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Field Marshal Private Aggropatics[BRTD] Aggropatics
TR BR 165

KDR: 3.67

Score: 66.3m

Last Seen: Aug 23rd, 2019 10:04 AM
- OFFLINE - 65.6 hour(s)

Prestige 1, Battle Rank 100 (165 total) - Terran Republic on Miller - Outfit Officer of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 100
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS TSAR-42 M14 Banshee T9 CARV Hellfire Rocket Pods MSW-R M18 Needler NS-44 Commissioner TMG-50
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,297,636 MLG Score: 2636
Fun Score: N/A
Cheeseburgers Flipped: 1835TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.433%29.137%79938117637,9172.958570.707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.989%1.219B**1.259A-1.526FHEAD ++ (~15.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.478B+10.60.254C*28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.999%0.714%15185120915,8301277572112.3962277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.179%-0.249C-0.808D--0.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.70.324C*380.28C*70.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.762%4.853%377512092,679138614901.9329180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.575%1.437A1.477A+-0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.707B++6.30.496B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.086%6.061%3841611983,069106311092.8844276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.32%0.169C++0.4B0.591

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
780.349C**29.70.258C*48.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.883%74.659%3844121016,5741989838.33283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.09%2.089A*0.485B+0.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.594B+20.383C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.781%17.945%384412101,343853111.5726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.908%0.907B*0.685B+1.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.55B+3.10.36C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 100
66.3m350.4%458 (27.5k)420 (25.2k)3.6658104,25928,4414.24208165 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214665226.909%26.504%71305:3334

8% Combat Medic39% Engineer24% Heavy Assault16% Infiltrator9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 30th, 2013 1:13 AMOct 13th, 2016 6:23 PMAug 25th, 2019 11:38 AM (11h) (PST)Aug 23rd, 2019 8:19 AM (3d) (PST)Aug 23rd, 2019 6:04 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8171766410.6600.1800.1752.6260.0892636

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,03210,57438,458401111158525,201

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2631.5h/109.6d 16,390 27,633 32,829 414.6k 4,769 6,849 14,061 129m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:5,887
Deaths:2,054
KDR:2.866
Accuracy:26.016% A
HSR:29.744% B**
MSW-R
B++
Kills:3,584
Deaths:1,513
KDR:2.369
Accuracy:26.162% B++
HSR:28.571% B+
TMG-50
B**
Kills:2,745
Deaths:938
KDR:2.926
Accuracy:24.791% B+
HSR:30.091% B**
T9 CARV-S
B++
Kills:2,243
Deaths:831
KDR:2.699
Accuracy:25.954% B++
HSR:27.686% B+
T16 Rhino
A
Kills:1,732
Deaths:512
KDR:3.383
Accuracy:27.997% A
HSR:30.601% A
T32 Bull
B++
Kills:1,673
Deaths:510
KDR:3.280
Accuracy:27.307% B++
HSR:27.436% B+
NS-15M1
B++
Kills:1,450
Deaths:594
KDR:2.441
Accuracy:26.761% B++
HSR:21.793% C+
T9A "Butcher"
C*
Kills:1,354
Deaths:498
KDR:2.719
Accuracy:25.152% C++
HSR:29.468% C*
NS-15M2
A
Kills:1,239
Deaths:413
KDR:3
Accuracy:27.620% B++
HSR:35.997% A
NSX Naginata
B*
Kills:717
Deaths:259
KDR:2.768
Accuracy:26.027% B++
HSR:34.170% B*
MG-H1 Watchman
B**
Kills:211
Deaths:94
KDR:2.245
Accuracy:27.437% B*
HSR:35.071% B**
Kills:22,835
Deaths (as Heavy Assault):8,216
Deaths (to Heavy Assaults):7,781
KDR:2.77933
Kill Difference:14,619
Playtime:635.337 hours
Usage:24%
Score:15.805m
Score/min:415
Accuracy (listed only):26.475%
HSR (listed only):30.057%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:1,264
Deaths:669
KDR:1.889
Accuracy:26.945% B++
HSR:24.921% B*
TAS-16 Blackjack
A
Kills:771
Deaths:461
KDR:1.672
Accuracy:74.379% A
HSR:17.250% B
LC2 Lynx
B+
Kills:596
Deaths:318
KDR:1.874
Accuracy:23.808% C++
HSR:24.497% B+
TRAC-5
A+
Kills:449
Deaths:258
KDR:1.740
Accuracy:28.385% A
HSR:27.394% A+
MG-HBR1 Dragoon
A++
Kills:421
Deaths:129
KDR:3.264
Accuracy:44.881% A++
HSR:32.779% B+
T5 AMC
A++
Kills:342
Deaths:134
KDR:2.552
Accuracy:28.580% B**
HSR:29.825% A++
HC1 Cougar
A++
Kills:271
Deaths:153
KDR:1.771
Accuracy:30.395% A
HSR:31.734% A++
AS16 NightHawk
B**
Kills:265
Deaths:168
KDR:1.577
Accuracy:42.429% C**
HSR:18.491% B**
TRAC-5 S
B**
Kills:258
Deaths:155
KDR:1.665
Accuracy:27.365% B*
HSR:22.093% B**
AMR-66
A*
Kills:243
Deaths:118
KDR:2.059
Accuracy:33.560% B**
HSR:39.918% A*
TRS-12 Uppercut
B**
Kills:164
Deaths:84
KDR:1.952
Accuracy:72.097% B**
HSR:21.342% B**
FA1 Barrage
C*
Kills:143
Deaths:127
KDR:1.126
Accuracy:36.069% C-
HSR:16.783% C*
Kills:5,187
Deaths (as Engineer):2,774
Deaths (to Engineers):6,063
KDR:1.86986
Kill Difference:2,413
Playtime:1,032.200 hours
Usage:39%
Score:24.877m
Score/min:402
Accuracy (listed only):39.074%
HSR (listed only):25.586%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:1,264
Deaths:669
KDR:1.889
Accuracy:26.945% B++
HSR:24.921% B*
TAS-16 Blackjack
A
Kills:771
Deaths:461
KDR:1.672
Accuracy:74.379% A
HSR:17.250% B
LC2 Lynx
B+
Kills:596
Deaths:318
KDR:1.874
Accuracy:23.808% C++
HSR:24.497% B+
SMG-46 Armistice
B**
Kills:485
Deaths:207
KDR:2.343
Accuracy:27.637% B
HSR:22.680% B**
TRAC-5
A+
Kills:449
Deaths:258
KDR:1.740
Accuracy:28.385% A
HSR:27.394% A+
T5 AMC
A++
Kills:342
Deaths:134
KDR:2.552
Accuracy:28.580% B**
HSR:29.825% A++
HC1 Cougar
A++
Kills:271
Deaths:153
KDR:1.771
Accuracy:30.395% A
HSR:31.734% A++
AS16 NightHawk
B**
Kills:265
Deaths:168
KDR:1.577
Accuracy:42.429% C**
HSR:18.491% B**
TRAC-5 S
B**
Kills:258
Deaths:155
KDR:1.665
Accuracy:27.365% B*
HSR:22.093% B**
TRS-12 Uppercut
B**
Kills:164
Deaths:84
KDR:1.952
Accuracy:72.097% B**
HSR:21.342% B**
MKV Suppressed
A*
Kills:161
Deaths:70
KDR:2.300
Accuracy:28.487% B+
HSR:33.540% A*
PDW-16 Hailstorm
B**
Kills:146
Deaths:108
KDR:1.352
Accuracy:23.605% C+
HSR:21.918% B**
FA1 Barrage
C*
Kills:143
Deaths:127
KDR:1.126
Accuracy:36.069% C-
HSR:16.783% C*
Kills:5,315
Deaths (as Light Assault):2,912
Deaths (to Light Assaults):4,434
KDR:1.82521
Kill Difference:2,403
Playtime:95.796 hours
Usage:4%
Score:1.535m
Score/min:267
Accuracy (listed only):36.168%
HSR (listed only):24.036%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
A*
Kills:1,287
Deaths:463
KDR:2.780
Accuracy:29.669% B**
HSR:39.161% A*
NS-11A
A+
Kills:1,244
Deaths:453
KDR:2.746
Accuracy:31.510% A+
HSR:30.627% B**
TAR
B**
Kills:1,198
Deaths:526
KDR:2.278
Accuracy:28.920% B**
HSR:27.379% B*
Cycler TRV
B**
Kills:1,163
Deaths:531
KDR:2.190
Accuracy:27.886% B**
HSR:25.451% B*
T1 Cycler
A+
Kills:1,155
Deaths:407
KDR:2.838
Accuracy:29.697% A+
HSR:27.359% B*
TAS-16 Blackjack
A
Kills:771
Deaths:461
KDR:1.672
Accuracy:74.379% A
HSR:17.250% B
SMG-46 Armistice
B**
Kills:485
Deaths:207
KDR:2.343
Accuracy:27.637% B
HSR:22.680% B**
SABR-13
A+
Kills:343
Deaths:146
KDR:2.349
Accuracy:33.848% A+
HSR:29.738% B+
T1B Cycler
B++
Kills:334
Deaths:157
KDR:2.127
Accuracy:29.772% B++
HSR:32.934% B++
AS16 NightHawk
B**
Kills:265
Deaths:168
KDR:1.577
Accuracy:42.429% C**
HSR:18.491% B**
TRS-12 Uppercut
B**
Kills:164
Deaths:84
KDR:1.952
Accuracy:72.097% B**
HSR:21.342% B**
MKV Suppressed
A*
Kills:161
Deaths:70
KDR:2.300
Accuracy:28.487% B+
HSR:33.540% A*
PDW-16 Hailstorm
B**
Kills:146
Deaths:108
KDR:1.352
Accuracy:23.605% C+
HSR:21.918% B**
FA1 Barrage
C*
Kills:143
Deaths:127
KDR:1.126
Accuracy:36.069% C-
HSR:16.783% C*
Kills:8,859
Deaths (as Combat Medic):3,908
Deaths (to Combat Medics):2,565
KDR:2.26689
Kill Difference:4,951
Playtime:221.501 hours
Usage:8%
Score:6.663m
Score/min:501
Accuracy (listed only):36.857%
HSR (listed only):26.047%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:12,818
Deaths:2,123
KDR:6.038
Accuracy:50.015% A++
HSR:75.020% B++
NS-44 Commissioner
A+
Kills:2,801
Deaths:1,829
KDR:1.531
Accuracy:48.889% A+
HSR:24.813% B+
SR-7
B+
Kills:2,498
Deaths:436
KDR:5.729
Accuracy:44.478% B+
HSR:70.536% D--
M77-B
A++
Kills:1,157
Deaths:147
KDR:7.871
Accuracy:49.118% A++
HSR:79.084% B+
SMG-46 Armistice
B**
Kills:485
Deaths:207
KDR:2.343
Accuracy:27.637% B
HSR:22.680% B**
NS-AM7 Archer
A*
Kills:257
Deaths:300
KDR:0.857
Accuracy:58.437% C+
HSR:38.132% A*
TX2 Emperor
C**
Kills:209
Deaths:170
KDR:1.229
Accuracy:21.199% D--
HSR:22.488% C**
SOAS-20
B+
Kills:201
Deaths:77
KDR:2.610
Accuracy:28.018% C+
HSR:23.881% B+
MKV Suppressed
A*
Kills:161
Deaths:70
KDR:2.300
Accuracy:28.487% B+
HSR:33.540% A*
PDW-16 Hailstorm
B**
Kills:146
Deaths:108
KDR:1.352
Accuracy:23.605% C+
HSR:21.918% B**
NSX Tomoe
A++
Kills:128
Deaths:38
KDR:3.368
Accuracy:28.414% C+
HSR:55.469% A++
RAMS .50M
B
Kills:101
Deaths:12
KDR:8.417
Accuracy:41.064% B
HSR:80.198% C*
NS-61 Emissary
M++
Kills:94
Deaths:74
KDR:1.270
Accuracy:28.014% C+
HSR:34.043% M++
NS-44L Blackhand
B*
Kills:84
Deaths:50
KDR:1.680
Accuracy:47.414% B++
HSR:52.381% B*
NS-45 Pilot
A
Kills:74
Deaths:69
KDR:1.072
Accuracy:35.152% B+
HSR:36.487% A
NS-357 Underboss
B++
Kills:72
Deaths:50
KDR:1.440
Accuracy:42.626% B++
HSR:27.778% B++
KSR-35
M**
Kills:60
Deaths:24
KDR:2.500
Accuracy:42.131% B**
HSR:58.333% M**
Kills:21,346
Deaths (as Infiltrator):5,784
Deaths (to Infiltrators):4,393
KDR:3.69053
Kill Difference:15,562
Playtime:425.081 hours
Usage:16%
Score:8.291m
Score/min:325
Accuracy (listed only):37.923%
HSR (listed only):44.516%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:2,586
Deaths:593
KDR:4.361
Accuracy:20.994% B**
HSR:30.433% A++
MRC3 Mercy
A+
Kills:2,345
Deaths:563
KDR:4.165
Accuracy:20.892% B*
HSR:28.230% A+
M3 Pounder HEG
A+
Kills:1,302
Deaths:394
KDR:3.305
Accuracy:52.583% A+
HSR:4.608% B**
M2 Mutilator
A*
Kills:1,189
Deaths:322
KDR:3.693
Accuracy:20.207% A
HSR:27.586% A*
M3 Pounder HEG
A++
Kills:1,178
Deaths:392
KDR:3.005
Accuracy:55.515% A+
HSR:5.263% A++
M6 Onslaught
A++
Kills:1,173
Deaths:280
KDR:4.189
Accuracy:20.453% B+
HSR:28.900% A++
M2 Mutilator
A++
Kills:1,170
Deaths:303
KDR:3.861
Accuracy:19.745% A
HSR:25.897% A++
M6 Onslaught
A
Kills:1,168
Deaths:286
KDR:4.084
Accuracy:19.817% B+
HSR:25.942% A
MR1 Fracture
A
Kills:1,134
Deaths:389
KDR:2.915
Accuracy:47.916% A
HSR:4.674% B+
MR1 Fracture
A+
Kills:946
Deaths:382
KDR:2.476
Accuracy:49.268% A
HSR:6.765% A+
M1 Heavy Cycler
A*
Kills:323
Deaths:82
KDR:3.939
Accuracy:19.290% B**
HSR:27.245% A*
M1 Heavy Cycler
M
Kills:240
Deaths:47
KDR:5.106
Accuracy:21.576% A
HSR:32.083% M
NS-10 Burster
B++
Kills:141
Deaths:63
KDR:2.238
Accuracy:33.746% B++
HSR:4.255% C
NS-10 Burster
B*
Kills:138
Deaths:72
KDR:1.917
Accuracy:33.807% B*
HSR:4.348% C--
Kills:15,033
Deaths (as MAX Suit):2,084
Deaths (to MAX Suits):1,876
KDR:7.21353
Kill Difference:12,949
Playtime:229.752 hours
Usage:9%
Score:9.146m
Score/min:663
Accuracy (listed only):31.129%
HSR (listed only):18.302%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:6,713
V. Kills:379 N/A
Deaths:303
KDR:22.155
Accuracy:35.745% B**
KPH:95.500 A++
VKPH:5.400 B**
Hellfire Rocket Pods
C+
Kills:3,966
V. Kills:947 418%
Deaths:324
KDR:12.241
Accuracy:51.538% B+
KPH:54 C
VKPH:12.900 C+
M18 Needler
A
Kills:3,411
V. Kills:2,419 141%
Deaths:487
KDR:7.004
Accuracy:35.697% B+
KPH:25.100 A
VKPH:17.800 A
M18 Rotary
B
Kills:1,538
V. Kills:1,640 94%
Deaths:625
KDR:2.461
Accuracy:28.780% C-
KPH:11.500 C+
VKPH:12.200 B
M18 Locust
B+
Kills:1,027
V. Kills:729 141%
Deaths:115
KDR:8.930
Accuracy:33.733% C**
KPH:25.300 B+
VKPH:17.900 B+
Coyote Missiles
B++
Kills:200
V. Kills:154 129%
Deaths:23
KDR:8.696
Accuracy:53.933% C++
KPH:43.700 C++
VKPH:33.700 B++
Hornet Missiles
C
Kills:155
V. Kills:104 148%
Deaths:23
KDR:6.739
Accuracy:68.712% B**
KPH:42.200 C-
VKPH:28.300 C
Tomcat A2AM Pods
C*
Kills:139
V. Kills:102 135%
Deaths:12
KDR:11.583
Accuracy:81.197% C*
KPH:41 C
VKPH:30.100 C
M202 Wyrm
A
Kills:54
V. Kills:20 257%
Deaths:
KDR:
Accuracy:64.214% A
KPH:75.900 C
VKPH:28.100 D
Kills:17,203 (12,689 + 0)
Deaths:1,912
KDR:8.997
VKDR:3.396
Vehicle Kills:6,494
Kill Difference:15,291
Playtime:466.580 hours
Usage:18%
Score:8.483m
Score/min:303
Piloting Accuracy:33.733%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:202
V. Kills:234 86%
Deaths:127
KDR:1.591
Accuracy:51.659% B+
KPH:7.200 C+
VKPH:8.400 C*
L105 Zephyr
A+
Kills:120
V. Kills:28 414%
Deaths:6
KDR:20
Accuracy:57.443% A++
KPH:69.200 B++
VKPH:16.100 A+
AP30 Shredder
B**
Kills:75
V. Kills:56 132%
Deaths:5
KDR:15
Accuracy:38.410% B++
KPH:39.100 B++
VKPH:29.200 B**
Kills:397 (202 + 195)
Deaths:138
KDR:2.877
VKDR:2.304
Vehicle Kills:318
Kill Difference:259
Playtime:31.556 hours
Usage:1%
Score:0.515m
Score/min:272
Piloting Accuracy:51.659%
Gunner Accuracy:38.410%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:675
V. Kills:437 154%
Deaths:109
KDR:6.193
Accuracy:65.014% B**
KPH:35 C**
VKPH:22.700 B++
L100 Python HEAT
C++
Kills:273
V. Kills:120 226%
Deaths:39
KDR:7
Accuracy:57.717% B++
KPH:28.300 C
VKPH:12.400 C++
Skyguard
B**
Kills:136
V. Kills:105 128%
Deaths:21
KDR:6.476
Accuracy:32.728% B+
KPH:18.100 B+
VKPH:14 B**
L100 Python HESH
B++
Kills:89
V. Kills:21 405%
Deaths:5
KDR:17.800
Accuracy:54.088% B++
KPH:46.400 C
VKPH:10.900 B++
Kills:1,173 (1,173 + 0)
Deaths:174
KDR:6.741
VKDR:3.925
Vehicle Kills:683
Kill Difference:999
Playtime:38.346 hours
Usage:1%
Score:0.891m
Score/min:387
Driving Accuracy:54.088%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:1,361
V. Kills:710 191%
Deaths:128
KDR:10.633
Accuracy:51.989% B+
KPH:34.800 B
VKPH:18.200 C++
E540 Halberd
B**
Kills:778
V. Kills:433 179%
Deaths:36
KDR:21.611
Accuracy:54.158% A++
KPH:34.200 B++
VKPH:19 B**
P2-120 HEAT
A
Kills:281
V. Kills:84 331%
Deaths:30
KDR:9.367
Accuracy:54.062% A
KPH:26.400 C++
VKPH:7.900 C--
G30 Vulcan
B*
Kills:183
V. Kills:97 187%
Deaths:12
KDR:15.250
Accuracy:37.157% B*
KPH:28.700 B++
VKPH:15.200 C*
P525 Marauder
B+
Kills:80
V. Kills:1 N/A
Deaths:3
KDR:26.667
Accuracy:24.344% B+
KPH:74.400 C**
VKPH:0.900 D*
MR11 Gatekeeper
B*
Kills:80
V. Kills:44 178%
Deaths:7
KDR:11.429
Accuracy:45.965% B*
KPH:24.600 C*
VKPH:13.500 C
Kills:2,763 (1,642 + 1,121)
Deaths:216
KDR:12.792
VKDR:6.338
Vehicle Kills:1,369
Kill Difference:2,547
Playtime:83.233 hours
Usage:3%
Score:1.941m
Score/min:389
Driving Accuracy:54.062%
Gunner Accuracy:45.965%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:219
V. Kills:11 N/A
Deaths:15
KDR:14.600
Accuracy:35.047% C+
KPH:70.800 D
VKPH:3.600 D-
G20 Vulcan-H
B
Kills:185
V. Kills:98 187%
Deaths:20
KDR:9.250
Accuracy:45.924% C
KPH:51.500 B
VKPH:27.300 C++
E540 Halberd-H
B*
Kills:65
V. Kills:38 167%
Deaths:3
KDR:21.667
Accuracy:69.472% A+
KPH:50.700 B
VKPH:29.600 B*
M40 Fury-H
D--
Kills:57
V. Kills:7 N/A
Deaths:4
KDR:14.250
Accuracy:33.443% D--
KPH:42.500 D--
VKPH:5.200 D--
Kills:526 (0 + 526)
Deaths:42
KDR:12.524
VKDR:3.667
Vehicle Kills:154
Kill Difference:484
Playtime:9.304 hours
Usage:0%
Score:0.281m
Score/min:504
Driving Accuracy:N/A%
Gunner Accuracy:33.443%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:344
V. Kills:9 N/A
Deaths:14
KDR:24.571
Accuracy:25.279% A+
KPH:86.500 B++
VKPH:2.300 C-
M40 Fury
B**
Kills:302
V. Kills:42 N/A
Deaths:30
KDR:10.067
Accuracy:43.812% B**
KPH:47.100 C++
VKPH:6.500 D
M20 Basilisk
B+
Kills:222
V. Kills:68 322%
Deaths:19
KDR:11.684
Accuracy:42.171% B
KPH:26.100 B+
VKPH:8 C+
M40 Fury
C+
Kills:166
V. Kills:38 426%
Deaths:18
KDR:9.222
Accuracy:42.864% B*
KPH:46.600 C
VKPH:10.700 C+
M20 Basilisk
B+
Kills:115
V. Kills:28 397%
Deaths:14
KDR:8.214
Accuracy:40.437% C++
KPH:28.700 B+
VKPH:7 D
M12 Kobalt
C
Kills:89
V. Kills:5 N/A
Deaths:3
KDR:29.667
Accuracy:20.610% B++
KPH:44.200 D
VKPH:2.500 C
G30 Walker
C+
Kills:70
V. Kills:44 156%
Deaths:7
KDR:10
Accuracy:34.912% B++
KPH:16 C+
VKPH:10.100 C+
G30 Walker
B*
Kills:56
V. Kills:29 187%
Deaths:5
KDR:11.200
Accuracy:32.072% B
KPH:23.900 B*
VKPH:12.400 B+
Kills:1,364 (0 + 1,364)
Deaths:110
KDR:12.400
VKDR:2.391
Vehicle Kills:263
Kill Difference:1,254
Playtime:35.196 hours
Usage:1%
Score:0.651m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:32.072%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:230
V. Kills:9 N/A
Deaths:8
KDR:28.750
Accuracy:39.991% B*
KPH:99.400 B*
VKPH:3.900 D
Kills:230 (0 + 230)
Deaths:8
KDR:28.750
VKDR:1.125
Vehicle Kills:9
Kill Difference:222
Playtime:2.314 hours
Usage:0%
Score:0.036m
Score/min:256
Piloting Accuracy:N/A%
Gunner Accuracy:39.991%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 12,89312,8182,1236.038B+2.3750.015%A++75.02%B++58.1B*N/A172220.5h1.9B*3.8B**
M14 Banshee 7,0926,71330322.155A++18.4935.745%B**N/A95.5A++5.4B**36370.3h15.6B+43.8B++
T9 CARV 5,9195,8872,0542.866B**0.8026.016%A29.744%B**50.8B**N/A256115.9h10.8B*41.6B*
Hellfire Rocket Pods 4,9133,96632412.241B++8.5851.538%B+N/A54C12.9C+32973.4h18.5C**35.9B+
MSW-R 3,6223,5841,5132.369C*1.3026.162%B++28.571%B+41.2C++N/A17786.9h11.2B+42.9B+
M18 Needler 5,8303,4114877.004A++3.3435.697%B+N/A25.1A17.8A310135.9h73.3B*205.2B**
NS-44 Commissioner 2,8242,8011,8291.531B+2.1348.889%A+24.813%B+66.5AN/A23242.1h3.1B*6.4B*
TMG-50 2,7582,7459382.926A++0.7424.791%B+30.091%B**45.3B+N/A17760.6h10.2B+41.2B+
MRC3 Mercy 2,6182,5865934.361B**0.7020.994%B**30.433%A++51.5A++N/A23750.2h14.2A67.7B*
SR-7 2,4982,4984365.729B*2.0644.478%B+70.536%D--40.6C**N/A9361.6h2.2C++4.8B+
MRC3 Mercy 2,3612,3455634.165B*0.5020.892%B*28.23%A+48.6A+N/A22748.3h15B**71.8B*
T9 CARV-S 2,2562,2438312.699B**0.9725.954%B++27.686%B+41.6C+N/A14553.9h11.6B44.5B+
T16 Rhino 1,7441,7325123.383A*0.2827.997%A30.601%A56.1B**N/A22030.9h11.9B+42.5B++
T32 Bull 1,6841,6735103.28A+0.3927.307%B++27.436%B+46.1C*N/A15936.3h10.5B++38.6B+
M18 Rotary 3,1781,5386252.461B+1.2028.78%C-N/A11.5C+12.2B244133.9h104.7B+363.7B+
NS-15M1 1,4611,4505942.441B++1.2226.761%B++21.793%C+38.7C+N/A16037.5h12C**45B+
P2-120 AP 2,0711,36112810.633B+6.9751.989%B+5.878%A34.8B18.2C++45839.1h6.3B+12.1B++
T9A "Butcher" 1,3631,3544982.719B+0.9525.152%C++29.468%C*61.8C++N/A30421.9h10.8B43B
C-4 1,7671,3338781.518C++2.1522.619%DN/A89.5C++29.1C+100714.9h1.3B+5.9C++
M3 Pounder HEG 1,5191,3023943.305B**0.3652.583%A+4.608%B**36.8A*6.1A++24135.4h11B**20.9B*
TORQ-9 1,3171,2874632.78B**0.8929.669%B**39.161%A*42.9B+1B**14930h13B++43.9B*
LC3 Jaguar 1,2761,2646691.889B+1.7826.945%B++24.921%B*14.4DN/A5987.9h12.3C**45.5B+
NS-11A 1,2601,2444532.746B**0.9231.51%A+30.627%B**54.1B**N/A23723h12.1B++38.2B*
NS-15M2 1,2571,2394133B*0.6727.62%B++35.997%A53.6BN/A21323.1h11.5B+41.5B+
TAR 1,2221,1985262.278B+1.3928.92%B**27.379%B*34C++N/A13035.2h12.5B43.2B++
M2 Mutilator 1,2051,1893223.693A+0.0320.207%A27.586%A*42.6AN/A14727.9h14.7B*72.7B++
M3 Pounder HEG 1,3771,1783923.005B*0.6655.515%A+5.263%A++33.2A++5.6B**21435.5h12.9B*23.2B*
M6 Onslaught 1,1891,1732804.189B**0.5220.453%B+28.9%A++48.3B**N/A18924.3h17.4B+84.8B+
M2 Mutilator 1,1861,1703033.861A+0.2019.745%A25.897%A++44.2A++N/A15226.5h13.4B**67.8B*
M6 Onslaught 1,1821,1682864.084B**0.4219.817%B+25.942%A45.6B*N/A17425.6h16.6B+83.8B+
Cycler TRV 1,1791,1635312.19B*1.4827.886%B**25.451%B*35C*N/A13233.2h12.4B+44.4B++
M77-B 1,1641,1571477.871S4.2149.118%A++79.084%B+59.6A*N/A24819.4h2B++4.2B**
T1 Cycler 1,1681,1554072.838A++0.8329.697%A+27.359%B*47.7A+N/A30924.2h11.8B*39.9B**
MR1 Fracture 1,5591,1343892.915M*0.7547.916%A4.674%B+20.8M+7.8A15754.4h26.5B**55.4B**
M18 Locust 1,7561,0271158.93M+5.2633.733%C**N/A25.2B+17.9B+23840.7h98.8C**292.9B+
MR1 Fracture 1,3289463822.476M++1.1949.268%A6.765%A+17.6M7.1A13353.9h32.7B**66.3B**
NS Decimator 1,3268376571.274C**2.3963.659%B3.226%B*34.6C+20.2B+41324.2h4.6C++7.2B
E540 Halberd 1,2117783621.611A*17.9554.158%A++2.956%C+34.1B++19B**32222.8h5.4B+9.9B**
TAS-16 Blackjack 7767714611.672B+1.9974.379%A17.25%B38.6C+N/A15120h2.4C**3.2B+
NSX Naginata 7247172592.768A0.9026.027%B++34.17%B*53.9B+N/A17113.3h10.9B+41.8B+
L100 Python AP 1,1126751096.193C**2.5365.014%B**5.926%A++35C**22.6B++42119.3h6.6C+10.1C**
ML-7 9476365181.228B*2.4463.64%B*3.616%B+35.1B**17.2B++51118.1h5.3B*8.3B*
LC2 Lynx 6015963181.874B++1.7923.808%C++24.497%B+18.5C-N/A8432.3h13.8B+58.1B+
SMG-46 Armistice 4904852072.343A1.3227.637%B22.68%B**33.7C*N/A14714.4h11.6B*42B+
TRAC-5 4584492581.74A1.9328.385%A27.394%A+16.7C+N/A15026.9h11.4B*40.2B*
Frag Grenade 4344291429N/A425.3357.152%A++N/A1072.5M12.5B++68520.4h2.1A+3.7A
MG-HBR1 Dragoon 4294211293.264A++0.4044.881%A++32.779%B+58.5A++1.1B*1677.2h5.4B++12B**
Tank Mine 7154212082.024C1.6434.41%C++N/A69D48.2C--10886.1h2.3D6.8C
Claymore 367367487.646C*3.9831.03%C+N/A126.6C+N/A4112.9h1.2C++3.9C*
T7 Mini-Chaingun 3633571472.429A++1.2422.144%B**16.527%B*54.9B**N/A3616.5h11.7B*52.9B++
M12 Kobalt 3533441424.571B++20.9125.279%A+22.674%B**86B++2.3C-3664h14.4B*57B*
SABR-13 3463431462.349B+1.3233.848%A+29.738%B+35.4C++N/A1579.7h11.2B33.2B*
T5 AMC 3433421342.552A++1.1128.58%B**29.825%A++20.7C+N/A12516.5h11.5B*40.1B*
T1B Cycler 3413341572.127C*1.5429.772%B++32.934%B++43.9C+N/A1507.6h11.9B40B+
M1 Heavy Cycler 324323823.939A*0.2719.29%B**27.245%A*38.9A++N/A2198.3h14.6B**75.8B*
M40 Fury 3443023010.067B+6.4043.812%B**2.318%B+47.2C++6.6C--4206.4h10.5B++23.9B*
P2-120 HEAT 365281309.367B+5.7054.062%A1.068%D*26.3C++7.9C--37610.7h6.9C**12.7B*
L100 Python HEAT 393273397B3.3357.717%B++2.198%C+28.4C12.5C++2499.6h6.3C+10.9C**
HC1 Cougar 2762711531.771B++1.8930.395%A31.734%A++20.1CN/A11413.5h10.1B++33.3B++
AS16 NightHawk 2692651681.577B2.0942.429%C**18.491%B**30.8C+N/A1588.6h4.5C++10.7B
TRAC-5 S 2652581551.665B*2.0027.365%B*22.093%B**10.4DN/A6924.9h10.4B+38B++
NS-AM7 Archer 3082573000.857B*2.8158.437%C+38.132%A*4DN/A2963.5h9.3B**15.9B**
AMR-66 2472431182.059A1.6133.56%B**39.918%A*24.8C*N/A1129.8h8.7B26B+
M1 Heavy Cycler 241240475.106A**1.4421.576%A32.083%M44.4B**N/A2185.4h16.2C*75.2B++
CAS 14-E 239230828.75B+25.0839.991%B*N/A100B*3.9D2562.3h22.7B++56.8B*
M20 Basilisk 2902221911.684M*8.0242.171%B8.108%B*26.1B+8C+2178.5h68.7B++162.8B*
P525 Marauder-H 2302191514.6C++10.9335.047%C+N/A70.6D3.5D-3083.1h6.1B+17.5B+
MG-H1 Watchman 218211942.245B+1.4227.437%B*35.071%B**34.6C1.1B+1596.1h13.5B+49.2B+
TX2 Emperor 2092091701.229B2.4421.199%D--22.488%C**38B+N/A1125.5h6.9B**32.6C++
CAS30 Tank Buster 4362021271.591C++2.0751.659%B+N/A7.2C+8.4C*18327.9h63.4C+122.8C*
SOAS-20 202201772.61B*1.0628.018%C+23.881%B+23.6DN/A858.5h10.3B++36.6B+
Coyote Missiles 354200238.696A++5.0353.933%C++N/A43.5C++33.5B++6524.6h44.5C+82.4C++
MAX Punch 1931922,0880.092C+3.5748.338%BN/A0.9CN/A4212.4h1.7C++3.4B
Spear Anti-Vehicle Phalanx Turret 3101901611.875B*8.2144.696%C++2.105%D--40.4C++25.5B+6364.7h8.2C*18.4B
G20 Vulcan-H 283185209.25A+5.5845.924%CN/A51.4B27.2C++6693.6h68B**148.1B*
G30 Vulcan 2801831215.25A*11.5837.157%B*6.011%A28.6B++15.2C*2916.4h68.2B*183.7B**
M40 Fury 204166189.222C*5.5642.864%B*2.41%B++46.1C10.6C+4763.6h11.1B+25.8B++
TRS-12 Uppercut 165164841.952B++1.7172.097%B**21.342%B**32.2CN/A1655.1h2.3B+3.3B+
Auraxium Chainblade 1641629,6080.017C-3.6537.724%B+N/A0.3DN/A1619.7h1.8B++4.8B+
MKV Suppressed 163161702.3A++1.3728.487%B+33.54%A*38.3C**N/A1374.2h13.2B46.2B+
T2 Striker 3081581850.854B++2.8158.759%B++N/A12.2C+11.5C+34513h35.9B+61.1B++
Hornet Missiles 259155236.739C*3.0768.712%B**1.29%C41.9C-28.1C4733.7h12.4C+18.1C++
PDW-16 Hailstorm 1471461081.352B+2.3123.605%C+21.918%B**24.3C+N/A1686h12.8B+54.4B+
MANA Anti-Vehicle Turret 278146741.973C**1.6967.668%A4.795%B+44.2B+40B*10873.3h9.3C*13.7B++
Chainblade 15414613,0620.011C3.6534.977%B+3.425%C--0.2DN/A1868.9h2B+5.8B+
FA1 Barrage 1431431271.126C++2.5436.069%C-16.783%C*18.8C--N/A1157.6h5.1C++14.2C+
NS-10 Burster 239141632.238A1.4333.746%B++4.255%C9A++6.2A++18115.7h107.1A317.3B**
Tomcat A2AM Pods 2411391211.583A*7.9281.197%C*N/A40.9C30C6223.4h9C+11.1C+
NS-10 Burster 239138721.917A1.7533.807%B*4.348%C--8.4A+6.2A*19016.4h111.6B*330.1B**
Skyguard 241136216.476A++2.8132.728%B+N/A18.1B+14B**4537.5h100.1B+306B*
NSX Tomoe 128128383.368A0.3028.414%C+55.469%A++37.6C+N/A1113.4h11.5B*40.4B+
Sticky Grenade 1261231123N/A119.3357.559%B+N/A615D15C++48700.2h2.6C4.5C++
L105 Zephyr 148120620B++16.3357.443%A++N/A70.6B*16.5A+9341.7h7.1C12.3B+
M20 Basilisk 143115148.214A*4.5540.437%C++6.087%C++28.8B+7D2584h68.4B*169.1B*
Anti-Vehicle Grenade 1271071107N/A103.3350.35%C+N/A535B++100C+53150.2h4B*8B++
RAMS .50M 102101128.417A+4.7541.064%B80.198%C*48.1AN/A3582.1h1.9B++4.7B+
Fatestealer 1021011130.894S2.7728.535%D-21.782%C+15.8C-N/A596.4h2.2B+7.7C
NS-61 Emissary 10594741.27B++2.4028.014%C+34.043%M++47B**5.5S1662h11.7B+41.7B+
M12 Kobalt 9489329.667B++26.0020.61%B++23.596%B**44.5D2.5C2632h16.5C**80B+
L100 Python HESH 11089517.8B+14.1354.088%B++1.124%C46.8C11.1B++4841.9h2.9B+5.4B++
NS-44L Blackhand 8684501.68B+1.9947.414%B++52.381%B*40B*1A*1712.1h3.3B*6.9B++
P525 Marauder 8180326.667B++23.0024.344%B+5%M++72.7C*N/A2581.1h5.3B+21.9B++
MR11 Gatekeeper 12480711.429A++7.7645.965%B*3.75%A+24.2C*13.3C2933.3h39.1B*85B**
ASP-30 Grounder 13479761.039B+2.6369.816%B**6.329%A++22.6B+15.7B6723.5h6.7B++9.6B*
AP30 Shredder 13175515C**11.3338.41%B++2.667%B+39.5B++29.5B**9581.9h91.7C+238.7B+
NS-45 Pilot 7674691.072C+2.5935.152%B+36.487%A30.8C--N/A932.4h7.5C+21.3B
NS-357 Underboss 7272501.44B+2.2342.626%B++27.778%B++65.5B*N/A4001.1h3.7B+8.6B++
G30 Walker 11470710A+6.3334.912%B++8.571%A*15.9C+10C+2134.4h179.6B+514.3B++
E540 Halberd-H 10365321.667A++18.0069.472%A+1.538%C+50C**29.2B++7391.3h6.5C+9.3B+
KSR-35 6160242.5C*1.1742.131%B**58.333%M**42.9C++N/A1781.4h4.3B10.2B+
Aspis Anti-Aircraft Phalanx Turret 1186096.667B**3.0031.422%B*1.667%C10.9C+10.5C+3805.5h129.2B++411.2B++
M40 Fury-H 6457414.25C*10.5833.443%D--N/A43.8D--5.4D--2841.3h5.3B**15.9B*
M12 Kobalt 6257157B**53.3325.646%B++12.281%D*71.3D6.3C++1620.8h19.2C+74.7B
G30 Walker 8556511.2M*7.5332.072%B1.786%D*24.3B*12.6B++2812.3h86.7A++270.4B**
M202 Wyrm 7454154S50.3364.214%AN/A77.1C28.6D5720.7h40.2C**62.7B+
MANA Anti-Personnel Turret 5352114.727N/A1.0623.578%UN/A520U10U3745000.1h20.3T*86.2T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon223,6182.8h
Anti-Vehicle MANA Turret125861.6h
Nano-Armor Kit449729,09762h
Nanite Revive Grenade03,4801h
Medical Applicator471203,70316.8h
Spitfire Auto-Turret1540.2h
Motion Spotter176,9663.2h
Hoplon Anti-Aircraft Phalanx Tower0650h
Welding Device01360.1h
Recon Detection Device22810.5h
Medical Kit71560.2h
Ammunition Package317630.5h
Anti-Infantry MANA Turret2580.3h
Nano-Repair Grenade02330.1h

Check the help document for the dictionary if you want to learn more about words used here.


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