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Centurion Adiago[TWC2] Adiago
VS BR 53

KDR: 0.9

Score: 34.7m

Last Seen: Aug 11th, 2019 1:24 AM
- OFFLINE - 20.4 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Connery
Level Progress (to 54): 70%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Solstice SF NS-11C VX6-7 Zenith VX-5 Sirius SX12 Serpent VE92 Terminus VX-9 H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $66,303 MLG Score: 53
Fun Score: N/A
Cheeseburgers Flipped: 691TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.836%15.136%33137117717,8380.965364-0.064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.3%0.13C++-0.873D---0.309CHEAD + (~4.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.20.043C+15.6-0.089C+55.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.634%1.754%101121357871450.065367124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.664B+0.153C++-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.10.337C**46.70.119C+60.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.803%1.942%343121172121795750.330734125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.8%-1.082D*-0.48D1.962

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.2-1.762F-31.7-1.542F74.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.976%2.297%1511112031,56715288931.02552175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.744%0.529B+-0.527D0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1060.118C+44.5-0.108C+61.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.621%80.952%15121212252220200.11439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.384%1.014B**0.901B*-0.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.35C**2.70.157C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.631%11.295%151312111,4521496510.96994

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.914%-0.408C---0.66D-0.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.04C+5-0.034C+8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.7m624.2%297 (17.8k)268 (16.1k)0.90173233,00736,6041.1197753 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121456417.686%11.755%20803:337

21% Combat Medic44% Engineer13% Heavy Assault9% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 9th, 2013 1:41 AMJul 6th, 2016 4:33 PMAug 15th, 2019 4:46 PM (2d) (PST)Aug 10th, 2019 9:24 PM (7d) (PST)Aug 10th, 2019 9:24 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4001992010.2550.2820.0301.8160.03653

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,98811,93412,05415172109216,057

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2160.9h/90d 7,981 3,880 11,733 235.5k 4,368 5,388 4,724 51.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:823
Deaths:971
KDR:0.848
Accuracy:18.961% D
HSR:16.039% D-
Orion VS54
C
Kills:682
Deaths:768
KDR:0.888
Accuracy:18.842% C
HSR:20.235% D
Ursa
D
Kills:310
Deaths:381
KDR:0.814
Accuracy:19.327% D
HSR:18.065% D-
SVA-88
C
Kills:247
Deaths:294
KDR:0.840
Accuracy:17.958% D--
HSR:22.672% C
Flare VE6
C
Kills:246
Deaths:228
KDR:1.079
Accuracy:20.629% C
HSR:14.634% D**
VX29 Polaris
D-
Kills:172
Deaths:166
KDR:1.036
Accuracy:19.036% D-
HSR:15.116% D--
Kills:2,480
Deaths (as Heavy Assault):2,808
Deaths (to Heavy Assaults):10,271
KDR:0.88319
Kill Difference:328
Playtime:274.408 hours
Usage:13%
Score:4.421m
Score/min:269
Accuracy (listed only):19.125%
HSR (listed only):17.793%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B
Kills:1,851
Deaths:2,129
KDR:0.869
Accuracy:26.010% B
HSR:13.560% D
NS-11C
C
Kills:1,287
Deaths:1,452
KDR:0.886
Accuracy:22.391% C
HSR:15.074% D
VX6-7
D
Kills:1,216
Deaths:1,497
KDR:0.812
Accuracy:21.251% D
HSR:13.076% D**
Zenith VX-5
C-
Kills:1,215
Deaths:1,316
KDR:0.923
Accuracy:23.280% C-
HSR:16.132% D-
Serpent VE92
D
Kills:1,184
Deaths:1,212
KDR:0.977
Accuracy:20.914% D
HSR:13.851% D*
Phobos VX86
D-
Kills:713
Deaths:1,082
KDR:0.659
Accuracy:46.448% D--
HSR:11.220% D-
Eidolon VE33
C*
Kills:454
Deaths:659
KDR:0.689
Accuracy:28.980% C*
HSR:22.247% C--
Pandora VX25
D
Kills:407
Deaths:435
KDR:0.936
Accuracy:32.868% D
HSR:10.565% D*
Thanatos VE70
D
Kills:332
Deaths:591
KDR:0.562
Accuracy:32.913% D
HSR:12.349% D-
NS Baron G5
C+
Kills:209
Deaths:269
KDR:0.777
Accuracy:42.633% C+
HSR:11.005% D
NSX Tanto
C**
Kills:207
Deaths:255
KDR:0.812
Accuracy:27.789% C**
HSR:16.425% D*
Solstice VE3
D
Kills:194
Deaths:375
KDR:0.517
Accuracy:19.370% D
HSR:11.340% D**
Pulsar C
C--
Kills:173
Deaths:154
KDR:1.123
Accuracy:21.775% C--
HSR:17.919% D-
Solstice Burst
D
Kills:97
Deaths:102
KDR:0.951
Accuracy:23.668% D
HSR:18.557% D-
Eclipse VE3A
A
Kills:55
Deaths:75
KDR:0.733
Accuracy:32.868% A
HSR:9.091% F-
Kills:9,594
Deaths (as Engineer):11,603
Deaths (to Engineers):8,460
KDR:0.82686
Kill Difference:2,009
Playtime:946.728 hours
Usage:44%
Score:15.080m
Score/min:265
Accuracy (listed only):28.210%
HSR (listed only):14.161%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B
Kills:1,851
Deaths:2,129
KDR:0.869
Accuracy:26.010% B
HSR:13.560% D
NS-11C
C
Kills:1,287
Deaths:1,452
KDR:0.886
Accuracy:22.391% C
HSR:15.074% D
VX6-7
D
Kills:1,216
Deaths:1,497
KDR:0.812
Accuracy:21.251% D
HSR:13.076% D**
Zenith VX-5
C-
Kills:1,215
Deaths:1,316
KDR:0.923
Accuracy:23.280% C-
HSR:16.132% D-
Sirius SX12
D-
Kills:1,211
Deaths:1,709
KDR:0.709
Accuracy:19.663% D--
HSR:13.130% D-
Serpent VE92
D
Kills:1,184
Deaths:1,212
KDR:0.977
Accuracy:20.914% D
HSR:13.851% D*
Phobos VX86
D-
Kills:713
Deaths:1,082
KDR:0.659
Accuracy:46.448% D--
HSR:11.220% D-
MKV Suppressed
C
Kills:665
Deaths:750
KDR:0.887
Accuracy:23.412% C-
HSR:18.196% C
NS-7 PDW
C
Kills:603
Deaths:693
KDR:0.870
Accuracy:23.387% C
HSR:12.935% D-
Eridani SX5
D
Kills:528
Deaths:640
KDR:0.825
Accuracy:23.500% D
HSR:13.826% D-
Pandora VX25
D
Kills:407
Deaths:435
KDR:0.936
Accuracy:32.868% D
HSR:10.565% D*
VE-S Canis
C+
Kills:406
Deaths:457
KDR:0.888
Accuracy:25.897% C+
HSR:12.562% D-
Thanatos VE70
D
Kills:332
Deaths:591
KDR:0.562
Accuracy:32.913% D
HSR:12.349% D-
NS Baron G5
C+
Kills:209
Deaths:269
KDR:0.777
Accuracy:42.633% C+
HSR:11.005% D
NSX Tanto
C**
Kills:207
Deaths:255
KDR:0.812
Accuracy:27.789% C**
HSR:16.425% D*
Solstice VE3
D
Kills:194
Deaths:375
KDR:0.517
Accuracy:19.370% D
HSR:11.340% D**
Pulsar C
C--
Kills:173
Deaths:154
KDR:1.123
Accuracy:21.775% C--
HSR:17.919% D-
Solstice Burst
D
Kills:97
Deaths:102
KDR:0.951
Accuracy:23.668% D
HSR:18.557% D-
NSX Tengu
C--
Kills:96
Deaths:150
KDR:0.640
Accuracy:30.372% D-
HSR:17.708% C--
Eclipse VE3A
A
Kills:55
Deaths:75
KDR:0.733
Accuracy:32.868% A
HSR:9.091% F-
Kills:12,649
Deaths (as Light Assault):15,343
Deaths (to Light Assaults):5,700
KDR:0.82442
Kill Difference:2,694
Playtime:191.923 hours
Usage:9%
Score:2.595m
Score/min:225
Accuracy (listed only):27.020%
HSR (listed only):13.926%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:1,211
Deaths:1,709
KDR:0.709
Accuracy:19.663% D--
HSR:13.130% D-
MKV Suppressed
C
Kills:665
Deaths:750
KDR:0.887
Accuracy:23.412% C-
HSR:18.196% C
NS-7 PDW
C
Kills:603
Deaths:693
KDR:0.870
Accuracy:23.387% C
HSR:12.935% D-
Eridani SX5
D
Kills:528
Deaths:640
KDR:0.825
Accuracy:23.500% D
HSR:13.826% D-
VE-S Canis
C+
Kills:406
Deaths:457
KDR:0.888
Accuracy:25.897% C+
HSR:12.562% D-
Artemis VX26
D-
Kills:310
Deaths:450
KDR:0.689
Accuracy:23.084% D-
HSR:14.194% D*
Spiker
C-
Kills:182
Deaths:252
KDR:0.722
Accuracy:26.463% C-
HSR:17.582% C--
Parallax VX3
A++
Kills:174
Deaths:96
KDR:1.813
Accuracy:43.323% B++
HSR:90.805% A++
Nyx VX31
D
Kills:160
Deaths:197
KDR:0.812
Accuracy:30.497% D
HSR:15% D**
NS-357 Underboss
C-
Kills:123
Deaths:245
KDR:0.502
Accuracy:33.240% C-
HSR:14.634% D-
NS-44 Commissioner
D
Kills:107
Deaths:228
KDR:0.469
Accuracy:30.504% D
HSR:11.215% D**
NSX Tengu
C--
Kills:96
Deaths:150
KDR:0.640
Accuracy:30.372% D-
HSR:17.708% C--
Ghost
C++
Kills:78
Deaths:63
KDR:1.238
Accuracy:39.407% C++
HSR:58.974% D-
NS-61 Emissary
B++
Kills:73
Deaths:101
KDR:0.723
Accuracy:32.346% B++
HSR:9.589% D*
NS-30 Vandal
C++
Kills:72
Deaths:86
KDR:0.837
Accuracy:33.455% C++
HSR:12.500% F
Manticore SX40
C+
Kills:71
Deaths:117
KDR:0.607
Accuracy:29.163% C+
HSR:12.676% D*
Kills:4,859
Deaths (as Infiltrator):6,234
Deaths (to Infiltrators):5,281
KDR:0.77944
Kill Difference:1,375
Playtime:185.537 hours
Usage:9%
Score:1.908m
Score/min:171
Accuracy (listed only):29.232%
HSR (listed only):21.595%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D-
Kills:1,211
Deaths:1,709
KDR:0.709
Accuracy:19.663% D--
HSR:13.130% D-
Terminus VX-9
D
Kills:1,157
Deaths:1,086
KDR:1.065
Accuracy:22.651% D
HSR:17.891% D--
H-V45
D
Kills:1,149
Deaths:1,243
KDR:0.924
Accuracy:20.980% D
HSR:10.966% D**
Phobos VX86
D-
Kills:713
Deaths:1,082
KDR:0.659
Accuracy:46.448% D--
HSR:11.220% D-
MKV Suppressed
C
Kills:665
Deaths:750
KDR:0.887
Accuracy:23.412% C-
HSR:18.196% C
CME
D
Kills:637
Deaths:593
KDR:1.074
Accuracy:23.606% D
HSR:14.129% D*
NS-7 PDW
C
Kills:603
Deaths:693
KDR:0.870
Accuracy:23.387% C
HSR:12.935% D-
NS-11A
C+
Kills:578
Deaths:563
KDR:1.027
Accuracy:23.546% C+
HSR:14.879% D--
Pulsar VS1
C+
Kills:538
Deaths:739
KDR:0.728
Accuracy:23.149% C+
HSR:12.268% D*
Eridani SX5
D
Kills:528
Deaths:640
KDR:0.825
Accuracy:23.500% D
HSR:13.826% D-
NS-11P
C-
Kills:437
Deaths:676
KDR:0.646
Accuracy:18.470% D--
HSR:16.705% C-
Pandora VX25
D
Kills:407
Deaths:435
KDR:0.936
Accuracy:32.868% D
HSR:10.565% D*
VE-S Canis
C+
Kills:406
Deaths:457
KDR:0.888
Accuracy:25.897% C+
HSR:12.562% D-
Thanatos VE70
D
Kills:332
Deaths:591
KDR:0.562
Accuracy:32.913% D
HSR:12.349% D-
Equinox VE2
D
Kills:233
Deaths:319
KDR:0.730
Accuracy:21.756% D
HSR:12.876% D--
NS Baron G5
C+
Kills:209
Deaths:269
KDR:0.777
Accuracy:42.633% C+
HSR:11.005% D
Corvus VA55
D-
Kills:186
Deaths:307
KDR:0.606
Accuracy:19.270% D--
HSR:17.742% D-
NSX Tengu
C--
Kills:96
Deaths:150
KDR:0.640
Accuracy:30.372% D-
HSR:17.708% C--
Equinox VE2 Burst
D
Kills:83
Deaths:100
KDR:0.830
Accuracy:23.351% D
HSR:16.868% D*
Kills:10,168
Deaths (as Combat Medic):12,402
Deaths (to Combat Medics):3,945
KDR:0.81987
Kill Difference:2,234
Playtime:461.128 hours
Usage:21%
Score:8.798m
Score/min:318
Accuracy (listed only):26.204%
HSR (listed only):14.096%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:833
Deaths:490
KDR:1.700
Accuracy:15.710% D
HSR:16.687% D-
Blueshift VM5
D
Kills:268
Deaths:148
KDR:1.811
Accuracy:16.120% D
HSR:16.418% D-
Vortex VM21
C++
Kills:171
Deaths:189
KDR:0.905
Accuracy:36.705% C-
HSR:4.094% C++
Comet VM2
C+
Kills:130
Deaths:181
KDR:0.718
Accuracy:40.216% C--
HSR:3.846% C+
NS-20 Gorgon
M*
Kills:101
Deaths:116
KDR:0.871
Accuracy:51.228% M*
HSR:20.792% C*
Quasar VM1
C
Kills:94
Deaths:84
KDR:1.119
Accuracy:14.877% C
HSR:17.021% C
Quasar VM1
C
Kills:92
Deaths:59
KDR:1.559
Accuracy:16.614% C
HSR:9.783% F--
NS-10 Burster
B+
Kills:82
Deaths:148
KDR:0.554
Accuracy:26.940% C-
HSR:7.317% B+
NS-10 Burster
B+
Kills:62
Deaths:95
KDR:0.653
Accuracy:27.008% C
HSR:9.677% B+
Kills:1,833
Deaths (as MAX Suit):755
Deaths (to MAX Suits):2,283
KDR:2.42781
Kill Difference:1,078
Playtime:86.494 hours
Usage:4%
Score:1.897m
Score/min:366
Accuracy (listed only):27.268%
HSR (listed only):11.737%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:57
V. Kills:25 219%
Deaths:23
KDR:2.478
Accuracy:43.634% D--
KPH:29.300 D-
VKPH:12.800 C-
Kills:57 (0 + 0)
Deaths:23
KDR:2.478
VKDR:1.087
Vehicle Kills:25
Kill Difference:34
Playtime:1.947 hours
Usage:0%
Score:0.061m
Score/min:523
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:74
V. Kills:15 463%
Deaths:28
KDR:2.643
Accuracy:37.288% D
KPH:266,400 U
VKPH:54,000 U
Kills:74 (0 + 74)
Deaths:28
KDR:2.643
VKDR:0.536
Vehicle Kills:15
Kill Difference:46
Playtime:0.001 hours
Usage:0%
Score:0.035m
Score/min:1,057,290
Piloting Accuracy:N/A%
Gunner Accuracy:37.288%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:348
V. Kills:317 109%
Deaths:168
KDR:2.071
Accuracy:56.646% C+
KPH:16.900 D--
VKPH:15.400 C-
C75 Viper
C+
Kills:264
V. Kills:75 347%
Deaths:76
KDR:3.474
Accuracy:40.210% C+
KPH:20.500 C--
VKPH:5.800 C--
Skyguard
D
Kills:109
V. Kills:83 130%
Deaths:69
KDR:1.580
Accuracy:25.461% D
KPH:8.300 D-
VKPH:6.300 D--
Kills:721 (721 + 0)
Deaths:313
KDR:2.304
VKDR:1.518
Vehicle Kills:475
Kill Difference:408
Playtime:46.668 hours
Usage:2%
Score:0.582m
Score/min:208
Driving Accuracy:25.461%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:312
V. Kills:175 177%
Deaths:122
KDR:2.557
Accuracy:47.727% B+
KPH:16.200 D-
VKPH:9.100 D
E540 Halberd
C*
Kills:167
V. Kills:78 211%
Deaths:37
KDR:4.514
Accuracy:49.318% C*
KPH:18.700 D*
VKPH:8.700 D*
Supernova FPC
D**
Kills:73
V. Kills:74 97%
Deaths:47
KDR:1.553
Accuracy:53.598% C+
KPH:8.300 D**
VKPH:8.400 D**
M20 Basilisk
N/A
Kills:50
V. Kills:22 217%
Deaths:30
KDR:1.667
Accuracy:34.542% N/A
KPH:14.600 N/A
VKPH:6.400 N/A
Kills:602 (73 + 529)
Deaths:236
KDR:2.551
VKDR:1.479
Vehicle Kills:349
Kill Difference:366
Playtime:40.467 hours
Usage:2%
Score:0.608m
Score/min:251
Driving Accuracy:53.598%
Gunner Accuracy:34.542%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:150
V. Kills:81 183%
Deaths:43
KDR:3.488
Accuracy:54.252% C
KPH:21 D*
VKPH:11.300 D*
Saron HRB-H
C++
Kills:136
V. Kills:68 197%
Deaths:45
KDR:3.022
Accuracy:56.322% C++
KPH:18.100 D*
VKPH:9.100 D**
Aphelion VEX-4H
C**
Kills:103
V. Kills:60 169%
Deaths:56
KDR:1.839
Accuracy:48.139% C**
KPH:23.900 D-
VKPH:13.900 D*
Proton II PPA-H
D--
Kills:87
V. Kills:9 N/A
Deaths:17
KDR:5.118
Accuracy:26.077% D*
KPH:23.600 D**
VKPH:2.400 D--
M40 Fury-H
C+
Kills:55
V. Kills: N/A
Deaths:8
KDR:6.875
Accuracy:42.742% C+
KPH:55.800 D
VKPH:0 D*
Kills:531 (0 + 531)
Deaths:169
KDR:3.142
VKDR:1.290
Vehicle Kills:218
Kill Difference:362
Playtime:23.619 hours
Usage:1%
Score:0.282m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:42.742%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:242
V. Kills:140 172%
Deaths:167
KDR:1.449
Accuracy:44.806% B+
KPH:14.100 D
VKPH:8.200 C++
M60-G Bulldog
C
Kills:139
V. Kills:35 386%
Deaths:54
KDR:2.574
Accuracy:42.787% B*
KPH:20.600 C--
VKPH:5.200 C
M20 Basilisk
D
Kills:127
V. Kills:72 174%
Deaths:87
KDR:1.460
Accuracy:39.234% C+
KPH:10.300 D--
VKPH:5.900 D
M60-G Bulldog
C
Kills:83
V. Kills:33 244%
Deaths:20
KDR:4.150
Accuracy:42.721% B+
KPH:15.500 D--
VKPH:6.100 C
M40 Fury
D-
Kills:71
V. Kills:17 394%
Deaths:16
KDR:4.438
Accuracy:32.289% C-
KPH:21.900 D-
VKPH:5.200 D-
M12 Kobalt
D
Kills:53
V. Kills:5 N/A
Deaths:16
KDR:3.313
Accuracy:19.229% C**
KPH:21.700 D*
VKPH:2 D
Kills:715 (0 + 715)
Deaths:360
KDR:1.986
VKDR:0.839
Vehicle Kills:302
Kill Difference:355
Playtime:47.250 hours
Usage:2%
Score:0.501m
Score/min:177
Driving Accuracy:N/A%
Gunner Accuracy:19.229%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:178
V. Kills:47 371%
Deaths:342
KDR:0.520
Accuracy:36.295% D*
KPH:6.300 D--
VKPH:1.700 D--
Kills:178 (178 + 0)
Deaths:342
KDR:0.520
VKDR:0.137
Vehicle Kills:47
Kill Difference:164
Playtime:28.317 hours
Usage:1%
Score:0.070m
Score/min:41
Driving Accuracy:36.295%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 1,9421,8512,1290.869C+0.0326.01%B13.56%D17.4CN/A66106.6h14C+53.9C++
NS-11C 1,3171,2871,4520.886C+0.0222.391%C15.074%D15.4C--N/A6183.7h16C+71.5C+
VX6-7 1,2371,2161,4970.812C0.0921.251%D13.076%D**15.5DN/A7178.7h16.2D76.4D
Zenith VX-5 1,2531,2151,3160.923C0.0223.28%C-16.132%D-17.3DN/A7770.3h15.9D68.2C
Sirius SX12 1,2401,2111,7090.709C0.1919.663%D--13.13%D-13.2DN/A5691.7h17.2C87.7C-
Serpent VE92 1,1971,1841,2120.977C+0.0820.914%D13.851%D*18.3C--N/A8164.8h14.4C+69C+
Terminus VX-9 1,1691,1571,0861.065C+0.1622.651%D17.891%D--25.7DN/A11845.1h14C--61.6C
H-V45 1,1601,1491,2430.924C0.0220.98%D10.966%D**19.6DN/A8758.6h15.2D72.3C
Blueshift VM5 8498334901.7C0.8015.71%D16.687%D-21.4DN/A10438.9h17.5C111.6C-
NS-15M1 8398239710.848C-0.0518.961%D16.039%D-19.2DN/A9742.9h15.7D-83D
C-4 1,1257138410.848C0.0524.771%C+N/A54.8D31.7C*87413h1.8C--7.2C
Phobos VX86 7437131,0820.659C--0.2446.448%D--11.22%D-12.1D*N/A4658.8h3.6F7.7D*
Orion VS54 6956827680.888C0.0118.842%C20.235%D22.6CN/A16630.2h15.5D82.1C+
MKV Suppressed 6806657500.887C0.0123.412%C-18.196%C23.1CN/A9328.8h16.4C70.1C+
CME 6526375931.074C0.1723.606%D14.129%D*23.8C--N/A9626.8h16D67.8C-
NS-7 PDW 6056036930.87C+0.0323.387%C12.935%D-17.3C-N/A7334.8h17C72.6C+
NS-11A 5925785631.027C+0.1323.546%C+14.879%D--26.5CN/A13021.8h16.3D69.4C
Lasher X2 5695598710.642C-0.2614.621%F3.936%C+14.4D-N/A7638.9h25.9D*177.4F
Pulsar VS1 5525387390.728C0.1723.149%C+12.268%D*20.2CN/A10426.6h16.4C70.7C+
Eridani SX5 5395286400.825C0.0823.5%D13.826%D-18.9DN/A9328h14.4C-61.3C
Proximity Mine 481481905.344B+4.4446.27%B+N/A133.6C*N/A5823.6h1.8B3.8B++
Eidolon VE33 4794546590.689C0.2128.98%C*22.247%C--10.6DN/A5043h17.1F--59.1D--
Tank Mine 8154412981.48D0.5827.228%C-N/A86.5C73.3B17105.1h1.9C++6.9C
NS-11P 4464376760.646C-0.2618.47%D--16.705%C-10.9D-N/A4740.1h17.3D-93.8D-
Pandora VX25 4114074350.936C0.0332.868%D10.565%D*25.4C-N/A11116h5.5D16.7C--
VE-S Canis 4194064570.888C0.0125.897%C+12.562%D-24.8C-N/A7916.4h13.6C52.6C+
L100 Python AP 6653481682.071D1.1756.646%C+2.586%C+16.9D--15.4C-25020.6h10.5D**18.6D*
Thanatos VE70 3493325910.562C0.3432.913%D12.349%D-9.9D--N/A4933.7h7.5F22.9D*
Saron HRB 4873121222.557C--1.6647.727%B+1.282%C16.2D-9.1D19219.3h22.3C++46.8B+
Ursa 3173103810.814C-0.0919.327%D18.065%D-18.9DN/A9416.4h17.4F-89.9D--
Artemis VX26 3133104500.689C--0.2123.084%D-14.194%D*10.2D*N/A4130.4h16.3D**70.6D--
MANA Anti-Vehicle Turret 5902792411.158D0.2658.316%C**5.735%B++2790M3110A**19040500.1h13.1F-22.5C--
Blueshift VM5 2782681481.811C0.9116.12%D16.418%D-25C--N/A11710.7h18.6D115.3C--
C75 Viper 339264763.474C+2.5740.21%C+N/A20.5C--5.8C--20612.9h13.5C++33.6C*
Frag Grenade 2502491249N/A248.1051.397%B*N/A498C++2D28200.5h3.2B+6.2B++
Force-Blade 35124931,6860.008C-0.8923.233%D2.008%D0.2C--N/A11490.5h3.3C14.3C
SVA-88 2532472940.84C-0.0617.958%D--22.672%C20.2D-N/A13512.2h18.4F--102.4F
Flare VE6 2522462281.079C0.1820.629%C14.634%D**23.4DN/A17010.5h13.9D--67.2C
M20 Basilisk 3822421671.449D0.5544.806%B+2.479%D*14.1D8.1C++15317.2h142.4D317.8C
Equinox VE2 2352333190.73C-0.1721.756%D12.876%D--17.7DN/A7913.2h15.5D71.4D
NS Baron G5 2112092690.777C0.1242.633%C+11.005%D17.6DN/A10611.9h6.2D*14.6C+
NSX Tanto 2222072550.812C0.0927.789%C**16.425%D*18.3D1.3A++4911.3h15.9C+57.1C++
Solstice VE3 1971943750.517C0.3819.37%D11.34%D**8.6DN/A11322.6h18.3C94.6C
Sticky Grenade 1921911191N/A190.1055.556%BN/A636.7D3.3D--25910.3h3.2D-5.8C
Corvus VA55 1861863070.606D0.3019.27%D--17.742%D-12.6D-N/A7014.8h19.3F--100.3F-
Spiker 1831822520.722C0.1826.463%C-17.582%C--20.9C--N/A1028.7h8.7C*32.8C++
M40 Fury-F 2251783420.52C--0.3836.295%D*N/A6.3D--1.7D--4128.3h12.4C+34.1C--
Lancer VS22 4241776130.289D0.6169.204%B**N/A6.8D9.5C-23725.9h57.8D*83.5D--
Parallax VX3 174174961.813C0.9143.323%B++90.805%A++21C-N/A1178.3h2.3C+5.3B
Pulsar C 1731731541.123C+0.2221.775%C--17.919%D-24.4C+N/A1967.1h13.4C61.6C+
VX29 Polaris 1751721661.036C0.1319.036%D-15.116%D--26.5DN/A1576.5h13.2C+69.5C
Vortex VM21 2321711890.905C+0.0036.705%C-4.094%C++10.5B+3.7D12916.3h33.3B++90.6B+
MANA Anti-Personnel Turret 1731681521.105N/A0.2010.197%UN/A1680U50U7638000.1h29.1T*285.9T*
E540 Halberd 245167374.514C3.6149.318%C*3.593%B++18.8D*8.8D*1948.9h6.7D13.6C+
Nyx VX31 1621601970.812C--0.0930.497%D15%D**15.2D-N/A6510.5h8.5F-27.9D*
NS Decimator 2231572790.563D0.3456.305%D1.911%C23.8D10D3326.6h4.5C*7.9C++
E540 Halberd-H 231150433.488C-2.5954.252%C1.333%C21.1D*11.4D*2157.1h5.5B+10.1C**
M60-G Bulldog 174139542.574C--1.6742.787%B*N/A20.4D5.1C2556.8h8.1C+19B+
Saron HRB-H 204136453.022C2.1256.322%C++1.471%C+18.1D*9.1D**2157.5h25.3C++44.9C*
Comet VM2 1681301810.718C0.1840.216%C--3.846%C+8.4D2.5D*9115.5h20.7B+51.4B+
M20 Basilisk 199127871.46D0.5639.234%C+2.362%D*10.3D--5.9D13612.3h136.3D347.4C
S1 1811242440.508C0.3964.234%B*4.839%A22.1C10.2C6675.6h6.5C*10.1B+
NS-357 Underboss 1261232450.502C--0.4033.24%C-14.634%D-16D-N/A687.7h5.8D**17.5D
Skyguard 192109691.58D0.6825.461%D2.752%B++8.3D-6.3D--14413.2h143C561.8D
NS-44 Commissioner 1071072280.469C-0.4330.504%D11.215%D**18.1DN/A1045.9h6.3F-20.6D*
Aphelion VEX-4H 163103561.839C0.9448.139%C**3.884%B+24D-14D*1934.3h70.7C146.8C+
NS-20 Gorgon 1171011160.871C0.0351.228%M*20.792%C*11.3D1.8B+788.9h152.6T297.9D
Solstice Burst 97971020.951C0.0523.668%D18.557%D-15.2D-N/A676.4h16.4D69.1C--
Anti-Vehicle Grenade 11997197N/A96.1058.653%B*N/A323.3C73.3C43190.3h5.8C+9.9B+
NSX Tengu 97961500.64C--0.2630.372%D-17.708%C--16.3D-N/A495.9h20.1D*66.1D-
Quasar VM1 9694841.119C0.2214.877%C17.021%C17.7C-N/A1705.3h22F147.9C
Quasar VM1 9592591.559C0.6616.614%C9.783%F--23.6DN/A1133.9h21F--126.5D-
Nemesis VSH9 150881810.486C0.4264.248%C*N/A12.4C8.7C+3197.1h9.7D15C
Proton II PPA-H 9687175.118C--4.2226.077%D*1.149%D23.5D**2.4D--1233.7h13.1D50.4D*
Equinox VE2 Burst 86831000.83C-0.0723.351%D16.868%D*18D--N/A974.6h18.3F78.5D*
M60-G Bulldog 11683204.15C3.2542.721%B+2.41%C15.4D--6.1C2765.4h9.2C--21.4C++
NS-10 Burster 143821480.554D0.3526.94%C-7.317%B+4.1D3D9220.2h169.5C-629.2C
Ghost 7878631.238C-0.3439.407%C++58.974%D-14.7D--N/A935.3h3.6F-9.1D-
Spear Anti-Vehicle Phalanx Turret 14576262.923D2.0247.844%B1.316%D**25.3D23C++5713h13.6D--28.4C-
L105 Zephyr 8974282.643D1.7437.288%DN/A740U150U3524300.1h9.2D*24.7D--
Supernova FPC 14773471.553D0.6553.598%C+N/A8.3D**8.4D**4908.8h8D**14.8D*
NS-61 Emissary 77731010.723C+0.1832.346%B++9.589%D*13.5DN/A475.4h15.8C+49C**
NS-30 Vandal 7372860.837D0.0633.455%C++12.5%F17.1D--N/A884.2h8.9F-26.7D-
Manticore SX40 71711170.607C0.2929.163%C+12.676%D*21.5C-N/A983.3h8.3C+28.6C++
M40 Fury 8871164.438C3.5432.289%C-5.634%S22.2D-5.3D-1853.2h10.9B+33.7B+
Hades VSH4 122632670.236D0.6771.716%B+1.587%C-8.3C7.8C+1887.6h14.7F-20.5D**
NS-10 Burster 11162950.653C-0.2527.008%C9.677%B+4.1D3.3C+10715h180.8D-669.4D
Dual Photon Pods 8257232.478D1.5843.634%D--1.754%B++30D-13.2C5231.9h46.7F--107.1F-
Eclipse VE3A 5955750.733C0.1732.868%A9.091%F-18.3D1.3B**563h25.3T*76.8D**
M40 Fury-H 555586.875C5.9742.742%C+N/A55DN/A2591h4.8B*11.3B**
M12 Kobalt 5853163.313C--2.4119.229%C**9.434%F-22.1D*2.1D1022.4h34.2F--177.6D
M20 Basilisk 7250301.667C--0.7734.542%B++N/A14.7C6.5C+1083.4h77.7C*225B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret389343.5h
Spawn Beacon54830.8h
Nano-Armor Kit660749,92654.5h
AE Nano-Armor Kit2432,6702.1h
AE Medical Applicator13648,8763.3h
Nanite Revive Grenade08510.2h
Nanite Healing Grenade0950h
Medical Applicator893253,05526h
Spitfire Auto-Turret111,3491.6h
Motion Spotter34270.4h
Shield Recharging Field178710.4h
Recon Detection Device394,7808h
Ammunition Package413,5881.5h
Medical Kit499581.2h
Anti-Infantry MANA Turret192891.3h
PS1-AV Suppressor0900h

Check the help document for the dictionary if you want to learn more about words used here.


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