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Pyro Aerrow555[VRSN] Aerrow555
VS BR 144

KDR: 3.2

Score: 47.2m

Last Seen: Jul 16th, 2018 12:10 AM
- OFFLINE - 6718.5 hour(s)

Battle Rank 106 (144 total) - Vanu Sovereignty on Cobalt
Level Progress (to 107): 23%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Pandora VX25 Nebula VM20 Nebula VM20 C-4 Flare VE6 Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,474,929 MLG Score: 1179
Fun Score: N/A
Cheeseburgers Flipped: 1058TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.221%21.752%6143799845,6063.05220.153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.305%1.388A0.158C++-1.047D*HEAD ++ (~7.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.582B+8.80.383C**22.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.717%1.861%592410314,72888634105.33033139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.058%-0.598D0.24C++0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
182.8-0.134C58-0.094C+124.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.466%3.074%746710285,107104037604.90586136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.992%0.248C++0.304C*1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.358C**10.80.14C++14

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.071%1.969%243910261,72710239791.68817176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.871%0.454B+-0.609D0.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.596B+19.70.502B+28.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.432%67.846%243510303,22299353.24471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.032%0.963B*0.047C+0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.406B2.40.236C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.397%11.369%243610298,1361429425.69349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.597%0.246C++-0.632D-0.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.477B+3.10.369C**3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.2m200.3%309 (18.5k)293 (17.6k)3.2048389,51427,9313.50711144 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035622124.412%16.511%40305:4729

39% Engineer21% Heavy Assault12% Infiltrator19% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 8th, 2013 9:45 PMAug 22nd, 2015 1:39 AMAug 11th, 2018 7:21 AM (253d) (PST)Jul 15th, 2018 9:26 PM (280d) (PST)Jul 15th, 2018 8:10 PM (280d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6281554730.5560.1730.0921.2720.0791179

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,6549,32528,3293310676517,594

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2684.9h/111.9d 8,443 14,780 20,693 204.9k 5,194 7,710 12,791 101.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:13,814
Deaths:2,740
KDR:5.042
Accuracy:33.215% A+
HSR:27.631% C
Flare VE6
B+
Kills:1,931
Deaths:579
KDR:3.335
Accuracy:24.746% B+
HSR:19.783% D
Orion VS54
C
Kills:1,880
Deaths:1,113
KDR:1.689
Accuracy:19.740% C
HSR:17.181% D--
SVA-88
B+
Kills:1,813
Deaths:445
KDR:4.074
Accuracy:25.889% B+
HSR:22.670% C
Lasher X2
A
Kills:1,172
Deaths:639
KDR:1.834
Accuracy:34.519% A
HSR:1.962% D--
VX29 Polaris
C++
Kills:1,157
Deaths:356
KDR:3.250
Accuracy:24.087% C++
HSR:18.237% D
NS-15M1
B+
Kills:1,146
Deaths:353
KDR:3.246
Accuracy:24.712% B+
HSR:17.539% D
Ursa
A++
Kills:596
Deaths:127
KDR:4.693
Accuracy:32.682% A++
HSR:23.658% C+
Pulsar LSW
B**
Kills:340
Deaths:85
KDR:4
Accuracy:29.052% B**
HSR:23.529% C+
Kills:23,849
Deaths (as Heavy Assault):6,437
Deaths (to Heavy Assaults):8,622
KDR:3.70499
Kill Difference:17,412
Playtime:568.474 hours
Usage:21%
Score:10.578m
Score/min:310
Accuracy (listed only):27.627%
HSR (listed only):19.132%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:3,529
Deaths:1,763
KDR:2.002
Accuracy:38.429% C+
HSR:11.080% D--
VX6-7
C++
Kills:1,678
Deaths:664
KDR:2.527
Accuracy:24.735% C++
HSR:15.316% D--
Serpent VE92
C
Kills:1,352
Deaths:713
KDR:1.896
Accuracy:22.623% C
HSR:14.497% D--
Zenith VX-5
B++
Kills:1,320
Deaths:541
KDR:2.440
Accuracy:28.547% B++
HSR:17.121% D
Deimos VA29
D
Kills:1,303
Deaths:771
KDR:1.690
Accuracy:51.987% D
HSR:11.742% D-
Solstice VE3
C**
Kills:1,263
Deaths:669
KDR:1.888
Accuracy:24.318% C**
HSR:14.331% D--
Phobos VX86
B+
Kills:1,176
Deaths:512
KDR:2.297
Accuracy:63.514% B+
HSR:12.160% D
Pulsar C
B++
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:27.844% B++
HSR:18.338% D-
NS Baron G5
B
Kills:1,164
Deaths:487
KDR:2.390
Accuracy:47.062% B
HSR:10.052% D--
Nova
B+
Kills:1,158
Deaths:386
KDR:3
Accuracy:51.351% B+
HSR:11.226% D-
NS-11C
A*
Kills:1,027
Deaths:312
KDR:3.292
Accuracy:34.884% A*
HSR:22.785% B++
Chaos
B**
Kills:547
Deaths:158
KDR:3.462
Accuracy:60.326% B**
HSR:13.528% C
Thanatos VE70
B++
Kills:423
Deaths:159
KDR:2.660
Accuracy:45.980% B++
HSR:8.038% F
Eclipse VE3A
A*
Kills:384
Deaths:105
KDR:3.657
Accuracy:37.008% A*
HSR:20.313% C++
Solstice SF
B+
Kills:281
Deaths:125
KDR:2.248
Accuracy:26.372% B+
HSR:9.253% D*
Eidolon VE33
B**
Kills:165
Deaths:91
KDR:1.813
Accuracy:33.634% B**
HSR:17.576% D--
Kills:17,937
Deaths (as Engineer):7,917
Deaths (to Engineers):5,953
KDR:2.26563
Kill Difference:10,020
Playtime:1,038.798 hours
Usage:39%
Score:18.711m
Score/min:300
Accuracy (listed only):38.663%
HSR (listed only):14.210%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:3,529
Deaths:1,763
KDR:2.002
Accuracy:38.429% C+
HSR:11.080% D--
VX6-7
C++
Kills:1,678
Deaths:664
KDR:2.527
Accuracy:24.735% C++
HSR:15.316% D--
Sirius SX12
C--
Kills:1,480
Deaths:1,100
KDR:1.345
Accuracy:21.668% C--
HSR:10.608% D*
Serpent VE92
C
Kills:1,352
Deaths:713
KDR:1.896
Accuracy:22.623% C
HSR:14.497% D--
Zenith VX-5
B++
Kills:1,320
Deaths:541
KDR:2.440
Accuracy:28.547% B++
HSR:17.121% D
Deimos VA29
D
Kills:1,303
Deaths:771
KDR:1.690
Accuracy:51.987% D
HSR:11.742% D-
Solstice VE3
C**
Kills:1,263
Deaths:669
KDR:1.888
Accuracy:24.318% C**
HSR:14.331% D--
MKV Suppressed
A*
Kills:1,191
Deaths:269
KDR:4.428
Accuracy:36.952% A*
HSR:17.800% C
Phobos VX86
B+
Kills:1,176
Deaths:512
KDR:2.297
Accuracy:63.514% B+
HSR:12.160% D
Pulsar C
B++
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:27.844% B++
HSR:18.338% D-
NS Baron G5
B
Kills:1,164
Deaths:487
KDR:2.390
Accuracy:47.062% B
HSR:10.052% D--
NS-7 PDW
C**
Kills:1,162
Deaths:413
KDR:2.814
Accuracy:26.151% C**
HSR:17.298% C+
Eridani SX5
B**
Kills:1,161
Deaths:275
KDR:4.222
Accuracy:31.161% B**
HSR:17.743% C
Nova
B+
Kills:1,158
Deaths:386
KDR:3
Accuracy:51.351% B+
HSR:11.226% D-
NS-11C
A*
Kills:1,027
Deaths:312
KDR:3.292
Accuracy:34.884% A*
HSR:22.785% B++
Chaos
B**
Kills:547
Deaths:158
KDR:3.462
Accuracy:60.326% B**
HSR:13.528% C
Thanatos VE70
B++
Kills:423
Deaths:159
KDR:2.660
Accuracy:45.980% B++
HSR:8.038% F
Eclipse VE3A
A*
Kills:384
Deaths:105
KDR:3.657
Accuracy:37.008% A*
HSR:20.313% C++
Eridani SX5G
B*
Kills:360
Deaths:93
KDR:3.871
Accuracy:32.304% B*
HSR:18.056% C
Skorpios
A+
Kills:328
Deaths:74
KDR:4.432
Accuracy:33.226% A+
HSR:20.427% C+
Solstice SF
B+
Kills:281
Deaths:125
KDR:2.248
Accuracy:26.372% B+
HSR:9.253% D*
Kills:23,454
Deaths (as Light Assault):10,050
Deaths (to Light Assaults):4,872
KDR:2.33373
Kill Difference:13,404
Playtime:499.853 hours
Usage:19%
Score:8.002m
Score/min:267
Accuracy (listed only):36.497%
HSR (listed only):14.843%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C--
Kills:1,480
Deaths:1,100
KDR:1.345
Accuracy:21.668% C--
HSR:10.608% D*
Artemis VX26
B*
Kills:1,192
Deaths:275
KDR:4.335
Accuracy:31.874% B*
HSR:23.742% C++
MKV Suppressed
A*
Kills:1,191
Deaths:269
KDR:4.428
Accuracy:36.952% A*
HSR:17.800% C
NS-7 PDW
C**
Kills:1,162
Deaths:413
KDR:2.814
Accuracy:26.151% C**
HSR:17.298% C+
Eridani SX5
B**
Kills:1,161
Deaths:275
KDR:4.222
Accuracy:31.161% B**
HSR:17.743% C
Parallax VX3
B+
Kills:866
Deaths:103
KDR:8.408
Accuracy:42.151% B+
HSR:79.792% C**
VA39 Spectre
A++
Kills:751
Deaths:152
KDR:4.941
Accuracy:43.193% A++
HSR:29.694% D
Phaseshift VX-S
C*
Kills:734
Deaths:115
KDR:6.383
Accuracy:35.659% C+
HSR:77.384% C*
NS-30 Vandal
B*
Kills:705
Deaths:188
KDR:3.750
Accuracy:38.430% B*
HSR:20.851% D
XM98
A
Kills:672
Deaths:163
KDR:4.123
Accuracy:46.577% A
HSR:82.292% B*
NS-44 Commissioner
C*
Kills:645
Deaths:385
KDR:1.675
Accuracy:38.281% C*
HSR:20.465% C
NS-44L Blackhand
B+
Kills:616
Deaths:171
KDR:3.602
Accuracy:47.060% B+
HSR:38.474% C
Nyx VX31
A+
Kills:553
Deaths:109
KDR:5.073
Accuracy:42.197% A+
HSR:25.497% C-
Cerberus
D--
Kills:510
Deaths:356
KDR:1.433
Accuracy:22.262% D**
HSR:13.726% D--
NS-357 Underboss
D
Kills:491
Deaths:265
KDR:1.853
Accuracy:31.832% D
HSR:14.664% D-
Phantom VA23
B++
Kills:436
Deaths:95
KDR:4.589
Accuracy:39.927% B++
HSR:22.018% D-
Eridani SX5G
B*
Kills:360
Deaths:93
KDR:3.871
Accuracy:32.304% B*
HSR:18.056% C
Skorpios
A+
Kills:328
Deaths:74
KDR:4.432
Accuracy:33.226% A+
HSR:20.427% C+
Spiker
C--
Kills:289
Deaths:168
KDR:1.720
Accuracy:26.274% C--
HSR:15.571% D
Ghost
B++
Kills:199
Deaths:44
KDR:4.523
Accuracy:43.985% B++
HSR:75.879% B++
VS Patriot Flare Gun
U
Kills:60
Deaths:4
KDR:15
Accuracy:7.835% D*
HSR:0% U
Beamer VS3
N/A
Kills:50
Deaths:128
KDR:0.391
Accuracy:17.281% N/A
HSR:18% N/A
Kills:14,451
Deaths (as Infiltrator):4,945
Deaths (to Infiltrators):3,478
KDR:2.92235
Kill Difference:9,506
Playtime:309.252 hours
Usage:12%
Score:4.321m
Score/min:233
Accuracy (listed only):33.467%
HSR (listed only):29.999%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:3,529
Deaths:1,763
KDR:2.002
Accuracy:38.429% C+
HSR:11.080% D--
Sirius SX12
C--
Kills:1,480
Deaths:1,100
KDR:1.345
Accuracy:21.668% C--
HSR:10.608% D*
Deimos VA29
D
Kills:1,303
Deaths:771
KDR:1.690
Accuracy:51.987% D
HSR:11.742% D-
H-V45
B+
Kills:1,213
Deaths:437
KDR:2.776
Accuracy:27.182% B+
HSR:19.209% C
MKV Suppressed
A*
Kills:1,191
Deaths:269
KDR:4.428
Accuracy:36.952% A*
HSR:17.800% C
Phobos VX86
B+
Kills:1,176
Deaths:512
KDR:2.297
Accuracy:63.514% B+
HSR:12.160% D
NS Baron G5
B
Kills:1,164
Deaths:487
KDR:2.390
Accuracy:47.062% B
HSR:10.052% D--
NS-7 PDW
C**
Kills:1,162
Deaths:413
KDR:2.814
Accuracy:26.151% C**
HSR:17.298% C+
Eridani SX5
B**
Kills:1,161
Deaths:275
KDR:4.222
Accuracy:31.161% B**
HSR:17.743% C
Nova
B+
Kills:1,158
Deaths:386
KDR:3
Accuracy:51.351% B+
HSR:11.226% D-
NS-11A
A+
Kills:931
Deaths:315
KDR:2.956
Accuracy:31.608% A+
HSR:24.168% B
CME
A+
Kills:601
Deaths:206
KDR:2.917
Accuracy:34.688% A+
HSR:28.286% B*
Chaos
B**
Kills:547
Deaths:158
KDR:3.462
Accuracy:60.326% B**
HSR:13.528% C
Thanatos VE70
B++
Kills:423
Deaths:159
KDR:2.660
Accuracy:45.980% B++
HSR:8.038% F
Eridani SX5G
B*
Kills:360
Deaths:93
KDR:3.871
Accuracy:32.304% B*
HSR:18.056% C
Terminus VX-9
B
Kills:356
Deaths:147
KDR:2.422
Accuracy:27.244% B
HSR:26.124% C+
Skorpios
A+
Kills:328
Deaths:74
KDR:4.432
Accuracy:33.226% A+
HSR:20.427% C+
Corvus VA55
A*
Kills:240
Deaths:71
KDR:3.380
Accuracy:34.820% A*
HSR:30.417% B**
Pulsar VS1
D*
Kills:113
Deaths:85
KDR:1.329
Accuracy:17.126% D*
HSR:12.389% D*
Kills:18,436
Deaths (as Combat Medic):7,721
Deaths (to Combat Medics):3,511
KDR:2.38777
Kill Difference:10,715
Playtime:125.606 hours
Usage:5%
Score:2.309m
Score/min:306
Accuracy (listed only):37.515%
HSR (listed only):16.860%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:2,525
Deaths:566
KDR:4.461
Accuracy:23.083% B**
HSR:17.545% D
Nebula VM20
B**
Kills:2,163
Deaths:462
KDR:4.682
Accuracy:23.271% B**
HSR:14.841% D*
Quasar VM1
A+
Kills:877
Deaths:282
KDR:3.110
Accuracy:22.195% A+
HSR:16.306% C--
Quasar VM1
B**
Kills:784
Deaths:223
KDR:3.516
Accuracy:22.372% B**
HSR:17.730% D
Comet VM2
B+
Kills:501
Deaths:242
KDR:2.070
Accuracy:48.058% B+
HSR:2.196% D--
Comet VM2
B+
Kills:423
Deaths:225
KDR:1.880
Accuracy:49.015% B+
HSR:2.128% D--
Cosmos VM3
B**
Kills:402
Deaths:121
KDR:3.322
Accuracy:21.100% B**
HSR:14.179% D*
NS-10 Burster
A++
Kills:56
Deaths:41
KDR:1.366
Accuracy:41.859% A++
HSR:1.786% D*
Kills:7,731
Deaths (as MAX Suit):1,081
Deaths (to MAX Suits):1,357
KDR:7.15171
Kill Difference:6,650
Playtime:132.508 hours
Usage:5%
Score:3.317m
Score/min:417
Accuracy (listed only):31.369%
HSR (listed only):10.839%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:1,802
V. Kills:1,352 133%
Deaths:663
KDR:2.718
Accuracy:30.193% C+
KPH:12.500 C
VKPH:9.400 C+
Dual Photon Pods
B**
Kills:1,661
V. Kills:603 275%
Deaths:94
KDR:17.670
Accuracy:59.491% B*
KPH:83 C++
VKPH:30.100 B**
Saron Laser Cannon
B+
Kills:942
V. Kills:950 99%
Deaths:343
KDR:2.746
Accuracy:29.389% C-
KPH:12.100 C+
VKPH:12.200 B+
Hornet Missiles
B++
Kills:854
V. Kills:394 216%
Deaths:52
KDR:16.423
Accuracy:68.054% B++
KPH:82.500 C**
VKPH:38.100 C+
Photon A2A Missile Pods
B**
Kills:381
V. Kills:408 93%
Deaths:32
KDR:11.906
Accuracy:69.021% F-
KPH:68.400 B+
VKPH:73.300 B**
Light PPA
B
Kills:323
V. Kills:61 N/A
Deaths:86
KDR:3.756
Accuracy:43.234% B
KPH:22.500 D
VKPH:4.200 B
Antares LC
C
Kills:75
V. Kills:58 127%
Deaths:29
KDR:2.586
Accuracy:37.852% B*
KPH:13.600 C
VKPH:10.500 C
Kills:6,038 (3,142 + 0)
Deaths:1,299
KDR:4.648
VKDR:2.945
Vehicle Kills:3,826
Kill Difference:4,739
Playtime:277.741 hours
Usage:10%
Score:4.278m
Score/min:257
Piloting Accuracy:37.852%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:291
V. Kills:151 191%
Deaths:24
KDR:12.125
Accuracy:55.533% A++
KPH:1,047,600 U
VKPH:543,600 U
L105 Zephyr
C-
Kills:164
V. Kills:19 N/A
Deaths:12
KDR:13.667
Accuracy:34.444% D--
KPH:38.200 C-
VKPH:4.400 D
Kills:455 (0 + 455)
Deaths:36
KDR:12.639
VKDR:4.722
Vehicle Kills:170
Kill Difference:419
Playtime:4.288 hours
Usage:0%
Score:0.250m
Score/min:974
Piloting Accuracy:N/A%
Gunner Accuracy:34.444%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:304
V. Kills:70 428%
Deaths:15
KDR:20.267
Accuracy:57.599% B**
KPH:39.500 C--
VKPH:9.100 C*
Skyguard
B+
Kills:302
V. Kills:237 127%
Deaths:28
KDR:10.786
Accuracy:38.188% A+
KPH:14.400 C+
VKPH:11.300 B+
L100 Python AP
M*
Kills:215
V. Kills:190 113%
Deaths:18
KDR:11.944
Accuracy:73.282% A++
KPH:42 B**
VKPH:37.100 M*
C75 Viper
C+
Kills:91
V. Kills:35 253%
Deaths:21
KDR:4.333
Accuracy:31.927% D-
KPH:19.200 C--
VKPH:7.400 C+
Kills:912 (912 + 0)
Deaths:82
KDR:11.122
VKDR:6.488
Vehicle Kills:532
Kill Difference:830
Playtime:38.478 hours
Usage:1%
Score:0.590m
Score/min:255
Driving Accuracy:31.927%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:3,576
V. Kills:3,052 117%
Deaths:316
KDR:11.317
Accuracy:57.092% B+
KPH:21.900 C
VKPH:18.700 B++
Saron HRB
B+
Kills:676
V. Kills:436 155%
Deaths:44
KDR:15.364
Accuracy:46.713% B
KPH:29.300 B+
VKPH:18.900 B
Supernova VPC
D
Kills:312
V. Kills:57 N/A
Deaths:20
KDR:15.600
Accuracy:57.116% B++
KPH:29.100 D
VKPH:5.300 D
Supernova PC
B++
Kills:307
V. Kills:116 262%
Deaths:21
KDR:14.619
Accuracy:59.786% B**
KPH:28.800 B++
VKPH:10.900 B++
Kills:4,871 (4,195 + 676)
Deaths:401
KDR:12.147
VKDR:9.130
Vehicle Kills:3,661
Kill Difference:4,470
Playtime:207.584 hours
Usage:8%
Score:3.757m
Score/min:302
Driving Accuracy:59.786%
Gunner Accuracy:46.713%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:102
V. Kills:88 115%
Deaths:7
KDR:14.571
Accuracy:71.078% A++
KPH:38.800 C
VKPH:33.500 A
Kills:102 (0 + 102)
Deaths:7
KDR:14.571
VKDR:12.571
Vehicle Kills:88
Kill Difference:95
Playtime:2.628 hours
Usage:0%
Score:0.109m
Score/min:689
Driving Accuracy:N/A%
Gunner Accuracy:71.078%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:197
V. Kills:50 386%
Deaths:12
KDR:16.417
Accuracy:49.943% A+
KPH:76.100 B*
VKPH:19.300 A
M20 Basilisk
C--
Kills:100
V. Kills:54 182%
Deaths:13
KDR:7.692
Accuracy:39.112% C+
KPH:11 D
VKPH:5.900 C--
M20 Basilisk
C
Kills:72
V. Kills:44 160%
Deaths:24
KDR:3
Accuracy:42.470% B
KPH:13.400 D
VKPH:8.200 C
M12 Kobalt
C**
Kills:70
V. Kills:10 N/A
Deaths:7
KDR:10
Accuracy:24.091% B**
KPH:28.900 D--
VKPH:4.100 C**
M60-G Bulldog
D-
Kills:55
V. Kills:13 393%
Deaths:9
KDR:6.111
Accuracy:34.609% C+
KPH:12.700 D--
VKPH:3 D-
M40 Fury
N/A
Kills:50
V. Kills:14 333%
Deaths:8
KDR:6.250
Accuracy:47.588% N/A
KPH:19 N/A
VKPH:5.300 N/A
Kills:544 (0 + 544)
Deaths:73
KDR:7.452
VKDR:2.534
Vehicle Kills:185
Kill Difference:471
Playtime:26.451 hours
Usage:1%
Score:0.295m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:47.588%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 13,86013,8142,7405.042B++1.8433.215%A+27.631%C94B*N/A224147h8.4A25.3A
Supernova FPC 6,6283,57631611.316B*8.1157.092%B+3.3%B++21.9C18.7B++265163.1h4.3B*7.6B*
Pandora VX25 3,5553,5291,7632.002B**1.2038.429%C+11.08%D--29.8CN/A85118.6h3.8B+9.8B+
Nebula VM20 2,5582,5255664.461A+1.2623.083%B**17.545%D40.5B+N/A14262.3h12.9B**56B*
Nebula VM20 2,1772,1634624.682A++1.4823.271%B**14.841%D*41.8B+N/A14551.8h12.4B**53.3B*
C-4 3,0842,0529732.109B+1.1022.422%DN/A72.3C+36.3B+72228.4h1.4C**6.2C++
Flare VE6 1,9391,9315793.335A*0.1324.746%B+19.783%D47.1C**N/A14541h8.3B**33.4B++
Orion VS54 1,8921,8801,1131.689C*1.5219.74%C17.181%D--26.8C+N/A11070.1h10.4B*52.7B+
SVA-88 1,8201,8134454.074B**0.8725.889%B+22.67%C54.6B+N/A15933.2h9.1B**35.1B++
Maelstrom Turbo Laser 3,1541,8026632.718B0.4930.193%C+2.83%C*12.5C9.4C+171144.3h76.6B+253.6B+
VX6-7 1,6841,6786642.527B**0.6824.735%C++15.316%D--20.8C-N/A7480.6h9.7B*39.1B+
Dual Photon Pods 2,2641,6619417.67A++14.4759.491%B*1.204%C+83.1C++30.2B**68720h17.7B+29.8B++
Sirius SX12 1,4981,4801,1001.345B1.8621.668%C--10.608%D*19.1C-N/A5777.3h13.3B+61.2C*
Serpent VE92 1,3611,3527131.896B*1.3122.623%C14.497%D--19.1C-N/A6670.9h10.8B++47.6B+
Zenith VX-5 1,3271,3205412.44A0.7628.547%B++17.121%D27.5C+N/A8548h9.8B**34.4B++
Deimos VA29 1,3111,3037711.69B+1.5151.987%D11.742%D-21.5DN/A6360.6h2B++3.9C*
Proximity Mine 1,2921,2929413.745M++10.5445.577%B+N/A163.5B**N/A5297.9h1.6B**3.6B*
Solstice VE3 1,2691,2636691.888A++1.3224.318%C**14.331%D--18.9C+N/A8266.7h10.6B**43.7B++
H-V45 1,2201,2134372.776B*0.4327.182%B+19.209%C44.9B++N/A15027h9.6A35.4B*
Artemis VX26 1,1941,1922754.335M1.1331.874%B*23.742%C++54.4B**N/A13921.9h9.3B**29.1B**
MKV Suppressed 1,1991,1912694.428S1.2236.952%A*17.8%C71.7A++N/A17816.6h10.7B*29B*
Phobos VX86 1,1791,1765122.297B*0.9163.514%B+12.16%D43.2C+N/A12427.2h2B*3.1B+
Lasher X2 1,1841,1726391.834A+1.3734.519%A1.962%D--31.2C++N/A10437.6h15.7B**45.4B*
Pulsar C 1,1741,1674612.531B**0.6727.844%B++18.338%D-28.9C++N/A11040.4h8.3B**29.6B++
NS Baron G5 1,1651,1644872.39A++0.8147.062%B10.052%D--29.4C+N/A9239.6h3.6B*7.6C++
NS-7 PDW 1,1651,1624132.814M0.3926.151%C**17.298%C+31.2C*N/A10037.3h11.7B*44.8B+
Eridani SX5 1,1671,1612754.222M1.0231.161%B**17.743%C50B++N/A14523.2h9B**29B++
Nova 1,1621,1583863A0.2051.351%B+11.226%D-50.6B++N/A14222.9h3.2B*6.1B*
VX29 Polaris 1,1681,1573563.25A+0.0524.087%C++18.237%D42.5C+N/A13227.2h9.8B*40.6B+
NS-15M1 1,1511,1463533.246A0.0424.712%B+17.539%D40.9C++N/A13328h9.7B**39.4B++
NS-11C 1,0341,0273123.292M0.0934.884%A*22.785%B++50.8AN/A14220.2h9.3A26.8B**
Saron Laser Cannon 1,8929423432.746C**0.4629.389%C-1.592%C-12.1C+12.2B+21377.6h108.1B+368B+
NS-11A 9339313152.956A+0.2531.608%A+24.168%B52.9B**N/A15317.6h9.3A+29.3B**
Quasar VM1 8868772823.11B**0.0922.195%A+16.306%C--29.7B++N/A11029.5h13.9B+62.5B+
Parallax VX3 8668661038.408A+5.2042.151%B+79.792%C**39B++N/A10422.2h1.7B**4B*
Hornet Missiles 1,2488545216.423A*13.2268.054%B++1.874%C*82.1C**37.9C+65910.4h6.8B+10B*
Quasar VM1 7897842233.516B++0.3122.372%B**17.73%D38.6B+N/A12820.3h11.9B++53.4B++
VA39 Spectre 7527511524.941M1.7443.193%A++29.694%D44.2A+N/A12717h3.9B**9.1B**
Phaseshift VX-S 7357341156.383A3.1835.659%C+77.384%C*26.1C+N/A6928.1h2.5B+7.1B+
NS-30 Vandal 7077051883.75A0.5538.43%B*20.851%D38.7C+N/A10718.2h4.5B*11.8B*
S1 1,2477024551.543A+1.6664.413%B*1.425%D-28.7B22.2A34724.5h5.7B+8.8B*
Saron HRB 1,1126764415.364A*12.1646.713%B1.479%C+29.3B+18.9B65523.1h14.2A30.4B**
XM98 6726721634.123B**0.9246.577%A82.292%B*34.5B+N/A11919.5h1.8B**3.9B**
NS-44 Commissioner 6476453851.675B++1.5338.281%C*20.465%C24.2CN/A7726.7h3B*7.9B++
NS-44L Blackhand 6186161713.602A*0.4047.06%B+38.474%C29.2C**N/A7221.1h3.5B++7.3B++
CME 6046012062.917A++0.2934.688%A+28.286%B*59.5AN/A13410.1h9.2A+26.6A
Ursa 6005961274.693S1.4932.682%A++23.658%C+61.4B**N/A1809.7h8.2B**25.1B*
Nyx VX31 5545531095.073A++1.8742.197%A+25.497%C-53.7B++N/A12110.3h4.1B**9.8B**
Chaos 5485471583.462A++0.2660.326%B**13.528%C72.9B**N/A1737.5h3A+5A
Cerberus 5145103561.433B+1.7722.262%D**13.726%D--11.7D-N/A3743.5h4.8B*21.7C+
Comet VM2 7345012422.07A+1.1348.058%B+2.196%D--19.6A++9.1A**20125.6h12B**24.9B**
NS-357 Underboss 4964912651.853B*1.3531.832%D14.664%D-20.3DN/A5924.2h3.7B+11.5C*
Phantom VA23 437436954.589A++1.3839.927%B++22.018%D-44.5C*N/A1239.8h3.8B++9.4B++
Thanatos VE70 4234231592.66A*0.5445.98%B++8.038%F46.5B**N/A1709.1h3.4B**7.3B*
Comet VM2 6414232251.88B**1.3249.015%B+2.128%D--17.1B**8.8A*16624.7h14.4B**29.4B**
Cosmos VM3 4054021213.322B*0.1221.1%B**14.179%D*26.4C+N/A9615.2h14.3C+67.6B+
Eclipse VE3A 3873841053.657B*0.4537.008%A*20.313%C++43.6C**N/A1158.8h8.3A22.5A+
Photon A2A Missile Pods 7893813211.906A8.7069.021%F-N/A68B+72.9B**12045.6h5.8A8.4B**
Tank Mine 7393811013.772B++0.5730.356%CN/A92.9C87.3B*13824.1h1.9C++6.2C++
Force-Blade 38236415,5660.023C+3.1830.715%C++N/A0.3C-N/A11230.4h3.1C10.1C++
Eridani SX5G 360360933.871A*0.6732.304%B*18.056%C51.4C++N/A1437h8.5B**26.4B++
Terminus VX-9 3563561472.422B**0.7827.244%B26.124%C+47.5B+N/A1647.5h9.3B**34B++
Pulsar LSW 340340854A*0.8029.052%B**23.529%C+58.6B++N/A2355.8h8.9A30.8B*
Skorpios 328328744.432A++1.2333.226%A+20.427%C+63.1B*N/A1525.2h8.2A+24.6A
Light PPA 384323863.756C+0.5543.234%BN/A22.4D4.2B9714.4h14.9C++34.5C*
Supernova VPC 3693122015.6B+12.4057.116%B++1.603%C++29.2D5.3D12510.7h2.9B+5B++
Supernova PC 4233072114.619A+11.4159.786%B**3.583%B**28.7B++10.8B++27710.7h3.6B**6.1B**
L100 Python HESH 3743041520.267B++17.0657.599%B**1.974%B39.5C--9.1C*1917.7h3.4C*6B+
Skyguard 5393022810.786M*7.5838.188%A+2.649%B+14.4C+11.3B+22620.9h113.6B297.5B*
C150 Dalton 4422912412.125B**8.9255.533%A++N/A2910U1510U21031100.1h4.6C+8.3B++
Spiker 2922891681.72B++1.4826.274%C--15.571%D16.2DN/A4917.8h8B30.4C*
Solstice SF 2832811252.248A0.9626.372%B+9.253%D*22.7C++N/A10112.4h7.8B+29.5B*
Nemesis VSH9 6062602571.012B+2.1966.413%B+1.538%D12.9C17.2B**26120.1h9.1C13.7C+
Corvus VA55 241240713.38M0.1834.82%A*30.417%B**54.5A+N/A1834.4h7.7A++22.2A
Lumine Edge 2432334,7010.05C3.1511.548%D**24.034%A0.8C--N/A2303.2h1.4C++12.3D
Frag Grenade 2312301230N/A226.8041.745%C-N/A383.3C1.7D14110.6h3.8C++9.2C+
L100 Python AP 4052151811.944A+8.7473.282%A++3.721%B+42.2B**37.3M*4505.1h6.7C++9.1B++
Spear Anti-Vehicle Phalanx Turret 3052081414.857A11.6551.176%B++4.808%B+74.3A*34.6A7182.8h4.9A9.6B**
Sticky Grenade 2082051205N/A201.8047.027%C--N/A683.3C--10C26130.3h2.1C**4.5C++
Ghost 201199444.523B+1.3243.985%B++75.879%B++53.8B++N/A2003.7h1.8B*4B*
M40 Fury 2471971216.417A+13.2149.943%A+N/A75.8B*19.2A3802.6h11.1B+22.2B*
Eidolon VE33 166165911.813B+1.3933.634%B**17.576%D--25C++N/A916.6h6.3B**18.8B*
L105 Zephyr 1831641213.667B+10.4634.444%D--N/A38.1C-4.4D1564.3h5B*14.6C**
NS Decimator 240149742.014A1.1957.929%C3.356%B**27.1C-16.5C++3995.5h4.2B+7.3B
MANA Anti-Personnel Turret 137135472.872N/A0.3322.494%UN/A1350U20U3131200.1h23.2T*103.1T*
Pulsar VS1 113113851.329B+1.8817.126%D*12.389%D*17.7CN/A1486.4h12.2B*70.9C+
E540 Halberd-H 190102714.571B+11.3771.078%A++1.961%C++39.2C33.8A6892.6h6.5C+9.2B+
M20 Basilisk 154100137.692A*4.4939.112%C+6%C++11D5.9C--1679.1h99.9C++255.5C*
MAX Punch 99951,1030.086C+3.1240.575%CN/A0.8CN/A3121.8h2.4C++5.9C++
C75 Viper 12691214.333C++1.1331.927%D-1.099%C19D7.3C+2804.8h9.2B*28.9B+
Antares LC 13375292.586B+0.6237.852%B*1.333%C-13.6C10.5C2605.5h148.6C+392.7C*
M20 Basilisk 11672243C++0.2042.47%B6.944%B+13.3D8.1C2505.4h92.9B218.8B+
M12 Kobalt 8070710C6.8024.091%B**8.571%F-29.2D--4.2B1312.4h33.8F--140.2C+
Anti-Vehicle Grenade 8262162N/A58.8044.719%DN/A155D--50D11220.4h9.4F20.9D*
VS Patriot Flare Gun 6060415U11.807.835%D*N/A24CN/A502.5h1.6B**20.6C++
Hades VSH4 12656541.037B**2.1773.631%B*3.571%B+16C+20B*2923.5h9.1C+12.4C**
NS-10 Burster 9656411.366B+1.8441.859%A++1.786%D*5.7C+4C**1179.9h158.1C377.6B+
M60-G Bulldog 685596.111B++2.9134.609%C+3.636%B+12.8D--3D-944.3h7.1C**20.4B+
Beamer VS3 52501280.391C-2.8117.281%D**18%D4D--N/A2912.4h17.5F101.5D--
M40 Fury 645086.25C+3.0547.588%AN/A19.2D--5.4D1312.6h14.8C++31.1B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit171260.4h
Motion Spotter248,8758h
Spawn Beacon212,1974.3h
Nano-Armor Kit404731,77758.9h
Anti-Vehicle MANA Turret203304.8h
Nanite Revive Grenade07340.2h
Nanite Healing Grenade0640h
Medical Applicator20292,8158.9h
Spitfire Auto-Turret43700.6h
Ammunition Package281,1291.2h
Medical Kit1,52210,12224.1h
Anti-Infantry MANA Turret135112.1h
Recon Detection Device111,7943.4h
Shield Recharging Field105560.2h

Check the help document for the dictionary if you want to learn more about words used here.


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