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Preceptor Ace40k[MEMP] Ace40k
VS BR 15

KDR: 6.09

Score: 32.5m

Last Seen: Sep 20th, 2018 10:05 PM
- OFFLINE - 9.9 hour(s)

Prestige 1, Battle Rank 15 - Vanu Sovereignty on Emerald - Outfit Leader of Memphis Devil Shyt Kniccas[MEMP] Memphis Devil Shyt Kniccas
VS outfit on Emerald

Members: 1
Level Progress (to 16): 47%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Supernova PC C75 Viper NS-AM7B Archer NS Baron G5B Proximity Mine Supernova FPC Dual Photon Pods Spiker
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $137,610 MLG Score: 110
Fun Score: N/A
Cheeseburgers Flipped: 445TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.104%19.518%431139957,5163.343422.744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.219%0.221C++-0.152C-1.779F-HEAD ++ (~8.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.365C**10.50.261C*37.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.942%2.31%1139310052,25122167410.1855333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.727%-0.585D0.626B+0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.10.359C**32.60.379C**69.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.133%2.052%51907100112,621282352544.7553358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.081%-0.749D--0.404C--0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.571B+5.50.562B+11.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.138%2.721%107210061471962060.74619371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.111%0.47B+-0.407C---0.627

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.771B++110.716B++15.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.579%73.276%1071100734826411.31818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.676D0.402B-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.132C++2.60.178C++5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.337%12.034%1072100693926843.50373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.726%-0.664D-0.478D1.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.213C++3.50.285C*6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Memphis Devil Shyt Kniccas[MEMP] Memphis Devil Shyt Kniccas
VS outfit on Emerald

Members: 1
32.5m353.6%220 (13.2k)198 (11.9k)6.0877736,6246,0167.5335815 (15)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS100818419.629%7.323%7127:029

20% Combat Medic50% Engineer11% Heavy Assault10% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2012 5:54 AMFeb 28th, 2014 11:01 AMSep 20th, 2018 6:48 PM (10h) (PST)Sep 20th, 2018 6:15 PM (10h) (PST)Sep 20th, 2018 6:05 PM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
356343220.2240.0370.0160.9340.041110

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,3382,05319,285132156211,908

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2730.8h/113.8d 8,698 2,682 15,556 153k 3,290 10,111 6,638 58.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D-
Kills:380
Deaths:139
KDR:2.734
Accuracy:12.072% F-
HSR:15.790% D-
NSX Naginata
F-
Kills:374
Deaths:125
KDR:2.992
Accuracy:10.798% F--
HSR:13.636% F-
Flare VE6
C+
Kills:346
Deaths:90
KDR:3.844
Accuracy:15.049% D*
HSR:23.410% C+
Kills:1,100
Deaths (as Heavy Assault):354
Deaths (to Heavy Assaults):1,399
KDR:3.10734
Kill Difference:746
Playtime:290.653 hours
Usage:11%
Score:2.725m
Score/min:156
Accuracy (listed only):12.640%
HSR (listed only):17.612%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5B
C
Kills:2,331
Deaths:964
KDR:2.418
Accuracy:41.493% C
HSR:9.481% D--
Solstice SF
D--
Kills:723
Deaths:207
KDR:3.493
Accuracy:18.813% D--
HSR:8.852% D**
Phobos VX86
C
Kills:495
Deaths:239
KDR:2.071
Accuracy:54.611% C
HSR:11.717% D
Pandora VX25
D
Kills:444
Deaths:233
KDR:1.906
Accuracy:27.103% D*
HSR:12.387% D
Eidolon VE33
D*
Kills:159
Deaths:109
KDR:1.459
Accuracy:18.746% D**
HSR:17.610% D*
VX6-7
D
Kills:116
Deaths:
KDR:
Accuracy:18.868% D--
HSR:17.241% D
NS-11CP
F
Kills:75
Deaths:46
KDR:1.630
Accuracy:15.293% F**
HSR:12% F
Kills:4,343
Deaths (as Engineer):1,798
Deaths (to Engineers):1,502
KDR:2.41546
Kill Difference:2,545
Playtime:1,357.147 hours
Usage:50%
Score:16.470m
Score/min:202
Accuracy (listed only):27.847%
HSR (listed only):12.756%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5B
C
Kills:2,331
Deaths:964
KDR:2.418
Accuracy:41.493% C
HSR:9.481% D--
Solstice SF
D--
Kills:723
Deaths:207
KDR:3.493
Accuracy:18.813% D--
HSR:8.852% D**
Phobos VX86
C
Kills:495
Deaths:239
KDR:2.071
Accuracy:54.611% C
HSR:11.717% D
Pandora VX25
D
Kills:444
Deaths:233
KDR:1.906
Accuracy:27.103% D*
HSR:12.387% D
NS-7B PDW
D--
Kills:294
Deaths:130
KDR:2.262
Accuracy:19.805% D--
HSR:9.864% D*
VX6-7
D
Kills:116
Deaths:
KDR:
Accuracy:18.868% D--
HSR:17.241% D
NS-11CP
F
Kills:75
Deaths:46
KDR:1.630
Accuracy:15.293% F**
HSR:12% F
Kills:4,478
Deaths (as Light Assault):1,819
Deaths (to Light Assaults):1,245
KDR:2.46179
Kill Difference:2,659
Playtime:194.374 hours
Usage:7%
Score:1.959m
Score/min:168
Accuracy (listed only):27.998%
HSR (listed only):11.649%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7B Archer
B**
Kills:2,800
Deaths:716
KDR:3.911
Accuracy:43.101% F-
HSR:24.286% B**
Spiker
C++
Kills:1,478
Deaths:238
KDR:6.210
Accuracy:25.770% C-
HSR:20.771% C++
Parallax VX3
C--
Kills:348
Deaths:32
KDR:10.875
Accuracy:30.579% D*
HSR:73.276% C--
NS-61B Emissary
D
Kills:326
Deaths:187
KDR:1.743
Accuracy:18.521% F
HSR:13.497% D
NS-7B PDW
D--
Kills:294
Deaths:130
KDR:2.262
Accuracy:19.805% D--
HSR:9.864% D*
NS-30B Vandal
C--
Kills:51
Deaths:14
KDR:3.643
Accuracy:27.889% D--
HSR:23.529% C--
Kills:5,297
Deaths (as Infiltrator):1,317
Deaths (to Infiltrators):769
KDR:4.02202
Kill Difference:3,980
Playtime:277.609 hours
Usage:10%
Score:2.742m
Score/min:165
Accuracy (listed only):27.611%
HSR (listed only):27.537%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5B
C
Kills:2,331
Deaths:964
KDR:2.418
Accuracy:41.493% C
HSR:9.481% D--
NSX Yumi
D
Kills:557
Deaths:174
KDR:3.201
Accuracy:22.528% D
HSR:11.490% D**
Phobos VX86
C
Kills:495
Deaths:239
KDR:2.071
Accuracy:54.611% C
HSR:11.717% D
Pandora VX25
D
Kills:444
Deaths:233
KDR:1.906
Accuracy:27.103% D*
HSR:12.387% D
NS-11A
D*
Kills:347
Deaths:136
KDR:2.551
Accuracy:15.333% F-
HSR:12.968% D*
Corvus VA55
D
Kills:329
Deaths:87
KDR:3.782
Accuracy:19.293% D-
HSR:17.325% D
NS-7B PDW
D--
Kills:294
Deaths:130
KDR:2.262
Accuracy:19.805% D--
HSR:9.864% D*
Equinox VE2
C
Kills:293
Deaths:93
KDR:3.151
Accuracy:23.622% C
HSR:12.287% D*
Kills:5,090
Deaths (as Combat Medic):2,056
Deaths (to Combat Medics):518
KDR:2.47568
Kill Difference:3,034
Playtime:546.847 hours
Usage:20%
Score:8.016m
Score/min:244
Accuracy (listed only):27.973%
HSR (listed only):12.190%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:506
Deaths:93
KDR:5.441
Accuracy:20.462% C*
HSR:16.206% D-
Comet VM2
C+
Kills:339
Deaths:134
KDR:2.530
Accuracy:35.917% D
HSR:4.130% C+
Quasar VM1
C--
Kills:108
Deaths:39
KDR:2.769
Accuracy:13.203% C--
HSR:9.259% F-
NS-20B Gorgon
B+
Kills:77
Deaths:10
KDR:7.700
Accuracy:15.418% D*
HSR:24.675% B+
NS-20B Gorgon
C+
Kills:64
Deaths:10
KDR:6.400
Accuracy:17.673% D**
HSR:21.875% C+
Kills:1,094
Deaths (as MAX Suit):143
Deaths (to MAX Suits):408
KDR:7.65035
Kill Difference:951
Playtime:55.706 hours
Usage:2%
Score:0.606m
Score/min:181
Accuracy (listed only):20.535%
HSR (listed only):15.229%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,672
V. Kills:293 N/A
Deaths:72
KDR:23.222
Accuracy:49.676% C
KPH:39.900 D
VKPH:7 D-
Maelstrom Turbo Laser
D-
Kills:410
V. Kills:255 160%
Deaths:136
KDR:3.015
Accuracy:23.236% D*
KPH:5.100 D-
VKPH:3.200 D--
Light PPA
C+
Kills:169
V. Kills:25 N/A
Deaths:11
KDR:15.364
Accuracy:32.122% D*
KPH:24.500 D
VKPH:3.600 C+
Photon A2A Missile Pods
C++
Kills:60
V. Kills:63 94%
Deaths:11
KDR:5.455
Accuracy:80.764% C++
KPH:8.500 D*
VKPH:8.900 D*
Kills:2,311 (579 + 0)
Deaths:230
KDR:10.048
VKDR:2.765
Vehicle Kills:636
Kill Difference:2,081
Playtime:136.330 hours
Usage:5%
Score:0.902m
Score/min:110
Piloting Accuracy:32.122%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:101
V. Kills:28 348%
Deaths:3
KDR:33.667
Accuracy:37.310% D
KPH:363,600 U
VKPH:100,800 U
Kills:101 (0 + 101)
Deaths:3
KDR:33.667
VKDR:9.333
Vehicle Kills:28
Kill Difference:98
Playtime:0.001 hours
Usage:0%
Score:0.039m
Score/min:1,178,190
Piloting Accuracy:N/A%
Gunner Accuracy:37.310%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:2,847
V. Kills:287 N/A
Deaths:26
KDR:109.500
Accuracy:30.813% D-
KPH:50.200 B**
VKPH:5.100 D
L100 Python HEAT
C
Kills:622
V. Kills:176 351%
Deaths:24
KDR:25.917
Accuracy:42.238% D--
KPH:24.600 C
VKPH:7 D--
Skyguard
D
Kills:176
V. Kills:127 138%
Deaths:5
KDR:35.200
Accuracy:24.399% D
KPH:7.500 D-
VKPH:5.400 D*
L100 Python HESH
D
Kills:101
V. Kills:16 N/A
Deaths:4
KDR:25.250
Accuracy:40.106% D-
KPH:35.900 D
VKPH:5.700 D
Kills:3,746 (3,746 + 0)
Deaths:59
KDR:63.492
VKDR:10.271
Vehicle Kills:606
Kill Difference:3,687
Playtime:108.145 hours
Usage:4%
Score:1.118m
Score/min:172
Driving Accuracy:40.106%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:5,691
V. Kills:1,560 365%
Deaths:170
KDR:33.477
Accuracy:47.225% C+
KPH:27.400 B+
VKPH:7.500 C+
Supernova FPC
C++
Kills:2,044
V. Kills:1,219 168%
Deaths:61
KDR:33.508
Accuracy:43.405% D*
KPH:24.500 C++
VKPH:14.600 C+
Supernova VPC
C+
Kills:1,140
V. Kills:130 N/A
Deaths:26
KDR:43.846
Accuracy:43.574% D
KPH:42.300 C+
VKPH:4.800 D
Saron HRB
C+
Kills:83
V. Kills:74 111%
Deaths:1
KDR:83
Accuracy:42.925% C+
KPH:16.600 D-
VKPH:14.800 C+
Kills:8,958 (8,875 + 83)
Deaths:258
KDR:34.721
VKDR:11.562
Vehicle Kills:2,983
Kill Difference:8,700
Playtime:322.941 hours
Usage:12%
Score:3.358m
Score/min:173
Driving Accuracy:43.574%
Gunner Accuracy:42.925%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C++
Kills:65
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:20.321% F--
KPH:94.600 C++
VKPH:4.400 D
E540 Halberd-H
D
Kills:64
V. Kills:24 256%
Deaths:3
KDR:21.333
Accuracy:34.125% F**
KPH:30.200 D
VKPH:11.300 D*
Kills:129 (0 + 129)
Deaths:3
KDR:43
VKDR:9
Vehicle Kills:27
Kill Difference:126
Playtime:2.809 hours
Usage:0%
Score:0.054m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:34.125%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:145
V. Kills:17 N/A
Deaths:8
KDR:18.125
Accuracy:21.502% F
KPH:34.900 C
VKPH:4.100 D--
Kills:145 (0 + 145)
Deaths:8
KDR:18.125
VKDR:2.125
Vehicle Kills:17
Kill Difference:137
Playtime:4.154 hours
Usage:0%
Score:0.048m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:21.502%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 7,2515,69117033.476M**27.3947.225%C+1.915%C-27.4B+7.5C+150207.5h3.1A6.6B**
C75 Viper 3,1342,84726109.5U103.4130.813%D-1.475%C+50.2B**5.1D19356.7h6.1A19.8B*
NS-AM7B Archer 3,1652,8007163.911M**2.1843.101%F-24.286%B**7.2BN/A34391.5h9.6B**22.3B*
NS Baron G5B 2,3412,3319642.418A3.6741.493%C9.481%D--9.3D--N/A27250.8h4.4C*10.6C++
Proximity Mine 2,0552,0553068.5U62.4141.168%C+N/A160.5B*N/A48012.8h1.9C+4.6C++
Supernova FPC 3,2632,0446133.508S27.4243.405%D*3.229%B+24.4C++14.6C+19883.6h4.2B*9.7B
Dual Photon Pods 1,9651,6727223.222M17.1349.676%C1.794%B++39.9D7D-18541.9h21.7C*43.7C*
Spiker 1,4831,4782386.21S0.1225.77%C-20.771%C++14.4DN/A37102.8h10.1C+39.2C+
Tank Mine 1,8791,2151393.462U87.3718.855%D*N/A178.7A++97.6B**13826.8h1.2A6.6C+
Supernova VPC 1,2701,1402643.846M37.7643.574%D2.281%B++42.4C+4.8D14726.9h2.6B*5.9B+
C-4 8417711355.711M++0.3830.213%B**N/A75.6C+6.9D**45110.2h1.5C++4.8B+
Solstice SF 7307232073.493M2.5918.813%D--8.852%D**10.9DN/A4366.2h8B++42.3B+
Sticky Grenade 6476431643N/A636.9148.403%CN/A918.6C+5.7D26140.7h2B4.1C**
L100 Python HEAT 7986222425.917S19.8342.238%D--1.768%D24.6C7D--16425.3h3.5A8.2B*
NSX Yumi 5695571743.201A2.8922.528%D11.49%D**13.6D-N/A3141h8.8B**39.2B+
Blueshift VM5 507506935.441A0.6520.462%C*16.206%D-19.4D-N/A6126.1h18.7D91.6C+
Phobos VX86 4964952392.071B+4.0254.611%C11.717%D7.7D*N/A2264.4h2.4C*4.5C++
Pandora VX25 4474442331.906B**4.1827.103%D*12.387%D4D*N/A14110.2h4.6C+17D
Maelstrom Turbo Laser 6654101363.015B+3.0723.236%D*4.878%A+5.1D-3.2D--7080.5h84.4B+363.3C*
NS-15M1 3803801392.734B**3.3512.072%F-15.79%D-6.4D*N/A2259h13.6C+112.2D*
NSX Naginata 3763741252.992A+3.1010.798%F--13.636%F-11.7D*N/A3732h13.3C+123.3D**
Nemesis VSH9 647372754.96S1.1351.2%D**1.613%D8.8D6.5C--14242.5h8C++15.6C-
Parallax VX3 3483483210.875A*4.7930.579%D*73.276%C--7.7D*N/A3545h2.6C-8.5D
NS-11A 3483471362.551B**3.5415.333%F-12.968%D*11.3D--N/A3530.8h13.1C**85.5D
Flare VE6 348346903.844A**2.2415.049%D*23.41%C+15.9D-N/A5221.8h8.8B*58.8C+
Comet VM2 3803391342.53A*3.5635.917%D4.13%C+7.5DN/A4345h14.8B*41.3B+
Corvus VA55 334329873.782M++2.3119.293%D-17.325%D12.9D-N/A4125.6h11.8C**61.3C+
NS-61B Emissary 3283261871.743B++4.3418.521%F13.497%D4.1D--N/A1279.4h11.4B++61.6C
NS-7B PDW 2952941302.262B**3.8319.805%D--9.864%D*5.5D--N/A1953.6h14.6C+73.8C+
Equinox VE2 297293933.151A*2.9423.622%C12.287%D*9.7D--N/A3030.1h10.2B*43.3B+
NS Annihilator 422202454.489U1.6071.705%F--N/A7.7D8.3C+13626.4h9B*12.5B+
Skyguard 303176535.2U29.1124.399%D1.705%C7.5D-5.4D*12023.4h114.9B+470.8C++
Light PPA 1941691115.364A9.2832.122%D*1.183%C+24.5D3.6C+1236.9h15C+46.7C+
Eidolon VE33 1601591091.459B4.6318.746%D**17.61%D*4.6D--N/A1734.8h9.1C*48.7C-
M40 Fury 162145818.125A*12.0421.502%FN/A34.5C4D--1914.2h5.5A25.4B*
VX6-7 1181161116U109.9118.868%D--17.241%D4.5D--N/A6026h13.8C+73.4C
Quasar VM1 108108392.769B*3.3213.203%C--9.259%F-7.7D*N/A5114h13.8B+104.3C++
L100 Python HESH 117101425.25A19.1640.106%D-1.98%C**36.1D5.7D2742.8h3.8C9.4C--
L105 Zephyr 129101333.667M27.5837.31%DN/A1010U280U3927300.1h8.5D--22.8D-
NS Decimator-B 14191283.25A+2.8417.953%T*4.396%A+5.2D*2.9D*4017.5h3.5B+19.2T*
Saron HRB 15783183U76.9142.925%C+1.205%C16.6D-14.8C+8795h16.2B**37.8B*
NS-20B Gorgon 8377107.7U1.6115.418%D*24.675%B+8.4DN/A359.2h29.3A+189.9B++
NS-11CP 7575461.63C+4.4615.293%F**12%F2.1D*N/A836.3h12.5C+81.9F
M40 Fury 10572172S65.9165.679%A++N/A65.5C30B*6331.1h30.5D--46.4C-
Xiphos Anti-Personnel Phalanx Tower 6967167C+60.9122.21%DN/A111.7D3.3D4110.6h8.8B+39.7B
M40 Fury-H 6865165S58.9120.321%F--N/A92.9C++4.3D-3820.7h3.3A16.3B+
E540 Halberd-H 8864321.333A15.2534.125%F**4.688%A++30.5D11.4D*3032.1h4.3B*12.5C+
NS-20B Gorgon 6664106.4U0.3117.673%D**21.875%C+7.4D-N/A298.7h35A++198B*
NS Harrower 66611,9270.032C6.0616.33%D--3.279%D0.1CN/A2838h7.6T*46.3F
Frag Grenade 6060160N/A53.9137.286%D--N/A300DN/A22820.2h4.7D12.7D-
Photon A2A Missile Pods 12360115.455C+0.6380.764%C++N/A8.5D*8.9D*1177.1h10.2D12.7D
NS-30B Vandal 5151143.643B**2.4427.889%D--23.529%C--6.2D*N/A518.2h7.1D25.5D
Spear Anti-Vehicle Phalanx Turret 8051151S44.9130.943%D*N/A14.2D**8.1D*3753.6h6.4B++20.8C*

Consumables
  Name Deaths Consumed Time Equipped
VX29 Polaris0600.1h
Motion Spotter07010.8h
Nano-Armor Kit1721,019,83595.8h
Anti-Vehicle MANA Turret41061.5h
Repair Module01850.7h
Turret AI Module01440.6h
Skywall Shield Emitter0580.4h
Structure Shield Module0990.4h
Cortium Silo0580.2h
Nanite Revive Grenade03,3440.9h
Medical Applicator3781,012,79187.6h
Deconstruction Tool01,6260.2h
Spear Anti-Vehicle Tower0820.5h
Spitfire Auto-Turret104,0303.1h
Bunker0660.6h
Rampart Wall11701.3h
Sunderer Garage0540.5h
Xiphos Anti-Personnel Tower0750.4h
Hoplon Anti-Aircraft Phalanx Tower0800.4h
Ammunition Package158,3283.5h
Medical Kit491,0203.9h
M20 Drake02260.1h
A30 Walker02470h
IPC Targeting Dart11361.4h
Recon Detection Device19481.8h

Check the help document for the dictionary if you want to learn more about words used here.


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