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Aetzchen[Ha2G] Aetzchen
TR BR 103

KDR: 10.58

Score: 20.5m

Last Seen: Aug 12th, 2018 5:47 PM
- OFFLINE - 157.7 hour(s)

Battle Rank 117 (103 total) - Terran Republic on Miller - Outfit Leader of Harasser 2gether[Ha2G] Harasser 2gether
TR outfit on Miller

Members: 3
Level Progress (to 118): 27%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS RAMS .50M P2-120 AP E540 Halberd-H Claymore SMG-46 Armistice Hunter QCX Spear Anti-Vehicle Phalanx Turret G20 Vulcan-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,049,487 MLG Score: 3237
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.573%23.865%56379982,5772.298848.286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.58%0.513B+0.537B+-5.091T*HEAD ++ (~12.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.40.235C++13.50.049C+43.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.309%4.869%1487210035,011381303913.1522165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.321%-0.828D-1.383A-1.586

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.4B7.50.402B15.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.377%1.809%1828310023,649303203212.0429179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.8%0.684B+-0.646D2.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.10.458B+27.40.289C*35.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.034%90.705%18281100419,4612052594.4709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%4.186S1.561A+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.769B++1.40.548B+0.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.039%12.613%1828110041119201.20652

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.686D-0.355C--1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.158C5.1-0.043C+10.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Harasser 2gether[Ha2G] Harasser 2gether
TR outfit on Miller

Members: 3
20.5m350.3%295 (17.7k)222 (13.3k)10.584737,5653,54912.3877103 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1005431421.712%52.203%113326:196

36% Engineer57% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 10th, 2013 9:55 PMJun 15th, 2018 4:20 PMAug 18th, 2018 6:32 PM (8h) (PST)Aug 12th, 2018 2:32 PM (6d) (PST)Aug 12th, 2018 1:47 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
587145730.4070.0380.2121.6720.0713237

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,22486134,36324213100413,298

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1540.1h/64.2d 6,399 19,610 14,896 154.5k 1,162 4,181 6,551 54.2m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B
Kills:416
Deaths:191
KDR:2.178
Accuracy:22.350% C+
HSR:23.077% B
AS16 NightHawk
C-
Kills:111
Deaths:91
KDR:1.220
Accuracy:33.039% D
HSR:12.613% C-
Kills:527
Deaths (as Engineer):282
Deaths (to Engineers):1,194
KDR:1.86879
Kill Difference:245
Playtime:551.576 hours
Usage:36%
Score:9.236m
Score/min:279
Accuracy (listed only):27.695%
HSR (listed only):17.845%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):648
KDR:0
Kill Difference:UNR
Playtime:57.339 hours
Usage:4%
Score:0.471m
Score/min:137
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
M**
Kills:19,461
Deaths:491
KDR:39.635
Accuracy:63.034% M**
HSR:90.705% A+
SMG-46 Armistice
C--
Kills:1,245
Deaths:556
KDR:2.239
Accuracy:22.879% C--
HSR:13.092% C--
TX1 Repeater
M+
Kills:253
Deaths:167
KDR:1.515
Accuracy:36.405% A*
HSR:39.921% M+
PDW-16 Hailstorm
C
Kills:213
Deaths:60
KDR:3.550
Accuracy:21.761% C
HSR:13.615% C-
NS-44L Blackhand
M**
Kills:210
Deaths:5
KDR:42
Accuracy:67.370% M+
HSR:90.476% M**
SOAS-20
D
Kills:121
Deaths:47
KDR:2.574
Accuracy:20.543% D**
HSR:15.703% D
MG-S1 Jackal
N/A
Kills:50
Deaths:17
KDR:2.941
Accuracy:22.676% N/A
HSR:6% N/A
Kills:21,553
Deaths (as Infiltrator):1,343
Deaths (to Infiltrators):548
KDR:16.0484
Kill Difference:20,210
Playtime:877.780 hours
Usage:57%
Score:10.287m
Score/min:195
Accuracy (listed only):36.381%
HSR (listed only):38.502%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C--
Kills:1,245
Deaths:556
KDR:2.239
Accuracy:22.879% C--
HSR:13.092% C--
LC2 Lynx
B
Kills:416
Deaths:191
KDR:2.178
Accuracy:22.350% C+
HSR:23.077% B
PDW-16 Hailstorm
C
Kills:213
Deaths:60
KDR:3.550
Accuracy:21.761% C
HSR:13.615% C-
AS16 NightHawk
C-
Kills:111
Deaths:91
KDR:1.220
Accuracy:33.039% D
HSR:12.613% C-
MG-S1 Jackal
N/A
Kills:50
Deaths:17
KDR:2.941
Accuracy:22.676% N/A
HSR:6% N/A
Kills:2,035
Deaths (as Light Assault):915
Deaths (to Light Assaults):630
KDR:2.22404
Kill Difference:1,120
Playtime:27.345 hours
Usage:2%
Score:0.177m
Score/min:108
Accuracy (listed only):24.541%
HSR (listed only):13.679%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C--
Kills:1,245
Deaths:556
KDR:2.239
Accuracy:22.879% C--
HSR:13.092% C--
PDW-16 Hailstorm
C
Kills:213
Deaths:60
KDR:3.550
Accuracy:21.761% C
HSR:13.615% C-
Cycler TRV
C+
Kills:119
Deaths:108
KDR:1.102
Accuracy:21.979% C+
HSR:14.286% D-
AS16 NightHawk
C-
Kills:111
Deaths:91
KDR:1.220
Accuracy:33.039% D
HSR:12.613% C-
MG-S1 Jackal
N/A
Kills:50
Deaths:17
KDR:2.941
Accuracy:22.676% N/A
HSR:6% N/A
Kills:1,738
Deaths (as Combat Medic):832
Deaths (to Combat Medics):248
KDR:2.08894
Kill Difference:906
Playtime:20.659 hours
Usage:1%
Score:0.309m
Score/min:249
Accuracy (listed only):24.467%
HSR (listed only):11.921%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:65
V. Kills:17 361%
Deaths:7
KDR:9.286
Accuracy:53.691% A
KPH:34.700 D
VKPH:9.100 C*
Kills:65 (0 + 65)
Deaths:7
KDR:9.286
VKDR:2.429
Vehicle Kills:17
Kill Difference:58
Playtime:1.875 hours
Usage:0%
Score:0.020m
Score/min:180
Piloting Accuracy:N/A%
Gunner Accuracy:53.691%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:702
V. Kills:61 N/A
Deaths:23
KDR:30.522
Accuracy:31.505% D
KPH:74.500 M
VKPH:6.500 C
Skyguard
B*
Kills:180
V. Kills:164 109%
Deaths:15
KDR:12
Accuracy:28.102% C+
KPH:13.600 C++
VKPH:12.400 B*
Kills:882 (882 + 0)
Deaths:38
KDR:23.211
VKDR:5.921
Vehicle Kills:225
Kill Difference:844
Playtime:22.627 hours
Usage:1%
Score:0.288m
Score/min:212
Driving Accuracy:28.102%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B
Kills:4,309
V. Kills:2,809 153%
Deaths:256
KDR:16.832
Accuracy:32.412% D**
KPH:30 C++
VKPH:19.500 B
MR11 Gatekeeper
C+
Kills:233
V. Kills:203 114%
Deaths:37
KDR:6.297
Accuracy:35.003% C-
KPH:17.300 C-
VKPH:15.100 C+
Kills:4,542 (4,309 + 233)
Deaths:293
KDR:15.502
VKDR:10.280
Vehicle Kills:3,012
Kill Difference:4,249
Playtime:157.245 hours
Usage:10%
Score:2.358m
Score/min:250
Driving Accuracy:32.412%
Gunner Accuracy:35.003%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:2,587
V. Kills:1,282 202%
Deaths:264
KDR:9.799
Accuracy:60.238% B
KPH:45 C++
VKPH:22.300 C+
G20 Vulcan-H
C+
Kills:961
V. Kills:639 150%
Deaths:252
KDR:3.813
Accuracy:44.403% C
KPH:36.800 C
VKPH:24.500 C+
MR11 Gatekeeper-H
C+
Kills:75
V. Kills:70 106%
Deaths:15
KDR:5
Accuracy:52.563% C+
KPH:26.700 C
VKPH:24.900 C
Kills:3,623 (0 + 3,623)
Deaths:531
KDR:6.823
VKDR:3.750
Vehicle Kills:1,991
Kill Difference:3,092
Playtime:86.404 hours
Usage:6%
Score:1.431m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:52.563%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:101
V. Kills:8 N/A
Deaths:8
KDR:12.625
Accuracy:13.815% D
KPH:28 D*
VKPH:2.200 C-
Kills:101 (0 + 101)
Deaths:8
KDR:12.625
VKDR:1
Vehicle Kills:8
Kill Difference:93
Playtime:3.609 hours
Usage:0%
Score:0.017m
Score/min:78
Driving Accuracy:N/A%
Gunner Accuracy:13.815%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 19,48619,46149139.635U29.0563.034%M**90.705%A+44.4B**N/A125438h1.4A+2.3A
P2-120 AP 7,1184,30925616.832A+6.2532.412%D**5.43%B**30C++19.5B239143.8h7.7C+23.9D
E540 Halberd-H 3,8692,5872649.799C*0.7960.238%BN/A45C++22.3C+23357.5h5.6B9.2B+
Claymore 1,6231,62313611.934B*1.3532.999%C+N/A116.8C-N/A33213.9h1A++3.1B+
SMG-46 Armistice 1,2591,2455562.239A8.3522.879%C--13.092%C--10D--N/A30124.8h14.3C*62.4C++
Hunter QCX 1,1961,1938014.913U4.3373.949%A*74.099%M++14.9C++N/A3479.8h1.9B+2.6B+
Spear Anti-Vehicle Phalanx Turret 1,5341,0692053.45S42.8745.254%C*6.174%B**32C13.9D17433.4h6.5B+14.3B++
G20 Vulcan-H 1,6009612523.813C++6.7744.403%C3.746%B+36.8C24.5C+34326.1h86B+193.7B+
C75 Viper 7637022330.522S19.9431.505%D1.425%C+74.7M6.5C2519.4h5.9B**18.8B**
LC2 Lynx 4214161912.178B**8.4122.35%C+23.077%B5.2D*N/A1480h16.3C+73.1C+
Tank Mine 6594131921.737S11.1529.072%CN/A147.5B**87.9B*12312.8h1.8C**6.3C++
TX1 Repeater 2562531671.515B**9.0736.405%A*39.921%M+3.3D*N/A1076.8h13C**35.7B
MR11 Gatekeeper 436233376.297B++4.2935.003%C-3.433%B**17.4C15.1C+36413.4h47.5B+135.7C*
PDW-16 Hailstorm 215213603.55M7.0321.761%C13.615%C-8.7D--N/A2424.4h14.5C*66.8C++
NS-44L Blackhand 210210542U31.4267.37%M+90.476%M**13.2DN/A3115.9h2.9B**4.3B**
Skyguard 3441801512S1.4228.102%C+N/A13.6C++12.4B*18513.2h116.4B414.3B+
SOAS-20 122121472.574B++8.0120.543%D**15.703%D8.7D*N/A2213.9h15.8D-76.7D**
Cycler TRV 1201191081.102C+9.4821.979%C+14.286%D-8.8D*N/A5113.5h12B+54.6B
NS-R3 Swarm 268114661.727M**8.8661.718%C+N/A3.8D--5.1C--6030.2h30.9C++50C+
C-4 205114274.222A*6.3626.654%C**N/A60C-47.9A8161.9h1.2B+4.6B+
AS16 NightHawk 111111911.22C++9.3633.039%D12.613%C-5.8D*N/A2019.3h5.1C+15.3C
M12 Kobalt 109101812.625C+2.0413.815%D21.782%B++28.1D*2.2C-783.6h27.5F198.9D--
MR11 Gatekeeper-H 14575155C*5.5852.563%C+1.333%C-26.8C25C5242.8h46.5B++88.5B++
L105 Zephyr 826579.286C+1.3053.691%AN/A34.2D8.9C*1801.9h8.2D-15.2C++
Aspis Anti-Aircraft Phalanx Turret 13457414.25S3.6727.375%C**N/A8.3C--11.2C+1756.9h154.7C+565.2C**
MG-S1 Jackal 5050172.941A+7.6422.676%D6%F-7.1D--N/A187h12.9C+56.8C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21040.3h
Motion Spotter178,5505.6h
Nano-Repair Grenade01000h
Nano-Armor Kit2067,46511.4h
Spawn Beacon33550.5h
AE Nano-Armor Kit164407,71695.1h
Medical Applicator3811,3832.6h
Spitfire Auto-Turret02230.3h
AE Medical Applicator0760h
Anti-Infantry MANA Turret0870.1h
Ammunition Package69190.6h
Medical Kit1610.2h
Recon Detection Device145,04813.8h

Check the help document for the dictionary if you want to learn more about words used here.


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