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Legate Aedira[BJTC] Aedira
VS BR 74

KDR: 1.07

Score: 6.4m

Last Seen: Nov 20th, 2018 5:21 AM
- OFFLINE - 6608 hour(s)

Battle Rank 74 - Vanu Sovereignty on Emerald
Level Progress (to 75): 22%
Level 100 Progress: 34% 1907h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS H-V45 Dual Photon Pods Supernova PC Maelstrom Turbo Laser VX6-7 L100 Python HESH Supernova VPC Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $105,084 MLG Score: 84
Fun Score: N/A
Cheeseburgers Flipped: 183TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.857%16.516%361512091,4411.07618-0.002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.808%0.137C++-0.662D0.044C+HEAD + (~5.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.50.067C+15.2-0.064C+54.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.483%2.995%734312111,03518910055.44737103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.825%0.12C+1.298A0.925

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
199.3-0.235C76.7-0.447C--122.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.202%0.86%809312119301932724.79382341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.038%0.701B++-1.095D*-1.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.82B++3.30.733B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.966%1.339%265212122241392421.6115192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.568%0.996B*-0.767D--1.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.863B*7.70.807B++8.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
79.624%12.418%2651121315310441.47115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.162M++-0.438C---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.054C+11.1-1.276D**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.4m545.9%109 (6.5k)128 (7.7k)1.073826,0225,6081.6264374 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12145623.163%7.041%16308:560

22% Combat Medic58% Engineer8% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 5:48 PMNov 29th, 2012 12:51 AMDec 19th, 2018 10:46 PM (245d) (PST)Nov 20th, 2018 1:24 AM (275d) (PST)Nov 20th, 2018 1:21 AM (275d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2721171550.1200.1120.0080.8980.04484

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,3017,0329,2697715437,682

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
833h/34.7d 3,099 424 1,028 44.9k 2,621 2,225 2,195 13.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:218
Deaths:121
KDR:1.802
Accuracy:21.854% C*
HSR:19.266% D-
Kills:218
Deaths (as Heavy Assault):121
Deaths (to Heavy Assaults):1,495
KDR:1.80165
Kill Difference:97
Playtime:69.210 hours
Usage:8%
Score:0.442m
Score/min:107
Accuracy (listed only):21.854%
HSR (listed only):19.266%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C--
Kills:384
Deaths:419
KDR:0.916
Accuracy:21.817% C--
HSR:15.104% D--
Nova
M+
Kills:153
Deaths:101
KDR:1.515
Accuracy:79.624% M+
HSR:12.418% D
Solstice SF
C+
Kills:72
Deaths:95
KDR:0.758
Accuracy:23.929% C+
HSR:16.667% C+
Pulsar C
B*
Kills:63
Deaths:45
KDR:1.400
Accuracy:22.426% C
HSR:28.571% B*
Solstice VE3
A
Kills:63
Deaths:9
KDR:7
Accuracy:29.704% A
HSR:22.222% B+
Kills:735
Deaths (as Engineer):669
Deaths (to Engineers):1,745
KDR:1.09865
Kill Difference:66
Playtime:486.884 hours
Usage:58%
Score:3.836m
Score/min:131
Accuracy (listed only):35.500%
HSR (listed only):18.997%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C--
Kills:384
Deaths:419
KDR:0.916
Accuracy:21.817% C--
HSR:15.104% D--
Nova
M+
Kills:153
Deaths:101
KDR:1.515
Accuracy:79.624% M+
HSR:12.418% D
Solstice SF
C+
Kills:72
Deaths:95
KDR:0.758
Accuracy:23.929% C+
HSR:16.667% C+
Pulsar C
B*
Kills:63
Deaths:45
KDR:1.400
Accuracy:22.426% C
HSR:28.571% B*
Solstice VE3
A
Kills:63
Deaths:9
KDR:7
Accuracy:29.704% A
HSR:22.222% B+
Kills:735
Deaths (as Light Assault):669
Deaths (to Light Assaults):825
KDR:1.09865
Kill Difference:66
Playtime:38.087 hours
Usage:5%
Score:0.270m
Score/min:118
Accuracy (listed only):35.500%
HSR (listed only):18.997%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:713
Deaths:447
KDR:1.595
Accuracy:20.797% D
HSR:14.867% D-
Nova
M+
Kills:153
Deaths:101
KDR:1.515
Accuracy:79.624% M+
HSR:12.418% D
Kills:866
Deaths (as Combat Medic):548
Deaths (to Combat Medics):541
KDR:1.58029
Kill Difference:318
Playtime:184.476 hours
Usage:22%
Score:1.494m
Score/min:135
Accuracy (listed only):50.210%
HSR (listed only):13.643%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):634
KDR:0
Kill Difference:UNR
Playtime:20.647 hours
Usage:2%
Score:0.126m
Score/min:102
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:157
Deaths:133
KDR:1.180
Accuracy:16.276% D
HSR:17.197% D
Blueshift VM5
D-
Kills:148
Deaths:133
KDR:1.113
Accuracy:15.302% D-
HSR:15.541% D--
Kills:305
Deaths (as MAX Suit):133
Deaths (to MAX Suits):293
KDR:2.29323
Kill Difference:172
Playtime:22.966 hours
Usage:3%
Score:0.230m
Score/min:167
Accuracy (listed only):15.789%
HSR (listed only):16.369%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:532
V. Kills:191 277%
Deaths:111
KDR:4.793
Accuracy:62.568% A
KPH:36.600 D
VKPH:13.100 C
Maelstrom Turbo Laser
D
Kills:398
V. Kills:455 87%
Deaths:268
KDR:1.485
Accuracy:33.657% B+
KPH:5.200 D
VKPH:5.900 D
Light PPA
S
Kills:105
V. Kills:139 75%
Deaths:52
KDR:2.019
Accuracy:65.652% M*
KPH:15.200 D--
VKPH:20.200 S
Photon A2A Missile Pods
A+
Kills:59
V. Kills:68 86%
Deaths:4
KDR:14.750
Accuracy:65.448% F-
KPH:73.100 B+
VKPH:84.200 A+
Kills:1,094 (503 + 0)
Deaths:435
KDR:2.515
VKDR:1.961
Vehicle Kills:853
Kill Difference:659
Playtime:99.403 hours
Usage:12%
Score:0.644m
Score/min:108
Piloting Accuracy:65.652%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:108
V. Kills:40 263%
Deaths:3
KDR:36
Accuracy:46.099% B+
KPH:37.400 C
VKPH:13.900 B+
Kills:108 (0 + 108)
Deaths:3
KDR:36
VKDR:13.333
Vehicle Kills:40
Kill Difference:105
Playtime:2.887 hours
Usage:0%
Score:0.039m
Score/min:227
Piloting Accuracy:N/A%
Gunner Accuracy:46.099%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:288
V. Kills:28 N/A
Deaths:18
KDR:16
Accuracy:47.277% C+
KPH:20.400 D*
VKPH:2 F
Kills:288 (288 + 0)
Deaths:18
KDR:16
VKDR:1.556
Vehicle Kills:28
Kill Difference:270
Playtime:14.143 hours
Usage:2%
Score:0.124m
Score/min:146
Driving Accuracy:47.277%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:408
V. Kills:167 243%
Deaths:17
KDR:24
Accuracy:47.569% C+
KPH:9.900 D*
VKPH:4.100 D*
Supernova VPC
D**
Kills:234
V. Kills:38 N/A
Deaths:5
KDR:46.800
Accuracy:51.008% C+
KPH:13 D**
VKPH:2.100 D**
Saron HRB
D
Kills:116
V. Kills:120 96%
Deaths:5
KDR:23.200
Accuracy:47.706% B+
KPH:8.700 F
VKPH:9 D
Kills:758 (642 + 116)
Deaths:27
KDR:28.074
VKDR:12.037
Vehicle Kills:325
Kill Difference:731
Playtime:72.541 hours
Usage:9%
Score:0.638m
Score/min:147
Driving Accuracy:51.008%
Gunner Accuracy:47.706%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 7217134471.595C++0.5220.797%D14.867%D-6.5D*N/A76109.9h14.2C+68.3C
Dual Photon Pods 7235321114.793C+3.7262.568%A1.128%C+36.7D13.2C25914.5h30.3D48.4C+
Supernova PC 5754081724M+22.9347.569%C+N/A9.9D*4.1D*12741.1h3.9B*8.2B++
Maelstrom Turbo Laser 8533982681.485C+0.4133.657%B+6.03%A*5.2D5.9D7977.2h146C-433.8C+
VX6-7 3933844190.916C0.1621.817%C--15.104%D--3.3D--N/A36116.5h14.9C68.1C
L100 Python HESH 3162881816B+14.9347.277%C+1.042%C--20.4D*2F14614.1h2.9B6.2B+
Supernova VPC 272234546.8M++45.7351.008%C+1.282%C12.9D**2.1D**17518.1h2.9B+5.7B+
Orion VS54 2252181211.802C**0.7321.854%C*19.266%D-13.1D-N/A8116.7h14.4C66C+
Lasher X2 2112013410.589C--0.4821.181%D1.493%D**9.3D*N/A3421.6h25.8D*121.8D
Proximity Mine 162162256.48B*5.4141.899%C+N/A147.3B+N/A6351.1h1.6B*3.8B++
Blueshift VM5 1591571331.18C--0.1116.276%D17.197%D15.9D--N/A529.9h17.6C108.1C
Nova 1571531011.515C++0.4479.624%M+12.418%D9.3D*N/A5416.4h11.1T*13.9C
Blueshift VM5 1511481331.113C--0.0415.302%D-15.541%D--14.8D*N/A4310h17.8C--116.4C--
Saron HRB 236116523.2M**22.1347.706%B+N/A8.7F9D16913.4h8.2A*17.1A++
L105 Zephyr 148108336M*34.9346.099%B+1.852%A+37.2C13.8B+2272.9h7.2C+15.7C*
Frag Grenade 1071061106N/A104.9316.578%T*N/A1060A**10C++36520.1h0.9A**5.3B*
Light PPA 244105522.019C0.9565.652%M*N/A15.2D--20.1S726.9h49.1T74.8D-
C-4 15096482B+0.9311.783%F--N/A48D27C+4422h0.8A6.5C+
Solstice SF 7372950.758C0.3223.929%C+16.667%C+8.5DN/A258.5h11.4C++47.7C**
Pulsar C 6563451.4C++0.3322.426%C28.571%B*3.7D--N/A3217.2h16.3D--72.8C--
Solstice VE3 656397S5.9329.704%A22.222%B+2.4D--N/A3526.7h30.1F--101.3C
Photon A2A Missile Pods 12759414.75A++13.6865.448%F-N/A73.8B+85A+4890.8h6.1B**9.3B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01370.5h
Nano-Armor Kit110147,58240.1h
Medical Applicator14446,12813.2h
Restoration Kit7820.3h
Nanite Revive Grenade01700h
Spitfire Auto-Turret1590.1h
Ammunition Package34920.4h
Shield Recharging Field132890.2h
Anti-Infantry MANA Turret11240.3h

Check the help document for the dictionary if you want to learn more about words used here.


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