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Field Marshal Aggropatics[BRTD] Aggropatics
TR BR 166

KDR: 3.69

Score: 67.8m

Last Seen: Mar 25th, 2020 11:43 AM
- OFFLINE - 29.2 hour(s)

Prestige 1, Battle Rank 100 (166 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS TSAR-42 M14 Banshee T9 CARV Hellfire Rocket Pods MSW-R M18 Needler NS-44 Commissioner MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,372,696 MLG Score: 2696
Fun Score: N/A
Cheeseburgers Flipped: 1870TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.487%29.213%80339119338,7222.949350.743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.932%1.215B**1.237B**-1.457FHEAD ++ (~15.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.479B+10.60.256C*28

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.985%0.694%15425122716,2921294581712.5904280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.188%-0.242C-0.817D--0.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1080.334C**37.80.29C*70.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.807%4.872%375512272,689140114961.91934180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.586%1.431A1.517A+-0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.706B++6.30.495B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.89%6.272%3911612163,173107411302.95163281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.136%0.154C++0.428B0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
770.361C**29.20.276C*47.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.882%75.009%3914122817,5262035898.60806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.089%2.096A*0.513B+0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.598B+20.389C**2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.899%17.915%391412281,362872111.56014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.931%0.927B*0.616B+1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.559B+3.10.369C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
67.8m350.7%459 (27.5k)421 (25.3k)3.69232107,31029,0634.26532166 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232693026.916%26.862%72305:3334

8% Combat Medic39% Engineer24% Heavy Assault17% Infiltrator9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 30th, 2013 1:13 AMOct 13th, 2016 6:23 PMMar 25th, 2020 3:25 PM (6d) (PST)Mar 25th, 2020 7:45 AM (6d) (PST)Mar 25th, 2020 7:43 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8181776410.6660.1800.1792.6460.0892696

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,06710,61438,453401111159525,256

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2685.9h/111.9d 16,653 28,826 34,207 426.5k 4,879 6,951 14,286 131.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:5,887
Deaths:2,054
KDR:2.866
Accuracy:26.016% A
HSR:29.744% B**
MSW-R
B+
Kills:3,675
Deaths:1,535
KDR:2.394
Accuracy:26.244% B+
HSR:28.898% B+
TMG-50
B*
Kills:2,745
Deaths:938
KDR:2.926
Accuracy:24.786% B+
HSR:30.091% B*
T9 CARV-S
B+
Kills:2,243
Deaths:831
KDR:2.699
Accuracy:25.946% B+
HSR:27.686% B
T16 Rhino
A
Kills:1,747
Deaths:512
KDR:3.412
Accuracy:28.001% A
HSR:30.681% A
T32 Bull
B+
Kills:1,687
Deaths:514
KDR:3.282
Accuracy:27.278% B+
HSR:27.682% B
NS-15M1
B+
Kills:1,450
Deaths:594
KDR:2.441
Accuracy:26.761% B+
HSR:21.793% C+
T9A "Butcher"
C++
Kills:1,355
Deaths:503
KDR:2.694
Accuracy:25.133% C++
HSR:29.520% C++
NS-15M2
B**
Kills:1,239
Deaths:413
KDR:3
Accuracy:27.620% B+
HSR:35.997% B**
NSX Naginata
B++
Kills:717
Deaths:259
KDR:2.768
Accuracy:26.027% B+
HSR:34.170% B++
MG-H1 Watchman
B*
Kills:246
Deaths:106
KDR:2.321
Accuracy:27.439% B++
HSR:33.740% B*
NS-15MB
B+
Kills:156
Deaths:52
KDR:3
Accuracy:29.231% B
HSR:35.897% B+
Kills:23,147
Deaths (as Heavy Assault):8,311
Deaths (to Heavy Assaults):7,941
KDR:2.7851
Kill Difference:14,836
Playtime:643.289 hours
Usage:24%
Score:15.993m
Score/min:414
Accuracy (listed only):26.707%
HSR (listed only):30.492%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:1,264
Deaths:669
KDR:1.889
Accuracy:26.945% B+
HSR:24.921% B++
TAS-16 Blackjack
B**
Kills:771
Deaths:461
KDR:1.672
Accuracy:74.379% B**
HSR:17.250% C*
LC2 Lynx
B+
Kills:596
Deaths:318
KDR:1.874
Accuracy:23.808% C+
HSR:24.497% B+
TRAC-5
A+
Kills:449
Deaths:258
KDR:1.740
Accuracy:28.385% A
HSR:27.394% A+
MG-HBR1 Dragoon
A++
Kills:421
Deaths:129
KDR:3.264
Accuracy:44.881% A++
HSR:32.779% C**
T5 AMC
A++
Kills:346
Deaths:134
KDR:2.582
Accuracy:28.726% B**
HSR:29.769% A++
HC1 Cougar
A+
Kills:288
Deaths:165
KDR:1.745
Accuracy:30.242% B**
HSR:31.597% A+
TRAC-5 S
B**
Kills:265
Deaths:160
KDR:1.656
Accuracy:27.508% B*
HSR:21.887% B**
AS16 NightHawk
B**
Kills:265
Deaths:168
KDR:1.577
Accuracy:42.429% C++
HSR:18.491% B**
AMR-66
A*
Kills:243
Deaths:118
KDR:2.059
Accuracy:33.560% B**
HSR:39.918% A*
TRS-12 Uppercut
B**
Kills:183
Deaths:92
KDR:1.989
Accuracy:72.270% B**
HSR:20.765% B*
FA1 Barrage
C**
Kills:143
Deaths:127
KDR:1.126
Accuracy:36.069% D
HSR:16.783% C**
Kills:5,234
Deaths (as Engineer):2,799
Deaths (to Engineers):6,153
KDR:1.86995
Kill Difference:2,435
Playtime:1,045.653 hours
Usage:39%
Score:25.203m
Score/min:402
Accuracy (listed only):39.100%
HSR (listed only):25.504%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:1,264
Deaths:669
KDR:1.889
Accuracy:26.945% B+
HSR:24.921% B++
TAS-16 Blackjack
B**
Kills:771
Deaths:461
KDR:1.672
Accuracy:74.379% B**
HSR:17.250% C*
LC2 Lynx
B+
Kills:596
Deaths:318
KDR:1.874
Accuracy:23.808% C+
HSR:24.497% B+
SMG-46 Armistice
B**
Kills:575
Deaths:258
KDR:2.229
Accuracy:27.988% B
HSR:23.304% B**
TRAC-5
A+
Kills:449
Deaths:258
KDR:1.740
Accuracy:28.385% A
HSR:27.394% A+
T5 AMC
A++
Kills:346
Deaths:134
KDR:2.582
Accuracy:28.726% B**
HSR:29.769% A++
HC1 Cougar
A+
Kills:288
Deaths:165
KDR:1.745
Accuracy:30.242% B**
HSR:31.597% A+
TRAC-5 S
B**
Kills:265
Deaths:160
KDR:1.656
Accuracy:27.508% B*
HSR:21.887% B**
AS16 NightHawk
B**
Kills:265
Deaths:168
KDR:1.577
Accuracy:42.429% C++
HSR:18.491% B**
TRS-12 Uppercut
B**
Kills:183
Deaths:92
KDR:1.989
Accuracy:72.270% B**
HSR:20.765% B*
PDW-16 Hailstorm
B*
Kills:174
Deaths:131
KDR:1.328
Accuracy:24.295% C+
HSR:21.264% B*
MKV Suppressed
A*
Kills:161
Deaths:70
KDR:2.300
Accuracy:28.487% B+
HSR:33.540% A*
FA1 Barrage
C**
Kills:143
Deaths:127
KDR:1.126
Accuracy:36.069% D
HSR:16.783% C**
Kills:5,480
Deaths (as Light Assault):3,011
Deaths (to Light Assaults):4,519
KDR:1.81999
Kill Difference:2,469
Playtime:96.528 hours
Usage:4%
Score:1.553m
Score/min:268
Accuracy (listed only):36.272%
HSR (listed only):23.959%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
A*
Kills:1,375
Deaths:511
KDR:2.691
Accuracy:29.663% B**
HSR:39.127% A*
NS-11A
A
Kills:1,245
Deaths:453
KDR:2.748
Accuracy:31.482% A
HSR:30.602% B**
TAR
B**
Kills:1,204
Deaths:533
KDR:2.259
Accuracy:28.894% B**
HSR:27.492% B++
T1 Cycler
A+
Kills:1,197
Deaths:416
KDR:2.877
Accuracy:29.826% A+
HSR:27.736% B*
Cycler TRV
B*
Kills:1,163
Deaths:531
KDR:2.190
Accuracy:27.886% B*
HSR:25.451% B++
TAS-16 Blackjack
B**
Kills:771
Deaths:461
KDR:1.672
Accuracy:74.379% B**
HSR:17.250% C*
SMG-46 Armistice
B**
Kills:575
Deaths:258
KDR:2.229
Accuracy:27.988% B
HSR:23.304% B**
SABR-13
A+
Kills:343
Deaths:146
KDR:2.349
Accuracy:33.848% A+
HSR:29.738% B+
T1B Cycler
B++
Kills:334
Deaths:157
KDR:2.127
Accuracy:29.772% B++
HSR:32.934% B+
AS16 NightHawk
B**
Kills:265
Deaths:168
KDR:1.577
Accuracy:42.429% C++
HSR:18.491% B**
TRS-12 Uppercut
B**
Kills:183
Deaths:92
KDR:1.989
Accuracy:72.270% B**
HSR:20.765% B*
PDW-16 Hailstorm
B*
Kills:174
Deaths:131
KDR:1.328
Accuracy:24.295% C+
HSR:21.264% B*
MKV Suppressed
A*
Kills:161
Deaths:70
KDR:2.300
Accuracy:28.487% B+
HSR:33.540% A*
FA1 Barrage
C**
Kills:143
Deaths:127
KDR:1.126
Accuracy:36.069% D
HSR:16.783% C**
Kills:9,133
Deaths (as Combat Medic):4,054
Deaths (to Combat Medics):2,627
KDR:2.25284
Kill Difference:5,079
Playtime:225.329 hours
Usage:8%
Score:6.767m
Score/min:501
Accuracy (listed only):36.949%
HSR (listed only):26.034%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:13,763
Deaths:2,259
KDR:6.093
Accuracy:49.955% A++
HSR:75.456% B++
NS-44 Commissioner
A
Kills:3,008
Deaths:1,928
KDR:1.560
Accuracy:48.796% A
HSR:24.934% C**
SR-7
B+
Kills:2,498
Deaths:436
KDR:5.729
Accuracy:44.478% B+
HSR:70.536% D*
M77-B
A++
Kills:1,157
Deaths:147
KDR:7.871
Accuracy:49.118% A++
HSR:79.084% B+
SMG-46 Armistice
B**
Kills:575
Deaths:258
KDR:2.229
Accuracy:27.988% B
HSR:23.304% B**
NS-AM7 Archer
A*
Kills:266
Deaths:326
KDR:0.816
Accuracy:58.565% C+
HSR:37.970% A*
TX2 Emperor
C*
Kills:209
Deaths:170
KDR:1.229
Accuracy:21.199% D*
HSR:22.488% C*
SOAS-20
C**
Kills:201
Deaths:77
KDR:2.610
Accuracy:28.018% C+
HSR:23.881% C**
PDW-16 Hailstorm
B*
Kills:174
Deaths:131
KDR:1.328
Accuracy:24.295% C+
HSR:21.264% B*
MKV Suppressed
A*
Kills:161
Deaths:70
KDR:2.300
Accuracy:28.487% B+
HSR:33.540% A*
NSX Tomoe
A++
Kills:128
Deaths:38
KDR:3.368
Accuracy:28.414% C
HSR:55.469% A++
RAMS .50M
C*
Kills:108
Deaths:12
KDR:9
Accuracy:41.026% C*
HSR:77.778% C+
NS-61 Emissary
M+
Kills:94
Deaths:74
KDR:1.270
Accuracy:28.014% C+
HSR:34.043% M+
NS-44L Blackhand
B++
Kills:84
Deaths:50
KDR:1.680
Accuracy:47.414% B+
HSR:52.381% B++
NS-45 Pilot
B*
Kills:75
Deaths:70
KDR:1.071
Accuracy:35.320% B+
HSR:36% B*
NS-357 Underboss
B+
Kills:72
Deaths:50
KDR:1.440
Accuracy:42.626% B+
HSR:27.778% B+
KSR-35
M**
Kills:60
Deaths:24
KDR:2.500
Accuracy:42.131% B**
HSR:58.333% M**
Kills:22,633
Deaths (as Infiltrator):6,120
Deaths (to Infiltrators):4,517
KDR:3.6982
Kill Difference:16,513
Playtime:448.716 hours
Usage:17%
Score:8.946m
Score/min:332
Accuracy (listed only):37.991%
HSR (listed only):44.367%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:2,773
Deaths:646
KDR:4.293
Accuracy:21.115% B++
HSR:30.364% A++
MRC3 Mercy
A+
Kills:2,552
Deaths:616
KDR:4.143
Accuracy:20.993% B+
HSR:28.997% A+
M3 Pounder HEG
A+
Kills:1,305
Deaths:395
KDR:3.304
Accuracy:52.611% A+
HSR:4.598% B**
M2 Mutilator
A*
Kills:1,189
Deaths:322
KDR:3.693
Accuracy:20.207% B**
HSR:27.586% A*
M3 Pounder HEG
A+
Kills:1,181
Deaths:393
KDR:3.005
Accuracy:55.547% A+
HSR:5.250% A+
M6 Onslaught
A++
Kills:1,173
Deaths:280
KDR:4.189
Accuracy:20.453% B+
HSR:28.900% A++
M2 Mutilator
A++
Kills:1,170
Deaths:303
KDR:3.861
Accuracy:19.745% B**
HSR:25.897% A++
M6 Onslaught
B**
Kills:1,168
Deaths:286
KDR:4.084
Accuracy:19.817% B
HSR:25.942% B**
MR1 Fracture
B**
Kills:1,141
Deaths:393
KDR:2.903
Accuracy:47.962% B**
HSR:4.645% C*
MR1 Fracture
A
Kills:951
Deaths:386
KDR:2.464
Accuracy:49.313% A
HSR:6.730% A
M1 Heavy Cycler
A*
Kills:337
Deaths:87
KDR:3.874
Accuracy:19.333% B**
HSR:28.487% A*
M1 Heavy Cycler
M
Kills:254
Deaths:52
KDR:4.885
Accuracy:21.596% B**
HSR:32.677% M
NS-10 Burster
B+
Kills:141
Deaths:63
KDR:2.238
Accuracy:33.675% B+
HSR:4.255% C
NS-10 Burster
B+
Kills:138
Deaths:72
KDR:1.917
Accuracy:33.725% B+
HSR:4.348% C--
Kills:15,473
Deaths (as MAX Suit):2,147
Deaths (to MAX Suits):1,903
KDR:7.2068
Kill Difference:13,326
Playtime:234.250 hours
Usage:9%
Score:9.375m
Score/min:667
Accuracy (listed only):31.149%
HSR (listed only):18.477%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:6,995
V. Kills:387 N/A
Deaths:303
KDR:23.086
Accuracy:35.802% B**
KPH:96.200 A+
VKPH:5.300 B*
Hellfire Rocket Pods
C+
Kills:3,985
V. Kills:949 419%
Deaths:324
KDR:12.299
Accuracy:51.569% C**
KPH:54.100 C-
VKPH:12.900 C+
M18 Needler
A
Kills:3,570
V. Kills:2,504 143%
Deaths:487
KDR:7.331
Accuracy:35.599% B+
KPH:25.500 A
VKPH:17.900 A
M18 Rotary
C**
Kills:1,540
V. Kills:1,641 94%
Deaths:625
KDR:2.464
Accuracy:28.768% C-
KPH:11.500 C+
VKPH:12.200 C**
M18 Locust
C**
Kills:1,045
V. Kills:738 141%
Deaths:115
KDR:9.087
Accuracy:33.647% C++
KPH:25.400 C*
VKPH:18 C**
Coyote Missiles
B
Kills:203
V. Kills:156 129%
Deaths:23
KDR:8.826
Accuracy:53.941% C+
KPH:43.400 C+
VKPH:33.300 B
Hornet Missiles
C
Kills:164
V. Kills:108 150%
Deaths:23
KDR:7.130
Accuracy:68.389% B*
KPH:43 C-
VKPH:28.300 C
Tomcat A2AM Pods
B+
Kills:139
V. Kills:102 135%
Deaths:12
KDR:11.583
Accuracy:81.197% B+
KPH:41 C
VKPH:30.100 C-
M202 Wyrm
B++
Kills:83
V. Kills:31 259%
Deaths:
KDR:
Accuracy:63.433% B++
KPH:100.800 C
VKPH:37.700 C--
Kills:17,724 (13,150 + 0)
Deaths:1,912
KDR:9.270
VKDR:3.460
Vehicle Kills:6,616
Kill Difference:15,812
Playtime:474.207 hours
Usage:18%
Score:8.633m
Score/min:303
Piloting Accuracy:33.647%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C**
Kills:202
V. Kills:234 86%
Deaths:127
KDR:1.591
Accuracy:51.659% B+
KPH:7.200 C+
VKPH:8.400 C**
L105 Zephyr
A++
Kills:120
V. Kills:28 414%
Deaths:6
KDR:20
Accuracy:57.443% A++
KPH:69.200 B+
VKPH:16.100 A++
AP30 Shredder
A
Kills:75
V. Kills:56 132%
Deaths:5
KDR:15
Accuracy:38.410% B**
KPH:39.100 B+
VKPH:29.200 A
Kills:397 (202 + 195)
Deaths:138
KDR:2.877
VKDR:2.304
Vehicle Kills:318
Kill Difference:259
Playtime:31.556 hours
Usage:1%
Score:0.516m
Score/min:273
Piloting Accuracy:51.659%
Gunner Accuracy:38.410%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:685
V. Kills:443 154%
Deaths:109
KDR:6.284
Accuracy:65.069% B**
KPH:35.100 C++
VKPH:22.700 B+
L100 Python HEAT
C+
Kills:273
V. Kills:120 226%
Deaths:39
KDR:7
Accuracy:57.717% B++
KPH:28.300 C
VKPH:12.400 C+
Skyguard
A
Kills:136
V. Kills:105 128%
Deaths:21
KDR:6.476
Accuracy:32.552% B+
KPH:18 B+
VKPH:13.900 A
L100 Python HESH
B+
Kills:89
V. Kills:21 405%
Deaths:5
KDR:17.800
Accuracy:54.088% B+
KPH:46.400 C
VKPH:10.900 B+
Kills:1,183 (1,183 + 0)
Deaths:174
KDR:6.799
VKDR:3.960
Vehicle Kills:689
Kill Difference:1,009
Playtime:38.666 hours
Usage:1%
Score:0.900m
Score/min:388
Driving Accuracy:54.088%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:1,361
V. Kills:710 191%
Deaths:128
KDR:10.633
Accuracy:51.989% B++
KPH:34.800 C**
VKPH:18.200 C++
E540 Halberd
B**
Kills:782
V. Kills:434 180%
Deaths:36
KDR:21.722
Accuracy:54.094% A++
KPH:34.200 B+
VKPH:19 B**
P2-120 HEAT
A
Kills:281
V. Kills:84 331%
Deaths:30
KDR:9.367
Accuracy:54.062% A
KPH:26.400 C+
VKPH:7.900 C--
G30 Vulcan
B*
Kills:187
V. Kills:99 187%
Deaths:12
KDR:15.583
Accuracy:37.048% B*
KPH:29.100 B++
VKPH:15.400 C**
MR11 Gatekeeper
B++
Kills:80
V. Kills:44 178%
Deaths:7
KDR:11.429
Accuracy:45.965% B++
KPH:24.600 C++
VKPH:13.500 C
P525 Marauder
B
Kills:80
V. Kills:1 N/A
Deaths:3
KDR:26.667
Accuracy:24.344% B
KPH:74.400 C++
VKPH:0.900 D--
Kills:2,771 (1,642 + 1,129)
Deaths:216
KDR:12.829
VKDR:6.352
Vehicle Kills:1,372
Kill Difference:2,555
Playtime:83.375 hours
Usage:3%
Score:1.947m
Score/min:389
Driving Accuracy:54.062%
Gunner Accuracy:24.344%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:219
V. Kills:11 N/A
Deaths:15
KDR:14.600
Accuracy:35.047% C+
KPH:70.800 D
VKPH:3.600 D-
G20 Vulcan-H
B+
Kills:185
V. Kills:98 187%
Deaths:20
KDR:9.250
Accuracy:45.924% C
KPH:51.500 B+
VKPH:27.300 C+
E540 Halberd-H
B*
Kills:90
V. Kills:46 191%
Deaths:3
KDR:30
Accuracy:67.696% A
KPH:57.700 B++
VKPH:29.500 B*
M40 Fury-H
D--
Kills:57
V. Kills:7 N/A
Deaths:4
KDR:14.250
Accuracy:33.443% D--
KPH:42.500 D--
VKPH:5.200 D--
Kills:551 (0 + 551)
Deaths:42
KDR:13.119
VKDR:3.857
Vehicle Kills:162
Kill Difference:509
Playtime:9.582 hours
Usage:0%
Score:0.288m
Score/min:501
Driving Accuracy:N/A%
Gunner Accuracy:33.443%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:365
V. Kills:10 N/A
Deaths:14
KDR:26.071
Accuracy:25.170% A
KPH:87 B+
VKPH:2.400 C-
M40 Fury
B*
Kills:302
V. Kills:42 N/A
Deaths:30
KDR:10.067
Accuracy:43.812% B*
KPH:47.100 C+
VKPH:6.500 D
M20 Basilisk
B+
Kills:228
V. Kills:70 321%
Deaths:19
KDR:12
Accuracy:42.245% B
KPH:26.300 B+
VKPH:8.100 C++
M40 Fury
C+
Kills:166
V. Kills:38 426%
Deaths:18
KDR:9.222
Accuracy:42.864% B*
KPH:46.600 C
VKPH:10.700 C+
M12 Kobalt
C+
Kills:127
V. Kills:8 N/A
Deaths:3
KDR:42.333
Accuracy:21.871% B*
KPH:54.300 D
VKPH:3.400 C+
M20 Basilisk
B+
Kills:115
V. Kills:28 397%
Deaths:14
KDR:8.214
Accuracy:40.319% C++
KPH:28.600 B+
VKPH:7 D
G30 Walker
B+
Kills:72
V. Kills:44 160%
Deaths:7
KDR:10.286
Accuracy:34.790% B+
KPH:16.400 C+
VKPH:10 C+
G30 Walker
B*
Kills:60
V. Kills:30 194%
Deaths:5
KDR:12
Accuracy:31.640% C++
KPH:25 B*
VKPH:12.500 B++
Kills:1,435 (0 + 1,435)
Deaths:110
KDR:13.045
VKDR:2.455
Vehicle Kills:270
Kill Difference:1,325
Playtime:35.983 hours
Usage:1%
Score:0.670m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:31.640%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:266
V. Kills:12 N/A
Deaths:8
KDR:33.250
Accuracy:39.466% B*
KPH:109 B**
VKPH:4.900 C-
Kills:266 (0 + 266)
Deaths:8
KDR:33.250
VKDR:1.500
Vehicle Kills:12
Kill Difference:258
Playtime:2.441 hours
Usage:0%
Score:0.041m
Score/min:280
Piloting Accuracy:N/A%
Gunner Accuracy:39.466%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 13,84413,7632,2596.093B*2.4049.955%A++75.456%B++58.3B++N/A174236.1h1.9B++3.8B*
M14 Banshee 7,3826,99530323.086B**19.3935.802%B**N/A96.2A+5.3B*36372.7h15.7B+43.8B+
T9 CARV 5,9195,8872,0542.866B*0.8326.016%A29.744%B**50.8B*N/A256115.9h10.8B*41.6B*
Hellfire Rocket Pods 4,9343,98532412.299C**8.6151.569%C**N/A54.1C-12.9C+32973.6h18.5C++35.9B
MSW-R 3,7163,6751,5352.394C**1.3026.244%B+28.898%B+41.3C+N/A18089h11.2B42.5B+
M18 Needler 6,0743,5704877.331A+3.6435.599%B+N/A25.5A17.9A308140h72.4B*203.4B**
NS-44 Commissioner 3,0333,0081,9281.56B+2.1348.796%A24.934%C**67.4B**N/A23544.6h3.1B++6.4B*
MRC3 Mercy 2,8062,7736464.293B++0.6021.115%B++30.364%A++51.4A+N/A23353.9h14.3A67.9B*
TMG-50 2,7582,7459382.926B**0.7724.786%B+30.091%B*45.3BN/A17760.6h10.2B+41.2B+
MRC3 Mercy 2,5742,5526164.143B++0.4520.993%B+28.997%A+49B**N/A22652.1h15B**71.3B++
SR-7 2,4982,4984365.729B++2.0444.478%B+70.536%D*40.6C++N/A9361.6h2.2C+4.8B
T9 CARV-S 2,2562,2438312.699B+0.9925.946%B+27.686%B41.6C+N/A14553.9h11.6C**44.5B+
T16 Rhino 1,7591,7475123.412A++0.2828.001%A30.681%A55.6B*N/A22131.4h11.9B+42.4B++
T32 Bull 1,6981,6875143.282A0.4127.278%B+27.682%B46.2C++N/A15936.5h10.5B++38.5B++
M18 Rotary 3,1811,5406252.464C*1.2328.768%C-N/A11.5C+12.2C**244134h104.6B+363.7B
NS-15M1 1,4611,4505942.441B+1.2526.761%B+21.793%C+38.7C+N/A16037.5h12C++45B+
TORQ-9 1,4091,3755112.691B*1.0029.663%B**39.127%A*43.2C**1.1A14731.8h13B+43.7B++
P2-120 AP 2,0711,36112810.633B+6.9451.989%B++5.878%A+34.8C**18.2C++46039.1h6.3B12.1B+
C-4 1,7971,3598821.541C+2.1522.74%C--N/A90C++29C+100815.1h1.3B5.8C++
T9A "Butcher" 1,3641,3555032.694B1.0025.133%C++29.52%C++61.6C+N/A30422h10.8C**43.1C**
M3 Pounder HEG 1,5231,3053953.304B**0.3952.611%A+4.598%B**36.8A++6.1A+24035.5h11B**20.9B*
LC3 Jaguar 1,2761,2646691.889C**1.8026.945%B+24.921%B++14.4DN/A5987.9h12.3C++45.5B+
NS-11A 1,2611,2454532.748B**0.9431.482%A30.602%B**53.9B++N/A23723.1h12B+38.3B++
NS-15M2 1,2571,2394133B+0.6927.62%B+35.997%B**53.6C++N/A21423.1h11.5C**41.5B+
TAR 1,2281,2045332.259B+1.4328.894%B**27.492%B++34.1C+N/A13135.3h12.5C*43.2B++
T1 Cycler 1,2101,1974162.877A0.8229.826%A+27.736%B*47.9B**N/A31225h12.1B++40.5B**
M2 Mutilator 1,2051,1893223.693B**0.0020.207%B**27.586%A*42.6B**N/A14727.9h14.7B*72.7B++
M3 Pounder HEG 1,3821,1813933.005B++0.6955.547%A+5.25%A+33.2A5.6B**21335.6h12.9B*23.2B*
M6 Onslaught 1,1891,1732804.189B*0.5020.453%B+28.9%A++48.3B++N/A18924.3h17.4B84.8B+
M2 Mutilator 1,1861,1703033.861A0.1719.745%B**25.897%A++44.2AN/A15226.5h13.4B**67.8B*
M6 Onslaught 1,1821,1682864.084B*0.3919.817%B25.942%B**45.6B+N/A17425.6h16.6B+83.8B+
Cycler TRV 1,1791,1635312.19B++1.5027.886%B*25.451%B++35C+N/A13333.2h12.4C**44.4B++
M77-B 1,1641,1571477.871M+4.1849.118%A++79.084%B+59.6A++N/A24819.4h2B++4.2B*
MR1 Fracture 1,5701,1413932.903M+0.7947.962%B**4.645%C*20.9A**7.8A15754.7h26.6B**55.4B**
M18 Locust 1,7831,0451159.087M5.3933.647%C++N/A25.4C*18C**23841.1h97.7C++290.4B
MR1 Fracture 1,3379513862.464M1.2349.313%A6.73%A17.5A*7.1B**13454.2h32.8B*66.4B**
NS Decimator 1,3538586661.288C++2.4063.604%C**3.497%B**34.9C+20.1B+41124.6h4.5C++7.1C**
E540 Halberd 1,2167823621.722A++18.0354.094%A++2.941%C34.1B+19B**32222.9h5.4B9.9B**
TAS-16 Blackjack 7767714611.672B2.0274.379%B**17.25%C*38.6CN/A15120h2.4C++3.2B+
NSX Naginata 7247172592.768B**0.9226.027%B+34.17%B++53.9C*N/A17213.3h10.9B41.8B+
L100 Python AP 1,1286851096.284C++2.5965.069%B**5.985%A++35.1C++22.7B+42119.5h6.6C10.1C**
ML-7 9546405201.231B++2.4663.63%B*3.594%B+35.2B**17.3B+51118.2h5.3B++8.3B*
LC2 Lynx 6015963181.874B+1.8223.808%C+24.497%B+18.5C--N/A8432.3h13.8C**58.1C**
SMG-46 Armistice 5815752582.229A1.4627.988%B23.304%B**34C+N/A13916.9h11.8B++42.1B+
TRAC-5 4584492581.74A1.9528.385%A27.394%A+16.7CN/A15226.9h11.4B*40.2B*
Frag Grenade 4374321432N/A428.3157.072%A+N/A1080A*12.5B+70220.4h2.1A+3.7A
Tank Mine 7194242082.038C1.6534.757%C+N/A69.5D48.4D10896.1h2.3D6.7C
MG-HBR1 Dragoon 4294211293.264B**0.4344.881%A++32.779%C**58.5B**1.1B+1687.2h5.4B++12B*
Claymore 384384537.245C+3.5530.478%CN/A123.9CN/A4053.1h1.2C+3.9C+
M12 Kobalt 3753651426.071B+22.3825.17%A23.014%B**86.9B+2.4C-3694.2h14.2B*56.4B++
T7 Mini-Chaingun 3633571472.429A++1.2622.144%B*16.527%B++54.9B*N/A3626.5h11.7B++52.9B++
T5 AMC 3483461342.582A*1.1128.726%B**29.769%A++20.8C+N/A12516.6h11.6B*40.3B++
SABR-13 3463431462.349B+1.3433.848%A+29.738%B+35.4C+N/A1589.7h11.2C**33.2B*
M1 Heavy Cycler 338337873.874A*0.1819.333%B**28.487%A*39.6A+N/A2208.5h14.4B**74.3B++
T1B Cycler 3413341572.127C++1.5729.772%B++32.934%B+43.9C+N/A1517.6h11.9C*40B+
M40 Fury 3443023010.067C*6.3743.812%B*2.318%B++47.2C+6.6D4206.4h10.5B++23.9B*
HC1 Cougar 2942881651.745B++1.9530.242%B**31.597%A+20.7C-N/A11613.9h10.1B++33.3B++
P2-120 HEAT 365281309.367B+5.6754.062%A1.068%D*26.3C+7.9C--37710.7h6.9C++12.7B++
L100 Python HEAT 393273397C*3.3157.717%B++2.198%C+28.4C12.5C++2509.6h6.3C10.9C*
NS-AM7 Archer 3192663260.816B++2.8858.565%C+37.97%A*4DN/A2965.8h9.3B*15.9B*
CAS 14-E 278266833.25B+29.5639.466%B*N/A110.8A5C2802.4h21.3B++54.1B*
TRAC-5 S 2722651601.656B*2.0427.508%B*21.887%B**10.5DN/A6925.2h10.3B+37.6B+
AS16 NightHawk 2692651681.577C*2.1242.429%C++18.491%B**30.8CN/A1618.6h4.5C++10.7C*
M1 Heavy Cycler 255254524.885A*1.1921.596%B**32.677%M46.2B*N/A2185.5h15.8B73.2B++
MG-H1 Watchman 2532461062.321B1.3727.439%B++33.74%B*35.1C1C*1577h13.2B+48.3B+
AMR-66 2472431182.059B**1.6333.56%B**39.918%A*24.8C++N/A1149.8h8.7C*26B+
M20 Basilisk 2982281912M++8.3142.245%B7.895%B++26.2B+8C+2188.7h68.2B*161.4B*
P525 Marauder-H 2302191514.6C+10.9135.047%C+N/A70.6D3.5D-3093.1h6.1B17.5B
TX2 Emperor 2092091701.229C**2.4621.199%D*22.488%C*36.7C*N/A1115.7h6.9B*32.6C++
Coyote Missiles 359203238.826B*5.1353.941%C+N/A43.2C+33.2B6464.7h44.4C+82.3C+
CAS30 Tank Buster 4362021271.591C+2.1051.659%B+N/A7.2C+8.4C**18427.9h63.4C+122.8C*
SOAS-20 202201772.61B++1.0828.018%C+23.881%C**23.6DN/A868.5h10.3B+36.6B+
MAX Punch 1931922,1510.089C+3.6048.271%C*N/A0.9C-N/A4216.7h1.7C++3.5C**
Spear Anti-Vehicle Phalanx Turret 3101901611.875B*8.1844.696%C+2.105%D--40.4C+25.5B6364.7h8.2C++18.4C*
G30 Vulcan 2861871215.583M11.8937.048%B*5.882%A29.2B++15.5C**2926.4h67.7B*182.7B**
G20 Vulcan-H 283185209.25A5.5645.924%CN/A51.4B+27.2C+6723.6h68B**148.1B**
TRS-12 Uppercut 184183921.989B++1.7072.27%B**20.765%B*32.7C-N/A1595.6h2.3B+3.2B+
PDW-16 Hailstorm 1751741311.328C**2.3624.295%C+21.264%B*26.4C+N/A1646.6h12.2B+50.3B+
Auraxium Chainblade 1681669,6870.017C3.6837.957%B+N/A0.3DN/A1623.8h1.8B+4.8B
M40 Fury 204166189.222C++5.5342.864%B*2.41%B*46.1C10.6C+4763.6h11.1B+25.8B++
Hornet Missiles 272164237.13C+3.4468.389%B*1.22%C43.2C-28.4C4783.8h12.2C17.8C++
MKV Suppressed 163161702.3B**1.3928.487%B+33.54%A*38.3C++N/A1394.2h13.2C*46.2C**
T2 Striker 3111601870.856B+2.8458.731%B+N/A12.2C+11.5C+34313.1h36B+61.4B++
NS-15MB 161156523B++0.6929.231%B35.897%B+53.8C1.7A++1612.9h11C++37.8B
Chainblade 15514713,0770.011C3.6835.082%B+3.401%C-0.2DN/A1870.8h2B+5.8B+
MANA Anti-Vehicle Turret 278146741.973C**1.7267.668%A4.795%B44.2B+40B++10873.3h9.3C++13.7B+
FA1 Barrage 1431431271.126C*2.5736.069%D16.783%C**18.8DN/A1177.6h5.1C+14.2C+
NS-10 Burster 239141632.238B**1.4533.675%B+4.255%C9A++6.2A++18115.7h107.3A318.6B**
Tomcat A2AM Pods 2411391211.583B**7.8981.197%B+N/A40.9C30C-6243.4h9C+11.1C+
NS-10 Burster 239138721.917B**1.7833.725%B+4.348%C--8.4A+6.1A++19016.5h111.8B**331.5B**
Skyguard 241136216.476A2.7832.552%B+N/A17.9B+13.8B**4527.6h100.4B+308.5B*
NSX Tomoe 128128383.368B**0.3228.414%C55.469%A++37.6CN/A1113.4h11.5B++40.4B+
M12 Kobalt 135127342.333B**38.6421.871%B*21.26%B+55.2D3.5C+2942.3h15.6B+71.2B+
Sticky Grenade 1261231123N/A119.3157.532%B+N/A615D-15C++48380.2h2.6C-4.5C+
L105 Zephyr 148120620B+16.3157.443%A++N/A70.6B++16.5A++9341.7h7.1C-12.3B+
M20 Basilisk 143115148.214A++4.5240.319%C++6.087%C++28.8B+7D2604h68.6B**170.3B*
RAMS .50M 109108129A+5.3141.026%C*77.778%C+47B*N/A3392.3h2.1C*5.1B
Anti-Vehicle Grenade 1271071107N/A103.3150.35%CN/A535B+100C++53150.2h4B++8B+
Fatestealer 1021011130.894S2.8028.535%D-21.782%C+15.8C-N/A596.4h2.2C**7.7C
NS-61 Emissary 10594741.27B+2.4228.014%C+34.043%M+47B*5.5S1672h11.7B41.7B+
E540 Halberd-H 13690330A**26.3167.696%A1.111%C--56.3B+28.8B*6701.6h5.8C*8.6B+
L100 Python HESH 11089517.8B14.1154.088%B+1.124%C-46.8C11.1B+4951.9h2.9B+5.4B+
NS-44L Blackhand 8684501.68B+2.0147.414%B+52.381%B++40B+1A++1732.1h3.3B*6.9B++
M202 Wyrm 11483183S79.3163.433%B++1.205%D103.8C38.8C--7600.8h31.8B++50.2B++
MR11 Gatekeeper 12480711.429B**7.7445.965%B++3.75%A+24.2C++13.3C2933.3h39.1B++85B*
P525 Marauder 8180326.667B22.9724.344%B5%M**72.7C++N/A2581.1h5.3B+21.9B++
ASP-30 Grounder 13479761.039B+2.6569.816%B**6.329%A++22.6B15.7C**6763.5h6.7B+9.6B*
NS-45 Pilot 7775701.071C+2.6235.32%B+36%B*31.3DN/A942.4h7.5C21.3C*
AP30 Shredder 13175515C*11.3138.41%B**2.667%B+39.5B+29.5A+9681.9h91.7C+238.7B
G30 Walker 11672710.286A+6.5934.79%B+9.722%A*16.4C+10C+2144.4h175B+503.1B++
NS-357 Underboss 7272501.44B2.2542.626%B+27.778%B+65.5B+N/A4121.1h3.7B+8.6B+
Aspis Anti-Aircraft Phalanx Turret 1216296.889A+3.2031.666%B++1.613%C-11.3C+10.7C3795.5h128.9B+407.1B++
G30 Walker 9060512M**8.3131.64%C++1.667%D*25B*12.5B++2802.4h81.9A++258.9B**
KSR-35 6160242.5C++1.1942.131%B**58.333%M**42.9C+N/A1801.4h4.3C**10.2B+
M12 Kobalt 6257157B*53.3125.646%B++12.281%D**71.3D6.3B1650.8h19.2C74.7C**
M40 Fury-H 6457414.25C++10.5633.443%D--N/A43.8D--5.4D--2851.3h5.3B**15.9B++
MANA Anti-Personnel Turret 5352114.727N/A1.0323.578%UN/A520U10U3787000.1h20.3T*86.2T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon233,7672.9h
Anti-Vehicle MANA Turret125861.6h
Nano-Armor Kit462740,54662.8h
Nanite Revive Grenade03,5371h
Medical Applicator475205,59916.9h
Spitfire Auto-Turret1590.2h
Motion Spotter187,3513.3h
Hoplon Anti-Aircraft Phalanx Tower0650h
Welding Device01360.1h
Recon Detection Device24720.7h
Medical Kit71560.2h
Ammunition Package317710.5h
Anti-Infantry MANA Turret2580.3h
Nano-Repair Grenade02820.1h

Check the help document for the dictionary if you want to learn more about words used here.


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