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Ace40k[MEMP] Ace40k
VS BR 124

KDR: 6.09

Score: 32.3m

Last Seen: Jun 23rd, 2018 9:46 PM
- OFFLINE - 11.1 hour(s)

Battle Rank 112 (124 total) - Vanu Sovereignty on Emerald - Outfit Leader of Memphis Devil Shyt Kniccas[MEMP] Memphis Devil Shyt Kniccas
VS outfit on Emerald

Members: 1
Level Progress (to 113): 79%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Supernova PC C75 Viper NS-AM7B Archer NS Baron G5B Supernova FPC Proximity Mine Dual Photon Pods Spiker
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $136,359 MLG Score: 109
Fun Score: N/A
Cheeseburgers Flipped: 401TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.675%16.642%294129854,7052.114613.975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.579%-0.637D-0.583D-0.672DHEAD ++ (~7.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.166C++11.10.222C++51.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.951%2.332%112839942,23022067010.0905332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.719%-0.596D0.627B+0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.70.351C**32.80.372C**69.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.138%2.052%5209799012,621280352544.9146358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.08%-0.745D--0.444C--0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.569B+5.50.56B+11.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.138%2.721%10729951471962060.74619371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.111%0.483B+-0.403C---0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.767B++110.71B++15.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.579%73.276%107199634826111.33333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.688D0.404B-1.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.125C++2.60.174C++5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.354%12.034%107299593926443.5434

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.719%-0.656D-0.457D1.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.214C++3.50.284C*6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Memphis Devil Shyt Kniccas[MEMP] Memphis Devil Shyt Kniccas
VS outfit on Emerald

Members: 1
32.3m352.6%221 (13.3k)199 (11.9k)6.0897236,3135,9637.53933124 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS99718229.592%7.265%7027:029

20% Combat Medic50% Engineer11% Heavy Assault10% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2012 5:54 AMFeb 28th, 2014 11:01 AMJun 23rd, 2018 11:25 PM (4h) (PST)Jun 23rd, 2018 5:49 PM (10h) (PST)Jun 23rd, 2018 5:46 PM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
356343220.2240.0370.0160.9330.041109

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,3882,02419,364132156211,937

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2703.1h/112.6d 8,644 2,638 15,337 151.3k 3,260 9,974 6,606 57.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D-
Kills:380
Deaths:139
KDR:2.734
Accuracy:12.072% F-
HSR:15.790% D-
NSX Naginata
F-
Kills:374
Deaths:125
KDR:2.992
Accuracy:10.798% F--
HSR:13.636% F-
Flare VE6
C+
Kills:346
Deaths:90
KDR:3.844
Accuracy:15.085% D*
HSR:23.410% C+
Kills:1,100
Deaths (as Heavy Assault):354
Deaths (to Heavy Assaults):1,386
KDR:3.10734
Kill Difference:746
Playtime:289.372 hours
Usage:11%
Score:2.720m
Score/min:157
Accuracy (listed only):12.652%
HSR (listed only):17.612%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5B
C
Kills:2,303
Deaths:955
KDR:2.412
Accuracy:41.604% C
HSR:9.466% D--
Solstice SF
D--
Kills:723
Deaths:207
KDR:3.493
Accuracy:18.813% D--
HSR:8.852% D*
Phobos VX86
C
Kills:495
Deaths:239
KDR:2.071
Accuracy:54.611% C
HSR:11.717% D
Pandora VX25
D
Kills:444
Deaths:233
KDR:1.906
Accuracy:27.121% D*
HSR:12.387% D
Eidolon VE33
D--
Kills:159
Deaths:109
KDR:1.459
Accuracy:18.746% D**
HSR:17.610% D--
VX6-7
C--
Kills:116
Deaths:
KDR:
Accuracy:18.868% D--
HSR:17.241% C--
NS-11CP
F
Kills:75
Deaths:46
KDR:1.630
Accuracy:15.293% F*
HSR:12% F
Kills:4,315
Deaths (as Engineer):1,789
Deaths (to Engineers):1,499
KDR:2.41196
Kill Difference:2,526
Playtime:1,341.742 hours
Usage:50%
Score:16.317m
Score/min:203
Accuracy (listed only):27.865%
HSR (listed only):12.753%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5B
C
Kills:2,303
Deaths:955
KDR:2.412
Accuracy:41.604% C
HSR:9.466% D--
Solstice SF
D--
Kills:723
Deaths:207
KDR:3.493
Accuracy:18.813% D--
HSR:8.852% D*
Phobos VX86
C
Kills:495
Deaths:239
KDR:2.071
Accuracy:54.611% C
HSR:11.717% D
Pandora VX25
D
Kills:444
Deaths:233
KDR:1.906
Accuracy:27.121% D*
HSR:12.387% D
NS-7B PDW
D-
Kills:294
Deaths:130
KDR:2.262
Accuracy:19.820% D-
HSR:9.864% D*
VX6-7
C--
Kills:116
Deaths:
KDR:
Accuracy:18.868% D--
HSR:17.241% C--
NS-11CP
F
Kills:75
Deaths:46
KDR:1.630
Accuracy:15.293% F*
HSR:12% F
Kills:4,450
Deaths (as Light Assault):1,810
Deaths (to Light Assaults):1,238
KDR:2.45856
Kill Difference:2,640
Playtime:194.198 hours
Usage:7%
Score:1.959m
Score/min:168
Accuracy (listed only):28.019%
HSR (listed only):11.647%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7B Archer
B++
Kills:2,716
Deaths:695
KDR:3.908
Accuracy:42.994% F--
HSR:24.521% B++
Spiker
C+
Kills:1,478
Deaths:238
KDR:6.210
Accuracy:25.770% C-
HSR:20.771% C+
Parallax VX3
C--
Kills:348
Deaths:32
KDR:10.875
Accuracy:30.579% D*
HSR:73.276% C--
NS-61B Emissary
C--
Kills:322
Deaths:185
KDR:1.741
Accuracy:18.598% F
HSR:13.354% C--
NS-7B PDW
D-
Kills:294
Deaths:130
KDR:2.262
Accuracy:19.820% D-
HSR:9.864% D*
NS-30B Vandal
C-
Kills:51
Deaths:14
KDR:3.643
Accuracy:27.889% D--
HSR:23.529% C-
Kills:5,209
Deaths (as Infiltrator):1,294
Deaths (to Infiltrators):763
KDR:4.0255
Kill Difference:3,915
Playtime:274.919 hours
Usage:10%
Score:2.714m
Score/min:165
Accuracy (listed only):27.608%
HSR (listed only):27.553%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5B
C
Kills:2,303
Deaths:955
KDR:2.412
Accuracy:41.604% C
HSR:9.466% D--
NSX Yumi
D
Kills:557
Deaths:174
KDR:3.201
Accuracy:22.593% D
HSR:11.490% D**
Phobos VX86
C
Kills:495
Deaths:239
KDR:2.071
Accuracy:54.611% C
HSR:11.717% D
Pandora VX25
D
Kills:444
Deaths:233
KDR:1.906
Accuracy:27.121% D*
HSR:12.387% D
NS-11A
D*
Kills:347
Deaths:135
KDR:2.570
Accuracy:15.335% F
HSR:12.968% D*
Corvus VA55
D-
Kills:322
Deaths:83
KDR:3.880
Accuracy:19.200% D--
HSR:16.770% D-
NS-7B PDW
D-
Kills:294
Deaths:130
KDR:2.262
Accuracy:19.820% D-
HSR:9.864% D*
Equinox VE2
C
Kills:293
Deaths:93
KDR:3.151
Accuracy:23.622% C
HSR:12.287% D--
Kills:5,055
Deaths (as Combat Medic):2,042
Deaths (to Combat Medics):512
KDR:2.47551
Kill Difference:3,013
Playtime:544.295 hours
Usage:20%
Score:7.999m
Score/min:245
Accuracy (listed only):27.988%
HSR (listed only):12.119%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:506
Deaths:93
KDR:5.441
Accuracy:20.462% C**
HSR:16.206% D-
Comet VM2
C+
Kills:327
Deaths:132
KDR:2.477
Accuracy:35.991% D
HSR:4.281% C+
Quasar VM1
C--
Kills:108
Deaths:39
KDR:2.769
Accuracy:13.203% C--
HSR:9.259% F-
Kills:941
Deaths (as MAX Suit):132
Deaths (to MAX Suits):404
KDR:7.12879
Kill Difference:809
Playtime:50.257 hours
Usage:2%
Score:0.559m
Score/min:185
Accuracy (listed only):23.218%
HSR (listed only):9.915%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,672
V. Kills:293 N/A
Deaths:72
KDR:23.222
Accuracy:49.716% C
KPH:39.900 D
VKPH:7 D-
Maelstrom Turbo Laser
D-
Kills:410
V. Kills:255 160%
Deaths:136
KDR:3.015
Accuracy:23.236% D**
KPH:5.100 D-
VKPH:3.200 D--
Light PPA
C++
Kills:148
V. Kills:23 N/A
Deaths:9
KDR:16.444
Accuracy:32.489% D*
KPH:23.600 D
VKPH:3.700 C++
Photon A2A Missile Pods
C**
Kills:58
V. Kills:61 94%
Deaths:11
KDR:5.273
Accuracy:80.805% C**
KPH:8.300 D--
VKPH:8.700 D*
Kills:2,288 (558 + 0)
Deaths:228
KDR:10.035
VKDR:2.772
Vehicle Kills:632
Kill Difference:2,060
Playtime:135.638 hours
Usage:5%
Score:0.898m
Score/min:110
Piloting Accuracy:32.489%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:101
V. Kills:28 348%
Deaths:3
KDR:33.667
Accuracy:37.310% D
KPH:363,600 U
VKPH:100,800 U
Kills:101 (0 + 101)
Deaths:3
KDR:33.667
VKDR:9.333
Vehicle Kills:28
Kill Difference:98
Playtime:0.001 hours
Usage:0%
Score:0.039m
Score/min:1,178,190
Piloting Accuracy:N/A%
Gunner Accuracy:37.310%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:2,847
V. Kills:287 N/A
Deaths:26
KDR:109.500
Accuracy:30.828% D-
KPH:50.300 B**
VKPH:5.100 D
L100 Python HEAT
C
Kills:622
V. Kills:176 351%
Deaths:24
KDR:25.917
Accuracy:42.238% D--
KPH:24.600 C
VKPH:7 D-
Skyguard
D-
Kills:176
V. Kills:127 138%
Deaths:5
KDR:35.200
Accuracy:24.399% D-
KPH:7.500 D-
VKPH:5.400 D--
L100 Python HESH
D
Kills:101
V. Kills:16 N/A
Deaths:4
KDR:25.250
Accuracy:40.106% D-
KPH:35.900 D
VKPH:5.700 D
Kills:3,746 (3,746 + 0)
Deaths:59
KDR:63.492
VKDR:10.271
Vehicle Kills:606
Kill Difference:3,687
Playtime:108.077 hours
Usage:4%
Score:1.118m
Score/min:172
Driving Accuracy:40.106%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:5,691
V. Kills:1,560 365%
Deaths:170
KDR:33.477
Accuracy:47.225% C+
KPH:27.400 B+
VKPH:7.500 C+
Supernova FPC
C**
Kills:2,044
V. Kills:1,219 168%
Deaths:61
KDR:33.508
Accuracy:43.405% D*
KPH:24.500 C**
VKPH:14.600 C+
Supernova VPC
C+
Kills:1,140
V. Kills:130 N/A
Deaths:26
KDR:43.846
Accuracy:43.574% D
KPH:42.300 C+
VKPH:4.800 D
Saron HRB
C+
Kills:83
V. Kills:74 111%
Deaths:1
KDR:83
Accuracy:42.925% C+
KPH:16.600 D-
VKPH:14.800 C+
Kills:8,958 (8,875 + 83)
Deaths:258
KDR:34.721
VKDR:11.562
Vehicle Kills:2,983
Kill Difference:8,700
Playtime:322.941 hours
Usage:12%
Score:3.358m
Score/min:173
Driving Accuracy:43.574%
Gunner Accuracy:42.925%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C++
Kills:65
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:20.321% F--
KPH:94.600 C++
VKPH:4.400 D-
E540 Halberd-H
D
Kills:64
V. Kills:24 256%
Deaths:3
KDR:21.333
Accuracy:34.125% F**
KPH:30.200 D
VKPH:11.300 D*
Kills:129 (0 + 129)
Deaths:3
KDR:43
VKDR:9
Vehicle Kills:27
Kill Difference:126
Playtime:2.809 hours
Usage:0%
Score:0.054m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:34.125%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:145
V. Kills:17 N/A
Deaths:8
KDR:18.125
Accuracy:21.502% F
KPH:34.900 C
VKPH:4.100 D--
Kills:145 (0 + 145)
Deaths:8
KDR:18.125
VKDR:2.125
Vehicle Kills:17
Kill Difference:137
Playtime:4.154 hours
Usage:0%
Score:0.048m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:21.502%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 7,2515,69117033.476M**27.3947.225%C+1.915%C-27.4B+7.5C+150207.5h3.1A6.6B**
C75 Viper 3,1342,84726109.5U103.4130.828%D-1.475%C+50.3B**5.1D19356.6h6.1A19.8B*
NS-AM7B Archer 3,0722,7166953.908M**2.1842.994%F--24.521%B++7.1C*N/A34381.6h9.6B*22.4B++
NS Baron G5B 2,3122,3039552.412B**3.6841.604%C9.466%D--9.3D--N/A27247.3h4.4C++10.6C++
Supernova FPC 3,2632,0446133.508S27.4243.405%D*3.229%C**24.4C**14.6C+19883.6h4.2B*9.7B+
Proximity Mine 2,0322,0322970.069U63.9841.416%C+N/A162.6B*N/A48812.5h1.9C+4.5C++
Dual Photon Pods 1,9651,6727223.222M17.1349.716%C1.794%B++39.9D7D-18541.9h21.7C*43.6C*
Spiker 1,4831,4782386.21S0.1225.77%C-20.771%C+14.4DN/A37102.8h10.1C+39.2C+
Tank Mine 1,8561,1991392.231U86.1418.935%D*N/A179A++98.1B**13986.7h1.3B**6.6C+
Supernova VPC 1,2701,1402643.846M++37.7643.574%D2.281%B++42.4C+4.8D14726.9h2.6B++5.9B
C-4 8417711345.754M++0.3430.233%B**N/A75.6C+6.9D**45110.2h1.5C++4.8B+
Solstice SF 7307232073.493M2.6018.813%D--8.852%D*10.9DN/A4366.2h8B++42.3B+
Sticky Grenade 6446401640N/A633.9148.284%C-N/A914.3C+5.7D26720.7h2C**4.1C*
L100 Python HEAT 7986222425.917S19.8342.238%D--1.768%D24.6C7D-16425.3h3.5A8.2B*
NSX Yumi 5695571743.201A2.8922.593%D11.49%D**13.6D--N/A3140.9h8.8B**39.1B+
Blueshift VM5 507506935.441A+0.6520.462%C**16.206%D-19.4D-N/A6126.1h18.7D91.6C+
Phobos VX86 4964952392.071B+4.0254.611%C11.717%D7.7D*N/A2264.3h2.4C*4.5C++
Pandora VX25 4474442331.906B**4.1827.121%D*12.387%D4D*N/A14110.1h4.6C+17D
Maelstrom Turbo Laser 6654101363.015B+3.0723.236%D**4.878%A5.1D-3.2D--7080.5h84.4B+363.3C*
NS-15M1 3803801392.734B**3.3612.072%F-15.79%D-6.4D*N/A2259h13.6C+112.2D*
NSX Naginata 3763741252.992A+3.1010.798%F--13.636%F-11.7D*N/A3731.9h13.3C+123.3D**
Nemesis VSH9 647372754.96S1.1351.2%F1.613%D8.8D6.5C-14242.5h8C++15.6C-
Parallax VX3 3483483210.875A*4.7930.579%D*73.276%C--7.7D*N/A3545h2.6C-8.5D-
NS-11A 3483471352.57B*3.5215.335%F12.968%D*11.3D-N/A3530.6h13.1C**85.4D
Flare VE6 348346903.844M2.2515.085%D*23.41%C+16.1D-N/A5321.5h8.8B*58.6C+
Comet VM2 3653271322.477A++3.6135.991%D4.281%C+7.6DN/A4443.2h14.5B*40.2B+
Corvus VA55 327322833.88M++2.2119.2%D--16.77%D-12.9DN/A4224.9h11.9C*61.8C+
NS-61B Emissary 3243221851.741B++4.3518.598%F13.354%C--4.1D*N/A1277.6h11.3B++61C+
NS-7B PDW 2952941302.262B**3.8319.82%D-9.864%D*5.5D--N/A1953.3h14.6C++73.7C+
Equinox VE2 297293933.151A++2.9423.622%C12.287%D--9.7DN/A3030.1h10.2B*43.3B+
NS Annihilator 422202454.489U1.6071.722%F--N/A7.7C--8.4C+13626.3h9B*12.5B+
Skyguard 303176535.2U29.1124.399%D-1.705%C7.5D-5.4D--12023.4h114.9B+470.8C++
Eidolon VE33 1601591091.459B4.6318.746%D**17.61%D--4.6D--N/A1634.7h9.1C*48.7C-
Light PPA 171148916.444A10.3532.489%D*1.351%C++23.5D3.7C++1276.3h15.9C+48.8C
M40 Fury 162145818.125A*12.0421.502%FN/A34.5C-4D--1914.2h5.5B**25.4B++
VX6-7 1181161116U109.9118.868%D--17.241%C--4.5D--N/A6026h13.8C+73.4C
Quasar VM1 108108392.769B*3.3213.203%C--9.259%F-7.7D**N/A5114h13.8B+104.3C++
L105 Zephyr 129101333.667M+27.5837.31%DN/A1010U280U3927300.1h8.5D*22.8D--
L100 Python HESH 117101425.25A19.1640.106%D-1.98%C*36.1D5.7D2742.8h3.8C9.4C--
NS Decimator-B 14191283.25A++2.8418.32%T*4.396%B**5.4D*3D*4116.8h3.5C++18.8F*
Saron HRB 15783183U76.9142.925%C+1.205%C16.6D-14.8C+8795h16.2B**37.8B*
NS-11CP 7575461.63C+4.4615.293%F*12%F2.1D*N/A836.1h12.5C+81.9F
M40 Fury 10572172S65.9165.876%A*N/A65.5C30B*6361.1h30.5D**46.3D
Xiphos Anti-Personnel Phalanx Tower 6967167C+60.9122.21%DN/A111.7C--3.3D--4110.6h8.8B+39.7B
M40 Fury-H 6865165M**58.9120.321%F--N/A92.9C+4.3D-3820.7h3.3A16.3B+
E540 Halberd-H 8864321.333A15.2434.125%F**4.688%A++30.5D11.4D*3022.1h4.3B*12.5C+
Frag Grenade 6060160N/A53.9137.335%D--N/A300DN/A22820.2h4.7D12.6D-
NS Harrower 64591,8840.031C6.0616.292%D-3.39%D0.1CN/A2818.1h7.7T*47.5F
Photon A2A Missile Pods 11958115.273C+0.8280.805%C**N/A8.3D--8.7D*1157h10.4D-12.8D
Spear Anti-Vehicle Phalanx Turret 8051151S44.9130.943%D*N/A14.2D**8.1D*3753.6h6.4B+20.8C*
NS-30B Vandal 5151143.643B*2.4527.889%D--23.529%C-6.2D*N/A518.2h7.1D-25.5D

Consumables
  Name Deaths Consumed Time Equipped
VX29 Polaris0600.1h
Motion Spotter06980.8h
Nano-Armor Kit1701,009,13395h
Anti-Vehicle MANA Turret41061.5h
Turret AI Module01420.6h
Structure Shield Module0970.4h
Repair Module01820.7h
Cortium Silo0570.2h
Skywall Shield Emitter0570.4h
Nanite Revive Grenade03,3420.9h
Medical Applicator3781,010,91287.4h
Deconstruction Tool01,6260.2h
Spear Anti-Vehicle Tower0810.5h
Spitfire Auto-Turret103,8533h
Sunderer Garage0540.5h
Bunker0660.6h
Rampart Wall11691.3h
Hoplon Anti-Aircraft Phalanx Tower0790.4h
Xiphos Anti-Personnel Tower0740.4h
Ammunition Package138,0703.4h
Medical Kit491,0193.9h
M20 Drake02260.1h
A30 Walker02470h
IPC Targeting Dart11361.4h
Recon Detection Device19481.8h

Check the help document for the dictionary if you want to learn more about words used here.


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