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AdeptusAutismus[MRNE] AdeptusAutismus
TR BR 111

KDR: 4.37

Score: 24.7m

Last Seen: Jun 23rd, 2019 10:52 PM
- OFFLINE - 20 hour(s)

Battle Rank 107 (111 total) - Terran Republic on Emerald - Outfit Leader of Marine Core[MRNE] Marine Core
TR outfit on Emerald

Members: 3
Level Progress (to 108): 63%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R TMG-50 LC3 Jaguar LC2 Lynx TAR Cycler TRV NS-15M1 T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,981,031 MLG Score: 4781
Fun Score: N/A
Cheeseburgers Flipped: 142TIME WITH MEDKIT: 4.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.763%30.911%92027118461,0116.24217-1.868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.236%1.64A+1.392A-0.235CHEAD ++ (~16.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.611B+8.50.4B20.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.613%0.685%4911210146266170.548872811%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.239D*-0.838D--1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.30.688B+12.90.757B++37.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.788%2.081%356312088654574621.88865187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.243%1.249B**-0.319C-0.664

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.77B++4.80.618B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.038%10.05%0312081,990104431.90431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.922%1.292A-0.9D--0.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.677B+2.40.5B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Marine Core[MRNE] Marine Core
TR outfit on Emerald

Members: 3
24.7m158.9%491 (29.5k)420 (25.2k)4.3739770,97216,2264.49686111 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1211241128.565%27.593%78803:3713

10% Combat Medic9% Engineer53% Heavy Assault24% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 10th, 2013 12:37 AMDec 28th, 2017 10:41 PMJun 24th, 2019 11:50 PM (2d) (PST)Jun 23rd, 2019 7:12 PM (3d) (PST)Jun 23rd, 2019 6:52 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8462875591.2080.2760.3331.9730.0344781

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,74917,19633,553721720118225,223

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
979.1h/40.8d 1,994 19,583 10,666 115.9k 913 4,914 1,969 49.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M
Kills:22,172
Deaths:4,385
KDR:5.056
Accuracy:31.047% A++
HSR:42.161% M
TMG-50
A+
Kills:9,418
Deaths:1,616
KDR:5.828
Accuracy:28.870% A+
HSR:23.211% C+
NS-15M1
A
Kills:1,591
Deaths:282
KDR:5.642
Accuracy:29.339% A
HSR:17.348% D
T9 CARV
B**
Kills:1,534
Deaths:343
KDR:4.472
Accuracy:24.286% B**
HSR:14.863% D*
T9 CARV-S
M++
Kills:1,164
Deaths:220
KDR:5.291
Accuracy:32.211% A*
HSR:46.478% M++
T32 Bull
B
Kills:1,005
Deaths:209
KDR:4.809
Accuracy:25.166% B
HSR:16.816% D--
T9A "Butcher"
M
Kills:1,000
Deaths:238
KDR:4.202
Accuracy:31.450% A+
HSR:47.600% M
T16 Rhino
A++
Kills:956
Deaths:162
KDR:5.901
Accuracy:30.221% A++
HSR:18.201% D
MG-H1 Watchman
M++
Kills:62
Deaths:12
KDR:5.167
Accuracy:30.616% A+
HSR:50% M++
Kills:38,902
Deaths (as Heavy Assault):7,467
Deaths (to Heavy Assaults):5,068
KDR:5.20986
Kill Difference:31,435
Playtime:521.161 hours
Usage:53%
Score:13.534m
Score/min:433
Accuracy (listed only):29.245%
HSR (listed only):30.742%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:5,766
Deaths:1,033
KDR:5.582
Accuracy:29.082% B**
HSR:21.055% C*
LC2 Lynx
B**
Kills:4,543
Deaths:1,065
KDR:4.266
Accuracy:28.459% B**
HSR:18.446% C--
NS-11C
A++
Kills:1,451
Deaths:257
KDR:5.646
Accuracy:32.879% A++
HSR:17.092% C
TRS-12 Uppercut
B+
Kills:1,261
Deaths:326
KDR:3.868
Accuracy:64.001% B+
HSR:10.944% D
HC1 Cougar
A++
Kills:702
Deaths:123
KDR:5.707
Accuracy:33.817% A++
HSR:33.048% A++
PDW-16 Hailstorm
B+
Kills:598
Deaths:178
KDR:3.360
Accuracy:26.123% B+
HSR:12.040% D
SMG-46 Armistice
A
Kills:527
Deaths:97
KDR:5.433
Accuracy:32.060% A
HSR:22.011% B**
TRAC-5 S
A++
Kills:437
Deaths:111
KDR:3.937
Accuracy:30.935% A++
HSR:11.442% D-
AS16 NightHawk
C**
Kills:373
Deaths:91
KDR:4.099
Accuracy:42.787% C**
HSR:8.311% F
TAS-16 Blackjack
B*
Kills:356
Deaths:77
KDR:4.623
Accuracy:68.800% B*
HSR:8.708% D*
NS-7 PDW
A++
Kills:311
Deaths:54
KDR:5.759
Accuracy:34.116% A++
HSR:16.399% C
TRAC-5 Burst
A+
Kills:288
Deaths:45
KDR:6.400
Accuracy:33.051% A+
HSR:32.986% A+
MG-C1 Kindred
A*
Kills:212
Deaths:39
KDR:5.436
Accuracy:37.999% A*
HSR:36.793% A*
Kills:16,825
Deaths (as Light Assault):3,496
Deaths (to Light Assaults):3,385
KDR:4.81264
Kill Difference:13,329
Playtime:232.323 hours
Usage:24%
Score:5.616m
Score/min:403
Accuracy (listed only):38.008%
HSR (listed only):19.175%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M+
Kills:2,214
Deaths:544
KDR:4.070
Accuracy:31.388% A++
HSR:40.605% M+
Cycler TRV
B**
Kills:1,726
Deaths:421
KDR:4.100
Accuracy:26.434% B++
HSR:25.550% B**
TORQ-9
A*
Kills:1,280
Deaths:304
KDR:4.211
Accuracy:29.878% B**
HSR:39.375% A*
TRS-12 Uppercut
B+
Kills:1,261
Deaths:326
KDR:3.868
Accuracy:64.001% B+
HSR:10.944% D
PDW-16 Hailstorm
B+
Kills:598
Deaths:178
KDR:3.360
Accuracy:26.123% B+
HSR:12.040% D
T1B Cycler
A++
Kills:584
Deaths:143
KDR:4.084
Accuracy:31.461% B**
HSR:39.897% A++
SMG-46 Armistice
A
Kills:527
Deaths:97
KDR:5.433
Accuracy:32.060% A
HSR:22.011% B**
SABR-13
B**
Kills:504
Deaths:108
KDR:4.667
Accuracy:31.709% B**
HSR:26.389% C++
NS-11A
A
Kills:432
Deaths:115
KDR:3.757
Accuracy:30.630% A
HSR:22.685% C++
AS16 NightHawk
C**
Kills:373
Deaths:91
KDR:4.099
Accuracy:42.787% C**
HSR:8.311% F
TAS-16 Blackjack
B*
Kills:356
Deaths:77
KDR:4.623
Accuracy:68.800% B*
HSR:8.708% D*
NS-7 PDW
A++
Kills:311
Deaths:54
KDR:5.759
Accuracy:34.116% A++
HSR:16.399% C
Kills:10,166
Deaths (as Combat Medic):2,458
Deaths (to Combat Medics):1,959
KDR:4.13588
Kill Difference:7,708
Playtime:94.420 hours
Usage:10%
Score:2.448m
Score/min:432
Accuracy (listed only):37.449%
HSR (listed only):22.743%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:5,766
Deaths:1,033
KDR:5.582
Accuracy:29.082% B**
HSR:21.055% C*
LC2 Lynx
B**
Kills:4,543
Deaths:1,065
KDR:4.266
Accuracy:28.459% B**
HSR:18.446% C--
NS-11C
A++
Kills:1,451
Deaths:257
KDR:5.646
Accuracy:32.879% A++
HSR:17.092% C
TRS-12 Uppercut
B+
Kills:1,261
Deaths:326
KDR:3.868
Accuracy:64.001% B+
HSR:10.944% D
HC1 Cougar
A++
Kills:702
Deaths:123
KDR:5.707
Accuracy:33.817% A++
HSR:33.048% A++
TRAC-5 S
A++
Kills:437
Deaths:111
KDR:3.937
Accuracy:30.935% A++
HSR:11.442% D-
AS16 NightHawk
C**
Kills:373
Deaths:91
KDR:4.099
Accuracy:42.787% C**
HSR:8.311% F
TAS-16 Blackjack
B*
Kills:356
Deaths:77
KDR:4.623
Accuracy:68.800% B*
HSR:8.708% D*
TRAC-5 Burst
A+
Kills:288
Deaths:45
KDR:6.400
Accuracy:33.051% A+
HSR:32.986% A+
MG-C1 Kindred
A*
Kills:212
Deaths:39
KDR:5.436
Accuracy:37.999% A*
HSR:36.793% A*
Kills:15,389
Deaths (as Engineer):3,167
Deaths (to Engineers):2,348
KDR:4.85917
Kill Difference:12,222
Playtime:85.873 hours
Usage:9%
Score:2.058m
Score/min:399
Accuracy (listed only):40.181%
HSR (listed only):19.882%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:739
Deaths:468
KDR:1.579
Accuracy:43.720% B*
HSR:25.846% B+
PDW-16 Hailstorm
B+
Kills:598
Deaths:178
KDR:3.360
Accuracy:26.123% B+
HSR:12.040% D
SMG-46 Armistice
A
Kills:527
Deaths:97
KDR:5.433
Accuracy:32.060% A
HSR:22.011% B**
NS-7 PDW
A++
Kills:311
Deaths:54
KDR:5.759
Accuracy:34.116% A++
HSR:16.399% C
NS-357 Underboss
D-
Kills:185
Deaths:133
KDR:1.391
Accuracy:29.272% D-
HSR:11.892% D*
TX1 Repeater
D--
Kills:134
Deaths:90
KDR:1.489
Accuracy:17.713% D*
HSR:14.179% D--
SOAS-20
A+
Kills:125
Deaths:33
KDR:3.788
Accuracy:35.112% A+
HSR:19.200% C
Kills:2,619
Deaths (as Infiltrator):1,053
Deaths (to Infiltrators):1,974
KDR:2.48718
Kill Difference:1,566
Playtime:18.792 hours
Usage:2%
Score:0.415m
Score/min:368
Accuracy (listed only):31.159%
HSR (listed only):17.367%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:539
Deaths:98
KDR:5.500
Accuracy:23.883% A+
HSR:14.471% D*
MRC3 Mercy
A+
Kills:523
Deaths:99
KDR:5.283
Accuracy:23.613% A+
HSR:14.914% D--
M6 Onslaught
M
Kills:244
Deaths:35
KDR:6.971
Accuracy:28.818% M
HSR:19.672% C+
M6 Onslaught
A**
Kills:189
Deaths:35
KDR:5.400
Accuracy:29.269% A**
HSR:25.926% A
MR1 Fracture
A++
Kills:150
Deaths:22
KDR:6.818
Accuracy:52.189% A++
HSR:6.667% A
MR1 Fracture
A*
Kills:112
Deaths:22
KDR:5.091
Accuracy:55.246% A*
HSR:1.786% D--
Kills:1,757
Deaths (as MAX Suit):155.500
Deaths (to MAX Suits):929
KDR:11.29904
Kill Difference:1,601.500
Playtime:17.838 hours
Usage:2%
Score:0.626m
Score/min:585
Accuracy (listed only):35.503%
HSR (listed only):13.906%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:146
V. Kills:3 N/A
Deaths:23
KDR:6.348
Accuracy:25.613% D
KPH:21 D
VKPH:0.400 D**
Kills:146 (146 + 0)
Deaths:23
KDR:6.348
VKDR:0.130
Vehicle Kills:3
Kill Difference:123
Playtime:6.937 hours
Usage:1%
Score:0.037m
Score/min:88
Piloting Accuracy:25.613%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:79
V. Kills:48 161%
Deaths:6
KDR:13.167
Accuracy:61.759% B**
KPH:28.900 C+
VKPH:17.600 A
L100 Python AP
B
Kills:79
V. Kills:42 184%
Deaths:4
KDR:19.750
Accuracy:56.270% C++
KPH:35 B
VKPH:18.600 C++
L100 Python HESH
A**
Kills:55
V. Kills:4 N/A
Deaths:1
KDR:55
Accuracy:56.995% B**
KPH:112.900 A**
VKPH:8.200 C++
Kills:213 (213 + 0)
Deaths:11
KDR:19.364
VKDR:8.545
Vehicle Kills:94
Kill Difference:202
Playtime:5.471 hours
Usage:1%
Score:0.134m
Score/min:408
Driving Accuracy:56.995%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A
Kills:707
V. Kills:348 203%
Deaths:56
KDR:12.625
Accuracy:52.868% A
KPH:30.200 B+
VKPH:14.900 A
Kills:707 (707 + 0)
Deaths:56
KDR:12.625
VKDR:6.214
Vehicle Kills:348
Kill Difference:651
Playtime:23.389 hours
Usage:2%
Score:0.512m
Score/min:365
Driving Accuracy:52.868%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:213
V. Kills:7 N/A
Deaths:3
KDR:71
Accuracy:37.887% B
KPH:186.600 A++
VKPH:6.100 C+
Kills:213 (0 + 213)
Deaths:3
KDR:71
VKDR:2.333
Vehicle Kills:7
Kill Difference:210
Playtime:1.142 hours
Usage:0%
Score:0.045m
Score/min:662
Driving Accuracy:N/A%
Gunner Accuracy:37.887%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 22,23822,1724,3855.056A0.6831.047%A++42.161%M107.7M+N/A291205.8h8.2A+26.3B**
TMG-50 9,4299,4181,6165.828S1.4528.87%A+23.211%C+79.3A*N/A291118.7h7.9A27.2B**
LC3 Jaguar 5,7675,7661,0335.582M1.2129.082%B**21.055%C*71A*N/A28881.2h9.3B**32.1B**
LC2 Lynx 4,5464,5431,0654.266M0.1128.459%B**18.446%C--63.9A++N/A22471.1h9.7A34.2B**
TAR 2,2222,2145444.07A++0.3031.388%A++40.605%M+90M+N/A23124.6h8.7A++27.6A
Cycler TRV 1,7291,7264214.1M0.2726.434%B++25.55%B**71.3A*N/A26524.2h9.2A+34.6B**
NS-15M1 1,5911,5912825.642M*1.2729.339%A17.348%D73.3AN/A25621.7h9.6B**32.7B*
T9 CARV 1,5371,5343434.472A++0.1024.286%B**14.863%D*62.9A++N/A33324.4h9.2A38B*
NS-11C 1,4511,4512575.646S1.2732.879%A++17.092%C80.2MN/A30518.1h9.2A27.9B**
TORQ-9 1,2871,2803044.211A*0.1629.878%B**39.375%A*97M++N/A28013.2h9.3A++31.2A
TRS-12 Uppercut 1,2631,2613263.868A**0.5164.001%B+10.944%D81.4A++N/A39515.5h2.2B++3.4B+
NS Decimator 1,8491,2274562.691A*1.6867.411%B*1.222%D47B*23.8B**46526.1h4B+5.9B*
T9 CARV-S 1,1671,1642205.291M0.9232.211%A*46.478%M++127.9M**N/A3009.1h8.4A26.1B*
T32 Bull 1,0081,0052094.809M+0.4425.166%B16.816%D--60.5B*N/A26416.6h9.6B**38.3B++
T9A "Butcher" 1,0071,0002384.202A0.1731.45%A+47.6%M129.9A**N/A3847.7h8.2A++26.1A
T16 Rhino 9589561625.901S1.5330.221%A++18.201%D77.1A*N/A33212.4h9.3A30.8B**
C-4 1,1139132373.852A++0.5228.965%B+N/A102.6B+22.5C-8168.9h1B**3.5B**
NS-44 Commissioner 7427394681.579B+2.7943.72%B*25.846%B+42.2BN/A13417.5h2.4A+5.6B**
P2-120 HEAT 1,0557075612.625B**8.2552.868%A1.414%D--30.2B+14.9A36523.4h4.9B**9.2A
HC1 Cougar 7057021235.707S1.3333.817%A++33.048%A++101.7M**N/A3066.9h8.9B**26.3B**
PDW-16 Hailstorm 5985981783.36A**1.0126.123%B+12.04%D53.9A+N/A22711.1h11.1B**42.4B++
T1B Cycler 5855841434.084A0.2931.461%B**39.897%A++97.3A*N/A3316h8.9A+28.2B**
MRC3 Mercy 541539985.5A+1.1323.883%A+14.471%D*54.4A++N/A2319.9h13.8A+57.8B**
SMG-46 Armistice 527527975.433S1.0632.06%A22.011%B**75.3A*N/A3117h9.6A30B*
MRC3 Mercy 523523995.283A0.9123.613%A+14.914%D--52.8A++N/A2119.9h13.9A58.7B**
SABR-13 5045041084.667A**0.2931.709%B**26.389%C++75.2A*N/A2946.7h8A+25.3A
TRAC-5 S 4414371113.937M**0.4430.935%A++11.442%D-53.3A**N/A2698.2h6.8A21.9B**
NS-11A 4334321153.757A++0.6230.63%A22.685%C++73.2A*N/A2645.9h8.9A++28.9A
AS16 NightHawk 373373914.099M0.2742.787%C**8.311%F86.7A**N/A3724.3h3.5B++8.1B++
Chainblade 36236015,9830.023C+4.357.709%F-N/A0.4CN/A2889.5h1.4B**18.3C-
TAS-16 Blackjack 357356774.623M++0.2568.8%B*8.708%D*77.4A++N/A2584.6h2.2B+3.2B+
NS-7 PDW 311311545.759S1.3934.116%A++16.399%C75.9A**N/A3774.1h9.7A28.5B**
TRAC-5 Burst 288288456.4A++2.0333.051%A+32.986%A+120M++N/A4612.4h8.3B*25B**
T7 Mini-Chaingun 275275535.189S0.8222.279%B**13.455%C++78.6A**N/A4753.5h9.4A42.4B*
M6 Onslaught 244244356.971A**2.6028.818%M19.672%C+64.2A*N/A2943.8h14.6B**50.8B**
P525 Marauder-H 220213371S66.6337.887%BN/A193.6A*6.4C+6611.1h4.6B*12.1B*
MG-C1 Kindred 215212395.436M+1.0637.999%A*36.793%A*176.7S2.5A*4401.2h7.5A19.6A
M6 Onslaught 189189355.4A++1.0329.269%A**25.926%A49.7B**N/A2383.8h19.3C+66B*
ASP-30 Grounder 252185533.491S0.8870.837%B**1.622%D40.2A**14.6B++4724.6h4.4A++6.3A++
NS-357 Underboss 1851851331.391B+2.9829.272%D-11.892%D*14.3D-N/A5012.9h3.1B**10.5B+
ML-7 278171782.192A**2.1865.567%B**2.339%C30.5B++19.1B**6405.6h5.3B*8.2B**
MANA Anti-Personnel Turret 153153236.652N/A2.2837.718%UN/A1530UN/A4297000.1h16.5T*43.8T*
MR1 Fracture 158150226.818S2.4452.189%A++6.667%A41.7S2.2D**2183.6h9A++17.2A
M14 Banshee 149146236.348C++1.9725.613%DN/A21.2DN/A886.9h12.9B++50.3B+
TX1 Repeater 134134901.489B**2.8817.713%D*14.179%D--22.7CN/A1425.9h6.3A+35.6B++
SOAS-20 126125333.788A++0.5935.112%A+19.2%C104.2M**N/A5221.2h9.3B**26.4B**
MR1 Fracture 119112225.091S0.7255.246%A*1.786%D--31.1S1.9F1843.6h12.7A++23.1A+
Claymore 8787517.4A++13.0344.444%AN/A108.8C--N/A5390.8h1.3D2.9B++
Anti-Vehicle Grenade 9986186N/A81.6367.477%A++N/A860A*130B+81180.1h2.6A+3.8A
L100 Python HEAT 12779613.167A++8.7961.759%B**3.797%B*29.3C+17.8A4022.7h4.4B+7.1B**
L100 Python AP 12179419.75M++15.3856.27%C++6.329%A*34.3C**18.3C++3932.3h4.4B++7.9B*
MANA Anti-Vehicle Turret 15167106.7M++2.3361.987%B*N/A37.2C*46.7B**13791.8h7B+11.3B*
Tank Mine 10765125.417A+1.0443.846%B++N/A108.3C++70C**23300.6h1.8C*4A
T2 Striker 14264272.37S2.0068.492%A++N/A12.5C++15.3B*4125.1h27.2B**39.7B**
MG-H1 Watchman 6362125.167A**0.7930.616%A+50%M++77.5A+1.3B**4650.8h8.9A+29.1B**
L100 Python HESH 5955155M**50.6356.995%B**N/A110A**8C+5070.5h2A3.5A
Frag Grenade 5454154N/A49.6353.257%B**N/A540C**N/A264880.1h2.6B**4.8B**

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0640h
Spawn Beacon42042.1h
Nano-Armor Kit5048,9085.7h
Nanite Revive Grenade01220h
Medical Applicator6347,8075.3h
Medical Kit1,58111,07545h
Recon Detection Device15061.1h
A30 Walker11210.1h

Check the help document for the dictionary if you want to learn more about words used here.


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