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Paragon A.S.P. Operative Aegis4048[FPSK] Aegis4048
VS BR 135

KDR: 2.19

Score: 40m

Last Seen: Jul 30th, 2020 5:28 PM
- OFFLINE - 49.9 hour(s)

Prestige 1, Battle Rank 100 (135 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Orion VS54 C-4 Parallax VX3 Solstice VE3 Blueshift VM5 Quasar VM1 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $312,750 MLG Score: 250
Fun Score: N/A
Cheeseburgers Flipped: 389TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.288%18.59%359913405,1910.9326271.254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.821%-0.381C--0.379C--0.662DHEAD ++ (~8.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.40.143C++12.20.142C++51.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.462%1.02%37113481969852120.19878392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.718A++-0.506D-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.783B++18.80.646B+16.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.252%0.574%22494134524,0602442143459.84855168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.417%2.346A*-1.245D*-0.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.82B++4.50.637B+2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.56%0.638%115413451,254185920310.67455662%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.91%1.14B**-0.938D--0.789

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.717B++16.50.59B+17.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.981%77.683%115213471,40790231.55814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.867%0.756B++0.684B+0.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.471B+2.10.341C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.236%10.909%1151134822043530.505747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.12C+-0.761D--1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.267C*4.20.143C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40m459.5%456 (27.4k)384 (23k)2.1865841,94319,1823.43885135 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349179513.715%6.759%9305:265

70% Engineer7% Heavy Assault10% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 16th, 2015 3:14 AMMar 15th, 2019 12:46 PMAug 4th, 2020 6:31 AM (86d) (PST)Jul 30th, 2020 1:29 PM (90d) (PST)Jul 30th, 2020 1:28 PM (90d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,085909950.4030.1840.0272.7270.190250

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,0815,42259,659241121641123,045

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1733.7h/72.2d 24,021 2,835 18,803 283.6k 1,089 3,332 19,780 112.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:1,244
Deaths:1,482
KDR:0.839
Accuracy:18.958% D*
HSR:17.926% D
Pulsar C
D--
Kills:1,013
Deaths:1,225
KDR:0.827
Accuracy:22.640% D--
HSR:18.065% D*
Thanatos VE70
C+
Kills:220
Deaths:189
KDR:1.164
Accuracy:43.236% C+
HSR:10.909% D--
VX6-7
C*
Kills:200
Deaths:361
KDR:0.554
Accuracy:16.867% F-
HSR:25.500% C*
Kills:2,677
Deaths (as Engineer):3,257
Deaths (to Engineers):7,464
KDR:0.82192
Kill Difference:580
Playtime:1,220.861 hours
Usage:70%
Score:34.083m
Score/min:465
Accuracy (listed only):25.425%
HSR (listed only):18.100%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,821
Deaths:1,826
KDR:0.997
Accuracy:18.032% D*
HSR:20.868% D-
Kills:1,821
Deaths (as Heavy Assault):1,826
Deaths (to Heavy Assaults):4,020
KDR:0.99726
Kill Difference:5
Playtime:120.789 hours
Usage:7%
Score:1.197m
Score/min:165
Accuracy (listed only):18.032%
HSR (listed only):20.868%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:1,244
Deaths:1,482
KDR:0.839
Accuracy:18.958% D*
HSR:17.926% D
Pulsar C
D--
Kills:1,013
Deaths:1,225
KDR:0.827
Accuracy:22.640% D--
HSR:18.065% D*
Sirius SX12
C+
Kills:505
Deaths:628
KDR:0.804
Accuracy:26.726% C+
HSR:16.832% C--
Thanatos VE70
C+
Kills:220
Deaths:189
KDR:1.164
Accuracy:43.236% C+
HSR:10.909% D--
VX6-7
C*
Kills:200
Deaths:361
KDR:0.554
Accuracy:16.867% F-
HSR:25.500% C*
MKV Suppressed
D*
Kills:62
Deaths:76
KDR:0.816
Accuracy:22.810% D*
HSR:12.903% D*
Kills:3,244
Deaths (as Light Assault):3,961
Deaths (to Light Assaults):2,338
KDR:0.81899
Kill Difference:717
Playtime:143.126 hours
Usage:8%
Score:1.448m
Score/min:169
Accuracy (listed only):25.206%
HSR (listed only):17.023%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:1,297
Deaths:663
KDR:1.956
Accuracy:42.481% C*
HSR:82.267% B+
Sirius SX12
C+
Kills:505
Deaths:628
KDR:0.804
Accuracy:26.726% C+
HSR:16.832% C--
NS-61 Emissary
D*
Kills:124
Deaths:219
KDR:0.566
Accuracy:10.267% F**
HSR:11.290% D*
VA39 Spectre
C+
Kills:110
Deaths:191
KDR:0.576
Accuracy:34.371% C+
HSR:23.636% D**
MKV Suppressed
D*
Kills:62
Deaths:76
KDR:0.816
Accuracy:22.810% D*
HSR:12.903% D*
NS-44 Commissioner
F-
Kills:52
Deaths:206
KDR:0.252
Accuracy:9.502% T*
HSR:9.615% F-
Kills:2,150
Deaths (as Infiltrator):1,983
Deaths (to Infiltrators):2,482
KDR:1.08422
Kill Difference:167
Playtime:170.358 hours
Usage:10%
Score:1.960m
Score/min:192
Accuracy (listed only):24.359%
HSR (listed only):26.091%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:505
Deaths:628
KDR:0.804
Accuracy:26.726% C+
HSR:16.832% C--
Thanatos VE70
C+
Kills:220
Deaths:189
KDR:1.164
Accuracy:43.236% C+
HSR:10.909% D--
Pulsar VS1
D**
Kills:170
Deaths:262
KDR:0.649
Accuracy:18.516% D**
HSR:9.412% F
MKV Suppressed
D*
Kills:62
Deaths:76
KDR:0.816
Accuracy:22.810% D*
HSR:12.903% D*
Kills:957
Deaths (as Combat Medic):1,155
Deaths (to Combat Medics):958
KDR:0.82857
Kill Difference:198
Playtime:26.680 hours
Usage:2%
Score:0.403m
Score/min:252
Accuracy (listed only):27.822%
HSR (listed only):12.514%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:1,094
Deaths:561
KDR:1.950
Accuracy:19.336% D
HSR:22.212% C
Quasar VM1
C+
Kills:1,092
Deaths:603
KDR:1.811
Accuracy:18.096% C+
HSR:19.506% C+
Comet VM2
A+
Kills:152
Deaths:201
KDR:0.756
Accuracy:53.247% B++
HSR:7.237% A+
Blueshift VM5
C+
Kills:142
Deaths:74
KDR:1.919
Accuracy:20.385% C-
HSR:23.239% C+
Comet VM2
B++
Kills:82
Deaths:78
KDR:1.051
Accuracy:56.663% B++
HSR:3.659% C-
Kills:2,562
Deaths (as MAX Suit):758.500
Deaths (to MAX Suits):671
KDR:3.37772
Kill Difference:1,803.500
Playtime:48.763 hours
Usage:3%
Score:0.862m
Score/min:295
Accuracy (listed only):33.545%
HSR (listed only):15.170%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:196
V. Kills:34 N/A
Deaths:112
KDR:1.750
Accuracy:53.462% C
KPH:34.200 D--
VKPH:5.900 D*
Saron Laser Cannon
D--
Kills:63
V. Kills:80 78%
Deaths:310
KDR:0.203
Accuracy:23.826% D**
KPH:3.200 D*
VKPH:4.100 D--
Kills:259 (63 + 0)
Deaths:422
KDR:0.614
VKDR:0.270
Vehicle Kills:114
Kill Difference:163
Playtime:25.161 hours
Usage:1%
Score:0.165m
Score/min:109
Piloting Accuracy:23.826%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:898
V. Kills:871 103%
Deaths:255
KDR:3.522
Accuracy:35.351% C
KPH:24.500 D--
VKPH:23.800 C-
L105 Zephyr
C+
Kills:180
V. Kills:36 486%
Deaths:34
KDR:5.294
Accuracy:46.550% C*
KPH:47.300 C
VKPH:9.500 C+
AP30 Shredder
D-
Kills:117
V. Kills:127 91%
Deaths:67
KDR:1.746
Accuracy:26.330% F
KPH:13.900 D*
VKPH:15.100 D-
CAS30 Tank Buster
D*
Kills:81
V. Kills:82 98%
Deaths:389
KDR:0.208
Accuracy:31.950% F
KPH:2 D*
VKPH:2 D*
Kills:1,276 (81 + 1,195)
Deaths:745
KDR:1.713
VKDR:1.498
Vehicle Kills:1,116
Kill Difference:531
Playtime:89.435 hours
Usage:5%
Score:1.086m
Score/min:202
Piloting Accuracy:31.950%
Gunner Accuracy:26.330%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:269
V. Kills:62 427%
Deaths:55
KDR:4.891
Accuracy:52.866% C++
KPH:39.300 D--
VKPH:9.100 C+
C75 Viper
C+
Kills:112
V. Kills:33 329%
Deaths:48
KDR:2.333
Accuracy:45.796% C*
KPH:30.700 C-
VKPH:9 C+
Skyguard
C
Kills:53
V. Kills:51 102%
Deaths:42
KDR:1.262
Accuracy:29.877% C
KPH:10.200 D-
VKPH:9.900 C
Kills:434 (434 + 0)
Deaths:145
KDR:2.993
VKDR:1.007
Vehicle Kills:146
Kill Difference:289
Playtime:15.673 hours
Usage:1%
Score:0.306m
Score/min:325
Driving Accuracy:29.877%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:23,214
V. Kills:14,019 166%
Deaths:3,730
KDR:6.224
Accuracy:65.680% A+
KPH:43.400 B++
VKPH:26.200 A+
Saron HRB
C++
Kills:774
V. Kills:600 129%
Deaths:224
KDR:3.455
Accuracy:49.499% C*
KPH:27 C
VKPH:21 C++
Supernova VPC
C
Kills:488
V. Kills:89 N/A
Deaths:115
KDR:4.243
Accuracy:57.120% B+
KPH:41.900 C--
VKPH:7.700 C
Aphelion VEX-4
B+
Kills:284
V. Kills:307 92%
Deaths:142
KDR:2
Accuracy:40.677% B++
KPH:19.200 D-
VKPH:20.800 B+
E540 Halberd
B**
Kills:219
V. Kills:222 98%
Deaths:77
KDR:2.844
Accuracy:59.817% A
KPH:24.600 D--
VKPH:25 B**
Supernova PC
C+
Kills:89
V. Kills:51 171%
Deaths:50
KDR:1.780
Accuracy:50% C+
KPH:16.100 D-
VKPH:9.200 C+
Kills:25,068 (23,791 + 1,277)
Deaths:4,338
KDR:5.779
VKDR:3.524
Vehicle Kills:15,288
Kill Difference:20,730
Playtime:604.643 hours
Usage:35%
Score:14.313m
Score/min:395
Driving Accuracy:50%
Gunner Accuracy:59.817%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:443
V. Kills:368 120%
Deaths:188
KDR:2.356
Accuracy:46.429% C+
KPH:35.600 D
VKPH:29.600 C+
Kills:443 (0 + 443)
Deaths:188
KDR:2.356
VKDR:1.957
Vehicle Kills:368
Kill Difference:255
Playtime:12.452 hours
Usage:1%
Score:0.305m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:46.429%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:88
V. Kills:61 142%
Deaths:994
KDR:0.089
Accuracy:72.241% A++
KPH:3.900 D*
VKPH:2.700 D
Kills:88 (88 + 0)
Deaths:994
KDR:0.089
VKDR:0.061
Vehicle Kills:61
Kill Difference:906
Playtime:22.827 hours
Usage:1%
Score:0.056m
Score/min:41
Driving Accuracy:72.241%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 37,23323,2143,7306.224C-4.0465.68%A+N/A43.4B++26.2A+335535.2h4.5C++6.9B+
Orion VS54 1,8471,8211,8260.997C-1.1918.032%D*20.868%D-24.5DN/A6974.2h11.4C+63.5C+
C-4 2,7091,5431,1381.356C0.8324.82%C-N/A52.5D-39.7B+57329.4h1.2C**4.9C+
Parallax VX3 1,2981,2976631.956C-0.2342.481%C*82.267%B+31CN/A8241.9h1.7B++3.9B++
Solstice VE3 1,2821,2441,4820.839C1.3518.958%D*17.926%D8.1DN/A23154h12.2C**64.6C+
Blueshift VM5 1,1051,0945611.95C0.2419.336%D22.212%C29.3DN/A7537.3h14.1B73C+
Quasar VM1 1,1121,0926031.811C+0.3818.096%C+19.506%C+28.9C+N/A7637.8h12.1B+66.6C++
Pulsar C 1,0421,0131,2250.827C1.3622.64%D--18.065%D*10.8D--N/A2893.6h11.6C51.3C-
C150 Dalton 1,7698982553.522C--1.3435.351%CN/A24.5D--23.7C-33036.7h4.2D11.8D
Saron HRB 1,3747742243.455D1.2749.499%C*N/A27.1C21C++73928.6h21.8C+44.1C++
Sirius SX12 5255056280.804C1.3826.726%C+16.832%C--13.5D-N/A4037.3h15.1C+56.6C+
Supernova VPC 5774881154.243D-2.0657.12%B+2.459%A42.1C--7.7C23011.6h3.6D-6.4C
Aphelion VEX-4H 8114431882.356C-0.1746.429%C+1.806%D35.4D29.4C+40812.5h56.7C+122.1C+
Aphelion VEX-4 5912841422D-0.1940.677%B++N/A19.2D-20.7B+81414.8h83.2D*204.6C-
L100 Python HESH 331269554.891D2.7052.866%C++N/A39.6D--9.1C+3376.8h4.1D*7.8D
Thanatos VE70 2232201891.164C+1.0243.236%C+10.909%D--37.9C+N/A1195.8h4.2C++9.6C*
E540 Halberd 441219772.844D0.6659.817%AN/A24.6D--24.9B**23578.9h8.3F--14D--
VX6-7 2032003610.554D1.6316.867%F-25.5%C*3.6D*N/A955.3h15.2D--89.9F
Dual Photon Pods 2301961121.75D--0.4453.462%C1.02%C+34.4D--6D*2185.7h18.8C++35.2C++
L105 Zephyr 216180345.294D3.1146.55%C*N/A47.4C9.5C+2473.8h6.8C+14.7C++
Pulsar VS1 1731702620.649D1.5418.516%D**9.412%F15.7D-N/A5910.8h12.2C**66D
Lancer VS22 3771594830.329D1.8670.017%B**N/A8D11C15719.8h18C++25.7C**
Force-Blade 15315310,1950.015C2.1714.507%D*1.961%D0.2C--N/A1693.3h1.7B++11.4C+
Comet VM2 2041522010.756C--1.4353.247%B++7.237%A+14.1C+4.8C+11510.8h17.1B+32.1C**
Blueshift VM5 145142741.919C0.2720.385%C-23.239%C+31.6DN/A814.5h15.1C++74.2C+
Tank Mine 223142482.958C+0.77253.638%UN/A118.3C+67.5C+22011.2h8.6T*3.4A
NS-61 Emissary 1301242190.566D1.6210.267%F**11.29%D*3.7D*N/A1133.3h14.3C+139.5F--
AP30 Shredder 244117671.746D0.4426.33%FN/A13.9D*15.1D-3008.4h126.1F478.7F--
C75 Viper 145112482.333D-0.1545.796%C*N/A31.1C-9.2C+5003.6h12.3C+26.9C++
VA39 Spectre 1121101910.576D1.6134.371%C+23.636%D**10.9D--N/A4710.1h7.1D*20.7D
Spear Anti-Vehicle Phalanx Turret 225107234.652D2.4755.646%B+4.673%B+35.7D39.3B**6293h11.6D--20.8C+
Supernova PC 14089501.78D0.4150%C+2.247%C++16.2D-9.3C+4255.5h6.4D--12.8D-
M40 Fury-F 149889940.089D-2.1072.241%A++N/A3.9D*2.7D4122.8h27.4F--38D*
Hunter QCX 98862980.289D1.9047.225%C++16.279%C6.2D-N/A3213.9h5.2C**11.1C**
Comet VM2 10982781.051C1.1456.663%B++3.659%C-15.2C+5C1205.4h19.8B+34.9B++
M60-A Bulldog 11681551.473D0.7126.764%D**2.469%B+12.7D*5.5D1506.4h9.3T*34.6T*
CAS30 Tank Buster 163813890.208D1.9831.95%FN/A2D*2D*6340.6h98.9F--309.6F*
Saron Laser Cannon 143633100.203D1.9823.826%D**N/A3.2D*4.1D--7719.4h254.5F-1068.1F**
MKV Suppressed 6562760.816D1.3722.81%D*12.903%D*13.8D*N/A464.5h15C--65.5D
Hyena Missile Launcher 9855441.25D0.9427.881%D*N/A10.2D-8D2865.4h37.7C--135.4D-
Skyguard 10453421.262D0.9229.877%CN/A10.2D-9.8C1855.2h153.7D--514.6D
NS-44 Commissioner 54522060.252D1.939.502%T*9.615%F-1.5D*N/A735.3h4C-41.7T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9721,543,979127.9h
Anti-Vehicle MANA Turret204091.7h
Spawn Beacon21,9481.5h
Medical Applicator49498,85513h
NSX Amaterasu13150619.3h
NS Patriot Flare Gun11280.2h
Welding Device02500.1h
Deconstruction Tool01,3160.1h
Spitfire Auto-Turret31340.4h
Recon Detection Device216812.8h
Ammunition Package122360.4h
Medical Kit641,1652.5h
Anti-Infantry MANA Turret211340.6h
A30 Walker01830h
L-30R Vektor53720.6h
M20 Drake01550.1h
Nano-Repair Grenade05790.2h

Check the help document for the dictionary if you want to learn more about words used here.


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