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Field Marshal Warrior Aggropatics[BRTD] Aggropatics
TR BR 170

KDR: 3.77

Score: 71.8m

Last Seen: May 24th, 2020 2:34 PM
- OFFLINE - 162.1 hour(s)

Prestige 1, Battle Rank 100 (170 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS TSAR-42 M14 Banshee T9 CARV M18 Needler Hellfire Rocket Pods MSW-R NS-44 Commissioner MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,549,087 MLG Score: 2837
Fun Score: N/A
Cheeseburgers Flipped: 1949TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.604%29.82%82339130741,3382.972670.8

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.932%1.231B**1.312A-1.452FHEAD ++ (~16.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.483B+10.60.26C*27.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.155%0.683%16725134118,2891345642813.5877284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.096%-0.22C-0.82D--0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.10.347C**37.30.299C*68.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.831%4.848%366513412,702144115151.87379178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.546%1.433A1.517A+-0.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.707B++6.30.495B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.775%6.806%3961613303,350111811602.99642289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.144%0.144C++0.554B+0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.80.362C**290.28C*47.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.972%75.312%3964134219,16321721088.82274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.09%2.113A*0.532B+0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.601B+1.90.392B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.148%17.862%396413421,394928131.50215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.047%0.939B*0.594B+1.642

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.564B+30.373C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
71.8m361.9%462 (27.7k)422 (25.3k)3.77308115,77730,6854.35845170 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1346762127.146%27.267%74005:3337

8% Combat Medic39% Engineer24% Heavy Assault17% Infiltrator9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 30th, 2013 1:13 AMOct 13th, 2016 6:23 PMMay 30th, 2020 9:17 AM (40d) (PST)May 24th, 2020 11:36 AM (46d) (PST)May 24th, 2020 10:34 AM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8261776490.6810.1800.1862.7910.0902837

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,54910,62038,929411111167525,320

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2834.3h/118.1d 17,962 31,569 37,185 474.6k 5,144 7,230 15,344 140.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:5,888
Deaths:2,054
KDR:2.867
Accuracy:26.009% B**
HSR:29.755% B*
MSW-R
B+
Kills:3,892
Deaths:1,608
KDR:2.420
Accuracy:26.348% B+
HSR:29.496% B+
TMG-50
B++
Kills:2,747
Deaths:938
KDR:2.929
Accuracy:24.779% B+
HSR:30.106% B++
T9 CARV-S
B+
Kills:2,281
Deaths:845
KDR:2.699
Accuracy:25.973% B+
HSR:27.795% C*
T16 Rhino
B**
Kills:1,770
Deaths:518
KDR:3.417
Accuracy:27.986% B**
HSR:31.017% B**
T32 Bull
B+
Kills:1,687
Deaths:514
KDR:3.282
Accuracy:27.278% B+
HSR:27.682% C**
NS-15M1
B+
Kills:1,450
Deaths:594
KDR:2.441
Accuracy:26.761% B+
HSR:21.793% C
T9A "Butcher"
C+
Kills:1,372
Deaths:510
KDR:2.690
Accuracy:25.160% C+
HSR:29.519% C+
NS-15M2
B*
Kills:1,239
Deaths:413
KDR:3
Accuracy:27.620% B+
HSR:35.997% B*
NSX Naginata
B++
Kills:1,160
Deaths:389
KDR:2.982
Accuracy:26.804% B+
HSR:35.086% B++
NS-15MB
B*
Kills:882
Deaths:240
KDR:3.675
Accuracy:29.810% C**
HSR:41.497% B*
MG-H1 Watchman
B*
Kills:404
Deaths:174
KDR:2.322
Accuracy:27.939% B++
HSR:35.149% B*
Kills:24,772
Deaths (as Heavy Assault):8,797
Deaths (to Heavy Assaults):8,380
KDR:2.81596
Kill Difference:15,975
Playtime:674.074 hours
Usage:24%
Score:16.733m
Score/min:414
Accuracy (listed only):26.872%
HSR (listed only):31.241%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:1,311
Deaths:691
KDR:1.897
Accuracy:27.115% B+
HSR:25.401% B++
TAS-16 Blackjack
B**
Kills:771
Deaths:461
KDR:1.672
Accuracy:74.379% B**
HSR:17.250% C**
LC2 Lynx
B+
Kills:600
Deaths:326
KDR:1.840
Accuracy:23.790% C+
HSR:24.667% B+
TRAC-5
A
Kills:449
Deaths:258
KDR:1.740
Accuracy:28.385% A
HSR:27.394% A
MG-HBR1 Dragoon
A++
Kills:421
Deaths:129
KDR:3.264
Accuracy:44.881% A++
HSR:32.779% C**
T5 AMC
A++
Kills:346
Deaths:134
KDR:2.582
Accuracy:28.726% B**
HSR:29.769% A++
HC1 Cougar
A
Kills:293
Deaths:172
KDR:1.703
Accuracy:30.215% B**
HSR:31.399% A
TRAC-5 S
B*
Kills:272
Deaths:164
KDR:1.659
Accuracy:27.636% B++
HSR:21.691% B*
AS16 NightHawk
B*
Kills:265
Deaths:168
KDR:1.577
Accuracy:42.429% C+
HSR:18.491% B*
AMR-66
A++
Kills:243
Deaths:119
KDR:2.042
Accuracy:33.517% B*
HSR:39.918% A++
TRS-12 Uppercut
B**
Kills:215
Deaths:116
KDR:1.853
Accuracy:73.118% B**
HSR:20% B++
FA1 Barrage
C*
Kills:143
Deaths:127
KDR:1.126
Accuracy:36.069% D
HSR:16.783% C*
Kills:5,329
Deaths (as Engineer):2,865
Deaths (to Engineers):6,400
KDR:1.86003
Kill Difference:2,464
Playtime:1,092.338 hours
Usage:39%
Score:26.499m
Score/min:404
Accuracy (listed only):39.188%
HSR (listed only):25.462%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:1,311
Deaths:691
KDR:1.897
Accuracy:27.115% B+
HSR:25.401% B++
TAS-16 Blackjack
B**
Kills:771
Deaths:461
KDR:1.672
Accuracy:74.379% B**
HSR:17.250% C**
LC2 Lynx
B+
Kills:600
Deaths:326
KDR:1.840
Accuracy:23.790% C+
HSR:24.667% B+
SMG-46 Armistice
B*
Kills:575
Deaths:259
KDR:2.220
Accuracy:28.004% C**
HSR:23.304% B*
TRAC-5
A
Kills:449
Deaths:258
KDR:1.740
Accuracy:28.385% A
HSR:27.394% A
T5 AMC
A++
Kills:346
Deaths:134
KDR:2.582
Accuracy:28.726% B**
HSR:29.769% A++
HC1 Cougar
A
Kills:293
Deaths:172
KDR:1.703
Accuracy:30.215% B**
HSR:31.399% A
TRAC-5 S
B*
Kills:272
Deaths:164
KDR:1.659
Accuracy:27.636% B++
HSR:21.691% B*
AS16 NightHawk
B*
Kills:265
Deaths:168
KDR:1.577
Accuracy:42.429% C+
HSR:18.491% B*
TRS-12 Uppercut
B**
Kills:215
Deaths:116
KDR:1.853
Accuracy:73.118% B**
HSR:20% B++
PDW-16 Hailstorm
B++
Kills:174
Deaths:131
KDR:1.328
Accuracy:24.295% C+
HSR:21.264% B++
MKV Suppressed
A++
Kills:161
Deaths:70
KDR:2.300
Accuracy:28.487% B
HSR:33.540% A++
FA1 Barrage
C*
Kills:143
Deaths:127
KDR:1.126
Accuracy:36.069% D
HSR:16.783% C*
Kills:5,575
Deaths (as Light Assault):3,077
Deaths (to Light Assaults):4,717
KDR:1.81183
Kill Difference:2,498
Playtime:99.342 hours
Usage:4%
Score:1.593m
Score/min:267
Accuracy (listed only):36.357%
HSR (listed only):23.920%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
A++
Kills:1,435
Deaths:537
KDR:2.672
Accuracy:29.640% B**
HSR:38.955% A++
NS-11A
A
Kills:1,245
Deaths:453
KDR:2.748
Accuracy:31.482% A
HSR:30.602% B*
TAR
B**
Kills:1,204
Deaths:533
KDR:2.259
Accuracy:28.894% B**
HSR:27.492% B++
T1 Cycler
A+
Kills:1,197
Deaths:416
KDR:2.877
Accuracy:29.826% A+
HSR:27.736% B++
Cycler TRV
B*
Kills:1,163
Deaths:531
KDR:2.190
Accuracy:27.886% B*
HSR:25.451% B+
T1B Cycler
A+
Kills:886
Deaths:309
KDR:2.867
Accuracy:29.586% B+
HSR:41.761% A+
TAS-16 Blackjack
B**
Kills:771
Deaths:461
KDR:1.672
Accuracy:74.379% B**
HSR:17.250% C**
SMG-46 Armistice
B*
Kills:575
Deaths:259
KDR:2.220
Accuracy:28.004% C**
HSR:23.304% B*
SABR-13
A+
Kills:343
Deaths:146
KDR:2.349
Accuracy:33.848% A+
HSR:29.738% B+
AS16 NightHawk
B*
Kills:265
Deaths:168
KDR:1.577
Accuracy:42.429% C+
HSR:18.491% B*
TRS-12 Uppercut
B**
Kills:215
Deaths:116
KDR:1.853
Accuracy:73.118% B**
HSR:20% B++
PDW-16 Hailstorm
B++
Kills:174
Deaths:131
KDR:1.328
Accuracy:24.295% C+
HSR:21.264% B++
MKV Suppressed
A++
Kills:161
Deaths:70
KDR:2.300
Accuracy:28.487% B
HSR:33.540% A++
FA1 Barrage
C*
Kills:143
Deaths:127
KDR:1.126
Accuracy:36.069% D
HSR:16.783% C*
MG-A1 Arbalest
S
Kills:62
Deaths:18
KDR:3.444
Accuracy:28.577% B+
HSR:62.903% S
Kills:9,839
Deaths (as Combat Medic):4,275
Deaths (to Combat Medics):2,780
KDR:2.30152
Kill Difference:5,564
Playtime:238.194 hours
Usage:8%
Score:7.158m
Score/min:501
Accuracy (listed only):36.435%
HSR (listed only):29.018%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:15,400
Deaths:2,548
KDR:6.044
Accuracy:49.962% A+
HSR:75.786% B+
NS-44 Commissioner
A
Kills:3,331
Deaths:2,117
KDR:1.573
Accuracy:49.079% A
HSR:24.407% C++
SR-7
B
Kills:2,498
Deaths:436
KDR:5.729
Accuracy:44.478% B
HSR:70.536% D--
M77-B
A++
Kills:1,157
Deaths:147
KDR:7.871
Accuracy:49.118% A++
HSR:79.084% B
SMG-46 Armistice
B*
Kills:575
Deaths:259
KDR:2.220
Accuracy:28.004% C**
HSR:23.304% B*
NS-AM7 Archer
A*
Kills:266
Deaths:340
KDR:0.782
Accuracy:58.625% C+
HSR:37.970% A*
TX2 Emperor
C*
Kills:209
Deaths:170
KDR:1.229
Accuracy:21.199% D*
HSR:22.488% C*
SOAS-20
C*
Kills:201
Deaths:77
KDR:2.610
Accuracy:28.018% C+
HSR:23.881% C*
PDW-16 Hailstorm
B++
Kills:174
Deaths:131
KDR:1.328
Accuracy:24.295% C+
HSR:21.264% B++
MKV Suppressed
A++
Kills:161
Deaths:70
KDR:2.300
Accuracy:28.487% B
HSR:33.540% A++
NSX Tomoe
A+
Kills:128
Deaths:38
KDR:3.368
Accuracy:28.414% C
HSR:55.469% A+
RAMS .50M
C*
Kills:108
Deaths:12
KDR:9
Accuracy:41.026% C*
HSR:77.778% C+
NS-61 Emissary
M
Kills:94
Deaths:74
KDR:1.270
Accuracy:28.014% C+
HSR:34.043% M
NSX "Networked" Daimyo
A
Kills:91
Deaths:17
KDR:5.353
Accuracy:50.562% A
HSR:98.901% A
NS-44L Blackhand
B++
Kills:84
Deaths:50
KDR:1.680
Accuracy:47.414% B+
HSR:52.381% B++
NS-45 Pilot
B++
Kills:75
Deaths:70
KDR:1.071
Accuracy:35.320% B+
HSR:36% B++
NS-357 Underboss
B+
Kills:72
Deaths:50
KDR:1.440
Accuracy:42.626% B+
HSR:27.778% B+
KSR-35
M*
Kills:60
Deaths:24
KDR:2.500
Accuracy:42.131% B*
HSR:58.333% M*
Kills:24,684
Deaths (as Infiltrator):6,630
Deaths (to Infiltrators):4,825
KDR:3.72308
Kill Difference:18,054
Playtime:495.166 hours
Usage:17%
Score:10.015m
Score/min:337
Accuracy (listed only):38.709%
HSR (listed only):47.386%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:3,132
Deaths:729
KDR:4.296
Accuracy:21.138% B*
HSR:30.300% A++
MRC3 Mercy
A+
Kills:2,854
Deaths:699
KDR:4.083
Accuracy:21.004% B++
HSR:29.082% A+
M3 Pounder HEG
A+
Kills:1,307
Deaths:398
KDR:3.284
Accuracy:52.647% A+
HSR:4.591% B**
M2 Mutilator
A++
Kills:1,189
Deaths:322
KDR:3.693
Accuracy:20.207% B**
HSR:27.586% A++
M3 Pounder HEG
A+
Kills:1,181
Deaths:396
KDR:2.982
Accuracy:55.569% A+
HSR:5.250% A+
MR1 Fracture
B**
Kills:1,174
Deaths:397
KDR:2.957
Accuracy:48.074% B**
HSR:4.514% C*
M6 Onslaught
A++
Kills:1,173
Deaths:280
KDR:4.189
Accuracy:20.453% B
HSR:28.900% A++
M2 Mutilator
A+
Kills:1,170
Deaths:303
KDR:3.861
Accuracy:19.745% B**
HSR:25.897% A+
M6 Onslaught
B**
Kills:1,168
Deaths:286
KDR:4.084
Accuracy:19.817% B
HSR:25.942% B**
MR1 Fracture
A
Kills:978
Deaths:390
KDR:2.508
Accuracy:49.408% A
HSR:6.544% A
M1 Heavy Cycler
A*
Kills:445
Deaths:115
KDR:3.870
Accuracy:19.456% B**
HSR:27.641% A*
M1 Heavy Cycler
A**
Kills:375
Deaths:80
KDR:4.688
Accuracy:21.092% B*
HSR:32.533% A**
NS-10 Burster
B+
Kills:146
Deaths:65
KDR:2.246
Accuracy:33.691% B+
HSR:4.110% C
NS-10 Burster
B+
Kills:144
Deaths:74
KDR:1.946
Accuracy:33.715% B+
HSR:4.167% C--
Kills:16,436
Deaths (as MAX Suit):2,267
Deaths (to MAX Suits):1,941
KDR:7.25011
Kill Difference:14,169
Playtime:244.046 hours
Usage:9%
Score:9.767m
Score/min:667
Accuracy (listed only):31.144%
HSR (listed only):18.361%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:7,909
V. Kills:447 N/A
Deaths:303
KDR:26.102
Accuracy:35.941% B**
KPH:99.300 A
VKPH:5.600 B*
M18 Needler
B**
Kills:4,222
V. Kills:2,859 148%
Deaths:487
KDR:8.669
Accuracy:35.588% B+
KPH:26.700 B**
VKPH:18.100 B**
Hellfire Rocket Pods
C
Kills:4,058
V. Kills:953 425%
Deaths:324
KDR:12.525
Accuracy:51.647% C**
KPH:55.100 C--
VKPH:12.900 C
M18 Rotary
C*
Kills:1,898
V. Kills:1,824 104%
Deaths:625
KDR:3.037
Accuracy:29.435% C-
KPH:13.600 C+
VKPH:13.100 C*
M18 Locust
C**
Kills:1,160
V. Kills:802 144%
Deaths:115
KDR:10.087
Accuracy:33.283% C++
KPH:27.300 C*
VKPH:18.900 C**
Coyote Missiles
C**
Kills:216
V. Kills:163 132%
Deaths:23
KDR:9.391
Accuracy:54.106% C+
KPH:43.900 C+
VKPH:33.100 C**
Hornet Missiles
C
Kills:171
V. Kills:112 151%
Deaths:23
KDR:7.435
Accuracy:68.785% B*
KPH:44 C-
VKPH:28.800 C
Tomcat A2AM Pods
C*
Kills:164
V. Kills:111 146%
Deaths:12
KDR:13.667
Accuracy:78.745% C*
KPH:45.800 C
VKPH:31 C-
M202 Wyrm
B*
Kills:101
V. Kills:39 253%
Deaths:
KDR:
Accuracy:62.488% B*
KPH:84.300 C
VKPH:32.600 D
Kills:19,899 (15,189 + 0)
Deaths:1,912
KDR:10.407
VKDR:3.823
Vehicle Kills:7,310
Kill Difference:17,987
Playtime:506.930 hours
Usage:18%
Score:9.441m
Score/min:310
Piloting Accuracy:33.283%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:202
V. Kills:234 86%
Deaths:127
KDR:1.591
Accuracy:51.659% B+
KPH:7.200 C
VKPH:8.400 C*
L105 Zephyr
A+
Kills:120
V. Kills:28 414%
Deaths:6
KDR:20
Accuracy:57.443% A++
KPH:69.200 B+
VKPH:16.100 A+
AP30 Shredder
B*
Kills:100
V. Kills:66 149%
Deaths:5
KDR:20
Accuracy:38.075% B*
KPH:40.600 B+
VKPH:26.800 B*
Kills:422 (202 + 220)
Deaths:138
KDR:3.058
VKDR:2.377
Vehicle Kills:328
Kill Difference:284
Playtime:32.100 hours
Usage:1%
Score:0.527m
Score/min:274
Piloting Accuracy:51.659%
Gunner Accuracy:38.075%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:688
V. Kills:443 155%
Deaths:109
KDR:6.312
Accuracy:65.068% B**
KPH:35.100 C+
VKPH:22.600 B+
L100 Python HEAT
C+
Kills:273
V. Kills:120 226%
Deaths:39
KDR:7
Accuracy:57.717% B+
KPH:28.300 C
VKPH:12.400 C+
Skyguard
B**
Kills:136
V. Kills:105 128%
Deaths:21
KDR:6.476
Accuracy:32.552% B+
KPH:18 B+
VKPH:13.900 B**
L100 Python HESH
B+
Kills:98
V. Kills:21 445%
Deaths:5
KDR:19.600
Accuracy:54.709% B+
KPH:50.100 C
VKPH:10.700 B+
Kills:1,195 (1,195 + 0)
Deaths:174
KDR:6.868
VKDR:3.960
Vehicle Kills:689
Kill Difference:1,021
Playtime:38.744 hours
Usage:1%
Score:0.909m
Score/min:391
Driving Accuracy:54.709%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:1,361
V. Kills:710 191%
Deaths:128
KDR:10.633
Accuracy:51.989% B++
KPH:34.800 C++
VKPH:18.200 C+
E540 Halberd
A
Kills:791
V. Kills:436 181%
Deaths:36
KDR:21.972
Accuracy:54.118% A+
KPH:34.300 B++
VKPH:18.900 A
P2-120 HEAT
A
Kills:282
V. Kills:85 328%
Deaths:30
KDR:9.400
Accuracy:54.150% A
KPH:26.400 C+
VKPH:8 D
G30 Vulcan
B*
Kills:187
V. Kills:99 187%
Deaths:12
KDR:15.583
Accuracy:37.048% B*
KPH:29.100 B++
VKPH:15.400 C**
P525 Marauder
C**
Kills:80
V. Kills:1 N/A
Deaths:3
KDR:26.667
Accuracy:24.344% C**
KPH:74.400 C++
VKPH:0.900 D*
MR11 Gatekeeper
B++
Kills:80
V. Kills:44 178%
Deaths:7
KDR:11.429
Accuracy:45.965% B++
KPH:24.600 C*
VKPH:13.500 C-
P2-120 HESH
B**
Kills:77
V. Kills:29 257%
Deaths:7
KDR:11
Accuracy:51.143% B**
KPH:39.700 D
VKPH:15 B**
Kills:2,858 (1,720 + 1,138)
Deaths:223
KDR:12.816
VKDR:6.296
Vehicle Kills:1,404
Kill Difference:2,635
Playtime:85.515 hours
Usage:3%
Score:2.024m
Score/min:394
Driving Accuracy:51.143%
Gunner Accuracy:45.965%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:225
V. Kills:12 N/A
Deaths:15
KDR:15
Accuracy:35.590% C+
KPH:70.200 D
VKPH:3.700 D-
G20 Vulcan-H
B
Kills:188
V. Kills:99 188%
Deaths:20
KDR:9.400
Accuracy:45.990% C
KPH:52.200 B
VKPH:27.500 C+
E540 Halberd-H
B*
Kills:90
V. Kills:46 191%
Deaths:3
KDR:30
Accuracy:67.696% A
KPH:57.700 B+
VKPH:29.500 B*
M40 Fury-H
D--
Kills:57
V. Kills:7 N/A
Deaths:4
KDR:14.250
Accuracy:33.443% D*
KPH:42.500 D--
VKPH:5.200 D--
Kills:560 (0 + 560)
Deaths:42
KDR:13.333
VKDR:3.905
Vehicle Kills:164
Kill Difference:518
Playtime:9.708 hours
Usage:0%
Score:0.292m
Score/min:502
Driving Accuracy:N/A%
Gunner Accuracy:33.443%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:432
V. Kills:11 N/A
Deaths:14
KDR:30.857
Accuracy:25.301% A+
KPH:93.500 B++
VKPH:2.400 C
M40 Fury
B**
Kills:302
V. Kills:42 N/A
Deaths:30
KDR:10.067
Accuracy:43.893% B**
KPH:46.800 C+
VKPH:6.500 D
M20 Basilisk
B++
Kills:263
V. Kills:80 325%
Deaths:19
KDR:13.842
Accuracy:42.547% B
KPH:28.500 B++
VKPH:8.700 C**
M40 Fury
C+
Kills:166
V. Kills:38 426%
Deaths:18
KDR:9.222
Accuracy:42.864% B++
KPH:46.600 C
VKPH:10.700 C+
M12 Kobalt
C+
Kills:155
V. Kills:9 N/A
Deaths:3
KDR:51.667
Accuracy:21.623% B*
KPH:62.100 C
VKPH:3.600 C+
M20 Basilisk
B+
Kills:115
V. Kills:28 397%
Deaths:14
KDR:8.214
Accuracy:40.309% C++
KPH:28.400 B+
VKPH:6.900 D
G30 Walker
B+
Kills:76
V. Kills:44 169%
Deaths:7
KDR:10.857
Accuracy:34.912% B+
KPH:17.300 C+
VKPH:10 C+
G30 Walker
B+
Kills:60
V. Kills:30 194%
Deaths:5
KDR:12
Accuracy:31.466% C++
KPH:24.800 B+
VKPH:12.400 B+
Kills:1,569 (0 + 1,569)
Deaths:110
KDR:14.264
VKDR:2.564
Vehicle Kills:282
Kill Difference:1,459
Playtime:37.214 hours
Usage:1%
Score:0.699m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:31.466%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:273
V. Kills:17 N/A
Deaths:8
KDR:34.125
Accuracy:40.020% B**
KPH:107.500 B**
VKPH:6.700 C++
Kills:273 (0 + 273)
Deaths:8
KDR:34.125
VKDR:2.125
Vehicle Kills:17
Kill Difference:265
Playtime:2.539 hours
Usage:0%
Score:0.044m
Score/min:286
Piloting Accuracy:N/A%
Gunner Accuracy:40.020%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 15,50015,4002,5486.044B++2.2749.962%A+75.786%B+56.5B+N/A171272.7h1.9B++3.8B*
M14 Banshee 8,3567,90930326.102A++22.3335.941%B**N/A99.4A5.6B*36479.6h15.5B+43.2B+
T9 CARV 5,9205,8882,0542.867B++0.9126.009%B**29.755%B*50.8B++N/A257116h10.8B*41.6B++
M18 Needler 7,0814,2224878.669A+4.9035.588%B+N/A26.7B**18.1B**314158h70.1B*197.1B*
Hellfire Rocket Pods 5,0114,05832412.525B+8.7551.647%C**N/A55.1C--12.9C33273.7h18.4C++35.5C**
MSW-R 3,9373,8921,6082.42C++1.3526.348%B+29.496%B+41.7C+N/A18293.3h11.1B42.2B+
NS-44 Commissioner 3,3703,3312,1171.573B+2.2049.079%A24.407%C++67B*N/A23449.7h3.1B++6.4B*
MRC3 Mercy 3,1783,1327294.296B++0.5221.138%B*30.3%A++52.2AN/A22860h14.2B**67.2B*
MRC3 Mercy 2,8932,8546994.083B+0.3121.004%B++29.082%A+49.1B**N/A21858.1h15B**71.7B*
TMG-50 2,7602,7479382.929B**0.8424.779%B+30.106%B++45.3C*N/A17760.7h10.2B41.2B+
SR-7 2,4982,4984365.729B++1.9644.478%B70.536%D--40.6C+N/A9361.6h2.2C+4.8C**
T9 CARV-S 2,2952,2818452.699B+1.0725.973%B+27.795%C*41.5C+N/A14554.9h11.6C*44.7B+
M18 Rotary 3,7221,8986253.037B0.7429.435%C-N/A13.6C+13.1C*251139.6h92.6B+314.7B+
T16 Rhino 1,7831,7705183.417A++0.3627.986%B**31.017%B**55.7B++N/A22231.8h11.8B+42.3B++
T32 Bull 1,6981,6875143.282A0.4927.278%B+27.682%C**46.2C+N/A16036.5h10.5B++38.5B+
NS-15M1 1,4611,4505942.441B+1.3326.761%B+21.793%C38.7CN/A16037.5h12C++45B+
C-4 1,9001,4479211.571C+2.2022.986%C--N/A92.8C+29C+100215.6h1.3C**5.7C++
TORQ-9 1,4711,4355372.672B*1.1029.64%B**38.955%A++42.7C++1.1B++14633.6h12.9B+43.5B++
T9A "Butcher" 1,3821,3725102.69B1.0825.16%C+29.519%C+61.8C+N/A30622.2h10.8C*43C*
P2-120 AP 2,0711,36112810.633C**6.8651.989%B++5.878%A+34.8C++18.2C+46339.1h6.3C*12.1B+
LC3 Jaguar 1,3241,3116911.897B1.8827.115%B+25.401%B++14.7DN/A6189h12.1C++44.8B+
M3 Pounder HEG 1,5271,3073983.284B*0.4952.647%A+4.591%B**36.5A++6.1A+23935.8h11B*20.9B*
NS-11A 1,2611,2454532.748B++1.0331.482%A30.602%B*53.9B+N/A23923.1h12B+38.3B++
NS-15M2 1,2571,2394133B+0.7727.62%B+35.997%B*53.6C+N/A21623.1h11.5C**41.5B+
TAR 1,2281,2045332.259B+1.5128.894%B**27.492%B++34.1C+N/A13235.3h12.5C++43.2B+
T1 Cycler 1,2101,1974162.877A0.9029.826%A+27.736%B++47.9B**N/A31525h12.1B++40.5B*
M2 Mutilator 1,2051,1893223.693B**0.0820.207%B**27.586%A++42.6B**N/A14727.9h14.7B++72.7B++
M3 Pounder HEG 1,3821,1813962.982B++0.7955.569%A+5.25%A+32.9A5.6B**21235.9h12.9B++23.2B*
MR1 Fracture 1,6221,1743972.957M++0.8248.074%B**4.514%C*21.1A*8.1A16055.6h26.5B**55.1B**
M6 Onslaught 1,1891,1732804.189B**0.4220.453%B28.9%A++48.3B++N/A18924.3h17.4C**84.8B+
M2 Mutilator 1,1861,1703033.861B**0.0919.745%B**25.897%A+44.2AN/A15226.5h13.4B**67.8B*
M6 Onslaught 1,1821,1682864.084B**0.3119.817%B25.942%B**45.6B+N/A17525.6h16.6B+83.8B
Cycler TRV 1,1791,1635312.19B*1.5827.886%B*25.451%B+35C+N/A13533.2h12.4C*44.4B+
NSX Naginata 1,1771,1603892.982A0.7926.804%B+35.086%B++59.5C*N/A17319.5h10.9B40.6B+
M18 Locust 1,9621,16011510.087A*6.3133.283%C++N/A27.3C*18.9C**25942.5h91.5C++275B
M77-B 1,1641,1571477.871M+4.1049.118%A++79.084%B59.6A++N/A24819.4h2B++4.2B*
MR1 Fracture 1,3789783902.508M+1.2749.408%A6.544%A17.7A*7.3A13655.1h32.6B*66.1B*
NS Decimator 1,4829426921.361C++2.4163.754%C**3.185%B*35.8C20.5C**40526.3h4.4C++7C*
T1B Cycler 9128863092.867B0.9129.586%B+41.761%A+55.7C*1.6B**16515.9h10.9B+36.7B+
NS-15MB 9088822403.675A+0.1029.81%C**41.497%B*61.3C1.8B**16614.4h10.4C**34.9B
E540 Halberd 1,2277913621.972A+18.2054.118%A+2.908%C+34.4B++19A32223h5.4C**9.9B*
TAS-16 Blackjack 7767714611.672C**2.1074.379%B**17.25%C**38.6CN/A15220h2.4C++3.2B+
L100 Python AP 1,1316881096.312C+2.5465.068%B**5.959%A*35.1C+22.6B+42119.6h6.6C-10.1C++
ML-7 9576425211.232B++2.5463.63%B*3.583%B+35.3B*17.3B+51318.2h5.3B++8.3B*
LC2 Lynx 6056003261.84B+1.9323.79%C+24.667%B+18.3DN/A8532.7h13.8C*58.2C*
SMG-46 Armistice 5815752592.22B**1.5528.004%C**23.304%B*34C+N/A14116.9h11.8B++42.2B+
TRAC-5 4584492581.74A2.0328.385%A27.394%A16.7CN/A15626.9h11.4B++40.2B*
M1 Heavy Cycler 4494451153.87A++0.1019.456%B**27.641%A*42A++N/A21110.6h14.1B**72.4B*
Frag Grenade 4484421442N/A438.2357.27%A+N/A1105A*15B+68600.4h2.2A3.8B**
M12 Kobalt 4434321430.857B+27.0825.301%A+23.843%B**93.9B++2.4C3794.6h13.5B*53.3B++
Tank Mine 7254292092.053C1.7235.033%C+N/A70.3D-48.5D10876.1h2.3D6.7C-
Claymore 424424538C++4.2330.084%CN/A128.5CN/A4333.3h1.2C++3.9C++
MG-HBR1 Dragoon 4294211293.264B**0.5144.881%A++32.779%C**58.5B**1.1B1717.2h5.4B++12B*
MG-H1 Watchman 4134041742.322B+1.4527.939%B++35.149%B*42.5C+N/A1729.5h12.6B+45B+
T7 Mini-Chaingun 3993921682.333A1.4422.337%B*16.071%B+56B++1C++3667h11.8B++52.9B++
M1 Heavy Cycler 383375804.688A*0.9121.092%B*32.533%A**48.7B**1C**2127.7h14.4B++68.4B++
T5 AMC 3483461342.582A*1.1928.726%B**29.769%A++20.8CN/A12516.6h11.6B*40.3B*
SABR-13 3463431462.349B+1.4233.848%A+29.738%B+35.4C+N/A1599.7h11.2C*33.2B++
M40 Fury 3443023010.067C*6.2943.893%B**2.318%B++46.5C+6.5D4186.5h10.5B+23.9B*
HC1 Cougar 2992931721.703B+2.0730.215%B**31.399%A20.5C--N/A11714.3h10.2B+33.6B++
P2-120 HEAT 367282309.4B+5.6354.15%A1.064%D*26.4C+7.9D37710.7h6.9C++12.7B++
CAS 14-E 290273834.125B+30.3540.02%B**N/A109.2B**6.8C++2862.5h21.8B++54.4B*
L100 Python HEAT 393273397C++3.2357.717%B+2.198%C+28.4C12.5C+2519.6h6.3C10.9C++
TRAC-5 S 2792721641.659B*2.1127.636%B++21.691%B*10.6DN/A7025.7h10.3B+37.4B+
NS-AM7 Archer 3192663400.782B+2.9958.625%C+37.97%A*4DN/A2867h9.4B*16B*
AS16 NightHawk 2692651681.577C++2.2042.429%C+18.491%B*30.8CN/A1638.6h4.5C++10.7C*
M20 Basilisk 3432631913.842M**10.0742.547%B7.605%B++28.6B++8.7C**2249.2h65.1B*153B*
AMR-66 2472431192.042B**1.7333.517%B*39.918%A++24.5C+N/A1159.9h8.7C*26.1B+
P525 Marauder-H 2372251515C+11.2335.59%C+N/A70.3D3.8D-3053.2h6.2B17.4B
Coyote Missiles 379216239.391B**5.6254.106%C+N/A44.1C+33.3C**6344.9h44.1C81.4C+
TRS-12 Uppercut 2182151161.853B+1.9273.118%B**20%B++29.9C--N/A1387.2h2.2B+3B++
TX2 Emperor 2092091701.229C**2.5421.199%D*22.488%C*36.7C++N/A1115.7h6.9B*32.6C+
CAS30 Tank Buster 4362021271.591C+2.1851.659%B+N/A7.2C8.4C*18427.9h63.4C122.8C++
SOAS-20 202201772.61B++1.1628.018%C+23.881%C*23.6DN/A868.5h10.3B+36.6B+
MAX Punch 1951942,2710.085C+3.6946.957%C++N/A0.9CN/A4226.4h1.7C++3.6C**
Spear Anti-Vehicle Phalanx Turret 3101901611.875B+8.1044.675%C+2.105%D--40.4C+25.5C**6324.7h8.3C++18.5C*
G20 Vulcan-H 287188209.4A5.6345.99%CN/A52.2B27.5C+6793.6h67.5B**146.8B*
G30 Vulcan 2861871215.583A+11.8137.048%B*5.882%B**29.2B++15.5C**2926.4h67.7B++182.7B**
PDW-16 Hailstorm 1751741311.328C**2.4524.295%C+21.264%B++26.4CN/A1666.6h12.2B+50.3B+
T2 Striker 3321731890.915B+2.8658.365%B+N/A12.7C+11.7C+34113.6h35B+59.9B+
Hornet Missiles 283171237.435C++3.6668.785%B*1.17%C43.8C-28.7C4903.9h12.2C17.7C++
Auraxium Chainblade 1681669,6950.017C3.7637.957%B+N/A0.3CN/A1624.6h1.8B+4.8B+
M40 Fury 204166189.222C++5.4542.864%B++2.41%B*46.1C10.6C+4763.6h11.1B+25.8B++
Tomcat A2AM Pods 2751641213.667B**9.8978.745%C*N/A45.6C30.8C-6783.6h8.5C+10.8C++
MKV Suppressed 163161702.3A1.4728.487%B33.54%A++38.3C+N/A1404.2h13.2C*46.2C**
M12 Kobalt 164155351.667B**47.8921.623%B*21.29%B+62C3.6C+3062.5h14.9B+68.8B++
Chainblade 15514713,0800.011C3.7635.082%B+3.401%C-0.2DN/A1871.6h2B+5.8B+
NS-10 Burster 247146652.246B**1.5333.691%B+4.11%C9.1A+6.3A++17916.1h109.2B**324B**
MANA Anti-Vehicle Turret 278146741.973C**1.8067.668%A4.795%B+44.2B+40B++10903.3h9.3C++13.7B+
NS-10 Burster 247144741.946B*1.8333.715%B+4.167%C--8.5A+6.1A++18816.9h112.7B*334.2B**
FA1 Barrage 1431431271.126C++2.6536.069%D16.783%C*18.8DN/A1227.6h5.1C+14.2C+
Skyguard 241136216.476A2.7032.552%B+N/A17.9B+13.8B**4617.6h100.4B+308.5B++
NSX Tomoe 128128383.368B*0.4128.414%C55.469%A+37.6CN/A1153.4h11.5B+40.4B
Sticky Grenade 1261231123N/A119.2357.505%B+N/A615D-15C+48780.2h2.6C--4.5C+
L105 Zephyr 148120620B+16.2357.443%A++N/A70.6B+16.5A+9401.7h7.1C-12.3B+
M20 Basilisk 143115148.214A++4.4440.309%C++6.087%C++28.8B+7D2604h68.7B**170.4B*
Anti-Vehicle Grenade 1331121112N/A108.2350.52%C+N/A560B+105C++53560.2h3.9B++7.7B+
RAMS .50M 109108129A++5.2341.026%C*77.778%C+47B*N/A3462.3h2.1C*5.1B
M202 Wyrm 1401011101S97.2362.488%B*N/A84.2C32.5D6461.2h38.2C*61.1B+
Fatestealer 1021011130.894S2.8828.535%D21.782%C+15.8CN/A596.4h2.2C**7.7C+
AP30 Shredder 166100520B16.2338.075%B*4%A+40B+26.4B*8152.5h83.7C+219.9B+
L100 Python HESH 11998519.6B+15.8354.709%B+1.02%C-49C10.5B+5012h2.8B+5.1B++
NS-61 Emissary 10594741.27B+2.5028.014%C+34.043%M47B++5.5S1702h11.7C**41.7C**
NSX "Networked" Daimyo 9191175.353B+1.5850.562%A98.901%A53.5DN/A1181.7h2.5C--4.9C**
E540 Halberd-H 13690330A*26.2367.696%A1.111%C--56.3B+28.8B++6781.6h5.8C++8.6B+
NS-44L Blackhand 8684501.68C**2.0947.414%B+52.381%B++40B+1A+1782.1h3.3B++6.9B++
P525 Marauder 8180326.667C**22.8924.344%C**5%M*72.7C+N/A2601.1h5.3B+21.9B+
MR11 Gatekeeper 12480711.429B++7.6645.965%B++3.75%A+24.2C++13.3C--2953.3h39.1B++85B*
ASP-30 Grounder 13479761.039B2.7369.816%B**6.329%A++22.6B+15.7B+6793.5h6.7B+9.6B*
P2-120 HESH 10677711C7.2351.143%B**N/A40.5D15.3B**5551.9h6.4D*12.5C+
G30 Walker 12076710.857A++7.0834.912%B+9.211%A*17.3C+10C+2154.4h169.1B+484.3B+
NS-45 Pilot 7775701.071C+2.7035.32%B+36%B++31.3DN/A952.4h7.5C21.3C++
NS-357 Underboss 7272501.44C**2.3342.626%B+27.778%B+65.5B+N/A4191.1h3.7B+8.6B+
Aspis Anti-Aircraft Phalanx Turret 1246497.111A3.3431.687%B+1.563%C11.4C+10.7C3775.6h127.3B+401.8B++
MG-A1 Arbalest 6462183.444A*0.3328.577%B+62.903%S41.3C+1.3C++1111.5h11A38.3B**
KSR-35 6160242.5C++1.2742.131%B*58.333%M*42.9C+N/A1851.4h4.3C*10.2B+
G30 Walker 9060512M+8.2331.466%C++1.667%D*25B+12.5B+2782.4h82.8A++263.3B**
M12 Kobalt 6257157B**53.2325.646%B++12.281%D*71.3D6.3B1680.8h19.2C+74.7B
M40 Fury-H 6457414.25C++10.4833.443%D*N/A43.8D--5.4D--2871.3h5.3B**15.9B++
MANA Anti-Personnel Turret 5352114.727N/A0.9523.489%UN/A520U10U3894500.1h20.3T*86.5T*
M60-A Bulldog 5750412.5C+8.7354.222%B+2%C16.7D2.3D1313h7.3D-13.5C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit503759,48364.3h
Anti-Vehicle MANA Turret125861.6h
Spawn Beacon234,0553.1h
Medical Applicator491213,77117.5h
Hoplon Anti-Aircraft Phalanx Tower0650h
Motion Spotter197,9093.6h
Nanite Revive Grenade03,7291h
Welding Device01360.1h
Spitfire Auto-Turret2640.2h
Recon Detection Device24740.7h
Medical Kit71750.2h
Ammunition Package317810.5h
Anti-Infantry MANA Turret2600.3h
Nano-Repair Grenade03410.1h

Check the help document for the dictionary if you want to learn more about words used here.


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