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Paragon A.S.P. Operative Aegis4048[MDRV] Aegis4048
VS BR 130

KDR: 2.04

Score: 36.7m

Last Seen: Jan 5th, 2019 10:42 AM
- OFFLINE - 350.3 hour(s)

Prestige 1, Battle Rank 100 (130 total) - Vanu Sovereignty on Connery - Outfit Member of Mad dog korea vanu[MDRV] Mad dog korea vanu
VS outfit on Soltech

Members: 8
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Orion VS54 C-4 Parallax VX3 Solstice VE3 Quasar VM1 Blueshift VM5 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $317,754 MLG Score: 254
Fun Score: N/A
Cheeseburgers Flipped: 384TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.368%18.771%364810145,1090.931111.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.537%-0.329C--0.289C-0.498DHEAD ++ (~9.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.50.151C++12.30.138C++51.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.717%1.02%38110211969642120.20310992%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.711A++-0.54D-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.782B++18.80.644B+16.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.228%0.65%20364101820,9262347129378.91606162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.467%2.377A*-1.27D**-0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.813B++4.70.624B+2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.412%0.648%116410181,235180319020.68496965%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.923%1.14B**-0.943D--0.864

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.711B++16.50.579B+17.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.926%77.65%116210201,38789631.54799

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.85%0.734B++0.69B+0.748

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.463B+2.10.334C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.236%10.909%1161102122042930.511628

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.153C++-0.717D--1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.272C*4.20.144C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mad dog korea vanu[MDRV] Mad dog korea vanu
VS outfit on Soltech

Members: 8
36.7m444.3%440 (26.4k)369 (22.1k)2.0385338,20018,7393.23187130 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022161413.887%7.319%10205:195

69% Engineer7% Heavy Assault10% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 16th, 2015 3:14 AMOct 13th, 2018 3:23 AMJan 19th, 2019 10:13 AM (9h) (PST)Jan 5th, 2019 6:56 AM (15d) (PST)Jan 5th, 2019 6:42 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,035939420.3830.1880.0282.5130.183254

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,1165,56756,549231121511122,111

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1661.7h/69.2d 22,362 2,796 17,464 250.6k 1,060 3,134 18,204 103.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:1,244
Deaths:1,482
KDR:0.839
Accuracy:18.958% D
HSR:17.926% C
Pulsar C
C
Kills:998
Deaths:1,171
KDR:0.852
Accuracy:22.731% C
HSR:18.237% D-
Thanatos VE70
B+
Kills:220
Deaths:189
KDR:1.164
Accuracy:43.236% B+
HSR:10.909% D--
VX6-7
B*
Kills:199
Deaths:351
KDR:0.567
Accuracy:16.986% D**
HSR:25.628% B*
Kills:2,661
Deaths (as Engineer):3,193
Deaths (to Engineers):7,236
KDR:0.83339
Kill Difference:532
Playtime:1,153.793 hours
Usage:69%
Score:30.929m
Score/min:447
Accuracy (listed only):25.478%
HSR (listed only):18.175%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:1,821
Deaths:1,826
KDR:0.997
Accuracy:18.047% C--
HSR:20.868% C--
Kills:1,821
Deaths (as Heavy Assault):1,826
Deaths (to Heavy Assaults):3,967
KDR:0.99726
Kill Difference:5
Playtime:120.353 hours
Usage:7%
Score:1.193m
Score/min:165
Accuracy (listed only):18.047%
HSR (listed only):20.868%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:1,244
Deaths:1,482
KDR:0.839
Accuracy:18.958% D
HSR:17.926% C
Pulsar C
C
Kills:998
Deaths:1,171
KDR:0.852
Accuracy:22.731% C
HSR:18.237% D-
Sirius SX12
B+
Kills:502
Deaths:623
KDR:0.806
Accuracy:26.746% B+
HSR:16.932% C+
Thanatos VE70
B+
Kills:220
Deaths:189
KDR:1.164
Accuracy:43.236% B+
HSR:10.909% D--
VX6-7
B*
Kills:199
Deaths:351
KDR:0.567
Accuracy:16.986% D**
HSR:25.628% B*
MKV Suppressed
C-
Kills:60
Deaths:74
KDR:0.811
Accuracy:23.437% C-
HSR:13.333% D-
Kills:3,223
Deaths (as Light Assault):3,890
Deaths (to Light Assaults):2,310
KDR:0.82853
Kill Difference:667
Playtime:141.996 hours
Usage:9%
Score:1.444m
Score/min:169
Accuracy (listed only):25.349%
HSR (listed only):17.161%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:1,277
Deaths:660
KDR:1.935
Accuracy:42.433% B+
HSR:82.302% B+
Sirius SX12
B+
Kills:502
Deaths:623
KDR:0.806
Accuracy:26.746% B+
HSR:16.932% C+
NS-61 Emissary
D
Kills:116
Deaths:205
KDR:0.566
Accuracy:9.898% F**
HSR:12.069% D
VA39 Spectre
B
Kills:110
Deaths:191
KDR:0.576
Accuracy:34.371% B
HSR:23.636% D*
MKV Suppressed
C-
Kills:60
Deaths:74
KDR:0.811
Accuracy:23.437% C-
HSR:13.333% D-
Kills:2,065
Deaths (as Infiltrator):1,753
Deaths (to Infiltrators):2,448
KDR:1.17798
Kill Difference:312
Playtime:167.972 hours
Usage:10%
Score:1.921m
Score/min:191
Accuracy (listed only):27.377%
HSR (listed only):29.655%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:502
Deaths:623
KDR:0.806
Accuracy:26.746% B+
HSR:16.932% C+
Thanatos VE70
B+
Kills:220
Deaths:189
KDR:1.164
Accuracy:43.236% B+
HSR:10.909% D--
Pulsar VS1
D--
Kills:169
Deaths:259
KDR:0.653
Accuracy:18.577% D--
HSR:9.467% F
MKV Suppressed
C-
Kills:60
Deaths:74
KDR:0.811
Accuracy:23.437% C-
HSR:13.333% D-
Kills:951
Deaths (as Combat Medic):1,145
Deaths (to Combat Medics):941
KDR:0.83057
Kill Difference:194
Playtime:26.597 hours
Usage:2%
Score:0.403m
Score/min:252
Accuracy (listed only):27.999%
HSR (listed only):12.661%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:1,092
Deaths:603
KDR:1.811
Accuracy:18.096% B+
HSR:19.506% C*
Blueshift VM5
C*
Kills:1,074
Deaths:552
KDR:1.946
Accuracy:19.333% C+
HSR:22.067% C*
Comet VM2
A+
Kills:152
Deaths:201
KDR:0.756
Accuracy:53.247% B**
HSR:7.237% A+
Blueshift VM5
B+
Kills:139
Deaths:72
KDR:1.931
Accuracy:20.550% C*
HSR:23.022% B+
Comet VM2
A
Kills:82
Deaths:78
KDR:1.051
Accuracy:56.663% A
HSR:3.659% C
Kills:2,539
Deaths (as MAX Suit):753
Deaths (to MAX Suits):664
KDR:3.37185
Kill Difference:1,786
Playtime:48.146 hours
Usage:3%
Score:0.853m
Score/min:295
Accuracy (listed only):33.578%
HSR (listed only):15.098%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:196
V. Kills:34 N/A
Deaths:112
KDR:1.750
Accuracy:53.717% C*
KPH:34.200 D
VKPH:5.900 D--
Saron Laser Cannon
D-
Kills:63
V. Kills:80 78%
Deaths:310
KDR:0.203
Accuracy:23.826% D*
KPH:3.300 D-
VKPH:4.200 D-
Kills:259 (63 + 0)
Deaths:422
KDR:0.614
VKDR:0.270
Vehicle Kills:114
Kill Difference:163
Playtime:24.964 hours
Usage:2%
Score:0.161m
Score/min:108
Piloting Accuracy:23.826%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:688
V. Kills:749 92%
Deaths:252
KDR:2.730
Accuracy:34.607% C
KPH:20.900 D
VKPH:22.800 C+
L105 Zephyr
C++
Kills:171
V. Kills:33 N/A
Deaths:34
KDR:5.029
Accuracy:45.512% B
KPH:45.900 C+
VKPH:8.900 C++
AP30 Shredder
D
Kills:114
V. Kills:126 90%
Deaths:67
KDR:1.701
Accuracy:26.274% D*
KPH:13.700 D--
VKPH:15.100 D
CAS30 Tank Buster
D--
Kills:81
V. Kills:82 98%
Deaths:389
KDR:0.208
Accuracy:31.805% D**
KPH:2 D--
VKPH:2 D*
Kills:1,054 (81 + 973)
Deaths:742
KDR:1.420
VKDR:1.334
Vehicle Kills:990
Kill Difference:312
Playtime:84.978 hours
Usage:5%
Score:0.995m
Score/min:195
Piloting Accuracy:31.805%
Gunner Accuracy:26.274%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:250
V. Kills:56 439%
Deaths:54
KDR:4.630
Accuracy:52.267% B+
KPH:37.300 D
VKPH:8.400 C++
C75 Viper
B
Kills:112
V. Kills:33 329%
Deaths:48
KDR:2.333
Accuracy:45.796% B++
KPH:30.700 C++
VKPH:9 B
Skyguard
C++
Kills:53
V. Kills:51 102%
Deaths:42
KDR:1.262
Accuracy:29.700% C++
KPH:10.300 C--
VKPH:9.900 C++
Kills:415 (415 + 0)
Deaths:144
KDR:2.882
VKDR:0.972
Vehicle Kills:140
Kill Difference:271
Playtime:15.513 hours
Usage:1%
Score:0.288m
Score/min:310
Driving Accuracy:29.700%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:20,195
V. Kills:12,628 160%
Deaths:3,672
KDR:5.500
Accuracy:65.709% A+
KPH:40.900 A++
VKPH:25.600 A*
Saron HRB
B++
Kills:768
V. Kills:598 128%
Deaths:224
KDR:3.429
Accuracy:49.392% B++
KPH:27.100 C*
VKPH:21.100 B++
Supernova VPC
C+
Kills:392
V. Kills:81 478%
Deaths:115
KDR:3.409
Accuracy:55.970% B+
KPH:35.500 C
VKPH:7.300 C+
Aphelion VEX-4
B+
Kills:284
V. Kills:307 92%
Deaths:142
KDR:2
Accuracy:40.677% B*
KPH:19.200 D
VKPH:20.800 B+
E540 Halberd
A
Kills:215
V. Kills:221 97%
Deaths:77
KDR:2.792
Accuracy:59.954% A++
KPH:24.600 D
VKPH:25.300 A
Supernova PC
C**
Kills:89
V. Kills:51 171%
Deaths:50
KDR:1.780
Accuracy:50% C++
KPH:16.100 D
VKPH:9.200 C**
Kills:21,943 (20,676 + 1,267)
Deaths:4,280
KDR:5.127
VKDR:3.244
Vehicle Kills:13,886
Kill Difference:17,663
Playtime:562.303 hours
Usage:34%
Score:12.796m
Score/min:379
Driving Accuracy:50%
Gunner Accuracy:59.954%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C++
Kills:443
V. Kills:368 120%
Deaths:188
KDR:2.356
Accuracy:46.429% C++
KPH:35.600 C
VKPH:29.600 C++
Kills:443 (0 + 443)
Deaths:188
KDR:2.356
VKDR:1.957
Vehicle Kills:368
Kill Difference:255
Playtime:12.452 hours
Usage:1%
Score:0.295m
Score/min:395
Driving Accuracy:N/A%
Gunner Accuracy:46.429%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:88
V. Kills:61 142%
Deaths:991
KDR:0.089
Accuracy:72.277% A*
KPH:3.900 D*
VKPH:2.700 D
Kills:88 (88 + 0)
Deaths:991
KDR:0.089
VKDR:0.062
Vehicle Kills:61
Kill Difference:903
Playtime:22.550 hours
Usage:1%
Score:0.056m
Score/min:41
Driving Accuracy:72.277%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 32,82320,1953,6725.5C+3.4665.709%A+N/A40.9A++25.6A*321493.8h4.7B+7.2B*
Orion VS54 1,8471,8211,8260.997C1.0418.047%C--20.868%C--24.6CN/A6874.1h11.4B+63.4C*
C-4 2,6521,5031,0981.369C+0.6724.792%C+N/A52D39.8B++57228.9h1.2B+4.9B+
Parallax VX3 1,2781,2776601.935C0.1042.433%B+82.302%B+30.8C++N/A8241.4h1.7B**4B*
Solstice VE3 1,2821,2441,4820.839C++1.2018.958%D17.926%C8.1DN/A23154h12.2B++64.6C*
Quasar VM1 1,1121,0926031.811C*0.2318.096%B+19.506%C*28.9B+N/A7637.8h12.1B*66.6B+
Blueshift VM5 1,0841,0745521.946C+0.0919.333%C+22.067%C*29.3CN/A7436.7h14B+72.4B+
Pulsar C 1,0259981,1710.852C+1.1922.731%C18.237%D-11.3DN/A2988.2h11.6C*50.9C++
Saron HRB 1,3667682243.429C1.3949.392%B++N/A27C*21.1B++73728.4h21.7C++44B+
C150 Dalton 1,4376882522.73C-0.6934.607%CN/A20.9D22.8C+32532.9h4.7C+13.7C+
Sirius SX12 5225026230.806C+1.2326.746%B+16.932%C+13.5DN/A3937.2h15.1C++56.6C**
Aphelion VEX-4H 8114431882.356C0.3246.429%C++1.806%D-35.4C29.4C++39412.5h56.7C*122.1B
Supernova VPC 4733921153.409D1.3755.97%B+2.806%A35.3C7.3C+20811.1h4D7.2C+
Aphelion VEX-4 5912841422D0.0440.677%B*N/A19.2D20.7B+79514.8h83.2D204.6C+
L100 Python HESH 306250544.63C--2.5952.267%B+N/A37.3D8.4C++3236.7h4.3D8.2C+
Thanatos VE70 2232201891.164B0.8743.236%B+10.909%D--37.9B+N/A1185.8h4.2B+9.6B+
E540 Halberd 436215772.792C--0.7559.954%A++N/A24.7D25.4A+19828.7h8.5F-14.1C
VX6-7 2021993510.567C--1.4716.986%D**25.628%B*3.7D*N/A953.8h15.2C-89.4D-
Dual Photon Pods 2301961121.75D0.2953.717%C*1.02%C34.4D6D--2105.7h18.8B+35B+
L105 Zephyr 204171345.029C2.9945.512%BN/A46.2C+8.9C++2403.7h6.8C+14.9C*
Pulsar VS1 1721692590.653C1.3918.577%D--9.467%F15.8C--N/A5810.7h12.3B*66.1C++
Lancer VS22 3771594820.33C--1.7169.993%B**N/A8.1D11.1C15619.7h17.9B+25.6B+
Force-Blade 15315310,1950.015C2.0214.507%D*1.961%D0.2CN/A1693h1.7B+11.4C++
Comet VM2 2041522010.756C+1.2853.247%B**7.237%A+14.1B+4.8C**11210.8h17.1B+32.1B++
Blueshift VM5 142139721.931C+0.1120.55%C*23.022%B+32.3C+N/A824.3h14.7B+71.4B+
Tank Mine 217137482.854C*0.82237.63%UN/A114.2C*66.7C++20681.2h8.3T*3.5A+
NS-61 Emissary 1221162050.566C1.479.898%F**12.069%D3.6D*N/A1032.6h14.4C++145F*
AP30 Shredder 240114671.701C0.3426.274%D*N/A13.7D--15.2D2998.3h127.7D-486.1D**
C75 Viper 145112482.333C0.2945.796%B++N/A31.1C++9.2B+4753.6h12.3B26.9B+
VA39 Spectre 1121101910.576C--1.4634.371%B23.636%D*10.9DN/A4610.1h7.1C20.7C+
Spear Anti-Vehicle Phalanx Turret 225107234.652C2.6155.646%B**4.673%C**35.7C+39.3A++6173h11.6D20.8C*
Supernova PC 14089501.78C--0.2650%C++2.247%C+16.2D9.3B4055.5h6.4C--12.8C
M40 Fury-F 149889910.089D1.9572.277%A*N/A3.9D*2.7D4122.6h27.4F-37.9D
Hunter QCX 98862910.296D1.7447.572%C**16.279%D6.3DN/A3213.6h5C*10.5C**
Comet VM2 10982781.051C++0.9956.663%A3.659%C15.2B+5C+1195.4h19.8B++34.9B*
M60-A Bulldog 11681551.473D0.5726.764%D--2.469%B++12.7D--5.5C1506.4h9.3F--34.6F-
CAS30 Tank Buster 163813890.208D1.8331.805%D**N/A2D--2.1D*6240h97.5D--306.7D**
Saron Laser Cannon 143633100.203C-1.8423.826%D*N/A3.3D-4.2D-7719.2h254.5D--1068.1F-
MKV Suppressed 6360740.811C1.2323.437%C-13.333%D-13.6D-N/A464.4h14.9C+63.4C+
Skyguard 10453421.262D0.7829.7%C++N/A10.2C--9.8C++1755.2h152C-511.8C+
Hyena Missile Launcher 9352441.182C0.8627.863%D-N/A10.2D8C-2835.1h38.2C+137.2C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret204091.7h
Medical Applicator49498,85513h
Nano-Armor Kit7721,432,992121.2h
Spawn Beacon21,7991.4h
NSX Amaterasu13150619.3h
Spitfire Auto-Turret1960.3h
Welding Device02500.1h
Deconstruction Tool01,3160.1h
Medical Kit641,1652.5h
Anti-Infantry MANA Turret211340.6h
A30 Walker01830h
Nano-Repair Grenade04970.1h
Ammunition Package122360.4h
M20 Drake01550.1h
L-30R Vektor53720.6h
Recon Detection Device216762.8h

Check the help document for the dictionary if you want to learn more about words used here.


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