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Agent123[GDP] Agent123
NC BR 97

KDR: 1.46

Score: 17.6m

Last Seen: Nov 20th, 2019 9:01 AM
- OFFLINE - 491.6 hour(s)

Battle Rank 101 (97 total) - New Conglomerate on Cobalt
Level Progress (to 102): 27%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NS-7 PDW AF-4 Cyclone C150 Dalton CAS30 Tank Buster NS-44 Commissioner Titan-150 AP GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $706,815 MLG Score: 565
Fun Score: N/A
Cheeseburgers Flipped: 62TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.589%21.784%62316121616,6641.346910.109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.738%1.429A0.115C+-1.319D**HEAD ++ (~7.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.534B+9.90.307C*24.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.299%1%426312292,70189413053.02125207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.134%0.32C*-0.533D0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.80.398B39.40.26C*58.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.987%2.461%471312292,194100913392.17228164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.842%2.03A*-0.037C+-0.855

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.801B++4.80.619B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.407%3.858%6081012223,96692218204.29686218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.368%0.387C**-0.158C0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.892B*5.20.87B*7.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.993%73.684%608212301,007106060.95

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.454%1.21B**0.429B-1.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.476B+2.20.299C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.468%8.838%608212301,437752161.9109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.246%0.561B+-1.158D*1.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.589B+2.60.461B+2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.6m214.4%335 (20.1k)288 (17.3k)1.4557733,09122,7311.7263697 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232186920.834%15.225%31702:4210

43% Engineer19% Heavy Assault6% Infiltrator27% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 7th, 2014 10:22 AMJun 19th, 2019 5:30 PMNov 20th, 2019 11:53 PM (131d) (PST)Nov 20th, 2019 5:58 AM (132d) (PST)Nov 20th, 2019 5:01 AM (132d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7311905410.5400.3710.0821.3650.096565

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,83211,42432,4083222582617,274

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1021h/42.5d 6,151 5,038 9,703 83.6k 769 2,706 5,895 44.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:3,933
Deaths:1,648
KDR:2.387
Accuracy:33.547% A+
HSR:32.088% B*
GD-22S
A
Kills:1,204
Deaths:747
KDR:1.612
Accuracy:30.910% A
HSR:17.608% D--
NC6 Gauss SAW
A
Kills:1,159
Deaths:784
KDR:1.478
Accuracy:27.504% A
HSR:17.774% D--
EM1
A+
Kills:1,009
Deaths:593
KDR:1.702
Accuracy:29.688% A+
HSR:21.308% C+
NC6S Gauss SAW S
A+
Kills:355
Deaths:250
KDR:1.420
Accuracy:31.965% A+
HSR:23.662% C+
NS-15M2
B*
Kills:180
Deaths:76
KDR:2.368
Accuracy:29.628% B*
HSR:32.222% B+
Kills:7,840
Deaths (as Heavy Assault):4,098
Deaths (to Heavy Assaults):6,461
KDR:1.91313
Kill Difference:3,742
Playtime:189.728 hours
Usage:19%
Score:3.901m
Score/min:343
Accuracy (listed only):30.540%
HSR (listed only):24.110%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
C+
Kills:1,158
Deaths:1,319
KDR:0.878
Accuracy:62.312% C+
HSR:8.117% D*
Razor GD-23
B++
Kills:1,015
Deaths:928
KDR:1.094
Accuracy:28.477% B++
HSR:21.773% C++
AF-19 Mercenary
A+
Kills:713
Deaths:730
KDR:0.977
Accuracy:30.485% A+
HSR:20.056% C
NS Baron G5
S
Kills:358
Deaths:528
KDR:0.678
Accuracy:37.566% D
HSR:34.637% S
Mauler S6
D
Kills:279
Deaths:506
KDR:0.551
Accuracy:33.333% D-
HSR:11.828% D
NSX-P Tanto
A+
Kills:81
Deaths:40
KDR:2.025
Accuracy:33.786% A+
HSR:27.161% C++
Kills:3,604
Deaths (as Engineer):4,051
Deaths (to Engineers):4,568
KDR:0.88966
Kill Difference:447
Playtime:441.463 hours
Usage:43%
Score:8.383m
Score/min:316
Accuracy (listed only):37.660%
HSR (listed only):20.595%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C--
Kills:2,496
Deaths:3,829
KDR:0.652
Accuracy:22.886% C--
HSR:13.822% D
AF-4 Cyclone
B+
Kills:1,966
Deaths:1,689
KDR:1.164
Accuracy:28.474% B+
HSR:16.429% C
LA39 Bruiser
C+
Kills:1,158
Deaths:1,319
KDR:0.878
Accuracy:62.312% C+
HSR:8.117% D*
Razor GD-23
B++
Kills:1,015
Deaths:928
KDR:1.094
Accuracy:28.477% B++
HSR:21.773% C++
AF-19 Mercenary
A+
Kills:713
Deaths:730
KDR:0.977
Accuracy:30.485% A+
HSR:20.056% C
NS Baron G5
S
Kills:358
Deaths:528
KDR:0.678
Accuracy:37.566% D
HSR:34.637% S
Mauler S6
D
Kills:279
Deaths:506
KDR:0.551
Accuracy:33.333% D-
HSR:11.828% D
NSX-P Tanto
A+
Kills:81
Deaths:40
KDR:2.025
Accuracy:33.786% A+
HSR:27.161% C++
Kills:8,066
Deaths (as Light Assault):9,569
Deaths (to Light Assaults):4,361
KDR:0.84293
Kill Difference:1,503
Playtime:270.943 hours
Usage:27%
Score:3.635m
Score/min:224
Accuracy (listed only):34.665%
HSR (listed only):19.228%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C--
Kills:2,496
Deaths:3,829
KDR:0.652
Accuracy:22.886% C--
HSR:13.822% D
AF-4 Cyclone
B+
Kills:1,966
Deaths:1,689
KDR:1.164
Accuracy:28.474% B+
HSR:16.429% C
NS-44 Commissioner
B**
Kills:1,316
Deaths:1,377
KDR:0.956
Accuracy:45.117% B**
HSR:25.304% B
NC14 Bolt Driver
B**
Kills:562
Deaths:377
KDR:1.491
Accuracy:42.490% B**
HSR:70.107% C-
SAS-R
B**
Kills:445
Deaths:175
KDR:2.543
Accuracy:43.774% B++
HSR:78.202% B**
NC4 Mag-Shot
D
Kills:167
Deaths:291
KDR:0.574
Accuracy:22.325% D
HSR:13.174% D--
NS-61 Emissary
B*
Kills:123
Deaths:104
KDR:1.183
Accuracy:33.448% B*
HSR:7.317% F
NS-AM7 Archer
C+
Kills:69
Deaths:168
KDR:0.411
Accuracy:52.538% D-
HSR:18.841% C+
Kills:7,144
Deaths (as Infiltrator):8,010
Deaths (to Infiltrators):3,189
KDR:0.89189
Kill Difference:866
Playtime:61.799 hours
Usage:6%
Score:0.761m
Score/min:205
Accuracy (listed only):36.382%
HSR (listed only):30.399%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C--
Kills:2,496
Deaths:3,829
KDR:0.652
Accuracy:22.886% C--
HSR:13.822% D
AF-4 Cyclone
B+
Kills:1,966
Deaths:1,689
KDR:1.164
Accuracy:28.474% B+
HSR:16.429% C
LA39 Bruiser
C+
Kills:1,158
Deaths:1,319
KDR:0.878
Accuracy:62.312% C+
HSR:8.117% D*
NC1 Gauss Rifle
A+
Kills:878
Deaths:682
KDR:1.287
Accuracy:31.116% A+
HSR:18.451% C-
NS Baron G5
S
Kills:358
Deaths:528
KDR:0.678
Accuracy:37.566% D
HSR:34.637% S
Mauler S6
D
Kills:279
Deaths:506
KDR:0.551
Accuracy:33.333% D-
HSR:11.828% D
Kills:7,135
Deaths (as Combat Medic):8,553
Deaths (to Combat Medics):2,345
KDR:0.83421
Kill Difference:1,418
Playtime:47.007 hours
Usage:5%
Score:0.867m
Score/min:307
Accuracy (listed only):35.948%
HSR (listed only):17.214%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C
Kills:116
Deaths:167
KDR:0.695
Accuracy:32.739% D
HSR:14.655% C
AF-41 Hacksaw
A+
Kills:71
Deaths:39
KDR:1.821
Accuracy:43.123% B*
HSR:19.718% A+
Kills:187
Deaths (as MAX Suit):103
Deaths (to MAX Suits):1,061
KDR:1.81553
Kill Difference:84
Playtime:7.807 hours
Usage:1%
Score:0.089m
Score/min:191
Accuracy (listed only):37.931%
HSR (listed only):17.187%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:665
V. Kills:124 N/A
Deaths:142
KDR:4.683
Accuracy:58.865% B**
KPH:79.300 C+
VKPH:14.800 C+
M20 Mustang
C
Kills:544
V. Kills:456 119%
Deaths:647
KDR:0.841
Accuracy:30.938% C++
KPH:9.700 C
VKPH:8.200 C
Kills:1,209 (544 + 0)
Deaths:789
KDR:1.532
VKDR:0.735
Vehicle Kills:580
Kill Difference:420
Playtime:64.297 hours
Usage:6%
Score:0.587m
Score/min:152
Piloting Accuracy:30.938%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:1,606
V. Kills:865 185%
Deaths:116
KDR:13.845
Accuracy:38.047% C+
KPH:61 A+
VKPH:32.900 B++
CAS30 Tank Buster
A++
Kills:1,492
V. Kills:718 208%
Deaths:367
KDR:4.065
Accuracy:59.357% A+
KPH:16 A++
VKPH:7.700 C*
L105 Zephyr
B+
Kills:77
V. Kills:17 428%
Deaths:6
KDR:12.833
Accuracy:61.516% A*
KPH:49.600 C+
VKPH:10.900 B+
Kills:3,175 (1,492 + 1,683)
Deaths:489
KDR:6.493
VKDR:3.272
Vehicle Kills:1,600
Kill Difference:2,686
Playtime:121.049 hours
Usage:12%
Score:1.293m
Score/min:178
Piloting Accuracy:59.357%
Gunner Accuracy:61.516%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:80
V. Kills:32 242%
Deaths:38
KDR:2.105
Accuracy:56.876% A*
KPH:26.700 C
VKPH:10.700 B++
Kills:80 (80 + 0)
Deaths:38
KDR:2.105
VKDR:0.842
Vehicle Kills:32
Kill Difference:42
Playtime:2.998 hours
Usage:0%
Score:0.042m
Score/min:235
Driving Accuracy:56.876%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:1,287
V. Kills:871 148%
Deaths:294
KDR:4.378
Accuracy:61.976% A+
KPH:29 B+
VKPH:19.600 B**
Titan-150 HEAT
B*
Kills:827
V. Kills:419 197%
Deaths:240
KDR:3.446
Accuracy:64.032% A*
KPH:25.400 C**
VKPH:12.900 B*
E540 Halberd
A
Kills:814
V. Kills:470 173%
Deaths:127
KDR:6.409
Accuracy:60.174% A*
KPH:36 B+
VKPH:20.800 A
M12 Kobalt
A+
Kills:362
V. Kills:15 N/A
Deaths:19
KDR:19.053
Accuracy:24.994% M
KPH:90.300 B*
VKPH:3.700 A+
Enforcer ML85
M++
Kills:196
V. Kills:104 187%
Deaths:22
KDR:8.909
Accuracy:55.030% A++
KPH:50.200 M++
VKPH:26.600 A++
C85 Canister
B*
Kills:120
V. Kills:6 N/A
Deaths:5
KDR:24
Accuracy:48.146% B*
KPH:89.200 C**
VKPH:4.500 C+
Kills:3,606 (2,114 + 1,492)
Deaths:707
KDR:5.100
VKDR:2.666
Vehicle Kills:1,885
Kill Difference:2,899
Playtime:108.798 hours
Usage:11%
Score:1.896m
Score/min:290
Driving Accuracy:64.032%
Gunner Accuracy:48.146%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:301
V. Kills:145 206%
Deaths:41
KDR:7.341
Accuracy:67.799% A++
KPH:56.200 B++
VKPH:27.100 B*
C85 Canister-H
B++
Kills:179
V. Kills:11 N/A
Deaths:18
KDR:9.944
Accuracy:58.792% B++
KPH:110.300 C++
VKPH:6.800 C
M96 Mjolnir-H
A+
Kills:83
V. Kills:98 84%
Deaths:28
KDR:2.964
Accuracy:63.040% A+
KPH:43.800 C
VKPH:51.800 A+
Kills:563 (0 + 563)
Deaths:87
KDR:6.471
VKDR:2.920
Vehicle Kills:254
Kill Difference:476
Playtime:8.877 hours
Usage:1%
Score:0.254m
Score/min:478
Driving Accuracy:N/A%
Gunner Accuracy:63.040%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:139
V. Kills:32 421%
Deaths:29
KDR:4.793
Accuracy:49.339% A+
KPH:33.100 D
VKPH:7.600 C
M40 Fury
C
Kills:56
V. Kills:16 329%
Deaths:13
KDR:4.308
Accuracy:45.573% B**
KPH:33.200 D-
VKPH:9.500 C
Kills:195 (0 + 195)
Deaths:42
KDR:4.643
VKDR:1.143
Vehicle Kills:48
Kill Difference:153
Playtime:5.894 hours
Usage:1%
Score:0.087m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:45.573%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,9823,9331,6482.387C+0.9333.547%A+32.088%B*71.9B++N/A18454.7h8.3B*24.6B*
NS-7 PDW 2,5282,4963,8290.652C0.8022.886%C--13.822%D26.2C+N/A6995.4h15.2C+66.3C+
AF-4 Cyclone 1,9911,9661,6891.164C+0.2928.474%B+16.429%C29.9CN/A8365.8h10.8C++38B
C150 Dalton 2,4711,60611613.845B*12.3938.047%C+N/A61.1A+32.9B++48426.3h2.2B**5.7A
CAS30 Tank Buster 2,2101,4923674.065A+2.6159.357%A+1.072%C+16A++7.7C*9293.2h28.6B**48.2B**
NS-44 Commissioner 1,3271,3161,3770.956C+0.5045.117%B**25.304%B42.2C++N/A10731.2h3.5B7.8B+
Titan-150 AP 2,1581,2872944.378C2.9261.976%A+2.331%C+29B+19.6B**31744.4h4.2C**6.8B*
GD-22S 1,2151,2047471.612C+0.1630.91%A17.608%D--52.3B+N/A12923h9.2B++29.7B*
NC6 Gauss SAW 1,1721,1597841.478C*0.0227.504%A17.774%D--61.6AN/A19018.8h7.7B++28B++
LA39 Bruiser 1,1711,1581,3190.878C0.5862.312%C+8.117%D*41.2C+N/A11828.1h2.2B+3.5B
Razor GD-23 1,0261,0159281.094C++0.3628.477%B++21.773%C++42.8B++N/A10823.7h9.9C*34.7B+
EM1 1,0211,0095931.702B+0.2529.688%A+21.308%C+62.7B**N/A14416.1h10.5B*35.4B++
NC1 Gauss Rifle 8888786821.287C++0.1731.116%A+18.451%C-46B**N/A12719.1h10.1B**32.5B**
Titan-150 HEAT 1,2468272403.446C1.9964.032%A*2.781%C+25.4C**12.9B*21032.5h4.5C**7B**
E540 Halberd 1,2848141276.409C+4.9560.174%A*3.071%C+36B+20.8A35922.6h4.9B+8.2B**
AF-19 Mercenary 7247137300.977C++0.4830.485%A+20.056%C21.6C+N/A9033h12.2C**40B++
Breaker Rocket Pods 7896651424.683C3.2358.865%B**N/A79.2C+14.8C+3608.4h13.6B+23.1B+
Mag-Cutter 66266014,9910.044B+1.4126.893%C+1.97%D1.5B**N/A4434.8h1.9B++7.1B+
Shrike 9076017420.81C*0.6571.096%A++2.829%C+36.6B**18.7B**27416.4h5.8B+8.2B*
NC14 Bolt Driver 5665623771.491C0.0442.49%B**70.107%C-36B++N/A10815.6h2.4B5.7B+
M20 Mustang 1,0005446470.841C0.6130.938%C++N/A9.7C8.2C12155.9h100.5C*325C**
SAS-R 4464451752.543C+1.0943.774%B++78.202%B**54.9B+N/A1428.1h2B+4.6B+
C-4 6384124980.827C-0.6324.588%C+N/A65.4C-35.9B+6446.3h1.5C+6.2C+
M12 Kobalt 3773621919.053B17.6024.994%M18.232%B+90.5B*3.8A+1884h14.3B*57.4A
NS Baron G5 3753585280.678D0.7837.566%D34.637%S23.9D1.1A+5315h4.4C++11.7C+
NC6S Gauss SAW S 3573552501.42C+0.0431.965%A+23.662%C+52.2C*N/A1386.8h9.8B+30.7B+
E540 Halberd-H 446301417.341C+5.8967.799%A++0.997%D55.7B+26.9B*4965.4h5.9C++8.7B+
Mauler S6 2822795060.551C-0.9033.333%D-11.828%D22.3CN/A7612.5h4.4B+13.3C+
Frag Grenade 2132111211N/A209.5456.312%AN/A527.5C+5D18590.4h3.5C++6.2B+
Enforcer ML85 300196228.909B*7.4555.03%A++N/A50.3M++26.7A++3933.9h7.1A++12.9A++
NC05 Jackhammer 1941931041.856B+0.4052.421%B*16.062%C**62.3B+N/A2003.1h3.9B*7.4B++
NS-15M2 182180762.368C*0.9129.628%B*32.222%B+60C**N/A2803h9.4B**31.6B++
C85 Canister-H 190179189.944C+8.4958.792%B++12.849%B+111.9C++6.9C+3221.6h4.3B*7.3B**
NS-TMC-01 "His Regards" 1751753,0050.058B*1.4020.576%C-N/A1.7C**N/A5103h2B9.9C*
M60-A Bulldog 1941721214.333A12.8843.808%B*N/A55.5B++7.1C++2513.1h3.6A+8.2B**
NC4 Mag-Shot 1721672910.574C0.8822.325%D13.174%D--17.8C-N/A619.4h9.5C42.6C
M40 Fury 171139294.793C3.3449.339%A+N/A33.1D7.6C2164.2h15.8C-32.1B
Auraxium Slasher 1311252,0000.063B+1.3912.801%D**4.8%C--1.5C+N/A482.5h1.7B++13.6C
NS-61 Emissary 1251231041.183B+0.2733.448%B*7.317%F37.3BN/A1033.3h11.9C**35.5B++
C85 Canister 126120524C++22.5448.146%B*14.167%C++92.3B4.6C+2111.3h5.8B+12.1B++
NCM1 Scattercannon 1191161670.695D0.7632.739%D14.655%C16.1DN/A577.2h5.2B**16B+
Hunter QCX 1311022890.353C--1.1043.513%C+10.784%D--10.7C3.1C+499.5h11.7C-26.9C+
Tank Mine 190100541.852C-0.4040.162%BN/A111.1C++100B**17920.9h3F-7.4D
M96 Mjolnir-H 18183282.964C--1.5163.04%A+1.205%B+43.7C51.6A+5571.9h47D74.5C*
NSX-P Tanto 8281402.025B**0.5733.786%A+27.161%C++33.8C+N/A772.4h12B+35.4B*
The Slasher 80802900.276S1.1850.142%B**8.75%C+9A++N/A208.9h2.2C++4.4B
C75 Viper 11280382.105D0.6556.876%A*1.25%C26.7C10.7B++2353h16.3D28.7B+
L105 Zephyr 9477612.833C*11.3861.516%A*1.299%B*48.1C+10.6B1731.6h8D-13B
AF-41 Hacksaw 7571391.821C+0.3743.123%B*19.718%A+41.8B+2.4S1251.7h6.5B15.2B++
NS-AM7 Archer 102691680.411C+1.0452.538%D-18.841%C+4.2D2C3116.4h18.4C++35.1C+
M40 Fury 7256134.308C-2.8545.573%B**N/A32.9D-9.4C3261.7h16.2D35.5C++
Hyena Missile Launcher 8354173.176B**1.7234.045%C+N/A30B++16.1B+2211.8h26B**76.4B*
Spear Anti-Vehicle Phalanx Turret 785168.5C++7.0460.366%A++7.843%A*51B+27B+6631h9.7C16.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit492618,13158.7h
Spawn Beacon601,3421.5h
Nanite Revive Grenade03360.1h
Medical Kit3202,5398.2h
Medical Applicator18161,7734h
Restoration Kit1381,2293.1h
Motion Spotter35530.4h
Deconstruction Tool1750h
Recon Detection Device185021h
Smoke Grenade01030h
Ammunition Package549621h
Anti-Infantry MANA Turret122500.6h
Shield Recharging Field7540.1h
Nano-Repair Grenade01000h
Pelter Rocket Pod0800h

Check the help document for the dictionary if you want to learn more about words used here.


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