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Paragon Builder Aethfys[UFdT] Aethfys
VS BR 194

KDR: 2.88

Score: 100.8m

Last Seen: Dec 16th, 2018 10:29 PM
- OFFLINE - 20.2 hour(s)

Prestige 1, Battle Rank 100 (194 total) - Vanu Sovereignty on Miller - Outfit Leader of Ultimative Flash des Todes[UFdT] Ultimative Flash des Todes
VS outfit on Miller

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Light PPA Supernova PC C-4 ARX Supernova FPC Supernova VPC C-4 Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $649,269 MLG Score: 519
Fun Score: N/A
Cheeseburgers Flipped: 1248TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.342%21.663%5924497826,0451.249521.626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.481%1.234B**0.163C++-1.195D*HEAD ++ (~7.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.4B12.30.139C++32.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.155%1.3%11814101810,074131749847.6434202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.848%0.705B++-0.285C-0.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.90.553B+31.70.399B40.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.226%1.442%13528101426,208266086219.84893304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.857%-0.159C-0.768D-0.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.436B8.60.317C*13.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.167%3.389%4791910038,999237943413.78268207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.066%0.003C+-0.243C0.925

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.30.387C**26.10.333C**46.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.03%64.849%479410181,0271651130.622047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.612%1.048B**-0.153C0.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.334C**2.70.132C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.291%11.565%479610166,2861451814.33218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.779%0.326C**-0.585D-0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.42B3.50.285C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ultimative Flash des Todes[UFdT] Ultimative Flash des Todes
VS outfit on Miller

Members: 2
100.8m497.7%456 (27.4k)433 (26k)2.87582124,48043,2853.44103194 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022660519.233%8.989%17305:2339

54% Engineer8% Heavy Assault12% Infiltrator16% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2013 9:23 PMSep 28th, 2015 7:34 PMDec 17th, 2018 11:58 AM (1d) (PST)Dec 16th, 2018 7:42 PM (2d) (PST)Dec 16th, 2018 6:29 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9381308080.5340.1860.0483.3290.135519

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,2547,78948,46532113200825,951

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3885.9h/161.9d 24,465 11,189 42,725 776.1k 5,699 11,273 31,451 218.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:1,350
Deaths:853
KDR:1.583
Accuracy:21.888% C+
HSR:14.296% D--
NS-15 Gallows
D*
Kills:1,159
Deaths:988
KDR:1.173
Accuracy:21.320% D*
HSR:16.652% D**
NS-15MP
A*
Kills:1,157
Deaths:335
KDR:3.454
Accuracy:28.335% C**
HSR:50.821% A*
NS-15MB
C++
Kills:565
Deaths:518
KDR:1.091
Accuracy:26.487% C++
HSR:12.920% F
Orion VS54
B**
Kills:347
Deaths:262
KDR:1.324
Accuracy:25.724% B**
HSR:19.885% D
Lasher X2
C++
Kills:250
Deaths:210
KDR:1.190
Accuracy:25.873% C++
HSR:2.800% D
Pulsar LSW
C+
Kills:213
Deaths:174
KDR:1.224
Accuracy:22.724% C+
HSR:18.310% D
Flare VE6
C++
Kills:178
Deaths:144
KDR:1.236
Accuracy:22.776% C++
HSR:22.472% C
NSX Naginata
A
Kills:161
Deaths:123
KDR:1.309
Accuracy:28.359% A
HSR:28.571% C++
Lasher X2 AE
C+
Kills:72
Deaths:54
KDR:1.333
Accuracy:28.334% C+
HSR:2.778% C-
SVA-88
A+
Kills:51
Deaths:59
KDR:0.864
Accuracy:28.604% B**
HSR:35.294% A+
Kills:5,503
Deaths (as Heavy Assault):3,720
Deaths (to Heavy Assaults):10,947
KDR:1.4793
Kill Difference:1,783
Playtime:320.439 hours
Usage:8%
Score:6.391m
Score/min:332
Accuracy (listed only):25.493%
HSR (listed only):20.436%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C**
Kills:1,533
Deaths:1,351
KDR:1.135
Accuracy:63.282% C**
HSR:10.698% D--
Pandora VX25
C++
Kills:1,358
Deaths:746
KDR:1.820
Accuracy:40.666% C++
HSR:10.898% D--
NS Baron G5
S
Kills:1,167
Deaths:698
KDR:1.672
Accuracy:48.507% B+
HSR:33.933% S
Thanatos VE70
C**
Kills:1,165
Deaths:1,014
KDR:1.149
Accuracy:42.433% C**
HSR:10.815% D--
Nova
C+
Kills:1,162
Deaths:865
KDR:1.343
Accuracy:43.896% C+
HSR:12.737% C
Solstice SF
B+
Kills:1,161
Deaths:1,224
KDR:0.949
Accuracy:26.030% B+
HSR:9.733% D*
NS-11C
C+
Kills:1,158
Deaths:1,055
KDR:1.098
Accuracy:22.894% C+
HSR:11.054% D**
Solstice Burst
M*
Kills:1,150
Deaths:685
KDR:1.679
Accuracy:32.937% A
HSR:46.261% M*
Pulsar C
B
Kills:1,150
Deaths:1,109
KDR:1.037
Accuracy:26.000% B
HSR:15.913% D*
NS-11CP
B**
Kills:1,147
Deaths:765
KDR:1.499
Accuracy:34.155% B**
HSR:29.643% B*
Serpent VE92
A
Kills:1,142
Deaths:1,228
KDR:0.930
Accuracy:29.536% A
HSR:15.587% D
Chaos
C+
Kills:642
Deaths:505
KDR:1.271
Accuracy:44.688% D*
HSR:14.953% C+
Phobos VX86
C+
Kills:426
Deaths:356
KDR:1.197
Accuracy:58.773% C+
HSR:10.563% D-
Eclipse VE3A
C-
Kills:242
Deaths:176
KDR:1.375
Accuracy:24.953% C-
HSR:16.529% D
NSX-P Tanto
M++
Kills:174
Deaths:122
KDR:1.426
Accuracy:41.331% M++
HSR:44.253% M
NS Baron G5AE
C**
Kills:162
Deaths:146
KDR:1.110
Accuracy:43.785% C
HSR:16.667% C**
Zenith VX-5AE
S
Kills:161
Deaths:54
KDR:2.981
Accuracy:47.464% M**
HSR:68.944% S
Eidolon VE33
C*
Kills:102
Deaths:97
KDR:1.052
Accuracy:28.820% C*
HSR:14.706% D**
NSX Tanto
M*
Kills:72
Deaths:93
KDR:0.774
Accuracy:43.565% M*
HSR:22.222% C-
Kills:15,274
Deaths (as Engineer):12,289
Deaths (to Engineers):10,711
KDR:1.2429
Kill Difference:2,985
Playtime:2,116.047 hours
Usage:54%
Score:59.422m
Score/min:468
Accuracy (listed only):39.143%
HSR (listed only):21.900%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:1,377
Deaths:788
KDR:1.747
Accuracy:27.186% B+
HSR:12.128% D-
NSX Tengu
B+
Kills:1,184
Deaths:753
KDR:1.572
Accuracy:37.986% C*
HSR:24.831% B+
Sirius SX12
C+
Kills:1,180
Deaths:726
KDR:1.625
Accuracy:24.528% C+
HSR:9.068% D**
Skorpios
B+
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:28.895% B+
HSR:14.840% D-
MKV Suppressed
B*
Kills:1,156
Deaths:802
KDR:1.441
Accuracy:29.815% B*
HSR:11.592% D*
NS-44 Commissioner AE
S
Kills:1,155
Deaths:444
KDR:2.601
Accuracy:52.842% A
HSR:64.069% S
Eridani SX5
C++
Kills:1,149
Deaths:809
KDR:1.420
Accuracy:26.869% C++
HSR:11.227% D*
NS-30 Vandal
C++
Kills:1,149
Deaths:573
KDR:2.005
Accuracy:33.409% C++
HSR:19.408% D-
Artemis VX26
B+
Kills:630
Deaths:363
KDR:1.736
Accuracy:29.861% B+
HSR:20.159% C
NS-61 "Ravenous" Emissary
A+
Kills:452
Deaths:312
KDR:1.449
Accuracy:39.229% A+
HSR:15.044% D
NS-44 Commissioner
B+
Kills:421
Deaths:394
KDR:1.069
Accuracy:39.656% B+
HSR:20.190% C
PS1-AV Suppressor
C
Kills:379
Deaths:257
KDR:1.475
Accuracy:27.568% C
HSR:15.040% D--
Ghost
B
Kills:364
Deaths:136
KDR:2.676
Accuracy:40.934% B
HSR:46.703% F-
Parallax VX3
C**
Kills:338
Deaths:102
KDR:3.314
Accuracy:40.915% C**
HSR:69.823% D-
NSX Tomoe
C*
Kills:333
Deaths:132
KDR:2.523
Accuracy:30.084% C*
HSR:33.934% C
NS-61 Emissary
B++
Kills:188
Deaths:148
KDR:1.270
Accuracy:32.397% B++
HSR:17.021% C++
NS-30B Vandal
C
Kills:175
Deaths:109
KDR:1.606
Accuracy:32.952% C
HSR:16% D*
Cerberus
B*
Kills:173
Deaths:201
KDR:0.861
Accuracy:37.278% B*
HSR:19.653% C
Soldier Soaker
A
Kills:168
Deaths:60
KDR:2.800
Accuracy:46.316% A
HSR:10.119% D-
Eridani SX5-AE
B**
Kills:166
Deaths:123
KDR:1.350
Accuracy:34.135% B**
HSR:15.663% D--
V10
C**
Kills:164
Deaths:58
KDR:2.828
Accuracy:42.512% C**
HSR:71.342% D
XM98
A*
Kills:161
Deaths:36
KDR:4.472
Accuracy:51.793% A*
HSR:88.820% A++
Artemis VX26 AE
C+
Kills:161
Deaths:89
KDR:1.809
Accuracy:29.555% C+
HSR:21.739% D-
Nyx VX31
C--
Kills:160
Deaths:90
KDR:1.778
Accuracy:30.477% C--
HSR:23.125% D
Manticore SX40
B**
Kills:160
Deaths:119
KDR:1.345
Accuracy:36.508% B**
HSR:22.500% C++
NS CandyCannon 3000
A++
Kills:64
Deaths:3
KDR:21.333
Accuracy:56.400% A++
HSR:71.875% A++
Kills:14,166
Deaths (as Infiltrator):8,532
Deaths (to Infiltrators):5,739
KDR:1.66034
Kill Difference:5,634
Playtime:467.372 hours
Usage:12%
Score:8.957m
Score/min:319
Accuracy (listed only):36.158%
HSR (listed only):29.458%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C**
Kills:1,533
Deaths:1,351
KDR:1.135
Accuracy:63.282% C**
HSR:10.698% D--
NS-7 PDW
B+
Kills:1,377
Deaths:788
KDR:1.747
Accuracy:27.186% B+
HSR:12.128% D-
Pandora VX25
C++
Kills:1,358
Deaths:746
KDR:1.820
Accuracy:40.666% C++
HSR:10.898% D--
NSX Tengu
B+
Kills:1,184
Deaths:753
KDR:1.572
Accuracy:37.986% C*
HSR:24.831% B+
Sirius SX12
C+
Kills:1,180
Deaths:726
KDR:1.625
Accuracy:24.528% C+
HSR:9.068% D**
NS Baron G5
S
Kills:1,167
Deaths:698
KDR:1.672
Accuracy:48.507% B+
HSR:33.933% S
Thanatos VE70
C**
Kills:1,165
Deaths:1,014
KDR:1.149
Accuracy:42.433% C**
HSR:10.815% D--
Nova
C+
Kills:1,162
Deaths:865
KDR:1.343
Accuracy:43.896% C+
HSR:12.737% C
Solstice SF
B+
Kills:1,161
Deaths:1,224
KDR:0.949
Accuracy:26.030% B+
HSR:9.733% D*
Skorpios
B+
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:28.895% B+
HSR:14.840% D-
NS-11C
C+
Kills:1,158
Deaths:1,055
KDR:1.098
Accuracy:22.894% C+
HSR:11.054% D**
MKV Suppressed
B*
Kills:1,156
Deaths:802
KDR:1.441
Accuracy:29.815% B*
HSR:11.592% D*
Solstice Burst
M*
Kills:1,150
Deaths:685
KDR:1.679
Accuracy:32.937% A
HSR:46.261% M*
Pulsar C
B
Kills:1,150
Deaths:1,109
KDR:1.037
Accuracy:26.000% B
HSR:15.913% D*
Eridani SX5
C++
Kills:1,149
Deaths:809
KDR:1.420
Accuracy:26.869% C++
HSR:11.227% D*
NS-11CP
B**
Kills:1,147
Deaths:765
KDR:1.499
Accuracy:34.155% B**
HSR:29.643% B*
Serpent VE92
A
Kills:1,142
Deaths:1,228
KDR:0.930
Accuracy:29.536% A
HSR:15.587% D
Chaos
C+
Kills:642
Deaths:505
KDR:1.271
Accuracy:44.688% D*
HSR:14.953% C+
Phobos VX86
C+
Kills:426
Deaths:356
KDR:1.197
Accuracy:58.773% C+
HSR:10.563% D-
PS1-AV Suppressor
C
Kills:379
Deaths:257
KDR:1.475
Accuracy:27.568% C
HSR:15.040% D--
Eclipse VE3A
C-
Kills:242
Deaths:176
KDR:1.375
Accuracy:24.953% C-
HSR:16.529% D
NSX-P Tanto
M++
Kills:174
Deaths:122
KDR:1.426
Accuracy:41.331% M++
HSR:44.253% M
Eridani SX5-AE
B**
Kills:166
Deaths:123
KDR:1.350
Accuracy:34.135% B**
HSR:15.663% D--
NS Baron G5AE
C**
Kills:162
Deaths:146
KDR:1.110
Accuracy:43.785% C
HSR:16.667% C**
Zenith VX-5AE
S
Kills:161
Deaths:54
KDR:2.981
Accuracy:47.464% M**
HSR:68.944% S
NSX Tanto
M*
Kills:72
Deaths:93
KDR:0.774
Accuracy:43.565% M*
HSR:22.222% C-
Kills:22,922
Deaths (as Light Assault):17,355
Deaths (to Light Assaults):6,886
KDR:1.32077
Kill Difference:5,567
Playtime:617.417 hours
Usage:16%
Score:15.024m
Score/min:406
Accuracy (listed only):36.611%
HSR (listed only):19.838%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C**
Kills:1,533
Deaths:1,351
KDR:1.135
Accuracy:63.282% C**
HSR:10.698% D--
NS-7 PDW
B+
Kills:1,377
Deaths:788
KDR:1.747
Accuracy:27.186% B+
HSR:12.128% D-
Pandora VX25
C++
Kills:1,358
Deaths:746
KDR:1.820
Accuracy:40.666% C++
HSR:10.898% D--
NSX Tengu
B+
Kills:1,184
Deaths:753
KDR:1.572
Accuracy:37.986% C*
HSR:24.831% B+
Sirius SX12
C+
Kills:1,180
Deaths:726
KDR:1.625
Accuracy:24.528% C+
HSR:9.068% D**
NS Baron G5
S
Kills:1,167
Deaths:698
KDR:1.672
Accuracy:48.507% B+
HSR:33.933% S
Thanatos VE70
C**
Kills:1,165
Deaths:1,014
KDR:1.149
Accuracy:42.433% C**
HSR:10.815% D--
Nova
C+
Kills:1,162
Deaths:865
KDR:1.343
Accuracy:43.896% C+
HSR:12.737% C
Skorpios
B+
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:28.895% B+
HSR:14.840% D-
NS-11A
B
Kills:1,156
Deaths:806
KDR:1.434
Accuracy:25.610% B
HSR:14.879% D-
MKV Suppressed
B*
Kills:1,156
Deaths:802
KDR:1.441
Accuracy:29.815% B*
HSR:11.592% D*
Eridani SX5
C++
Kills:1,149
Deaths:809
KDR:1.420
Accuracy:26.869% C++
HSR:11.227% D*
NS-11AB
C
Kills:657
Deaths:573
KDR:1.147
Accuracy:24.251% C
HSR:15.677% D*
Chaos
C+
Kills:642
Deaths:505
KDR:1.271
Accuracy:44.688% D*
HSR:14.953% C+
Phobos VX86
C+
Kills:426
Deaths:356
KDR:1.197
Accuracy:58.773% C+
HSR:10.563% D-
PS1-AV Suppressor
C
Kills:379
Deaths:257
KDR:1.475
Accuracy:27.568% C
HSR:15.040% D--
H-V45
C+
Kills:245
Deaths:216
KDR:1.134
Accuracy:23.953% C+
HSR:17.143% C--
NS-11A "Heatwave"
C++
Kills:216
Deaths:162
KDR:1.333
Accuracy:27.547% C++
HSR:16.204% D*
Pulsar VS1
C++
Kills:205
Deaths:151
KDR:1.358
Accuracy:24.087% C++
HSR:15.122% D
Eridani SX5-AE
B**
Kills:166
Deaths:123
KDR:1.350
Accuracy:34.135% B**
HSR:15.663% D--
Corvus VA55
C+
Kills:164
Deaths:150
KDR:1.093
Accuracy:23.527% C+
HSR:18.293% D
NS Baron G5AE
C**
Kills:162
Deaths:146
KDR:1.110
Accuracy:43.785% C
HSR:16.667% C**
Kills:18,008
Deaths (as Combat Medic):12,902
Deaths (to Combat Medics):4,343
KDR:1.39575
Kill Difference:5,106
Playtime:212.860 hours
Usage:5%
Score:6.084m
Score/min:476
Accuracy (listed only):35.090%
HSR (listed only):15.135%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,212
Deaths:328
KDR:3.695
Accuracy:19.268% C+
HSR:18.069% C--
Blueshift VM5
C+
Kills:1,186
Deaths:313
KDR:3.789
Accuracy:18.641% C+
HSR:16.611% D
Cosmos VM3
C+
Kills:1,159
Deaths:318
KDR:3.645
Accuracy:16.542% C+
HSR:16.307% D
Cosmos VM3
C+
Kills:1,153
Deaths:325
KDR:3.548
Accuracy:16.130% C+
HSR:17.953% C
Comet VM2
B**
Kills:682
Deaths:315
KDR:2.165
Accuracy:51.505% B**
HSR:4.106% C+
Comet VM2
B++
Kills:669
Deaths:310
KDR:2.158
Accuracy:51.932% B++
HSR:2.840% D
Nebula VM20
B+
Kills:314
Deaths:71
KDR:4.423
Accuracy:21.017% B+
HSR:18.790% C
Nebula VM20
B+
Kills:309
Deaths:71
KDR:4.352
Accuracy:20.617% B+
HSR:18.770% C
NS-10 Burster
B+
Kills:181
Deaths:62
KDR:2.919
Accuracy:32.316% B+
HSR:3.315% D-
NS-10 Burster
B+
Kills:142
Deaths:61
KDR:2.328
Accuracy:32.941% B+
HSR:3.521% D
NS-20 "Heatwave" Gorgon
B*
Kills:102
Deaths:30
KDR:3.400
Accuracy:35.473% B*
HSR:18.627% D
NS-20 "Heatwave" Gorgon
B*
Kills:85
Deaths:30
KDR:2.833
Accuracy:35.906% B*
HSR:17.647% D
Vortex VM21
B**
Kills:56
Deaths:31
KDR:1.806
Accuracy:50.480% B**
HSR:0% F
Kills:7,250
Deaths (as MAX Suit):1,132.500
Deaths (to MAX Suits):2,404
KDR:6.40177
Kill Difference:6,117.500
Playtime:156.302 hours
Usage:4%
Score:4.965m
Score/min:529
Accuracy (listed only):30.982%
HSR (listed only):12.043%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:6,100
V. Kills:731 N/A
Deaths:581
KDR:10.499
Accuracy:44.801% B+
KPH:64.300 B+
VKPH:7.700 A++
Dual Photon Pods
C
Kills:1,703
V. Kills:450 378%
Deaths:171
KDR:9.959
Accuracy:57.544% B++
KPH:56.700 C
VKPH:15 C
Saron Laser Cannon
B+
Kills:1,020
V. Kills:1,006 101%
Deaths:460
KDR:2.217
Accuracy:39.827% A
KPH:12.400 C+
VKPH:12.300 B+
Hornet Missiles
B++
Kills:678
V. Kills:646 105%
Deaths:101
KDR:6.713
Accuracy:71.912% B**
KPH:59.400 C+
VKPH:56.600 B++
Antares LC
C+
Kills:278
V. Kills:217 128%
Deaths:115
KDR:2.417
Accuracy:36.571% B++
KPH:15.200 C+
VKPH:11.800 C+
Photon A2A Missile Pods
C+
Kills:237
V. Kills:242 98%
Deaths:39
KDR:6.077
Accuracy:79.420% C+
KPH:40.600 C
VKPH:41.500 C+
Kills:10,016 (7,398 + 0)
Deaths:1,467
KDR:6.828
VKDR:2.244
Vehicle Kills:3,292
Kill Difference:8,549
Playtime:242.548 hours
Usage:6%
Score:4.749m
Score/min:326
Piloting Accuracy:36.571%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:1,251
V. Kills:1,365 92%
Deaths:360
KDR:3.475
Accuracy:51.156% B+
KPH:14.300 B**
VKPH:15.600 A++
C150 Dalton
U
Kills:95
V. Kills:326 29%
Deaths:11
KDR:8.636
Accuracy:67.818% M+
KPH:342,000 U
VKPH:1,173,600 U
L105 Zephyr
U
Kills:94
V. Kills:40 229%
Deaths:6
KDR:15.667
Accuracy:57.992% A++
KPH:338,400 U
VKPH:144,000 U
Kills:1,440 (1,251 + 189)
Deaths:377
KDR:3.820
VKDR:4.592
Vehicle Kills:1,731
Kill Difference:1,063
Playtime:87.378 hours
Usage:2%
Score:1.399m
Score/min:267
Piloting Accuracy:51.156%
Gunner Accuracy:57.992%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:8,503
V. Kills:1,454 N/A
Deaths:285
KDR:29.835
Accuracy:54.077% B++
KPH:72.400 B*
VKPH:12.400 B**
C75 Viper
A
Kills:1,849
V. Kills:308 N/A
Deaths:132
KDR:14.008
Accuracy:42.999% B+
KPH:54 A
VKPH:9 B
L100 Python HEAT
B**
Kills:1,241
V. Kills:408 303%
Deaths:82
KDR:15.134
Accuracy:57.808% B++
KPH:42.500 B**
VKPH:14 B+
L100 Python AP
A
Kills:1,183
V. Kills:853 139%
Deaths:156
KDR:7.583
Accuracy:59.813% B+
KPH:35 B+
VKPH:25.200 A
Skyguard
A
Kills:811
V. Kills:758 107%
Deaths:156
KDR:5.199
Accuracy:31.902% B+
KPH:15.300 C*
VKPH:14.300 A
LB00 Python AP
C++
Kills:94
V. Kills:38 241%
Deaths:2
KDR:47
Accuracy:60.794% C**
KPH:51.700 C+
VKPH:20.900 C++
Kills:13,681 (13,681 + 0)
Deaths:813
KDR:16.828
VKDR:4.697
Vehicle Kills:3,819
Kill Difference:12,868
Playtime:269.419 hours
Usage:7%
Score:5.332m
Score/min:330
Driving Accuracy:60.794%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:5,928
V. Kills:1,770 335%
Deaths:255
KDR:23.247
Accuracy:57.882% B**
KPH:39.100 A++
VKPH:11.700 B**
Supernova FPC
A++
Kills:3,734
V. Kills:2,581 145%
Deaths:465
KDR:8.030
Accuracy:58.349% B+
KPH:32.900 B**
VKPH:22.800 A++
Supernova VPC
C**
Kills:2,959
V. Kills:489 N/A
Deaths:166
KDR:17.825
Accuracy:53.278% C**
KPH:39.500 C+
VKPH:6.500 C
Saron HRB
A
Kills:893
V. Kills:816 109%
Deaths:62
KDR:14.403
Accuracy:47.012% B+
KPH:28.600 B+
VKPH:26.100 A
Proton II PPA
A++
Kills:388
V. Kills:38 N/A
Deaths:11
KDR:35.273
Accuracy:31.123% B**
KPH:69.500 B+
VKPH:6.800 A++
E540 Halberd
A++
Kills:338
V. Kills:250 135%
Deaths:25
KDR:13.520
Accuracy:53.130% B++
KPH:36.400 B+
VKPH:27 A++
Kills:14,240 (12,621 + 1,619)
Deaths:984
KDR:14.472
VKDR:6.041
Vehicle Kills:5,944
Kill Difference:13,256
Playtime:386.014 hours
Usage:10%
Score:9.279m
Score/min:401
Driving Accuracy:53.278%
Gunner Accuracy:53.130%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:1,736
V. Kills:138 N/A
Deaths:78
KDR:22.256
Accuracy:35.101% C+
KPH:110.700 B+
VKPH:8.800 B++
E540 Halberd-H
A+
Kills:899
V. Kills:963 93%
Deaths:83
KDR:10.831
Accuracy:67.809% A
KPH:31.800 D
VKPH:34 A+
Saron HRB-H
A
Kills:865
V. Kills:746 116%
Deaths:118
KDR:7.331
Accuracy:62.670% B*
KPH:44 B
VKPH:37.900 A
M40 Fury-H
B+
Kills:249
V. Kills:63 389%
Deaths:20
KDR:12.450
Accuracy:46.070% B+
KPH:86.400 C+
VKPH:21.800 B+
M12 Kobalt-H
B**
Kills:194
V. Kills:17 N/A
Deaths:6
KDR:32.333
Accuracy:23.406% C++
KPH:104.200 C
VKPH:9.100 B**
M60-G Bulldog-H
B**
Kills:89
V. Kills:14 N/A
Deaths:7
KDR:12.714
Accuracy:51.963% B+
KPH:107.500 B**
VKPH:16.900 B**
Kills:4,032 (0 + 4,032)
Deaths:312
KDR:12.923
VKDR:6.221
Vehicle Kills:1,941
Kill Difference:3,720
Playtime:69.205 hours
Usage:2%
Score:1.570m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:51.963%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:835
V. Kills:43 N/A
Deaths:18
KDR:46.389
Accuracy:18.974% C++
KPH:74.100 C**
VKPH:3.800 C*
M40 Fury
A
Kills:737
V. Kills:133 N/A
Deaths:29
KDR:25.414
Accuracy:35.002% C+
KPH:90.200 A
VKPH:16.300 B*
M40 Fury
A++
Kills:467
V. Kills:153 303%
Deaths:25
KDR:18.680
Accuracy:35.704% C+
KPH:55.300 B+
VKPH:18.100 A++
M20 Basilisk
A*
Kills:329
V. Kills:214 153%
Deaths:30
KDR:10.967
Accuracy:45.594% B++
KPH:24.500 B+
VKPH:15.900 A*
M60-G Bulldog
B**
Kills:270
V. Kills:29 N/A
Deaths:9
KDR:30
Accuracy:31.910% C--
KPH:60.400 B**
VKPH:6.500 C
G30 Walker
B**
Kills:204
V. Kills:105 192%
Deaths:9
KDR:22.667
Accuracy:31.353% C**
KPH:22.500 B**
VKPH:11.600 B
M60-G Bulldog
A+
Kills:191
V. Kills:13 N/A
Deaths:4
KDR:47.750
Accuracy:32.784% C
KPH:52.800 A+
VKPH:3.600 D
M20 Basilisk
B
Kills:164
V. Kills:76 213%
Deaths:16
KDR:10.250
Accuracy:43.493% B+
KPH:24.800 C**
VKPH:11.500 B
M12 Kobalt
C++
Kills:85
V. Kills:8 N/A
Deaths:1
KDR:85
Accuracy:19.499% B
KPH:38.600 D-
VKPH:3.600 C++
G40-F Ranger
C
Kills:61
V. Kills:60 100%
Deaths:4
KDR:15.250
Accuracy:25.174% D-
KPH:9.900 D
VKPH:9.800 C
Kills:3,343 (0 + 3,343)
Deaths:145
KDR:23.055
VKDR:5.752
Vehicle Kills:834
Kill Difference:3,198
Playtime:73.442 hours
Usage:2%
Score:1.281m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:25.174%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:760
V. Kills:210 360%
Deaths:577
KDR:1.317
Accuracy:53.138% B
KPH:21.900 C+
VKPH:6.100 C+
S12 Renegade
B+
Kills:418
V. Kills:25 N/A
Deaths:205
KDR:2.039
Accuracy:37.483% D
KPH:41.200 C
VKPH:2.500 B+
V30-F Starfall
C
Kills:63
V. Kills:36 170%
Deaths:30
KDR:2.100
Accuracy:58.548% D
KPH:26.200 C
VKPH:15 C
Kills:1,241 (1,241 + 0)
Deaths:812
KDR:1.528
VKDR:0.334
Vehicle Kills:271
Kill Difference:429
Playtime:47.228 hours
Usage:1%
Score:0.320m
Score/min:113
Driving Accuracy:58.548%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
S
Kills:1,057
V. Kills:132 N/A
Deaths:8
KDR:132.125
Accuracy:52.661% A++
KPH:136.400 S
VKPH:17 B+
CAS 14-E
A+
Kills:128
V. Kills:2 N/A
Deaths:2
KDR:64
Accuracy:31.771% C
KPH:124.700 A+
VKPH:1.900 D**
Kills:1,185 (0 + 1,185)
Deaths:10
KDR:118.500
VKDR:13.400
Vehicle Kills:134
Kill Difference:1,175
Playtime:8.778 hours
Usage:0%
Score:0.201m
Score/min:382
Piloting Accuracy:N/A%
Gunner Accuracy:31.771%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 9,9578,50328529.835A++26.9654.077%B++N/A72.4B*12.4B**292117.4h3.1C*5.7B+
Light PPA 6,8316,10058110.499B++7.6244.801%B+1.246%C+64.3B+7.7A++28894.9h12.3C**27.4B
Supernova PC 7,6985,92825523.247A**20.3757.882%B**1.974%C39.1A++11.7B**301151.6h3.2A5.5A
C-4 ARX 4,6963,9441,5412.559B0.3226.543%C++N/A208.7A++39.8C**104218.9h1B++3.8B++
Supernova FPC 6,3153,7344658.03B+5.1558.349%B+2.089%C32.9B**22.8A++498113.4h4.9B+8.5B+
Supernova VPC 3,4482,95916617.825B+14.9553.278%C**1.149%C-39.5C+6.5C22174.9h3.2C++6.1C**
C-4 3,6882,4551,0022.45B*0.4321.793%DN/A144.4A+72.5M+163817h1.4C**6.3C++
Tank Mine 3,6352,1881,0792.028C0.8532.065%C+N/A135.9B++89.9B**168316.1h1.6B+4.9B*
Lumine Edge 2,0122,00211,0260.182B2.6934.87%B++17.582%C*3.7C+N/A11547.3h1.2B+3.5B+
C75 Viper 2,1571,84913214.008A*11.1342.999%B+N/A53.9A9B39034.3h9.3B*21.7B*
Proton II PPA-H 1,8741,7367822.256B*19.3835.101%C+1.037%D110.6B+8.8B++35215.7h11.3C32.3C+
Dual Photon Pods 2,1531,7031719.959B+7.0857.544%B++1.233%C+56.8C15C47530h19.3B+33.6B+
Deimos VA29 1,5521,5331,3511.135C+1.7463.282%C**10.698%D--43.1C++N/A11735.6h2.2B+3.5B
Proximity Mine 1,4991,4964923.041C0.1750.371%B*N/A191.8A+N/A6437.8h1.5B**2.9A
Frag Grenade 1,4221,41011410N/A1,407.1248.568%B+N/A587.5B+5C-21922.4h3.2B+6.7B+
NS-7 PDW 1,3911,3777881.747B*1.1327.186%B+12.128%D-18.8CN/A9173.2h15C++55.1B
Pandora VX25 1,3701,3587461.82B*1.0640.666%C++10.898%D--36.2C+N/A16137.5h4.5C++11.1C**
NS-15M1 1,3741,3508531.583C++1.2921.888%C+14.296%D--25.5C--N/A11552.9h13.4C+61.1C++
CAS30 Tank Buster 2,6161,2513603.475A+0.6051.156%B+N/A14.3B**15.6A++21087.4h46.5B+90.9B+
Spear Anti-Vehicle Phalanx Turret 2,1461,2465124.431M+21.5650.695%B++2.97%D46.1B+33.3B**49627h8.8C++17.4B+
L100 Python HEAT 1,6491,2418215.134M12.2657.808%B++2.579%C+42.5B**14B+38329.2h5B+8.6B*
Blueshift VM5 1,2371,2123283.695B+0.8219.268%C+18.069%C--35.6C*N/A11934h15.5C**80.6C**
Blueshift VM5 1,2081,1863133.789B++0.9118.641%C+16.611%D36.3C**N/A12532.7h15C**80.4C*
NSX Tengu 1,1981,1847531.572B1.3037.986%C*24.831%B+33.5C+N/A8935.3h12.4B32.6B
L100 Python AP 2,0361,1831567.583B*4.7159.813%B+3.381%C*35B+25.2A47633.8h5.9B+9.8B+
Sirius SX12 1,1931,1807261.625B+1.2524.528%C+9.068%D**24.9C+N/A11547.3h14.7C++60.1C*
NS Baron G5 1,1761,1676981.672B++1.2048.507%B+33.933%S43.2B+N/A15127h4B+8.3C+
Thanatos VE70 1,1921,1651,0141.149C**1.7342.433%C**10.815%D--41.8B*1A+18727.9h3.9B++9.2B+
Nova 1,1781,1628651.343C+1.5343.896%C+12.737%C47B+N/A13824.7h3.6B++8.1B+
Solstice SF 1,1951,1611,2240.949C+1.9326.03%B+9.733%D*14.1CN/A6682.1h11.9C++45.6B+
Skorpios 1,1691,1599051.281C+1.5928.895%B+14.84%D-41.1C+N/A10928.2h11.2C++38.7B
Cosmos VM3 1,1731,1593183.645A0.7716.542%C+16.307%D33.2B+N/A16934.9h11.6B*70.4C*
NS-15 Gallows 1,1801,1599881.173C-1.7021.32%D*16.652%D**27.7D-N/A7441.9h12C--56.5D-
NS-11C 1,1871,1581,0551.098C++1.7822.894%C+11.054%D**9.1D-N/A44127.6h16.4C71.5C+
NS-15MP 1,1661,1573353.454B++0.5828.335%C**50.821%A*40.5DN/A8428.6h8.1A28.7B++
NS-11A 1,1741,1568061.434C*1.4425.61%B14.879%D-20.6C--N/A10956h16.1D62.7C+
MKV Suppressed 1,1651,1568021.441B+1.4329.815%B*11.592%D*35C*N/A12533h12B+40.4B+
NS-44 Commissioner AE 1,1631,1554442.601B**0.2752.842%A64.069%S77.5B*N/A12214.9h2.3A4.4A
Cosmos VM3 1,1771,1533253.548B**0.6716.13%C+17.953%C32.8C**N/A17335.2h11.6B++71.8B+
Solstice Burst 1,1731,1506851.679C*1.2032.937%A46.261%M*22.6C--N/A7150.9h11.8B+35.9B++
Pulsar C 1,1691,1501,1091.037C+1.8426%B15.913%D*19.7CN/A7058.5h11.1B42.7B+
Eridani SX5 1,1661,1498091.42C**1.4626.869%C++11.227%D*32.5C+N/A12735.3h11.2B41.8B
NS-30 Vandal 1,1631,1495732.005C*0.8733.409%C++19.408%D-44.2C**N/A14626h4.8B++14.2B+
NS-11CP 1,1721,1477651.499C+1.3834.155%B**29.643%B*19.8D-N/A5457.8h16D-46.9C+
Serpent VE92 1,1781,1421,2280.93C+1.9529.536%A15.587%D13DN/A5088.1h15.8C--53.3C**
M12 Kobalt 1,2091,1418142.625S139.7521.628%C+14.724%D121.4C**7.2B+3519.4h18.3C++84.7C*
Lumine Edge AE 1,1031,0995891.866S1.0137.998%C*21.747%C*62.1AN/A14217.7h1.1B**2.9C**
M20 Wyvern 1,1891,0578132.125U129.2552.661%A++20.719%S135.5S16.9B+3917.8h19.5A++37A++
Saron Laser Cannon 2,0261,0204602.217C*0.6639.827%A2.843%B12.4C+12.3B+24582h150.6C+378.2B+
E540 Halberd-H 1,8628998310.831C**7.9667.809%A1.891%C+31.8D34A+39828.3h9.2D*13.5C-
Saron HRB 1,7098936214.403A*11.5347.012%B+1.568%C+28.6B+26.2A71431.2h24.3C51.6C++
Saron HRB-H 1,6118651187.331B+4.4662.67%B*N/A43.9B37.9A37719.7h28.4C45.3C++
M12 Kobalt 8788351846.389M**43.5118.974%C++15.928%C-73.9C**3.8C*25611.3h19.1C++100.5C**
Skyguard 1,5698111565.199A2.3231.902%B+1.11%D-15.3C*14.3A25253h148.9C466.8C++
M40 Fury-F 9707605771.317C+1.5653.138%B1.316%C+21.9C+6.1C+10434.7h10.2C**19.2B+
MANA Anti-Vehicle Turret 1,925751829.159B**6.2879.547%B++3.063%C++2503.3B*3913.3M*226460.3h9.6C**12B+
M40 Fury 8707372925.414A**22.5435.002%C+1.628%C89.9A16.2B*3968.2h11.8B33.6B
Comet VM2 1,0556823152.165A+0.7151.505%B**4.106%C+15.8B*8.6A++19443.2h22.9C+44.5B+
Hornet Missiles 1,3246781016.713B+3.8471.912%B**N/A59.5C+56.7B++77311.4h13.5C+18.8C++
Comet VM2 1,0546693102.158A0.7251.932%B++2.84%D15.4B++8.9A*18643.4h23.5B+45.3B+
NS-11AB 6666575731.147C1.7324.251%C15.677%D*22.7DN/A5329h14.6C60.3C+
Chaos 6456425051.271C+1.6044.688%D*14.953%C+37.5C-N/A10217.1h4.2C+9.3C-
Artemis VX26 6396303631.736B1.1429.861%B+20.159%C46.7B++N/A13013.5h11B+36.7B+
NS-15MB 5905655181.091D1.7826.487%C++12.92%F15.5D--N/A4636.5h17.4D**65.6C
The Slasher 49248110,5650.046C+2.8354.54%A+23.493%B**1CN/A2485.7h2B3.7B+
M40 Fury 6204672518.68A*15.8035.704%C+2.998%A55.6B+18.2A++3548.4h17.1C48C+
NS Decimator 8404664670.998C+1.8863.102%B2.361%C++26.3C-21.1B+37117.7h6.8D*10.8D
NS-61 "Ravenous" Emissary 4674523121.449B+1.4339.229%A+15.044%D34.2C++1.1B++30513.2h15.9C40.6B+
Sticky Grenade 4534491449N/A446.1245.072%D-N/A641.4D5.7D21830.7h2.5C+5.4C+
Phobos VX86 4304263561.197C+1.6858.773%C+10.563%D-48.4C**N/A1368.8h2.2B+3.8B
NS-44 Commissioner 4364213941.069C++1.8139.656%B+20.19%C28.4C+1B**14714.8h4.2C+10.5C**
S12 Renegade 4434182052.039C+0.8437.483%D3.11%D41.4C2.5B+11710.1h3.2C**8.6C++
Proton II PPA 4263881135.273A32.4031.123%B**N/A69.3B+6.8A++4815.6h13.1D-42.1C++
PS1-AV Suppressor 3863792571.475C+1.4027.568%C15.04%D--41.2C+N/A1109.2h15.8D57.5C
Ghost 3703641362.676C+0.2040.934%B46.703%F-33.7C+N/A15210.8h2.9D-7.1C+
Orion VS54 3593472621.324C+1.5525.724%B**19.885%D23.1CN/A27815h13.8C+53.7C++
Parallax VX3 3413381023.314C++0.4440.915%C**69.823%D-20.7C-N/A13016.3h2.9D-7.1C
E540 Halberd 5883382513.52B+10.6453.13%B++2.663%C+36.3B+26.9A+11969.3h6.2C+11.6B
NSX Tomoe 3353331322.523B+0.3530.084%C*33.934%C45C**N/A1177.4h13.3B44.1B+
M20 Basilisk 5433293010.967M**8.0945.594%B++3.951%D24.6B+16A*30913.4h121.9C--267.4C++
Nebula VM20 319314714.423A1.5521.017%B+18.79%C49.8B**N/A1706.3h17.9C85C**
Nebula VM20 316309714.352B**1.4820.617%B+18.77%C49B**1.1B**1666.3h17.9C87C**
Rocklet Rifle 5793021861.624A++1.2551.238%C+N/A43.1A39.6A5347h30.1B+58.7B+
Antares LC 4952781152.417B+0.4636.571%B++N/A15.2C+11.9C+20018.3h122C++333.6B
M60-G Bulldog 299270930S27.1231.91%C--4.444%B**60B**6.4C2324.5h5.2B++16.4B+
Orbital Strike Uplink 3842661266U263.12913.725%UN/A1330U590U116480.2h1.8T*0.2T*
Lasher X2 2532502101.19B+1.6925.873%C++2.8%D27.8C+N/A2219h23D88.9C+
M40 Fury-H 3122492012.45C+9.5746.07%B+N/A85.9C+21.7B+3912.9h13.1D-28.5D
H-V45 2482452161.134C+1.7423.953%C+17.143%C--26.6C+N/A1689.2h13.5C+56.4C*
MANA Anti-Personnel Turret 251244673.642N/A0.7718.175%UN/A2440U70U7377800.1h25.7T*141.4T*
Aspis Anti-Aircraft Phalanx Turret 5012441615.25S12.3728.417%B+N/A16.3B**17.1A42615h125.1B++440.2B+
Eclipse VE3A 2462421761.375C+1.5024.953%C-16.529%D29.5CN/A1218.2h10.9B+43.6C**
Lancer AE 1,1882391591.503B++1.3776.359%A++2.929%C++9.4D37.5A**20625.3h35.5C46.5C+
Photon A2A Missile Pods 479237396.077C**3.2079.42%C+N/A40.9C41.7C+8595.8h8.4C++10.6C++
NS-11A "Heatwave" 2242161621.333C+1.5427.547%C++16.204%D*19.6DN/A14711h16.1D58.5C+
Pulsar LSW 2202131741.224C+1.6522.724%C+18.31%D31.3C1A2526.8h12.4C++54.7C*
Nemesis VSH9 3252071341.545A+1.3368.169%B*3.382%B+21.6B+12.3C**6169.6h7B+10.3B*
Pulsar VS1 2072051511.358B+1.5224.087%C++15.122%D29.7BN/A2506.9h12.5B++51.8B+
G30 Walker 309204922.667S19.7931.353%C**3.431%C22.4B**11.5B2119.1h175.4B++559.5B++
M12 Kobalt-H 211194632.333B*29.4623.406%C++10.825%D--102.1C8.9B**3001.9h20.5D-87.4C
M60-G Bulldog 204191447.75U44.8732.784%C2.618%C53.1A+3.6D3333.6h5.6B++17.2B+
NS-61 Emissary 1931881481.27B++1.6132.397%B++17.021%C++20.7CN/A739.1h12.8C**39.4B+
MAX Punch 4131841,1610.158B2.7283.466%A*N/A1.2C1.5B+8151.8h7.4C8.9C+
NS-10 Burster 315181622.919M++0.0432.316%B+3.315%D-8.4B**6.2A++18521.6h139.3C+431.1B
Flare VE6 1791781441.236C+1.6422.776%C++22.472%C31.8CN/A2905.6h10.1B44.4B
NS-30B Vandal 1791751091.606C+1.2732.952%C16%D*40.7C+N/A1214.3h5.8C+17.5C++
NSX-P Tanto 1791741221.426B+1.4541.331%M++44.253%M12.8DN/A4913.6h20.3D-49.2B+
Cerberus 1741732010.861C+2.0137.278%B*19.653%C21.6C--N/A598h7C-18.9C**
Soldier Soaker 168168602.8A+0.0846.316%A10.119%D-56C**N/A2253h5.5B+11.9B**
Eridani SX5-AE 1691661231.35C+1.5334.135%B**15.663%D--33.2C-N/A995h12.4C+36.3C**
M20 Basilisk 2401641610.25M**7.3743.493%B+3.659%D24.8C**11.5B3456.6h110.9C+254.9C**
V10 166164582.828C+0.0542.512%C**71.342%D19.3DN/A848.5h3.2D*7.6D
Corvus VA55 1661641501.093C+1.7823.527%C+18.293%D26.9C+N/A1036.1h11.2B+47.4B
NS Baron G5AE 1631621461.11C+1.7743.785%C16.667%C**33.8CN/A964.8h3.9B+8.9C+
XM98 162161364.472A1.6051.793%A*88.82%A++44.7AN/A3843.6h1.6A+3.1A
Zenith VX-5AE 165161542.981B**0.1147.464%M**68.944%S25.2C--N/A966.4h12.3C++26B*
Artemis VX26 AE 161161891.809C+1.0729.555%C+21.739%D-34.3C--N/A1344.7h14.3D--48.3C-
NSX Naginata 1621611231.309C+1.5728.359%A28.571%C++22.1DN/A747.3h17.3D*61C++
Nyx VX31 160160901.778C+1.1030.477%C--23.125%D39C++N/A1904.1h4.7B+15.5B
Manticore SX40 1621601191.345B+1.5336.508%B**22.5%C++31.4C++N/A1095.1h7.3C**20.1B++
G30 Walker 2291541154U151.1236.408%D2.597%C45.3B++22.1B4053.4h142.5B*391.4B+
M20 Basilisk 3031531212.75B**9.8747.168%D4.575%C+28.3D27.8B+4365.4h160.8D340.9D
NS-10 Burster 248142612.328A++0.5532.941%B+3.521%D6.7B+5B*13821.2h178.4D541.6C+
Anti-Vehicle Grenade 2501381138N/A135.1253.911%C**N/A460B+373.3M**36310.3h5.1B+9.4B+
CAS 14-E 130128264M**61.1231.771%CN/A128A+2D*3131h12.9A+40.7B**
NS-20 "Heatwave" Gorgon 112102303.4B**0.5235.473%B*18.627%D36.4B+3.6A*1202.8h39.7C+111.8C++
Eidolon VE33 106102971.052C+1.8228.82%C*14.706%D**12.6DN/A958.1h12.6D-43.9C
C150 Dalton 42195118.636B+5.7667.818%M+N/A950U3260U21491900.1h16.7T*24.7F-
LB00 Python AP 13294247M**44.1260.794%C**N/A52.2C++21.1C++3811.8h4.1B6.7B+
L105 Zephyr 13494615.667B*12.7957.992%A++1.064%C**940U400U8117400.1h14.4T*24.9D*
Force-Blade 126948,6140.011C2.8656.769%A*2.128%D0.1C-N/A1629.4h6.7F**11.8C+
Spear Anti-Vehicle Phalanx Tower 20290245A++42.1260.454%B**5.556%B+30C37.3B++3783h16D--26.4C
M60-G Bulldog-H 10389712.714B9.8451.963%B+N/A111.3B**17.5B**3320.8h5.7C++10.9B+
M12 Kobalt 9385185M++82.1219.499%B16.471%C38.6D-3.6C++2092.2h33.7F--173D
NS-20 "Heatwave" Gorgon 9185302.833B++0.0435.906%B*17.647%D30.4C++2.1B*1042.8h48.1C133.8C+
Xiphos Anti-Personnel Phalanx Tower 9277238.5C--35.6228.687%C+3.896%A++85.6D16.7B++3830.9h48.8D170.1D
NS Annihilator 14677471.638M1.2478.194%DN/A11.2C*10B+3526.9h10.6B+13.5B
Lasher X2 AE 7472541.333C++1.5428.334%C+2.778%C-32.7CN/A1142.2h31.5F*111D-
NSX Tanto 7472930.774C2.1043.565%M*22.222%C-8.3D--N/A408.7h31.7F**72.8C
NS CandyCannon 3000 6464321.333U18.4656.4%A++71.875%A++42.7BN/A721.5h2.2B**3.9B**
V30-F Starfall 9963302.1C*0.7858.548%DN/A26.3C15C2282.4h15.9C++27.1C+
G40-F Ranger 12161415.25S12.3725.174%D-1.639%C++10D9.8C1916.1h218.4D*867.4D**
NS Campion 65601,6710.036C2.8449.321%B**8.333%C0.8CN/A372.9h1.8B++3.7B+
Vortex VM21 10656311.806B+1.0750.48%B**N/A7.3C6.5C++1097.7h36.6C**72.6B+
NS "Jackpot" Decimator 7951261.962C++0.9173.718%AN/A39.2C21.5C+3581.3h6.8F**9.2D**
SVA-88 5251590.864C-2.0128.604%B**35.294%A+10.6D*N/A1684.8h17F-59.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter279,6983.8h
Restoration Kit567111.1h
Nano-Armor Kit1,1903,534,212164.9h
Anti-Vehicle MANA Turret231,6275.6h
Spawn Beacon171,4041.9h
Repair Module01850.5h
Turret AI Module02270.8h
Cortium Silo02770.5h
AE Nano-Armor Kit2881,4273.5h
Skywall Shield Emitter01800.6h
Structure Shield Module02090.7h
Reinforcements Module0640.2h
Blast Wall0590.3h
Medical Applicator490389,72323.2h
Nanite Revive Grenade07280.2h
NSX Amaterasu30562h
Welding Device01,7050.1h
Deconstruction Tool05,2720.2h
Spear Anti-Vehicle Tower01100.5h
Spitfire Auto-Turret293,9063.3h
Hoplon Anti-Aircraft Phalanx Tower01220.5h
Rampart Wall01401h
Xiphos Anti-Personnel Tower01070.5h
Ammunition Package616,7833.3h
Shield Recharging Field687,0852.4h
Medical Kit1721,4212.6h
Anti-Infantry MANA Turret154920.9h
Elysium Spawn Tube0800.2h
Orbital Strike Target Designator151360.9h
IPC Targeting Dart0510.2h
Lumifiber Rampart Wall01060.9h
WLT-Howler Mining Laser22,1840.8h
Flail Targeting Dart115172.9h
Snowman Soldier2840.1h
Hardlight Barrier421,0011.4h
Router12620.3h
Recon Detection Device286,1468.2h

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