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Signifer Snowblower AceFlyinX[0GC] AceFlyinX
VS BR 59

KDR: 1.76

Score: 36.6m

Last Seen: Apr 23rd, 2019 6:07 PM
- OFFLINE - 20.6 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Cobalt - Outfit Leader of Old Guys Club[0GC] Old Guys Club
VS outfit on Cobalt

Members: 1
Level Progress (to 60): 27%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Betelgeuse 54-A Ghost C-4 Pulsar C SVA-88 NS-11C H-V45 Terminus VX-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,008,306 MLG Score: 806
Fun Score: N/A
Cheeseburgers Flipped: 366TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.418%25.642%70332107734,7591.93805-0.176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.414%1.231B**0.752B++-1.122D*HEAD ++ (~11.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.54B+9.40.341C**24.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.265%1.318%207411052,352120112911.95674182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.278%-0.751D--0.259C-0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.30.043C+46.70.119C+107.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.51%2.317%204711022,546229513681.10889186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.417%1.128B**-0.182C-0.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.733B++5.40.568B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.533%2.145%5041710926,574180522103.64009297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.171%0.312C*-0.565D0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.723B++130.671B+19.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.975%74.593%504411053,1291380172.26575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.113%1.195B**0.489B+1.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.591B+1.70.454B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.793%13.788%504311061,233123570.997573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.942%1.028B**-0.152C0.642

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.654B+2.50.494B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Old Guys Club[0GC] Old Guys Club
VS outfit on Cobalt

Members: 1
36.6m223.3%432 (25.9k)339 (20.3k)1.7619263,60736,1011.9987359 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1109335019.258%19.196%37003:0021

12% Combat Medic43% Engineer18% Heavy Assault7% Infiltrator17% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2014 8:13 PMOct 29th, 2018 8:47 PMApr 24th, 2019 7:11 AM (2d) (PST)Apr 23rd, 2019 2:20 PM (3d) (PST)Apr 23rd, 2019 2:07 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6631934700.5880.3340.1131.4890.079806

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,77711,55728,2203520789520,324

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1803.3h/75.1d 8,549 12,210 21,543 161.1k 1,614 4,720 8,562 71.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:8,545
Deaths:1,967
KDR:4.344
Accuracy:31.725% A
HSR:38.795% B**
SVA-88
C-
Kills:1,834
Deaths:1,534
KDR:1.196
Accuracy:21.104% C-
HSR:15.922% D*
Flare VE6
B++
Kills:1,256
Deaths:664
KDR:1.892
Accuracy:26.530% B++
HSR:27.229% B+
NS-15M2
B+
Kills:1,252
Deaths:674
KDR:1.858
Accuracy:26.063% B+
HSR:19.888% D
Orion VS54
B+
Kills:1,238
Deaths:815
KDR:1.519
Accuracy:23.676% B+
HSR:20.679% D
VX29 Polaris
C++
Kills:1,183
Deaths:756
KDR:1.565
Accuracy:24.145% C++
HSR:21.386% C+
Lasher X2
A+
Kills:1,153
Deaths:751
KDR:1.535
Accuracy:36.473% A+
HSR:2.515% D
VE-H Maw
A++
Kills:349
Deaths:52
KDR:6.712
Accuracy:34.893% A++
HSR:41.261% A++
Pulsar LSW
B**
Kills:97
Deaths:30
KDR:3.233
Accuracy:29.278% B**
HSR:26.804% B
Kills:16,907
Deaths (as Heavy Assault):7,243
Deaths (to Heavy Assaults):9,426
KDR:2.33425
Kill Difference:9,664
Playtime:317.699 hours
Usage:18%
Score:7.619m
Score/min:400
Accuracy (listed only):28.210%
HSR (listed only):23.831%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:1,838
Deaths:2,162
KDR:0.850
Accuracy:23.643% C+
HSR:23.341% C++
NS-11C
B+
Kills:1,759
Deaths:1,571
KDR:1.120
Accuracy:26.358% B+
HSR:15.861% D
Serpent VE92
B
Kills:1,314
Deaths:1,870
KDR:0.703
Accuracy:25.350% B
HSR:14.460% D--
VX6-7
B**
Kills:1,175
Deaths:860
KDR:1.366
Accuracy:30.537% B**
HSR:16.681% D
Solstice VE3
B*
Kills:1,162
Deaths:1,123
KDR:1.035
Accuracy:27.445% B*
HSR:14.458% D-
Deimos VA29
C*
Kills:865
Deaths:733
KDR:1.180
Accuracy:62.858% C*
HSR:12.023% D
Eclipse VE3A
C*
Kills:735
Deaths:582
KDR:1.263
Accuracy:27.799% C*
HSR:17.551% C-
Thanatos VE70
C+
Kills:197
Deaths:261
KDR:0.755
Accuracy:37.645% C+
HSR:15.736% C+
Pandora VX25
A*
Kills:171
Deaths:55
KDR:3.109
Accuracy:60.329% A*
HSR:20.468% A
VE-LR Obelisk
A*
Kills:73
Deaths:22
KDR:3.318
Accuracy:46.365% A*
HSR:47.945% A++
Kills:9,289
Deaths (as Engineer):9,239
Deaths (to Engineers):8,748
KDR:1.00541
Kill Difference:50
Playtime:782.821 hours
Usage:43%
Score:16.138m
Score/min:344
Accuracy (listed only):36.833%
HSR (listed only):19.852%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:1,838
Deaths:2,162
KDR:0.850
Accuracy:23.643% C+
HSR:23.341% C++
NS-11C
B+
Kills:1,759
Deaths:1,571
KDR:1.120
Accuracy:26.358% B+
HSR:15.861% D
Serpent VE92
B
Kills:1,314
Deaths:1,870
KDR:0.703
Accuracy:25.350% B
HSR:14.460% D--
VX6-7
B**
Kills:1,175
Deaths:860
KDR:1.366
Accuracy:30.537% B**
HSR:16.681% D
Solstice VE3
B*
Kills:1,162
Deaths:1,123
KDR:1.035
Accuracy:27.445% B*
HSR:14.458% D-
Deimos VA29
C*
Kills:865
Deaths:733
KDR:1.180
Accuracy:62.858% C*
HSR:12.023% D
Eclipse VE3A
C*
Kills:735
Deaths:582
KDR:1.263
Accuracy:27.799% C*
HSR:17.551% C-
Eridani SX5
M*
Kills:338
Deaths:58
KDR:5.828
Accuracy:34.385% A+
HSR:42.899% M*
NS-7 PDW
C+
Kills:336
Deaths:360
KDR:0.933
Accuracy:24.171% C+
HSR:10.119% D*
Sirius SX12
C**
Kills:310
Deaths:313
KDR:0.990
Accuracy:21.787% C--
HSR:19.677% C**
VE-S Canis
A+
Kills:257
Deaths:57
KDR:4.509
Accuracy:36.274% A+
HSR:33.852% A+
Thanatos VE70
C+
Kills:197
Deaths:261
KDR:0.755
Accuracy:37.645% C+
HSR:15.736% C+
Pandora VX25
A*
Kills:171
Deaths:55
KDR:3.109
Accuracy:60.329% A*
HSR:20.468% A
Kills:10,457
Deaths (as Light Assault):10,005
Deaths (to Light Assaults):6,864
KDR:1.04518
Kill Difference:452
Playtime:312.153 hours
Usage:17%
Score:5.423m
Score/min:290
Accuracy (listed only):33.737%
HSR (listed only):19.779%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:1,497
Deaths:837
KDR:1.789
Accuracy:29.048% B**
HSR:22.245% C++
Terminus VX-9
B++
Kills:1,400
Deaths:823
KDR:1.701
Accuracy:29.309% B++
HSR:23.071% C
NS-11A
A
Kills:1,160
Deaths:613
KDR:1.892
Accuracy:30.946% A
HSR:26.897% B++
Corvus VA55
B**
Kills:1,156
Deaths:855
KDR:1.352
Accuracy:29.543% B**
HSR:22.491% C+
Pulsar VS1
B*
Kills:1,153
Deaths:907
KDR:1.271
Accuracy:27.968% B*
HSR:17.520% C-
Deimos VA29
C*
Kills:865
Deaths:733
KDR:1.180
Accuracy:62.858% C*
HSR:12.023% D
NS-11P
B+
Kills:807
Deaths:731
KDR:1.104
Accuracy:25.529% B+
HSR:13.135% D--
Eridani SX5
M*
Kills:338
Deaths:58
KDR:5.828
Accuracy:34.385% A+
HSR:42.899% M*
NS-7 PDW
C+
Kills:336
Deaths:360
KDR:0.933
Accuracy:24.171% C+
HSR:10.119% D*
Sirius SX12
C**
Kills:310
Deaths:313
KDR:0.990
Accuracy:21.787% C--
HSR:19.677% C**
VE-S Canis
A+
Kills:257
Deaths:57
KDR:4.509
Accuracy:36.274% A+
HSR:33.852% A+
Thanatos VE70
C+
Kills:197
Deaths:261
KDR:0.755
Accuracy:37.645% C+
HSR:15.736% C+
Pandora VX25
A*
Kills:171
Deaths:55
KDR:3.109
Accuracy:60.329% A*
HSR:20.468% A
Darkstar
A
Kills:59
Deaths:16
KDR:3.688
Accuracy:33.042% A
HSR:30.509% B**
Kills:9,706
Deaths (as Combat Medic):6,619
Deaths (to Combat Medics):4,052
KDR:1.46638
Kill Difference:3,087
Playtime:210.821 hours
Usage:12%
Score:4.371m
Score/min:346
Accuracy (listed only):34.488%
HSR (listed only):22.189%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:2,668
Deaths:629
KDR:4.242
Accuracy:47.231% A
HSR:76.237% B++
NS-357 Underboss
B+
Kills:1,242
Deaths:1,494
KDR:0.831
Accuracy:34.116% C
HSR:25.282% B+
Artemis VX26
B
Kills:381
Deaths:368
KDR:1.035
Accuracy:27.412% C+
HSR:24.934% B
Eridani SX5
M*
Kills:338
Deaths:58
KDR:5.828
Accuracy:34.385% A+
HSR:42.899% M*
NS-7 PDW
C+
Kills:336
Deaths:360
KDR:0.933
Accuracy:24.171% C+
HSR:10.119% D*
NS-44P Commissioner
A*
Kills:326
Deaths:136
KDR:2.397
Accuracy:52.369% B**
HSR:48.466% A*
Sirius SX12
C**
Kills:310
Deaths:313
KDR:0.990
Accuracy:21.787% C--
HSR:19.677% C**
Parallax VX3
D-
Kills:280
Deaths:217
KDR:1.290
Accuracy:33.682% D-
HSR:69.643% D--
VE-S Canis
A+
Kills:257
Deaths:57
KDR:4.509
Accuracy:36.274% A+
HSR:33.852% A+
Beamer VS3
B
Kills:196
Deaths:374
KDR:0.524
Accuracy:20.139% D--
HSR:25% B
NS-30 Vandal
C**
Kills:178
Deaths:169
KDR:1.053
Accuracy:26.974% D--
HSR:28.652% C**
Spiker
M+
Kills:153
Deaths:73
KDR:2.096
Accuracy:37.899% B**
HSR:40.523% M+
XM98
C
Kills:108
Deaths:130
KDR:0.831
Accuracy:30.662% D--
HSR:72.222% C
VA39 Spectre
C+
Kills:73
Deaths:79
KDR:0.924
Accuracy:29.255% C-
HSR:36.986% C+
Kills:6,846
Deaths (as Infiltrator):4,457
Deaths (to Infiltrators):4,376
KDR:1.53601
Kill Difference:2,389
Playtime:126.434 hours
Usage:7%
Score:1.972m
Score/min:260
Accuracy (listed only):32.597%
HSR (listed only):39.607%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:491
Deaths:224
KDR:2.192
Accuracy:20.121% B**
HSR:22.607% B*
Quasar VM1
B+
Kills:375
Deaths:152
KDR:2.467
Accuracy:20.228% B+
HSR:20% C+
Blueshift VM5
B**
Kills:346
Deaths:121
KDR:2.860
Accuracy:24.661% B**
HSR:19.942% C+
Blueshift VM5
A
Kills:345
Deaths:121
KDR:2.851
Accuracy:25.663% A
HSR:22.319% C*
Comet VM2
C++
Kills:134
Deaths:168
KDR:0.798
Accuracy:43.199% C++
HSR:2.239% D--
Comet VM2
C+
Kills:108
Deaths:98
KDR:1.102
Accuracy:45.299% C+
HSR:3.704% C
Vortex VM21
B*
Kills:59
Deaths:44
KDR:1.341
Accuracy:47.924% B*
HSR:3.390% C
Vortex VM21
B++
Kills:57
Deaths:39
KDR:1.462
Accuracy:46.441% B++
HSR:3.509% C+
Kills:1,915
Deaths (as MAX Suit):483.500
Deaths (to MAX Suits):2,170
KDR:3.9607
Kill Difference:1,431.500
Playtime:45.795 hours
Usage:3%
Score:1.128m
Score/min:410
Accuracy (listed only):34.192%
HSR (listed only):12.214%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,001
V. Kills:71 N/A
Deaths:199
KDR:5.030
Accuracy:44.248% B+
KPH:63.300 B+
VKPH:4.500 B+
Saron Laser Cannon
C*
Kills:722
V. Kills:639 113%
Deaths:473
KDR:1.526
Accuracy:27.161% D
KPH:12.100 C+
VKPH:10.800 C*
Maelstrom Turbo Laser
A+
Kills:343
V. Kills:215 159%
Deaths:114
KDR:3.009
Accuracy:32.165% C*
KPH:34.100 A+
VKPH:21.300 A
Hornet Missiles
C+
Kills:232
V. Kills:150 154%
Deaths:51
KDR:4.549
Accuracy:59.118% C
KPH:55.800 C+
VKPH:36.100 C+
Dual Photon Pods
C++
Kills:224
V. Kills:63 350%
Deaths:31
KDR:7.226
Accuracy:56.326% B+
KPH:66.900 C+
VKPH:18.800 C++
Kills:2,522 (2,066 + 0)
Deaths:868
KDR:2.906
VKDR:1.311
Vehicle Kills:1,138
Kill Difference:1,654
Playtime:92.811 hours
Usage:5%
Score:1.216m
Score/min:218
Piloting Accuracy:32.165%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:286
V. Kills:285 100%
Deaths:243
KDR:1.177
Accuracy:43.854% C+
KPH:6.900 C
VKPH:6.800 C+
L105 Zephyr
C*
Kills:228
V. Kills:29 N/A
Deaths:24
KDR:9.500
Accuracy:44.605% C*
KPH:55 C*
VKPH:7 C
C150 Dalton
D
Kills:188
V. Kills:190 98%
Deaths:120
KDR:1.567
Accuracy:18.061% F-
KPH:17.300 D-
VKPH:17.400 D
AP30 Shredder
D
Kills:57
V. Kills:77 73%
Deaths:34
KDR:1.676
Accuracy:30.856% C-
KPH:11.300 D--
VKPH:15.200 D
Kills:759 (286 + 473)
Deaths:421
KDR:1.803
VKDR:1.380
Vehicle Kills:581
Kill Difference:338
Playtime:61.700 hours
Usage:3%
Score:0.614m
Score/min:166
Piloting Accuracy:43.854%
Gunner Accuracy:30.856%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:406
V. Kills:302 134%
Deaths:103
KDR:3.942
Accuracy:56.822% C+
KPH:29.700 C+
VKPH:22.100 B++
C75 Viper
B++
Kills:349
V. Kills:99 349%
Deaths:39
KDR:8.949
Accuracy:48.062% B*
KPH:39.100 B+
VKPH:11.100 B++
L100 Python HESH
B++
Kills:171
V. Kills:21 N/A
Deaths:22
KDR:7.773
Accuracy:54.980% B++
KPH:66.700 B++
VKPH:8.200 C+
L100 Python HEAT
C**
Kills:99
V. Kills:37 261%
Deaths:33
KDR:3
Accuracy:54.529% C**
KPH:24 C
VKPH:9 D
Kills:1,025 (1,025 + 0)
Deaths:197
KDR:5.203
VKDR:2.330
Vehicle Kills:459
Kill Difference:828
Playtime:29.299 hours
Usage:2%
Score:0.632m
Score/min:359
Driving Accuracy:54.529%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,043
V. Kills:764 136%
Deaths:250
KDR:4.172
Accuracy:55.001% C++
KPH:23.800 C+
VKPH:17.500 B+
Saron HRB
B++
Kills:784
V. Kills:563 139%
Deaths:122
KDR:6.426
Accuracy:46.180% C**
KPH:30.800 B+
VKPH:22.100 B++
Supernova PC
C+
Kills:324
V. Kills:113 284%
Deaths:70
KDR:4.629
Accuracy:46.032% C
KPH:20.900 C+
VKPH:7.300 C
Proton II PPA
C+
Kills:244
V. Kills:12 N/A
Deaths:24
KDR:10.167
Accuracy:24.293% C+
KPH:53.100 C+
VKPH:2.600 D
E540 Halberd
B*
Kills:239
V. Kills:210 113%
Deaths:65
KDR:3.677
Accuracy:50.382% B
KPH:24.400 D
VKPH:21.400 B*
Supernova VPC
B+
Kills:154
V. Kills:29 N/A
Deaths:25
KDR:6.160
Accuracy:59.691% B**
KPH:52.900 B+
VKPH:10 B+
Kills:2,788 (1,521 + 1,267)
Deaths:556
KDR:5.014
VKDR:3.041
Vehicle Kills:1,691
Kill Difference:2,232
Playtime:102.089 hours
Usage:6%
Score:2.291m
Score/min:374
Driving Accuracy:59.691%
Gunner Accuracy:50.382%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:1,166
V. Kills:84 N/A
Deaths:105
KDR:11.105
Accuracy:40.120% B
KPH:153.500 A
VKPH:11.100 A
E540 Halberd-H
A
Kills:834
V. Kills:387 215%
Deaths:130
KDR:6.415
Accuracy:62.133% B+
KPH:72.600 A
VKPH:33.700 A
M40 Fury-H
B*
Kills:171
V. Kills:26 N/A
Deaths:14
KDR:12.214
Accuracy:42.018% C+
KPH:128.500 B*
VKPH:19.500 C*
Saron HRB-H
C*
Kills:90
V. Kills:46 191%
Deaths:24
KDR:3.750
Accuracy:57.513% C*
KPH:38.600 C++
VKPH:19.700 C-
Kills:2,261 (0 + 2,261)
Deaths:273
KDR:8.282
VKDR:1.989
Vehicle Kills:543
Kill Difference:1,988
Playtime:22.742 hours
Usage:1%
Score:0.606m
Score/min:444
Driving Accuracy:N/A%
Gunner Accuracy:57.513%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:1,093
V. Kills:190 N/A
Deaths:67
KDR:16.313
Accuracy:44.259% B*
KPH:131.100 M+
VKPH:22.800 A++
M40 Fury
A*
Kills:905
V. Kills:142 N/A
Deaths:67
KDR:13.508
Accuracy:46.243% B**
KPH:98.200 A*
VKPH:15.400 A
M20 Basilisk
A
Kills:142
V. Kills:57 245%
Deaths:22
KDR:6.455
Accuracy:45.864% B++
KPH:37 A
VKPH:14.800 B**
M12 Kobalt
B+
Kills:139
V. Kills:3 N/A
Deaths:8
KDR:17.375
Accuracy:20.768% B+
KPH:71.800 C*
VKPH:1.500 D
M12 Kobalt
B++
Kills:118
V. Kills:3 N/A
Deaths:4
KDR:29.500
Accuracy:17.122% C+
KPH:92.400 B++
VKPH:2.300 C
M20 Basilisk
C**
Kills:107
V. Kills:52 202%
Deaths:20
KDR:5.350
Accuracy:42.379% B
KPH:18.300 C+
VKPH:8.900 C**
M60-G Bulldog
C+
Kills:87
V. Kills:24 348%
Deaths:24
KDR:3.625
Accuracy:41.789% B++
KPH:22.600 C
VKPH:6.200 C+
M60-G Bulldog
B*
Kills:72
V. Kills:23 300%
Deaths:7
KDR:10.286
Accuracy:40.630% C**
KPH:40.200 C++
VKPH:12.800 B*
Kills:2,663 (0 + 2,663)
Deaths:219
KDR:12.160
VKDR:2.256
Vehicle Kills:494
Kill Difference:2,444
Playtime:36.106 hours
Usage:2%
Score:1.063m
Score/min:491
Driving Accuracy:N/A%
Gunner Accuracy:40.630%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:343
V. Kills:87 390%
Deaths:211
KDR:1.626
Accuracy:57.776% B++
KPH:43.900 A+
VKPH:11.100 B**
M12 Kobalt-F
B+
Kills:68
V. Kills:11 N/A
Deaths:93
KDR:0.731
Accuracy:21.492% C+
KPH:11.200 D
VKPH:1.800 B+
Kills:411 (411 + 0)
Deaths:304
KDR:1.352
VKDR:0.322
Vehicle Kills:98
Kill Difference:107
Playtime:13.897 hours
Usage:1%
Score:0.144m
Score/min:173
Driving Accuracy:21.492%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,6308,5451,9674.344B+2.5831.725%A38.795%B**111.6A+1.1B++27776.6h8.6A27.2B**
Ghost 2,6822,6686294.242B+2.4847.231%A76.237%B++105.9M+N/A27925.2h1.6A3.4B**
C-4 2,8271,9931,5061.323C+0.4427.794%BN/A60.8C-25.4C57732.8h1.3B+4.8B+
Pulsar C 1,8571,8382,1620.85C+0.9123.643%C+23.341%C++21.8CN/A6584.5h10.1B+42.8B+
SVA-88 1,8481,8341,5341.196C0.5721.104%C-15.922%D*38.2CN/A14648h11.1B52.4C++
NS-11C 1,7821,7591,5711.12C*0.6426.358%B+15.861%D27.2C++N/A8264.6h11.7B++44.6B++
H-V45 1,5141,4978371.789C**0.0329.048%B**22.245%C++56.3AN/A16826.6h10.2B**35B*
Terminus VX-9 1,4121,4008231.701B0.0629.309%B++23.071%C45C**N/A12031.1h9.8B**33.5B++
Serpent VE92 1,3241,3141,8700.703C1.0625.35%B14.46%D--19.7CN/A6866.6h12.5C**49.3B+
Flare VE6 1,2781,2566641.892B+0.1326.53%B++27.229%B+58.1B++1A18321.6h8.6B*32.3B++
NS-15M2 1,2571,2526741.858C*0.1026.063%B+19.888%D77.3AN/A32416.2h9.5B**36.6B++
NS-357 Underboss 1,2551,2421,4940.831C+0.9334.116%C25.282%B+33CN/A9937.6h3.4B*9.9B+
Orion VS54 1,2591,2388151.519C++0.2423.676%B+20.679%D47.6B++N/A22526h9.6B**40.3B++
VX29 Polaris 1,1921,1837561.565C++0.2024.145%C++21.386%C+63.9B*N/A19218.5h10.4B++43B+
VX6-7 1,1941,1758601.366C*0.4030.537%B**16.681%D64.6A1A21818.2h9.7B*31.7B*
Proton II PPA-H 1,2501,16610511.105C+9.3440.12%B1.458%C153.4A11.1A4227.6h7.2B*18B++
Solstice VE3 1,1651,1621,1231.035B+0.7327.445%B*14.458%D-34B**N/A13434.2h10.5B**38.4B++
NS-11A 1,1701,1606131.892B+0.1330.946%A26.897%B++64.4A++N/A16018h9.5A+30.6B**
Corvus VA55 1,1711,1568551.352B0.4129.543%B**22.491%C+52.5AN/A14822h9.2A31.1B**
Pulsar VS1 1,1581,1539071.271B0.4927.968%B*17.52%C-38.8B*N/A12629.7h10.2A+36.3B**
Lasher X2 1,1681,1537511.535B**0.2336.473%A+2.515%D48.2B**N/A14123.9h11.7A++32B**
M40 Fury 1,2831,0936716.313A+14.5544.259%B*1.006%D-131.7M++22.9A++7438.3h9.2B++20.8B**
Supernova FPC 1,8071,0432504.172C2.4155.001%C++2.493%C++23.8C+17.4B+41643.8h4.8B+8.7B+
Light PPA 1,0721,0011995.03C++3.2744.248%B+N/A63.4B+4.5B+21015.8h9.9B+22.4B+
M40 Fury 1,0479056713.507B**11.7546.243%B**1.105%D98.4A*15.4A6999.2h9.1B*19.7B**
Deimos VA29 8728657331.18C+0.5862.858%C*12.023%D60.9B++N/A30414.2h1.8B**2.9B+
E540 Halberd-H 1,2218341306.415C+4.6562.133%B+1.439%C72.5A33.7A45311.5h4.8B++7.7B*
NS-11P 8148077311.104C+0.6625.529%B+13.135%D--33.3C**N/A9324.2h10.8B**42.4B*
Saron HRB 1,3477841226.426C**4.6646.18%C**N/A30.7B+22.1B++42625.5h17B*36.7B*
Eclipse VE3A 7507355821.263C+0.5027.799%C*17.551%C-22.6DN/A6732.5h9.4B**33.7B*
Frag Grenade 7267221722N/A720.2456.479%A+N/A656.4B++3.6C--24441.1h2.9B*5.1B**
Saron Laser Cannon 1,3617224731.526C+0.2427.161%D2.355%C++12.2C+10.8C*16059.4h98.5B+362.5B+
NS Decimator 9856306281.003C+0.7663.939%B+1.905%C35.8C++20.2B+36517.6h4.2B+6.6B+
Lumine Edge 59257810,3940.056C+1.7130.054%C**15.398%C+1.4C-N/A4420.4h1.5C+5.1C**
Force-Blade 61355721,1070.026C++1.7440.211%B*3.411%C--0.8C*N/A3696.6h3C+7.5B+
Quasar VM1 4964912242.192B+0.4320.121%B**22.607%B*30.7B++N/A11516h14.5C**72.2B+
Tank Mine 8304562921.562C--0.2053.239%A+N/A56.3D--46.2D8788.1h2.6D--4.8B*
L100 Python AP 7084061033.942C+2.1856.822%C+3.941%B++29.6C+22B++38213.7h6.2C**10.9B
Artemis VX26 3843813681.035C0.7327.412%C+24.934%B25.6CN/A10714.9h11.5B41.9B
Quasar VM1 3783751522.467C*0.7120.228%B+20%C+37.5B+N/A12510h13.8C++68.4B+
C75 Viper 448349398.949B**7.1948.062%B*N/A39.2B+11.1B++2848.9h10.1B++20.9B**
VE-H Maw 352349526.712S4.9534.893%A++41.261%A++120.3A*1B+3342.9h7.6B**21.9B*
Blueshift VM5 3493461212.86C**1.1024.661%B**19.942%C+48.7B**N/A1557.1h14.4B+58.4B++
Blueshift VM5 3483451212.851C**1.0925.663%A22.319%C*48.6B**N/A1507.1h14.4B++56.3B++
M40 Fury-F 4303432111.626C++0.1457.776%B++N/A44A+11.2B**2627.8h8.3B+14.3B*
Maelstrom Turbo Laser 5583431143.009B+1.2532.165%C*N/A34A+21.3A30010.1h45.8B**142.4B*
Anti-Vehicle Grenade 3693391339N/A337.2459.498%B**N/A565B*50D35590.6h3.4A5.8B**
Eridani SX5 340338585.828S4.0734.385%A+42.899%M*147SN/A5282.3h7.6A22.2B**
NS-7 PDW 3363363600.933C+0.8324.171%C+10.119%D*30C++N/A12811.2h12.1B++49.9B+
NS-44P Commissioner 3293261362.397B*0.6452.369%B**48.466%A*141.7A*1.3A++3582.3h2.6B*4.9B*
Supernova PC 437324704.629C+2.8746.032%C1.543%D20.9C+7.3C21315.5h4B*8.8B++
Sirius SX12 3133103130.99C+0.7721.787%C--19.677%C**27C+N/A12711.5h12.8B+58.9C*
CAS30 Tank Buster 5712862431.177C+0.5843.854%C+1.399%C++6.9C6.9C+10941.6h45.8B+104.4B+
Parallax VX3 2822802171.29C-0.4733.682%D-69.643%D--23CN/A9212.2h2.2C*6.5C+
VE-S Canis 257257574.509M+2.7536.274%A+33.852%A+135.3M++N/A3511.9h7.3A20.1B*
Proton II PPA 2562442410.167C+8.4124.293%C+2.049%C+53C+2.6D1884.6h7.3B*30B++
S1 4072436360.382D1.3860.296%B2.058%C-21.3C14.4C*38511.4h6.2B10.3B+
E540 Halberd 449239653.677C-1.9250.382%B2.51%C+24.4D21.4B*4009.8h6.9D13.7C+
Hornet Missiles 382232514.549C+2.7959.118%C1.293%C55.2C+35.7C+6114.2h8.8B15B+
L105 Zephyr 257228249.5C++7.7444.605%C*N/A55.6C**7.1C2574.1h5.7B+12.7B+
Dual Photon Pods 287224317.226C++5.4656.326%B+N/A67.9C+19.1C++5533.3h18.7B+33.2B+
Thanatos VE70 1971972610.755C+1.0137.645%C+15.736%C+29.8C++N/A1416.6h3.6B**9.7B+
Beamer VS3 1991963740.524C1.2420.139%D--25%B12.3DN/A5115.9h8.3B+41C+
C150 Dalton 3781881201.567D0.1918.061%F-N/A17.2D-17.4D31010.9h3.5B+19.6D*
NS-30 Vandal 1781781691.053C0.7126.974%D--28.652%C**32.4CN/A1145.5h4.8B++17.9C++
Pandora VX25 171171553.109A*1.3560.329%A*20.468%A171SN/A4321h4.3C*7.1B*
L100 Python HESH 192171227.773C6.0154.98%B++2.339%B++65.8B++8.1C+4962.6h2.4B**4.4B**
M40 Fury-H 1971711412.214C++10.4542.018%C+1.17%C+131.5B*20C**4851.3h6.1B+14.4B++
Supernova VPC 183154256.16C-4.4059.691%B**1.948%B+53.1B+10B+3432.9h2.8B+4.6B*
Spiker 155153732.096B**0.3337.899%B**40.523%M+117.7M++1.5B**3131.3h6.1B++16B**
M20 Basilisk 199142226.455A*4.6945.864%B++5.634%C+37.4A15B**3473.8h77.5B++169B*
M12 Kobalt 142139817.375B+15.6120.768%B+15.827%C-73.2C**1.6D2871.9h15.9B++76.8B+
Comet VM2 2131341680.798C+0.9643.199%C++2.239%D--8.9C5.2B+12515.1h25.2C+58.3C++
MANA Anti-Vehicle Turret 2361211001.21D0.5564.371%B+2.479%D1210D1150D4796500.1h8C+12.5B
M12 Kobalt 121118429.5B*27.7417.122%C+23.729%A90.8B+2.3C2781.3h14.2B*82.8B+
XM98 1091081300.831D0.9330.662%D--72.222%C20.4CN/A1125.3h2.2B+7.3C+
Comet VM2 169108981.102C++0.6645.299%C+3.704%C10.7C+6B+14510.1h26.9C++59.4C**
M20 Basilisk 159107205.35B**3.5942.379%B3.738%D-18.4C+9B2405.8h95.7C*225.7B+
L100 Python HEAT 13699333C1.2454.529%C**4.04%B**24.1C9D3624.1h6.2C++11.4B
Pulsar LSW 9897303.233A+1.4729.278%B**26.804%B121.3M++1.3A++10340.8h7.9A+27.1B*
M60-A Bulldog 10494518.8C++17.0450.806%B+3.191%B++55.3B*5.9B+2161.7h5B++9.9B++
Saron HRB-H 13690243.75C1.9957.513%C*N/A39.1C++20C4432.3h17.5B**30.5B*
M60-G Bulldog 11187243.625C1.8641.789%B++1.149%D*22.3C6.2C+1593.9h7.5C++18B+
M60-A Bulldog 8884421B19.2454.002%B*1.19%D--46.7B+2.2D2021.8h6.3C+11.8B+
Nemesis VSH9 133761510.503C1.2665.539%B+1.316%D14.6C+11C++3885.2h6.9B+10.5B++
VE-LR Obelisk 7373223.318B*1.5646.365%A*47.945%A++104.3M++N/A4100.7h3.9A8.5A
VA39 Spectre 7373790.924C0.8429.255%C-36.986%C+25.2C**N/A1482.9h3.6A12.3B*
M60-G Bulldog 9572710.286A8.5240.63%C**5.556%A++40C++12.8B*4511.8h6.8C*16.8B+
M12 Kobalt-F 7968930.731C--1.0321.492%C+7.353%C--11.1D1.8B+596.1h21.2D98.7C
Vortex VM21 10259441.341B+0.4247.924%B*3.39%C10.5B*7.7A1425.6h40.1B+83.7B+
Darkstar 6059163.688A++1.9333.042%A30.509%B**98.3A**1.7A++2840.6h9A++27.1A
Vortex VM21 10057391.462B0.3046.441%B++3.509%C+10.8B8.1B*1655.3h36.9C**79.4B+
AP30 Shredder 13457341.676D0.0930.856%C-3.509%B**11.2D--15.1D2495.1h154.6D**501.1D**
Sticky Grenade 5757157N/A55.2444.558%D-N/A570DN/A37770.1h2.3C++5.2C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret327761.6h
Motion Spotter34870.3h
Nano-Armor Kit1,1271,142,149142.3h
Spawn Beacon212,0641.9h
Nanite Revive Grenade04480.1h
Medical Applicator455166,57114.7h
Spitfire Auto-Turret6900.2h
Aphelion VEX0900.1h
Restoration Kit412370.5h
Ammunition Package251,2551.1h
Medical Kit7635,99313.6h
Anti-Infantry MANA Turret4630.2h
Recon Detection Device71701.3h

Check the help document for the dictionary if you want to learn more about words used here.


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