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Commissar Private Aggropatics[BRTD] Aggropatics
TR BR 78

KDR: 3.35

Score: 56m

Last Seen: Dec 9th, 2018 6:48 PM
- OFFLINE - 67 minute(s)

Prestige 1, Battle Rank 78 - Terran Republic on Miller - Outfit Officer of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 107
Level Progress (to 79): 53%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS TSAR-42 T9 CARV MSW-R Hellfire Rocket Pods TMG-50 SR-7 NS-44 Commissioner T9 CARV-S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,973,627 MLG Score: 2377
Fun Score: N/A
Cheeseburgers Flipped: 1653TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.107%28.361%7693898434,2553.01090.34

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.082%1.187B**1.199B**-1.692F-HEAD ++ (~14.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.475B+10.60.253C*28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.749%0.932%833510178,155115743547.0484187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.562%-0.402C---0.599D-0.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.10.072C+49.70.052C+97.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.677%4.952%407510172,625125514612.08997180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.624%1.451A+1.509A+-0.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.705B++6.30.493B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.242%6.07%3621310092,63697410112.70359260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.606%0.191C++0.452B+0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.20.378C**280.285C*45.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.839%73.527%3624101812,9871682557.71658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.04%2.067A*0.421B0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.583B+20.369C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.207%17.119%3623101995875581.2672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.503%0.607B+0.598B+1.755

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.457B+3.40.281C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 107
56m325.7%447 (26.8k)411 (24.7k)3.3505984,24425,1433.8978678 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022461426.184%26.915%70505:2629

8% Combat Medic38% Engineer26% Heavy Assault15% Infiltrator9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 30th, 2013 1:13 AMOct 13th, 2016 6:23 PMDec 10th, 2018 3:58 AM (4h) (PST)Dec 9th, 2018 9:05 PM (11h) (PST)Dec 9th, 2018 2:48 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7951806150.6180.1840.1662.2900.0862377

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,67110,82136,850371110137524,643

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2273.6h/94.7d 13,760 22,674 26,468 312.4k 4,219 6,022 11,696 108.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A+
Kills:5,750
Deaths:1,995
KDR:2.882
Accuracy:25.967% A+
HSR:29.357% B**
MSW-R
B++
Kills:3,346
Deaths:1,401
KDR:2.388
Accuracy:25.824% B++
HSR:28.034% B+
TMG-50
B**
Kills:2,732
Deaths:931
KDR:2.934
Accuracy:24.788% B++
HSR:30.015% B**
T9 CARV-S
B*
Kills:2,224
Deaths:817
KDR:2.722
Accuracy:25.952% B*
HSR:27.653% B+
T32 Bull
B*
Kills:1,585
Deaths:471
KDR:3.365
Accuracy:27.169% B*
HSR:26.562% B+
T16 Rhino
A+
Kills:1,554
Deaths:473
KDR:3.285
Accuracy:27.738% A+
HSR:29.537% A
NS-15M1
B*
Kills:1,450
Deaths:594
KDR:2.441
Accuracy:26.761% B*
HSR:21.793% C+
T9A "Butcher"
B
Kills:1,322
Deaths:489
KDR:2.703
Accuracy:25.089% C*
HSR:29.576% B
NS-15M2
A+
Kills:1,199
Deaths:404
KDR:2.968
Accuracy:27.593% B*
HSR:36.197% A+
NSX Naginata
B++
Kills:571
Deaths:206
KDR:2.772
Accuracy:25.350% B++
HSR:30.823% B+
T7 Mini-Chaingun
B**
Kills:345
Deaths:141
KDR:2.447
Accuracy:22.195% B**
HSR:16.522% B*
MG-H1 Watchman
B**
Kills:134
Deaths:58
KDR:2.310
Accuracy:28.183% B**
HSR:34.328% B**
Kills:22,212
Deaths (as Heavy Assault):7,980
Deaths (to Heavy Assaults):6,893
KDR:2.78346
Kill Difference:14,232
Playtime:601.766 hours
Usage:26%
Score:15.154m
Score/min:420
Accuracy (listed only):26.051%
HSR (listed only):28.366%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:1,257
Deaths:666
KDR:1.887
Accuracy:26.926% B++
HSR:24.901% B**
LC2 Lynx
B+
Kills:589
Deaths:315
KDR:1.870
Accuracy:23.842% C*
HSR:24.278% B+
TAS-16 Blackjack
A
Kills:565
Deaths:356
KDR:1.587
Accuracy:74.255% A
HSR:16.637% C**
TRAC-5
A+
Kills:440
Deaths:257
KDR:1.712
Accuracy:28.521% A+
HSR:27.273% A+
MG-HBR1 Dragoon
A++
Kills:395
Deaths:117
KDR:3.376
Accuracy:45.223% A++
HSR:32.911% B+
T5 AMC
A++
Kills:340
Deaths:132
KDR:2.576
Accuracy:28.605% B**
HSR:29.706% A++
AS16 NightHawk
B**
Kills:265
Deaths:168
KDR:1.577
Accuracy:42.429% B
HSR:18.491% B**
HC1 Cougar
A++
Kills:255
Deaths:148
KDR:1.723
Accuracy:30.311% A
HSR:31.765% A++
AMR-66
A*
Kills:223
Deaths:107
KDR:2.084
Accuracy:33.092% B**
HSR:39.910% A*
TRAC-5 S
B*
Kills:198
Deaths:122
KDR:1.623
Accuracy:25.895% B++
HSR:21.717% B*
FA1 Barrage
C*
Kills:128
Deaths:117
KDR:1.094
Accuracy:34.591% D
HSR:16.406% C*
Kills:4,655
Deaths (as Engineer):2,505
Deaths (to Engineers):5,510
KDR:1.85828
Kill Difference:2,150
Playtime:860.009 hours
Usage:38%
Score:20.278m
Score/min:393
Accuracy (listed only):35.790%
HSR (listed only):25.818%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:1,257
Deaths:666
KDR:1.887
Accuracy:26.926% B++
HSR:24.901% B**
LC2 Lynx
B+
Kills:589
Deaths:315
KDR:1.870
Accuracy:23.842% C*
HSR:24.278% B+
TAS-16 Blackjack
A
Kills:565
Deaths:356
KDR:1.587
Accuracy:74.255% A
HSR:16.637% C**
TRAC-5
A+
Kills:440
Deaths:257
KDR:1.712
Accuracy:28.521% A+
HSR:27.273% A+
SMG-46 Armistice
B*
Kills:436
Deaths:192
KDR:2.271
Accuracy:27.388% B
HSR:21.789% B*
T5 AMC
A++
Kills:340
Deaths:132
KDR:2.576
Accuracy:28.605% B**
HSR:29.706% A++
AS16 NightHawk
B**
Kills:265
Deaths:168
KDR:1.577
Accuracy:42.429% B
HSR:18.491% B**
HC1 Cougar
A++
Kills:255
Deaths:148
KDR:1.723
Accuracy:30.311% A
HSR:31.765% A++
TRAC-5 S
B*
Kills:198
Deaths:122
KDR:1.623
Accuracy:25.895% B++
HSR:21.717% B*
MKV Suppressed
A*
Kills:161
Deaths:70
KDR:2.300
Accuracy:28.487% B+
HSR:33.540% A*
PDW-16 Hailstorm
B*
Kills:145
Deaths:108
KDR:1.343
Accuracy:23.549% C+
HSR:21.379% B*
FA1 Barrage
C*
Kills:128
Deaths:117
KDR:1.094
Accuracy:34.591% D
HSR:16.406% C*
Kills:4,779
Deaths (as Light Assault):2,651
Deaths (to Light Assaults):3,980
KDR:1.80272
Kill Difference:2,128
Playtime:87.447 hours
Usage:4%
Score:1.418m
Score/min:270
Accuracy (listed only):32.900%
HSR (listed only):23.990%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:1,184
Deaths:523
KDR:2.264
Accuracy:29.030% A
HSR:27.534% B**
Cycler TRV
B**
Kills:1,160
Deaths:527
KDR:2.201
Accuracy:27.885% B**
HSR:25.517% B**
T1 Cycler
A++
Kills:1,155
Deaths:407
KDR:2.838
Accuracy:29.697% A++
HSR:27.359% B*
NS-11A
A+
Kills:761
Deaths:295
KDR:2.580
Accuracy:31.530% A+
HSR:27.858% B*
TAS-16 Blackjack
A
Kills:565
Deaths:356
KDR:1.587
Accuracy:74.255% A
HSR:16.637% C**
SMG-46 Armistice
B*
Kills:436
Deaths:192
KDR:2.271
Accuracy:27.388% B
HSR:21.789% B*
SABR-13
A++
Kills:323
Deaths:141
KDR:2.291
Accuracy:34.103% A++
HSR:28.483% B+
AS16 NightHawk
B**
Kills:265
Deaths:168
KDR:1.577
Accuracy:42.429% B
HSR:18.491% B**
MKV Suppressed
A*
Kills:161
Deaths:70
KDR:2.300
Accuracy:28.487% B+
HSR:33.540% A*
PDW-16 Hailstorm
B*
Kills:145
Deaths:108
KDR:1.343
Accuracy:23.549% C+
HSR:21.379% B*
FA1 Barrage
C*
Kills:128
Deaths:117
KDR:1.094
Accuracy:34.591% D
HSR:16.406% C*
TORQ-9
B++
Kills:121
Deaths:40
KDR:3.025
Accuracy:27.624% B++
HSR:27.273% B+
T1B Cycler
B++
Kills:103
Deaths:48
KDR:2.146
Accuracy:26.123% C++
HSR:33.010% B++
Kills:6,507
Deaths (as Combat Medic):2,992
Deaths (to Combat Medics):2,332
KDR:2.1748
Kill Difference:3,515
Playtime:171.743 hours
Usage:8%
Score:5.084m
Score/min:493
Accuracy (listed only):33.592%
HSR (listed only):25.021%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:9,231
Deaths:1,641
KDR:5.625
Accuracy:50.371% A++
HSR:73.567% B+
SR-7
B+
Kills:2,498
Deaths:436
KDR:5.729
Accuracy:44.478% B+
HSR:70.536% D--
NS-44 Commissioner
A+
Kills:2,237
Deaths:1,524
KDR:1.468
Accuracy:48.226% A+
HSR:24.676% B+
M77-B
A++
Kills:1,157
Deaths:147
KDR:7.871
Accuracy:49.118% A++
HSR:79.084% B+
SMG-46 Armistice
B*
Kills:436
Deaths:192
KDR:2.271
Accuracy:27.388% B
HSR:21.789% B*
TX2 Emperor
C**
Kills:209
Deaths:169
KDR:1.237
Accuracy:21.239% D--
HSR:22.488% C**
SOAS-20
B+
Kills:201
Deaths:77
KDR:2.610
Accuracy:28.018% C++
HSR:23.881% B+
NS-AM7 Archer
A*
Kills:200
Deaths:218
KDR:0.917
Accuracy:60.014% C*
HSR:38% A*
MKV Suppressed
A*
Kills:161
Deaths:70
KDR:2.300
Accuracy:28.487% B+
HSR:33.540% A*
PDW-16 Hailstorm
B*
Kills:145
Deaths:108
KDR:1.343
Accuracy:23.549% C+
HSR:21.379% B*
NSX Tomoe
A++
Kills:128
Deaths:38
KDR:3.368
Accuracy:28.414% C+
HSR:55.469% A++
RAMS .50M
B+
Kills:101
Deaths:12
KDR:8.417
Accuracy:41.595% B+
HSR:80.198% C*
NS-61 Emissary
M++
Kills:92
Deaths:72
KDR:1.278
Accuracy:27.811% C+
HSR:34.783% M++
NS-44L Blackhand
B*
Kills:75
Deaths:48
KDR:1.563
Accuracy:47.297% B++
HSR:53.333% B*
NS-357 Underboss
B*
Kills:72
Deaths:50
KDR:1.440
Accuracy:42.626% B*
HSR:27.778% B*
NS-45 Pilot
A
Kills:66
Deaths:44
KDR:1.500
Accuracy:34.770% B+
HSR:36.364% A
KSR-35
M**
Kills:60
Deaths:24
KDR:2.500
Accuracy:42.131% B**
HSR:58.333% M**
Kills:17,069
Deaths (as Infiltrator):4,870
Deaths (to Infiltrators):3,805
KDR:3.50493
Kill Difference:12,199
Playtime:347.020 hours
Usage:15%
Score:6.196m
Score/min:298
Accuracy (listed only):37.972%
HSR (listed only):44.423%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:2,127
Deaths:499
KDR:4.263
Accuracy:20.690% B**
HSR:29.901% A++
MRC3 Mercy
A
Kills:2,058
Deaths:510
KDR:4.035
Accuracy:20.937% B**
HSR:27.114% A
M2 Mutilator
A*
Kills:1,186
Deaths:320
KDR:3.706
Accuracy:20.191% A
HSR:27.572% A*
M3 Pounder HEG
A++
Kills:1,171
Deaths:365
KDR:3.208
Accuracy:52.121% A++
HSR:4.868% B**
M2 Mutilator
A++
Kills:1,165
Deaths:301
KDR:3.870
Accuracy:19.721% A
HSR:25.923% A++
M3 Pounder HEG
A++
Kills:1,081
Deaths:363
KDR:2.978
Accuracy:55.280% A++
HSR:5.458% A+
MR1 Fracture
A
Kills:1,073
Deaths:373
KDR:2.877
Accuracy:47.125% A
HSR:4.846% B
M6 Onslaught
B**
Kills:1,052
Deaths:251
KDR:4.191
Accuracy:20.021% B++
HSR:24.525% B**
MR1 Fracture
A+
Kills:911
Deaths:366
KDR:2.489
Accuracy:48.514% A
HSR:6.915% A+
M6 Onslaught
A++
Kills:776
Deaths:191
KDR:4.063
Accuracy:20.117% B+
HSR:27.964% A++
NS-10 Burster
B*
Kills:130
Deaths:71
KDR:1.831
Accuracy:33.960% B*
HSR:4.615% C-
NS-10 Burster
B*
Kills:124
Deaths:62
KDR:2
Accuracy:33.785% B*
HSR:4.839% C+
M1 Heavy Cycler
B++
Kills:114
Deaths:48
KDR:2.375
Accuracy:16.930% B++
HSR:21.053% B++
Kills:12,968
Deaths (as MAX Suit):1,860
Deaths (to MAX Suits):1,724
KDR:6.97204
Kill Difference:11,108
Playtime:206.979 hours
Usage:9%
Score:7.898m
Score/min:636
Accuracy (listed only):31.492%
HSR (listed only):16.584%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:3,263
V. Kills:873 373%
Deaths:300
KDR:10.877
Accuracy:50.578% C**
KPH:49.800 C-
VKPH:13.300 C+
M18 Needler
B**
Kills:1,828
V. Kills:1,502 122%
Deaths:352
KDR:5.193
Accuracy:35.300% B+
KPH:19.800 B*
VKPH:16.300 B**
M14 Banshee
B*
Kills:1,501
V. Kills:127 N/A
Deaths:123
KDR:12.203
Accuracy:30.550% C*
KPH:63.200 B++
VKPH:5.300 B*
M18 Rotary
C**
Kills:1,361
V. Kills:1,541 88%
Deaths:612
KDR:2.224
Accuracy:28.233% C--
KPH:10.400 C
VKPH:11.800 C**
M18 Locust
C++
Kills:386
V. Kills:380 101%
Deaths:71
KDR:5.437
Accuracy:31.958% C+
KPH:15.700 C
VKPH:15.400 C++
Coyote Missiles
B+
Kills:163
V. Kills:132 123%
Deaths:22
KDR:7.409
Accuracy:54.089% C++
KPH:39.800 C+
VKPH:32.300 B+
Hornet Missiles
C-
Kills:115
V. Kills:74 153%
Deaths:19
KDR:6.053
Accuracy:67.820% B*
KPH:38.200 C-
VKPH:24.600 C-
Tomcat A2AM Pods
C+
Kills:100
V. Kills:77 128%
Deaths:12
KDR:8.333
Accuracy:80.462% C+
KPH:34.900 C--
VKPH:26.900 D
Kills:8,717 (5,076 + 0)
Deaths:1,511
KDR:5.769
VKDR:3.114
Vehicle Kills:4,706
Kill Difference:7,206
Playtime:346.741 hours
Usage:15%
Score:5.899m
Score/min:284
Piloting Accuracy:31.958%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:202
V. Kills:234 86%
Deaths:127
KDR:1.591
Accuracy:51.659% B+
KPH:7.200 C+
VKPH:8.400 C*
L105 Zephyr
A+
Kills:120
V. Kills:28 414%
Deaths:6
KDR:20
Accuracy:57.443% A++
KPH:69.200 B++
VKPH:16.100 A+
Kills:322 (202 + 120)
Deaths:133
KDR:2.421
VKDR:1.970
Vehicle Kills:262
Kill Difference:189
Playtime:29.639 hours
Usage:1%
Score:0.394m
Score/min:221
Piloting Accuracy:51.659%
Gunner Accuracy:57.443%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:647
V. Kills:422 153%
Deaths:108
KDR:5.991
Accuracy:65.173% B**
KPH:34.600 B+
VKPH:22.600 B*
L100 Python HEAT
C*
Kills:273
V. Kills:120 226%
Deaths:39
KDR:7
Accuracy:57.717% B++
KPH:28.300 C+
VKPH:12.400 C*
Skyguard
B**
Kills:123
V. Kills:98 124%
Deaths:21
KDR:5.857
Accuracy:33.050% B++
KPH:17.300 B+
VKPH:13.800 B**
L100 Python HESH
B*
Kills:89
V. Kills:21 405%
Deaths:5
KDR:17.800
Accuracy:54.088% B++
KPH:46.400 C
VKPH:10.900 B*
Kills:1,132 (1,132 + 0)
Deaths:173
KDR:6.543
VKDR:3.821
Vehicle Kills:661
Kill Difference:959
Playtime:37.364 hours
Usage:2%
Score:0.850m
Score/min:379
Driving Accuracy:54.088%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:1,335
V. Kills:703 190%
Deaths:126
KDR:10.595
Accuracy:51.837% B++
KPH:34.700 B+
VKPH:18.200 C*
E540 Halberd
A+
Kills:708
V. Kills:415 170%
Deaths:35
KDR:20.229
Accuracy:54.567% A++
KPH:32.600 B*
VKPH:19.100 A+
P2-120 HEAT
A
Kills:281
V. Kills:84 331%
Deaths:30
KDR:9.367
Accuracy:54.062% A
KPH:26.400 C++
VKPH:7.900 C--
G30 Vulcan
B**
Kills:183
V. Kills:97 187%
Deaths:12
KDR:15.250
Accuracy:37.175% B**
KPH:28.800 B*
VKPH:15.300 C**
MR11 Gatekeeper
B*
Kills:80
V. Kills:44 178%
Deaths:7
KDR:11.429
Accuracy:45.965% B*
KPH:24.600 B+
VKPH:13.500 C
P525 Marauder
B+
Kills:77
V. Kills:1 N/A
Deaths:2
KDR:38.500
Accuracy:24.128% B+
KPH:74.300 C**
VKPH:1 D*
Kills:2,664 (1,616 + 1,048)
Deaths:212
KDR:12.566
VKDR:6.340
Vehicle Kills:1,344
Kill Difference:2,452
Playtime:81.563 hours
Usage:4%
Score:1.861m
Score/min:380
Driving Accuracy:54.062%
Gunner Accuracy:24.128%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:208
V. Kills:8 N/A
Deaths:14
KDR:14.857
Accuracy:33.380% C+
KPH:69.100 D
VKPH:2.700 D--
G20 Vulcan-H
C**
Kills:158
V. Kills:88 178%
Deaths:18
KDR:8.778
Accuracy:46.237% C+
KPH:47.500 C**
VKPH:26.500 C++
M40 Fury-H
D--
Kills:57
V. Kills:7 N/A
Deaths:4
KDR:14.250
Accuracy:33.443% D--
KPH:42.500 D--
VKPH:5.200 D--
E540 Halberd-H
N/A
Kills:50
V. Kills:32 152%
Deaths:1
KDR:50
Accuracy:69.937% N/A
KPH:48 N/A
VKPH:30.700 N/A
Kills:473 (0 + 473)
Deaths:37
KDR:12.784
VKDR:3.649
Vehicle Kills:135
Kill Difference:436
Playtime:8.718 hours
Usage:0%
Score:0.261m
Score/min:498
Driving Accuracy:N/A%
Gunner Accuracy:69.937%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:302
V. Kills:42 N/A
Deaths:30
KDR:10.067
Accuracy:43.824% B**
KPH:47.400 C++
VKPH:6.600 C--
M12 Kobalt
A+
Kills:260
V. Kills:5 N/A
Deaths:10
KDR:26
Accuracy:23.828% A+
KPH:80.500 B+
VKPH:1.500 D
M20 Basilisk
B+
Kills:199
V. Kills:64 306%
Deaths:18
KDR:11.056
Accuracy:40.898% B
KPH:26 B+
VKPH:8.400 C++
M40 Fury
C+
Kills:166
V. Kills:38 426%
Deaths:18
KDR:9.222
Accuracy:42.864% B*
KPH:47.100 C
VKPH:10.800 C+
M20 Basilisk
B+
Kills:109
V. Kills:28 376%
Deaths:14
KDR:7.786
Accuracy:40.400% C*
KPH:28.300 B+
VKPH:7.300 C
M12 Kobalt
C
Kills:76
V. Kills:5 N/A
Deaths:3
KDR:25.333
Accuracy:20.831% B*
KPH:43.200 D
VKPH:2.800 C
G30 Walker
B*
Kills:70
V. Kills:44 156%
Deaths:7
KDR:10
Accuracy:34.929% B*
KPH:16.100 C++
VKPH:10.100 C+
Kills:1,182 (0 + 1,182)
Deaths:100
KDR:11.820
VKDR:2.260
Vehicle Kills:226
Kill Difference:1,082
Playtime:30.725 hours
Usage:1%
Score:0.560m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:34.929%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:194
V. Kills:6 N/A
Deaths:8
KDR:24.250
Accuracy:39.998% B**
KPH:102.500 B*
VKPH:3.200 D-
Kills:194 (0 + 194)
Deaths:8
KDR:24.250
VKDR:0.750
Vehicle Kills:6
Kill Difference:186
Playtime:1.892 hours
Usage:0%
Score:0.028m
Score/min:250
Piloting Accuracy:N/A%
Gunner Accuracy:39.998%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 9,2789,2311,6415.625B+2.2750.371%A++73.567%B+56.7B**N/A152162.7h1.9B*3.9B*
T9 CARV 5,7805,7501,9952.882A0.4725.967%A+29.357%B**50.8AN/A254113.2h10.8B**41.8B*
MSW-R 3,3783,3461,4012.388C*0.9625.824%B++28.034%B+42.3C*N/A18379.1h11.1B+43.1B+
Hellfire Rocket Pods 4,1363,26330010.877B+7.5350.578%C**1.011%C+49.7C-13.3C+33165.6h19.2B+37.9B+
TMG-50 2,7452,7329312.934A++0.4224.788%B++30.015%B**45.4B+N/A17560.2h10.2B+41.2B+
SR-7 2,4982,4984365.729B++2.3844.478%B+70.536%D--40.6C**N/A9361.6h2.2C++4.8B+
NS-44 Commissioner 2,2512,2371,5241.468B+1.8848.226%A+24.676%B+65AN/A21734.4h3.1B*6.3B*
T9 CARV-S 2,2372,2248172.722B*0.6325.952%B*27.653%B+41.6C++N/A14453.4h11.5B+44.5B+
MRC3 Mercy 2,1512,1274994.263B**0.9120.69%B**29.901%A++50.2A++N/A22142.4h14A67.8B**
MRC3 Mercy 2,0722,0585104.035B**0.6820.937%B**27.114%A47.7A+N/A21343.1h15.1B**72B*
M18 Needler 3,3301,8283525.193B**1.8435.3%B+N/A19.8B*16.3B**30892.4h84.5B*239.3B*
T32 Bull 1,5951,5854713.365A++0.0127.169%B*26.562%B+48.8B+N/A17032.5h10.4B*38.2B++
T16 Rhino 1,5651,5544733.285A*0.0727.738%A+29.537%A57.1AN/A23427.2h11.9B+43.1B++
M14 Banshee 1,6281,50112312.203B*8.8530.55%C*N/A63.1B++5.3B*28523.8h16B+52.5B+
NS-15M1 1,4611,4505942.441B*0.9126.761%B*21.793%C+38.7C+N/A15937.5h12B45B+
M18 Rotary 2,9021,3616122.224B1.1328.233%C--1.029%D-10.4C11.8C**238130.4h111B393.2C**
P2-120 AP 2,0381,33512610.595B++7.2451.837%B++5.993%A34.7B+18.3C*44738.5h6.3B+12.1B*
T9A "Butcher" 1,3311,3224892.703B+0.6525.089%C*29.576%B62.1C**N/A30421.3h10.8B42.9B+
LC3 Jaguar 1,2691,2576661.887B+1.4626.926%B++24.901%B**14.4DN/A5887h12.3C**45.6B+
NS-15M2 1,2151,1994042.968B++0.3827.593%B*36.197%A+55.3B+N/A21221.7h11.4B+41.1B+
M2 Mutilator 1,2021,1863203.706A+0.3620.191%A27.572%A*42.7A+N/A14427.8h14.7B*72.8B*
TAR 1,2081,1845232.264B+1.0929.03%A27.534%B**34.5C*N/A12834.3h12.5B43.1B++
M3 Pounder HEG 1,3561,1713653.208B**0.1452.121%A++4.868%B**35.9A*5.7A+23732.6h10.8B**20.7B*
M2 Mutilator 1,1811,1653013.87A+0.5219.721%A25.923%A++44.1A++N/A14926.4h13.4B**68B**
Cycler TRV 1,1761,1605272.201B*1.1527.885%B**25.517%B**35.2C**N/A13033h12.4B+44.4B++
M77-B 1,1641,1571477.871S4.5249.118%A++79.084%B+59.6A*N/A24419.4h2B*4.2B**
T1 Cycler 1,1681,1554072.838A++0.5129.697%A++27.359%B*47.7A+N/A29624.2h11.8B*39.9B**
C-4 1,5611,1538011.439C+1.9122.21%DN/A83.6C++29.6C+99413.8h1.4C**6.2C++
M3 Pounder HEG 1,2521,0813632.978B*0.3755.28%A++5.458%A+33.1A++5.2B*21432.7h12.4B*22.5B*
MR1 Fracture 1,4661,0733732.877M*0.4747.125%A4.846%B20.8M+7.6A15251.7h25.8A54.7B**
M6 Onslaught 1,0641,0522514.191A0.8420.021%B++24.525%B**45.2B*N/A17223.3h16.4B+81.7B+
MR1 Fracture 1,2729113662.489M++0.8648.514%A6.915%A+17.8M7.1A13351.2h31.2B**64.3B**
M6 Onslaught 7847761914.063B**0.7120.117%B+27.964%A++42.9B++N/A16718.1h18C**89.5B+
NS-11A 7707612952.58B**0.7731.53%A+27.858%B*50.1B**N/A21315.2h12.7B+40.2B*
NS Decimator 1,1807356221.182C*2.1763.328%B3.265%B++33.1C+20B+41322.2h4.7C++7.3B
E540 Halberd 1,1237083520.229A*16.8854.567%A++3.107%C+32.6B*19.1A+31421.7h5.6B10.2B**
L100 Python AP 1,0696471085.991B+2.6465.173%B**6.182%A++34.6B+22.6B*41918.7h6.6C++10.2B+
ML-7 9336265101.227B*2.1263.606%B*3.674%B+35.4B**17.3B++50917.7h5.2B*8.2B*
LC2 Lynx 5945893151.87B++1.4823.842%C*24.278%B+18.8CN/A8031.4h13.9B+58.2B+
NSX Naginata 5765712062.772A0.5825.35%B++30.823%B+52.9B+N/A13610.8h11B+43.2B+
TAS-16 Blackjack 5685653561.587B+1.7674.255%A16.637%C**36.9C+N/A15515.3h2.5C++3.3B+
TRAC-5 4484402571.712A1.6428.521%A+27.273%A+16.7C+N/A14026.4h11.5B*40.3B*
SMG-46 Armistice 4394361922.271B**1.0827.388%B21.789%B*32.5C*N/A14313.4h11.7B*42.7B+
Frag Grenade 4134091409N/A405.6556.927%A+N/A1363.3M**13.3B*66860.3h2.1A+3.7A
MG-HBR1 Dragoon 4023951173.376A+0.0345.223%A++32.911%B+59A++1B*1516.7h5.4B*11.9B**
Tank Mine 6733921971.99C1.3633.779%C+N/A66.4D47.6C--10915.9h2.3C--6.9C+
M18 Locust 766386715.437A*2.0931.958%C+N/A15.7C15.4C++18824.6h140.5C+439.8C++
T7 Mini-Chaingun 3513451412.447A++0.9022.195%B**16.522%B*55.6A1B+3546.2h11.8B*53.1B++
T5 AMC 3413401322.576A++0.7728.605%B**29.706%A++20.7C+N/A12116.4h11.5B*40B*
Claymore 339339477.213C++3.8632.658%C+N/A130.4C+N/A4042.6h1.2C++3.6C**
SABR-13 3263231412.291B+1.0634.103%A++28.483%B+36.7C*N/A1548.8h11.2B32.9B*
M40 Fury 3443023010.067B+6.7243.824%B**2.318%B+47.2C++6.6C--4226.4h10.5B++23.9B*
P2-120 HEAT 365281309.367B++6.0254.062%A1.068%D*26.3C++7.9C--37110.7h6.9B12.7B*
L100 Python HEAT 393273397B+3.6557.717%B++2.198%C28.4C+12.5C**2439.6h6.3C+10.9B
AS16 NightHawk 2692651681.577B+1.7742.429%B18.491%B**32.7C+N/A1598.1h4.5C*10.7B
M12 Kobalt 2652601026B*22.6523.828%A+23.462%B**81.3B+1.6D3333.2h14.4B*60.4B*
HC1 Cougar 2592551481.723B++1.6330.311%A31.765%A++19.9CN/A10912.8h10.1B++33.4B++
AMR-66 2262231072.084A+1.2733.092%B**39.91%A*23.2C*N/A1029.6h9C*27.3B+
TX2 Emperor 2092091691.237B2.1121.239%D--22.488%C**38B+N/A1125.5h6.9B**32.4C+
P525 Marauder-H 2162081414.857C++11.5133.38%C+N/A69.3D2.7D--3053h5.8B+17.4B+
CAS30 Tank Buster 4362021271.591C*1.7651.659%B+N/A7.2C+8.4C*17827.9h63.4C+122.8C*
SOAS-20 202201772.61B*0.7428.018%C++23.881%B+23.6C--N/A848.5h10.3B+36.6B+
NS-AM7 Archer 2382002180.917B**2.4360.014%C*38%A*5C-1D--3539.7h8.9B*14.8B**
M20 Basilisk 2631991811.056M*7.7140.898%B8.04%B*26.2B+8.4C++2107.6h65.9B*161B*
TRAC-5 S 2021981221.623B*1.7325.895%B++21.717%B*9DN/A6922.1h10.8B+41.6B+
CAS 14-E 200194824.25C**20.9039.998%B**N/A102.1B*3.2D-2501.9h21.5B++53.8B*
G30 Vulcan 2801831215.25M+11.9037.175%B**6.011%A28.6B++15.2C**2886.4h68.2B*183.5B**
Spear Anti-Vehicle Phalanx Turret 2991811611.313B++7.9644.535%C++2.21%D--39.3C++25.7B+6274.6h8.4C++19C**
MAX Punch 1781771,8600.095C+3.2648.684%C**N/A0.9CN/A4190.6h1.7C++3.4C*
M40 Fury 204166189.222C*5.8742.864%B*2.41%B++47.4C10.9C+4803.5h11.1B+25.8B++
Coyote Missiles 295163227.409A4.0654.089%C++N/A39.8C+32.2B+6384.1h44.8C+82.9C++
MKV Suppressed 163161702.3A+1.0528.487%B+33.54%A*38.3BN/A1354.2h13.2C**46.2B+
G20 Vulcan-H 246158188.778A+5.4346.237%C+N/A47.9B26.7C++6603.3h73.1B*158.1B*
MANA Anti-Vehicle Turret 278146732C**1.3567.57%A+4.795%B44.2B+40B*10823.3h9.2C*13.6B++
PDW-16 Hailstorm 1461451081.343B2.0123.549%C+21.379%B*24.6C+N/A1625.9h12.9B+54.6B+
Chainblade 15114313,0030.011C3.3434.711%B+3.497%C--0.2DN/A1859.2h2.1B+5.9C+
T2 Striker 2771401700.824B++2.5359.296%B*N/A12.1C+11.8C+35511.6h33.7B++56.8B++
MG-H1 Watchman 139134582.31B++1.0428.183%B**34.328%B**38.3C+1.4A1503.5h13.8B+48.9B++
Auraxium Chainblade 1341327,9310.017C-3.3336.937%B+N/A0.3C-N/A1504.7h1.9B+5B+
NS-10 Burster 227130711.831A1.5233.96%B*4.615%C-8.4A++6.3A*18915.5h110.6B**325.6B**
NSX Tomoe 128128383.368B*0.0228.414%C+55.469%A++44.1C*N/A1232.9h11.5B*40.4B+
FA1 Barrage 1281281171.094C++2.2634.591%D16.406%C*17.8C--N/A1077.2h5.2C+14.9C+
NS-10 Burster 215124622B**1.3533.785%B*4.839%C+8.4A++6.2A*17914.7h113.1A334.8B**
Skyguard 221123215.857A+2.5133.05%B++N/A17.3B+13.8B**4447.1h102.8B+311B*
TORQ-9 126121403.025A0.3327.624%B++27.273%B+31C+1.3A*2233.9h13B++47.1B++
L105 Zephyr 148120620B*16.6557.443%A++N/A70.6B*16.5A++9201.7h7.1C12.3B+
Hornet Missiles 189115196.053C++2.7067.82%B*1.739%C*38.3C-24.7C-4533h12.6C+18.6C++
M1 Heavy Cycler 114114482.375B*0.9816.93%B++21.053%B++26.5B+N/A2214.3h14B**82.6B++
Sticky Grenade 1141131113N/A109.6557.143%B+N/A1130B10C48500.1h2.6C4.5C++
M20 Basilisk 137109147.786A*4.4440.4%C*6.422%C*27.9B+7.2C2483.9h70.3B++173.9B*
Anti-Vehicle Grenade 1271071107N/A103.6550.351%C+N/A535B++100C++53250.2h4B*8B++
T1B Cycler 105103482.146C**1.2026.123%C++33.01%B++34.3CN/A1273h11.1B++42.4B+
RAMS .50M 102101128.417A+5.0741.595%B+80.198%C*48.1AN/A3392.1h1.9B+4.6B+
Tomcat A2AM Pods 177100128.333B*4.9880.462%C+N/A34.5C--26.6D5872.9h8.4C+10.4C++
NS-61 Emissary 10392721.278B++2.0727.811%C+34.783%M++46B**5.5S1622h11.5B+41.5B+
L100 Python HESH 11089517.8B+14.4554.088%B++1.124%C46.8C+11.1B*4401.9h2.9B+5.4B++
MR11 Gatekeeper 12480711.429A*8.0845.965%B*3.75%A+24.2B+13.3C2793.3h39.1B*85B**
ASP-30 Grounder 13479761.039B+2.3169.816%B**6.329%A*23.2B16.2B+6653.4h6.7B+9.6B*
P525 Marauder 7877238.5B*35.1524.128%B+5.195%M+77B+1D*2561h5.3B++22B++
M12 Kobalt 8176325.333B++21.9820.831%B*25%A42.2D2.8C2251.8h17.3C++82.9B+
NS-44L Blackhand 7675481.563B1.7947.297%B++53.333%B*39.5B*N/A1661.9h3.3B*6.9B++
NS-357 Underboss 7272501.44B+1.9142.626%B*27.778%B*65.5B**N/A3751.1h3.7B+8.6B+
G30 Walker 11470710A+6.6534.929%B*8.571%A++16.3C++10.2C+2094.3h178.9B+512.3B*
NS-45 Pilot 6866441.5C*1.8534.77%B+36.364%A60B+1.8A**1551.1h7.2C*20.7B+
KSR-35 6160242.5C*0.8542.131%B**58.333%M**42.9C++N/A1741.4h4.3C**10.2B+
M40 Fury-H 6457414.25C**10.9033.443%D--N/A43.8D--5.4D--2831.3h5.3B**15.9B*
Aspis Anti-Aircraft Phalanx Turret 1125696.222B**2.8731.603%B**1.786%C10.6C+10.6C+3775.3h135.2B+427.9B++
M12 Kobalt 5853153B**49.6524.864%B++11.321%D**66.3D6.3C++1370.8h18.9C+76.1B
MANA Anti-Personnel Turret 5352114.727N/A1.3823.578%UN/A520U10U3274500.1h20.3T*86.2T*
E540 Halberd-H 8250150S46.6569.937%A+2%C+50C**32B**8171h6.7C+9.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter155,9222.8h
Nano-Armor Kit411591,35353.2h
Anti-Vehicle MANA Turret115821.6h
Spawn Beacon162,7202.2h
Nanite Revive Grenade02,4180.7h
Medical Applicator395154,74213.5h
Welding Device01360.1h
Hoplon Anti-Aircraft Phalanx Tower0650h
Ammunition Package296060.5h
Medical Kit61520.2h
Anti-Infantry MANA Turret2580.3h
Nano-Repair Grenade0700h
Recon Detection Device22810.5h

Check the help document for the dictionary if you want to learn more about words used here.


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