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Paragon Builder Aethfys[UFdT] Aethfys
VS BR 196

KDR: 2.87

Score: 103.1m

Last Seen: Feb 13th, 2019 10:29 PM
- OFFLINE - 28.9 hour(s)

Prestige 1, Battle Rank 100 (196 total) - Vanu Sovereignty on Miller - Outfit Leader of Ultimative Flash des Todes[UFdT] Ultimative Flash des Todes
VS outfit on Miller

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Light PPA Supernova PC C-4 ARX Supernova FPC Supernova VPC Lumine Edge C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $658,026 MLG Score: 526
Fun Score: N/A
Cheeseburgers Flipped: 1269TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.39%21.533%5904497826,8241.240651.633

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.459%1.232B**0.13C++-1.174D*HEAD ++ (~7.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.398B12.30.137C++32.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.194%1.307%11724101810,173134350037.57483203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.843%0.712B++-0.273C-0.713

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.50.556B+31.60.403B39.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.304%1.422%13528101426,583270486929.83099306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.86%-0.156C-0.766D-0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.441B8.50.322C*13.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.112%3.448%4731910039,166244743763.74581209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.056%-0.006C+-0.232C0.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.30.39C**26.10.338C**46.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.012%64.797%473410181,0341717130.602213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.613%1.048B**-0.154C0.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.333C**2.80.129C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.753%11.426%473610166,6691509904.41656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.921%0.357C**-0.612D-0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.434B3.40.296C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ultimative Flash des Todes[UFdT] Ultimative Flash des Todes
VS outfit on Miller

Members: 2
103.1m500.6%456 (27.4k)433 (26k)2.87331128,52944,7323.43045196 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022685719.223%9.056%17405:1940

54% Engineer8% Heavy Assault12% Infiltrator16% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2013 9:23 PMSep 28th, 2015 7:34 PMFeb 14th, 2019 5:47 PM (1d) (PST)Feb 13th, 2019 6:30 PM (2d) (PST)Feb 13th, 2019 6:29 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9341338010.5390.1880.0493.3700.134526

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,0627,99148,07132113202825,966

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3971.9h/165.5d 24,922 11,639 44,060 803.1k 5,809 11,523 31,916 222.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:1,350
Deaths:853
KDR:1.583
Accuracy:21.888% C+
HSR:14.296% D--
NS-15 Gallows
D*
Kills:1,159
Deaths:988
KDR:1.173
Accuracy:21.320% D*
HSR:16.652% F
NS-15MP
A*
Kills:1,157
Deaths:335
KDR:3.454
Accuracy:28.335% C++
HSR:50.821% A*
NS-15MB
C++
Kills:684
Deaths:602
KDR:1.136
Accuracy:27.129% C++
HSR:14.035% F
Orion VS54
B**
Kills:357
Deaths:267
KDR:1.337
Accuracy:25.820% B**
HSR:19.328% D
Lasher X2
C+
Kills:252
Deaths:211
KDR:1.194
Accuracy:25.777% C+
HSR:2.778% D
Pulsar LSW
C+
Kills:222
Deaths:183
KDR:1.213
Accuracy:22.852% C+
HSR:19.369% D
Flare VE6
C+
Kills:178
Deaths:145
KDR:1.228
Accuracy:22.646% C+
HSR:22.472% C
NSX Naginata
A
Kills:161
Deaths:123
KDR:1.309
Accuracy:28.359% A
HSR:28.571% C++
Lasher X2 AE
C+
Kills:72
Deaths:54
KDR:1.333
Accuracy:28.334% C+
HSR:2.778% C-
SVA-88
A
Kills:51
Deaths:59
KDR:0.864
Accuracy:28.604% B**
HSR:35.294% A
Kills:5,643
Deaths (as Heavy Assault):3,820
Deaths (to Heavy Assaults):11,317
KDR:1.47723
Kill Difference:1,823
Playtime:322.967 hours
Usage:8%
Score:6.429m
Score/min:332
Accuracy (listed only):25.551%
HSR (listed only):20.581%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C*
Kills:1,533
Deaths:1,351
KDR:1.135
Accuracy:63.282% C*
HSR:10.698% D--
Pandora VX25
C++
Kills:1,358
Deaths:747
KDR:1.818
Accuracy:40.666% C++
HSR:10.898% D--
NS Baron G5
S
Kills:1,167
Deaths:698
KDR:1.672
Accuracy:48.507% B+
HSR:33.933% S
Thanatos VE70
C**
Kills:1,165
Deaths:1,014
KDR:1.149
Accuracy:42.433% C**
HSR:10.815% D--
Nova
C+
Kills:1,162
Deaths:865
KDR:1.343
Accuracy:43.896% C+
HSR:12.737% C-
Solstice SF
B+
Kills:1,161
Deaths:1,224
KDR:0.949
Accuracy:26.030% B+
HSR:9.733% D*
NS-11C
C+
Kills:1,158
Deaths:1,055
KDR:1.098
Accuracy:22.894% C+
HSR:11.054% D**
Solstice Burst
M++
Kills:1,150
Deaths:685
KDR:1.679
Accuracy:32.937% A
HSR:46.261% M++
Pulsar C
C**
Kills:1,150
Deaths:1,109
KDR:1.037
Accuracy:26.000% C**
HSR:15.913% D*
NS-11CP
B**
Kills:1,147
Deaths:765
KDR:1.499
Accuracy:34.155% B**
HSR:29.643% B*
Serpent VE92
A
Kills:1,142
Deaths:1,228
KDR:0.930
Accuracy:29.536% A
HSR:15.587% D
Phobos VX86
C++
Kills:753
Deaths:596
KDR:1.263
Accuracy:60.267% C++
HSR:9.960% D--
Chaos
C+
Kills:698
Deaths:539
KDR:1.295
Accuracy:45.093% D*
HSR:14.470% C+
Eclipse VE3A
C+
Kills:619
Deaths:377
KDR:1.642
Accuracy:26.296% C+
HSR:16.155% D
NSX-P Tanto
M++
Kills:174
Deaths:122
KDR:1.426
Accuracy:41.331% M++
HSR:44.253% M
NS Baron G5AE
C*
Kills:162
Deaths:146
KDR:1.110
Accuracy:43.785% C
HSR:16.667% C*
Zenith VX-5AE
S
Kills:161
Deaths:54
KDR:2.981
Accuracy:47.464% M**
HSR:68.944% S
Eidolon VE33
C++
Kills:122
Deaths:102
KDR:1.196
Accuracy:28.416% C++
HSR:13.934% F
NSX Tanto
M++
Kills:72
Deaths:93
KDR:0.774
Accuracy:43.565% M++
HSR:22.222% C-
Kills:16,054
Deaths (as Engineer):12,770
Deaths (to Engineers):10,978
KDR:1.25717
Kill Difference:3,284
Playtime:2,157.527 hours
Usage:54%
Score:60.573m
Score/min:468
Accuracy (listed only):39.292%
HSR (listed only):21.783%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:1,380
Deaths:789
KDR:1.749
Accuracy:27.205% B+
HSR:12.101% D-
NSX Tengu
B+
Kills:1,184
Deaths:753
KDR:1.572
Accuracy:37.986% C*
HSR:24.831% B+
Sirius SX12
C+
Kills:1,180
Deaths:726
KDR:1.625
Accuracy:24.528% C+
HSR:9.068% D**
Skorpios
B
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:28.895% B
HSR:14.840% D-
MKV Suppressed
B*
Kills:1,156
Deaths:802
KDR:1.441
Accuracy:29.815% B*
HSR:11.592% D*
NS-44 Commissioner AE
M**
Kills:1,155
Deaths:444
KDR:2.601
Accuracy:52.842% A
HSR:64.069% M**
Eridani SX5
C++
Kills:1,149
Deaths:809
KDR:1.420
Accuracy:26.869% C++
HSR:11.227% D*
NS-30 Vandal
C++
Kills:1,149
Deaths:573
KDR:2.005
Accuracy:33.409% C++
HSR:19.408% D-
Artemis VX26
B+
Kills:635
Deaths:370
KDR:1.716
Accuracy:29.922% B+
HSR:20% C
NS-61 "Ravenous" Emissary
A
Kills:573
Deaths:363
KDR:1.579
Accuracy:38.505% A
HSR:14.660% D
PS1-AV Suppressor
C
Kills:435
Deaths:290
KDR:1.500
Accuracy:27.546% C
HSR:16.092% D--
NS-44 Commissioner
B+
Kills:423
Deaths:395
KDR:1.071
Accuracy:39.680% B+
HSR:20.331% C
Ghost
C**
Kills:371
Deaths:138
KDR:2.688
Accuracy:40.921% C**
HSR:46.900% F-
Parallax VX3
C**
Kills:338
Deaths:102
KDR:3.314
Accuracy:40.915% C**
HSR:69.823% D--
NSX Tomoe
C*
Kills:337
Deaths:135
KDR:2.496
Accuracy:30.057% C*
HSR:34.718% C+
NS-61 Emissary
B++
Kills:189
Deaths:148
KDR:1.277
Accuracy:32.453% B++
HSR:17.460% C++
NS-30B Vandal
C
Kills:176
Deaths:110
KDR:1.600
Accuracy:32.902% C
HSR:15.909% D*
Cerberus
B*
Kills:173
Deaths:201
KDR:0.861
Accuracy:37.278% B*
HSR:19.653% C
Soldier Soaker
A
Kills:168
Deaths:60
KDR:2.800
Accuracy:46.316% A
HSR:10.119% D-
Eridani SX5-AE
B**
Kills:166
Deaths:123
KDR:1.350
Accuracy:34.135% B**
HSR:15.663% D--
V10
C**
Kills:164
Deaths:58
KDR:2.828
Accuracy:42.512% C**
HSR:71.342% D
Artemis VX26 AE
C+
Kills:161
Deaths:89
KDR:1.809
Accuracy:29.555% C+
HSR:21.739% D-
XM98
A*
Kills:161
Deaths:36
KDR:4.472
Accuracy:51.793% A*
HSR:88.820% A++
Nyx VX31
D
Kills:160
Deaths:90
KDR:1.778
Accuracy:30.477% D
HSR:23.125% D
Manticore SX40
B**
Kills:160
Deaths:119
KDR:1.345
Accuracy:36.508% B**
HSR:22.500% C++
NS CandyCannon 3000
A*
Kills:64
Deaths:3
KDR:21.333
Accuracy:56.400% A++
HSR:71.875% A*
Kills:14,366
Deaths (as Infiltrator):8,631
Deaths (to Infiltrators):5,923
KDR:1.66447
Kill Difference:5,735
Playtime:486.003 hours
Usage:12%
Score:9.385m
Score/min:322
Accuracy (listed only):36.132%
HSR (listed only):29.533%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C*
Kills:1,533
Deaths:1,351
KDR:1.135
Accuracy:63.282% C*
HSR:10.698% D--
NS-7 PDW
B+
Kills:1,380
Deaths:789
KDR:1.749
Accuracy:27.205% B+
HSR:12.101% D-
Pandora VX25
C++
Kills:1,358
Deaths:747
KDR:1.818
Accuracy:40.666% C++
HSR:10.898% D--
NSX Tengu
B+
Kills:1,184
Deaths:753
KDR:1.572
Accuracy:37.986% C*
HSR:24.831% B+
Sirius SX12
C+
Kills:1,180
Deaths:726
KDR:1.625
Accuracy:24.528% C+
HSR:9.068% D**
NS Baron G5
S
Kills:1,167
Deaths:698
KDR:1.672
Accuracy:48.507% B+
HSR:33.933% S
Thanatos VE70
C**
Kills:1,165
Deaths:1,014
KDR:1.149
Accuracy:42.433% C**
HSR:10.815% D--
Nova
C+
Kills:1,162
Deaths:865
KDR:1.343
Accuracy:43.896% C+
HSR:12.737% C-
Solstice SF
B+
Kills:1,161
Deaths:1,224
KDR:0.949
Accuracy:26.030% B+
HSR:9.733% D*
Skorpios
B
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:28.895% B
HSR:14.840% D-
NS-11C
C+
Kills:1,158
Deaths:1,055
KDR:1.098
Accuracy:22.894% C+
HSR:11.054% D**
MKV Suppressed
B*
Kills:1,156
Deaths:802
KDR:1.441
Accuracy:29.815% B*
HSR:11.592% D*
Solstice Burst
M++
Kills:1,150
Deaths:685
KDR:1.679
Accuracy:32.937% A
HSR:46.261% M++
Pulsar C
C**
Kills:1,150
Deaths:1,109
KDR:1.037
Accuracy:26.000% C**
HSR:15.913% D*
Eridani SX5
C++
Kills:1,149
Deaths:809
KDR:1.420
Accuracy:26.869% C++
HSR:11.227% D*
NS-11CP
B**
Kills:1,147
Deaths:765
KDR:1.499
Accuracy:34.155% B**
HSR:29.643% B*
Serpent VE92
A
Kills:1,142
Deaths:1,228
KDR:0.930
Accuracy:29.536% A
HSR:15.587% D
Phobos VX86
C++
Kills:753
Deaths:596
KDR:1.263
Accuracy:60.267% C++
HSR:9.960% D--
Chaos
C+
Kills:698
Deaths:539
KDR:1.295
Accuracy:45.093% D*
HSR:14.470% C+
Eclipse VE3A
C+
Kills:619
Deaths:377
KDR:1.642
Accuracy:26.296% C+
HSR:16.155% D
PS1-AV Suppressor
C
Kills:435
Deaths:290
KDR:1.500
Accuracy:27.546% C
HSR:16.092% D--
NSX-P Tanto
M++
Kills:174
Deaths:122
KDR:1.426
Accuracy:41.331% M++
HSR:44.253% M
Eridani SX5-AE
B**
Kills:166
Deaths:123
KDR:1.350
Accuracy:34.135% B**
HSR:15.663% D--
NS Baron G5AE
C*
Kills:162
Deaths:146
KDR:1.110
Accuracy:43.785% C
HSR:16.667% C*
Zenith VX-5AE
S
Kills:161
Deaths:54
KDR:2.981
Accuracy:47.464% M**
HSR:68.944% S
NSX Tanto
M++
Kills:72
Deaths:93
KDR:0.774
Accuracy:43.565% M++
HSR:22.222% C-
Kills:23,741
Deaths (as Light Assault):17,865
Deaths (to Light Assaults):7,148
KDR:1.32891
Kill Difference:5,876
Playtime:635.326 hours
Usage:16%
Score:15.517m
Score/min:407
Accuracy (listed only):36.735%
HSR (listed only):19.821%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C*
Kills:1,533
Deaths:1,351
KDR:1.135
Accuracy:63.282% C*
HSR:10.698% D--
NS-7 PDW
B+
Kills:1,380
Deaths:789
KDR:1.749
Accuracy:27.205% B+
HSR:12.101% D-
Pandora VX25
C++
Kills:1,358
Deaths:747
KDR:1.818
Accuracy:40.666% C++
HSR:10.898% D--
NSX Tengu
B+
Kills:1,184
Deaths:753
KDR:1.572
Accuracy:37.986% C*
HSR:24.831% B+
Sirius SX12
C+
Kills:1,180
Deaths:726
KDR:1.625
Accuracy:24.528% C+
HSR:9.068% D**
NS Baron G5
S
Kills:1,167
Deaths:698
KDR:1.672
Accuracy:48.507% B+
HSR:33.933% S
Thanatos VE70
C**
Kills:1,165
Deaths:1,014
KDR:1.149
Accuracy:42.433% C**
HSR:10.815% D--
Nova
C+
Kills:1,162
Deaths:865
KDR:1.343
Accuracy:43.896% C+
HSR:12.737% C-
Skorpios
B
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:28.895% B
HSR:14.840% D-
NS-11A
C**
Kills:1,156
Deaths:806
KDR:1.434
Accuracy:25.610% C**
HSR:14.879% D-
MKV Suppressed
B*
Kills:1,156
Deaths:802
KDR:1.441
Accuracy:29.815% B*
HSR:11.592% D*
Eridani SX5
C++
Kills:1,149
Deaths:809
KDR:1.420
Accuracy:26.869% C++
HSR:11.227% D*
Phobos VX86
C++
Kills:753
Deaths:596
KDR:1.263
Accuracy:60.267% C++
HSR:9.960% D--
Chaos
C+
Kills:698
Deaths:539
KDR:1.295
Accuracy:45.093% D*
HSR:14.470% C+
NS-11AB
C
Kills:657
Deaths:573
KDR:1.147
Accuracy:24.251% C
HSR:15.677% D*
PS1-AV Suppressor
C
Kills:435
Deaths:290
KDR:1.500
Accuracy:27.546% C
HSR:16.092% D--
NS-11A "Heatwave"
C+
Kills:267
Deaths:190
KDR:1.405
Accuracy:27.199% C+
HSR:16.854% D--
H-V45
C+
Kills:245
Deaths:216
KDR:1.134
Accuracy:23.953% C+
HSR:17.143% C--
Pulsar VS1
C++
Kills:205
Deaths:151
KDR:1.358
Accuracy:24.087% C++
HSR:15.122% D
Eridani SX5-AE
B**
Kills:166
Deaths:123
KDR:1.350
Accuracy:34.135% B**
HSR:15.663% D--
Corvus VA55
C+
Kills:164
Deaths:150
KDR:1.093
Accuracy:23.527% C+
HSR:18.293% D
NS Baron G5AE
C*
Kills:162
Deaths:146
KDR:1.110
Accuracy:43.785% C
HSR:16.667% C*
Kills:18,501
Deaths (as Combat Medic):13,239
Deaths (to Combat Medics):4,485
KDR:1.39746
Kill Difference:5,262
Playtime:215.687 hours
Usage:5%
Score:6.159m
Score/min:476
Accuracy (listed only):35.161%
HSR (listed only):15.162%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,212
Deaths:328
KDR:3.695
Accuracy:19.268% C+
HSR:18.069% D
Blueshift VM5
C+
Kills:1,186
Deaths:313
KDR:3.789
Accuracy:18.641% C+
HSR:16.611% D-
Cosmos VM3
C+
Kills:1,159
Deaths:318
KDR:3.645
Accuracy:16.542% C+
HSR:16.307% D
Cosmos VM3
C+
Kills:1,153
Deaths:325
KDR:3.548
Accuracy:16.130% C+
HSR:17.953% C
Comet VM2
B**
Kills:689
Deaths:320
KDR:2.153
Accuracy:51.503% B**
HSR:4.064% C+
Comet VM2
B++
Kills:677
Deaths:315
KDR:2.149
Accuracy:51.983% B++
HSR:2.807% D
Nebula VM20
B+
Kills:344
Deaths:85
KDR:4.047
Accuracy:21.045% B+
HSR:19.186% C
Nebula VM20
B+
Kills:338
Deaths:85
KDR:3.976
Accuracy:21.452% B+
HSR:18.047% C-
NS-10 Burster
B+
Kills:183
Deaths:63
KDR:2.905
Accuracy:32.495% B+
HSR:3.279% D-
NS-20 "Heatwave" Gorgon
B
Kills:146
Deaths:50
KDR:2.920
Accuracy:32.011% B
HSR:17.123% D--
NS-10 Burster
B+
Kills:144
Deaths:62
KDR:2.323
Accuracy:33.118% B+
HSR:3.472% D
NS-20 "Heatwave" Gorgon
B+
Kills:128
Deaths:50
KDR:2.560
Accuracy:32.494% B+
HSR:16.406% D--
Vortex VM21
B**
Kills:61
Deaths:32
KDR:1.906
Accuracy:49.882% B**
HSR:0% F
Kills:7,420
Deaths (as MAX Suit):1,173
Deaths (to MAX Suits):2,478
KDR:6.32566
Kill Difference:6,247
Playtime:158.951 hours
Usage:4%
Score:5.073m
Score/min:532
Accuracy (listed only):30.505%
HSR (listed only):11.794%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:6,191
V. Kills:743 N/A
Deaths:591
KDR:10.476
Accuracy:44.890% B+
KPH:64.400 B+
VKPH:7.700 A++
Dual Photon Pods
C
Kills:1,703
V. Kills:450 378%
Deaths:171
KDR:9.959
Accuracy:57.544% B++
KPH:56.700 C
VKPH:15 C
Saron Laser Cannon
B+
Kills:1,025
V. Kills:1,009 101%
Deaths:461
KDR:2.223
Accuracy:39.839% A
KPH:12.500 C+
VKPH:12.300 B+
Hornet Missiles
B*
Kills:683
V. Kills:648 105%
Deaths:101
KDR:6.762
Accuracy:71.919% B**
KPH:59.800 C+
VKPH:56.800 B*
Antares LC
C
Kills:282
V. Kills:220 128%
Deaths:117
KDR:2.410
Accuracy:36.556% B++
KPH:15.100 C
VKPH:11.800 C
Photon A2A Missile Pods
C+
Kills:239
V. Kills:243 98%
Deaths:39
KDR:6.128
Accuracy:79.566% C+
KPH:40.900 C
VKPH:41.600 C+
Kills:10,123 (7,498 + 0)
Deaths:1,480
KDR:6.840
VKDR:2.239
Vehicle Kills:3,313
Kill Difference:8,643
Playtime:244.227 hours
Usage:6%
Score:4.784m
Score/min:326
Piloting Accuracy:36.556%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:1,254
V. Kills:1,368 92%
Deaths:361
KDR:3.474
Accuracy:51.219% B+
KPH:14.300 B**
VKPH:15.600 A++
C150 Dalton
U
Kills:95
V. Kills:326 29%
Deaths:11
KDR:8.636
Accuracy:67.818% M++
KPH:342,000 U
VKPH:1,173,600 U
L105 Zephyr
U
Kills:94
V. Kills:40 229%
Deaths:6
KDR:15.667
Accuracy:57.992% A++
KPH:338,400 U
VKPH:144,000 U
Kills:1,443 (1,254 + 189)
Deaths:378
KDR:3.817
VKDR:4.587
Vehicle Kills:1,734
Kill Difference:1,065
Playtime:87.519 hours
Usage:2%
Score:1.402m
Score/min:267
Piloting Accuracy:51.219%
Gunner Accuracy:57.992%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:8,632
V. Kills:1,477 N/A
Deaths:292
KDR:29.562
Accuracy:54.125% B+
KPH:72.300 B*
VKPH:12.400 A
C75 Viper
A
Kills:1,849
V. Kills:308 N/A
Deaths:132
KDR:14.008
Accuracy:42.999% B
KPH:54 A
VKPH:9 B
L100 Python HEAT
B**
Kills:1,241
V. Kills:408 303%
Deaths:82
KDR:15.134
Accuracy:57.808% B++
KPH:42.500 B**
VKPH:14 B+
L100 Python AP
A
Kills:1,183
V. Kills:853 139%
Deaths:156
KDR:7.583
Accuracy:59.813% B+
KPH:35 B+
VKPH:25.200 A
Skyguard
A
Kills:811
V. Kills:758 107%
Deaths:156
KDR:5.199
Accuracy:31.920% B+
KPH:15.300 C*
VKPH:14.300 A
LB00 Python AP
B+
Kills:276
V. Kills:114 240%
Deaths:9
KDR:30.667
Accuracy:66.894% B*
KPH:60.800 B
VKPH:25.100 B+
Kills:13,992 (13,992 + 0)
Deaths:827
KDR:16.919
VKDR:4.738
Vehicle Kills:3,918
Kill Difference:13,165
Playtime:274.151 hours
Usage:7%
Score:5.410m
Score/min:329
Driving Accuracy:66.894%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:5,928
V. Kills:1,770 335%
Deaths:255
KDR:23.247
Accuracy:57.882% B**
KPH:39.100 A++
VKPH:11.700 B**
Supernova FPC
A++
Kills:3,790
V. Kills:2,605 145%
Deaths:469
KDR:8.081
Accuracy:58.398% B+
KPH:33.200 B*
VKPH:22.800 A++
Supernova VPC
C**
Kills:3,149
V. Kills:513 N/A
Deaths:169
KDR:18.633
Accuracy:53.506% C**
KPH:40.400 C+
VKPH:6.600 C
Saron HRB
A
Kills:895
V. Kills:817 109%
Deaths:62
KDR:14.436
Accuracy:47.044% B+
KPH:28.600 B+
VKPH:26.100 A
Proton II PPA
A++
Kills:394
V. Kills:38 N/A
Deaths:11
KDR:35.818
Accuracy:31.279% B**
KPH:70 B+
VKPH:6.700 A++
E540 Halberd
A+
Kills:338
V. Kills:250 135%
Deaths:25
KDR:13.520
Accuracy:53.024% B++
KPH:36.200 B+
VKPH:26.800 A+
Kills:14,494 (12,867 + 1,627)
Deaths:991
KDR:14.626
VKDR:6.047
Vehicle Kills:5,993
Kill Difference:13,503
Playtime:390.104 hours
Usage:10%
Score:9.359m
Score/min:400
Driving Accuracy:53.506%
Gunner Accuracy:53.024%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:1,743
V. Kills:139 N/A
Deaths:78
KDR:22.346
Accuracy:35.191% C
KPH:110.600 B+
VKPH:8.800 B++
E540 Halberd-H
A+
Kills:923
V. Kills:975 95%
Deaths:84
KDR:10.988
Accuracy:67.862% A
KPH:32.200 D
VKPH:34 A+
Saron HRB-H
A
Kills:865
V. Kills:746 116%
Deaths:118
KDR:7.331
Accuracy:62.666% B*
KPH:44 B+
VKPH:37.900 A
M40 Fury-H
B+
Kills:270
V. Kills:68 391%
Deaths:23
KDR:11.739
Accuracy:45.645% C**
KPH:83.800 C+
VKPH:21.100 B+
M12 Kobalt-H
B++
Kills:229
V. Kills:19 N/A
Deaths:7
KDR:32.714
Accuracy:22.483% C+
KPH:93.800 C--
VKPH:7.800 B++
M60-G Bulldog-H
B++
Kills:90
V. Kills:14 N/A
Deaths:8
KDR:11.250
Accuracy:51.815% B+
KPH:103.700 B++
VKPH:16.100 B++
Kills:4,120 (0 + 4,120)
Deaths:318
KDR:12.956
VKDR:6.167
Vehicle Kills:1,961
Kill Difference:3,802
Playtime:70.648 hours
Usage:2%
Score:1.605m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:51.815%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:852
V. Kills:44 N/A
Deaths:18
KDR:47.333
Accuracy:19.198% C++
KPH:74.200 C*
VKPH:3.800 C*
M40 Fury
A
Kills:739
V. Kills:134 N/A
Deaths:29
KDR:25.483
Accuracy:34.990% C+
KPH:90.300 A
VKPH:16.400 B*
M40 Fury
A++
Kills:467
V. Kills:153 303%
Deaths:25
KDR:18.680
Accuracy:35.704% C+
KPH:55.200 B+
VKPH:18.100 A++
M20 Basilisk
A*
Kills:336
V. Kills:219 153%
Deaths:30
KDR:11.200
Accuracy:45.680% B++
KPH:24.600 B
VKPH:16 A*
M60-G Bulldog
B**
Kills:302
V. Kills:31 N/A
Deaths:9
KDR:33.556
Accuracy:33.171% C
KPH:61.700 B**
VKPH:6.300 C
G30 Walker
B**
Kills:206
V. Kills:105 194%
Deaths:9
KDR:22.889
Accuracy:31.407% C**
KPH:22.600 B**
VKPH:11.500 B+
M60-G Bulldog
A+
Kills:191
V. Kills:13 N/A
Deaths:5
KDR:38.200
Accuracy:32.705% C
KPH:52.100 A+
VKPH:3.500 D
M20 Basilisk
B+
Kills:170
V. Kills:79 213%
Deaths:18
KDR:9.444
Accuracy:43.403% B+
KPH:25.400 B
VKPH:11.800 B+
M12 Kobalt
C++
Kills:85
V. Kills:8 N/A
Deaths:1
KDR:85
Accuracy:19.498% B
KPH:38.400 D-
VKPH:3.600 C++
G40-F Ranger
C-
Kills:67
V. Kills:62 106%
Deaths:4
KDR:16.750
Accuracy:25.429% D-
KPH:10.500 D-
VKPH:9.700 C-
Kills:3,415 (0 + 3,415)
Deaths:148
KDR:23.074
VKDR:5.730
Vehicle Kills:848
Kill Difference:3,267
Playtime:74.758 hours
Usage:2%
Score:1.309m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:25.429%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:763
V. Kills:213 357%
Deaths:577
KDR:1.322
Accuracy:53.278% B
KPH:21.900 C+
VKPH:6.100 C+
S12 Renegade
B+
Kills:426
V. Kills:27 N/A
Deaths:208
KDR:2.048
Accuracy:37.530% C--
KPH:40 C
VKPH:2.500 B+
V30-F Starfall
C+
Kills:63
V. Kills:36 170%
Deaths:30
KDR:2.100
Accuracy:58.532% D
KPH:25.900 C+
VKPH:14.800 C
Kills:1,252 (1,252 + 0)
Deaths:815
KDR:1.536
VKDR:0.339
Vehicle Kills:276
Kill Difference:437
Playtime:47.874 hours
Usage:1%
Score:0.322m
Score/min:112
Driving Accuracy:58.532%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
S
Kills:1,059
V. Kills:133 N/A
Deaths:8
KDR:132.375
Accuracy:52.479% A++
KPH:135.800 S
VKPH:17.100 B+
CAS 14-E
A
Kills:130
V. Kills:2 N/A
Deaths:2
KDR:65
Accuracy:31.452% C
KPH:124.600 A
VKPH:1.900 D*
Kills:1,189 (0 + 1,189)
Deaths:10
KDR:118.900
VKDR:13.500
Vehicle Kills:135
Kill Difference:1,179
Playtime:8.842 hours
Usage:0%
Score:0.204m
Score/min:384
Piloting Accuracy:N/A%
Gunner Accuracy:31.452%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 10,1098,63229229.562A+26.6954.125%B+N/A72.3B*12.4A291119.4h3.1B+5.7B+
Light PPA 6,9346,19159110.475B++7.6044.89%B+1.26%C+64.4B+7.7A++28896.1h12.3C**27.5B
Supernova PC 7,6985,92825523.247M20.3757.882%B**1.974%C39.1A++11.7B**301151.6h3.2A5.5A
C-4 ARX 4,9704,1691,6162.58B0.2926.701%C++N/A208.5A++40.1B104820h1B++3.8B++
Supernova FPC 6,3953,7904698.081B+5.2158.398%B+2.058%C33.2B*22.8A++496114.3h4.9B+8.4B++
Supernova VPC 3,6623,14916918.633B++15.7653.506%C**1.08%C--40.4C+6.6C22377.9h3.2C++6C**
Lumine Edge 2,8992,88611,4420.252B+2.6236.154%B*18.469%B5.1C+N/A16562.6h1.2B+3.3B+
C-4 3,7132,4761,0052.464B*0.4121.848%DN/A145.6A+72.8M++165017h1.4C**6.2C++
Tank Mine 3,7032,2341,1022.027C0.8532.107%C+N/A137.1B++90.1B**167716.3h1.6B+4.9B*
C75 Viper 2,1571,84913214.008A*11.1342.999%BN/A53.9A9B39134.3h9.3B*21.7B*
Proton II PPA-H 1,8821,7437822.346B*19.4735.191%C1.033%D110.3B+8.8B++35415.8h11.4C+32.3C+
Dual Photon Pods 2,1531,7031719.959B+7.0957.544%B++1.233%C+56.8C15C47530h19.3B+33.6B+
Deimos VA29 1,5521,5331,3511.135C+1.7463.282%C*10.698%D--43.1C++N/A11735.6h2.2B+3.5B
Proximity Mine 1,5001,4974923.043C0.1750.44%B**N/A191.9A+N/A6437.8h1.5A2.9A
Frag Grenade 1,4451,43211432N/A1,429.1348.675%B+N/A596.7B+5.4C21892.4h3.3B+6.7B+
NS-7 PDW 1,3961,3807891.749B**1.1227.205%B+12.101%D-18.9CN/A9173.2h15C++55.1B
Pandora VX25 1,3701,3587471.818B**1.0640.666%C++10.898%D--36.2C+N/A16137.5h4.5C++11.1C**
NS-15M1 1,3741,3508531.583C++1.2921.888%C+14.296%D--25.5C--N/A11552.9h13.4C+61.1C++
Spear Anti-Vehicle Phalanx Turret 2,1771,2675224.365M21.4950.83%B++2.92%D46.6B+33.5B**49627.2h8.8C*17.3B+
CAS30 Tank Buster 2,6221,2543613.474A+0.6051.219%B+N/A14.3B**15.6A++21087.5h46.6B+90.9B+
L100 Python HEAT 1,6491,2418215.134M12.2657.808%B++2.579%C+42.5B**14B+38429.2h5B++8.6B*
Blueshift VM5 1,2371,2123283.695B+0.8219.268%C+18.069%D35.6C++N/A12034h15.5C**80.6C**
Blueshift VM5 1,2081,1863133.789B++0.9218.641%C+16.611%D-36.3C*N/A12632.7h15B80.4C*
NSX Tengu 1,1981,1847531.572B1.3037.986%C*24.831%B+33.5C+N/A8935.3h12.4B32.6B
L100 Python AP 2,0361,1831567.583B*4.7159.813%B+3.381%C**35B+25.2A47733.8h5.9B+9.8B+
Sirius SX12 1,1931,1807261.625B+1.2524.528%C+9.068%D**24.9C+N/A11647.3h14.7C*60.1C*
NS Baron G5 1,1761,1676981.672B*1.2048.507%B+33.933%S43.2B+N/A15127h4B+8.3C++
Lumine Edge AE 1,1721,1676641.758S1.1237.733%C++22.279%B+56.4B*N/A13020.7h1.1B*2.9B+
Thanatos VE70 1,1921,1651,0141.149B1.7242.433%C**10.815%D--41.8B++1A++18827.9h3.9B++9.2B++
Nova 1,1781,1628651.343C+1.5343.896%C+12.737%C-47B+N/A13824.7h3.6B++8.1B+
Solstice SF 1,1951,1611,2240.949C+1.9226.03%B+9.733%D*14.1CN/A6682.1h11.9C++45.6B+
Skorpios 1,1691,1599051.281C+1.5928.895%B14.84%D-41.1C+N/A10928.2h11.2C++38.7C**
NS-15 Gallows 1,1801,1599881.173C-1.7021.32%D*16.652%F27.7D-N/A7441.9h12D56.5D**
Cosmos VM3 1,1731,1593183.645B**0.7716.542%C+16.307%D33.2B+N/A16934.9h11.6B*70.4C**
NS-11C 1,1871,1581,0551.098C++1.7822.894%C+11.054%D**9.1D-N/A44127.6h16.4C71.5C+
NS-15MP 1,1661,1573353.454B+0.5828.335%C++50.821%A*40.5DN/A8428.6h8.1A28.7B++
NS-11A 1,1741,1568061.434C++1.4425.61%C**14.879%D-20.6C--N/A10956h16.1D62.7C+
MKV Suppressed 1,1651,1568021.441B+1.4329.815%B*11.592%D*35C++N/A12533h12B+40.4B+
NS-44 Commissioner AE 1,1631,1554442.601B**0.2752.842%A64.069%M**77.5B++N/A12214.9h2.3A4.4B**
Cosmos VM3 1,1771,1533253.548B*0.6716.13%C+17.953%C32.8BN/A17335.2h11.6B++71.8B+
Solstice Burst 1,1731,1506851.679C*1.1932.937%A46.261%M++22.6C--N/A7150.9h11.8B+35.9B++
Pulsar C 1,1691,1501,1091.037C+1.8426%C**15.913%D*19.7CN/A7158.5h11.1B42.7B
Eridani SX5 1,1661,1498091.42C**1.4526.869%C++11.227%D*32.5C+N/A12735.3h11.2B+41.8B
NS-30 Vandal 1,1631,1495732.005C*0.8733.409%C++19.408%D-44.2C**N/A14726h4.8B++14.2B+
NS-11CP 1,1721,1477651.499C+1.3734.155%B**29.643%B*19.8D-N/A5457.8h16D-46.9C+
Serpent VE92 1,1781,1421,2280.93C+1.9429.536%A15.587%D13DN/A5188.1h15.8C-53.3C**
M12 Kobalt 1,2091,1418142.625S139.7521.621%C+14.724%D121.4C*7.2B+3519.4h18.3C++84.8C++
M20 Wyvern 1,1921,0598132.375U129.5052.479%A++20.68%S135.8S17.1B+3917.8h19.6A++37.4A++
Saron Laser Cannon 2,0341,0254612.223C*0.6539.839%A2.829%B+12.5C+12.3B+24582.1h150.2C+377B
E540 Halberd-H 1,8989238410.988C*8.1167.862%A1.842%C+32.2D34A+40228.7h9.1D--13.4C-
Saron HRB 1,7128956214.435A*11.5647.044%B+1.564%C+28.6B+26.1A71431.3h24.3C51.6C*
Saron HRB-H 1,6118651187.331B+4.4662.666%B*N/A43.9B+37.9A37719.7h28.4C45.3C*
M12 Kobalt 8968521847.333M*44.4619.198%C++15.962%C-74.1C*3.8C*26111.5h19.4C++101.1C**
Skyguard 1,5698111565.199A2.3331.92%B+1.11%D15.3C*14.3A25253h149.1C-467C+
M40 Fury-F 9767635771.322C+1.5553.278%B1.311%C+21.9C+6.1C+10434.8h10.2C**19.2B+
Phobos VX86 7657535961.263C+1.6160.267%C++9.96%D--52.7BN/A16314.3h2.3B3.8B
MANA Anti-Vehicle Turret 1,925751829.159M*6.2979.498%B**3.063%C+2503.3C+3913.3B+226700.3h9.6B+12B++
M40 Fury 8737392925.483M22.6134.99%C+1.624%C90.1A16.3B*3978.2h11.7C**33.5B
Chaos 7026985391.295C+1.5845.093%D*14.47%C+38.8C-N/A10918h4.1C++9.1C-
Comet VM2 1,0656893202.153A+0.7251.503%B**4.064%C+15.8B*8.6A*19443.6h22.9C++44.5B+
NS-15MB 7166846021.136D1.7427.129%C++14.035%F15.1D*N/A4645.2h18.3F67.4C
Hornet Missiles 1,3316831016.762B3.8971.919%B**N/A59.9C+56.8B*78011.4h13.4C+18.6C++
Comet VM2 1,0676773152.149A0.7251.983%B++2.807%D15.5B++8.9A*18643.8h23.5B+45.3B+
NS-11AB 6666575731.147C1.7324.251%C15.677%D*22.7DN/A5329h14.6C60.3C+
Artemis VX26 6446353701.716B1.1629.922%B+20%C46.4B++N/A13013.7h11B+36.9B+
Eclipse VE3A 6456193771.642B1.2326.296%C+16.155%D38.2C+1.6A++13916.2h11.7C*44.4C*
NS-61 "Ravenous" Emissary 5945733631.579B+1.2938.505%A14.66%D34.5C+1.3B++26716.6h15.7C40.7B+
The Slasher 49248110,5690.046C+2.8354.54%A+23.493%A+1C-N/A2486.4h2B3.7B+
Sticky Grenade 4804751475N/A472.1345.693%DN/A678.6C--7.1C--22070.7h2.4C+5.3C+
M40 Fury 6204672518.68A*15.8135.704%C+2.998%A+54.9B+18A++3548.5h17.2C+48C+
NS Decimator 8404664670.998C+1.8863.102%C**2.361%C++26.3C-21.1B+37217.7h6.8D*10.8D
PS1-AV Suppressor 4434352901.5C+1.3727.546%C16.092%D--44.4C+N/A1239.8h15.3D55.5C-
S12 Renegade 4534262082.048C+0.8337.53%C--3.052%D39.8C2.5B+11410.7h3.3C*8.7C++
NS-44 Commissioner 4384233951.071C++1.8039.68%B+20.331%C28.4C+1A14814.9h4.2C+10.5C**
Proton II PPA 4323941135.818A+32.9431.279%B**N/A70.4B+6.8A++4955.6h13.1D-42C*
MANA Anti-Personnel Turret 395385914.231N/A1.3619.635%UN/A3850U100U10337300.1h27T*137.3T*
Ghost 3773711382.688C+0.1940.921%C**46.9%F-33.4C+N/A15411.1h2.9D-7.1C
Orion VS54 3693572671.337C+1.5425.82%B**19.328%D23.2CN/A27815.4h13.8C+53.5C++
Nebula VM20 352344854.047B**1.1721.045%B+19.186%C50.6B**1.2A1696.8h17.7C83.9B
Rocklet Rifle 6493412241.522A++1.3551.182%CN/A42.1B**38B**5238.1h30.9B+60.4B+
E540 Halberd 5883382513.52B+10.6553.024%B++2.663%C++36.3B+26.9A+11899.3h6.2C+11.7C**
Nebula VM20 343338853.976B**1.1021.452%B+18.047%C-49.7B**N/A1716.8h18.2C84.9C**
Parallax VX3 3413381023.314C++0.4440.915%C**69.823%D--20.7C-N/A13116.3h2.9D-7.1C
NSX Tomoe 3393371352.496B+0.3830.057%C*34.718%C+44.9C*N/A1187.5h13.3B44.2B
M20 Basilisk 5553363011.2M**8.3345.68%B++3.869%D24.5B16A*30913.7h122C-267.1C++
Orbital Strike Uplink 4473121312U309.13982.143%UN/A1560U675U121870.2h1.8T*0.2T*
M60-G Bulldog 333302933.556S30.6833.171%C3.974%B+61.6B**6.3C2384.9h5.2B*15.7B+
Antares LC 5022821172.41B+0.4636.556%B++N/A15.1C11.8C19918.7h122.3C++334.6B
LB00 Python AP 390276930.667A++27.7966.894%B*N/A61.3B25.3B+3054.5h4.3C++6.4B+
M40 Fury-H 3382702311.739C+8.8745.645%C**1.111%C84.4C+21.3B+4023.2h13.1D-28.7D
NS-11A "Heatwave" 2752671901.405C+1.4727.199%C+16.854%D--21.2DN/A14012.6h15.4C56.5C+
Lasher X2 2552522111.194B+1.6825.777%C+2.778%D28C+N/A2239h22.9D88.9C+
H-V45 2482452161.134C+1.7423.953%C+17.143%C--26.6C+N/A1699.2h13.5C+56.4C++
Aspis Anti-Aircraft Phalanx Turret 5032451615.313S12.4428.448%B+N/A16.2B**17.1A42615.1h125.1B++439.8B++
Photon A2A Missile Pods 482239396.128B+3.2579.566%C+N/A41.2C41.9C+8615.8h8.4C++10.6C++
Lancer AE 1,1882391591.503B+1.3776.359%A++2.929%B**9.4D-37.5S20625.3h35.5C46.5C+
M12 Kobalt-H 248229732.714B*29.8422.483%C+12.227%D-95.4C--7.9B++2652.4h19.7D87.8C
Pulsar LSW 2302221831.213C1.6622.852%C+19.369%D30.8C1.1A+2437.2h12.6C++55.3C*
Nemesis VSH9 3272081351.541A+1.3368.787%B*3.365%B+21.4C**12.3C**6149.7h7.2B+10.5B++
G30 Walker 311206922.889S20.0231.407%C**3.398%C22.6B**11.5B+2119.1h174.6B++556.1B++
Pulsar VS1 2072051511.358B+1.5224.087%C++15.122%D29.7C**N/A2536.9h12.5B++51.8B+
M60-G Bulldog 204191538.2U35.3332.705%C2.618%C+51.6A+3.5D3293.7h5.6B*17.2B+
NS-61 Emissary 1941891481.277B++1.6032.453%B++17.46%C++20.8CN/A769.1h12.7C**39.2B+
MAX Punch 4141851,2020.154C**2.7283.435%A*N/A1.2C+1.5B+8154.5h7.4C8.8C+
NS-10 Burster 318183632.905M*0.0332.495%B+3.279%D-8.4B**6.2A++18521.8h139.6C++429.5B+
Flare VE6 1791781451.228C+1.6522.646%C+22.472%C31.2CN/A2915.7h10.1B44.7C**
NS-30B Vandal 1801761101.6C1.2732.902%C15.909%D*40.9CN/A1204.3h5.8C+17.6C++
NSX-P Tanto 1791741221.426B+1.4541.331%M++44.253%M12.6DN/A5013.8h20.3D-49.2B+
Cerberus 1741732010.861C+2.0137.278%B*19.653%C21.6C-N/A608h7C-18.9C*
M20 Basilisk 3301711214.25A+11.3847.669%D4.678%C+30.5C--28.4B*4355.6h155.1C--325.4D
M20 Basilisk 249170189.444M**6.5743.403%B+3.529%D-25.4B11.8B+3476.7h108.6C+250.2B
Soldier Soaker 168168602.8A++0.0746.316%A10.119%D-56C*N/A2253h5.5B+11.9B*
Eridani SX5-AE 1691661231.35C1.5234.135%B**15.663%D--33.2C--N/A1005h12.4C36.3C*
V10 166164582.828C+0.0542.512%C**71.342%D19.3DN/A848.5h3.2D*7.6D
Corvus VA55 1661641501.093C+1.7823.527%C+18.293%D26.9C+N/A1056.1h11.2B+47.4B
NS Baron G5AE 1631621461.11C1.7643.785%C16.667%C*33.8CN/A964.8h3.9B+8.9C+
Artemis VX26 AE 161161891.809C+1.0629.555%C+21.739%D-34.3C--N/A1364.7h14.3D-48.3C
Zenith VX-5AE 165161542.981B**0.1147.464%M**68.944%S25.2C--N/A966.4h12.3C*26B**
NSX Naginata 1621611231.309C+1.5628.359%A28.571%C++22.1DN/A767.3h17.3D--61C++
XM98 162161364.472A1.6051.793%A*88.82%A++44.7B++N/A3873.6h1.6A3.1A
Nyx VX31 160160901.778C+1.1030.477%D23.125%D39C+N/A1914.1h4.7B+15.5C**
Manticore SX40 1621601191.345B1.5336.508%B**22.5%C++31.4C+N/A1095.1h7.3B20.1B++
G30 Walker 2291541154U151.1336.408%C--2.597%C45.3B**22.1B+4053.4h142.5B*391.4B++
NS-20 "Heatwave" Gorgon 158146502.92B++0.0532.011%B17.123%D--35.6B+2.9A+1464.1h36.1C+112.9C+
NS-10 Burster 251144622.323A++0.5533.118%B+3.472%D6.7B+5B++13821.4h178.2D537.9C++
Anti-Vehicle Grenade 2501381138N/A135.1353.776%C**N/A460B+373.3M*36310.3h5.1B+9.5B+
CAS 14-E 132130265M**62.1331.452%CN/A130A+2D*3281h13.3A+42.2B**
NS-20 "Heatwave" Gorgon 136128502.56B+0.3132.494%B+16.406%D--31.2C*2B++1284.1h41.6C+128.1C+
Eidolon VE33 1271221021.196C++1.6828.416%C++13.934%F14.2C--N/A958.6h11.8D41.5C+
C150 Dalton 42195118.636B5.7667.818%M++N/A950U3260U21545600.1h16.7T*24.7F--
L105 Zephyr 13494615.667B*12.7957.992%A++1.064%C*940U400U8122400.1h14.4T*24.9D--
Force-Blade 126948,6140.011C2.8656.769%A*2.128%D0.1C-N/A1629.5h6.7F**11.8C+
M60-G Bulldog-H 10490811.25C*8.3851.815%B+N/A100B+15.6B+3190.9h5.7C++11B+
Spear Anti-Vehicle Phalanx Tower 20290245A++42.1360.478%B**5.556%B++30C-37.3B+3793h16D--26.5C-
NS Annihilator 16186521.654M1.2278.059%DN/A11.6B10.1B+3457.4h10.4B+13.3B+
M12 Kobalt 9385185M+82.1319.498%B16.471%C38.6D-3.6C++2082.2h33.8F--173.5D
Xiphos Anti-Personnel Phalanx Tower 9782241C38.1328.761%C+3.659%A++91.1D16.7A+3870.9h46.6D162.1C--
NSX Tanto 7472930.774C2.1043.565%M++22.222%C-8.3D-N/A418.7h31.7F*72.8C+
Lasher X2 AE 7472541.333C++1.5428.334%C+2.778%C-32.7CN/A1142.2h31.5F--111D--
G40-F Ranger 12967416.75S13.8825.429%D-1.493%C+10.5D-9.7C-1986.4h209.5D*823.9D**
NS CandyCannon 3000 6464321.333U18.4656.4%A++71.875%A*42.7B++N/A721.5h2.2B**3.9A
V30-F Starfall 9963302.1B0.7758.532%DN/A26.3C+15C2262.4h16C++27.3C+
Vortex VM21 11361321.906B+0.9749.882%B**N/A7.6C6.5C++1088h34.6B69.4B+
NS Campion 65601,6720.036C2.8449.321%B**8.333%C0.8CN/A373h1.8B*3.7B++
NS "Jackpot" Decimator 9258272.148C*0.7372.542%B**N/A41.4C24.3C*3481.4h6.7F**9.3F-
SVA-88 5251590.864C-2.0128.604%B**35.294%A10.6D*N/A1714.8h17F59.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter279,6983.8h
Restoration Kit567111.1h
Nano-Armor Kit1,2073,604,700167.9h
Anti-Vehicle MANA Turret231,6285.6h
Spawn Beacon181,5602h
Repair Module01910.5h
Turret AI Module02340.8h
Cortium Silo02880.5h
AE Nano-Armor Kit2881,4273.5h
Skywall Shield Emitter01870.6h
Structure Shield Module02130.8h
Reinforcements Module0650.2h
Blast Wall0590.3h
Medical Applicator505402,84924h
Nanite Revive Grenade07580.2h
NSX Amaterasu30562h
Welding Device01,7510.1h
Deconstruction Tool05,2720.2h
Spear Anti-Vehicle Tower01110.5h
Spitfire Auto-Turret304,1103.4h
Hoplon Anti-Aircraft Phalanx Tower01240.5h
Rampart Wall01401h
Xiphos Anti-Personnel Tower01090.5h
Ammunition Package627,1653.4h
Shield Recharging Field687,1652.4h
Medical Kit1871,7262.9h
Anti-Infantry MANA Turret217641.3h
Elysium Spawn Tube0890.2h
Orbital Strike Target Designator161711.1h
IPC Targeting Dart0560.2h
Lumifiber Rampart Wall01080.9h
WLT-Howler Mining Laser22,1840.8h
Nano-Repair Grenade0540h
Routing Spire0500.1h
Flail Targeting Dart125483h
Snowman Soldier2840.1h
Hardlight Barrier421,0031.4h
Router13580.4h
Recon Detection Device296,4438.6h

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