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Director General Aessarn[NCAV] Aessarn
NC BR 99

KDR: 1.78

Score: 14.2m

Last Seen: May 3rd, 2020 3:40 PM
- OFFLINE - 11 hour(s)

Battle Rank 99 - New Conglomerate on Miller
Level Progress (to 100): 47%
Level 100 Progress: 75% 366h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Blitz GD-10 L100 Python HESH NC14 Bolt Driver Frag Grenade Carver Titan-150 AP Bouncing Betty AF-23 Grinder
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $434,097 MLG Score: 347
Fun Score: N/A
Cheeseburgers Flipped: 477TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.488%18.588%3621113386,9130.8648820.916

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.734%-0.343C--0.379C--0.6DHEAD ++ (~8.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.20.079C+13.30.068C+54.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.202%0.475%795313465,26179112606.64268417%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.471%-0.663D-1.309D**-0.56

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.7B++3.90.684B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.971%6.026%81713425316682680.79491197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.574%-0.67D0.363C**1.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.5-0.01C+35.20.125C++86.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.545%74.082%81313463,785646105.85008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.292%-0.666D0.452B+-0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.114C+2.70.157C++6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.107%15.289%812134748450770.952756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.773%-1.539F0.092C+0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.4-0.556D4.70.029C+15.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.2m300.6%213 (12.8k)180 (10.8k)1.7811928,25515,8631.9621199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349174115.739%16.917%26604:576

7% Combat Medic25% Engineer52% Infiltrator8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2013 5:29 PMFeb 16th, 2020 12:28 PMMay 8th, 2020 12:08 AM (145d) (PST)May 3rd, 2020 11:43 AM (149d) (PST)May 3rd, 2020 11:40 AM (149d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4291253040.3590.2020.0611.1740.031347

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,7527,51418,2382212470210,820

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1311.3h/54.6d 2,870 4,780 9,761 92.4k 1,248 3,279 2,478 33.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:171
Deaths:194
KDR:0.881
Accuracy:12.634% F-
HSR:22.807% D
GD-22S
C+
Kills:154
Deaths:174
KDR:0.885
Accuracy:17.621% F
HSR:27.273% C+
Kills:325
Deaths (as Heavy Assault):368
Deaths (to Heavy Assaults):4,205
KDR:0.88315
Kill Difference:43
Playtime:31.871 hours
Usage:2%
Score:0.260m
Score/min:136
Accuracy (listed only):15.127%
HSR (listed only):25.040%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C--
Kills:4,634
Deaths:4,099
KDR:1.131
Accuracy:20.138% D*
HSR:15.969% C--
NC14 Bolt Driver
C
Kills:2,888
Deaths:1,129
KDR:2.558
Accuracy:30.702% D*
HSR:74.204% C
AF-8 RailJack
C+
Kills:658
Deaths:153
KDR:4.301
Accuracy:31.559% D*
HSR:75.684% C+
NS-44 Commissioner
C
Kills:626
Deaths:1,289
KDR:0.486
Accuracy:29.031% D*
HSR:23.163% C
LA8 Rebel
M*
Kills:249
Deaths:332
KDR:0.750
Accuracy:28.453% D
HSR:47.390% M*
SAS-R
D
Kills:239
Deaths:190
KDR:1.258
Accuracy:26.716% F--
HSR:68.201% D
NS-61 Emissary
C-
Kills:94
Deaths:272
KDR:0.346
Accuracy:16.774% F-
HSR:15.957% C-
MKV Suppressed
B+
Kills:86
Deaths:135
KDR:0.637
Accuracy:18.363% F-
HSR:25.581% B+
Kills:9,474
Deaths (as Infiltrator):7,599
Deaths (to Infiltrators):2,619
KDR:1.24674
Kill Difference:1,875
Playtime:682.978 hours
Usage:52%
Score:7.019m
Score/min:171
Accuracy (listed only):25.217%
HSR (listed only):43.269%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:458
Deaths:659
KDR:0.695
Accuracy:18.985% F
HSR:18.122% D
Mauler S6
C+
Kills:332
Deaths:549
KDR:0.605
Accuracy:20.622% F--
HSR:14.759% C+
LA39 Bruiser
C*
Kills:152
Deaths:239
KDR:0.636
Accuracy:36.951% F**
HSR:16.447% C*
AF-19 Mercenary
C++
Kills:62
Deaths:116
KDR:0.534
Accuracy:13.065% F--
HSR:24.194% C++
Kills:1,004
Deaths (as Engineer):1,563
Deaths (to Engineers):3,167
KDR:0.64235
Kill Difference:559
Playtime:331.833 hours
Usage:25%
Score:3.939m
Score/min:198
Accuracy (listed only):22.406%
HSR (listed only):18.381%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C--
Kills:4,634
Deaths:4,099
KDR:1.131
Accuracy:20.138% D*
HSR:15.969% C--
GD-7F
D
Kills:458
Deaths:659
KDR:0.695
Accuracy:18.985% F
HSR:18.122% D
Mauler S6
C+
Kills:332
Deaths:549
KDR:0.605
Accuracy:20.622% F--
HSR:14.759% C+
LA39 Bruiser
C*
Kills:152
Deaths:239
KDR:0.636
Accuracy:36.951% F**
HSR:16.447% C*
MKV Suppressed
B+
Kills:86
Deaths:135
KDR:0.637
Accuracy:18.363% F-
HSR:25.581% B+
AF-19 Mercenary
C++
Kills:62
Deaths:116
KDR:0.534
Accuracy:13.065% F--
HSR:24.194% C++
Kills:5,724
Deaths (as Light Assault):5,797
Deaths (to Light Assaults):2,861
KDR:0.98741
Kill Difference:73
Playtime:105.635 hours
Usage:8%
Score:0.886m
Score/min:140
Accuracy (listed only):21.354%
HSR (listed only):19.179%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C--
Kills:4,634
Deaths:4,099
KDR:1.131
Accuracy:20.138% D*
HSR:15.969% C--
Mauler S6
C+
Kills:332
Deaths:549
KDR:0.605
Accuracy:20.622% F--
HSR:14.759% C+
GR-22
D--
Kills:307
Deaths:584
KDR:0.526
Accuracy:16.257% F--
HSR:15.961% D--
LA39 Bruiser
C*
Kills:152
Deaths:239
KDR:0.636
Accuracy:36.951% F**
HSR:16.447% C*
MKV Suppressed
B+
Kills:86
Deaths:135
KDR:0.637
Accuracy:18.363% F-
HSR:25.581% B+
NC1 Gauss Rifle
C+
Kills:72
Deaths:119
KDR:0.605
Accuracy:14.774% F-
HSR:23.611% C+
Kills:5,583
Deaths (as Combat Medic):5,725
Deaths (to Combat Medics):1,444
KDR:0.9752
Kill Difference:142
Playtime:94.379 hours
Usage:7%
Score:1.429m
Score/min:252
Accuracy (listed only):21.184%
HSR (listed only):18.721%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C*
Kills:727
Deaths:583
KDR:1.247
Accuracy:17.146% F--
HSR:16.094% C*
NCM1 Scattercannon
C+
Kills:696
Deaths:640
KDR:1.088
Accuracy:18.305% F--
HSR:15.661% C+
Kills:1,423
Deaths (as MAX Suit):611.500
Deaths (to MAX Suits):774
KDR:2.32706
Kill Difference:811.500
Playtime:59.798 hours
Usage:5%
Score:0.655m
Score/min:183
Accuracy (listed only):17.725%
HSR (listed only):15.877%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
N/A
Kills:50
V. Kills:36 135%
Deaths:37
KDR:1.351
Accuracy:23.301% N/A
KPH:4 N/A
VKPH:2.900 N/A
Kills:50 (50 + 0)
Deaths:37
KDR:1.351
VKDR:0.973
Vehicle Kills:36
Kill Difference:13
Playtime:12.381 hours
Usage:1%
Score:0.034m
Score/min:46
Piloting Accuracy:23.301%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:3,958
V. Kills:567 N/A
Deaths:145
KDR:27.297
Accuracy:32.901% F-
KPH:38.300 D--
VKPH:5.500 D--
Skyguard
C*
Kills:148
V. Kills:70 208%
Deaths:4
KDR:37
Accuracy:26.669% D
KPH:20.400 C*
VKPH:9.600 C-
C75 Viper
D-
Kills:51
V. Kills:19 255%
Deaths:24
KDR:2.125
Accuracy:30.626% D*
KPH:13.900 D*
VKPH:5.200 D-
Kills:4,157 (4,157 + 0)
Deaths:173
KDR:24.029
VKDR:3.792
Vehicle Kills:656
Kill Difference:3,984
Playtime:114.213 hours
Usage:9%
Score:0.959m
Score/min:140
Driving Accuracy:30.626%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:1,252
V. Kills:532 235%
Deaths:5
KDR:250.400
Accuracy:40.093% D*
KPH:30.300 C+
VKPH:12.900 D-
Titan-150 HESH
C-
Kills:335
V. Kills:65 N/A
Deaths:
KDR:
Accuracy:32.887% F-
KPH:40.900 C--
VKPH:7.900 C-
E540 Halberd
D
Kills:77
V. Kills:38 197%
Deaths:11
KDR:7
Accuracy:41.418% D
KPH:23.400 D-
VKPH:11.500 D
Kills:1,664 (1,587 + 77)
Deaths:16
KDR:104
VKDR:39.688
Vehicle Kills:635
Kill Difference:1,648
Playtime:52.862 hours
Usage:4%
Score:0.619m
Score/min:195
Driving Accuracy:32.887%
Gunner Accuracy:41.418%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
D--
Kills:91
V. Kills:76 118%
Deaths:16
KDR:5.688
Accuracy:45.805% F
KPH:23.400 D--
VKPH:19.600 D--
E540 Halberd-H
B**
Kills:59
V. Kills:25 227%
Deaths:5
KDR:11.800
Accuracy:56.812% C+
KPH:75.500 B*
VKPH:32 B**
Kills:150 (0 + 150)
Deaths:21
KDR:7.143
VKDR:4.810
Vehicle Kills:101
Kill Difference:129
Playtime:4.667 hours
Usage:0%
Score:0.069m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:56.812%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:103
V. Kills:26 381%
Deaths:35
KDR:2.943
Accuracy:32.003% D--
KPH:14.500 D
VKPH:3.700 D--
M20 Basilisk
D
Kills:73
V. Kills:19 365%
Deaths:32
KDR:2.281
Accuracy:31.534% D--
KPH:16.700 D
VKPH:4.300 D*
M12 Kobalt
D
Kills:65
V. Kills:4 N/A
Deaths:4
KDR:16.250
Accuracy:11.057% F-
KPH:33.200 D*
VKPH:2 D
M40 Fury
D-
Kills:63
V. Kills:9 N/A
Deaths:7
KDR:9
Accuracy:22.726% F
KPH:32.400 D-
VKPH:4.600 D*
Kills:304 (0 + 304)
Deaths:78
KDR:3.897
VKDR:0.744
Vehicle Kills:58
Kill Difference:226
Playtime:15.406 hours
Usage:1%
Score:0.104m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:22.726%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 4,6564,6344,0991.131C0.6520.138%D*15.969%C--26.5DN/A60174.6h14.2C+70.3C
L100 Python HESH 4,5253,95814527.297B++25.5232.901%F-N/A38.3D--5.5D--138103.3h3.8D--11.4F-
NC14 Bolt Driver 2,8962,8881,1292.558C+0.7830.702%D*74.204%C21.5DN/A60134.5h2.8D9.1D-
Frag Grenade 2,2822,26212262N/A2,260.2251.863%C**N/A646.3C++5.7D-16073.5h3B5.8B
Carver 1,3271,3227,2170.183C*1.6022.154%D10.136%D-3CN/A7436.7h1.4C+6.2C++
Titan-150 AP 1,7841,2525250.4U248.6240.093%D*N/A30.2C+12.9D-19641.4h3.9C++9.6C
Bouncing Betty 9589584542.11D--0.3341.139%DN/A90.4D-N/A24310.6h1.6B++3.8C**
AF-23 Grinder 7307275831.247C--0.5317.146%F--16.094%C*15.6D**N/A4046.6h5.3B+30.9F-
NCM1 Scattercannon 6996966401.088D0.6918.305%F--15.661%C+13.4D*N/A3552.1h5.9B++32.2D**
Tank Mine 992671917.374A*5.5926.187%D-N/A119.8C+57.3C8065.6h1.3B**4.9B
AF-8 RailJack 6596581534.301B+2.5231.559%D*75.684%C+25.8C-N/A6025.5h2.2C+7.1C--
NS-44 Commissioner 6306261,2890.486D1.3029.031%D*23.163%C10.5D*N/A2859.5h4.6D--15.8D--
Orbital Strike Uplink 7425891589N/A587.22707.042%UN/A1178U306U44030.5h0.9T*0.1T*
Mag-Cutter 5275227,3250.071B**1.7121.819%D3.257%C-1.1C**N/A3464h2.2C*9.9C++
C-4 5885062791.814C+0.0325.348%CN/A46D--7.5D**23411h1.5D6.1C
GD-7F 4674586590.695D1.0918.985%F18.122%D9.1D--N/A2450.4h17.4F91.9F-
Hunter QCX 3913901,0120.385D1.4023.376%D*33.846%B*5.3D--N/A1373.5h3.6B+15.2C*
Titan-150 HESH 4003351335U333.2232.887%F-N/A40.9C--7.9C-1618.2h2.9C++8.9D*
Mauler S6 3383325490.605C--1.1820.622%F--14.759%C+8.4D*N/A2439.5h5.2D25.2F**
GR-22 3093075840.526D1.2616.257%F--15.961%D--9D*N/A2634h15.6D**95.7F--
LA8 Rebel 2502493320.75C1.0328.453%D47.39%M*9.2D--N/A2427h6.1C+21.3C+
SAS-R 2402391901.258D0.5226.716%F--68.201%D15.5D*N/A5915.4h2.6D**9.7F*
NC6 Gauss SAW 1741711940.881C--0.9012.634%F-22.807%D16.1D--N/A10210.6h11.6D--92.2F-
Spear Anti-Vehicle Phalanx Turret 229164918.222B**16.4439.658%D-2.439%D36.4D14.4D--2274.5h8.1C+20.3C-
GD-22S 1581541740.885C--0.9017.621%F27.273%C+19.3D--N/A898h15.9F--90.4F--
LA39 Bruiser 1531522390.636D1.1536.951%F**16.447%C*6.1D**N/A2125.1h3.7T-9.9T*
Skyguard 218148437S35.2226.669%DN/A20.3C*9.6C-1557.3h71.4B**267.8B+
M20 Basilisk 129103352.943C--1.1632.003%D--4.854%C--14.5D3.7D--1047.1h76C*237.4C
NS-61 Emissary 94942720.346D-1.4416.774%F-15.957%C-10D-N/A259.4h15.9C94.6D*
Enforcer ML65-H 16791165.688C+3.9145.805%F4.396%M++23.3D--19.5D--1833.9h25.1F--54.7T-
MKV Suppressed 86861350.637D-1.1418.363%F-25.581%B+11.3D*N/A427.6h17.5D--95F-
E540 Halberd 11577117C5.2241.418%D2.597%C+23.3D-11.5D2703.3h6.3D--15.2D-
M20 Basilisk 9273322.281D-0.5031.534%D--10.959%A++16.6D4.3D*1064.4h79.9C**253.5C
NC1 Gauss Rifle 72721190.605D1.1814.774%F-23.611%C+10.1D--N/A837.1h11.6C+78.8F
M12 Kobalt 6965416.25C14.4711.057%F-15.385%D--32.5D*2D1292h20C180.6D**
M40 Fury 726379C+7.2222.726%F3.175%A*33.2D-4.7D*1451.9h11.9C++52.2D--
AF-19 Mercenary 62621160.534D1.2513.065%F--24.194%C++4.7D-N/A6613.3h14.3C--109.1D*
E540 Halberd-H 8459511.8C+10.0256.812%C+1.695%C++73.8B*31.3B*5550.8h3.7C*6.6C**
Shrike 6354870.621C-1.1640.9%F--1.852%D14.2D*2.4D**1663.8h7.6D--18.5F--
MAX Punch 55536550.081C+1.7036.937%C--N/A1C+N/A354.1h2.3C++6.3C+
C75 Viper 7051242.125D--0.3430.626%D*1.961%B**13.8D*5.1D-1493.7h20.6F-67.4F*
M20 Mustang 8650371.351D0.4323.301%D*N/A4D*2.9D*4612.4h150.3D*645.1F-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit544264,18739.3h
Spawn Beacon101,0271.4h
Turret AI Module0970.2h
Skywall Shield Emitter0670.2h
Rampart Wall0810.5h
Nanite Revive Grenade01,2860.4h
Medical Kit1052,5904h
Medical Applicator429157,46413.9h
Cortium Silo1860.4h
Motion Spotter24250.4h
Restoration Kit192910.5h
Welding Device01,5060.4h
Spitfire Auto-Turret68230.9h
Recon Detection Device26718,79232.7h
Shield Recharging Field161,8930.8h
Ammunition Package84320.5h
Flail Targeting Dart61843h
Nano-Repair Grenade01,8090.5h
Orbital Strike Target Designator471608.8h

Check the help document for the dictionary if you want to learn more about words used here.


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