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Aetzchen[Ha2G] Aetzchen
TR BR 102

KDR: 10.49

Score: 20m

Last Seen: Jun 23rd, 2018 9:26 PM
- OFFLINE - 10.4 hour(s)

Battle Rank 116 (102 total) - Terran Republic on Miller - Outfit Leader of Harasser 2gether[Ha2G] Harasser 2gether
TR outfit on Miller

Members: 2
Level Progress (to 117): 77%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS RAMS .50M P2-120 AP E540 Halberd-H Claymore SMG-46 Armistice Hunter QCX Spear Anti-Vehicle Phalanx Turret G20 Vulcan-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,102,029 MLG Score: 3279
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.587%23.884%56379902,5752.332438.157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.583%0.526B+0.559B+-5.683T*HEAD ++ (~12.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.30.238C++13.50.05C+43.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.983%4.991%145129954,849374299712.9652162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.191%-0.859D--1.434A-1.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.389C**7.50.398B16

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.414%2.039%162239943,139293184110.6769170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.031%0.696B+-0.586D3.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.40.389C**30.60.195C++39.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.061%90.712%1622199619,2612032494.4167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%4.181S1.57A+-1.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.768B++1.40.547B+0.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.79%11.215%162219961079101.17582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.703D--0.625D-1.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.171C5.1-0.048C+10.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Harasser 2gether[Ha2G] Harasser 2gether
TR outfit on Miller

Members: 2
20m355%296 (17.8k)223 (13.4k)10.489736,5673,48612.245102 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR997420821.674%53.105%115125:386

35% Engineer58% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 10th, 2013 9:55 PMJun 15th, 2018 4:20 PMJun 24th, 2018 6:41 AM (18h) (PST)Jun 23rd, 2018 5:33 PM (1d) (PST)Jun 23rd, 2018 5:26 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
578155630.4070.0390.2161.6930.0703279

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,65187433,77724213102413,361

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1498.6h/62.4d 6,119 19,419 14,449 152.2k 1,135 4,029 6,308 51.9m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B
Kills:416
Deaths:188
KDR:2.213
Accuracy:22.406% C+
HSR:23.077% B
AS16 NightHawk
D
Kills:107
Deaths:91
KDR:1.176
Accuracy:32.790% D
HSR:11.215% D
Kills:523
Deaths (as Engineer):279
Deaths (to Engineers):1,178
KDR:1.87455
Kill Difference:244
Playtime:523.404 hours
Usage:35%
Score:8.876m
Score/min:283
Accuracy (listed only):27.598%
HSR (listed only):17.146%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):638
KDR:0
Kill Difference:UNR
Playtime:56.453 hours
Usage:4%
Score:0.465m
Score/min:137
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
M**
Kills:19,261
Deaths:484
KDR:39.796
Accuracy:63.061% M**
HSR:90.712% A+
SMG-46 Armistice
C-
Kills:1,245
Deaths:556
KDR:2.239
Accuracy:22.879% C--
HSR:13.092% C-
TX1 Repeater
M+
Kills:253
Deaths:167
KDR:1.515
Accuracy:36.468% A*
HSR:39.921% M+
PDW-16 Hailstorm
C
Kills:213
Deaths:60
KDR:3.550
Accuracy:21.761% C
HSR:13.615% C
NS-44L Blackhand
M*
Kills:210
Deaths:5
KDR:42
Accuracy:67.370% M+
HSR:90.476% M*
SOAS-20
D
Kills:119
Deaths:46
KDR:2.587
Accuracy:20.470% D**
HSR:15.966% D
Kills:21,301
Deaths (as Infiltrator):1,318
Deaths (to Infiltrators):538
KDR:16.16161
Kill Difference:19,983
Playtime:866.017 hours
Usage:58%
Score:10.197m
Score/min:196
Accuracy (listed only):38.668%
HSR (listed only):43.964%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C-
Kills:1,245
Deaths:556
KDR:2.239
Accuracy:22.879% C--
HSR:13.092% C-
LC2 Lynx
B
Kills:416
Deaths:188
KDR:2.213
Accuracy:22.406% C+
HSR:23.077% B
PDW-16 Hailstorm
C
Kills:213
Deaths:60
KDR:3.550
Accuracy:21.761% C
HSR:13.615% C
AS16 NightHawk
D
Kills:107
Deaths:91
KDR:1.176
Accuracy:32.790% D
HSR:11.215% D
Kills:1,981
Deaths (as Light Assault):895
Deaths (to Light Assaults):621
KDR:2.21341
Kill Difference:1,086
Playtime:26.887 hours
Usage:2%
Score:0.175m
Score/min:109
Accuracy (listed only):24.959%
HSR (listed only):15.250%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C-
Kills:1,245
Deaths:556
KDR:2.239
Accuracy:22.879% C--
HSR:13.092% C-
PDW-16 Hailstorm
C
Kills:213
Deaths:60
KDR:3.550
Accuracy:21.761% C
HSR:13.615% C
Cycler TRV
C+
Kills:119
Deaths:108
KDR:1.102
Accuracy:21.979% C+
HSR:14.286% D-
AS16 NightHawk
D
Kills:107
Deaths:91
KDR:1.176
Accuracy:32.790% D
HSR:11.215% D
Kills:1,684
Deaths (as Combat Medic):815
Deaths (to Combat Medics):246
KDR:2.06626
Kill Difference:869
Playtime:20.657 hours
Usage:1%
Score:0.309m
Score/min:249
Accuracy (listed only):24.852%
HSR (listed only):13.052%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:65
V. Kills:17 361%
Deaths:7
KDR:9.286
Accuracy:53.691% A
KPH:34.700 D
VKPH:9.100 C*
Kills:65 (0 + 65)
Deaths:7
KDR:9.286
VKDR:2.429
Vehicle Kills:17
Kill Difference:58
Playtime:1.875 hours
Usage:0%
Score:0.020m
Score/min:176
Piloting Accuracy:N/A%
Gunner Accuracy:53.691%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:702
V. Kills:61 N/A
Deaths:23
KDR:30.522
Accuracy:31.505% D
KPH:74.500 M
VKPH:6.500 C+
Skyguard
B**
Kills:171
V. Kills:160 106%
Deaths:14
KDR:12.214
Accuracy:27.925% C+
KPH:13.600 C*
VKPH:12.700 B**
Kills:873 (873 + 0)
Deaths:37
KDR:23.595
VKDR:5.973
Vehicle Kills:221
Kill Difference:836
Playtime:22.010 hours
Usage:1%
Score:0.280m
Score/min:212
Driving Accuracy:27.925%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B
Kills:4,147
V. Kills:2,771 150%
Deaths:255
KDR:16.263
Accuracy:32.046% D**
KPH:29.500 C++
VKPH:19.700 B
MR11 Gatekeeper
C+
Kills:233
V. Kills:203 114%
Deaths:37
KDR:6.297
Accuracy:35.003% C-
KPH:17.300 C-
VKPH:15.100 C+
Kills:4,380 (4,147 + 233)
Deaths:292
KDR:15
VKDR:10.185
Vehicle Kills:2,974
Kill Difference:4,088
Playtime:154.166 hours
Usage:10%
Score:2.316m
Score/min:250
Driving Accuracy:32.046%
Gunner Accuracy:35.003%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:2,106
V. Kills:1,100 191%
Deaths:239
KDR:8.812
Accuracy:60.742% B+
KPH:43.800 C+
VKPH:22.900 C++
G20 Vulcan-H
C+
Kills:938
V. Kills:631 148%
Deaths:250
KDR:3.752
Accuracy:44.665% C
KPH:36.700 C+
VKPH:24.700 C+
MR11 Gatekeeper-H
C+
Kills:75
V. Kills:70 106%
Deaths:15
KDR:5
Accuracy:52.563% C+
KPH:26.700 C
VKPH:24.900 C
Kills:3,119 (0 + 3,119)
Deaths:504
KDR:6.188
VKDR:3.573
Vehicle Kills:1,801
Kill Difference:2,615
Playtime:76.444 hours
Usage:5%
Score:1.311m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:52.563%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:95
V. Kills:8 N/A
Deaths:8
KDR:11.875
Accuracy:13.423% D
KPH:29 D*
VKPH:2.400 C
Kills:95 (0 + 95)
Deaths:8
KDR:11.875
VKDR:1
Vehicle Kills:8
Kill Difference:87
Playtime:3.279 hours
Usage:0%
Score:0.016m
Score/min:83
Driving Accuracy:N/A%
Gunner Accuracy:13.423%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 19,28519,26148439.795U29.3163.061%M**90.712%A+44.6B**N/A126432.2h1.4A+2.3A
P2-120 AP 6,9184,14725516.263A+5.7732.046%D**5.594%B**29.5C++19.7B240140.7h7.8C+24.3D
E540 Halberd-H 3,2062,1062398.812C++1.6860.742%B+N/A43.8C+22.9C++24148.1h5.7C**9.4B+
Claymore 1,6141,61413611.868B*1.3833.171%C+N/A117C-N/A33213.8h1A++3.1B+
SMG-46 Armistice 1,2591,2455562.239B**8.2522.879%C--13.092%C-10D--N/A30124.8h14.3C*62.4C++
Hunter QCX 1,1961,1937915.101U4.6174.114%A*74.099%M*15.1C++N/A3578.8h1.9B+2.6B+
Spear Anti-Vehicle Phalanx Turret 1,5081,0442052.2S41.7145.072%C*6.322%B**31.7C14.1D17532.9h6.5B+14.4B++
G20 Vulcan-H 1,5699382503.752C++6.7444.665%C3.838%B+36.8C+24.7C+34425.5h86.8B+194.3B+
C75 Viper 7637022330.522S20.0331.505%D1.425%C+74.7M6.5C+2499.4h5.9B**18.8B**
LC2 Lynx 4214161882.213B**8.2822.406%C+23.077%B5.2D*N/A1479.4h16.2C+72.3C++
Tank Mine 6434021921.158S10.6728.953%CN/A148.9B**89.3B*12482.7h1.8B6.3C++
TX1 Repeater 2562531671.515B**8.9736.468%A*39.921%M+3.3D*N/A1076.3h13C*35.6B
MR11 Gatekeeper 436233376.297B++4.1935.003%C-3.433%B**17.4C15.1C+36413.4h47.5B+135.7C*
PDW-16 Hailstorm 215213603.55M6.9421.761%C13.615%C8.7D--N/A2424.4h14.5C*66.8C++
NS-44L Blackhand 210210542U31.5167.37%M+90.476%M*13.2DN/A3115.9h2.9B**4.3B**
Skyguard 3311711412.214S1.7227.925%C+N/A13.6C*12.7B**18512.6h114.1B+408.5B+
Cycler TRV 1201191081.102C+9.3921.979%C+14.286%D-8.8D*N/A5113.5h12B+54.6B
SOAS-20 120119462.587B++7.9020.47%D**15.966%D8.6D*N/A2213.8h15.7D--76.9D**
NS-R3 Swarm 268114661.727M**8.7661.718%CN/A3.8D-5.1C--6030.2h30.9C++50C++
C-4 202112274.148A*6.3426.641%BN/A58.9C-47.4A8031.9h1.2B++4.6B+
AS16 NightHawk 107107911.176C++9.3132.79%D11.215%D5.6D*N/A1919h5.1C15.5C
M12 Kobalt 10395811.875C+1.3913.423%D23.158%B**28.8D*2.4C833.3h26.9F200.5D--
MR11 Gatekeeper-H 14575155C*5.4952.563%C+1.333%C-26.8C25C5222.8h46.5B++88.5B++
L105 Zephyr 826579.286C+1.2053.691%AN/A34.2D8.9C*1761.9h8.2D--15.2C++
Aspis Anti-Aircraft Phalanx Turret 13457414.25S3.7627.381%C**N/A8.3C--11.2C+1756.9h154.3C+563.5B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21040.3h
Motion Spotter168,3475.5h
Nano-Armor Kit2067,46511.4h
Nano-Repair Grenade0770h
Spawn Beacon33490.5h
AE Nano-Armor Kit154395,75787.9h
Medical Applicator3811,3832.6h
Spitfire Auto-Turret02020.3h
AE Medical Applicator0760h
Anti-Infantry MANA Turret0870.1h
Ammunition Package68830.6h
Medical Kit1610.2h
Recon Detection Device144,88113.2h

Check the help document for the dictionary if you want to learn more about words used here.


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