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Castellan Castellan AfricanRepEmerald[BWAE] AfricanRepEmerald
VS BR 65

KDR: 2.81

Score: 4.2m

Last Seen: May 19th, 2019 11:50 PM
- OFFLINE - 127.2 hour(s)

Battle Rank 65 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
Level Progress (to 66): 29%
Level 100 Progress: 22% 479h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M2 Betelgeuse 54-A VE-H Maw SVA-88 Pulsar LSW H-V45 Pulsar C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,479,729 MLG Score: 5979
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 6.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.766%37.937%112911118611,7594.12018-1.307

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.179%1.688A++2.628M0.652B+HEAD ++ (~23.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.592B+9.10.364C**21.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.562%81.395%01119630125121.1992

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.983B*0.933B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.573B+1.80.449B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
4.2m188.3%511 (30.7k)413 (24.8k)2.8136613,0164,6262.9079165 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1197115228.807%36.54%105302:126

8% Combat Medic81% Heavy Assault7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 6th, 2018 12:21 AMJul 6th, 2018 12:22 AMMay 24th, 2019 8:09 AM (18h) (PST)May 19th, 2019 7:54 PM (5d) (PST)May 19th, 2019 7:50 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8303095211.2820.4560.4682.4770.0335979

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,79418,55131,243772728149224,772

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
169.2h/7.1d 436 4,756 3,664 25.1k 304 723 340 8.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:3,003
Deaths:829
KDR:3.622
Accuracy:29.439% A++
HSR:38.828% A*
NS-15M2
A++
Kills:1,920
Deaths:523
KDR:3.671
Accuracy:28.026% B*
HSR:39.010% A++
Betelgeuse 54-A
B*
Kills:1,215
Deaths:464
KDR:2.619
Accuracy:29.515% B*
HSR:36.543% B*
VE-H Maw
A
Kills:1,197
Deaths:371
KDR:3.226
Accuracy:30.831% B**
HSR:37.343% A
SVA-88
A*
Kills:1,185
Deaths:360
KDR:3.292
Accuracy:30.581% A+
HSR:39.494% A*
Pulsar LSW
A++
Kills:1,168
Deaths:416
KDR:2.808
Accuracy:31.143% A+
HSR:37.158% A++
Kills:9,688
Deaths (as Heavy Assault):2,963
Deaths (to Heavy Assaults):1,563
KDR:3.26966
Kill Difference:6,725
Playtime:137.284 hours
Usage:81%
Score:3.428m
Score/min:416
Accuracy (listed only):29.922%
HSR (listed only):38.063%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:493
Deaths:163
KDR:3.025
Accuracy:31.591% A+
HSR:31.035% A+
Solstice VE3
A**
Kills:463
Deaths:163
KDR:2.840
Accuracy:33.377% A*
HSR:33.477% A**
Kills:956
Deaths (as Light Assault):326
Deaths (to Light Assaults):799
KDR:2.93252
Kill Difference:630
Playtime:11.144 hours
Usage:7%
Score:0.292m
Score/min:436
Accuracy (listed only):32.484%
HSR (listed only):32.256%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
M
Kills:717
Deaths:277
KDR:2.588
Accuracy:28.041% B*
HSR:39.888% M
Kills:717
Deaths (as Combat Medic):277
Deaths (to Combat Medics):613
KDR:2.58845
Kill Difference:440
Playtime:13.779 hours
Usage:8%
Score:0.329m
Score/min:397
Accuracy (listed only):28.041%
HSR (listed only):39.888%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:493
Deaths:163
KDR:3.025
Accuracy:31.591% A+
HSR:31.035% A+
Solstice VE3
A**
Kills:463
Deaths:163
KDR:2.840
Accuracy:33.377% A*
HSR:33.477% A**
Kills:956
Deaths (as Engineer):326
Deaths (to Engineers):586
KDR:2.93252
Kill Difference:630
Playtime:1.325 hours
Usage:1%
Score:0.034m
Score/min:433
Accuracy (listed only):32.484%
HSR (listed only):32.256%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
A**
Kills:347
Deaths:266
KDR:1.305
Accuracy:33.623% C
HSR:39.769% A**
Ghost
A
Kills:301
Deaths:74
KDR:4.068
Accuracy:41.562% B+
HSR:81.395% A
NS-44 Commissioner
M
Kills:51
Deaths:45
KDR:1.133
Accuracy:25.725% D*
HSR:41.177% M
Kills:699
Deaths (as Infiltrator):385
Deaths (to Infiltrators):570
KDR:1.81558
Kill Difference:314
Playtime:5.491 hours
Usage:3%
Score:0.109m
Score/min:331
Accuracy (listed only):33.637%
HSR (listed only):54.114%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 3,0123,0038293.622A0.8129.439%A++38.828%A*88.6MN/A20933.9h9.1B**31B+
NS-15M2 1,9391,9205233.671B**0.8628.026%B*39.01%A++85.7A+N/A28022.4h9.5B**33.8B*
Betelgeuse 54-A 1,2271,2154642.619C+0.1929.515%B*36.543%B*86.2B++N/A28414.1h10.2B34.7B+
VE-H Maw 1,2011,1973713.226A0.4130.831%B**37.343%A95A+N/A21812.6h7.8B**25.2B*
SVA-88 1,1951,1853603.292B*0.4830.581%A+39.494%A*96.3A*N/A20812.3h9.5B*31B*
Pulsar LSW 1,1731,1684162.808B**0.0131.143%A+37.158%A++92.7A++N/A20212.6h10.2B*32.7B*
H-V45 7287172772.588B++0.2328.041%B*39.888%M71A*1.1A++18510.1h9.2A+32.7B**
Pulsar C 4974931633.025A0.2131.591%A+31.035%A+98.6M++N/A2315h8.1B**25.5B*
Solstice VE3 4694631632.84M++0.0333.377%A*33.477%A**92.6S1.2M2865h9.5B**28.3B++
NS Decimator 6614431562.84A*0.0368.18%B**2.483%C++59.9A++29.5A++2817.4h3.3B**4.9B**
NS-357 Underboss 3473472661.305B1.5133.623%C39.769%A**80.7A+N/A1964.3h2.9A8.6B++
Ghost 303301744.068B+1.2541.562%B+81.395%A73.4A+N/A1904.1h1.8B*4.2B*
Frag Grenade 1441421142N/A139.1954.201%AN/A710B**10C**19040.2h3.2B+6B++
Force-Blade 99994,4710.022C+2.7927.652%C1.01%D-0.6C+N/A2156.4h1.6B*5.8B+
C-4 9084461.826C**0.9935.294%A++N/A76.4C+5.5F4431.1h1.1B*3B**
NS-44 Commissioner 5151451.133C*1.6825.725%D*41.177%M46.4B+N/A2631.1h2.6A10.1B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon25030.4h
Medical Applicator139,3440.8h
Restoration Kit1971,9186h
Motion Spotter22020.3h
Nano-Armor Kit66,2410.3h
Medical Kit1911,8585.3h
Saron Laser Cannon2760.2h

Check the help document for the dictionary if you want to learn more about words used here.


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