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Aetzchen[Ha2G] Aetzchen
TR BR 108

KDR: 11.18

Score: 23m

Last Seen: Aug 12th, 2019 3:45 PM
- OFFLINE - 161.8 hour(s)

Battle Rank 120 (108 total) - Terran Republic on Miller - Outfit Leader of Harasser 2gether[Ha2G] Harasser 2gether
TR outfit on Miller

Members: 1
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS RAMS .50M P2-120 AP E540 Halberd-H Claymore SMG-46 Armistice Hunter QCX Spear Anti-Vehicle Phalanx Turret G20 Vulcan-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,874,347 MLG Score: 3097
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.26%23.404%544912052,7092.339388.838

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.771%0.419B0.393B-4.248T*HEAD ++ (~11.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.50.216C++13.60.047C+44.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.388%4.716%1419212125,195414318012.5181163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.351%-0.835D-1.394A-1.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.411B7.40.412B15.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.813%2.252%2515512095,906319275318.5141214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.804%0.441B-0.661D1.983

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.596B+200.504B+31.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.69%90.782%25151121320,7742102598.9238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%4.167S1.539A+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.77B++1.40.552B+0.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.751%11.765%2515112131199601.23958

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.734D--0.547D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.9-0.139C4.9-0.01C+10


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Harasser 2gether[Ha2G] Harasser 2gether
TR outfit on Miller

Members: 1
23m347.8%301 (18.1k)226 (13.6k)11.176941,7683,73713.168108 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214471621.278%50.041%106527:026

38% Engineer55% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 10th, 2013 9:55 PMJun 15th, 2018 4:20 PMAug 18th, 2019 2:33 PM (14h) (PST)Aug 12th, 2019 2:11 PM (7d) (PST)Aug 12th, 2019 11:45 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
604135910.4110.0370.2051.6840.0743097

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,21880635,41225212101413,541

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1695.8h/70.7d 7,441 20,901 16,815 171.3k 1,276 4,592 7,481 61.4m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C*
Kills:421
Deaths:198
KDR:2.126
Accuracy:21.815% C
HSR:22.803% C*
AS16 NightHawk
D
Kills:119
Deaths:91
KDR:1.308
Accuracy:32.751% D
HSR:11.765% D
LC3 Jaguar
C++
Kills:52
Deaths:39
KDR:1.333
Accuracy:18.079% D*
HSR:21.154% C++
Kills:592
Deaths (as Engineer):328
Deaths (to Engineers):1,265
KDR:1.80488
Kill Difference:264
Playtime:646.982 hours
Usage:38%
Score:11.086m
Score/min:286
Accuracy (listed only):24.215%
HSR (listed only):18.574%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):667
KDR:0
Kill Difference:UNR
Playtime:62.211 hours
Usage:4%
Score:0.506m
Score/min:135
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
M**
Kills:20,774
Deaths:501
KDR:41.465
Accuracy:62.690% M**
HSR:90.782% A++
SMG-46 Armistice
D
Kills:1,245
Deaths:556
KDR:2.239
Accuracy:22.879% D
HSR:13.092% D
TX1 Repeater
M+
Kills:255
Deaths:171
KDR:1.491
Accuracy:36.200% A*
HSR:40% M+
PDW-16 Hailstorm
C-
Kills:213
Deaths:60
KDR:3.550
Accuracy:21.761% C-
HSR:13.615% C-
NS-44L Blackhand
M**
Kills:213
Deaths:6
KDR:35.500
Accuracy:67.213% M+
HSR:90.141% M**
SOAS-20
D-
Kills:121
Deaths:47
KDR:2.574
Accuracy:20.543% D**
HSR:15.703% D-
MG-S1 Jackal
D
Kills:70
Deaths:29
KDR:2.414
Accuracy:22.186% D
HSR:7.143% F-
Kills:22,891
Deaths (as Infiltrator):1,370
Deaths (to Infiltrators):574
KDR:16.70876
Kill Difference:21,521
Playtime:928.496 hours
Usage:55%
Score:10.871m
Score/min:195
Accuracy (listed only):36.210%
HSR (listed only):38.639%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
D
Kills:1,245
Deaths:556
KDR:2.239
Accuracy:22.879% D
HSR:13.092% D
LC2 Lynx
C*
Kills:421
Deaths:198
KDR:2.126
Accuracy:21.815% C
HSR:22.803% C*
PDW-16 Hailstorm
C-
Kills:213
Deaths:60
KDR:3.550
Accuracy:21.761% C-
HSR:13.615% C-
AS16 NightHawk
D
Kills:119
Deaths:91
KDR:1.308
Accuracy:32.751% D
HSR:11.765% D
MG-S1 Jackal
D
Kills:70
Deaths:29
KDR:2.414
Accuracy:22.186% D
HSR:7.143% F-
LC3 Jaguar
C++
Kills:52
Deaths:39
KDR:1.333
Accuracy:18.079% D*
HSR:21.154% C++
Kills:2,120
Deaths (as Light Assault):973
Deaths (to Light Assaults):642
KDR:2.17883
Kill Difference:1,147
Playtime:31.080 hours
Usage:2%
Score:0.191m
Score/min:103
Accuracy (listed only):23.245%
HSR (listed only):14.929%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D
Kills:1,245
Deaths:556
KDR:2.239
Accuracy:22.879% D
HSR:13.092% D
PDW-16 Hailstorm
C-
Kills:213
Deaths:60
KDR:3.550
Accuracy:21.761% C-
HSR:13.615% C-
AS16 NightHawk
D
Kills:119
Deaths:91
KDR:1.308
Accuracy:32.751% D
HSR:11.765% D
Cycler TRV
C
Kills:119
Deaths:108
KDR:1.102
Accuracy:21.979% C
HSR:14.286% D-
MG-S1 Jackal
D
Kills:70
Deaths:29
KDR:2.414
Accuracy:22.186% D
HSR:7.143% F-
Kills:1,766
Deaths (as Combat Medic):844
Deaths (to Combat Medics):252
KDR:2.09242
Kill Difference:922
Playtime:20.659 hours
Usage:1%
Score:0.309m
Score/min:249
Accuracy (listed only):24.311%
HSR (listed only):11.980%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:65
V. Kills:17 361%
Deaths:7
KDR:9.286
Accuracy:53.691% A
KPH:34.700 D
VKPH:9.100 C++
Kills:65 (0 + 65)
Deaths:7
KDR:9.286
VKDR:2.429
Vehicle Kills:17
Kill Difference:58
Playtime:1.875 hours
Usage:0%
Score:0.020m
Score/min:180
Piloting Accuracy:N/A%
Gunner Accuracy:53.691%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:702
V. Kills:61 N/A
Deaths:23
KDR:30.522
Accuracy:31.505% D
KPH:74.500 M
VKPH:6.500 C
Skyguard
B*
Kills:323
V. Kills:244 132%
Deaths:16
KDR:20.188
Accuracy:27.521% C
KPH:17 B+
VKPH:12.800 B*
Kills:1,025 (1,025 + 0)
Deaths:39
KDR:26.282
VKDR:7.821
Vehicle Kills:305
Kill Difference:986
Playtime:28.424 hours
Usage:2%
Score:0.367m
Score/min:215
Driving Accuracy:27.521%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B
Kills:4,493
V. Kills:2,870 156%
Deaths:259
KDR:17.348
Accuracy:32.499% D**
KPH:30.400 C+
VKPH:19.400 B
MR11 Gatekeeper
C+
Kills:233
V. Kills:203 114%
Deaths:37
KDR:6.297
Accuracy:35.003% D
KPH:17.300 C
VKPH:15.100 C+
E540 Halberd
C
Kills:51
V. Kills:31 159%
Deaths:15
KDR:3.400
Accuracy:42.326% C++
KPH:17.500 D
VKPH:10.700 C
Kills:4,777 (4,493 + 284)
Deaths:311
KDR:15.360
VKDR:9.981
Vehicle Kills:3,104
Kill Difference:4,466
Playtime:164.244 hours
Usage:10%
Score:2.477m
Score/min:251
Driving Accuracy:32.499%
Gunner Accuracy:42.326%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:4,425
V. Kills:1,969 225%
Deaths:338
KDR:13.092
Accuracy:59.069% C*
KPH:48 C*
VKPH:21.400 C+
G20 Vulcan-H
C+
Kills:985
V. Kills:649 152%
Deaths:255
KDR:3.863
Accuracy:44.458% C
KPH:37.300 C
VKPH:24.600 C+
MR11 Gatekeeper-H
C
Kills:75
V. Kills:70 106%
Deaths:15
KDR:5
Accuracy:52.563% C+
KPH:26.700 C
VKPH:24.900 C
P525 Marauder-H
B*
Kills:63
V. Kills:3 N/A
Deaths:3
KDR:21
Accuracy:42.248% B*
KPH:114.100 C**
VKPH:5.400 C
Kills:5,548 (0 + 5,548)
Deaths:611
KDR:9.080
VKDR:4.404
Vehicle Kills:2,691
Kill Difference:4,937
Playtime:121.908 hours
Usage:7%
Score:2.077m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:42.248%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:314
V. Kills:19 N/A
Deaths:2
KDR:157
Accuracy:15.986% C
KPH:48.200 C-
VKPH:2.900 C+
M12 Kobalt
D
Kills:131
V. Kills:9 N/A
Deaths:9
KDR:14.556
Accuracy:13.695% D
KPH:28.300 D*
VKPH:1.900 D
Kills:445 (0 + 445)
Deaths:11
KDR:40.455
VKDR:2.545
Vehicle Kills:28
Kill Difference:434
Playtime:11.147 hours
Usage:1%
Score:0.088m
Score/min:132
Driving Accuracy:N/A%
Gunner Accuracy:13.695%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 20,79920,77450141.465U30.2962.69%M**90.782%A++44B**N/A124472.1h1.4A+2.3A
P2-120 AP 7,3634,49325917.347A+6.1732.499%D**5.23%B**30.4C+19.4B240147.9h7.6C+23.3D--
E540 Halberd-H 6,3944,42533813.092B++1.9259.069%C*N/A48C*21.4C+25492.2h5.1B+8.6B++
Claymore 1,6351,63513612.022B*0.8531.952%C+N/A115.1CN/A32814.2h1A++3.2B+
SMG-46 Armistice 1,2591,2455562.239B**8.9422.879%D13.092%D10D--N/A30124.8h14.3C*62.4C++
Hunter QCX 1,2111,2079412.84U1.6673.446%A++73.902%M++14.4C++N/A3383.9h2B+2.7B+
Spear Anti-Vehicle Phalanx Turret 1,5881,1072055.35S44.1745.232%C++6.052%B**31.4C-13.6D17135.3h6.6B+14.6B++
G20 Vulcan-H 1,6349852553.863C++7.3144.458%C3.655%B+37.3C24.6C+35926.4h85.1B+191.3B+
C75 Viper 7637022330.522S19.3531.505%D1.425%C+74.7M6.5C2619.4h5.9B**18.8B**
Tank Mine 7354652023.25U12.0730.491%CN/A155B**90B**12723h1.8C*6C*
LC2 Lynx 4264211982.126B*9.0521.815%C22.803%C*4.9D--N/A1386.6h16.4C+75.2C+
Skyguard 5673231620.188S9.0127.521%CN/A17B+12.8B*19219h89.7B*326B++
M12 Kobalt 3333142157S145.8215.986%C16.242%C--48.3C-2.9C+1586.5h24.3D--152C
TX1 Repeater 2582551711.491B**9.6936.2%A*40%M+3.2D*N/A1079h13C**36B++
MR11 Gatekeeper 436233376.297B+4.8835.003%D3.433%A17.4C15.1C+36513.4h47.5C**135.7C++
PDW-16 Hailstorm 215213603.55M+7.6321.761%C-13.615%C-8.7D--N/A2524.4h14.5C**66.8C++
NS-44L Blackhand 213213635.5U24.3267.213%M+90.141%M**12.8DN/A3016.7h2.9B**4.3B**
M12 Kobalt 140131914.556C+3.3813.695%D21.374%B+28.5D*2D944.6h31.2F--227.7D**
C-4 225128294.414A*6.7626.496%C++N/A58.2C--44.1B**7712.2h1.2B+4.6B+
SOAS-20 122121472.574B*8.6020.543%D**15.703%D-8.7D**N/A2213.9h15.8D--76.7D**
AS16 NightHawk 119119911.308C++9.8732.751%D11.765%D5.8D*N/A2020.6h4.9C+14.9C
Cycler TRV 1201191081.102C+10.0721.979%C14.286%D-8.8D--N/A5113.5h12B+54.6B
NS-R3 Swarm 268114661.727M+9.4561.718%C--N/A3.8D--5.1C-6130.2h30.9C50C
MR11 Gatekeeper-H 14575155C++6.1852.563%C+1.333%C26.8C25C5452.8h46.5B++88.5B+
MG-S1 Jackal 7070292.414B**8.7622.186%D7.143%F-5.5D*N/A1612.7h13.4C+60.5C
L105 Zephyr 826579.286C+1.8953.691%AN/A34.2D8.9C+1801.9h8.2D-15.2C++
P525 Marauder-H 6663321B++9.8242.248%B*N/A105C++5C-3850.6h7.4C+17.5B+
Aspis Anti-Aircraft Phalanx Turret 14262415.5S4.3227.708%C**N/A8.7C-11.3C++1767.1h148.2C++534.9B
LC3 Jaguar 5252391.333C+9.8418.079%D*21.154%C++3.1D*N/A1916.9h16.3D90.1D-
E540 Halberd 8251153.4C-7.7842.326%C++3.922%C**17.6D10.7C3252.9h7.1D16.9C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34450.6h
Nano-Armor Kit2067,46511.4h
Anti-Vehicle MANA Turret21040.3h
AE Medical Applicator0760h
AE Nano-Armor Kit187464,142113.7h
Medical Applicator3811,3832.6h
Spitfire Auto-Turret03240.4h
Motion Spotter178,9045.7h
Welding Device01800h
Medical Kit1630.2h
Ammunition Package71,0040.7h
Anti-Infantry MANA Turret0870.1h
Nano-Repair Grenade01870.1h
Recon Detection Device145,67215h

Check the help document for the dictionary if you want to learn more about words used here.


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