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General Commissar Aegorian[1TR] Aegorian
TR BR 96

KDR: 1.63

Score: 14.9m

Last Seen: Dec 1st, 2018 11:50 PM
- OFFLINE - 205.1 hour(s)

Battle Rank 96 - Terran Republic on Emerald - Outfit Member of 1st Terran Rangers[1TR] 1st Terran Rangers
TR outfit on Emerald

Members: 126
Level Progress (to 97): 74%
Level 100 Progress: 79% 307h
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS RAMS .50M M77-B TSAR-42 MSW-R T16 Rhino SMG-46 Armistice T1 Cycler NS-11A
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $765,612 MLG Score: 612
Fun Score: N/A
Cheeseburgers Flipped: 59TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.651%17.815%4042399918,9051.62666-0.002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.711%0.318C*-0.43C---2.108F--HEAD ++ (~6.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550.266C*12.50.127C++42.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.936%1.038%291410181,6389466911.7315237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.119%0.693B+-1.031D*1.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.654B+6.40.488B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.496%3.774%101102153662640.079939782%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.127C++-0.143C-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
277.4-1.357D**104-1.661F-173.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.075%67.27%10710157,9561452225.47557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.46%1.054B**0.006C+1.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.347C**2.70.147C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.016%13.409%102102070172080.972261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.032%-0.112C+-0.213C-1.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.076C+4.9-0.006C+7.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1st Terran Rangers[1TR] 1st Terran Rangers
TR outfit on Emerald

Members: 126
14.9m187%213 (12.8k)203 (12.2k)1.6250835,87222,0741.7873596 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022154215.316%26.21%40103:2016

19% Combat Medic17% Engineer22% Heavy Assault36% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 9:36 PMJan 2nd, 2014 11:40 PMDec 9th, 2018 6:21 AM (1d) (PST)Dec 1st, 2018 9:46 PM (8d) (PST)Dec 1st, 2018 7:50 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4332142190.4880.3000.1280.9580.025612

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,00312,85013,1532918857112,186

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1226.1h/51.1d 3,582 9,402 9,741 70.5k 1,492 4,256 1,816 31.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D--
Kills:1,178
Deaths:1,248
KDR:0.944
Accuracy:16.949% D--
HSR:14.346% D*
T16 Rhino
B
Kills:1,171
Deaths:496
KDR:2.361
Accuracy:22.302% B
HSR:22.716% C++
TMG-50
C**
Kills:1,159
Deaths:553
KDR:2.096
Accuracy:22.428% C**
HSR:22.088% C
T9 CARV
C
Kills:1,156
Deaths:629
KDR:1.838
Accuracy:17.088% C
HSR:19.031% D
MG-H1 Watchman
B+
Kills:1,073
Deaths:245
KDR:4.380
Accuracy:24.983% B+
HSR:25.070% C+
T7 Mini-Chaingun
C+
Kills:639
Deaths:649
KDR:0.985
Accuracy:15.949% C+
HSR:10.329% D
Kills:6,376
Deaths (as Heavy Assault):3,820
Deaths (to Heavy Assaults):6,576
KDR:1.66911
Kill Difference:2,556
Playtime:265.734 hours
Usage:22%
Score:3.121m
Score/min:196
Accuracy (listed only):19.950%
HSR (listed only):18.930%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B*
Kills:1,991
Deaths:835
KDR:2.384
Accuracy:43.879% B*
HSR:76.293% C
M77-B
B
Kills:1,324
Deaths:377
KDR:3.512
Accuracy:39.241% B
HSR:72.508% C
TSAR-42
B**
Kills:1,244
Deaths:392
KDR:3.173
Accuracy:44.868% B**
HSR:65.595% C
SMG-46 Armistice
C--
Kills:1,168
Deaths:1,092
KDR:1.070
Accuracy:22.869% C--
HSR:8.219% D**
SR-7
B**
Kills:1,160
Deaths:257
KDR:4.514
Accuracy:48.217% B**
HSR:80.172% C*
99SV
A*
Kills:1,159
Deaths:244
KDR:4.750
Accuracy:43.875% A*
HSR:32.356% C
TX1 Repeater
C++
Kills:1,034
Deaths:834
KDR:1.240
Accuracy:24.532% C++
HSR:17.215% D
Bighorn .50M
A
Kills:854
Deaths:60
KDR:14.233
Accuracy:50.812% A
HSR:82.904% B+
NS-357 Underboss
C++
Kills:750
Deaths:1,080
KDR:0.694
Accuracy:36.503% C++
HSR:10.133% D**
T4 AMP
B
Kills:407
Deaths:308
KDR:1.321
Accuracy:29.146% B
HSR:15.725% D
MKV Suppressed
C*
Kills:388
Deaths:192
KDR:2.021
Accuracy:26.794% C*
HSR:12.887% D--
TRAP-M1
C++
Kills:224
Deaths:91
KDR:2.462
Accuracy:29.588% C++
HSR:19.643% D
NS-AM7 Archer
B+
Kills:176
Deaths:195
KDR:0.903
Accuracy:61.641% B+
HSR:18.182% C++
TX2 Emperor
B
Kills:132
Deaths:73
KDR:1.808
Accuracy:30.634% B
HSR:19.697% C+
MG-S1 Jackal
C*
Kills:124
Deaths:47
KDR:2.638
Accuracy:26.940% C*
HSR:15.323% D
Kills:12,135
Deaths (as Infiltrator):6,077
Deaths (to Infiltrators):3,887
KDR:1.99687
Kill Difference:6,058
Playtime:436.250 hours
Usage:36%
Score:3.817m
Score/min:146
Accuracy (listed only):37.303%
HSR (listed only):36.457%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C--
Kills:1,168
Deaths:1,092
KDR:1.070
Accuracy:22.869% C--
HSR:8.219% D**
TRAC-5
C+
Kills:1,159
Deaths:939
KDR:1.234
Accuracy:20.914% C+
HSR:15.444% D
T5 AMC
C+
Kills:828
Deaths:725
KDR:1.142
Accuracy:22.765% C+
HSR:19.686% C+
HC1 Cougar
B+
Kills:756
Deaths:403
KDR:1.876
Accuracy:25.767% B+
HSR:18.386% D
LC3 Jaguar
B+
Kills:645
Deaths:265
KDR:2.434
Accuracy:25.553% B+
HSR:19.845% C+
TS4 Haymaker
C+
Kills:516
Deaths:466
KDR:1.107
Accuracy:39.344% C
HSR:13.372% C+
MKV Suppressed
C*
Kills:388
Deaths:192
KDR:2.021
Accuracy:26.794% C*
HSR:12.887% D--
FA1 Barrage
C**
Kills:185
Deaths:178
KDR:1.039
Accuracy:42.263% C**
HSR:13.514% C
MG-S1 Jackal
C*
Kills:124
Deaths:47
KDR:2.638
Accuracy:26.940% C*
HSR:15.323% D
Kills:5,769
Deaths (as Light Assault):4,307
Deaths (to Light Assaults):3,933
KDR:1.33945
Kill Difference:1,462
Playtime:64.138 hours
Usage:5%
Score:0.708m
Score/min:184
Accuracy (listed only):28.134%
HSR (listed only):15.186%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:1,159
Deaths:939
KDR:1.234
Accuracy:20.914% C+
HSR:15.444% D
T5 AMC
C+
Kills:828
Deaths:725
KDR:1.142
Accuracy:22.765% C+
HSR:19.686% C+
HC1 Cougar
B+
Kills:756
Deaths:403
KDR:1.876
Accuracy:25.767% B+
HSR:18.386% D
LC3 Jaguar
B+
Kills:645
Deaths:265
KDR:2.434
Accuracy:25.553% B+
HSR:19.845% C+
TS4 Haymaker
C+
Kills:516
Deaths:466
KDR:1.107
Accuracy:39.344% C
HSR:13.372% C+
MG-HBR1 Dragoon
A+
Kills:464
Deaths:73
KDR:6.356
Accuracy:42.344% A+
HSR:40.086% B**
FA1 Barrage
C**
Kills:185
Deaths:178
KDR:1.039
Accuracy:42.263% C**
HSR:13.514% C
Kills:4,553
Deaths (as Engineer):3,049
Deaths (to Engineers):3,875
KDR:1.49328
Kill Difference:1,504
Playtime:209.338 hours
Usage:17%
Score:3.065m
Score/min:244
Accuracy (listed only):31.279%
HSR (listed only):20.048%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C--
Kills:1,168
Deaths:1,092
KDR:1.070
Accuracy:22.869% C--
HSR:8.219% D**
T1 Cycler
C**
Kills:1,161
Deaths:919
KDR:1.263
Accuracy:22.927% C**
HSR:16.365% D
NS-11A
C
Kills:1,161
Deaths:998
KDR:1.163
Accuracy:22.759% C
HSR:17.830% C--
T1S Cycler
C++
Kills:1,160
Deaths:886
KDR:1.309
Accuracy:24.194% C++
HSR:19.138% C
Cycler TRV
C
Kills:1,159
Deaths:990
KDR:1.171
Accuracy:21.296% C
HSR:13.891% D-
SABR-13
C++
Kills:1,156
Deaths:879
KDR:1.315
Accuracy:26.078% C++
HSR:18.426% D-
TS4 Haymaker
C+
Kills:516
Deaths:466
KDR:1.107
Accuracy:39.344% C
HSR:13.372% C+
T1A Unity
C--
Kills:500
Deaths:271
KDR:1.845
Accuracy:23.229% C--
HSR:16.200% D*
MKV Suppressed
C*
Kills:388
Deaths:192
KDR:2.021
Accuracy:26.794% C*
HSR:12.887% D--
FA1 Barrage
C**
Kills:185
Deaths:178
KDR:1.039
Accuracy:42.263% C**
HSR:13.514% C
MG-S1 Jackal
C*
Kills:124
Deaths:47
KDR:2.638
Accuracy:26.940% C*
HSR:15.323% D
Kills:8,678
Deaths (as Combat Medic):6,918
Deaths (to Combat Medics):2,037
KDR:1.25441
Kill Difference:1,760
Playtime:238.884 hours
Usage:19%
Score:4.131m
Score/min:288
Accuracy (listed only):27.154%
HSR (listed only):15.015%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B*
Kills:142
Deaths:78
KDR:1.821
Accuracy:17.768% B*
HSR:21.127% B+
M2 Mutilator
A++
Kills:92
Deaths:32
KDR:2.875
Accuracy:21.692% A++
HSR:20.652% B+
M1 Heavy Cycler
B+
Kills:74
Deaths:51
KDR:1.451
Accuracy:12.609% C
HSR:20.270% B+
Kills:308
Deaths (as MAX Suit):80.500
Deaths (to MAX Suits):1,265
KDR:3.82609
Kill Difference:227.500
Playtime:7.415 hours
Usage:1%
Score:0.099m
Score/min:223
Accuracy (listed only):17.356%
HSR (listed only):20.683%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:562
V. Kills:245 228%
Deaths:40
KDR:14.050
Accuracy:59.992% B+
KPH:40.100 B**
VKPH:17.500 C+
C75 Viper
D-
Kills:119
V. Kills:29 397%
Deaths:29
KDR:4.103
Accuracy:30.666% D-
KPH:14.100 D-
VKPH:3.400 D--
L100 Python HESH
C+
Kills:54
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:52.217% B+
KPH:48.200 C+
VKPH:8 C+
Kills:735 (735 + 0)
Deaths:69
KDR:10.652
VKDR:4.101
Vehicle Kills:283
Kill Difference:666
Playtime:23.554 hours
Usage:2%
Score:0.267m
Score/min:189
Driving Accuracy:52.217%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:560
V. Kills:273 204%
Deaths:35
KDR:16
Accuracy:50.090% B+
KPH:39.300 B*
VKPH:19.100 B
P2-120 HEAT
B*
Kills:397
V. Kills:135 292%
Deaths:34
KDR:11.677
Accuracy:49.283% B*
KPH:34.600 B*
VKPH:11.800 B+
Kills:957 (957 + 0)
Deaths:69
KDR:13.870
VKDR:5.913
Vehicle Kills:408
Kill Difference:888
Playtime:25.744 hours
Usage:2%
Score:0.308m
Score/min:199
Driving Accuracy:49.283%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:53
V. Kills:19 265%
Deaths:24
KDR:2.208
Accuracy:37.496% C+
KPH:11.800 D
VKPH:4.200 D--
Kills:53 (0 + 53)
Deaths:24
KDR:2.208
VKDR:0.792
Vehicle Kills:19
Kill Difference:29
Playtime:4.486 hours
Usage:0%
Score:0.027m
Score/min:100
Driving Accuracy:N/A%
Gunner Accuracy:37.496%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 1,9951,9918352.384C+0.7643.879%B*76.293%C20C--N/A5099.6h2.4C+5.5C**
M77-B 1,3241,3243773.512B**1.8939.241%B72.508%C15.8DN/A5383.9h2.3B5.8B+
TSAR-42 1,2461,2443923.173C++1.5544.868%B**65.595%C48B+N/A11625.9h2.2B5B+
MSW-R 1,1921,1781,2480.944C0.6816.949%D--14.346%D*25.5C--N/A7846.2h14C--82.3D
T16 Rhino 1,1821,1714962.361A0.7422.302%B22.716%C++35.7C++N/A8532.8h13.4C++60B
SMG-46 Armistice 1,1771,1681,0921.07C+0.5622.869%C--8.219%D**27.2C+N/A6643h13.5B+58.9C++
T1 Cycler 1,1701,1619191.263C**0.3622.927%C**16.365%D34.2B++N/A9633.9h13.5B+59.1B+
NS-11A 1,1741,1619981.163C+0.4622.759%C17.83%C--32.7C++N/A9535.5h13.8C++60.6C++
T1S Cycler 1,1721,1608861.309C*0.3224.194%C++19.138%C39.1B+N/A10629.7h12.3C*50.7B
SR-7 1,1601,1602574.514B2.8948.217%B**80.172%C*41.6BN/A10027.9h2B+4.1B++
TRAC-5 1,1671,1599391.234B++0.3920.914%C+15.444%D25.2B+N/A7946h12.9B+61.9B+
Cycler TRV 1,1741,1599901.171C+0.4521.296%C13.891%D-26.8C+N/A6543.3h13.1C*61.6C++
TMG-50 1,1651,1595532.096B*0.4722.428%C**22.088%C46.9B+N/A12624.7h9.8B++43.6B+
99SV 1,1721,1592444.75A++3.1243.875%A*32.356%C43.6A+N/A10826.6h4.2B**9.7B**
T9 CARV 1,1681,1566291.838B+0.2117.088%C19.031%D24.7C+N/A8946.8h13.2B77.2C*
SABR-13 1,1641,1568791.315C+0.3126.078%C++18.426%D-38.4BN/A9030.1h12.3C+47.2C*
MG-H1 Watchman 1,1041,0732454.38A*2.7524.983%B+25.07%C+39.3C+1.1B++10727.3h15C++60.1B+
ML-7 1,3831,0548341.264B*0.3658.406%C*2.562%C+36.5B**11.4C+18528.9h4.8B**8.3B*
TX1 Repeater 1,0521,0348341.24B++0.3924.532%C++17.215%D31.1C*N/A9033.3h12.5B+51.1C++
Bighorn .50M 8568546014.233A**12.6150.812%A82.904%B+57.7B+N/A14514.8h1.8C**3.5B*
T5 AMC 8388287251.142C*0.4822.765%C+19.686%C+23.7C++N/A6534.9h15C+65.8C++
HC1 Cougar 7697564031.876B*0.2525.767%B+18.386%D31.9C**N/A7823.7h11.5B44.6B+
NS-357 Underboss 7577501,0800.694C0.9336.503%C++10.133%D**28.8CN/A6926h4.3C+11.8C*
MANA Anti-Personnel Turret 6546473022.142N/A0.5219.905%UN/A6470U70U9577900.1h20.3T*102.2T*
LC3 Jaguar 6586452652.434B*0.8125.553%B+19.845%C+40.8B++N/A12315.8h11.7B+45.9B+
T7 Mini-Chaingun 6436396490.985C+0.6415.949%C+10.329%D27CN/A8123.7h16.3C+102.1C++
L100 Python AP 8075624014.05A**12.4259.992%B+1.068%D--40.1B**17.5C+23714h5.3B++8.9B*
P2-120 AP 8335603516A+14.3750.09%B+N/A39.2B*19.1B23014.3h5.5B*10.9B**
Frag Grenade 5535481548N/A546.3749.451%B+N/A608.9B+5.6C-17870.9h3.1B++6.3B++
TS4 Haymaker 5245164661.107C+0.5239.344%C13.372%C+23.2CN/A5722.2h5C12.8C+
T1A Unity 5045002711.845B+0.2223.229%C--16.2%D*31.1C--N/A7016.1h13.1C56.5C
MG-HBR1 Dragoon 471464736.356M**4.7342.344%A+40.086%B**49.4B**N/A1549.4h5B*11.8B**
Claymore 424424626.839C++5.2141.687%B**N/A223.2A+N/A4971.9h1.2C++3B++
T4 AMP 4074073081.321B+0.3029.146%B15.725%D47.3B++N/A1108.6h12.2B++42B+
P2-120 HEAT 5323973411.676B**10.0549.283%B*1.511%D--34.5B*11.7B+16111.5h7.6C++15.5B+
MKV Suppressed 3943881922.021A0.4026.794%C*12.887%D--40.4B+N/A949.6h13.1B49B
Chainblade 42637320,1740.018C+1.6133.642%B+1.877%D0.4CN/A1977.2h2.3B+6.9C+
C-4 4193531762.006B+0.3824.155%C+N/A113.9B*21.3C--7623.1h1.4C**5.8C*
TRAP-M1 225224912.462B++0.8429.588%C++19.643%D31.5CN/A827.1h9.6C+32.4C++
FA1 Barrage 1851851781.039C++0.5942.263%C**13.514%C30.3C*N/A1206.1h4.5B+10.7B+
NS-AM7 Archer 2051761950.903B**0.7261.641%B+18.182%C++11.3B**1.9C-5315.6h12.8B++20.8B++
M2 Mutilator 145142781.821C++0.2017.768%B*21.127%B+29C**N/A1134.9h20.9D-117.8C**
Spear Anti-Vehicle Phalanx Turret 179132526.4M*24.7741.349%C3.788%C44B15.7C--2523h6.4B+15.5B+
TX2 Emperor 132132731.808B**0.1830.634%B19.697%C+33.8C*N/A1023.9h7B**22.8C++
MG-S1 Jackal 127124472.638A1.0126.94%C*15.323%D26.4CN/A734.7h13.8C+51.3C++
Tank Mine 161119432.767C++1.1441.903%B++N/A170A+60C+13000.7h2.1C5B*
C75 Viper 148119294.103C+2.4830.666%D-1.681%C*14.2D-3.5D--1028.4h12.1C**39.6C+
MANA Anti-Vehicle Turret 161103771.338C+0.2960.681%B++2.913%C--41.2B+23.2C3302.5h9.3C*15.4B+
M2 Mutilator 9492322.875B*1.2521.692%A++20.652%B+32.9B+N/A1322.8h23.4D**108.1B+
M1 Heavy Cycler 7574511.451C++0.1712.609%C20.27%B+19C+N/A1233.9h17.5C**138.6C++
T2 Striker 12369750.92B*0.7152.986%C++N/A12.1C+9.5C1555.7h33.9B++64.1B+
L100 Python HESH 6354154M**52.3752.217%B+N/A49.1C+8.2C++2471.1h3.9C7.5C++
M20 Basilisk 7253242.208C0.5837.496%C+3.774%D-11.8D4.2D--1004.5h104C+277.4C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret77390.7h
Motion Spotter12790.2h
Nano-Armor Kit231362,90118.7h
Nanite Revive Grenade02620.1h
Shield Recharging Field188100.3h
Medical Kit2713,2513.7h
Anti-Infantry MANA Turret319611.3h
Medical Applicator861475,56427.5h
Recon Detection Device948,52512.2h
Ammunition Package401,9221.5h
M12 Kobalt0820h

Check the help document for the dictionary if you want to learn more about words used here.


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