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Legate AemiliusPaulus[0PTR] AemiliusPaulus
VS BR 120

KDR: 4.82

Score: 30m

Last Seen: May 5th, 2019 6:56 PM
- OFFLINE - 456.7 hour(s)

Battle Rank 101 (120 total) - Vanu Sovereignty on Emerald - Outfit Member of Sunshine Delivery Service[0PTR] Sunshine Delivery Service
VS outfit on Emerald

Members: 10
Level Progress (to 102): 92%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Light PPA Supernova PC Blueshift VM5 Blueshift VM5 Dual Photon Pods Sirius SX12 Supernova VPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $283,977 MLG Score: 227
Fun Score: N/A
Cheeseburgers Flipped: 1267TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.006%15.925%3501111863,5041.273263.543

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.994%0.18C++-0.739D--0.095C+HEAD + (~4.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.60.087C+15.1-0.052C+53.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.558%1.677%1437411937,634623184712.234413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.435%-0.405C--0.105C+0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.40.602B+210.594B+41.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.737%1.993%36044119316,008881860418.1497186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.399%1.534A+-0.352C--0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.828B++3.70.7B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.26%1.68%245611911,4887919981.88116149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.396%0.086C+-0.667D0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.704B++130.671B+21.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.181%15.611%2451119667923532.87712

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.06C+0.207C++-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.329C**3.70.231C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sunshine Delivery Service[0PTR] Sunshine Delivery Service
VS outfit on Emerald

Members: 10
30m221.8%330 (19.8k)290 (17.4k)4.8162443,7709,0886.15713120 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1197198113.404%5.826%7811:228

62% Engineer9% Heavy Assault17% Light Assault9% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2013 5:41 PMMay 17th, 2014 4:02 AMMay 23rd, 2019 3:52 PM (23h) (PST)May 5th, 2019 3:48 PM (19d) (PST)May 5th, 2019 2:56 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7861066800.4240.0880.0251.2370.134227

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,1826,34940,833255174817,429

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1721.9h/71.7d 12,186 2,550 10,372 127.8k 996 4,164 13,874 81.2m

EngineerCLASS DETAILS: Engineer
Nova
C*
Kills:679
Deaths:339
KDR:2.003
Accuracy:42.181% C
HSR:15.611% C*
Pulsar C
C
Kills:586
Deaths:545
KDR:1.075
Accuracy:22.825% C
HSR:21.160% C
NS Baron G5
B
Kills:409
Deaths:205
KDR:1.995
Accuracy:44.892% C++
HSR:15.892% B
VX6-7
C+
Kills:152
Deaths:166
KDR:0.916
Accuracy:23.787% C+
HSR:11.184% F
NS-11C
C+
Kills:103
Deaths:87
KDR:1.184
Accuracy:20.901% D
HSR:18.447% C+
Eidolon VE33
C*
Kills:81
Deaths:148
KDR:0.547
Accuracy:28.914% C*
HSR:12.346% F-
Kills:2,010
Deaths (as Engineer):1,490
Deaths (to Engineers):3,288
KDR:1.34899
Kill Difference:520
Playtime:1,076.152 hours
Usage:62%
Score:20.943m
Score/min:324
Accuracy (listed only):30.583%
HSR (listed only):15.773%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:310
Deaths:163
KDR:1.902
Accuracy:21.264% C++
HSR:20.968% C--
Flare VE6
D
Kills:310
Deaths:182
KDR:1.703
Accuracy:18.929% D
HSR:18.387% D-
Pulsar LSW
D-
Kills:161
Deaths:79
KDR:2.038
Accuracy:18.643% D-
HSR:16.149% D--
Kills:781
Deaths (as Heavy Assault):424
Deaths (to Heavy Assaults):2,081
KDR:1.84198
Kill Difference:357
Playtime:154.898 hours
Usage:9%
Score:1.837m
Score/min:198
Accuracy (listed only):19.612%
HSR (listed only):18.501%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C--
Kills:1,500
Deaths:1,220
KDR:1.230
Accuracy:22.123% C--
HSR:13.133% D
Nova
C*
Kills:679
Deaths:339
KDR:2.003
Accuracy:42.181% C
HSR:15.611% C*
Pulsar C
C
Kills:586
Deaths:545
KDR:1.075
Accuracy:22.825% C
HSR:21.160% C
NS Baron G5
B
Kills:409
Deaths:205
KDR:1.995
Accuracy:44.892% C++
HSR:15.892% B
VX6-7
C+
Kills:152
Deaths:166
KDR:0.916
Accuracy:23.787% C+
HSR:11.184% F
NS-11C
C+
Kills:103
Deaths:87
KDR:1.184
Accuracy:20.901% D
HSR:18.447% C+
NS-7 PDW
D*
Kills:85
Deaths:110
KDR:0.773
Accuracy:18.358% D*
HSR:5.882% F-
Kills:3,514
Deaths (as Light Assault):2,672
Deaths (to Light Assaults):1,439
KDR:1.31512
Kill Difference:842
Playtime:288.181 hours
Usage:17%
Score:3.949m
Score/min:228
Accuracy (listed only):27.866%
HSR (listed only):14.473%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C--
Kills:1,500
Deaths:1,220
KDR:1.230
Accuracy:22.123% C--
HSR:13.133% D
Nova
C*
Kills:679
Deaths:339
KDR:2.003
Accuracy:42.181% C
HSR:15.611% C*
NS Baron G5
B
Kills:409
Deaths:205
KDR:1.995
Accuracy:44.892% C++
HSR:15.892% B
H-V45
C
Kills:161
Deaths:110
KDR:1.464
Accuracy:22.441% C
HSR:15.528% D
NS-7 PDW
D*
Kills:85
Deaths:110
KDR:0.773
Accuracy:18.358% D*
HSR:5.882% F-
Kills:2,834
Deaths (as Combat Medic):1,984
Deaths (to Combat Medics):711
KDR:1.42843
Kill Difference:850
Playtime:23.690 hours
Usage:1%
Score:0.315m
Score/min:221
Accuracy (listed only):29.999%
HSR (listed only):13.209%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C--
Kills:1,500
Deaths:1,220
KDR:1.230
Accuracy:22.123% C--
HSR:13.133% D
NS-7 PDW
D*
Kills:85
Deaths:110
KDR:0.773
Accuracy:18.358% D*
HSR:5.882% F-
Beamer VS3
B+
Kills:55
Deaths:59
KDR:0.932
Accuracy:30.707% B+
HSR:23.636% C++
Kills:1,640
Deaths (as Infiltrator):1,389
Deaths (to Infiltrators):1,030
KDR:1.18071
Kill Difference:251
Playtime:14.809 hours
Usage:1%
Score:0.087m
Score/min:98
Accuracy (listed only):23.729%
HSR (listed only):14.217%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:3,383
Deaths:716
KDR:4.725
Accuracy:18.090% C
HSR:15.962% D--
Blueshift VM5
C
Kills:3,308
Deaths:716
KDR:4.620
Accuracy:18.443% C
HSR:15.720% D--
Nebula VM20
B+
Kills:384
Deaths:82
KDR:4.683
Accuracy:20.057% B+
HSR:15.104% D--
Nebula VM20
B
Kills:366
Deaths:82
KDR:4.463
Accuracy:20.361% B
HSR:14.208% D*
Comet VM2
C++
Kills:309
Deaths:124
KDR:2.492
Accuracy:39.685% C
HSR:4.531% C++
Comet VM2
C--
Kills:271
Deaths:105
KDR:2.581
Accuracy:40.722% C--
HSR:1.107% D**
Cosmos VM3
D
Kills:244
Deaths:104
KDR:2.346
Accuracy:13.514% D
HSR:13.934% D*
Cosmos VM3
D-
Kills:242
Deaths:95
KDR:2.547
Accuracy:13.130% D-
HSR:11.984% F
NS-10 Burster
B**
Kills:74
Deaths:50
KDR:1.480
Accuracy:32.536% B+
HSR:9.459% B**
NS-10 Burster
B*
Kills:64
Deaths:50
KDR:1.280
Accuracy:32.192% B+
HSR:10.938% B*
Kills:8,645
Deaths (as MAX Suit):1,062
Deaths (to MAX Suits):405
KDR:8.1403
Kill Difference:7,583
Playtime:158.669 hours
Usage:9%
Score:2.883m
Score/min:303
Accuracy (listed only):24.873%
HSR (listed only):11.295%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:5,023
V. Kills:455 N/A
Deaths:402
KDR:12.495
Accuracy:42.521% C*
KPH:59.500 B+
VKPH:5.400 B*
Dual Photon Pods
A++
Kills:1,630
V. Kills:410 397%
Deaths:55
KDR:29.636
Accuracy:53.639% C*
KPH:152.500 A+
VKPH:38.400 A++
Maelstrom Turbo Laser
C-
Kills:597
V. Kills:449 133%
Deaths:260
KDR:2.296
Accuracy:24.111% D*
KPH:8.800 C-
VKPH:6.600 C--
Saron Laser Cannon
C+
Kills:384
V. Kills:222 172%
Deaths:138
KDR:2.783
Accuracy:31.759% C+
KPH:13 C+
VKPH:7.500 C
Hornet Missiles
C++
Kills:293
V. Kills:265 110%
Deaths:33
KDR:8.879
Accuracy:65.575% B+
KPH:44.300 C
VKPH:40 C++
Photon A2A Missile Pods
C+
Kills:278
V. Kills:311 89%
Deaths:34
KDR:8.176
Accuracy:85.141% B**
KPH:34.700 C-
VKPH:38.800 C+
Coyote Missiles
C
Kills:87
V. Kills:113 76%
Deaths:41
KDR:2.122
Accuracy:49.416% D
KPH:13.400 D--
VKPH:17.400 C
Kills:8,292 (6,004 + 0)
Deaths:963
KDR:8.611
VKDR:2.310
Vehicle Kills:2,225
Kill Difference:7,329
Playtime:213.503 hours
Usage:12%
Score:2.616m
Score/min:204
Piloting Accuracy:31.759%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:64
V. Kills:33 188%
Deaths:12
KDR:5.333
Accuracy:50.059% B**
KPH:23.100 D
VKPH:11.900 D-
Kills:64 (0 + 64)
Deaths:12
KDR:5.333
VKDR:2.750
Vehicle Kills:33
Kill Difference:52
Playtime:2.771 hours
Usage:0%
Score:0.092m
Score/min:552
Piloting Accuracy:N/A%
Gunner Accuracy:50.059%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:679
V. Kills:125 N/A
Deaths:40
KDR:16.975
Accuracy:49.525% C++
KPH:58.200 B
VKPH:10.700 B++
C75 Viper
D-
Kills:55
V. Kills:24 220%
Deaths:27
KDR:2.037
Accuracy:34.705% C--
KPH:9.600 D*
VKPH:4.200 D-
Kills:734 (734 + 0)
Deaths:67
KDR:10.955
VKDR:2.224
Vehicle Kills:149
Kill Difference:667
Playtime:17.431 hours
Usage:1%
Score:0.210m
Score/min:201
Driving Accuracy:34.705%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:9,501
V. Kills:6,476 147%
Deaths:744
KDR:12.770
Accuracy:55.469% C**
KPH:28.800 B+
VKPH:19.600 B**
Supernova PC
C*
Kills:4,400
V. Kills:1,721 256%
Deaths:438
KDR:10.046
Accuracy:60.324% A
KPH:23 C++
VKPH:9 C*
Supernova VPC
B*
Kills:1,428
V. Kills:237 N/A
Deaths:76
KDR:18.790
Accuracy:58.861% B*
KPH:56.200 B++
VKPH:9.300 B+
Saron HRB
B+
Kills:835
V. Kills:604 138%
Deaths:59
KDR:14.153
Accuracy:39.444% C--
KPH:27.100 C*
VKPH:19.600 B+
Proton II PPA
B+
Kills:237
V. Kills:24 N/A
Deaths:14
KDR:16.929
Accuracy:25.881% C**
KPH:44 C-
VKPH:4.500 B+
E540 Halberd
C
Kills:211
V. Kills:135 155%
Deaths:14
KDR:15.071
Accuracy:46.802% C+
KPH:22.700 D
VKPH:14.500 C
Kills:16,612 (15,329 + 1,283)
Deaths:1,345
KDR:12.351
VKDR:6.838
Vehicle Kills:9,197
Kill Difference:15,267
Playtime:591.933 hours
Usage:34%
Score:9.043m
Score/min:255
Driving Accuracy:58.861%
Gunner Accuracy:46.802%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:95
V. Kills:78 120%
Deaths:9
KDR:10.556
Accuracy:60.845% B+
KPH:22.700 D--
VKPH:18.600 C
Proton II PPA-H
C++
Kills:56
V. Kills:12 431%
Deaths:3
KDR:18.667
Accuracy:34.264% C
KPH:30.400 D*
VKPH:6.500 C++
Kills:151 (0 + 151)
Deaths:12
KDR:12.583
VKDR:7.500
Vehicle Kills:90
Kill Difference:139
Playtime:6.023 hours
Usage:0%
Score:0.109m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:34.264%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:51
V. Kills:7 N/A
Deaths:3
KDR:17
Accuracy:28.450% D-
KPH:57.300 B+
VKPH:7.900 C
Kills:51 (0 + 51)
Deaths:3
KDR:17
VKDR:2.333
Vehicle Kills:7
Kill Difference:48
Playtime:0.890 hours
Usage:0%
Score:0.019m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:28.450%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 15,9779,50174412.77B**7.9555.469%C**2.368%C+28.8B+19.6B**259330h3.9B**7B**
Light PPA 5,4785,02340212.495B*7.6842.521%C*1.095%C59.5B+5.4B*17884.4h10B+23.4B+
Supernova PC 6,1214,40043810.046B*5.2360.324%A1.364%D23C++9C*143191h3.8B*6.3B**
Blueshift VM5 3,4143,3837164.725B**0.0918.09%C15.962%D--35.7C*N/A9494.7h13.4B++74.2B
Blueshift VM5 3,3233,3087164.62B**0.2018.443%C15.72%D--34.9C++N/A8994.8h13.8B*75.1B+
Dual Photon Pods 2,0401,6305529.636M**24.8253.639%C*1.288%C+152.3A+38.3A++78010.7h16.4B++30.6B++
Sirius SX12 1,5071,5001,2201.23C++3.5922.123%C--13.133%D15.1DN/A4999.5h14.5C++65.6C++
Supernova VPC 1,6651,4287618.789B*13.9758.861%B*1.471%C+56.2B++9.3B+19425.4h2.7B+4.6B++
Saron HRB 1,4398355914.153A++9.3439.444%C--1.078%D27C*19.5B+96630.9h16.8B*42.6B+
L100 Python HESH 8046794016.975B+12.1649.525%C++1.915%C*58B10.7B++21411.7h3B+6B+
Nova 6826793392.003B+2.8142.181%C15.611%C*32.6C+N/A9920.8h3.7B+8.9B+
Maelstrom Turbo Laser 1,0465972602.296C*2.5224.111%D*5.695%A++8.8C-6.6C--10367.7h79.2B+328.5C**
Pulsar C 6105865451.075C+3.7422.825%C21.16%C6.2D--N/A2394.9h17D*74.3D
NS Baron G5 4094092051.995B**2.8244.892%C++15.892%B22.7C--N/A5718h4.2B+9.4C++
Saron Laser Cannon 6063841382.783B2.0331.759%C+4.688%A+13C+7.5C15129.6h93.5B+294.3B+
Nebula VM20 389384824.683B**0.1320.057%B+15.104%D--31C+N/A10912.4h15.7C++78.1B+
Nebula VM20 369366824.463A0.3520.361%B14.208%D*29.5CN/A10112.4h16.5C++80.9B
Spear Anti-Vehicle Phalanx Turret 4843632812.964B*8.1536.393%D-4.683%B42.2C**14.1D3258.6h6.2B*17.2B+
C-4 6493493311.054C3.7622.759%C-N/A25.5D*21.9C--42913.7h1.3B+5.7C**
Orion VS54 3143101631.902C**2.9121.264%C++20.968%C--26.5CN/A14511.7h11.5B+54.2C++
Flare VE6 3193101821.703B3.1118.929%D18.387%D-20.3DN/A6815.3h13.7D-72.1C-
Comet VM2 4303091242.492A++2.3239.685%C4.531%C++13.6B+5.3B+11522.8h14.7B*37B+
Hornet Missiles 558293338.879B*4.0665.575%B+N/A44.4C40.2C++4316.6h12.8C+19.5C+
Photon A2A Missile Pods 589278348.176B*3.3685.141%B**N/A34.8C-38.9C+5568h8.5C++9.9B+
Tank Mine 4482761419.714S14.9064.798%A*N/A197.1A*122.9A*22091.4h2.6D--3.9A
MANA Anti-Vehicle Turret 5132711431.895C**2.9252.055%C1.845%D**2710C-2420C-10188300.1h8.2C++15.7C++
Comet VM2 3942711052.581A++2.2440.722%C--1.107%D**12.8C++5.8B+10021.1h16.6B*40.7B++
Cosmos VM3 2502441042.346B+2.4713.514%D13.934%D*18.5DN/A4413.2h15.3C112.9C+
Cosmos VM3 244242952.547B2.2713.13%D-11.984%F20.2DN/A4912h14.5C110.3C-
Proton II PPA 2612371416.929C++12.1125.881%C**1.688%C43.9C-4.4B1725.4h10.4C+40C*
E540 Halberd 3462111415.071B+10.2546.802%C+3.318%B+22.7D14.5C2669.3h5.5B11.7C**
NS Decimator 2511771511.172C++3.6455.578%D1.695%C-19.5D--8.1D-1999.1h4.6C*8.3C+
H-V45 1621611101.464C++3.3522.441%C15.528%D23CN/A827h14.6C65C+
Pulsar LSW 162161792.038B+2.7818.643%D-16.149%D--32.9CN/A1284.9h10.9B+58.5C++
VX6-7 1571521660.916C3.9023.787%C+11.184%F8.3D-N/A2918.4h19.7D**82.9D
S1 2751511960.77C++4.0559.743%B3.311%C**17.6D14.4C**3568.6h7.7C12.9C+
NS-11C 105103871.184C*3.6320.901%D18.447%C+7.3D-N/A3114.2h19.2D-91.8D
Proximity Mine 9898424.5S19.6850%B*N/A140C**N/A4440.7h1.8C**3.5B*
E540 Halberd-H 17395910.556C*5.7460.845%B+3.158%B++22.6D--18.6C3664.2h5.6B9.2B+
Coyote Missiles 20087412.122C+2.6949.416%DN/A13.4D--17.4C2216.5h64.7D--130.9D-
NS-7 PDW 88851100.773C+4.0418.358%D*5.882%F-6.3D--N/A3013.6h16.5C90.1C--
Eidolon VE33 83811480.547C-4.2728.914%C*12.346%F-6.4D--N/A2712.6h14.7D**50.9D
NS-10 Burster 12374501.48B+3.3432.536%B+9.459%B**6.5B+4.3C**9611.4h121.8B++374.4B++
MANA Anti-Personnel Turret 7167511.314N/A3.5016.153%UN/A670U40U2198300.1h46.4T*287.2T*
C150 Dalton 9764125.333C+0.5250.059%B**N/A22.9D11.8D--5522.8h6.6D--13.3C+
NS-10 Burster 10364501.28B+3.5432.192%B+10.938%B*5.6C+3.4C+10611.5h142.5C+442.8C**
Proton II PPA-H 6856318.667B++13.8534.264%C1.786%C+31.1D*6.7C++1551.8h15.6D*45.4D-
Beamer VS3 6055590.932C*3.8830.707%B+23.636%C++4.1D--N/A2213.3h31.3T*101.8D*
C75 Viper 7955272.037C-2.7834.705%C--N/A9.5D*4.1D-1755.8h14.6C+42C+
M60-A Bulldog 5754318A*13.1829.678%D1.852%C*36C+2D*1321.5h4.6B*15.5C**
M40 Fury 5851317A++12.1828.45%D-N/A56.7B+7.8C3620.9h9.2B*32.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon36920.7h
Anti-Vehicle MANA Turret311,0443.9h
Nano-Armor Kit7911,823,513191.9h
Medical Applicator12366,3067.4h
Restoration Kit6333113h
Ammunition Package49500.4h
Medical Kit5926212.3h
Anti-Infantry MANA Turret81001h

Check the help document for the dictionary if you want to learn more about words used here.


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