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Signifer Centurion AdrianaMaus[RMSC] AdrianaMaus
VS BR 56

KDR: 1.67

Score: 3.2m

Last Seen: Oct 17th, 2019 3:07 AM
- OFFLINE - 86.8 hour(s)

Battle Rank 56 - Vanu Sovereignty on Emerald
Level Progress (to 57): 6%
Level 100 Progress: 17% 1467h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS XM98 Orion VS54 Ghost NS-15M2 Solstice VE3 Quasar VM1 Dual Photon Pods V10
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,098,378 MLG Score: 878
Fun Score: N/A
Cheeseburgers Flipped: 103TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.609%26.468%572712122,2141.079470.588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.383%0.026C+0.93B*0.189C++HEAD ++ (~15.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.30.142C++13.50.048C+48.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.02%0.741%12311218135154710.876623188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.438C---1.03D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.2-0.835D-26.9-1.063D*40.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.057%81.894%0312162,038319336.38871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.386%0.002C+0.927B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.357C**2.20.3C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.494%17.857%0112185616420.339394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.668D0.636B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.158C++3.70.235C++7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.2m367.1%178 (10.7k)153 (9.2k)1.667186,5273,9151.9187756 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121933220.436%38.348%78405:211

16% Engineer26% Heavy Assault44% Infiltrator8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 13th, 2018 12:59 AMApr 19th, 2018 2:11 AMOct 18th, 2019 6:57 AM (26d) (PST)Oct 17th, 2019 12:05 AM (28d) (PST)Oct 16th, 2019 11:07 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3731332400.3120.1870.1201.2320.023878

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,3837,97514,408191177419,174

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
348.5h/14.5d 985 2,503 2,569 25.8k 454 1,112 488 7.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:682
Deaths:818
KDR:0.834
Accuracy:18.957% C
HSR:29.179% B+
NS-15M2
C+
Kills:586
Deaths:401
KDR:1.461
Accuracy:24.228% C+
HSR:25.085% C+
NSX-P Naginata
B++
Kills:94
Deaths:64
KDR:1.469
Accuracy:23.222% C++
HSR:34.043% B++
Kills:1,362
Deaths (as Heavy Assault):1,283
Deaths (to Heavy Assaults):956
KDR:1.06157
Kill Difference:79
Playtime:90.093 hours
Usage:26%
Score:0.881m
Score/min:163
Accuracy (listed only):22.136%
HSR (listed only):29.436%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:399
Deaths:528
KDR:0.756
Accuracy:22.153% C+
HSR:23.559% B++
NSX-P Tengu
C++
Kills:96
Deaths:109
KDR:0.881
Accuracy:34.859% C+
HSR:21.875% C++
NSX-P Tanto
C*
Kills:82
Deaths:123
KDR:0.667
Accuracy:20.436% D--
HSR:26.829% C*
Thanatos VE70
C**
Kills:56
Deaths:42
KDR:1.333
Accuracy:33.494% D
HSR:17.857% C**
Kills:633
Deaths (as Light Assault):802
Deaths (to Light Assaults):707
KDR:0.78928
Kill Difference:169
Playtime:26.688 hours
Usage:8%
Score:0.233m
Score/min:146
Accuracy (listed only):27.736%
HSR (listed only):22.530%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:399
Deaths:528
KDR:0.756
Accuracy:22.153% C+
HSR:23.559% B++
VE-LR Obelisk
B++
Kills:166
Deaths:82
KDR:2.024
Accuracy:25.605% D--
HSR:38.554% B++
NSX-P Tanto
C*
Kills:82
Deaths:123
KDR:0.667
Accuracy:20.436% D--
HSR:26.829% C*
Thanatos VE70
C**
Kills:56
Deaths:42
KDR:1.333
Accuracy:33.494% D
HSR:17.857% C**
Kills:703
Deaths (as Engineer):775
Deaths (to Engineers):556
KDR:0.9071
Kill Difference:72
Playtime:55.685 hours
Usage:16%
Score:0.429m
Score/min:128
Accuracy (listed only):25.422%
HSR (listed only):26.700%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B**
Kills:1,201
Deaths:277
KDR:4.336
Accuracy:35.336% C
HSR:85.013% B**
Ghost
B++
Kills:630
Deaths:177
KDR:3.559
Accuracy:34.923% D
HSR:75.714% B++
V10
B+
Kills:207
Deaths:27
KDR:7.667
Accuracy:33.840% D--
HSR:82.609% B+
Beamer VS3
C+
Kills:200
Deaths:307
KDR:0.651
Accuracy:25.990% C
HSR:21% C+
NSX-P Tengu
C++
Kills:96
Deaths:109
KDR:0.881
Accuracy:34.859% C+
HSR:21.875% C++
Soldier Soaker
C-
Kills:60
Deaths:54
KDR:1.111
Accuracy:23.877% D--
HSR:11.667% C-
Kills:2,394
Deaths (as Infiltrator):951
Deaths (to Infiltrators):705
KDR:2.51735
Kill Difference:1,443
Playtime:152.293 hours
Usage:44%
Score:1.352m
Score/min:148
Accuracy (listed only):31.471%
HSR (listed only):49.646%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C
Kills:99
Deaths:155
KDR:0.639
Accuracy:20.449% D
HSR:18.182% C
NSX-P Tengu
C++
Kills:96
Deaths:109
KDR:0.881
Accuracy:34.859% C+
HSR:21.875% C++
Thanatos VE70
C**
Kills:56
Deaths:42
KDR:1.333
Accuracy:33.494% D
HSR:17.857% C**
Kills:251
Deaths (as Combat Medic):306
Deaths (to Combat Medics):398
KDR:0.82026
Kill Difference:55
Playtime:9.358 hours
Usage:3%
Score:0.086m
Score/min:153
Accuracy (listed only):29.601%
HSR (listed only):19.305%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:266
Deaths:122
KDR:2.180
Accuracy:20.119% B*
HSR:24.436% B**
Blueshift VM5
B+
Kills:183
Deaths:82
KDR:2.232
Accuracy:19.874% C++
HSR:23.497% B+
Kills:449
Deaths (as MAX Suit):102
Deaths (to MAX Suits):141
KDR:4.40196
Kill Difference:347
Playtime:12.953 hours
Usage:4%
Score:0.216m
Score/min:278
Accuracy (listed only):19.996%
HSR (listed only):23.967%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:238
V. Kills:31 N/A
Deaths:44
KDR:5.409
Accuracy:48.530% C
KPH:35.100 D
VKPH:4.600 D*
Kills:238 (0 + 0)
Deaths:44
KDR:5.409
VKDR:0.705
Vehicle Kills:31
Kill Difference:194
Playtime:6.774 hours
Usage:2%
Score:0.037m
Score/min:90
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:135
V. Kills:64 208%
Deaths:36
KDR:3.750
Accuracy:40.020% C+
KPH:17.200 D
VKPH:8.200 C+
Kills:135 (135 + 0)
Deaths:36
KDR:3.750
VKDR:1.778
Vehicle Kills:64
Kill Difference:99
Playtime:7.842 hours
Usage:2%
Score:0.044m
Score/min:93
Driving Accuracy:40.020%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:67
V. Kills:25 258%
Deaths:3
KDR:22.333
Accuracy:33.091% D
KPH:22.300 C++
VKPH:8.300 C*
Kills:67 (0 + 67)
Deaths:3
KDR:22.333
VKDR:8.333
Vehicle Kills:25
Kill Difference:64
Playtime:2.998 hours
Usage:1%
Score:0.017m
Score/min:97
Driving Accuracy:N/A%
Gunner Accuracy:33.091%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
XM98 1,2241,2012774.336A2.6735.336%C85.013%B**21.4CN/A5856h2.2B+6.3B
Orion VS54 7076828180.834C0.8318.957%C29.179%B+20.9C-N/A5932.7h13.9C+73.5C+
Ghost 6376301773.559B1.8934.923%D75.714%B++26.9C--N/A8223.4h2.1B+6.1C++
NS-15M2 6155864011.461C+0.2124.228%C+25.085%C+27.1C--1.3A7421.6h13.1C+53.9C*
Solstice VE3 4053995280.756C+0.9122.153%C+23.559%B++14.6CN/A4227.3h16.8C+75.6C+
Quasar VM1 2742661222.18B+0.5120.119%B*24.436%B**25.8C*N/A7810.3h17.4C86.3C**
Dual Photon Pods 269238445.409C+3.7448.53%CN/A35D4.6D*906.8h19.8B+40.9C**
V10 209207277.667A++6.0033.84%D--82.609%B+18.8DN/A4311h2.1C**6.4C+
Beamer VS3 2032003070.651C+1.0225.99%C21%C+24.7C+N/A688.1h10.2C+39.3C+
Blueshift VM5 190183822.232C+0.5619.874%C++23.497%B+23.8DN/A837.7h19.7D-99.1C+
VE-LR Obelisk 171166822.024C*0.3625.605%D--38.554%B++17.3DN/A419.6h6.1B+23.9C+
Plasma Grenade 1541491149N/A147.3352.994%B**N/A496.7C++16.7B*16420.3h3.6C**6.7B+
C75 Viper 199135363.75C+2.0840.02%C+N/A17.3D8.2C+937.8h26.9F-67.2D*
Pulsar VS1 103991550.639C1.0320.449%D18.182%C16C--N/A556.2h15.5C+76C+
NSX-P Tengu 97961090.881C+0.7934.859%C+21.875%C++16.8DN/A535.7h15.7C45.1C+
NSX-P Naginata 9794641.469C++0.2023.222%C++34.043%B++25.4DN/A623.7h11.4B+49.2B+
NSX-P Tanto 83821230.667C1.0020.436%D--26.829%C*12.4DN/A386.6h16.6C+81.2C-
Nemesis VSH9 11776701.086B++0.5856.895%DN/A10.7C5.8D887.1h8.2C++14.4C+
C-4 8475203.75A++2.0833.588%AN/A107.1B+12.9D*7570.7h1.2B+3.5B*
M20 Basilisk 9267322.333S20.6733.091%DN/A22.3C++8.3C*973h90.2C**272.7C++
Soldier Soaker 6360541.111C+0.5623.877%D--11.667%C-31.6D1.6B*1201.9h5.6C**23.4C
Thanatos VE70 5856421.333B+0.3333.494%D17.857%C**31.1C*1.1A+1351.8h3.7B*11.1B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator3317,5681.6h
Motion Spotter53130.3h
Welding Device03140.1h
Deconstruction Tool0540h
Ammunition Package35070.2h
Nano-Armor Kit5371,5236.2h
Medical Kit174180.6h
Nano-Repair Grenade01030h
Recon Detection Device294,98410.7h

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