Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 7 (19,298)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Aetzchen[Ha2G] Aetzchen
TR BR 109

KDR: 11.28

Score: 23.4m

Last Seen: Jan 13th, 2020 8:06 PM
- OFFLINE - 147.7 hour(s)

Battle Rank 120 (109 total) - Terran Republic on Miller - Outfit Leader of Harasser 2gether[Ha2G] Harasser 2gether
TR outfit on Miller

Members: 3
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS RAMS .50M E540 Halberd-H P2-120 AP Claymore SMG-46 Armistice Hunter QCX Spear Anti-Vehicle Phalanx Turret G20 Vulcan-H
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Aetzchen



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,786,777 MLG Score: 3027
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.209%23.542%546912232,7272.338768.94

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.836%0.391B0.375C**-4.229T*HEAD ++ (~11.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.213C++13.60.049C+44.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.433%4.692%1420212305,243419320212.5131164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.369%-0.836D-1.395A-1.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.411B7.30.412B15.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.231%2.469%2671512276,682326295920.4969226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.663%0.131C++-0.474D1.887

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.60.559B+18.80.504B+31.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.618%90.78%26711123120,8452102699.2619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%4.172S1.533A+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.771B++1.40.554B+0.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.751%11.765%2671112311199601.23958

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.736D--0.579D-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.9-0.132C4.9-0.004C+10


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Harasser 2gether[Ha2G] Harasser 2gether
TR outfit on Miller

Members: 3
23.4m343.9%301 (18.1k)226 (13.6k)11.278642,7463,79013.3211109 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232480621.019%49.141%103327:026

39% Engineer54% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 10th, 2013 9:55 PMJun 15th, 2018 4:20 PMJan 19th, 2020 12:42 AM (17h) (PST)Jan 13th, 2020 4:07 PM (6d) (PST)Jan 13th, 2020 4:06 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
610135970.4130.0370.2031.6760.0753027

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,61679735,81925212101413,566

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1726h/71.9d 7,741 21,006 17,169 173.6k 1,298 4,656 7,724 63.2m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C++
Kills:421
Deaths:201
KDR:2.095
Accuracy:21.610% C-
HSR:22.803% C++
AS16 NightHawk
D
Kills:119
Deaths:91
KDR:1.308
Accuracy:32.751% D
HSR:11.765% D
LC3 Jaguar
C+
Kills:57
Deaths:42
KDR:1.357
Accuracy:17.905% D*
HSR:19.298% C+
Kills:597
Deaths (as Engineer):334
Deaths (to Engineers):1,280
KDR:1.78743
Kill Difference:263
Playtime:670.484 hours
Usage:39%
Score:11.482m
Score/min:285
Accuracy (listed only):24.088%
HSR (listed only):17.955%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):674
KDR:0
Kill Difference:UNR
Playtime:62.804 hours
Usage:4%
Score:0.510m
Score/min:135
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
M**
Kills:20,845
Deaths:501
KDR:41.607
Accuracy:62.618% M**
HSR:90.780% A++
SMG-46 Armistice
D
Kills:1,245
Deaths:556
KDR:2.239
Accuracy:22.879% D
HSR:13.092% D
TX1 Repeater
M
Kills:256
Deaths:171
KDR:1.497
Accuracy:36.160% A*
HSR:39.844% M
NS-44L Blackhand
M**
Kills:224
Deaths:7
KDR:32
Accuracy:67.579% M+
HSR:89.286% M**
PDW-16 Hailstorm
C-
Kills:213
Deaths:60
KDR:3.550
Accuracy:21.761% C-
HSR:13.615% C--
SOAS-20
D-
Kills:121
Deaths:47
KDR:2.574
Accuracy:20.543% D**
HSR:15.703% D-
MG-S1 Jackal
D
Kills:71
Deaths:31
KDR:2.290
Accuracy:22.313% D
HSR:7.042% F-
Kills:22,975
Deaths (as Infiltrator):1,373
Deaths (to Infiltrators):577
KDR:16.73343
Kill Difference:21,602
Playtime:933.626 hours
Usage:54%
Score:10.920m
Score/min:195
Accuracy (listed only):36.265%
HSR (listed only):38.480%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
D
Kills:1,245
Deaths:556
KDR:2.239
Accuracy:22.879% D
HSR:13.092% D
LC2 Lynx
C++
Kills:421
Deaths:201
KDR:2.095
Accuracy:21.610% C-
HSR:22.803% C++
PDW-16 Hailstorm
C-
Kills:213
Deaths:60
KDR:3.550
Accuracy:21.761% C-
HSR:13.615% C--
AS16 NightHawk
D
Kills:119
Deaths:91
KDR:1.308
Accuracy:32.751% D
HSR:11.765% D
MG-S1 Jackal
D
Kills:71
Deaths:31
KDR:2.290
Accuracy:22.313% D
HSR:7.042% F-
LC3 Jaguar
C+
Kills:57
Deaths:42
KDR:1.357
Accuracy:17.905% D*
HSR:19.298% C+
Kills:2,126
Deaths (as Light Assault):981
Deaths (to Light Assaults):645
KDR:2.16718
Kill Difference:1,145
Playtime:31.882 hours
Usage:2%
Score:0.194m
Score/min:101
Accuracy (listed only):23.203%
HSR (listed only):14.603%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D
Kills:1,245
Deaths:556
KDR:2.239
Accuracy:22.879% D
HSR:13.092% D
PDW-16 Hailstorm
C-
Kills:213
Deaths:60
KDR:3.550
Accuracy:21.761% C-
HSR:13.615% C--
Cycler TRV
C
Kills:119
Deaths:108
KDR:1.102
Accuracy:21.979% C
HSR:14.286% D-
AS16 NightHawk
D
Kills:119
Deaths:91
KDR:1.308
Accuracy:32.751% D
HSR:11.765% D
MG-S1 Jackal
D
Kills:71
Deaths:31
KDR:2.290
Accuracy:22.313% D
HSR:7.042% F-
Kills:1,767
Deaths (as Combat Medic):846
Deaths (to Combat Medics):254
KDR:2.08865
Kill Difference:921
Playtime:20.659 hours
Usage:1%
Score:0.309m
Score/min:249
Accuracy (listed only):24.337%
HSR (listed only):11.960%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:65
V. Kills:17 361%
Deaths:7
KDR:9.286
Accuracy:53.691% A
KPH:34.700 D
VKPH:9.100 C+
Kills:65 (0 + 65)
Deaths:7
KDR:9.286
VKDR:2.429
Vehicle Kills:17
Kill Difference:58
Playtime:1.875 hours
Usage:0%
Score:0.020m
Score/min:180
Piloting Accuracy:N/A%
Gunner Accuracy:53.691%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:702
V. Kills:61 N/A
Deaths:23
KDR:30.522
Accuracy:31.505% D-
KPH:74.500 M
VKPH:6.500 C
Skyguard
B++
Kills:325
V. Kills:245 132%
Deaths:16
KDR:20.313
Accuracy:27.555% C
KPH:16.800 B
VKPH:12.700 B++
Kills:1,027 (1,027 + 0)
Deaths:39
KDR:26.333
VKDR:7.846
Vehicle Kills:306
Kill Difference:988
Playtime:28.727 hours
Usage:2%
Score:0.369m
Score/min:214
Driving Accuracy:27.555%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C**
Kills:4,541
V. Kills:2,891 157%
Deaths:259
KDR:17.533
Accuracy:32.550% D**
KPH:30.500 C+
VKPH:19.400 C**
MR11 Gatekeeper
C+
Kills:233
V. Kills:203 114%
Deaths:37
KDR:6.297
Accuracy:35.003% D
KPH:17.300 C--
VKPH:15.100 C+
E540 Halberd
C-
Kills:51
V. Kills:31 159%
Deaths:15
KDR:3.400
Accuracy:42.326% C++
KPH:17.500 D-
VKPH:10.700 C-
Kills:4,825 (4,541 + 284)
Deaths:311
KDR:15.514
VKDR:10.048
Vehicle Kills:3,125
Kill Difference:4,514
Playtime:165.163 hours
Usage:10%
Score:2.496m
Score/min:252
Driving Accuracy:32.550%
Gunner Accuracy:42.326%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:5,003
V. Kills:2,167 231%
Deaths:338
KDR:14.802
Accuracy:58.852% C++
KPH:49.100 C*
VKPH:21.300 C+
G20 Vulcan-H
C+
Kills:985
V. Kills:649 152%
Deaths:255
KDR:3.863
Accuracy:44.428% C-
KPH:37.300 C
VKPH:24.600 C+
MR11 Gatekeeper-H
C
Kills:75
V. Kills:70 106%
Deaths:15
KDR:5
Accuracy:52.563% C+
KPH:26.700 C
VKPH:24.900 C
P525 Marauder-H
B++
Kills:63
V. Kills:3 N/A
Deaths:3
KDR:21
Accuracy:42.248% B++
KPH:114.100 C**
VKPH:5.400 C
Kills:6,126 (0 + 6,126)
Deaths:611
KDR:10.026
VKDR:4.728
Vehicle Kills:2,889
Kill Difference:5,515
Playtime:131.580 hours
Usage:8%
Score:2.216m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:42.248%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:496
V. Kills:25 N/A
Deaths:2
KDR:248
Accuracy:16.611% C+
KPH:54.100 C
VKPH:2.700 C
M12 Kobalt
C--
Kills:147
V. Kills:10 N/A
Deaths:9
KDR:16.333
Accuracy:13.917% D
KPH:29.400 D*
VKPH:2 C--
Kills:643 (0 + 643)
Deaths:11
KDR:58.455
VKDR:3.182
Vehicle Kills:35
Kill Difference:632
Playtime:14.169 hours
Usage:1%
Score:0.124m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:13.917%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 20,87120,84550141.607U30.3362.618%M**90.78%A++43.9B*N/A124474.5h1.4A2.3A
E540 Halberd-H 7,1705,00333814.802B++3.5258.852%C++N/A49.1C*21.3C+251101.8h4.9B++8.4B++
P2-120 AP 7,4324,54125917.533A6.2532.55%D**5.197%A30.5C+19.4C**240148.8h7.5C+23.2D--
Claymore 1,6391,63913612.051B*0.7731.932%C+N/A115.4CN/A32714.2h1A++3.2B+
SMG-46 Armistice 1,2591,2455562.239B**9.0422.879%D13.092%D10D-N/A30124.9h14.3C*62.4C++
Hunter QCX 1,2111,2079712.443U1.1673.151%A++73.902%M++14.3C++N/A3384.2h2B+2.7B+
Spear Anti-Vehicle Phalanx Turret 1,6081,1232056.15S44.8745.287%C++5.966%B**31.5C13.6D17235.6h6.6B14.6B++
G20 Vulcan-H 1,6349852553.863C+7.4244.428%C-3.655%B++37.3C24.6C+36326.4h85.4B+192.1B+
C75 Viper 7637022330.522S19.2431.505%D-1.425%C+74.7M6.5C2629.4h5.9B**18.8B**
M12 Kobalt 5214962248U236.7216.611%C+16.331%C--53.9C2.7C1649.2h24.6D--148C
Tank Mine 7474732023.65U12.3731.124%C+N/A152.6B*88.4B*12673.1h1.9C+6C*
LC2 Lynx 4264212012.095B*9.1821.61%C-22.803%C++4.7D--N/A1389.7h16.4C+76.1C+
Skyguard 5703251620.313S9.0327.555%CN/A16.8B12.7B++19119.3h90.4B++328.2B++
TX1 Repeater 2592561711.497B**9.7836.16%A*39.844%M3.2D*N/A1079.3h13C**36B*
MR11 Gatekeeper 436233376.297B4.9835.003%D3.433%A17.4C--15.1C+36513.4h47.5C**135.7C++
NS-44L Blackhand 224224732U20.7267.579%M+89.286%M**12.9DN/A3017.3h2.9B**4.2B**
PDW-16 Hailstorm 215213603.55M+7.7321.761%C-13.615%C--8.7D--N/A2524.4h14.5C**66.8C++
M12 Kobalt 157147916.333C+5.0513.917%D19.728%C*29.4D*2C--1125h30.8F--221.2D*
C-4 228130294.483A*6.8026.431%C++N/A59.1C--44.5B**7772.2h1.2B+4.6B+
SOAS-20 122121472.574B*8.7020.543%D**15.703%D-8.7D*N/A2213.9h15.8D-76.7F
Cycler TRV 1201191081.102C+10.1821.979%C14.286%D-8.8D--N/A5213.5h12B+54.6C**
AS16 NightHawk 119119911.308C++9.9732.751%D11.765%D5.7D*N/A2020.8h4.9C+14.9C
NS-R3 Swarm 268114661.727M+9.5561.718%DN/A3.8D*5.1D6130.2h30.9C50C
MR11 Gatekeeper-H 14575155C++6.2852.563%C+1.333%C26.8C25C5532.8h46.5B+88.5B+
MG-S1 Jackal 7171312.29B**8.9922.313%D7.042%F-5.3D*N/A1513.5h13.5C+60.4C
L105 Zephyr 826579.286C+1.9953.691%AN/A34.2D8.9C+1801.9h8.2D15.2C*
P525 Marauder-H 6663321B+9.7242.248%B++N/A105C++5C--3920.6h7.4C+17.5B+
Aspis Anti-Aircraft Phalanx Turret 14262415.5S4.2227.708%C**N/A8.7C-11.3C++1767.1h148.2C*534.9B
LC3 Jaguar 5757421.357C++9.9217.905%D*19.298%C+3.1D*N/A1818.5h16.3D90.9D-
T7 Mini-Chaingun AE 5851173A+8.2817.3%C-13.726%C4.8FN/A1610.6h35.6T*205.8F-
E540 Halberd 8251153.4C-7.8842.326%C++3.922%B+17.6D-10.7C-3282.9h7.1D16.9C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2067,46511.4h
Spawn Beacon34850.6h
Anti-Vehicle MANA Turret21040.3h
AE Nano-Armor Kit225487,280117.1h
AE Medical Applicator0760h
Medical Applicator3811,3832.6h
Motion Spotter178,9505.7h
Spitfire Auto-Turret03670.5h
Welding Device01800h
Medical Kit1640.2h
Ammunition Package81,0300.9h
Anti-Infantry MANA Turret0870.1h
Nano-Repair Grenade02260.1h
Recon Detection Device145,75215.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.82s
Server spent 3.66s on queries, 2.84s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.