Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (18,254)players online:
wintergaming (914)  Maldrasou (23)  Pierrekira (13)  VTG1ne (10)  HEKOMIn (6)  Brainslayer199519 (1) 967
stats.dasanfall.com
Executor Executor Adipos[RE4] Adipos
NC BR 210

KDR: 3.42

Score: 123.1m

Last Seen: Oct 15th, 2018 4:54 PM
- OFFLINE - 66 minute(s)

Prestige 1, Battle Rank 100 (210 total) - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 235
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH L-24R Spur AF-41 Hacksaw Titan-150 AP AF-41 Hacksaw AF-4 Cyclone NS-44L Blackhand L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Adipos



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,088,370 MLG Score: 870
Fun Score: N/A
Cheeseburgers Flipped: 3732TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.773%36.047%10732099329,1621.767711.657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.964%1.72A++2.413A**-6.047T*HEAD ++ (~21.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.661B+7.60.469B+17.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.855%2.642%172310101,06010552391.00379442%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.023%1.247B**0.144C++-0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.633B+30.60.449B32.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.271%2.818%15878100536,51132431403011.2584260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.632%-0.052C+0.095C+0.967

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.626B+5.80.535B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.558%11.699%6282199218,172218525718.3167707%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.381%-1.352D**1.931A++0.675

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.40.314C*17.30.554B+63.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.482%66.279%628110128697100.0884774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.238C-0.06C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.199C++2.60.168C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 235
123.1m453.5%623 (37.4k)562 (33.7k)3.42447135,15739,4683.95695210 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1013764020.558%12.352%25405:3332

28% Engineer54% Infiltrator13% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2013 2:55 PMFeb 26th, 2014 4:51 PMOct 15th, 2018 3:46 PM (12h) (PST)Oct 15th, 2018 4:34 PM (11h) (PST)Oct 15th, 2018 12:54 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8531916620.6170.1800.0763.2560.101870

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,17311,43539,73837115195633,727

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3650.6h/152.1d 21,016 16,694 34,743 713.3k 5,977 9,777 22,116 186.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D*
Kills:51
Deaths:86
KDR:0.593
Accuracy:15.720% D*
HSR:13.726% D*
Kills:51
Deaths (as Heavy Assault):86
Deaths (to Heavy Assaults):10,404
KDR:0.59302
Kill Difference:35
Playtime:60.948 hours
Usage:2%
Score:0.893m
Score/min:244
Accuracy (listed only):15.720%
HSR (listed only):13.726%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:761
Deaths:1,190
KDR:0.639
Accuracy:20.644% D
HSR:13.666% D--
GD-7F
D
Kills:501
Deaths:743
KDR:0.674
Accuracy:20.151% D
HSR:12.375% D**
Razor GD-23
C+
Kills:249
Deaths:276
KDR:0.902
Accuracy:21.127% C--
HSR:20.080% C+
AF-19 Mercenary
B
Kills:73
Deaths:192
KDR:0.380
Accuracy:16.209% D*
HSR:23.288% B
Kills:1,584
Deaths (as Engineer):2,401
Deaths (to Engineers):11,106
KDR:0.65973
Kill Difference:817
Playtime:1,027.547 hours
Usage:28%
Score:50.627m
Score/min:821
Accuracy (listed only):19.533%
HSR (listed only):17.352%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C**
Kills:6,518
Deaths:5,682
KDR:1.147
Accuracy:26.751% C**
HSR:8.530% D**
NS-7 PDW
A
Kills:3,453
Deaths:3,450
KDR:1.001
Accuracy:30.790% A
HSR:8.833% D**
Blitz GD-10
B**
Kills:1,734
Deaths:1,426
KDR:1.216
Accuracy:29.206% B**
HSR:7.785% D**
MKV Suppressed
B++
Kills:1,397
Deaths:1,096
KDR:1.275
Accuracy:28.907% B++
HSR:8.590% F
NS-11C
D
Kills:761
Deaths:1,190
KDR:0.639
Accuracy:20.644% D
HSR:13.666% D--
GD-7F
D
Kills:501
Deaths:743
KDR:0.674
Accuracy:20.151% D
HSR:12.375% D**
Tempest
C+
Kills:326
Deaths:371
KDR:0.879
Accuracy:26.548% C+
HSR:8.589% F-
NS-7B PDW
C++
Kills:280
Deaths:376
KDR:0.745
Accuracy:25.874% C++
HSR:10% D*
Razor GD-23
C+
Kills:249
Deaths:276
KDR:0.902
Accuracy:21.127% C--
HSR:20.080% C+
AF-19 Mercenary
B
Kills:73
Deaths:192
KDR:0.380
Accuracy:16.209% D*
HSR:23.288% B
Kills:15,292
Deaths (as Light Assault):14,802
Deaths (to Light Assaults):5,954
KDR:1.0331
Kill Difference:490
Playtime:93.377 hours
Usage:3%
Score:1.836m
Score/min:328
Accuracy (listed only):24.621%
HSR (listed only):12.174%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C**
Kills:6,518
Deaths:5,682
KDR:1.147
Accuracy:26.751% C**
HSR:8.530% D**
NS-44L Blackhand
A**
Kills:5,742
Deaths:2,008
KDR:2.860
Accuracy:63.602% A**
HSR:72.727% A*
NS-7 PDW
A
Kills:3,453
Deaths:3,450
KDR:1.001
Accuracy:30.790% A
HSR:8.833% D**
NS-44LB Blackhand
A
Kills:1,838
Deaths:776
KDR:2.369
Accuracy:62.262% A
HSR:66.975% B**
Blitz GD-10
B**
Kills:1,734
Deaths:1,426
KDR:1.216
Accuracy:29.206% B**
HSR:7.785% D**
MKV Suppressed
B++
Kills:1,397
Deaths:1,096
KDR:1.275
Accuracy:28.907% B++
HSR:8.590% F
NS-44L "Ravenous" Blackhand
M*
Kills:1,252
Deaths:94
KDR:13.319
Accuracy:75.195% M++
HSR:94.010% M*
NS-44LG Blackhand
A*
Kills:1,205
Deaths:261
KDR:4.617
Accuracy:66.955% A++
HSR:85.311% A*
NS-44 Commissioner
B*
Kills:1,164
Deaths:1,449
KDR:0.803
Accuracy:43.196% B*
HSR:10.138% F
NS-44B Commissioner
S
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:69.782% M*
HSR:75.603% S
NS-44G Commissioner
A*
Kills:916
Deaths:639
KDR:1.433
Accuracy:49.572% B**
HSR:47.052% A*
AF-18 Stalker
C++
Kills:475
Deaths:388
KDR:1.224
Accuracy:27.763% C++
HSR:10.526% D**
Tempest
C+
Kills:326
Deaths:371
KDR:0.879
Accuracy:26.548% C+
HSR:8.589% F-
NS-7B PDW
C++
Kills:280
Deaths:376
KDR:0.745
Accuracy:25.874% C++
HSR:10% D*
EM4 Longshot
D-
Kills:86
Deaths:58
KDR:1.483
Accuracy:33.482% D-
HSR:66.279% F
Kills:27,546
Deaths (as Infiltrator):18,256
Deaths (to Infiltrators):4,572
KDR:1.50887
Kill Difference:9,290
Playtime:1,956.579 hours
Usage:54%
Score:51.477m
Score/min:438
Accuracy (listed only):43.992%
HSR (listed only):38.730%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C**
Kills:6,518
Deaths:5,682
KDR:1.147
Accuracy:26.751% C**
HSR:8.530% D**
NS-7 PDW
A
Kills:3,453
Deaths:3,450
KDR:1.001
Accuracy:30.790% A
HSR:8.833% D**
Blitz GD-10
B**
Kills:1,734
Deaths:1,426
KDR:1.216
Accuracy:29.206% B**
HSR:7.785% D**
MKV Suppressed
B++
Kills:1,397
Deaths:1,096
KDR:1.275
Accuracy:28.907% B++
HSR:8.590% F
Tempest
C+
Kills:326
Deaths:371
KDR:0.879
Accuracy:26.548% C+
HSR:8.589% F-
NS-7B PDW
C++
Kills:280
Deaths:376
KDR:0.745
Accuracy:25.874% C++
HSR:10% D*
NS-11A
C-
Kills:67
Deaths:84
KDR:0.798
Accuracy:19.791% D-
HSR:17.911% C-
Kills:13,775
Deaths (as Combat Medic):12,485
Deaths (to Combat Medics):3,793
KDR:1.10332
Kill Difference:1,290
Playtime:27.917 hours
Usage:1%
Score:1.426m
Score/min:851
Accuracy (listed only):26.838%
HSR (listed only):10.034%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D-
Kills:8,909
Deaths:2,781
KDR:3.204
Accuracy:22.569% D-
HSR:11.202% D-
AF-41 Hacksaw
D
Kills:7,937
Deaths:2,777
KDR:2.858
Accuracy:25.709% D
HSR:10.949% D*
AF-23 Grinder
C++
Kills:1,270
Deaths:388
KDR:3.273
Accuracy:35.830% C++
HSR:9.134% F
AF-23 Grinder
C++
Kills:1,236
Deaths:367
KDR:3.368
Accuracy:38.089% C++
HSR:9.304% F-
NCM1 Scattercannon
C+
Kills:1,165
Deaths:593
KDR:1.965
Accuracy:35.398% C+
HSR:8.069% F-
NCM1 Scattercannon
D*
Kills:1,164
Deaths:810
KDR:1.437
Accuracy:25.592% D*
HSR:8.505% F
AF-34 Mattock
D**
Kills:953
Deaths:408
KDR:2.336
Accuracy:20.875% D**
HSR:10.283% D**
AF-34 Mattock
B
Kills:890
Deaths:372
KDR:2.392
Accuracy:38.912% B
HSR:13.034% D*
NS-10 Burster
C+
Kills:411
Deaths:768
KDR:0.535
Accuracy:26.453% C-
HSR:5.839% C+
NS-10 Burster
C
Kills:403
Deaths:584
KDR:0.690
Accuracy:27.791% C
HSR:3.970% C--
NCM3 Raven
C++
Kills:371
Deaths:704
KDR:0.527
Accuracy:34.066% D
HSR:2.965% C++
NCM2 Falcon
C-
Kills:359
Deaths:479
KDR:0.749
Accuracy:35.438% C-
HSR:3.900% C--
NCM3 Raven
C++
Kills:301
Deaths:450
KDR:0.669
Accuracy:34.711% D
HSR:2.990% C++
NCM2 Falcon
C++
Kills:207
Deaths:254
KDR:0.815
Accuracy:42.191% C++
HSR:3.382% D
Kills:25,576
Deaths (as MAX Suit):5,867.500
Deaths (to MAX Suits):2,790
KDR:4.35893
Kill Difference:19,708.500
Playtime:467.431 hours
Usage:13%
Score:16.865m
Score/min:601
Accuracy (listed only):31.687%
HSR (listed only):7.395%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C++
Kills:541
V. Kills:16 N/A
Deaths:105
KDR:5.152
Accuracy:55.933% C++
KPH:18.900 D-
VKPH:0.600 D*
Breaker Rocket Pods
B+
Kills:77
V. Kills:6 N/A
Deaths:8
KDR:9.625
Accuracy:36.004% D**
KPH:120.400 B+
VKPH:9.400 D
Kills:618 (541 + 0)
Deaths:113
KDR:5.469
VKDR:0.195
Vehicle Kills:22
Kill Difference:505
Playtime:29.211 hours
Usage:1%
Score:0.300m
Score/min:171
Piloting Accuracy:55.933%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A*
Kills:10,038
V. Kills:502 N/A
Deaths:344
KDR:29.180
Accuracy:47.558% A
KPH:68.800 A*
VKPH:3.400 B
L-30R Vektor
B*
Kills:442
V. Kills:190 231%
Deaths:78
KDR:5.667
Accuracy:48.170% B*
KPH:26.200 B*
VKPH:11.300 B*
L105 Zephyr
C+
Kills:378
V. Kills:57 N/A
Deaths:32
KDR:11.813
Accuracy:41.421% C+
KPH:46.800 C+
VKPH:7.100 C+
C150 Dalton
B+
Kills:244
V. Kills:152 159%
Deaths:25
KDR:9.760
Accuracy:44.812% B+
KPH:35.500 C**
VKPH:22.100 C+
AP30 Shredder
B*
Kills:204
V. Kills:144 141%
Deaths:16
KDR:12.750
Accuracy:49.203% M
KPH:39.900 B++
VKPH:28.100 B*
Kills:11,306 (10,480 + 826)
Deaths:495
KDR:22.840
VKDR:2.111
Vehicle Kills:1,045
Kill Difference:10,811
Playtime:182.847 hours
Usage:5%
Score:2.154m
Score/min:196
Piloting Accuracy:48.170%
Gunner Accuracy:49.203%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:12,349
V. Kills:1,191 N/A
Deaths:743
KDR:16.621
Accuracy:54.263% B++
KPH:86.600 A+
VKPH:8.300 C++
L100 Python AP
A++
Kills:5,696
V. Kills:4,552 125%
Deaths:874
KDR:6.517
Accuracy:63.290% B**
KPH:36.600 B+
VKPH:29.300 A++
C75 Viper
A++
Kills:1,393
V. Kills:160 N/A
Deaths:188
KDR:7.410
Accuracy:35.738% C+
KPH:60.600 A++
VKPH:7 C+
L100 Python HEAT
A*
Kills:1,252
V. Kills:294 424%
Deaths:107
KDR:11.701
Accuracy:53.395% C**
KPH:63.200 A*
VKPH:14.800 B*
Skyguard
C+
Kills:481
V. Kills:456 105%
Deaths:158
KDR:3.044
Accuracy:28.098% C+
KPH:10.100 D
VKPH:9.600 C+
Kills:21,171 (21,171 + 0)
Deaths:2,070
KDR:10.228
VKDR:3.214
Vehicle Kills:6,653
Kill Difference:19,101
Playtime:388.424 hours
Usage:11%
Score:12.110m
Score/min:520
Driving Accuracy:28.098%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:8,297
V. Kills:6,083 136%
Deaths:1,080
KDR:7.682
Accuracy:53.360% B+
KPH:30.600 B*
VKPH:22.400 A++
Titan-150 HESH
A++
Kills:4,312
V. Kills:428 N/A
Deaths:273
KDR:15.795
Accuracy:50.990% B+
KPH:71.900 A++
VKPH:7.100 C
Titan-150 HEAT
A+
Kills:2,731
V. Kills:866 315%
Deaths:372
KDR:7.341
Accuracy:50.376% B+
KPH:35.500 A+
VKPH:11.300 B++
C85 Canister
A
Kills:1,344
V. Kills:55 N/A
Deaths:45
KDR:29.867
Accuracy:35.874% C
KPH:122.600 A
VKPH:5 C+
M12 Kobalt
A++
Kills:1,250
V. Kills:9 N/A
Deaths:21
KDR:59.524
Accuracy:14.976% C++
KPH:120 A++
VKPH:0.900 D-
Enforcer ML85
C++
Kills:662
V. Kills:534 124%
Deaths:169
KDR:3.917
Accuracy:35.322% D
KPH:21 C+
VKPH:17 C++
E540 Halberd
B++
Kills:444
V. Kills:167 264%
Deaths:47
KDR:9.447
Accuracy:40.504% D
KPH:35.400 B++
VKPH:13.300 C
M20 Basilisk
D
Kills:106
V. Kills:31 331%
Deaths:52
KDR:2.038
Accuracy:19.126% D**
KPH:12.500 D
VKPH:3.700 D--
G30 Walker
C-
Kills:51
V. Kills:25 196%
Deaths:20
KDR:2.550
Accuracy:22.854% D
KPH:13.100 D
VKPH:6.400 C-
Kills:19,197 (15,340 + 3,857)
Deaths:2,079
KDR:9.234
VKDR:3.943
Vehicle Kills:8,198
Kill Difference:17,118
Playtime:485.743 hours
Usage:13%
Score:15.547m
Score/min:533
Driving Accuracy:50.376%
Gunner Accuracy:22.854%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C*
Kills:2,471
V. Kills:40 N/A
Deaths:91
KDR:27.154
Accuracy:18.514% D
KPH:129.100 C*
VKPH:2.100 D-
C85 Canister-H
B++
Kills:1,568
V. Kills:64 N/A
Deaths:73
KDR:21.480
Accuracy:46.517% C
KPH:146.300 B++
VKPH:6 C
E540 Halberd-H
B
Kills:1,122
V. Kills:420 267%
Deaths:137
KDR:8.190
Accuracy:43.463% D**
KPH:47.300 B
VKPH:17.700 C
M20 Basilisk-H
C++
Kills:276
V. Kills:51 N/A
Deaths:32
KDR:8.625
Accuracy:41.694% C
KPH:66.100 C++
VKPH:12.200 C
Enforcer ML65-H
A
Kills:165
V. Kills:160 102%
Deaths:29
KDR:5.690
Accuracy:62.013% B+
KPH:46.700 B++
VKPH:45.300 A
M40 Fury-H
D
Kills:51
V. Kills:5 N/A
Deaths:7
KDR:7.286
Accuracy:29.433% D*
KPH:59.400 D
VKPH:5.800 D
Kills:5,653 (0 + 5,653)
Deaths:369
KDR:15.320
VKDR:2.005
Vehicle Kills:740
Kill Difference:5,284
Playtime:62.138 hours
Usage:2%
Score:1.521m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:29.433%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:4,666
V. Kills:76 N/A
Deaths:69
KDR:67.623
Accuracy:14.912% C--
KPH:105.300 A
VKPH:1.700 C--
M12 Kobalt
B+
Kills:1,694
V. Kills:27 N/A
Deaths:41
KDR:41.317
Accuracy:13.357% D-
KPH:92.200 B+
VKPH:1.500 D
M40 Fury
A
Kills:493
V. Kills:77 N/A
Deaths:23
KDR:21.435
Accuracy:27.680% D-
KPH:78.100 A
VKPH:12.200 B+
M40 Fury
A
Kills:477
V. Kills:64 N/A
Deaths:18
KDR:26.500
Accuracy:26.038% D--
KPH:86.400 A
VKPH:11.600 C++
M20 Basilisk
B+
Kills:379
V. Kills:115 327%
Deaths:61
KDR:6.213
Accuracy:30.062% D-
KPH:25.800 B+
VKPH:7.800 C
M20 Basilisk
C+
Kills:267
V. Kills:140 189%
Deaths:108
KDR:2.472
Accuracy:28.801% D--
KPH:13.600 D
VKPH:7.100 C+
M60-G Bulldog
C++
Kills:120
V. Kills:20 N/A
Deaths:11
KDR:10.909
Accuracy:28.329% D
KPH:41 C++
VKPH:6.800 C+
M60-G Bulldog
B
Kills:117
V. Kills:14 N/A
Deaths:15
KDR:7.800
Accuracy:29.626% C-
KPH:35.500 B
VKPH:4.200 C-
G40-F Ranger
C
Kills:103
V. Kills:65 156%
Deaths:11
KDR:9.364
Accuracy:30.535% C
KPH:14.400 C-
VKPH:9.100 C-
Kills:8,316 (0 + 8,316)
Deaths:357
KDR:23.294
VKDR:1.675
Vehicle Kills:598
Kill Difference:7,959
Playtime:122.267 hours
Usage:3%
Score:2.640m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:30.535%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:534
V. Kills:7 N/A
Deaths:236
KDR:2.263
Accuracy:44.418% C*
KPH:53.200 C+
VKPH:0.700 D--
M40 Fury-F
B
Kills:277
V. Kills:54 N/A
Deaths:211
KDR:1.313
Accuracy:49.830% C++
KPH:28.800 B
VKPH:5.600 C+
Kills:811 (811 + 0)
Deaths:447
KDR:1.814
VKDR:0.136
Vehicle Kills:61
Kill Difference:364
Playtime:19.649 hours
Usage:1%
Score:0.296m
Score/min:251
Driving Accuracy:49.830%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:377
V. Kills:47 N/A
Deaths:20
KDR:18.850
Accuracy:36.183% B+
KPH:67 C+
VKPH:8.400 B++
M20 Wyvern
B**
Kills:83
V. Kills:29 277%
Deaths:3
KDR:27.667
Accuracy:37.951% C++
KPH:40.500 B**
VKPH:14.100 C+
Kills:460 (0 + 460)
Deaths:23
KDR:20
VKDR:3.304
Vehicle Kills:76
Kill Difference:437
Playtime:7.679 hours
Usage:0%
Score:0.121m
Score/min:262
Piloting Accuracy:N/A%
Gunner Accuracy:37.951%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 13,54012,34974316.62B+13.2054.263%B++1.984%B86.5A+8.3C++471142.7h2.6B++4.8B*
L-24R Spur 10,54010,03834429.18S25.7647.558%A1.126%D68.8A*3.4B182145.9h20.7C**43.6B
AF-41 Hacksaw 8,9308,9092,7813.204C**0.2222.569%D-11.202%D-42.8B*N/A207208.2h4.1A18.2B+
Titan-150 AP 14,3808,2971,0807.682B4.2653.36%B+3.857%B+30.6B*22.4A++530271h4.4C*8.2B+
AF-41 Hacksaw 7,9607,9372,7772.858C*0.5725.709%D10.949%D*38.2B+N/A185207.8h5.2B*20.3B+
AF-4 Cyclone 6,5566,5185,6821.147C+2.2826.751%C**8.53%D**22.5CN/A105289.3h9.3B++34.8B+
NS-44L Blackhand 5,7745,7422,0082.86A++0.5663.602%A**72.727%A*31.1B+N/A90184.4h3B**4.8B**
L100 Python AP 10,2485,6968746.517B+3.0963.29%B**3.599%B36.6B+29.3A++613155.5h5.6B+8.9B++
M12 Kobalt 4,7424,6666967.623S64.2014.912%C--16.481%C105.3A1.7C--39444.3h15B*100.9B
Titan-150 HESH 4,7404,31227315.795B++12.3750.99%B+1.693%C+71.9A++7.1C43060h2.5B++4.8B*
Bouncing Betty 4,2134,2121,0833.889C+0.4653.841%B**N/A145.2B+N/A57729h1.6B**3.1B**
NS-7 PDW 3,4623,4533,4501.001C++2.4230.79%A8.833%D**23.3C+N/A121148.1h12.3B++40.1B++
Titan-150 HEAT 3,5972,7313727.341B+3.9250.376%B+4.357%B*35.5A+11.2B+40077h3.8B*7.5B**
M12 Kobalt-H 2,5112,4719127.154B+23.7318.514%D16.147%C+129.4C*2.1D-35619.1h14.1C*76C++
NS-44LB Blackhand 1,8431,8387762.369B**1.0662.262%A66.975%B**27.5C*N/A6866.8h3.1B++4.9B++
Blitz GD-10 1,7411,7341,4261.216C*2.2129.206%B**7.785%D**28.2C+N/A14061.5h11.7B*40B++
M12 Kobalt 1,7211,6944141.317M++37.8913.357%D-15.644%D92.1B+1.5D41618.4h15.4B+115.7C++
C85 Canister-H 1,6321,5687321.479B+18.0546.517%C12.691%B146.5B++6C41710.7h6.9C+14.9C+
Tank Mine 2,5781,5392536.083A++2.6635.921%C++N/A155.5B**104.9A+23169.9h2C+5.6B+
MKV Suppressed 1,4051,3971,0961.275C**2.1528.907%B++8.59%F26CN/A14053.7h12.3B+42.4B+
C75 Viper 1,5531,3931887.41B+3.9935.738%C+1.651%C*60.6A++7C+62823h7.8B**21.9B*
C85 Canister 1,3991,3444529.867B*26.4435.874%C12.946%C+122.2A5C+67811h7C**19.6C*
AF-23 Grinder 1,2801,2703883.273B+0.1535.83%C++9.134%F47.2B**N/A25026.9h5.6B+15.7B+
L100 Python HEAT 1,5461,25210711.701B**8.2853.395%C**2.875%C++63.2A*14.8B*53419.8h3.5A6.6B**
NS-44L "Ravenous" Blackhand 1,2561,2529413.319S9.8975.195%M++94.01%M*52.2B**N/A13724h2.5A3.4A
M12 Kobalt 1,2591,2502159.524M+56.1014.976%C++14.16%C+120.2A++N/A47010.4h12.8B**85.4B*
AF-23 Grinder 1,2391,2363673.368B0.0638.089%C++9.304%F-47.9B**N/A25425.8h5.7B++15.1B+
NS-44LG Blackhand 1,2111,2052614.617M1.1966.955%A++85.311%A*32.9B+N/A8636.6h2.8B*4.2B*
NCM1 Scattercannon 1,1681,1655931.965C1.4635.398%C+8.069%F-34.5C+N/A18733.8h6C++16.9C*
NCM1 Scattercannon 1,1701,1648101.437C+1.9925.592%D*8.505%F25C++N/A14546.6h5.6B**22C++
NS-44 Commissioner 1,1691,1641,4490.803C+2.6243.196%B*10.138%F26.3CN/A14544.3h3.5B+8.2B++
NS-44B Commissioner 1,1661,1601826.374S2.9569.782%M*75.603%S45C+N/A11925.8h2.9B++4.1B**
E540 Halberd-H 1,5421,1221378.19C*4.7743.463%D**2.585%B47.3B17.7C32823.7h4.5B+10.3C**
C-4 1,6431,0313632.84B**0.5829.686%B*N/A79.3C+47.1A139613h1.1B*3.9C++
AF-34 Mattock 9659534082.336C1.0920.875%D**10.283%D**40C+N/A22523.8h4B**19.1C+
NS-44G Commissioner 9319166391.433C*1.9949.572%B**47.052%A*14.9DN/A8761.5h3.7C+7.5B+
AF-34 Mattock 8978903722.392C+1.0338.912%B13.034%D*40.5C++N/A20622h7.4C--19.1C++
NS-11C 7777611,1900.639C2.7920.644%D13.666%D--8.4D-N/A4790.8h14.8C++71.9C+
Enforcer ML85 1,1966621693.917C+0.4935.322%D1.511%C-21C+17C++68131.5h14C+39.6C-
Carver 5545533,2910.168C*3.2632.525%B+15.19%C+1.8CN/A6302.1h1.1B++3.4B+
M30 Mustang AH 5575411055.152C+1.7355.933%C++1.294%C+18.9D-N/A7128.6h10.9C+19.4C+
S12 Renegade 5415342362.263C+1.1644.418%C*7.303%C**53.4C+N/A22310h4.5D10.2C
Spear Anti-Vehicle Phalanx Turret 1,036511935.495C2.0749.51%B++2.544%D-36.5C+37.5A+84214h10.3C20.8C++
GD-7F 5125017430.674C2.7520.151%D12.375%D**8.4D-N/A6359.8h17.1D84.7D
M40 Fury 5704932321.435M+18.0127.68%D-2.028%C**78.3A12.2B+7796.3h11.7B42.2C+
Skyguard 9374811583.044C*0.3828.098%C+1.663%C10.1D9.6C+30247.4h157.9D561.9C-
M40 Fury 5414771826.5M*23.0826.038%D--1.048%D-86.7A11.6C++5915.5h10.7B+41.2C+
AF-18 Stalker 4804753881.224C+2.2027.763%C++10.526%D**22.4C-N/A14021.2h11.5B+41.3B+
Frag Grenade 4534511451N/A447.5841.068%DN/A501.1C++2.2D--27680.9h3.3B+8.1C*
E540 Halberd 611444479.447B+6.0240.504%D3.378%C+35.5B++13.4C173812.5h5B++12.3B
L-30R Vektor 632442785.667B**2.2448.17%B*4.525%A26.2B*11.2B*11916.9h57.8B+120B+
NS-10 Burster 7044117680.535C--2.8926.453%C-5.839%C+4.4C3.1C11693.9h144C**544.3C++
NS-10 Burster 6884035840.69C2.7327.791%C3.97%C--5C+3.6C+13080h142.3B+512C**
M20 Basilisk 494379616.213A++2.7930.062%D-4.749%C-25.8B+7.8C19914.7h69.4C*230.7B
L105 Zephyr 4353783211.813C*8.3941.421%C+N/A46.7C+7C+2828.1h6.7C+16.3C+
CAS 14-E 4243772018.85C**15.4336.183%B+1.592%C67.3C+8.4B++2285.6h36.9D101.9C+
NCM3 Raven 6413717040.527C-2.9034.066%D2.965%C++7.5C--5.5C15949.3h30.4C+89.1C+
NCM2 Falcon 5143594790.749C2.6835.438%C-3.9%C--12.6C+5.4B19728.6h10.2C**28.9C++
Tempest 3293263710.879D2.5526.548%C+8.589%F-24.3D-N/A14813.4h11.4D43C
NCM3 Raven 5183014500.669C2.7634.711%D2.99%C++9.2C6.7C++22132.6h31.4C90.4C
NS-7B PDW 2862803760.745C2.6825.874%C++10%D*19.4C-N/A11214.4h15.3C+59C++
M40 Fury-F 3312772111.313C+2.1149.83%C++1.805%B**28.9B5.6C+2809.6h12.7C+25.5C+
M20 Basilisk-H 327276328.625B++5.2041.694%C6.522%C++65.7C++12.1C3334.2h48.8B+117.1B+
M20 Basilisk 4072671082.472C+0.9528.801%D--5.993%C+13.6D7.1C+21219.7h103.1C+357.8D
Razor GD-23 2502492760.902C+2.5221.127%C--20.08%C+15.8C-N/A16315.8h13.6C+64.2C+
C150 Dalton 396244259.76B+6.3444.812%B+N/A35.4C**22C+4216.9h3.7B+8.2B*
Aspis Anti-Aircraft Phalanx Turret 423208732.849C+0.5830.032%B++N/A11.1C+11.4C+42618.8h155.5C+517.6B
NCM2 Falcon 3182072540.815C+2.6142.191%C++3.382%D12.5C*6.7B*21316.5h14.2C*33.7B
AP30 Shredder 3482041612.75B**9.3349.203%MN/A40B++28.2B*4225.1h129.6D--263.4C*
Hyena Missile Launcher 283184325.75S2.3341.22%AN/A24.5B+13.2C*1457.5h56.8D**137.8C+
Enforcer ML65-H 325165295.69B+2.2762.013%B+3.03%B*47.1B++45.7A12703.5h16.9C+27.2C*
M60-G Bulldog 1401201110.909B**7.4828.329%D1.667%D-41.4C++6.9C+3922.9h7C++24.6C+
M60-G Bulldog 131117157.8B*4.3829.626%C-2.564%C35.5B4.2C-3633.3h7.1C++24C++
M20 Basilisk 137106522.038C1.3919.126%D**7.547%B++12.5D3.6D--2028.5h78.5C++410.5D
G40-F Ranger 168103119.364A++5.9430.535%CN/A14.3C-9C--1797.2h126.2C++413.3C++
EM4 Longshot 8686581.483C--1.9433.482%D-66.279%F21.5C--N/A2074h2.6D7.8D
M20 Wyvern 11283327.667M*24.2437.951%C++6.024%B*39.5B**13.8C+3542.1h59.6B+157B++
Breaker Rocket Pods 837789.625B+6.2036.004%D**1.299%B128.3B++10C--46240.6h13.8B+38.4C+
Sticky Grenade 7977177N/A73.5842.144%D*N/A385D*10C+20640.2h3.7D*8.8D*
Shrike 134774310.179D-3.2544.372%D**N/A5.7F4.2D*50713.5h7.1C+15.9D
AF-19 Mercenary 75731920.38C--3.0416.209%D*23.288%B4.7D-N/A24415.4h13.1C*80.9C
M60-A Bulldog 756988.625C5.2036.058%D--N/A30C+2.6C2272.3h5.4B15.1C+
M60-A Bulldog 7168116.182C2.7629.448%F1.471%D35.8C++1.6D2591.9h4.2B**14.4C+
NS-11A 6967840.798C2.6319.791%D-17.911%C-16.3DN/A2014.1h16.1D81.4D
M12 Kobalt 5555155A+51.5816.339%D--12.727%D*110C++N/A3330.5h13.2B++80.6C**
NS-15M1 5251860.593D2.8315.72%D*13.726%D*11.3D--N/A1974.5h20.4F--129.5F
M40 Fury-H 565177.286C-3.8629.433%D*N/A56.7D5.6D4540.9h8C++27.3D
G30 Walker 7651202.55C--0.8722.854%DN/A13.1D6.4C-4063.9h255D**1115.6D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret141451.2h
Motion Spotter7428,81451.4h
Medical Applicator48394,34617.3h
Medical Kit541,1721.8h
Nano-Armor Kit1,2932,030,714115.9h
Spawn Beacon672,1805.1h
Nanite Revive Grenade01,5640.4h
NS-61 Emissary0720h
Spitfire Auto-Turret147301.1h
Impetus0580.1h
Recon Detection Device461841.4h
Ammunition Package441,3352.2h
Nano-Repair Grenade04520.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.03s
Server spent 1.48s on queries, 1.45s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.