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Executor Executor Adipos[RE4] Adipos
NC BR 213

KDR: 3.45

Score: 126.8m

Last Seen: Dec 5th, 2018 7:53 PM
- OFFLINE - 188.8 hour(s)

Prestige 1, Battle Rank 100 (213 total) - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 232
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH L-24R Spur AF-41 Hacksaw Titan-150 AP AF-41 Hacksaw AF-4 Cyclone NS-44L Blackhand L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,099,629 MLG Score: 879
Fun Score: N/A
Cheeseburgers Flipped: 3736TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.824%35.88%107021100129,5711.758921.69

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.702%1.721A++2.368A*-5.778T*HEAD ++ (~20.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.659B+7.60.467B+17.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.071%3.139%289310191,81610785411.6846335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.049%1.221B**1.401A-0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.60.523B+37.60.288C*39

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.271%2.817%15718101436,56632801404511.1448260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.637%-0.057C+0.112C+0.962

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.625B+5.80.534B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.72%11.792%65021100118,835220126358.55359715%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.386%-1.338D**1.91A++0.656

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.20.311C*17.60.55B+63.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.482%66.279%650110218698700.0871327

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.235C-0.059C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.201C++2.60.17C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 232
126.8m464.1%627 (37.6k)567 (34k)3.44873138,16340,0623.98368213 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022792820.875%12.255%25605:3533

28% Engineer54% Infiltrator13% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2013 2:55 PMFeb 26th, 2014 4:51 PMDec 11th, 2018 7:45 PM (2d) (PST)Dec 5th, 2018 5:30 PM (8d) (PST)Dec 5th, 2018 3:53 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8551886670.6180.1790.0763.3370.101879

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,29011,27540,01537115200634,008

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3727.3h/155.3d 21,431 16,932 36,510 746.2k 6,066 9,950 22,606 191.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D*
Kills:51
Deaths:86
KDR:0.593
Accuracy:15.720% D*
HSR:13.726% D*
Kills:51
Deaths (as Heavy Assault):86
Deaths (to Heavy Assaults):10,557
KDR:0.59302
Kill Difference:35
Playtime:60.987 hours
Usage:2%
Score:0.893m
Score/min:244
Accuracy (listed only):15.720%
HSR (listed only):13.726%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:761
Deaths:1,190
KDR:0.639
Accuracy:20.644% D
HSR:13.666% D--
GD-7F
D-
Kills:512
Deaths:749
KDR:0.684
Accuracy:20.077% D-
HSR:12.891% D*
Razor GD-23
C+
Kills:278
Deaths:311
KDR:0.894
Accuracy:21.375% C--
HSR:19.784% C+
AF-19 Mercenary
B
Kills:73
Deaths:192
KDR:0.380
Accuracy:16.209% D*
HSR:23.288% B
Kills:1,624
Deaths (as Engineer):2,442
Deaths (to Engineers):11,222
KDR:0.66503
Kill Difference:818
Playtime:1,049.148 hours
Usage:28%
Score:52.253m
Score/min:830
Accuracy (listed only):19.576%
HSR (listed only):17.407%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C**
Kills:6,518
Deaths:5,682
KDR:1.147
Accuracy:26.751% C**
HSR:8.530% D**
NS-7 PDW
B**
Kills:3,453
Deaths:3,450
KDR:1.001
Accuracy:30.790% B**
HSR:8.833% D**
Blitz GD-10
B**
Kills:1,734
Deaths:1,426
KDR:1.216
Accuracy:29.206% B**
HSR:7.785% D**
MKV Suppressed
B++
Kills:1,397
Deaths:1,096
KDR:1.275
Accuracy:28.907% B++
HSR:8.590% F
NS-11C
D
Kills:761
Deaths:1,190
KDR:0.639
Accuracy:20.644% D
HSR:13.666% D--
GD-7F
D-
Kills:512
Deaths:749
KDR:0.684
Accuracy:20.077% D-
HSR:12.891% D*
Tempest
C+
Kills:326
Deaths:371
KDR:0.879
Accuracy:26.548% C+
HSR:8.589% F-
NS-7B PDW
C++
Kills:280
Deaths:376
KDR:0.745
Accuracy:25.874% C++
HSR:10% D*
Razor GD-23
C+
Kills:278
Deaths:311
KDR:0.894
Accuracy:21.375% C--
HSR:19.784% C+
AF-19 Mercenary
B
Kills:73
Deaths:192
KDR:0.380
Accuracy:16.209% D*
HSR:23.288% B
Kills:15,332
Deaths (as Light Assault):14,843
Deaths (to Light Assaults):6,034
KDR:1.03294
Kill Difference:489
Playtime:95.133 hours
Usage:3%
Score:1.879m
Score/min:329
Accuracy (listed only):24.638%
HSR (listed only):12.196%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C**
Kills:6,518
Deaths:5,682
KDR:1.147
Accuracy:26.751% C**
HSR:8.530% D**
NS-44L Blackhand
A**
Kills:5,756
Deaths:2,015
KDR:2.857
Accuracy:63.562% A**
HSR:72.742% A*
NS-7 PDW
B**
Kills:3,453
Deaths:3,450
KDR:1.001
Accuracy:30.790% B**
HSR:8.833% D**
NS-44LB Blackhand
A
Kills:1,838
Deaths:776
KDR:2.369
Accuracy:62.262% A
HSR:66.975% B**
Blitz GD-10
B**
Kills:1,734
Deaths:1,426
KDR:1.216
Accuracy:29.206% B**
HSR:7.785% D**
MKV Suppressed
B++
Kills:1,397
Deaths:1,096
KDR:1.275
Accuracy:28.907% B++
HSR:8.590% F
NS-44L "Ravenous" Blackhand
M*
Kills:1,252
Deaths:94
KDR:13.319
Accuracy:75.195% M++
HSR:94.010% M*
NS-44LG Blackhand
A*
Kills:1,205
Deaths:261
KDR:4.617
Accuracy:66.955% A++
HSR:85.311% A*
NS-44 Commissioner
B*
Kills:1,164
Deaths:1,449
KDR:0.803
Accuracy:43.183% B*
HSR:10.138% F
NS-44B Commissioner
S
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:69.782% M++
HSR:75.603% S
NS-44G Commissioner
A*
Kills:1,137
Deaths:837
KDR:1.358
Accuracy:48.632% B**
HSR:42.216% A*
AF-18 Stalker
C++
Kills:475
Deaths:388
KDR:1.224
Accuracy:27.763% C++
HSR:10.526% D**
Tempest
C+
Kills:326
Deaths:371
KDR:0.879
Accuracy:26.548% C+
HSR:8.589% F-
NS-7B PDW
C++
Kills:280
Deaths:376
KDR:0.745
Accuracy:25.874% C++
HSR:10% D*
NS-61 "Ravenous" Emissary
B*
Kills:132
Deaths:127
KDR:1.039
Accuracy:35.242% B*
HSR:21.212% C**
EM4 Longshot
D-
Kills:86
Deaths:58
KDR:1.483
Accuracy:33.482% D-
HSR:66.279% D**
Kills:27,913
Deaths (as Infiltrator):18,588
Deaths (to Infiltrators):4,668
KDR:1.50167
Kill Difference:9,325
Playtime:2,011.064 hours
Usage:54%
Score:53.398m
Score/min:443
Accuracy (listed only):43.383%
HSR (listed only):37.334%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C**
Kills:6,518
Deaths:5,682
KDR:1.147
Accuracy:26.751% C**
HSR:8.530% D**
NS-7 PDW
B**
Kills:3,453
Deaths:3,450
KDR:1.001
Accuracy:30.790% B**
HSR:8.833% D**
Blitz GD-10
B**
Kills:1,734
Deaths:1,426
KDR:1.216
Accuracy:29.206% B**
HSR:7.785% D**
MKV Suppressed
B++
Kills:1,397
Deaths:1,096
KDR:1.275
Accuracy:28.907% B++
HSR:8.590% F
Tempest
C+
Kills:326
Deaths:371
KDR:0.879
Accuracy:26.548% C+
HSR:8.589% F-
NS-7B PDW
C++
Kills:280
Deaths:376
KDR:0.745
Accuracy:25.874% C++
HSR:10% D*
NS-11A
C
Kills:69
Deaths:88
KDR:0.784
Accuracy:19.439% D--
HSR:18.841% C
Kills:13,777
Deaths (as Combat Medic):12,489
Deaths (to Combat Medics):3,850
KDR:1.10313
Kill Difference:1,288
Playtime:28.243 hours
Usage:1%
Score:1.435m
Score/min:847
Accuracy (listed only):26.788%
HSR (listed only):10.167%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D-
Kills:8,912
Deaths:2,783
KDR:3.202
Accuracy:22.570% D-
HSR:11.198% D-
AF-41 Hacksaw
D
Kills:7,938
Deaths:2,779
KDR:2.856
Accuracy:25.709% D
HSR:10.947% D*
AF-23 Grinder
C++
Kills:1,270
Deaths:388
KDR:3.273
Accuracy:35.830% C++
HSR:9.134% F
AF-23 Grinder
C+
Kills:1,236
Deaths:367
KDR:3.368
Accuracy:38.089% C+
HSR:9.304% F-
NCM1 Scattercannon
C+
Kills:1,165
Deaths:593
KDR:1.965
Accuracy:35.398% C+
HSR:8.069% F-
NCM1 Scattercannon
D*
Kills:1,164
Deaths:810
KDR:1.437
Accuracy:25.592% D*
HSR:8.505% F
AF-34 Mattock
D**
Kills:960
Deaths:414
KDR:2.319
Accuracy:20.864% D**
HSR:10.313% D**
AF-34 Mattock
C**
Kills:900
Deaths:378
KDR:2.381
Accuracy:38.850% C**
HSR:12.889% D*
NS-10 Burster
C+
Kills:411
Deaths:768
KDR:0.535
Accuracy:26.484% C-
HSR:5.839% C+
NS-10 Burster
C
Kills:403
Deaths:584
KDR:0.690
Accuracy:27.826% C
HSR:3.970% C-
NCM3 Raven
C++
Kills:371
Deaths:704
KDR:0.527
Accuracy:34.066% D
HSR:2.965% C++
NCM2 Falcon
C-
Kills:359
Deaths:479
KDR:0.749
Accuracy:35.438% C-
HSR:3.900% C-
NCM3 Raven
C*
Kills:301
Deaths:450
KDR:0.669
Accuracy:34.711% D
HSR:2.990% C*
NCM2 Falcon
C+
Kills:207
Deaths:254
KDR:0.815
Accuracy:42.191% C+
HSR:3.382% D
Kills:25,597
Deaths (as MAX Suit):5,875.500
Deaths (to MAX Suits):2,811
KDR:4.35657
Kill Difference:19,721.500
Playtime:467.858 hours
Usage:13%
Score:16.900m
Score/min:602
Accuracy (listed only):31.687%
HSR (listed only):7.386%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:541
V. Kills:16 N/A
Deaths:105
KDR:5.152
Accuracy:55.933% C+
KPH:18.900 D-
VKPH:0.600 D*
Breaker Rocket Pods
B+
Kills:77
V. Kills:6 N/A
Deaths:8
KDR:9.625
Accuracy:36.004% F
KPH:120.400 B+
VKPH:9.400 D
Kills:618 (541 + 0)
Deaths:113
KDR:5.469
VKDR:0.195
Vehicle Kills:22
Kill Difference:505
Playtime:29.211 hours
Usage:1%
Score:0.307m
Score/min:175
Piloting Accuracy:55.933%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A*
Kills:10,778
V. Kills:528 N/A
Deaths:365
KDR:29.529
Accuracy:47.787% A
KPH:69.800 A*
VKPH:3.400 C+
L-30R Vektor
A+
Kills:1,198
V. Kills:489 244%
Deaths:115
KDR:10.417
Accuracy:48.805% B**
KPH:33.700 A+
VKPH:13.800 A
L105 Zephyr
C+
Kills:381
V. Kills:58 N/A
Deaths:33
KDR:11.546
Accuracy:41.329% C+
KPH:46.400 C+
VKPH:7.100 C+
C150 Dalton
B+
Kills:244
V. Kills:152 159%
Deaths:25
KDR:9.760
Accuracy:44.928% B+
KPH:35.400 C*
VKPH:22 C+
AP30 Shredder
B**
Kills:218
V. Kills:156 139%
Deaths:17
KDR:12.824
Accuracy:50.244% M
KPH:40.500 B++
VKPH:29 B**
Kills:12,819 (11,976 + 843)
Deaths:555
KDR:23.097
VKDR:2.492
Vehicle Kills:1,383
Kill Difference:12,264
Playtime:210.395 hours
Usage:6%
Score:2.606m
Score/min:206
Piloting Accuracy:48.805%
Gunner Accuracy:50.244%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:12,382
V. Kills:1,195 N/A
Deaths:745
KDR:16.620
Accuracy:54.247% B++
KPH:86.500 A+
VKPH:8.400 C++
L100 Python AP
A++
Kills:5,696
V. Kills:4,552 125%
Deaths:874
KDR:6.517
Accuracy:63.290% B**
KPH:36.600 B+
VKPH:29.300 A++
C75 Viper
A++
Kills:1,393
V. Kills:160 N/A
Deaths:188
KDR:7.410
Accuracy:35.738% C
KPH:60.600 A++
VKPH:7 C+
L100 Python HEAT
A*
Kills:1,259
V. Kills:297 422%
Deaths:107
KDR:11.766
Accuracy:53.660% C**
KPH:63.300 A*
VKPH:14.900 B*
Skyguard
C+
Kills:487
V. Kills:459 106%
Deaths:158
KDR:3.082
Accuracy:28.122% C+
KPH:10.200 D
VKPH:9.600 C+
Kills:21,217 (21,217 + 0)
Deaths:2,072
KDR:10.240
VKDR:3.216
Vehicle Kills:6,663
Kill Difference:19,145
Playtime:389.190 hours
Usage:10%
Score:12.149m
Score/min:520
Driving Accuracy:28.122%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:8,306
V. Kills:6,088 136%
Deaths:1,084
KDR:7.662
Accuracy:53.368% B+
KPH:30.600 B*
VKPH:22.400 A++
Titan-150 HESH
A++
Kills:4,312
V. Kills:428 N/A
Deaths:273
KDR:15.795
Accuracy:50.990% B+
KPH:71.900 A++
VKPH:7.100 C
Titan-150 HEAT
A+
Kills:2,731
V. Kills:866 315%
Deaths:372
KDR:7.341
Accuracy:50.376% B+
KPH:35.500 A+
VKPH:11.300 B+
C85 Canister
A
Kills:1,344
V. Kills:55 N/A
Deaths:45
KDR:29.867
Accuracy:35.874% C
KPH:122.600 A
VKPH:5 C+
M12 Kobalt
A++
Kills:1,250
V. Kills:9 N/A
Deaths:21
KDR:59.524
Accuracy:14.976% C*
KPH:120 A++
VKPH:0.900 D-
Enforcer ML85
C++
Kills:662
V. Kills:534 124%
Deaths:169
KDR:3.917
Accuracy:35.322% D
KPH:21 C
VKPH:17 C++
E540 Halberd
B+
Kills:448
V. Kills:169 264%
Deaths:47
KDR:9.532
Accuracy:40.550% D
KPH:35.600 B+
VKPH:13.400 C
M20 Basilisk
D
Kills:106
V. Kills:31 331%
Deaths:52
KDR:2.038
Accuracy:19.126% D**
KPH:12.500 D
VKPH:3.700 D-
G30 Walker
C-
Kills:51
V. Kills:25 196%
Deaths:20
KDR:2.550
Accuracy:22.784% D
KPH:12.900 D
VKPH:6.300 C-
Kills:19,210 (15,349 + 3,861)
Deaths:2,083
KDR:9.222
VKDR:3.939
Vehicle Kills:8,205
Kill Difference:17,127
Playtime:486.158 hours
Usage:13%
Score:15.568m
Score/min:534
Driving Accuracy:50.376%
Gunner Accuracy:22.784%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C*
Kills:2,483
V. Kills:43 N/A
Deaths:91
KDR:27.286
Accuracy:18.558% D
KPH:129.200 C*
VKPH:2.200 D-
C85 Canister-H
B++
Kills:1,568
V. Kills:64 N/A
Deaths:73
KDR:21.480
Accuracy:46.517% C
KPH:146.300 B++
VKPH:6 C-
E540 Halberd-H
B
Kills:1,122
V. Kills:420 267%
Deaths:137
KDR:8.190
Accuracy:43.463% F
KPH:47.300 B
VKPH:17.700 C
M20 Basilisk-H
C++
Kills:277
V. Kills:51 N/A
Deaths:32
KDR:8.656
Accuracy:41.754% C
KPH:66.100 C++
VKPH:12.200 C
Enforcer ML65-H
A+
Kills:165
V. Kills:160 102%
Deaths:29
KDR:5.690
Accuracy:62.013% B+
KPH:46.700 B++
VKPH:45.300 A+
M40 Fury-H
D
Kills:51
V. Kills:5 N/A
Deaths:7
KDR:7.286
Accuracy:29.433% D*
KPH:59.400 D
VKPH:5.800 D
Kills:5,666 (0 + 5,666)
Deaths:369
KDR:15.355
VKDR:2.014
Vehicle Kills:743
Kill Difference:5,297
Playtime:62.234 hours
Usage:2%
Score:1.527m
Score/min:409
Driving Accuracy:N/A%
Gunner Accuracy:29.433%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:5,196
V. Kills:95 N/A
Deaths:71
KDR:73.183
Accuracy:15.151% C--
KPH:105.500 A
VKPH:1.900 C
M12 Kobalt
B++
Kills:1,704
V. Kills:28 N/A
Deaths:41
KDR:41.561
Accuracy:13.353% D-
KPH:92.100 B++
VKPH:1.500 D
M40 Fury
A
Kills:493
V. Kills:77 N/A
Deaths:23
KDR:21.435
Accuracy:27.680% D-
KPH:78.100 A
VKPH:12.200 B++
M40 Fury
A
Kills:477
V. Kills:64 N/A
Deaths:18
KDR:26.500
Accuracy:26.038% D--
KPH:86.400 A
VKPH:11.600 C++
M20 Basilisk
B+
Kills:407
V. Kills:125 323%
Deaths:61
KDR:6.672
Accuracy:30.753% D
KPH:26.700 B+
VKPH:8.200 C+
M20 Basilisk
C+
Kills:272
V. Kills:141 192%
Deaths:109
KDR:2.495
Accuracy:28.953% D--
KPH:13.700 D
VKPH:7.100 C+
M60-G Bulldog
B+
Kills:166
V. Kills:25 N/A
Deaths:11
KDR:15.091
Accuracy:32.507% C
KPH:51.300 B+
VKPH:7.700 C+
M60-G Bulldog
B+
Kills:117
V. Kills:14 N/A
Deaths:15
KDR:7.800
Accuracy:29.705% C-
KPH:35.400 B+
VKPH:4.200 C
G40-F Ranger
C
Kills:116
V. Kills:73 157%
Deaths:13
KDR:8.923
Accuracy:31.428% C
KPH:14.600 C-
VKPH:9.200 C-
Kills:8,948 (0 + 8,948)
Deaths:362
KDR:24.718
VKDR:1.773
Vehicle Kills:642
Kill Difference:8,586
Playtime:129.201 hours
Usage:3%
Score:2.800m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:31.428%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C**
Kills:534
V. Kills:7 N/A
Deaths:236
KDR:2.263
Accuracy:44.385% C**
KPH:52.900 C+
VKPH:0.700 D--
M40 Fury-F
B
Kills:277
V. Kills:54 N/A
Deaths:211
KDR:1.313
Accuracy:49.830% C++
KPH:28.800 B
VKPH:5.600 C+
Kills:811 (811 + 0)
Deaths:447
KDR:1.814
VKDR:0.136
Vehicle Kills:61
Kill Difference:364
Playtime:19.720 hours
Usage:1%
Score:0.296m
Score/min:250
Driving Accuracy:49.830%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:377
V. Kills:47 N/A
Deaths:20
KDR:18.850
Accuracy:36.183% B+
KPH:67 C+
VKPH:8.400 B++
M20 Wyvern
B**
Kills:83
V. Kills:29 277%
Deaths:3
KDR:27.667
Accuracy:37.951% C++
KPH:40.500 B**
VKPH:14.100 C+
Kills:460 (0 + 460)
Deaths:23
KDR:20
VKDR:3.304
Vehicle Kills:76
Kill Difference:437
Playtime:7.679 hours
Usage:0%
Score:0.122m
Score/min:264
Piloting Accuracy:N/A%
Gunner Accuracy:37.951%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 13,57712,38274516.62B+13.1754.247%B++1.987%B86.5A+8.4C++472143.1h2.6B*4.9B*
L-24R Spur 11,30610,77836529.529M*26.0847.787%A1.15%D69.9A*3.4C+188154.3h20.5C**42.9B
AF-41 Hacksaw 8,9338,9122,7833.202C**0.2522.57%D-11.198%D-42.8B*N/A207208.2h4.1A18.2B+
Titan-150 AP 14,3948,3061,0847.662B+4.2153.368%B+3.853%B+30.6B*22.4A++530271.3h4.4C*8.2B+
AF-41 Hacksaw 7,9617,9382,7792.856C*0.5925.709%D10.947%D*38.2B+N/A185207.9h5.2B*20.3B+
AF-4 Cyclone 6,5566,5185,6821.147C+2.3026.751%C**8.53%D**22.5C-N/A105289.9h9.3B++34.8B+
NS-44L Blackhand 5,7885,7562,0152.857A+0.5963.562%A**72.742%A*31B+N/A89185.5h3B**4.8B**
L100 Python AP 10,2485,6968746.517B+3.0763.29%B**3.599%B+36.6B+29.3A++613155.5h5.6B8.9B++
M12 Kobalt 5,2915,1967173.183S69.7315.151%C--16.513%C-105.6A1.9C39449.2h15.1B*99.5B
Titan-150 HESH 4,7404,31227315.795B+12.3550.99%B+1.693%C+71.9A++7.1C43160h2.5B++4.8B*
Bouncing Betty 4,2944,2931,1083.875C+0.4353.826%B**N/A143.6B+N/A57529.9h1.7B++3.1B**
NS-7 PDW 3,4623,4533,4501.001C++2.4530.79%B**8.833%D**23.3C+N/A121148.1h12.3B++40.1B++
Titan-150 HEAT 3,5972,7313727.341B+3.8950.376%B+4.357%B*35.5A+11.2B+40177h3.8B*7.5B**
M12 Kobalt-H 2,5262,4839127.286B+23.8418.558%D16.15%C+129.3C*2.2D-35619.2h14.1C**75.9C++
NS-44LB Blackhand 1,8431,8387762.369B**1.0862.262%A66.975%B**27.5C**N/A6866.8h3.1B++4.9B++
Blitz GD-10 1,7411,7341,4261.216C*2.2329.206%B**7.785%D**28.2C+N/A14161.5h11.7B*40B++
M12 Kobalt 1,7321,7044141.561M*38.1113.353%D-15.61%D92.1B++1.5D41718.5h15.5B+115.8C++
C85 Canister-H 1,6321,5687321.479B+18.0346.517%C12.691%B146.5B++6C-42110.7h6.9C+14.9C+
Tank Mine 2,6131,5632635.943A++2.4935.859%C*N/A153.2B**102.9A+226510.2h2C+5.6B+
MKV Suppressed 1,4051,3971,0961.275C**2.1728.907%B++8.59%F26CN/A14153.7h12.3B+42.4B+
C75 Viper 1,5531,3931887.41B+3.9635.738%C1.651%C*60.6A++7C+62923h7.8B**21.9B*
C85 Canister 1,3991,3444529.867B*26.4235.874%C12.946%C+122.2A5C+67811h7C**19.6C*
AF-23 Grinder 1,2801,2703883.273B0.1835.83%C++9.134%F47.2B**N/A25026.9h5.6B+15.7B+
L100 Python HEAT 1,5561,25910711.766A8.3253.66%C**2.859%C++63.3A*14.9B*53719.9h3.6B**6.6B**
NS-44L "Ravenous" Blackhand 1,2561,2529413.319S9.8775.195%M++94.01%M*52.2B*N/A13724h2.5A3.4A
M12 Kobalt 1,2591,2502159.524M++56.0814.976%C*14.16%C+120.2A++N/A47010.4h12.8B**85.4B*
AF-23 Grinder 1,2391,2363673.368B0.0838.089%C+9.304%F-47.9B**N/A25525.8h5.7B++15.1B+
NS-44LG Blackhand 1,2111,2052614.617M+1.1766.955%A++85.311%A*32.9B+N/A8636.6h2.8B*4.2B*
L-30R Vektor 1,6871,19811510.417A**6.9748.805%B**4.09%B**33.7A+13.7A18835.6h51.2B+104.9B++
NCM1 Scattercannon 1,1681,1655931.965C1.4835.398%C+8.069%F-34.5C+N/A18733.8h6C++16.9C*
NCM1 Scattercannon 1,1701,1648101.437C+2.0125.592%D*8.505%F25C++N/A14546.6h5.6B**22C++
NS-44 Commissioner 1,1691,1641,4490.803C+2.6543.183%B*10.138%F26.3CN/A14544.3h3.5B+8.2B++
NS-44B Commissioner 1,1661,1601826.374S2.9369.782%M++75.603%S45C+N/A11925.8h2.9B*4.1B*
NS-44G Commissioner 1,1551,1378371.358C++2.0948.632%B**42.216%A*16.1DN/A8770.5h3.8C+7.9B
E540 Halberd-H 1,5421,1221378.19C*4.7443.463%F2.585%B47.3B17.7C32923.7h4.5B++10.3B
C-4 1,6461,0333632.846B**0.6029.711%B*N/A79.5C+47.2A140413h1.1B++3.9B++
AF-34 Mattock 9729604142.319C1.1320.864%D**10.313%D**40C+N/A22424h4B**19.2C+
AF-34 Mattock 9079003782.381C+1.0738.85%C**12.889%D*40.5C++N/A20522.2h7.5D19.2C++
NS-11C 7777611,1900.639C2.8120.644%D13.666%D--8.4D-N/A4790.8h14.8C++71.9C+
Enforcer ML85 1,1966621693.917C+0.4735.322%D1.511%C-21C17C++68131.5h14C+39.6C--
Carver 5755743,7930.151C*3.3032.924%B+14.808%C1.7CN/A6333.9h1.1B++3.4B
M30 Mustang AH 5575411055.152C+1.7055.933%C+1.294%C+18.9D-N/A7328.6h10.9C+19.4C+
S12 Renegade 5415342362.263C+1.1944.385%C**7.303%B52.9C+N/A22110.1h4.5D--10.2C
Spear Anti-Vehicle Phalanx Turret 1,040513945.457C2.0149.596%B++2.534%D-36.4C+37.4A+84614.1h10.3C20.7C++
GD-7F 5235127490.684C2.7620.077%D-12.891%D*8.4D-N/A6460.6h17D84.7D
M40 Fury 5704932321.435M+17.9927.68%D-2.028%C**78.3A12.2B++7796.3h11.7B+42.2C++
Skyguard 9464871583.082C*0.3728.122%C+1.643%C10.2D9.6C+30347.7h156.7D557.2C-
M40 Fury 5414771826.5M*23.0526.038%D--1.048%D-86.7A11.6C++5915.5h10.7B+41.2C+
AF-18 Stalker 4804753881.224C+2.2227.763%C++10.526%D**22.4C--N/A14021.2h11.5B+41.3B+
Frag Grenade 4534511451N/A447.5541.084%DN/A501.1C++2.2D--28060.9h3.3B+8.1C*
E540 Halberd 617448479.532B+6.0840.55%D3.348%C++35.6B+13.4C173612.6h5B++12.3C**
NS-10 Burster 7044117680.535C--2.9126.484%C-5.839%C+4.4C3.1C11694h144.4C**545.3C++
M20 Basilisk 532407616.672A*3.2230.753%D4.914%C26.6B+8.2C+20215.3h70.4C*228.8B
NS-10 Burster 6884035840.69C2.7627.826%C3.97%C-5C+3.6C+13080.1h142.7B+513C**
L105 Zephyr 4393813311.545C++8.1041.329%C+N/A46.5C+7.1C+2798.2h6.7C+16.3C+
CAS 14-E 4243772018.85C*15.4036.183%B+1.592%C67.3C+8.4B++2305.6h36.9D101.9C+
NCM3 Raven 6413717040.527C-2.9234.066%D2.965%C++7.5C--5.5C15949.3h30.4C+89.1C+
NCM2 Falcon 5143594790.749C2.7035.438%C-3.9%C-12.6C+5.4B19728.6h10.2C**28.9C++
Tempest 3293263710.879D2.5726.548%C+8.589%F-24.3D-N/A14813.4h11.4D43C
NCM3 Raven 5183014500.669C2.7834.711%D2.99%C*9.2C6.7C++22132.6h31.4C90.4C
NS-7B PDW 2862803760.745C2.7025.874%C++10%D*19.3C--N/A11214.5h15.3C+59C++
Razor GD-23 2802783110.894C+2.5521.375%C--19.784%C+15C-N/A14518.5h14.1C+66C+
M40 Fury-F 3312772111.313C+2.1449.83%C++1.805%B**28.9B5.6C+2809.6h12.7C+25.5C++
M20 Basilisk-H 328277328.656B++5.2141.754%C6.498%C++66C++12.1C3344.2h49B+117.4B+
M20 Basilisk 4132721092.495C+0.9528.953%D--5.882%C+13.7D7.1C+21419.9h103.3C+356.9D
C150 Dalton 396244259.76B+6.3144.928%B+N/A35.4C*22C+4266.9h3.7B+8.2B*
Hyena Missile Launcher 353230386.053S2.6041.008%AN/A26.4B*14.1B+1648.7h54.5D*133C+
AP30 Shredder 3742181712.824B**9.3850.244%MN/A40.4B++28.9B**4635.4h132.6D--263.9C*
Aspis Anti-Aircraft Phalanx Turret 434214732.932C+0.5230.242%B++N/A11.3C+11.6C+43218.9h153.3C+507B+
NCM2 Falcon 3182072540.815C+2.6342.191%C+3.382%D12.5C++6.7B++21316.5h14.2C*33.7C**
M60-G Bulldog 1911661115.091A++11.6432.507%C1.807%D51.9B+7.8C+4023.2h6.7C**20.6C*
Enforcer ML65-H 325165295.69B+2.2462.013%B+3.03%B**47.1B++45.7A+12753.5h16.9C+27.2C*
NS-61 "Ravenous" Emissary 1371321271.039C+2.4135.242%B*21.212%C**20.3C-N/A1076.5h17.7D50.3C++
M60-G Bulldog 131117157.8B**4.3529.705%C-2.564%C35.5B+4.2C3733.3h7.1C++24C++
G40-F Ranger 189116138.923A+5.4731.428%CN/A14.7C-9.2C-1897.9h134.5C+427.9C+
M20 Basilisk 137106522.038C1.4119.126%D**7.547%B++12.5D3.6D-2078.5h78.5C++410.5D
Sticky Grenade 1051031103N/A99.5543.27%D--N/A515D--10C+19630.2h3.8D*8.7D*
EM4 Longshot 8686581.483C--1.9733.482%D-66.279%D**21.5C--N/A2084h2.6D7.8D
M20 Wyvern 11283327.667M*24.2237.951%C++6.024%B+39.5B*13.8C+3552.1h59.6B+157B++
Breaker Rocket Pods 837789.625B6.1836.004%F1.299%B+128.3B++10C--47270.6h13.8B+38.4C+
Shrike 134774310.179D-3.2744.372%D**N/A5.7F4.2D*51313.5h7.1C+15.9D
AF-19 Mercenary 75731920.38C--3.0716.209%D*23.288%B4.7D-N/A25015.4h13.1C*80.9C
M60-A Bulldog 756988.625C5.1836.058%D--N/A30C+2.6C2292.3h5.4C*15.1C+
NS-11A 7169880.784C2.6619.439%D--18.841%C16DN/A1974.3h16.3D83.7D
M60-A Bulldog 7168116.182C2.7329.448%F1.471%D35.8C++1.6D2591.9h4.2B**14.4C+
M12 Kobalt 5555155C**51.5516.339%D--12.727%D*110C++N/A3390.5h13.2B++80.6C**
NS-15M1 5251860.593D2.8615.72%D*13.726%D*11.3D--N/A1974.5h20.4F--129.5F
M40 Fury-H 565177.286C-3.8429.433%D*N/A56.7D5.6D4540.9h8C++27.3D
G30 Walker 7651202.55C--0.9022.784%DN/A12.8D6.3C-4014h256.6D**1126.2D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7488,99551.8h
Nanite Revive Grenade01,5830.4h
Medical Kit541,1721.8h
Medical Applicator48495,35517.4h
Nano-Armor Kit1,3162,093,915119.8h
Spawn Beacon692,2625.3h
Anti-Vehicle MANA Turret141451.2h
NS-61 Emissary0720h
Spitfire Auto-Turret168351.3h
Impetus0580.1h
Recon Detection Device921,6215.5h
Ammunition Package451,5882.3h
Nano-Repair Grenade05860.2h

Check the help document for the dictionary if you want to learn more about words used here.


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