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Aggressio[YBuS] Aggressio
TR BR 185

KDR: 1.9

Score: 89.6m

Last Seen: Nov 23rd, 2018 3:40 PM
- OFFLINE - 562.5 hour(s)

Battle Rank 112 (185 total) - Terran Republic on Miller - Outfit Member of Yellow Bus[YBuS] Yellow Bus
TR outfit on Miller

Members: 27
Level Progress (to 113): 95%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS RAMS .50M Claymore M14 Banshee C-4 SMG-46 Armistice P525 Marauder-H AS16 NightHawk T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $801,891 MLG Score: 641
Fun Score: N/A
Cheeseburgers Flipped: 694TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.245%18.08%4383598732,8381.567820.328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.548%0.628B+-0.392C--0.226C++HEAD + (~5.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.323C*12.30.139C++38.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.1%1.764%354410184,875154719583.15126249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.68%-0.562D0.14C++-0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.2-0.085C+55.9-0.059C+118.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.447%2.301%163710153,737235713431.58482278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.633%-1.114D*-0.218C0.481

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.077C+10.50.161C++25.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.219%2.375%4221810047,283182621583.98632337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.396%-0.549D-0.503D1.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.10.499B+17.80.544B+41.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.422%69.527%422710157,5742750462.75418

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.98%-0.244C0.155C++0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.017C+3.3-0.055C+6.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.696%9.713%422310193,099160081.93687

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.497%0.526B+-0.955D---0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.417B3.70.243C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Yellow Bus[YBuS] Yellow Bus
TR outfit on Miller

Members: 27
89.6m423.8%536 (32.2k)486 (29.2k)1.8956786,01245,3732.26465185 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022226121.47%15.274%32804:0442

18% Combat Medic37% Engineer19% Heavy Assault12% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 2:25 PMSep 4th, 2015 4:14 PMDec 15th, 2018 7:34 PM (1d) (PST)Nov 23rd, 2018 12:09 PM (23d) (PST)Nov 23rd, 2018 11:40 AM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6381624760.4660.2460.0712.2710.070641

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,2759,70428,57128154136429,138

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3075h/128.1d 16,742 13,137 22,797 419k 4,517 9,550 12,854 117.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B++
Kills:1,434
Deaths:808
KDR:1.775
Accuracy:22.336% B++
HSR:16.458% D--
MSW-R
B+
Kills:1,295
Deaths:884
KDR:1.465
Accuracy:24.703% B+
HSR:14.595% D*
NS-15M AE
C
Kills:1,223
Deaths:694
KDR:1.762
Accuracy:22.652% C--
HSR:23.630% C
T32 Bull
B
Kills:1,197
Deaths:725
KDR:1.651
Accuracy:21.631% C
HSR:26.065% B
T16 Rhino
B+
Kills:1,163
Deaths:1,005
KDR:1.157
Accuracy:22.708% B+
HSR:17.283% D
T7 Mini-Chaingun
B+
Kills:1,159
Deaths:910
KDR:1.274
Accuracy:19.502% B+
HSR:13.201% C+
T9 CARV-S
C+
Kills:1,157
Deaths:827
KDR:1.399
Accuracy:21.019% C+
HSR:24.028% C+
NS-15M1
B**
Kills:1,154
Deaths:813
KDR:1.419
Accuracy:28.492% B**
HSR:16.118% D-
T9A "Butcher"
C
Kills:1,154
Deaths:687
KDR:1.680
Accuracy:19.835% D-
HSR:25.563% C
TMG-50
C**
Kills:203
Deaths:102
KDR:1.990
Accuracy:22.660% C**
HSR:22.660% C+
NSX Naginata
C++
Kills:143
Deaths:78
KDR:1.833
Accuracy:22.656% C++
HSR:23.776% D
Kills:11,282
Deaths (as Heavy Assault):7,533
Deaths (to Heavy Assaults):11,750
KDR:1.49768
Kill Difference:3,749
Playtime:581.858 hours
Usage:19%
Score:15.194m
Score/min:435
Accuracy (listed only):22.563%
HSR (listed only):20.307%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B++
Kills:1,437
Deaths:929
KDR:1.547
Accuracy:46.557% B++
HSR:8.629% D**
LC3 Jaguar
B+
Kills:1,376
Deaths:1,001
KDR:1.375
Accuracy:26.313% B+
HSR:15.916% D
T5 AMC
B*
Kills:1,372
Deaths:934
KDR:1.469
Accuracy:27.056% B*
HSR:20.627% C++
LC2 Lynx
C+
Kills:1,210
Deaths:990
KDR:1.222
Accuracy:23.020% C+
HSR:18.512% C--
NS-11C
B+
Kills:1,186
Deaths:856
KDR:1.386
Accuracy:24.371% C++
HSR:21.248% B+
TRAC-5 S
A
Kills:1,176
Deaths:803
KDR:1.465
Accuracy:28.809% A
HSR:10.969% D--
HC1 Cougar
B
Kills:1,176
Deaths:794
KDR:1.481
Accuracy:25.787% B
HSR:20.068% C
TRAC-5
C**
Kills:1,169
Deaths:536
KDR:2.181
Accuracy:22.723% C**
HSR:15.227% D
NS Baron G5AE
C*
Kills:1,162
Deaths:1,033
KDR:1.125
Accuracy:48.207% C*
HSR:13.769% C
FA1 Barrage
B++
Kills:1,154
Deaths:934
KDR:1.236
Accuracy:46.236% B++
HSR:11.179% D-
TRAC-5 Burst
C++
Kills:658
Deaths:373
KDR:1.764
Accuracy:25.687% C++
HSR:20.973% C
TRS-12 Uppercut
B+
Kills:508
Deaths:484
KDR:1.050
Accuracy:61.970% B+
HSR:9.449% D--
NS Baron G5
B+
Kills:475
Deaths:442
KDR:1.075
Accuracy:47.296% B+
HSR:13.474% C+
AMR-66
C
Kills:98
Deaths:96
KDR:1.021
Accuracy:24.551% C
HSR:18.367% D-
NSX Tanto
C+
Kills:80
Deaths:54
KDR:1.481
Accuracy:25.844% C+
HSR:25% C+
Kills:14,237
Deaths (as Engineer):10,259
Deaths (to Engineers):10,487
KDR:1.38776
Kill Difference:3,978
Playtime:1,124.401 hours
Usage:37%
Score:37.114m
Score/min:550
Accuracy (listed only):33.628%
HSR (listed only):16.227%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C+
Kills:1,743
Deaths:1,237
KDR:1.409
Accuracy:25.258% C+
HSR:9.753% D--
AS16 NightHawk
B++
Kills:1,437
Deaths:929
KDR:1.547
Accuracy:46.557% B++
HSR:8.629% D**
LC3 Jaguar
B+
Kills:1,376
Deaths:1,001
KDR:1.375
Accuracy:26.313% B+
HSR:15.916% D
T5 AMC
B*
Kills:1,372
Deaths:934
KDR:1.469
Accuracy:27.056% B*
HSR:20.627% C++
MKV Suppressed
C+
Kills:1,215
Deaths:981
KDR:1.239
Accuracy:25.083% C+
HSR:15.885% C--
LC2 Lynx
C+
Kills:1,210
Deaths:990
KDR:1.222
Accuracy:23.020% C+
HSR:18.512% C--
NS-11C
B+
Kills:1,186
Deaths:856
KDR:1.386
Accuracy:24.371% C++
HSR:21.248% B+
NS-7 PDW
B
Kills:1,177
Deaths:1,126
KDR:1.045
Accuracy:26.561% B
HSR:15.718% C
TRAC-5 S
A
Kills:1,176
Deaths:803
KDR:1.465
Accuracy:28.809% A
HSR:10.969% D--
HC1 Cougar
B
Kills:1,176
Deaths:794
KDR:1.481
Accuracy:25.787% B
HSR:20.068% C
TRAC-5
C**
Kills:1,169
Deaths:536
KDR:2.181
Accuracy:22.723% C**
HSR:15.227% D
Shuriken
C+
Kills:1,165
Deaths:688
KDR:1.693
Accuracy:23.517% D--
HSR:18.369% C+
NS Baron G5AE
C*
Kills:1,162
Deaths:1,033
KDR:1.125
Accuracy:48.207% C*
HSR:13.769% C
FA1 Barrage
B++
Kills:1,154
Deaths:934
KDR:1.236
Accuracy:46.236% B++
HSR:11.179% D-
PDW-16 Hailstorm
B++
Kills:1,144
Deaths:913
KDR:1.253
Accuracy:24.105% C+
HSR:19.843% B++
TRAC-5 Burst
C++
Kills:658
Deaths:373
KDR:1.764
Accuracy:25.687% C++
HSR:20.973% C
TRS-12 Uppercut
B+
Kills:508
Deaths:484
KDR:1.050
Accuracy:61.970% B+
HSR:9.449% D--
NS Baron G5
B+
Kills:475
Deaths:442
KDR:1.075
Accuracy:47.296% B+
HSR:13.474% C+
NSX Tanto
C+
Kills:80
Deaths:54
KDR:1.481
Accuracy:25.844% C+
HSR:25% C+
Kills:20,583
Deaths (as Light Assault):15,108
Deaths (to Light Assaults):8,540
KDR:1.36239
Kill Difference:5,475
Playtime:349.678 hours
Usage:11%
Score:7.718m
Score/min:368
Accuracy (listed only):31.810%
HSR (listed only):16.032%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:2,488
Deaths:440
KDR:5.655
Accuracy:39.117% C++
HSR:81.712% B+
SMG-46 Armistice
C+
Kills:1,743
Deaths:1,237
KDR:1.409
Accuracy:25.258% C+
HSR:9.753% D--
M77-B
C**
Kills:1,381
Deaths:346
KDR:3.991
Accuracy:39.002% C**
HSR:69.080% D
MKV Suppressed
C+
Kills:1,215
Deaths:981
KDR:1.239
Accuracy:25.083% C+
HSR:15.885% C--
NS-7 PDW
B
Kills:1,177
Deaths:1,126
KDR:1.045
Accuracy:26.561% B
HSR:15.718% C
Shuriken
C+
Kills:1,165
Deaths:688
KDR:1.693
Accuracy:23.517% D--
HSR:18.369% C+
TSAR-42
B*
Kills:1,162
Deaths:208
KDR:5.587
Accuracy:37.120% C+
HSR:76.592% B*
TRAP-M1
C++
Kills:1,153
Deaths:635
KDR:1.816
Accuracy:29.154% C+
HSR:26.106% C++
SR-7
B+
Kills:1,150
Deaths:183
KDR:6.284
Accuracy:40.550% C+
HSR:81.913% B+
PDW-16 Hailstorm
B++
Kills:1,144
Deaths:913
KDR:1.253
Accuracy:24.105% C+
HSR:19.843% B++
NS-44 Commissioner
C*
Kills:590
Deaths:620
KDR:0.952
Accuracy:37.232% C*
HSR:16.102% D-
NS-30 Vandal
D
Kills:283
Deaths:178
KDR:1.590
Accuracy:28.906% D
HSR:21.908% D
TX2 Emperor
C+
Kills:215
Deaths:197
KDR:1.091
Accuracy:27.789% C+
HSR:11.163% D*
Bighorn .50M
D
Kills:144
Deaths:32
KDR:4.500
Accuracy:34.303% D*
HSR:75.694% D
99SV
B+
Kills:96
Deaths:36
KDR:2.667
Accuracy:34.019% B+
HSR:38.542% C**
TX1 Repeater
C+
Kills:83
Deaths:52
KDR:1.596
Accuracy:24.114% C+
HSR:18.072% C-
Kills:15,189
Deaths (as Infiltrator):7,872
Deaths (to Infiltrators):6,599
KDR:1.9295
Kill Difference:7,317
Playtime:378.820 hours
Usage:12%
Score:8.909m
Score/min:392
Accuracy (listed only):30.989%
HSR (listed only):37.278%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C+
Kills:1,743
Deaths:1,237
KDR:1.409
Accuracy:25.258% C+
HSR:9.753% D--
AS16 NightHawk
B++
Kills:1,437
Deaths:929
KDR:1.547
Accuracy:46.557% B++
HSR:8.629% D**
MKV Suppressed
C+
Kills:1,215
Deaths:981
KDR:1.239
Accuracy:25.083% C+
HSR:15.885% C--
NS-11A
B*
Kills:1,185
Deaths:1,054
KDR:1.124
Accuracy:27.975% B*
HSR:15.443% D-
T1 Cycler
B++
Kills:1,184
Deaths:600
KDR:1.973
Accuracy:25.251% B++
HSR:13.429% D*
NS-7 PDW
B
Kills:1,177
Deaths:1,126
KDR:1.045
Accuracy:26.561% B
HSR:15.718% C
Cycler TRV
B**
Kills:1,174
Deaths:784
KDR:1.497
Accuracy:27.299% B**
HSR:12.777% D--
Shuriken
C+
Kills:1,165
Deaths:688
KDR:1.693
Accuracy:23.517% D--
HSR:18.369% C+
NS Baron G5AE
C*
Kills:1,162
Deaths:1,033
KDR:1.125
Accuracy:48.207% C*
HSR:13.769% C
SABR-13
D
Kills:1,160
Deaths:926
KDR:1.253
Accuracy:22.193% D
HSR:20.259% D
TAR
C+
Kills:1,159
Deaths:894
KDR:1.296
Accuracy:22.694% C+
HSR:15.272% D-
T1S Cycler
C+
Kills:1,158
Deaths:667
KDR:1.736
Accuracy:23.003% C+
HSR:20.898% C+
FA1 Barrage
B++
Kills:1,154
Deaths:934
KDR:1.236
Accuracy:46.236% B++
HSR:11.179% D-
PDW-16 Hailstorm
B++
Kills:1,144
Deaths:913
KDR:1.253
Accuracy:24.105% C+
HSR:19.843% B++
NS-11P
B+
Kills:599
Deaths:363
KDR:1.650
Accuracy:24.307% B
HSR:21.870% B+
TRS-12 Uppercut
B+
Kills:508
Deaths:484
KDR:1.050
Accuracy:61.970% B+
HSR:9.449% D--
NS Baron G5
B+
Kills:475
Deaths:442
KDR:1.075
Accuracy:47.296% B+
HSR:13.474% C+
TORQ-9
B+
Kills:314
Deaths:224
KDR:1.402
Accuracy:22.171% C-
HSR:26.433% B+
Kills:19,113
Deaths (as Combat Medic):14,279
Deaths (to Combat Medics):4,294
KDR:1.33854
Kill Difference:4,834
Playtime:540.219 hours
Usage:18%
Score:17.757m
Score/min:548
Accuracy (listed only):31.649%
HSR (listed only):15.692%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:703
Deaths:229
KDR:3.070
Accuracy:32.021% D
HSR:4.267% B++
M3 Pounder HEG
B
Kills:622
Deaths:232
KDR:2.681
Accuracy:34.456% D
HSR:3.698% B
MRC3 Mercy
C
Kills:329
Deaths:173
KDR:1.902
Accuracy:15.395% C
HSR:13.070% D**
MRC3 Mercy
C+
Kills:313
Deaths:153
KDR:2.046
Accuracy:15.224% C+
HSR:16.613% D
NS-10 Burster
B++
Kills:190
Deaths:116
KDR:1.638
Accuracy:32.428% B++
HSR:5.263% C
M6 Onslaught
C+
Kills:189
Deaths:102
KDR:1.853
Accuracy:16.060% C+
HSR:11.640% F
M6 Onslaught
C+
Kills:172
Deaths:80
KDR:2.150
Accuracy:15.978% C
HSR:19.767% C+
NS-10 Burster
B+
Kills:157
Deaths:104
KDR:1.510
Accuracy:32.228% B+
HSR:1.911% D*
MR1 Fracture
C**
Kills:107
Deaths:78
KDR:1.372
Accuracy:30.601% D
HSR:4.673% C**
MR1 Fracture
A+
Kills:99
Deaths:75
KDR:1.320
Accuracy:32.076% C-
HSR:7.071% A+
Kills:2,881
Deaths (as MAX Suit):671
Deaths (to MAX Suits):3,425
KDR:4.29359
Kill Difference:2,210
Playtime:86.913 hours
Usage:3%
Score:2.907m
Score/min:558
Accuracy (listed only):25.647%
HSR (listed only):8.797%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:1,994
V. Kills:161 N/A
Deaths:414
KDR:4.816
Accuracy:27.043% C-
KPH:45.400 C++
VKPH:3.700 C++
Hellfire Rocket Pods
C+
Kills:1,428
V. Kills:327 435%
Deaths:188
KDR:7.596
Accuracy:48.330% C++
KPH:59.500 C
VKPH:13.600 C+
Coyote Missiles
C
Kills:803
V. Kills:543 148%
Deaths:200
KDR:4.015
Accuracy:46.383% D-
KPH:23.700 C
VKPH:16 C--
M18 Rotary
C
Kills:760
V. Kills:769 99%
Deaths:650
KDR:1.169
Accuracy:31.126% C+
KPH:7.700 C--
VKPH:7.800 C
M18 Needler
C+
Kills:693
V. Kills:571 121%
Deaths:405
KDR:1.711
Accuracy:32.328% C++
KPH:10.500 C+
VKPH:8.700 C+
M18 Locust
C+
Kills:559
V. Kills:410 136%
Deaths:176
KDR:3.176
Accuracy:31.606% C+
KPH:16.200 C+
VKPH:11.900 C+
Hornet Missiles
C+
Kills:495
V. Kills:154 319%
Deaths:74
KDR:6.689
Accuracy:51.182% D--
KPH:63.300 C+
VKPH:19.700 D
Tomcat A2AM Pods
C+
Kills:82
V. Kills:89 91%
Deaths:18
KDR:4.556
Accuracy:78.544% C
KPH:36.800 C-
VKPH:39.900 C+
Kills:6,814 (4,006 + 0)
Deaths:2,125
KDR:3.207
VKDR:1.423
Vehicle Kills:3,024
Kill Difference:4,689
Playtime:310.871 hours
Usage:10%
Score:5.866m
Score/min:314
Piloting Accuracy:31.606%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:711
V. Kills:60 N/A
Deaths:42
KDR:16.929
Accuracy:48.146% B++
KPH:87.500 A+
VKPH:7.400 C+
AP30 Shredder
B+
Kills:466
V. Kills:201 231%
Deaths:63
KDR:7.397
Accuracy:23.846% D-
KPH:36.500 B+
VKPH:15.700 C
C150 Dalton
B**
Kills:221
V. Kills:116 189%
Deaths:27
KDR:8.185
Accuracy:53.967% B**
KPH:33.800 C++
VKPH:17.700 C-
L105 Zephyr PX
B+
Kills:170
V. Kills:9 N/A
Deaths:8
KDR:21.250
Accuracy:52.710% B+
KPH:96.300 B+
VKPH:5.100 D
Kills:1,568 (0 + 1,568)
Deaths:140
KDR:11.200
VKDR:2.757
Vehicle Kills:386
Kill Difference:1,428
Playtime:29.210 hours
Usage:1%
Score:1.221m
Score/min:696
Piloting Accuracy:N/A%
Gunner Accuracy:52.710%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:481
V. Kills:84 N/A
Deaths:51
KDR:9.431
Accuracy:30.613% D-
KPH:48.700 B**
VKPH:8.500 C*
L100 Python HESH
C
Kills:241
V. Kills:19 N/A
Deaths:17
KDR:14.177
Accuracy:45.728% C
KPH:42.500 C
VKPH:3.400 D*
Skyguard
C++
Kills:119
V. Kills:115 103%
Deaths:37
KDR:3.216
Accuracy:27.072% C
KPH:10 C--
VKPH:9.700 C++
L100 Python AP
C++
Kills:116
V. Kills:97 118%
Deaths:27
KDR:4.296
Accuracy:51.217% C--
KPH:21.400 D
VKPH:17.900 C++
Kills:957 (957 + 0)
Deaths:132
KDR:7.250
VKDR:2.386
Vehicle Kills:315
Kill Difference:825
Playtime:32.873 hours
Usage:1%
Score:0.950m
Score/min:482
Driving Accuracy:51.217%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:1,165
V. Kills:329 353%
Deaths:95
KDR:12.263
Accuracy:33.748% D-
KPH:36.400 B**
VKPH:10.300 C++
E540 Halberd
B**
Kills:1,015
V. Kills:685 148%
Deaths:144
KDR:7.049
Accuracy:47.174% B*
KPH:24.700 C+
VKPH:16.700 B**
P2-120 AP
B++
Kills:964
V. Kills:617 156%
Deaths:117
KDR:8.239
Accuracy:28.737% F-
KPH:32.900 B
VKPH:21 B++
P2-120 HESH
B
Kills:651
V. Kills:82 N/A
Deaths:42
KDR:15.500
Accuracy:31.041% D*
KPH:56.100 B
VKPH:7.100 C
MR11 Gatekeeper
B+
Kills:232
V. Kills:208 111%
Deaths:26
KDR:8.923
Accuracy:43.927% B++
KPH:22.100 C*
VKPH:19.800 B+
M20 Basilisk
B++
Kills:141
V. Kills:35 392%
Deaths:21
KDR:6.714
Accuracy:21.495% D--
KPH:23.300 B++
VKPH:5.800 C
P525 Marauder
C+
Kills:114
V. Kills:5 N/A
Deaths:6
KDR:19
Accuracy:20.424% C+
KPH:44.800 D
VKPH:2 D-
G30 Vulcan
C+
Kills:113
V. Kills:79 141%
Deaths:31
KDR:3.645
Accuracy:25.407% C-
KPH:18.400 C
VKPH:12.800 C+
Kills:4,395 (2,780 + 1,615)
Deaths:482
KDR:9.118
VKDR:4.232
Vehicle Kills:2,040
Kill Difference:3,913
Playtime:139.323 hours
Usage:5%
Score:5.449m
Score/min:652
Driving Accuracy:31.041%
Gunner Accuracy:25.407%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:1,454
V. Kills:51 N/A
Deaths:60
KDR:24.233
Accuracy:34.301% C+
KPH:125.300 B+
VKPH:4.400 D
E540 Halberd-H
A++
Kills:298
V. Kills:241 123%
Deaths:20
KDR:14.900
Accuracy:70.034% A++
KPH:47.300 C*
VKPH:38.300 A++
G20 Vulcan-H
C**
Kills:140
V. Kills:107 130%
Deaths:26
KDR:5.385
Accuracy:49.866% B
KPH:38.500 C+
VKPH:29.400 C**
MR11 Gatekeeper-H
B*
Kills:62
V. Kills:64 95%
Deaths:10
KDR:6.200
Accuracy:53.439% C++
KPH:35.900 B+
VKPH:37 B*
Kills:1,954 (0 + 1,954)
Deaths:116
KDR:16.845
VKDR:3.991
Vehicle Kills:463
Kill Difference:1,838
Playtime:23.260 hours
Usage:1%
Score:1.218m
Score/min:873
Driving Accuracy:N/A%
Gunner Accuracy:53.439%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:709
V. Kills:112 N/A
Deaths:67
KDR:10.582
Accuracy:36.140% C++
KPH:80.600 B**
VKPH:12.700 B
M40 Fury
B*
Kills:556
V. Kills:74 N/A
Deaths:65
KDR:8.554
Accuracy:30.845% C-
KPH:65.100 B*
VKPH:8.700 C+
M12 Kobalt
C+
Kills:299
V. Kills:7 N/A
Deaths:12
KDR:24.917
Accuracy:14.349% C--
KPH:58 C+
VKPH:1.400 D
M20 Basilisk
C
Kills:274
V. Kills:113 240%
Deaths:54
KDR:5.074
Accuracy:31.121% D-
KPH:16.400 C
VKPH:6.700 C
M20 Basilisk
C
Kills:168
V. Kills:90 185%
Deaths:39
KDR:4.308
Accuracy:36.012% C
KPH:15.100 D
VKPH:8.100 C
M12 Kobalt
C
Kills:87
V. Kills:4 N/A
Deaths:6
KDR:14.500
Accuracy:14.315% C--
KPH:58.400 C
VKPH:2.700 C
M60-G Bulldog
C-
Kills:60
V. Kills:14 400%
Deaths:10
KDR:6
Accuracy:30.501% C-
KPH:18.900 D
VKPH:4.400 C-
Kills:2,153 (0 + 2,153)
Deaths:253
KDR:8.510
VKDR:1.636
Vehicle Kills:414
Kill Difference:1,900
Playtime:55.051 hours
Usage:2%
Score:1.622m
Score/min:491
Driving Accuracy:N/A%
Gunner Accuracy:30.501%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:74
V. Kills:5 N/A
Deaths:91
KDR:0.813
Accuracy:33.255% D-
KPH:8.400 D*
VKPH:0.600 D--
Kills:74 (74 + 0)
Deaths:91
KDR:0.813
VKDR:0.055
Vehicle Kills:5
Kill Difference:17
Playtime:8.857 hours
Usage:0%
Score:0.060m
Score/min:113
Driving Accuracy:33.255%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 2,4952,4884405.655B*3.7639.117%C++81.712%B+37.4B++N/A16466.5h1.9B+4.8B+
Claymore 2,0002,00018710.695B++8.8033.751%C++N/A235.3A++N/A11528.5h1.2C++3.6C**
M14 Banshee 2,1551,9944144.816C+2.9227.043%C-N/A45.4C++3.7C++33143.9h16.9B+62.6B+
C-4 2,7061,8681,0451.788C**0.1122.059%DN/A99.4B+44.6B**170118.8h1.5C++6.7C+
SMG-46 Armistice 1,7601,7431,2371.409B0.4925.258%C+9.753%D--21.9CN/A12979.7h14.8C++58.7C++
P525 Marauder-H 1,5051,4546024.233B++22.3434.301%C+N/A125.3B+4.4D79011.6h5.3B++15.4B+
AS16 NightHawk 1,4391,4379291.547B+0.3546.557%B++8.629%D**33.2C+N/A15943.3h4B+8.7B+
T9 CARV 1,4431,4348081.775B+0.1222.336%B++16.458%D--32.1C**N/A26344.7h11.6B++51.9B++
Hellfire Rocket Pods 1,7551,4281887.596C++5.7048.33%C++1.331%B+59.5C13.6C+57024h19.6B+40.6B+
M77-B 1,3831,3813463.991A2.1039.002%C**69.08%D30.1C**N/A16345.9h2.5C+6.3C**
LC3 Jaguar 1,3841,3761,0011.375C++0.5226.313%B+15.916%D27.2C+N/A15750.6h12.7C*48.1B+
T5 AMC 1,3841,3729341.469B+0.4327.056%B*20.627%C++23.4C++N/A13458.6h12B++44.5B++
MSW-R 1,3091,2958841.465C+0.4324.703%B+14.595%D*33.9C+N/A20538.2h11.2B+45.3B+
NS-15M AE 1,2411,2236941.762C+0.1322.652%C--23.63%C31.4DN/A21639h12.3C+54.1C+
MKV Suppressed 1,2241,2159811.239C*0.6625.083%C+15.885%C--23.6CN/A12351.4h12.6B+50.3C**
MANA Anti-Vehicle Turret 1,7331,2134842.506B+0.6150.634%C4.04%C+58.6A25.1C+91420.7h5.6B++11.1B*
LC2 Lynx 1,2201,2109901.222C++0.6723.02%C+18.512%C--19CN/A11763.7h13.5B+58.7B
T32 Bull 1,2041,1977251.651C*0.2421.631%C26.065%B35.2C+N/A11934h10.5B++48.5B
NS-11C 1,2211,1868561.386B+0.5124.371%C++21.248%B+21.6C+N/A9354.9h13.3B+54.8B
NS-11A 1,1931,1851,0541.124C+0.7727.975%B*15.443%D-23.1CN/A12551.4h13.7C++49.1B+
T1 Cycler 1,1951,1846001.973B*0.0825.251%B++13.429%D*28.8BN/A20041.1h12.2B*48.2B*
Sticky Grenade 1,1871,17811178N/A1,176.1056.856%B+N/A1963.3A*15C++127070.6h1.2B**2.1B*
NS-7 PDW 1,1971,1771,1261.045C++0.8526.561%B15.718%C21.4CN/A14855.1h13.9B52.3B+
TRAC-5 S 1,1891,1768031.465B++0.4328.809%A10.969%D--28.3B+N/A15441.6h9.4B++32.7B*
HC1 Cougar 1,1881,1767941.481B+0.4125.787%B20.068%C26.3C+N/A17044.7h11.2B+43.5B+
Cycler TRV 1,1781,1747841.497C**0.4027.299%B**12.777%D--28.2C+N/A13741.6h11.7B++43B++
TRAC-5 1,1781,1695362.181A++0.2922.723%C**15.227%D16.8C+N/A18969.5h13.3B+58.6B+
P2-120 HEAT 1,4941,1659512.263B**10.3733.748%D-2.06%D36.4B**10.3C++48832h5B**14.8B+
Shuriken 1,1751,1656881.693C**0.2023.517%D--18.369%C+28.8DN/A9040.4h14.5C--61.7D
T16 Rhino 1,1721,1631,0051.157C+0.7422.708%B+17.283%D30.2C+N/A18738.5h11.7B+51.4B+
TSAR-42 1,1751,1622085.587B+3.6937.12%C+76.592%B*40.8C*N/A25728.5h2B++5.3B+
NS Baron G5AE 1,1731,1621,0331.125C+0.7748.207%C*13.769%C27.9C--N/A9641.6h4.3C++8.8C+
SABR-13 1,1691,1609261.253C+0.6422.193%D20.259%D23.1C-N/A15850.2h11.9C++53.5C+
TAR 1,1681,1598941.296C+0.6022.694%C+15.272%D-25.4CN/A17145.6h13.3C++58.7C++
T7 Mini-Chaingun 1,1741,1599101.274C**0.6219.502%B+13.201%C+31.2C+N/A23037.2h14.8C*75.9B+
T1S Cycler 1,1731,1586671.736B++0.1623.003%C+20.898%C+34.9BN/A21133.2h11.9B+51.9C**
T9 CARV-S 1,1661,1578271.399C+0.5021.019%C+24.028%C+36.7C+N/A24231.5h10.8B+51.4B
NS-15M1 1,1571,1548131.419C+0.4828.492%B**16.118%D-40.2C++N/A22128.7h10.4B*36.3B++
FA1 Barrage 1,1591,1549341.236C**0.6646.236%B++11.179%D-29.1C++N/A17739.7h3.8B*8.1B*
T9A "Butcher" 1,1711,1546871.68C+0.2219.835%D-25.563%C33.1DN/A9134.9h10.3B+51.9C+
TRAP-M1 1,1711,1536351.816C++0.0829.154%C+26.106%C++28.6CN/A7840.3h10.5C36C+
SR-7 1,1561,1501836.284B*4.3940.55%C+81.913%B+40.6C**N/A27028.3h1.8B++4.4B+
PDW-16 Hailstorm 1,1641,1449131.253C**0.6424.105%C+19.843%B++19.9CN/A16357.6h15.8C+65.5C++
Anti-Vehicle Grenade 1,2751,14111141N/A1,139.1057.415%B++N/A633.9A74.4C47781.8h3.6B**6.3B**
Tank Mine 1,8671,1162384.689B**2.7923.348%DN/A146.8B*98.8A29927.6h1.4B*6.2C++
NS Decimator 1,7041,0441,6870.619C-1.2863.095%B3.736%B**25.3C--16C+44541.3h5.3C8.5C+
E540 Halberd 1,7001,0151447.049C++5.1547.174%B*2.857%C24.7C+16.7B**56441.1h6.1C+13B+
P2-120 AP 1,5819641178.239B6.3428.737%F-4.461%B+32.9B21.1B++133229.3h6.9C**24D-
Coyote Missiles 1,3468032004.015C**2.1246.383%D-N/A23.7C16C--30633.9h40.3C++87C+
M18 Rotary 1,5297606501.169C+0.7331.126%C+2.895%B7.7C--7.8C31898.6h156.9C+504.1C+
L105 Zephyr 7717114216.929B+15.0348.146%B++N/A87.8A+7.4C+7638.1h4.2B**8.8B**
M40 Fury 8217096710.582B8.6936.14%C++1.128%D80.6B**12.7B9028.8h9.8B++27B++
M3 Pounder HEG 7877032293.07B**1.1732.021%D4.267%B++23.4B++2.8C22930h11.1B**34.8B+
M18 Needler 1,2646934051.711C+0.1832.328%C++3.896%B**10.5C+8.7C+22166h132.2B409B+
TRAC-5 Burst 6676583731.764C++0.1325.687%C++20.973%C35.4C+N/A9118.6h15C-58.3C+
P2-120 HESH 7336514215.5C**13.6031.041%D*N/A56.1B7.1C38911.6h5.1C+16.5D
M3 Pounder HEG 6986222322.681B++0.7934.456%D3.698%B19.6C++2.4D-17031.7h13.9B++40.4B
C-4 ARX 8426122352.604B0.7119.46%F-N/A136B+51.1B**7804.5h1.4C7.1D*
NS-11P 6035993631.65B+0.2524.307%B21.87%B+26C+N/A16223h12.9B+52.9B+
NS-44 Commissioner 5965906200.952C+0.9437.232%C*16.102%D-36C++N/A21016.4h3.3B++8.8B+
M18 Locust 9695591763.176B++1.2831.606%C+4.293%A++16.2C+11.9C+16934.5h120.4C++381C**
M40 Fury 630556658.554C*6.6630.845%C-1.619%C+65.4B*8.7C+8278.5h9.4B*30.5B+
Frag Grenade 5505421542N/A540.1046.31%C++N/A774.3B**11.4B+47650.7h2.8B*6B++
TRS-12 Uppercut 5095084841.05C+0.8561.97%B+9.449%D--29.2CN/A16417.4h2.4B+3.9B+
Hornet Missiles 649495746.689C*4.7951.182%D--2.02%B+63.5C+19.7D6067.8h8.2B+16B+
C75 Viper 565481519.431B**7.5430.613%D-1.04%D48.6B**8.5C*5609.9h9.7B+31.8B+
NS Baron G5 4754754421.075C+0.8247.296%B+13.474%C+29.7C+N/A17216h4.2B+8.8C+
AP30 Shredder 667466637.397C+5.5023.846%D-1.717%C36.4B+15.7C63612.8h49.1B*205.9B+
M60-A Bulldog 436401449.114B+7.2238.987%C**N/A50.8B*4.4D5987.9h4.5B**11.5B*
Striker AE 8713797180.528C1.3746.507%CN/A7.2D9.3D18052.9h64.4D-138.4D-
Chainblade 34433329,3130.011C1.8850.77%A++N/A0.2DN/A21465.8h3.9D7.6C+
MRC3 Mercy 3393291731.902C+0.0115.395%C13.07%D**26.1C+N/A16912.6h22C-142.9C+
TORQ-9 3173142241.402C++0.4922.171%C-26.433%B+23.3C-N/A17713.5h15.1C+68C+
MRC3 Mercy 3203131532.046C+0.1515.224%C+16.613%D27.7C+N/A17011.3h21C138C+
M12 Kobalt 3062991224.917B*23.0214.349%C--13.712%D--57.5C+1.3D4925.2h13.8B*96.2B+
E540 Halberd-H 5392982014.9B**13.0070.034%A++1.342%C47.3C*38.3A++10756.3h6.2C++8.8B++
NS-30 Vandal 2852831781.59C+0.3128.906%D21.908%D29.2CN/A1589.7h5.7C++19.6C+
M20 Basilisk 387274545.074B*3.1831.121%D-5.109%C16.3C6.7C27516.8h75.6B+242.8C**
ML-7 3862533480.727C++1.1759.291%B3.953%B++22C+11.6C+75511.5h6.7C++11.3C**
The Slasher 2502499,3730.027C--1.8744.978%B*4.016%D-0.5C--N/A2520h2.4C+5.4C**
L100 Python HESH 2602411714.176C**12.2845.728%C1.66%C++42.3C3.3D*3045.7h2.8B++6.2B+
MR11 Gatekeeper 440232268.923A7.0343.927%B++N/A22.1C*19.8B+28410.5h50.3C*114.6B+
C150 Dalton 337221278.185C**6.2953.967%B**N/A34C++17.8C-6616.5h5.1C+9.5B+
TX2 Emperor 2152151971.091C*0.8027.789%C+11.163%D*53.8AN/A2934h7.4B*26.6C++
Spear Anti-Vehicle Phalanx Turret 333211268.115C*6.2241.84%C+3.791%C41.4C*23.9C**9105.1h8.2C*19.6C**
TMG-50 2052031021.99B*0.0922.66%C**22.66%C+32.7C+N/A2926.2h9.5B++41.9B+
T2 Striker 4321972720.724B+1.1764.972%AN/A12.8C+15.3B+59015.4h31B*47.7B**
NS-10 Burster 3351901161.638B**0.2632.428%B++5.263%C8.4A++6.4A*22822.7h108.1B**333.4B**
M6 Onslaught 1901891021.853C+0.0416.06%C+11.64%F21DN/A1359h21.3D132.5C+
M6 Onslaught 172172802.15C+0.2515.978%C19.767%C+22.3DN/A1477.7h19.8C+124C+
L105 Zephyr PX 179170821.25C*19.3552.71%B+1.176%B+94.4B+5D9541.8h4.2B+7.9B++
M20 Basilisk 258168394.308B+2.4136.012%C7.738%B++15.1D8.1C28811.1h108.1C+300.2C+
NS-10 Burster 2921571041.51B+0.3932.228%B+1.911%D*7.2B**6.2A*21121.8h125.9B*390.6B*
Bighorn .50M 144144324.5C+2.6034.303%D*75.694%D32DN/A974.5h2C-5.7D--
NSX Naginata 146143781.833B+0.0622.656%C++23.776%D40.9C+N/A1443.5h12C++52.9C**
M20 Basilisk 176141216.714M+4.8221.495%D--5.674%C++23.1B++5.7C2746.1h39.8A++185B*
G20 Vulcan-H 247140265.385B+3.4949.866%B3.571%B+38.9C+29.7B9283.6h89.2B+179B+
MANA Anti-Personnel Turret 141138314.452N/A2.5618.215%UN/A1380U30U11417100.1h22T*120.5T*
ASP-30 Grounder 2361301720.756C++1.1467.786%B++3.077%C++11.2C9.1C+47711.6h9.2C-13.5C+
M60-A Bulldog 1421301013C+11.1046.85%C+N/A33.3C+3.1C3793.9h6.3C+13.4C++
Skyguard 234119373.216C**1.3227.072%CN/A10C--9.7C++43611.9h145.3C536.8C
L100 Python AP 213116274.296C+2.4051.217%C--3.448%C**21.5D18C++6245.4h7.1C+13.8C
P525 Marauder 119114619C++17.1020.424%C+N/A45.6D2D-3262.5h6.4C++31.4C**
G30 Vulcan 192113313.645C+1.7525.407%C-1.77%D--18.2C12.7C+4806.2h86.5B+340.4C*
MR1 Fracture 129107781.372B**0.5230.601%D4.673%C**13.4B**2.8D--1918h27.1B**88.6B++
M60-A Bulldog 1141051010.5C+8.6040.968%D1.905%C23.9C2D3164.4h5.2B+12.6C**
MR1 Fracture 12599751.32B**0.5832.076%C-7.071%A+12.7A3.3D2007.8h30.1B**93.7B++
AMR-66 10098961.021C++0.8724.551%C18.367%D-17.5C+N/A1225.6h7B*28.4B+
99SV 9696362.667B++0.7734.019%B+38.542%C**24.6C++N/A3363.9h5.3B15.7B+
M12 Kobalt 9187614.5C+12.6014.315%C--17.241%C58C2.7C4891.5h14.5B++101.5C**
TX1 Repeater 8383521.596B**0.3024.114%C+18.072%C-33.2BN/A4152.5h10.9B++45.2C*
Tomcat A2AM Pods 17182184.556C+2.6678.544%CN/A37.3C-40.5C+11972.2h7.5B+9.5B+
Aspis Anti-Aircraft Phalanx Turret 17481174.765B+2.8727.896%B1.235%D13.7B+15.8B**5565.9h121.9B*437.1B++
NSX Tanto 8080541.481B0.4125.844%C+25%C+22.2CN/A693.6h14.1C++54.5C++
S12 Renegade 7974910.813D1.0833.255%D-8.108%B+8.3D*N/A1138.9h3.8C11.5D
Heartstring 6464850.753C1.1430.165%D21.875%C-21.3C+N/A873h2.6C**8.5B
M12 Kobalt 12163163A+61.106.43%F*N/A210A*193.3U430.3h4.1A++63.9B+
MR11 Gatekeeper-H 12662106.2B+4.3053.439%C++1.613%C+36.5B+37.6B*5791.7h42.4B*79.3B*
Blackheart 6060910.659C-1.2426.763%D*16.667%D-20.7CN/A852.9h2.8C*10.4C+
M60-G Bulldog 7460106C**4.1030.501%C-3.333%C*18.8D4.4C-3003.2h7.3C++23.9C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8931,035,38480.4h
Motion Spotter209,1283.9h
Spawn Beacon175091.7h
Anti-Vehicle MANA Turret341,7304.9h
Turret AI Module1530.3h
Repair Module0540.2h
Nanite Revive Grenade04,8721.3h
Welding Device01,6370.1h
Spitfire Auto-Turret11140.2h
G40-F Ranger0670h
Hoplon Anti-Aircraft Phalanx Tower0500.4h
Ammunition Package423,1841.9h
Medical Kit425960.7h
Anti-Infantry MANA Turret176102.1h
Medical Applicator1,258395,49834.2h
Recon Detection Device413,7185.8h
Shield Recharging Field351,7490.9h

Check the help document for the dictionary if you want to learn more about words used here.


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