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Paragon Builder Aethfys[UFdT] Aethfys
VS BR 198

KDR: 2.87

Score: 105.3m

Last Seen: Apr 20th, 2019 4:37 PM
- OFFLINE - 39.4 hour(s)

Prestige 1, Battle Rank 100 (198 total) - Vanu Sovereignty on Miller - Outfit Leader of Ultimative Flash des Todes[UFdT] Ultimative Flash des Todes
VS outfit on Miller

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Light PPA Supernova PC C-4 ARX Lumine Edge Supernova FPC Supernova VPC C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $666,783 MLG Score: 533
Fun Score: N/A
Cheeseburgers Flipped: 1285TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.44%21.436%5884499127,3421.223411.649

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.419%1.236B**0.111C+-1.131D*HEAD ++ (~7.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.395B12.40.132C++32.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.178%1.305%11574103110,195136350117.47982203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.842%0.714B++-0.271C-0.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.60.556B+31.60.404B40

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.155%1.416%13218102726,907279188269.64063305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.899%-0.169C-0.761D-0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.437B8.50.32C*13.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.125%3.5%4681910169,257249943993.70428210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.034%-0.002C+-0.231C0.889

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.80.387C**26.30.335C**46.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.969%64.734%468410311,0351760140.588068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.623%1.044B**-0.156C0.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.333C**2.80.13C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.917%11.493%468610296,8651567904.38098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.895%0.371C**-0.611D-0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.441B3.40.303C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ultimative Flash des Todes[UFdT] Ultimative Flash des Todes
VS outfit on Miller

Members: 2
105.3m502.2%457 (27.4k)433 (26k)2.8726132,51046,1293.42535198 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035709219.197%9.127%17505:1640

54% Engineer8% Heavy Assault12% Infiltrator16% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2013 9:23 PMSep 28th, 2015 7:34 PMApr 21st, 2019 12:14 AM (1d) (PST)Apr 20th, 2019 6:47 PM (1d) (PST)Apr 20th, 2019 12:37 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9371368010.5450.1900.0503.4060.134533

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,2148,17848,03633113204825,969

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4055.5h/169d 25,498 12,094 45,510 828.9k 5,905 11,865 32,524 228m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:1,350
Deaths:853
KDR:1.583
Accuracy:21.888% C+
HSR:14.296% D--
NS-15 Gallows
F
Kills:1,159
Deaths:988
KDR:1.173
Accuracy:21.320% F
HSR:16.652% F
NS-15MP
A*
Kills:1,157
Deaths:335
KDR:3.454
Accuracy:28.335% C++
HSR:50.821% A*
NS-15MB
C+
Kills:795
Deaths:708
KDR:1.123
Accuracy:26.915% C+
HSR:14.465% F
Orion VS54
B**
Kills:377
Deaths:285
KDR:1.323
Accuracy:26.505% B**
HSR:19.894% D
Pulsar LSW
B+
Kills:283
Deaths:215
KDR:1.316
Accuracy:25.401% B+
HSR:19.788% D
Lasher X2
C+
Kills:252
Deaths:211
KDR:1.194
Accuracy:25.777% C+
HSR:2.778% D
Flare VE6
C+
Kills:178
Deaths:145
KDR:1.228
Accuracy:22.646% C+
HSR:22.472% C
NSX Naginata
A
Kills:161
Deaths:123
KDR:1.309
Accuracy:28.359% A
HSR:28.571% C++
Lasher X2 AE
C+
Kills:72
Deaths:54
KDR:1.333
Accuracy:28.334% C+
HSR:2.778% C
SVA-88
A
Kills:51
Deaths:59
KDR:0.864
Accuracy:28.604% B**
HSR:35.294% A
Kills:5,835
Deaths (as Heavy Assault):3,976
Deaths (to Heavy Assaults):11,657
KDR:1.46756
Kill Difference:1,859
Playtime:328.891 hours
Usage:8%
Score:6.549m
Score/min:332
Accuracy (listed only):25.826%
HSR (listed only):20.710%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C*
Kills:1,533
Deaths:1,351
KDR:1.135
Accuracy:63.282% C*
HSR:10.698% D--
Pandora VX25
C++
Kills:1,365
Deaths:747
KDR:1.827
Accuracy:40.673% C++
HSR:10.916% D--
NS Baron G5
S
Kills:1,167
Deaths:698
KDR:1.672
Accuracy:48.507% B+
HSR:33.933% S
Thanatos VE70
C**
Kills:1,165
Deaths:1,014
KDR:1.149
Accuracy:42.433% C**
HSR:10.815% D--
Solstice SF
B+
Kills:1,162
Deaths:1,225
KDR:0.949
Accuracy:26.035% B+
HSR:9.725% D*
Nova
C+
Kills:1,162
Deaths:865
KDR:1.343
Accuracy:43.896% C+
HSR:12.737% C--
NS-11C
C+
Kills:1,158
Deaths:1,055
KDR:1.098
Accuracy:22.894% C+
HSR:11.054% D**
Pulsar C
B
Kills:1,150
Deaths:1,109
KDR:1.037
Accuracy:26.000% B
HSR:15.913% D*
Solstice Burst
M*
Kills:1,150
Deaths:685
KDR:1.679
Accuracy:32.937% A
HSR:46.261% M*
NS-11CP
B**
Kills:1,147
Deaths:765
KDR:1.499
Accuracy:34.155% B**
HSR:29.643% B*
Serpent VE92
A
Kills:1,142
Deaths:1,228
KDR:0.930
Accuracy:29.536% A
HSR:15.587% D
Phobos VX86
C++
Kills:928
Deaths:738
KDR:1.257
Accuracy:59.978% C++
HSR:10.668% D--
Eclipse VE3A
C+
Kills:753
Deaths:482
KDR:1.562
Accuracy:26.504% C+
HSR:16.069% D
Chaos
C
Kills:712
Deaths:556
KDR:1.281
Accuracy:44.942% D*
HSR:14.466% C
NSX-P Tanto
M+
Kills:174
Deaths:122
KDR:1.426
Accuracy:41.331% M+
HSR:44.253% M
NS Baron G5AE
C**
Kills:162
Deaths:146
KDR:1.110
Accuracy:43.785% C
HSR:16.667% C**
Zenith VX-5AE
S
Kills:161
Deaths:54
KDR:2.981
Accuracy:47.464% M**
HSR:68.944% S
Eidolon VE33
C++
Kills:133
Deaths:108
KDR:1.231
Accuracy:28.478% C++
HSR:15.038% D**
NSX Tanto
M*
Kills:72
Deaths:93
KDR:0.774
Accuracy:43.565% M*
HSR:22.222% C-
Kills:16,396
Deaths (as Engineer):13,041
Deaths (to Engineers):11,220
KDR:1.25727
Kill Difference:3,355
Playtime:2,203.591 hours
Usage:54%
Score:61.858m
Score/min:468
Accuracy (listed only):39.284%
HSR (listed only):21.874%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:1,380
Deaths:789
KDR:1.749
Accuracy:27.205% B+
HSR:12.101% D--
NSX Tengu
B++
Kills:1,184
Deaths:753
KDR:1.572
Accuracy:37.960% C*
HSR:24.831% B++
Sirius SX12
C+
Kills:1,180
Deaths:726
KDR:1.625
Accuracy:24.528% C+
HSR:9.068% D**
Skorpios
B
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:28.895% B
HSR:14.840% D-
MKV Suppressed
B*
Kills:1,156
Deaths:802
KDR:1.441
Accuracy:29.815% B*
HSR:11.592% D*
NS-44 Commissioner AE
S
Kills:1,155
Deaths:444
KDR:2.601
Accuracy:52.842% A
HSR:64.069% S
NS-30 Vandal
C++
Kills:1,149
Deaths:573
KDR:2.005
Accuracy:33.409% C++
HSR:19.408% D-
Eridani SX5
C++
Kills:1,149
Deaths:809
KDR:1.420
Accuracy:26.869% C++
HSR:11.227% D*
NS-61 "Ravenous" Emissary
A
Kills:689
Deaths:399
KDR:1.727
Accuracy:37.994% A
HSR:14.514% D
Artemis VX26
B+
Kills:635
Deaths:370
KDR:1.716
Accuracy:29.922% B+
HSR:20% C-
PS1-AV Suppressor
C-
Kills:450
Deaths:302
KDR:1.490
Accuracy:27.315% C-
HSR:15.778% D--
NS-44 Commissioner
B+
Kills:423
Deaths:395
KDR:1.071
Accuracy:39.680% B+
HSR:20.331% C
Ghost
C**
Kills:372
Deaths:140
KDR:2.657
Accuracy:40.817% C**
HSR:46.774% F--
Parallax VX3
C**
Kills:338
Deaths:102
KDR:3.314
Accuracy:40.915% C**
HSR:69.823% D--
NSX Tomoe
C*
Kills:337
Deaths:135
KDR:2.496
Accuracy:30.057% C*
HSR:34.718% C+
NS-61 Emissary
B++
Kills:189
Deaths:148
KDR:1.277
Accuracy:32.453% B++
HSR:17.460% C*
NS-30B Vandal
C
Kills:184
Deaths:115
KDR:1.600
Accuracy:32.844% C
HSR:15.217% D**
Cerberus
B++
Kills:173
Deaths:201
KDR:0.861
Accuracy:37.278% B++
HSR:19.653% C
Soldier Soaker
A
Kills:168
Deaths:60
KDR:2.800
Accuracy:46.316% A
HSR:10.119% D-
Eridani SX5-AE
B*
Kills:166
Deaths:125
KDR:1.328
Accuracy:34.157% B*
HSR:15.663% D*
V10
C**
Kills:164
Deaths:58
KDR:2.828
Accuracy:42.512% C**
HSR:71.342% D
Artemis VX26 AE
C
Kills:161
Deaths:89
KDR:1.809
Accuracy:29.555% C
HSR:21.739% D-
XM98
A*
Kills:161
Deaths:36
KDR:4.472
Accuracy:51.793% A*
HSR:88.820% A++
Nyx VX31
D
Kills:160
Deaths:90
KDR:1.778
Accuracy:30.477% D
HSR:23.125% D
Manticore SX40
B**
Kills:160
Deaths:119
KDR:1.345
Accuracy:36.508% B**
HSR:22.500% C++
NS CandyCannon 3000
A*
Kills:64
Deaths:3
KDR:21.333
Accuracy:56.400% A++
HSR:71.875% A*
Kills:14,506
Deaths (as Infiltrator):8,688
Deaths (to Infiltrators):6,112
KDR:1.66966
Kill Difference:5,818
Playtime:505.191 hours
Usage:12%
Score:9.850m
Score/min:325
Accuracy (listed only):36.097%
HSR (listed only):29.484%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C*
Kills:1,533
Deaths:1,351
KDR:1.135
Accuracy:63.282% C*
HSR:10.698% D--
NS-7 PDW
B+
Kills:1,380
Deaths:789
KDR:1.749
Accuracy:27.205% B+
HSR:12.101% D--
Pandora VX25
C++
Kills:1,365
Deaths:747
KDR:1.827
Accuracy:40.673% C++
HSR:10.916% D--
NSX Tengu
B++
Kills:1,184
Deaths:753
KDR:1.572
Accuracy:37.960% C*
HSR:24.831% B++
Sirius SX12
C+
Kills:1,180
Deaths:726
KDR:1.625
Accuracy:24.528% C+
HSR:9.068% D**
NS Baron G5
S
Kills:1,167
Deaths:698
KDR:1.672
Accuracy:48.507% B+
HSR:33.933% S
Thanatos VE70
C**
Kills:1,165
Deaths:1,014
KDR:1.149
Accuracy:42.433% C**
HSR:10.815% D--
Solstice SF
B+
Kills:1,162
Deaths:1,225
KDR:0.949
Accuracy:26.035% B+
HSR:9.725% D*
Nova
C+
Kills:1,162
Deaths:865
KDR:1.343
Accuracy:43.896% C+
HSR:12.737% C--
Skorpios
B
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:28.895% B
HSR:14.840% D-
NS-11C
C+
Kills:1,158
Deaths:1,055
KDR:1.098
Accuracy:22.894% C+
HSR:11.054% D**
MKV Suppressed
B*
Kills:1,156
Deaths:802
KDR:1.441
Accuracy:29.815% B*
HSR:11.592% D*
Pulsar C
B
Kills:1,150
Deaths:1,109
KDR:1.037
Accuracy:26.000% B
HSR:15.913% D*
Solstice Burst
M*
Kills:1,150
Deaths:685
KDR:1.679
Accuracy:32.937% A
HSR:46.261% M*
Eridani SX5
C++
Kills:1,149
Deaths:809
KDR:1.420
Accuracy:26.869% C++
HSR:11.227% D*
NS-11CP
B**
Kills:1,147
Deaths:765
KDR:1.499
Accuracy:34.155% B**
HSR:29.643% B*
Serpent VE92
A
Kills:1,142
Deaths:1,228
KDR:0.930
Accuracy:29.536% A
HSR:15.587% D
Phobos VX86
C++
Kills:928
Deaths:738
KDR:1.257
Accuracy:59.978% C++
HSR:10.668% D--
Eclipse VE3A
C+
Kills:753
Deaths:482
KDR:1.562
Accuracy:26.504% C+
HSR:16.069% D
Chaos
C
Kills:712
Deaths:556
KDR:1.281
Accuracy:44.942% D*
HSR:14.466% C
PS1-AV Suppressor
C-
Kills:450
Deaths:302
KDR:1.490
Accuracy:27.315% C-
HSR:15.778% D--
NSX-P Tanto
M+
Kills:174
Deaths:122
KDR:1.426
Accuracy:41.331% M+
HSR:44.253% M
Eridani SX5-AE
B*
Kills:166
Deaths:125
KDR:1.328
Accuracy:34.157% B*
HSR:15.663% D*
NS Baron G5AE
C**
Kills:162
Deaths:146
KDR:1.110
Accuracy:43.785% C
HSR:16.667% C**
Zenith VX-5AE
S
Kills:161
Deaths:54
KDR:2.981
Accuracy:47.464% M**
HSR:68.944% S
NSX Tanto
M*
Kills:72
Deaths:93
KDR:0.774
Accuracy:43.565% M*
HSR:22.222% C-
Kills:24,087
Deaths (as Light Assault):18,144
Deaths (to Light Assaults):7,390
KDR:1.32755
Kill Difference:5,943
Playtime:643.303 hours
Usage:16%
Score:15.697m
Score/min:407
Accuracy (listed only):36.718%
HSR (listed only):19.833%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C*
Kills:1,533
Deaths:1,351
KDR:1.135
Accuracy:63.282% C*
HSR:10.698% D--
NS-7 PDW
B+
Kills:1,380
Deaths:789
KDR:1.749
Accuracy:27.205% B+
HSR:12.101% D--
Pandora VX25
C++
Kills:1,365
Deaths:747
KDR:1.827
Accuracy:40.673% C++
HSR:10.916% D--
NSX Tengu
B++
Kills:1,184
Deaths:753
KDR:1.572
Accuracy:37.960% C*
HSR:24.831% B++
Sirius SX12
C+
Kills:1,180
Deaths:726
KDR:1.625
Accuracy:24.528% C+
HSR:9.068% D**
NS Baron G5
S
Kills:1,167
Deaths:698
KDR:1.672
Accuracy:48.507% B+
HSR:33.933% S
Thanatos VE70
C**
Kills:1,165
Deaths:1,014
KDR:1.149
Accuracy:42.433% C**
HSR:10.815% D--
Nova
C+
Kills:1,162
Deaths:865
KDR:1.343
Accuracy:43.896% C+
HSR:12.737% C--
Skorpios
B
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:28.895% B
HSR:14.840% D-
MKV Suppressed
B*
Kills:1,156
Deaths:802
KDR:1.441
Accuracy:29.815% B*
HSR:11.592% D*
NS-11A
C*
Kills:1,156
Deaths:806
KDR:1.434
Accuracy:25.610% C*
HSR:14.879% D-
Eridani SX5
C++
Kills:1,149
Deaths:809
KDR:1.420
Accuracy:26.869% C++
HSR:11.227% D*
Phobos VX86
C++
Kills:928
Deaths:738
KDR:1.257
Accuracy:59.978% C++
HSR:10.668% D--
Chaos
C
Kills:712
Deaths:556
KDR:1.281
Accuracy:44.942% D*
HSR:14.466% C
NS-11AB
C
Kills:657
Deaths:573
KDR:1.147
Accuracy:24.251% C
HSR:15.677% D*
PS1-AV Suppressor
C-
Kills:450
Deaths:302
KDR:1.490
Accuracy:27.315% C-
HSR:15.778% D--
NS-11A "Heatwave"
C++
Kills:309
Deaths:230
KDR:1.343
Accuracy:27.704% C++
HSR:16.505% D--
H-V45
C+
Kills:245
Deaths:216
KDR:1.134
Accuracy:23.953% C+
HSR:17.143% D
Pulsar VS1
C++
Kills:205
Deaths:151
KDR:1.358
Accuracy:24.087% C++
HSR:15.122% D-
Eridani SX5-AE
B*
Kills:166
Deaths:125
KDR:1.328
Accuracy:34.157% B*
HSR:15.663% D*
Corvus VA55
C+
Kills:164
Deaths:150
KDR:1.093
Accuracy:23.527% C+
HSR:18.293% D
NS Baron G5AE
C**
Kills:162
Deaths:146
KDR:1.110
Accuracy:43.785% C
HSR:16.667% C**
Kills:18,754
Deaths (as Combat Medic):13,452
Deaths (to Combat Medics):4,650
KDR:1.39414
Kill Difference:5,302
Playtime:218.055 hours
Usage:5%
Score:6.225m
Score/min:476
Accuracy (listed only):35.153%
HSR (listed only):15.164%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,212
Deaths:328
KDR:3.695
Accuracy:19.268% C+
HSR:18.069% D
Blueshift VM5
C+
Kills:1,186
Deaths:313
KDR:3.789
Accuracy:18.641% C+
HSR:16.611% D-
Cosmos VM3
C+
Kills:1,159
Deaths:318
KDR:3.645
Accuracy:16.542% C+
HSR:16.307% D
Cosmos VM3
C+
Kills:1,153
Deaths:325
KDR:3.548
Accuracy:16.130% C+
HSR:17.953% C
Comet VM2
B**
Kills:694
Deaths:322
KDR:2.155
Accuracy:51.581% B**
HSR:4.035% C+
Comet VM2
B++
Kills:683
Deaths:317
KDR:2.155
Accuracy:52.077% B++
HSR:2.782% D
Nebula VM20
B++
Kills:414
Deaths:102
KDR:4.059
Accuracy:21.295% B++
HSR:18.358% C-
Nebula VM20
B++
Kills:384
Deaths:102
KDR:3.765
Accuracy:21.743% B++
HSR:16.667% D
NS-10 Burster
B+
Kills:184
Deaths:63
KDR:2.921
Accuracy:32.516% B+
HSR:3.261% D-
NS-20 "Heatwave" Gorgon
B
Kills:146
Deaths:50
KDR:2.920
Accuracy:32.011% B
HSR:17.123% D--
NS-10 Burster
B+
Kills:146
Deaths:62
KDR:2.355
Accuracy:33.133% B+
HSR:3.425% D
NS-20 "Heatwave" Gorgon
B
Kills:128
Deaths:50
KDR:2.560
Accuracy:32.494% B
HSR:16.406% D--
Vortex VM21
B**
Kills:61
Deaths:32
KDR:1.906
Accuracy:49.965% B**
HSR:0% F
Vortex VM21
N/A
Kills:50
Deaths:28
KDR:1.786
Accuracy:50.655% N/A
HSR:0% N/A
Kills:7,600
Deaths (as MAX Suit):1,206
Deaths (to MAX Suits):2,570
KDR:6.30182
Kill Difference:6,394
Playtime:160.870 hours
Usage:4%
Score:5.138m
Score/min:532
Accuracy (listed only):32.003%
HSR (listed only):10.785%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:6,206
V. Kills:744 N/A
Deaths:592
KDR:10.483
Accuracy:44.894% B+
KPH:64.200 B+
VKPH:7.700 A++
Dual Photon Pods
C
Kills:1,703
V. Kills:450 378%
Deaths:171
KDR:9.959
Accuracy:57.544% B++
KPH:56.700 C
VKPH:15 C
Saron Laser Cannon
B+
Kills:1,029
V. Kills:1,010 102%
Deaths:461
KDR:2.232
Accuracy:39.822% A
KPH:12.500 C+
VKPH:12.300 B+
Hornet Missiles
B*
Kills:683
V. Kills:648 105%
Deaths:101
KDR:6.762
Accuracy:71.919% B**
KPH:59.800 C+
VKPH:56.800 B*
Antares LC
C+
Kills:304
V. Kills:232 130%
Deaths:118
KDR:2.576
Accuracy:37.158% B*
KPH:15.600 C
VKPH:11.900 C+
Photon A2A Missile Pods
C+
Kills:251
V. Kills:247 101%
Deaths:39
KDR:6.436
Accuracy:79.580% C+
KPH:42.900 C
VKPH:42.200 C+
Kills:10,176 (7,539 + 0)
Deaths:1,482
KDR:6.866
VKDR:2.248
Vehicle Kills:3,331
Kill Difference:8,694
Playtime:245.723 hours
Usage:6%
Score:4.811m
Score/min:326
Piloting Accuracy:37.158%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:1,257
V. Kills:1,370 92%
Deaths:364
KDR:3.453
Accuracy:51.170% B+
KPH:14.300 B**
VKPH:15.600 A++
C150 Dalton
U
Kills:95
V. Kills:326 29%
Deaths:11
KDR:8.636
Accuracy:67.789% M++
KPH:342,000 U
VKPH:1,173,600 U
L105 Zephyr
U
Kills:94
V. Kills:40 229%
Deaths:6
KDR:15.667
Accuracy:57.992% A++
KPH:338,400 U
VKPH:144,000 U
Kills:1,446 (1,257 + 189)
Deaths:381
KDR:3.795
VKDR:4.556
Vehicle Kills:1,736
Kill Difference:1,065
Playtime:87.851 hours
Usage:2%
Score:1.404m
Score/min:266
Piloting Accuracy:51.170%
Gunner Accuracy:57.992%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:8,681
V. Kills:1,487 N/A
Deaths:293
KDR:29.628
Accuracy:54.151% B+
KPH:72.400 B**
VKPH:12.400 B**
C75 Viper
A+
Kills:1,849
V. Kills:308 N/A
Deaths:132
KDR:14.008
Accuracy:42.999% B
KPH:54 A+
VKPH:9 C**
L100 Python HEAT
B*
Kills:1,242
V. Kills:408 304%
Deaths:83
KDR:14.964
Accuracy:57.940% B++
KPH:42.400 B*
VKPH:13.900 B+
L100 Python AP
A
Kills:1,183
V. Kills:853 139%
Deaths:156
KDR:7.583
Accuracy:59.813% B+
KPH:35 B+
VKPH:25.200 A
LB00 Python AP
B*
Kills:892
V. Kills:373 239%
Deaths:33
KDR:27.030
Accuracy:63.978% B+
KPH:66.800 B+
VKPH:27.900 B*
Skyguard
A
Kills:875
V. Kills:787 111%
Deaths:161
KDR:5.435
Accuracy:31.807% B+
KPH:16 C**
VKPH:14.400 A
Kills:14,722 (14,722 + 0)
Deaths:858
KDR:17.159
VKDR:4.914
Vehicle Kills:4,216
Kill Difference:13,864
Playtime:285.438 hours
Usage:7%
Score:5.676m
Score/min:331
Driving Accuracy:31.807%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:5,928
V. Kills:1,770 335%
Deaths:255
KDR:23.247
Accuracy:57.882% B**
KPH:39.100 A++
VKPH:11.700 B**
Supernova FPC
A++
Kills:3,979
V. Kills:2,694 148%
Deaths:481
KDR:8.272
Accuracy:58.730% B+
KPH:33.900 B*
VKPH:22.900 A++
Supernova VPC
B
Kills:3,170
V. Kills:519 N/A
Deaths:171
KDR:18.538
Accuracy:53.554% B
KPH:40.500 C+
VKPH:6.600 C
Saron HRB
A
Kills:895
V. Kills:817 109%
Deaths:62
KDR:14.436
Accuracy:47.062% B+
KPH:28.600 B
VKPH:26.100 A
Proton II PPA
A+
Kills:394
V. Kills:38 N/A
Deaths:11
KDR:35.818
Accuracy:31.279% B**
KPH:70 B+
VKPH:6.700 A+
E540 Halberd
A++
Kills:339
V. Kills:251 135%
Deaths:25
KDR:13.560
Accuracy:53.020% B++
KPH:36.200 B+
VKPH:26.800 A++
Kills:14,705 (13,077 + 1,628)
Deaths:1,005
KDR:14.632
VKDR:6.059
Vehicle Kills:6,089
Kill Difference:13,700
Playtime:393.567 hours
Usage:10%
Score:9.463m
Score/min:401
Driving Accuracy:53.554%
Gunner Accuracy:53.020%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:1,753
V. Kills:139 N/A
Deaths:78
KDR:22.474
Accuracy:35.205% C
KPH:110.900 B+
VKPH:8.800 B+
E540 Halberd-H
A
Kills:932
V. Kills:980 95%
Deaths:85
KDR:10.965
Accuracy:67.758% A
KPH:32.300 D
VKPH:34 A
Saron HRB-H
A
Kills:866
V. Kills:746 116%
Deaths:118
KDR:7.339
Accuracy:62.665% B*
KPH:43.900 B
VKPH:37.800 A
M40 Fury-H
B
Kills:270
V. Kills:68 391%
Deaths:23
KDR:11.739
Accuracy:45.645% C**
KPH:83.800 C+
VKPH:21.100 B
M12 Kobalt-H
B++
Kills:231
V. Kills:19 N/A
Deaths:7
KDR:33
Accuracy:22.846% C+
KPH:92.300 C--
VKPH:7.600 B++
M60-G Bulldog-H
B++
Kills:90
V. Kills:14 N/A
Deaths:8
KDR:11.250
Accuracy:51.815% B+
KPH:103.700 B++
VKPH:16.100 B+
Kills:4,142 (0 + 4,142)
Deaths:319
KDR:12.984
VKDR:6.163
Vehicle Kills:1,966
Kill Difference:3,823
Playtime:70.979 hours
Usage:2%
Score:1.614m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:51.815%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:882
V. Kills:51 N/A
Deaths:19
KDR:46.421
Accuracy:19.366% C*
KPH:73.600 C**
VKPH:4.300 B+
M40 Fury
A+
Kills:739
V. Kills:134 N/A
Deaths:29
KDR:25.483
Accuracy:34.990% C+
KPH:90.300 A+
VKPH:16.400 B++
M40 Fury
A++
Kills:467
V. Kills:153 303%
Deaths:25
KDR:18.680
Accuracy:35.704% C+
KPH:55.200 B+
VKPH:18.100 A++
M20 Basilisk
A*
Kills:356
V. Kills:223 159%
Deaths:30
KDR:11.867
Accuracy:45.819% B++
KPH:25.300 B+
VKPH:15.800 A*
M60-G Bulldog
B**
Kills:309
V. Kills:33 N/A
Deaths:9
KDR:34.333
Accuracy:33.313% C
KPH:61.100 B**
VKPH:6.500 C
G30 Walker
B**
Kills:209
V. Kills:106 195%
Deaths:9
KDR:23.222
Accuracy:31.760% B
KPH:22.400 B**
VKPH:11.400 B+
M60-G Bulldog
A+
Kills:191
V. Kills:13 N/A
Deaths:5
KDR:38.200
Accuracy:32.705% C
KPH:52.100 A+
VKPH:3.500 D
M20 Basilisk
B+
Kills:172
V. Kills:79 215%
Deaths:18
KDR:9.556
Accuracy:43.283% B+
KPH:25.500 B
VKPH:11.700 B+
M12 Kobalt
C++
Kills:87
V. Kills:9 N/A
Deaths:1
KDR:87
Accuracy:19.346% C**
KPH:38.200 D-
VKPH:4 C++
G40-F Ranger
C-
Kills:71
V. Kills:64 109%
Deaths:4
KDR:17.750
Accuracy:25.339% D--
KPH:11 D-
VKPH:9.900 C-
Kills:3,483 (0 + 3,483)
Deaths:149
KDR:23.376
VKDR:5.805
Vehicle Kills:865
Kill Difference:3,334
Playtime:76.243 hours
Usage:2%
Score:1.328m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:25.339%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:763
V. Kills:213 357%
Deaths:577
KDR:1.322
Accuracy:53.278% B
KPH:21.900 C+
VKPH:6.100 C+
S12 Renegade
B
Kills:441
V. Kills:27 N/A
Deaths:212
KDR:2.080
Accuracy:37.675% D
KPH:39.900 C
VKPH:2.400 B
V30-F Starfall
C
Kills:63
V. Kills:36 170%
Deaths:30
KDR:2.100
Accuracy:58.532% D
KPH:23.800 C
VKPH:13.600 C-
Kills:1,267 (1,267 + 0)
Deaths:819
KDR:1.547
VKDR:0.337
Vehicle Kills:276
Kill Difference:448
Playtime:48.475 hours
Usage:1%
Score:0.325m
Score/min:112
Driving Accuracy:58.532%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
S
Kills:1,059
V. Kills:133 N/A
Deaths:8
KDR:132.375
Accuracy:52.417% A++
KPH:135.300 S
VKPH:17 B+
CAS 14-E
A
Kills:133
V. Kills:3 N/A
Deaths:2
KDR:66.500
Accuracy:31.879% C
KPH:125.800 A
VKPH:2.800 D--
Kills:1,192 (0 + 1,192)
Deaths:10
KDR:119.200
VKDR:13.600
Vehicle Kills:136
Kill Difference:1,182
Playtime:8.885 hours
Usage:0%
Score:0.204m
Score/min:383
Piloting Accuracy:N/A%
Gunner Accuracy:31.879%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 10,1688,68129329.628A+26.7654.151%B+N/A72.5B**12.4B**291119.8h3.1B+5.7B+
Light PPA 6,9506,20659210.483B**7.6144.894%B+1.257%C+64.2B+7.7A++28796.6h12.4C**27.5B
Supernova PC 7,6985,92825523.247M+20.3757.882%B**1.974%C39.1A++11.7B**301151.6h3.2A5.5A
C-4 ARX 5,0974,2781,6542.586B0.2926.79%C++N/A208.7A++40B104620.5h1B+3.8B+
Lumine Edge 4,1524,13512,0300.344B**2.5337.051%B*19.516%B+7.1C*N/A21578.5h1.2B+3.1B+
Supernova FPC 6,6733,9794818.272B+5.4058.73%B+1.96%C33.9B*22.9A++494117.4h4.9B+8.3B++
Supernova VPC 3,6893,17017118.538B++15.6753.554%B1.073%C--40.5C+6.6C22478.2h3.2C*6B
C-4 3,7342,4941,0052.482B*0.3921.939%DN/A146.7A+72.9M++166017h1.4C**6.2C++
Tank Mine 3,8122,3151,1272.054C0.8232.238%C+N/A139.5B++90.2B**168016.6h1.5B++4.8B*
C75 Viper 2,1571,84913214.008A*11.1442.999%BN/A53.9A9C**39234.3h9.3B*21.7B*
Proton II PPA-H 1,8921,7537822.474B**19.6035.205%C1.027%D110.9B+8.8B+35415.8h11.3C+32.2C+
Dual Photon Pods 2,1531,7031719.959B+7.0957.544%B++1.233%C+56.8C15C47630h19.3B+33.6B+
Deimos VA29 1,5521,5331,3511.135C+1.7463.282%C*10.698%D--43.1C++N/A11735.6h2.2B+3.5B
Proximity Mine 1,5171,5144973.046C0.1750.449%B**N/A191.6A+N/A6447.9h1.4A+2.9A
Frag Grenade 1,4581,44511445N/A1,442.1348.748%B+N/A578B+5.2C21912.5h3.3B+6.7B+
NS-7 PDW 1,3961,3807891.749B**1.1227.205%B+12.101%D--18.9CN/A9273.2h15C++55.1C**
Pandora VX25 1,3771,3657471.827B++1.0540.673%C++10.916%D--36.3C+N/A16237.6h4.5C++11.1C**
NS-15M1 1,3741,3508531.583C++1.2921.888%C+14.296%D--25.5C-N/A11552.9h13.4C+61.1C++
Spear Anti-Vehicle Phalanx Turret 2,2051,2885224.769M21.9050.948%B++2.95%D46.7B+33.2B**49527.6h8.8C*17.2B+
CAS30 Tank Buster 2,6271,2573643.453A++0.5851.17%B+N/A14.3B**15.6A++21087.9h46.6B+91.1B+
L100 Python HEAT 1,6501,2428314.964A**12.0957.94%B++2.576%C+42.4B*13.9B+38429.3h5B++8.7B*
Blueshift VM5 1,2371,2123283.695B++0.8219.268%C+18.069%D35.6C*N/A12034h15.5B80.6C**
Blueshift VM5 1,2081,1863133.789B++0.9218.641%C+16.611%D-36.3C*N/A12632.7h15B80.4C**
NSX Tengu 1,1981,1847531.572B1.3037.96%C*24.831%B++33.5C+N/A8935.3h12.4B32.6B
L100 Python AP 2,0361,1831567.583B+4.7159.813%B+3.381%B35B+25.2A47933.8h5.9B+9.8B+
Sirius SX12 1,1931,1807261.625B+1.2524.528%C+9.068%D**24.9C+N/A11647.3h14.7C*60.1C*
Lumine Edge AE 1,1721,1676661.752S1.1237.733%C++22.279%B*54.5AN/A12621.4h1.1B++2.9B+
NS Baron G5 1,1761,1676981.672B++1.2048.507%B+33.933%S43.2B+N/A15127h4B+8.3C++
Thanatos VE70 1,1921,1651,0141.149B1.7242.433%C**10.815%D--41.8B*1A+18827.9h3.9B++9.2B++
Solstice SF 1,1961,1621,2250.949C+1.9226.035%B+9.725%D*14.1CN/A6682.2h11.9C++45.6B+
Nova 1,1781,1628651.343C+1.5343.896%C+12.737%C--47B+N/A13824.7h3.6B++8.1B+
NS-15 Gallows 1,1801,1599881.173C-1.7021.32%F16.652%F27.7D--N/A7441.9h12C--56.5D*
Cosmos VM3 1,1731,1593183.645B**0.7716.542%C+16.307%D33.2B+N/A17034.9h11.6B**70.4B+
Skorpios 1,1691,1599051.281C+1.5928.895%B14.84%D-41.1C+N/A10928.2h11.2C++38.7B
NS-11C 1,1871,1581,0551.098C++1.7722.894%C+11.054%D**9.1D-N/A44127.6h16.4C71.5C+
NS-15MP 1,1661,1573353.454B+0.5828.335%C++50.821%A*40.5DN/A8428.6h8.1A28.7B++
MKV Suppressed 1,1651,1568021.441B+1.4329.815%B*11.592%D*35C++N/A12533h12B+40.4B+
NS-11A 1,1741,1568061.434C*1.4425.61%C*14.879%D-20.6C--N/A10956h16.1D62.7C+
NS-44 Commissioner AE 1,1631,1554442.601B**0.2752.842%A64.069%S77.5B++N/A12214.9h2.3A4.4B**
Cosmos VM3 1,1771,1533253.548B*0.6816.13%C+17.953%C32.8BN/A17335.2h11.6B*71.8B+
Pulsar C 1,1691,1501,1091.037C+1.8426%B15.913%D*19.7CN/A7158.5h11.1B42.7B+
Solstice Burst 1,1731,1506851.679C*1.1932.937%A46.261%M*22.6C--N/A7150.9h11.8B+35.9B++
NS-30 Vandal 1,1631,1495732.005C*0.8733.409%C++19.408%D-44.2C**N/A14726h4.8B++14.2B+
Eridani SX5 1,1661,1498091.42C*1.4526.869%C++11.227%D*32.5C+N/A12735.3h11.2B+41.8B
NS-11CP 1,1721,1477651.499C+1.3734.155%B**29.643%B*19.8D-N/A5457.8h16D*46.9C+
Serpent VE92 1,1781,1421,2280.93C+1.9429.536%A15.587%D13DN/A5188.1h15.8C-53.3C**
M12 Kobalt 1,2091,1418142.625S139.7521.621%C+14.724%D121.4C**7.2B+3519.4h18.3C++84.8C++
M20 Wyvern 1,1921,0598132.375U129.5052.417%A++20.68%S135.8S17.1B+3907.8h19.8A++37.8A*
Saron Laser Cannon 2,0391,0294612.232C++0.6439.822%A2.818%B+12.5C+12.3B+24582.3h149.9C+376.4B
E540 Halberd-H 1,9129328510.965C**8.0967.758%A1.824%C+32.2D33.9A40328.9h9D*13.3C-
Phobos VX86 9409287381.257C+1.6259.978%C++10.668%D--52.1C**N/A16217.8h2.3B3.8B
Saron HRB 1,7128956214.435A++11.5647.062%B+1.564%C+28.6B26.1A71631.3h24.3C+51.7C*
LB00 Python AP 1,2658923327.03A+24.1663.978%B+N/A66.6B+27.8B*36013.4h4B+6.3B++
M12 Kobalt 9338821946.421M*43.5519.366%C*16.1%C73.5C**4.3B+25712h19.6C++101.3C**
Skyguard 1,6628751615.435B**2.5631.807%B+1.257%D16C**14.4A25554.8h141.9C446.1C++
Saron HRB-H 1,6128661187.339B+4.4762.665%B*N/A44B37.9A37719.7h28.4C45.4C*
NS-15MB 8297957081.123D1.7526.915%C+14.465%F14.9D*N/A4553.2h18.5F-68.8D
M40 Fury-F 9767635771.322C+1.5553.278%B1.311%B+21.9C+6.1C+10434.8h10.2B19.2B+
Eclipse VE3A 7847534821.562C++1.3126.504%C+16.069%D37.3C+1.5A+13120.2h12.2C++45.9C*
MANA Anti-Vehicle Turret 1,925751829.159M**6.2979.498%A+3.063%C2503.3C+3913.3B226720.3h9.6D12B+
M40 Fury 8737392925.483M+22.6134.99%C+1.624%C90.1A+16.3B++3978.2h11.7B+33.5B+
Chaos 7167125561.281C+1.5944.942%D*14.466%C38.5CN/A10918.5h4.1C++9.2C-
Comet VM2 1,0736943222.155A+0.7251.581%B**4.035%C+15.8B*8.6A*19443.9h23C++44.6B+
NS-61 "Ravenous" Emissary 7156893991.727B**1.1537.994%A14.514%D35.2C++1.3B++24419.6h15.3C+40.3B+
Hornet Missiles 1,3316831016.762C**3.8971.919%B**N/A59.9C+56.8B*78111.4h13.4C+18.6C++
Comet VM2 1,0776833172.155A+0.7252.077%B++2.782%D15.5B++8.9A*18744.1h23.6B+45.3B+
NS-11AB 6666575731.147C1.7324.251%C15.677%D*22.7DN/A5329h14.6C-60.3C+
Artemis VX26 6446353701.716B1.1629.922%B+20%C-46.4B++N/A13013.7h11B+36.9B+
Sticky Grenade 5034971497N/A494.1346.03%DN/A621.3D7.5C--22110.8h2.4C+5.2C+
The Slasher 49448310,5720.046C+2.8354.12%A+23.395%A1CN/A2486.6h2B+3.7B+
M40 Fury 6204672518.68A*15.8135.704%C+2.998%A+54.9B+18A++3548.5h17.2C48C+
NS Decimator 8404664670.998C+1.8763.102%C**2.361%C++26.3C--21.1B+37417.7h6.8D*10.8D
MANA Anti-Personnel Turret 4774631094.248N/A1.3820.171%UN/A4630U140U11834300.1h26.9T*133.4T*
PS1-AV Suppressor 4594503021.49C+1.3827.315%C-15.778%D--44.6C+N/A12410.1h15.1D55.4C-
S12 Renegade 4684412122.08C0.7937.675%D2.948%D40.1C2.5B+11311h3.2C*8.6C++
NS-44 Commissioner 4384233951.071C++1.8039.68%B+20.331%C28.4C+1A14814.9h4.2C+10.5C**
Nebula VM20 4224141024.059A1.1921.295%B++18.358%C-49.9B**1B*1708.3h17.5C82.2B
Proton II PPA 4323941135.818A+32.9531.279%B**N/A70.4B+6.8A+4955.6h13.1D42C*
Nebula VM20 3913841023.765B**0.8921.743%B++16.667%D46.3B*N/A1628.3h19.2D88.1C**
Orion VS54 3903772851.323C+1.5526.505%B**19.894%D23.1CN/A27116.3h14.3C+54B+
Ghost 3793721402.657C+0.2240.817%C**46.774%F--33.5C+N/A15411.1h2.9D-7.2C
M20 Basilisk 5793563011.867M**8.9945.819%B++3.652%D-25.2B+15.8A*31014.1h118.6C258.9C*
Rocklet Rifle 6743542331.519A++1.3551.387%C+N/A42.1B**38.1B**5288.4h31.2B+60.8B+
E540 Halberd 5903392513.56B+10.6953.02%B++2.655%C++36.1B+26.7A++12069.4h6.2C+11.7C**
Parallax VX3 3413381023.314C++0.4440.915%C**69.823%D--20.7C-N/A13116.3h2.9D-7.1C
NSX Tomoe 3393371352.496B++0.3830.057%C*34.718%C+44.9C**N/A1197.5h13.3B44.2B+
Orbital Strike Uplink 4563191319U316.13975%UN/A1595U685U119520.2h1.8T*0.2T*
M60-G Bulldog 342309934.333S31.4633.313%C4.207%B*60.6B**6.5C2345.1h5.3B++15.9B+
NS-11A "Heatwave" 3183092301.343C+1.5327.704%C++16.505%D--21.6DN/A13114.3h15.8C-57.1C+
Antares LC 5363041182.576B+0.3037.158%B*N/A15.6C11.9C+20019.5h121.3C++326.5B
Pulsar LSW 2932832151.316C+1.5625.401%B+19.788%D30.4C1.1A+2109.3h14C55.1C*
M40 Fury-H 3382702311.739C+8.8745.645%C**1.111%C+84.4C+21.3B4023.2h13.1D-28.7D
Lasher X2 2552522111.194B+1.6825.777%C+2.778%D28C+N/A2249h22.9C--88.9C++
Photon A2A Missile Pods 498251396.436C**3.5679.58%C+N/A43.3C42.6C+8795.8h8.2C*10.2C**
Aspis Anti-Aircraft Phalanx Turret 5102501714.706S11.8328.604%B+N/A16.4B**17.1A42415.2h124.5B*435.2B++
H-V45 2482452161.134C+1.7423.953%C+17.143%D26.6C+N/A1699.2h13.5C+56.4C++
Lancer AE 1,1882391591.503B+1.3776.359%A++2.929%B**9.4D37.5S20625.3h35.5C46.5C+
M12 Kobalt-H 250231733B**30.1322.846%C+12.554%D-92.4C--7.6B++2632.5h20.2D88.3C
Nemesis VSH9 3302101351.556A+1.3268.784%B*3.333%B+21.4C**12.2B6149.8h7.2B+10.5B++
G30 Walker 315209923.222S20.3531.76%B3.349%C22.5B**11.4B+2109.3h178.6B++562.2B++
Pulsar VS1 2072051511.358B+1.5124.087%C++15.122%D-29.7BN/A2566.9h12.5B++51.8B+
M60-G Bulldog 204191538.2U35.3332.705%C2.618%C51.6A+3.5D3293.7h5.6B*17.2B+
M20 Basilisk 3581901215.833A++12.9647.764%C--4.211%C+32.2C28.5B*4375.9h148.4C-310.6C--
NS-61 Emissary 1941891481.277B++1.6032.453%B++17.46%C*20.8CN/A789.1h12.7C**39.2B+
MAX Punch 4141851,2210.152C**2.7283.435%A*N/A1.2C+1.5B+8156.4h7.4C8.8C+
NS-30B Vandal 1881841151.6C1.2732.844%C15.217%D**39.1CN/A1144.7h5.7C+17.4C++
NS-10 Burster 320184632.921M+0.0532.516%B+3.261%D-8.4B**6.2A++18521.9h140C+430.4B
Flare VE6 1791781451.228C+1.6422.646%C+22.472%C31.2CN/A2925.7h10.1B44.7B
NSX-P Tanto 1791741221.426B+1.4541.331%M+44.253%M12.4DN/A5014h20.3D49.2B+
Cerberus 1741732010.861C+2.0137.278%B++19.653%C21.4C--N/A608.1h7C-18.9C*
M20 Basilisk 251172189.556S6.6843.283%B+3.488%D-25.7B11.8B+3476.7h108.1C+249.9B
Soldier Soaker 168168602.8A++0.0746.316%A10.119%D-56C*N/A2253h5.5B+11.9B**
Eridani SX5-AE 1691661251.328C1.5434.157%B*15.663%D*33.2C--N/A995h12.4C36.3C*
Corvus VA55 1661641501.093C++1.7823.527%C+18.293%D26.9C+N/A1056.1h11.2B+47.4B
V10 166164582.828C+0.0442.512%C**71.342%D19.3DN/A848.5h3.2D*7.6C--
NS Baron G5AE 1631621461.11C1.7643.785%C16.667%C**33.8CN/A964.8h3.9B+8.9C+
NSX Naginata 1621611231.309C+1.5628.359%A28.571%C++22.1DN/A777.3h17.3D--61C++
Artemis VX26 AE 161161891.809C+1.0629.555%C21.739%D-34.3C-N/A1364.7h14.3D-48.3C
XM98 162161364.472B**1.6051.793%A*88.82%A++44.7AN/A3873.6h1.6A3.1A
Zenith VX-5AE 165161542.981A0.1147.464%M**68.944%S25.2C-N/A966.4h12.3C**26B**
Nyx VX31 160160901.778C+1.0930.477%D23.125%D39C++N/A1924.1h4.7B++15.5B
Manticore SX40 1621601191.345B+1.5336.508%B**22.5%C++31.4C++N/A1095.1h7.3C**20.1B++
G30 Walker 2291541154U151.1336.408%D2.597%C45.3B*22.1B+4053.4h142.5B**391.4B++
NS-20 "Heatwave" Gorgon 158146502.92B++0.0532.011%B17.123%D--35.6B+2.9A+1464.1h36.1C+112.9C+
NS-10 Burster 254146622.355A++0.5233.133%B+3.425%D6.8B+5B*13921.5h177.1D534.6C++
Anti-Vehicle Grenade 2521391139N/A136.1353.593%BN/A463.3B+376.7M++35920.3h5.2B9.6B+
CAS 14-E 136133266.5M**63.6331.879%CN/A120.9A2.7D--3331.1h13.7A+43.1B**
Eidolon VE33 1391331081.231C++1.6428.478%C++15.038%D**14.9C-N/A988.9h11.4C--40.1C+
NS-20 "Heatwave" Gorgon 136128502.56B+0.3132.494%B16.406%D--31.2C**2B+1284.1h41.6C+128.1C+
NS Annihilator 226126671.881M*0.9978.887%C--N/A12.9B+10.2B+3079.8h10.3B+13.1B+
Fatestealer 104104671.552U1.3237.76%C++19.231%C61.2A++N/A1261.7h2.3C*6B+
C150 Dalton 42195118.636B+5.7667.789%M++N/A950U3260U21661700.1h16.7T*24.7F--
Force-Blade 126948,6140.011C2.8656.769%A*2.128%D0.1DN/A1629.5h6.7T11.8C+
L105 Zephyr 13494615.667B*12.7957.992%A++1.064%C*940U400U8137200.1h14.4T*24.9D--
Spear Anti-Vehicle Phalanx Tower 20290245A++42.1360.008%B**5.556%B++30C-37.3B+3733h16.2D*26.9C--
M60-G Bulldog-H 10490811.25C++8.3851.815%B+N/A100B++15.6B+3190.9h5.7C++11B+
M12 Kobalt 9687187S84.1319.346%C**16.092%C-37.8D-3.9C++2082.3h33.4F--172.5D
Xiphos Anti-Personnel Phalanx Tower 10085242.5C39.6328.627%C+3.529%A+94.4D16.7A+3930.9h45D157.2D
Lasher X2 AE 7472541.333C+1.5428.334%C+2.778%C32.7CN/A1142.2h31.5F--111D-
NSX Tanto 7472930.774C2.1043.565%M*22.222%C-8.3D-N/A428.7h31.7F--72.8C
G40-F Ranger 13571417.75M*14.8825.339%D--1.408%C++10.9D-9.8C-2016.5h200.7D*792.2F-
NS "Jackpot" Decimator 10870342.059C++0.8172.085%B**N/A41.2C22.4C++3481.7h6.3F--8.7D*
NS CandyCannon 3000 6464321.333U18.4656.4%A++71.875%A*42.7BN/A721.5h2.2A++3.9A
V30-F Starfall 9963302.1C**0.7758.532%DN/A24.2C13.8C2102.6h16C++27.3C+
Vortex VM21 11361321.906B*0.9749.965%B**N/A7.6C6.5C*1098h34.9B69.9B+
NS Campion 65601,6750.036C2.8449.321%A8.333%C0.8CN/A373.1h1.8B*3.7B*
Spear Anti-Vehicle Phalanx Turret 8152152A+49.1363.626%B+11.539%A**47.3B+26.4B3361.1h10.7B+16.9B++
SVA-88 5251590.864C-2.0128.604%B**35.294%A10.6D*N/A1724.8h17F59.6C+
Vortex VM21 11550281.786B**1.0950.655%B**N/A6.8C+8.8A++1197.4h41.8B+82.4B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret231,6305.6h
Blast Wall0610.3h
Reinforcements Module0680.2h
Nano-Armor Kit1,2333,688,652171.5h
Motion Spotter279,6983.8h
Spawn Beacon181,6182.1h
Medical Applicator510410,82624.5h
Nanite Revive Grenade08060.2h
Hoplon Anti-Aircraft Phalanx Tower01270.5h
Xiphos Anti-Personnel Tower01120.5h
Rampart Wall01401h
Structure Shield Module02140.8h
Repair Module01940.5h
Skywall Shield Emitter01920.6h
Turret AI Module02390.8h
Cortium Silo03090.5h
AE Nano-Armor Kit2881,4273.5h
Spitfire Auto-Turret344,4253.7h
Restoration Kit607171.1h
Welding Device01,7900.1h
Deconstruction Tool05,2720.2h
Spear Anti-Vehicle Tower01130.5h
NSX Amaterasu30562h
Ammunition Package627,5883.5h
Shield Recharging Field687,2612.5h
Medical Kit2212,0903.2h
Anti-Infantry MANA Turret239761.6h
IPC Targeting Dart0560.2h
Orbital Strike Target Designator171881.2h
Lumifiber Rampart Wall01120.9h
Elysium Spawn Tube0980.3h
Snowman Soldier2840.1h
Flail Targeting Dart125693.1h
Routing Spire0690.1h
Hardlight Barrier421,0031.4h
Router14250.5h
Nano-Repair Grenade0550h
Recon Detection Device306,6698.9h
WLT-Howler Mining Laser22,1840.8h

Check the help document for the dictionary if you want to learn more about words used here.


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