Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,492)players online:
VTGone (3)  TheLunaticCO (3)  Fisheyed (2)  S0K1N7 (1) 9
stats.dasanfall.com
Signifer Snowblower AceFlyinX[0GC] AceFlyinX
VS BR 57

KDR: 1.74

Score: 36.3m

Last Seen: Feb 18th, 2019 2:09 PM
- OFFLINE - 91.7 hour(s)

Prestige 1, Battle Rank 57 - Vanu Sovereignty on Cobalt - Outfit Leader of Old Guys Club[0GC] Old Guys Club
VS outfit on Cobalt

Members: 1
Level Progress (to 58): 22%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Betelgeuse 54-A Ghost C-4 Pulsar C SVA-88 NS-11C H-V45 Terminus VX-9
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AceFlyinX



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $954,513 MLG Score: 763
Fun Score: N/A
Cheeseburgers Flipped: 365TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.287%25.205%6883299033,9341.90844-0.167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.441%1.213B**0.695B+-1.153D*HEAD ++ (~11.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.536B+9.50.338C**25.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.265%1.319%208410182,351119612911.96408182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.279%-0.752D--0.262C-0.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.40.042C+46.70.118C+107.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.51%2.317%205710152,546228513681.11374186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.417%1.132B**-0.191C-0.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.733B++5.40.568B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.533%2.145%5061710056,574179922103.65425297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.171%0.313C*-0.564D0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.722B++130.67B+19.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.557%74.377%506410182,8881367162.11265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.068%1.131B**0.474B+1.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.584B+1.70.45B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.728%13.773%506310191,227121971.00574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.924%1.024B**-0.151C0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.653B+2.50.493B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Old Guys Club[0GC] Old Guys Club
VS outfit on Cobalt

Members: 1
36.3m225.3%431 (25.9k)338 (20.3k)1.7411362,34835,8091.9794557 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022320919.151%18.671%35803:0021

12% Combat Medic44% Engineer17% Heavy Assault7% Infiltrator17% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2014 8:13 PMOct 29th, 2018 8:47 PMFeb 19th, 2019 8:46 PM (2d) (PST)Feb 18th, 2019 10:26 AM (4d) (PST)Feb 18th, 2019 10:09 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6601914690.5800.3330.1081.4850.079763

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,59211,48828,1043520689520,273

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1792.9h/74.7d 8,534 11,641 21,268 159.7k 1,607 4,690 8,543 71m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:7,863
Deaths:1,871
KDR:4.203
Accuracy:31.433% A
HSR:38.331% B**
SVA-88
C-
Kills:1,834
Deaths:1,534
KDR:1.196
Accuracy:21.104% C-
HSR:15.922% D*
Flare VE6
B++
Kills:1,256
Deaths:664
KDR:1.892
Accuracy:26.530% B++
HSR:27.229% B+
NS-15M2
B+
Kills:1,252
Deaths:674
KDR:1.858
Accuracy:26.063% B+
HSR:19.888% D
Orion VS54
B+
Kills:1,217
Deaths:812
KDR:1.499
Accuracy:23.557% B+
HSR:20.214% D
VX29 Polaris
C++
Kills:1,183
Deaths:756
KDR:1.565
Accuracy:24.145% C++
HSR:21.386% C+
Lasher X2
A+
Kills:1,153
Deaths:751
KDR:1.535
Accuracy:36.473% A+
HSR:2.515% D
VE-H Maw
A++
Kills:349
Deaths:52
KDR:6.712
Accuracy:34.893% A++
HSR:41.261% A++
Pulsar LSW
A
Kills:97
Deaths:30
KDR:3.233
Accuracy:29.278% A
HSR:26.804% B+
Kills:16,204
Deaths (as Heavy Assault):7,144
Deaths (to Heavy Assaults):9,346
KDR:2.2682
Kill Difference:9,060
Playtime:311.469 hours
Usage:17%
Score:7.414m
Score/min:397
Accuracy (listed only):28.164%
HSR (listed only):23.728%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:1,838
Deaths:2,162
KDR:0.850
Accuracy:23.643% C+
HSR:23.341% C++
NS-11C
B+
Kills:1,759
Deaths:1,571
KDR:1.120
Accuracy:26.358% B+
HSR:15.861% D
Serpent VE92
B
Kills:1,293
Deaths:1,862
KDR:0.694
Accuracy:25.238% B
HSR:14.308% D--
VX6-7
A
Kills:1,175
Deaths:860
KDR:1.366
Accuracy:30.537% A
HSR:16.681% D
Solstice VE3
B*
Kills:1,162
Deaths:1,123
KDR:1.035
Accuracy:27.445% B*
HSR:14.458% D-
Deimos VA29
C*
Kills:859
Deaths:733
KDR:1.172
Accuracy:62.750% C*
HSR:11.991% D
Eclipse VE3A
C*
Kills:735
Deaths:582
KDR:1.263
Accuracy:27.799% C*
HSR:17.551% C
Thanatos VE70
C+
Kills:197
Deaths:261
KDR:0.755
Accuracy:37.645% C+
HSR:15.736% C+
Pandora VX25
A*
Kills:171
Deaths:55
KDR:3.109
Accuracy:60.329% A*
HSR:20.468% A
VE-LR Obelisk
A*
Kills:73
Deaths:22
KDR:3.318
Accuracy:46.365% A*
HSR:47.945% A++
Kills:9,262
Deaths (as Engineer):9,231
Deaths (to Engineers):8,707
KDR:1.00336
Kill Difference:31
Playtime:782.817 hours
Usage:44%
Score:16.138m
Score/min:344
Accuracy (listed only):36.811%
HSR (listed only):19.834%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:1,838
Deaths:2,162
KDR:0.850
Accuracy:23.643% C+
HSR:23.341% C++
NS-11C
B+
Kills:1,759
Deaths:1,571
KDR:1.120
Accuracy:26.358% B+
HSR:15.861% D
Serpent VE92
B
Kills:1,293
Deaths:1,862
KDR:0.694
Accuracy:25.238% B
HSR:14.308% D--
VX6-7
A
Kills:1,175
Deaths:860
KDR:1.366
Accuracy:30.537% A
HSR:16.681% D
Solstice VE3
B*
Kills:1,162
Deaths:1,123
KDR:1.035
Accuracy:27.445% B*
HSR:14.458% D-
Deimos VA29
C*
Kills:859
Deaths:733
KDR:1.172
Accuracy:62.750% C*
HSR:11.991% D
Eclipse VE3A
C*
Kills:735
Deaths:582
KDR:1.263
Accuracy:27.799% C*
HSR:17.551% C
NS-7 PDW
C+
Kills:336
Deaths:360
KDR:0.933
Accuracy:24.171% C+
HSR:10.119% D*
Eridani SX5
M*
Kills:333
Deaths:57
KDR:5.842
Accuracy:34.317% A+
HSR:42.943% M*
Sirius SX12
C**
Kills:310
Deaths:312
KDR:0.994
Accuracy:21.789% C--
HSR:19.677% C**
VE-S Canis
A+
Kills:257
Deaths:57
KDR:4.509
Accuracy:36.274% A+
HSR:33.852% A+
Thanatos VE70
C+
Kills:197
Deaths:261
KDR:0.755
Accuracy:37.645% C+
HSR:15.736% C+
Pandora VX25
A*
Kills:171
Deaths:55
KDR:3.109
Accuracy:60.329% A*
HSR:20.468% A
Kills:10,425
Deaths (as Light Assault):9,995
Deaths (to Light Assaults):6,803
KDR:1.04302
Kill Difference:430
Playtime:311.156 hours
Usage:17%
Score:5.406m
Score/min:290
Accuracy (listed only):33.715%
HSR (listed only):19.768%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:1,495
Deaths:837
KDR:1.786
Accuracy:29.036% B**
HSR:22.274% C++
Terminus VX-9
B++
Kills:1,400
Deaths:823
KDR:1.701
Accuracy:29.309% B++
HSR:23.071% C
NS-11A
A
Kills:1,160
Deaths:613
KDR:1.892
Accuracy:30.946% A
HSR:26.897% B++
Corvus VA55
B**
Kills:1,156
Deaths:855
KDR:1.352
Accuracy:29.543% B**
HSR:22.491% C+
Pulsar VS1
B*
Kills:1,153
Deaths:907
KDR:1.271
Accuracy:27.968% B*
HSR:17.520% C-
Deimos VA29
C*
Kills:859
Deaths:733
KDR:1.172
Accuracy:62.750% C*
HSR:11.991% D
NS-11P
B+
Kills:807
Deaths:731
KDR:1.104
Accuracy:25.529% B+
HSR:13.135% D--
NS-7 PDW
C+
Kills:336
Deaths:360
KDR:0.933
Accuracy:24.171% C+
HSR:10.119% D*
Eridani SX5
M*
Kills:333
Deaths:57
KDR:5.842
Accuracy:34.317% A+
HSR:42.943% M*
Sirius SX12
C**
Kills:310
Deaths:312
KDR:0.994
Accuracy:21.789% C--
HSR:19.677% C**
VE-S Canis
A+
Kills:257
Deaths:57
KDR:4.509
Accuracy:36.274% A+
HSR:33.852% A+
Thanatos VE70
C+
Kills:197
Deaths:261
KDR:0.755
Accuracy:37.645% C+
HSR:15.736% C+
Pandora VX25
A*
Kills:171
Deaths:55
KDR:3.109
Accuracy:60.329% A*
HSR:20.468% A
Darkstar
A
Kills:59
Deaths:16
KDR:3.688
Accuracy:33.042% A
HSR:30.509% B**
Kills:9,693
Deaths (as Combat Medic):6,617
Deaths (to Combat Medics):4,019
KDR:1.46486
Kill Difference:3,076
Playtime:210.779 hours
Usage:12%
Score:4.369m
Score/min:345
Accuracy (listed only):34.475%
HSR (listed only):22.192%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:2,427
Deaths:578
KDR:4.199
Accuracy:47.048% A
HSR:76.143% B++
NS-357 Underboss
B+
Kills:1,228
Deaths:1,490
KDR:0.824
Accuracy:34.034% C
HSR:25.163% B+
Artemis VX26
B
Kills:381
Deaths:368
KDR:1.035
Accuracy:27.412% C+
HSR:24.934% B
NS-7 PDW
C+
Kills:336
Deaths:360
KDR:0.933
Accuracy:24.171% C+
HSR:10.119% D*
Eridani SX5
M*
Kills:333
Deaths:57
KDR:5.842
Accuracy:34.317% A+
HSR:42.943% M*
Sirius SX12
C**
Kills:310
Deaths:312
KDR:0.994
Accuracy:21.789% C--
HSR:19.677% C**
Parallax VX3
D-
Kills:280
Deaths:217
KDR:1.290
Accuracy:33.682% D-
HSR:69.643% D--
VE-S Canis
A+
Kills:257
Deaths:57
KDR:4.509
Accuracy:36.274% A+
HSR:33.852% A+
NS-44P Commissioner
A**
Kills:246
Deaths:100
KDR:2.460
Accuracy:52.861% A
HSR:49.187% A**
Beamer VS3
B
Kills:196
Deaths:373
KDR:0.525
Accuracy:20.139% D--
HSR:25% B
NS-30 Vandal
C**
Kills:178
Deaths:169
KDR:1.053
Accuracy:26.974% D--
HSR:28.652% C**
Spiker
M
Kills:153
Deaths:73
KDR:2.096
Accuracy:37.899% A
HSR:40.523% M
XM98
C
Kills:108
Deaths:130
KDR:0.831
Accuracy:30.662% D--
HSR:72.222% C
VA39 Spectre
C+
Kills:73
Deaths:79
KDR:0.924
Accuracy:29.255% C--
HSR:36.986% C+
Kills:6,506
Deaths (as Infiltrator):4,363
Deaths (to Infiltrators):4,326
KDR:1.49118
Kill Difference:2,143
Playtime:123.510 hours
Usage:7%
Score:1.900m
Score/min:256
Accuracy (listed only):32.608%
HSR (listed only):39.646%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:491
Deaths:224
KDR:2.192
Accuracy:20.121% B**
HSR:22.607% B*
Quasar VM1
B+
Kills:375
Deaths:152
KDR:2.467
Accuracy:20.228% B+
HSR:20% C+
Blueshift VM5
B**
Kills:332
Deaths:119
KDR:2.790
Accuracy:24.532% B**
HSR:20.181% C+
Blueshift VM5
A
Kills:331
Deaths:119
KDR:2.782
Accuracy:25.540% A
HSR:22.659% C**
Comet VM2
C++
Kills:134
Deaths:168
KDR:0.798
Accuracy:43.199% C++
HSR:2.239% D--
Comet VM2
C+
Kills:108
Deaths:98
KDR:1.102
Accuracy:45.299% C+
HSR:3.704% C
Vortex VM21
B*
Kills:59
Deaths:44
KDR:1.341
Accuracy:47.924% B*
HSR:3.390% C
Vortex VM21
B++
Kills:57
Deaths:39
KDR:1.462
Accuracy:46.441% B++
HSR:3.509% C+
Kills:1,887
Deaths (as MAX Suit):481.500
Deaths (to MAX Suits):2,159
KDR:3.919
Kill Difference:1,405.500
Playtime:45.674 hours
Usage:3%
Score:1.121m
Score/min:409
Accuracy (listed only):34.160%
HSR (listed only):12.286%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,000
V. Kills:71 N/A
Deaths:199
KDR:5.025
Accuracy:44.253% B+
KPH:63.500 B+
VKPH:4.500 B+
Saron Laser Cannon
C*
Kills:722
V. Kills:639 113%
Deaths:473
KDR:1.526
Accuracy:27.161% D-
KPH:12.100 C+
VKPH:10.800 C*
Maelstrom Turbo Laser
A++
Kills:343
V. Kills:215 159%
Deaths:114
KDR:3.009
Accuracy:32.165% C++
KPH:34.100 A++
VKPH:21.300 A+
Hornet Missiles
C+
Kills:232
V. Kills:150 154%
Deaths:51
KDR:4.549
Accuracy:59.118% C
KPH:55.800 C+
VKPH:36.100 C+
Dual Photon Pods
C++
Kills:224
V. Kills:63 350%
Deaths:31
KDR:7.226
Accuracy:56.326% B+
KPH:66.900 C+
VKPH:18.800 C++
Kills:2,521 (2,065 + 0)
Deaths:868
KDR:2.904
VKDR:1.311
Vehicle Kills:1,138
Kill Difference:1,653
Playtime:92.761 hours
Usage:5%
Score:1.216m
Score/min:218
Piloting Accuracy:32.165%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:286
V. Kills:285 100%
Deaths:243
KDR:1.177
Accuracy:43.854% C+
KPH:6.900 C+
VKPH:6.800 C+
L105 Zephyr
C**
Kills:228
V. Kills:29 N/A
Deaths:24
KDR:9.500
Accuracy:44.605% C*
KPH:55 C**
VKPH:7 C
C150 Dalton
D
Kills:188
V. Kills:190 98%
Deaths:120
KDR:1.567
Accuracy:18.061% F-
KPH:17.300 D-
VKPH:17.400 D
AP30 Shredder
D
Kills:57
V. Kills:77 73%
Deaths:34
KDR:1.676
Accuracy:30.856% C--
KPH:11.300 D*
VKPH:15.200 D
Kills:759 (286 + 473)
Deaths:421
KDR:1.803
VKDR:1.380
Vehicle Kills:581
Kill Difference:338
Playtime:61.700 hours
Usage:3%
Score:0.614m
Score/min:166
Piloting Accuracy:43.854%
Gunner Accuracy:30.856%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:406
V. Kills:302 134%
Deaths:103
KDR:3.942
Accuracy:56.822% C++
KPH:29.700 C++
VKPH:22.100 B*
C75 Viper
B*
Kills:349
V. Kills:99 349%
Deaths:39
KDR:8.949
Accuracy:48.062% B*
KPH:39.100 B+
VKPH:11.100 B*
L100 Python HESH
B++
Kills:171
V. Kills:21 N/A
Deaths:22
KDR:7.773
Accuracy:54.980% B++
KPH:66.700 B++
VKPH:8.200 C+
L100 Python HEAT
C**
Kills:99
V. Kills:37 261%
Deaths:33
KDR:3
Accuracy:54.529% C**
KPH:24 C
VKPH:9 C--
Kills:1,025 (1,025 + 0)
Deaths:197
KDR:5.203
VKDR:2.330
Vehicle Kills:459
Kill Difference:828
Playtime:29.299 hours
Usage:2%
Score:0.631m
Score/min:359
Driving Accuracy:54.529%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,043
V. Kills:764 136%
Deaths:250
KDR:4.172
Accuracy:55.001% C*
KPH:23.800 C+
VKPH:17.500 B+
Saron HRB
B*
Kills:784
V. Kills:563 139%
Deaths:122
KDR:6.426
Accuracy:46.180% C**
KPH:30.800 B+
VKPH:22.100 B*
Supernova PC
C+
Kills:324
V. Kills:113 284%
Deaths:70
KDR:4.629
Accuracy:46.032% C
KPH:20.900 C+
VKPH:7.300 C
Proton II PPA
C++
Kills:244
V. Kills:12 N/A
Deaths:24
KDR:10.167
Accuracy:24.293% C++
KPH:53.100 C+
VKPH:2.600 D
E540 Halberd
B++
Kills:239
V. Kills:210 113%
Deaths:65
KDR:3.677
Accuracy:50.382% B
KPH:24.400 D
VKPH:21.400 B++
Supernova VPC
B++
Kills:154
V. Kills:29 N/A
Deaths:25
KDR:6.160
Accuracy:59.691% B**
KPH:52.900 B+
VKPH:10 B++
Kills:2,788 (1,521 + 1,267)
Deaths:556
KDR:5.014
VKDR:3.041
Vehicle Kills:1,691
Kill Difference:2,232
Playtime:102.089 hours
Usage:6%
Score:2.291m
Score/min:374
Driving Accuracy:59.691%
Gunner Accuracy:50.382%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:1,166
V. Kills:84 N/A
Deaths:105
KDR:11.105
Accuracy:40.120% B
KPH:153.500 A
VKPH:11.100 A+
E540 Halberd-H
A+
Kills:834
V. Kills:387 215%
Deaths:130
KDR:6.415
Accuracy:62.133% B+
KPH:72.600 A+
VKPH:33.700 A+
M40 Fury-H
B++
Kills:171
V. Kills:26 N/A
Deaths:14
KDR:12.214
Accuracy:42.018% C+
KPH:128.500 B++
VKPH:19.500 C**
Saron HRB-H
C*
Kills:90
V. Kills:46 191%
Deaths:24
KDR:3.750
Accuracy:57.513% C*
KPH:38.600 C++
VKPH:19.700 C-
Kills:2,261 (0 + 2,261)
Deaths:273
KDR:8.282
VKDR:1.989
Vehicle Kills:543
Kill Difference:1,988
Playtime:22.742 hours
Usage:1%
Score:0.606m
Score/min:444
Driving Accuracy:N/A%
Gunner Accuracy:57.513%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:1,093
V. Kills:190 N/A
Deaths:67
KDR:16.313
Accuracy:44.259% B*
KPH:131.100 M+
VKPH:22.800 A++
M40 Fury
A*
Kills:905
V. Kills:142 N/A
Deaths:67
KDR:13.508
Accuracy:46.243% B**
KPH:98.200 A*
VKPH:15.400 A
M20 Basilisk
A
Kills:142
V. Kills:57 245%
Deaths:22
KDR:6.455
Accuracy:45.864% B++
KPH:37 A
VKPH:14.800 B**
M12 Kobalt
B+
Kills:139
V. Kills:3 N/A
Deaths:8
KDR:17.375
Accuracy:20.768% B+
KPH:71.800 C*
VKPH:1.500 D
M12 Kobalt
B+
Kills:118
V. Kills:3 N/A
Deaths:4
KDR:29.500
Accuracy:17.122% C+
KPH:92.400 B+
VKPH:2.300 C-
M20 Basilisk
C**
Kills:107
V. Kills:52 202%
Deaths:20
KDR:5.350
Accuracy:42.379% B
KPH:18.300 C+
VKPH:8.900 C**
M60-G Bulldog
C+
Kills:87
V. Kills:24 348%
Deaths:24
KDR:3.625
Accuracy:41.789% B++
KPH:22.600 C
VKPH:6.200 C+
M60-G Bulldog
B*
Kills:72
V. Kills:23 300%
Deaths:7
KDR:10.286
Accuracy:40.630% B
KPH:40.200 C++
VKPH:12.800 B*
Kills:2,663 (0 + 2,663)
Deaths:219
KDR:12.160
VKDR:2.256
Vehicle Kills:494
Kill Difference:2,444
Playtime:36.106 hours
Usage:2%
Score:1.063m
Score/min:491
Driving Accuracy:N/A%
Gunner Accuracy:40.630%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:343
V. Kills:87 390%
Deaths:211
KDR:1.626
Accuracy:57.776% B++
KPH:43.900 A
VKPH:11.100 B**
M12 Kobalt-F
B+
Kills:68
V. Kills:11 N/A
Deaths:93
KDR:0.731
Accuracy:21.492% C+
KPH:11.200 D
VKPH:1.800 B+
Kills:411 (411 + 0)
Deaths:304
KDR:1.352
VKDR:0.322
Vehicle Kills:98
Kill Difference:107
Playtime:13.894 hours
Usage:1%
Score:0.144m
Score/min:173
Driving Accuracy:21.492%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,9397,8631,8714.203B+2.4631.433%A38.331%B**109.1A1.1B*27472.1h8.7B**27.5B**
Ghost 2,4402,4275784.199B+2.4647.048%A76.143%B++106.9MN/A28722.7h1.6A3.4B**
C-4 2,8271,9931,5061.323C+0.4227.794%B+N/A60.8C25.4C57732.8h1.3B+4.8B+
Pulsar C 1,8571,8382,1620.85C+0.8923.643%C+23.341%C++21.8CN/A6584.5h10.1B+42.8B
SVA-88 1,8481,8341,5341.196C0.5521.104%C-15.922%D*38.2CN/A14548h11.1B52.4C++
NS-11C 1,7821,7591,5711.12C*0.6226.358%B+15.861%D27.2C++N/A8264.6h11.7B++44.6B+
H-V45 1,5121,4958371.786C**0.0429.036%B**22.274%C++56.2B**N/A16826.6h10.2B**35B**
Terminus VX-9 1,4121,4008231.701B0.0429.309%B++23.071%C45C**N/A12031.1h9.8B**33.5B*
Serpent VE92 1,3031,2931,8620.694C1.0525.238%B14.308%D--19.5CN/A6866.3h12.5C**49.5B+
Flare VE6 1,2781,2566641.892B+0.1526.53%B++27.229%B+58.1B++1A18221.6h8.6B*32.3B++
NS-15M2 1,2571,2526741.858C*0.1226.063%B+19.888%D77.3AN/A32416.2h9.5B**36.6B++
NS-357 Underboss 1,2411,2281,4900.824C+0.9234.034%C25.163%B+32.7CN/A9837.6h3.4B*9.9B+
Orion VS54 1,2381,2178121.499C++0.2423.557%B+20.214%D47B++N/A22425.9h9.6B**40.6C**
VX29 Polaris 1,1921,1837561.565C++0.1824.145%C++21.386%C+63.9B*N/A19218.5h10.4B++43B+
VX6-7 1,1941,1758601.366C++0.3830.537%A16.681%D64.6A1A+21718.2h9.7B*31.7B*
Proton II PPA-H 1,2501,16610511.105C+9.3640.12%B1.458%C153.4A11.1A+4227.6h7.2B*18B++
Solstice VE3 1,1651,1621,1231.035B+0.7127.445%B*14.458%D-34B**N/A13334.2h10.5B**38.4B+
NS-11A 1,1701,1606131.892B+0.1530.946%A26.897%B++64.4A+N/A16018h9.5A+30.6B**
Corvus VA55 1,1711,1568551.352B0.3929.543%B**22.491%C+52.5B**N/A14822h9.2A31.1B**
Lasher X2 1,1681,1537511.535B**0.2136.473%A+2.515%D48.2B*N/A14123.9h11.7A++32B**
Pulsar VS1 1,1581,1539071.271B0.4727.968%B*17.52%C-38.8B*N/A12629.7h10.2A36.3B**
M40 Fury 1,2831,0936716.313A14.5744.259%B*1.006%D-131.7M+22.9A++7438.3h9.2B+20.8B*
Supernova FPC 1,8071,0432504.172C+2.4355.001%C*2.493%C+23.8C+17.4B+41643.8h4.8B+8.7B+
Light PPA 1,0711,0001995.025C*3.2844.253%B+N/A63.3B+4.5B+21015.8h9.9B+22.4B+
M40 Fury 1,0479056713.507A11.7746.243%B**1.105%D98.4A*15.4A6999.2h9.1B+19.7B**
Deimos VA29 8668597331.172C+0.5762.75%C*11.991%D60.5B++N/A30314.2h1.8B**2.9B+
E540 Halberd-H 1,2218341306.415C+4.6762.133%B+1.439%C72.5A+33.7A+45311.5h4.8B++7.7B*
NS-11P 8148077311.104C+0.6425.529%B+13.135%D--33.3C**N/A9324.2h10.8B**42.4B*
Saron HRB 1,3477841226.426C**4.6846.18%C**N/A30.7B+22.1B*42625.5h17B*36.7B*
Eclipse VE3A 7507355821.263C+0.4827.799%C*17.551%C22.6DN/A6732.5h9.4B**33.7B*
Saron Laser Cannon 1,3617224731.526C+0.2227.161%D-2.355%C++12.2C+10.8C*16059.4h98.5B+362.5B+
Frag Grenade 7207161716N/A714.2656.656%A+N/A716B**4D24781h2.9B*5B**
NS Decimator 9566086210.979C+0.7663.812%B+1.974%C35.3C++20.2B+36717.2h4.2B+6.6B+
Force-Blade 60755121,0720.026C++1.7240.149%B*3.448%C--0.8C++N/A3695.5h3C+7.6B+
Lumine Edge 52551110,1390.05C1.6928.515%C++16.047%C+1.2C-N/A4411.9h1.5C+5.4C**
Quasar VM1 4964912242.192B+0.4520.121%B**22.607%B*30.7B++N/A11516h14.5C**72.2B+
Tank Mine 8284542921.555C--0.1952.92%A+N/A56D--46.2D8788.1h2.6D--4.8B*
L100 Python AP 7084061033.942C+2.2056.822%C++3.941%B+29.6C+22B++38213.7h6.2C**10.9C**
Artemis VX26 3843813681.035C0.7127.412%C+24.934%B25.6CN/A10714.9h11.5B41.9B
Quasar VM1 3783751522.467C*0.7320.228%B+20%C+37.5BN/A12510h13.8C++68.4B+
VE-H Maw 352349526.712S4.9734.893%A++41.261%A++120.3A*1B3322.9h7.6B**21.9B*
C75 Viper 448349398.949B**7.2148.062%B*N/A39.2B+11.1B*2848.9h10.1B++20.9B*
Maelstrom Turbo Laser 5583431143.009B+1.2732.165%C++N/A34A++21.3A+30010.1h45.8B**142.4B*
M40 Fury-F 4303432111.626C++0.1257.776%B++N/A44A11.2B**2627.8h8.3B+14.3B++
Anti-Vehicle Grenade 3693391339N/A337.2659.498%B**N/A565B*50D35570.6h3.4B**5.8B**
NS-7 PDW 3363363600.933C++0.8124.171%C+10.119%D*30C*N/A12711.2h12.1B++49.9B+
Eridani SX5 335333575.842S4.1034.317%A+42.943%M*151.4SN/A5372.2h7.6A22.2B*
Blueshift VM5 3353321192.79C*1.0524.532%B**20.181%C+47.4B*N/A1527h14.5B+59.2B++
Blueshift VM5 3343311192.782C*1.0425.54%A22.659%C**47.3B*N/A1487h14.6B+57.1B++
Supernova PC 437324704.629C+2.8946.032%C1.543%D20.9C+7.3C21315.5h4B*8.8B+
Sirius SX12 3133103120.994C+0.7521.789%C--19.677%C**27.2C+N/A12711.4h12.8B+58.8C**
CAS30 Tank Buster 5712862431.177C+0.5643.854%C+1.399%C++6.9C+6.9C+10941.6h45.8B+104.4B+
Parallax VX3 2822802171.29C-0.4533.682%D-69.643%D--23CN/A9212.2h2.2C*6.5C+
VE-S Canis 257257574.509M++2.7736.274%A+33.852%A+135.3M+N/A3491.9h7.3A20.1B*
NS-44P Commissioner 2482461002.46B**0.7252.861%A49.187%A**153.8A**1.3A++3891.6h2.5B**4.8B*
Proton II PPA 2562442410.167C8.4324.293%C++2.049%C+53C+2.6D1884.6h7.3B*30B++
S1 4072436360.382D1.3660.296%B2.058%C-21.3C14.4C*38511.4h6.2B10.3B+
E540 Halberd 449239653.677C-1.9450.382%B2.51%C+24.4D21.4B++4009.8h6.9D13.7C
Hornet Missiles 382232514.549C+2.8159.118%C1.293%C55.2C+35.7C+6114.2h8.8B15B+
L105 Zephyr 257228249.5C++7.7644.605%C*N/A55.6C**7.1C2574.1h5.7B+12.7B+
Dual Photon Pods 287224317.226C++5.4856.326%B+N/A67.9C+19.1C++5523.3h18.7B+33.2B+
Thanatos VE70 1971972610.755C+0.9937.645%C+15.736%C+29.8C++N/A1416.6h3.6B**9.7B+
Beamer VS3 1991963730.525C1.2220.139%D--25%B12.4DN/A5115.8h8.3B+41C+
C150 Dalton 3781881201.567D0.1718.061%F-N/A17.2D-17.4D31010.9h3.5B+19.6D*
NS-30 Vandal 1781781691.053C0.6926.974%D--28.652%C**32.4CN/A1135.5h4.8B++17.9C++
M40 Fury-H 1971711412.214C+10.4742.018%C+1.17%C+131.5B*20B4851.3h6.1B+14.4B++
Pandora VX25 171171553.109A++1.3760.329%A*20.468%A171SN/A4291h4.3C*7.1B*
L100 Python HESH 192171227.773C6.0354.98%B++2.339%B++65.8B+8.1C+4952.6h2.4B**4.4B**
Supernova VPC 183154256.16C-4.4259.691%B**1.948%B+53.1B+10B++3432.9h2.8B+4.6B++
Spiker 155153732.096A0.3537.899%A40.523%M117.7M1.5B**3111.3h6.1B++16B**
M20 Basilisk 199142226.455A*4.7145.864%B++5.634%C+37.4A15B**3473.8h77.5B++169B*
M12 Kobalt 142139817.375B+15.6320.768%B+15.827%C-73.2C*1.6D2871.9h15.9B++76.8B+
Comet VM2 2131341680.798C+0.9443.199%C++2.239%D--8.9C5.2B+12515.1h25.2C+58.3C+
MANA Anti-Vehicle Turret 2361211001.21D0.5364.371%C++2.479%C1210D1150C-4796500.1h8B+12.5B++
M12 Kobalt 121118429.5B+27.7617.122%C+23.729%B**90.8B+2.3C-2781.3h14.2B*82.8B+
Comet VM2 169108981.102C++0.6445.299%C+3.704%C10.7C+6B+14510.1h26.9C++59.4C*
XM98 1091081300.831D0.9130.662%D--72.222%C20.4CN/A1125.3h2.2B+7.3C+
M20 Basilisk 159107205.35B**3.6142.379%B3.738%D-18.4C+9B2405.8h95.7C++225.7B+
L100 Python HEAT 13699333C1.2654.529%C**4.04%B**24.1C9C--3624.1h6.2C++11.4B
Pulsar LSW 9897303.233A+1.4929.278%A26.804%B+121.3M+1.3A*10290.8h7.9A+27.1B**
M60-A Bulldog 10494518.8C++17.0650.806%B+3.191%B+55.3B*5.9B+2161.7h5B+9.9B++
Saron HRB-H 13690243.75C2.0157.513%C*N/A39.1C++20C-4432.3h17.5B*30.5B*
M60-G Bulldog 11187243.625C1.8841.789%B++1.149%D*22.3C6.2C+1593.9h7.5C++18B+
M60-A Bulldog 8884421B+19.2654.002%B*1.19%D-46.7B++2.2D2021.8h6.3C+11.8B+
Nemesis VSH9 133761510.503C1.2465.539%B+1.316%D14.6C+11C++3885.2h6.9B+10.5B++
VE-LR Obelisk 7373223.318B**1.5846.365%A*47.945%A++104.3M++N/A4050.7h3.9A8.5A
VA39 Spectre 7373790.924C0.8229.255%C--36.986%C+25.2C*N/A1472.9h3.6A12.3B*
M60-G Bulldog 9572710.286A+8.5440.63%B5.556%A++40C++12.8B*4511.8h6.8C*16.8B+
M12 Kobalt-F 7968930.731C--1.0121.492%C+7.353%C--11.1D1.8B+596.1h21.2D98.7C+
Darkstar 6059163.688A++1.9533.042%A30.509%B**98.3A*1.7A*2820.6h9A++27.1A
Vortex VM21 10259441.341B+0.4047.924%B*3.39%C10.5B*7.7A1425.6h40.1B+83.7B+
Vortex VM21 10057391.462B0.2846.441%B++3.509%C+10.8C**8.1B++1655.3h36.9C**79.4B+
AP30 Shredder 13457341.676D0.0730.856%C--3.509%B**11.2D*15.1D2495.1h154.6D**501.1D*
Sticky Grenade 5757157N/A55.2644.558%D-N/A570DN/A37650.1h2.3C++5.2C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit412320.5h
Motion Spotter14470.3h
Nano-Armor Kit1,1271,142,121142.3h
Anti-Vehicle MANA Turret327761.6h
Spawn Beacon212,0561.9h
Nanite Revive Grenade04480.1h
Medical Applicator455166,55614.7h
Aphelion VEX0900.1h
Spitfire Auto-Turret6900.2h
Ammunition Package251,2551.1h
Medical Kit7145,64313h
Anti-Infantry MANA Turret4630.2h
Recon Detection Device71701.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.20s
Server spent 0.87s on queries, 0.67s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.