--
M30 Mustang AH
D
Kills:136
V. Kills:7 N/A
Deaths:41
KDR:3.317
Accuracy:41.043% F-
KPH:23.300 D
VKPH:1.200 D--
Kills:347 (136 + 0)
Deaths:88
KDR:3.943
VKDR:0.239
Vehicle Kills:21
Kill Difference:259
Playtime:9.883 hours
Usage:1%
Score:0.130m
Score/min:219
Piloting Accuracy:41.043%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:342
V. Kills:34 N/A
Deaths:8
KDR:42.750
Accuracy:38.227% D*
KPH:73.400 B*
VKPH:7.300 C
C75 Viper
A*
Kills:206
V. Kills:29 N/A
Deaths:7
KDR:29.429
Accuracy:32.545% D
KPH:66.400 A*
VKPH:9.300 B+
Kills:548 (548 + 0)
Deaths:15
KDR:36.533
VKDR:4.200
Vehicle Kills:63
Kill Difference:533
Playtime:7.763 hours
Usage:1%
Score:0.251m
Score/min:540
Driving Accuracy:32.545%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:655
V. Kills:350 187%
Deaths:61
KDR:10.738
Accuracy:43.218% D-
KPH:28.700 B+
VKPH:15.400 C++
Titan-150 HEAT
B*
Kills:410
V. Kills:121 336%
Deaths:51
KDR:8.039
Accuracy:36.525% D*
KPH:30.200 B*
VKPH:8.900 C+
Enforcer ML85
B++
Kills:172
V. Kills:109 156%
Deaths:26
KDR:6.615
Accuracy:36.589% C--
KPH:29.900 B++
VKPH:19 B
Titan-150 HESH
C+
Kills:155
V. Kills:17 N/A
Deaths:11
KDR:14.091
Accuracy:38.798% D--
KPH:39.700 C+
VKPH:4.400 D-
E540 Halberd
A++
Kills:106
V. Kills:37 279%
Deaths:6
KDR:17.667
Accuracy:41.429% C-
KPH:47.300 A++
VKPH:16.500 B
Kills:1,498 (1,220 + 278)
Deaths:155
KDR:9.665
VKDR:4.090
Vehicle Kills:634
Kill Difference:1,343
Playtime:48.249 hours
Usage:6%
Score:1.044m
Score/min:361
Driving Accuracy:38.798%
Gunner Accuracy:41.429%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:51
V. Kills:2 N/A
Deaths:2
KDR:25.500
Accuracy:44.068% D
KPH:94.200 C+
VKPH:3.700 D--
Kills:51 (0 + 51)
Deaths:2
KDR:25.500
VKDR:1
Vehicle Kills:2
Kill Difference:49
Playtime:0.542 hours
Usage:0%
Score:0.024m
Score/min:727
Driving Accuracy:N/A%
Gunner Accuracy:44.068%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 6,9426,8721,5664.388B**1.2422.632%D--23.778%C-88.9B**N/A42177.3h8.6C++37.9C+
NC6 Gauss SAW 3,7853,7641,0943.441A*0.2920.524%C++22.317%C+67.1A++N/A37656.1h8.8B+42.9B+
LA1 Anchor 3,4783,4649773.546B+0.4022.654%C-22.2%C79.3B**N/A31943.7h9.4B+41.6C++
GD-22S 2,9802,9718533.483A0.3320.991%C23.023%C+68.5AN/A32843.4h10.4B+49.5C*
NS-15M1 1,5361,5296442.374B++0.7820.021%C--18.836%C--57.3B+N/A19126.7h12.4C++61.9C+
Gauss Rifle Burst 1,5061,4924563.272B++0.1223.151%D-25.67%C66.3B*N/A25822.5h11.1C++48.1C
EM1 1,4861,4806202.387A0.7618.936%C-17.635%D67.9A+N/A23721.8h12.5C++66.2C++
NC9 A-Tross 1,4361,4276982.044B++1.1120.375%D--23.826%C+42.7B+N/A16533.4h10.2C+50C
NC05 Jackhammer 1,3791,3684153.296A*0.1547.253%B12.061%D80.9A++N/A41116.9h4.2B++8.9B+
Gauss Rifle S 1,2561,2504582.729A+0.4223.615%C20.24%C+62.2A++N/A26720.1h11C++46.7C++
NC1 Gauss Rifle 1,2201,2146141.977B*1.1719.455%D20.017%C+40.5B**N/A15530h11.7B+60.4C++
Reaper DMR 1,2051,2013983.018B+0.1325.217%C+27.56%B+71.5A++N/A29016.8h8.7B+34.6B+
EM6 8468361645.098A*1.9520.967%C+23.445%C+83.6A++1A53810h9.7B+46.2B
AF-4 Cyclone 7917882323.397A++0.2523.31%C-26.142%B**47.5B+N/A27016.6h9.5B+41C**
Frag Grenade 7777691769N/A765.8553.425%B**N/A640.8B++6.7C32171.2h2.9B*5.4B*
Shrike 9977693851.997A*1.1557.744%C++3.641%B+45A++13.3C++42917.1h4.4B**7.7B**
NS-44 Commissioner 7117056821.034C++2.1226.913%D*25.39%B+38.7C*N/A19218.2h3.3B++12.2C+
Gauss Prime 7016962522.762B*0.3921.354%D**21.408%C51.6BN/A22213.5h12.9D-60.2D*
Titan-150 AP 1,0056556110.738B++7.5943.218%D-4.275%B*28.7B+15.4C++37522.8h3.9B+9.1C**
NCM1 Scattercannon 4844821383.493B+0.3435.952%C+17.427%B+65.1A++N/A3737.4h4.5B*12.5B++
NC15 Phoenix 9544702751.709B+1.4457.271%B+N/A23.3A+24A++53320.2h7.1B**12.3B**
NCM1 Scattercannon 4464431482.993B++0.1638.924%C++17.833%B+55.4MN/A3438h5.7B*14.7B+
AF-8 RailJack 433433765.697A2.5538.151%C*70.901%C38.7B**N/A22011.2h2.1B+5.5B+
Titan-150 HEAT 531410518.039B+4.8936.525%D*3.902%B+30.1B*8.9C+26113.6h3.4B**9.3B+
NS Decimator 4943642001.82B*1.3359.398%C+4.945%A*42.3B+15.1C+4998.6h4.7C++7.9C++
NCM3 Raven 5473531103.209M*0.0640.737%C++2.266%C19.1M10.5A*36218.5h22B*54B++
AF-34 Mattock 346346764.553B+1.4033.49%C+12.139%D--73.6A++N/A3964.7h4.5B*13.5B++
L100 Python HESH 376342842.75M++39.6038.227%D*3.216%A+72.8B*7.2C5214.7h2.8B+7.4C+
AF-34 Mattock 330328764.316B+1.1736.277%C+23.476%A69.8A+N/A3814.7h5.3B++14.7B+
NCM3 Raven 4963201102.909M+0.2440.077%C++1.875%D17.3A++9.5A33618.5h23.8B+59.4B+
NC6S Gauss SAW S 282281723.903A*0.7523.494%C+18.861%D78.1A+N/A4303.6h10.9C++46.4C*
Breaker Rocket Pods 225211474.489C1.3444.466%D1.422%B+52.8C3.5D--3114h10.9B*24.4B+
C75 Viper 235206729.429S26.2832.545%D1.942%B+66.5A*9.4B+5673.1h6.8B**20.9B*
AF-19 Mercenary 1991971591.239B+1.9116.521%D*21.32%C+11.6C--N/A14417h12.2B73.9C+
Warden 192192732.63A+0.5225.849%C+24.479%C+46.8A++N/A3154.1h7.7B++29.8B+
NCM2 Falcon 199178276.593S3.4441.395%C*7.303%B**48.1S5.7B+4873.7h5.1A12.2B**
Enforcer ML85 281172266.615B+3.4736.589%C--2.326%C++30.2B++19.1B5865.7h13.2C+36.2C
C-4 192167662.53B*0.6222.169%DN/A119.3B*17.9D18981.4h1.4C*6.2C++
Razor GD-23 163163543.019A*0.1322.971%C20.245%C+49.4AN/A4353.3h9.5B**41.5B+
Titan-150 HESH 1721551114.091B+10.9438.798%D--1.935%C++39.7C+4.4D-2023.9h3.4C+8.7C-
M30 Mustang AH 143136413.317C+0.1741.043%F-1.471%C*23.4D1.2D--1555.8h5B++12.3B+
Mauler S6 131130393.333A*0.1847.977%B*10%D*68.4A*N/A5591.9h3.8B*8B*
E540 Halberd 143106617.667A14.5241.429%C-7.547%A*48.2A++16.8B+5152.2h4.1A9.9B*
Anti-Vehicle Grenade 11696196N/A92.8551.295%C+N/A480B+100C++59520.2h4.3B++8.4B+
NCM2 Falcon 9685204.25S1.1043.456%C++9.412%A*25.8A*3.3D2883.3h10.7B++24.7B++
NC14 Bolt Driver 7777174.529A++1.3827.753%D*87.013%A+30.8B+N/A5402.5h2.4B+8.6C+
NS-7 PDW 7777194.053M**0.9024.118%C+36.364%M++55A+N/A6631.4h10.8B**44.9B+
Spear Anti-Vehicle Phalanx Turret 9475418.75A++15.6042.406%C+9.333%M50B++12.7D-7471.5h5.7B*13.5B++
NC4 Mag-Shot 7473830.88C*2.2715.736%F26.027%B**22.1C+N/A1853.3h6.8B+43.2C+
NS-44L Blackhand 6969322.156B*0.9937.531%C--44.928%C*53.1A+N/A3631.3h4.4C++11.7C++
EM4 Longshot 686888.5A++5.3533.544%D--86.765%B**61.8A++N/A4931.1h1.6B**4.6B+
Impetus 5757291.966C++1.1821.963%F-28.07%C+28.5C--N/A1512h5.5D24.8D**
Tank Mine 9557134.385B**1.2445.965%B*N/A114C*76B+27950.5h2.3D5B++
LA8 Rebel 5454501.08C*2.0720.703%D*25.926%B+33.8C*N/A1721.6h7.2C34.8D
C85 Canister-H 5351225.5B++22.3544.068%D9.804%C102C+4D-7240.5h5.1B+11.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit51131,8308.1h
Anti-Vehicle MANA Turret01920.2h
Nanite Revive Grenade01490h
Medical Kit2272,9173.4h
Medical Applicator17575,3195.8h
Restoration Kit611,0901h
Recon Detection Device01100.2h
Shield Recharging Field81650.1h
Ammunition Package173020.3h
Anti-Infantry MANA Turret5690.1h
MGR-L1 Promise03460.2h
M20 Drake1810h
A30 Walker02830h

Check the help document for the dictionary if you want to learn more about words used here.


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