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Executor Executor Adipos[RE4] Adipos
NC BR 217

KDR: 3.47

Score: 133.9m

Last Seen: Feb 14th, 2019 4:51 PM
- OFFLINE - 119 hour(s)

Prestige 1, Battle Rank 100 (217 total) - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 227
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L-24R Spur L100 Python HESH AF-41 Hacksaw Titan-150 AP AF-41 Hacksaw AF-4 Cyclone M12 Kobalt NS-44L Blackhand
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,115,892 MLG Score: 892
Fun Score: N/A
Cheeseburgers Flipped: 3742TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.719%35.86%10662399930,0811.744941.729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.433%1.69A++2.337A*-5.533T*HEAD ++ (~21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.656B+7.60.465B+18.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.148%3.08%294310191,88310995661.71182332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.047%1.235B**1.314A-0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.40.513B+38.50.272C*39.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.287%2.815%15518101436,70033351409211.0012260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.635%-0.058C+0.126C++0.957

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.626B+5.80.535B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.972%11.939%68521100119,951223927188.91067734%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.379%-1.316D**1.92A++0.641

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.30.313C*17.90.546B+63.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.444%71.512%68521020172102600.167641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.024%-0.182C0.219C++-1.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.123C+2.90.079C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 227
133.9m494.9%648 (38.9k)585 (35.1k)3.47425142,15640,9174.00821217 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022826821.106%12.226%25805:3534

28% Engineer54% Infiltrator12% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2013 2:55 PMFeb 26th, 2014 4:51 PMFeb 17th, 2019 3:09 PM (2d) (PST)Feb 14th, 2019 1:49 PM (5d) (PST)Feb 14th, 2019 12:51 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8531866670.6210.1790.0763.5690.100892

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,15011,14840,00237115214635,115

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3814.6h/158.9d 21,848 17,380 38,197 816.9k 6,240 10,222 22,903 195.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C--
Kills:133
Deaths:168
KDR:0.792
Accuracy:21.269% C--
HSR:18.045% D-
NS-15M1
D*
Kills:51
Deaths:86
KDR:0.593
Accuracy:15.720% D*
HSR:13.726% D*
Kills:184
Deaths (as Heavy Assault):254
Deaths (to Heavy Assaults):10,783
KDR:0.72441
Kill Difference:70
Playtime:67.841 hours
Usage:2%
Score:1.623m
Score/min:399
Accuracy (listed only):18.495%
HSR (listed only):15.885%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:803
Deaths:1,252
KDR:0.641
Accuracy:20.639% D
HSR:13.948% D-
GD-7F
D-
Kills:523
Deaths:763
KDR:0.685
Accuracy:20.194% D-
HSR:13.384% D*
Razor GD-23
C+
Kills:278
Deaths:311
KDR:0.894
Accuracy:21.431% C--
HSR:19.784% C+
AF-19 Mercenary
B
Kills:73
Deaths:192
KDR:0.380
Accuracy:16.209% D*
HSR:23.288% B
Kills:1,677
Deaths (as Engineer):2,518
Deaths (to Engineers):11,380
KDR:0.666
Kill Difference:841
Playtime:1,079.054 hours
Usage:28%
Score:54.619m
Score/min:844
Accuracy (listed only):19.618%
HSR (listed only):17.601%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C**
Kills:6,520
Deaths:5,690
KDR:1.146
Accuracy:26.729% C**
HSR:8.528% D**
NS-7 PDW
B**
Kills:3,453
Deaths:3,450
KDR:1.001
Accuracy:30.790% B**
HSR:8.833% D**
Blitz GD-10
B**
Kills:1,734
Deaths:1,426
KDR:1.216
Accuracy:29.206% B**
HSR:7.785% D**
MKV Suppressed
B+
Kills:1,397
Deaths:1,096
KDR:1.275
Accuracy:28.907% B+
HSR:8.590% F
NS-11C
D
Kills:803
Deaths:1,252
KDR:0.641
Accuracy:20.639% D
HSR:13.948% D-
GD-7F
D-
Kills:523
Deaths:763
KDR:0.685
Accuracy:20.194% D-
HSR:13.384% D*
Tempest
C+
Kills:326
Deaths:371
KDR:0.879
Accuracy:26.548% C+
HSR:8.589% F-
NS-7B PDW
C++
Kills:280
Deaths:376
KDR:0.745
Accuracy:25.874% C++
HSR:10% D*
Razor GD-23
C+
Kills:278
Deaths:311
KDR:0.894
Accuracy:21.431% C--
HSR:19.784% C+
AF-19 Mercenary
B
Kills:73
Deaths:192
KDR:0.380
Accuracy:16.209% D*
HSR:23.288% B
Kills:15,387
Deaths (as Light Assault):14,927
Deaths (to Light Assaults):6,180
KDR:1.03082
Kill Difference:460
Playtime:96.927 hours
Usage:3%
Score:2.027m
Score/min:349
Accuracy (listed only):24.653%
HSR (listed only):12.273%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C**
Kills:6,520
Deaths:5,690
KDR:1.146
Accuracy:26.729% C**
HSR:8.528% D**
NS-44L Blackhand
A**
Kills:5,866
Deaths:2,056
KDR:2.853
Accuracy:63.563% A**
HSR:72.741% A*
NS-7 PDW
B**
Kills:3,453
Deaths:3,450
KDR:1.001
Accuracy:30.790% B**
HSR:8.833% D**
NS-44LB Blackhand
A
Kills:1,838
Deaths:776
KDR:2.369
Accuracy:62.262% A
HSR:66.975% B**
Blitz GD-10
B**
Kills:1,734
Deaths:1,426
KDR:1.216
Accuracy:29.206% B**
HSR:7.785% D**
MKV Suppressed
B+
Kills:1,397
Deaths:1,096
KDR:1.275
Accuracy:28.907% B+
HSR:8.590% F
NS-44L "Ravenous" Blackhand
M*
Kills:1,252
Deaths:94
KDR:13.319
Accuracy:75.195% M*
HSR:94.010% M++
NS-44LG Blackhand
A*
Kills:1,205
Deaths:261
KDR:4.617
Accuracy:66.955% A++
HSR:85.311% A*
NS-44G Commissioner
A++
Kills:1,192
Deaths:898
KDR:1.327
Accuracy:48.588% B*
HSR:42.030% A++
NS-44 Commissioner
B*
Kills:1,164
Deaths:1,450
KDR:0.803
Accuracy:43.183% B*
HSR:10.138% F
NS-44B Commissioner
S
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:69.782% M++
HSR:75.603% S
AF-18 Stalker
C+
Kills:475
Deaths:388
KDR:1.224
Accuracy:27.763% C+
HSR:10.526% D**
Tempest
C+
Kills:326
Deaths:371
KDR:0.879
Accuracy:26.548% C+
HSR:8.589% F-
NS-7B PDW
C++
Kills:280
Deaths:376
KDR:0.745
Accuracy:25.874% C++
HSR:10% D*
NS-61 "Ravenous" Emissary
B*
Kills:148
Deaths:156
KDR:0.949
Accuracy:35.489% B*
HSR:20.270% C++
NS-44 Commissioner AE
B+
Kills:141
Deaths:150
KDR:0.940
Accuracy:44.933% B+
HSR:26.950% C++
EM4 Longshot
D--
Kills:86
Deaths:58
KDR:1.483
Accuracy:33.482% D--
HSR:66.279% F
NC14 Bolt Driver
C**
Kills:86
Deaths:75
KDR:1.147
Accuracy:33.413% C
HSR:76.744% C**
Kills:28,323
Deaths (as Infiltrator):18,953
Deaths (to Infiltrators):4,785
KDR:1.49438
Kill Difference:9,370
Playtime:2,058.628 hours
Usage:54%
Score:57.233m
Score/min:463
Accuracy (listed only):42.926%
HSR (listed only):38.884%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C**
Kills:6,520
Deaths:5,690
KDR:1.146
Accuracy:26.729% C**
HSR:8.528% D**
NS-7 PDW
B**
Kills:3,453
Deaths:3,450
KDR:1.001
Accuracy:30.790% B**
HSR:8.833% D**
Blitz GD-10
B**
Kills:1,734
Deaths:1,426
KDR:1.216
Accuracy:29.206% B**
HSR:7.785% D**
MKV Suppressed
B+
Kills:1,397
Deaths:1,096
KDR:1.275
Accuracy:28.907% B+
HSR:8.590% F
Tempest
C+
Kills:326
Deaths:371
KDR:0.879
Accuracy:26.548% C+
HSR:8.589% F-
NS-7B PDW
C++
Kills:280
Deaths:376
KDR:0.745
Accuracy:25.874% C++
HSR:10% D*
NS-11A
C
Kills:69
Deaths:88
KDR:0.784
Accuracy:19.439% D--
HSR:18.841% C
Kills:13,779
Deaths (as Combat Medic):12,497
Deaths (to Combat Medics):3,925
KDR:1.10258
Kill Difference:1,282
Playtime:28.265 hours
Usage:1%
Score:1.437m
Score/min:847
Accuracy (listed only):26.785%
HSR (listed only):10.166%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D-
Kills:8,912
Deaths:2,783
KDR:3.202
Accuracy:22.570% D-
HSR:11.198% D-
AF-41 Hacksaw
D
Kills:7,938
Deaths:2,779
KDR:2.856
Accuracy:25.709% D
HSR:10.947% D*
AF-23 Grinder
C++
Kills:1,270
Deaths:389
KDR:3.265
Accuracy:35.832% C++
HSR:9.134% F
AF-23 Grinder
C++
Kills:1,240
Deaths:368
KDR:3.370
Accuracy:38.087% C++
HSR:9.274% F-
NCM1 Scattercannon
C+
Kills:1,165
Deaths:593
KDR:1.965
Accuracy:35.398% C+
HSR:8.069% F-
NCM1 Scattercannon
D*
Kills:1,164
Deaths:810
KDR:1.437
Accuracy:25.592% D*
HSR:8.505% F
AF-34 Mattock
D**
Kills:967
Deaths:423
KDR:2.286
Accuracy:20.874% D**
HSR:10.548% D**
AF-34 Mattock
C**
Kills:907
Deaths:387
KDR:2.344
Accuracy:38.918% C**
HSR:12.900% D*
NS-10 Burster
C+
Kills:412
Deaths:768
KDR:0.536
Accuracy:26.486% C-
HSR:5.825% C+
NS-10 Burster
C
Kills:403
Deaths:584
KDR:0.690
Accuracy:27.827% C
HSR:3.970% C-
NCM3 Raven
C++
Kills:371
Deaths:705
KDR:0.526
Accuracy:34.073% D
HSR:2.965% C++
NCM2 Falcon
C-
Kills:359
Deaths:479
KDR:0.749
Accuracy:35.438% C-
HSR:3.900% C-
NCM3 Raven
C*
Kills:301
Deaths:451
KDR:0.667
Accuracy:34.713% D
HSR:2.990% C*
NCM2 Falcon
C++
Kills:207
Deaths:254
KDR:0.815
Accuracy:42.191% C++
HSR:3.382% D
Kills:25,616
Deaths (as MAX Suit):5,886.500
Deaths (to MAX Suits):2,844
KDR:4.35165
Kill Difference:19,729.500
Playtime:468.688 hours
Usage:12%
Score:17.009m
Score/min:605
Accuracy (listed only):31.693%
HSR (listed only):7.401%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:541
V. Kills:16 N/A
Deaths:105
KDR:5.152
Accuracy:55.901% C+
KPH:18.900 D-
VKPH:0.600 D*
Breaker Rocket Pods
B
Kills:77
V. Kills:6 N/A
Deaths:8
KDR:9.625
Accuracy:36.004% D**
KPH:120.400 B
VKPH:9.400 C--
Kills:618 (541 + 0)
Deaths:113
KDR:5.469
VKDR:0.195
Vehicle Kills:22
Kill Difference:505
Playtime:29.225 hours
Usage:1%
Score:0.310m
Score/min:177
Piloting Accuracy:55.901%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A*
Kills:12,448
V. Kills:586 N/A
Deaths:435
KDR:28.616
Accuracy:48.253% A
KPH:72.300 A*
VKPH:3.400 C++
L-30R Vektor
A+
Kills:1,265
V. Kills:514 246%
Deaths:120
KDR:10.542
Accuracy:48.909% B**
KPH:33.400 A+
VKPH:13.600 B**
L105 Zephyr
C+
Kills:381
V. Kills:58 N/A
Deaths:33
KDR:11.546
Accuracy:41.369% C+
KPH:46.200 C+
VKPH:7 C
C150 Dalton
B+
Kills:251
V. Kills:156 160%
Deaths:26
KDR:9.654
Accuracy:45.039% B+
KPH:35.500 C*
VKPH:22.100 C+
AP30 Shredder
A
Kills:240
V. Kills:170 140%
Deaths:18
KDR:13.333
Accuracy:50.907% M+
KPH:41.800 B++
VKPH:29.600 A
Kills:14,585 (13,713 + 872)
Deaths:632
KDR:23.078
VKDR:2.348
Vehicle Kills:1,484
Kill Difference:13,953
Playtime:231.166 hours
Usage:6%
Score:2.979m
Score/min:215
Piloting Accuracy:48.909%
Gunner Accuracy:50.907%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:12,395
V. Kills:1,196 N/A
Deaths:748
KDR:16.571
Accuracy:54.240% B++
KPH:86.500 A
VKPH:8.300 C+
L100 Python AP
A++
Kills:5,698
V. Kills:4,553 125%
Deaths:874
KDR:6.519
Accuracy:63.294% B**
KPH:36.600 B+
VKPH:29.300 A++
C75 Viper
A++
Kills:1,393
V. Kills:160 N/A
Deaths:188
KDR:7.410
Accuracy:35.738% C
KPH:60.600 A++
VKPH:7 C+
L100 Python HEAT
A*
Kills:1,259
V. Kills:297 422%
Deaths:107
KDR:11.766
Accuracy:53.660% B
KPH:63.300 A*
VKPH:14.900 B*
Skyguard
C+
Kills:487
V. Kills:459 106%
Deaths:158
KDR:3.082
Accuracy:28.134% C+
KPH:10.200 D
VKPH:9.600 C+
Kills:21,232 (21,232 + 0)
Deaths:2,075
KDR:10.232
VKDR:3.212
Vehicle Kills:6,665
Kill Difference:19,157
Playtime:389.527 hours
Usage:10%
Score:12.165m
Score/min:521
Driving Accuracy:28.134%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:8,376
V. Kills:6,120 137%
Deaths:1,086
KDR:7.713
Accuracy:53.403% B+
KPH:30.700 B++
VKPH:22.400 A++
Titan-150 HESH
A++
Kills:4,357
V. Kills:439 N/A
Deaths:273
KDR:15.960
Accuracy:50.942% B+
KPH:71.400 A++
VKPH:7.200 C
Titan-150 HEAT
A+
Kills:2,735
V. Kills:868 315%
Deaths:372
KDR:7.352
Accuracy:50.378% B+
KPH:35.500 A+
VKPH:11.300 B+
C85 Canister
A
Kills:1,345
V. Kills:55 N/A
Deaths:45
KDR:29.889
Accuracy:35.874% C
KPH:122.700 A
VKPH:5 C*
M12 Kobalt
A++
Kills:1,251
V. Kills:9 N/A
Deaths:21
KDR:59.571
Accuracy:14.969% C++
KPH:119.500 A++
VKPH:0.900 D-
Enforcer ML85
C++
Kills:662
V. Kills:534 124%
Deaths:169
KDR:3.917
Accuracy:35.322% D
KPH:21 C
VKPH:17 C++
E540 Halberd
B+
Kills:457
V. Kills:171 266%
Deaths:47
KDR:9.723
Accuracy:40.135% D
KPH:35.600 B+
VKPH:13.300 C
M20 Basilisk
D
Kills:106
V. Kills:31 331%
Deaths:52
KDR:2.038
Accuracy:19.114% D**
KPH:12.500 D
VKPH:3.700 D
G30 Walker
D
Kills:51
V. Kills:25 196%
Deaths:20
KDR:2.550
Accuracy:22.861% D-
KPH:12.900 D
VKPH:6.300 D
Kills:19,340 (15,468 + 3,872)
Deaths:2,085
KDR:9.276
VKDR:3.958
Vehicle Kills:8,252
Kill Difference:17,255
Playtime:488.874 hours
Usage:13%
Score:15.640m
Score/min:533
Driving Accuracy:50.378%
Gunner Accuracy:22.861%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C**
Kills:2,526
V. Kills:43 N/A
Deaths:94
KDR:26.872
Accuracy:18.584% D
KPH:130.200 C**
VKPH:2.200 D-
C85 Canister-H
B++
Kills:1,577
V. Kills:64 N/A
Deaths:74
KDR:21.311
Accuracy:46.623% C
KPH:146.500 B++
VKPH:5.900 C-
E540 Halberd-H
C**
Kills:1,122
V. Kills:420 267%
Deaths:137
KDR:8.190
Accuracy:43.463% F
KPH:47.300 C**
VKPH:17.700 C-
M20 Basilisk-H
C++
Kills:277
V. Kills:51 N/A
Deaths:32
KDR:8.656
Accuracy:41.754% C
KPH:66.100 C++
VKPH:12.200 C
Enforcer ML65-H
A+
Kills:165
V. Kills:160 102%
Deaths:29
KDR:5.690
Accuracy:62.013% B+
KPH:46.700 B*
VKPH:45.300 A+
M40 Fury-H
D
Kills:51
V. Kills:5 N/A
Deaths:7
KDR:7.286
Accuracy:29.433% D*
KPH:59.400 D
VKPH:5.800 D
Kills:5,718 (0 + 5,718)
Deaths:373
KDR:15.330
VKDR:1.992
Vehicle Kills:743
Kill Difference:5,345
Playtime:62.459 hours
Usage:2%
Score:1.542m
Score/min:411
Driving Accuracy:N/A%
Gunner Accuracy:29.433%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:6,011
V. Kills:117 N/A
Deaths:81
KDR:74.210
Accuracy:15.570% C-
KPH:107.800 A
VKPH:2.100 C
M12 Kobalt
B++
Kills:1,732
V. Kills:28 N/A
Deaths:41
KDR:42.244
Accuracy:13.353% D-
KPH:92.700 B++
VKPH:1.500 D
M40 Fury
A
Kills:493
V. Kills:77 N/A
Deaths:23
KDR:21.435
Accuracy:27.669% D-
KPH:78.100 A
VKPH:12.200 B++
M20 Basilisk
B++
Kills:485
V. Kills:143 337%
Deaths:62
KDR:7.823
Accuracy:32.173% D
KPH:29.100 B++
VKPH:8.600 C+
M40 Fury
A
Kills:479
V. Kills:65 N/A
Deaths:18
KDR:26.611
Accuracy:26.017% D--
KPH:86.400 A
VKPH:11.700 C++
M20 Basilisk
C+
Kills:280
V. Kills:143 194%
Deaths:109
KDR:2.569
Accuracy:29.190% D--
KPH:14 D
VKPH:7.200 C+
M60-G Bulldog
B++
Kills:203
V. Kills:29 N/A
Deaths:12
KDR:16.917
Accuracy:33.437% C
KPH:53.700 B++
VKPH:7.700 C+
M60-G Bulldog
B++
Kills:151
V. Kills:16 N/A
Deaths:17
KDR:8.882
Accuracy:31.704% C
KPH:41.900 B++
VKPH:4.400 C
G40-F Ranger
C+
Kills:138
V. Kills:87 157%
Deaths:15
KDR:9.200
Accuracy:31.733% C+
KPH:16.200 C
VKPH:10.200 C
Kills:9,972 (0 + 9,972)
Deaths:378
KDR:26.381
VKDR:1.865
Vehicle Kills:705
Kill Difference:9,594
Playtime:138.849 hours
Usage:4%
Score:3.049m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:31.733%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:534
V. Kills:7 N/A
Deaths:236
KDR:2.263
Accuracy:44.385% C*
KPH:52.900 C++
VKPH:0.700 D
M40 Fury-F
B
Kills:277
V. Kills:54 N/A
Deaths:211
KDR:1.313
Accuracy:49.830% C++
KPH:28.800 B
VKPH:5.600 C+
Kills:811 (811 + 0)
Deaths:447
KDR:1.814
VKDR:0.136
Vehicle Kills:61
Kill Difference:364
Playtime:19.720 hours
Usage:1%
Score:0.296m
Score/min:250
Driving Accuracy:49.830%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:377
V. Kills:47 N/A
Deaths:20
KDR:18.850
Accuracy:36.183% B+
KPH:67 C+
VKPH:8.300 B++
M20 Wyvern
B**
Kills:86
V. Kills:30 277%
Deaths:3
KDR:28.667
Accuracy:37.706% C++
KPH:41.300 B**
VKPH:14.400 C+
Kills:463 (0 + 463)
Deaths:23
KDR:20.130
VKDR:3.348
Vehicle Kills:77
Kill Difference:440
Playtime:7.712 hours
Usage:0%
Score:0.123m
Score/min:266
Piloting Accuracy:N/A%
Gunner Accuracy:37.706%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L-24R Spur 13,03412,44843528.616M++25.1448.253%A1.189%D72.3A*3.4C++201172.2h20.1C**41.6B
L100 Python HESH 13,59112,39574816.571B+13.1054.24%B++1.985%B86.4A8.3C+471143.4h2.6B*4.9B*
AF-41 Hacksaw 8,9338,9122,7833.202C**0.2722.57%D-11.198%D-42.8B++N/A207208.2h4.1B**18.2B+
Titan-150 AP 14,4968,3761,0867.713B4.2453.403%B+3.832%B+30.7B++22.5A++531272.6h4.4B+8.2B++
AF-41 Hacksaw 7,9617,9382,7792.856C*0.6225.709%D10.947%D*38.2B+N/A186207.9h5.2B*20.3B+
AF-4 Cyclone 6,5586,5205,6901.146C+2.3326.729%C**8.528%D**22.4C-N/A105290.7h9.3B++34.8B+
M12 Kobalt 6,1286,0118174.21S70.7415.57%C-16.603%C-107.7A2.1C40255.8h15B*96.5B
NS-44L Blackhand 5,8985,8662,0562.853A++0.6263.563%A**72.741%A*31.1B+N/A90188.8h3B**4.8B**
L100 Python AP 10,2515,6988746.519B+3.0463.294%B**3.598%B+36.6B+29.3A++614155.6h5.6B8.9B++
Titan-150 HESH 4,7964,35727315.96B++12.4950.942%B+1.721%C+71.4A++7.2C42661h2.5B**4.8B*
Bouncing Betty 4,3404,3391,1223.867C+0.3953.763%B**N/A142.7B+N/A57230.4h1.7B++3.1B**
NS-7 PDW 3,4623,4533,4501.001C++2.4730.79%B**8.833%D**23.3C+N/A121148.2h12.3B++40.1B++
Titan-150 HEAT 3,6032,7353727.352B+3.8850.378%B+4.351%B*35.5A+11.3B+40177.1h3.8B*7.5B**
M12 Kobalt-H 2,5692,5269426.872B+23.4018.584%D16.152%C+130.2C**2.2D-36119.4h14C**75.5C++
NS-44LB Blackhand 1,8431,8387762.369B**1.1162.262%A66.975%B**27.5C*N/A6866.8h3.1B++4.9B*
Blitz GD-10 1,7411,7341,4261.216C**2.2629.206%B**7.785%D**28.2C+N/A14161.5h11.7B*40B++
M12 Kobalt 1,7601,7324142.244M*38.7713.353%D-15.589%D92.6B++1.5D41818.7h15.4B+115.2C++
Tank Mine 2,6501,5882755.775A++2.3035.925%C*N/A149.8B**100.2A221310.6h2C+5.7B+
C85 Canister-H 1,6411,5777421.311B+17.8446.623%C12.746%B+146B++5.9C-42210.8h6.9C++14.9C+
MKV Suppressed 1,4051,3971,0961.275C**2.2028.907%B+8.59%F26CN/A14153.7h12.3B+42.4B+
C75 Viper 1,5531,3931887.41B+3.9435.738%C1.651%C**60.6A++7C+63123h7.8B**21.9B*
C85 Canister 1,4001,3454529.889B**26.4135.874%C12.937%C+122.3A5C*67911h7C**19.6C**
AF-23 Grinder 1,2801,2703893.265B+0.2135.832%C++9.134%F47B**N/A25027h5.6B+15.7B+
L-30R Vektor 1,7791,26512010.542A*7.0748.909%B**3.953%B**33.4A+13.6B**18537.9h51.9B++106B*
L100 Python HEAT 1,5561,25910711.766B**8.2953.66%B2.859%C++63.3A*14.9B*53819.9h3.6B**6.6B**
NS-44L "Ravenous" Blackhand 1,2561,2529413.319S9.8475.195%M*94.01%M++52.2B++N/A13724h2.5A3.4A
M12 Kobalt 1,2601,2512159.571M*56.1014.969%C++14.149%C+119.1A++N/A46910.5h12.8B**85.5B*
AF-23 Grinder 1,2431,2403683.37B0.1038.087%C++9.274%F-48.1B**N/A25525.8h5.7B++15.1B+
NS-44LG Blackhand 1,2111,2052614.617M++1.1466.955%A++85.311%A*32.9B*N/A8636.6h2.8B**4.2B*
NS-44G Commissioner 1,2101,1928981.327C++2.1548.588%B*42.03%A++16.1D-N/A8573.9h3.9C+8B
NCM1 Scattercannon 1,1681,1655931.965C1.5135.398%C+8.069%F-34.5C+N/A18733.8h6C++16.9C*
NCM1 Scattercannon 1,1701,1648101.437C+2.0425.592%D*8.505%F25C++N/A14646.6h5.6B**22C++
NS-44 Commissioner 1,1691,1641,4500.803C+2.6743.183%B*10.138%F26.2CN/A14544.4h3.5B+8.2B++
NS-44B Commissioner 1,1661,1601826.374S2.9069.782%M++75.603%S45C+N/A11925.8h2.9B++4.1B**
E540 Halberd-H 1,5421,1221378.19C*4.7243.463%F2.585%B+47.3C**17.7C-33023.7h4.5B++10.3C**
C-4 1,6601,0453632.879B**0.6029.837%B++N/A80.4C+47.3A141013h1.1B*3.8B*
AF-34 Mattock 9799674232.286C1.1920.874%D**10.548%D**39.8C+N/A22224.3h4A19.3C+
AF-34 Mattock 9149073872.344C1.1338.918%C**12.9%D*40.1C+N/A20322.6h7.5D19.3C++
NS-11C 8198031,2520.641C2.8320.639%D13.948%D-8.5D-N/A4794.6h14.8C++71.9C+
Enforcer ML85 1,1966621693.917C+0.4435.322%D1.511%C-21C17C++68131.5h14C39.6C-
Carver 6456444,3310.149C++3.3334.096%B+16.615%C++1.8CN/A6364.2h1.1B++3.3B+
M30 Mustang AH 5575411055.152C+1.6855.901%C+1.294%C+18.9D-N/A7428.6h10.9C+19.4C+
S12 Renegade 5415342362.263C+1.2144.385%C*7.303%B++52.9C++N/A22210.1h4.5D--10.2C
GD-7F 5345237630.685C2.7920.194%D-13.384%D*8.5D-N/A6461.3h17D84.3D
Spear Anti-Vehicle Phalanx Turret 1,045516945.489C2.0149.668%B++2.519%D-36.6C+37.5A+84414.1h10.3C20.7C*
M40 Fury 5704932321.435M+17.9627.669%D-2.028%C**78.3A12.2B++7796.3h11.7B+42.2C++
Skyguard 9464871583.082C*0.3928.134%C+1.643%C10.2D9.6C+30447.7h157.1D558.2C-
M20 Basilisk 628485627.823A**4.3532.173%D5.361%C+29B++8.6C+20216.7h70.4B*218.9B+
M40 Fury 5444791826.611M*23.1426.017%D--1.044%D-87.1A11.8C++5905.5h10.7B+41.1C+
AF-18 Stalker 4804753881.224C+2.2527.763%C+10.526%D**22.4C--N/A14021.2h11.5B+41.3B+
E540 Halberd 628457479.723C**6.2540.135%D3.282%C++35.7B++13.4C171612.8h5B++12.3B
Frag Grenade 4574551455N/A451.5341.194%DN/A505.6C++2.2D--28310.9h3.3B+8.1C**
NS-10 Burster 7064127680.536C--2.9426.486%C-5.825%C+4.4C3.1C11694h144.1B544.1C++
NS-10 Burster 6884035840.69C2.7827.827%C3.97%C-5C+3.6C+13080.1h142.8B+513.1B
L105 Zephyr 4393813311.545C*8.0741.369%C+N/A46.5C+7.1C+2808.2h6.8C+16.3C++
CAS 14-E 4243772018.85C*15.3836.183%B+1.592%C67.3C+8.4B++2325.6h36.9D101.9C+
NCM3 Raven 6413717050.526C-2.9534.073%D2.965%C++7.5C-5.5C+15949.3h30.4C+89.2C+
NCM2 Falcon 5143594790.749C2.7335.438%C-3.9%C-12.6C+5.4B+19828.6h10.2B28.9C*
Tempest 3293263710.879D2.6026.548%C+8.589%F-24.3D-N/A14813.4h11.4D43C
NCM3 Raven 5183014510.667C2.8134.713%D2.99%C*9.2C+6.7C++22132.6h31.4C90.5C
NS-7B PDW 2862803760.745C2.7325.874%C++10%D*19.3C-N/A11214.5h15.3C+59C++
M20 Basilisk 4232801092.569C+0.9129.19%D--6.429%C++14D7.2C+22320h102.1C+349.7D
Razor GD-23 2802783110.894C+2.5821.431%C--19.784%C+14.9C-N/A14418.7h14.2C+66.3C+
M40 Fury-F 3312772111.313C+2.1649.83%C++1.805%B*28.9B5.6C+2809.6h12.7C+25.5C++
M20 Basilisk-H 328277328.656B++5.1841.754%C6.498%C++66C++12.1C3364.2h49B+117.4B+
Hyena Missile Launcher 399260455.778M**2.3040.807%B**N/A27.1B*14.5B+1749.6h54.4D**133.4C+
C150 Dalton 407251269.654B+6.1845.039%B+N/A35.4C*22C+4287.1h3.7B+8.1B*
AP30 Shredder 4102401813.333B**9.8650.907%M+N/A42.1B++29.8A4625.7h135.1D--265.4C*
Aspis Anti-Aircraft Phalanx Turret 434214732.932C+0.5430.273%B++N/A11.3C+11.6C++43119h153.8C+508.1B+
NCM2 Falcon 3182072540.815C+2.6642.191%C++3.382%D12.5C*6.7B*21316.5h14.2C**33.7B
M60-G Bulldog 2322031216.917M++13.4433.437%C1.478%D-53.4B++7.6C+3913.8h6.9C*20.5C*
Enforcer ML65-H 325165295.69B+2.2262.013%B+3.03%B**47.1B*45.7A+12773.5h16.9C+27.2C*
M60-G Bulldog 167151178.882A5.4131.704%C1.987%D41.9B++4.4C3633.6h6.5B+20.6B
NS-61 "Ravenous" Emissary 1531481560.949C+2.5335.489%B*20.27%C++20C-N/A1007.4h17.8D50.1C++
Sticky Grenade 1481441144N/A140.5344.025%D--N/A480D--13.3C++20610.3h3.5D--7.9D-
NS-44 Commissioner AE 1421411500.94C2.5344.933%B+26.95%C++18.6D--N/A997.6h4.1C--9C++
G40-F Ranger 225138159.2A++5.7331.733%C+N/A16.2C10.2C2078.5h124.8C++393.3C*
MGR-L1 Promise 1341331680.792C-2.6821.269%C--18.045%D-26.6C--N/A2005h18.5D87.1C
M20 Basilisk 137106522.038C1.4419.114%D**7.547%B++12.5D3.6D2088.5h78.5C++410.9D
M20 Wyvern 11686328.667M++25.1937.706%C++5.814%B++41B**14.3C+3572.1h57.9B++153.5B++
EM4 Longshot 8686581.483C--1.9933.482%D--66.279%F21DN/A2084.1h2.6D7.8D
NC14 Bolt Driver 8686751.147C2.3333.413%C76.744%C**14.1DN/A3936.1h3.2D9.7C
Breaker Rocket Pods 837789.625B+6.1536.004%D**1.299%B128.3B+10C-47700.6h13.8B+38.4C+
Shrike 134774310.179D-3.3044.372%D**N/A5.7F4.2D*51813.5h7.1C+15.9D
AF-19 Mercenary 75731920.38C--3.0916.209%D*23.288%B4.7D-N/A25515.4h13.1C*80.9C+
NS-11A 7169880.784C2.6919.439%D--18.841%C16DN/A1994.3h16.3D83.7D
M60-A Bulldog 756988.625C5.1536.023%D--N/A30C+2.6C2292.3h5.4C**15.1C+
M60-A Bulldog 7168116.182C2.7129.418%F1.471%D35.8C++1.6D2591.9h4.2B**14.4C+
C-4 ARX 886287.75M++4.2823.171%D-N/A77.5D32.5C+8700.8h0.9B**4B+
M12 Kobalt 5555155C**51.5316.339%D*12.727%D*110C++N/A3750.5h13.2B++80.6C**
NS-15M1 5251860.593D2.8815.72%D*13.726%D*11.3D--N/A1994.5h20.4F--129.5F
M40 Fury-H 565177.286C-3.8129.433%D*N/A56.7D5.6D4560.9h8C++27.3D
G30 Walker 7651202.55C-0.9222.861%D-N/A12.8D6.3D4014h257.9F1128.1D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7488,99951.8h
LA3 Desperado0680h
Nanite Revive Grenade01,5840.4h
Medical Kit541,2631.9h
Medical Applicator48595,44217.5h
Nano-Armor Kit1,3512,142,045122.8h
Spawn Beacon752,3685.6h
Anti-Vehicle MANA Turret141451.2h
NS-61 Emissary0720h
Spitfire Auto-Turret179411.4h
Impetus0580.1h
Recon Detection Device1442,8639h
Ammunition Package501,7222.4h
Nano-Repair Grenade07730.2h

Check the help document for the dictionary if you want to learn more about words used here.


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