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Paragon Builder Aethfys[UFdT] Aethfys
VS BR 199

KDR: 2.88

Score: 106.9m

Last Seen: Jun 17th, 2019 7:18 PM
- OFFLINE - 24.5 hour(s)

Prestige 1, Battle Rank 100 (199 total) - Vanu Sovereignty on Miller - Outfit Leader of Ultimative Flash des Todes[UFdT] Ultimative Flash des Todes
VS outfit on Miller

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Light PPA Supernova PC Lumine Edge C-4 ARX Supernova FPC Supernova VPC C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $675,540 MLG Score: 540
Fun Score: N/A
Cheeseburgers Flipped: 1300TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.451%21.308%58544116628,0041.225931.652

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.413%1.229B**0.08C+-1.118D*HEAD ++ (~7.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.394B12.40.131C++32.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.189%1.303%11484120610,210137450157.42546204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.837%0.718B++-0.267C-0.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.60.556B+31.60.403B40

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.264%1.415%13088120227,058284288889.52076304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.87%-0.172C-0.746D-0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.437B8.60.32C*13.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.112%3.591%4661911919,302252344093.68542211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.008%-0.005C+-0.22C0.869

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
730.388C**26.40.337C**46.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.966%64.745%466412061,0411790140.58124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.624%1.047B**-0.154C0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.334C**2.80.131C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.129%11.433%466612047,0411616904.35436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.932%0.374C**-0.632D-0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.444B3.40.306C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ultimative Flash des Todes[UFdT] Ultimative Flash des Todes
VS outfit on Miller

Members: 2
106.9m503.2%458 (27.5k)434 (26k)2.87799135,44747,0633.42804199 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210728619.242%9.147%17605:1441

54% Engineer8% Heavy Assault13% Infiltrator16% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2013 9:23 PMSep 28th, 2015 7:34 PMJun 17th, 2019 11:48 PM (2d) (PST)Jun 17th, 2019 4:04 PM (2d) (PST)Jun 17th, 2019 3:18 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9411388030.5500.1910.0503.4380.134540

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,4428,29548,14733113206826,027

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4106.6h/171.1d 25,887 12,390 46,398 847.2k 5,988 12,064 32,920 231.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:1,350
Deaths:853
KDR:1.583
Accuracy:21.888% C+
HSR:14.296% D--
NS-15 Gallows
F
Kills:1,159
Deaths:988
KDR:1.173
Accuracy:21.320% F
HSR:16.652% F-
NS-15MP
A*
Kills:1,157
Deaths:335
KDR:3.454
Accuracy:28.335% C++
HSR:50.821% A*
NS-15MB
C++
Kills:902
Deaths:764
KDR:1.181
Accuracy:26.899% C++
HSR:14.080% F
Orion VS54
B**
Kills:392
Deaths:294
KDR:1.333
Accuracy:26.542% B**
HSR:19.898% D
Lasher X2
B+
Kills:344
Deaths:250
KDR:1.376
Accuracy:29.044% B+
HSR:2.326% D-
Pulsar LSW
B
Kills:332
Deaths:253
KDR:1.312
Accuracy:24.827% B
HSR:21.084% C-
Flare VE6
C+
Kills:178
Deaths:145
KDR:1.228
Accuracy:22.646% C+
HSR:22.472% C
NSX Naginata
A
Kills:161
Deaths:123
KDR:1.309
Accuracy:28.359% A
HSR:28.571% C++
Lasher X2 AE
C+
Kills:72
Deaths:54
KDR:1.333
Accuracy:28.334% C+
HSR:2.778% C-
SVA-88
A
Kills:51
Deaths:59
KDR:0.864
Accuracy:28.604% B**
HSR:35.294% A
Kills:6,098
Deaths (as Heavy Assault):4,118
Deaths (to Heavy Assaults):11,900
KDR:1.48082
Kill Difference:1,980
Playtime:334.024 hours
Usage:8%
Score:6.661m
Score/min:332
Accuracy (listed only):26.072%
HSR (listed only):20.752%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C*
Kills:1,533
Deaths:1,351
KDR:1.135
Accuracy:63.282% C*
HSR:10.698% D--
Pandora VX25
C++
Kills:1,366
Deaths:747
KDR:1.829
Accuracy:40.676% C++
HSR:10.908% D--
NS Baron G5
S
Kills:1,167
Deaths:698
KDR:1.672
Accuracy:48.507% B+
HSR:33.933% S
Thanatos VE70
C**
Kills:1,165
Deaths:1,014
KDR:1.149
Accuracy:42.433% C**
HSR:10.815% D*
Nova
C+
Kills:1,162
Deaths:865
KDR:1.343
Accuracy:43.896% C+
HSR:12.737% C-
Solstice SF
B+
Kills:1,162
Deaths:1,225
KDR:0.949
Accuracy:26.035% B+
HSR:9.725% D*
NS-11C
C
Kills:1,158
Deaths:1,055
KDR:1.098
Accuracy:22.894% C
HSR:11.054% D**
Pulsar C
C**
Kills:1,150
Deaths:1,109
KDR:1.037
Accuracy:26.000% C**
HSR:15.913% D*
Solstice Burst
M*
Kills:1,150
Deaths:685
KDR:1.679
Accuracy:32.937% A
HSR:46.261% M*
NS-11CP
B**
Kills:1,147
Deaths:765
KDR:1.499
Accuracy:34.155% B**
HSR:29.643% B**
Serpent VE92
A
Kills:1,142
Deaths:1,228
KDR:0.930
Accuracy:29.536% A
HSR:15.587% D
Phobos VX86
C++
Kills:1,090
Deaths:855
KDR:1.275
Accuracy:60.387% C++
HSR:10.367% D-
Eclipse VE3A
C+
Kills:987
Deaths:592
KDR:1.667
Accuracy:26.469% C+
HSR:16.312% D
Chaos
C+
Kills:725
Deaths:570
KDR:1.272
Accuracy:45.134% D*
HSR:14.483% C+
NSX-P Tanto
M++
Kills:174
Deaths:122
KDR:1.426
Accuracy:41.331% M++
HSR:44.253% M
NS Baron G5AE
C**
Kills:162
Deaths:146
KDR:1.110
Accuracy:43.785% C
HSR:16.667% C**
Zenith VX-5AE
S
Kills:161
Deaths:54
KDR:2.981
Accuracy:47.464% M**
HSR:68.944% S
Eidolon VE33
C++
Kills:136
Deaths:113
KDR:1.204
Accuracy:28.522% C++
HSR:15.441% D**
NSX Tanto
M*
Kills:72
Deaths:93
KDR:0.774
Accuracy:43.565% M*
HSR:22.222% C-
Kills:16,809
Deaths (as Engineer):13,287
Deaths (to Engineers):11,403
KDR:1.26507
Kill Difference:3,522
Playtime:2,226.434 hours
Usage:54%
Score:62.630m
Score/min:469
Accuracy (listed only):39.316%
HSR (listed only):21.893%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:1,393
Deaths:791
KDR:1.761
Accuracy:27.221% B+
HSR:12.132% D-
NSX Tengu
B+
Kills:1,184
Deaths:753
KDR:1.572
Accuracy:37.960% C*
HSR:24.831% B+
Sirius SX12
C+
Kills:1,180
Deaths:726
KDR:1.625
Accuracy:24.528% C+
HSR:9.068% D**
Skorpios
B
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:28.895% B
HSR:14.840% D-
MKV Suppressed
B*
Kills:1,156
Deaths:802
KDR:1.441
Accuracy:29.815% B*
HSR:11.592% D*
NS-44 Commissioner AE
S
Kills:1,155
Deaths:444
KDR:2.601
Accuracy:52.842% A
HSR:64.069% S
Eridani SX5
C++
Kills:1,149
Deaths:809
KDR:1.420
Accuracy:26.869% C++
HSR:11.227% D*
NS-30 Vandal
C++
Kills:1,149
Deaths:573
KDR:2.005
Accuracy:33.409% C++
HSR:19.408% D-
NS-61 "Ravenous" Emissary
A
Kills:799
Deaths:427
KDR:1.871
Accuracy:37.392% A
HSR:14.518% D
Artemis VX26
B+
Kills:635
Deaths:370
KDR:1.716
Accuracy:29.922% B+
HSR:20% C
PS1-AV Suppressor
C
Kills:570
Deaths:345
KDR:1.652
Accuracy:28.146% C
HSR:15.439% D--
NS-44 Commissioner
B+
Kills:423
Deaths:395
KDR:1.071
Accuracy:39.680% B+
HSR:20.331% C
Ghost
C**
Kills:374
Deaths:140
KDR:2.671
Accuracy:40.829% C**
HSR:46.791% F--
Parallax VX3
C**
Kills:338
Deaths:102
KDR:3.314
Accuracy:40.915% C**
HSR:69.823% D--
NSX Tomoe
C*
Kills:337
Deaths:135
KDR:2.496
Accuracy:30.057% C*
HSR:34.718% C
NS-61 Emissary
B++
Kills:189
Deaths:148
KDR:1.277
Accuracy:32.453% B++
HSR:17.460% C++
NS-30B Vandal
C+
Kills:184
Deaths:115
KDR:1.600
Accuracy:32.844% C+
HSR:15.217% D**
Cerberus
B*
Kills:173
Deaths:201
KDR:0.861
Accuracy:37.278% B*
HSR:19.653% C
Soldier Soaker
A
Kills:168
Deaths:60
KDR:2.800
Accuracy:46.316% A
HSR:10.119% D-
V10
C**
Kills:168
Deaths:58
KDR:2.897
Accuracy:42.472% C**
HSR:71.429% D
Eridani SX5-AE
B**
Kills:166
Deaths:125
KDR:1.328
Accuracy:34.157% B**
HSR:15.663% D--
XM98
A*
Kills:161
Deaths:36
KDR:4.472
Accuracy:51.793% A*
HSR:88.820% A++
Artemis VX26 AE
C+
Kills:161
Deaths:89
KDR:1.809
Accuracy:29.555% C+
HSR:21.739% D-
Nyx VX31
D
Kills:160
Deaths:90
KDR:1.778
Accuracy:30.477% D
HSR:23.125% D
Manticore SX40
B**
Kills:160
Deaths:119
KDR:1.345
Accuracy:36.508% B**
HSR:22.500% C++
NSX-P Tengu
C**
Kills:91
Deaths:35
KDR:2.600
Accuracy:36.833% C**
HSR:9.890% F
NS CandyCannon 3000
A*
Kills:64
Deaths:3
KDR:21.333
Accuracy:56.400% A++
HSR:71.875% A*
Kills:14,846
Deaths (as Infiltrator):8,796
Deaths (to Infiltrators):6,224
KDR:1.68781
Kill Difference:6,050
Playtime:517.106 hours
Usage:13%
Score:10.190m
Score/min:328
Accuracy (listed only):36.132%
HSR (listed only):28.751%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C*
Kills:1,533
Deaths:1,351
KDR:1.135
Accuracy:63.282% C*
HSR:10.698% D--
NS-7 PDW
B+
Kills:1,393
Deaths:791
KDR:1.761
Accuracy:27.221% B+
HSR:12.132% D-
Pandora VX25
C++
Kills:1,366
Deaths:747
KDR:1.829
Accuracy:40.676% C++
HSR:10.908% D--
NSX Tengu
B+
Kills:1,184
Deaths:753
KDR:1.572
Accuracy:37.960% C*
HSR:24.831% B+
Sirius SX12
C+
Kills:1,180
Deaths:726
KDR:1.625
Accuracy:24.528% C+
HSR:9.068% D**
NS Baron G5
S
Kills:1,167
Deaths:698
KDR:1.672
Accuracy:48.507% B+
HSR:33.933% S
Thanatos VE70
C**
Kills:1,165
Deaths:1,014
KDR:1.149
Accuracy:42.433% C**
HSR:10.815% D*
Nova
C+
Kills:1,162
Deaths:865
KDR:1.343
Accuracy:43.896% C+
HSR:12.737% C-
Solstice SF
B+
Kills:1,162
Deaths:1,225
KDR:0.949
Accuracy:26.035% B+
HSR:9.725% D*
Skorpios
B
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:28.895% B
HSR:14.840% D-
NS-11C
C
Kills:1,158
Deaths:1,055
KDR:1.098
Accuracy:22.894% C
HSR:11.054% D**
MKV Suppressed
B*
Kills:1,156
Deaths:802
KDR:1.441
Accuracy:29.815% B*
HSR:11.592% D*
Pulsar C
C**
Kills:1,150
Deaths:1,109
KDR:1.037
Accuracy:26.000% C**
HSR:15.913% D*
Solstice Burst
M*
Kills:1,150
Deaths:685
KDR:1.679
Accuracy:32.937% A
HSR:46.261% M*
Eridani SX5
C++
Kills:1,149
Deaths:809
KDR:1.420
Accuracy:26.869% C++
HSR:11.227% D*
NS-11CP
B**
Kills:1,147
Deaths:765
KDR:1.499
Accuracy:34.155% B**
HSR:29.643% B**
Serpent VE92
A
Kills:1,142
Deaths:1,228
KDR:0.930
Accuracy:29.536% A
HSR:15.587% D
Phobos VX86
C++
Kills:1,090
Deaths:855
KDR:1.275
Accuracy:60.387% C++
HSR:10.367% D-
Eclipse VE3A
C+
Kills:987
Deaths:592
KDR:1.667
Accuracy:26.469% C+
HSR:16.312% D
Chaos
C+
Kills:725
Deaths:570
KDR:1.272
Accuracy:45.134% D*
HSR:14.483% C+
PS1-AV Suppressor
C
Kills:570
Deaths:345
KDR:1.652
Accuracy:28.146% C
HSR:15.439% D--
NSX-P Tanto
M++
Kills:174
Deaths:122
KDR:1.426
Accuracy:41.331% M++
HSR:44.253% M
Eridani SX5-AE
B**
Kills:166
Deaths:125
KDR:1.328
Accuracy:34.157% B**
HSR:15.663% D--
NS Baron G5AE
C**
Kills:162
Deaths:146
KDR:1.110
Accuracy:43.785% C
HSR:16.667% C**
Zenith VX-5AE
S
Kills:161
Deaths:54
KDR:2.981
Accuracy:47.464% M**
HSR:68.944% S
NSX-P Tengu
C**
Kills:91
Deaths:35
KDR:2.600
Accuracy:36.833% C**
HSR:9.890% F
NSX Tanto
M*
Kills:72
Deaths:93
KDR:0.774
Accuracy:43.565% M*
HSR:22.222% C-
Kills:24,721
Deaths (as Light Assault):18,465
Deaths (to Light Assaults):7,572
KDR:1.3388
Kill Difference:6,256
Playtime:651.748 hours
Usage:16%
Score:15.951m
Score/min:408
Accuracy (listed only):36.774%
HSR (listed only):19.452%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C*
Kills:1,533
Deaths:1,351
KDR:1.135
Accuracy:63.282% C*
HSR:10.698% D--
NS-7 PDW
B+
Kills:1,393
Deaths:791
KDR:1.761
Accuracy:27.221% B+
HSR:12.132% D-
Pandora VX25
C++
Kills:1,366
Deaths:747
KDR:1.829
Accuracy:40.676% C++
HSR:10.908% D--
NSX Tengu
B+
Kills:1,184
Deaths:753
KDR:1.572
Accuracy:37.960% C*
HSR:24.831% B+
Sirius SX12
C+
Kills:1,180
Deaths:726
KDR:1.625
Accuracy:24.528% C+
HSR:9.068% D**
NS Baron G5
S
Kills:1,167
Deaths:698
KDR:1.672
Accuracy:48.507% B+
HSR:33.933% S
Thanatos VE70
C**
Kills:1,165
Deaths:1,014
KDR:1.149
Accuracy:42.433% C**
HSR:10.815% D*
Nova
C+
Kills:1,162
Deaths:865
KDR:1.343
Accuracy:43.896% C+
HSR:12.737% C-
Skorpios
B
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:28.895% B
HSR:14.840% D-
MKV Suppressed
B*
Kills:1,156
Deaths:802
KDR:1.441
Accuracy:29.815% B*
HSR:11.592% D*
NS-11A
C**
Kills:1,156
Deaths:806
KDR:1.434
Accuracy:25.610% C**
HSR:14.879% D-
Eridani SX5
C++
Kills:1,149
Deaths:809
KDR:1.420
Accuracy:26.869% C++
HSR:11.227% D*
Phobos VX86
C++
Kills:1,090
Deaths:855
KDR:1.275
Accuracy:60.387% C++
HSR:10.367% D-
Chaos
C+
Kills:725
Deaths:570
KDR:1.272
Accuracy:45.134% D*
HSR:14.483% C+
NS-11AB
C
Kills:657
Deaths:573
KDR:1.147
Accuracy:24.251% C
HSR:15.677% D*
PS1-AV Suppressor
C
Kills:570
Deaths:345
KDR:1.652
Accuracy:28.146% C
HSR:15.439% D--
NS-11A "Heatwave"
C++
Kills:320
Deaths:238
KDR:1.345
Accuracy:27.772% C++
HSR:16.250% D*
H-V45
C+
Kills:245
Deaths:216
KDR:1.134
Accuracy:23.953% C+
HSR:17.143% C--
Pulsar VS1
C++
Kills:205
Deaths:151
KDR:1.358
Accuracy:24.087% C++
HSR:15.122% D-
Eridani SX5-AE
B**
Kills:166
Deaths:125
KDR:1.328
Accuracy:34.157% B**
HSR:15.663% D--
Corvus VA55
C+
Kills:164
Deaths:150
KDR:1.093
Accuracy:23.527% C+
HSR:18.293% D
NS Baron G5AE
C**
Kills:162
Deaths:146
KDR:1.110
Accuracy:43.785% C
HSR:16.667% C**
NSX-P Tengu
C**
Kills:91
Deaths:35
KDR:2.600
Accuracy:36.833% C**
HSR:9.890% F
Kills:19,165
Deaths (as Combat Medic):13,671
Deaths (to Combat Medics):4,747
KDR:1.40187
Kill Difference:5,494
Playtime:218.716 hours
Usage:5%
Score:6.248m
Score/min:476
Accuracy (listed only):35.292%
HSR (listed only):14.898%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,212
Deaths:328
KDR:3.695
Accuracy:19.268% C+
HSR:18.069% D
Blueshift VM5
C+
Kills:1,186
Deaths:313
KDR:3.789
Accuracy:18.641% C+
HSR:16.611% D-
Cosmos VM3
C+
Kills:1,159
Deaths:318
KDR:3.645
Accuracy:16.542% C+
HSR:16.307% D
Cosmos VM3
C+
Kills:1,153
Deaths:325
KDR:3.548
Accuracy:16.130% C+
HSR:17.953% C
Comet VM2
B**
Kills:705
Deaths:325
KDR:2.169
Accuracy:51.850% B**
HSR:3.972% C+
Comet VM2
B++
Kills:695
Deaths:320
KDR:2.172
Accuracy:52.351% B++
HSR:2.878% D
Nebula VM20
B++
Kills:415
Deaths:104
KDR:3.990
Accuracy:21.317% B++
HSR:18.554% C-
Nebula VM20
B+
Kills:385
Deaths:104
KDR:3.702
Accuracy:21.768% B+
HSR:16.623% D
NS-10 Burster
B+
Kills:187
Deaths:63
KDR:2.968
Accuracy:32.475% B+
HSR:3.209% D-
NS-20 "Heatwave" Gorgon
C**
Kills:177
Deaths:55
KDR:3.218
Accuracy:31.527% C**
HSR:16.949% D-
NS-20 "Heatwave" Gorgon
C**
Kills:175
Deaths:55
KDR:3.182
Accuracy:31.292% C**
HSR:16.571% D*
NS-10 Burster
B+
Kills:154
Deaths:62
KDR:2.484
Accuracy:33.090% B+
HSR:3.247% D-
Vortex VM21
B**
Kills:61
Deaths:32
KDR:1.906
Accuracy:49.965% B**
HSR:0% F
Vortex VM21
N/A
Kills:50
Deaths:28
KDR:1.786
Accuracy:50.655% N/A
HSR:0% N/A
Kills:7,714
Deaths (as MAX Suit):1,216
Deaths (to MAX Suits):2,614
KDR:6.34375
Kill Difference:6,498
Playtime:162.812 hours
Usage:4%
Score:5.204m
Score/min:533
Accuracy (listed only):31.919%
HSR (listed only):10.782%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:6,217
V. Kills:745 N/A
Deaths:592
KDR:10.502
Accuracy:44.900% B+
KPH:64.300 B+
VKPH:7.700 A++
Dual Photon Pods
C
Kills:1,703
V. Kills:450 378%
Deaths:171
KDR:9.959
Accuracy:57.544% B++
KPH:56.700 C
VKPH:15 C
Saron Laser Cannon
B+
Kills:1,033
V. Kills:1,013 102%
Deaths:463
KDR:2.231
Accuracy:39.846% A
KPH:12.500 C+
VKPH:12.300 B+
Hornet Missiles
B++
Kills:683
V. Kills:648 105%
Deaths:101
KDR:6.762
Accuracy:71.919% B**
KPH:59.800 C+
VKPH:56.800 B++
Antares LC
C+
Kills:317
V. Kills:240 132%
Deaths:123
KDR:2.577
Accuracy:37.061% B*
KPH:15.900 C+
VKPH:12 C+
Photon A2A Missile Pods
C+
Kills:251
V. Kills:247 101%
Deaths:39
KDR:6.436
Accuracy:79.200% C++
KPH:42.900 C
VKPH:42.200 C+
Kills:10,204 (7,567 + 0)
Deaths:1,489
KDR:6.853
VKDR:2.245
Vehicle Kills:3,343
Kill Difference:8,715
Playtime:246.378 hours
Usage:6%
Score:4.828m
Score/min:327
Piloting Accuracy:37.061%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:1,257
V. Kills:1,370 92%
Deaths:364
KDR:3.453
Accuracy:51.170% B+
KPH:14.300 A
VKPH:15.600 A++
C150 Dalton
U
Kills:95
V. Kills:326 29%
Deaths:11
KDR:8.636
Accuracy:67.789% M+
KPH:342,000 U
VKPH:1,173,600 U
L105 Zephyr
U
Kills:94
V. Kills:40 229%
Deaths:6
KDR:15.667
Accuracy:57.992% A++
KPH:338,400 U
VKPH:144,000 U
Kills:1,446 (1,257 + 189)
Deaths:381
KDR:3.795
VKDR:4.556
Vehicle Kills:1,736
Kill Difference:1,065
Playtime:87.851 hours
Usage:2%
Score:1.405m
Score/min:267
Piloting Accuracy:51.170%
Gunner Accuracy:57.992%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:8,694
V. Kills:1,488 N/A
Deaths:293
KDR:29.672
Accuracy:54.158% B+
KPH:72.500 B**
VKPH:12.400 B**
C75 Viper
A
Kills:1,849
V. Kills:308 N/A
Deaths:132
KDR:14.008
Accuracy:42.999% B
KPH:54 A
VKPH:9 C*
LB00 Python AP
B**
Kills:1,291
V. Kills:546 236%
Deaths:53
KDR:24.359
Accuracy:64.409% B++
KPH:67 B+
VKPH:28.300 B**
L100 Python HEAT
B*
Kills:1,242
V. Kills:408 304%
Deaths:83
KDR:14.964
Accuracy:57.940% B++
KPH:42.400 B*
VKPH:13.900 B+
L100 Python AP
A
Kills:1,183
V. Kills:853 139%
Deaths:156
KDR:7.583
Accuracy:59.813% B+
KPH:35 B
VKPH:25.200 A
Skyguard
A
Kills:908
V. Kills:805 113%
Deaths:164
KDR:5.537
Accuracy:32.024% B+
KPH:16.400 C**
VKPH:14.500 A
Kills:15,167 (15,167 + 0)
Deaths:881
KDR:17.216
VKDR:5.003
Vehicle Kills:4,408
Kill Difference:14,286
Playtime:292.119 hours
Usage:7%
Score:5.861m
Score/min:334
Driving Accuracy:32.024%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:5,928
V. Kills:1,770 335%
Deaths:255
KDR:23.247
Accuracy:57.882% B**
KPH:39.100 A+
VKPH:11.700 B*
Supernova FPC
A++
Kills:4,066
V. Kills:2,733 149%
Deaths:487
KDR:8.349
Accuracy:58.795% B++
KPH:34.300 B*
VKPH:23.100 A++
Supernova VPC
B
Kills:3,188
V. Kills:523 N/A
Deaths:171
KDR:18.643
Accuracy:53.602% B
KPH:40.700 C+
VKPH:6.700 C
Saron HRB
A
Kills:895
V. Kills:817 109%
Deaths:62
KDR:14.436
Accuracy:47.009% B+
KPH:28.500 B
VKPH:26 A
Proton II PPA
A+
Kills:394
V. Kills:38 N/A
Deaths:11
KDR:35.818
Accuracy:31.279% B**
KPH:70 B+
VKPH:6.700 A+
E540 Halberd
A++
Kills:339
V. Kills:251 135%
Deaths:25
KDR:13.560
Accuracy:53.020% B++
KPH:36.200 B+
VKPH:26.800 A++
Kills:14,810 (13,182 + 1,628)
Deaths:1,011
KDR:14.649
VKDR:6.065
Vehicle Kills:6,132
Kill Difference:13,799
Playtime:395.010 hours
Usage:10%
Score:9.514m
Score/min:401
Driving Accuracy:53.602%
Gunner Accuracy:53.020%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:1,756
V. Kills:140 N/A
Deaths:78
KDR:22.513
Accuracy:35.218% C
KPH:110.900 B+
VKPH:8.800 B++
E540 Halberd-H
A+
Kills:934
V. Kills:981 95%
Deaths:85
KDR:10.988
Accuracy:67.737% A
KPH:32.300 D
VKPH:34 A+
Saron HRB-H
A
Kills:866
V. Kills:746 116%
Deaths:118
KDR:7.339
Accuracy:62.668% B*
KPH:43.900 B+
VKPH:37.800 A
M40 Fury-H
B+
Kills:270
V. Kills:68 391%
Deaths:23
KDR:11.739
Accuracy:45.645% B
KPH:83.800 C+
VKPH:21.100 B+
M12 Kobalt-H
B++
Kills:257
V. Kills:20 N/A
Deaths:8
KDR:32.125
Accuracy:23.384% C++
KPH:93.500 C--
VKPH:7.300 B++
M60-G Bulldog-H
B*
Kills:90
V. Kills:14 N/A
Deaths:8
KDR:11.250
Accuracy:51.815% B+
KPH:103.700 B*
VKPH:16.100 B++
Kills:4,173 (0 + 4,173)
Deaths:320
KDR:13.041
VKDR:6.153
Vehicle Kills:1,969
Kill Difference:3,853
Playtime:71.289 hours
Usage:2%
Score:1.625m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:51.815%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:890
V. Kills:51 N/A
Deaths:19
KDR:46.842
Accuracy:19.424% C*
KPH:73.900 C*
VKPH:4.200 B
M40 Fury
A+
Kills:739
V. Kills:134 N/A
Deaths:29
KDR:25.483
Accuracy:34.990% C+
KPH:90.300 A+
VKPH:16.400 B*
M40 Fury
A++
Kills:467
V. Kills:153 303%
Deaths:25
KDR:18.680
Accuracy:35.704% C+
KPH:55.200 B+
VKPH:18.100 A++
M20 Basilisk
A*
Kills:358
V. Kills:224 159%
Deaths:31
KDR:11.548
Accuracy:45.871% B++
KPH:25.300 B+
VKPH:15.900 A*
M60-G Bulldog
B**
Kills:312
V. Kills:35 N/A
Deaths:10
KDR:31.200
Accuracy:33.502% C
KPH:61.500 B**
VKPH:6.900 C+
G30 Walker
B*
Kills:209
V. Kills:106 195%
Deaths:9
KDR:23.222
Accuracy:31.827% B
KPH:22.300 B*
VKPH:11.300 B+
M60-G Bulldog
A+
Kills:191
V. Kills:13 N/A
Deaths:5
KDR:38.200
Accuracy:32.705% C
KPH:52 A+
VKPH:3.500 D
M20 Basilisk
B+
Kills:173
V. Kills:79 216%
Deaths:18
KDR:9.611
Accuracy:43.318% B+
KPH:25.500 C**
VKPH:11.600 B+
M12 Kobalt
C*
Kills:87
V. Kills:9 N/A
Deaths:1
KDR:87
Accuracy:19.346% C**
KPH:38.200 D-
VKPH:3.900 C*
G40-F Ranger
C-
Kills:71
V. Kills:64 109%
Deaths:4
KDR:17.750
Accuracy:25.435% D-
KPH:10.900 D-
VKPH:9.800 C-
Kills:3,497 (0 + 3,497)
Deaths:151
KDR:23.159
VKDR:5.748
Vehicle Kills:868
Kill Difference:3,346
Playtime:76.501 hours
Usage:2%
Score:1.336m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:25.435%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:763
V. Kills:213 357%
Deaths:577
KDR:1.322
Accuracy:53.278% B+
KPH:21.900 C+
VKPH:6.100 C+
S12 Renegade
B+
Kills:450
V. Kills:28 N/A
Deaths:213
KDR:2.113
Accuracy:37.753% C--
KPH:39.800 C
VKPH:2.500 B+
V30-F Starfall
C
Kills:67
V. Kills:39 168%
Deaths:33
KDR:2.030
Accuracy:60.357% C
KPH:23.800 C
VKPH:13.800 C
Kills:1,280 (1,280 + 0)
Deaths:823
KDR:1.555
VKDR:0.340
Vehicle Kills:280
Kill Difference:457
Playtime:48.925 hours
Usage:1%
Score:0.330m
Score/min:113
Driving Accuracy:60.357%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
S
Kills:1,059
V. Kills:133 N/A
Deaths:8
KDR:132.375
Accuracy:52.400% A*
KPH:135.200 S
VKPH:17 B+
CAS 14-E
A+
Kills:142
V. Kills:3 N/A
Deaths:2
KDR:71
Accuracy:31.949% C
KPH:128.700 A+
VKPH:2.700 D*
Kills:1,201 (0 + 1,201)
Deaths:10
KDR:120.100
VKDR:13.600
Vehicle Kills:136
Kill Difference:1,191
Playtime:8.934 hours
Usage:0%
Score:0.207m
Score/min:386
Piloting Accuracy:N/A%
Gunner Accuracy:31.949%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 10,1828,69429329.672A+26.7954.158%B+N/A72.5B**12.4B**292120h3.1B+5.7B+
Light PPA 6,9626,21759210.502B++7.6244.9%B+1.255%C+64.3B+7.7A++28796.7h12.4C**27.5B
Supernova PC 7,6985,92825523.247M+20.3757.882%B**1.974%C39.1A+11.7B*301151.6h3.2B**5.5A
Lumine Edge 4,7864,76712,3500.386B**2.4937.367%B*19.551%B+8.1C*N/A25588.4h1.1B++3.1B+
C-4 ARX 5,3124,4651,7042.62B0.2626.984%C++N/A212.6A++40.3B105621h1B++3.7B++
Supernova FPC 6,7994,0664878.349B5.4758.795%B++1.943%C34.3B*23A++495118.6h4.8B+8.2B+
Supernova VPC 3,7113,18817118.643B++15.7753.602%B1.067%C--40.7C+6.7C22578.4h3.2C++6C**
C-4 3,7372,4961,0052.484B++0.3921.971%DN/A146.8A+73M++166517h1.4C*6.2C++
Tank Mine 3,8542,3451,1352.066C0.8132.271%C+N/A140.4B++90.4B**168116.7h1.5B++4.8B*
C75 Viper 2,1571,84913214.008A*11.1342.999%BN/A53.9A9C*39534.3h9.3B*21.7B*
Proton II PPA-H 1,8961,7567822.513B**19.6435.218%C1.025%D111.1B+8.9B++35515.8h11.3C+32.2C+
Dual Photon Pods 2,1531,7031719.959B+7.0857.544%B++1.233%C+56.8C15C47630h19.3B+33.6B+
Deimos VA29 1,5521,5331,3511.135C+1.7463.282%C*10.698%D--43.1C+N/A11835.6h2.2B+3.5B
Proximity Mine 1,5171,5144983.04C0.1650.448%B*N/A191.6AN/A6447.9h1.4A2.9A
Frag Grenade 1,4761,46311463N/A1,460.1248.836%B+N/A585.2B+5.2C22092.5h3.3B+6.7B+
NS-7 PDW 1,4091,3937911.761B**1.1227.221%B+12.132%D-19CN/A9273.4h15C++55B
Pandora VX25 1,3781,3667471.829B*1.0540.676%C++10.908%D--36.3C+N/A16237.6h4.5C++11.1C*
NS-15M1 1,3741,3508531.583C++1.2921.888%C+14.296%D--25.5C--N/A11552.9h13.4C+61.1C++
Spear Anti-Vehicle Phalanx Turret 2,2301,3055424.167M21.2951.083%B++2.912%D47.1B+33.4B**49727.7h8.7C++17.1B+
LB00 Python AP 1,8371,2915324.358A21.4864.409%B++N/A66.9B+28.3B**38019.3h4.1C*6.3B++
CAS30 Tank Buster 2,6271,2573643.453A+0.5851.17%B+N/A14.3A15.6A++21087.9h46.6B+91.1B+
L100 Python HEAT 1,6501,2428314.964A**12.0957.94%B++2.576%C+42.4B*13.9B+38429.3h5B+8.7B++
Blueshift VM5 1,2371,2123283.695B+0.8219.268%C+18.069%D35.6C++N/A12034h15.5C*80.6C*
Blueshift VM5 1,2081,1863133.789B+0.9118.641%C+16.611%D-36.3C++N/A12632.7h15C**80.4C*
NSX Tengu 1,1981,1847531.572B1.3137.96%C*24.831%B+33.5C+N/A8935.3h12.4C**32.6B
L100 Python AP 2,0361,1831567.583B+4.7159.813%B+3.381%B35B25.2A48333.8h5.9C**9.8B+
Sirius SX12 1,1931,1807261.625B+1.2524.528%C+9.068%D**24.9C+N/A11747.3h14.7C++60.1C*
NS Baron G5 1,1761,1676981.672B++1.2148.507%B+33.933%S43.2B+N/A15127h4B+8.3C+
Lumine Edge AE 1,1721,1676661.752U1.1337.733%C**22.279%B+54.3A+N/A12521.5h1.1B++2.9B+
Thanatos VE70 1,1921,1651,0141.149C**1.7342.433%C**10.815%D*41.8B++1A+18827.9h3.9B++9.2B++
Nova 1,1781,1628651.343C+1.5343.896%C+12.737%C-47B+N/A13824.7h3.6B++8.1B+
Solstice SF 1,1961,1621,2250.949C+1.9326.035%B+9.725%D*14.1C-N/A6782.2h11.9C++45.6B+
Cosmos VM3 1,1731,1593183.645A0.7716.542%C+16.307%D33.2C*N/A17034.9h11.6B*70.4C*
NS-15 Gallows 1,1801,1599881.173C-1.7021.32%F16.652%F-27.7D*N/A7441.9h12D56.5D*
Skorpios 1,1691,1599051.281C+1.6028.895%B14.84%D-41.1C+N/A10928.2h11.2C++38.7C**
NS-11C 1,1871,1581,0551.098C++1.7822.894%C11.054%D**9.1D-N/A44127.6h16.4C71.5C+
NS-15MP 1,1661,1573353.454B+0.5828.335%C++50.821%A*40.5DN/A8428.6h8.1A28.7B++
MKV Suppressed 1,1651,1568021.441B+1.4429.815%B*11.592%D*35C++N/A12533h12B++40.4B+
NS-11A 1,1741,1568061.434C++1.4425.61%C**14.879%D-20.6C--N/A10956h16.1D62.7C+
NS-44 Commissioner AE 1,1631,1554442.601B**0.2852.842%A64.069%S77.5B++N/A12214.9h2.3A+4.4A
Cosmos VM3 1,1771,1533253.548B*0.6716.13%C+17.953%C32.8C++N/A17435.2h11.6B*71.8B+
Pulsar C 1,1691,1501,1091.037C+1.8426%C**15.913%D*19.7CN/A7258.5h11.1B42.7B+
Solstice Burst 1,1731,1506851.679C++1.2032.937%A46.261%M*22.6DN/A7250.9h11.8B+35.9B++
Eridani SX5 1,1661,1498091.42C**1.4626.869%C++11.227%D*32.5C+N/A12735.3h11.2B41.8B
NS-30 Vandal 1,1631,1495732.005C++0.8733.409%C++19.408%D-44.2C*N/A14726h4.8B++14.2B+
NS-11CP 1,1721,1477651.499C+1.3834.155%B**29.643%B**19.8D-N/A5457.8h16D--46.9C+
Serpent VE92 1,1781,1421,2280.93C+1.9529.536%A15.587%D13DN/A5188.1h15.8D53.3C*
M12 Kobalt 1,2091,1418142.625S139.7521.621%C+14.724%D121.4C**7.2B++3519.4h18.3C++84.8C++
Phobos VX86 1,1021,0908551.275C+1.6060.387%C++10.367%D-54.2B+N/A17020.1h2.3B3.8B
M20 Wyvern 1,1921,0598132.375U129.5052.4%A*20.68%S135.8S17.1B+3907.8h19.8A++37.8A*
Saron Laser Cannon 2,0461,0334632.231C*0.6539.846%A2.807%B12.5C+12.3B+24682.4h149.7C+375.6B
Eclipse VE3A 1,0239875921.667C++1.2126.469%C+16.312%D39.6C+1.4A13724.9h12C++45.3C*
E540 Halberd-H 1,9159348510.988C**8.1167.737%A1.82%C+32.3D33.9A+40528.9h9D*13.3C-
Skyguard 1,7139081645.537B**2.6632.024%B+1.211%D16.4C**14.5A25755.5h139.4C435.2C++
NS-15MB 9399027641.181C--1.7026.899%C++14.08%F15.7D*N/A4957.3h17.8D**66.3C
Saron HRB 1,7128956214.435A++11.5647.009%B+1.564%C+28.5B26A71631.4h24.3C51.8C++
M12 Kobalt 9418901946.842M++43.9619.424%C*16.18%C73.6C*4.2B25812.1h19.6C++101.2C**
Saron HRB-H 1,6128661187.339B+4.4662.668%B*N/A44B+37.9A37719.7h28.4C45.4C++
NS-61 "Ravenous" Emissary 8287994271.871B*1.0137.392%A14.518%D37.5C++1.4B*23921.3h14.6C+39.1B+
M40 Fury-F 9767635771.322C+1.5653.278%B+1.311%C+21.9C+6.1C+10434.8h10.2C*19.2B+
MANA Anti-Vehicle Turret 1,925751829.159S6.2879.498%B*3.063%C+2503.3C3913.3C+226960.3h9.6C*12B+
M40 Fury 8737392925.483M22.6134.99%C+1.624%C90.1A+16.3B*3978.2h11.7B33.5B
Chaos 7297255701.272C+1.6145.134%D*14.483%C+38.6C-N/A11018.8h4.2C+9.2C-
Comet VM2 1,0867053252.169A+0.7151.85%B**3.972%C+15.9B*8.6A*19344.3h23.1C+44.6B
Comet VM2 1,0926953202.172A+0.7152.351%B++2.878%D15.6B+8.9A*18644.5h23.7B45.2B+
Hornet Missiles 1,3316831016.762B3.8871.919%B**N/A59.9C+56.8B++78211.4h13.4C18.6C++
NS-11AB 6666575731.147C1.7324.251%C15.677%D*22.7DN/A5429h14.6C60.3C+
Artemis VX26 6446353701.716B1.1629.922%B+20%C46.4B+N/A13013.7h11B+36.9B+
PS1-AV Suppressor 5815703451.652C+1.2328.146%C15.439%D--49.1C+N/A13211.6h14.4C51.1C+
Sticky Grenade 5145081508N/A505.1246.46%DN/A635D7.5C--22380.8h2.4C+5.2C+
MANA Anti-Personnel Turret 4984841144.246N/A1.3720.324%UN/A4840U140U12400900.1h27T*132.8T*
The Slasher 49448310,5720.046C+2.8354.12%A+23.395%A+1CN/A2486.7h2B+3.7C++
M40 Fury 6204672518.68A*15.8035.704%C+2.998%A+54.9B+18A++3548.5h17.2C48C+
NS Decimator 8404664670.998C+1.8863.102%C**2.361%C++26.3C--21.1B++37617.7h6.8D*10.8D-
S12 Renegade 4784502132.113C+0.7637.753%C--2.889%D39.8C2.5B+11311.3h3.2C**8.6C++
NS-44 Commissioner 4384233951.071C++1.8139.68%B+20.331%C28.4C+1A14914.9h4.2C+10.5C**
Nebula VM20 4234151043.99B*1.1121.317%B++18.554%C-50B**1B*1708.3h17.5C82.2B
Proton II PPA 4323941135.818A32.9431.279%B**N/A70.4B+6.8A+4975.6h13.1D-42C++
Orion VS54 4053922941.333C+1.5426.542%B**19.898%D23.5CN/A27016.7h14.1C53.2C++
Nebula VM20 3923851043.702B++0.8221.768%B+16.623%D46.4B++N/A1638.3h19.2D88.1C*
Ghost 3813741402.671C+0.2140.829%C**46.791%F--33.4C+N/A15511.2h2.9D-7.2C
Rocklet Rifle 6883632431.494A+1.3850.726%CN/A41.7B**37.4B**5268.7h31.3B+61.7B
M20 Basilisk 5823583111.548S8.6745.871%B++3.631%D-25.4B+15.9A*31114.1h118.4C258.1C++
Lasher X2 3513442501.376B+1.5029.044%B+2.326%D-33.7C++N/A23010.2h23.7D81.6C++
E540 Halberd 5903392513.56B+10.6853.02%B++2.655%C++36.1B+26.7A++12089.4h6.2C11.7C**
Parallax VX3 3413381023.314C++0.4440.915%C**69.823%D--20.7C--N/A13116.3h2.9D--7.1C
NSX Tomoe 3393371352.496B+0.3830.057%C*34.718%C44.9C**N/A1197.5h13.3B44.2B
Pulsar LSW 3423322531.312C+1.5724.827%B21.084%C-31C-N/A19410.7h13.8C55.7C++
Orbital Strike Uplink 4603211321U318.12967.213%UN/A1605U695U118650.2h1.8T*0.2T*
NS-11A "Heatwave" 3293202381.345C+1.5327.772%C++16.25%D*21.8DN/A12914.7h15.7C--56.6C+
Antares LC 5573171232.577B+0.3037.061%B*N/A15.9C+12.1C+20219.9h118.4C++319.5B+
M60-G Bulldog 3473121031.2S28.3233.502%C4.167%B*61.2B**6.9C+2355.1h5.3B++15.9B+
M40 Fury-H 3382702311.739C+8.8645.645%B1.111%C+84.4C+21.3B+4023.2h13.1D--28.7D
M12 Kobalt-H 277257832.125B**29.2523.384%C++14.397%C-95.2C-7.4B++2712.7h20.9D-89.3C
Aspis Anti-Aircraft Phalanx Turret 5152531814.056S11.1828.712%B+N/A16.5B**17.1A42315.3h124B++431.8B++
Photon A2A Missile Pods 498251396.436B3.5679.2%C++N/A43.3C42.6C+8815.8h8.2C*10.4C*
H-V45 2482452161.134C+1.7423.953%C+17.143%C--26.6CN/A1709.2h13.5C+56.4C++
Lancer AE 1,1882391591.503B+1.3776.359%A++2.929%A9.4D-37.5S20625.3h35.5C--46.5C+
Nemesis VSH9 3322111391.518A+1.3668.814%B*3.318%B+21.3C*12.2C+6179.9h7.3B+10.6B++
G30 Walker 315209923.222S20.3431.827%B3.349%C22.2B*11.3B+2099.4h179.8B+564.8B++
Pulsar VS1 2072051511.358B+1.5224.087%C++15.122%D-29.7C**N/A2586.9h12.5B++51.8B+
M20 Basilisk 3651951216.25A++13.3747.897%D4.103%C+32.5C-28.3B++4396h147.6C308.2D
M60-G Bulldog 204191538.2U35.3232.705%C2.618%C+51.6A3.5D3283.7h5.6B*17.2B+
NS-61 Emissary 1941891481.277B++1.6032.453%B++17.46%C++20.8CN/A809.1h12.7C**39.2B+
NS-10 Burster 325187632.968M++0.0932.475%B+3.209%D-8.4B**6.2A++18522.2h139.4C+429.1C**
MAX Punch 4151861,2310.151C**2.7383.354%A**N/A1.2C+1.4B+8158.3h7.3C-8.8C
NS-30B Vandal 1881841151.6C+1.2832.844%C+15.217%D**39.1CN/A1144.7h5.7C++17.4C++
Flare VE6 1791781451.228C+1.6522.646%C+22.472%C31.2CN/A2925.7h10.1B44.7C**
NS-20 "Heatwave" Gorgon 188177553.218B**0.3431.527%C**16.949%D-33.4B2.1B+1355.3h37.3C+118.3C+
NS-20 "Heatwave" Gorgon 187175553.182B*0.3031.292%C**16.571%D*33C**2.3B++1405.3h37.6C+120.3C+
NSX-P Tanto 1791741221.426B+1.4541.331%M++44.253%M12.4DN/A5214h20.3D-49.2B+
Cerberus 1741732010.861C+2.0237.278%B*19.653%C21.4C--N/A608.1h7C-18.9C**
M20 Basilisk 252173189.611M**6.7343.318%B+3.468%D-25.4C**11.6B+3486.8h108.2C+249.7C**
Soldier Soaker 168168602.8A+0.0846.316%A10.119%D-56C*N/A2253h5.5B+11.9B**
V10 170168582.897C+0.0242.472%C**71.429%D19.5DN/A848.6h3.2D*7.5C--
Eridani SX5-AE 1691661251.328C1.5534.157%B**15.663%D--33.2C--N/A1005h12.4C36.3C*
Corvus VA55 1661641501.093C+1.7823.527%C+18.293%D26.9C+N/A1076.1h11.2B+47.4B
NS Baron G5AE 1631621461.11C1.7743.785%C16.667%C**33.8CN/A964.8h3.9B+8.9C+
NSX Naginata 1621611231.309C+1.5728.359%A28.571%C++22.1DN/A777.3h17.3D--61C++
XM98 162161364.472A1.5951.793%A*88.82%A++44.7B**N/A3893.6h1.6A+3.1A
Zenith VX-5AE 165161542.981A0.1047.464%M**68.944%S25.2C-N/A966.4h12.3C*26B**
Artemis VX26 AE 161161891.809C+1.0729.555%C+21.739%D-34.3C--N/A1364.7h14.3D48.3C
Nyx VX31 160160901.778C+1.1030.477%D23.125%D39C+N/A1944.1h4.7B++15.5C**
Manticore SX40 1621601191.345B+1.5336.508%B**22.5%C++31.4C++N/A1095.1h7.3C**20.1B++
NS-10 Burster 264154622.484A++0.3933.09%B+3.247%D-7.1B+5B*14021.8h170C--513.6C++
G30 Walker 2291541154U151.1236.408%C--2.597%C45.3B++22.1B+4053.4h142.5B*391.4B++
Anti-Vehicle Grenade 2571431143N/A140.1253.655%C**N/A357.5C+285A*35800.4h5.1B9.6B+
CAS 14-E 145142271S68.1231.949%CN/A129.1A+2.7D*3531.1h14.1A44.3B**
Eidolon VE33 1431361131.204C++1.6728.522%C++15.441%D**15.1C-N/A989h11.4C--40C+
NS Annihilator 233130691.884M++0.9979.476%CN/A12.5B+9.9B+30010.4h11B13.8C**
Fatestealer 104104671.552U1.3337.76%C++19.231%C61.2A+N/A1261.7h2.3C++6B+
C150 Dalton 42195118.636B5.7667.789%M+N/A950U3260U21737200.1h16.7T*24.7F--
Force-Blade 126948,6140.011C2.8756.769%A*2.128%D0.1DN/A1629.6h6.7T11.8C+
L105 Zephyr 13494615.667B*12.7957.992%A++1.064%C*940U400U8137200.1h14.4T*24.9D*
Spear Anti-Vehicle Phalanx Tower 20793246.5A++43.6260.173%B**5.376%B+31C-38B++3853h15.7D*26.2C--
NSX-P Tengu 9391352.6A0.2836.833%C**9.89%F101.1A*2.2A**3480.9h9.4B**25.5B++
M60-G Bulldog-H 10490811.25B8.3751.815%B+N/A100B++15.6B+3190.9h5.7C++11B+
M12 Kobalt 9687187M++84.1219.346%C**16.092%C-37.8D-3.9C*2172.3h33.4F--172.5D
Xiphos Anti-Personnel Phalanx Tower 10085242.5C39.6228.627%C+3.529%A+94.4D16.7A+3930.9h45D-157.2D
NSX Tanto 7472930.774C2.1043.565%M*22.222%C-8.3D-N/A428.7h31.7F*72.8C
Lasher X2 AE 7472541.333C+1.5428.334%C+2.778%C-32.7CN/A1142.2h31.5F--111D-
G40-F Ranger 13571417.75S14.8725.435%D-1.408%C+10.9D-9.8C-2016.5h202.9D*797.6D**
NS "Jackpot" Decimator 10870342.059C*0.8271.732%B**N/A41.2C22.4C+3471.7h6.3F--8.7D*
V30-F Starfall 10667332.03C**0.8560.357%CN/A23.9C13.9C2192.8h16.7C+27.6C+
NS CandyCannon 3000 6464321.333U18.4656.4%A++71.875%A*42.7B+N/A721.5h2.2A++3.9A
Vortex VM21 11361321.906B+0.9749.965%B**N/A7.5C6.4C++1138.1h34.9B69.9B+
NS Campion 65601,6750.036C2.8449.321%A8.333%C0.8CN/A373.1h1.8B*3.7B*
Spear Anti-Vehicle Phalanx Turret 8152152A+49.1263.626%B+11.539%M+47.3B++26.4B+3361.1h10.7B+16.9B++
SVA-88 5251590.864C-2.0128.604%B**35.294%A10.6D*N/A1724.8h17F-59.6C+
Vortex VM21 11550281.786B++1.0950.655%B**N/A6.8C8.8A++1197.4h41.8B82.4B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret231,6305.6h
Nano-Armor Kit1,2423,731,983173.2h
Spawn Beacon191,6752.1h
Skywall Shield Emitter01920.6h
Structure Shield Module02150.8h
AE Nano-Armor Kit2881,4273.5h
Repair Module01950.5h
Cortium Silo03130.5h
Turret AI Module02400.8h
Reinforcements Module0680.2h
Nanite Revive Grenade08110.2h
Medical Applicator515412,33924.6h
Blast Wall0610.3h
NSX Amaterasu30562h
Spitfire Auto-Turret404,5783.8h
Restoration Kit607221.1h
Motion Spotter279,7013.8h
Hoplon Anti-Aircraft Phalanx Tower01280.5h
Xiphos Anti-Personnel Tower01130.5h
Rampart Wall01401h
Spear Anti-Vehicle Tower01140.5h
Deconstruction Tool05,2720.2h
Welding Device01,7900.1h
Recon Detection Device316,8919.2h
Shield Recharging Field697,2892.5h
Ammunition Package627,7513.6h
Medical Kit2422,3443.4h
Anti-Infantry MANA Turret231,0391.6h
Flail Targeting Dart125693.1h
Routing Spire0700.1h
Snowman Soldier2840.1h
Router14310.5h
Nano-Repair Grenade0560h
Orbital Strike Target Designator171891.2h
IPC Targeting Dart0560.2h
Hardlight Barrier421,0031.4h
Lumifiber Rampart Wall01130.9h
WLT-Howler Mining Laser22,1840.8h
Elysium Spawn Tube0990.3h

Check the help document for the dictionary if you want to learn more about words used here.


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