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Ascendant Adiago[TWC2] Adiago
VS BR 45

KDR: 0.9

Score: 34.1m

Last Seen: Jan 13th, 2019 10:35 PM
- OFFLINE - 886.2 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Connery
Level Progress (to 46): 99%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Solstice SF NS-11C VX6-7 Zenith VX-5 Sirius SX12 Serpent VE92 Terminus VX-9 H-V45
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $65,052 MLG Score: 52
Fun Score: N/A
Cheeseburgers Flipped: 678TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.791%15.13%3303798517,6470.970308-0.07

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.302%0.141C++-0.854D---0.322CHEAD + (~4.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.30.047C+15.5-0.088C+55.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.634%1.754%101102157859450.0662791124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.653B+0.138C++-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.10.335C**46.70.118C+60.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.54%1.862%343101969821525640.324349124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.832%-1.106D*-0.485D2.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.4-1.779F-31.7-1.532F75.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.766%2.379%1471110111,51314998501.00867178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.644%0.521B+-0.504D0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.90.106C+44.2-0.122C+61.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.728%80.952%14721020252216100.116559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.306%1.006B**0.906B*-0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.347C**2.70.154C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.631%11.295%147310191,4521477510.982409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.914%-0.398C---0.643D-0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.039C+5-0.034C+8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.1m615.2%296 (17.8k)267 (16k)0.90047232,42636,0101.1168345 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102254917.655%11.805%20803:337

21% Combat Medic44% Engineer13% Heavy Assault9% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 9th, 2013 1:41 AMJul 6th, 2016 4:33 PMFeb 11th, 2019 4:03 AM (8d) (PST)Jan 13th, 2019 6:36 PM (37d) (PST)Jan 13th, 2019 6:35 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3981991990.2540.2820.0301.7840.03652

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,90111,96111,94015172107216,016

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2128.7h/88.7d 7,791 3,828 11,369 227.8k 4,304 5,332 4,605 50.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:822
Deaths:969
KDR:0.848
Accuracy:18.976% D
HSR:15.937% D-
Orion VS54
C
Kills:676
Deaths:763
KDR:0.886
Accuracy:18.842% C
HSR:20.266% D
Lasher X2
C+
Kills:557
Deaths:868
KDR:0.642
Accuracy:14.597% D**
HSR:3.950% C+
Ursa
D
Kills:310
Deaths:381
KDR:0.814
Accuracy:19.327% D
HSR:18.065% D-
Flare VE6
C
Kills:246
Deaths:228
KDR:1.079
Accuracy:20.629% C
HSR:14.634% D**
SVA-88
C
Kills:242
Deaths:294
KDR:0.823
Accuracy:17.835% D--
HSR:22.727% C
VX29 Polaris
D
Kills:172
Deaths:166
KDR:1.036
Accuracy:19.036% D
HSR:15.116% D--
Kills:3,025
Deaths (as Heavy Assault):3,669
Deaths (to Heavy Assaults):10,123
KDR:0.82448
Kill Difference:644
Playtime:273.179 hours
Usage:13%
Score:4.411m
Score/min:269
Accuracy (listed only):18.463%
HSR (listed only):15.814%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:1,780
Deaths:2,053
KDR:0.867
Accuracy:26.035% B+
HSR:13.427% D
NS-11C
C
Kills:1,282
Deaths:1,445
KDR:0.887
Accuracy:22.407% C
HSR:14.977% D
VX6-7
D
Kills:1,215
Deaths:1,485
KDR:0.818
Accuracy:21.249% D
HSR:13.086% D*
Zenith VX-5
C-
Kills:1,215
Deaths:1,316
KDR:0.923
Accuracy:23.280% C-
HSR:16.132% D-
Serpent VE92
D
Kills:1,172
Deaths:1,203
KDR:0.974
Accuracy:20.881% D
HSR:13.908% D--
Phobos VX86
D-
Kills:713
Deaths:1,082
KDR:0.659
Accuracy:46.448% D--
HSR:11.220% D-
Eidolon VE33
C*
Kills:454
Deaths:659
KDR:0.689
Accuracy:28.992% C*
HSR:22.247% C-
Pandora VX25
D
Kills:407
Deaths:435
KDR:0.936
Accuracy:32.868% D
HSR:10.565% D*
Thanatos VE70
D
Kills:332
Deaths:591
KDR:0.562
Accuracy:32.913% D
HSR:12.349% D
NS Baron G5
C+
Kills:209
Deaths:269
KDR:0.777
Accuracy:42.633% C+
HSR:11.005% D
Solstice VE3
D
Kills:194
Deaths:375
KDR:0.517
Accuracy:19.370% D
HSR:11.340% D**
NSX Tanto
B
Kills:186
Deaths:226
KDR:0.823
Accuracy:28.184% B
HSR:17.204% D*
Pulsar C
C--
Kills:173
Deaths:154
KDR:1.123
Accuracy:21.775% C--
HSR:17.919% D-
Solstice Burst
D
Kills:97
Deaths:102
KDR:0.951
Accuracy:23.668% D
HSR:18.557% D
Eclipse VE3A
A
Kills:55
Deaths:75
KDR:0.733
Accuracy:32.868% A
HSR:9.091% F-
Kills:9,484
Deaths (as Engineer):11,470
Deaths (to Engineers):8,354
KDR:0.82685
Kill Difference:1,986
Playtime:930.127 hours
Usage:44%
Score:14.712m
Score/min:264
Accuracy (listed only):28.238%
HSR (listed only):14.202%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:1,780
Deaths:2,053
KDR:0.867
Accuracy:26.035% B+
HSR:13.427% D
NS-11C
C
Kills:1,282
Deaths:1,445
KDR:0.887
Accuracy:22.407% C
HSR:14.977% D
VX6-7
D
Kills:1,215
Deaths:1,485
KDR:0.818
Accuracy:21.249% D
HSR:13.086% D*
Zenith VX-5
C-
Kills:1,215
Deaths:1,316
KDR:0.923
Accuracy:23.280% C-
HSR:16.132% D-
Sirius SX12
D
Kills:1,211
Deaths:1,709
KDR:0.709
Accuracy:19.663% D-
HSR:13.130% D
Serpent VE92
D
Kills:1,172
Deaths:1,203
KDR:0.974
Accuracy:20.881% D
HSR:13.908% D--
Phobos VX86
D-
Kills:713
Deaths:1,082
KDR:0.659
Accuracy:46.448% D--
HSR:11.220% D-
MKV Suppressed
C+
Kills:665
Deaths:748
KDR:0.889
Accuracy:23.418% C-
HSR:18.196% C+
NS-7 PDW
C
Kills:603
Deaths:693
KDR:0.870
Accuracy:23.387% C
HSR:12.935% D
Eridani SX5
C--
Kills:528
Deaths:634
KDR:0.833
Accuracy:23.447% C--
HSR:13.826% D-
Pandora VX25
D
Kills:407
Deaths:435
KDR:0.936
Accuracy:32.868% D
HSR:10.565% D*
VE-S Canis
C+
Kills:363
Deaths:405
KDR:0.896
Accuracy:25.899% C+
HSR:12.397% D-
Thanatos VE70
D
Kills:332
Deaths:591
KDR:0.562
Accuracy:32.913% D
HSR:12.349% D
NS Baron G5
C+
Kills:209
Deaths:269
KDR:0.777
Accuracy:42.633% C+
HSR:11.005% D
Solstice VE3
D
Kills:194
Deaths:375
KDR:0.517
Accuracy:19.370% D
HSR:11.340% D**
NSX Tanto
B
Kills:186
Deaths:226
KDR:0.823
Accuracy:28.184% B
HSR:17.204% D*
Pulsar C
C--
Kills:173
Deaths:154
KDR:1.123
Accuracy:21.775% C--
HSR:17.919% D-
Solstice Burst
D
Kills:97
Deaths:102
KDR:0.951
Accuracy:23.668% D
HSR:18.557% D
NSX Tengu
C--
Kills:96
Deaths:148
KDR:0.649
Accuracy:30.341% D-
HSR:17.708% C--
Eclipse VE3A
A
Kills:55
Deaths:75
KDR:0.733
Accuracy:32.868% A
HSR:9.091% F-
Kills:12,496
Deaths (as Light Assault):15,148
Deaths (to Light Assaults):5,612
KDR:0.82493
Kill Difference:2,652
Playtime:187.113 hours
Usage:9%
Score:2.529m
Score/min:225
Accuracy (listed only):27.037%
HSR (listed only):13.949%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,211
Deaths:1,709
KDR:0.709
Accuracy:19.663% D-
HSR:13.130% D
MKV Suppressed
C+
Kills:665
Deaths:748
KDR:0.889
Accuracy:23.418% C-
HSR:18.196% C+
NS-7 PDW
C
Kills:603
Deaths:693
KDR:0.870
Accuracy:23.387% C
HSR:12.935% D
Eridani SX5
C--
Kills:528
Deaths:634
KDR:0.833
Accuracy:23.447% C--
HSR:13.826% D-
VE-S Canis
C+
Kills:363
Deaths:405
KDR:0.896
Accuracy:25.899% C+
HSR:12.397% D-
Artemis VX26
D-
Kills:310
Deaths:450
KDR:0.689
Accuracy:23.105% D-
HSR:14.194% D*
Spiker
C-
Kills:179
Deaths:248
KDR:0.722
Accuracy:26.453% C-
HSR:17.318% C-
Parallax VX3
A+
Kills:174
Deaths:96
KDR:1.813
Accuracy:43.323% B+
HSR:90.805% A+
Nyx VX31
D
Kills:160
Deaths:197
KDR:0.812
Accuracy:30.497% D
HSR:15% D**
NS-357 Underboss
C
Kills:123
Deaths:245
KDR:0.502
Accuracy:33.271% C
HSR:14.634% D-
NS-44 Commissioner
D
Kills:106
Deaths:225
KDR:0.471
Accuracy:30.425% D
HSR:11.321% D**
NSX Tengu
C--
Kills:96
Deaths:148
KDR:0.649
Accuracy:30.341% D-
HSR:17.708% C--
Ghost
C++
Kills:78
Deaths:63
KDR:1.238
Accuracy:39.628% C++
HSR:58.974% D-
NS-30 Vandal
C++
Kills:72
Deaths:86
KDR:0.837
Accuracy:33.455% C++
HSR:12.500% F
Manticore SX40
C+
Kills:71
Deaths:117
KDR:0.607
Accuracy:29.163% C+
HSR:12.676% D*
NS-61 Emissary
B+
Kills:67
Deaths:95
KDR:0.705
Accuracy:31.941% B+
HSR:10.448% D--
Kills:4,806
Deaths (as Infiltrator):6,159
Deaths (to Infiltrators):5,170
KDR:0.78032
Kill Difference:1,353
Playtime:184.535 hours
Usage:9%
Score:1.900m
Score/min:172
Accuracy (listed only):29.213%
HSR (listed only):21.629%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,211
Deaths:1,709
KDR:0.709
Accuracy:19.663% D-
HSR:13.130% D
Terminus VX-9
D
Kills:1,157
Deaths:1,086
KDR:1.065
Accuracy:22.651% D
HSR:17.891% D--
H-V45
D
Kills:1,149
Deaths:1,243
KDR:0.924
Accuracy:20.980% D
HSR:10.966% D**
Phobos VX86
D-
Kills:713
Deaths:1,082
KDR:0.659
Accuracy:46.448% D--
HSR:11.220% D-
MKV Suppressed
C+
Kills:665
Deaths:748
KDR:0.889
Accuracy:23.418% C-
HSR:18.196% C+
CME
D
Kills:637
Deaths:590
KDR:1.080
Accuracy:23.591% D
HSR:14.129% D*
NS-7 PDW
C
Kills:603
Deaths:693
KDR:0.870
Accuracy:23.387% C
HSR:12.935% D
Eridani SX5
C--
Kills:528
Deaths:634
KDR:0.833
Accuracy:23.447% C--
HSR:13.826% D-
NS-11A
C
Kills:518
Deaths:481
KDR:1.077
Accuracy:22.940% C
HSR:14.865% D-
Pulsar VS1
C+
Kills:515
Deaths:684
KDR:0.753
Accuracy:23.058% C+
HSR:11.845% D*
NS-11P
C
Kills:437
Deaths:676
KDR:0.646
Accuracy:18.470% D--
HSR:16.705% C
Pandora VX25
D
Kills:407
Deaths:435
KDR:0.936
Accuracy:32.868% D
HSR:10.565% D*
VE-S Canis
C+
Kills:363
Deaths:405
KDR:0.896
Accuracy:25.899% C+
HSR:12.397% D-
Thanatos VE70
D
Kills:332
Deaths:591
KDR:0.562
Accuracy:32.913% D
HSR:12.349% D
Equinox VE2
D
Kills:221
Deaths:309
KDR:0.715
Accuracy:21.591% D
HSR:12.670% D*
NS Baron G5
C+
Kills:209
Deaths:269
KDR:0.777
Accuracy:42.633% C+
HSR:11.005% D
Corvus VA55
D
Kills:182
Deaths:287
KDR:0.634
Accuracy:19.023% D--
HSR:17.582% D
NSX Tengu
C--
Kills:96
Deaths:148
KDR:0.649
Accuracy:30.341% D-
HSR:17.708% C--
Equinox VE2 Burst
D-
Kills:83
Deaths:100
KDR:0.830
Accuracy:23.351% D-
HSR:16.868% D*
Kills:10,026
Deaths (as Combat Medic):12,170
Deaths (to Combat Medics):3,879
KDR:0.82383
Kill Difference:2,144
Playtime:454.122 hours
Usage:21%
Score:8.664m
Score/min:318
Accuracy (listed only):26.141%
HSR (listed only):14.045%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:814
Deaths:485
KDR:1.678
Accuracy:15.718% D
HSR:16.953% D
Blueshift VM5
D
Kills:263
Deaths:145
KDR:1.814
Accuracy:16.065% D
HSR:16.730% D-
Vortex VM21
C+
Kills:170
Deaths:187
KDR:0.909
Accuracy:36.683% C
HSR:4.118% C+
Comet VM2
C+
Kills:130
Deaths:180
KDR:0.722
Accuracy:40.204% C--
HSR:3.846% C+
Quasar VM1
C+
Kills:94
Deaths:84
KDR:1.119
Accuracy:14.809% C+
HSR:17.021% C
Quasar VM1
C
Kills:91
Deaths:59
KDR:1.542
Accuracy:16.609% C
HSR:9.890% F--
NS-20 Gorgon
M**
Kills:90
Deaths:109
KDR:0.826
Accuracy:53.546% M**
HSR:21.111% C**
NS-10 Burster
B+
Kills:80
Deaths:147
KDR:0.544
Accuracy:26.884% C-
HSR:7.500% B+
NS-10 Burster
B+
Kills:62
Deaths:94
KDR:0.660
Accuracy:26.934% C
HSR:9.677% B+
Kills:1,794
Deaths (as MAX Suit):745
Deaths (to MAX Suits):2,260
KDR:2.40805
Kill Difference:1,049
Playtime:84.963 hours
Usage:4%
Score:1.877m
Score/min:368
Accuracy (listed only):27.495%
HSR (listed only):11.872%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:57
V. Kills:25 219%
Deaths:23
KDR:2.478
Accuracy:43.634% D--
KPH:29.300 D-
VKPH:12.800 C-
Kills:57 (0 + 0)
Deaths:23
KDR:2.478
VKDR:1.087
Vehicle Kills:25
Kill Difference:34
Playtime:1.947 hours
Usage:0%
Score:0.061m
Score/min:523
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:74
V. Kills:15 463%
Deaths:28
KDR:2.643
Accuracy:37.288% D
KPH:266,400 U
VKPH:54,000 U
Kills:74 (0 + 74)
Deaths:28
KDR:2.643
VKDR:0.536
Vehicle Kills:15
Kill Difference:46
Playtime:0.001 hours
Usage:0%
Score:0.035m
Score/min:1,057,290
Piloting Accuracy:N/A%
Gunner Accuracy:37.288%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:336
V. Kills:311 108%
Deaths:166
KDR:2.024
Accuracy:56.474% C+
KPH:16.600 D--
VKPH:15.400 C-
C75 Viper
C++
Kills:260
V. Kills:73 351%
Deaths:74
KDR:3.514
Accuracy:40.018% C++
KPH:20.400 C-
VKPH:5.700 C--
Skyguard
D
Kills:102
V. Kills:80 126%
Deaths:66
KDR:1.545
Accuracy:25.162% D
KPH:7.800 D-
VKPH:6.100 D-
Kills:698 (698 + 0)
Deaths:306
KDR:2.281
VKDR:1.516
Vehicle Kills:464
Kill Difference:392
Playtime:45.990 hours
Usage:2%
Score:0.566m
Score/min:205
Driving Accuracy:25.162%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:305
V. Kills:171 177%
Deaths:118
KDR:2.585
Accuracy:47.308% B+
KPH:16.100 D-
VKPH:9 D-
E540 Halberd
C*
Kills:165
V. Kills:77 212%
Deaths:36
KDR:4.583
Accuracy:49.725% C*
KPH:18.800 D*
VKPH:8.800 D*
Supernova FPC
D**
Kills:73
V. Kills:74 97%
Deaths:47
KDR:1.553
Accuracy:53.598% C+
KPH:8.300 D**
VKPH:8.400 D**
Kills:543 (73 + 470)
Deaths:201
KDR:2.701
VKDR:1.602
Vehicle Kills:322
Kill Difference:342
Playtime:36.577 hours
Usage:2%
Score:0.575m
Score/min:262
Driving Accuracy:53.598%
Gunner Accuracy:49.725%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:150
V. Kills:81 183%
Deaths:43
KDR:3.488
Accuracy:54.252% C-
KPH:21 D*
VKPH:11.300 D*
Saron HRB-H
C+
Kills:110
V. Kills:56 193%
Deaths:42
KDR:2.619
Accuracy:55.107% C+
KPH:15.300 D*
VKPH:7.800 F
Aphelion VEX-4H
C**
Kills:103
V. Kills:60 169%
Deaths:56
KDR:1.839
Accuracy:48.139% C**
KPH:23.900 D-
VKPH:13.900 D*
Proton II PPA-H
D*
Kills:85
V. Kills:9 N/A
Deaths:16
KDR:5.313
Accuracy:26.008% D*
KPH:23.300 D**
VKPH:2.500 D*
M40 Fury-H
C+
Kills:55
V. Kills: N/A
Deaths:8
KDR:6.875
Accuracy:42.742% C+
KPH:55.800 D-
VKPH:0 D*
Kills:503 (0 + 503)
Deaths:165
KDR:3.048
VKDR:1.248
Vehicle Kills:206
Kill Difference:338
Playtime:23.283 hours
Usage:1%
Score:0.259m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:42.742%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:231
V. Kills:133 172%
Deaths:162
KDR:1.426
Accuracy:44.632% B+
KPH:13.900 D
VKPH:8 C++
M60-G Bulldog
C
Kills:139
V. Kills:35 386%
Deaths:54
KDR:2.574
Accuracy:40.952% B+
KPH:20.800 C--
VKPH:5.200 C
M20 Basilisk
D
Kills:122
V. Kills:72 167%
Deaths:85
KDR:1.435
Accuracy:39.373% C++
KPH:10.200 D-
VKPH:6 D
M60-G Bulldog
C
Kills:83
V. Kills:33 244%
Deaths:20
KDR:4.150
Accuracy:42.721% B+
KPH:15.500 D--
VKPH:6.100 C
M40 Fury
D-
Kills:71
V. Kills:17 394%
Deaths:16
KDR:4.438
Accuracy:32.289% C-
KPH:21.900 D-
VKPH:5.200 D-
M12 Kobalt
C--
Kills:52
V. Kills:5 N/A
Deaths:16
KDR:3.250
Accuracy:19.453% C**
KPH:21.500 D*
VKPH:2.100 C--
Kills:698 (0 + 698)
Deaths:353
KDR:1.977
VKDR:0.836
Vehicle Kills:295
Kill Difference:345
Playtime:46.357 hours
Usage:2%
Score:0.492m
Score/min:177
Driving Accuracy:N/A%
Gunner Accuracy:19.453%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:175
V. Kills:45 380%
Deaths:341
KDR:0.513
Accuracy:36.297% D*
KPH:6.200 D--
VKPH:1.600 D--
Kills:175 (175 + 0)
Deaths:341
KDR:0.513
VKDR:0.132
Vehicle Kills:45
Kill Difference:166
Playtime:28.153 hours
Usage:1%
Score:0.070m
Score/min:41
Driving Accuracy:36.297%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 1,8671,7802,0530.867C+0.0326.035%B+13.427%D17.2C+N/A66103.6h14.1C+54.3C++
NS-11C 1,3121,2821,4450.887C+0.0122.407%C14.977%D15.4C--N/A6183.4h16C+71.6C+
VX6-7 1,2361,2151,4850.818C0.0821.249%D13.086%D*15.5DN/A7278.4h16.2D76.3C-
Zenith VX-5 1,2531,2151,3160.923C0.0223.28%C-16.132%D-17.3DN/A7770.3h15.9D68.2C
Sirius SX12 1,2401,2111,7090.709C0.1919.663%D-13.13%D13.2DN/A5691.7h17.2C87.7C
Serpent VE92 1,1851,1721,2030.974C+0.0720.881%D13.908%D--18.2C-N/A8164.3h14.4C+69.2C+
Terminus VX-9 1,1691,1571,0861.065C0.1622.651%D17.891%D--25.7DN/A11845.1h14C--61.6C
H-V45 1,1601,1491,2430.924C0.0220.98%D10.966%D**19.6C-N/A8758.6h15.2D72.3C-
NS-15M1 8388229690.848C-0.0518.976%D15.937%D-19.3DN/A9842.5h15.7D-83C-
Blueshift VM5 8288144851.678C0.7815.718%D16.953%D21.5DN/A10537.9h17.5C111.6C
Phobos VX86 7437131,0820.659C--0.2446.448%D--11.22%D-12.1D*N/A4658.8h3.6D**7.7D--
C-4 1,0956908330.828C0.0724.652%C+N/A53.5D31.4C++87112.9h1.8C-7.3C
Orion VS54 6896767630.886C0.0118.842%C20.266%D22.6CN/A16729.9h15.5C--82.1C+
MKV Suppressed 6806657480.889C0.0123.418%C-18.196%C+23.3CN/A9328.6h16.4C69.9C+
CME 6526375901.08C0.1823.591%D14.129%D*23.9C-N/A9626.7h16D67.7C-
NS-7 PDW 6056036930.87C+0.0323.387%C12.935%D17.3C-N/A7334.8h17C72.6C+
Lasher X2 5675578680.642C-0.2614.597%D**3.95%C+14.4DN/A7738.8h25.9D*177.4F
Eridani SX5 5395286340.833C0.0723.447%C--13.826%D-18.9DN/A9327.9h14.3C61.1C
NS-11A 5285184811.077C+0.1822.94%C14.865%D-27C+N/A13819.2h15.9D69.5C
Pulsar VS1 5275156840.753C0.1523.058%C+11.845%D*20.6CN/A10625h16.3C70.7C+
Proximity Mine 480480905.333B+4.4346.171%B+N/A133.3C*N/A5803.6h1.8B3.8B++
Eidolon VE33 4794546590.689C0.2128.992%C*22.247%C-10.6DN/A5043h17.1F--59.1D-
NS-11P 4464376760.646C-0.2518.47%D--16.705%C10.9D-N/A4740.1h17.3D-93.8D-
Tank Mine 8024322911.485D0.5827.164%C-N/A86.4C74B+17215h1.9C++7C
Pandora VX25 4114074350.936C+0.0432.868%D10.565%D*25.4C-N/A11116h5.5D16.7C--
VE-S Canis 3723634050.896C0.0025.899%C+12.397%D-25.2C-N/A7914.4h13.6C+52.6C+
L100 Python AP 6473361662.024C--1.1256.474%C+2.679%C+16.6D--15.4C-24820.2h10.6D**18.8D--
Thanatos VE70 3493325910.562C0.3432.913%D12.349%D9.9D-N/A4933.7h7.5F22.9D*
Artemis VX26 3133104500.689C--0.2123.105%D-14.194%D*10.2D*N/A4130.4h16.3D*70.5D--
Ursa 3173103810.814C-0.0919.327%D18.065%D-18.9DN/A9416.4h17.4F-89.9D-
Saron HRB 4763051182.585C--1.6847.308%B+1.311%C16.1D-9D-19019h22C++46.5B+
MANA Anti-Vehicle Turret 5862772411.149D-0.2558.263%C-5.776%A++2770C3090C++12672030.1h13.1C++22.5C+
Blueshift VM5 2732631451.814C0.9116.065%D16.73%D-25C--1B**11810.5h18.6D115.6C--
C75 Viper 333260743.514C+2.6140.018%C++N/A20.5C-5.7C--20412.7h13.5C*33.7C**
Force-Blade 35124931,1760.008C-0.8923.386%D2.008%D0.2C--N/A11472h3.3C14.1C+
Flare VE6 2522462281.079C0.1820.629%C14.634%D**23.4DN/A17010.5h13.9D-67.2C
SVA-88 2462422940.823C--0.0817.835%D--22.727%C19.8D-N/A13312.2h18.6F--104.1D**
Frag Grenade 2432421242N/A241.1051.291%B*N/A484C+2D27810.5h3.2B+6.2B++
M20 Basilisk 3642311621.426D0.5344.632%B+2.597%D*13.9D8C++15216.6h142.3D-318.8C
Equinox VE2 2222213090.715C-0.1921.591%D12.67%D*17.4C-N/A7612.7h15.7D-72.5D
NS Baron G5 2112092690.777C0.1242.633%C+11.005%D17.6DN/A10611.9h6.2D--14.6C+
Solstice VE3 1971943750.517C0.3819.37%D11.34%D**8.6DN/A11222.5h18.3C94.6C+
Sticky Grenade 1911901190N/A189.1055.647%B+N/A633.3D3.3D--26030.3h3.2D-5.8C
NSX Tanto 1991862260.823C0.0828.184%B17.204%D*18.6C--1.3A++5010h16C+56.6C++
Corvus VA55 1821822870.634C--0.2719.023%D--17.582%D12.6DN/A6914.5h19F--100F
Spiker 1801792480.722C0.1826.453%C-17.318%C-21.1C-N/A1038.5h8.7C*33C++
Lancer VS22 4241776130.289D0.6169.202%B**N/A6.8D-9.5D23725.9h57.8D--83.5D
M40 Fury-F 2201753410.513C--0.3936.297%D*N/A6.2D--1.6D--4128.2h12.5C+34.3C-
Parallax VX3 174174961.813C0.9143.323%B+90.805%A+21.2CN/A1188.2h2.3C+5.3B
Pulsar C 1731731541.123C+0.2221.775%C--17.919%D-24.4C+N/A1947.1h13.4C61.6C+
VX29 Polaris 1751721661.036C0.1419.036%D15.116%D--26.5DN/A1576.5h13.2C+69.5C
Vortex VM21 2311701870.909C+0.0136.683%C4.118%C+10.5B++3.8C--13016.2h33.3B++90.7B+
MANA Anti-Personnel Turret 1731681521.105N/A0.2010.197%UN/A1680U50U7635200.1h29.1T*285.9T*
E540 Halberd 242165364.583C3.6849.725%C*3.636%B++18.8D*8.8D*1958.8h6.6C--13.2C+
Nyx VX31 1621601970.812C--0.0930.497%D15%D**15.2D--N/A6510.5h8.5D**27.9D*
NS Decimator 2201552780.558D0.3456.444%C--1.935%C23.5D9.8D3316.6h4.5C**7.9C++
E540 Halberd-H 231150433.488C2.5954.252%C-1.333%C21.1D*11.4D*2157.1h5.5B+10.1B
M60-G Bulldog 174139542.574D1.6740.952%B+N/A20.7C--5.2C2546.7h7.5C++18.3B+
Comet VM2 1681301800.722C0.1840.204%C--3.846%C+8.4D2.5D*9215.5h20.6B+51.3B+
S1 1811242440.508C0.3964.257%B*4.839%B**22.1C+10.2C6665.6h6.5C*10B+
NS-357 Underboss 1261232450.502C--0.4033.271%C14.634%D-16D-N/A687.7h5.8D**17.5D
M20 Basilisk 194122851.435D0.5339.373%C++2.459%D*10.2D-6D13612h138.8D352.5C
Saron HRB-H 166110422.619C-1.7255.107%C+1.818%C**15.3D*7.8F1797.2h27.4C+49.8C+
NS-44 Commissioner 1061062250.471C-0.4330.425%D11.321%D**18DN/A1035.9h6.3F-20.7D*
Aphelion VEX-4H 163103561.839C0.9448.139%C**3.884%B+24D-14D*1884.3h70.7C+146.8C+
Skyguard 182102661.545D0.6425.162%D1.961%C+7.8D-6.2D-13913h147.7C587.1D
Solstice Burst 97971020.951C0.0523.668%D18.557%D15.2DN/A666.4h16.4D69.1C--
Anti-Vehicle Grenade 11997197N/A96.1058.585%B*N/A323.3C73.3C43430.3h5.8C++9.9B+
NSX Tengu 97961480.649C--0.2530.341%D-17.708%C--16.6DN/A505.8h19.7D*64.9D-
Quasar VM1 9694841.119C0.2214.809%C+17.021%C17.7C-N/A1705.3h21.7D**146.4C
Quasar VM1 9491591.542C0.6416.609%C9.89%F--23.9DN/A1133.8h21F--126.3D-
NS-20 Gorgon 104901090.826C0.0753.546%M**21.111%C**11.1D1.7C**808.1h164.8T-307.7D
Nemesis VSH9 150881810.486C0.4164.248%C*N/A12.4C8.7C3197.1h9.7D15C
Proton II PPA-H 9485165.313C--4.4126.008%D*1.176%D23.6D**2.5D*1173.6h13.1D50.2D--
M60-G Bulldog 11683204.15C3.2542.721%B+2.41%C15.4D--6.1C2765.4h9.2D21.4C++
Equinox VE2 Burst 86831000.83C--0.0723.351%D-16.868%D*18D-N/A974.6h18.3F78.5D*
NS-10 Burster 140801470.544D0.3626.884%C-7.5%B+4D3D9220.1h172.6C-642C
Ghost 7878631.238C-0.3439.628%C++58.974%D-15D-N/A945.2h3.6F-9D-
Spear Anti-Vehicle Phalanx Turret 14274262.846D1.9547.628%B1.351%D**24.7D22.7C++5693h13.7D--28.8C--
L105 Zephyr 8974282.643D1.7437.288%DN/A740U150U3524300.1h9.2D*24.7D--
Supernova FPC 14773471.553D0.6553.598%C+N/A8.3D**8.4D**4828.8h8D**14.8D--
NS-30 Vandal 7372860.837C--0.0633.455%C++12.5%F17.1D--N/A884.2h8.9F-26.7D-
M40 Fury 8871164.438C3.5432.289%C-5.634%S22.2D-5.3D-1843.2h10.9B+33.7B+
Manticore SX40 71711170.607C0.2929.163%C+12.676%D*21.5CN/A983.3h8.3C+28.6C++
NS-61 Emissary 7167950.705C+0.2031.941%B+10.448%D--14.3DN/A494.7h16.2C+50.7C*
NS-10 Burster 11162940.66C0.2426.934%C9.677%B+4.2D3.3C+10814.9h179.3D-665.6D
Hades VSH4 118602650.226D0.6771.719%B+1.667%C-8C7.7C1867.5h15.3F-21.3F
Dual Photon Pods 8257232.478C--1.5843.634%D--1.754%B++30D-13.2C5221.9h46.7F--107.1F-
Eclipse VE3A 5955750.733C--0.1732.868%A9.091%F-18.3D-1.3A563h25.3T*76.8D**
M40 Fury-H 555586.875C-5.9742.742%C+N/A55D-N/A2591h4.8B*11.3B**
M12 Kobalt 5752163.25C--2.3519.453%C**9.615%F-21.7D*2.1C--1012.4h34.5F*177.3D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter34110.4h
Nano-Armor Kit627730,13853.1h
PS1-AV Suppressor0900h
Spawn Beacon44730.8h
Anti-Vehicle MANA Turret389293.5h
AE Medical Applicator11742,6162.8h
AE Nano-Armor Kit2230,9952h
Nanite Revive Grenade08260.2h
Medical Applicator893253,05526h
Nanite Healing Grenade0790h
Spitfire Auto-Turret91,2321.4h
Ammunition Package403,3861.5h
Shield Recharging Field178710.4h
Medical Kit499581.2h
Anti-Infantry MANA Turret192891.3h
Recon Detection Device394,7717.9h

Check the help document for the dictionary if you want to learn more about words used here.


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