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Legate AemiliusPaulus[0PTR] AemiliusPaulus
VS BR 119

KDR: 4.73

Score: 29.2m

Last Seen: Mar 17th, 2019 4:09 AM
- ONLINE NOW

Battle Rank 101 (119 total) - Vanu Sovereignty on Emerald - Outfit Member of Sunshine Delivery Service[0PTR] Sunshine Delivery Service
VS outfit on Emerald

Members: 2
Level Progress (to 102): 58%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Light PPA Supernova PC Blueshift VM5 Blueshift VM5 Dual Photon Pods Sirius SX12 Supernova VPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $285,228 MLG Score: 228
Fun Score: N/A
Cheeseburgers Flipped: 1262TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.033%15.927%3511110223,4911.276423.458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.998%0.187C++-0.733D--0.099C+HEAD + (~4.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.20.088C+15-0.052C+53.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.544%1.711%1381410297,187610179311.7627401%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.495%-0.407C--0.099C+0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.20.601B+21.50.593B+42.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.695%2.045%35394102915,357861839817.8362183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.445%1.54A+-0.366C--0.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.828B++3.80.7B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.109%1.741%239610271,4367789741.84339147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.425%0.088C+-0.666D0.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.703B++13.10.668B+22.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.181%15.611%2391103267923332.90171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.063C+0.215C++-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.329C**3.70.23C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sunshine Delivery Service[0PTR] Sunshine Delivery Service
VS outfit on Emerald

Members: 2
29.2m224.7%330 (19.8k)286 (17.2k)4.7348742,3968,9546.05361119 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1033186913.427%5.986%8011:227

61% Engineer9% Heavy Assault17% Light Assault9% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2013 5:41 PMMay 17th, 2014 4:02 AMMar 20th, 2019 10:05 PM (2d) (PST)Mar 17th, 2019 2:48 AM (6d) (PST)Mar 17th, 2019 12:09 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7721076650.4150.0880.0251.2300.132228

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,3146,39739,917255174817,166

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1700.9h/70.9d 11,808 2,538 10,002 125.6k 970 4,102 13,484 78.8m

EngineerCLASS DETAILS: Engineer
Nova
C++
Kills:679
Deaths:339
KDR:2.003
Accuracy:42.181% C
HSR:15.611% C++
Pulsar C
C
Kills:582
Deaths:542
KDR:1.074
Accuracy:22.689% C
HSR:21.134% C
NS Baron G5
B+
Kills:401
Deaths:195
KDR:2.056
Accuracy:45.499% C*
HSR:16.210% B+
VX6-7
C+
Kills:152
Deaths:166
KDR:0.916
Accuracy:23.787% C+
HSR:11.184% F
NS-11C
C+
Kills:103
Deaths:86
KDR:1.198
Accuracy:20.825% D
HSR:18.447% C+
Eidolon VE33
C*
Kills:81
Deaths:148
KDR:0.547
Accuracy:28.914% C*
HSR:12.346% F-
Kills:1,998
Deaths (as Engineer):1,476
Deaths (to Engineers):3,243
KDR:1.35366
Kill Difference:522
Playtime:1,038.829 hours
Usage:61%
Score:20.211m
Score/min:324
Accuracy (listed only):30.649%
HSR (listed only):15.822%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:310
Deaths:162
KDR:1.914
Accuracy:21.284% C++
HSR:20.968% C--
Flare VE6
D
Kills:308
Deaths:182
KDR:1.692
Accuracy:19.103% D
HSR:18.507% D-
Pulsar LSW
D-
Kills:161
Deaths:79
KDR:2.038
Accuracy:18.643% D-
HSR:16.149% D--
Kills:779
Deaths (as Heavy Assault):423
Deaths (to Heavy Assaults):2,059
KDR:1.84161
Kill Difference:356
Playtime:152.964 hours
Usage:9%
Score:1.828m
Score/min:199
Accuracy (listed only):19.677%
HSR (listed only):18.541%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C-
Kills:1,495
Deaths:1,213
KDR:1.232
Accuracy:22.187% C-
HSR:13.110% D-
Nova
C++
Kills:679
Deaths:339
KDR:2.003
Accuracy:42.181% C
HSR:15.611% C++
Pulsar C
C
Kills:582
Deaths:542
KDR:1.074
Accuracy:22.689% C
HSR:21.134% C
NS Baron G5
B+
Kills:401
Deaths:195
KDR:2.056
Accuracy:45.499% C*
HSR:16.210% B+
VX6-7
C+
Kills:152
Deaths:166
KDR:0.916
Accuracy:23.787% C+
HSR:11.184% F
NS-11C
C+
Kills:103
Deaths:86
KDR:1.198
Accuracy:20.825% D
HSR:18.447% C+
NS-7 PDW
D*
Kills:85
Deaths:110
KDR:0.773
Accuracy:18.358% D*
HSR:5.882% F-
Kills:3,497
Deaths (as Light Assault):2,651
Deaths (to Light Assaults):1,425
KDR:1.31912
Kill Difference:846
Playtime:282.070 hours
Usage:17%
Score:3.890m
Score/min:230
Accuracy (listed only):27.932%
HSR (listed only):14.511%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:1,495
Deaths:1,213
KDR:1.232
Accuracy:22.187% C-
HSR:13.110% D-
Nova
C++
Kills:679
Deaths:339
KDR:2.003
Accuracy:42.181% C
HSR:15.611% C++
NS Baron G5
B+
Kills:401
Deaths:195
KDR:2.056
Accuracy:45.499% C*
HSR:16.210% B+
H-V45
C
Kills:159
Deaths:110
KDR:1.445
Accuracy:22.634% C
HSR:15.723% D
NS-7 PDW
D*
Kills:85
Deaths:110
KDR:0.773
Accuracy:18.358% D*
HSR:5.882% F-
Kills:2,819
Deaths (as Combat Medic):1,967
Deaths (to Combat Medics):709
KDR:1.43315
Kill Difference:852
Playtime:23.475 hours
Usage:1%
Score:0.310m
Score/min:220
Accuracy (listed only):30.172%
HSR (listed only):13.307%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:1,495
Deaths:1,213
KDR:1.232
Accuracy:22.187% C-
HSR:13.110% D-
NS-7 PDW
D*
Kills:85
Deaths:110
KDR:0.773
Accuracy:18.358% D*
HSR:5.882% F-
Beamer VS3
B+
Kills:55
Deaths:59
KDR:0.932
Accuracy:30.818% B+
HSR:23.636% C++
Kills:1,635
Deaths (as Infiltrator):1,382
Deaths (to Infiltrators):1,017
KDR:1.18307
Kill Difference:253
Playtime:14.123 hours
Usage:1%
Score:0.080m
Score/min:94
Accuracy (listed only):23.787%
HSR (listed only):14.210%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:3,379
Deaths:713
KDR:4.739
Accuracy:18.072% C
HSR:15.981% D--
Blueshift VM5
C
Kills:3,306
Deaths:713
KDR:4.637
Accuracy:18.433% C
HSR:15.729% D--
Nebula VM20
B+
Kills:384
Deaths:82
KDR:4.683
Accuracy:20.102% B+
HSR:15.104% D--
Nebula VM20
B
Kills:366
Deaths:82
KDR:4.463
Accuracy:20.399% B
HSR:14.208% D*
Comet VM2
C++
Kills:309
Deaths:123
KDR:2.512
Accuracy:39.743% C
HSR:4.531% C++
Comet VM2
C-
Kills:268
Deaths:104
KDR:2.577
Accuracy:40.743% C-
HSR:1.119% D**
Cosmos VM3
D
Kills:244
Deaths:104
KDR:2.346
Accuracy:13.514% D
HSR:13.934% D*
Cosmos VM3
D
Kills:242
Deaths:95
KDR:2.547
Accuracy:13.130% D
HSR:11.984% F
NS-10 Burster
B**
Kills:74
Deaths:50
KDR:1.480
Accuracy:32.523% B+
HSR:9.459% B**
NS-10 Burster
B*
Kills:64
Deaths:50
KDR:1.280
Accuracy:32.186% B+
HSR:10.938% B*
Kills:8,636
Deaths (as MAX Suit):1,058
Deaths (to MAX Suits):403
KDR:8.16257
Kill Difference:7,578
Playtime:158.077 hours
Usage:9%
Score:2.878m
Score/min:303
Accuracy (listed only):24.884%
HSR (listed only):11.299%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:4,601
V. Kills:412 N/A
Deaths:366
KDR:12.571
Accuracy:43.457% B
KPH:61.300 B+
VKPH:5.500 B++
Dual Photon Pods
A++
Kills:1,630
V. Kills:410 397%
Deaths:55
KDR:29.636
Accuracy:53.628% C*
KPH:152.500 A+
VKPH:38.400 A++
Maelstrom Turbo Laser
C-
Kills:597
V. Kills:449 133%
Deaths:260
KDR:2.296
Accuracy:24.083% D*
KPH:8.800 C-
VKPH:6.600 C--
Saron Laser Cannon
C+
Kills:359
V. Kills:211 169%
Deaths:134
KDR:2.679
Accuracy:31.772% C+
KPH:12.500 C+
VKPH:7.300 C
Photon A2A Missile Pods
C+
Kills:278
V. Kills:311 89%
Deaths:33
KDR:8.424
Accuracy:84.955% B++
KPH:36.400 C
VKPH:40.700 C+
Hornet Missiles
B++
Kills:180
V. Kills:188 95%
Deaths:22
KDR:8.182
Accuracy:67.308% B+
KPH:51.200 C
VKPH:53.500 B++
Coyote Missiles
C
Kills:87
V. Kills:113 76%
Deaths:41
KDR:2.122
Accuracy:49.416% D
KPH:13.500 D
VKPH:17.500 C
Kills:7,732 (5,557 + 0)
Deaths:911
KDR:8.487
VKDR:2.299
Vehicle Kills:2,094
Kill Difference:6,821
Playtime:199.852 hours
Usage:12%
Score:2.495m
Score/min:208
Piloting Accuracy:31.772%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:64
V. Kills:33 188%
Deaths:12
KDR:5.333
Accuracy:50.059% A
KPH:23.100 D
VKPH:11.900 D-
Kills:64 (0 + 64)
Deaths:12
KDR:5.333
VKDR:2.750
Vehicle Kills:33
Kill Difference:52
Playtime:2.771 hours
Usage:0%
Score:0.090m
Score/min:541
Piloting Accuracy:N/A%
Gunner Accuracy:50.059%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:678
V. Kills:125 N/A
Deaths:40
KDR:16.950
Accuracy:49.560% C++
KPH:58.200 B
VKPH:10.700 B++
C75 Viper
D-
Kills:55
V. Kills:24 220%
Deaths:27
KDR:2.037
Accuracy:34.705% C--
KPH:9.600 D--
VKPH:4.200 D-
Kills:733 (733 + 0)
Deaths:67
KDR:10.940
VKDR:2.224
Vehicle Kills:149
Kill Difference:666
Playtime:17.413 hours
Usage:1%
Score:0.208m
Score/min:199
Driving Accuracy:34.705%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:9,129
V. Kills:6,335 144%
Deaths:732
KDR:12.471
Accuracy:55.363% C*
KPH:28.400 B+
VKPH:19.700 B**
Supernova PC
C*
Kills:4,400
V. Kills:1,721 256%
Deaths:438
KDR:10.046
Accuracy:60.324% A
KPH:23 C++
VKPH:9 C*
Supernova VPC
B**
Kills:1,150
V. Kills:172 N/A
Deaths:67
KDR:17.164
Accuracy:59.354% B**
KPH:58.700 B*
VKPH:8.800 C**
Saron HRB
B+
Kills:809
V. Kills:591 137%
Deaths:58
KDR:13.948
Accuracy:39.201% C--
KPH:26.500 C*
VKPH:19.400 B+
Proton II PPA
C++
Kills:227
V. Kills:20 N/A
Deaths:13
KDR:17.462
Accuracy:25.757% C**
KPH:43.900 C
VKPH:3.900 C++
E540 Halberd
C
Kills:195
V. Kills:130 149%
Deaths:14
KDR:13.929
Accuracy:46.864% C+
KPH:21.900 D-
VKPH:14.600 C
Kills:15,910 (14,679 + 1,231)
Deaths:1,322
KDR:12.035
VKDR:6.784
Vehicle Kills:8,969
Kill Difference:14,588
Playtime:576.360 hours
Usage:34%
Score:8.773m
Score/min:254
Driving Accuracy:59.354%
Gunner Accuracy:46.864%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:95
V. Kills:78 120%
Deaths:9
KDR:10.556
Accuracy:60.914% B+
KPH:22.700 D--
VKPH:18.700 C
Proton II PPA-H
C++
Kills:56
V. Kills:12 431%
Deaths:3
KDR:18.667
Accuracy:34.264% C
KPH:30.400 D*
VKPH:6.500 C++
Kills:151 (0 + 151)
Deaths:12
KDR:12.583
VKDR:7.500
Vehicle Kills:90
Kill Difference:139
Playtime:6.016 hours
Usage:0%
Score:0.106m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:34.264%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:51
V. Kills:7 N/A
Deaths:3
KDR:17
Accuracy:28.739% D-
KPH:58 B+
VKPH:8 C
Kills:51 (0 + 51)
Deaths:3
KDR:17
VKDR:2.333
Vehicle Kills:7
Kill Difference:48
Playtime:0.879 hours
Usage:0%
Score:0.019m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:28.739%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 15,4649,12973212.471B**7.7455.363%C*2.432%C+28.4B+19.7B**258321.1h3.9B**7.1B**
Light PPA 5,0134,60136612.571A+7.8443.457%B1.087%C61.3B+5.5B++18675.1h10B+22.9B+
Supernova PC 6,1214,40043810.046B*5.3160.324%A1.364%D23C++9C*142191h3.8B*6.3B**
Blueshift VM5 3,4093,3797134.739B**0.0018.072%C15.981%D--35.8C*N/A9494.5h13.4B*74.1B+
Blueshift VM5 3,3213,3067134.637B**0.1018.433%C15.729%D--35C++N/A8994.5h13.8B*74.9B+
Dual Photon Pods 2,0401,6305529.636M**24.9053.628%C*1.288%C++152.3A+38.3A++77910.7h16.4B++30.6B++
Sirius SX12 1,5021,4951,2131.232C*3.5022.187%C-13.11%D-15.2DN/A4998.1h14.5C**65.5C++
Supernova VPC 1,3221,1506717.164B++12.4359.354%B**1.652%C++58.7B*8.8C**20219.6h2.7B++4.6B*
Saron HRB 1,4008095813.948A++9.2139.201%C--1.112%C-26.5C*19.4B+95330.5h16.9B*43.2B+
Nova 6826793392.003B+2.7342.181%C15.611%C++32.6C+N/A9920.8h3.7B+8.9B+
L100 Python HESH 8036784016.95B+12.2249.56%C++1.917%B57.9B10.7B++21311.7h3B+6B+
Maelstrom Turbo Laser 1,0465972602.296C*2.4424.083%D*5.695%A++8.8C-6.6C--10367.7h79B+328.1C**
Pulsar C 6035825421.074C+3.6622.689%C21.134%C6.2D-N/A2393.3h16.5D-72.7C
NS Baron G5 4014011952.056A2.6845.499%C*16.21%B+23.2C-N/A5817.3h4.2B+9.2C++
Nebula VM20 389384824.683A0.0520.102%B+15.104%D--31.2C+N/A10912.3h15.6C**77.8B+
Nebula VM20 369366824.463A0.2720.399%B14.208%D*29.8C+N/A10112.3h16.4C++80.6B+
Spear Anti-Vehicle Phalanx Turret 4843632812.964B*8.2336.334%D4.683%B42.2C**14.1D3238.6h6.2B*17.1B+
Saron Laser Cannon 5703591342.679B2.0631.772%C+5.014%A++12.5C+7.4C15128.7h97.6B+307.2B+
C-4 6443463311.045C3.6922.457%DN/A25.3D*21.8C--42513.7h1.3B+5.7C**
Orion VS54 3143101621.914B+2.8221.284%C++20.968%C--26.5C+N/A14411.7h11.5B+54.2C++
Comet VM2 4303091232.512A*2.2239.743%C4.531%C++13.7B+5.4B+11622.6h14.6B*36.8B++
Flare VE6 3173081821.692B3.0419.103%D18.507%D-20.4DN/A6815.1h13.7D-71.5C-
Photon A2A Missile Pods 589278338.424B**3.6984.955%B++N/A36.6C40.9C+5837.6h8.2C**9.7B+
Tank Mine 4392691419.214S14.4863.654%A*N/A192.1A++121.4A*21991.4h2.5D-3.9A
Comet VM2 3902681042.577A++2.1640.743%C-1.119%D**12.8C*5.8B+10020.9h16.7B*40.9B++
MANA Anti-Vehicle Turret 4992611421.838C+2.9052.308%D1.916%C--2610C+2380C+10002700.1h8.2B**15.8B**
Cosmos VM3 2502441042.346B+2.3913.514%D13.934%D*18.5DN/A4413.2h15.3C+112.9C+
Cosmos VM3 244242952.547B+2.1913.13%D11.984%F20.2DN/A4912h14.5C+110.3C
Proton II PPA 2472271317.462C**12.7325.757%C**1.762%C43.7C3.8C++1695.2h10.3C+40C**
E540 Halberd 3251951413.929B+9.1946.864%C+3.59%B++21.9D-14.6C2638.9h5.6C**11.9C*
Hornet Missiles 368180228.182B+3.4567.308%B+1.111%C--51.4C+53.7B++6013.5h13.8C+20.5C+
NS Decimator 2471751491.174C*3.5655.781%D1.714%C-19.9D-8.2D-2038.8h4.5C**8.2C++
Pulsar LSW 162161792.038B+2.7018.643%D-16.149%D--32.9CN/A1274.9h10.9B+58.5C++
H-V45 1601591101.445C++3.2922.634%C15.723%D23.4CN/A826.8h14.6C64.7C+
VX6-7 1571521660.916C+3.8223.787%C+11.184%F8.3D-N/A2918.4h19.7D*82.9D
S1 2751511960.77C++3.9659.743%C**3.311%C**17.6D14.4C*3528.6h7.7C12.9C+
NS-11C 105103861.198C**3.5420.825%D18.447%C+7.5D-N/A3213.8h19D91.1C--
Proximity Mine 9898424.5S19.7750%B**N/A140B+N/A4450.7h1.7B++3.5B*
E540 Halberd-H 17395910.556C**5.8260.914%B+3.158%B*22.6D--18.6C3574.2h5.6B9.2B+
Coyote Missiles 20087412.122C+2.6149.416%DN/A13.4D17.4C2216.5h64.7D--130.9D-
NS-7 PDW 88851100.773C+3.9618.358%D*5.882%F-6.3D--N/A2913.6h16.5C+90.1C-
Eidolon VE33 83811480.547C4.1928.914%C*12.346%F-6.4D-N/A2712.6h14.7D**50.9C--
NS-10 Burster 12374501.48B+3.2532.523%B+9.459%B**6.5B+4.3B+9711.3h121.5B++373.5B++
MANA Anti-Personnel Turret 7167511.314N/A3.4216.153%UN/A670U40U2195800.1h46.4T*287.2T*
C150 Dalton 9764125.333C+0.6050.059%AN/A22.9D11.8D--5402.8h6.6D*13.3C+
NS-10 Burster 10364501.28B+3.4532.186%B+10.938%B*5.6C+3.4C+10611.4h142.2C+441.8B
Proton II PPA-H 6856318.667B+13.9334.264%C1.786%C++31.1D*6.7C++1521.8h15.6D*45.4D-
C75 Viper 7955272.037C2.7034.705%C--N/A9.5D--4.1D-1705.8h14.6C++42C+
Beamer VS3 6055590.932C**3.8030.818%B+23.636%C++4.2D--N/A2213.2h31.3T*101.4D--
M60-A Bulldog 5754318A*13.2729.678%D1.852%C*36C+2D**1311.5h4.6B*15.5C**
M40 Fury 5851317A++12.2728.739%D-N/A56.7B+7.8C3650.9h9.2B*31.9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret299973.8h
Restoration Kit6333113h
Spawn Beacon36780.7h
Nano-Armor Kit7611,766,892184.4h
Medical Applicator12366,0827.4h
Medical Kit5725111.8h
Anti-Infantry MANA Turret81001h
Ammunition Package48890.4h

Check the help document for the dictionary if you want to learn more about words used here.


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