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Executor Dreadnaught Aeflic[BAX] Aeflic
NC BR 228

KDR: 2.5

Score: 151.2m

Last Seen: Aug 4th, 2020 12:16 AM
- OFFLINE - 4 hour(s)

Prestige 1, Battle Rank 100 (228 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor LA1 Service Anchor GD-22S NS Decimator NC6 Gauss SAW NS-15M1 EM1 AF-34 Mattock
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,019,361 MLG Score: 5611
Fun Score: N/A
Cheeseburgers Flipped: 843TIME WITH MEDKIT: 8.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.457%31.73%1093281321269,9343.16415-0.668

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.044%2.551A**1.593A+-1.557FHEAD ++ (~14.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.692B+7.90.449B14.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.677%2.16%182134732435162210.092124146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.401%1.418A-0.22C-0.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.794B++4.40.647B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.017%4.29%256134360635523020.170608200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.125%0.537B+-0.054C+-1.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.705B++14.90.629B+20.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.961%73.633%25313461,938720750.268868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.092%1.509A+0.423B2.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.544B+20.361C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.367%17.209%2521347215612610.0350963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.095%0.625B+0.466B+1.983

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.355C**4.20.14C++4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
151.2m190.6%706 (42.4k)556 (33.4k)2.49568360,398144,4092.58231228 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC13492294934.689%30.204%104801:5321

68% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 12:40 AMNov 1st, 2014 5:25 AMAug 3rd, 2020 10:28 PM (2d) (PST)Aug 3rd, 2020 10:23 PM (2d) (PST)Aug 3rd, 2020 8:16 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8813535281.3240.5310.4002.5790.0295611

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,85221,16631,686793224155233,346

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4535.4h/189d 12,511 108,856 91,250 701.9k 6,778 14,221 7,862 239.7m

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A*
Kills:1,997
Deaths:733
KDR:2.724
Accuracy:38.088% A*
HSR:35.403% A
Blitz GD-10
B+
Kills:1,760
Deaths:1,132
KDR:1.555
Accuracy:30.228% B+
HSR:7.841% D**
AF-4 Cyclone
A
Kills:1,690
Deaths:996
KDR:1.697
Accuracy:34.912% A
HSR:14.142% D--
NC1 Gauss Rifle
B+
Kills:436
Deaths:351
KDR:1.242
Accuracy:29.619% B+
HSR:22.477% C
NC9 A-Tross
A*
Kills:116
Deaths:59
KDR:1.966
Accuracy:36.237% A++
HSR:43.966% A*
Mauler S6
A**
Kills:114
Deaths:30
KDR:3.800
Accuracy:68.555% A**
HSR:22.807% A++
NC12 Sweeper
D
Kills:101
Deaths:154
KDR:0.656
Accuracy:37.174% D--
HSR:10.891% D
MGR-S1 Gladius
A*
Kills:54
Deaths:17
KDR:3.176
Accuracy:41.566% A*
HSR:37.037% A
NS-66 Punisher
A+
Kills:52
Deaths:15
KDR:3.467
Accuracy:36.003% A+
HSR:34.615% B+
Kills:6,320
Deaths (as Combat Medic):3,487
Deaths (to Combat Medics):18,905
KDR:1.81245
Kill Difference:2,833
Playtime:59.561 hours
Usage:1%
Score:1.353m
Score/min:379
Accuracy (listed only):39.154%
HSR (listed only):25.464%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:221,186
Deaths:69,593
KDR:3.178
Accuracy:36.080% A+
HSR:33.559% B+
LA1 Service Anchor
U
Kills:56,819
Deaths:17,510
KDR:3.245
Accuracy:39.375% U
HSR:34.788% U
GD-22S
B++
Kills:10,695
Deaths:4,322
KDR:2.475
Accuracy:30.319% B++
HSR:30.435% B
NC6 Gauss SAW
C**
Kills:6,876
Deaths:6,810
KDR:1.010
Accuracy:26.547% C**
HSR:19.983% D-
NS-15M1
C++
Kills:4,881
Deaths:4,245
KDR:1.150
Accuracy:26.929% C++
HSR:17.005% D--
EM1
C+
Kills:3,850
Deaths:4,227
KDR:0.911
Accuracy:25.139% C+
HSR:19.870% D
EM6
D
Kills:2,530
Deaths:2,775
KDR:0.912
Accuracy:22.354% D
HSR:17.194% D*
NC6A GODSAW
B+
Kills:939
Deaths:322
KDR:2.916
Accuracy:35.152% B+
HSR:30.458% C+
NC6S Gauss SAW S
B**
Kills:643
Deaths:211
KDR:3.047
Accuracy:32.721% B**
HSR:28.305% C++
NSX Naginata
A*
Kills:160
Deaths:80
KDR:2
Accuracy:37.714% A*
HSR:44.375% A+
NS-15M2
A*
Kills:100
Deaths:23
KDR:4.348
Accuracy:39.400% A*
HSR:43% A
Kills:308,679
Deaths (as Heavy Assault):110,118
Deaths (to Heavy Assaults):32,756
KDR:2.80317
Kill Difference:198,561
Playtime:3,090.769 hours
Usage:68%
Score:97.545m
Score/min:526
Accuracy (listed only):31.975%
HSR (listed only):28.997%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:2,143
Deaths:1,077
KDR:1.990
Accuracy:30.232% B+
HSR:19.319% D
Blitz GD-10
B+
Kills:1,760
Deaths:1,132
KDR:1.555
Accuracy:30.228% B+
HSR:7.841% D**
AF-4 Cyclone
A
Kills:1,690
Deaths:996
KDR:1.697
Accuracy:34.912% A
HSR:14.142% D--
AF-4A Bandit
A*
Kills:1,568
Deaths:494
KDR:3.174
Accuracy:37.834% A*
HSR:25.765% C+
AF-19 Mercenary
B**
Kills:865
Deaths:560
KDR:1.545
Accuracy:31.653% B**
HSR:23.468% C+
Gauss Compact S
C
Kills:397
Deaths:713
KDR:0.557
Accuracy:24.948% C
HSR:11.335% D*
AC-X11
D
Kills:220
Deaths:237
KDR:0.928
Accuracy:24.619% D
HSR:16.364% D*
Mauler S6
A**
Kills:114
Deaths:30
KDR:3.800
Accuracy:68.555% A**
HSR:22.807% A++
NC12 Sweeper
D
Kills:101
Deaths:154
KDR:0.656
Accuracy:37.174% D--
HSR:10.891% D
MGR-S1 Gladius
A*
Kills:54
Deaths:17
KDR:3.176
Accuracy:41.566% A*
HSR:37.037% A
NS-66 Punisher
A+
Kills:52
Deaths:15
KDR:3.467
Accuracy:36.003% A+
HSR:34.615% B+
Kills:8,964
Deaths (as Light Assault):5,425
Deaths (to Light Assaults):23,420
KDR:1.65235
Kill Difference:3,539
Playtime:106.779 hours
Usage:2%
Score:2.529m
Score/min:395
Accuracy (listed only):36.157%
HSR (listed only):20.326%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:2,143
Deaths:1,077
KDR:1.990
Accuracy:30.232% B+
HSR:19.319% D
AF-4A Bandit
A*
Kills:1,568
Deaths:494
KDR:3.174
Accuracy:37.834% A*
HSR:25.765% C+
AF-19 Mercenary
B**
Kills:865
Deaths:560
KDR:1.545
Accuracy:31.653% B**
HSR:23.468% C+
Gauss Compact S
C
Kills:397
Deaths:713
KDR:0.557
Accuracy:24.948% C
HSR:11.335% D*
AC-X11
D
Kills:220
Deaths:237
KDR:0.928
Accuracy:24.619% D
HSR:16.364% D*
Warden
D-
Kills:186
Deaths:50
KDR:3.720
Accuracy:25.572% D-
HSR:16.129% D*
MGR-M1 Bishop
A++
Kills:176
Deaths:72
KDR:2.444
Accuracy:49.636% A++
HSR:52.273% A++
Mauler S6
A**
Kills:114
Deaths:30
KDR:3.800
Accuracy:68.555% A**
HSR:22.807% A++
NC12 Sweeper
D
Kills:101
Deaths:154
KDR:0.656
Accuracy:37.174% D--
HSR:10.891% D
Kills:5,770
Deaths (as Engineer):3,387
Deaths (to Engineers):21,721
KDR:1.70357
Kill Difference:2,383
Playtime:98.845 hours
Usage:2%
Score:1.854m
Score/min:313
Accuracy (listed only):36.691%
HSR (listed only):22.039%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
A
Kills:3,334
Deaths:2,850
KDR:1.170
Accuracy:50.677% A
HSR:30.564% B+
NS-44 Commissioner
B**
Kills:2,813
Deaths:2,034
KDR:1.383
Accuracy:49.811% B**
HSR:21.756% C-
Blitz GD-10
B+
Kills:1,760
Deaths:1,132
KDR:1.555
Accuracy:30.228% B+
HSR:7.841% D**
SAS-R
B
Kills:1,734
Deaths:523
KDR:3.315
Accuracy:44.335% B
HSR:73.183% C++
AF-4 Cyclone
A
Kills:1,690
Deaths:996
KDR:1.697
Accuracy:34.912% A
HSR:14.142% D--
AF-18 Stalker
D-
Kills:324
Deaths:64
KDR:5.063
Accuracy:25.056% D*
HSR:16.358% D-
LA3 Desperado
C**
Kills:211
Deaths:264
KDR:0.799
Accuracy:32.473% C**
HSR:14.692% D--
NSX Daimyo
M
Kills:103
Deaths:42
KDR:2.452
Accuracy:61.013% M
HSR:93.204% C
LA80
C+
Kills:101
Deaths:3
KDR:33.667
Accuracy:42.550% C+
HSR:61.386% F--
NS-30 Vandal
A+
Kills:100
Deaths:47
KDR:2.128
Accuracy:46.993% A+
HSR:28% C+
NC4 Mag-Shot
C
Kills:81
Deaths:70
KDR:1.157
Accuracy:26.775% C
HSR:8.642% F-
MGR-S1 Gladius
A*
Kills:54
Deaths:17
KDR:3.176
Accuracy:41.566% A*
HSR:37.037% A
NS-66 Punisher
A+
Kills:52
Deaths:15
KDR:3.467
Accuracy:36.003% A+
HSR:34.615% B+
Kills:12,357
Deaths (as Infiltrator):8,057
Deaths (to Infiltrators):17,679
KDR:1.5337
Kill Difference:4,300
Playtime:155.730 hours
Usage:3%
Score:2.738m
Score/min:293
Accuracy (listed only):40.184%
HSR (listed only):33.955%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:3,546
Deaths:1,280
KDR:2.770
Accuracy:50.519% A++
HSR:13.677% D-
AF-34 Mattock
A++
Kills:3,485
Deaths:1,284
KDR:2.714
Accuracy:56.764% A++
HSR:16.499% C--
AF-41 Hacksaw
A
Kills:995
Deaths:683
KDR:1.457
Accuracy:49.410% A
HSR:10.754% D*
AF-41 Hacksaw
A++
Kills:688
Deaths:431
KDR:1.596
Accuracy:56.215% A++
HSR:10.465% D**
NCM1 Scattercannon
B+
Kills:279
Deaths:193
KDR:1.446
Accuracy:49.407% B+
HSR:7.527% F-
NCM3 Raven
A
Kills:224
Deaths:188
KDR:1.191
Accuracy:52.356% A
HSR:1.339% D--
NCM3 Raven
A
Kills:199
Deaths:188
KDR:1.059
Accuracy:53.123% A
HSR:1.508% D-
NS-10 Burster
B++
Kills:113
Deaths:168
KDR:0.673
Accuracy:39.332% B++
HSR:2.655% D-
NCM2 Falcon
A+
Kills:96
Deaths:83
KDR:1.157
Accuracy:56.737% A+
HSR:3.125% D
AF-23 Grinder
B*
Kills:89
Deaths:74
KDR:1.203
Accuracy:50.997% B*
HSR:6.742% F*
NS-10 Burster
B*
Kills:83
Deaths:167
KDR:0.497
Accuracy:39.517% B*
HSR:2.410% D--
NCM2 Falcon
A
Kills:59
Deaths:80
KDR:0.738
Accuracy:58.988% A
HSR:3.390% C--
Kills:9,856
Deaths (as MAX Suit):2,409.500
Deaths (to MAX Suits):7,628
KDR:4.09048
Kill Difference:7,446.500
Playtime:105.558 hours
Usage:2%
Score:6.473m
Score/min:1,022
Accuracy (listed only):51.114%
HSR (listed only):6.674%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:97
V. Kills:44 216%
Deaths:23
KDR:4.217
Accuracy:46.465% B*
KPH:21.700 D-
VKPH:9.800 D--
L105 Zephyr
D
Kills:92
V. Kills:13 N/A
Deaths:17
KDR:5.412
Accuracy:32.380% D**
KPH:37.600 D
VKPH:5.300 D
Kills:189 (0 + 189)
Deaths:40
KDR:4.725
VKDR:1.425
Vehicle Kills:57
Kill Difference:149
Playtime:6.927 hours
Usage:0%
Score:0.121m
Score/min:292
Piloting Accuracy:N/A%
Gunner Accuracy:32.380%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:64
V. Kills:6 N/A
Deaths:23
KDR:2.783
Accuracy:46.029% B+
KPH:43 C+
VKPH:4 D--
Kills:64 (64 + 0)
Deaths:23
KDR:2.783
VKDR:0.261
Vehicle Kills:6
Kill Difference:41
Playtime:1.487 hours
Usage:0%
Score:0.081m
Score/min:907
Driving Accuracy:46.029%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C*
Kills:197
V. Kills:74 263%
Deaths:81
KDR:2.432
Accuracy:51.567% C*
KPH:24.500 C
VKPH:9.200 C
Titan-150 AP
A++
Kills:127
V. Kills:109 115%
Deaths:58
KDR:2.190
Accuracy:61.187% A
KPH:32.700 C++
VKPH:28.100 A++
Enforcer ML85
D
Kills:72
V. Kills:48 147%
Deaths:25
KDR:2.880
Accuracy:37.980% D
KPH:18.500 D-
VKPH:12.300 D-
Kills:396 (324 + 72)
Deaths:164
KDR:2.415
VKDR:1.409
Vehicle Kills:231
Kill Difference:232
Playtime:15.808 hours
Usage:0%
Score:0.612m
Score/min:645
Driving Accuracy:61.187%
Gunner Accuracy:37.980%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:108
V. Kills:4 N/A
Deaths:16
KDR:6.750
Accuracy:41.138% D**
KPH:105.700 C
VKPH:3.900 D--
Kills:108 (0 + 108)
Deaths:16
KDR:6.750
VKDR:0.250
Vehicle Kills:4
Kill Difference:92
Playtime:1.022 hours
Usage:0%
Score:0.057m
Score/min:927
Driving Accuracy:N/A%
Gunner Accuracy:41.138%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:220
V. Kills:37 N/A
Deaths:24
KDR:9.167
Accuracy:42.887% B++
KPH:63.900 C*
VKPH:10.700 C*
M40 Fury
B*
Kills:142
V. Kills:18 N/A
Deaths:17
KDR:8.353
Accuracy:43.096% B+
KPH:84.300 B*
VKPH:10.700 C+
M20 Basilisk
D-
Kills:60
V. Kills:22 261%
Deaths:17
KDR:3.529
Accuracy:44.211% B
KPH:12.700 D-
VKPH:4.600 D-
M60-G Bulldog
C+
Kills:54
V. Kills:15 338%
Deaths:12
KDR:4.500
Accuracy:40.909% B
KPH:24.700 D
VKPH:6.900 C+
Kills:476 (0 + 476)
Deaths:70
KDR:6.800
VKDR:1.314
Vehicle Kills:92
Kill Difference:406
Playtime:12.048 hours
Usage:0%
Score:0.353m
Score/min:488
Driving Accuracy:N/A%
Gunner Accuracy:40.909%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 222,627221,18669,5933.178C++0.6836.08%A+33.559%B+142.9A++N/A4581547.5h7.7B*21.3B**
LA1 Service Anchor 57,39856,81917,5103.245U0.7539.375%UN/A160.5U1.6U425354.1h7.6T*19.3T*
GD-22S 10,75810,6954,3222.475C*0.0230.319%B++30.435%B79.8B+N/A435134.1h8.4B++27.6B+
NS Decimator 10,5618,1234,0841.989C**0.5171.485%B**2.819%B*74.2A+22.3C++664109.5h4C++5.6B+
NC6 Gauss SAW 6,9246,8766,8101.01C-1.4926.547%C**19.983%D-19.5D-N/A105352h8.6C*32.4B
NS-15M1 4,8954,8814,2451.15C-1.3526.929%C++17.005%D--30.7D-N/A196158.8h11.3C+42.1C*
EM1 3,8723,8504,2270.911C--1.5825.139%C+19.87%D20.3D--N/A120189.9h11.2C*44.6C*
AF-34 Mattock 3,5663,5461,2802.77C0.2750.519%A++13.677%D-90.9A++N/A54039h4.6B++9.1B**
AF-34 Mattock 3,5053,4851,2842.714C0.2256.764%A++16.499%C--89.1A++N/A53739.1h5.3B++9.3A
NS-357 Underboss 3,3543,3342,8501.17C+1.3350.677%A30.564%B+101.6B**N/A36132.8h3.3B++6.5B*
NS-44 Commissioner 2,8232,8132,0341.383C++1.1149.811%B**21.756%C-63.9BN/A20744h2.9B+5.8B++
EM6 2,5452,5302,7750.912C--1.5822.354%D17.194%D*16.1D*N/A96157.5h10.5C46.8C
GD-7F 2,1572,1431,0771.99C*0.5130.232%B+19.319%D50.7C+N/A36542.3h10.6B+35.2B+
GR-22 2,0181,9977332.724B+0.2338.088%A*35.403%A97.9A+1B+34220.4h9.2A24B**
Anti-Vehicle Grenade 1,9301,82311823N/A1,820.5063.726%AN/A868.1A*51D62802.1h2.7A4.2A
Blitz GD-10 1,7641,7601,1321.555C++0.9430.228%B+7.841%D**35.3CN/A20649.9h12.4C**40.9B+
SAS-R 1,7391,7345233.315C+0.8244.335%B73.183%C++91.7B**N/A45218.9h2C++4.5C**
AF-4 Cyclone 1,6951,6909961.697C+0.8034.912%A14.142%D--51.8C+N/A35832.6h7.8B**22.4B*
AF-4A Bandit 1,5831,5684943.174B**0.6837.834%A*25.765%C+153.7A*1.5B+51710.2h8B**21.1B**
Frag Grenade 1,3871,36411364N/A1,361.5055.962%B*N/A852.5B**14.4C++47311.6h2.5B*4.4B*
NC05 Jackhammer 1,2771,2741,0741.186C1.3149.839%C*11.46%D-35.2DN/A23036.2h4.3C*8.5B
AF-41 Hacksaw 9979956831.457C--1.0449.41%A10.754%D*31.8C-N/A16931.3h5.7B+11.5B*
NC6A GODSAW 9409393222.916C+0.4235.152%B+30.458%C+107.9B++N/A8288.7h7.1B20.1B++
C-4 1,2928837761.138C1.3626.026%CN/A76.8C--35.6C**159611.5h1.5D5.7C
AF-19 Mercenary 8718655601.545C++0.9531.653%B**23.468%C+38.6C++N/A45522.4h9.2B+28.9B+
Shrike 1,0127801,2410.629C-1.8765.187%B*1.154%D-26.9C8D-61529h5.1B+7.8B*
AF-41 Hacksaw 6886884311.596C-0.9056.215%A++10.465%D**39.1C+N/A22517.6h6.3B+11.2B*
Mag-Cutter 68865985,8400.008C--2.4927.699%CN/A0.2DN/A12788.6h2B+7.4C**
NC6S Gauss SAW S 6456432113.047B*0.5532.721%B**28.305%C++91.9B*N/A5757h8.6B++26.3B*
NC1 Gauss Rifle 4384363511.242C+1.2529.619%B+22.477%C33CN/A55513.2h9.1B*30.8B*
Gauss Compact S 4013977130.557D1.9424.948%C11.335%D*8.5D-N/A7446.5h10.6C42.6C+
AF-18 Stalker 325324645.063A*2.5725.056%D*16.358%D-16.1D*N/A13520.1h11.2C*44.5C
NCM1 Scattercannon 2802791931.446C--1.0549.407%B+7.527%F-26.3CN/A27110.6h6B++12.1B++
Hawk GD-68 4762786770.411D2.0865.145%C+2.158%C13.1D9.3C-39221.2h7.6C++11.7C++
NSX Masamune 3542741851.481B1.0173.093%A+2.92%B++78.3A**22.9B++5563.5h6.9B++9.4B*
AF-22 Crow 5042695840.461D-2.0368.121%C+N/A14.5D12.6C++33418.6h8.5C12.5C
NSX Amaterasu 23723719,7840.012D2.4835.961%B*7.173%D--0.6C--N/A2401h2.3C++6.5B+
NCM3 Raven 3482241881.191C++1.3052.356%A1.339%D--22.9A*12.7A*4719.8h16.3B**31.1B**
AC-X11 2212202370.928C-1.5724.619%D16.364%D*14D-N/A23515.7h8.8C++35.8C+
M40 Fury 257220249.167C*6.6742.887%B++N/A64.7C**10.9C*6333.4h10.4B+24.3B+
NS Annihilator 4032194890.448D--2.0581.721%C**N/A10.2C8.6C29921.5h8.7B++10.7B++
LA3 Desperado 2112112640.799C1.7032.473%C**14.692%D--46.9C+N/A3304.5h8C*24.6B
NCM3 Raven 3001991881.059C+1.4453.123%A1.508%D-19.9A*10.1A+38810h18.6B**35.1B**
Titan-150 HEAT 271197812.432D0.0651.567%C*2.538%C+24.6C9.3C4228h3.8B+7.5B+
Auraxium Mag-Cutter 19219035,9360.005D2.4948.67%B**N/A0.3DN/A1755.6h1.6B++3.4B++
Warden 186186503.72A+1.2225.572%D-16.129%D*15.6DN/A24811.9h7.2B28.2C+
MGR-M1 Bishop 177176722.444C++0.0549.636%A++52.273%A++117.3A*N/A6821.5h3.9A7.8A
Tank Mine 264172325.375B**2.88147.303%SN/A286.7M153.3M+61640.6h2.1C1.4M
Bouncing Betty 162162413.951C1.4683.586%M**N/A231.4A++N/A18060.7h2C-2.4A
NSX Naginata 162160802C+0.5037.714%A*44.375%A+200M*2.5A++15520.8h7.4B**19.7B**
Sticky Grenade 1441431143N/A140.5063.538%B**N/A1430B*10C--199510.1h1.2B**1.9B*
M40 Fury 160142178.353C+5.8643.096%B+N/A83.5B++10.6C+11111.7h10.4B+24B++
Titan-150 AP 236127582.19D0.3161.187%A1.575%C-32.6C++27.9A++11483.9h5.3D--8.6C+
NC9 A-Tross 116116591.966B+0.5336.237%A++43.966%A*105.5A*N/A13981.1h6.5A+18A
Mauler S6 114114303.8A*1.3068.555%A**22.807%A++228SN/A45070.5h4.2C*6.2B*
NS-10 Burster 2011131680.673D1.8239.332%B++2.655%D-6.7C+5.2B19016.9h138C**350.8B*
C85 Canister-H 112108166.75D4.2541.138%D**11.111%C+108C4D--9251h4.7B*11.4C**
NSX Daimyo 103103422.452C0.0461.013%M93.204%C128.8AN/A4100.8h2.3C++3.8B*
NC12 Sweeper 1021011540.656D1.8437.174%D--10.891%D11.3D*N/A1108.9h4.1C++11C
LA80 101101333.667S31.1742.55%C+61.386%F--23D--N/A1094.4h2.5D--6D
NS-15M2 102100234.348B++1.8539.4%A*43%A200M+4M++50590.5h7.4A+18.7B**
NS-30 Vandal 100100472.128C+0.3746.993%A+28%C+125A++N/A9390.8h4.2B*9B**
NC15 Phoenix 221982900.338D-2.1662.751%AN/A8D-10.1C41112.2h12.4D--19.8C
C150 Dalton 14197234.217D1.7246.465%B*N/A21.6D-9.8D--2814.5h6.5F14D
NCM2 Falcon 13496831.157C1.3456.737%A+3.125%D24B+9.5A*5704h8.1B+14.3B*
L105 Zephyr 10592175.412C--2.9232.38%D**1.087%B++38.3D5.4D3102.4h6C+18.6C--
AF-23 Grinder 8989741.203D1.2950.997%B*6.742%F*23.4D--N/A2163.8h4.9B**9.6A
Carver 85853420.249B2.2530.682%C+38.824%M++13.7BN/A766.2h1.3C*4.1B
NS-10 Burster 152831670.497D2.0039.517%B*2.41%D--4.9D4.1C14916.8h187.5D*474.5C*
NC4 Mag-Shot 8281701.157C++1.3426.775%C8.642%F-21.9C--N/A3413.7h6.7B+25C*
Enforcer ML85 12072252.88D0.3837.98%D6.944%S18.5D-12.3D-6033.9h11.1C*29.3C+
C75 Viper 7064232.783D0.2946.029%B+N/A42.7C+4D--9071.5h7.5B++16.3B++
MAX Punch 64622,4180.026C--2.4749.782%C*N/A0.6CN/A496.9h1.8C*3.7B+
M20 Basilisk 8260173.529C1.0344.211%B10%A+12.8D-4.7D-1834.7h75.4B170.6B+
NCM2 Falcon 7959800.738C--1.7658.988%A3.39%C--15.5C+5.3C+3833.8h13.2C++22.4B++
NS-03 Thumper 5858551.055C+1.4454.739%A*3.448%A++82.9A++N/A3640.7h4A7.3B**
M60-G Bulldog 6954124.5C-2.0040.909%B1.852%C24.5D6.8C+4382.2h6.8C+16.7C**
MGR-S1 Gladius 5454173.176B0.6841.566%A*37.037%A180MN/A42060.3h6.4B*15.4B**
NS-66 Punisher 5352153.467B**0.9736.003%A+34.615%B+130A2.5A**8270.4h9.1B++25.2B*
Spear Anti-Vehicle Phalanx Turret 8652143.714D1.2242.809%D3.846%C+40C--26.2C+11991.3h7.3C++17.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit178114,78810.1h
Anti-Vehicle MANA Turret61430.4h
Spawn Beacon23523,90815.6h
Nanite Revive Grenade02350.1h
Medical Kit8,51873,100388.8h
Medical Applicator29548,6627.8h
Motion Spotter46280.5h
Recon Detection Device281,9154h
Ammunition Package241170.2h
Anti-Infantry MANA Turret4690.4h

Check the help document for the dictionary if you want to learn more about words used here.


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