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Brigadier Executor Aeflic[BAX] Aeflic
NC BR 80

KDR: 2.27

Score: 111.4m

Last Seen: Nov 7th, 2018 1:35 AM
- OFFLINE - 1002.5 hour(s)

Prestige 1, Battle Rank 80 - New Conglomerate on Emerald
Level Progress (to 81): 43%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor GD-22S NS Decimator NC6 Gauss SAW NS-15M1 AF-34 Mattock AF-34 Mattock EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,534,875 MLG Score: 3625
Fun Score: N/A
Cheeseburgers Flipped: 843TIME WITH MEDKIT: 8.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.899%29.941%985211001199,2583.43851-1.172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.502%2.322A*1.445A-1.211D*HEAD ++ (~13.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.674B+80.437B16.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.677%2.16%212102032429842210.108543146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.401%1.447A-0.307C-0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.795B++4.40.648B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.965%3.493%265101754429312990.185602181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.054%0.356C**-0.217C-1.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.824B++8.30.789B++12.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.059%70.544%26210201,470481230.305486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.584%1.352A0.222C++-0.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.513B+2.10.334C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.174%10.891%2611021101391410.0258048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.35C--0.72D--1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.167C++4.10.157C++6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
111.4m170.8%649 (38.9k)517 (31k)2.2662226,871100,1112.3751580 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC10221263832.538%27.516%89502:0917

86% Heavy Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 12:40 AMNov 1st, 2014 5:25 AMDec 5th, 2018 10:04 AM (13d) (PST)Nov 6th, 2018 9:40 PM (42d) (PST)Nov 6th, 2018 9:35 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7393084311.0520.4640.2891.8420.0273625

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,36318,45925,904632817111230,996

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3594.2h/149.8d 10,908 62,425 58,991 397.3k 5,539 10,994 5,726 159.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:161,130
Deaths:52,113
KDR:3.092
Accuracy:34.769% A*
HSR:32.257% B**
GD-22S
A+
Kills:10,376
Deaths:4,219
KDR:2.459
Accuracy:30.093% A+
HSR:30.069% B*
NC6 Gauss SAW
B*
Kills:4,930
Deaths:6,197
KDR:0.796
Accuracy:24.161% B*
HSR:13.387% F
NS-15M1
B*
Kills:4,881
Deaths:4,245
KDR:1.150
Accuracy:26.929% B*
HSR:17.005% D
EM1
B+
Kills:3,360
Deaths:4,070
KDR:0.826
Accuracy:24.186% B+
HSR:17.232% D
EM6
C++
Kills:2,407
Deaths:2,734
KDR:0.880
Accuracy:22.057% C++
HSR:16.327% D*
NC05 Jackhammer
B+
Kills:1,185
Deaths:1,025
KDR:1.156
Accuracy:48.879% B+
HSR:10.211% D--
NC6S Gauss SAW S
A++
Kills:614
Deaths:202
KDR:3.040
Accuracy:32.686% A++
HSR:27.524% B+
NC6A GODSAW
B*
Kills:539
Deaths:187
KDR:2.882
Accuracy:33.317% B*
HSR:24.861% C
Kills:189,422
Deaths (as Heavy Assault):74,992
Deaths (to Heavy Assaults):32,756
KDR:2.5259
Kill Difference:114,430
Playtime:3,090.769 hours
Usage:86%
Score:97.545m
Score/min:526
Accuracy (listed only):30.786%
HSR (listed only):20.986%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B**
Kills:1,741
Deaths:1,122
KDR:1.552
Accuracy:30.188% B**
HSR:7.352% F
AF-4 Cyclone
A++
Kills:1,343
Deaths:890
KDR:1.509
Accuracy:34.261% A++
HSR:10.052% D*
NC1 Gauss Rifle
A
Kills:373
Deaths:335
KDR:1.113
Accuracy:29.097% A
HSR:19.303% C
NC12 Sweeper
C--
Kills:101
Deaths:154
KDR:0.656
Accuracy:37.174% C--
HSR:10.891% D
GR-22
C
Kills:72
Deaths:125
KDR:0.576
Accuracy:22.689% C
HSR:4.167% F--
Kills:3,630
Deaths (as Combat Medic):2,626
Deaths (to Combat Medics):12,665
KDR:1.38233
Kill Difference:1,004
Playtime:40.762 hours
Usage:1%
Score:0.832m
Score/min:340
Accuracy (listed only):30.682%
HSR (listed only):10.353%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:1,909
Deaths:992
KDR:1.924
Accuracy:29.612% B**
HSR:17.339% C-
Blitz GD-10
B**
Kills:1,741
Deaths:1,122
KDR:1.552
Accuracy:30.188% B**
HSR:7.352% F
AF-4 Cyclone
A++
Kills:1,343
Deaths:890
KDR:1.509
Accuracy:34.261% A++
HSR:10.052% D*
AF-19 Mercenary
A+
Kills:612
Deaths:484
KDR:1.264
Accuracy:29.760% A+
HSR:20.425% C+
Gauss Compact S
C**
Kills:397
Deaths:713
KDR:0.557
Accuracy:24.948% C**
HSR:11.335% D*
AC-X11
C+
Kills:219
Deaths:234
KDR:0.936
Accuracy:24.581% C+
HSR:16.438% D--
NC12 Sweeper
C--
Kills:101
Deaths:154
KDR:0.656
Accuracy:37.174% C--
HSR:10.891% D
Kills:6,322
Deaths (as Light Assault):4,589
Deaths (to Light Assaults):16,621
KDR:1.37764
Kill Difference:1,733
Playtime:91.839 hours
Usage:3%
Score:1.963m
Score/min:356
Accuracy (listed only):30.075%
HSR (listed only):13.405%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:1,909
Deaths:992
KDR:1.924
Accuracy:29.612% B**
HSR:17.339% C-
AF-19 Mercenary
A+
Kills:612
Deaths:484
KDR:1.264
Accuracy:29.760% A+
HSR:20.425% C+
Gauss Compact S
C**
Kills:397
Deaths:713
KDR:0.557
Accuracy:24.948% C**
HSR:11.335% D*
AC-X11
C+
Kills:219
Deaths:234
KDR:0.936
Accuracy:24.581% C+
HSR:16.438% D--
Warden
C-
Kills:166
Deaths:44
KDR:3.773
Accuracy:24.293% C-
HSR:13.253% F
NC12 Sweeper
C--
Kills:101
Deaths:154
KDR:0.656
Accuracy:37.174% C--
HSR:10.891% D
Kills:3,404
Deaths (as Engineer):2,621
Deaths (to Engineers):16,790
KDR:1.29874
Kill Difference:783
Playtime:97.989 hours
Usage:3%
Score:1.833m
Score/min:312
Accuracy (listed only):28.395%
HSR (listed only):14.947%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:2,800
Deaths:2,018
KDR:1.388
Accuracy:49.828% A++
HSR:21.571% C+
Blitz GD-10
B**
Kills:1,741
Deaths:1,122
KDR:1.552
Accuracy:30.188% B**
HSR:7.352% F
SAS-R
B*
Kills:1,369
Deaths:394
KDR:3.475
Accuracy:44.201% B*
HSR:71.220% C**
AF-4 Cyclone
A++
Kills:1,343
Deaths:890
KDR:1.509
Accuracy:34.261% A++
HSR:10.052% D*
NS-357 Underboss
B**
Kills:1,194
Deaths:1,133
KDR:1.054
Accuracy:45.022% B**
HSR:21.524% C++
AF-18 Stalker
D
Kills:303
Deaths:53
KDR:5.717
Accuracy:24.470% D
HSR:15.512% D
LA3 Desperado
B++
Kills:208
Deaths:262
KDR:0.794
Accuracy:32.382% B++
HSR:14.904% D
LA80
C*
Kills:101
Deaths:3
KDR:33.667
Accuracy:42.550% C*
HSR:61.386% F-
NC4 Mag-Shot
C+
Kills:81
Deaths:70
KDR:1.157
Accuracy:26.775% C+
HSR:8.642% F
Kills:9,140
Deaths (as Infiltrator):5,945
Deaths (to Infiltrators):12,092
KDR:1.53743
Kill Difference:3,195
Playtime:149.560 hours
Usage:4%
Score:2.531m
Score/min:282
Accuracy (listed only):36.631%
HSR (listed only):25.796%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:3,545
Deaths:1,279
KDR:2.772
Accuracy:50.531% A*
HSR:13.681% D
AF-34 Mattock
A*
Kills:3,480
Deaths:1,281
KDR:2.717
Accuracy:56.777% A*
HSR:16.466% C
AF-41 Hacksaw
A++
Kills:989
Deaths:679
KDR:1.457
Accuracy:49.237% A++
HSR:10.819% D--
AF-41 Hacksaw
A*
Kills:687
Deaths:429
KDR:1.601
Accuracy:56.115% A*
HSR:10.480% D*
NCM1 Scattercannon
B**
Kills:273
Deaths:188
KDR:1.452
Accuracy:49.017% B**
HSR:6.960% F-
NCM3 Raven
A+
Kills:224
Deaths:188
KDR:1.191
Accuracy:52.356% A+
HSR:1.339% D--
NCM3 Raven
A++
Kills:199
Deaths:188
KDR:1.059
Accuracy:53.123% A++
HSR:1.508% D-
NS-10 Burster
A+
Kills:113
Deaths:168
KDR:0.673
Accuracy:39.321% A+
HSR:2.655% D-
NCM2 Falcon
A++
Kills:96
Deaths:83
KDR:1.157
Accuracy:56.737% A++
HSR:3.125% D
AF-23 Grinder
A
Kills:89
Deaths:74
KDR:1.203
Accuracy:50.997% A
HSR:6.742% F*
NS-10 Burster
A+
Kills:83
Deaths:167
KDR:0.497
Accuracy:39.508% A+
HSR:2.410% D--
NCM2 Falcon
A++
Kills:59
Deaths:80
KDR:0.738
Accuracy:58.988% A++
HSR:3.390% D
Kills:9,837
Deaths (as MAX Suit):2,402
Deaths (to MAX Suits):7,628
KDR:4.09534
Kill Difference:7,435
Playtime:105.558 hours
Usage:3%
Score:6.473m
Score/min:1,022
Accuracy (listed only):51.059%
HSR (listed only):6.631%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:97
V. Kills:44 216%
Deaths:23
KDR:4.217
Accuracy:46.465% B+
KPH:21.700 D
VKPH:9.800 D--
L105 Zephyr
C-
Kills:92
V. Kills:13 N/A
Deaths:17
KDR:5.412
Accuracy:32.380% D*
KPH:37.600 C-
VKPH:5.300 C--
Kills:189 (0 + 189)
Deaths:40
KDR:4.725
VKDR:1.425
Vehicle Kills:57
Kill Difference:149
Playtime:6.927 hours
Usage:0%
Score:0.120m
Score/min:288
Piloting Accuracy:N/A%
Gunner Accuracy:32.380%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:64
V. Kills:6 N/A
Deaths:23
KDR:2.783
Accuracy:46.029% B*
KPH:43 B++
VKPH:4 D-
Kills:64 (64 + 0)
Deaths:23
KDR:2.783
VKDR:0.261
Vehicle Kills:6
Kill Difference:41
Playtime:1.487 hours
Usage:0%
Score:0.079m
Score/min:883
Driving Accuracy:46.029%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B+
Kills:197
V. Kills:74 263%
Deaths:81
KDR:2.432
Accuracy:51.567% B+
KPH:24.500 B
VKPH:9.200 C++
Titan-150 AP
M+
Kills:127
V. Kills:109 115%
Deaths:58
KDR:2.190
Accuracy:61.187% A
KPH:32.700 B**
VKPH:28.100 M+
Enforcer ML85
C-
Kills:72
V. Kills:48 147%
Deaths:25
KDR:2.880
Accuracy:37.803% C-
KPH:18.500 C--
VKPH:12.300 D
Kills:396 (324 + 72)
Deaths:164
KDR:2.415
VKDR:1.409
Vehicle Kills:231
Kill Difference:232
Playtime:15.806 hours
Usage:0%
Score:0.603m
Score/min:636
Driving Accuracy:61.187%
Gunner Accuracy:37.803%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:106
V. Kills:4 N/A
Deaths:16
KDR:6.625
Accuracy:40.805% D-
KPH:104.100 C+
VKPH:3.900 D-
Kills:106 (0 + 106)
Deaths:16
KDR:6.625
VKDR:0.250
Vehicle Kills:4
Kill Difference:90
Playtime:1.019 hours
Usage:0%
Score:0.054m
Score/min:882
Driving Accuracy:N/A%
Gunner Accuracy:40.805%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:220
V. Kills:37 N/A
Deaths:24
KDR:9.167
Accuracy:42.887% B*
KPH:63.900 B++
VKPH:10.700 B
M40 Fury
B**
Kills:142
V. Kills:18 N/A
Deaths:17
KDR:8.353
Accuracy:43.096% B*
KPH:84.300 B**
VKPH:10.700 C+
M60-G Bulldog
C**
Kills:54
V. Kills:15 338%
Deaths:12
KDR:4.500
Accuracy:40.980% B++
KPH:25.100 C
VKPH:7 C**
Kills:416 (0 + 416)
Deaths:53
KDR:7.849
VKDR:1.321
Vehicle Kills:70
Kill Difference:363
Playtime:7.279 hours
Usage:0%
Score:0.300m
Score/min:687
Driving Accuracy:N/A%
Gunner Accuracy:40.980%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 162,082161,13052,1133.092B+0.8334.769%A*32.257%B**134.2M*N/A4371200.5h7.8B**22.4B**
GD-22S 10,43410,3764,2192.459B++0.1930.093%A+30.069%B*78.4A++N/A425132.3h8.4B**28B*
NS Decimator 6,8825,2673,0671.717B*0.5570.952%A2.791%B+60.8A++18.6C**66486.6h4.4B6.2B++
NC6 Gauss SAW 4,9574,9306,1970.796C1.4724.161%B*13.387%F14.5DN/A83339.1h9.3B+38.5B+
NS-15M1 4,8954,8814,2451.15C+1.1226.929%B*17.005%D30.7CN/A194158.8h11.3B+42.1B+
AF-34 Mattock 3,5653,5451,2792.772C+0.5150.531%A*13.681%D90.9MN/A53839h4.6B*9.1A
AF-34 Mattock 3,5003,4801,2812.717C+0.4556.777%A*16.466%C89.2MN/A53639h5.3B++9.3A
EM1 3,3743,3604,0700.826C1.4424.186%B+17.232%D17.9DN/A106187.2h11.6C*48B+
NS-44 Commissioner 2,8102,8002,0181.388B+0.8849.828%A++21.571%C+64.5AN/A19943.4h2.9B**5.8B**
EM6 2,4192,4072,7340.88C1.3922.057%C++16.327%D*15.4D-N/A88156.7h10.6C**48C**
GD-7F 1,9191,9099921.924B*0.3429.612%B**17.339%C-46.9B*N/A34440.7h10.9B++36.7B++
Anti-Vehicle Grenade 1,9301,82311823N/A1,820.7363.726%A+N/A868.1A*51D62422.1h2.7A+4.2A
Blitz GD-10 1,7451,7411,1221.552B+0.7130.188%B**7.352%F35BN/A19849.8h12.4B++41.1B++
SAS-R 1,3721,3693943.475C**1.2144.201%B*71.22%C**87.8A**N/A41615.6h2.1B+4.7B+
AF-4 Cyclone 1,3441,3438901.509C**0.7634.261%A++10.052%D*44.2B+N/A31730.4h8B**23.3B*
NS-357 Underboss 1,2001,1941,1331.054C++1.2145.022%B**21.524%C++64.9B**N/A28518.4h3.6B++7.9B++
NC05 Jackhammer 1,1871,1851,0251.156C+1.1148.879%B+10.211%D--33.2CN/A21235.7h4.3B+8.7B+
AF-41 Hacksaw 9919896791.457C0.8149.237%A++10.819%D--31.7C+N/A16631.2h5.6B+11.5B**
C-4 1,2488467701.099C+1.1725.372%C+N/A74.2C+35.3B+154111.4h1.5C++5.9C*
Shrike 1,0027721,2340.626C+1.6465.207%B**1.166%D--26.7C*8D60328.9h5.1B*7.8B**
AF-41 Hacksaw 6876874291.601C0.6756.115%A*10.48%D*39.3B+N/A22217.5h6.2B+11.1A
Mag-Cutter 66663784,2810.008C-2.2627.353%C+N/A0.2C--N/A12752.5h2.1B+7.5B+
NC6S Gauss SAW S 6156142023.04A+0.7732.686%A++27.524%B+90.3A+N/A5246.8h8.7B*26.5B++
AF-19 Mercenary 6166124841.264B+1.0029.76%A+20.425%C+29.4B++N/A36520.8h9.5B*31.9B*
NC6A GODSAW 5405391872.882C**0.6233.317%B*24.861%C88.4B**N/A8216.1h7.6C*22.7B++
Frag Grenade 5225191519N/A516.7350.377%B+N/A1038A**6C81380.5h2.2A+4.3B**
Gauss Compact S 4013977130.557C1.7124.948%C**11.335%D*8.5DN/A6746.5h10.6C*42.6B
NC1 Gauss Rifle 3743733351.113C++1.1529.097%A19.303%C29.4B+N/A45312.7h9.5A32.7B**
AF-18 Stalker 304303535.717S3.4524.47%D15.512%D15.2D-N/A11920h11.2B+46C++
Hawk GD-68 4762786770.411D1.8665.145%B2.158%C13.1C9.3C+38921.2h7.6C**11.7B+
NSX Masamune 3542741851.481B*0.7973.093%A++2.92%B++78.3M22.9B*5483.5h6.9B++9.4B*
NCM1 Scattercannon 2742731881.452C+0.8149.017%B**6.96%F-26.3C*N/A25110.4h5.9B*12.1B*
AF-22 Crow 5042695840.461C1.8168.121%C++N/A14.5C12.6C+33318.6h8.5C++12.5C*
NCM3 Raven 3482241881.191B1.0852.356%A+1.339%D--22.9M++12.7A**4709.8h16.3A31.1A
M40 Fury 257220249.167B+6.9042.887%B*N/A64.7B++10.9B6323.4h10.4B+24.3B++
NS Annihilator 4032194890.448C1.8281.721%BN/A10.2C+8.6C+29821.5h8.7B**10.7B**
AC-X11 2202192340.936C+1.3324.581%C+16.438%D--14DN/A19515.6h8.8B+35.7B
LA3 Desperado 2082082620.794C+1.4732.382%B++14.904%D46.2B+N/A3164.5h8B+24.8C*
NCM3 Raven 3001991881.059C**1.2153.123%A++1.508%D-19.9M+10.1A++38710h18.6B**35.1A
Titan-150 HEAT 271197812.432C0.1751.567%B+2.538%C24.6B9.3C++4168h3.8B*7.5B**
Warden 166166443.773M+1.5124.293%C-13.253%F14.2CN/A21811.7h7.3B++30.2B+
Bouncing Betty 157157413.829C+1.5678.535%M**N/A224.3A*N/A15950.7h2C2.5A+
Tank Mine 239153324.781B**2.51128.631%SN/A255M++143.3M+60400.6h2C+1.6A**
Sticky Grenade 1441431143N/A140.7363.736%B**N/A1430B*10C+193290.1h1.2B**1.9B*
M40 Fury 160142178.353C*6.0943.096%B*N/A83.5B**10.6C+11101.7h10.4B+24B++
Titan-150 AP 236127582.19C-0.0861.187%A1.575%D32.6B**27.9M+11263.9h5.3C+8.6B+
NS-10 Burster 2011131680.673C1.5939.321%A+2.655%D-6.7B++5.2B**19016.9h137.9B+350.6B*
C85 Canister-H 110106166.625C4.3640.805%D-10.377%C106C+4D-8811h4.7B++11.5B+
NC12 Sweeper 1021011540.656C-1.6137.174%C--10.891%D11.3D-N/A1068.9h4.1B+11C*
LA80 101101333.667S31.4042.55%C*61.386%F-23DN/A974.4h2.5C-6C+
NC15 Phoenix 221982900.338D1.9362.751%AN/A8D10.1C40812.2h12.4C-19.8C++
C150 Dalton 14197234.217C1.9546.465%B+N/A21.6D9.8D--2784.5h6.5D-14C+
NCM2 Falcon 13496831.157C++1.1156.737%A++3.125%D24A9.5A*5554h8.1B++14.3B*
L105 Zephyr 10592175.412C3.1532.38%D*1.087%B38.3C-5.4C--3072.4h6C*18.6C
AF-23 Grinder 8989741.203C-1.0650.997%A6.742%F*23.4DN/A2053.8h4.9B**9.6B**
NS-10 Burster 152831670.497D1.7739.508%A+2.41%D--4.9C+4.1C**14816.8h187.4D474.2B
NC4 Mag-Shot 8281701.157B+1.1126.775%C+8.642%F21.9C+N/A2883.7h6.7B++25C*
GR-22 74721250.576C--1.6922.689%C4.167%F--11.4D--N/A3396.3h15.4D67.8C
Enforcer ML85 12072252.88C-0.6137.803%C-6.944%M*18.5C--12.3D5983.9h11B+29.2B
C75 Viper 7064232.783C0.5246.029%B*N/A42.7B++4D-8821.5h7.5B**16.3B**
MAX Punch 64622,4080.026C--2.2449.782%C*N/A0.6CN/A496.7h1.8C++3.7C++
NCM2 Falcon 7959800.738C1.5358.988%A++3.39%D15.5B++5.3C++3773.8h13.2B22.4B++
M60-G Bulldog 6954124.5C++2.2340.98%B++1.852%D24.5C6.8C*4432.2h6.8C**16.6B+
Spear Anti-Vehicle Phalanx Turret 8450143.571D1.3042.05%C+4%C+41.7C*28.3B++11861.2h7.1B+17B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter35160.4h
Anti-Vehicle MANA Turret61430.4h
Nano-Armor Kit177112,62010h
Spawn Beacon20317,11212.4h
Nanite Revive Grenade02270.1h
Medical Kit5,29341,675298.3h
Medical Applicator29346,7567.7h
Recon Detection Device281,9154h
Ammunition Package181110.2h
Anti-Infantry MANA Turret4680.4h

Check the help document for the dictionary if you want to learn more about words used here.


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