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Primus Snowblower AceFlyinX[DINX] AceFlyinX
VS BR 47

KDR: 1.67

Score: 35.2m

Last Seen: Aug 10th, 2018 6:39 PM
- OFFLINE - 183.8 hour(s)

Prestige 1, Battle Rank 47 - Vanu Sovereignty on Cobalt - Outfit Leader of My gaming chair is expensive[DINX] My gaming chair is expensive
VS outfit on Cobalt

Members: 3
Level Progress (to 48): 73%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Betelgeuse 54-A C-4 SVA-88 NS-11C Pulsar C Ghost H-V45 Terminus VX-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $784,377 MLG Score: 627
Fun Score: N/A
Cheeseburgers Flipped: 365TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.879%23.83%6413297331,5191.8238-0.153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.513%1.162B**0.531B+-1.265D**HEAD ++ (~10.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.524B+9.60.327C**26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.084%1.388%199410012,233118312481.88598179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.341%-0.783D--0.222C-0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.10C+47.90.087C+111.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.49%2.328%20579982,534226613621.11778186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.416%1.149B**-0.24C-0.574

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.733B++5.40.567B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.529%2.147%510179886,567177922083.68933297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.167%0.325C*-0.557D0.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.717B++130.662B+19.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.334%74.27%510410012,021130881.54393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.736%0.783B++0.469B+1.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.541B+1.80.427B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.596%12.705%510210031,039116770.889555

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.757%0.863B*-0.336C-1.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.683B+2.20.554B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
My gaming chair is expensive[DINX] My gaming chair is expensive
VS outfit on Cobalt

Members: 3
35.2m229.6%425 (25.5k)332 (19.9k)1.6704958,36734,9401.9120847 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1005282518.813%16.888%31803:0221

12% Combat Medic44% Engineer17% Heavy Assault7% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2014 8:13 PMMar 18th, 2018 9:52 PMAug 16th, 2018 10:12 PM (1d) (PST)Aug 10th, 2018 5:55 PM (7d) (PST)Aug 10th, 2018 2:39 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6481874610.5520.3300.0931.4500.080627

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,86611,23227,6343320687519,948

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1762.8h/73.4d 8,441 9,857 20,295 153.3k 1,577 4,569 8,415 68.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:6,342
Deaths:1,645
KDR:3.855
Accuracy:30.567% B**
HSR:36.928% B*
SVA-88
C
Kills:1,834
Deaths:1,534
KDR:1.196
Accuracy:21.104% C
HSR:15.922% D*
NS-15M2
B+
Kills:1,234
Deaths:671
KDR:1.839
Accuracy:25.941% B+
HSR:19.692% D
Flare VE6
B*
Kills:1,219
Deaths:659
KDR:1.850
Accuracy:26.342% B*
HSR:26.825% B+
Orion VS54
B++
Kills:1,217
Deaths:812
KDR:1.499
Accuracy:23.557% B++
HSR:20.214% D
VX29 Polaris
C*
Kills:1,172
Deaths:753
KDR:1.556
Accuracy:24.063% C*
HSR:21.160% C+
Lasher X2
A++
Kills:1,153
Deaths:751
KDR:1.535
Accuracy:36.473% A++
HSR:2.515% D
VE-H Maw
A++
Kills:219
Deaths:31
KDR:7.065
Accuracy:35.406% A++
HSR:36.530% B**
Pulsar LSW
A
Kills:97
Deaths:30
KDR:3.233
Accuracy:29.278% A
HSR:26.804% B+
Kills:14,487
Deaths (as Heavy Assault):6,886
Deaths (to Heavy Assaults):9,083
KDR:2.10383
Kill Difference:7,601
Playtime:295.421 hours
Usage:17%
Score:6.769m
Score/min:382
Accuracy (listed only):28.081%
HSR (listed only):22.954%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,757
Deaths:1,569
KDR:1.120
Accuracy:26.329% B+
HSR:15.822% C--
Pulsar C
C+
Kills:1,713
Deaths:2,143
KDR:0.799
Accuracy:23.149% C+
HSR:22.650% C+
Serpent VE92
B
Kills:1,247
Deaths:1,853
KDR:0.673
Accuracy:25.051% B
HSR:14.194% D--
VX6-7
A
Kills:1,175
Deaths:860
KDR:1.366
Accuracy:30.537% A
HSR:16.681% D
Solstice VE3
B**
Kills:1,162
Deaths:1,123
KDR:1.035
Accuracy:27.445% B**
HSR:14.458% D-
Deimos VA29
C*
Kills:842
Deaths:729
KDR:1.155
Accuracy:62.413% C*
HSR:11.995% D
Eclipse VE3A
C*
Kills:694
Deaths:572
KDR:1.213
Accuracy:27.493% C*
HSR:17.147% C--
Thanatos VE70
C+
Kills:197
Deaths:261
KDR:0.755
Accuracy:37.645% C+
HSR:15.736% C+
VE-LR Obelisk
A*
Kills:71
Deaths:21
KDR:3.381
Accuracy:46.543% A*
HSR:49.296% A++
Kills:8,858
Deaths (as Engineer):9,131
Deaths (to Engineers):8,615
KDR:0.9701
Kill Difference:273
Playtime:780.508 hours
Usage:44%
Score:16.064m
Score/min:343
Accuracy (listed only):34.067%
HSR (listed only):19.776%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:1,757
Deaths:1,569
KDR:1.120
Accuracy:26.329% B+
HSR:15.822% C--
Pulsar C
C+
Kills:1,713
Deaths:2,143
KDR:0.799
Accuracy:23.149% C+
HSR:22.650% C+
Serpent VE92
B
Kills:1,247
Deaths:1,853
KDR:0.673
Accuracy:25.051% B
HSR:14.194% D--
VX6-7
A
Kills:1,175
Deaths:860
KDR:1.366
Accuracy:30.537% A
HSR:16.681% D
Solstice VE3
B**
Kills:1,162
Deaths:1,123
KDR:1.035
Accuracy:27.445% B**
HSR:14.458% D-
Deimos VA29
C*
Kills:842
Deaths:729
KDR:1.155
Accuracy:62.413% C*
HSR:11.995% D
Eclipse VE3A
C*
Kills:694
Deaths:572
KDR:1.213
Accuracy:27.493% C*
HSR:17.147% C--
NS-7 PDW
C+
Kills:336
Deaths:360
KDR:0.933
Accuracy:24.171% C+
HSR:10.119% D*
Sirius SX12
B
Kills:310
Deaths:312
KDR:0.994
Accuracy:21.789% C-
HSR:19.677% B
VE-S Canis
A+
Kills:257
Deaths:57
KDR:4.509
Accuracy:36.274% A+
HSR:33.852% A+
Thanatos VE70
C+
Kills:197
Deaths:261
KDR:0.755
Accuracy:37.645% C+
HSR:15.736% C+
Eridani SX5
M+
Kills:137
Deaths:24
KDR:5.708
Accuracy:33.058% A
HSR:39.416% M+
Kills:9,827
Deaths (as Light Assault):9,863
Deaths (to Light Assaults):6,653
KDR:0.99635
Kill Difference:36
Playtime:309.551 hours
Usage:18%
Score:5.351m
Score/min:288
Accuracy (listed only):31.280%
HSR (listed only):19.312%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:1,449
Deaths:827
KDR:1.752
Accuracy:28.853% B**
HSR:22.222% C**
Terminus VX-9
B*
Kills:1,400
Deaths:822
KDR:1.703
Accuracy:29.320% B*
HSR:23.071% C
NS-11A
A+
Kills:1,160
Deaths:613
KDR:1.892
Accuracy:30.946% A+
HSR:26.897% B*
Corvus VA55
B**
Kills:1,156
Deaths:855
KDR:1.352
Accuracy:29.543% B**
HSR:22.491% C+
Pulsar VS1
B**
Kills:1,153
Deaths:907
KDR:1.271
Accuracy:27.968% B**
HSR:17.520% C
Deimos VA29
C*
Kills:842
Deaths:729
KDR:1.155
Accuracy:62.413% C*
HSR:11.995% D
NS-11P
B+
Kills:807
Deaths:731
KDR:1.104
Accuracy:25.529% B+
HSR:13.135% D-
NS-7 PDW
C+
Kills:336
Deaths:360
KDR:0.933
Accuracy:24.171% C+
HSR:10.119% D*
Sirius SX12
B
Kills:310
Deaths:312
KDR:0.994
Accuracy:21.789% C-
HSR:19.677% B
VE-S Canis
A+
Kills:257
Deaths:57
KDR:4.509
Accuracy:36.274% A+
HSR:33.852% A+
Thanatos VE70
C+
Kills:197
Deaths:261
KDR:0.755
Accuracy:37.645% C+
HSR:15.736% C+
Eridani SX5
M+
Kills:137
Deaths:24
KDR:5.708
Accuracy:33.058% A
HSR:39.416% M+
Darkstar
A+
Kills:59
Deaths:16
KDR:3.688
Accuracy:33.042% A+
HSR:30.509% B**
Kills:9,263
Deaths (as Combat Medic):6,514
Deaths (to Combat Medics):3,903
KDR:1.42201
Kill Difference:2,749
Playtime:208.172 hours
Usage:12%
Score:4.263m
Score/min:341
Accuracy (listed only):32.350%
HSR (listed only):22.049%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,560
Deaths:429
KDR:3.636
Accuracy:45.681% B**
HSR:76.987% B*
NS-357 Underboss
B+
Kills:1,166
Deaths:1,471
KDR:0.793
Accuracy:33.728% C
HSR:25.043% B+
Artemis VX26
B
Kills:381
Deaths:368
KDR:1.035
Accuracy:27.412% C++
HSR:24.934% B
NS-7 PDW
C+
Kills:336
Deaths:360
KDR:0.933
Accuracy:24.171% C+
HSR:10.119% D*
Sirius SX12
B
Kills:310
Deaths:312
KDR:0.994
Accuracy:21.789% C-
HSR:19.677% B
Parallax VX3
D
Kills:280
Deaths:217
KDR:1.290
Accuracy:33.682% D
HSR:69.643% D--
VE-S Canis
A+
Kills:257
Deaths:57
KDR:4.509
Accuracy:36.274% A+
HSR:33.852% A+
Beamer VS3
B
Kills:196
Deaths:373
KDR:0.525
Accuracy:20.139% D--
HSR:25% B
NS-30 Vandal
C**
Kills:178
Deaths:169
KDR:1.053
Accuracy:26.974% D--
HSR:28.652% C**
Spiker
M
Kills:147
Deaths:69
KDR:2.130
Accuracy:38.170% A
HSR:39.456% M
Eridani SX5
M+
Kills:137
Deaths:24
KDR:5.708
Accuracy:33.058% A
HSR:39.416% M+
XM98
C
Kills:108
Deaths:130
KDR:0.831
Accuracy:30.662% D--
HSR:72.222% C
NS-44P Commissioner
A+
Kills:74
Deaths:30
KDR:2.467
Accuracy:53.891% A+
HSR:29.730% B+
VA39 Spectre
C+
Kills:73
Deaths:79
KDR:0.924
Accuracy:29.255% C-
HSR:36.986% C+
Kills:5,203
Deaths (as Infiltrator):4,088
Deaths (to Infiltrators):4,193
KDR:1.27275
Kill Difference:1,115
Playtime:116.031 hours
Usage:7%
Score:1.595m
Score/min:229
Accuracy (listed only):32.492%
HSR (listed only):37.980%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:491
Deaths:224
KDR:2.192
Accuracy:20.121% B**
HSR:22.607% B*
Quasar VM1
B+
Kills:375
Deaths:152
KDR:2.467
Accuracy:20.228% B+
HSR:20% C+
Blueshift VM5
A
Kills:332
Deaths:119
KDR:2.790
Accuracy:24.532% A
HSR:20.181% C+
Blueshift VM5
A
Kills:331
Deaths:119
KDR:2.782
Accuracy:25.540% A
HSR:22.659% B
Comet VM2
C++
Kills:134
Deaths:168
KDR:0.798
Accuracy:43.199% C++
HSR:2.239% D--
Comet VM2
C+
Kills:108
Deaths:98
KDR:1.102
Accuracy:45.299% C+
HSR:3.704% C
Vortex VM21
B*
Kills:59
Deaths:44
KDR:1.341
Accuracy:47.924% B*
HSR:3.390% C
Vortex VM21
B++
Kills:57
Deaths:39
KDR:1.462
Accuracy:46.441% B++
HSR:3.509% C+
Kills:1,887
Deaths (as MAX Suit):481.500
Deaths (to MAX Suits):2,114
KDR:3.919
Kill Difference:1,405.500
Playtime:45.674 hours
Usage:3%
Score:1.121m
Score/min:409
Accuracy (listed only):34.160%
HSR (listed only):12.286%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:968
V. Kills:70 N/A
Deaths:195
KDR:4.964
Accuracy:44.040% B+
KPH:62.200 B+
VKPH:4.500 B+
Saron Laser Cannon
C*
Kills:722
V. Kills:639 113%
Deaths:473
KDR:1.526
Accuracy:27.161% D
KPH:12.100 C+
VKPH:10.800 C*
Maelstrom Turbo Laser
A
Kills:257
V. Kills:174 147%
Deaths:105
KDR:2.448
Accuracy:31.206% C+
KPH:28.100 A
VKPH:19.100 A
Hornet Missiles
C+
Kills:231
V. Kills:149 154%
Deaths:51
KDR:4.529
Accuracy:58.986% C-
KPH:55.600 C+
VKPH:35.900 C+
Dual Photon Pods
C++
Kills:224
V. Kills:63 350%
Deaths:31
KDR:7.226
Accuracy:56.326% B+
KPH:66.900 C+
VKPH:18.800 C++
Kills:2,402 (1,947 + 0)
Deaths:855
KDR:2.809
VKDR:1.281
Vehicle Kills:1,095
Kill Difference:1,547
Playtime:91.626 hours
Usage:5%
Score:1.182m
Score/min:215
Piloting Accuracy:31.206%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:286
V. Kills:285 100%
Deaths:243
KDR:1.177
Accuracy:43.854% C+
KPH:6.900 C+
VKPH:6.800 C+
L105 Zephyr
C**
Kills:228
V. Kills:29 N/A
Deaths:24
KDR:9.500
Accuracy:44.605% C*
KPH:55 C**
VKPH:7 C+
C150 Dalton
C--
Kills:188
V. Kills:190 98%
Deaths:120
KDR:1.567
Accuracy:18.048% F-
KPH:17.300 D-
VKPH:17.500 C--
AP30 Shredder
D
Kills:57
V. Kills:77 73%
Deaths:34
KDR:1.676
Accuracy:30.856% C--
KPH:11.300 D--
VKPH:15.200 D
Kills:759 (286 + 473)
Deaths:421
KDR:1.803
VKDR:1.380
Vehicle Kills:581
Kill Difference:338
Playtime:61.689 hours
Usage:3%
Score:0.613m
Score/min:166
Piloting Accuracy:43.854%
Gunner Accuracy:30.856%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:406
V. Kills:302 134%
Deaths:103
KDR:3.942
Accuracy:56.822% C++
KPH:29.700 C*
VKPH:22.100 B++
C75 Viper
B**
Kills:349
V. Kills:99 349%
Deaths:39
KDR:8.949
Accuracy:48.062% B**
KPH:39.100 B+
VKPH:11.100 B**
L100 Python HESH
B*
Kills:171
V. Kills:21 N/A
Deaths:22
KDR:7.773
Accuracy:54.980% B*
KPH:66.700 B++
VKPH:8.200 C++
L100 Python HEAT
B
Kills:99
V. Kills:37 261%
Deaths:33
KDR:3
Accuracy:54.529% B
KPH:24 C
VKPH:9 C--
Kills:1,025 (1,025 + 0)
Deaths:197
KDR:5.203
VKDR:2.330
Vehicle Kills:459
Kill Difference:828
Playtime:29.299 hours
Usage:2%
Score:0.629m
Score/min:358
Driving Accuracy:54.529%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,031
V. Kills:758 136%
Deaths:248
KDR:4.157
Accuracy:54.969% C*
KPH:23.800 C++
VKPH:17.500 B+
Saron HRB
B**
Kills:784
V. Kills:563 139%
Deaths:122
KDR:6.426
Accuracy:46.180% C**
KPH:30.800 B++
VKPH:22.100 B**
Supernova PC
C+
Kills:324
V. Kills:113 284%
Deaths:70
KDR:4.629
Accuracy:46.032% C
KPH:20.900 C+
VKPH:7.300 C
Proton II PPA
C++
Kills:244
V. Kills:12 N/A
Deaths:24
KDR:10.167
Accuracy:24.293% C++
KPH:53.100 C+
VKPH:2.600 D
E540 Halberd
B++
Kills:239
V. Kills:210 113%
Deaths:65
KDR:3.677
Accuracy:50.382% C**
KPH:24.400 D
VKPH:21.400 B++
Supernova VPC
B++
Kills:154
V. Kills:29 N/A
Deaths:25
KDR:6.160
Accuracy:59.691% B**
KPH:52.900 B+
VKPH:10 B++
Kills:2,776 (1,509 + 1,267)
Deaths:554
KDR:5.011
VKDR:3.042
Vehicle Kills:1,685
Kill Difference:2,222
Playtime:101.672 hours
Usage:6%
Score:2.286m
Score/min:375
Driving Accuracy:59.691%
Gunner Accuracy:50.382%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:1,166
V. Kills:84 N/A
Deaths:105
KDR:11.105
Accuracy:40.120% B+
KPH:153.500 A
VKPH:11.100 A
E540 Halberd-H
A+
Kills:827
V. Kills:385 214%
Deaths:130
KDR:6.362
Accuracy:62.051% B+
KPH:72.200 A+
VKPH:33.600 A
M40 Fury-H
B++
Kills:171
V. Kills:26 N/A
Deaths:14
KDR:12.214
Accuracy:42.018% C+
KPH:128.500 B++
VKPH:19.500 B+
Saron HRB-H
C*
Kills:90
V. Kills:46 191%
Deaths:24
KDR:3.750
Accuracy:57.513% C*
KPH:38.600 C++
VKPH:19.700 C-
Kills:2,254 (0 + 2,254)
Deaths:273
KDR:8.256
VKDR:1.982
Vehicle Kills:541
Kill Difference:1,981
Playtime:22.721 hours
Usage:1%
Score:0.604m
Score/min:443
Driving Accuracy:N/A%
Gunner Accuracy:57.513%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M++
Kills:1,093
V. Kills:190 N/A
Deaths:67
KDR:16.313
Accuracy:44.259% B*
KPH:131.100 M++
VKPH:22.800 A++
M40 Fury
A*
Kills:905
V. Kills:142 N/A
Deaths:67
KDR:13.508
Accuracy:46.243% B**
KPH:98.200 A*
VKPH:15.400 A
M20 Basilisk
A
Kills:142
V. Kills:57 245%
Deaths:22
KDR:6.455
Accuracy:45.864% B*
KPH:37 A
VKPH:14.800 B**
M12 Kobalt
B+
Kills:139
V. Kills:3 N/A
Deaths:8
KDR:17.375
Accuracy:20.768% B+
KPH:71.800 C*
VKPH:1.500 D
M12 Kobalt
B++
Kills:118
V. Kills:3 N/A
Deaths:4
KDR:29.500
Accuracy:17.122% C+
KPH:92.400 B++
VKPH:2.300 C
M20 Basilisk
C**
Kills:107
V. Kills:52 202%
Deaths:20
KDR:5.350
Accuracy:42.379% B+
KPH:18.300 C+
VKPH:8.900 C**
M60-G Bulldog
C++
Kills:87
V. Kills:24 348%
Deaths:24
KDR:3.625
Accuracy:41.789% B++
KPH:22.600 C
VKPH:6.200 C++
M60-G Bulldog
B*
Kills:72
V. Kills:23 300%
Deaths:7
KDR:10.286
Accuracy:40.630% B
KPH:40.200 C++
VKPH:12.800 B*
Kills:2,663 (0 + 2,663)
Deaths:219
KDR:12.160
VKDR:2.256
Vehicle Kills:494
Kill Difference:2,444
Playtime:36.106 hours
Usage:2%
Score:1.062m
Score/min:490
Driving Accuracy:N/A%
Gunner Accuracy:40.630%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:343
V. Kills:87 390%
Deaths:211
KDR:1.626
Accuracy:57.776% B++
KPH:43.900 A
VKPH:11.100 B**
M12 Kobalt-F
B
Kills:67
V. Kills:11 N/A
Deaths:93
KDR:0.720
Accuracy:21.430% C+
KPH:11.100 D
VKPH:1.800 B
Kills:410 (410 + 0)
Deaths:304
KDR:1.349
VKDR:0.322
Vehicle Kills:98
Kill Difference:106
Playtime:13.876 hours
Usage:1%
Score:0.144m
Score/min:173
Driving Accuracy:21.430%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,3976,3421,6453.855B2.1830.567%B**36.928%B*101.8AN/A25462.3h8.7B**28.4B**
C-4 2,8241,9901,5061.321C+0.3527.709%B+N/A60.7C25.4C57632.8h1.3B+4.8B+
SVA-88 1,8481,8341,5341.196C0.4721.104%C15.922%D*38.2C+N/A14548h11.1B+52.4C*
NS-11C 1,7801,7571,5691.12C*0.5526.329%B+15.822%C--27.3C++N/A8264.4h11.7B++44.6B+
Pulsar C 1,7321,7132,1430.799C0.8723.149%C+22.65%C+20.4CN/A6283.8h10.3B+44.4B
Ghost 1,5651,5604293.636B1.9745.681%B**76.987%B*96.9MN/A25516.1h1.6A3.6B**
H-V45 1,4651,4498271.752C**0.0828.853%B**22.222%C**55.3AN/A16726.2h10.2B**35.3B**
Terminus VX-9 1,4121,4008221.703C++0.0329.32%B*23.071%C45BN/A12031.1h9.8B**33.4B*
Serpent VE92 1,2541,2471,8530.673C1.0025.051%B14.194%D--18.9CN/A6666.1h12.6C**50.4B+
NS-15M2 1,2391,2346711.839C*0.1725.941%B+19.692%D76.6AN/A32216.1h9.5B**36.7B++
Flare VE6 1,2411,2196591.85B+0.1826.342%B*26.825%B+57.2B++1A+18221.3h8.6B*32.7B++
Orion VS54 1,2381,2178121.499C++0.1723.557%B++20.214%D47B*N/A22025.9h9.6B**40.6C**
VX6-7 1,1941,1758601.366C++0.3030.537%A16.681%D64.6A1A+21718.2h9.7B*31.7B*
VX29 Polaris 1,1801,1727531.556C++0.1124.063%C*21.16%C+63.7B*N/A19118.4h10.4B++43.1B+
NS-357 Underboss 1,1781,1661,4710.793C+0.8833.728%C25.043%B+31.3CN/A9437.3h3.4B*10.1B+
Proton II PPA-H 1,2501,16610511.105C+9.4340.12%B+1.458%C153.4A11.1A4227.6h7.2B*18B++
Solstice VE3 1,1651,1621,1231.035B+0.6427.445%B**14.458%D-34B**N/A13234.2h10.5B*38.4B+
NS-11A 1,1701,1606131.892B+0.2230.946%A+26.897%B*64.4A++N/A15918h9.5A+30.6B**
Corvus VA55 1,1711,1568551.352B0.3229.543%B**22.491%C+52.5A+N/A14722h9.2B**31.1B**
Lasher X2 1,1681,1537511.535B**0.1436.473%A++2.515%D48.2B**N/A14023.9h11.7A++32B**
Pulsar VS1 1,1581,1539071.271B0.4027.968%B**17.52%C38.8B*N/A12629.7h10.2A36.3B**
M40 Fury 1,2831,0936716.313A14.6444.259%B*1.006%D-131.7M++22.9A++7438.3h9.2B+20.8B*
Supernova FPC 1,7891,0312484.157C+2.4954.969%C*2.522%C+23.8C++17.5B+41943.4h4.8B+8.7B+
Light PPA 1,0389681954.964C++3.2944.04%B+N/A62.1B+4.5B+20715.6h10B+22.7B+
M40 Fury 1,0479056713.507A+11.8446.243%B**1.105%D98.4A*15.4A6999.2h9.1B++19.7B**
Deimos VA29 8498427291.155C+0.5262.413%C*11.995%D59.7B++N/A29914.1h1.8B**2.9B+
E540 Halberd-H 1,2128271306.362C+4.6962.051%B+1.451%C71.9A+33.5A45211.5h4.8B++7.7B*
NS-11P 8148077311.104C+0.5725.529%B+13.135%D-33.3BN/A9324.2h10.8B**42.4B*
Saron HRB 1,3477841226.426B4.7646.18%C**N/A30.7B++22.1B**42525.5h17B*36.7B*
Saron Laser Cannon 1,3617224731.526C+0.1427.161%D2.355%C++12.2C+10.8C*16059.4h98.5B+362.5B+
Eclipse VE3A 7086945721.213C+0.4627.493%C*17.147%C--21.6DN/A6532.1h9.4B**34.1B*
Frag Grenade 6826801680N/A678.3356.846%A+N/A680B*2D25021h2.9B*5B**
NS Decimator 8795526070.909C+0.7663.257%B1.812%C-33.5C+19.8B+36016.5h4.3B+6.9B+
Force-Blade 57151520,7200.025C++1.6540.005%B*3.107%C--0.8C+N/A3683.8h3.1C+7.8C*
Quasar VM1 4964912242.192B+0.5220.121%B**22.607%B*30.7B++N/A11416h14.5C*72.2B+
Tank Mine 8254522911.553C--0.1252.47%A+N/A56.5D--46.6D8788h2.5D-4.8B*
L100 Python AP 7084061033.942C+2.2756.822%C++3.941%B+29.6C*22B++38113.7h6.2B+10.9B+
Artemis VX26 3843813681.035C0.6427.412%C++24.934%B25.6CN/A10714.9h11.5B41.9B
Quasar VM1 3783751522.467C*0.8020.228%B+20%C+37.5B+N/A12510h13.8C+68.4B+
C75 Viper 448349398.949B*7.2848.062%B**N/A39.2B+11.1B**2848.9h10.1B++20.9B*
M40 Fury-F 4303432111.626C++0.0457.776%B++N/A44A11.2B**2627.8h8.3B+14.3B*
Anti-Vehicle Grenade 3693391339N/A337.3359.498%B**N/A565B*50D35520.6h3.4B**5.8B**
NS-7 PDW 3363363600.933C+0.7424.171%C+10.119%D*30C*N/A12711.2h12.1B++49.9B+
Blueshift VM5 3353321192.79C*1.1224.532%A20.181%C+47.4B**N/A1517h14.5B+59.2B++
Blueshift VM5 3343311192.782C*1.1125.54%A22.659%B47.3B**N/A1477h14.6B+57.1B++
Supernova PC 437324704.629C+2.9646.032%C1.543%D20.9C+7.3C21315.5h4B*8.8B+
Lumine Edge 3213109,6400.032C1.6423.43%C9.355%D--0.8DN/A2395.9h1.8D7.6C+
Sirius SX12 3133103120.994C+0.6821.789%C-19.677%B27.2C+N/A12611.4h12.8B+58.8C**
CAS30 Tank Buster 5712862431.177C+0.4943.854%C+1.399%C++6.9C+6.9C+10941.6h45.8B+104.4B+
Parallax VX3 2822802171.29C-0.3833.682%D69.643%D--23CN/A9112.2h2.2C*6.5C+
Maelstrom Turbo Laser 4312571052.448C**0.7831.206%C+N/A28.2A19.1A2839.1h50.6B**162.1B*
VE-S Canis 257257574.509M+2.8436.274%A+33.852%A+135.3M+N/A3381.9h7.3B**20.1B**
Proton II PPA 2562442410.167C8.5024.293%C++2.049%C+53C+2.6D1884.6h7.3B++30B++
S1 4072436360.382D1.2960.296%B2.058%C--21.3C14.4C**38311.4h6.2C**10.3B+
E540 Halberd 449239653.677C-2.0150.382%C**2.51%C+24.4D21.4B++4009.8h6.9D13.7C+
Hornet Missiles 380231514.529C+2.8658.986%C-1.299%C55C+35.5C+6104.2h8.8C**14.9B
L105 Zephyr 257228249.5C++7.8344.605%C*N/A55.6C**7.1C+2574.1h5.7B+12.7B+
Dual Photon Pods 287224317.226C*5.5656.326%B+N/A67.9C+19.1C++5493.3h18.7B+33.2B+
VE-H Maw 220219317.065M**5.3935.406%A++36.53%B**121.7A*N/A3481.8h8.1B**22.8B*
Thanatos VE70 1971972610.755C+0.9237.645%C+15.736%C+29.8C++N/A1376.6h3.6B**9.7B+
Beamer VS3 1991963730.525C1.1520.139%D--25%B12.4DN/A5115.8h8.3B+41C+
C150 Dalton 3781881201.567D0.1018.048%F-N/A17.2D-17.4C--30910.9h3.5B+19.6D*
NS-30 Vandal 1781781691.053C0.6226.974%D--28.652%C**32.4CN/A1135.5h4.8B++17.9C++
L100 Python HESH 192171227.773C6.1054.98%B*2.339%B+65.8B+8.1C++4872.6h2.4B**4.4B**
M40 Fury-H 1971711412.214C+10.5442.018%C+1.17%C131.5B*20B+4831.3h6.1B+14.4B++
Supernova VPC 183154256.16C-4.4959.691%B**1.948%B53.1B+10B++3412.9h2.8B+4.6B*
Spiker 148147692.13B**0.4638.17%A39.456%M113.1M*N/A3081.3h6.1B*16B*
M20 Basilisk 199142226.455A*4.7845.864%B*5.634%C+37.4A+15B**3473.8h77.5B++169B*
M12 Kobalt 142139817.375B++15.7020.768%B+15.827%C-73.2C**1.6D2811.9h15.9B+76.8B+
Eridani SX5 138137245.708S4.0433.058%A39.416%M+124.5M**N/A6711.1h7.6A23B*
Comet VM2 2131341680.798C+0.8743.199%C++2.239%D--8.9C5.2B+12515.1h25.2C+58.3C+
MANA Anti-Vehicle Turret 2361211001.21D0.4664.409%C++2.479%D--1210C--1150C4795870.1h8C++12.4B+
M12 Kobalt 121118429.5B++27.8317.122%C+23.729%B**90.8B+2.3C2771.3h14.2B++82.8B+
XM98 1091081300.831D0.8430.662%D--72.222%C20.4CN/A1125.3h2.2B+7.3C+
Comet VM2 169108981.102C++0.5745.299%C+3.704%C10.7C+6B+14510.1h26.9C++59.4C*
M20 Basilisk 159107205.35A3.6842.379%B+3.738%D-18.4C+9B2405.8h95.7C++225.7B+
L100 Python HEAT 13699333C1.3354.529%B4.04%B*24.1C9C--3614.1h6.2C++11.4C**
Pulsar LSW 9897303.233A+1.5629.278%A26.804%B+121.3M++1.3A**9810.8h7.9A+27.1B**
M60-A Bulldog 10494518.8C++17.1350.806%B+3.191%B++55.3B*5.9B+2161.7h5B+9.9B++
Saron HRB-H 13690243.75C2.0857.513%C*N/A39.1C++20C-4432.3h17.5B*30.5B*
M60-G Bulldog 11187243.625C+1.9541.789%B++1.149%D*22.3C6.2C++1593.9h7.5C++18B+
M60-A Bulldog 8884421B19.3354.002%B*1.19%D-46.7B+2.2D2021.8h6.3C+11.8B+
Nemesis VSH9 133761510.503C1.1765.539%B+1.316%D-14.6C+11C+3885.2h6.9B+10.5B++
NS-44P Commissioner 7474302.467B**0.8053.891%A+29.73%B+148A**N/A3580.5h2.5B**4.7B**
VA39 Spectre 7373790.924C0.7529.255%C-36.986%C+25.2C**N/A1422.9h3.6A12.3B*
M60-G Bulldog 9572710.286A8.6240.63%B5.556%A++40C++12.8B*4511.8h6.8C*16.8B+
VE-LR Obelisk 7171213.381B**1.7146.543%A*49.296%A++101.4M+N/A3930.7h3.9A8.4A
M12 Kobalt-F 7867930.72D0.9521.43%C+7.463%C-11D-1.8B596.1h21.3D99.4C
Vortex VM21 10259441.341B+0.3347.924%B*3.39%C10.5B*7.7A1425.6h40.1B+83.7B+
Darkstar 6059163.688A+2.0233.042%A+30.509%B**98.3A*1.7A**2780.6h9A++27.1A+
Sticky Grenade 5757157N/A55.3344.558%D-N/A570DN/A36740.1h2.3C+5.2C+
Vortex VM21 10057391.462B0.2146.441%B++3.509%C+10.8B+8.1B++1645.3h36.9C**79.4B+
AP30 Shredder 13457341.676C0.0130.856%C--3.509%A+11.2D*15.1D2495.1h154.6D--501.1D*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit261320.4h
Motion Spotter12620.2h
Nano-Armor Kit1,1261,140,049142.1h
Anti-Vehicle MANA Turret327701.6h
Spawn Beacon211,9961.9h
Nanite Revive Grenade04410.1h
Medical Applicator455165,88914.6h
Spitfire Auto-Turret6900.2h
Aphelion VEX0900.1h
Ammunition Package251,2551.1h
Medical Kit6074,80411.7h
Anti-Infantry MANA Turret4630.2h
Recon Detection Device71701.3h

Check the help document for the dictionary if you want to learn more about words used here.


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