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Champion AgentVisor[DPSO] AgentVisor
VS BR 125

KDR: 0.5

Score: 32.9m

Last Seen: Jul 28th, 2019 1:55 AM
- OFFLINE - 518 hour(s)

Battle Rank 109 (125 total) - Vanu Sovereignty on Connery - Outfit Member of Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 132
Level Progress (to 110): 84%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Lasher X2 Thanatos VE70 Flare VE6 Ursa Anti-Vehicle Grenade Orion VS54 S1 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-108,837 MLG Score: -87
Fun Score: N/A
Cheeseburgers Flipped: 826TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.808%16.214%289412104,0090.1100410.391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.716%-0.651D-0.708D-0.832B++HEAD ++ (~7.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.30.083C+12.20.148C++56.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.203%0.962%8112131041163600.0893471170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.387D**-0.579D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.50.185C++31.80.4B99.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.399%1.415%232121263636922470.172264256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.283%-0.251C-0.738D--1.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.687B+4.60.63B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.656%4.167%103121131226223390.11894892%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.555%-1.066D*-0.07C+-0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.7-2.603F**106.2-1.661F-324.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.203%14.178%10212123,9782686361.48101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.791%-0.277C-0.091C+-0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.149C++4.30.119C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 132
32.9m367%189 (11.3k)151 (9.1k)0.50104837,29874,4400.60403125 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121433621.775%5.384%11702:565

81% Heavy Assault13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:10 AMJan 14th, 2013 5:34 AMAug 17th, 2019 1:39 AM (1d) (PST)Jul 27th, 2019 11:35 PM (21d) (PST)Jul 27th, 2019 9:55 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
22422220.1710.3410.0090.6930.018-87

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,44513,300145102014219,047

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3634.3h/151.4d 7,666 2,008 17,012 151.1k 8,127 9,169 3,856 48.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D-
Kills:1,671
Deaths:2,282
KDR:0.732
Accuracy:17.354% D-
HSR:15.919% D*
Ursa
D-
Kills:1,213
Deaths:1,897
KDR:0.639
Accuracy:18.041% D-
HSR:15.087% D*
Orion VS54
C-
Kills:987
Deaths:700
KDR:1.410
Accuracy:18.723% C-
HSR:17.832% D--
Kills:3,871
Deaths (as Heavy Assault):4,879
Deaths (to Heavy Assaults):22,938
KDR:0.7934
Kill Difference:1,008
Playtime:2,942.936 hours
Usage:81%
Score:27.090m
Score/min:153
Accuracy (listed only):18.039%
HSR (listed only):16.279%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C
Kills:3,363
Deaths:5,091
KDR:0.661
Accuracy:37.347% C
HSR:14.897% C
Deimos VA29
D--
Kills:615
Deaths:996
KDR:0.617
Accuracy:45.242% D*
HSR:10.244% D--
Solstice VE3
C
Kills:138
Deaths:101
KDR:1.366
Accuracy:15.402% D**
HSR:18.116% C
Kills:4,116
Deaths (as Engineer):6,188
Deaths (to Engineers):15,511
KDR:0.66516
Kill Difference:2,072
Playtime:80.157 hours
Usage:2%
Score:0.839m
Score/min:175
Accuracy (listed only):32.664%
HSR (listed only):14.419%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
C
Kills:3,363
Deaths:5,091
KDR:0.661
Accuracy:37.347% C
HSR:14.897% C
Deimos VA29
D--
Kills:615
Deaths:996
KDR:0.617
Accuracy:45.242% D*
HSR:10.244% D--
Solstice VE3
C
Kills:138
Deaths:101
KDR:1.366
Accuracy:15.402% D**
HSR:18.116% C
Kills:4,116
Deaths (as Light Assault):6,188
Deaths (to Light Assaults):10,483
KDR:0.66516
Kill Difference:2,072
Playtime:459.441 hours
Usage:13%
Score:3.471m
Score/min:126
Accuracy (listed only):32.664%
HSR (listed only):14.419%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D**
Kills:363
Deaths:524
KDR:0.693
Accuracy:12.798% D**
HSR:12.397% F
Blueshift VM5
D**
Kills:359
Deaths:524
KDR:0.685
Accuracy:12.288% D**
HSR:13.371% D**
Comet VM2
C+
Kills:351
Deaths:829
KDR:0.423
Accuracy:34.624% D--
HSR:4.274% C+
Comet VM2
D-
Kills:310
Deaths:754
KDR:0.411
Accuracy:37.423% D-
HSR:1.935% D--
Quasar VM1
D
Kills:213
Deaths:357
KDR:0.597
Accuracy:9.559% D*
HSR:15.962% D
Nebula VM20
C
Kills:146
Deaths:281
KDR:0.520
Accuracy:10.735% D**
HSR:19.178% C
Kills:1,742
Deaths (as MAX Suit):1,634.500
Deaths (to MAX Suits):6,651
KDR:1.06577
Kill Difference:107.500
Playtime:103.433 hours
Usage:3%
Score:1.238m
Score/min:200
Accuracy (listed only):19.571%
HSR (listed only):11.186%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:104
V. Kills:41 248%
Deaths:66
KDR:1.576
Accuracy:24.203% T-
KPH:19.400 D--
VKPH:7.600 D-
Kills:104 (0 + 0)
Deaths:66
KDR:1.576
VKDR:0.621
Vehicle Kills:41
Kill Difference:38
Playtime:5.363 hours
Usage:0%
Score:0.059m
Score/min:182
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D--
Kills:118
V. Kills:43 268%
Deaths:91
KDR:1.297
Accuracy:27.219% D*
KPH:9.300 D*
VKPH:3.400 D--
Kills:118 (118 + 0)
Deaths:91
KDR:1.297
VKDR:0.473
Vehicle Kills:43
Kill Difference:27
Playtime:12.716 hours
Usage:0%
Score:0.071m
Score/min:93
Driving Accuracy:27.219%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D--
Kills:562
V. Kills:181 309%
Deaths:323
KDR:1.740
Accuracy:38.028% D*
KPH:12.100 D--
VKPH:3.900 D*
Saron HRB
D-
Kills:120
V. Kills:91 130%
Deaths:58
KDR:2.069
Accuracy:27.476% F-
KPH:11.700 D*
VKPH:8.800 D-
Supernova VPC
D*
Kills:74
V. Kills:16 435%
Deaths:57
KDR:1.298
Accuracy:41.656% D--
KPH:13.400 D**
VKPH:2.900 D*
Proton II PPA
D-
Kills:64
V. Kills:5 N/A
Deaths:16
KDR:4
Accuracy:12.778% F-
KPH:27.500 D--
VKPH:2.100 D-
Kills:820 (636 + 184)
Deaths:454
KDR:1.806
VKDR:0.645
Vehicle Kills:293
Kill Difference:366
Playtime:64.569 hours
Usage:2%
Score:0.450m
Score/min:116
Driving Accuracy:41.656%
Gunner Accuracy:12.778%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:176
V. Kills:79 220%
Deaths:155
KDR:1.135
Accuracy:25.717% D**
KPH:8.100 D--
VKPH:3.600 D*
M20 Basilisk
D-
Kills:72
V. Kills:58 122%
Deaths:89
KDR:0.809
Accuracy:24.356% F
KPH:5.900 D*
VKPH:4.800 D-
M60-G Bulldog
N/A
Kills:50
V. Kills:17 278%
Deaths:34
KDR:1.471
Accuracy:21.541% N/A
KPH:7.300 N/A
VKPH:2.500 N/A
Kills:298 (0 + 298)
Deaths:278
KDR:1.072
VKDR:0.554
Vehicle Kills:154
Kill Difference:20
Playtime:40.714 hours
Usage:1%
Score:0.212m
Score/min:87
Driving Accuracy:N/A%
Gunner Accuracy:21.541%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 20,91520,50346,6410.44D0.0625.137%C+2.624%D11.8D--N/A361739.7h19.8C++78.6C*
Thanatos VE70 3,3933,3635,0910.661C0.1637.347%C14.897%C13.3DN/A39253.2h4.4B+11.8C**
Flare VE6 1,6841,6712,2820.732D0.2317.354%D-15.919%D*12.2D--N/A34137.3h11.2C+64.3C
Ursa 1,2181,2131,8970.639D0.1418.041%D-15.087%D*11.1D--N/A34108.8h12.3C+68.1C
Anti-Vehicle Grenade 1,3531,16111161N/A1,160.5049.029%CN/A290.3C48D14144h5.7C++11.5C++
Orion VS54 9979877001.41C+0.9118.723%C-17.832%D--11D-N/A7990h13.2C++70.5C+
S1 1,5539733,6190.269D0.2344.36%D**2.158%C8.9D*5.3D--79108.9h7.7C17.2D-
C-4 1,1528831,3230.667C--0.1716.019%FN/A34.2D--10.4D*31525.8h1.6C+10.2D*
Deimos VA29 6216159960.617D0.1245.242%D*10.244%D--11.2D*N/A3154.8h3.6F7.9D*
Supernova PC 7435623231.74C--1.2438.028%D*1.246%D12.1D--3.9D*9146.4h4.7B+12.3C+
Lancer VS22 1,1524314,2460.102D-0.4061.535%C+N/A3.6D--6.1D-77118.7h108.7T*176.6T-
Blueshift VM5 3713635240.693D0.1912.798%D**12.397%F12.9D*N/A4628.2h17.5C136.5D--
Blueshift VM5 3663595240.685D0.1812.288%D**13.371%D**12.7D*N/A4628.2h17.2C140.2D--
Comet VM2 4823518290.423D0.0834.624%D--4.274%C+8D3D7543.7h22.1C++63.8C+
Comet VM2 4423107540.411D0.0937.423%D-1.935%D--8D3.4D-6838.8h24.3B64.9C++
Force-Blade 33227531,1900.009C-0.4936.47%B+N/A0.2C--N/A11366.9h3.7D10.3C++
Quasar VM1 2172133570.597D0.109.559%D*15.962%D9.1D*N/A5323.5h17.3C-181.1D
M20 Basilisk 2551761551.135D-0.6325.717%D**3.409%D-8.1D--3.6D*8421.8h118.9C462.2D*
Nebula VM20 1501462810.52D0.0210.735%D**19.178%C7.9FN/A3518.5h21.2D*197.4F
Solstice VE3 1401381011.366B*0.8615.402%D**18.116%C6.1D-N/A11122.5h15.8C++102.8C
Saron HRB 211120582.069D1.5727.476%F-N/A11.7D*8.8D-19910.3h23C+83.8D**
C75 Viper 161118911.297D0.8027.219%D*N/A9.3D*3.4D--9312.7h13.5C++49.8C--
Dual Photon Pods 145104661.576D1.0724.203%T-N/A19.3D--7.6D-1825.4h31.8D-131.5F**
Tank Mine 10788188U87.5010700%UN/A880U190S1644940.1h2.4D0M*
Supernova VPC 9074571.298D-0.8041.656%D--2.703%A13.5D**2.9D*1495.5h4.4D--10.6D*
M20 Basilisk 13072890.809D--0.3124.356%F5.556%C+6D*4.8D-10212.1h158.8D*652.1F*
MAX Punch 71681,6420.041C--0.4630.041%D--N/A0.8CN/A390h2.1C++7.1C+
Proton II PPA 6964164D3.5012.778%F-4.688%M27.8D--2.2D1592.3h12.1C--94.9F-
The Slasher 786111,2730.005D-0.5032.2%C+1.639%D--0.1C--N/A1452.7h4.7F**14.5C
M60-G Bulldog 6750341.471D-0.9721.541%D**2%D7.4D**2.5D--696.8h11.5D*53.2F-
NS Annihilator 119503380.148D--0.3568.591%TN/A2.5F-3.4F-6020.1h23.8T*34.6T*

Consumables
  Name Deaths Consumed Time Equipped
Pelter Rocket Pod11790.2h
Spawn Beacon1105,1477.7h
Nano-Armor Kit559244,41228.2h
Anti-Vehicle MANA Turret101460.5h
Nanite Revive Grenade0510h
Restoration Kit1411,4732.6h
VS Triumph Flare Gun218902.4h
Ammunition Package204540.7h
Medical Kit4263,6588.5h
Anti-Infantry MANA Turret6570.4h
Medical Applicator10540,4834.8h
Lasher X2-P0990h
Recon Detection Device31570.6h

Check the help document for the dictionary if you want to learn more about words used here.


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