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Executor Executor Adipos[RE4] Adipos
NC BR 217

KDR: 3.48

Score: 134.2m

Last Seen: May 24th, 2019 7:15 PM
- OFFLINE - 755.3 hour(s)

Prestige 1, Battle Rank 100 (217 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L-24R Spur L100 Python HESH AF-41 Hacksaw Titan-150 AP AF-41 Hacksaw AF-4 Cyclone M12 Kobalt NS-44L Blackhand
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,115,892 MLG Score: 892
Fun Score: N/A
Cheeseburgers Flipped: 3742TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.718%35.851%106523118730,1051.744511.734

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.429%1.673A++2.297A*-5.467T*HEAD ++ (~20.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.655B+7.60.465B+18.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.15%3.077%295312071,88510995671.71364332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.055%1.242B**1.367A-0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.50.513B+38.60.272C*39.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.291%2.816%15508120236,72033411410110.9907260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.636%-0.064C+0.154C++0.95

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.625B+5.80.534B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.996%11.928%68821118920,020224027348.9375732%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.351%-1.314D**1.866A++0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.40.317C*17.90.549B+63.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.444%71.512%68821208172102800.167315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.024%-0.234C0.288C*-1.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.112C+2.90.077C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
134.2m495.4%648 (38.9k)585 (35.1k)3.47831142,49640,9674.0125217 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210829821.122%12.21%25805:3534

28% Engineer54% Infiltrator12% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2013 2:55 PMFeb 26th, 2014 4:51 PMJun 21st, 2019 7:05 PM (3d) (PST)May 24th, 2019 5:16 PM (31d) (PST)May 24th, 2019 3:15 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8521866660.6210.1790.0763.5740.100892

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,14211,13240,01037115214635,118

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3821.7h/159.2d 21,884 17,398 38,275 819.5k 6,251 10,232 22,937 195.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C-
Kills:135
Deaths:171
KDR:0.789
Accuracy:21.391% C-
HSR:17.778% D--
NS-15M1
D*
Kills:51
Deaths:86
KDR:0.593
Accuracy:15.720% D*
HSR:13.726% D*
Kills:186
Deaths (as Heavy Assault):257
Deaths (to Heavy Assaults):10,798
KDR:0.72374
Kill Difference:71
Playtime:67.970 hours
Usage:2%
Score:1.624m
Score/min:398
Accuracy (listed only):18.556%
HSR (listed only):15.752%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:805
Deaths:1,259
KDR:0.639
Accuracy:20.622% D
HSR:14.162% D-
GD-7F
D-
Kills:523
Deaths:763
KDR:0.685
Accuracy:20.194% D-
HSR:13.384% D*
Razor GD-23
C+
Kills:278
Deaths:311
KDR:0.894
Accuracy:21.431% C--
HSR:19.784% C+
AF-19 Mercenary
B
Kills:73
Deaths:192
KDR:0.380
Accuracy:16.209% D*
HSR:23.288% B
Kills:1,679
Deaths (as Engineer):2,525
Deaths (to Engineers):11,393
KDR:0.66495
Kill Difference:846
Playtime:1,082.347 hours
Usage:28%
Score:54.755m
Score/min:843
Accuracy (listed only):19.614%
HSR (listed only):17.654%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C**
Kills:6,520
Deaths:5,690
KDR:1.146
Accuracy:26.729% C**
HSR:8.528% D**
NS-7 PDW
B**
Kills:3,453
Deaths:3,450
KDR:1.001
Accuracy:30.790% B**
HSR:8.833% D**
Blitz GD-10
B**
Kills:1,734
Deaths:1,426
KDR:1.216
Accuracy:29.206% B**
HSR:7.785% D**
MKV Suppressed
B+
Kills:1,397
Deaths:1,096
KDR:1.275
Accuracy:28.907% B+
HSR:8.590% F
NS-11C
D
Kills:805
Deaths:1,259
KDR:0.639
Accuracy:20.622% D
HSR:14.162% D-
GD-7F
D-
Kills:523
Deaths:763
KDR:0.685
Accuracy:20.194% D-
HSR:13.384% D*
Tempest
C+
Kills:326
Deaths:371
KDR:0.879
Accuracy:26.548% C+
HSR:8.589% F-
NS-7B PDW
C++
Kills:280
Deaths:376
KDR:0.745
Accuracy:25.874% C++
HSR:10% D*
Razor GD-23
C+
Kills:278
Deaths:311
KDR:0.894
Accuracy:21.431% C--
HSR:19.784% C+
AF-19 Mercenary
B
Kills:73
Deaths:192
KDR:0.380
Accuracy:16.209% D*
HSR:23.288% B
Kills:15,389
Deaths (as Light Assault):14,934
Deaths (to Light Assaults):6,185
KDR:1.03047
Kill Difference:455
Playtime:96.958 hours
Usage:3%
Score:2.027m
Score/min:348
Accuracy (listed only):24.651%
HSR (listed only):12.294%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C**
Kills:6,520
Deaths:5,690
KDR:1.146
Accuracy:26.729% C**
HSR:8.528% D**
NS-44L Blackhand
A**
Kills:5,868
Deaths:2,058
KDR:2.851
Accuracy:63.560% A**
HSR:72.751% A*
NS-7 PDW
B**
Kills:3,453
Deaths:3,450
KDR:1.001
Accuracy:30.790% B**
HSR:8.833% D**
NS-44LB Blackhand
A
Kills:1,838
Deaths:776
KDR:2.369
Accuracy:62.262% A
HSR:66.975% B*
Blitz GD-10
B**
Kills:1,734
Deaths:1,426
KDR:1.216
Accuracy:29.206% B**
HSR:7.785% D**
MKV Suppressed
B+
Kills:1,397
Deaths:1,096
KDR:1.275
Accuracy:28.907% B+
HSR:8.590% F
NS-44L "Ravenous" Blackhand
M*
Kills:1,252
Deaths:94
KDR:13.319
Accuracy:75.195% M*
HSR:94.010% M*
NS-44LG Blackhand
A*
Kills:1,205
Deaths:261
KDR:4.617
Accuracy:66.955% A*
HSR:85.311% A*
NS-44G Commissioner
A*
Kills:1,192
Deaths:898
KDR:1.327
Accuracy:48.588% B**
HSR:42.030% A*
NS-44 Commissioner
B*
Kills:1,164
Deaths:1,450
KDR:0.803
Accuracy:43.183% B*
HSR:10.138% F
NS-44B Commissioner
S
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:69.782% M++
HSR:75.603% S
AF-18 Stalker
C+
Kills:475
Deaths:388
KDR:1.224
Accuracy:27.763% C+
HSR:10.526% D**
Tempest
C+
Kills:326
Deaths:371
KDR:0.879
Accuracy:26.548% C+
HSR:8.589% F-
NS-7B PDW
C++
Kills:280
Deaths:376
KDR:0.745
Accuracy:25.874% C++
HSR:10% D*
NS-44 Commissioner AE
B+
Kills:159
Deaths:161
KDR:0.988
Accuracy:44.737% B+
HSR:25.157% C+
NS-61 "Ravenous" Emissary
B*
Kills:148
Deaths:157
KDR:0.943
Accuracy:35.474% B*
HSR:20.270% C**
NC14 Bolt Driver
C**
Kills:86
Deaths:75
KDR:1.147
Accuracy:33.413% C
HSR:76.744% C**
EM4 Longshot
D--
Kills:86
Deaths:58
KDR:1.483
Accuracy:33.482% D--
HSR:66.279% F
Kills:28,343
Deaths (as Infiltrator):18,967
Deaths (to Infiltrators):4,795
KDR:1.49433
Kill Difference:9,376
Playtime:2,062.256 hours
Usage:54%
Score:57.356m
Score/min:464
Accuracy (listed only):42.914%
HSR (listed only):38.784%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C**
Kills:6,520
Deaths:5,690
KDR:1.146
Accuracy:26.729% C**
HSR:8.528% D**
NS-7 PDW
B**
Kills:3,453
Deaths:3,450
KDR:1.001
Accuracy:30.790% B**
HSR:8.833% D**
Blitz GD-10
B**
Kills:1,734
Deaths:1,426
KDR:1.216
Accuracy:29.206% B**
HSR:7.785% D**
MKV Suppressed
B+
Kills:1,397
Deaths:1,096
KDR:1.275
Accuracy:28.907% B+
HSR:8.590% F
Tempest
C+
Kills:326
Deaths:371
KDR:0.879
Accuracy:26.548% C+
HSR:8.589% F-
NS-7B PDW
C++
Kills:280
Deaths:376
KDR:0.745
Accuracy:25.874% C++
HSR:10% D*
NS-11A
C
Kills:69
Deaths:88
KDR:0.784
Accuracy:19.439% D--
HSR:18.841% C
Kills:13,779
Deaths (as Combat Medic):12,497
Deaths (to Combat Medics):3,925
KDR:1.10258
Kill Difference:1,282
Playtime:28.265 hours
Usage:1%
Score:1.437m
Score/min:847
Accuracy (listed only):26.785%
HSR (listed only):10.166%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D-
Kills:8,912
Deaths:2,783
KDR:3.202
Accuracy:22.570% D-
HSR:11.198% D-
AF-41 Hacksaw
D
Kills:7,938
Deaths:2,779
KDR:2.856
Accuracy:25.709% D
HSR:10.947% D*
AF-23 Grinder
C+
Kills:1,270
Deaths:389
KDR:3.265
Accuracy:35.832% C+
HSR:9.134% F
AF-23 Grinder
C+
Kills:1,240
Deaths:368
KDR:3.370
Accuracy:38.087% C+
HSR:9.274% F-
NCM1 Scattercannon
C+
Kills:1,165
Deaths:593
KDR:1.965
Accuracy:35.398% C+
HSR:8.069% F-
NCM1 Scattercannon
D*
Kills:1,164
Deaths:810
KDR:1.437
Accuracy:25.592% D*
HSR:8.505% F
AF-34 Mattock
D**
Kills:967
Deaths:423
KDR:2.286
Accuracy:20.874% F
HSR:10.548% D**
AF-34 Mattock
C*
Kills:907
Deaths:387
KDR:2.344
Accuracy:38.918% C*
HSR:12.900% D*
NS-10 Burster
C+
Kills:412
Deaths:768
KDR:0.536
Accuracy:26.486% C--
HSR:5.825% C+
NS-10 Burster
C
Kills:403
Deaths:584
KDR:0.690
Accuracy:27.827% C
HSR:3.970% C-
NCM3 Raven
C++
Kills:371
Deaths:705
KDR:0.526
Accuracy:34.073% D
HSR:2.965% C++
NCM2 Falcon
C-
Kills:359
Deaths:479
KDR:0.749
Accuracy:35.438% C--
HSR:3.900% C-
NCM3 Raven
C*
Kills:301
Deaths:451
KDR:0.667
Accuracy:34.713% D
HSR:2.990% C*
NCM2 Falcon
C+
Kills:207
Deaths:254
KDR:0.815
Accuracy:42.191% C+
HSR:3.382% D
Kills:25,616
Deaths (as MAX Suit):5,886.500
Deaths (to MAX Suits):2,846
KDR:4.35165
Kill Difference:19,729.500
Playtime:468.688 hours
Usage:12%
Score:17.009m
Score/min:605
Accuracy (listed only):31.693%
HSR (listed only):7.401%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:542
V. Kills:16 N/A
Deaths:105
KDR:5.162
Accuracy:55.938% C+
KPH:19 D-
VKPH:0.600 D*
Breaker Rocket Pods
B+
Kills:77
V. Kills:6 N/A
Deaths:8
KDR:9.625
Accuracy:36.004% F
KPH:120.400 B+
VKPH:9.400 C--
Kills:619 (542 + 0)
Deaths:113
KDR:5.478
VKDR:0.195
Vehicle Kills:22
Kill Difference:506
Playtime:29.231 hours
Usage:1%
Score:0.311m
Score/min:177
Piloting Accuracy:55.938%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A*
Kills:12,634
V. Kills:589 N/A
Deaths:444
KDR:28.455
Accuracy:48.246% A+
KPH:72.700 A*
VKPH:3.400 B+
L-30R Vektor
M++
Kills:1,266
V. Kills:515 245%
Deaths:120
KDR:10.550
Accuracy:48.908% B**
KPH:33.400 M++
VKPH:13.600 A
L105 Zephyr
C+
Kills:381
V. Kills:58 N/A
Deaths:33
KDR:11.546
Accuracy:41.369% C+
KPH:46.200 C+
VKPH:7 C
AP30 Shredder
A
Kills:268
V. Kills:184 145%
Deaths:20
KDR:13.400
Accuracy:50.123% M
KPH:42.900 B++
VKPH:29.500 A
C150 Dalton
B+
Kills:251
V. Kills:156 160%
Deaths:26
KDR:9.654
Accuracy:45.039% B+
KPH:35.500 C++
VKPH:22.100 C+
Kills:14,800 (13,900 + 900)
Deaths:643
KDR:23.017
VKDR:2.336
Vehicle Kills:1,502
Kill Difference:14,157
Playtime:233.312 hours
Usage:6%
Score:3.033m
Score/min:217
Piloting Accuracy:48.908%
Gunner Accuracy:45.039%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:12,397
V. Kills:1,196 N/A
Deaths:748
KDR:16.574
Accuracy:54.237% B++
KPH:86.400 A
VKPH:8.300 C++
L100 Python AP
A++
Kills:5,698
V. Kills:4,553 125%
Deaths:874
KDR:6.519
Accuracy:63.294% B**
KPH:36.600 B+
VKPH:29.300 A++
C75 Viper
A++
Kills:1,393
V. Kills:160 N/A
Deaths:188
KDR:7.410
Accuracy:35.738% C
KPH:60.600 A++
VKPH:7 C+
L100 Python HEAT
A*
Kills:1,259
V. Kills:297 422%
Deaths:107
KDR:11.766
Accuracy:53.660% B
KPH:63.300 A*
VKPH:14.900 B*
Skyguard
C+
Kills:487
V. Kills:459 106%
Deaths:158
KDR:3.082
Accuracy:28.134% C
KPH:10.200 D
VKPH:9.600 C+
Kills:21,234 (21,234 + 0)
Deaths:2,075
KDR:10.233
VKDR:3.212
Vehicle Kills:6,665
Kill Difference:19,159
Playtime:389.566 hours
Usage:10%
Score:12.170m
Score/min:521
Driving Accuracy:28.134%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:8,383
V. Kills:6,124 137%
Deaths:1,086
KDR:7.719
Accuracy:53.404% B+
KPH:30.700 B++
VKPH:22.400 A++
Titan-150 HESH
A++
Kills:4,368
V. Kills:444 N/A
Deaths:273
KDR:16
Accuracy:50.982% B+
KPH:71.200 A++
VKPH:7.200 C+
Titan-150 HEAT
A+
Kills:2,735
V. Kills:868 315%
Deaths:372
KDR:7.352
Accuracy:50.378% B+
KPH:35.500 A+
VKPH:11.300 B+
C85 Canister
A
Kills:1,345
V. Kills:55 N/A
Deaths:45
KDR:29.889
Accuracy:35.874% C
KPH:122.700 A
VKPH:5 C*
M12 Kobalt
A++
Kills:1,251
V. Kills:9 N/A
Deaths:21
KDR:59.571
Accuracy:14.969% C++
KPH:119.500 A++
VKPH:0.900 D-
Enforcer ML85
C++
Kills:662
V. Kills:534 124%
Deaths:169
KDR:3.917
Accuracy:35.322% D
KPH:21 C
VKPH:17 C++
E540 Halberd
B+
Kills:457
V. Kills:171 266%
Deaths:47
KDR:9.723
Accuracy:40.135% D
KPH:35.600 B+
VKPH:13.300 C
M20 Basilisk
D
Kills:106
V. Kills:31 331%
Deaths:52
KDR:2.038
Accuracy:19.114% D**
KPH:12.500 D
VKPH:3.700 D
G30 Walker
D
Kills:51
V. Kills:25 196%
Deaths:20
KDR:2.550
Accuracy:22.861% D-
KPH:12.900 D-
VKPH:6.300 D
Kills:19,358 (15,486 + 3,872)
Deaths:2,085
KDR:9.284
VKDR:3.962
Vehicle Kills:8,261
Kill Difference:17,273
Playtime:489.493 hours
Usage:13%
Score:15.660m
Score/min:533
Driving Accuracy:50.378%
Gunner Accuracy:22.861%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C**
Kills:2,531
V. Kills:43 N/A
Deaths:94
KDR:26.926
Accuracy:18.584% D
KPH:130.200 C**
VKPH:2.200 D-
C85 Canister-H
B++
Kills:1,577
V. Kills:64 N/A
Deaths:74
KDR:21.311
Accuracy:46.623% C
KPH:146.500 B++
VKPH:5.900 C-
E540 Halberd-H
C**
Kills:1,122
V. Kills:420 267%
Deaths:137
KDR:8.190
Accuracy:43.463% F
KPH:47.300 C**
VKPH:17.700 C
M20 Basilisk-H
C*
Kills:277
V. Kills:51 N/A
Deaths:32
KDR:8.656
Accuracy:41.754% C
KPH:66.100 C*
VKPH:12.200 C
Enforcer ML65-H
A+
Kills:165
V. Kills:160 102%
Deaths:29
KDR:5.690
Accuracy:62.013% B+
KPH:46.700 B++
VKPH:45.300 A+
M40 Fury-H
D
Kills:51
V. Kills:5 N/A
Deaths:7
KDR:7.286
Accuracy:29.433% D*
KPH:59.400 D
VKPH:5.800 D
Kills:5,723 (0 + 5,723)
Deaths:373
KDR:15.343
VKDR:1.992
Vehicle Kills:743
Kill Difference:5,350
Playtime:62.500 hours
Usage:2%
Score:1.543m
Score/min:411
Driving Accuracy:N/A%
Gunner Accuracy:29.433%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:6,040
V. Kills:117 N/A
Deaths:81
KDR:74.568
Accuracy:15.577% C-
KPH:107.900 A
VKPH:2.100 C
M12 Kobalt
B+
Kills:1,738
V. Kills:28 N/A
Deaths:41
KDR:42.390
Accuracy:13.365% D--
KPH:92.600 B+
VKPH:1.500 D
M40 Fury
A
Kills:493
V. Kills:77 N/A
Deaths:23
KDR:21.435
Accuracy:27.669% D-
KPH:78.100 A
VKPH:12.200 B+
M20 Basilisk
B++
Kills:485
V. Kills:143 337%
Deaths:62
KDR:7.823
Accuracy:32.173% D
KPH:29.100 B++
VKPH:8.600 C+
M40 Fury
B**
Kills:479
V. Kills:65 N/A
Deaths:18
KDR:26.611
Accuracy:26.017% D*
KPH:86.400 B**
VKPH:11.700 C++
M20 Basilisk
C+
Kills:280
V. Kills:143 194%
Deaths:109
KDR:2.569
Accuracy:29.187% D--
KPH:14 D
VKPH:7.200 C+
M60-G Bulldog
B++
Kills:203
V. Kills:29 N/A
Deaths:12
KDR:16.917
Accuracy:33.389% C
KPH:53.500 B++
VKPH:7.600 C+
M60-G Bulldog
B++
Kills:151
V. Kills:16 N/A
Deaths:17
KDR:8.882
Accuracy:31.704% C
KPH:41.900 B++
VKPH:4.400 C
G40-F Ranger
C+
Kills:139
V. Kills:88 156%
Deaths:15
KDR:9.267
Accuracy:31.821% C+
KPH:16.300 C
VKPH:10.300 C
Kills:10,008 (0 + 10,008)
Deaths:378
KDR:26.476
VKDR:1.868
Vehicle Kills:706
Kill Difference:9,630
Playtime:139.193 hours
Usage:4%
Score:3.058m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:31.821%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:534
V. Kills:7 N/A
Deaths:236
KDR:2.263
Accuracy:44.385% C*
KPH:52.900 C++
VKPH:0.700 D
M40 Fury-F
B
Kills:277
V. Kills:54 N/A
Deaths:211
KDR:1.313
Accuracy:49.830% C++
KPH:28.800 B
VKPH:5.600 C+
Kills:811 (811 + 0)
Deaths:447
KDR:1.814
VKDR:0.136
Vehicle Kills:61
Kill Difference:364
Playtime:19.720 hours
Usage:1%
Score:0.297m
Score/min:251
Driving Accuracy:49.830%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:377
V. Kills:47 N/A
Deaths:20
KDR:18.850
Accuracy:35.976% B+
KPH:66.600 C+
VKPH:8.300 B++
M20 Wyvern
B**
Kills:86
V. Kills:30 277%
Deaths:3
KDR:28.667
Accuracy:37.706% C*
KPH:41.300 B**
VKPH:14.400 C+
Kills:463 (0 + 463)
Deaths:23
KDR:20.130
VKDR:3.348
Vehicle Kills:77
Kill Difference:440
Playtime:7.742 hours
Usage:0%
Score:0.123m
Score/min:265
Piloting Accuracy:N/A%
Gunner Accuracy:37.706%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L-24R Spur 13,22312,63444428.455M*24.9848.246%A+1.187%D72.7A*3.4B+203173.8h20B+41.4B+
L100 Python HESH 13,59312,39774816.574B+13.1054.237%B++1.992%B86.5A8.3C++472143.4h2.6B++4.9B*
AF-41 Hacksaw 8,9338,9122,7833.202C**0.2822.57%D-11.198%D-42.8B*N/A207208.2h4.1A18.2B+
Titan-150 AP 14,5078,3831,0867.719C**4.2453.404%B+3.829%B+30.7B++22.4A++531272.9h4.4C**8.2B+
AF-41 Hacksaw 7,9617,9382,7792.856C*0.6225.709%D10.947%D*38.2B+N/A186207.9h5.2B*20.3B+
AF-4 Cyclone 6,5586,5205,6901.146C+2.3326.729%C**8.528%D**22.4C-N/A105290.7h9.3B++34.8B+
M12 Kobalt 6,1576,0408174.568S71.0915.577%C-16.606%C107.9A2.1C40356h15B*96.4B
NS-44L Blackhand 5,9005,8682,0582.851A0.6363.56%A**72.751%A*31.1BN/A90188.9h3B**4.8B**
L100 Python AP 10,2515,6988746.519B3.0463.294%B**3.598%B+36.6B+29.3A++614155.6h5.6C**8.9B+
Titan-150 HESH 4,8124,36827316B+12.5250.982%B+1.717%C+71.3A++7.2C+42661.3h2.5B**4.8B*
Bouncing Betty 4,3414,3401,1223.868C+0.3953.768%B**N/A142.8BN/A57130.4h1.7B++3.1B**
NS-7 PDW 3,4623,4533,4501.001C++2.4830.79%B**8.833%D**23.3C+N/A121148.2h12.3B++40.1B++
Titan-150 HEAT 3,6032,7353727.352B+3.8750.378%B+4.351%B*35.5A+11.3B+40177.1h3.8B*7.5B**
M12 Kobalt-H 2,5742,5319426.926B**23.4518.584%D16.16%C+130.5C**2.2D-36119.4h14C**75.5C++
NS-44LB Blackhand 1,8431,8387762.369B*1.1162.262%A66.975%B*27.5C**N/A6866.8h3.1B++4.9B++
M12 Kobalt 1,7661,7384142.39M**38.9113.365%D--15.535%D92.4B+1.5D41618.8h15.4B+115.4C++
Blitz GD-10 1,7411,7341,4261.216C*2.2629.206%B**7.785%D**28.2C+N/A14161.5h11.7B*40B++
Tank Mine 2,6611,5962785.741A++2.2635.93%C*N/A150.6B**100.5A110.6h2C+5.7B
C85 Canister-H 1,6411,5777421.311B+17.8346.623%C12.746%B+146B++5.9C-42210.8h6.9C++14.9C+
MKV Suppressed 1,4051,3971,0961.275C**2.2028.907%B+8.59%F26CN/A14153.7h12.3B+42.4B+
C75 Viper 1,5531,3931887.41B++3.9335.738%C1.651%C*60.6A++7C+63223h7.8B**21.9B*
C85 Canister 1,4001,3454529.889B*26.4135.874%C12.937%C+122.3B**5C*67911h7C**19.6C*
AF-23 Grinder 1,2801,2703893.265B+0.2135.832%C+9.134%F47B**N/A25027h5.6B+15.7B+
L-30R Vektor 1,7811,26612010.55S7.0748.908%B**3.949%A+33.4M++13.6A18537.9h51.9B++106.2B**
L100 Python HEAT 1,5561,25910711.766B**8.2953.66%B2.859%C++63.3A*14.9B*53819.9h3.6B**6.6B**
NS-44L "Ravenous" Blackhand 1,2561,2529413.319S9.8475.195%M*94.01%M*52.2B*N/A13724h2.5A+3.4A
M12 Kobalt 1,2601,2512159.571M*56.0914.969%C++14.149%C+119.1A++N/A46910.5h12.8B**85.5B*
AF-23 Grinder 1,2431,2403683.37B+0.1138.087%C+9.274%F-48.1B**N/A25525.8h5.7B++15.1B+
NS-44LG Blackhand 1,2111,2052614.617M**1.1466.955%A*85.311%A*32.9B*N/A8636.6h2.8B**4.2B*
NS-44G Commissioner 1,2101,1928981.327C++2.1548.588%B**42.03%A*16.1DN/A8573.9h3.9C+8B+
NCM1 Scattercannon 1,1681,1655931.965C1.5135.398%C+8.069%F-34.5C+N/A18733.8h6C++16.9C*
NCM1 Scattercannon 1,1701,1648101.437C+2.0425.592%D*8.505%F25C++N/A14646.6h5.6B**22C++
NS-44 Commissioner 1,1691,1641,4500.803C+2.6843.183%B*10.138%F26.2CN/A14544.4h3.5B+8.2B++
NS-44B Commissioner 1,1661,1601826.374S2.9069.782%M++75.603%S45C+N/A11925.8h2.9B*4.1B**
E540 Halberd-H 1,5421,1221378.19C*4.7143.463%F2.585%B47.3C**17.7C33023.7h4.5B*10.3B
C-4 1,6601,0453632.879B**0.6029.837%B++N/A80.4C+47.3A141013h1.1B*3.8B*
AF-34 Mattock 9799674232.286C1.1920.874%F10.548%D**39.8C+N/A22224.3h4B**19.3C+
AF-34 Mattock 9149073872.344C+1.1338.918%C*12.9%D*40.1C+N/A20322.6h7.5C19.3C++
NS-11C 8218051,2590.639C2.8420.622%D14.162%D-8.5D-N/A4795.2h14.8C+72C+
Enforcer ML85 1,1966621693.917C0.4435.322%D1.511%C--21C17C++68131.5h14C39.6D
Carver 6576564,3640.15C++3.3334.422%B++16.768%C++1.8CN/A6367h1.1B++3.2B+
M30 Mustang AH 5585421055.162C+1.6855.938%C+1.292%C+19D-N/A7428.6h10.9C+19.4C+
S12 Renegade 5415342362.263C+1.2244.385%C*7.303%B++52.9C++N/A22210.1h4.5D--10.2C
GD-7F 5345237630.685C2.7920.194%D-13.384%D*8.5D-N/A6461.3h17D-84.3D
Spear Anti-Vehicle Phalanx Turret 1,045516945.489C2.0149.668%B++2.519%D-36.6C+37.5A+84414.1h10.3C20.7C++
M40 Fury 5704932321.435M+17.9627.669%D-2.028%C**78.3A12.2B+7796.3h11.7B42.2C+
Skyguard 9464871583.082C++0.4028.134%C1.643%C10.2D9.6C+30447.7h157.1D558.2C--
M20 Basilisk 628485627.823M4.3432.173%D5.361%C+29B++8.6C+20216.7h70.4B++218.9B+
M40 Fury 5444791826.611M*23.1326.017%D*1.044%D-87.1A11.8C++5905.5h10.7B+41.1C+
AF-18 Stalker 4804753881.224C+2.2527.763%C+10.526%D**22.4C--N/A14021.2h11.5B+41.3B+
E540 Halberd 628457479.723C**6.2440.135%D3.282%C++35.7B+13.4C171712.8h5B+12.3C**
Frag Grenade 4574551455N/A451.5241.194%DN/A505.6C++2.2D--28310.9h3.3B+8.1C**
NS-10 Burster 7064127680.536C--2.9426.486%C--5.825%C+4.4C3.1C11694h144.1C**544.1C++
NS-10 Burster 6884035840.69C2.7927.827%C3.97%C-5C+3.6C+13080.1h142.8B+513.1C**
L105 Zephyr 4393813311.545C++8.0741.369%C+N/A46.5C+7.1C2808.2h6.8C+16.3C+
CAS 14-E 4243772018.85C**15.3735.976%B+1.592%C66.1C+8.2B++2315.7h37C--102.8C+
NCM3 Raven 6413717050.526C-2.9534.073%D2.965%C++7.5C--5.5C15949.3h30.4C+89.2C+
NCM2 Falcon 5143594790.749C2.7335.438%C--3.9%C-12.6C+5.4B19828.6h10.2C**28.9C++
Tempest 3293263710.879D2.6026.548%C+8.589%F-24.3D-N/A14813.4h11.4D43C
NCM3 Raven 5183014510.667C2.8134.713%D2.99%C*9.2C6.7C++22132.6h31.4C90.5C
M20 Basilisk 4232801092.569C+0.9129.187%D--6.429%C*14D7.2C+22320h102.1C+349.8D
NS-7B PDW 2862803760.745C2.7325.874%C++10%D*19.3C-N/A11214.5h15.3C+59C++
Razor GD-23 2802783110.894C+2.5821.431%C--19.784%C+14.9C--N/A14418.7h14.2C66.3C+
M40 Fury-F 3312772111.313C+2.1749.83%C++1.805%B**28.9B5.6C+2829.6h12.7C+25.5C++
M20 Basilisk-H 328277328.656B+5.1841.754%C6.498%C++66C*12.1C3364.2h49B+117.4B+
AP30 Shredder 4522682013.4B**9.9250.123%MN/A43.2B++29.7A4716.2h125.8D--250.9C*
Hyena Missile Launcher 402262455.822S2.3440.752%B**N/A27B++14.4B+1769.7h54.3D*133.2C+
C150 Dalton 407251269.654B+6.1845.039%B+N/A35.4C++22C+4307.1h3.7B+8.1B*
Aspis Anti-Aircraft Phalanx Turret 434214732.932C+0.5530.273%B++N/A11.3C+11.6C++43119h153.8C+508.1B+
NCM2 Falcon 3182072540.815C+2.6642.191%C+3.382%D12.5C++6.7B*21316.5h14.2C*33.7C**
M60-G Bulldog 2322031216.917M13.4433.389%C1.478%D--53.4B+7.6C+3903.8h6.9C*20.6C*
Enforcer ML65-H 325165295.69B+2.2162.013%B+3.03%B*47.1B*45.7A+12773.5h16.9C+27.2C*
NS-44 Commissioner AE 1601591610.988C+2.4944.737%B+25.157%C+17.9D--N/A918.9h4.1C--9.1C++
M60-G Bulldog 167151178.882A5.4031.704%C1.987%D41.9B++4.4C3633.6h6.5B+20.6C**
NS-61 "Ravenous" Emissary 1531481570.943C+2.5435.474%B*20.27%C**20C-N/A997.4h17.8D50.1C++
Sticky Grenade 1491451145N/A141.5244.192%D--N/A483.3D--13.3C++20550.3h3.5D--7.9D-
G40-F Ranger 227139159.267A*5.7931.821%C+N/A16.4C10.4C2098.5h124.8C*392.3C*
MGR-L1 Promise 1361351710.789C-2.6921.391%C-17.778%D--26.5DN/A1975.1h18.6D87.1C
M20 Basilisk 137106522.038C1.4419.114%D**7.547%B++12.5D3.6D2088.5h78.5C++410.9D-
NC14 Bolt Driver 8686751.147C2.3333.413%C76.744%C**14.1DN/A3936.1h3.2D9.7C
M20 Wyvern 11686328.667S25.1937.706%C*5.814%B++41B**14.3C+3572.1h57.9B*153.5B*
EM4 Longshot 8686581.483C--2.0033.482%D--66.279%F21DN/A2074.1h2.6D7.8D
Breaker Rocket Pods 837789.625B6.1536.004%F1.299%B128.3B+10C-47720.6h13.8B+38.4C+
Shrike 134774310.179D-3.3044.372%D**N/A5.7F4.2D*51813.5h7.1C+15.9D
AF-19 Mercenary 75731920.38D3.1016.209%D*23.288%B4.7D--N/A25515.4h13.1C++80.9C
NS-11A 7169880.784C2.6919.439%D--18.841%C16DN/A1994.3h16.3D83.7D
M60-A Bulldog 756988.625C5.1536.023%D--N/A30C+2.6C2292.3h5.4C*15.1C+
M60-A Bulldog 7168116.182C2.7029.418%F1.471%D35.8C++1.6D2591.9h4.2B**14.4C+
C-4 ARX 886287.75M++4.2723.171%D-N/A68.9D-28.9C8600.9h0.9B**4B+
M12 Kobalt 5555155C*51.5216.339%D*12.727%D*110C++N/A3800.5h13.2B++80.6C**
M40 Fury-H 565177.286C-3.8129.433%D*N/A56.7D5.6D4590.9h8C++27.3D
G30 Walker 7651202.55C--0.9322.861%D-N/A12.8D-6.3D4014h257.9F-1128.1F
NS-15M1 5251860.593D2.8915.72%D*13.726%D*11.3D--N/A1994.5h20.4F--129.5F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon752,3725.6h
LA3 Desperado0680h
Anti-Vehicle MANA Turret141451.2h
Nano-Armor Kit1,3552,146,646123.1h
NS-61 Emissary0720h
Nanite Revive Grenade01,5840.4h
Medical Kit541,2631.9h
Medical Applicator48595,44217.5h
Spitfire Auto-Turret179481.4h
Motion Spotter7488,99951.8h
Recon Detection Device1442,9369.2h
Ammunition Package501,7262.4h
Impetus0580.1h
Nano-Repair Grenade07860.2h

Check the help document for the dictionary if you want to learn more about words used here.


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