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Field Marshal Private Aggropatics[BRTD] Aggropatics
TR BR 157

KDR: 3.44

Score: 58.5m

Last Seen: Apr 17th, 2019 5:52 PM
- OFFLINE - 25.2 hour(s)

Prestige 1, Battle Rank 100 (157 total) - Terran Republic on Miller - Outfit Officer of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 89
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS TSAR-42 T9 CARV Hellfire Rocket Pods MSW-R TMG-50 M18 Needler SR-7 NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,922,336 MLG Score: 2336
Fun Score: N/A
Cheeseburgers Flipped: 1678TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.173%28.399%7723899734,8962.96760.473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.048%1.184B**1.177B**-1.588FHEAD ++ (~14.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.478B+10.60.258C*28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.324%0.856%10355103010,283119248638.61945211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.433%-0.324C-0.684D-0.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.90.163C++46.30.126C++88.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.753%4.909%400510302,648129114752.04954179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.623%1.444A1.483A+-0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.707B++6.30.497B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.39%6.054%3621310222,709100510322.69552262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.534%0.206C++0.416B0.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.90.387C**280.294C*44.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.869%73.853%3624103114,3571762628.14351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.016%2.081A*0.44B0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.589B+20.376C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.971%17.725%362310321,134782101.44828

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.235%0.794B++0.629B+1.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.519B+3.20.333C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 89
58.5m367.4%448 (26.9k)388 (23.3k)3.4402589,45026,0014.00508157 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035509126.568%26.887%71405:4929

7% Combat Medic36% Engineer24% Heavy Assault15% Infiltrator8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 30th, 2013 1:13 AMOct 13th, 2016 6:23 PMApr 19th, 2019 9:35 AM (1d) (PST)Apr 17th, 2019 4:05 PM (3d) (PST)Apr 17th, 2019 1:52 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7581685900.5930.1720.1592.4830.0832336

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,50510,05235,453361010149523,280

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2513.3h/104.7d 14,686 24,050 28,047 374.4k 4,360 6,226 12,444 114.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:5,784
Deaths:2,004
KDR:2.886
Accuracy:25.993% A
HSR:29.409% B**
MSW-R
B+
Kills:3,405
Deaths:1,431
KDR:2.379
Accuracy:25.892% B+
HSR:28.047% B+
TMG-50
B**
Kills:2,732
Deaths:931
KDR:2.934
Accuracy:24.788% B+
HSR:30.015% B**
T9 CARV-S
B++
Kills:2,228
Deaths:819
KDR:2.720
Accuracy:25.942% B++
HSR:27.693% B+
T32 Bull
B++
Kills:1,585
Deaths:471
KDR:3.365
Accuracy:27.169% B++
HSR:26.562% B
T16 Rhino
A
Kills:1,554
Deaths:473
KDR:3.285
Accuracy:27.738% A
HSR:29.537% B**
NS-15M1
B*
Kills:1,450
Deaths:594
KDR:2.441
Accuracy:26.761% B*
HSR:21.793% C+
T9A "Butcher"
C**
Kills:1,322
Deaths:489
KDR:2.703
Accuracy:25.089% C++
HSR:29.576% C**
NS-15M2
A
Kills:1,200
Deaths:404
KDR:2.970
Accuracy:27.599% B++
HSR:36.167% A
NSX Naginata
B++
Kills:591
Deaths:219
KDR:2.699
Accuracy:25.426% B++
HSR:30.795% B+
T7 Mini-Chaingun
B**
Kills:353
Deaths:144
KDR:2.451
Accuracy:22.170% B**
HSR:16.714% B*
MG-H1 Watchman
B*
Kills:155
Deaths:71
KDR:2.183
Accuracy:27.691% B*
HSR:30.968% B+
Kills:22,359
Deaths (as Heavy Assault):8,050
Deaths (to Heavy Assaults):7,110
KDR:2.77752
Kill Difference:14,309
Playtime:606.963 hours
Usage:24%
Score:15.262m
Score/min:419
Accuracy (listed only):26.021%
HSR (listed only):28.106%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:1,257
Deaths:666
KDR:1.887
Accuracy:26.926% B++
HSR:24.901% B*
TAS-16 Blackjack
A
Kills:726
Deaths:435
KDR:1.669
Accuracy:74.274% A
HSR:17.631% B+
LC2 Lynx
B+
Kills:589
Deaths:315
KDR:1.870
Accuracy:23.837% C++
HSR:24.278% B+
TRAC-5
A+
Kills:440
Deaths:257
KDR:1.712
Accuracy:28.521% A
HSR:27.273% A+
MG-HBR1 Dragoon
A++
Kills:407
Deaths:124
KDR:3.282
Accuracy:44.953% A++
HSR:32.678% B+
T5 AMC
A++
Kills:340
Deaths:132
KDR:2.576
Accuracy:28.605% B**
HSR:29.706% A++
AS16 NightHawk
B**
Kills:265
Deaths:168
KDR:1.577
Accuracy:42.429% C**
HSR:18.491% B**
HC1 Cougar
A++
Kills:255
Deaths:148
KDR:1.723
Accuracy:30.311% B**
HSR:31.765% A++
AMR-66
A*
Kills:223
Deaths:107
KDR:2.084
Accuracy:33.092% B**
HSR:39.910% A*
TRAC-5 S
B**
Kills:199
Deaths:123
KDR:1.618
Accuracy:25.893% B+
HSR:22.111% B**
FA1 Barrage
C**
Kills:143
Deaths:127
KDR:1.126
Accuracy:36.069% C-
HSR:16.783% C**
Kills:4,844
Deaths (as Engineer):2,602
Deaths (to Engineers):5,664
KDR:1.86164
Kill Difference:2,242
Playtime:913.324 hours
Usage:36%
Score:21.585m
Score/min:394
Accuracy (listed only):35.901%
HSR (listed only):25.957%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:1,257
Deaths:666
KDR:1.887
Accuracy:26.926% B++
HSR:24.901% B*
TAS-16 Blackjack
A
Kills:726
Deaths:435
KDR:1.669
Accuracy:74.274% A
HSR:17.631% B+
LC2 Lynx
B+
Kills:589
Deaths:315
KDR:1.870
Accuracy:23.837% C++
HSR:24.278% B+
SMG-46 Armistice
B*
Kills:444
Deaths:197
KDR:2.254
Accuracy:27.436% B
HSR:21.847% B*
TRAC-5
A+
Kills:440
Deaths:257
KDR:1.712
Accuracy:28.521% A
HSR:27.273% A+
T5 AMC
A++
Kills:340
Deaths:132
KDR:2.576
Accuracy:28.605% B**
HSR:29.706% A++
AS16 NightHawk
B**
Kills:265
Deaths:168
KDR:1.577
Accuracy:42.429% C**
HSR:18.491% B**
HC1 Cougar
A++
Kills:255
Deaths:148
KDR:1.723
Accuracy:30.311% B**
HSR:31.765% A++
TRAC-5 S
B**
Kills:199
Deaths:123
KDR:1.618
Accuracy:25.893% B+
HSR:22.111% B**
MKV Suppressed
A*
Kills:161
Deaths:70
KDR:2.300
Accuracy:28.487% B+
HSR:33.540% A*
PDW-16 Hailstorm
B*
Kills:145
Deaths:108
KDR:1.343
Accuracy:23.549% C+
HSR:21.379% B*
FA1 Barrage
C**
Kills:143
Deaths:127
KDR:1.126
Accuracy:36.069% C-
HSR:16.783% C**
Kills:4,964
Deaths (as Light Assault):2,746
Deaths (to Light Assaults):4,107
KDR:1.80772
Kill Difference:2,218
Playtime:90.600 hours
Usage:4%
Score:1.475m
Score/min:271
Accuracy (listed only):33.028%
HSR (listed only):24.142%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B**
Kills:1,191
Deaths:525
KDR:2.269
Accuracy:29.008% B**
HSR:27.540% B*
Cycler TRV
B**
Kills:1,160
Deaths:527
KDR:2.201
Accuracy:27.885% B**
HSR:25.517% B*
T1 Cycler
A+
Kills:1,155
Deaths:407
KDR:2.838
Accuracy:29.697% A+
HSR:27.359% B*
NS-11A
A+
Kills:829
Deaths:320
KDR:2.591
Accuracy:31.471% A+
HSR:27.744% B*
TAS-16 Blackjack
A
Kills:726
Deaths:435
KDR:1.669
Accuracy:74.274% A
HSR:17.631% B+
SMG-46 Armistice
B*
Kills:444
Deaths:197
KDR:2.254
Accuracy:27.436% B
HSR:21.847% B*
SABR-13
A+
Kills:329
Deaths:144
KDR:2.285
Accuracy:33.968% A+
HSR:29.179% B+
TORQ-9
A
Kills:268
Deaths:99
KDR:2.707
Accuracy:28.895% B*
HSR:33.209% A
AS16 NightHawk
B**
Kills:265
Deaths:168
KDR:1.577
Accuracy:42.429% C**
HSR:18.491% B**
MKV Suppressed
A*
Kills:161
Deaths:70
KDR:2.300
Accuracy:28.487% B+
HSR:33.540% A*
PDW-16 Hailstorm
B*
Kills:145
Deaths:108
KDR:1.343
Accuracy:23.549% C+
HSR:21.379% B*
FA1 Barrage
C**
Kills:143
Deaths:127
KDR:1.126
Accuracy:36.069% C-
HSR:16.783% C**
T1B Cycler
B++
Kills:103
Deaths:48
KDR:2.146
Accuracy:26.123% C+
HSR:33.010% B++
Kills:6,919
Deaths (as Combat Medic):3,175
Deaths (to Combat Medics):2,403
KDR:2.17921
Kill Difference:3,744
Playtime:178.741 hours
Usage:7%
Score:5.247m
Score/min:489
Accuracy (listed only):33.791%
HSR (listed only):25.633%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:10,601
Deaths:1,832
KDR:5.787
Accuracy:50.220% A++
HSR:74.003% B+
SR-7
B+
Kills:2,498
Deaths:436
KDR:5.729
Accuracy:44.478% B+
HSR:70.536% D--
NS-44 Commissioner
A+
Kills:2,467
Deaths:1,666
KDR:1.481
Accuracy:48.543% A+
HSR:24.686% B
M77-B
A++
Kills:1,157
Deaths:147
KDR:7.871
Accuracy:49.118% A++
HSR:79.084% B
SMG-46 Armistice
B*
Kills:444
Deaths:197
KDR:2.254
Accuracy:27.436% B
HSR:21.847% B*
NS-AM7 Archer
A**
Kills:217
Deaths:254
KDR:0.854
Accuracy:59.464% C++
HSR:39.631% A**
TX2 Emperor
C**
Kills:209
Deaths:170
KDR:1.229
Accuracy:21.246% D--
HSR:22.488% C**
SOAS-20
B+
Kills:201
Deaths:77
KDR:2.610
Accuracy:28.018% C+
HSR:23.881% B+
MKV Suppressed
A*
Kills:161
Deaths:70
KDR:2.300
Accuracy:28.487% B+
HSR:33.540% A*
PDW-16 Hailstorm
B*
Kills:145
Deaths:108
KDR:1.343
Accuracy:23.549% C+
HSR:21.379% B*
NSX Tomoe
A++
Kills:128
Deaths:38
KDR:3.368
Accuracy:28.414% C+
HSR:55.469% A++
RAMS .50M
B+
Kills:101
Deaths:12
KDR:8.417
Accuracy:41.595% B+
HSR:80.198% C*
NS-61 Emissary
M++
Kills:94
Deaths:72
KDR:1.306
Accuracy:27.714% C+
HSR:34.043% M++
NS-44L Blackhand
B*
Kills:79
Deaths:50
KDR:1.580
Accuracy:47.122% B+
HSR:54.430% B*
NS-357 Underboss
B++
Kills:72
Deaths:50
KDR:1.440
Accuracy:42.626% B++
HSR:27.778% B++
NS-45 Pilot
B**
Kills:67
Deaths:48
KDR:1.396
Accuracy:34.727% B+
HSR:35.821% B**
KSR-35
S
Kills:60
Deaths:24
KDR:2.500
Accuracy:42.131% B**
HSR:58.333% S
Kills:18,701
Deaths (as Infiltrator):5,251
Deaths (to Infiltrators):3,948
KDR:3.56142
Kill Difference:13,450
Playtime:375.242 hours
Usage:15%
Score:6.931m
Score/min:308
Accuracy (listed only):37.935%
HSR (listed only):44.538%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:2,152
Deaths:507
KDR:4.245
Accuracy:20.667% B*
HSR:29.926% A++
MRC3 Mercy
A
Kills:2,088
Deaths:518
KDR:4.031
Accuracy:20.923% B*
HSR:27.347% A
M3 Pounder HEG
A+
Kills:1,202
Deaths:372
KDR:3.231
Accuracy:52.250% A+
HSR:4.742% B**
M2 Mutilator
A*
Kills:1,186
Deaths:320
KDR:3.706
Accuracy:20.191% A
HSR:27.572% A*
M2 Mutilator
A++
Kills:1,165
Deaths:301
KDR:3.870
Accuracy:19.721% A
HSR:25.923% A++
M6 Onslaught
B**
Kills:1,111
Deaths:265
KDR:4.192
Accuracy:19.933% B++
HSR:25.203% B**
M3 Pounder HEG
A++
Kills:1,094
Deaths:370
KDR:2.957
Accuracy:55.330% A+
HSR:5.484% A++
MR1 Fracture
B**
Kills:1,082
Deaths:374
KDR:2.893
Accuracy:47.198% B**
HSR:4.806% B+
MR1 Fracture
A+
Kills:912
Deaths:367
KDR:2.485
Accuracy:48.570% A
HSR:6.908% A+
M6 Onslaught
A++
Kills:846
Deaths:205
KDR:4.127
Accuracy:20.098% B+
HSR:27.660% A++
NS-10 Burster
B*
Kills:130
Deaths:71
KDR:1.831
Accuracy:33.960% B*
HSR:4.615% C-
NS-10 Burster
B*
Kills:124
Deaths:62
KDR:2
Accuracy:33.785% B*
HSR:4.839% C+
M1 Heavy Cycler
B++
Kills:114
Deaths:48
KDR:2.375
Accuracy:16.930% B++
HSR:21.053% B++
Kills:13,206
Deaths (as MAX Suit):1,890
Deaths (to MAX Suits):1,771
KDR:6.9873
Kill Difference:11,316
Playtime:210.124 hours
Usage:8%
Score:8.010m
Score/min:635
Accuracy (listed only):31.504%
HSR (listed only):16.621%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:3,793
V. Kills:931 407%
Deaths:319
KDR:11.890
Accuracy:51.255% B
KPH:52.600 C-
VKPH:12.900 C+
M18 Needler
A
Kills:2,508
V. Kills:1,888 133%
Deaths:412
KDR:6.087
Accuracy:35.429% B+
KPH:22.400 B**
VKPH:16.900 A
M14 Banshee
B**
Kills:2,386
V. Kills:169 N/A
Deaths:166
KDR:14.374
Accuracy:32.656% B+
KPH:75.500 B**
VKPH:5.300 B*
M18 Rotary
C*
Kills:1,394
V. Kills:1,559 89%
Deaths:614
KDR:2.270
Accuracy:28.381% D
KPH:10.600 C
VKPH:11.900 C*
M18 Locust
C**
Kills:571
V. Kills:486 117%
Deaths:75
KDR:7.613
Accuracy:32.770% C++
KPH:19.500 C+
VKPH:16.600 C**
Coyote Missiles
B+
Kills:178
V. Kills:140 126%
Deaths:22
KDR:8.091
Accuracy:53.512% C+
KPH:40.300 C+
VKPH:31.700 B+
Hornet Missiles
C-
Kills:115
V. Kills:74 153%
Deaths:19
KDR:6.053
Accuracy:67.820% B*
KPH:38.200 C-
VKPH:24.600 C-
Tomcat A2AM Pods
C+
Kills:106
V. Kills:82 128%
Deaths:12
KDR:8.833
Accuracy:80.668% C+
KPH:36 C-
VKPH:27.900 C-
Kills:11,051 (6,859 + 0)
Deaths:1,639
KDR:6.743
VKDR:3.251
Vehicle Kills:5,329
Kill Difference:9,412
Playtime:386.558 hours
Usage:15%
Score:6.671m
Score/min:288
Piloting Accuracy:32.770%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:202
V. Kills:234 86%
Deaths:127
KDR:1.591
Accuracy:51.659% B+
KPH:7.200 C+
VKPH:8.400 C*
L105 Zephyr
A
Kills:120
V. Kills:28 414%
Deaths:6
KDR:20
Accuracy:57.443% A++
KPH:69.200 B++
VKPH:16.100 A
Kills:322 (202 + 120)
Deaths:133
KDR:2.421
VKDR:1.970
Vehicle Kills:262
Kill Difference:189
Playtime:29.639 hours
Usage:1%
Score:0.396m
Score/min:223
Piloting Accuracy:51.659%
Gunner Accuracy:57.443%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:668
V. Kills:433 154%
Deaths:108
KDR:6.185
Accuracy:65.195% B**
KPH:35.200 B+
VKPH:22.800 B*
L100 Python HEAT
C++
Kills:273
V. Kills:120 226%
Deaths:39
KDR:7
Accuracy:57.717% B+
KPH:28.300 C+
VKPH:12.400 C++
Skyguard
B**
Kills:127
V. Kills:100 126%
Deaths:21
KDR:6.048
Accuracy:32.929% B+
KPH:17.600 B+
VKPH:13.800 B**
L100 Python HESH
B++
Kills:89
V. Kills:21 405%
Deaths:5
KDR:17.800
Accuracy:54.088% B+
KPH:46.400 C
VKPH:10.900 B++
Kills:1,157 (1,157 + 0)
Deaths:173
KDR:6.688
VKDR:3.896
Vehicle Kills:674
Kill Difference:984
Playtime:37.753 hours
Usage:2%
Score:0.866m
Score/min:382
Driving Accuracy:54.088%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:1,337
V. Kills:704 190%
Deaths:126
KDR:10.611
Accuracy:51.892% B+
KPH:34.600 B+
VKPH:18.200 C++
E540 Halberd
A+
Kills:734
V. Kills:422 174%
Deaths:35
KDR:20.971
Accuracy:54.245% A++
KPH:33.100 B*
VKPH:19.100 A+
P2-120 HEAT
A
Kills:281
V. Kills:84 331%
Deaths:30
KDR:9.367
Accuracy:54.062% A
KPH:26.400 C++
VKPH:7.900 C--
G30 Vulcan
B*
Kills:183
V. Kills:97 187%
Deaths:12
KDR:15.250
Accuracy:37.157% B*
KPH:28.700 B++
VKPH:15.200 C++
MR11 Gatekeeper
B*
Kills:80
V. Kills:44 178%
Deaths:7
KDR:11.429
Accuracy:45.965% B*
KPH:24.600 B+
VKPH:13.500 C
P525 Marauder
B+
Kills:77
V. Kills:1 N/A
Deaths:2
KDR:38.500
Accuracy:24.128% B+
KPH:74.300 C**
VKPH:1 D*
Kills:2,692 (1,618 + 1,074)
Deaths:212
KDR:12.698
VKDR:6.377
Vehicle Kills:1,352
Kill Difference:2,480
Playtime:82.123 hours
Usage:3%
Score:1.888m
Score/min:383
Driving Accuracy:54.062%
Gunner Accuracy:24.128%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:211
V. Kills:9 N/A
Deaths:14
KDR:15.071
Accuracy:34.357% C+
KPH:69.800 D
VKPH:3 D--
G20 Vulcan-H
B+
Kills:185
V. Kills:98 187%
Deaths:20
KDR:9.250
Accuracy:45.924% C+
KPH:51.500 B+
VKPH:27.300 C++
M40 Fury-H
D-
Kills:57
V. Kills:7 N/A
Deaths:4
KDR:14.250
Accuracy:33.443% D-
KPH:42.500 D-
VKPH:5.200 D--
E540 Halberd-H
N/A
Kills:50
V. Kills:32 152%
Deaths:1
KDR:50
Accuracy:69.937% N/A
KPH:48 N/A
VKPH:30.700 N/A
Kills:503 (0 + 503)
Deaths:39
KDR:12.897
VKDR:3.744
Vehicle Kills:146
Kill Difference:464
Playtime:8.994 hours
Usage:0%
Score:0.271m
Score/min:502
Driving Accuracy:N/A%
Gunner Accuracy:69.937%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:302
V. Kills:42 N/A
Deaths:30
KDR:10.067
Accuracy:43.824% B**
KPH:47.400 C++
VKPH:6.600 C--
M12 Kobalt
A
Kills:274
V. Kills:5 N/A
Deaths:12
KDR:22.833
Accuracy:24.421% A
KPH:82.200 B+
VKPH:1.500 D-
M20 Basilisk
B+
Kills:201
V. Kills:64 309%
Deaths:18
KDR:11.167
Accuracy:41.412% C**
KPH:25.800 B+
VKPH:8.200 C++
M40 Fury
C+
Kills:166
V. Kills:38 426%
Deaths:18
KDR:9.222
Accuracy:42.864% B++
KPH:47.100 C
VKPH:10.800 C+
M20 Basilisk
B+
Kills:110
V. Kills:28 379%
Deaths:14
KDR:7.857
Accuracy:40.311% C++
KPH:28.500 B+
VKPH:7.300 C-
M12 Kobalt
C
Kills:76
V. Kills:5 N/A
Deaths:3
KDR:25.333
Accuracy:20.815% B++
KPH:42.900 D
VKPH:2.800 C
G30 Walker
B*
Kills:70
V. Kills:44 156%
Deaths:7
KDR:10
Accuracy:34.912% B*
KPH:16 C++
VKPH:10.100 C+
Kills:1,199 (0 + 1,199)
Deaths:102
KDR:11.755
VKDR:2.216
Vehicle Kills:226
Kill Difference:1,097
Playtime:31.010 hours
Usage:1%
Score:0.566m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:34.912%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:197
V. Kills:6 N/A
Deaths:8
KDR:24.625
Accuracy:40.104% B*
KPH:101.100 B*
VKPH:3.100 D--
Kills:197 (0 + 197)
Deaths:8
KDR:24.625
VKDR:0.750
Vehicle Kills:6
Kill Difference:189
Playtime:1.949 hours
Usage:0%
Score:0.030m
Score/min:254
Piloting Accuracy:N/A%
Gunner Accuracy:40.104%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 10,65510,6011,8325.787B*2.3550.22%A++74.003%B+57.1B*N/A158185.6h1.9B*3.9B*
T9 CARV 5,8155,7842,0042.886B**0.5525.993%A29.409%B**50.9AN/A254113.6h10.8B*41.7B*
Hellfire Rocket Pods 4,7243,79331911.89B++8.4551.255%BN/A52.5C-12.9C+32672.2h18.8C*36.6B+
MSW-R 3,4393,4051,4312.379C*1.0625.892%B+28.047%B+42.4C++N/A18280.4h11.1B+43B+
TMG-50 2,7452,7329312.934A++0.5124.788%B+30.015%B**45.4B+N/A17660.2h10.2B+41.2B+
M18 Needler 4,3962,5084126.087A+2.6535.429%B+N/A22.4B**16.9A300112h80.1B*226B*
SR-7 2,4982,4984365.729B++2.2944.478%B+70.536%D--40.6C**N/A9361.6h2.2C++4.8B+
NS-44 Commissioner 2,4842,4671,6661.481B+1.9648.543%A+24.686%B65.1AN/A22037.9h3.1B*6.4B*
M14 Banshee 2,5552,38616614.373B++10.9332.656%B+N/A75.5B**5.3B*33631.6h15.9B+48.7B+
T9 CARV-S 2,2412,2288192.72B*0.7225.942%B++27.693%B+41.6C+N/A14453.6h11.5B+44.5B+
MRC3 Mercy 2,1772,1525074.245B**0.8020.667%B*29.926%A++50A++N/A21943h14A68B*
MRC3 Mercy 2,1022,0885184.031B*0.5920.923%B*27.347%A47.8A+N/A21243.7h15B**71.9B*
T32 Bull 1,5951,5854713.365A++0.0827.169%B++26.562%B48.8B+N/A17132.5h10.4B*38.2B+
T16 Rhino 1,5651,5544733.285A*0.1627.738%A29.537%B**57.1B**N/A23527.2h11.9B+43.1B++
NS-15M1 1,4611,4505942.441B*1.0026.761%B*21.793%C+38.7C+N/A15937.5h12B45B+
M18 Rotary 2,9531,3946142.27C**1.1728.381%D1.076%D-10.6C11.9C*241131.1h110.1B387.9C**
P2-120 AP 2,0411,33712610.611B+7.1751.892%B+5.984%A+34.5B+18.2C++45138.7h6.3B+12.1B++
T9A "Butcher" 1,3311,3224892.703B+0.7425.089%C++29.576%C**62.1C*N/A30521.3h10.8B42.9B
LC3 Jaguar 1,2691,2576661.887B+1.5526.926%B++24.901%B*14.3DN/A5887.7h12.3C*45.6B+
M3 Pounder HEG 1,3941,2023723.231B**0.2152.25%A+4.742%B**36.2A*5.8A+23733.2h10.8B**20.7B*
NS-15M2 1,2161,2004042.97B*0.4727.599%B++36.167%A55B+N/A21321.8h11.4B+41.1B+
TAR 1,2151,1915252.269B++1.1729.008%B**27.54%B*34.1C++N/A12734.9h12.5B43.1B++
M2 Mutilator 1,2021,1863203.706A+0.2720.191%A27.572%A*42.5A+N/A14427.9h14.7B*72.8B*
C-4 1,5861,1778181.439C+2.0022.285%DN/A84.1C++29.2C+99214h1.4C**6.1C++
M2 Mutilator 1,1811,1653013.87A+0.4319.721%A25.923%A++44A++N/A14926.5h13.4B**68B*
Cycler TRV 1,1761,1605272.201B*1.2427.885%B**25.517%B*35.2C**N/A13133h12.4B+44.4B+
M77-B 1,1641,1571477.871S4.4349.118%A++79.084%B59.6A*N/A24519.4h2B*4.2B**
T1 Cycler 1,1681,1554072.838A++0.6029.697%A+27.359%B*47.7A+N/A29824.2h11.8B*39.9B**
M6 Onslaught 1,1251,1112654.192B**0.7519.933%B++25.203%B**45.3B*N/A17324.5h16.5B+82.6B++
M3 Pounder HEG 1,2681,0943702.957B*0.4855.33%A+5.484%A++32.9A++5.2B*21333.3h12.6B*22.8B*
MR1 Fracture 1,4791,0823742.893M*0.5547.198%B**4.806%B+20.8M+7.6A15252h25.7A54.6B**
MR1 Fracture 1,2739123672.485M++0.9648.57%A6.908%A+17.7M7A13251.5h31.4B**64.7B**
M6 Onslaught 8568462054.127B**0.6920.098%B+27.66%A++43.6B++N/A17019.4h17.9B89.1B+
NS-11A 8398293202.591A0.8531.471%A+27.744%B*50.9B**N/A21016.3h12.5B+39.6B*
NS Decimator 1,1947446251.19C*2.2563.358%B3.226%B*33.1C+20B+41322.5h4.7C++7.4C**
E540 Halberd 1,1567343520.971A*17.5354.245%A++3.134%C+33.2B*19.1A+31822.1h5.5B10.1B**
TAS-16 Blackjack 7307264351.669B+1.7774.274%A17.631%B+38.4C+N/A15118.9h2.4C**3.2B+
L100 Python AP 1,1016681086.185B+2.7465.195%B**5.988%A++35.2B+22.8B*42019h6.6C+10.1B+
ML-7 9396305141.226B*2.2163.68%B*3.651%B+35.4B**17.4B*51217.8h5.2B*8.2B**
NSX Naginata 5965912192.699A0.7425.426%B++30.795%B+52.8B+N/A14011.2h11B+43.1B+
LC2 Lynx 5945893151.87B++1.5723.837%C++24.278%B+18.8CN/A8231.4h13.9B+58.2B
M18 Locust 1,057571757.613M4.1732.77%C++N/A19.5C+16.6C**20329.3h123.4C++376.6C**
SMG-46 Armistice 4484441972.254B**1.1927.436%B21.847%B*32.6C*N/A14313.6h11.7B*42.8B+
TRAC-5 4484402571.712A1.7328.521%A27.273%A+16.7C+N/A14226.4h11.5B*40.3B*
Frag Grenade 4134091409N/A405.5656.984%A++N/A1363.3M**13.3B*67130.3h2.1A+3.7A
MG-HBR1 Dragoon 4144071243.282A++0.1644.953%A++32.678%B+57.3A+1B++1497.1h5.4B++12.1B**
Tank Mine 6823992011.985C1.4633.918%C+N/A67.6D48C--10895.9h2.3D6.9C
T7 Mini-Chaingun 3593531442.451A++0.9922.17%B**16.714%B*55.2B**N/A3486.4h11.8B++53.1B++
Claymore 345345477.34C++3.9031.932%C+N/A127.8C+N/A3992.7h1.2C++3.7C**
T5 AMC 3413401322.576A++0.8628.605%B**29.706%A++20.7C+N/A12116.4h11.5B*40B++
SABR-13 3323291442.285B+1.1633.968%A+29.179%B+36.2C++N/A1539.1h11.2C**32.9B*
M40 Fury 3443023010.067B+6.6343.824%B**2.318%B+47.2C++6.6C--4226.4h10.5B++23.9B*
P2-120 HEAT 365281309.367B++5.9354.062%A1.068%D*26.3C++7.9C--37210.7h6.9B12.7B*
M12 Kobalt 2792741222.833B++19.3924.421%A23.358%B**83B+1.5D-3373.3h14.7B*60.1B++
L100 Python HEAT 393273397B+3.5657.717%B+2.198%C28.4C+12.5C++2459.6h6.3C+10.9C**
TORQ-9 274268992.707B**0.7328.895%B*33.209%A39.4BN/A1846.8h13.2B++45.8B++
AS16 NightHawk 2692651681.577B1.8642.429%C**18.491%B**32.3C+N/A1618.2h4.5C*10.7B
HC1 Cougar 2592551481.723B++1.7230.311%B**31.765%A++19.9CN/A11012.8h10.1B++33.4B++
AMR-66 2262231072.084A1.3633.092%B**39.91%A*23.2C*N/A1049.6h9C**27.3B+
NS-AM7 Archer 2572172540.854B*2.5959.464%C++39.631%A**4.6C--N/A3246.9h9.3B*15.7B**
P525 Marauder-H 2202111415.071C++11.6334.357%C+N/A70.3D3D--3073h6B+17.4B+
TX2 Emperor 2092091701.229B2.2121.246%D--22.488%C**38B+N/A1125.5h6.9B**32.5C*
CAS30 Tank Buster 4362021271.591C++1.8551.659%B+N/A7.2C+8.4C*17927.9h63.4C+122.8C*
M20 Basilisk 2652011811.167M**7.7341.412%C**7.96%B++25.8B+8.2C++2117.8h67.6B*163.3B*
SOAS-20 202201772.61B**0.8328.018%C+23.881%B+23.6DN/A848.5h10.3B+36.6B+
TRAC-5 S 2031991231.618B**1.8225.893%B+22.111%B**8.9DN/A6922.3h10.7B+41.5B+
CAS 14-E 203197824.625C**21.1840.104%B*N/A103.7B*3.2D--2541.9h22B++54.8B*
G20 Vulcan-H 283185209.25A+5.8145.924%C+N/A51.4B+27.2C++6513.6h68B**148.1B*
G30 Vulcan 2801831215.25A*11.8137.157%B*6.011%A28.6B+15.2C++2886.4h68.2B*183.7B**
Spear Anti-Vehicle Phalanx Turret 2991811611.313B++7.8744.535%C++2.21%D--39.3C++25.7B+6294.6h8.4C++19C**
MAX Punch 1811801,8940.095C+3.3548.627%C*N/A0.9CN/A4193.4h1.7C++3.4B
Coyote Missiles 318178228.091A++4.6553.512%C+N/A40.5C+31.8B+6264.4h46C+86C+
M40 Fury 204166189.222C*5.7842.864%B++2.41%B+47.4C+10.9C+4803.5h11.1B+25.8B++
MKV Suppressed 163161702.3A++1.1428.487%B+33.54%A*38.3BN/A1354.2h13.2B+46.2B+
MG-H1 Watchman 161155712.183B+1.2627.691%B*30.968%B+35.2C+1.4A1364.4h13.9B+50B+
T2 Striker 2991531730.884B*2.5658.583%B++N/A12.5C++12C++35012.2h33.4B++57B++
MANA Anti-Vehicle Turret 278146732B+1.4467.652%A4.795%B44.2B+40B++10813.3h9.3C*13.7B++
PDW-16 Hailstorm 1461451081.343B+2.1023.549%C+21.379%B*24.6C+N/A1655.9h12.9B+54.6B+
Chainblade 15114313,0030.011C3.4334.711%B+3.497%C--0.2C--N/A1860.8h2.1B+5.9B+
FA1 Barrage 1431431271.126C**2.3136.069%C-16.783%C**18.8C-N/A1097.6h5.1C++14.2C+
Auraxium Chainblade 1441428,6300.016C-3.4237.606%B+N/A0.3CN/A1554.2h1.9B+5B+
NS-10 Burster 227130711.831A1.6133.96%B*4.615%C-8.4A++6.3A*19015.5h110.6B**325.6B**
NSX Tomoe 128128383.368A0.0728.414%C+55.469%A++41.3C++N/A1193.1h11.5B*40.4B+
Skyguard 227127216.048A++2.6132.929%B+N/A17.6B+13.9B**4487.2h102B+309.8B*
NS-10 Burster 215124622B**1.4433.785%B*4.839%C+8.4A++6.2A*18014.7h113.1B**334.8B**
Sticky Grenade 1261231123N/A119.5657.224%B+N/A615D15C++48890.2h2.4C+4.3C*
L105 Zephyr 148120620B*16.5657.443%A++N/A70.6B*16.5A+9251.7h7.1C12.3B+
Hornet Missiles 189115196.053C++2.6167.82%B*1.739%C*38.3C-24.7C-4863h12.6C+18.6C++
M1 Heavy Cycler 114114482.375B*1.0716.93%B++21.053%B++25.9B+N/A2224.4h14B**82.6B++
M20 Basilisk 138110147.857A*4.4240.311%C++6.364%C*28.2B+7.2C-2533.9h69.7B++172.9B*
Anti-Vehicle Grenade 1271071107N/A103.5650.351%C+N/A535B*100C+53250.2h4B*8B++
Tomcat A2AM Pods 188106128.833B*5.3980.668%C+N/A36.6C-28.3C-5972.9h8.7C++10.7C++
T1B Cycler 105103482.146C*1.2926.123%C+33.01%B++34.3CN/A1293h11.1B++42.4B+
RAMS .50M 102101128.417A+4.9841.595%B+80.198%C*48.1AN/A3502.1h1.9B++4.6B+
NS-61 Emissary 10594721.306B++2.1327.714%C+34.043%M++47B**5.5S1632h11.5B+41.5B+
L100 Python HESH 11089517.8B+14.3654.088%B+1.124%C46.8C11.1B++4531.9h2.9B+5.4B++
MR11 Gatekeeper 12480711.429A++7.9945.965%B*3.75%A+24.2B+13.3C-2853.3h39.1B*85B**
NS-44L Blackhand 8179501.58B1.8647.122%B+54.43%B*39.5B*1A*1642h3.3B*7B++
ASP-30 Grounder 13479761.039B++2.4069.816%B**6.329%A++22.6B++15.7B++6573.5h6.7B++9.6B*
P525 Marauder 7877238.5B*35.0624.128%B+5.195%M*77B1D*2561h5.3B++22B++
M12 Kobalt 8176325.333B+21.8920.815%B++25%A42.2D2.8C2261.8h17.3C*83B+
NS-357 Underboss 7272501.44B+2.0042.626%B++27.778%B++65.5B*N/A3851.1h3.7B+8.6B++
G30 Walker 11470710A*6.5634.912%B*8.571%A++15.9C++10C+2084.4h179.6B+514.3B++
NS-45 Pilot 6967481.396C*2.0434.727%B+35.821%B**55.8C**1.7A++1511.2h7.3C++21.1B+
Aspis Anti-Aircraft Phalanx Turret 1186096.667B**3.2331.613%B*1.667%C11.1C+10.7C+3815.4h128.7B++407B++
KSR-35 6160242.5C*0.9442.131%B**58.333%S42.9C++N/A1741.4h4.3B10.2B+
M12 Kobalt 6257157B**53.5625.646%B++12.281%D*71.3D6.3C*1550.8h19.2C+74.7B
M40 Fury-H 6457414.25C*10.8133.443%D-N/A43.8D-5.4D--2841.3h5.3B**15.9B*
MANA Anti-Personnel Turret 5352114.727N/A1.2923.578%UN/A520U10U3345500.1h20.3T*86.2T*
E540 Halberd-H 8250150S46.5669.937%A+2%C++50B32B**8281h6.7C+9.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter166,3753h
Spawn Beacon182,9482.4h
Nano-Armor Kit420624,91755.4h
Anti-Vehicle MANA Turret115841.6h
Nanite Revive Grenade02,5740.7h
Medical Applicator405161,38414h
Welding Device01360.1h
Hoplon Anti-Aircraft Phalanx Tower0650h
Ammunition Package306390.5h
Medical Kit71540.2h
Anti-Infantry MANA Turret2580.3h
Nano-Repair Grenade0960h
Recon Detection Device22810.5h

Check the help document for the dictionary if you want to learn more about words used here.


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