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Field Marshal Private Aggropatics[BRTD] Aggropatics
TR BR 166

KDR: 3.68

Score: 67.1m

Last Seen: Dec 6th, 2019 9:16 PM
- OFFLINE - 222 hour(s)

Prestige 1, Battle Rank 100 (166 total) - Terran Republic on Miller - Outfit Officer of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 95
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS TSAR-42 M14 Banshee T9 CARV Hellfire Rocket Pods MSW-R M18 Needler NS-44 Commissioner TMG-50
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,338,919 MLG Score: 2669
Fun Score: N/A
Cheeseburgers Flipped: 1857TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.477%29.165%80139118838,4332.956160.723

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.937%1.214B**1.241B**-1.471FHEAD ++ (~15.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.479B+10.60.255C*28.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.001%0.702%15355122216,0911284575712.5319279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.183%-0.242C-0.811D--0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.20.332C**37.90.287C*70.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.773%4.851%374512222,680139614911.9184180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.58%1.429A1.494A+-0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.706B++6.30.495B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.948%6.137%3901612113,145107011252.93651279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.148%0.165C++0.397B0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.20.357C**29.30.27C*47.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.885%74.845%3904122317,0862017878.4668

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.084%2.097A*0.506B+0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+20.387C**2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.859%17.907%390412231,357863111.57242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.917%0.93B*0.622B+1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.558B+3.10.367C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 95
67.1m350.7%458 (27.5k)420 (25.2k)3.67918106,00128,8114.25296166 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1227681226.91%26.692%71805:3334

8% Combat Medic39% Engineer24% Heavy Assault16% Infiltrator9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 30th, 2013 1:13 AMOct 13th, 2016 6:23 PMDec 14th, 2019 11:05 AM (1d) (PST)Dec 6th, 2019 7:08 PM (9d) (PST)Dec 6th, 2019 5:16 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8171776400.6640.1800.1772.6400.0892669

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,03410,61138,423401111158525,217

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2661h/110.9d 16,531 28,294 33,573 421.4k 4,840 6,920 14,156 130.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:5,887
Deaths:2,054
KDR:2.866
Accuracy:26.016% A
HSR:29.744% B**
MSW-R
B+
Kills:3,584
Deaths:1,513
KDR:2.369
Accuracy:26.157% B+
HSR:28.571% B+
TMG-50
B*
Kills:2,745
Deaths:938
KDR:2.926
Accuracy:24.786% B+
HSR:30.091% B*
T9 CARV-S
B++
Kills:2,243
Deaths:831
KDR:2.699
Accuracy:25.946% B++
HSR:27.686% B+
T16 Rhino
A
Kills:1,732
Deaths:512
KDR:3.383
Accuracy:27.997% A
HSR:30.601% A
T32 Bull
B+
Kills:1,673
Deaths:510
KDR:3.280
Accuracy:27.307% B+
HSR:27.436% B
NS-15M1
B++
Kills:1,450
Deaths:594
KDR:2.441
Accuracy:26.761% B++
HSR:21.793% C+
T9A "Butcher"
C*
Kills:1,354
Deaths:501
KDR:2.703
Accuracy:25.132% C++
HSR:29.468% C*
NS-15M2
A
Kills:1,239
Deaths:413
KDR:3
Accuracy:27.620% B++
HSR:35.997% A
NSX Naginata
B*
Kills:717
Deaths:259
KDR:2.768
Accuracy:26.027% B++
HSR:34.170% B*
MG-H1 Watchman
B**
Kills:246
Deaths:106
KDR:2.321
Accuracy:27.453% B*
HSR:33.740% B**
NS-15MB
B**
Kills:107
Deaths:23
KDR:4.652
Accuracy:32.303% B**
HSR:36.449% B++
Kills:22,977
Deaths (as Heavy Assault):8,254
Deaths (to Heavy Assaults):7,882
KDR:2.78374
Kill Difference:14,723
Playtime:638.453 hours
Usage:24%
Score:15.865m
Score/min:414
Accuracy (listed only):26.959%
HSR (listed only):30.479%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:1,264
Deaths:669
KDR:1.889
Accuracy:26.945% B+
HSR:24.921% B*
TAS-16 Blackjack
B**
Kills:771
Deaths:461
KDR:1.672
Accuracy:74.379% B**
HSR:17.250% C**
LC2 Lynx
B+
Kills:596
Deaths:318
KDR:1.874
Accuracy:23.808% C+
HSR:24.497% B+
TRAC-5
A+
Kills:449
Deaths:258
KDR:1.740
Accuracy:28.385% A
HSR:27.394% A+
MG-HBR1 Dragoon
A++
Kills:421
Deaths:129
KDR:3.264
Accuracy:44.881% A++
HSR:32.779% B+
T5 AMC
A++
Kills:346
Deaths:134
KDR:2.582
Accuracy:28.726% B**
HSR:29.769% A++
HC1 Cougar
A+
Kills:285
Deaths:159
KDR:1.792
Accuracy:30.336% B**
HSR:31.579% A+
AS16 NightHawk
B**
Kills:265
Deaths:168
KDR:1.577
Accuracy:42.429% C*
HSR:18.491% B**
TRAC-5 S
B*
Kills:262
Deaths:156
KDR:1.679
Accuracy:27.483% B*
HSR:21.756% B*
AMR-66
A*
Kills:243
Deaths:118
KDR:2.059
Accuracy:33.560% B**
HSR:39.918% A*
TRS-12 Uppercut
A
Kills:178
Deaths:88
KDR:2.023
Accuracy:72.163% A
HSR:20.787% B*
FA1 Barrage
C*
Kills:143
Deaths:127
KDR:1.126
Accuracy:36.069% C-
HSR:16.783% C*
Kills:5,223
Deaths (as Engineer):2,785
Deaths (to Engineers):6,115
KDR:1.8754
Kill Difference:2,438
Playtime:1,039.228 hours
Usage:39%
Score:25.039m
Score/min:402
Accuracy (listed only):39.097%
HSR (listed only):25.494%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:1,264
Deaths:669
KDR:1.889
Accuracy:26.945% B+
HSR:24.921% B*
TAS-16 Blackjack
B**
Kills:771
Deaths:461
KDR:1.672
Accuracy:74.379% B**
HSR:17.250% C**
LC2 Lynx
B+
Kills:596
Deaths:318
KDR:1.874
Accuracy:23.808% C+
HSR:24.497% B+
SMG-46 Armistice
B**
Kills:575
Deaths:258
KDR:2.229
Accuracy:27.988% B+
HSR:23.304% B**
TRAC-5
A+
Kills:449
Deaths:258
KDR:1.740
Accuracy:28.385% A
HSR:27.394% A+
T5 AMC
A++
Kills:346
Deaths:134
KDR:2.582
Accuracy:28.726% B**
HSR:29.769% A++
HC1 Cougar
A+
Kills:285
Deaths:159
KDR:1.792
Accuracy:30.336% B**
HSR:31.579% A+
AS16 NightHawk
B**
Kills:265
Deaths:168
KDR:1.577
Accuracy:42.429% C*
HSR:18.491% B**
TRAC-5 S
B*
Kills:262
Deaths:156
KDR:1.679
Accuracy:27.483% B*
HSR:21.756% B*
TRS-12 Uppercut
A
Kills:178
Deaths:88
KDR:2.023
Accuracy:72.163% A
HSR:20.787% B*
PDW-16 Hailstorm
B*
Kills:174
Deaths:131
KDR:1.328
Accuracy:24.295% C+
HSR:21.264% B*
MKV Suppressed
A*
Kills:161
Deaths:70
KDR:2.300
Accuracy:28.487% B+
HSR:33.540% A*
FA1 Barrage
C*
Kills:143
Deaths:127
KDR:1.126
Accuracy:36.069% C-
HSR:16.783% C*
Kills:5,469
Deaths (as Light Assault):2,997
Deaths (to Light Assaults):4,477
KDR:1.82482
Kill Difference:2,472
Playtime:96.435 hours
Usage:4%
Score:1.552m
Score/min:268
Accuracy (listed only):36.269%
HSR (listed only):23.949%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
A*
Kills:1,366
Deaths:506
KDR:2.700
Accuracy:29.683% B**
HSR:38.946% A*
NS-11A
A
Kills:1,245
Deaths:453
KDR:2.748
Accuracy:31.482% A
HSR:30.602% B**
TAR
B**
Kills:1,204
Deaths:533
KDR:2.259
Accuracy:28.894% B**
HSR:27.492% B++
T1 Cycler
A+
Kills:1,197
Deaths:416
KDR:2.877
Accuracy:29.826% A+
HSR:27.736% B*
Cycler TRV
B*
Kills:1,163
Deaths:531
KDR:2.190
Accuracy:27.886% B*
HSR:25.451% B++
TAS-16 Blackjack
B**
Kills:771
Deaths:461
KDR:1.672
Accuracy:74.379% B**
HSR:17.250% C**
SMG-46 Armistice
B**
Kills:575
Deaths:258
KDR:2.229
Accuracy:27.988% B+
HSR:23.304% B**
SABR-13
A+
Kills:343
Deaths:146
KDR:2.349
Accuracy:33.848% A+
HSR:29.738% B+
T1B Cycler
B++
Kills:334
Deaths:157
KDR:2.127
Accuracy:29.772% B++
HSR:32.934% B++
AS16 NightHawk
B**
Kills:265
Deaths:168
KDR:1.577
Accuracy:42.429% C*
HSR:18.491% B**
TRS-12 Uppercut
A
Kills:178
Deaths:88
KDR:2.023
Accuracy:72.163% A
HSR:20.787% B*
PDW-16 Hailstorm
B*
Kills:174
Deaths:131
KDR:1.328
Accuracy:24.295% C+
HSR:21.264% B*
MKV Suppressed
A*
Kills:161
Deaths:70
KDR:2.300
Accuracy:28.487% B+
HSR:33.540% A*
FA1 Barrage
C*
Kills:143
Deaths:127
KDR:1.126
Accuracy:36.069% C-
HSR:16.783% C*
Kills:9,119
Deaths (as Combat Medic):4,045
Deaths (to Combat Medics):2,606
KDR:2.25439
Kill Difference:5,074
Playtime:224.683 hours
Usage:8%
Score:6.757m
Score/min:501
Accuracy (listed only):36.943%
HSR (listed only):26.023%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:13,330
Deaths:2,197
KDR:6.067
Accuracy:49.979% A++
HSR:75.244% B++
NS-44 Commissioner
A+
Kills:2,906
Deaths:1,875
KDR:1.550
Accuracy:48.967% A+
HSR:24.948% C**
SR-7
B+
Kills:2,498
Deaths:436
KDR:5.729
Accuracy:44.478% B+
HSR:70.536% D--
M77-B
A++
Kills:1,157
Deaths:147
KDR:7.871
Accuracy:49.118% A++
HSR:79.084% B+
SMG-46 Armistice
B**
Kills:575
Deaths:258
KDR:2.229
Accuracy:27.988% B+
HSR:23.304% B**
NS-AM7 Archer
A*
Kills:261
Deaths:311
KDR:0.839
Accuracy:58.575% C+
HSR:38.314% A*
TX2 Emperor
C**
Kills:209
Deaths:170
KDR:1.229
Accuracy:21.199% D--
HSR:22.488% C**
SOAS-20
B
Kills:201
Deaths:77
KDR:2.610
Accuracy:28.018% C+
HSR:23.881% B
PDW-16 Hailstorm
B*
Kills:174
Deaths:131
KDR:1.328
Accuracy:24.295% C+
HSR:21.264% B*
MKV Suppressed
A*
Kills:161
Deaths:70
KDR:2.300
Accuracy:28.487% B+
HSR:33.540% A*
NSX Tomoe
A++
Kills:128
Deaths:38
KDR:3.368
Accuracy:28.414% C+
HSR:55.469% A++
RAMS .50M
B
Kills:101
Deaths:12
KDR:8.417
Accuracy:41.064% B
HSR:80.198% C*
NS-61 Emissary
M+
Kills:94
Deaths:74
KDR:1.270
Accuracy:28.014% C+
HSR:34.043% M+
NS-44L Blackhand
B*
Kills:84
Deaths:50
KDR:1.680
Accuracy:47.414% B+
HSR:52.381% B*
NS-45 Pilot
B**
Kills:75
Deaths:70
KDR:1.071
Accuracy:35.320% B++
HSR:36% B**
NS-357 Underboss
B++
Kills:72
Deaths:50
KDR:1.440
Accuracy:42.626% B++
HSR:27.778% B+
KSR-35
M**
Kills:60
Deaths:24
KDR:2.500
Accuracy:42.131% B**
HSR:58.333% M**
Kills:22,086
Deaths (as Infiltrator):5,990
Deaths (to Infiltrators):4,462
KDR:3.68715
Kill Difference:16,096
Playtime:437.572 hours
Usage:16%
Score:8.591m
Score/min:327
Accuracy (listed only):38.005%
HSR (listed only):44.518%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:2,692
Deaths:622
KDR:4.328
Accuracy:21.049% B*
HSR:30.349% A++
MRC3 Mercy
A+
Kills:2,471
Deaths:592
KDR:4.174
Accuracy:20.936% B++
HSR:28.814% A+
M3 Pounder HEG
A+
Kills:1,302
Deaths:394
KDR:3.305
Accuracy:52.580% A+
HSR:4.608% B**
M2 Mutilator
A*
Kills:1,189
Deaths:322
KDR:3.693
Accuracy:20.207% B**
HSR:27.586% A*
M3 Pounder HEG
A+
Kills:1,179
Deaths:392
KDR:3.008
Accuracy:55.514% A+
HSR:5.259% A+
M6 Onslaught
A++
Kills:1,173
Deaths:280
KDR:4.189
Accuracy:20.453% B+
HSR:28.900% A++
M2 Mutilator
A++
Kills:1,170
Deaths:303
KDR:3.861
Accuracy:19.745% B**
HSR:25.897% A++
M6 Onslaught
B**
Kills:1,168
Deaths:286
KDR:4.084
Accuracy:19.817% B+
HSR:25.942% B**
MR1 Fracture
A
Kills:1,135
Deaths:389
KDR:2.918
Accuracy:47.904% A
HSR:4.670% B+
MR1 Fracture
A+
Kills:949
Deaths:382
KDR:2.484
Accuracy:49.267% A
HSR:6.744% A+
M1 Heavy Cycler
A*
Kills:333
Deaths:86
KDR:3.872
Accuracy:19.315% B**
HSR:28.228% A*
M1 Heavy Cycler
M
Kills:250
Deaths:51
KDR:4.902
Accuracy:21.575% B**
HSR:32% M
NS-10 Burster
B++
Kills:141
Deaths:63
KDR:2.238
Accuracy:33.746% B++
HSR:4.255% C
NS-10 Burster
B*
Kills:138
Deaths:72
KDR:1.917
Accuracy:33.807% B*
HSR:4.348% C-
Kills:15,290
Deaths (as MAX Suit):2,117
Deaths (to MAX Suits):1,891
KDR:7.22248
Kill Difference:13,173
Playtime:232.592 hours
Usage:9%
Score:9.298m
Score/min:666
Accuracy (listed only):31.137%
HSR (listed only):18.400%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:6,899
V. Kills:380 N/A
Deaths:303
KDR:22.769
Accuracy:35.781% B**
KPH:96.100 A+
VKPH:5.300 B*
Hellfire Rocket Pods
C+
Kills:3,976
V. Kills:948 419%
Deaths:324
KDR:12.272
Accuracy:51.561% B+
KPH:54.100 C-
VKPH:12.900 C+
M18 Needler
A
Kills:3,474
V. Kills:2,452 142%
Deaths:487
KDR:7.133
Accuracy:35.674% B+
KPH:25.200 B**
VKPH:17.800 A
M18 Rotary
C*
Kills:1,540
V. Kills:1,641 94%
Deaths:625
KDR:2.464
Accuracy:28.768% C-
KPH:11.500 C
VKPH:12.200 C*
M18 Locust
B+
Kills:1,039
V. Kills:735 141%
Deaths:115
KDR:9.035
Accuracy:33.701% C**
KPH:25.400 B+
VKPH:18 B+
Coyote Missiles
B+
Kills:200
V. Kills:154 129%
Deaths:23
KDR:8.696
Accuracy:53.943% C++
KPH:43.700 C+
VKPH:33.700 B+
Hornet Missiles
C
Kills:155
V. Kills:104 148%
Deaths:23
KDR:6.739
Accuracy:68.712% B**
KPH:42.200 C
VKPH:28.300 C
Tomcat A2AM Pods
C**
Kills:139
V. Kills:102 135%
Deaths:12
KDR:11.583
Accuracy:81.197% C**
KPH:41 C
VKPH:30.100 C
M202 Wyrm
B*
Kills:54
V. Kills:20 257%
Deaths:
KDR:
Accuracy:64.325% B*
KPH:75.900 C
VKPH:28.100 D
Kills:17,476 (12,952 + 0)
Deaths:1,912
KDR:9.140
VKDR:3.418
Vehicle Kills:6,536
Kill Difference:15,564
Playtime:470.558 hours
Usage:18%
Score:8.545m
Score/min:303
Piloting Accuracy:33.701%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:202
V. Kills:234 86%
Deaths:127
KDR:1.591
Accuracy:51.659% B+
KPH:7.200 C
VKPH:8.400 C*
L105 Zephyr
A
Kills:120
V. Kills:28 414%
Deaths:6
KDR:20
Accuracy:57.443% A++
KPH:69.200 B++
VKPH:16.100 A
AP30 Shredder
B**
Kills:75
V. Kills:56 132%
Deaths:5
KDR:15
Accuracy:38.410% B++
KPH:39.100 B++
VKPH:29.200 B**
Kills:397 (202 + 195)
Deaths:138
KDR:2.877
VKDR:2.304
Vehicle Kills:318
Kill Difference:259
Playtime:31.556 hours
Usage:1%
Score:0.516m
Score/min:272
Piloting Accuracy:51.659%
Gunner Accuracy:38.410%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:676
V. Kills:438 154%
Deaths:109
KDR:6.202
Accuracy:65.038% B**
KPH:35 C++
VKPH:22.700 B++
L100 Python HEAT
C+
Kills:273
V. Kills:120 226%
Deaths:39
KDR:7
Accuracy:57.717% B+
KPH:28.300 C
VKPH:12.400 C+
Skyguard
B**
Kills:136
V. Kills:105 128%
Deaths:21
KDR:6.476
Accuracy:32.552% B+
KPH:18 B+
VKPH:13.900 B**
L100 Python HESH
B+
Kills:89
V. Kills:21 405%
Deaths:5
KDR:17.800
Accuracy:54.088% B+
KPH:46.400 C
VKPH:10.900 B+
Kills:1,174 (1,174 + 0)
Deaths:174
KDR:6.747
VKDR:3.931
Vehicle Kills:684
Kill Difference:1,000
Playtime:38.461 hours
Usage:1%
Score:0.894m
Score/min:387
Driving Accuracy:54.088%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:1,361
V. Kills:710 191%
Deaths:128
KDR:10.633
Accuracy:51.989% B++
KPH:34.800 C**
VKPH:18.200 C++
E540 Halberd
A+
Kills:778
V. Kills:433 179%
Deaths:36
KDR:21.611
Accuracy:54.158% A++
KPH:34.200 B*
VKPH:19 A+
P2-120 HEAT
A
Kills:281
V. Kills:84 331%
Deaths:30
KDR:9.367
Accuracy:54.062% A
KPH:26.400 C++
VKPH:7.900 D
G30 Vulcan
B*
Kills:187
V. Kills:99 187%
Deaths:12
KDR:15.583
Accuracy:37.067% B*
KPH:29.100 B++
VKPH:15.400 C**
MR11 Gatekeeper
B*
Kills:80
V. Kills:44 178%
Deaths:7
KDR:11.429
Accuracy:45.965% B*
KPH:24.600 B+
VKPH:13.500 C
P525 Marauder
B+
Kills:80
V. Kills:1 N/A
Deaths:3
KDR:26.667
Accuracy:24.344% B+
KPH:74.400 C*
VKPH:0.900 D*
Kills:2,767 (1,642 + 1,125)
Deaths:216
KDR:12.810
VKDR:6.347
Vehicle Kills:1,371
Kill Difference:2,551
Playtime:83.272 hours
Usage:3%
Score:1.945m
Score/min:389
Driving Accuracy:54.062%
Gunner Accuracy:24.344%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:219
V. Kills:11 N/A
Deaths:15
KDR:14.600
Accuracy:35.047% C+
KPH:70.800 D
VKPH:3.600 D-
G20 Vulcan-H
B+
Kills:185
V. Kills:98 187%
Deaths:20
KDR:9.250
Accuracy:45.924% C
KPH:51.500 B+
VKPH:27.300 C++
E540 Halberd-H
B*
Kills:90
V. Kills:46 191%
Deaths:3
KDR:30
Accuracy:67.696% A
KPH:57.700 B++
VKPH:29.500 B*
M40 Fury-H
D--
Kills:57
V. Kills:7 N/A
Deaths:4
KDR:14.250
Accuracy:33.443% D--
KPH:42.500 D--
VKPH:5.200 D--
Kills:551 (0 + 551)
Deaths:42
KDR:13.119
VKDR:3.857
Vehicle Kills:162
Kill Difference:509
Playtime:9.581 hours
Usage:0%
Score:0.287m
Score/min:499
Driving Accuracy:N/A%
Gunner Accuracy:33.443%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:349
V. Kills:10 N/A
Deaths:14
KDR:24.929
Accuracy:25.224% A+
KPH:85.700 B++
VKPH:2.500 C
M40 Fury
B**
Kills:302
V. Kills:42 N/A
Deaths:30
KDR:10.067
Accuracy:43.812% B**
KPH:47.100 C++
VKPH:6.500 D
M20 Basilisk
B+
Kills:227
V. Kills:70 320%
Deaths:19
KDR:11.947
Accuracy:42.289% B
KPH:26.500 B+
VKPH:8.200 C++
M40 Fury
C+
Kills:166
V. Kills:38 426%
Deaths:18
KDR:9.222
Accuracy:42.864% B*
KPH:46.600 C
VKPH:10.700 C+
M12 Kobalt
C+
Kills:122
V. Kills:8 N/A
Deaths:3
KDR:40.667
Accuracy:21.643% B*
KPH:52.600 C--
VKPH:3.500 C+
M20 Basilisk
B+
Kills:115
V. Kills:28 397%
Deaths:14
KDR:8.214
Accuracy:40.437% C++
KPH:28.700 B+
VKPH:7 C--
G30 Walker
B++
Kills:72
V. Kills:44 160%
Deaths:7
KDR:10.286
Accuracy:34.790% B++
KPH:16.400 C+
VKPH:10 C+
G30 Walker
B++
Kills:58
V. Kills:29 193%
Deaths:5
KDR:11.600
Accuracy:31.642% C++
KPH:24.200 B++
VKPH:12.100 B+
Kills:1,411 (0 + 1,411)
Deaths:110
KDR:12.827
VKDR:2.445
Vehicle Kills:269
Kill Difference:1,301
Playtime:35.733 hours
Usage:1%
Score:0.664m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:31.642%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:266
V. Kills:12 N/A
Deaths:8
KDR:33.250
Accuracy:39.466% B*
KPH:109 B**
VKPH:4.900 C-
Kills:266 (0 + 266)
Deaths:8
KDR:33.250
VKDR:1.500
Vehicle Kills:12
Kill Difference:258
Playtime:2.441 hours
Usage:0%
Score:0.040m
Score/min:274
Piloting Accuracy:N/A%
Gunner Accuracy:39.466%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 13,40913,3302,1976.067B+2.3949.979%A++75.244%B++58.4B*N/A172228.2h1.9B++3.8B*
M14 Banshee 7,2796,89930322.769A+19.0935.781%B**N/A96.1A+5.3B*36271.8h15.6B+43.5B++
T9 CARV 5,9195,8872,0542.866B**0.8126.016%A29.744%B**50.8B**N/A256115.9h10.8B*41.6B*
Hellfire Rocket Pods 4,9243,97632412.272B++8.5951.561%B+N/A54.1C-12.9C+32973.5h18.5C*35.9B+
MSW-R 3,6223,5841,5132.369C*1.3126.157%B+28.571%B+41.2C+N/A17787h11.2B+42.9B+
M18 Needler 5,9263,4744877.133A+3.4535.674%B+N/A25.2B**17.8A308138h73.2B*205.3B*
NS-44 Commissioner 2,9292,9061,8751.55B+2.1348.967%A+24.948%C**67.3AN/A23343.2h3.1B*6.4B*
TMG-50 2,7582,7459382.926A++0.7524.786%B+30.091%B*45.3B+N/A17760.6h10.2B+41.2B+
MRC3 Mercy 2,7242,6926224.328B**0.6521.049%B*30.349%A++51.2A+N/A23352.6h14.3A68.1B*
SR-7 2,4982,4984365.729B++2.0544.478%B+70.536%D--40.6C*N/A9361.6h2.2C++4.8B+
MRC3 Mercy 2,4912,4715924.174B*0.4920.936%B++28.814%A+48.6AN/A22650.8h15A71.6B*
T9 CARV-S 2,2562,2438312.699B*0.9825.946%B++27.686%B+41.6C+N/A14553.9h11.6B44.5B+
T16 Rhino 1,7441,7325123.383A*0.3027.997%A30.601%A56.1B**N/A22030.9h11.9B+42.5B++
T32 Bull 1,6841,6735103.28A+0.4027.307%B+27.436%B46.1C*N/A15936.3h10.5B++38.6B+
M18 Rotary 3,1811,5406252.464C**1.2228.768%C-N/A11.5C12.2C*244134h104.6B363.7B
NS-15M1 1,4611,4505942.441B++1.2426.761%B++21.793%C+38.7C+N/A16037.5h12C**45B+
TORQ-9 1,4001,3665062.7B**0.9829.683%B**38.946%A*43.6B+1.1B**14931.3h13B++43.7B*
P2-120 AP 2,0711,36112810.633B+6.9551.989%B++5.878%A+34.8C**18.2C++45939.1h6.3B12.1B++
C-4 1,7941,3568811.539C++2.1422.696%DN/A90.4C++29.2C+100915h1.3B+5.8C++
T9A "Butcher" 1,3631,3545012.703B+0.9825.132%C++29.468%C*61.8C++N/A30421.9h10.8B+43.1B
M3 Pounder HEG 1,5191,3023943.305B**0.3752.58%A+4.608%B**36.8A*6.1A++24035.4h11B**20.9B*
LC3 Jaguar 1,2761,2646691.889B+1.7926.945%B+24.921%B*14.4DN/A5987.9h12.3C*45.5B+
NS-11A 1,2611,2454532.748A0.9331.482%A30.602%B**53.9B*N/A23723.1h12B+38.3B*
NS-15M2 1,2571,2394133B+0.6827.62%B++35.997%A53.6C**N/A21323.1h11.5B+41.5B+
TAR 1,2281,2045332.259B+1.4228.894%B**27.492%B++34.1C+N/A13135.3h12.5B43.2B++
T1 Cycler 1,2101,1974162.877A+0.8029.826%A+27.736%B*47.9AN/A31125h12.1B*40.5B**
M2 Mutilator 1,2051,1893223.693A0.0120.207%B**27.586%A*42.6AN/A14727.9h14.7B*72.7B++
M3 Pounder HEG 1,3791,1793923.008B*0.6755.514%A+5.259%A+33.2A+5.6B**21435.5h12.9B*23.2B*
M6 Onslaught 1,1891,1732804.189B**0.5120.453%B+28.9%A++48.3B**N/A18924.3h17.4B+84.8B+
M2 Mutilator 1,1861,1703033.861A+0.1819.745%B**25.897%A++44.2A+N/A15226.5h13.4B**67.8B*
M6 Onslaught 1,1821,1682864.084B**0.4019.817%B+25.942%B**45.6B++N/A17425.6h16.6B++83.8B+
Cycler TRV 1,1791,1635312.19B**1.4927.886%B*25.451%B++35C++N/A13333.2h12.4B+44.4B++
M77-B 1,1641,1571477.871M++4.1949.118%A++79.084%B+59.6A*N/A24819.4h2B*4.2B**
MR1 Fracture 1,5611,1353892.918M**0.7647.904%A4.67%B+20.8M+7.8A15654.6h26.6A55.6B**
M18 Locust 1,7741,0391159.035M*5.3633.701%C**N/A25.4B+18B+23840.9h98C*290.7B+
MR1 Fracture 1,3339493822.484M++1.2049.267%A6.744%A+17.5M7.1A13454.1h32.7B**66.4B**
NS Decimator 1,3378466601.282C*2.4063.56%C**3.31%B*34.7C+20.1B+41224.4h4.5C*7.1C**
E540 Halberd 1,2117783621.611A*17.9354.158%A++2.956%C+34.1B*19A+32322.8h5.4B+9.9B**
TAS-16 Blackjack 7767714611.672B+2.0174.379%B**17.25%C**38.6C+N/A15120h2.4C**3.2B+
NSX Naginata 7247172592.768A+0.9126.027%B++34.17%B*53.9B+N/A17113.3h10.9B+41.8B+
L100 Python AP 1,1146761096.202C++2.5265.038%B**5.917%A*35C++22.7B++42119.3h6.6C10.1C**
ML-7 9476365181.228B*2.4563.64%B*3.616%B+35.1B**17.2B*51118.1h5.3B*8.3B*
LC2 Lynx 6015963181.874B++1.8123.808%C+24.497%B+18.5C-N/A8432.3h13.8B+58.1B+
SMG-46 Armistice 5815752582.229B**1.4527.988%B+23.304%B**34C++N/A13916.9h11.8B*42.1B+
TRAC-5 4584492581.74A+1.9428.385%A27.394%A+16.7C+N/A15126.9h11.4B*40.2B*
Frag Grenade 4344291429N/A425.3257.152%A++N/A1072.5M+12.5B+69260.4h2.1A++3.7A
Tank Mine 7164222082.029C1.6534.726%C++N/A69.2D48.2C--10886.1h2.3D6.7C+
MG-HBR1 Dragoon 4294211293.264A++0.4244.881%A++32.779%B+58.5A+1.1B++1677.2h5.4B++12B**
Claymore 375375537.075C++3.4030.738%C+N/A125CN/A4063h1.2C++3.9C*
T7 Mini-Chaingun 3633571472.429A++1.2522.144%B**16.527%B*54.9B**N/A3616.5h11.7B*52.9B++
M12 Kobalt 3593491424.929B++21.2525.224%A+22.35%B*85.1B++2.4C3634.1h14.4B*56.9B++
T5 AMC 3483461342.582A*1.1028.726%B**29.769%A++20.8C+N/A12516.6h11.6B*40.3B++
SABR-13 3463431462.349B*1.3333.848%A+29.738%B+35.4C+N/A1589.7h11.2B33.2B++
T1B Cycler 3413341572.127C++1.5529.772%B++32.934%B++43.9C+N/A1517.6h11.9B40B+
M1 Heavy Cycler 334333863.872A*0.1919.315%B**28.228%A*39.6A++N/A2198.4h14.4B**74.6B*
M40 Fury 3443023010.067B6.3943.812%B**2.318%B++47.2C++6.6D4206.4h10.5B++23.9B*
HC1 Cougar 2912851591.792B*1.8930.336%B**31.579%A+20.7CN/A11613.8h10.1B++33.3B++
P2-120 HEAT 365281309.367B++5.6954.062%A1.068%D*26.3C++7.9D37610.7h6.9B12.7B*
L100 Python HEAT 393273397B+3.3257.717%B+2.198%C+28.4C12.5C+2509.6h6.3C+10.9B
CAS 14-E 278266833.25B+29.5739.466%B*N/A110.8B**5C2742.4h21.3B*54.1B*
AS16 NightHawk 2692651681.577B2.1042.429%C*18.491%B**30.8CN/A1618.6h4.5C++10.7B
TRAC-5 S 2692621561.679B**2.0027.483%B*21.756%B*10.5DN/A6925h10.4B+37.8B++
NS-AM7 Archer 3122613110.839B*2.8458.575%C+38.314%A*4DN/A2964.5h9.4B*16B*
M1 Heavy Cycler 251250514.902M1.2221.575%B**32%M45.5B**N/A2185.5h15.9B+73.7B++
MG-H1 Watchman 2532461062.321B+1.3627.453%B*33.74%B**35.7C1C**1566.9h13.2B+48.2B+
AMR-66 2472431182.059A1.6233.56%B**39.918%A*24.8C++N/A1129.8h8.7C**26B+
M20 Basilisk 2972271911.947M++8.2742.289%B7.93%B*26.4B+8.1C++2198.6h68.1B*161.1B*
P525 Marauder-H 2302191514.6C++10.9235.047%C+N/A70.6D3.5D-3093.1h6.1B+17.5B+
TX2 Emperor 2092091701.229B2.4521.199%D--22.488%C**36.7BN/A1115.7h6.9B**32.6C**
CAS30 Tank Buster 4362021271.591C+2.0951.659%B+N/A7.2C8.4C*18427.9h63.4C+122.8C*
SOAS-20 202201772.61B**1.0728.018%C+23.881%B23.6DN/A858.5h10.3B+36.6B+
Coyote Missiles 354200238.696A++5.0253.943%C++N/A43.5C+33.5B+6524.6h44.6C+82.7C++
MAX Punch 1931922,1210.091C+3.5948.271%C**N/A0.9CN/A4215.1h1.7C++3.5B
Spear Anti-Vehicle Phalanx Turret 3101901611.875B*8.2044.696%C+2.105%D--40.4C++25.5B+6364.7h8.2C++18.4B
G30 Vulcan 2861871215.583M+11.9037.067%B*5.882%A29.2B++15.5C**2926.4h67.6B*182.2B**
G20 Vulcan-H 283185209.25B**5.5745.924%CN/A51.4B+27.2C++6703.6h68B**148.1B**
TRS-12 Uppercut 179178882.023B++1.6672.163%A20.787%B*33CN/A1645.4h2.3B+3.2B++
PDW-16 Hailstorm 1751741311.328B+2.3524.295%C+21.264%B*26.4C+N/A1636.6h12.2B++50.3B+
Auraxium Chainblade 1681669,6820.017C3.6637.957%B+N/A0.3DN/A1622.7h1.8B+4.8B+
M40 Fury 204166189.222C*5.5442.864%B*2.41%B++46.1C10.6C+4763.6h11.1B+25.8B*
MKV Suppressed 163161702.3A+1.3828.487%B+33.54%A*38.3C**N/A1374.2h13.2B46.2B
T2 Striker 3111601860.86B++2.8258.723%B*N/A12.2C+11.5C++34513.1h35.8B+60.9B++
Hornet Missiles 259155236.739C++3.0668.712%B**1.29%C+41.9C-28.1C4733.7h12.4C+18.1C*
MANA Anti-Vehicle Turret 278146741.973B1.7167.668%A4.795%B+44.2B+40B++10873.3h9.3C*13.7B++
Chainblade 15414613,0630.011C3.6734.977%B+3.425%C--0.2DN/A1868.9h2B+5.8B+
FA1 Barrage 1431431271.126C*2.5536.069%C-16.783%C*18.8C--N/A1177.6h5.1C++14.2C+
NS-10 Burster 239141632.238A+1.4433.746%B++4.255%C9A++6.2A++18115.7h107.1A317.3B**
Tomcat A2AM Pods 2411391211.583A7.9081.197%C**N/A40.9C30C6223.4h9C+11.1C+
NS-10 Burster 239138721.917A+1.7633.807%B*4.348%C-8.4A+6.2A*19016.4h111.6B**330.1B**
Skyguard 241136216.476A++2.8032.552%B+N/A17.9B+13.8B**4517.6h100.4B+308.5B++
NSX Tomoe 128128383.368A0.3128.414%C+55.469%A++37.6C+N/A1113.4h11.5B*40.4B+
Sticky Grenade 1261231123N/A119.3257.532%B+N/A615D15C++48380.2h2.6C4.5C++
M12 Kobalt 130122340.667B**36.9921.643%B*22.131%B++53C-3.5C+2892.3h15.7B+72.8B++
L105 Zephyr 148120620B*16.3257.443%A++N/A70.6B++16.5A9341.7h7.1C+12.3B+
M20 Basilisk 143115148.214A*4.5340.437%C++6.087%C*28.8B++7C--2604h68.4B*169.1B*
Anti-Vehicle Grenade 1271071107N/A103.3250.35%C+N/A535B*100C+53150.2h4B*8B++
NS-15MB 111107234.652A**0.9732.303%B**36.449%B++62.9C++2.4M2091.7h10.8B+33.6B+
RAMS .50M 102101128.417A+4.7441.064%B80.198%C*48.1B**N/A3622.1h1.9B+4.7B+
Fatestealer 1021011130.894M++2.7928.535%D21.782%C+15.8C-N/A596.4h2.2B7.7C
NS-61 Emissary 10594741.27B++2.4128.014%C+34.043%M+47B**5.5S1662h11.7C**41.7B+
E540 Halberd-H 13690330M26.3267.696%A1.111%C-56.3B+28.8B*6631.6h5.8C**8.6B++
L100 Python HESH 11089517.8B++14.1254.088%B+1.124%C46.8C11.1B+4891.9h2.9B+5.4B++
NS-44L Blackhand 8684501.68B+2.0047.414%B+52.381%B*40B++1A++1732.1h3.3B*6.9B++
MR11 Gatekeeper 12480711.429A+7.7545.965%B*3.75%A+24.2B13.3C-2933.3h39.1B*85B**
P525 Marauder 8180326.667B++22.9924.344%B+5%M**72.7C++N/A2581.1h5.3B++21.9B++
ASP-30 Grounder 13479761.039B+2.6469.816%B**6.329%A*22.6B++15.7B++6733.5h6.7B++9.6B*
AP30 Shredder 13175515C*11.3238.41%B++2.667%B++39.5B++29.5B**9631.9h91.7C++238.7B+
NS-45 Pilot 7775701.071C+2.6135.32%B++36%B**31.3C-N/A932.4h7.5C+21.3B
NS-357 Underboss 7272501.44B+2.2442.626%B++27.778%B+65.5B++N/A4041.1h3.7B+8.6B++
G30 Walker 11672710.286A++6.6134.79%B++9.722%A**16.4C+10C+2144.4h175B+503.1B++
Aspis Anti-Aircraft Phalanx Turret 1186096.667A2.9931.507%B*1.667%C10.9C+10.5C+3785.5h130.4B+413.9B++
KSR-35 6160242.5C*1.1842.131%B**58.333%M**42.9C+N/A1781.4h4.3B10.2B+
G30 Walker 8758511.6M++7.9231.642%C++1.724%D*24.2B++12.1B+2772.4h84.4A+266.7B**
M12 Kobalt 6257157B**53.3225.646%B++12.281%D*71.3D6.3C++1630.8h19.2C+74.7C**
M40 Fury-H 6457414.25C++10.5733.443%D--N/A43.8D--5.4D--2851.3h5.3B**15.9B*
M202 Wyrm 7454154S50.3264.325%B*N/A77.1C28.6D5800.7h40.9C*63.5B+
MANA Anti-Personnel Turret 5352114.727N/A1.0523.578%UN/A520U10U3781600.1h20.3T*86.2T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon233,6892.9h
Anti-Vehicle MANA Turret125861.6h
Nano-Armor Kit457734,62962.4h
Nanite Revive Grenade03,5311h
Medical Applicator474205,48116.9h
Spitfire Auto-Turret1540.2h
Motion Spotter187,1853.3h
Hoplon Anti-Aircraft Phalanx Tower0650h
Welding Device01360.1h
Recon Detection Device22810.5h
Medical Kit71560.2h
Ammunition Package317650.5h
Anti-Infantry MANA Turret2580.3h
Nano-Repair Grenade02550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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