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Executor Executor Adipos[RE4] Adipos
NC BR 210

KDR: 3.38

Score: 122.3m

Last Seen: Jul 12th, 2018 7:32 PM
- OFFLINE - 878.9 hour(s)

Prestige 1, Battle Rank 100 (210 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH AF-41 Hacksaw L-24R Spur Titan-150 AP AF-41 Hacksaw AF-4 Cyclone L100 Python AP NS-44L Blackhand
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,063,350 MLG Score: 850
Fun Score: N/A
Cheeseburgers Flipped: 3731TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.884%35.985%10751998628,9431.762671.619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.918%1.752A++2.436A**-6.101T*HEAD ++ (~21.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.662B+7.60.469B+17.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.767%1.825%1203100276710481120.731173679%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.006%0.966B*0.177C++-0.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.676B+24.10.541B+27.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.26%2.823%1598899736,45332141400811.3419260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.63%-0.049C+0.076C+0.978

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.625B+5.80.534B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.309%11.701%6162198417,965217325138.26357715%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.35%-1.376D**1.964A++0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.90.313C*170.557B+62.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.482%66.279%616110048696600.0889349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.245C-0.062C+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.196C++2.60.166C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
122.3m456.3%628 (37.7k)567 (34k)3.38156132,65239,2283.91068210 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1005735320.063%12.473%25005:3032

28% Engineer53% Infiltrator13% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2013 2:55 PMFeb 26th, 2014 4:51 PMAug 11th, 2018 8:08 PM (6d) (PST)Jul 12th, 2018 4:34 PM (37d) (PST)Jul 12th, 2018 3:32 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8501936570.6140.1820.0773.2630.101850

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,97411,57939,39537115196633,994

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3598h/149.9d 20,756 16,546 34,170 704.4k 5,905 9,689 21,719 183.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):10,351
KDR:0
Kill Difference:UNR
Playtime:60.598 hours
Usage:2%
Score:0.892m
Score/min:245
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:761
Deaths:1,190
KDR:0.639
Accuracy:20.655% D
HSR:13.666% D-
GD-7F
D
Kills:498
Deaths:737
KDR:0.676
Accuracy:20.197% D
HSR:12.249% D**
Razor GD-23
C+
Kills:249
Deaths:276
KDR:0.902
Accuracy:21.127% D
HSR:20.080% C+
AF-19 Mercenary
B
Kills:73
Deaths:192
KDR:0.380
Accuracy:16.209% D*
HSR:23.288% B
Kills:1,581
Deaths (as Engineer):2,395
Deaths (to Engineers):11,037
KDR:0.66013
Kill Difference:814
Playtime:1,019.956 hours
Usage:28%
Score:50.424m
Score/min:824
Accuracy (listed only):19.547%
HSR (listed only):17.321%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C**
Kills:6,517
Deaths:5,675
KDR:1.148
Accuracy:26.767% C**
HSR:8.532% D**
NS-7 PDW
A
Kills:3,453
Deaths:3,450
KDR:1.001
Accuracy:30.790% A
HSR:8.833% D**
Blitz GD-10
B**
Kills:1,733
Deaths:1,424
KDR:1.217
Accuracy:29.226% B**
HSR:7.790% D**
MKV Suppressed
B++
Kills:1,397
Deaths:1,096
KDR:1.275
Accuracy:28.928% B++
HSR:8.590% F
NS-11C
D
Kills:761
Deaths:1,190
KDR:0.639
Accuracy:20.655% D
HSR:13.666% D-
GD-7F
D
Kills:498
Deaths:737
KDR:0.676
Accuracy:20.197% D
HSR:12.249% D**
Tempest
C+
Kills:326
Deaths:371
KDR:0.879
Accuracy:26.621% C+
HSR:8.589% F-
NS-7B PDW
C++
Kills:280
Deaths:376
KDR:0.745
Accuracy:25.874% C++
HSR:10% D*
Razor GD-23
C+
Kills:249
Deaths:276
KDR:0.902
Accuracy:21.127% D
HSR:20.080% C+
AF-19 Mercenary
B
Kills:73
Deaths:192
KDR:0.380
Accuracy:16.209% D*
HSR:23.288% B
Kills:15,287
Deaths (as Light Assault):14,787
Deaths (to Light Assaults):5,918
KDR:1.03381
Kill Difference:500
Playtime:92.692 hours
Usage:3%
Score:1.827m
Score/min:328
Accuracy (listed only):24.639%
HSR (listed only):12.162%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C**
Kills:6,517
Deaths:5,675
KDR:1.148
Accuracy:26.767% C**
HSR:8.532% D**
NS-44L Blackhand
A**
Kills:5,615
Deaths:1,966
KDR:2.856
Accuracy:63.933% A**
HSR:72.894% A*
NS-7 PDW
A
Kills:3,453
Deaths:3,450
KDR:1.001
Accuracy:30.790% A
HSR:8.833% D**
NS-44LB Blackhand
A
Kills:1,838
Deaths:776
KDR:2.369
Accuracy:62.262% A
HSR:66.975% B*
Blitz GD-10
B**
Kills:1,733
Deaths:1,424
KDR:1.217
Accuracy:29.226% B**
HSR:7.790% D**
MKV Suppressed
B++
Kills:1,397
Deaths:1,096
KDR:1.275
Accuracy:28.928% B++
HSR:8.590% F
NS-44L "Ravenous" Blackhand
M*
Kills:1,252
Deaths:94
KDR:13.319
Accuracy:75.195% M++
HSR:94.010% M*
NS-44LG Blackhand
A*
Kills:1,205
Deaths:261
KDR:4.617
Accuracy:66.955% A++
HSR:85.311% A*
NS-44 Commissioner
B*
Kills:1,164
Deaths:1,449
KDR:0.803
Accuracy:43.196% B*
HSR:10.138% F
NS-44B Commissioner
S
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:69.782% M++
HSR:75.603% S
NS-44G Commissioner
M+
Kills:880
Deaths:609
KDR:1.445
Accuracy:49.616% B**
HSR:48.296% M+
AF-18 Stalker
C++
Kills:475
Deaths:388
KDR:1.224
Accuracy:27.763% C++
HSR:10.526% D**
Tempest
C+
Kills:326
Deaths:371
KDR:0.879
Accuracy:26.621% C+
HSR:8.589% F-
NS-7B PDW
C++
Kills:280
Deaths:376
KDR:0.745
Accuracy:25.874% C++
HSR:10% D*
EM4 Longshot
D-
Kills:86
Deaths:58
KDR:1.483
Accuracy:33.482% D-
HSR:66.279% D**
Kills:27,381
Deaths (as Infiltrator):18,175
Deaths (to Infiltrators):4,548
KDR:1.50652
Kill Difference:9,206
Playtime:1,914.182 hours
Usage:53%
Score:50.880m
Score/min:443
Accuracy (listed only):44.026%
HSR (listed only):38.824%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C**
Kills:6,517
Deaths:5,675
KDR:1.148
Accuracy:26.767% C**
HSR:8.532% D**
NS-7 PDW
A
Kills:3,453
Deaths:3,450
KDR:1.001
Accuracy:30.790% A
HSR:8.833% D**
Blitz GD-10
B**
Kills:1,733
Deaths:1,424
KDR:1.217
Accuracy:29.226% B**
HSR:7.790% D**
MKV Suppressed
B++
Kills:1,397
Deaths:1,096
KDR:1.275
Accuracy:28.928% B++
HSR:8.590% F
Tempest
C+
Kills:326
Deaths:371
KDR:0.879
Accuracy:26.621% C+
HSR:8.589% F-
NS-7B PDW
C++
Kills:280
Deaths:376
KDR:0.745
Accuracy:25.874% C++
HSR:10% D*
NS-11A
C-
Kills:67
Deaths:84
KDR:0.798
Accuracy:19.791% D-
HSR:17.911% C-
Kills:13,773
Deaths (as Combat Medic):12,476
Deaths (to Combat Medics):3,780
KDR:1.10396
Kill Difference:1,297
Playtime:27.863 hours
Usage:1%
Score:1.425m
Score/min:853
Accuracy (listed only):26.857%
HSR (listed only):10.035%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D-
Kills:8,909
Deaths:2,781
KDR:3.204
Accuracy:22.569% D-
HSR:11.202% D-
AF-41 Hacksaw
D
Kills:7,937
Deaths:2,777
KDR:2.858
Accuracy:25.709% D
HSR:10.949% D*
AF-23 Grinder
C++
Kills:1,270
Deaths:388
KDR:3.273
Accuracy:35.830% C++
HSR:9.134% F
AF-23 Grinder
C++
Kills:1,236
Deaths:367
KDR:3.368
Accuracy:38.089% C++
HSR:9.304% F-
NCM1 Scattercannon
C+
Kills:1,165
Deaths:593
KDR:1.965
Accuracy:35.398% C+
HSR:8.069% F-
NCM1 Scattercannon
D*
Kills:1,164
Deaths:810
KDR:1.437
Accuracy:25.592% D*
HSR:8.505% F
AF-34 Mattock
D**
Kills:949
Deaths:405
KDR:2.343
Accuracy:20.869% D**
HSR:10.116% D**
AF-34 Mattock
C**
Kills:887
Deaths:369
KDR:2.404
Accuracy:38.879% C**
HSR:13.078% D--
NS-10 Burster
C+
Kills:411
Deaths:767
KDR:0.536
Accuracy:26.453% C-
HSR:5.839% C+
NS-10 Burster
C
Kills:402
Deaths:583
KDR:0.690
Accuracy:27.789% C
HSR:3.980% C--
NCM3 Raven
C++
Kills:371
Deaths:704
KDR:0.527
Accuracy:34.066% D
HSR:2.965% C++
NCM2 Falcon
C-
Kills:359
Deaths:479
KDR:0.749
Accuracy:35.438% C-
HSR:3.900% C--
NCM3 Raven
C++
Kills:301
Deaths:450
KDR:0.669
Accuracy:34.711% D
HSR:2.990% C++
NCM2 Falcon
C++
Kills:207
Deaths:254
KDR:0.815
Accuracy:42.191% C++
HSR:3.382% D
Kills:25,568
Deaths (as MAX Suit):5,863.500
Deaths (to MAX Suits):2,780
KDR:4.36054
Kill Difference:19,704.500
Playtime:467.265 hours
Usage:13%
Score:16.863m
Score/min:601
Accuracy (listed only):31.685%
HSR (listed only):7.387%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:541
V. Kills:16 N/A
Deaths:105
KDR:5.152
Accuracy:55.933% C+
KPH:18.900 D-
VKPH:0.600 D*
Breaker Rocket Pods
B+
Kills:77
V. Kills:6 N/A
Deaths:8
KDR:9.625
Accuracy:36.004% F
KPH:120.400 B+
VKPH:9.400 D
Kills:618 (541 + 0)
Deaths:113
KDR:5.469
VKDR:0.195
Vehicle Kills:22
Kill Difference:505
Playtime:29.211 hours
Usage:1%
Score:0.297m
Score/min:169
Piloting Accuracy:55.933%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A++
Kills:8,492
V. Kills:390 N/A
Deaths:292
KDR:29.082
Accuracy:46.572% A
KPH:67.300 A++
VKPH:3.100 C**
L105 Zephyr
C+
Kills:375
V. Kills:57 N/A
Deaths:32
KDR:11.719
Accuracy:41.410% C+
KPH:46.600 C+
VKPH:7.100 C+
C150 Dalton
B+
Kills:234
V. Kills:144 161%
Deaths:23
KDR:10.174
Accuracy:44.803% B+
KPH:35 C**
VKPH:21.500 C+
L-30R Vektor
B+
Kills:149
V. Kills:63 233%
Deaths:53
KDR:2.811
Accuracy:44.293% B+
KPH:15.200 C++
VKPH:6.400 C+
AP30 Shredder
B*
Kills:139
V. Kills:99 139%
Deaths:14
KDR:9.929
Accuracy:48.187% A**
KPH:37.300 B+
VKPH:26.600 B*
Kills:9,389 (8,641 + 748)
Deaths:414
KDR:22.679
VKDR:1.819
Vehicle Kills:753
Kill Difference:8,975
Playtime:154.384 hours
Usage:4%
Score:1.866m
Score/min:201
Piloting Accuracy:44.293%
Gunner Accuracy:48.187%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:12,332
V. Kills:1,189 N/A
Deaths:743
KDR:16.598
Accuracy:54.276% B++
KPH:86.600 A
VKPH:8.400 C++
L100 Python AP
A++
Kills:5,684
V. Kills:4,545 125%
Deaths:872
KDR:6.518
Accuracy:63.267% B**
KPH:36.600 B++
VKPH:29.200 A++
C75 Viper
A++
Kills:1,393
V. Kills:160 N/A
Deaths:188
KDR:7.410
Accuracy:35.738% C+
KPH:60.600 A++
VKPH:7 C+
L100 Python HEAT
A*
Kills:1,252
V. Kills:294 424%
Deaths:107
KDR:11.701
Accuracy:53.395% C**
KPH:63.200 A*
VKPH:14.800 B*
Skyguard
C+
Kills:481
V. Kills:456 105%
Deaths:158
KDR:3.044
Accuracy:28.098% C+
KPH:10.100 D
VKPH:9.600 C+
Kills:21,142 (21,142 + 0)
Deaths:2,068
KDR:10.223
VKDR:3.213
Vehicle Kills:6,644
Kill Difference:19,074
Playtime:387.982 hours
Usage:11%
Score:12.097m
Score/min:520
Driving Accuracy:28.098%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:8,268
V. Kills:6,070 136%
Deaths:1,077
KDR:7.677
Accuracy:53.361% B+
KPH:30.600 B*
VKPH:22.500 A++
Titan-150 HESH
A++
Kills:4,312
V. Kills:428 N/A
Deaths:273
KDR:15.795
Accuracy:50.990% B+
KPH:71.900 A++
VKPH:7.100 C
Titan-150 HEAT
A+
Kills:2,731
V. Kills:866 315%
Deaths:372
KDR:7.341
Accuracy:50.376% B+
KPH:35.500 A+
VKPH:11.300 B++
C85 Canister
B**
Kills:1,344
V. Kills:55 N/A
Deaths:45
KDR:29.867
Accuracy:35.874% C
KPH:122.600 B**
VKPH:5 C++
M12 Kobalt
A++
Kills:1,250
V. Kills:9 N/A
Deaths:21
KDR:59.524
Accuracy:14.976% C*
KPH:120 A++
VKPH:0.900 D
Enforcer ML85
C++
Kills:662
V. Kills:534 124%
Deaths:169
KDR:3.917
Accuracy:35.322% D
KPH:21 C
VKPH:17 C++
E540 Halberd
B++
Kills:444
V. Kills:167 264%
Deaths:47
KDR:9.447
Accuracy:40.518% D
KPH:35.400 B++
VKPH:13.300 C
M20 Basilisk
D
Kills:106
V. Kills:31 331%
Deaths:52
KDR:2.038
Accuracy:19.126% D**
KPH:12.500 D
VKPH:3.700 D-
G30 Walker
C-
Kills:51
V. Kills:25 196%
Deaths:20
KDR:2.550
Accuracy:22.854% D
KPH:13.100 D
VKPH:6.400 C-
Kills:19,168 (15,311 + 3,857)
Deaths:2,076
KDR:9.233
VKDR:3.943
Vehicle Kills:8,185
Kill Difference:17,092
Playtime:484.934 hours
Usage:13%
Score:15.533m
Score/min:534
Driving Accuracy:50.376%
Gunner Accuracy:22.854%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C++
Kills:2,459
V. Kills:39 N/A
Deaths:91
KDR:27.022
Accuracy:18.523% D
KPH:129 C++
VKPH:2 D-
C85 Canister-H
B++
Kills:1,568
V. Kills:64 N/A
Deaths:73
KDR:21.480
Accuracy:46.517% C
KPH:146.300 B++
VKPH:6 C-
E540 Halberd-H
B
Kills:1,122
V. Kills:420 267%
Deaths:137
KDR:8.190
Accuracy:43.463% F
KPH:47.300 B
VKPH:17.700 C-
M20 Basilisk-H
C++
Kills:276
V. Kills:51 N/A
Deaths:32
KDR:8.625
Accuracy:41.726% C
KPH:66.200 C++
VKPH:12.200 C
Enforcer ML65-H
A
Kills:165
V. Kills:160 102%
Deaths:29
KDR:5.690
Accuracy:62.013% B+
KPH:46.700 B++
VKPH:45.300 A
M40 Fury-H
D
Kills:51
V. Kills:5 N/A
Deaths:7
KDR:7.286
Accuracy:29.433% D*
KPH:59.400 D
VKPH:5.800 D
Kills:5,641 (0 + 5,641)
Deaths:369
KDR:15.287
VKDR:2.003
Vehicle Kills:739
Kill Difference:5,272
Playtime:62.043 hours
Usage:2%
Score:1.518m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:29.433%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:4,554
V. Kills:76 N/A
Deaths:69
KDR:66
Accuracy:14.957% D
KPH:105.100 A
VKPH:1.800 C-
M12 Kobalt
B+
Kills:1,694
V. Kills:27 N/A
Deaths:41
KDR:41.317
Accuracy:13.357% D-
KPH:92.200 B+
VKPH:1.500 D
M40 Fury
A
Kills:493
V. Kills:77 N/A
Deaths:23
KDR:21.435
Accuracy:27.680% D-
KPH:78.100 A
VKPH:12.200 B++
M40 Fury
B**
Kills:477
V. Kills:64 N/A
Deaths:18
KDR:26.500
Accuracy:26.038% D*
KPH:86.400 B**
VKPH:11.600 C++
M20 Basilisk
B+
Kills:375
V. Kills:114 326%
Deaths:61
KDR:6.148
Accuracy:29.940% D-
KPH:25.800 B+
VKPH:7.800 C
M20 Basilisk
C+
Kills:267
V. Kills:140 189%
Deaths:108
KDR:2.472
Accuracy:28.762% D--
KPH:13.600 D
VKPH:7.100 C+
M60-G Bulldog
C++
Kills:120
V. Kills:20 N/A
Deaths:11
KDR:10.909
Accuracy:28.329% D
KPH:41 C++
VKPH:6.800 C+
M60-G Bulldog
B+
Kills:117
V. Kills:14 N/A
Deaths:15
KDR:7.800
Accuracy:29.626% C-
KPH:35.500 B+
VKPH:4.200 C-
G40-F Ranger
C-
Kills:99
V. Kills:62 157%
Deaths:11
KDR:9
Accuracy:30.074% C-
KPH:14.100 C--
VKPH:8.900 D
Kills:8,196 (0 + 8,196)
Deaths:357
KDR:22.958
VKDR:1.664
Vehicle Kills:594
Kill Difference:7,839
Playtime:120.983 hours
Usage:3%
Score:2.622m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:30.074%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:533
V. Kills:7 N/A
Deaths:234
KDR:2.278
Accuracy:44.537% C*
KPH:53.500 C+
VKPH:0.700 D
M40 Fury-F
C**
Kills:277
V. Kills:54 N/A
Deaths:209
KDR:1.325
Accuracy:49.929% C++
KPH:29 C**
VKPH:5.700 C+
Kills:810 (810 + 0)
Deaths:443
KDR:1.828
VKDR:0.138
Vehicle Kills:61
Kill Difference:367
Playtime:19.508 hours
Usage:1%
Score:0.296m
Score/min:253
Driving Accuracy:49.929%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:377
V. Kills:47 N/A
Deaths:20
KDR:18.850
Accuracy:36.183% B+
KPH:67 C+
VKPH:8.400 B*
M20 Wyvern
B*
Kills:83
V. Kills:29 277%
Deaths:3
KDR:27.667
Accuracy:37.951% C++
KPH:40.500 B*
VKPH:14.100 C+
Kills:460 (0 + 460)
Deaths:23
KDR:20
VKDR:3.304
Vehicle Kills:76
Kill Difference:437
Playtime:7.679 hours
Usage:0%
Score:0.120m
Score/min:261
Piloting Accuracy:N/A%
Gunner Accuracy:37.951%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 13,52112,33274316.598B+13.2254.276%B++1.987%C**86.7A8.4C++472142.3h2.6B++4.8B*
AF-41 Hacksaw 8,9308,9092,7813.204C*0.1822.569%D-11.202%D-42.8B*N/A207208.2h4.1B**18.2B+
L-24R Spur 8,8828,49229229.082S25.7046.572%A1.166%D67.3A++3.1C**185126.1h20.5C**44C**
Titan-150 AP 14,3388,2681,0777.677B+4.3053.361%B+3.87%B+30.6B*22.5A++531270.2h4.4C*8.2B+
AF-41 Hacksaw 7,9607,9372,7772.858C++0.5225.709%D10.949%D*38.2B+N/A185207.8h5.2B*20.3B+
AF-4 Cyclone 6,5556,5175,6751.148C+2.2326.767%C**8.532%D**22.6CN/A106288.4h9.3B++34.7B+
L100 Python AP 10,2295,6848726.518B++3.1463.267%B**3.607%B36.6B++29.2A++613155.4h5.6B+8.9B*
NS-44L Blackhand 5,6455,6151,9662.856A++0.5363.933%A**72.894%A*31.5B+N/A91178h3B**4.7B**
M12 Kobalt 4,6304,5546966S62.6214.957%D16.381%C-105.2A1.8C-39743.3h15.1B*101.2C**
Titan-150 HESH 4,7404,31227315.795B++12.4150.99%B+1.693%C+71.9A++7.1C43060h2.5B++4.8B*
Bouncing Betty 4,1864,1851,0753.893C+0.5153.87%B**N/A146.8B+N/A58528.5h1.6B**3.1B**
NS-7 PDW 3,4623,4533,4501.001C++2.3830.79%A8.833%D**23.3C+N/A121148.1h12.3B++40.1B++
Titan-150 HEAT 3,5972,7313727.341B+3.9650.376%B+4.357%B*35.5A+11.2B++40077h3.8B*7.5B**
M12 Kobalt-H 2,4982,4599127.022B+23.6418.523%D16.185%C+128.7C++2D-35719.1h14.1C*76.1C++
NS-44LB Blackhand 1,8431,8387762.369B**1.0162.262%A66.975%B*27.5C*N/A6866.8h3.1B++4.9B++
Blitz GD-10 1,7401,7331,4241.217C**2.1629.226%B**7.79%D**28.2C+N/A14161.4h11.7B*40B++
M12 Kobalt 1,7211,6944141.317M**37.9413.357%D-15.644%D92.1B+1.5D41618.4h15.4B+115.7C++
C85 Canister-H 1,6321,5687321.479B+18.1046.517%C12.691%C**146.5B++6C-41710.7h6.9C+14.9C+
Tank Mine 2,5501,5202506.08A++2.7035.988%C*N/A155.1B**105.1A+23329.8h2C+5.7B+
MKV Suppressed 1,4051,3971,0961.275C*2.1128.928%B++8.59%F26.1CN/A14153.6h12.3B+42.4B+
C75 Viper 1,5531,3931887.41B+4.0335.738%C+1.651%C*60.6A++7C+62723h7.8B**21.9B*
C85 Canister 1,3991,3444529.867B*26.4935.874%C12.946%C+122.2B**5C++67811h7C**19.6C*
AF-23 Grinder 1,2801,2703883.273B+0.1135.83%C++9.134%F47.2B**N/A25026.9h5.6B+15.7B+
NS-44L "Ravenous" Blackhand 1,2561,2529413.319S9.9475.195%M++94.01%M*52.2B**N/A13724h2.5A+3.4A
L100 Python HEAT 1,5461,25210711.701B**8.3253.395%C**2.875%C++63.2A*14.8B*53319.8h3.5B**6.6B**
M12 Kobalt 1,2591,2502159.524M**56.1414.976%C*14.16%C+120.2A++N/A47010.4h12.8B**85.4B*
AF-23 Grinder 1,2391,2363673.368B+0.0138.089%C++9.304%F-47.9B**N/A25425.8h5.7B++15.1B+
NS-44LG Blackhand 1,2111,2052614.617A*1.2466.955%A++85.311%A*32.9B+N/A8636.6h2.8B*4.2B*
NCM1 Scattercannon 1,1681,1655931.965C1.4235.398%C+8.069%F-34.5C+N/A18733.8h6C++16.9C*
NCM1 Scattercannon 1,1701,1648101.437C+1.9425.592%D*8.505%F25C++N/A14546.6h5.6B*22C++
NS-44 Commissioner 1,1691,1641,4490.803C+2.5843.196%B*10.138%F26.3CN/A14544.3h3.5B+8.2B++
NS-44B Commissioner 1,1661,1601826.374S2.9969.782%M++75.603%S45C+N/A11925.8h2.9B*4.1B**
E540 Halberd-H 1,5421,1221378.19C**4.8143.463%F2.585%B47.3B17.7C-32823.7h4.5B+10.3C**
C-4 1,6411,0293632.835B**0.5529.611%B*N/A79.2C+47.1A139213h1.1B*3.9B*
AF-34 Mattock 9619494052.343C1.0420.869%D**10.116%D**40.2C+N/A22623.6h4B**19C+
AF-34 Mattock 8938873692.404C+0.9838.879%C**13.078%D--40.7C++N/A20721.8h7.4C--19.1C++
NS-44G Commissioner 8948806091.445C*1.9449.616%B**48.296%M+15.2DN/A9058h3.7C+7.5B+
NS-11C 7777611,1900.639C2.7420.655%D13.666%D-8.4D-N/A4790.8h14.8C++71.8C+
Enforcer ML85 1,1966621693.917C+0.5435.322%D1.511%C--21C17C++68131.5h14C+39.6C-
Carver 5445433,1500.172C*3.2132.303%B+15.286%C+1.9CN/A6286.6h1.1B++3.5B+
M30 Mustang AH 5575411055.152C+1.7755.933%C+1.294%C+18.9D-N/A7028.6h10.9C+19.4C+
S12 Renegade 5405332342.278C+1.1044.537%C*7.317%C**53.3C+N/A22410h4.5D10.2C
Spear Anti-Vehicle Phalanx Turret 1,029507935.452C2.0749.427%B++2.564%D-36.2C+37.3A+84314h10.3C20.8C++
GD-7F 5094987370.676C2.7120.197%D12.249%D**8.4D-N/A6359.2h17D84.4D
M40 Fury 5704932321.435M+18.0527.68%D-2.028%C**78.3A12.2B++7786.3h11.7B42.2C+
Skyguard 9374811583.044C*0.3428.098%C+1.663%C-10.1D9.6C+30147.4h157.9D561.9C-
M40 Fury 5414771826.5M*23.1226.038%D*1.048%D-86.7B**11.6C++5915.5h10.7B+41.2C+
AF-18 Stalker 4804753881.224C+2.1627.763%C++10.526%D**22.4C--N/A14021.2h11.5B+41.3B
Frag Grenade 4534511451N/A447.6241.086%DN/A501.1C++2.2D--27670.9h3.3B+8C**
E540 Halberd 611444479.447B+6.0740.518%D3.378%C+35.5B++13.4C173512.5h5B++12.3C**
NS-10 Burster 7044117670.536C--2.8526.453%C-5.839%C+4.4C3.1C11693.9h144B544.3C++
NS-10 Burster 6874025830.69C2.6927.789%C3.98%C--5C+3.6C+13080h142.6B+513.2B
CAS 14-E 4243772018.85C++15.4736.183%B+1.592%C67.3C+8.4B*2285.6h36.9D101.9C+
L105 Zephyr 4323753211.719C*8.3441.41%C+N/A46.9C+7.1C+2808h6.7C+16.3C+
M20 Basilisk 489375616.148A++2.7729.94%D-4.8%C25.9B+7.9C19914.5h68.8C*229.7B
NCM3 Raven 6413717040.527C-2.8534.066%D2.965%C++7.5C--5.5C15949.3h30.4C+89.1C+
NCM2 Falcon 5143594790.749C2.6335.438%C-3.9%C--12.6C+5.4B19728.6h10.2C**28.9C*
Tempest 3293263710.879D2.5026.621%C+8.589%F-24.3D-N/A14813.4h11.4D42.9C
NCM3 Raven 5183014500.669C2.7134.711%D2.99%C++9.2C6.7C++22132.6h31.4C90.4C
NS-7B PDW 2862803760.745C2.6425.874%C++10%D*19.4C-N/A11214.4h15.3C+59C*
M40 Fury-F 3312772091.325C+2.0649.929%C++1.805%B**29.2B5.7C+2829.5h12.7C+25.4C+
M20 Basilisk-H 327276328.625B++5.2441.726%C6.522%C++65.7C++12.1C3344.2h48.8B+116.9B+
M20 Basilisk 4072671082.472C+0.9128.762%D--5.993%C+13.6D7.1C+21219.7h102.8C+357.4C--
Razor GD-23 2502492760.902C+2.4821.127%D20.08%C+15.8C-N/A16315.8h13.6C+64.2C+
C150 Dalton 3782342310.174B++6.7944.803%B+N/A34.9C*21.5C+4216.7h3.7B+8.2B*
Aspis Anti-Aircraft Phalanx Turret 423208732.849C+0.5329.928%B++N/A11.1C+11.5C+42818.7h154.3C+515.7B+
NCM2 Falcon 3182072540.815C+2.5742.191%C++3.382%D12.5C*6.7B*21316.5h14.2C*33.7B
Enforcer ML65-H 325165295.69B+2.3162.013%B+3.03%B*47.1B*45.7A12703.5h16.9C+27.2C*
L-30R Vektor 212149532.811C*0.5744.293%B+4.027%B*15.2C++6.4C+1009.8h77.4C++174.8B
AP30 Shredder 238139149.929B++6.5548.187%A**1.439%D37.6B+26.8B*4523.7h142.5D*295.7C+
Hyena Missile Launcher 196127284.536M*1.1540.07%AN/A21.2B11.5C+1356h61.1F-152.5C
M60-G Bulldog 1401201110.909A7.5328.329%D1.667%D-41.4C++6.9C+3912.9h7C++24.6C+
M60-G Bulldog 131117157.8B*4.4229.626%C-2.564%C35.5B+4.2C-3633.3h7.1C++24C++
M20 Basilisk 137106522.038C1.3419.126%D**7.547%B++12.5D3.6D--2028.5h78.5C++410.5D
G40-F Ranger 16199119A++5.6230.074%C-1.01%C-14.1C--8.9D1787h125.7C++418.1C++
EM4 Longshot 8686581.483C--1.9033.482%D-66.279%D**21.5C--N/A2074h2.6D7.8D
M20 Wyvern 11283327.667M**24.2937.951%C++6.024%B+39.5B*13.8C+3512.1h59.6B+157B++
Breaker Rocket Pods 837789.625B+6.2436.004%F1.299%B128.3B++10C--45760.6h13.8B+38.4C+
Sticky Grenade 7977177N/A73.6243.214%D--N/A385D*10C+21820.2h3.6D*8.3D--
Shrike 134774310.179D-3.2044.372%D**N/A5.7F4.2D*50513.5h7.1C+15.9D
AF-19 Mercenary 75731920.38C--3.0016.209%D*23.288%B4.7D--N/A24215.4h13.1C*80.9C
M60-A Bulldog 756988.625C5.2436.058%D--N/A30C+2.6C2272.3h5.4B15.1C+
M60-A Bulldog 7168116.182C2.8029.448%F1.471%D35.8C++1.6D2581.9h4.2B**14.4C+
NS-11A 6967840.798C2.5819.791%D-17.911%C-16.3DN/A2004.1h16.1D81.4D
M12 Kobalt 5555155B51.6216.339%D--12.727%D*110C++N/A3330.5h13.2B++80.6C**
G30 Walker 7651202.55C-0.8322.854%DN/A13.1D6.4C-4063.9h255D*1115.6D
M40 Fury-H 565177.286C-3.9029.433%D*N/A56.7D5.6D4540.9h8C+27.3D

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator48294,30317.3h
Medical Kit541,1671.8h
Motion Spotter7288,46249.8h
Spawn Beacon642,1334.9h
Nano-Armor Kit1,2862,017,187115.1h
Anti-Vehicle MANA Turret141451.2h
NS-61 Emissary0720h
Nanite Revive Grenade01,5610.4h
Spitfire Auto-Turret147121.1h
Impetus0580.1h
Recon Detection Device461841.4h
Ammunition Package441,2942.2h
Nano-Repair Grenade04010.1h

Check the help document for the dictionary if you want to learn more about words used here.


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