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Field Marshal Private Aggropatics[BRTD] Aggropatics
TR BR 164

KDR: 3.65

Score: 65.5m

Last Seen: Jun 21st, 2019 1:04 PM
- OFFLINE - 37.1 hour(s)

Prestige 1, Battle Rank 100 (164 total) - Terran Republic on Miller - Outfit Officer of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 104
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS TSAR-42 M14 Banshee T9 CARV Hellfire Rocket Pods MSW-R M18 Needler TMG-50 NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,263,859 MLG Score: 2609
Fun Score: N/A
Cheeseburgers Flipped: 1824TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.408%29.099%79838117237,6652.959690.694

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.976%1.223B**1.266A-1.525FHEAD ++ (~15.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.479B+10.70.254C*28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.992%0.717%15075120515,6251269565112.3032276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.193%-0.251C-0.807D--0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.70.325C**380.282C*70.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.782%4.854%379512052,678137814901.94199180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.597%1.443A1.466A+-0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.707B++6.30.496B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.938%6.167%3751511953,000106111002.82752272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.152%0.162C++0.433B0.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.30.335C**30.10.244C++49.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.821%74.467%3754120616,2181958798.28294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.082%2.079A*0.48B+0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.592B+20.381C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.468%18.105%375412061,309846111.54728

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.748%0.912B*0.694B+1.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.551B+3.10.36C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 104
65.5m348.6%456 (27.4k)418 (25.1k)3.6532103,09728,2214.22777164 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1210654926.876%26.358%70805:3334

8% Combat Medic39% Engineer24% Heavy Assault16% Infiltrator9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 30th, 2013 1:13 AMOct 13th, 2016 6:23 PMJun 23rd, 2019 12:34 AM (2d) (PST)Jun 21st, 2019 9:04 AM (4d) (PST)Jun 21st, 2019 9:04 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8171766410.6580.1800.1742.6060.0892609

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,00710,58438,423401110156525,106

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2609.5h/108.7d 16,215 27,174 32,275 408k 4,735 6,777 13,943 127.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A+
Kills:5,887
Deaths:2,054
KDR:2.866
Accuracy:26.016% A+
HSR:29.744% B**
MSW-R
B++
Kills:3,553
Deaths:1,505
KDR:2.361
Accuracy:26.092% B++
HSR:28.427% B++
TMG-50
B**
Kills:2,745
Deaths:938
KDR:2.926
Accuracy:24.791% B++
HSR:30.091% B**
T9 CARV-S
B*
Kills:2,243
Deaths:831
KDR:2.699
Accuracy:25.954% B*
HSR:27.686% B+
T16 Rhino
A+
Kills:1,732
Deaths:512
KDR:3.383
Accuracy:27.997% A+
HSR:30.601% A+
T32 Bull
B++
Kills:1,673
Deaths:510
KDR:3.280
Accuracy:27.307% B++
HSR:27.436% B+
NS-15M1
B*
Kills:1,450
Deaths:594
KDR:2.441
Accuracy:26.761% B*
HSR:21.793% C+
T9A "Butcher"
C**
Kills:1,354
Deaths:498
KDR:2.719
Accuracy:25.152% C++
HSR:29.468% C**
NS-15M2
A
Kills:1,200
Deaths:404
KDR:2.970
Accuracy:27.557% B++
HSR:36.167% A
NSX Naginata
B*
Kills:717
Deaths:259
KDR:2.768
Accuracy:26.027% B++
HSR:34.170% B*
MG-H1 Watchman
B**
Kills:200
Deaths:91
KDR:2.198
Accuracy:27.399% B*
HSR:34.500% B**
Kills:22,754
Deaths (as Heavy Assault):8,196
Deaths (to Heavy Assaults):7,717
KDR:2.77623
Kill Difference:14,558
Playtime:631.248 hours
Usage:24%
Score:15.702m
Score/min:415
Accuracy (listed only):26.459%
HSR (listed only):30.007%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:1,264
Deaths:669
KDR:1.889
Accuracy:26.945% B++
HSR:24.921% B*
TAS-16 Blackjack
A
Kills:771
Deaths:461
KDR:1.672
Accuracy:74.379% A
HSR:17.250% B+
LC2 Lynx
B+
Kills:596
Deaths:318
KDR:1.874
Accuracy:23.812% C++
HSR:24.497% B+
TRAC-5
A+
Kills:449
Deaths:258
KDR:1.740
Accuracy:28.385% A+
HSR:27.394% A+
MG-HBR1 Dragoon
A++
Kills:421
Deaths:129
KDR:3.264
Accuracy:44.881% A++
HSR:32.779% B+
T5 AMC
A++
Kills:342
Deaths:134
KDR:2.552
Accuracy:28.580% B**
HSR:29.825% A++
HC1 Cougar
A++
Kills:271
Deaths:153
KDR:1.771
Accuracy:30.395% A
HSR:31.734% A++
AS16 NightHawk
B**
Kills:265
Deaths:168
KDR:1.577
Accuracy:42.429% C*
HSR:18.491% B**
AMR-66
A*
Kills:243
Deaths:118
KDR:2.059
Accuracy:33.560% B**
HSR:39.918% A*
TRAC-5 S
B*
Kills:217
Deaths:139
KDR:1.561
Accuracy:26.358% B++
HSR:21.198% B*
FA1 Barrage
C**
Kills:143
Deaths:127
KDR:1.126
Accuracy:36.069% C-
HSR:16.783% C**
TRS-12 Uppercut
A++
Kills:130
Deaths:68
KDR:1.912
Accuracy:70.872% B**
HSR:23.846% A++
Kills:5,112
Deaths (as Engineer):2,742
Deaths (to Engineers):6,032
KDR:1.86433
Kill Difference:2,370
Playtime:1,024.103 hours
Usage:39%
Score:24.672m
Score/min:402
Accuracy (listed only):38.889%
HSR (listed only):25.720%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:1,264
Deaths:669
KDR:1.889
Accuracy:26.945% B++
HSR:24.921% B*
TAS-16 Blackjack
A
Kills:771
Deaths:461
KDR:1.672
Accuracy:74.379% A
HSR:17.250% B+
LC2 Lynx
B+
Kills:596
Deaths:318
KDR:1.874
Accuracy:23.812% C++
HSR:24.497% B+
SMG-46 Armistice
B**
Kills:485
Deaths:207
KDR:2.343
Accuracy:27.637% B+
HSR:22.680% B**
TRAC-5
A+
Kills:449
Deaths:258
KDR:1.740
Accuracy:28.385% A+
HSR:27.394% A+
T5 AMC
A++
Kills:342
Deaths:134
KDR:2.552
Accuracy:28.580% B**
HSR:29.825% A++
HC1 Cougar
A++
Kills:271
Deaths:153
KDR:1.771
Accuracy:30.395% A
HSR:31.734% A++
AS16 NightHawk
B**
Kills:265
Deaths:168
KDR:1.577
Accuracy:42.429% C*
HSR:18.491% B**
TRAC-5 S
B*
Kills:217
Deaths:139
KDR:1.561
Accuracy:26.358% B++
HSR:21.198% B*
MKV Suppressed
A*
Kills:161
Deaths:70
KDR:2.300
Accuracy:28.487% B+
HSR:33.540% A*
PDW-16 Hailstorm
B**
Kills:146
Deaths:108
KDR:1.352
Accuracy:23.605% C+
HSR:21.918% B**
FA1 Barrage
C**
Kills:143
Deaths:127
KDR:1.126
Accuracy:36.069% C-
HSR:16.783% C**
TRS-12 Uppercut
A++
Kills:130
Deaths:68
KDR:1.912
Accuracy:70.872% B**
HSR:23.846% A++
Kills:5,240
Deaths (as Light Assault):2,880
Deaths (to Light Assaults):4,404
KDR:1.81944
Kill Difference:2,360
Playtime:95.559 hours
Usage:4%
Score:1.531m
Score/min:267
Accuracy (listed only):35.996%
HSR (listed only):24.160%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
A*
Kills:1,272
Deaths:459
KDR:2.771
Accuracy:29.669% B**
HSR:38.994% A*
TAR
B**
Kills:1,198
Deaths:526
KDR:2.278
Accuracy:28.920% B**
HSR:27.379% B*
NS-11A
A+
Kills:1,172
Deaths:432
KDR:2.713
Accuracy:31.498% A+
HSR:30.461% A
Cycler TRV
B**
Kills:1,163
Deaths:531
KDR:2.190
Accuracy:27.886% B**
HSR:25.451% B*
T1 Cycler
A++
Kills:1,155
Deaths:407
KDR:2.838
Accuracy:29.697% A++
HSR:27.359% B*
TAS-16 Blackjack
A
Kills:771
Deaths:461
KDR:1.672
Accuracy:74.379% A
HSR:17.250% B+
SMG-46 Armistice
B**
Kills:485
Deaths:207
KDR:2.343
Accuracy:27.637% B+
HSR:22.680% B**
SABR-13
A++
Kills:337
Deaths:145
KDR:2.324
Accuracy:33.870% A++
HSR:29.970% B++
T1B Cycler
B*
Kills:328
Deaths:153
KDR:2.144
Accuracy:29.903% B*
HSR:32.927% B++
AS16 NightHawk
B**
Kills:265
Deaths:168
KDR:1.577
Accuracy:42.429% C*
HSR:18.491% B**
MKV Suppressed
A*
Kills:161
Deaths:70
KDR:2.300
Accuracy:28.487% B+
HSR:33.540% A*
PDW-16 Hailstorm
B**
Kills:146
Deaths:108
KDR:1.352
Accuracy:23.605% C+
HSR:21.918% B**
FA1 Barrage
C**
Kills:143
Deaths:127
KDR:1.126
Accuracy:36.069% C-
HSR:16.783% C**
TRS-12 Uppercut
A++
Kills:130
Deaths:68
KDR:1.912
Accuracy:70.872% B**
HSR:23.846% A++
Kills:8,726
Deaths (as Combat Medic):3,862
Deaths (to Combat Medics):2,548
KDR:2.25945
Kill Difference:4,864
Playtime:219.666 hours
Usage:8%
Score:6.580m
Score/min:499
Accuracy (listed only):36.780%
HSR (listed only):26.218%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:12,462
Deaths:2,070
KDR:6.020
Accuracy:49.962% A++
HSR:74.779% B++
NS-44 Commissioner
A+
Kills:2,732
Deaths:1,802
KDR:1.516
Accuracy:48.817% A+
HSR:24.671% B
SR-7
B+
Kills:2,498
Deaths:436
KDR:5.729
Accuracy:44.478% B+
HSR:70.536% D--
M77-B
A++
Kills:1,157
Deaths:147
KDR:7.871
Accuracy:49.118% A++
HSR:79.084% B+
SMG-46 Armistice
B**
Kills:485
Deaths:207
KDR:2.343
Accuracy:27.637% B+
HSR:22.680% B**
NS-AM7 Archer
A*
Kills:254
Deaths:298
KDR:0.852
Accuracy:58.180% C+
HSR:38.189% A*
TX2 Emperor
B
Kills:209
Deaths:170
KDR:1.229
Accuracy:21.199% D--
HSR:22.488% B
SOAS-20
B+
Kills:201
Deaths:77
KDR:2.610
Accuracy:28.018% C+
HSR:23.881% B+
MKV Suppressed
A*
Kills:161
Deaths:70
KDR:2.300
Accuracy:28.487% B+
HSR:33.540% A*
PDW-16 Hailstorm
B**
Kills:146
Deaths:108
KDR:1.352
Accuracy:23.605% C+
HSR:21.918% B**
NSX Tomoe
A++
Kills:128
Deaths:38
KDR:3.368
Accuracy:28.414% C+
HSR:55.469% A++
RAMS .50M
B
Kills:101
Deaths:12
KDR:8.417
Accuracy:41.064% B
HSR:80.198% C*
NS-61 Emissary
M++
Kills:94
Deaths:74
KDR:1.270
Accuracy:28.014% C+
HSR:34.043% M++
NS-44L Blackhand
B*
Kills:84
Deaths:50
KDR:1.680
Accuracy:47.414% B++
HSR:52.381% B*
NS-45 Pilot
A
Kills:74
Deaths:69
KDR:1.072
Accuracy:35.152% B+
HSR:36.487% A
NS-357 Underboss
B*
Kills:72
Deaths:50
KDR:1.440
Accuracy:42.626% B++
HSR:27.778% B*
KSR-35
M**
Kills:60
Deaths:24
KDR:2.500
Accuracy:42.131% B**
HSR:58.333% M**
Kills:20,918
Deaths (as Infiltrator):5,702
Deaths (to Infiltrators):4,347
KDR:3.66854
Kill Difference:15,216
Playtime:418.729 hours
Usage:16%
Score:7.968m
Score/min:317
Accuracy (listed only):37.901%
HSR (listed only):44.497%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:2,533
Deaths:582
KDR:4.352
Accuracy:20.946% B**
HSR:30.241% A++
MRC3 Mercy
A+
Kills:2,286
Deaths:552
KDR:4.141
Accuracy:20.842% B*
HSR:28.128% A+
M3 Pounder HEG
A++
Kills:1,301
Deaths:394
KDR:3.302
Accuracy:52.593% A++
HSR:4.612% B**
M2 Mutilator
A*
Kills:1,189
Deaths:322
KDR:3.693
Accuracy:20.207% A
HSR:27.586% A*
M3 Pounder HEG
A++
Kills:1,176
Deaths:392
KDR:3
Accuracy:55.526% A++
HSR:5.272% A+
M6 Onslaught
A++
Kills:1,173
Deaths:280
KDR:4.189
Accuracy:20.453% B++
HSR:28.900% A++
M2 Mutilator
A++
Kills:1,170
Deaths:303
KDR:3.861
Accuracy:19.745% A
HSR:25.897% A++
M6 Onslaught
A
Kills:1,168
Deaths:286
KDR:4.084
Accuracy:19.817% B++
HSR:25.942% A
MR1 Fracture
A
Kills:1,134
Deaths:389
KDR:2.915
Accuracy:47.916% A
HSR:4.674% C**
MR1 Fracture
A+
Kills:946
Deaths:382
KDR:2.476
Accuracy:49.268% A+
HSR:6.765% A
M1 Heavy Cycler
A*
Kills:318
Deaths:80
KDR:3.975
Accuracy:19.241% A
HSR:27.673% A*
M1 Heavy Cycler
M
Kills:234
Deaths:45
KDR:5.200
Accuracy:21.553% A
HSR:32.479% M
NS-10 Burster
B++
Kills:141
Deaths:63
KDR:2.238
Accuracy:33.746% B++
HSR:4.255% C
NS-10 Burster
B*
Kills:138
Deaths:72
KDR:1.917
Accuracy:33.807% B*
HSR:4.348% C--
Kills:14,907
Deaths (as MAX Suit):2,071
Deaths (to MAX Suits):1,868
KDR:7.19797
Kill Difference:12,836
Playtime:228.460 hours
Usage:9%
Score:9.063m
Score/min:661
Accuracy (listed only):31.118%
HSR (listed only):18.341%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:6,626
V. Kills:376 N/A
Deaths:303
KDR:21.868
Accuracy:35.715% B**
KPH:95 A++
VKPH:5.400 B**
Hellfire Rocket Pods
C+
Kills:3,966
V. Kills:947 418%
Deaths:324
KDR:12.241
Accuracy:51.538% B+
KPH:54 C
VKPH:12.900 C+
M18 Needler
A+
Kills:3,326
V. Kills:2,368 140%
Deaths:480
KDR:6.929
Accuracy:35.762% B+
KPH:24.900 A
VKPH:17.700 A+
M18 Rotary
B
Kills:1,505
V. Kills:1,624 93%
Deaths:625
KDR:2.408
Accuracy:28.673% C-
KPH:11.300 C+
VKPH:12.200 B
M18 Locust
B+
Kills:1,027
V. Kills:729 141%
Deaths:115
KDR:8.930
Accuracy:33.733% C**
KPH:25.300 B+
VKPH:17.900 B+
Coyote Missiles
B++
Kills:200
V. Kills:154 129%
Deaths:23
KDR:8.696
Accuracy:53.933% C+
KPH:43.700 C+
VKPH:33.700 B++
Hornet Missiles
C
Kills:154
V. Kills:103 148%
Deaths:23
KDR:6.696
Accuracy:68.650% B**
KPH:41.900 C-
VKPH:28 C
Tomcat A2AM Pods
C**
Kills:139
V. Kills:102 135%
Deaths:12
KDR:11.583
Accuracy:81.197% C**
KPH:41 C
VKPH:30.100 C-
Kills:16,943 (12,484 + 0)
Deaths:1,905
KDR:8.894
VKDR:3.361
Vehicle Kills:6,403
Kill Difference:15,038
Playtime:462.382 hours
Usage:18%
Score:8.388m
Score/min:302
Piloting Accuracy:33.733%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C**
Kills:202
V. Kills:234 86%
Deaths:127
KDR:1.591
Accuracy:51.659% B+
KPH:7.200 C+
VKPH:8.400 C**
L105 Zephyr
A+
Kills:120
V. Kills:28 414%
Deaths:6
KDR:20
Accuracy:57.443% A++
KPH:69.200 B++
VKPH:16.100 A+
AP30 Shredder
A
Kills:75
V. Kills:56 132%
Deaths:5
KDR:15
Accuracy:38.410% B*
KPH:39.100 B++
VKPH:29.200 A
Kills:397 (202 + 195)
Deaths:138
KDR:2.877
VKDR:2.304
Vehicle Kills:318
Kill Difference:259
Playtime:31.556 hours
Usage:1%
Score:0.513m
Score/min:271
Piloting Accuracy:51.659%
Gunner Accuracy:38.410%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:674
V. Kills:437 154%
Deaths:108
KDR:6.241
Accuracy:65.123% B**
KPH:35.100 B
VKPH:22.800 B*
L100 Python HEAT
C++
Kills:273
V. Kills:120 226%
Deaths:39
KDR:7
Accuracy:57.717% B++
KPH:28.300 C+
VKPH:12.400 C++
Skyguard
A
Kills:136
V. Kills:105 128%
Deaths:21
KDR:6.476
Accuracy:32.728% B+
KPH:18.100 B++
VKPH:14 A
L100 Python HESH
B*
Kills:89
V. Kills:21 405%
Deaths:5
KDR:17.800
Accuracy:54.088% B++
KPH:46.400 C
VKPH:10.900 B*
Kills:1,172 (1,172 + 0)
Deaths:173
KDR:6.775
VKDR:3.948
Vehicle Kills:683
Kill Difference:999
Playtime:38.244 hours
Usage:1%
Score:0.890m
Score/min:388
Driving Accuracy:54.088%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:1,361
V. Kills:710 191%
Deaths:128
KDR:10.633
Accuracy:51.989% B++
KPH:34.800 B+
VKPH:18.200 C++
E540 Halberd
A+
Kills:778
V. Kills:433 179%
Deaths:36
KDR:21.611
Accuracy:54.158% A++
KPH:34.200 B*
VKPH:19 A+
P2-120 HEAT
A
Kills:281
V. Kills:84 331%
Deaths:30
KDR:9.367
Accuracy:54.062% A
KPH:26.400 C++
VKPH:7.900 C-
G30 Vulcan
B*
Kills:183
V. Kills:97 187%
Deaths:12
KDR:15.250
Accuracy:37.157% B*
KPH:28.700 B++
VKPH:15.200 C*
P525 Marauder
B+
Kills:80
V. Kills:1 N/A
Deaths:3
KDR:26.667
Accuracy:24.344% B+
KPH:74.400 C**
VKPH:0.900 D*
MR11 Gatekeeper
B*
Kills:80
V. Kills:44 178%
Deaths:7
KDR:11.429
Accuracy:45.965% B*
KPH:24.600 C**
VKPH:13.500 C
Kills:2,763 (1,642 + 1,121)
Deaths:216
KDR:12.792
VKDR:6.338
Vehicle Kills:1,369
Kill Difference:2,547
Playtime:83.233 hours
Usage:3%
Score:1.939m
Score/min:388
Driving Accuracy:54.062%
Gunner Accuracy:45.965%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:219
V. Kills:11 N/A
Deaths:15
KDR:14.600
Accuracy:35.047% C+
KPH:70.800 D
VKPH:3.600 D-
G20 Vulcan-H
B
Kills:185
V. Kills:98 187%
Deaths:20
KDR:9.250
Accuracy:45.924% C+
KPH:51.500 B
VKPH:27.300 C++
M40 Fury-H
D--
Kills:57
V. Kills:7 N/A
Deaths:4
KDR:14.250
Accuracy:33.443% D-
KPH:42.500 D--
VKPH:5.200 D--
E540 Halberd-H
N/A
Kills:50
V. Kills:32 152%
Deaths:1
KDR:50
Accuracy:69.937% N/A
KPH:48 N/A
VKPH:30.700 N/A
Kills:511 (0 + 511)
Deaths:40
KDR:12.775
VKDR:3.700
Vehicle Kills:148
Kill Difference:471
Playtime:9.062 hours
Usage:0%
Score:0.278m
Score/min:511
Driving Accuracy:N/A%
Gunner Accuracy:69.937%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:342
V. Kills:8 N/A
Deaths:14
KDR:24.429
Accuracy:25.222% A+
KPH:86.800 B++
VKPH:2 D
M40 Fury
B**
Kills:302
V. Kills:42 N/A
Deaths:30
KDR:10.067
Accuracy:43.824% B**
KPH:47.400 C++
VKPH:6.600 D
M20 Basilisk
B+
Kills:220
V. Kills:67 324%
Deaths:19
KDR:11.579
Accuracy:41.880% B+
KPH:26.100 B+
VKPH:8 C++
M40 Fury
C+
Kills:166
V. Kills:38 426%
Deaths:18
KDR:9.222
Accuracy:42.864% B*
KPH:47.100 C
VKPH:10.800 C+
M20 Basilisk
B++
Kills:115
V. Kills:28 397%
Deaths:14
KDR:8.214
Accuracy:40.325% C++
KPH:29 B++
VKPH:7.100 C--
M12 Kobalt
C
Kills:89
V. Kills:5 N/A
Deaths:3
KDR:29.667
Accuracy:20.610% B++
KPH:44.400 D
VKPH:2.500 C
G30 Walker
B++
Kills:70
V. Kills:44 156%
Deaths:7
KDR:10
Accuracy:34.912% B++
KPH:16 C+
VKPH:10.100 C+
G30 Walker
B**
Kills:56
V. Kills:29 187%
Deaths:5
KDR:11.200
Accuracy:31.988% C**
KPH:24 B**
VKPH:12.400 B++
Kills:1,360 (0 + 1,360)
Deaths:110
KDR:12.364
VKDR:2.373
Vehicle Kills:261
Kill Difference:1,250
Playtime:34.926 hours
Usage:1%
Score:0.648m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:31.988%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:230
V. Kills:9 N/A
Deaths:8
KDR:28.750
Accuracy:39.991% B*
KPH:99.400 B*
VKPH:3.900 D
Kills:230 (0 + 230)
Deaths:8
KDR:28.750
VKDR:1.125
Vehicle Kills:9
Kill Difference:222
Playtime:2.314 hours
Usage:0%
Score:0.035m
Score/min:255
Piloting Accuracy:N/A%
Gunner Accuracy:39.991%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 12,53312,4622,0706.02B+2.3749.962%A++74.779%B++57.9B**N/A167215.1h1.9B*3.9B**
M14 Banshee 7,0026,62630321.868A++18.2135.715%B**N/A94.9A++5.4B**36369.8h15.6B+43.8B++
T9 CARV 5,9195,8872,0542.866B**0.7926.016%A+29.744%B**50.8AN/A255115.9h10.8B**41.6B*
Hellfire Rocket Pods 4,9133,96632412.241B++8.5951.538%B+N/A54C12.9C+32973.4h18.5C**35.9B+
MSW-R 3,5903,5531,5052.361C*1.2926.092%B++28.427%B++41.4C++N/A17785.8h11.2B+42.9B+
M18 Needler 5,6943,3264806.929A++3.2835.762%B+N/A24.9A17.7A+310133.6h73.7B*206.2B**
TMG-50 2,7582,7459382.926A++0.7324.791%B++30.091%B**45.4B+N/A17760.5h10.2B+41.2B+
NS-44 Commissioner 2,7522,7321,8021.516B+2.1448.817%A+24.671%B66.2AN/A22741.3h3.1B*6.4B*
MRC3 Mercy 2,5642,5335824.352B**0.7020.946%B**30.241%A++51.5A++N/A23449.2h14.2A67.9B*
SR-7 2,4982,4984365.729B+2.0844.478%B+70.536%D--40.6C**N/A9361.6h2.2C++4.8B+
MRC3 Mercy 2,3022,2865524.141B*0.4920.842%B*28.128%A+48.2A+N/A22347.4h15.1B**72.3B*
T9 CARV-S 2,2562,2438312.699B*0.9525.954%B*27.686%B+41.6C+N/A14553.9h11.6C**44.5B+
T16 Rhino 1,7441,7325123.383A*0.2727.997%A+30.601%A+56.1B**N/A22030.9h11.9B+42.5B++
T32 Bull 1,6841,6735103.28A+0.3727.307%B++27.436%B+46.1C**N/A15936.3h10.5B++38.6B++
M18 Rotary 3,1291,5056252.408B+1.2528.673%C-0.997%D-11.3C+12.2B244133.3h105.8B+369.1B
NS-15M1 1,4611,4505942.441B++1.2126.761%B*21.793%C+38.7C+N/A16037.5h12C**45B+
P2-120 AP 2,0711,36112810.633B+6.9851.989%B++5.878%A34.8B+18.2C++45739.1h6.3B+12.1B++
T9A "Butcher" 1,3631,3544982.719B+0.9325.152%C++29.468%C**61.8C++N/A30421.9h10.8C**43B
C-4 1,7491,3188721.511C++2.1422.583%C--N/A88.5C++28.9C+100214.9h1.3B+5.9C++
M3 Pounder HEG 1,5171,3013943.302A0.3552.593%A++4.612%B**36.9A*6.1A++24135.3h11B**20.9B*
TORQ-9 1,3011,2724592.771B**0.8829.669%B**38.994%A*42.8B+1A14929.7h13B++43.9B*
LC3 Jaguar 1,2761,2646691.889B+1.7626.945%B++24.921%B*14.4DN/A5987.9h12.3C**45.5B+
NS-15M2 1,2161,2004042.97B*0.6827.557%B++36.167%A54.8B+N/A21821.9h11.4B+41.2B+
TAR 1,2221,1985262.278B+1.3828.92%B**27.379%B*34C++N/A12935.2h12.5B43.2B++
M2 Mutilator 1,2051,1893223.693A0.0420.207%A27.586%A*42.6AN/A14627.9h14.7B*72.7B++
M3 Pounder HEG 1,3731,1763923B*0.6555.526%A++5.272%A+33.2A++5.6B**21335.4h12.8B*23.1B*
M6 Onslaught 1,1891,1732804.189B**0.5420.453%B++28.9%A++48.3B**N/A18824.3h17.4B+84.8B+
NS-11A 1,1871,1724322.713B**0.9431.498%A+30.461%A53.3B**N/A23322h12.2B+38.8B*
M2 Mutilator 1,1861,1703033.861A+0.2119.745%A25.897%A++44.2A++N/A15226.5h13.4B**67.8B*
M6 Onslaught 1,1821,1682864.084B**0.4319.817%B++25.942%A45.6B*N/A17425.6h16.6B+83.8B+
Cycler TRV 1,1791,1635312.19B*1.4627.886%B**25.451%B*35C**N/A13233.2h12.4B+44.4B++
M77-B 1,1641,1571477.871S4.2249.118%A++79.084%B+59.6A**N/A24719.4h2B*4.2B**
T1 Cycler 1,1681,1554072.838A+0.8229.697%A++27.359%B*47.7A+N/A30724.2h11.8B*39.9B**
MR1 Fracture 1,5591,1343892.915M*0.7447.916%A4.674%C**20.8M7.8A15754.4h26.5B**55.4B**
M18 Locust 1,7561,0271158.93M**5.2833.733%C**N/A25.2B+17.9B+23840.7h98.8C**292.9B+
MR1 Fracture 1,3289463822.476M++1.1849.268%A+6.765%A17.6A**7.1A13353.9h32.7B**66.3B**
NS Decimator 1,3198326541.272C**2.3863.655%B3.245%B++34.7C+20.3B+41424h4.5C*7.1B+
E540 Halberd 1,2117783621.611A*17.9654.158%A++2.956%C34.1B*19A+32222.8h5.4B+9.9B**
TAS-16 Blackjack 7767714611.672B+1.9874.379%A17.25%B+38.6C+N/A15020h2.4C**3.2B+
NSX Naginata 7247172592.768A0.8926.027%B++34.17%B*53.9B+N/A17113.3h10.9B+41.8B+
L100 Python AP 1,1116741086.241B2.5965.123%B**5.935%A++35.1B22.8B*42319.2h6.6C+10.1B
ML-7 9476365181.228B*2.4363.64%B*3.616%B+35.1B**17.2B*51018.1h5.3B*8.3B**
LC2 Lynx 6015963181.874B++1.7823.812%C++24.497%B+18.5C-N/A8432.3h13.8B+58B+
SMG-46 Armistice 4904852072.343A1.3127.637%B+22.68%B**33.7C*N/A14614.4h11.6B*42B+
TRAC-5 4584492581.74A1.9128.385%A+27.394%A+16.7C+N/A14826.9h11.4B*40.2B*
Frag Grenade 4344291429N/A425.3557.152%A++N/A1072.5A**12.5B++68080.4h2.1A+3.7A
MG-HBR1 Dragoon 4294211293.264A++0.3944.881%A++32.779%B+58.5A++1.1B*1667.2h5.4B++12B**
Tank Mine 7154212082.024C1.6334.341%C++N/A69D48.2C--10876.1h2.3D6.8C
Claymore 362362487.542C*3.8930.995%C+N/A124.8CN/A4002.9h1.2C++3.9C++
T7 Mini-Chaingun 3593531442.451A++1.2022.17%B**16.714%B**55.2AN/A3616.4h11.8B++53.1B++
M12 Kobalt 3503421424.429B++20.7825.222%A+22.807%B**87.7B++2.1D3633.9h14.4B*57.2B++
T5 AMC 3433421342.552A++1.1028.58%B**29.825%A++20.7C+N/A12416.5h11.5B*40.1B*
SABR-13 3403371452.324B++1.3333.87%A++29.97%B++35.5C++N/A1559.5h11.3B33.3B*
T1B Cycler 3353281532.144C*1.5129.903%B*32.927%B++44.3C++N/A1497.4h11.9B39.9B+
M1 Heavy Cycler 319318803.975A*0.3219.241%A27.673%A*38.8A++N/A2218.2h14.6B**75.8B++
M40 Fury 3443023010.067B6.4143.824%B**2.318%B+47.2C++6.6D4226.4h10.5B+23.9B*
P2-120 HEAT 365281309.367B+5.7154.062%A1.068%D*26.3C++7.9C-37610.7h6.9C**12.7B*
L100 Python HEAT 393273397B+3.3557.717%B++2.198%C28.4C+12.5C++2499.6h6.3C+10.9C**
HC1 Cougar 2762711531.771B++1.8830.395%A31.734%A++20.1CN/A11313.5h10.1B++33.3B*
AS16 NightHawk 2692651681.577B+2.0842.429%C*18.491%B**30.8C+N/A1588.6h4.5C++10.7B
NS-AM7 Archer 3042542980.852B*2.8058.18%C+38.189%A*4.1DN/A2962.7h9.2B**15.8B**
AMR-66 2472431182.059A1.5933.56%B**39.918%A*24.8C**N/A1129.8h8.7B26B++
M1 Heavy Cycler 235234455.2M1.5521.553%A32.479%M45AN/A2215.2h16.3C*75.5B++
CAS 14-E 239230828.75B+25.1039.991%B*N/A100B*3.9D2552.3h22.7B++56.8B*
M20 Basilisk 2872201911.579M*7.9341.88%B+8.182%B*26.2B+8C++2178.4h67.8B*161.8B*
P525 Marauder-H 2302191514.6C++10.9535.047%C+N/A70.6D3.5D-3083.1h6.1B17.5B
TRAC-5 S 2222171391.561B*2.0926.358%B++21.198%B*9.3DN/A6923.4h10.7B+40.6B+
TX2 Emperor 2092091701.229B2.4221.199%D--22.488%B38B+N/A1125.5h6.9B**32.6C*
CAS30 Tank Buster 4362021271.591C++2.0651.659%B+N/A7.2C+8.4C**18327.9h63.4C+122.8C*
SOAS-20 202201772.61B*1.0428.018%C+23.881%B+23.6DN/A858.5h10.3B++36.6B+
Coyote Missiles 354200238.696A++5.0453.933%C+N/A43.5C+33.5B++6514.6h44.5C+82.4C+
MG-H1 Watchman 207200912.198B+1.4627.399%B*34.5%B**33.3C1.2B*1546h13.7B+49.9B+
MAX Punch 1931922,0750.093C+3.5648.338%C**N/A0.9CN/A4211.3h1.7C++3.4B+
Spear Anti-Vehicle Phalanx Turret 3101901611.875B*8.2244.696%C++2.105%D--40.4C++25.5B+6354.7h8.2C++18.4B
G20 Vulcan-H 283185209.25A+5.6045.924%C+N/A51.4B27.2C++6693.6h68B**148.1B*
G30 Vulcan 2801831215.25A*11.6037.157%B*6.011%A28.6B++15.2C*2916.4h68.2B*183.7B**
M40 Fury 204166189.222C++5.5742.864%B*2.41%B++47.4C10.9C+4813.5h11.1B+25.8B++
Auraxium Chainblade 1641629,5730.017C3.6438.212%B+N/A0.3C-N/A1617.9h1.8B++4.8B+
MKV Suppressed 163161702.3A+1.3528.487%B+33.54%A*38.3C**N/A1374.2h13.2B46.2B+
T2 Striker 3081581820.868B*2.7958.595%B++N/A12.3C+11.7C++34612.8h35.1B+59.9B++
Hornet Missiles 257154236.696C*3.0468.65%B**1.299%C41.6C-27.8C4683.7h12.3C17.9C++
Chainblade 15414613,0620.011C3.6434.977%B+3.425%C--0.2DN/A1868.8h2B+5.8B+
PDW-16 Hailstorm 1471461081.352B2.3023.605%C+21.918%B**24.3C+N/A1676h12.8B+54.4B+
MANA Anti-Vehicle Turret 278146741.973C**1.6867.668%A+4.795%B44.2B+40B*10853.3h9.3C++13.7B++
FA1 Barrage 1431431271.126C*2.5336.069%C-16.783%C**18.8C--N/A1137.6h5.1C+14.2C+
NS-10 Burster 239141632.238A1.4233.746%B++4.255%C9A++6.2A*18115.7h107.1A317.3B**
Tomcat A2AM Pods 2411391211.583A+7.9381.197%C**N/A40.9C30C-6223.4h9C+11.1C+
NS-10 Burster 239138721.917A1.7433.807%B*4.348%C--8.4A+6.2A*19016.4h111.6B**330.1B**
Skyguard 241136216.476A++2.8232.728%B+N/A18.1B++14A4527.5h100.1B+306B*
TRS-12 Uppercut 131130681.912B+1.7470.872%B**23.846%A++28.9CN/A1664.5h2.4B+3.4B+
NSX Tomoe 128128383.368B*0.2928.414%C+55.469%A++37.6C+N/A1113.4h11.5B*40.4B+
Sticky Grenade 1261231123N/A119.3557.009%B+N/A615D15C*49520.2h2.5C4.3C++
L105 Zephyr 148120620B*16.3557.443%A++N/A70.6B++16.5A+9341.7h7.1C12.3B+
M20 Basilisk 143115148.214A*4.5640.325%C++6.087%C++28.8B+7C--2604h67.7B*168B*
Anti-Vehicle Grenade 1271071107N/A103.3550.35%C+N/A535B++100C++53150.2h4B*8B++
Fatestealer 1021011130.894S2.7628.535%D21.782%C+15.8C-N/A596.4h2.2B+7.7C+
RAMS .50M 102101128.417A+4.7641.064%B80.198%C*48.1AN/A3562.1h1.9B++4.7B+
NS-61 Emissary 10594741.27B++2.3828.014%C+34.043%M++47B**5.5U1632h11.7B+41.7B+
M12 Kobalt 9489329.667B*26.0120.61%B++23.596%B**44.5D2.5C2632h16.5B80B+
L100 Python HESH 11089517.8B++14.1554.088%B++1.124%C-46.8C+11.1B*4841.9h2.9B+5.4B++
NS-44L Blackhand 8684501.68B+1.9747.414%B++52.381%B*40B*1A*1712.1h3.3B*6.9B++
P525 Marauder 8180326.667B++23.0124.344%B+5%M*72.7C*N/A2581.1h5.3B++21.9B++
MR11 Gatekeeper 12480711.429A++7.7845.965%B*3.75%A+24.2C*13.3C2933.3h39.1B*85B**
ASP-30 Grounder 13479761.039B+2.6169.816%B**6.329%A++22.6B++15.7B*6693.5h6.7B++9.6B*
AP30 Shredder 13175515B11.3538.41%B*2.667%C**39.5B++29.5A9481.9h91.7C+238.7B
NS-45 Pilot 7674691.072C+2.5835.152%B+36.487%A30.8C-N/A922.4h7.5C+21.3B+
NS-357 Underboss 7272501.44B+2.2142.626%B++27.778%B*65.5B*N/A3981.1h3.7B+8.6B++
G30 Walker 11470710A++6.3534.912%B++8.571%A++15.9C+10C+2134.4h179.6B+514.3B++
KSR-35 6160242.5C*1.1542.131%B**58.333%M**42.9C++N/A1771.4h4.3B10.2B+
Aspis Anti-Aircraft Phalanx Turret 1186096.667B**3.0131.422%B*1.667%C10.9C+10.5C+3805.5h129.2B+411.2B++
M40 Fury-H 6457414.25C*10.6033.443%D-N/A43.8D--5.4D--2841.3h5.3B*15.9B++
M12 Kobalt 6257157B**53.3525.646%B++12.281%D*71.3D6.3C++1620.8h19.2C+74.7B
G30 Walker 8556511.2M*7.5531.988%C**1.786%D*24.3B**12.6B++2822.3h85.6A++267.6A
MANA Anti-Personnel Turret 5352114.727N/A1.0723.578%UN/A520U10U3670100.1h20.3T*86.2T*
E540 Halberd-H 8250150S46.3569.937%A+2%C+50C**32B**8571h6.7C+9.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon223,5562.8h
Anti-Vehicle MANA Turret125861.6h
Nano-Armor Kit441723,74161.7h
Nanite Revive Grenade03,4581h
Medical Applicator468202,35516.7h
Motion Spotter176,8753.2h
Hoplon Anti-Aircraft Phalanx Tower0650h
Welding Device01360.1h
Recon Detection Device22810.5h
Medical Kit71560.2h
Ammunition Package317180.5h
Anti-Infantry MANA Turret2580.3h
Nano-Repair Grenade02210.1h

Check the help document for the dictionary if you want to learn more about words used here.


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