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Primus Adiago[TWC2] Adiago
VS BR 50

KDR: 0.9

Score: 34.4m

Last Seen: Apr 6th, 2019 1:24 AM
- OFFLINE - 464.5 hour(s)

Prestige 1, Battle Rank 50 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 530
Level Progress (to 51): 35%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Solstice SF NS-11C VX6-7 Zenith VX-5 Sirius SX12 Serpent VE92 Terminus VX-9 H-V45
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $65,052 MLG Score: 52
Fun Score: N/A
Cheeseburgers Flipped: 684TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.823%15.131%3303799817,7710.967972-0.067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.295%0.135C++-0.856D---0.315CHEAD + (~4.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.20.046C+15.5-0.087C+55.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.634%1.754%101103457864450.0659722124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.656B+0.142C++-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.10.336C**46.70.119C+60.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.848%1.816%353103271621645730.330716125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.772%-1.1D*-0.491D2.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.6-1.751F-31.8-1.512F74.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.916%2.315%1501110241,55515218841.02235176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.725%0.529B+-0.506D0.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.50.106C+44.2-0.124C+61.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.728%80.952%15021033252219000.115016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.306%1.008B**0.905B*-0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.349C**2.70.156C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.631%11.295%150310321,4521485510.97712

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.914%-0.4C---0.647D-0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.038C+5-0.034C+8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 530
34.4m617%296 (17.8k)267 (16k)0.90071832,75136,3611.1181850 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103555817.676%11.768%20803:337

21% Combat Medic44% Engineer13% Heavy Assault9% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 9th, 2013 1:41 AMJul 6th, 2016 4:33 PMApr 23rd, 2019 5:59 AM (2d) (PST)Apr 5th, 2019 11:14 PM (19d) (PST)Apr 5th, 2019 9:24 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4001992010.2540.2820.0301.7930.03652

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,97411,94612,02815172108216,036

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2147h/89.5d 7,907 3,854 11,521 230.9k 4,331 5,362 4,676 51.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:822
Deaths:969
KDR:0.848
Accuracy:18.976% D
HSR:15.937% D-
Orion VS54
C
Kills:676
Deaths:764
KDR:0.885
Accuracy:18.849% C
HSR:20.266% D
Lasher X2
C+
Kills:559
Deaths:870
KDR:0.643
Accuracy:14.618% D**
HSR:3.936% C+
Ursa
D
Kills:310
Deaths:381
KDR:0.814
Accuracy:19.327% D
HSR:18.065% D-
SVA-88
C
Kills:247
Deaths:294
KDR:0.840
Accuracy:17.958% D--
HSR:22.672% C
Flare VE6
C
Kills:246
Deaths:228
KDR:1.079
Accuracy:20.629% C
HSR:14.634% D**
VX29 Polaris
D-
Kills:172
Deaths:166
KDR:1.036
Accuracy:19.036% D-
HSR:15.116% D*
Kills:3,032
Deaths (as Heavy Assault):3,672
Deaths (to Heavy Assaults):10,209
KDR:0.82571
Kill Difference:640
Playtime:273.437 hours
Usage:13%
Score:4.415m
Score/min:269
Accuracy (listed only):18.485%
HSR (listed only):15.804%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:1,801
Deaths:2,076
KDR:0.868
Accuracy:26.000% B+
HSR:13.381% D
NS-11C
C
Kills:1,282
Deaths:1,446
KDR:0.887
Accuracy:22.398% C
HSR:14.977% D
VX6-7
D
Kills:1,216
Deaths:1,489
KDR:0.817
Accuracy:21.247% D
HSR:13.076% D*
Zenith VX-5
C-
Kills:1,215
Deaths:1,316
KDR:0.923
Accuracy:23.280% C-
HSR:16.132% D-
Serpent VE92
D
Kills:1,183
Deaths:1,209
KDR:0.978
Accuracy:20.917% D
HSR:13.863% D--
Phobos VX86
D-
Kills:713
Deaths:1,082
KDR:0.659
Accuracy:46.448% D--
HSR:11.220% D-
Eidolon VE33
C*
Kills:454
Deaths:659
KDR:0.689
Accuracy:28.980% C*
HSR:22.247% C-
Pandora VX25
D
Kills:407
Deaths:435
KDR:0.936
Accuracy:32.868% D
HSR:10.565% D*
Thanatos VE70
D
Kills:332
Deaths:591
KDR:0.562
Accuracy:32.913% D
HSR:12.349% D
NS Baron G5
C+
Kills:209
Deaths:269
KDR:0.777
Accuracy:42.633% C+
HSR:11.005% D
NSX Tanto
B
Kills:194
Deaths:238
KDR:0.815
Accuracy:27.951% B
HSR:16.495% D*
Solstice VE3
D
Kills:194
Deaths:375
KDR:0.517
Accuracy:19.370% D
HSR:11.340% D**
Pulsar C
C-
Kills:173
Deaths:154
KDR:1.123
Accuracy:21.775% C-
HSR:17.919% D-
Solstice Burst
D
Kills:97
Deaths:102
KDR:0.951
Accuracy:23.668% D
HSR:18.557% D
Eclipse VE3A
A
Kills:55
Deaths:75
KDR:0.733
Accuracy:32.868% A
HSR:9.091% F-
Kills:9,525
Deaths (as Engineer):11,516
Deaths (to Engineers):8,411
KDR:0.82711
Kill Difference:1,991
Playtime:939.187 hours
Usage:44%
Score:14.892m
Score/min:264
Accuracy (listed only):28.221%
HSR (listed only):14.148%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:1,801
Deaths:2,076
KDR:0.868
Accuracy:26.000% B+
HSR:13.381% D
NS-11C
C
Kills:1,282
Deaths:1,446
KDR:0.887
Accuracy:22.398% C
HSR:14.977% D
VX6-7
D
Kills:1,216
Deaths:1,489
KDR:0.817
Accuracy:21.247% D
HSR:13.076% D*
Zenith VX-5
C-
Kills:1,215
Deaths:1,316
KDR:0.923
Accuracy:23.280% C-
HSR:16.132% D-
Sirius SX12
D-
Kills:1,211
Deaths:1,709
KDR:0.709
Accuracy:19.663% D-
HSR:13.130% D-
Serpent VE92
D
Kills:1,183
Deaths:1,209
KDR:0.978
Accuracy:20.917% D
HSR:13.863% D--
Phobos VX86
D-
Kills:713
Deaths:1,082
KDR:0.659
Accuracy:46.448% D--
HSR:11.220% D-
MKV Suppressed
C+
Kills:665
Deaths:750
KDR:0.887
Accuracy:23.412% C-
HSR:18.196% C+
NS-7 PDW
C
Kills:603
Deaths:693
KDR:0.870
Accuracy:23.387% C
HSR:12.935% D-
Eridani SX5
D
Kills:528
Deaths:638
KDR:0.828
Accuracy:23.441% D
HSR:13.826% D-
Pandora VX25
D
Kills:407
Deaths:435
KDR:0.936
Accuracy:32.868% D
HSR:10.565% D*
VE-S Canis
C
Kills:383
Deaths:428
KDR:0.895
Accuracy:25.849% C
HSR:12.272% D--
Thanatos VE70
D
Kills:332
Deaths:591
KDR:0.562
Accuracy:32.913% D
HSR:12.349% D
NS Baron G5
C+
Kills:209
Deaths:269
KDR:0.777
Accuracy:42.633% C+
HSR:11.005% D
NSX Tanto
B
Kills:194
Deaths:238
KDR:0.815
Accuracy:27.951% B
HSR:16.495% D*
Solstice VE3
D
Kills:194
Deaths:375
KDR:0.517
Accuracy:19.370% D
HSR:11.340% D**
Pulsar C
C-
Kills:173
Deaths:154
KDR:1.123
Accuracy:21.775% C-
HSR:17.919% D-
Solstice Burst
D
Kills:97
Deaths:102
KDR:0.951
Accuracy:23.668% D
HSR:18.557% D
NSX Tengu
C--
Kills:96
Deaths:148
KDR:0.649
Accuracy:30.268% D-
HSR:17.708% C--
Eclipse VE3A
A
Kills:55
Deaths:75
KDR:0.733
Accuracy:32.868% A
HSR:9.091% F-
Kills:12,557
Deaths (as Light Assault):15,223
Deaths (to Light Assaults):5,662
KDR:0.82487
Kill Difference:2,666
Playtime:189.687 hours
Usage:9%
Score:2.566m
Score/min:226
Accuracy (listed only):27.018%
HSR (listed only):13.902%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:1,211
Deaths:1,709
KDR:0.709
Accuracy:19.663% D-
HSR:13.130% D-
MKV Suppressed
C+
Kills:665
Deaths:750
KDR:0.887
Accuracy:23.412% C-
HSR:18.196% C+
NS-7 PDW
C
Kills:603
Deaths:693
KDR:0.870
Accuracy:23.387% C
HSR:12.935% D-
Eridani SX5
D
Kills:528
Deaths:638
KDR:0.828
Accuracy:23.441% D
HSR:13.826% D-
VE-S Canis
C
Kills:383
Deaths:428
KDR:0.895
Accuracy:25.849% C
HSR:12.272% D--
Artemis VX26
D-
Kills:310
Deaths:450
KDR:0.689
Accuracy:23.105% D-
HSR:14.194% D*
Spiker
C-
Kills:182
Deaths:252
KDR:0.722
Accuracy:26.463% C-
HSR:17.582% C-
Parallax VX3
A++
Kills:174
Deaths:96
KDR:1.813
Accuracy:43.323% B++
HSR:90.805% A++
Nyx VX31
D
Kills:160
Deaths:197
KDR:0.812
Accuracy:30.497% D
HSR:15% D**
NS-357 Underboss
C-
Kills:123
Deaths:245
KDR:0.502
Accuracy:33.271% C-
HSR:14.634% D-
NS-44 Commissioner
D
Kills:107
Deaths:228
KDR:0.469
Accuracy:30.504% D
HSR:11.215% D**
NSX Tengu
C--
Kills:96
Deaths:148
KDR:0.649
Accuracy:30.268% D-
HSR:17.708% C--
Ghost
C++
Kills:78
Deaths:63
KDR:1.238
Accuracy:39.628% C++
HSR:58.974% D-
NS-30 Vandal
C++
Kills:72
Deaths:86
KDR:0.837
Accuracy:33.455% C++
HSR:12.500% F
NS-61 Emissary
B+
Kills:71
Deaths:98
KDR:0.724
Accuracy:31.891% B+
HSR:9.859% D*
Manticore SX40
C+
Kills:71
Deaths:117
KDR:0.607
Accuracy:29.163% C+
HSR:12.676% D*
Kills:4,834
Deaths (as Infiltrator):6,198
Deaths (to Infiltrators):5,250
KDR:0.77993
Kill Difference:1,364
Playtime:184.904 hours
Usage:9%
Score:1.903m
Score/min:171
Accuracy (listed only):29.207%
HSR (listed only):21.594%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D-
Kills:1,211
Deaths:1,709
KDR:0.709
Accuracy:19.663% D-
HSR:13.130% D-
Terminus VX-9
D
Kills:1,157
Deaths:1,086
KDR:1.065
Accuracy:22.651% D
HSR:17.891% D--
H-V45
D
Kills:1,149
Deaths:1,243
KDR:0.924
Accuracy:20.980% D
HSR:10.966% D**
Phobos VX86
D-
Kills:713
Deaths:1,082
KDR:0.659
Accuracy:46.448% D--
HSR:11.220% D-
MKV Suppressed
C+
Kills:665
Deaths:750
KDR:0.887
Accuracy:23.412% C-
HSR:18.196% C+
CME
D
Kills:637
Deaths:593
KDR:1.074
Accuracy:23.606% D
HSR:14.129% D*
NS-7 PDW
C
Kills:603
Deaths:693
KDR:0.870
Accuracy:23.387% C
HSR:12.935% D-
NS-11A
C+
Kills:571
Deaths:554
KDR:1.031
Accuracy:23.449% C+
HSR:15.061% D-
Pulsar VS1
C+
Kills:533
Deaths:719
KDR:0.741
Accuracy:23.139% C+
HSR:12.383% D*
Eridani SX5
D
Kills:528
Deaths:638
KDR:0.828
Accuracy:23.441% D
HSR:13.826% D-
NS-11P
C
Kills:437
Deaths:676
KDR:0.646
Accuracy:18.470% D-
HSR:16.705% C
Pandora VX25
D
Kills:407
Deaths:435
KDR:0.936
Accuracy:32.868% D
HSR:10.565% D*
VE-S Canis
C
Kills:383
Deaths:428
KDR:0.895
Accuracy:25.849% C
HSR:12.272% D--
Thanatos VE70
D
Kills:332
Deaths:591
KDR:0.562
Accuracy:32.913% D
HSR:12.349% D
Equinox VE2
D-
Kills:221
Deaths:309
KDR:0.715
Accuracy:21.591% D-
HSR:12.670% D*
NS Baron G5
C+
Kills:209
Deaths:269
KDR:0.777
Accuracy:42.633% C+
HSR:11.005% D
Corvus VA55
D-
Kills:182
Deaths:287
KDR:0.634
Accuracy:19.023% D--
HSR:17.582% D-
NSX Tengu
C--
Kills:96
Deaths:148
KDR:0.649
Accuracy:30.268% D-
HSR:17.708% C--
Equinox VE2 Burst
D-
Kills:83
Deaths:100
KDR:0.830
Accuracy:23.351% D-
HSR:16.868% D*
Kills:10,117
Deaths (as Combat Medic):12,310
Deaths (to Combat Medics):3,915
KDR:0.82185
Kill Difference:2,193
Playtime:459.409 hours
Usage:21%
Score:8.769m
Score/min:318
Accuracy (listed only):26.165%
HSR (listed only):14.077%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:819
Deaths:488
KDR:1.678
Accuracy:15.701% D
HSR:16.972% D
Blueshift VM5
D
Kills:265
Deaths:147
KDR:1.803
Accuracy:16.097% D
HSR:16.604% D-
Vortex VM21
C+
Kills:171
Deaths:188
KDR:0.910
Accuracy:36.678% C
HSR:4.094% C+
Comet VM2
C+
Kills:130
Deaths:181
KDR:0.718
Accuracy:40.216% C--
HSR:3.846% C+
Quasar VM1
C+
Kills:94
Deaths:84
KDR:1.119
Accuracy:14.809% C+
HSR:17.021% C
Quasar VM1
C
Kills:91
Deaths:59
KDR:1.542
Accuracy:16.609% C
HSR:9.890% F--
NS-20 Gorgon
M**
Kills:90
Deaths:111
KDR:0.811
Accuracy:53.106% M**
HSR:21.111% B
NS-10 Burster
B+
Kills:82
Deaths:148
KDR:0.554
Accuracy:26.940% C-
HSR:7.317% B+
NS-10 Burster
B+
Kills:62
Deaths:95
KDR:0.653
Accuracy:27.008% C
HSR:9.677% B+
Kills:1,804
Deaths (as MAX Suit):750.500
Deaths (to MAX Suits):2,274
KDR:2.40373
Kill Difference:1,053.500
Playtime:85.674 hours
Usage:4%
Score:1.885m
Score/min:367
Accuracy (listed only):27.463%
HSR (listed only):11.837%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:57
V. Kills:25 219%
Deaths:23
KDR:2.478
Accuracy:43.634% D--
KPH:29.300 D-
VKPH:12.800 C-
Kills:57 (0 + 0)
Deaths:23
KDR:2.478
VKDR:1.087
Vehicle Kills:25
Kill Difference:34
Playtime:1.947 hours
Usage:0%
Score:0.061m
Score/min:523
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:74
V. Kills:15 463%
Deaths:28
KDR:2.643
Accuracy:37.288% D
KPH:266,400 U
VKPH:54,000 U
Kills:74 (0 + 74)
Deaths:28
KDR:2.643
VKDR:0.536
Vehicle Kills:15
Kill Difference:46
Playtime:0.001 hours
Usage:0%
Score:0.035m
Score/min:1,057,290
Piloting Accuracy:N/A%
Gunner Accuracy:37.288%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:346
V. Kills:316 109%
Deaths:168
KDR:2.060
Accuracy:56.587% C+
KPH:16.800 D--
VKPH:15.400 C-
C75 Viper
C+
Kills:264
V. Kills:75 347%
Deaths:76
KDR:3.474
Accuracy:40.210% C+
KPH:20.500 C-
VKPH:5.800 C--
Skyguard
D
Kills:106
V. Kills:82 128%
Deaths:69
KDR:1.536
Accuracy:25.514% D
KPH:8.100 D-
VKPH:6.200 D-
Kills:716 (716 + 0)
Deaths:313
KDR:2.288
VKDR:1.511
Vehicle Kills:473
Kill Difference:403
Playtime:46.588 hours
Usage:2%
Score:0.578m
Score/min:207
Driving Accuracy:25.514%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:308
V. Kills:173 177%
Deaths:122
KDR:2.525
Accuracy:47.613% B+
KPH:16 D-
VKPH:9 D-
E540 Halberd
C**
Kills:165
V. Kills:77 212%
Deaths:37
KDR:4.459
Accuracy:49.656% C**
KPH:18.800 D*
VKPH:8.800 D*
Supernova FPC
D**
Kills:73
V. Kills:74 97%
Deaths:47
KDR:1.553
Accuracy:53.598% C+
KPH:8.300 F
VKPH:8.400 D**
M20 Basilisk
N/A
Kills:50
V. Kills:22 217%
Deaths:30
KDR:1.667
Accuracy:34.542% N/A
KPH:14.600 N/A
VKPH:6.400 N/A
Kills:596 (73 + 523)
Deaths:236
KDR:2.525
VKDR:1.466
Vehicle Kills:346
Kill Difference:360
Playtime:40.284 hours
Usage:2%
Score:0.604m
Score/min:250
Driving Accuracy:53.598%
Gunner Accuracy:34.542%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:150
V. Kills:81 183%
Deaths:43
KDR:3.488
Accuracy:54.252% C-
KPH:21 D--
VKPH:11.300 D*
Saron HRB-H
C++
Kills:136
V. Kills:68 197%
Deaths:45
KDR:3.022
Accuracy:56.322% C++
KPH:18.100 D*
VKPH:9.100 D**
Aphelion VEX-4H
C**
Kills:103
V. Kills:60 169%
Deaths:56
KDR:1.839
Accuracy:48.139% C**
KPH:23.900 D-
VKPH:13.900 D*
Proton II PPA-H
D--
Kills:87
V. Kills:9 N/A
Deaths:17
KDR:5.118
Accuracy:26.077% D*
KPH:23.600 D**
VKPH:2.400 D--
M40 Fury-H
C+
Kills:55
V. Kills: N/A
Deaths:8
KDR:6.875
Accuracy:42.742% C+
KPH:55.800 D
VKPH:0 D*
Kills:531 (0 + 531)
Deaths:169
KDR:3.142
VKDR:1.290
Vehicle Kills:218
Kill Difference:362
Playtime:23.619 hours
Usage:1%
Score:0.280m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:42.742%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:239
V. Kills:138 172%
Deaths:166
KDR:1.440
Accuracy:44.705% B+
KPH:14.100 C--
VKPH:8.200 C++
M60-G Bulldog
C
Kills:139
V. Kills:35 386%
Deaths:54
KDR:2.574
Accuracy:40.952% B++
KPH:20.800 C--
VKPH:5.200 C
M20 Basilisk
D
Kills:125
V. Kills:72 171%
Deaths:86
KDR:1.453
Accuracy:39.266% C+
KPH:10.200 D-
VKPH:5.900 D
M60-G Bulldog
C
Kills:83
V. Kills:33 244%
Deaths:20
KDR:4.150
Accuracy:42.721% B+
KPH:15.500 D--
VKPH:6.100 C
M40 Fury
D-
Kills:71
V. Kills:17 394%
Deaths:16
KDR:4.438
Accuracy:32.289% C-
KPH:21.900 D-
VKPH:5.200 D-
M12 Kobalt
C
Kills:52
V. Kills:5 N/A
Deaths:16
KDR:3.250
Accuracy:19.453% C**
KPH:21.500 D*
VKPH:2.100 C
Kills:709 (0 + 709)
Deaths:358
KDR:1.980
VKDR:0.838
Vehicle Kills:300
Kill Difference:351
Playtime:46.819 hours
Usage:2%
Score:0.496m
Score/min:177
Driving Accuracy:N/A%
Gunner Accuracy:19.453%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:175
V. Kills:45 380%
Deaths:341
KDR:0.513
Accuracy:36.201% D*
KPH:6.200 D--
VKPH:1.600 D--
Kills:175 (175 + 0)
Deaths:341
KDR:0.513
VKDR:0.132
Vehicle Kills:45
Kill Difference:166
Playtime:28.264 hours
Usage:1%
Score:0.070m
Score/min:41
Driving Accuracy:36.201%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 1,8891,8012,0760.868C+0.0326%B+13.381%D17.2C+N/A66104.5h14.1C+54.1C++
NS-11C 1,3121,2821,4460.887C+0.0122.398%C14.977%D15.4C--N/A6183.5h16C+71.6C+
VX6-7 1,2371,2161,4890.817C0.0821.247%D13.076%D*15.5DN/A7278.5h16.2D76.3C-
Zenith VX-5 1,2531,2151,3160.923C0.0223.28%C-16.132%D-17.3DN/A7770.3h15.9D68.2C
Sirius SX12 1,2401,2111,7090.709C0.1919.663%D-13.13%D-13.2DN/A5691.7h17.2C87.7C
Serpent VE92 1,1961,1831,2090.978C+0.0820.917%D13.863%D--18.3C-N/A8164.7h14.4C+69C+
Terminus VX-9 1,1691,1571,0861.065C0.1622.651%D17.891%D--25.7C--N/A11845.1h14C61.6C
H-V45 1,1601,1491,2430.924C+0.0220.98%D10.966%D**19.6C--N/A8758.6h15.2C--72.3C
NS-15M1 8388229690.848C-0.0518.976%D15.937%D-19.3DN/A9842.5h15.7D83C-
Blueshift VM5 8348194881.678C0.7815.701%D16.972%D21.4DN/A10438.3h17.5C111.7C
Phobos VX86 7437131,0820.659C--0.2446.448%D--11.22%D-12.1D*N/A4658.8h3.6D**7.7D--
C-4 1,1026978370.833C0.0724.709%C+N/A54D31.4C++87012.9h1.8C-7.3C
Orion VS54 6896767640.885C0.0218.849%C20.266%D22.6CN/A16729.9h15.5C--82.1C+
MKV Suppressed 6806657500.887C+0.0123.412%C-18.196%C+23.1CN/A9328.8h16.4C70.1C+
CME 6526375931.074C0.1723.606%D14.129%D*23.8C--N/A9626.8h16D67.8C
NS-7 PDW 6056036930.87C+0.0323.387%C12.935%D-17.3C-N/A7334.8h17C72.6C+
NS-11A 5855715541.031C+0.1323.449%C+15.061%D-26.7C+N/A13221.4h16.3D69.3C
Lasher X2 5695598700.643C-0.2614.618%D**3.936%C+14.4D-N/A7638.9h25.9D*177.4F
Pulsar VS1 5475337190.741C+0.1623.139%C+12.383%D*20.5CN/A10426h16.3C70.6C+
Eridani SX5 5395286380.828C0.0723.441%D13.826%D-18.9DN/A9328h14.3C61.2C
Proximity Mine 480480905.333B+4.4346.208%B+N/A133.3C**N/A5803.6h1.8B+3.8B++
Eidolon VE33 4794546590.689C0.2128.98%C*22.247%C-10.6DN/A5043h17.1F--59.1D--
Tank Mine 8114382961.48D0.5827.198%C-N/A85.9C73.1B17165.1h1.9C++7C
NS-11P 4464376760.646C-0.2518.47%D-16.705%C10.9D-N/A4740.1h17.3D-93.8D
Pandora VX25 4114074350.936C+0.0432.868%D10.565%D*25.4C-N/A11116h5.5D16.7D
VE-S Canis 3953834280.895C0.0125.849%C12.272%D--25C-N/A7915.3h13.8C53.3C+
L100 Python AP 6623461682.06C--1.1656.587%C+2.601%C+16.8D--15.3C-24920.6h10.5D**18.6D*
Thanatos VE70 3493325910.562C0.3432.913%D12.349%D9.9D-N/A4933.7h7.5D**22.9D*
Artemis VX26 3133104500.689C--0.2123.105%D-14.194%D*10.2D*N/A4130.4h16.3D*70.5D--
Ursa 3173103810.814C-0.0919.327%D18.065%D-18.9DN/A9416.4h17.4F89.9D
Saron HRB 4813081222.525C--1.6247.613%B+1.299%C16D-9D-19119.3h22.4C++47.1B+
MANA Anti-Vehicle Turret 5902792411.158D0.2658.316%C++5.735%A++2790C+3110C+19040500.1h13.1F22.5D
Blueshift VM5 2752651471.803C+0.9016.097%D16.604%D-25C--N/A11810.6h18.5C--115.1C-
C75 Viper 339264763.474C+2.5740.21%C+N/A20.5C-5.8C--20412.9h13.5C*33.6B
Force-Blade 35124931,4620.008C-0.8923.316%D2.008%D0.2DN/A11482.9h3.3C14.2C+
SVA-88 2532472940.84C-0.0617.958%D--22.672%C20.2D-N/A13412.2h18.4F-102.4D*
Flare VE6 2522462281.079C0.1820.629%C14.634%D**23.4DN/A17010.5h13.9D-67.2C
Frag Grenade 2442431243N/A242.1051.24%B*N/A486C+2D27540.5h3.2B+6.3B++
M20 Basilisk 3772391661.44D0.5444.705%B+2.51%D*14.1C--8.2C++15316.9h141.3D--316C
Equinox VE2 2222213090.715C--0.1921.591%D-12.67%D*17.4DN/A7612.7h15.7D-72.5D
NS Baron G5 2112092690.777C0.1242.633%C+11.005%D17.6DN/A10611.9h6.2D--14.6C+
NSX Tanto 2081942380.815C0.0927.951%B16.495%D*18.5C--1.3A*5110.5h16.1C+57.4C++
Solstice VE3 1971943750.517C0.3819.37%D11.34%D**8.6DN/A11322.5h18.3C94.6C
Sticky Grenade 1921911191N/A190.1055.515%B+N/A636.7D3.3D--25910.3h3.2D-5.8C
Corvus VA55 1821822870.634C-0.2719.023%D--17.582%D-12.6D-N/A6914.5h19F--100F
Spiker 1831822520.722C0.1826.463%C-17.582%C-20.9C--N/A1038.7h8.7C*32.8C++
Lancer VS22 4241776130.289D0.6169.202%B**N/A6.8D-9.5D23725.9h57.8D--83.5D
M40 Fury-F 2201753410.513C--0.3936.201%D*N/A6.2D--1.6D--4128.3h12.5C+34.4C--
Parallax VX3 174174961.813C0.9143.323%B++90.805%A++21.2CN/A1188.2h2.3C+5.3B
Pulsar C 1731731541.123C+0.2221.775%C-17.919%D-24.4C+N/A1957.1h13.4C+61.6C+
VX29 Polaris 1751721661.036C0.1419.036%D-15.116%D*26.5DN/A1576.5h13.2C+69.5C+
Vortex VM21 2321711880.91C+0.0136.678%C4.094%C+10.5B*3.7D13016.3h33.2B++90.4B+
MANA Anti-Personnel Turret 1731681521.105N/A0.2010.197%UN/A1680U50U7635200.1h29.1T*285.9T*
E540 Halberd 242165374.459C3.5649.656%C**3.636%B++18.8D*8.8D*1968.8h6.6C--13.2C+
Nyx VX31 1621601970.812D0.0930.497%D15%D**15.2D-N/A6510.5h8.5F-27.9D*
NS Decimator 2211562790.559D0.3456.342%C--1.923%C23.6D9.8D3306.6h4.4C**7.9C++
E540 Halberd-H 231150433.488C-2.5954.252%C-1.333%C21.1D--11.4D*2157.1h5.5B+10.1B
M60-G Bulldog 174139542.574D1.6740.952%B++N/A20.7C--5.2C2546.7h7.5C++18.3B+
Saron HRB-H 204136453.022C2.1256.322%C++1.471%C+18.1D*9.1D**2147.5h25.3C++44.9C*
Comet VM2 1681301810.718C0.1840.216%C--3.846%C+8.4D2.5D*9115.5h20.7B+51.4B+
M20 Basilisk 197125861.453D-0.5539.266%C+2.4%D*10.2D-5.9D13512.2h137.8D350.9C
S1 1811242440.508C0.3964.234%B*4.839%A22.1C+10.2C6675.6h6.5C*10.1B+
NS-357 Underboss 1261232450.502C--0.4033.271%C-14.634%D-16D-N/A687.7h5.8D**17.5D
NS-44 Commissioner 1071072280.469C-0.4330.504%D11.215%D**18.1DN/A1035.9h6.3F-20.6D*
Skyguard 188106691.536D0.6425.514%D1.887%C+8.1D-6.3D-14313.1h146.8C575.3C--
Aphelion VEX-4H 163103561.839C0.9448.139%C**3.884%B+24D-14D*1894.3h70.7C+146.8C+
Anti-Vehicle Grenade 11997197N/A96.1058.628%B*N/A323.3C73.3C43190.3h5.8C++9.9B+
Solstice Burst 97971020.951C0.0523.668%D18.557%D15.2DN/A676.4h16.4D69.1C-
NSX Tengu 97961480.649C--0.2530.268%D-17.708%C--16.6DN/A505.8h19.7D--65D-
Quasar VM1 9694841.119C0.2214.809%C+17.021%C17.7C-N/A1715.3h21.7D**146.4C
Quasar VM1 9491591.542C0.6416.609%C9.89%F--23.9DN/A1133.8h21F--126.3D-
NS-20 Gorgon 104901110.811C0.0953.106%M**21.111%B10.7D1.7C**788.4h168.5T-317.3D
Nemesis VSH9 150881810.486C0.4164.248%C*N/A12.4C8.7C3197.1h9.7D15C
Proton II PPA-H 9687175.118C--4.2226.077%D*1.149%D23.5D**2.4D--1233.7h13.1D50.4D--
M60-G Bulldog 11683204.15C3.2542.721%B+2.41%C15.4D--6.1C2765.4h9.2D21.4C++
Equinox VE2 Burst 86831000.83C--0.0723.351%D-16.868%D*18D--N/A974.6h18.3F78.5D*
NS-10 Burster 143821480.554D0.3526.94%C-7.317%B+4.1D3D9220.2h169.5C629.2C
Ghost 7878631.238C-0.3439.628%C++58.974%D-14.7D--N/A945.3h3.6F-9D-
L105 Zephyr 8974282.643D1.7437.288%DN/A740U150U3524300.1h9.2D*24.7D--
Spear Anti-Vehicle Phalanx Turret 14274262.846D1.9547.501%C**1.351%D**24.7D22.7C++5673h13.7D--28.9C-
Supernova FPC 14773471.553D0.6553.598%C+N/A8.3F8.4D**4888.8h8D**14.8D--
NS-30 Vandal 7372860.837D0.0633.455%C++12.5%F17.1D--N/A884.2h8.9F-26.7D-
NS-61 Emissary 7571980.724C+0.1831.891%B+9.859%D*14.5DN/A524.9h15.7C+49.2C**
M40 Fury 8871164.438C3.5432.289%C-5.634%S22.2D-5.3D-1853.2h10.9B++33.7B+
Manticore SX40 71711170.607C0.2929.163%C+12.676%D*21.5CN/A983.3h8.3C+28.6C++
Hades VSH4 122632670.236D0.6671.716%B+1.587%C-8.3C-7.8C1887.6h14.7F-20.5D**
NS-10 Burster 11162950.653C0.2527.008%C9.677%B+4.1D3.3C+10715h180.8D-669.4D
Dual Photon Pods 8257232.478C--1.5843.634%D--1.754%B++30D-13.2C5231.9h46.7F--107.1F-
M40 Fury-H 555586.875C-5.9742.742%C+N/A55D-N/A2591h4.8B*11.3B**
Eclipse VE3A 5955750.733C0.1732.868%A9.091%F-18.3D1.3A563h25.3T*76.8D**
M12 Kobalt 5752163.25D2.3519.453%C**9.615%F-21.7D*2.1C1012.4h34.5F--177.3D
M20 Basilisk 7250301.667D0.7734.542%B++N/A14.7C6.5C+1083.4h77.7C++225B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter34160.4h
Nano-Armor Kit641742,07853.9h
PS1-AV Suppressor0900h
Spawn Beacon54770.8h
Anti-Vehicle MANA Turret389343.5h
Spitfire Auto-Turret91,2791.5h
AE Medical Applicator13347,3113.2h
AE Nano-Armor Kit2332,2502h
Nanite Revive Grenade08460.2h
Medical Applicator893253,05526h
Nanite Healing Grenade0820h
Ammunition Package413,4761.5h
Shield Recharging Field178710.4h
Medical Kit499581.2h
Anti-Infantry MANA Turret192891.3h
Recon Detection Device394,7717.9h

Check the help document for the dictionary if you want to learn more about words used here.


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