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Executor Dreadnaught Aeflic[BAX] Aeflic
NC BR 215

KDR: 2.4

Score: 130.1m

Last Seen: Jun 20th, 2019 1:35 AM
- OFFLINE - 10.4 hour(s)

Prestige 1, Battle Rank 100 (215 total) - New Conglomerate on Emerald - Outfit Leader of Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 64
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor GD-22S NS Decimator NC6 Gauss SAW NS-15M1 AF-34 Mattock AF-34 Mattock EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,853,429 MLG Score: 4679
Fun Score: N/A
Cheeseburgers Flipped: 843TIME WITH MEDKIT: 8.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.245%31.542%1080241186257,8663.67126-1.274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.912%2.523A**1.615A+-1.313D**HEAD ++ (~14.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.688B+7.90.446B15.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.677%2.16%202120832432202210.10059146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.401%1.432A-0.268C-0.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.795B++4.40.648B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.997%3.493%245120554432033010.169788180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.049%0.353C**-0.232C-1.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.826B++8.30.791B++12.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.061%70.699%24212081,488592530.251097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.584%1.362A0.235C++-0.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+2.10.336C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.174%10.891%2411209101491510.0205452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.359C--0.734D--1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.166C++4.10.158C++6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 64
130.1m181.2%681 (40.9k)540 (32.4k)2.39764287,045119,7202.49375215 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC12101747933.749%29.334%99002:0118

77% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 12:40 AMNov 1st, 2014 5:25 AMJun 20th, 2019 5:05 AM (2h) (PST)Jun 19th, 2019 10:58 PM (8h) (PST)Jun 19th, 2019 9:35 PM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8103304801.1920.4970.3502.2080.0274679

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,57419,82628,748723021133232,406

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4014.4h/167.3d 11,507 84,202 72,304 531.9k 6,073 12,406 6,573 195m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:216,376
Deaths:68,250
KDR:3.170
Accuracy:35.985% A*
HSR:33.469% B**
GD-22S
A
Kills:10,376
Deaths:4,219
KDR:2.459
Accuracy:30.093% A
HSR:30.069% B*
NC6 Gauss SAW
B*
Kills:4,936
Deaths:6,199
KDR:0.796
Accuracy:24.172% B*
HSR:13.452% F
NS-15M1
B*
Kills:4,881
Deaths:4,245
KDR:1.150
Accuracy:26.929% B*
HSR:17.005% D
EM1
B+
Kills:3,360
Deaths:4,070
KDR:0.826
Accuracy:24.186% B+
HSR:17.232% D
EM6
C+
Kills:2,407
Deaths:2,734
KDR:0.880
Accuracy:22.057% C+
HSR:16.327% D--
NC05 Jackhammer
B+
Kills:1,185
Deaths:1,025
KDR:1.156
Accuracy:48.879% B+
HSR:10.211% D--
NC6S Gauss SAW S
A++
Kills:614
Deaths:202
KDR:3.040
Accuracy:32.686% A++
HSR:27.524% B+
NC6A GODSAW
B*
Kills:564
Deaths:200
KDR:2.820
Accuracy:33.558% B*
HSR:25.532% C
NSX Naginata
M++
Kills:160
Deaths:80
KDR:2
Accuracy:37.714% M++
HSR:44.375% A*
Kills:244,859
Deaths (as Heavy Assault):91,224
Deaths (to Heavy Assaults):32,756
KDR:2.68415
Kill Difference:153,635
Playtime:3,090.769 hours
Usage:77%
Score:97.545m
Score/min:526
Accuracy (listed only):31.626%
HSR (listed only):23.520%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
M+
Kills:1,970
Deaths:719
KDR:2.740
Accuracy:38.041% M+
HSR:35.584% A*
Blitz GD-10
B**
Kills:1,741
Deaths:1,122
KDR:1.552
Accuracy:30.188% B**
HSR:7.352% F
AF-4 Cyclone
A++
Kills:1,451
Deaths:917
KDR:1.582
Accuracy:34.566% A++
HSR:11.578% D--
NC1 Gauss Rifle
A+
Kills:436
Deaths:351
KDR:1.242
Accuracy:29.619% A+
HSR:22.477% C*
NC9 A-Tross
M+
Kills:116
Deaths:59
KDR:1.966
Accuracy:36.237% A*
HSR:43.966% M+
NC12 Sweeper
C--
Kills:101
Deaths:154
KDR:0.656
Accuracy:37.174% C--
HSR:10.891% D
Kills:5,815
Deaths (as Combat Medic):3,322
Deaths (to Combat Medics):15,415
KDR:1.75045
Kill Difference:2,493
Playtime:59.287 hours
Usage:1%
Score:1.342m
Score/min:377
Accuracy (listed only):34.304%
HSR (listed only):21.975%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:2,015
Deaths:1,026
KDR:1.964
Accuracy:29.912% B**
HSR:18.213% C
Blitz GD-10
B**
Kills:1,741
Deaths:1,122
KDR:1.552
Accuracy:30.188% B**
HSR:7.352% F
AF-4 Cyclone
A++
Kills:1,451
Deaths:917
KDR:1.582
Accuracy:34.566% A++
HSR:11.578% D--
AF-19 Mercenary
A+
Kills:615
Deaths:486
KDR:1.265
Accuracy:29.798% A+
HSR:20.325% C+
Gauss Compact S
C**
Kills:397
Deaths:713
KDR:0.557
Accuracy:24.948% C**
HSR:11.335% D*
AC-X11
C+
Kills:219
Deaths:235
KDR:0.932
Accuracy:24.579% C+
HSR:16.438% D--
NC12 Sweeper
C--
Kills:101
Deaths:154
KDR:0.656
Accuracy:37.174% C--
HSR:10.891% D
Kills:6,539
Deaths (as Light Assault):4,653
Deaths (to Light Assaults):19,771
KDR:1.40533
Kill Difference:1,886
Playtime:92.502 hours
Usage:2%
Score:1.985m
Score/min:358
Accuracy (listed only):30.166%
HSR (listed only):13.733%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:2,015
Deaths:1,026
KDR:1.964
Accuracy:29.912% B**
HSR:18.213% C
AF-19 Mercenary
A+
Kills:615
Deaths:486
KDR:1.265
Accuracy:29.798% A+
HSR:20.325% C+
Gauss Compact S
C**
Kills:397
Deaths:713
KDR:0.557
Accuracy:24.948% C**
HSR:11.335% D*
AC-X11
C+
Kills:219
Deaths:235
KDR:0.932
Accuracy:24.579% C+
HSR:16.438% D--
Warden
C-
Kills:166
Deaths:44
KDR:3.773
Accuracy:24.293% C-
HSR:13.253% F
NC12 Sweeper
C--
Kills:101
Deaths:154
KDR:0.656
Accuracy:37.174% C--
HSR:10.891% D
Kills:3,513
Deaths (as Engineer):2,658
Deaths (to Engineers):18,967
KDR:1.32167
Kill Difference:855
Playtime:98.139 hours
Usage:2%
Score:1.836m
Score/min:312
Accuracy (listed only):28.450%
HSR (listed only):15.076%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:2,810
Deaths:2,031
KDR:1.384
Accuracy:49.801% A++
HSR:21.708% C+
NS-357 Underboss
A+
Kills:1,961
Deaths:1,751
KDR:1.120
Accuracy:48.971% A+
HSR:27.027% B++
Blitz GD-10
B**
Kills:1,741
Deaths:1,122
KDR:1.552
Accuracy:30.188% B**
HSR:7.352% F
AF-4 Cyclone
A++
Kills:1,451
Deaths:917
KDR:1.582
Accuracy:34.566% A++
HSR:11.578% D--
SAS-R
B*
Kills:1,387
Deaths:401
KDR:3.459
Accuracy:44.201% B*
HSR:71.377% B
AF-18 Stalker
D
Kills:303
Deaths:53
KDR:5.717
Accuracy:24.470% D
HSR:15.512% D
LA3 Desperado
B++
Kills:208
Deaths:263
KDR:0.791
Accuracy:32.382% B++
HSR:14.904% D
LA80
C**
Kills:101
Deaths:3
KDR:33.667
Accuracy:42.550% C**
HSR:61.386% F-
NS-30 Vandal
A*
Kills:100
Deaths:47
KDR:2.128
Accuracy:46.993% A*
HSR:28% C*
NC4 Mag-Shot
C+
Kills:81
Deaths:70
KDR:1.157
Accuracy:26.775% C+
HSR:8.642% F
Kills:10,143
Deaths (as Infiltrator):6,658
Deaths (to Infiltrators):14,647
KDR:1.52343
Kill Difference:3,485
Playtime:151.420 hours
Usage:4%
Score:2.570m
Score/min:283
Accuracy (listed only):38.090%
HSR (listed only):26.749%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:3,546
Deaths:1,280
KDR:2.770
Accuracy:50.519% A++
HSR:13.677% D
AF-34 Mattock
A*
Kills:3,480
Deaths:1,282
KDR:2.715
Accuracy:56.766% A*
HSR:16.466% C
AF-41 Hacksaw
A++
Kills:989
Deaths:679
KDR:1.457
Accuracy:49.237% A++
HSR:10.819% D--
AF-41 Hacksaw
A*
Kills:687
Deaths:429
KDR:1.601
Accuracy:56.115% A*
HSR:10.480% D*
NCM1 Scattercannon
B**
Kills:273
Deaths:188
KDR:1.452
Accuracy:49.017% B**
HSR:6.960% F-
NCM3 Raven
A+
Kills:224
Deaths:188
KDR:1.191
Accuracy:52.356% A+
HSR:1.339% D--
NCM3 Raven
A++
Kills:199
Deaths:188
KDR:1.059
Accuracy:53.123% A++
HSR:1.508% D-
NS-10 Burster
A
Kills:113
Deaths:168
KDR:0.673
Accuracy:39.332% A
HSR:2.655% D-
NCM2 Falcon
A++
Kills:96
Deaths:83
KDR:1.157
Accuracy:56.737% A++
HSR:3.125% D
AF-23 Grinder
A
Kills:89
Deaths:74
KDR:1.203
Accuracy:50.997% A
HSR:6.742% F--
NS-10 Burster
A+
Kills:83
Deaths:167
KDR:0.497
Accuracy:39.517% A+
HSR:2.410% D--
NCM2 Falcon
A++
Kills:59
Deaths:80
KDR:0.738
Accuracy:58.988% A++
HSR:3.390% D
Kills:9,838
Deaths (as MAX Suit):2,403
Deaths (to MAX Suits):7,628
KDR:4.09405
Kill Difference:7,435
Playtime:105.558 hours
Usage:3%
Score:6.473m
Score/min:1,022
Accuracy (listed only):51.059%
HSR (listed only):6.631%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:97
V. Kills:44 216%
Deaths:23
KDR:4.217
Accuracy:46.465% B++
KPH:21.700 D
VKPH:9.800 D--
L105 Zephyr
C-
Kills:92
V. Kills:13 N/A
Deaths:17
KDR:5.412
Accuracy:32.380% D*
KPH:37.600 C-
VKPH:5.300 D
Kills:189 (0 + 189)
Deaths:40
KDR:4.725
VKDR:1.425
Vehicle Kills:57
Kill Difference:149
Playtime:6.927 hours
Usage:0%
Score:0.120m
Score/min:290
Piloting Accuracy:N/A%
Gunner Accuracy:32.380%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:64
V. Kills:6 N/A
Deaths:23
KDR:2.783
Accuracy:46.029% B*
KPH:43 B++
VKPH:4 D-
Kills:64 (64 + 0)
Deaths:23
KDR:2.783
VKDR:0.261
Vehicle Kills:6
Kill Difference:41
Playtime:1.487 hours
Usage:0%
Score:0.080m
Score/min:896
Driving Accuracy:46.029%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B+
Kills:197
V. Kills:74 263%
Deaths:81
KDR:2.432
Accuracy:51.567% B+
KPH:24.500 B
VKPH:9.200 C+
Titan-150 AP
M+
Kills:127
V. Kills:109 115%
Deaths:58
KDR:2.190
Accuracy:61.187% A
KPH:32.700 B*
VKPH:28.100 M+
Enforcer ML85
C
Kills:72
V. Kills:48 147%
Deaths:25
KDR:2.880
Accuracy:37.980% C
KPH:18.500 C--
VKPH:12.300 D
Kills:396 (324 + 72)
Deaths:164
KDR:2.415
VKDR:1.409
Vehicle Kills:231
Kill Difference:232
Playtime:15.808 hours
Usage:0%
Score:0.607m
Score/min:640
Driving Accuracy:61.187%
Gunner Accuracy:37.980%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:106
V. Kills:4 N/A
Deaths:16
KDR:6.625
Accuracy:40.805% D--
KPH:104.100 C+
VKPH:3.900 D-
Kills:106 (0 + 106)
Deaths:16
KDR:6.625
VKDR:0.250
Vehicle Kills:4
Kill Difference:90
Playtime:1.019 hours
Usage:0%
Score:0.056m
Score/min:912
Driving Accuracy:N/A%
Gunner Accuracy:40.805%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:220
V. Kills:37 N/A
Deaths:24
KDR:9.167
Accuracy:42.887% B*
KPH:63.900 B++
VKPH:10.700 B
M40 Fury
B**
Kills:142
V. Kills:18 N/A
Deaths:17
KDR:8.353
Accuracy:43.096% B*
KPH:84.300 B**
VKPH:10.700 C+
M60-G Bulldog
C**
Kills:54
V. Kills:15 338%
Deaths:12
KDR:4.500
Accuracy:40.980% B++
KPH:24.900 C
VKPH:6.900 C**
Kills:416 (0 + 416)
Deaths:53
KDR:7.849
VKDR:1.321
Vehicle Kills:70
Kill Difference:363
Playtime:7.296 hours
Usage:0%
Score:0.300m
Score/min:686
Driving Accuracy:N/A%
Gunner Accuracy:40.980%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 217,770216,37668,2503.17B0.7735.985%A*33.469%B**142.2M*N/A4571521.6h7.7B**21.4B**
GD-22S 10,43410,3764,2192.459B+0.0630.093%A30.069%B*78.4A++N/A430132.3h8.4B**28B*
NS Decimator 8,4016,4243,5351.817B**0.5871.54%A2.755%B66.8A*20.6B+66896.2h4.2B+5.9B*
NC6 Gauss SAW 4,9634,9366,1990.796C1.6024.172%B*13.452%F14.6DN/A87339.2h9.3B+38.5B+
NS-15M1 4,8954,8814,2451.15C1.2526.929%B*17.005%D30.7CN/A196158.8h11.3B+42.1B+
AF-34 Mattock 3,5663,5461,2802.77C+0.3750.519%A++13.677%D90.9A**N/A53939h4.6B*9.1B**
AF-34 Mattock 3,5003,4801,2822.715C+0.3256.766%A*16.466%C89.2MN/A53739h5.3B++9.3B**
EM1 3,3743,3604,0700.826C1.5724.186%B+17.232%D17.9D-N/A107187.2h11.6C**48B+
NS-44 Commissioner 2,8202,8102,0311.384B+1.0149.801%A++21.708%C+64.3B**N/A20343.7h2.9B**5.8B**
EM6 2,4192,4072,7340.88C1.5222.057%C+16.327%D--15.4D--N/A89156.7h10.6C**48C**
GD-7F 2,0262,0151,0261.964B*0.4329.912%B**18.213%C48.9B*N/A35441.2h10.7B*35.9B++
GR-22 1,9911,9707192.74B**0.3438.041%M+35.584%A*98M*1A+32420.1h9.1A++24A+
NS-357 Underboss 1,9701,9611,7511.12C++1.2848.971%A+27.027%B++82.1A+N/A33023.9h3.4B*7B**
Anti-Vehicle Grenade 1,9301,82311823N/A1,820.6063.726%A+N/A868.1A*51D62602.1h2.7A+4.2A
Blitz GD-10 1,7451,7411,1221.552B+0.8530.188%B**7.352%F35BN/A20249.8h12.4B++41.1B++
AF-4 Cyclone 1,4541,4519171.582C**0.8234.566%A++11.578%D--46.8B+N/A33031h7.9B**22.8B**
SAS-R 1,3901,3874013.459C**1.0644.201%B*71.377%B87.2A*N/A43715.9h2.1B+4.7B+
NC05 Jackhammer 1,1871,1851,0251.156C+1.2448.879%B+10.211%D--33.2CN/A21835.7h4.3B+8.7B+
AF-41 Hacksaw 9919896791.457C0.9449.237%A++10.819%D--31.7C++N/A16831.2h5.6B+11.5B**
C-4 1,2628587701.114C+1.2825.653%C+N/A75.3C+35.4B+157211.4h1.5C++5.8C*
Shrike 1,0057741,2340.627C+1.7765.198%B**1.163%D--26.8C**8D60928.9h5.1B*7.8B**
AF-41 Hacksaw 6876874291.601C0.8056.115%A*10.48%D*39.3B+N/A22417.5h6.2B+11.1B**
Mag-Cutter 67164285,0780.008C-2.3927.413%C+N/A0.2DN/A12773.2h2B+7.5C++
AF-19 Mercenary 6196154861.265B+1.1329.798%A+20.325%C+29.4B++N/A40720.9h9.5B*31.9B*
NC6S Gauss SAW S 6156142023.04A0.6432.686%A++27.524%B+90.3A++N/A5346.8h8.7B*26.5B++
NC6A GODSAW 5655642002.82B0.4233.558%B*25.532%C89.5B**N/A8686.3h7.5C*22.4B++
Frag Grenade 5305271527N/A524.6050.306%B++N/A878.3A++5C--86400.6h2.2A+4.3B**
NC1 Gauss Rifle 4384363511.242C*1.1629.619%A+22.477%C*33B++N/A49613.2h9.1A30.8B**
Gauss Compact S 4013977130.557C1.8424.948%C**11.335%D*8.5DN/A7146.5h10.6C*42.6B
AF-18 Stalker 304303535.717M**3.3224.47%D15.512%D15.2D-N/A12220h11.2B+46C*
Hawk GD-68 4762786770.411C-1.9965.145%B2.158%C13.1C9.3C+39121.2h7.6B11.7B+
NSX Masamune 3542741851.481B*0.9273.093%A++2.92%B++78.3M++22.9B*5513.5h6.9B*9.4B*
NCM1 Scattercannon 2742731881.452C+0.9549.017%B**6.96%F-26.3C*N/A26210.4h5.9B*12.1B*
AF-22 Crow 5042695840.461C1.9468.121%C++N/A14.5C12.6C++33318.6h8.5C++12.5C*
NCM3 Raven 3482241881.191B+1.2152.356%A+1.339%D--22.9M++12.7M4709.8h16.3A31.1A
M40 Fury 257220249.167B+6.7742.887%B*N/A64.7B++10.9B6323.4h10.4B+24.3B++
AC-X11 2202192350.932C+1.4724.579%C+16.438%D--14DN/A21415.6h8.8B+35.8B+
NS Annihilator 4032194890.448C1.9581.721%C**N/A10.2C+8.6C+29921.5h8.7B**10.7B**
LA3 Desperado 2082082630.791C+1.6132.382%B++14.904%D46.2B+N/A3224.5h8B+24.8B++
NCM3 Raven 3001991881.059C**1.3453.123%A++1.508%D-19.9M+10.1A++38810h18.6A35.1B**
Titan-150 HEAT 271197812.432C0.0351.567%B+2.538%C24.6B9.3C++4188h3.8B*7.5B**
Auraxium Mag-Cutter 17016831,9440.005D2.3948.763%A+N/A0.2DN/A1677.9h1.6B*3.4B++
Warden 166166443.773A**1.3824.293%C-13.253%F14.1C-N/A23011.8h7.3B*30.2B+
NSX Naginata 162160802B+0.4037.714%M++44.375%A*200S2.5M**13840.8h7.4A19.7B**
Tank Mine 248159324.969A2.57136.93%SN/A265M*148.3M+60130.6h2.1C1.5M
Bouncing Betty 157157413.829C+1.4379.546%M**N/A224.3A*N/A17000.7h2C+2.5A+
Sticky Grenade 1441431143N/A140.6063.736%AN/A1430B**10C196210.1h1.2B**1.9B*
M40 Fury 160142178.353C*5.9643.096%B*N/A83.5B**10.6C+11101.7h10.4B+24B++
Titan-150 AP 236127582.19C-0.2161.187%A1.575%D32.6B*27.9M11383.9h5.3C8.6B+
NC9 A-Tross 116116591.966B++0.4336.237%A*43.966%M+105.5M**N/A13061.1h6.5A++18A
NS-10 Burster 2011131680.673C1.7239.332%A2.655%D-6.7B++5.2B**19016.9h138B+350.8B*
C85 Canister-H 110106166.625C4.2340.805%D--10.377%C106C+4D-9111h4.7B++11.5B+
LA80 101101333.667S31.2742.55%C**61.386%F-23DN/A1014.4h2.5C6C+
NC12 Sweeper 1021011540.656C-1.7437.174%C--10.891%D11.3D--N/A1078.9h4.1B+11C*
NS-30 Vandal 100100472.128C*0.2746.993%A*28%C*125M**N/A8790.8h4.2B**9B**
NC15 Phoenix 221982900.338D2.0662.751%AN/A8D-10.1C40912.2h12.4C--19.8C+
C150 Dalton 14197234.217C1.8246.465%B++N/A21.6D9.8D--2794.5h6.5D--14C
NCM2 Falcon 13496831.157C++1.2456.737%A++3.125%D24A9.5A*5634h8.1B++14.3B*
L105 Zephyr 10592175.412C3.0132.38%D*1.087%C**38.3C5.4C--3092.4h6C*18.6C
AF-23 Grinder 8989741.203C-1.1950.997%A6.742%F--23.4DN/A2083.8h4.9B**9.6B**
NS-10 Burster 152831670.497D1.9039.517%A+2.41%D--4.9C+4.1B14916.8h187.5D474.5B
Carver 83831190.697A++1.7029.429%C*39.759%M*48.8SN/A2191.7h1.2B+4B+
NC4 Mag-Shot 8281701.157B+1.2426.775%C+8.642%F21.9C+N/A3123.7h6.7B++25C++
Enforcer ML85 12072252.88C-0.4837.98%C6.944%M*18.5C--12.3D6013.9h11.1B+29.3B
C75 Viper 7064232.783C0.3946.029%B*N/A42.7B++4D-8951.5h7.5B**16.3B**
MAX Punch 64622,4090.026D2.3749.782%BN/A0.6C-N/A496.7h1.8C++3.7B
NCM2 Falcon 7959800.738C1.6658.988%A++3.39%D15.5B++5.3C*3783.8h13.2B+22.4B++
M60-G Bulldog 6954124.5C+2.1040.98%B++1.852%D24.5C6.8C*4402.2h6.8C**16.6B+
Spear Anti-Vehicle Phalanx Turret 8450143.571D1.1742.321%C+4%C+41.7C*28.3B++12061.2h7.2B+17.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22521,54914.5h
Anti-Vehicle MANA Turret61430.4h
Nano-Armor Kit178114,09510h
Nanite Revive Grenade02330.1h
Medical Kit6,68756,107338.2h
Medical Applicator29548,6077.8h
Motion Spotter35490.4h
Recon Detection Device281,9154h
Ammunition Package181110.2h
Anti-Infantry MANA Turret4680.4h

Check the help document for the dictionary if you want to learn more about words used here.


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