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Aggressio[YBuS] Aggressio
TR BR 186

KDR: 1.89

Score: 90.5m

Last Seen: Jun 15th, 2019 4:57 PM
- OFFLINE - 55.6 hour(s)

Battle Rank 114 (186 total) - Terran Republic on Miller - Outfit Member of Yellow Bus[YBuS] Yellow Bus
TR outfit on Miller

Members: 30
Level Progress (to 115): 13%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS RAMS .50M Claymore M14 Banshee C-4 SMG-46 Armistice P525 Marauder-H AS16 NightHawk T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $811,899 MLG Score: 649
Fun Score: N/A
Cheeseburgers Flipped: 719TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.163%18.257%44137117333,6851.558410.335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.529%0.601B+-0.409C--0.237C++HEAD ++ (~6.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.319C*12.30.139C++38.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.097%1.76%351412064,886156219593.12604249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.676%-0.555D0.153C++-0.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174-0.079C+55.8-0.054C+118.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.296%2.24%164712033,839239713971.60092275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.629%-1.139D*-0.207C0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.065C+10.50.157C++25.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.329%2.387%4171811927,332186621723.92926337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.383%-0.554D-0.506D1.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.30.504B+180.551B+41.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.473%69.454%417712037,6772832482.7108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.983%-0.235C0.157C++0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.009C+3.3-0.048C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.717%9.707%417312073,101163281.90012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.491%0.517B+-0.968D---0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.416B3.70.244C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Yellow Bus[YBuS] Yellow Bus
TR outfit on Miller

Members: 30
90.5m419.5%532 (31.9k)481 (28.9k)1.8931688,02846,4982.2653186 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1210234921.521%15.351%33004:0344

17% Combat Medic36% Engineer19% Heavy Assault12% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 2:25 PMSep 4th, 2015 4:14 PMJun 17th, 2019 1:40 AM (18h) (PST)Jun 15th, 2019 4:56 PM (2d) (PST)Jun 15th, 2019 12:57 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6411624790.4680.2470.0722.2580.070649

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,4559,74328,71228154135428,877

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3134.8h/130.6d 17,304 13,513 23,347 424.7k 4,589 9,761 13,196 120.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B++
Kills:1,434
Deaths:808
KDR:1.775
Accuracy:22.336% B++
HSR:16.458% D--
MSW-R
B+
Kills:1,360
Deaths:952
KDR:1.429
Accuracy:24.647% B+
HSR:15% D*
NS-15M AE
C
Kills:1,223
Deaths:694
KDR:1.762
Accuracy:22.652% C--
HSR:23.630% C
T32 Bull
C**
Kills:1,197
Deaths:725
KDR:1.651
Accuracy:21.631% C
HSR:26.065% C**
T16 Rhino
B+
Kills:1,163
Deaths:1,005
KDR:1.157
Accuracy:22.708% B+
HSR:17.283% D
T7 Mini-Chaingun
B+
Kills:1,159
Deaths:911
KDR:1.272
Accuracy:19.502% B+
HSR:13.201% C+
T9 CARV-S
C+
Kills:1,157
Deaths:827
KDR:1.399
Accuracy:21.019% C+
HSR:24.028% C+
T9A "Butcher"
C
Kills:1,154
Deaths:687
KDR:1.680
Accuracy:19.835% D--
HSR:25.563% C
NS-15M1
B**
Kills:1,154
Deaths:813
KDR:1.419
Accuracy:28.492% B**
HSR:16.118% D-
TMG-50
C*
Kills:232
Deaths:127
KDR:1.827
Accuracy:22.229% C*
HSR:24.138% C++
NSX Naginata
C++
Kills:143
Deaths:78
KDR:1.833
Accuracy:22.656% C++
HSR:23.776% D
Kills:11,376
Deaths (as Heavy Assault):7,627
Deaths (to Heavy Assaults):12,084
KDR:1.49154
Kill Difference:3,749
Playtime:588.769 hours
Usage:19%
Score:15.285m
Score/min:433
Accuracy (listed only):22.519%
HSR (listed only):20.478%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B++
Kills:1,439
Deaths:936
KDR:1.537
Accuracy:46.600% B++
HSR:8.617% D**
LC3 Jaguar
B+
Kills:1,386
Deaths:1,016
KDR:1.364
Accuracy:26.277% B+
HSR:16.017% D
T5 AMC
B*
Kills:1,372
Deaths:934
KDR:1.469
Accuracy:27.056% B*
HSR:20.627% C++
LC2 Lynx
C+
Kills:1,210
Deaths:991
KDR:1.221
Accuracy:23.019% C+
HSR:18.512% C--
TRAC-5
C*
Kills:1,187
Deaths:547
KDR:2.170
Accuracy:22.657% C*
HSR:15.417% D
NS-11C
B+
Kills:1,186
Deaths:856
KDR:1.386
Accuracy:24.371% C++
HSR:21.248% B+
TRAC-5 Burst
C+
Kills:1,182
Deaths:741
KDR:1.595
Accuracy:23.636% C
HSR:23.012% C+
HC1 Cougar
B
Kills:1,176
Deaths:795
KDR:1.479
Accuracy:25.783% B
HSR:20.068% C
TRAC-5 S
A
Kills:1,176
Deaths:803
KDR:1.465
Accuracy:28.809% A
HSR:10.969% D--
NS Baron G5AE
C++
Kills:1,162
Deaths:1,033
KDR:1.125
Accuracy:48.207% C++
HSR:13.769% C
FA1 Barrage
B+
Kills:1,154
Deaths:934
KDR:1.236
Accuracy:46.236% B+
HSR:11.179% D-
TRS-12 Uppercut
B+
Kills:508
Deaths:484
KDR:1.050
Accuracy:61.970% B+
HSR:9.449% D--
NS Baron G5
C**
Kills:481
Deaths:451
KDR:1.067
Accuracy:47.015% C**
HSR:13.721% C+
MG-C1 Kindred
B+
Kills:219
Deaths:153
KDR:1.431
Accuracy:29.106% B+
HSR:26.027% B+
AMR-66
C
Kills:98
Deaths:96
KDR:1.021
Accuracy:24.551% C
HSR:18.367% D--
NSX Tanto
C++
Kills:82
Deaths:57
KDR:1.439
Accuracy:24.929% C
HSR:25.610% C++
TRAC-Shot
B+
Kills:71
Deaths:62
KDR:1.145
Accuracy:22.703% D
HSR:21.127% B+
Kills:15,089
Deaths (as Engineer):10,889
Deaths (to Engineers):10,645
KDR:1.38571
Kill Difference:4,200
Playtime:1,138.182 hours
Usage:36%
Score:37.386m
Score/min:547
Accuracy (listed only):32.525%
HSR (listed only):17.279%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C+
Kills:1,749
Deaths:1,241
KDR:1.409
Accuracy:25.225% C+
HSR:9.834% D--
AS16 NightHawk
B++
Kills:1,439
Deaths:936
KDR:1.537
Accuracy:46.600% B++
HSR:8.617% D**
LC3 Jaguar
B+
Kills:1,386
Deaths:1,016
KDR:1.364
Accuracy:26.277% B+
HSR:16.017% D
T5 AMC
B*
Kills:1,372
Deaths:934
KDR:1.469
Accuracy:27.056% B*
HSR:20.627% C++
MKV Suppressed
C+
Kills:1,215
Deaths:981
KDR:1.239
Accuracy:25.083% C+
HSR:15.885% D
LC2 Lynx
C+
Kills:1,210
Deaths:991
KDR:1.221
Accuracy:23.019% C+
HSR:18.512% C--
TRAC-5
C*
Kills:1,187
Deaths:547
KDR:2.170
Accuracy:22.657% C*
HSR:15.417% D
NS-11C
B+
Kills:1,186
Deaths:856
KDR:1.386
Accuracy:24.371% C++
HSR:21.248% B+
TRAC-5 Burst
C+
Kills:1,182
Deaths:741
KDR:1.595
Accuracy:23.636% C
HSR:23.012% C+
NS-7 PDW
B
Kills:1,177
Deaths:1,126
KDR:1.045
Accuracy:26.561% B
HSR:15.718% C
HC1 Cougar
B
Kills:1,176
Deaths:795
KDR:1.479
Accuracy:25.783% B
HSR:20.068% C
TRAC-5 S
A
Kills:1,176
Deaths:803
KDR:1.465
Accuracy:28.809% A
HSR:10.969% D--
Shuriken
C+
Kills:1,168
Deaths:690
KDR:1.693
Accuracy:23.525% D--
HSR:18.322% C+
NS Baron G5AE
C++
Kills:1,162
Deaths:1,033
KDR:1.125
Accuracy:48.207% C++
HSR:13.769% C
FA1 Barrage
B+
Kills:1,154
Deaths:934
KDR:1.236
Accuracy:46.236% B+
HSR:11.179% D-
PDW-16 Hailstorm
B++
Kills:1,144
Deaths:913
KDR:1.253
Accuracy:24.105% C+
HSR:19.843% B++
TRS-12 Uppercut
B+
Kills:508
Deaths:484
KDR:1.050
Accuracy:61.970% B+
HSR:9.449% D--
NS Baron G5
C**
Kills:481
Deaths:451
KDR:1.067
Accuracy:47.015% C**
HSR:13.721% C+
MG-C1 Kindred
B+
Kills:219
Deaths:153
KDR:1.431
Accuracy:29.106% B+
HSR:26.027% B+
MG-S1 Jackal
B*
Kills:96
Deaths:70
KDR:1.371
Accuracy:21.640% D-
HSR:25% B*
NSX Tanto
C++
Kills:82
Deaths:57
KDR:1.439
Accuracy:24.929% C
HSR:25.610% C++
TRAC-Shot
B+
Kills:71
Deaths:62
KDR:1.145
Accuracy:22.703% D
HSR:21.127% B+
Kills:21,540
Deaths (as Light Assault):15,814
Deaths (to Light Assaults):8,784
KDR:1.36208
Kill Difference:5,726
Playtime:379.609 hours
Usage:12%
Score:8.146m
Score/min:358
Accuracy (listed only):30.660%
HSR (listed only):17.271%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:2,488
Deaths:440
KDR:5.655
Accuracy:39.117% C++
HSR:81.712% B+
SMG-46 Armistice
C+
Kills:1,749
Deaths:1,241
KDR:1.409
Accuracy:25.225% C+
HSR:9.834% D--
M77-B
B
Kills:1,389
Deaths:346
KDR:4.014
Accuracy:39.074% B
HSR:69.187% D
MKV Suppressed
C+
Kills:1,215
Deaths:981
KDR:1.239
Accuracy:25.083% C+
HSR:15.885% D
TSAR-42
B*
Kills:1,204
Deaths:221
KDR:5.448
Accuracy:37.328% C+
HSR:75.831% B*
NS-7 PDW
B
Kills:1,177
Deaths:1,126
KDR:1.045
Accuracy:26.561% B
HSR:15.718% C
Shuriken
C+
Kills:1,168
Deaths:690
KDR:1.693
Accuracy:23.525% D--
HSR:18.322% C+
TRAP-M1
C++
Kills:1,153
Deaths:635
KDR:1.816
Accuracy:29.154% C+
HSR:26.106% C++
SR-7
B+
Kills:1,150
Deaths:183
KDR:6.284
Accuracy:40.550% C+
HSR:81.913% B+
PDW-16 Hailstorm
B++
Kills:1,144
Deaths:913
KDR:1.253
Accuracy:24.105% C+
HSR:19.843% B++
NS-44 Commissioner
C++
Kills:608
Deaths:646
KDR:0.941
Accuracy:37.095% C++
HSR:16.118% D-
NS-30 Vandal
D
Kills:283
Deaths:178
KDR:1.590
Accuracy:28.906% D
HSR:21.908% D
TX2 Emperor
C+
Kills:215
Deaths:197
KDR:1.091
Accuracy:27.789% C+
HSR:11.163% D*
Bighorn .50M
D-
Kills:197
Deaths:49
KDR:4.020
Accuracy:34.455% D**
HSR:73.604% D-
99SV
B+
Kills:96
Deaths:36
KDR:2.667
Accuracy:34.019% B+
HSR:38.542% B
MG-S1 Jackal
B*
Kills:96
Deaths:70
KDR:1.371
Accuracy:21.640% D-
HSR:25% B*
TX1 Repeater
C+
Kills:83
Deaths:52
KDR:1.596
Accuracy:24.114% C+
HSR:18.072% C-
Kills:15,415
Deaths (as Infiltrator):8,004
Deaths (to Infiltrators):6,790
KDR:1.92591
Kill Difference:7,411
Playtime:383.396 hours
Usage:12%
Score:8.962m
Score/min:390
Accuracy (listed only):30.455%
HSR (listed only):36.397%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C+
Kills:1,749
Deaths:1,241
KDR:1.409
Accuracy:25.225% C+
HSR:9.834% D--
AS16 NightHawk
B++
Kills:1,439
Deaths:936
KDR:1.537
Accuracy:46.600% B++
HSR:8.617% D**
MKV Suppressed
C+
Kills:1,215
Deaths:981
KDR:1.239
Accuracy:25.083% C+
HSR:15.885% D
NS-11A
B++
Kills:1,185
Deaths:1,054
KDR:1.124
Accuracy:27.975% B++
HSR:15.443% D-
T1 Cycler
B++
Kills:1,184
Deaths:600
KDR:1.973
Accuracy:25.251% B++
HSR:13.429% D*
NS-7 PDW
B
Kills:1,177
Deaths:1,126
KDR:1.045
Accuracy:26.561% B
HSR:15.718% C
Cycler TRV
B**
Kills:1,174
Deaths:784
KDR:1.497
Accuracy:27.299% B**
HSR:12.777% D--
Shuriken
C+
Kills:1,168
Deaths:690
KDR:1.693
Accuracy:23.525% D--
HSR:18.322% C+
NS Baron G5AE
C++
Kills:1,162
Deaths:1,033
KDR:1.125
Accuracy:48.207% C++
HSR:13.769% C
SABR-13
D
Kills:1,160
Deaths:926
KDR:1.253
Accuracy:22.193% D
HSR:20.259% D
TAR
C+
Kills:1,159
Deaths:894
KDR:1.296
Accuracy:22.694% C+
HSR:15.272% D-
T1S Cycler
C+
Kills:1,158
Deaths:667
KDR:1.736
Accuracy:23.003% C+
HSR:20.898% C+
FA1 Barrage
B+
Kills:1,154
Deaths:934
KDR:1.236
Accuracy:46.236% B+
HSR:11.179% D-
PDW-16 Hailstorm
B++
Kills:1,144
Deaths:913
KDR:1.253
Accuracy:24.105% C+
HSR:19.843% B++
NS-11P
B+
Kills:604
Deaths:374
KDR:1.615
Accuracy:24.285% C**
HSR:21.854% B+
TRS-12 Uppercut
B+
Kills:508
Deaths:484
KDR:1.050
Accuracy:61.970% B+
HSR:9.449% D--
NS Baron G5
C**
Kills:481
Deaths:451
KDR:1.067
Accuracy:47.015% C**
HSR:13.721% C+
TORQ-9
B+
Kills:314
Deaths:224
KDR:1.402
Accuracy:22.171% C--
HSR:26.433% B+
MG-S1 Jackal
B*
Kills:96
Deaths:70
KDR:1.371
Accuracy:21.640% D-
HSR:25% B*
Kills:19,231
Deaths (as Combat Medic):14,382
Deaths (to Combat Medics):4,390
KDR:1.33716
Kill Difference:4,849
Playtime:540.953 hours
Usage:17%
Score:17.762m
Score/min:547
Accuracy (listed only):31.107%
HSR (listed only):16.195%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:719
Deaths:234
KDR:3.073
Accuracy:32.140% D
HSR:4.312% B*
M3 Pounder HEG
B
Kills:640
Deaths:237
KDR:2.700
Accuracy:34.541% D
HSR:3.594% B
MRC3 Mercy
C
Kills:377
Deaths:187
KDR:2.016
Accuracy:14.969% C
HSR:15.385% D--
MRC3 Mercy
C
Kills:352
Deaths:167
KDR:2.108
Accuracy:14.767% C
HSR:17.614% D
NS-10 Burster
B++
Kills:190
Deaths:116
KDR:1.638
Accuracy:32.299% B++
HSR:5.263% C
M6 Onslaught
C+
Kills:189
Deaths:102
KDR:1.853
Accuracy:16.060% C+
HSR:11.640% F
M6 Onslaught
C+
Kills:172
Deaths:80
KDR:2.150
Accuracy:15.978% C
HSR:19.767% C+
NS-10 Burster
B+
Kills:158
Deaths:104
KDR:1.519
Accuracy:32.094% B+
HSR:1.899% D*
MR1 Fracture
C**
Kills:110
Deaths:79
KDR:1.392
Accuracy:30.926% D
HSR:4.545% C**
MR1 Fracture
A+
Kills:99
Deaths:76
KDR:1.303
Accuracy:32.400% C--
HSR:7.071% A+
Kills:3,006
Deaths (as MAX Suit):691
Deaths (to MAX Suits):3,458
KDR:4.35022
Kill Difference:2,315
Playtime:90.050 hours
Usage:3%
Score:2.980m
Score/min:552
Accuracy (listed only):25.617%
HSR (listed only):9.109%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:2,002
V. Kills:161 N/A
Deaths:416
KDR:4.813
Accuracy:27.033% C-
KPH:45.400 C++
VKPH:3.700 C++
Hellfire Rocket Pods
C+
Kills:1,431
V. Kills:328 435%
Deaths:188
KDR:7.612
Accuracy:48.310% C+
KPH:59.600 C
VKPH:13.700 C+
Coyote Missiles
C--
Kills:805
V. Kills:543 148%
Deaths:202
KDR:3.985
Accuracy:46.457% D--
KPH:23.700 D
VKPH:16 C--
M18 Rotary
C
Kills:760
V. Kills:769 99%
Deaths:650
KDR:1.169
Accuracy:31.126% C+
KPH:7.700 C--
VKPH:7.800 C
M18 Needler
C+
Kills:693
V. Kills:571 121%
Deaths:405
KDR:1.711
Accuracy:32.328% C+
KPH:10.400 C+
VKPH:8.600 C+
M18 Locust
C+
Kills:584
V. Kills:424 137%
Deaths:187
KDR:3.123
Accuracy:31.676% C+
KPH:16.600 C+
VKPH:12.100 C+
Hornet Missiles
C+
Kills:495
V. Kills:154 319%
Deaths:75
KDR:6.600
Accuracy:51.193% D*
KPH:63.100 C+
VKPH:19.600 D
Tomcat A2AM Pods
C+
Kills:82
V. Kills:89 91%
Deaths:18
KDR:4.556
Accuracy:78.544% C+
KPH:36.800 C
VKPH:39.900 C+
Kills:6,852 (4,039 + 0)
Deaths:2,141
KDR:3.200
VKDR:1.419
Vehicle Kills:3,039
Kill Difference:4,711
Playtime:312.280 hours
Usage:10%
Score:5.881m
Score/min:314
Piloting Accuracy:31.676%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:711
V. Kills:60 N/A
Deaths:42
KDR:16.929
Accuracy:48.146% B++
KPH:87.500 A+
VKPH:7.400 C
AP30 Shredder
B+
Kills:466
V. Kills:201 231%
Deaths:63
KDR:7.397
Accuracy:23.846% D--
KPH:36.500 B+
VKPH:15.700 C
C150 Dalton
B**
Kills:222
V. Kills:116 190%
Deaths:28
KDR:7.929
Accuracy:53.886% B**
KPH:33.700 C+
VKPH:17.600 C-
L105 Zephyr PX
B+
Kills:170
V. Kills:9 N/A
Deaths:8
KDR:21.250
Accuracy:52.710% B+
KPH:96.300 B+
VKPH:5.100 D
Kills:1,569 (0 + 1,569)
Deaths:141
KDR:11.128
VKDR:2.738
Vehicle Kills:386
Kill Difference:1,428
Playtime:29.246 hours
Usage:1%
Score:1.221m
Score/min:696
Piloting Accuracy:N/A%
Gunner Accuracy:52.710%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:500
V. Kills:92 N/A
Deaths:52
KDR:9.615
Accuracy:30.838% D-
KPH:49.200 B**
VKPH:9.100 C**
L100 Python HESH
C
Kills:241
V. Kills:19 N/A
Deaths:17
KDR:14.177
Accuracy:45.728% C
KPH:42.500 C
VKPH:3.400 D*
Skyguard
C++
Kills:124
V. Kills:118 104%
Deaths:39
KDR:3.179
Accuracy:26.680% C
KPH:10.200 C--
VKPH:9.700 C++
L100 Python AP
C+
Kills:116
V. Kills:97 118%
Deaths:27
KDR:4.296
Accuracy:51.217% C--
KPH:21.400 D
VKPH:17.900 C+
Kills:981 (981 + 0)
Deaths:135
KDR:7.267
VKDR:2.415
Vehicle Kills:326
Kill Difference:846
Playtime:33.440 hours
Usage:1%
Score:0.963m
Score/min:480
Driving Accuracy:51.217%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:1,165
V. Kills:329 353%
Deaths:95
KDR:12.263
Accuracy:33.748% D-
KPH:36.400 B**
VKPH:10.300 C++
E540 Halberd
B*
Kills:1,036
V. Kills:693 149%
Deaths:146
KDR:7.096
Accuracy:47.141% B*
KPH:24.700 C+
VKPH:16.500 B*
P2-120 AP
B+
Kills:1,033
V. Kills:656 157%
Deaths:122
KDR:8.467
Accuracy:29.054% F-
KPH:32.500 C*
VKPH:20.600 B+
P2-120 HESH
C**
Kills:660
V. Kills:86 N/A
Deaths:42
KDR:15.714
Accuracy:31.185% D*
KPH:56 C**
VKPH:7.300 C
MR11 Gatekeeper
B++
Kills:397
V. Kills:302 131%
Deaths:47
KDR:8.447
Accuracy:45.140% B++
KPH:27.300 B+
VKPH:20.700 B+
M20 Basilisk
B++
Kills:142
V. Kills:35 394%
Deaths:21
KDR:6.762
Accuracy:21.791% D--
KPH:23.100 B++
VKPH:5.700 C
P525 Marauder
C+
Kills:114
V. Kills:5 N/A
Deaths:6
KDR:19
Accuracy:20.424% C+
KPH:44.800 D
VKPH:2 D-
G30 Vulcan
C+
Kills:113
V. Kills:79 141%
Deaths:31
KDR:3.645
Accuracy:25.407% C-
KPH:18.400 C
VKPH:12.800 C+
Kills:4,660 (2,858 + 1,802)
Deaths:510
KDR:9.137
VKDR:4.284
Vehicle Kills:2,185
Kill Difference:4,150
Playtime:146.897 hours
Usage:5%
Score:5.600m
Score/min:635
Driving Accuracy:31.185%
Gunner Accuracy:25.407%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:1,454
V. Kills:51 N/A
Deaths:60
KDR:24.233
Accuracy:34.301% C+
KPH:125.300 B+
VKPH:4.400 D
E540 Halberd-H
A++
Kills:298
V. Kills:241 123%
Deaths:20
KDR:14.900
Accuracy:70.034% A+
KPH:47.300 C++
VKPH:38.300 A++
G20 Vulcan-H
C**
Kills:150
V. Kills:111 134%
Deaths:27
KDR:5.556
Accuracy:50.078% B
KPH:39.800 C+
VKPH:29.500 C**
MR11 Gatekeeper-H
B++
Kills:62
V. Kills:64 95%
Deaths:10
KDR:6.200
Accuracy:53.439% C++
KPH:35.900 C**
VKPH:37 B++
Kills:1,964 (0 + 1,964)
Deaths:117
KDR:16.786
VKDR:3.991
Vehicle Kills:467
Kill Difference:1,847
Playtime:23.393 hours
Usage:1%
Score:1.225m
Score/min:872
Driving Accuracy:N/A%
Gunner Accuracy:53.439%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:709
V. Kills:112 N/A
Deaths:67
KDR:10.582
Accuracy:36.140% C+
KPH:80.600 B**
VKPH:12.700 C**
M40 Fury
B*
Kills:556
V. Kills:74 N/A
Deaths:65
KDR:8.554
Accuracy:30.845% C--
KPH:65.100 B*
VKPH:8.700 C+
M12 Kobalt
C+
Kills:305
V. Kills:7 N/A
Deaths:13
KDR:23.462
Accuracy:14.271% D
KPH:57.700 C+
VKPH:1.300 D-
M20 Basilisk
C
Kills:279
V. Kills:115 241%
Deaths:54
KDR:5.167
Accuracy:31.422% D-
KPH:16.400 C
VKPH:6.800 C
M20 Basilisk
C
Kills:170
V. Kills:90 187%
Deaths:39
KDR:4.359
Accuracy:36.031% C
KPH:15.200 D
VKPH:8 C
M12 Kobalt
C
Kills:90
V. Kills:4 N/A
Deaths:6
KDR:15
Accuracy:14.457% D
KPH:58.500 C
VKPH:2.600 C
M60-G Bulldog
C-
Kills:60
V. Kills:14 400%
Deaths:10
KDR:6
Accuracy:30.501% C-
KPH:18.900 D
VKPH:4.400 C-
Kills:2,169 (0 + 2,169)
Deaths:254
KDR:8.539
VKDR:1.638
Vehicle Kills:416
Kill Difference:1,915
Playtime:55.578 hours
Usage:2%
Score:1.625m
Score/min:487
Driving Accuracy:N/A%
Gunner Accuracy:30.501%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:76
V. Kills:6 N/A
Deaths:93
KDR:0.817
Accuracy:32.852% D--
KPH:8.500 D*
VKPH:0.700 D-
Kills:76 (76 + 0)
Deaths:93
KDR:0.817
VKDR:0.065
Vehicle Kills:6
Kill Difference:17
Playtime:8.991 hours
Usage:0%
Score:0.060m
Score/min:112
Driving Accuracy:32.852%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 2,4952,4884405.655B++3.7639.117%C++81.712%B+37.4B+N/A16466.5h1.9B++4.8B+
Claymore 2,0122,01218910.646B++8.7533.601%C++N/A234A++N/A11458.6h1.2C++3.6B
M14 Banshee 2,1632,0024164.813C+2.9227.033%C-N/A45.4C++3.7C++33144.1h16.9B+62.7B+
C-4 2,7091,8711,0451.79C**0.1022.083%DN/A99.5B+44.6B**170618.8h1.5C++6.6C+
SMG-46 Armistice 1,7661,7491,2411.409B0.4825.225%C+9.834%D--21.8CN/A12980.1h14.8C++58.9C++
P525 Marauder-H 1,5051,4546024.233B*22.3434.301%C+N/A125.3B+4.4D79011.6h5.3B++15.4B+
AS16 NightHawk 1,4411,4399361.537B0.3646.6%B++8.617%D**33.2C+N/A16043.4h4.1B8.7B+
T9 CARV 1,4431,4348081.775B0.1222.336%B++16.458%D--31.9C*N/A26444.9h11.6B++51.9B++
Hellfire Rocket Pods 1,7591,4311887.612C++5.7248.31%C+1.328%B+59.6C13.7C+57124h19.6C*40.6B
M77-B 1,3911,3893464.014A2.1239.074%B69.187%D30.1C**N/A16346.2h2.5C+6.3C**
LC3 Jaguar 1,3941,3861,0161.364C++0.5326.277%B+16.017%D26.9C+N/A15551.6h12.7C++48.4B+
T5 AMC 1,3841,3729341.469B+0.4227.056%B*20.627%C++23.4C++N/A13458.6h12B*44.5B++
MSW-R 1,3781,3609521.429C+0.4624.647%B+15%D*33.6C+N/A19840.5h11.4B+46.4B+
NS-15M AE 1,2411,2236941.762C+0.1322.652%C--23.63%C31.4DN/A21639h12.3C+54.1C+
MKV Suppressed 1,2241,2159811.239C*0.6525.083%C+15.885%D23.6CN/A12351.4h12.6B+50.3C**
MANA Anti-Vehicle Turret 1,7371,2154872.495B+0.6050.805%C4.033%C+58.4A25.1C+90920.8h5.7B*11.2B*
LC2 Lynx 1,2201,2109911.221C++0.6723.019%C+18.512%C--19CN/A11763.8h13.5B+58.7B+
TSAR-42 1,2181,2042215.448B+3.5537.328%C+75.831%B*41C*N/A25329.4h2B++5.4B+
T32 Bull 1,2041,1977251.651C*0.2421.631%C26.065%C**35.2C+N/A11934h10.5B++48.5B
TRAC-5 1,1991,1875472.17A++0.2822.657%C*15.417%D16.9C+N/A18970.2h13.3B+58.7B+
NS-11C 1,2211,1868561.386B+0.5124.371%C++21.248%B+21.6CN/A9354.9h13.3B54.8B
NS-11A 1,1931,1851,0541.124C+0.7727.975%B++15.443%D-23.1CN/A12651.4h13.7C++49.1B+
T1 Cycler 1,1951,1846001.973B*0.0825.251%B++13.429%D*28.8C**N/A20041.1h12.2B*48.2B++
TRAC-5 Burst 1,2131,1827411.595C+0.3023.636%C23.012%C+35.2C+N/A8733.6h14.4C+60.9C+
Sticky Grenade 1,1891,18011180N/A1,178.1156.869%B+N/A1966.7A*15C*126540.6h1.2B**2.1B*
NS-7 PDW 1,1971,1771,1261.045C++0.8526.561%B15.718%C21.4CN/A14855.1h13.9B52.3B+
HC1 Cougar 1,1881,1767951.479B+0.4125.783%B20.068%C26.3C+N/A17044.8h11.2B+43.5B+
TRAC-5 S 1,1891,1768031.465B++0.4328.809%A10.969%D--28.3B+N/A15441.6h9.4B++32.7B*
Cycler TRV 1,1781,1747841.497C**0.4027.299%B**12.777%D--28.2C+N/A13741.6h11.7B++43B++
Shuriken 1,1781,1686901.693C**0.2023.525%D--18.322%C+28.9DN/A9140.4h14.5C--61.6D
P2-120 HEAT 1,4941,1659512.263B*10.3733.748%D-2.06%D36.4B**10.3C++48932h5B**14.8B+
T16 Rhino 1,1721,1631,0051.157C+0.7422.708%B+17.283%D30.2C+N/A18738.5h11.7B+51.4B+
NS Baron G5AE 1,1731,1621,0331.125C0.7748.207%C++13.769%C27.9C--N/A9641.7h4.3C++8.8C+
SABR-13 1,1691,1609261.253C+0.6422.193%D20.259%D23.1C-N/A15850.2h11.9C++53.5C+
T7 Mini-Chaingun 1,1741,1599111.272C**0.6219.502%B+13.201%C+31.2C+N/A23037.2h14.8C*75.9B+
TAR 1,1681,1598941.296C+0.6022.694%C+15.272%D-25.4CN/A17145.6h13.3C++58.7C++
T1S Cycler 1,1731,1586671.736B+0.1623.003%C+20.898%C+34.9BN/A21133.2h11.9B+51.9C**
T9 CARV-S 1,1661,1578271.399C+0.4921.019%C+24.028%C+36.7C+N/A24231.5h10.8B+51.4C**
FA1 Barrage 1,1591,1549341.236C**0.6646.236%B+11.179%D-29.1C++N/A17739.7h3.8B*8.1B*
T9A "Butcher" 1,1711,1546871.68C+0.2119.835%D--25.563%C33.1DN/A9134.9h10.3B+51.9C+
NS-15M1 1,1571,1548131.419C+0.4728.492%B**16.118%D-40.2C+N/A22128.7h10.4B*36.3B++
TRAP-M1 1,1711,1536351.816C++0.0829.154%C+26.106%C++28.6CN/A7840.3h10.5C36C+
Anti-Vehicle Grenade 1,2901,15111151N/A1,149.1157.411%B++N/A639.4B**77.2C47831.8h3.6B**6.3B**
SR-7 1,1561,1501836.284B++4.3940.55%C+81.913%B+40.6C**N/A27028.3h1.8B++4.4B+
PDW-16 Hailstorm 1,1641,1449131.253C**0.6424.105%C+19.843%B++19.9CN/A16357.6h15.8C+65.5C++
Tank Mine 1,9031,1412384.794A2.9023.274%DN/A148.2B*99A29807.7h1.4B*6.1C++
NS Decimator 1,7061,0451,6890.619C--1.2763.106%C**3.732%B**25.3D16C+44641.3h5.3C8.5C+
E540 Halberd 1,7291,0361467.096C++5.2047.141%B*2.799%C24.7C+16.5B*55741.9h6.1C+13B+
P2-120 AP 1,6891,0331228.467C**6.5729.054%F-4.163%B+32.5C*20.6B+127131.8h6.8C*23.5D-
Coyote Missiles 1,3488052023.985C*2.0946.457%D--N/A23.7D16C--30633.9h40.6C++87.5C+
M18 Rotary 1,5297606501.169C+0.7231.126%C+2.895%C**7.7C--7.8C31898.6h156.9C+504.1C+
M3 Pounder HEG 8067192343.073B**1.1832.14%D4.312%B*23.3B++2.8C22630.9h11.3B**35.2B+
L105 Zephyr 7717114216.929B+15.0448.146%B++N/A87.8A+7.4C7638.1h4.2B**8.8B**
C-4 ARX 9697092982.379C*0.4919.524%F-N/A131.3B48.1B*7205.4h1.4C7.1D**
M40 Fury 8217096710.582B8.6936.14%C+1.128%D80.6B**12.7C**9028.8h9.8B++27B++
M18 Needler 1,2646934051.711C+0.1832.328%C+3.896%B**10.4C+8.6C+22066.6h132.2B409B
P2-120 HESH 7466604215.714C*13.8231.185%D*N/A55.9C**7.3C38611.8h5.1C+16.5D
M3 Pounder HEG 7186402372.7B++0.8134.541%D3.594%B19.6C++2.4D-16832.6h14B++40.5C**
NS-44 Commissioner 6156086460.941C+0.9537.095%C++16.118%D-36.4C++N/A20916.7h3.2B++8.7B+
NS-11P 6096043741.615B+0.2824.285%C**21.854%B+25.8C+N/A15923.4h13B+53.3B+
Frag Grenade 5955861586N/A584.1146.587%C**N/A732.5B**11.3B+45090.8h2.8B**6B*
M18 Locust 1,0085841873.123B++1.2331.676%C+4.11%A++16.6C+12.1C+17035.1h117.6C++371.4C**
M40 Fury 630556658.554C*6.6630.845%C--1.619%C+65.4B*8.7C+8278.5h9.4B*30.5B+
TRS-12 Uppercut 5095084841.05C+0.8461.97%B+9.449%D--29.2CN/A16417.4h2.4B+3.9B+
C75 Viper 592500529.615B**7.7230.838%D-1%D49B**9C**55610.2h9.7B+31.4B+
Hornet Missiles 649495756.6C*4.7151.193%D*2.02%B+63.5C+19.7D6047.8h8.2B+16B+
NS Baron G5 4814814511.067C+0.8347.015%C**13.721%C+29.9C+N/A17116.1h4.2B+8.9C+
AP30 Shredder 667466637.397C+5.5023.846%D--1.717%C36.4B+15.7C63612.8h49.1B*205.9B+
Striker AE 9334167680.542C1.3546.267%C--N/A7.5D9.3D17755.5h63D-136.1D--
M60-A Bulldog 436401449.114C**7.2238.987%C*N/A50.8B++4.4C-5987.9h4.5B**11.5B++
MR11 Gatekeeper 699397478.447B**6.5545.14%B++N/A27.2B+20.7B+26814.6h42.5B+94.2B*
MRC3 Mercy 3883771872.016C+0.1214.969%C15.385%D--26.5C+N/A16214.2h22.3C--148.7C+
MRC3 Mercy 3613521672.108C+0.2114.767%C17.614%D27.3C+N/A16012.9h21.9D148.3C+
Chainblade 34433329,3320.011C1.8850.77%A++N/A0.2DN/A21467.6h3.9D7.6B+
TORQ-9 3173142241.402C++0.4922.171%C--26.433%B+23.3C--N/A17713.5h15.1C+68C+
M12 Kobalt 3123051323.462B++21.5714.271%D14.098%D-57.5C+1.3D-4835.3h13.9B*97.7B
E540 Halberd-H 5392982014.9B*13.0170.034%A+1.342%C-47.3C++38.3A++10776.3h6.2C++8.8B+
NS-30 Vandal 2852831781.59C+0.3028.906%D21.908%D29.2C-N/A1599.7h5.7C++19.6C+
M20 Basilisk 394279545.167B*3.2731.422%D-5.018%C16.4C6.8C27217h76.3B+242.7C*
ML-7 3862533480.727C++1.1759.291%B3.953%B++22C+11.6C+76111.5h6.7C++11.3B
The Slasher 25024910,4010.024D1.8744.877%B++4.016%D0.4C-N/A2559.1h2.4C+5.4C+
L100 Python HESH 2602411714.176C**12.2845.728%C1.66%C++42.3C3.3D*3075.7h2.8B+6.2B+
TMG-50 2352321271.827B+0.0722.229%C*24.138%C++32.2C+N/A2617.2h9.9B++44.5B+
Spear Anti-Vehicle Phalanx Turret 355224268.615C**6.7242.603%C+3.571%C43.1C**25.2B+8995.2h8.2C++19.3C*
C150 Dalton 338222287.929C++6.0453.886%B**N/A33.6C+17.6C-6606.6h5.1C+9.5B+
MG-C1 Kindred 2252191531.431C++0.4629.106%B+26.027%B+41.3C+1.1C*895.3h11.2C++38.3B+
TX2 Emperor 2152151971.091C*0.8027.789%C+11.163%D*53.8B**N/A2934h7.4B*26.6B+
Bighorn .50M 198197494.02C+2.1334.455%D**73.604%D-29.8D-N/A866.6h1.9C+5.6D-
T2 Striker 4321972720.724B+1.1764.972%AN/A12.8C++15.3B*59115.4h31B*47.7B*
NS-10 Burster 3351901161.638B*0.2632.299%B++5.263%C8.3A+6.3A*22722.9h109.3B**338.5B**
M6 Onslaught 1901891021.853C+0.0416.06%C+11.64%F21DN/A1359h21.3D132.5C+
M6 Onslaught 172172802.15C+0.2615.978%C19.767%C+22.3DN/A1477.7h19.8C+124C+
M20 Basilisk 260170394.359B+2.4736.031%C7.647%B++15.2D8C28611.2h107.4C+298C+
L105 Zephyr PX 179170821.25C++19.3652.71%B+1.176%B+94.4B+5D9541.8h4.2B+7.9B++
NS-10 Burster 2941581041.519B+0.3732.094%B+1.899%D*7.2B**6.2A*21021.9h126.5B*394.3B*
G20 Vulcan-H 261150275.556B+3.6650.078%B3.333%C**39.5C+29.2C*9163.8h88.3B+176.4B+
NSX Naginata 146143781.833B+0.0622.656%C++23.776%D40.9C+N/A1453.5h12C*52.9C**
M20 Basilisk 177142216.762M4.8721.791%D--5.634%C++23.3B++5.7C2716.1h40.3A++185.1B*
MANA Anti-Personnel Turret 141138314.452N/A2.5618.215%UN/A1380U30U11454100.1h22T*120.5T*
ASP-30 Grounder 2361301720.756C++1.1467.786%B++3.077%C++11.2D9.1C47911.6h9.2C-13.5C+
M60-A Bulldog 1421301013C+11.1146.85%C+N/A32.5C+3C3764h6.3C13.4C+
Skyguard 242124393.179C*1.2926.68%CN/A10.2C--9.7C++43112.2h144.1C540C
L100 Python AP 213116274.296C+2.4051.217%C--3.448%B+21.5D18C+6305.4h7.1C13.8C
P525 Marauder 119114619C*17.1120.424%C+N/A45.6D2D-3262.5h6.4C++31.4C*
G30 Vulcan 192113313.645C+1.7525.407%C-1.77%D--18.2C12.7C+4816.2h86.5B340.4C*
MR1 Fracture 134110791.392B*0.5030.926%D4.545%C**13.4B**2.9D--1898.2h27.4B**88.5B++
M60-A Bulldog 1141051010.5C+8.6140.968%D1.905%C23.9C-2D3164.4h5.2B+12.6C*
MR1 Fracture 12599761.303B**0.5932.4%C--7.071%A+12.4B**3.3D-1958h31.2B**96.3B++
AMR-66 10098961.021C++0.8724.551%C18.367%D--17.5CN/A1235.6h7B*28.4B+
99SV 9696362.667B++0.7734.019%B+38.542%B24.6C++N/A3393.9h5.3C**15.7B+
MG-S1 Jackal 9896701.371C**0.5221.64%D-25%B*32C+N/A723h11.7C++54.3C+
M12 Kobalt 9490615C+13.1114.457%D16.667%C--60C2.7C4781.5h14.5B++100.1C**
Aspis Anti-Aircraft Phalanx Turret 18287184.833B+2.9428.141%C**1.149%D14.5B+15.8B*5506h118.2B*420B++
TX1 Repeater 8383521.596B**0.3024.114%C+18.072%C-33.2C**N/A4202.5h10.9B+45.2B+
Tomcat A2AM Pods 17182184.556C+2.6678.544%C+N/A37.3C40.5C+11972.2h7.5B+9.5B+
NSX Tanto 8282571.439B0.4524.929%C25.61%C++22.2CN/A713.7h14C++56.2C++
S12 Renegade 8276930.817D1.0832.852%D--7.895%B+8.4D*N/A1129h3.9C--11.9D-
TRAC-Shot 7271621.145C+0.7522.703%D21.127%B+37.4C++N/A1661.9h12.6C55.3C
Heartstring 6464850.753C1.1430.165%D21.875%C21.3C+N/A873h2.6B8.5B+
M12 Kobalt 12364164A62.118.376%F--N/A160B**147.5U570.4h5.9A++70.1B+
MR11 Gatekeeper-H 12662106.2B+4.3153.439%C++1.613%C+36.5B37.6B*5851.7h42.4B*79.3B*
M60-G Bulldog 7460106C**4.1130.501%C-3.333%C*18.8D4.4C-3003.2h7.3C++23.9C++
Blackheart 6060910.659C-1.2326.763%D*16.667%D-20.7C+N/A852.9h2.8C**10.4C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon175911.8h
Anti-Vehicle MANA Turret351,7564.9h
Nano-Armor Kit9061,052,21581.4h
Repair Module0550.2h
Turret AI Module1530.3h
Nanite Revive Grenade04,8781.3h
Spitfire Auto-Turret21160.2h
Motion Spotter209,2653.9h
Hoplon Anti-Aircraft Phalanx Tower0500.4h
G40-F Ranger0670h
Welding Device01,6370.1h
Shield Recharging Field351,7570.9h
Recon Detection Device413,7185.8h
Ammunition Package423,2651.9h
Medical Applicator1,261396,42334.3h
Medical Kit425960.7h
Anti-Infantry MANA Turret176102.1h

Check the help document for the dictionary if you want to learn more about words used here.


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