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Space Adamar[GAB] Adamar
VS BR 164

KDR: 1.55

Score: 65.5m

Last Seen: May 31st, 2018 12:15 PM
- OFFLINE - 6432.2 hour(s)

Battle Rank 101 (164 total) - Vanu Sovereignty on Briggs
Level Progress (to 102): 93%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M40 Fury-F C-4 Tank Mine Pandora VX25 Artemis VX26 Nova Flare VE6 Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $838,170 MLG Score: 670
Fun Score: N/A
Cheeseburgers Flipped: 849TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.642%28.333%7274497847,3131.6352-0.081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.133%0.892B*1.176B**-0.928D--HEAD ++ (~15.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.474B+10.10.294C*29.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.503%1.02%12110219813552250.072324743%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.956B*-0.536D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.3-0.02C+76.4-0.442C--87.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.409%2.454%168610163,342260923921.28095140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.867%-0.34C--0.103C+0.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.3-0.56D22.6-0.8D-37.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.694%2.591%2881610064,323187618512.30437233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.314%-0.043C+-0.451D0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.70.336C**28.10.288C*50.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.107%67.241%28831019696225370.308921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.758%0.012C+0.007C+1.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.197C++2.80.125C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.19%14.994%288610167,3032387693.05821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.49%1.561A+0.092C+0.821

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.402B4.70.022C+3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
65.5m279.8%368 (22.1k)370 (22.2k)1.5545688,00256,6091.78791164 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS102291521.401%18.793%40203:0850

14% Combat Medic45% Engineer15% Heavy Assault9% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 10:50 AMFeb 8th, 2013 12:00 PMJun 29th, 2018 1:12 AM (239d) (PST)May 31st, 2018 9:15 AM (268d) (PST)May 31st, 2018 8:15 AM (268d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6452583870.4970.3200.0931.5960.073670

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,71115,46923,2423019696422,196

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2951.8h/123d 13,210 16,538 19,555 282.7k 3,960 12,904 13,015 114.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B*
Kills:1,600
Deaths:915
KDR:1.749
Accuracy:23.171% C++
HSR:30.375% B*
VX29 Polaris
C+
Kills:1,219
Deaths:636
KDR:1.917
Accuracy:22.316% C+
HSR:20.509% C
SVA-88
C
Kills:1,193
Deaths:605
KDR:1.972
Accuracy:22.063% C
HSR:20.453% D
Orion VS54
B+
Kills:1,169
Deaths:551
KDR:2.122
Accuracy:23.696% B+
HSR:27.973% B+
NS-15M1
A+
Kills:1,162
Deaths:559
KDR:2.079
Accuracy:23.856% C*
HSR:34.079% A+
NS-15M AE
B**
Kills:1,162
Deaths:568
KDR:2.046
Accuracy:24.108% C
HSR:36.145% B**
Lasher X2
C++
Kills:1,160
Deaths:920
KDR:1.261
Accuracy:26.696% C++
HSR:3.276% C
Betelgeuse 54-A
B++
Kills:1,160
Deaths:579
KDR:2.003
Accuracy:22.589% D-
HSR:35.517% B++
Pulsar LSW
B+
Kills:1,158
Deaths:657
KDR:1.763
Accuracy:23.112% C+
HSR:27.634% B+
Ursa
B**
Kills:1,154
Deaths:668
KDR:1.728
Accuracy:22.843% C++
HSR:31.456% B**
NS-15M2
B++
Kills:156
Deaths:94
KDR:1.660
Accuracy:22.551% C
HSR:31.410% B++
Kills:12,293
Deaths (as Heavy Assault):6,752
Deaths (to Heavy Assaults):16,292
KDR:1.82065
Kill Difference:5,541
Playtime:440.815 hours
Usage:15%
Score:9.665m
Score/min:365
Accuracy (listed only):23.364%
HSR (listed only):27.166%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
S
Kills:1,788
Deaths:628
KDR:2.847
Accuracy:82.584% S
HSR:15.884% C*
Nova
C**
Kills:1,721
Deaths:436
KDR:3.947
Accuracy:42.994% C+
HSR:16.270% C**
Solstice SF
C++
Kills:1,170
Deaths:891
KDR:1.313
Accuracy:24.573% C++
HSR:14.872% C
Eclipse VE3A
B**
Kills:1,162
Deaths:758
KDR:1.533
Accuracy:25.422% C
HSR:25.043% B**
Solstice VE3
A+
Kills:1,162
Deaths:724
KDR:1.605
Accuracy:24.768% B
HSR:28.141% A+
Deimos VA29
B*
Kills:1,162
Deaths:860
KDR:1.351
Accuracy:70.556% B*
HSR:11.274% D-
Phobos VX86
B*
Kills:1,160
Deaths:848
KDR:1.368
Accuracy:68.883% B*
HSR:11.724% D
Serpent VE92
B**
Kills:1,160
Deaths:894
KDR:1.298
Accuracy:25.447% B
HSR:25.431% B**
NS Baron G5AE
B**
Kills:1,160
Deaths:699
KDR:1.660
Accuracy:56.939% B**
HSR:15.259% C+
NS Baron G5
A+
Kills:1,160
Deaths:760
KDR:1.526
Accuracy:57.848% A+
HSR:9.569% D--
Eidolon VE33
B+
Kills:1,160
Deaths:797
KDR:1.455
Accuracy:30.271% B+
HSR:24.224% C+
Zenith VX-5
B+
Kills:1,160
Deaths:828
KDR:1.401
Accuracy:26.685% C**
HSR:23.879% B+
NS-11C
C+
Kills:1,155
Deaths:1,137
KDR:1.016
Accuracy:23.861% C+
HSR:17.143% C
Pulsar C
B**
Kills:1,155
Deaths:1,047
KDR:1.103
Accuracy:29.423% B**
HSR:24.589% C**
Thanatos VE70
B*
Kills:1,153
Deaths:1,004
KDR:1.148
Accuracy:48.298% B*
HSR:16.912% C*
VX6-7
C++
Kills:1,151
Deaths:665
KDR:1.731
Accuracy:24.808% C++
HSR:17.898% C--
Solstice Burst
C*
Kills:879
Deaths:775
KDR:1.134
Accuracy:26.179% C+
HSR:25.484% C*
Chaos
A
Kills:319
Deaths:243
KDR:1.313
Accuracy:56.556% B+
HSR:21.630% A
Kills:20,937
Deaths (as Engineer):13,994
Deaths (to Engineers):12,704
KDR:1.49614
Kill Difference:6,943
Playtime:1,314.319 hours
Usage:45%
Score:27.666m
Score/min:351
Accuracy (listed only):41.450%
HSR (listed only):19.179%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
S
Kills:1,788
Deaths:628
KDR:2.847
Accuracy:82.584% S
HSR:15.884% C*
Nova
C**
Kills:1,721
Deaths:436
KDR:3.947
Accuracy:42.994% C+
HSR:16.270% C**
Eridani SX5G
B*
Kills:1,183
Deaths:882
KDR:1.341
Accuracy:27.705% C+
HSR:27.895% B*
Solstice SF
C++
Kills:1,170
Deaths:891
KDR:1.313
Accuracy:24.573% C++
HSR:14.872% C
Eclipse VE3A
B**
Kills:1,162
Deaths:758
KDR:1.533
Accuracy:25.422% C
HSR:25.043% B**
Solstice VE3
A+
Kills:1,162
Deaths:724
KDR:1.605
Accuracy:24.768% B
HSR:28.141% A+
Deimos VA29
B*
Kills:1,162
Deaths:860
KDR:1.351
Accuracy:70.556% B*
HSR:11.274% D-
Eridani SX5
B**
Kills:1,161
Deaths:805
KDR:1.442
Accuracy:26.752% C++
HSR:27.649% B**
MKV Suppressed
A
Kills:1,160
Deaths:792
KDR:1.465
Accuracy:26.589% C++
HSR:27.328% A
Phobos VX86
B*
Kills:1,160
Deaths:848
KDR:1.368
Accuracy:68.883% B*
HSR:11.724% D
Serpent VE92
B**
Kills:1,160
Deaths:894
KDR:1.298
Accuracy:25.447% B
HSR:25.431% B**
NS Baron G5AE
B**
Kills:1,160
Deaths:699
KDR:1.660
Accuracy:56.939% B**
HSR:15.259% C+
NS Baron G5
A+
Kills:1,160
Deaths:760
KDR:1.526
Accuracy:57.848% A+
HSR:9.569% D--
Zenith VX-5
B+
Kills:1,160
Deaths:828
KDR:1.401
Accuracy:26.685% C**
HSR:23.879% B+
NS-7 PDW
A++
Kills:1,160
Deaths:877
KDR:1.323
Accuracy:26.003% C**
HSR:27.931% A++
Sirius SX12
B*
Kills:1,159
Deaths:873
KDR:1.328
Accuracy:25.387% C*
HSR:23.123% B*
NS-11C
C+
Kills:1,155
Deaths:1,137
KDR:1.016
Accuracy:23.861% C+
HSR:17.143% C
Pulsar C
B**
Kills:1,155
Deaths:1,047
KDR:1.103
Accuracy:29.423% B**
HSR:24.589% C**
Thanatos VE70
B*
Kills:1,153
Deaths:1,004
KDR:1.148
Accuracy:48.298% B*
HSR:16.912% C*
VX6-7
C++
Kills:1,151
Deaths:665
KDR:1.731
Accuracy:24.808% C++
HSR:17.898% C--
Solstice Burst
C*
Kills:879
Deaths:775
KDR:1.134
Accuracy:26.179% C+
HSR:25.484% C*
Skorpios
B**
Kills:674
Deaths:600
KDR:1.123
Accuracy:24.207% D-
HSR:28.338% B**
Chaos
A
Kills:319
Deaths:243
KDR:1.313
Accuracy:56.556% B+
HSR:21.630% A
Kills:26,274
Deaths (as Light Assault):18,026
Deaths (to Light Assaults):9,579
KDR:1.45756
Kill Difference:8,248
Playtime:422.562 hours
Usage:14%
Score:11.172m
Score/min:441
Accuracy (listed only):37.933%
HSR (listed only):21.011%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
B*
Kills:1,786
Deaths:1,025
KDR:1.742
Accuracy:29.169% B+
HSR:28.723% B*
Cerberus
A++
Kills:1,494
Deaths:1,067
KDR:1.400
Accuracy:36.313% B++
HSR:36.948% A++
Eridani SX5G
B*
Kills:1,183
Deaths:882
KDR:1.341
Accuracy:27.705% C+
HSR:27.895% B*
NS-30 Vandal
C**
Kills:1,171
Deaths:822
KDR:1.425
Accuracy:34.781% C**
HSR:27.498% C++
Eridani SX5
B**
Kills:1,161
Deaths:805
KDR:1.442
Accuracy:26.752% C++
HSR:27.649% B**
MKV Suppressed
A
Kills:1,160
Deaths:792
KDR:1.465
Accuracy:26.589% C++
HSR:27.328% A
Beamer VS3-FB
A
Kills:1,160
Deaths:837
KDR:1.386
Accuracy:29.378% C
HSR:34.655% A
NS-7 PDW
A++
Kills:1,160
Deaths:877
KDR:1.323
Accuracy:26.003% C**
HSR:27.931% A++
Sirius SX12
B*
Kills:1,159
Deaths:873
KDR:1.328
Accuracy:25.387% C*
HSR:23.123% B*
Nyx VX31
C++
Kills:1,159
Deaths:473
KDR:2.450
Accuracy:33.407% C+
HSR:31.234% C++
NS-44 Commissioner
A++
Kills:1,039
Deaths:824
KDR:1.261
Accuracy:42.131% B++
HSR:35.130% A++
Skorpios
B**
Kills:674
Deaths:600
KDR:1.123
Accuracy:24.207% D-
HSR:28.338% B**
Phantom VA23
B**
Kills:463
Deaths:275
KDR:1.684
Accuracy:36.256% C*
HSR:39.309% B**
Manticore SX40
B+
Kills:381
Deaths:418
KDR:0.911
Accuracy:27.673% C
HSR:24.672% B+
Ghost
B*
Kills:379
Deaths:221
KDR:1.715
Accuracy:43.867% B++
HSR:76.781% B*
NS-357 Underboss
C*
Kills:326
Deaths:300
KDR:1.087
Accuracy:38.035% C*
HSR:23.006% C*
XM98
B
Kills:160
Deaths:83
KDR:1.928
Accuracy:39.353% C**
HSR:77.500% B
VA39 Spectre
C
Kills:157
Deaths:10
KDR:15.700
Accuracy:29.193% C--
HSR:33.758% C
NS-AM7 Archer
C+
Kills:72
Deaths:148
KDR:0.486
Accuracy:55.556% C-
HSR:16.667% C+
Beamer VS3
M+
Kills:57
Deaths:
KDR:
Accuracy:47.083% M+
HSR:12.281% D*
Kills:16,301
Deaths (as Infiltrator):11,332
Deaths (to Infiltrators):7,350
KDR:1.43849
Kill Difference:4,969
Playtime:259.434 hours
Usage:9%
Score:3.822m
Score/min:246
Accuracy (listed only):33.942%
HSR (listed only):33.021%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
S
Kills:1,788
Deaths:628
KDR:2.847
Accuracy:82.584% S
HSR:15.884% C*
Nova
C**
Kills:1,721
Deaths:436
KDR:3.947
Accuracy:42.994% C+
HSR:16.270% C**
Terminus VX-9
A
Kills:1,208
Deaths:839
KDR:1.440
Accuracy:25.909% C+
HSR:35.596% A
Eridani SX5G
B*
Kills:1,183
Deaths:882
KDR:1.341
Accuracy:27.705% C+
HSR:27.895% B*
Deimos VA29
B*
Kills:1,162
Deaths:860
KDR:1.351
Accuracy:70.556% B*
HSR:11.274% D-
Darkstar
B**
Kills:1,161
Deaths:758
KDR:1.532
Accuracy:25.657% C
HSR:31.438% B**
Eridani SX5
B**
Kills:1,161
Deaths:805
KDR:1.442
Accuracy:26.752% C++
HSR:27.649% B**
NS-11A
C+
Kills:1,161
Deaths:827
KDR:1.404
Accuracy:23.885% C+
HSR:21.705% C+
Equinox VE2
B*
Kills:1,160
Deaths:820
KDR:1.415
Accuracy:27.623% B
HSR:27.672% B*
MKV Suppressed
A
Kills:1,160
Deaths:792
KDR:1.465
Accuracy:26.589% C++
HSR:27.328% A
H-V45
C++
Kills:1,160
Deaths:819
KDR:1.416
Accuracy:24.319% C+
HSR:22.069% C++
Phobos VX86
B*
Kills:1,160
Deaths:848
KDR:1.368
Accuracy:68.883% B*
HSR:11.724% D
Pulsar VS1
A++
Kills:1,160
Deaths:838
KDR:1.384
Accuracy:24.145% C++
HSR:33.621% A++
NS-11P
A++
Kills:1,160
Deaths:655
KDR:1.771
Accuracy:25.583% B+
HSR:30.517% A++
Equinox VE2 Burst
C++
Kills:1,160
Deaths:643
KDR:1.804
Accuracy:27.241% C+
HSR:28.793% C++
CME
B++
Kills:1,160
Deaths:830
KDR:1.398
Accuracy:26.940% C++
HSR:27.414% B++
NS Baron G5AE
B**
Kills:1,160
Deaths:699
KDR:1.660
Accuracy:56.939% B**
HSR:15.259% C+
NS Baron G5
A+
Kills:1,160
Deaths:760
KDR:1.526
Accuracy:57.848% A+
HSR:9.569% D--
NS-7 PDW
A++
Kills:1,160
Deaths:877
KDR:1.323
Accuracy:26.003% C**
HSR:27.931% A++
Sirius SX12
B*
Kills:1,159
Deaths:873
KDR:1.328
Accuracy:25.387% C*
HSR:23.123% B*
Corvus VA55
A*
Kills:1,158
Deaths:777
KDR:1.490
Accuracy:24.274% C+
HSR:36.788% A*
Thanatos VE70
B*
Kills:1,153
Deaths:1,004
KDR:1.148
Accuracy:48.298% B*
HSR:16.912% C*
Skorpios
B**
Kills:674
Deaths:600
KDR:1.123
Accuracy:24.207% D-
HSR:28.338% B**
Chaos
A
Kills:319
Deaths:243
KDR:1.313
Accuracy:56.556% B+
HSR:21.630% A
Kills:27,768
Deaths (as Combat Medic):18,113
Deaths (to Combat Medics):7,552
KDR:1.53304
Kill Difference:9,655
Playtime:426.108 hours
Usage:14%
Score:10.328m
Score/min:404
Accuracy (listed only):37.370%
HSR (listed only):24.017%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:413
Deaths:187
KDR:2.209
Accuracy:16.474% C+
HSR:21.792% B+
NS-10 Burster
B++
Kills:367
Deaths:251
KDR:1.462
Accuracy:34.081% B++
HSR:6.540% C++
NS-10 Burster
B++
Kills:358
Deaths:250
KDR:1.432
Accuracy:34.023% B++
HSR:4.749% D
Cosmos VM3
C+
Kills:266
Deaths:111
KDR:2.396
Accuracy:16.186% C+
HSR:19.173% C+
Blueshift VM5
B++
Kills:241
Deaths:97
KDR:2.485
Accuracy:18.435% C+
HSR:24.481% B++
Comet VM2
C**
Kills:225
Deaths:196
KDR:1.148
Accuracy:45.320% C**
HSR:3.556% C
Comet VM2
C*
Kills:207
Deaths:178
KDR:1.163
Accuracy:47.458% C*
HSR:4.348% C+
Quasar VM1
C
Kills:90
Deaths:39
KDR:2.308
Accuracy:14.053% C
HSR:15.556% D
Kills:2,167
Deaths (as MAX Suit):654.500
Deaths (to MAX Suits):3,034
KDR:3.31092
Kill Difference:1,512.500
Playtime:106.351 hours
Usage:4%
Score:2.864m
Score/min:449
Accuracy (listed only):28.254%
HSR (listed only):12.524%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:98
V. Kills:161 60%
Deaths:231
KDR:0.424
Accuracy:46.503% C++
KPH:3.600 D
VKPH:6 C
AP30 Shredder
U
Kills:87
V. Kills:50 171%
Deaths:16
KDR:5.438
Accuracy:21.447% F-
KPH:313,200 U
VKPH:180,000 U
L105 Zephyr
C
Kills:71
V. Kills:6 N/A
Deaths:6
KDR:11.833
Accuracy:38.618% C-
KPH:41.100 C
VKPH:3.500 D-
Dual-75 Duster
C+
Kills:64
V. Kills:15 400%
Deaths:16
KDR:4
Accuracy:25.777% F
KPH:22.600 D**
VKPH:5.300 C+
C150 Dalton
U
Kills:56
V. Kills:26 207%
Deaths:8
KDR:7
Accuracy:46.281% B*
KPH:201,600 U
VKPH:93,600 U
Kills:376 (98 + 278)
Deaths:277
KDR:1.357
VKDR:0.931
Vehicle Kills:258
Kill Difference:99
Playtime:31.463 hours
Usage:1%
Score:0.438m
Score/min:232
Piloting Accuracy:46.503%
Gunner Accuracy:46.281%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:1,033
V. Kills:391 264%
Deaths:59
KDR:17.509
Accuracy:50.234% C+
KPH:29.400 C+
VKPH:11.100 C+
L100 Python AP
B+
Kills:645
V. Kills:625 103%
Deaths:114
KDR:5.658
Accuracy:56.508% C+
KPH:21.800 D
VKPH:21.100 B+
Skyguard
C**
Kills:349
V. Kills:311 112%
Deaths:88
KDR:3.966
Accuracy:34.860% B*
KPH:11.900 C
VKPH:10.600 C**
L100 Python HESH
C++
Kills:244
V. Kills:40 N/A
Deaths:17
KDR:14.353
Accuracy:49.775% C++
KPH:51.500 C+
VKPH:8.400 C++
Kills:2,271 (2,271 + 0)
Deaths:278
KDR:8.169
VKDR:4.917
Vehicle Kills:1,367
Kill Difference:1,993
Playtime:98.819 hours
Usage:3%
Score:1.767m
Score/min:298
Driving Accuracy:49.775%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:844
V. Kills:909 93%
Deaths:151
KDR:5.589
Accuracy:51.417% C
KPH:18 D
VKPH:19.400 B**
Saron HRB
C*
Kills:584
V. Kills:312 187%
Deaths:52
KDR:11.231
Accuracy:43.946% C+
KPH:26.600 C*
VKPH:14.200 C+
E540 Halberd
C*
Kills:377
V. Kills:309 122%
Deaths:43
KDR:8.767
Accuracy:45.941% C
KPH:21.900 D-
VKPH:18 C*
Proton II PPA
B+
Kills:363
V. Kills:24 N/A
Deaths:14
KDR:25.929
Accuracy:26.619% B+
KPH:72.800 B+
VKPH:4.800 B+
Supernova PC
B+
Kills:227
V. Kills:95 236%
Deaths:35
KDR:6.486
Accuracy:55.115% B++
KPH:24.100 C*
VKPH:10.100 B+
M20 Basilisk
B+
Kills:55
V. Kills:21 250%
Deaths:8
KDR:6.875
Accuracy:32.993% B+
KPH:19.900 C**
VKPH:7.600 C*
Kills:2,450 (1,071 + 1,379)
Deaths:303
KDR:8.086
VKDR:5.512
Vehicle Kills:1,670
Kill Difference:2,147
Playtime:103.177 hours
Usage:3%
Score:2.708m
Score/min:437
Driving Accuracy:55.115%
Gunner Accuracy:32.993%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C++
Kills:189
V. Kills:20 N/A
Deaths:8
KDR:23.625
Accuracy:39.790% C
KPH:97.500 C++
VKPH:10.300 C
Proton II PPA-H
B+
Kills:160
V. Kills:9 N/A
Deaths:10
KDR:16
Accuracy:32.073% D
KPH:110.300 B+
VKPH:6.200 C+
Saron HRB-H
C*
Kills:99
V. Kills:58 168%
Deaths:12
KDR:8.250
Accuracy:57.590% C*
KPH:34 C+
VKPH:19.900 C-
E540 Halberd-H
C--
Kills:88
V. Kills:53 163%
Deaths:14
KDR:6.286
Accuracy:60.780% B+
KPH:28.800 D
VKPH:17.300 C--
G30 Walker
M++
Kills:75
V. Kills:62 119%
Deaths:8
KDR:9.375
Accuracy:32.101% D
KPH:41.500 B++
VKPH:34.300 M++
Kills:611 (0 + 611)
Deaths:52
KDR:11.750
VKDR:3.885
Vehicle Kills:202
Kill Difference:559
Playtime:11.161 hours
Usage:0%
Score:0.483m
Score/min:722
Driving Accuracy:N/A%
Gunner Accuracy:32.101%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:979
V. Kills:234 417%
Deaths:70
KDR:13.986
Accuracy:37.556% C++
KPH:59.800 B++
VKPH:14.300 B**
M40 Fury
B++
Kills:538
V. Kills:136 393%
Deaths:28
KDR:19.214
Accuracy:37.781% C++
KPH:60.200 C**
VKPH:15.200 B++
M20 Basilisk
C+
Kills:239
V. Kills:98 241%
Deaths:60
KDR:3.983
Accuracy:39.604% C++
KPH:18.700 C+
VKPH:7.700 C+
M20 Basilisk
B++
Kills:226
V. Kills:140 160%
Deaths:47
KDR:4.809
Accuracy:40.216% C++
KPH:20.700 C+
VKPH:12.800 B++
M60-G Bulldog
A
Kills:213
V. Kills:55 380%
Deaths:33
KDR:6.455
Accuracy:45.942% B**
KPH:42.100 B*
VKPH:10.900 A
M60-G Bulldog
B**
Kills:161
V. Kills:39 403%
Deaths:18
KDR:8.944
Accuracy:47.739% B**
KPH:56 B*
VKPH:13.600 B**
G30 Walker
B**
Kills:79
V. Kills:70 111%
Deaths:14
KDR:5.643
Accuracy:29.900% C++
KPH:16.600 C**
VKPH:14.700 B**
G30 Walker
M**
Kills:75
V. Kills:104 71%
Deaths:6
KDR:12.500
Accuracy:30.513% C+
KPH:20.600 B+
VKPH:28.500 M**
Kills:2,510 (0 + 2,510)
Deaths:276
KDR:9.094
VKDR:3.174
Vehicle Kills:876
Kill Difference:2,234
Playtime:65.323 hours
Usage:2%
Score:1.377m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:30.513%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:2,501
V. Kills:675 370%
Deaths:1,287
KDR:1.943
Accuracy:39.408% D-
KPH:18.800 C
VKPH:5.100 C
S12 Renegade
C**
Kills:279
V. Kills:23 N/A
Deaths:130
KDR:2.146
Accuracy:41.555% C+
KPH:28 D
VKPH:2.300 C**
M12 Kobalt-F
B
Kills:220
V. Kills:22 N/A
Deaths:112
KDR:1.964
Accuracy:19.760% C
KPH:17.400 C--
VKPH:1.700 B
Kills:3,000 (3,000 + 0)
Deaths:1,529
KDR:1.962
VKDR:0.471
Vehicle Kills:720
Kill Difference:1,471
Playtime:155.788 hours
Usage:5%
Score:1.041m
Score/min:111
Driving Accuracy:19.760%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-F 3,1762,5011,2871.943C*0.3939.408%D-1.319%B18.8C5.1C112133.2h6.5B++16.4B+
C-4 3,7112,2581,4281.581C++0.0323.257%CN/A93.3B60A*158124.2h1.5C++6.4C+
Tank Mine 3,5161,8483215.757A++4.200.029%F--N/A140B++126.4A*188213.2h0M++3.7A+
Pandora VX25 1,8081,7886282.847A+1.2982.584%S15.884%C*26.3CN/A14767.9h8.5F**10.3B+
Artemis VX26 1,7881,7861,0251.742B0.1929.169%B+28.723%B*42.7B+N/A14141.8h10.6B++36.4B+
Nova 1,7441,7214363.947A*2.3942.994%C+16.27%C**16.9DN/A137102h5.2C12.2C+
Flare VE6 1,6141,6009151.749B+0.1923.171%C++30.375%B*47.6C**N/A19533.6h9.6B+41.2B+
Proximity Mine 1,5041,5033938.538U36.9849.289%B*N/A341.6SN/A11404.4h1.2A*2.4A++
Cerberus 1,4971,4941,0671.4B+0.1536.313%B++36.948%A++71.5B**N/A29620.9h4.1A11.2B**
VX29 Polaris 1,2221,2196361.917B+0.3622.316%C+20.509%C46.2C++N/A19826.4h10B*44.9B+
Terminus VX-9 1,2141,2088391.44C++0.1125.909%C+35.596%A51.2B+N/A32623.6h10.5B*40.4B+
SVA-88 1,1971,1936051.972C++0.4222.063%C20.453%D35.3CN/A21433.8h10B++45.5B
Eridani SX5G 1,1871,1838821.341C+0.2127.705%C+27.895%B*42.1C+N/A14728.1h12.4C44.7C+
NS-30 Vandal 1,1721,1718221.425C+0.1334.781%C**27.498%C++45.6BN/A20625.7h4.7B*13.5B+
Solstice SF 1,2211,1708911.313B+0.2424.573%C++14.872%C20C+N/A12458.4h7.7B++31.5B++
Orion VS54 1,1721,1695512.122B+0.5723.696%B+27.973%B+45.5B++N/A31925.7h9.9B*42C**
Eclipse VE3A 1,1811,1627581.533C++0.0225.422%C25.043%B**49.9B+N/A14623.3h11.9C*47C++
NS-15M1 1,1631,1625592.079B+0.5223.856%C*34.079%A+62.5B*N/A22318.6h9.1B**38.2B++
Solstice VE3 1,1731,1627241.605A0.0524.768%B28.141%A+24.5B+N/A16247.5h13.4B+54.2C**
NS-15M AE 1,1731,1625682.046C+0.4924.108%C36.145%B**65.6B+N/A20417.7h11.2C**46.6C*
Deimos VA29 1,1651,1628601.351C++0.2070.556%B*11.274%D-53.3B+N/A27021.8h2.1B+2.9B+
Darkstar 1,1831,1617581.532C+0.0225.657%C31.438%B**47C++N/A12024.7h14.7D57.3C
Eridani SX5 1,1611,1618051.442C**0.1126.752%C++27.649%B**52.5B++N/A45622.1h9.4B*35.2B+
NS-11A 1,1671,1618271.404C++0.1523.885%C+21.705%C+27.5C+N/A10542.2h11.9B++49.8B+
Equinox VE2 1,1651,1608201.415C*0.1427.623%B27.672%B*44.6BN/A21326h9.3B**33.6B++
MKV Suppressed 1,1681,1607921.465B+0.0926.589%C++27.328%A49.6B*N/A32123.4h12.3B+46.2B+
H-V45 1,1691,1608191.416C++0.1424.319%C+22.069%C++31.2C+N/A16137.2h11.1B*45.5B+
Lasher X2 1,1721,1609201.261B+0.2926.696%C++3.276%C43.4B+N/A18726.7h15.4B**57.8B++
Phobos VX86 1,1621,1608481.368C++0.1968.883%B*11.724%D53.5B+N/A21121.7h1.9B*2.8B++
Pulsar VS1 1,1621,1608381.384B+0.1724.145%C++33.621%A++43.3B**N/A22326.8h10A+41.6B*
NS-11P 1,1641,1606551.771B+0.2225.583%B+30.517%A++54.2A+N/A19121.4h12.4B++48.4B++
Equinox VE2 Burst 1,1761,1606431.804C++0.2527.241%C+28.793%C++42.6C+N/A12227.2h11.7B+43B
CME 1,1651,1608301.398C++0.1626.94%C++27.414%B++41.1C*N/A19828.2h12.1B+45B+
Serpent VE92 1,1711,1608941.298C**0.2625.447%B25.431%B**31C++N/A18737.4h10.7B++42B+
Beamer VS3-FB 1,1651,1608371.386C++0.1729.378%C34.655%A80B*N/A35014.5h6.3B**21.5B+
NS Baron G5AE 1,1711,1606991.66C**0.1156.939%B**15.259%C+61.7B++N/A19418.8h4.7C8.2C+
NS Baron G5 1,1631,1607601.526B+0.0357.848%A+9.569%D--53.7B**N/A22021.6h4.3B+7.5C++
Betelgeuse 54-A 1,1621,1605792.003C0.4522.589%D-35.517%B++63C+N/A25018.4h10.3C**45.7C+
Eidolon VE33 1,1651,1607971.455B0.1030.271%B+24.224%C+38.8B*N/A20829.9h6.6B*21.7B*
Zenith VX-5 1,1651,1608281.401C*0.1526.685%C**23.879%B+53.5B*N/A22321.7h10.9B++40.7B+
NS-7 PDW 1,1631,1608771.323B+0.2326.003%C**27.931%A++43B*N/A26927h11.3B*43.5B++
Sirius SX12 1,1681,1598731.328C**0.2325.387%C*23.123%B*39B+N/A26129.7h11.5B*45.4B+
Nyx VX31 1,1661,1594732.45C++0.9033.407%C+31.234%C++18.4D-N/A10362.9h5B+14.9B
Pulsar LSW 1,1641,1586571.763C**0.2123.112%C+27.634%B+48C*N/A17324.1h10.2B*44.2B+
Corvus VA55 1,1621,1587771.49B+0.0624.274%C+36.788%A*39.3B+N/A16529.5h9.2B**37.8B++
NS-11C 1,1841,1551,1371.016C++0.5423.861%C+17.143%C15.2C--N/A8675.8h13.5B56.4B
Pulsar C 1,1801,1551,0471.103C+0.4529.423%B**24.589%C**15.8C--N/A10972.9h14.6C-49.5C*
Ursa 1,1581,1546681.728B+0.1722.843%C++31.456%B**39.1C++N/A13429.5h8.8B*38.4B+
Thanatos VE70 1,1721,1531,0041.148B0.4148.298%B*16.912%C*34.5B+N/A18733.4h3.8B*7.8B*
VX6-7 1,1591,1516651.731B0.1824.808%C++17.898%C--24.1CN/A15047.8h12.1C**48.6B
NS-44 Commissioner 1,0421,0398241.261B0.2942.131%B++35.13%A++59.4B**N/A23517.5h3.1B*7.3B++
L100 Python HEAT 1,4241,0335917.508M*15.9550.234%C+2.227%C29.4C+11.1C+27335.1h4B**8.1B*
M40 Fury 1,2139797013.986A+12.4337.556%C++2.145%B+59.7B+14.3B**45516.4h10.3B+27.3B++
Solstice Burst 8878797751.134C0.4226.179%C+25.484%C*30CN/A11129.3h11.4B++43.4B+
Supernova FPC 1,7538441515.589C+4.0351.417%C2.725%C++18D19.4B**45546.8h5.3C*10.3C*
NS Decimator 1,4708111,1760.69C0.8662.952%C**1.603%C--28.6C23.2B*47728.4h5.6C-8.8C+
Force-Blade 1,08880245,0190.018C+1.5456.228%A*1.122%D-0.5C+N/A31732.4h4.5D**8B
Frag Grenade 7487451745N/A743.4541.959%CN/A745A3D-29221h2.6B**6.3B++
Skorpios 6806746001.123C0.4324.207%D-28.338%B**39.4C+N/A12817.1h12C49.6C-
L100 Python AP 1,2706451145.658C**4.1056.508%C+3.256%C*21.8D21.1B+34629.6h7.4C+13.1C+
Saron HRB 8965845211.231A+9.6843.946%C+1.027%D26.5C*14.2C+40722h11.8A++26.9A
M40 Fury 6745382819.214A++17.6637.781%C++1.301%C--60.4C**15.3B++5348.9h10.6B+28.1B+
Phantom VA23 4634632751.684C+0.1336.256%C*39.309%B**27.7CN/A13316.7h4.1B+11.3B+
Cosmos VM3 4214131872.209C**0.6516.474%C+21.792%B+26.3C+N/A11515.7h14.5C++87.8C++
Manticore SX40 3843814180.911C+0.6427.673%C24.672%B+30.5C+N/A14612.5h5.9B*21.5B+
Ghost 3803792211.715C0.1643.867%B++76.781%B*30.8CN/A18412.3h1.8B*4.2B++
E540 Halberd 686377438.767C+7.2145.941%C1.857%C-21.9D-18C*47817.2h6.1C+13.2C+
NS-10 Burster 6693672511.462B+0.0934.081%B++6.54%C++5.7C++4.7B+15263.9h164.1C481.5C**
Anti-Vehicle Grenade 3993671367N/A365.4564.72%A+N/A917.5M80C+46730.4h3A4.6A
Proton II PPA 3873631425.929B*24.3726.619%B+N/A72.6B+4.8B+3075h8.1B+30.5B++
NS-10 Burster 6523582501.432B*0.1234.023%B++4.749%D5.7C++4.7B++15163.2h168D493.7C++
Skyguard 660349883.966B+2.4134.86%B*1.719%C11.9C10.6C**28229.3h172.6D--495C+
Lancer VS22 7933444690.733C+0.8262.586%C++1.453%C+13.4C+17.5B++35325.6h19.6B31.3B
NS-357 Underboss 3283263001.087C++0.4738.035%C*23.006%C*57.2B+N/A2065.7h3.1B**8.2B++
Chaos 3213192431.313C+0.2456.556%B+21.63%A48.3C+N/A1336.6h4.5C8C+
M60-A Bulldog 3653191422.786B+21.2345.783%C+1.567%D28.2C+4.1C+17711.3h6C++13.2C*
S12 Renegade 3022791302.146C+0.5941.555%C+5.018%C+27.9D2.3C**12210h4.2D10.2C
MANA Anti-Vehicle Turret 6792671981.348D0.2159.9%C3.371%C*2670C+4120B++3470490.1h10.3B17.3B
Cosmos VM3 2712661112.396C**0.8416.186%C+19.173%C+23.5C-N/A13011.3h13.9C++85.9C*
Spear Anti-Vehicle Phalanx Turret 5232632013.15B**11.6053.295%B*3.042%D43.1B42.6A*6816.1h10.2C+19.1B
Sticky Grenade 2522511251N/A249.4549.206%CN/A1255B++5D41360.2h1.7B++3.5B+
L100 Python HESH 2842441714.353C**12.8049.775%C++2.049%B+51.9C+8.5C++2884.7h3.2B6.4B+
Blueshift VM5 241241972.485C++0.9318.435%C+24.481%B++38.3BN/A1856.3h14.2B+77.1B
M20 Basilisk 337239603.983B+2.4339.604%C++9.623%A+18.7C+7.7C+20212.8h100.4C+253.5C*
Supernova PC 322227356.486C*4.9355.115%B++1.762%C-24.1C*10.1B+4879.4h4.2B++7.7B*
M20 Basilisk 366226474.809B**3.2540.216%C++7.08%B+20.7C+12.8B++25710.9h112.3C+279.3C++
Comet VM2 3352251961.148B0.4145.32%C**3.556%C13B6.4B**20617.3h17.5B+38.6B+
M12 Kobalt-F 2422201121.964C++0.4119.76%C9.091%C+17.5C-1.7B9612.6h18C91.3C+
M60-G Bulldog 268213336.455B*4.9045.942%B**2.817%C+41.8B*10.8A3105.1h6.9B15B++
Comet VM2 3032071781.163C*0.3947.458%C*4.348%C+14.2B+6.6B*17814.6h17.9B*37.6B++
M40 Fury-H 209189823.625B*22.0739.79%CN/A99.5C++10.5C5491.9h5.8B++14.6B++
M60-A Bulldog 2061801710.588C+9.0341.61%C--2.778%C**30.5C+4.4C+2305.9h5.8C*13.9C++
M60-G Bulldog 200161188.944B**7.3947.739%B**3.106%C++55.5B*13.4B**3802.9h6.7C**14B+
Proton II PPA-H 1691601016B14.4532.073%D2.5%B++106.7B+6C+4651.5h6.3B**19.7B++
XM98 161160831.928C+0.3739.353%C**77.5%B24.6C+N/A1336.5h2.2B+5.6B+
VA39 Spectre 1621571015.7S14.1529.193%C--33.758%C14.4C-N/A9710.9h5.6B19.2C*
NS-15M2 159156941.66C++0.1122.551%C31.41%B++45.9C++N/A1503.4h12.4C*54.8C*
Nemesis VSH9 3091563100.503C1.0570.028%B**3.205%C**14.2C+13.9B*37511h11.4D*16.3D
S1 2441441710.842C*0.7160.658%B+5.556%A+23.2C+16.1B+9146.2h6.9C+11.4C*
MAX Punch 1531437000.204B++1.3541.16%CN/A1.6C+N/A490.5h2C++4.9C++
MANA Anti-Personnel Turret 126114373.081N/A1.5330.302%UN/A1140U120U5241600.1h43.7T*144.3T*
The Slasher 1021011,7090.059C*1.5046.526%B*N/A1.6CN/A662.5h2.2C++4.7B+
Saron HRB-H 15799128.25B++6.7057.59%C*2.02%B+34.1C+20C-6302.9h17.5B*30.3B*
CAS30 Tank Buster 259982310.424D1.1346.503%C++1.02%C3.6D6C10926.9h76.4C-164.3C+
Quasar VM1 9290392.308B+0.7514.053%C15.556%D20.9C+N/A2494.3h13.2B+93.6C*
E540 Halberd-H 14188146.286C+4.7360.78%B+2.273%C**28.4D17.1D5323.1h6.4C+10.5C*
AP30 Shredder 13787165.438C+3.8821.447%F-1.149%D870U500U11288100.1h50.6B**235.8B+
Hunter QCX 85841340.627C+0.9331.609%D28.571%C++27.1B**N/A1663.1h3.3B10.4C**
G30 Walker 14979145.643B**4.0929.9%C++2.532%D16.5C*14.6B**3154.8h250.9C-839.2C+
G30 Walker 17975612.5M10.9530.513%C+N/A20.8B+28.9M**3293.6h227.8C+746.7C+
G30 Walker 1377589.375B++7.8232.101%D1.333%D**41.7B*34.4M*15761.8h132.8B+413.6B+
NS-AM7 Archer 108721480.486C+1.0755.556%C-16.667%C+10.1B++5.1A++867.1h12.4B++22.4B++
L105 Zephyr 7771611.833B+10.2838.618%C-N/A41.8C3.5D-3391.7h6.1B15.9C++
Dual-75 Duster 7964164D2.4525.777%FN/A22.9D**5.4C+1712.8h8.4F32.7F--
Beamer VS3 7157157U55.4547.083%M+12.281%D*19.7C4.8S3392.9h22.5T47.8C+
C150 Dalton 825687C++5.4546.281%B*N/A560U260U8617300.1h5C10.8B
M20 Basilisk 765586.875A+5.3232.993%B+10.909%M19.6C*7.5C++2022.8h74B224.4B+
Aspis Anti-Aircraft Phalanx Turret 1215477.714A++6.1631.481%B**N/A11.5C++14.3B++4324.7h200D--635.2C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter162,7372.4h
Restoration Kit166030.7h
Nano-Armor Kit1,0061,134,410166h
Anti-Vehicle MANA Turret567454.7h
Spawn Beacon1211,3028h
Medical Applicator445218,58848.4h
Deconstruction Tool0700h
Spitfire Auto-Turret1700.1h
Ammunition Package252,0951.2h
Medical Kit8598,10235.7h
Anti-Infantry MANA Turret312,8504.9h
Recon Detection Device505,3338.7h
Shield Recharging Field424,3211.5h

Check the help document for the dictionary if you want to learn more about words used here.


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