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Paragon A.S.P. Operative Aegis4048[FPSK] Aegis4048
VS BR 134

KDR: 2.16

Score: 39.2m

Last Seen: Jan 17th, 2020 4:55 AM
- OFFLINE - 112.8 hour(s)

Prestige 1, Battle Rank 100 (134 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Orion VS54 C-4 Parallax VX3 Solstice VE3 Blueshift VM5 Quasar VM1 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $314,001 MLG Score: 251
Fun Score: N/A
Cheeseburgers Flipped: 389TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.352%18.703%362812245,1330.9256991.232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.466%-0.358C--0.339C--0.434C--HEAD ++ (~9.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.60.144C++12.30.138C++51.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.462%1.02%38112311969772120.20061492%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.709A++-0.517D-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.783B++18.80.646B+16.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.169%0.58%22044122823,4552427140829.66419167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.398%2.335A*-1.252D**-0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.817B++4.60.634B+2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.563%0.638%116412281,254184419750.68004363%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.917%1.14B**-0.939D--0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.717B++16.50.589B+17.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.981%77.683%116212301,40790031.5616

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.867%0.746B++0.686B+0.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.468B+2.10.339C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.236%10.909%1161123122043330.508083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.134C++-0.747D--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.27C*4.20.145C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.2m456.1%452 (27.1k)380 (22.8k)2.1576241,16319,0783.39753134 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1232175913.771%6.865%9505:245

70% Engineer7% Heavy Assault10% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 16th, 2015 3:14 AMMar 15th, 2019 12:46 PMJan 18th, 2020 8:57 AM (8d) (PST)Jan 17th, 2020 12:59 AM (10d) (PST)Jan 17th, 2020 12:55 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,072919810.3990.1850.0272.6800.189251

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,3455,44958,896241121611122,816

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1719.8h/71.7d 23,655 2,826 18,491 276.5k 1,084 3,309 19,454 110.7m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:1,244
Deaths:1,482
KDR:0.839
Accuracy:18.958% D
HSR:17.926% C
Pulsar C
C
Kills:1,013
Deaths:1,225
KDR:0.827
Accuracy:22.640% C
HSR:18.065% D-
Thanatos VE70
B+
Kills:220
Deaths:189
KDR:1.164
Accuracy:43.236% B+
HSR:10.909% D--
VX6-7
B++
Kills:199
Deaths:355
KDR:0.561
Accuracy:16.870% D**
HSR:25.628% B++
Kills:2,676
Deaths (as Engineer):3,251
Deaths (to Engineers):7,409
KDR:0.82313
Kill Difference:575
Playtime:1,208.018 hours
Usage:70%
Score:33.389m
Score/min:461
Accuracy (listed only):25.426%
HSR (listed only):18.132%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,821
Deaths:1,826
KDR:0.997
Accuracy:18.032% D
HSR:20.868% D
Kills:1,821
Deaths (as Heavy Assault):1,826
Deaths (to Heavy Assaults):4,011
KDR:0.99726
Kill Difference:5
Playtime:120.734 hours
Usage:7%
Score:1.196m
Score/min:165
Accuracy (listed only):18.032%
HSR (listed only):20.868%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:1,244
Deaths:1,482
KDR:0.839
Accuracy:18.958% D
HSR:17.926% C
Pulsar C
C
Kills:1,013
Deaths:1,225
KDR:0.827
Accuracy:22.640% C
HSR:18.065% D-
Sirius SX12
B+
Kills:502
Deaths:623
KDR:0.806
Accuracy:26.746% B+
HSR:16.932% C
Thanatos VE70
B+
Kills:220
Deaths:189
KDR:1.164
Accuracy:43.236% B+
HSR:10.909% D--
VX6-7
B++
Kills:199
Deaths:355
KDR:0.561
Accuracy:16.870% D**
HSR:25.628% B++
MKV Suppressed
D
Kills:60
Deaths:75
KDR:0.800
Accuracy:23.028% D
HSR:13.333% D--
Kills:3,238
Deaths (as Light Assault):3,949
Deaths (to Light Assaults):2,329
KDR:0.81995
Kill Difference:711
Playtime:143.012 hours
Usage:8%
Score:1.447m
Score/min:169
Accuracy (listed only):25.246%
HSR (listed only):17.132%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:1,297
Deaths:663
KDR:1.956
Accuracy:42.481% B+
HSR:82.267% B+
Sirius SX12
B+
Kills:502
Deaths:623
KDR:0.806
Accuracy:26.746% B+
HSR:16.932% C
NS-61 Emissary
D-
Kills:124
Deaths:219
KDR:0.566
Accuracy:10.267% F**
HSR:11.290% D-
VA39 Spectre
B+
Kills:110
Deaths:191
KDR:0.576
Accuracy:34.371% B+
HSR:23.636% D*
MKV Suppressed
D
Kills:60
Deaths:75
KDR:0.800
Accuracy:23.028% D
HSR:13.333% D--
Kills:2,093
Deaths (as Infiltrator):1,771
Deaths (to Infiltrators):2,474
KDR:1.18182
Kill Difference:322
Playtime:169.655 hours
Usage:10%
Score:1.942m
Score/min:191
Accuracy (listed only):27.378%
HSR (listed only):29.492%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:502
Deaths:623
KDR:0.806
Accuracy:26.746% B+
HSR:16.932% C
Thanatos VE70
B+
Kills:220
Deaths:189
KDR:1.164
Accuracy:43.236% B+
HSR:10.909% D--
Pulsar VS1
D--
Kills:170
Deaths:262
KDR:0.649
Accuracy:18.516% D--
HSR:9.412% F
MKV Suppressed
D
Kills:60
Deaths:75
KDR:0.800
Accuracy:23.028% D
HSR:13.333% D--
Kills:952
Deaths (as Combat Medic):1,149
Deaths (to Combat Medics):951
KDR:0.82855
Kill Difference:197
Playtime:26.667 hours
Usage:2%
Score:0.403m
Score/min:252
Accuracy (listed only):27.881%
HSR (listed only):12.647%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,094
Deaths:561
KDR:1.950
Accuracy:19.336% C+
HSR:22.212% C++
Quasar VM1
B+
Kills:1,092
Deaths:603
KDR:1.811
Accuracy:18.096% B+
HSR:19.506% C++
Comet VM2
A+
Kills:152
Deaths:201
KDR:0.756
Accuracy:53.247% B**
HSR:7.237% A+
Blueshift VM5
B
Kills:142
Deaths:74
KDR:1.919
Accuracy:20.385% C++
HSR:23.239% B
Comet VM2
B**
Kills:82
Deaths:78
KDR:1.051
Accuracy:56.663% B**
HSR:3.659% C
Kills:2,562
Deaths (as MAX Suit):758.500
Deaths (to MAX Suits):670
KDR:3.37772
Kill Difference:1,803.500
Playtime:48.763 hours
Usage:3%
Score:0.862m
Score/min:295
Accuracy (listed only):33.545%
HSR (listed only):15.170%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:196
V. Kills:34 N/A
Deaths:112
KDR:1.750
Accuracy:53.462% C++
KPH:34.200 D
VKPH:5.900 D--
Saron Laser Cannon
D-
Kills:63
V. Kills:80 78%
Deaths:310
KDR:0.203
Accuracy:23.826% D**
KPH:3.200 D-
VKPH:4.100 D-
Kills:259 (63 + 0)
Deaths:422
KDR:0.614
VKDR:0.270
Vehicle Kills:114
Kill Difference:163
Playtime:25.153 hours
Usage:1%
Score:0.164m
Score/min:109
Piloting Accuracy:23.826%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:799
V. Kills:816 98%
Deaths:255
KDR:3.133
Accuracy:35.654% C+
KPH:23 D
VKPH:23.500 C+
L105 Zephyr
C+
Kills:180
V. Kills:36 486%
Deaths:34
KDR:5.294
Accuracy:46.550% B+
KPH:47.300 C+
VKPH:9.500 C+
AP30 Shredder
C--
Kills:114
V. Kills:126 90%
Deaths:67
KDR:1.701
Accuracy:26.274% D*
KPH:13.700 D-
VKPH:15.100 C--
CAS30 Tank Buster
D--
Kills:81
V. Kills:82 98%
Deaths:389
KDR:0.208
Accuracy:31.952% D*
KPH:2 D--
VKPH:2 D--
Kills:1,174 (81 + 1,093)
Deaths:745
KDR:1.576
VKDR:1.423
Vehicle Kills:1,060
Kill Difference:429
Playtime:87.454 hours
Usage:5%
Score:1.050m
Score/min:200
Piloting Accuracy:31.952%
Gunner Accuracy:26.274%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:265
V. Kills:61 427%
Deaths:55
KDR:4.818
Accuracy:52.792% B+
KPH:38.900 C--
VKPH:8.900 C++
C75 Viper
C++
Kills:112
V. Kills:33 329%
Deaths:48
KDR:2.333
Accuracy:45.796% B+
KPH:30.700 C++
VKPH:9 C++
Skyguard
C++
Kills:53
V. Kills:51 102%
Deaths:42
KDR:1.262
Accuracy:29.877% C++
KPH:10.200 D
VKPH:9.900 C++
Kills:430 (430 + 0)
Deaths:145
KDR:2.966
VKDR:1
Vehicle Kills:145
Kill Difference:285
Playtime:15.645 hours
Usage:1%
Score:0.302m
Score/min:321
Driving Accuracy:29.877%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:22,680
V. Kills:13,761 165%
Deaths:3,730
KDR:6.080
Accuracy:65.604% A+
KPH:42.900 A+
VKPH:26 A*
Saron HRB
B+
Kills:774
V. Kills:600 129%
Deaths:224
KDR:3.455
Accuracy:49.499% B++
KPH:27 C*
VKPH:21 B+
Supernova VPC
C+
Kills:421
V. Kills:85 490%
Deaths:115
KDR:3.661
Accuracy:56.409% B++
KPH:37.200 C
VKPH:7.500 C+
Aphelion VEX-4
B++
Kills:284
V. Kills:307 92%
Deaths:142
KDR:2
Accuracy:40.677% B*
KPH:19.200 D
VKPH:20.800 B++
E540 Halberd
A++
Kills:219
V. Kills:222 98%
Deaths:77
KDR:2.844
Accuracy:59.856% A++
KPH:24.800 D
VKPH:25.200 A++
Supernova PC
C++
Kills:89
V. Kills:51 171%
Deaths:50
KDR:1.780
Accuracy:50% C++
KPH:16.100 D
VKPH:9.200 C++
Kills:24,467 (23,190 + 1,277)
Deaths:4,338
KDR:5.640
VKDR:3.464
Vehicle Kills:15,026
Kill Difference:20,129
Playtime:597.347 hours
Usage:35%
Score:14.002m
Score/min:391
Driving Accuracy:50%
Gunner Accuracy:59.856%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C**
Kills:443
V. Kills:368 120%
Deaths:188
KDR:2.356
Accuracy:46.429% C++
KPH:35.600 C
VKPH:29.600 C**
Kills:443 (0 + 443)
Deaths:188
KDR:2.356
VKDR:1.957
Vehicle Kills:368
Kill Difference:255
Playtime:12.452 hours
Usage:1%
Score:0.302m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:46.429%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:88
V. Kills:61 142%
Deaths:994
KDR:0.089
Accuracy:72.241% A*
KPH:3.900 D--
VKPH:2.700 D-
Kills:88 (88 + 0)
Deaths:994
KDR:0.089
VKDR:0.061
Vehicle Kills:61
Kill Difference:906
Playtime:22.824 hours
Usage:1%
Score:0.056m
Score/min:41
Driving Accuracy:72.241%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 36,44122,6803,7306.08C+3.9265.604%A+N/A42.9A+26A*332528.3h4.6B+7B*
Orion VS54 1,8471,8211,8260.997C1.1618.032%D20.868%D24.5CN/A6874.2h11.4B+63.5C+
C-4 2,6991,5361,1331.356C+0.8024.802%CN/A52.4D39.7B++57329.3h1.2B+4.9B+
Parallax VX3 1,2981,2976631.956C0.2042.481%B+82.267%B+31C++N/A8241.9h1.7B*3.9B*
Solstice VE3 1,2821,2441,4820.839C++1.3218.958%D17.926%C8.1DN/A23154h12.2B++64.6C++
Blueshift VM5 1,1051,0945611.95C+0.2119.336%C+22.212%C++29.3CN/A7537.3h14.1B++73B
Quasar VM1 1,1121,0926031.811C++0.3518.096%B+19.506%C++28.9B+N/A7637.8h12.1B*66.6B+
Pulsar C 1,0421,0131,2250.827C1.3322.64%C18.065%D-10.8DN/A2893.6h11.6C*51.3C++
C150 Dalton 1,6157992553.133C--0.9835.654%C+N/A23D23.4C+33134.8h4.4C+12.4C+
Saron HRB 1,3747742243.455C1.3049.499%B++N/A27.1C*21B+73828.6h21.8C*44.1B+
Sirius SX12 5225026230.806C+1.3526.746%B+16.932%C13.5DN/A3937.2h15.1C++56.6C**
Aphelion VEX-4H 8114431882.356C0.2046.429%C++1.806%D-35.4C29.4C**40412.5h56.7C*122.1B
Supernova VPC 5064211153.661D1.5056.409%B++2.613%A37.3C7.5C+21711.3h3.9D6.9C++
Aphelion VEX-4 5912841422C--0.1640.677%B*N/A19.2D20.7B+81414.8h83.2D204.6C+
L100 Python HESH 326265554.818C--2.6652.792%B+N/A39C--9C++3316.8h4.2C-7.9C+
Thanatos VE70 2232201891.164B0.9943.236%B+10.909%D--37.9B+N/A1195.8h4.2B+9.6B+
E540 Halberd 441219772.844D0.6959.856%A++N/A24.9D25.2A++22858.8h8.3F-13.9C
VX6-7 2021993550.561C--1.6016.87%D**25.628%B++3.7D--N/A954.5h15.2C90.1D--
Dual Photon Pods 2301961121.75D0.4153.462%C++1.02%C34.4D6D--2165.7h18.8B+35.2B+
L105 Zephyr 216180345.294C3.1446.55%B+N/A47.4C+9.5C+2473.8h6.8C++14.7B+
Pulsar VS1 1731702620.649C1.5118.516%D--9.412%F15.7DN/A5910.8h12.2B*66C++
Lancer VS22 3771594820.33C--1.8369.993%B**N/A8.1D11.1C15719.7h17.9B25.6B+
Force-Blade 15315310,1950.015C2.1414.507%D*1.961%D0.2C--N/A1693.3h1.7B+11.4C+
Comet VM2 2041522010.756C+1.4053.247%B**7.237%A+14.1B+4.8C**11410.8h17.1B+32.1B+
Blueshift VM5 145142741.919C+0.2420.385%C++23.239%B31.6C+N/A814.5h15.1B+74.2B+
Tank Mine 222141482.938C++0.78250.312%UN/A117.5C*67.5C++21851.2h8.5T*3.4A+
NS-61 Emissary 1301242190.566C1.5910.267%F**11.29%D-3.7D*N/A1133.3h14.3C++139.5F-
AP30 Shredder 240114671.701D0.4626.274%D*N/A13.7D-15.2C--3008.3h127.7D-486.1D**
C75 Viper 145112482.333C0.1845.796%B+N/A31.1C++9.2C*4973.6h12.3B26.9B+
VA39 Spectre 1121101910.576C-1.5834.371%B+23.636%D*10.9DN/A4610.1h7.1C20.7C+
Spear Anti-Vehicle Phalanx Turret 225107234.652C2.4955.646%B**4.673%B+35.7C+39.3A++6263h11.6C-20.8C++
Supernova PC 14089501.78C--0.3850%C++2.247%C+16.2D9.3C++4195.5h6.4C--12.8C
M40 Fury-F 149889940.089D2.0772.241%A*N/A3.9D--2.7D-4122.8h27.4F-38D
Hunter QCX 98862960.291D1.8747.208%C*16.279%D6.2DN/A3213.8h5.2C**11C**
Comet VM2 10982781.051C+1.1156.663%B**3.659%C15.2B+5C+1205.4h19.8B++34.9B++
M60-A Bulldog 11681551.473D0.6826.764%D--2.469%A12.7D--5.5C1506.4h9.3F--34.6F--
CAS30 Tank Buster 163813890.208D1.9531.952%D*N/A2D--2D--6340.6h98.9D--309.6D**
Saron Laser Cannon 143633100.203C-1.9523.826%D**N/A3.2D-4.1D-7719.4h254.5D*1068.1F-
MKV Suppressed 6360750.8C1.3623.028%D13.333%D--13.6D-N/A464.4h15C+65.1C+
Hyena Missile Launcher 9855441.25C0.9127.881%D-N/A10.2C--8C2875.4h37.7C+135.4C
Skyguard 10453421.262D0.9029.877%C++N/A10.2D9.8C+1855.2h153.7D514.6C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9091,517,352126.4h
Spawn Beacon21,9251.5h
Anti-Vehicle MANA Turret204091.7h
Medical Applicator49498,85513h
NSX Amaterasu13150619.3h
Spitfire Auto-Turret21300.4h
NS Patriot Flare Gun11280.2h
Welding Device02500.1h
Deconstruction Tool01,3160.1h
Ammunition Package122360.4h
Medical Kit641,1652.5h
Anti-Infantry MANA Turret211340.6h
Nano-Repair Grenade05690.2h
L-30R Vektor53720.6h
M20 Drake01550.1h
Recon Detection Device216782.8h
A30 Walker01830h

Check the help document for the dictionary if you want to learn more about words used here.


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