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Aetzchen[Ha2G] Aetzchen
TR BR 107

KDR: 11.02

Score: 22.4m

Last Seen: Apr 12th, 2019 4:56 PM
- OFFLINE - 268.9 hour(s)

Battle Rank 120 (107 total) - Terran Republic on Miller - Outfit Leader of Harasser 2gether[Ha2G] Harasser 2gether
TR outfit on Miller

Members: 1
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS RAMS .50M P2-120 AP E540 Halberd-H Claymore SMG-46 Armistice Hunter QCX Spear Anti-Vehicle Phalanx Turret G20 Vulcan-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,850,578 MLG Score: 3078
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.5%23.527%553810272,6482.302618.718

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.041%0.468B+0.43B-4.492T*HEAD ++ (~11.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.229C++13.50.053C+44.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.381%4.758%1404210335,128413314312.3865163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.349%-0.831D-1.385A-1.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.408B7.40.409B15.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.038%1.47%2605510305,647318274117.7022206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.132%0.544B+-0.734D-2.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.604B+19.80.5B+27.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.762%90.731%26051103420,3362072598.2415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%4.168S1.545A+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.77B++1.40.552B+0.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.822%11.966%2605110341179601.21875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.717D--0.514D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.14C4.9-0.017C+10.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Harasser 2gether[Ha2G] Harasser 2gether
TR outfit on Miller

Members: 1
22.4m350.7%299 (17.9k)222 (13.3k)11.020240,9073,71213.0016107 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035460721.428%49.972%107127:026

38% Engineer54% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 10th, 2013 9:55 PMJun 15th, 2018 4:20 PMApr 21st, 2019 11:11 PM (2d) (PST)Apr 12th, 2019 2:19 PM (11d) (PST)Apr 12th, 2019 12:56 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
600135870.4060.0370.2031.6800.0743078

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,01980735,21224212101413,296

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1681.3h/70.1d 7,355 20,442 16,070 169.5k 1,253 4,517 7,418 60.6m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C**
Kills:417
Deaths:194
KDR:2.149
Accuracy:22.126% C
HSR:23.022% C**
AS16 NightHawk
D
Kills:117
Deaths:91
KDR:1.286
Accuracy:32.822% D
HSR:11.966% D
Kills:534
Deaths (as Engineer):285
Deaths (to Engineers):1,260
KDR:1.87368
Kill Difference:249
Playtime:633.373 hours
Usage:38%
Score:10.681m
Score/min:281
Accuracy (listed only):27.474%
HSR (listed only):17.494%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):664
KDR:0
Kill Difference:UNR
Playtime:61.294 hours
Usage:4%
Score:0.493m
Score/min:134
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
M**
Kills:20,336
Deaths:496
KDR:41
Accuracy:62.762% M**
HSR:90.731% A+
SMG-46 Armistice
C--
Kills:1,245
Deaths:556
KDR:2.239
Accuracy:22.879% C--
HSR:13.092% D
TX1 Repeater
M
Kills:255
Deaths:171
KDR:1.491
Accuracy:36.271% A*
HSR:40% M
PDW-16 Hailstorm
C
Kills:213
Deaths:60
KDR:3.550
Accuracy:21.761% C
HSR:13.615% C-
NS-44L Blackhand
M**
Kills:212
Deaths:6
KDR:35.333
Accuracy:67.179% M+
HSR:90.566% M**
SOAS-20
D
Kills:121
Deaths:47
KDR:2.574
Accuracy:20.543% D**
HSR:15.703% D
MG-S1 Jackal
D
Kills:66
Deaths:27
KDR:2.444
Accuracy:22.432% D
HSR:7.576% F-
Kills:22,448
Deaths (as Infiltrator):1,363
Deaths (to Infiltrators):567
KDR:16.46955
Kill Difference:21,085
Playtime:915.984 hours
Usage:54%
Score:10.683m
Score/min:194
Accuracy (listed only):36.261%
HSR (listed only):38.755%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C--
Kills:1,245
Deaths:556
KDR:2.239
Accuracy:22.879% C--
HSR:13.092% D
LC2 Lynx
C**
Kills:417
Deaths:194
KDR:2.149
Accuracy:22.126% C
HSR:23.022% C**
PDW-16 Hailstorm
C
Kills:213
Deaths:60
KDR:3.550
Accuracy:21.761% C
HSR:13.615% C-
AS16 NightHawk
D
Kills:117
Deaths:91
KDR:1.286
Accuracy:32.822% D
HSR:11.966% D
MG-S1 Jackal
D
Kills:66
Deaths:27
KDR:2.444
Accuracy:22.432% D
HSR:7.576% F-
Kills:2,058
Deaths (as Light Assault):928
Deaths (to Light Assaults):640
KDR:2.21767
Kill Difference:1,130
Playtime:30.170 hours
Usage:2%
Score:0.188m
Score/min:104
Accuracy (listed only):24.404%
HSR (listed only):13.854%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C--
Kills:1,245
Deaths:556
KDR:2.239
Accuracy:22.879% C--
HSR:13.092% D
PDW-16 Hailstorm
C
Kills:213
Deaths:60
KDR:3.550
Accuracy:21.761% C
HSR:13.615% C-
Cycler TRV
C
Kills:119
Deaths:108
KDR:1.102
Accuracy:21.979% C
HSR:14.286% D-
AS16 NightHawk
D
Kills:117
Deaths:91
KDR:1.286
Accuracy:32.822% D
HSR:11.966% D
MG-S1 Jackal
D
Kills:66
Deaths:27
KDR:2.444
Accuracy:22.432% D
HSR:7.576% F-
Kills:1,760
Deaths (as Combat Medic):842
Deaths (to Combat Medics):251
KDR:2.09026
Kill Difference:918
Playtime:20.659 hours
Usage:1%
Score:0.309m
Score/min:249
Accuracy (listed only):24.375%
HSR (listed only):12.107%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:65
V. Kills:17 361%
Deaths:7
KDR:9.286
Accuracy:53.691% A
KPH:34.700 D
VKPH:9.100 C++
Kills:65 (0 + 65)
Deaths:7
KDR:9.286
VKDR:2.429
Vehicle Kills:17
Kill Difference:58
Playtime:1.875 hours
Usage:0%
Score:0.020m
Score/min:180
Piloting Accuracy:N/A%
Gunner Accuracy:53.691%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:702
V. Kills:61 N/A
Deaths:23
KDR:30.522
Accuracy:31.505% D
KPH:74.500 M
VKPH:6.500 C
Skyguard
B*
Kills:293
V. Kills:229 127%
Deaths:16
KDR:18.313
Accuracy:27.532% C
KPH:16.600 B+
VKPH:13 B*
Kills:995 (995 + 0)
Deaths:39
KDR:25.513
VKDR:7.436
Vehicle Kills:290
Kill Difference:956
Playtime:27.100 hours
Usage:2%
Score:0.348m
Score/min:214
Driving Accuracy:27.532%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B
Kills:4,426
V. Kills:2,848 155%
Deaths:258
KDR:17.155
Accuracy:32.492% D**
KPH:30.200 C++
VKPH:19.400 B
MR11 Gatekeeper
C+
Kills:233
V. Kills:203 114%
Deaths:37
KDR:6.297
Accuracy:35.003% C--
KPH:17.300 C--
VKPH:15.100 C+
E540 Halberd
C-
Kills:51
V. Kills:31 159%
Deaths:15
KDR:3.400
Accuracy:42.326% C++
KPH:17.500 D-
VKPH:10.700 C-
Kills:4,710 (4,426 + 284)
Deaths:310
KDR:15.194
VKDR:9.942
Vehicle Kills:3,082
Kill Difference:4,400
Playtime:162.909 hours
Usage:10%
Score:2.462m
Score/min:252
Driving Accuracy:32.492%
Gunner Accuracy:42.326%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:4,425
V. Kills:1,969 225%
Deaths:338
KDR:13.092
Accuracy:59.071% C*
KPH:48 C*
VKPH:21.400 C+
G20 Vulcan-H
C+
Kills:985
V. Kills:649 152%
Deaths:255
KDR:3.863
Accuracy:44.458% C
KPH:37.300 C
VKPH:24.600 C+
MR11 Gatekeeper-H
C
Kills:75
V. Kills:70 106%
Deaths:15
KDR:5
Accuracy:52.563% C+
KPH:26.700 C
VKPH:24.900 C
P525 Marauder-H
B*
Kills:63
V. Kills:3 N/A
Deaths:3
KDR:21
Accuracy:42.248% B*
KPH:114.100 C**
VKPH:5.400 C
Kills:5,548 (0 + 5,548)
Deaths:611
KDR:9.080
VKDR:4.404
Vehicle Kills:2,691
Kill Difference:4,937
Playtime:121.906 hours
Usage:7%
Score:2.076m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:42.248%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:118
V. Kills:8 N/A
Deaths:9
KDR:13.111
Accuracy:13.132% D-
KPH:27.900 D*
VKPH:1.900 D
M12 Kobalt
C++
Kills:68
V. Kills:8 N/A
Deaths:2
KDR:34
Accuracy:13.964% D
KPH:29 D--
VKPH:3.400 C++
Kills:186 (0 + 186)
Deaths:11
KDR:16.909
VKDR:1.455
Vehicle Kills:16
Kill Difference:175
Playtime:6.569 hours
Usage:0%
Score:0.037m
Score/min:93
Driving Accuracy:N/A%
Gunner Accuracy:13.964%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 20,36120,33649641U29.9862.762%M**90.731%A+43.9B**N/A124462.9h1.4A+2.3A
P2-120 AP 7,2744,42625817.155A+6.1332.492%D**5.287%B**30.2C++19.4B240146.6h7.6C+23.5D-
E540 Halberd-H 6,3944,42533813.092B*2.0759.071%C*N/A48C*21.4C+25492.2h5.1B+8.6B++
Claymore 1,6341,63413612.015B*0.9932.237%C+N/A115.9CN/A32914.1h1A++3.1B++
SMG-46 Armistice 1,2591,2455562.239B**8.7822.879%C--13.092%D10D-N/A30124.8h14.3C**62.4C++
Hunter QCX 1,2111,2079213.12U2.1073.66%A++73.902%M++14.5C++N/A3483h2B+2.7B+
Spear Anti-Vehicle Phalanx Turret 1,5731,0972054.85S43.8345.223%C++6.108%B**31.5C13.7D17234.8h6.6B14.5B++
G20 Vulcan-H 1,6349852553.863C+7.1644.458%C3.655%B+37.3C24.6C+35926.4h85.1B+191.3B+
C75 Viper 7637022330.522S19.5031.505%D1.425%C+74.7M6.5C2619.4h5.9B**18.8B**
Tank Mine 7284602023U11.9830.572%CN/A153.3B**89.3B*12803h1.8C**6C*
LC2 Lynx 4224171942.149B**8.8722.126%C23.022%C**5D--N/A1483.9h16.4C+74.2C+
Skyguard 5222931618.313S7.2927.532%CN/A16.6B+12.9B*18917.7h92.9B++337.6B++
TX1 Repeater 2582551711.491B**9.5336.271%A*40%M3.3D*N/A1078.3h13C**35.9B++
MR11 Gatekeeper 436233376.297B+4.7235.003%C--3.433%A17.4C-15.1C+36513.4h47.5B135.7C++
PDW-16 Hailstorm 215213603.55M++7.4721.761%C13.615%C-8.7D--N/A2424.4h14.5C**66.8C++
NS-44L Blackhand 212212635.333U24.3167.179%M+90.566%M**12.7DN/A3016.7h2.9B**4.3B**
C-4 222126284.5A*6.5227.095%C*N/A63C48A8532h1.2B+4.5B++
SOAS-20 122121472.574B*8.4520.543%D**15.703%D8.7D*N/A2213.9h15.8D-76.7D**
Cycler TRV 1201191081.102C+9.9221.979%C14.286%D-8.8D*N/A5113.5h12B+54.6C**
M12 Kobalt 126118913.111C+2.0913.132%D-21.186%B+28.1D*1.9D784.2h28.6F-218.1D*
AS16 NightHawk 117117911.286C++9.7332.822%D11.966%D5.7D*N/A2020.5h4.9C+15.1C
NS-R3 Swarm 268114661.727M*9.2961.718%C--N/A3.8D-5.1C6130.2h30.9C+50C+
MR11 Gatekeeper-H 14575155C*6.0252.563%C+1.333%C26.8C25C5452.8h46.5B++88.5B+
M12 Kobalt 7668234A+22.9813.964%D5.882%F**29.6D--3.5C++1212.3h26.5D*189.5D
MG-S1 Jackal 6666272.444A8.5822.432%D7.576%F-5.6D*N/A1611.8h13.1C+58.6C+
L105 Zephyr 826579.286C+1.7353.691%AN/A34.2D8.9C+1801.9h8.2D-15.2C++
P525 Marauder-H 6663321B+9.9842.248%B*N/A105C++5C-3850.6h7.4C+17.5B+
Aspis Anti-Aircraft Phalanx Turret 13759414.75M**3.7327.585%C**N/A8.3C--11C+1757.1h154C++558.3B
E540 Halberd 8251153.4C-7.6242.326%C++3.922%C**17.6D-10.7C-3172.9h7.1D16.9C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21040.3h
Motion Spotter178,8385.7h
Spawn Beacon34370.6h
Nano-Armor Kit2067,46511.4h
AE Nano-Armor Kit183457,941111.8h
Medical Applicator3811,3832.6h
Welding Device01800h
Spitfire Auto-Turret02880.4h
AE Medical Applicator0760h
Anti-Infantry MANA Turret0870.1h
Ammunition Package79730.7h
Medical Kit1620.2h
Nano-Repair Grenade01570h
Recon Detection Device145,52014.7h

Check the help document for the dictionary if you want to learn more about words used here.


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