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Paragon Agio18[XPEH] Agio18
VS BR 157

KDR: 1.47

Score: 58.6m

Last Seen: Oct 19th, 2019 4:02 PM
- OFFLINE - 12.7 hour(s)

Prestige 1, Battle Rank 100 (157 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH Supernova FPC E540 Halberd Parsec VX3-A NS-15M2 VE-S Canis Proximity Mine Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $354,033 MLG Score: 283
Fun Score: N/A
Cheeseburgers Flipped: 1557TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.304%19.912%44436124030,2880.9873520.487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.961%0.208C++-0.169C-1.478FHEAD ++ (~8.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.25C*12.40.131C++43.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.475%0.606%4328126815,520395447783.92415325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.599%-0.928D---1.233D*0.92

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.278C*8.70.3C*19

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.791%3.259%2851412628,284303344352.73039187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.763%-0.594D-0.303C0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.90.32C*24.40.394B57.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.688%78.162%2857126910,2304498502.27434

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.29%0.109C+0.718B++-0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.314C*2.40.238C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.371%10.808%285112758791916120.458768

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.544A+-0.774D--1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.734B++2.10.566B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
58.6m326.3%203 (12.2k)170 (10.2k)1.4739991,43962,0351.87594157 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1276439315.832%18.161%28805:3340

38% Engineer16% Heavy Assault34% Infiltrator6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 16th, 2016 6:41 AMAug 28th, 2019 7:37 PMOct 19th, 2019 2:05 PM (170d) (PST)Oct 19th, 2019 1:52 PM (171d) (PST)Oct 19th, 2019 12:02 PM (171d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4171302870.2660.1800.0481.0030.042283

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,0227,80517,2171611360210,214

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5734.3h/238.9d 24,935 16,606 42,518 345k 6,068 15,191 14,287 143.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:1,999
Deaths:1,861
KDR:1.074
Accuracy:19.353% D--
HSR:22.011% D
Orion VS54
C
Kills:1,334
Deaths:2,621
KDR:0.509
Accuracy:17.096% D-
HSR:23.313% C
Flare VE6
C--
Kills:1,274
Deaths:1,298
KDR:0.982
Accuracy:19.684% D
HSR:21.664% C--
Ursa
C--
Kills:1,176
Deaths:1,176
KDR:1
Accuracy:20.640% D
HSR:21.599% C--
NSX Naginata
C
Kills:1,170
Deaths:1,398
KDR:0.837
Accuracy:19.131% D
HSR:27.265% C
Pulsar LSW
D
Kills:1,155
Deaths:1,705
KDR:0.677
Accuracy:17.721% D*
HSR:20.173% D
VE-H Maw
D--
Kills:1,017
Deaths:1,007
KDR:1.010
Accuracy:22.065% D--
HSR:18.781% D*
Betelgeuse 54-A
D*
Kills:537
Deaths:597
KDR:0.899
Accuracy:19.037% F-
HSR:23.091% D*
Kills:9,662
Deaths (as Heavy Assault):11,663
Deaths (to Heavy Assaults):14,993
KDR:0.82843
Kill Difference:2,001
Playtime:892.086 hours
Usage:16%
Score:7.420m
Score/min:139
Accuracy (listed only):19.341%
HSR (listed only):22.237%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
D--
Kills:1,993
Deaths:1,510
KDR:1.320
Accuracy:22.030% D--
HSR:12.092% D*
Eridani SX5
C+
Kills:1,267
Deaths:1,350
KDR:0.939
Accuracy:23.828% D
HSR:19.416% C+
Solstice SF
C+
Kills:1,221
Deaths:2,551
KDR:0.479
Accuracy:20.453% D-
HSR:16.134% C+
MKV Suppressed
C
Kills:1,200
Deaths:878
KDR:1.367
Accuracy:23.634% D
HSR:17.833% C
NS-7 PDW
C*
Kills:1,193
Deaths:1,453
KDR:0.821
Accuracy:22.587% C--
HSR:19.195% C*
NSX Tanto
D--
Kills:1,181
Deaths:1,161
KDR:1.017
Accuracy:22.135% D--
HSR:18.459% D*
NSX Tengu
D*
Kills:1,177
Deaths:1,165
KDR:1.010
Accuracy:30.208% D*
HSR:14.444% D*
Deimos VA29
C
Kills:879
Deaths:1,091
KDR:0.806
Accuracy:60.371% C
HSR:10.808% D--
Solstice VE3
C--
Kills:273
Deaths:396
KDR:0.689
Accuracy:20.906% C--
HSR:16.850% D
NSX-P Tanto
D-
Kills:250
Deaths:300
KDR:0.833
Accuracy:20.509% D*
HSR:20.400% D-
Sirius SX12
D
Kills:230
Deaths:234
KDR:0.983
Accuracy:18.903% D*
HSR:14.783% D
NS-11C
D
Kills:196
Deaths:326
KDR:0.601
Accuracy:20.777% D
HSR:12.755% D*
Zenith VX-5
D*
Kills:139
Deaths:226
KDR:0.615
Accuracy:19.975% D*
HSR:15.108% D*
Skorpios
C
Kills:100
Deaths:103
KDR:0.971
Accuracy:22.413% D**
HSR:19% C
NSX-P Tengu
C*
Kills:59
Deaths:83
KDR:0.711
Accuracy:25.029% F-
HSR:23.729% C*
Kills:11,358
Deaths (as Light Assault):12,827
Deaths (to Light Assaults):9,317
KDR:0.88548
Kill Difference:1,469
Playtime:349.204 hours
Usage:6%
Score:2.612m
Score/min:125
Accuracy (listed only):24.917%
HSR (listed only):16.734%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:1,221
Deaths:2,551
KDR:0.479
Accuracy:20.453% D-
HSR:16.134% C+
VE-LR Obelisk
C-
Kills:1,181
Deaths:438
KDR:2.696
Accuracy:30.672% C-
HSR:22.947% D*
NSX Tanto
D--
Kills:1,181
Deaths:1,161
KDR:1.017
Accuracy:22.135% D--
HSR:18.459% D*
Deimos VA29
C
Kills:879
Deaths:1,091
KDR:0.806
Accuracy:60.371% C
HSR:10.808% D--
Solstice VE3
C--
Kills:273
Deaths:396
KDR:0.689
Accuracy:20.906% C--
HSR:16.850% D
NSX-P Tanto
D-
Kills:250
Deaths:300
KDR:0.833
Accuracy:20.509% D*
HSR:20.400% D-
NS-11C
D
Kills:196
Deaths:326
KDR:0.601
Accuracy:20.777% D
HSR:12.755% D*
Zenith VX-5
D*
Kills:139
Deaths:226
KDR:0.615
Accuracy:19.975% D*
HSR:15.108% D*
Eidolon VE33
D--
Kills:127
Deaths:77
KDR:1.649
Accuracy:23.196% D--
HSR:12.598% F-
Kills:5,447
Deaths (as Engineer):6,566
Deaths (to Engineers):12,085
KDR:0.82958
Kill Difference:1,119
Playtime:2,176.992 hours
Usage:38%
Score:28.230m
Score/min:216
Accuracy (listed only):26.555%
HSR (listed only):16.229%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
C
Kills:2,176
Deaths:512
KDR:4.250
Accuracy:36.519% D*
HSR:77.298% C
VE-S Canis
D--
Kills:1,993
Deaths:1,510
KDR:1.320
Accuracy:22.030% D--
HSR:12.092% D*
Ghost
C+
Kills:1,687
Deaths:765
KDR:2.205
Accuracy:36.675% D
HSR:69.532% C+
Parallax VX3
C
Kills:1,624
Deaths:442
KDR:3.674
Accuracy:38.439% C
HSR:74.938% C
NS-45 Pilot
C-
Kills:1,337
Deaths:1,465
KDR:0.913
Accuracy:29.271% C-
HSR:16.530% D*
Eridani SX5
C+
Kills:1,267
Deaths:1,350
KDR:0.939
Accuracy:23.828% D
HSR:19.416% C+
Phaseshift VX-S
B+
Kills:1,241
Deaths:324
KDR:3.830
Accuracy:31.623% D
HSR:81.064% B+
NS-61 Emissary
B
Kills:1,220
Deaths:1,672
KDR:0.730
Accuracy:28.821% C++
HSR:19.344% B
NS-44 Commissioner
B+
Kills:1,210
Deaths:1,557
KDR:0.777
Accuracy:40.790% B+
HSR:14.959% D--
NS-30 Vandal
D-
Kills:1,202
Deaths:972
KDR:1.237
Accuracy:26.323% D*
HSR:20.300% D-
MKV Suppressed
C
Kills:1,200
Deaths:878
KDR:1.367
Accuracy:23.634% D
HSR:17.833% C
NS-7 PDW
C*
Kills:1,193
Deaths:1,453
KDR:0.821
Accuracy:22.587% C--
HSR:19.195% C*
Nyx VX31
C++
Kills:1,182
Deaths:487
KDR:2.427
Accuracy:28.382% D--
HSR:30.542% C++
NSX Daimyo
C+
Kills:1,182
Deaths:377
KDR:3.135
Accuracy:37.548% D
HSR:93.570% C+
Artemis VX26
C
Kills:1,177
Deaths:853
KDR:1.380
Accuracy:25.374% D
HSR:21.835% C
NSX Tengu
D*
Kills:1,177
Deaths:1,165
KDR:1.010
Accuracy:30.208% D*
HSR:14.444% D*
NSX Tomoe
D-
Kills:1,172
Deaths:970
KDR:1.208
Accuracy:25.931% D-
HSR:22.440% D**
V10
B+
Kills:1,163
Deaths:431
KDR:2.698
Accuracy:36.764% D
HSR:81.599% B+
XM98
C+
Kills:1,157
Deaths:573
KDR:2.019
Accuracy:32.594% D-
HSR:74.590% C+
Spiker
C+
Kills:731
Deaths:1,139
KDR:0.642
Accuracy:30.192% C+
HSR:16.279% D-
NS-AM7 Archer
D
Kills:327
Deaths:660
KDR:0.495
Accuracy:52.716% D-
HSR:12.844% D
NS-44L Blackhand
B*
Kills:248
Deaths:196
KDR:1.265
Accuracy:49.107% B*
HSR:25% D*
Sirius SX12
D
Kills:230
Deaths:234
KDR:0.983
Accuracy:18.903% D*
HSR:14.783% D
Phantom VA23
D-
Kills:215
Deaths:146
KDR:1.473
Accuracy:26.216% F
HSR:22.326% D-
Skorpios
C
Kills:100
Deaths:103
KDR:0.971
Accuracy:22.413% D**
HSR:19% C
Soldier Soaker
C*
Kills:95
Deaths:81
KDR:1.173
Accuracy:36.846% C*
HSR:7.368% D*
Beamer VS3
C+
Kills:70
Deaths:157
KDR:0.446
Accuracy:26.709% C+
HSR:21.429% C+
NSX-P Tengu
C*
Kills:59
Deaths:83
KDR:0.711
Accuracy:25.029% F-
HSR:23.729% C*
Kills:27,635
Deaths (as Infiltrator):20,555
Deaths (to Infiltrators):11,122
KDR:1.34444
Kill Difference:7,080
Playtime:1,950.610 hours
Usage:34%
Score:16.159m
Score/min:138
Accuracy (listed only):30.910%
HSR (listed only):33.724%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D--
Kills:1,993
Deaths:1,510
KDR:1.320
Accuracy:22.030% D--
HSR:12.092% D*
Eridani SX5
C+
Kills:1,267
Deaths:1,350
KDR:0.939
Accuracy:23.828% D
HSR:19.416% C+
MKV Suppressed
C
Kills:1,200
Deaths:878
KDR:1.367
Accuracy:23.634% D
HSR:17.833% C
NS-7 PDW
C*
Kills:1,193
Deaths:1,453
KDR:0.821
Accuracy:22.587% C--
HSR:19.195% C*
NSX Tengu
D*
Kills:1,177
Deaths:1,165
KDR:1.010
Accuracy:30.208% D*
HSR:14.444% D*
Deimos VA29
C
Kills:879
Deaths:1,091
KDR:0.806
Accuracy:60.371% C
HSR:10.808% D--
Pulsar VS1
C
Kills:878
Deaths:1,235
KDR:0.711
Accuracy:22.739% C
HSR:16.059% D
NS-11A
C+
Kills:243
Deaths:286
KDR:0.850
Accuracy:18.337% D*
HSR:20.988% C+
Sirius SX12
D
Kills:230
Deaths:234
KDR:0.983
Accuracy:18.903% D*
HSR:14.783% D
Skorpios
C
Kills:100
Deaths:103
KDR:0.971
Accuracy:22.413% D**
HSR:19% C
NSX Yumi
D*
Kills:84
Deaths:147
KDR:0.571
Accuracy:21.543% D*
HSR:13.095% D**
Equinox VE2
D**
Kills:60
Deaths:95
KDR:0.632
Accuracy:19.421% D**
HSR:10% D**
NSX-P Tengu
C*
Kills:59
Deaths:83
KDR:0.711
Accuracy:25.029% F-
HSR:23.729% C*
Kills:9,363
Deaths (as Combat Medic):9,630
Deaths (to Combat Medics):5,941
KDR:0.97227
Kill Difference:267
Playtime:155.216 hours
Usage:3%
Score:1.585m
Score/min:170
Accuracy (listed only):25.465%
HSR (listed only):16.265%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:1,229
Deaths:956
KDR:1.286
Accuracy:18.985% B+
HSR:18.877% C+
Quasar VM1
C+
Kills:1,229
Deaths:939
KDR:1.309
Accuracy:18.674% C+
HSR:20.342% C
Nebula VM20
C-
Kills:707
Deaths:456
KDR:1.550
Accuracy:16.259% D
HSR:18.670% C-
Nebula VM20
C*
Kills:677
Deaths:456
KDR:1.485
Accuracy:16.563% D
HSR:22.157% C*
Blueshift VM5
C
Kills:506
Deaths:386
KDR:1.311
Accuracy:17.491% D
HSR:19.763% C
Blueshift VM5
D
Kills:486
Deaths:358
KDR:1.358
Accuracy:17.373% D
HSR:18.313% D
Comet VM2
D
Kills:231
Deaths:290
KDR:0.797
Accuracy:38.557% D
HSR:2.165% D--
Comet VM2
D-
Kills:187
Deaths:259
KDR:0.722
Accuracy:37.984% D-
HSR:0.535% F-
NS-10 Burster
C--
Kills:122
Deaths:92
KDR:1.326
Accuracy:27.495% C--
HSR:4.098% D
Cosmos VM3
D
Kills:102
Deaths:49
KDR:2.082
Accuracy:15.057% D
HSR:12.745% D**
Cosmos VM3
D
Kills:101
Deaths:49
KDR:2.061
Accuracy:15.167% D
HSR:12.871% D**
NS-10 Burster
D
Kills:94
Deaths:78
KDR:1.205
Accuracy:28.278% D
HSR:0% F-
Kills:5,671
Deaths (as MAX Suit):2,184
Deaths (to MAX Suits):2,149
KDR:2.59661
Kill Difference:3,487
Playtime:194.996 hours
Usage:3%
Score:2.564m
Score/min:219
Accuracy (listed only):22.324%
HSR (listed only):12.545%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:456
V. Kills:317 143%
Deaths:64
KDR:7.125
Accuracy:36.111% C
KPH:28.800 C-
VKPH:20 C-
L105 Zephyr
C
Kills:399
V. Kills:105 376%
Deaths:112
KDR:3.563
Accuracy:43.029% C+
KPH:26.700 D-
VKPH:7 C
AP30 Shredder
D
Kills:139
V. Kills:98 140%
Deaths:35
KDR:3.971
Accuracy:32.255% C
KPH:20.200 D
VKPH:14.200 D
Kills:994 (0 + 994)
Deaths:211
KDR:4.711
VKDR:2.464
Vehicle Kills:520
Kill Difference:783
Playtime:37.643 hours
Usage:1%
Score:0.563m
Score/min:249
Piloting Accuracy:N/A%
Gunner Accuracy:32.255%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:6,309
V. Kills:783 N/A
Deaths:345
KDR:18.287
Accuracy:44.174% D
KPH:51.100 C+
VKPH:6.300 C--
L100 Python AP
C++
Kills:1,516
V. Kills:715 212%
Deaths:266
KDR:5.699
Accuracy:56.782% C++
KPH:28 C
VKPH:13.200 D--
C75 Viper
C--
Kills:1,163
V. Kills:271 428%
Deaths:213
KDR:5.460
Accuracy:31.747% D-
KPH:23.300 C--
VKPH:5.400 D
Skyguard
D
Kills:469
V. Kills:344 136%
Deaths:160
KDR:2.931
Accuracy:22.300% D*
KPH:10.300 D
VKPH:7.600 D
L100 Python HEAT
C++
Kills:466
V. Kills:158 293%
Deaths:61
KDR:7.639
Accuracy:52.878% C++
KPH:30.200 C+
VKPH:10.200 C
Kills:9,923 (9,923 + 0)
Deaths:1,045
KDR:9.496
VKDR:2.173
Vehicle Kills:2,271
Kill Difference:8,878
Playtime:288.265 hours
Usage:5%
Score:2.582m
Score/min:149
Driving Accuracy:52.878%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:3,374
V. Kills:1,900 177%
Deaths:757
KDR:4.457
Accuracy:48.094% D
KPH:16.900 D-
VKPH:9.500 D**
E540 Halberd
C
Kills:2,414
V. Kills:1,811 133%
Deaths:610
KDR:3.957
Accuracy:48.394% C+
KPH:20.200 D*
VKPH:15.200 C
Supernova PC
C+
Kills:1,204
V. Kills:403 298%
Deaths:246
KDR:4.894
Accuracy:45.695% C--
KPH:24.900 C+
VKPH:8.300 C+
Saron HRB
D
Kills:1,057
V. Kills:623 169%
Deaths:224
KDR:4.719
Accuracy:40.557% C--
KPH:19.200 D
VKPH:11.300 D
Supernova VPC
C+
Kills:1,019
V. Kills:204 497%
Deaths:106
KDR:9.613
Accuracy:44.035% D--
KPH:38.200 C-
VKPH:7.700 C+
Aphelion VEX-4
C
Kills:200
V. Kills:99 200%
Deaths:40
KDR:5
Accuracy:32.568% C
KPH:22.900 C
VKPH:11.400 D-
Proton II PPA
C++
Kills:129
V. Kills:25 N/A
Deaths:24
KDR:5.375
Accuracy:28.581% B+
KPH:21.700 D*
VKPH:4.200 C++
Kills:9,397 (5,597 + 3,800)
Deaths:2,007
KDR:4.682
VKDR:2.524
Vehicle Kills:5,065
Kill Difference:7,390
Playtime:464.094 hours
Usage:8%
Score:5.799m
Score/min:208
Driving Accuracy:44.035%
Gunner Accuracy:28.581%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:745
V. Kills:328 226%
Deaths:48
KDR:15.521
Accuracy:54.574% C-
KPH:37.700 C
VKPH:16.600 D
Saron HRB-H
D
Kills:725
V. Kills:487 149%
Deaths:158
KDR:4.589
Accuracy:48.496% D-
KPH:24.700 D
VKPH:16.600 D
Proton II PPA-H
D
Kills:487
V. Kills:35 N/A
Deaths:56
KDR:8.696
Accuracy:27.389% D*
KPH:51.400 D-
VKPH:3.700 D
Aphelion VEX-4H
D--
Kills:395
V. Kills:326 121%
Deaths:160
KDR:2.469
Accuracy:36.834% D*
KPH:20.100 D*
VKPH:16.600 D--
M12 Kobalt-H
C--
Kills:168
V. Kills:9 N/A
Deaths:10
KDR:16.800
Accuracy:17.125% D**
KPH:68.200 D--
VKPH:3.700 C--
Kills:2,520 (0 + 2,520)
Deaths:432
KDR:5.833
VKDR:2.743
Vehicle Kills:1,185
Kill Difference:2,088
Playtime:80.671 hours
Usage:1%
Score:0.989m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:17.125%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,028
V. Kills:93 N/A
Deaths:38
KDR:27.053
Accuracy:14.382% D-
KPH:53.500 C-
VKPH:4.800 B+
M20 Basilisk
C
Kills:241
V. Kills:100 239%
Deaths:110
KDR:2.191
Accuracy:34.892% D
KPH:16.800 C
VKPH:7 C
G30 Walker
C++
Kills:200
V. Kills:93 213%
Deaths:43
KDR:4.651
Accuracy:27.761% C-
KPH:17.400 C++
VKPH:8.100 C
M40 Fury
D
Kills:197
V. Kills:77 253%
Deaths:88
KDR:2.239
Accuracy:34.156% C
KPH:15.300 D*
VKPH:6 D
M20 Basilisk
C-
Kills:111
V. Kills:77 142%
Deaths:75
KDR:1.480
Accuracy:32.297% D-
KPH:11 D-
VKPH:7.600 C-
M40 Fury
D*
Kills:56
V. Kills:12 431%
Deaths:19
KDR:2.947
Accuracy:40.410% B
KPH:21.100 D*
VKPH:4.500 D*
Kills:1,833 (0 + 1,833)
Deaths:373
KDR:4.914
VKDR:1.212
Vehicle Kills:452
Kill Difference:1,460
Playtime:70.741 hours
Usage:1%
Score:0.633m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:40.410%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:83
V. Kills:13 N/A
Deaths:12
KDR:6.917
Accuracy:26.690% D*
KPH:26.400 D--
VKPH:4.100 D
Kills:83 (0 + 83)
Deaths:12
KDR:6.917
VKDR:1.083
Vehicle Kills:13
Kill Difference:71
Playtime:3.145 hours
Usage:0%
Score:0.024m
Score/min:127
Piloting Accuracy:N/A%
Gunner Accuracy:26.690%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 7,0926,30934518.287B+16.8144.174%DN/A51.1C+6.3C--158123.5h3.6C8.2C
Supernova FPC 5,2743,3747574.457C2.9848.094%DN/A16.9D-9.5D**236200.1h5.4C11.2C-
E540 Halberd 4,2252,4146103.957C--2.4848.394%C+1.284%D20.2D*15.2C202119.5h7.5D**15.6D--
Parsec VX3-A 2,1872,1765124.25C2.7836.519%D*77.298%C19.3D**N/A46113h2.4F-6.5F
NS-15M2 2,0281,9991,8611.074C0.4019.353%D--22.011%D19.1D--N/A50104.8h14.5D74.7D
VE-S Canis 2,0101,9931,5101.32C+0.1522.03%D--12.092%D*23.9DN/A6683.5h14.1D63.9C--
Proximity Mine 1,8921,8904773.962C+2.4936.732%D-N/A70.5D*N/A18326.8h2.2D--6D--
Ghost 1,6941,6877652.205C0.7336.675%D69.532%C+18.6D--N/A5290.5h2.2C+6C+
Parallax VX3 1,6361,6244423.674C+2.2038.439%C74.938%C18.5D-N/A4687.7h2.3C6C+
L100 Python AP 2,2311,5162665.699C+4.2356.782%C++1.187%D-28C13.2D--18254.1h6C+10.6C++
Tank Mine 2,0071,3813673.763B+2.2929.033%CN/A92.1C41.7D62115h1.8C++6.3C+
C-4 1,7191,3381,3890.963C0.5127.964%BN/A46.6D-13.3D--32928.7h1.2B+4.4B+
NS-45 Pilot 1,3491,3371,4650.913C0.5629.271%C-16.53%D*21.9D-N/A5661h7.2C+24.5C+
Orion VS54 1,3571,3342,6210.509D0.9617.096%D-23.313%C12.1D-N/A51110.3h16.1D--94.4C
Flare VE6 1,3091,2741,2980.982D0.4919.684%D21.664%C--18.9D-N/A4767.3h12.7D-64.5D
Eridani SX5 1,2761,2671,3500.939C0.5323.828%D19.416%C+16.8D-N/A4575.6h12.9C54C
Phaseshift VX-S 1,2481,2413243.83C*2.3631.623%D81.064%B+13.5D--N/A3192.2h2.8C++8.7C+
Quasar VM1 1,2431,2299561.286C0.1918.985%B+18.877%C+20.4C-N/A6160.2h12.1B++63.9C**
Quasar VM1 1,2451,2299391.309D0.1618.674%C+20.342%C21D--N/A5758.6h11.8B+63.4B
Solstice SF 1,2491,2212,5510.479D0.9920.453%D-16.134%C+6.5D--N/A17188.7h15.7C76.6D
NS-61 Emissary 1,2281,2201,6720.73C+0.7428.821%C++19.344%B9.5D-N/A27129h13.4C++46.6C*
NS-44 Commissioner 1,2181,2101,5570.777C+0.7040.79%B+14.959%D--9.2D--N/A28131.6h3.7C*9B+
Supernova PC 1,6071,2042464.894C+3.4245.695%C--N/A24.9C+8.3C+13248.3h6.2D13.5D
NS-30 Vandal 1,2051,2029721.237C0.2426.323%D*20.3%D-15.4D--N/A3678.3h6.4D24.3D-
MKV Suppressed 1,2131,2008781.367C++0.1123.634%D17.833%C19.9DN/A6260.2h15.4C65.3C+
Force-Blade 1,2011,19441,9400.028C+1.4538.987%B+9.548%B++0.4CN/A12749.3h2.2B5.6B+
NS-7 PDW 1,2111,1931,4530.821C0.6522.587%C--19.195%C*9.9D-N/A27120.8h15.6C69.2C+
Nyx VX31 1,2071,1824872.427C+0.9528.382%D--30.542%C++24DN/A6449.3h7D*24.6D*
NSX Daimyo 1,1831,1823773.135C+1.6637.548%D93.57%C+25.2D--N/A6046.9h2.6C+6.9C
VE-LR Obelisk 1,2001,1814382.696B1.2230.672%C-22.947%D*21.2DN/A6555.7h6.4C++20.9C+
NSX Tanto 1,2041,1811,1611.017C0.4622.135%D--18.459%D*16DN/A3773.9h14.6C+66.2C
Artemis VX26 1,1971,1778531.38C+0.0925.374%D21.835%C20.3DN/A5358h12.9C-50.8C
NSX Tengu 1,1871,1771,1651.01C0.4630.208%D*14.444%D*15.2D--N/A3577.6h16.2D53.6D
Ursa 1,1961,1761,1761C-0.4720.64%D21.599%C--21.9DN/A5253.8h11.6C56.4C
NSX Tomoe 1,1861,1729701.208C0.2725.931%D-22.44%D**19D-N/A4861.6h16.6D64.1D
NSX Naginata 1,1941,1701,3980.837D0.6419.131%D27.265%C15.9D--N/A5273.6h14.5C-75.7C-
V10 1,1681,1634312.698C1.2236.764%D81.599%B+17.1D-N/A3868.2h2.5C-6.7C-
C75 Viper 1,4341,1632135.46C+3.9931.747%D-N/A23.4C--5.4D11049.8h15C47.3D
XM98 1,1621,1575732.019C+0.5532.594%D-74.59%C+14.9D-N/A3977.8h2.6C7.8C
Pulsar LSW 1,1661,1551,7050.677D0.8017.721%D*20.173%D16.1D--N/A4871.7h15.3D*86.1D*
Saron HRB 1,6801,0572244.719C+3.2540.557%C--N/A19.3D11.3D19854.9h28.2D*69.4D--
Lasher X2 1,0801,0471,4630.716C-0.7619.442%D--3.247%C23.6DN/A6744.4h25.7D**132.3D*
M12 Kobalt 1,1211,0283827.053B+25.5814.382%D-16.051%C-53.5C-4.8B+14719.2h23.4D162.4C--
Supernova VPC 1,2231,0191069.613C8.1444.035%D--N/A38.2C-7.6C+21726.7h4.1D*9.4D*
VE-H Maw 1,0321,0171,0071.01D0.4622.065%D--18.781%D*19D*N/A6053.4h11.7C-53.1C-
Deimos VA29 8908791,0910.806C-0.6760.371%C10.808%D--20.5D-N/A5642.8h2.1B+3.5C*
Pulsar VS1 9058781,2350.711C-0.7622.739%C16.059%D14.2DN/A5261.7h17.2D--75.8C--
E540 Halberd-H 1,0737454815.521B14.0554.574%C-N/A37.8C16.6D22919.7h5.7C++10.4C+
Spiker 7397311,1390.642C-0.8330.192%C+16.279%D-11.8D-N/A3062h9.5C+31.3C+
Saron HRB-H 1,2127251584.589C+3.1248.496%D-N/A24.7D16.6D19929.3h28.5C-58.8D
Nebula VM20 7257074561.55C0.0816.259%D18.67%C-25.1DN/A7228.2h15.9C+97.5C+
Nebula VM20 6956774561.485C-0.0116.563%D22.157%C*24DN/A7128.2h16.8C+101.4C
Hunter QCX 6696519620.677C+0.8020.629%D*44.24%A5.8D-N/A16111.3h3.3B16.2C++
Spear Anti-Vehicle Phalanx Turret 9936201524.079D2.6142.393%C2.903%D31.6C--19C23919.6h9.9C23.3C+
NS Annihilator 1,0836101,0640.573C+0.9080.255%C+N/A8.5C-6.6D9772.1h11.6C++14.5C++
C-4 ARX 7245855611.043C--0.4328.382%BN/A62.2D--14.8D*2749.4h1.1B+3.7B++
Betelgeuse 54-A 5455375970.899D0.5719.037%F-23.091%D*17.8D**N/A9530.1h13.7F-71.7F--
Plasma Grenade 5535301530N/A528.5345.385%C+N/A530C+23A+18891h3.3C++7.2C++
Blueshift VM5 5155063861.311C--0.1617.491%D19.763%C21.9D-N/A6523.1h16.7C95.4C
Proton II PPA-H 522487568.696C7.2227.389%D*N/A51.3D-3.7D1629.5h13.9D*50.8F
Blueshift VM5 4954863581.358C--0.1217.373%D18.313%D22.7D-N/A7021.4h16.5C95.1C
Skyguard 8134691602.931C1.4622.3%D*N/A10.4D7.6D11445.3h113.2C**507.6C
L100 Python HEAT 624466617.639C**6.1752.878%C++N/A30.1C+10.2C19815.5h6.6C12.4C+
NS Decimator 6214614391.05C+0.4259.634%CN/A28.3C--9.8D23216.3h4.9C+8.2C+
C150 Dalton 773456647.125C+5.6536.111%CN/A28.9C-20.1C-33415.8h3.8C++10.6C++
S1 6694361,2240.356D1.1253.995%C-1.147%D--14.4D-7.7D-17530.3h8.9D*16.5D
L105 Zephyr 5043991123.563D2.0943.029%C+N/A26.8D-7C16514.9h9.7D**22.5D
Aphelion VEX-4H 7213951602.469C--1.0036.834%D*3.291%C++20.2D*16.6D--21019.6h74.5D202.3D--
NS-AM7 Archer 4273276600.495C+0.9852.716%D-12.844%D2.7D-N/A20121.5h16.7C*31.7C++
The Slasher 30829910,0170.03C-1.4437.867%C*7.023%C0.5DN/A1614.8h2B5.2B
Solstice VE3 2802733960.689C0.7820.906%C--16.85%D8.2DN/A9333.2h16.6C79.5C+
MANA Anti-Personnel Turret 2722683220.832N/A0.6411.895%UN/A2680U40U5644700.1h30.7T*257.9T*
NSX-P Tanto 2552503000.833C0.6420.509%D*20.4%D-10.9D-N/A4223h14.9C+72.7C
NS-44L Blackhand 2502481961.265C+0.2149.107%B*25%D*10.3D-N/A3124h3.7B+7.4B++
NS-11A 2452432860.85C0.6218.337%D*20.988%C+14.2D-N/A5717.1h12.6B68.9C
M20 Basilisk 3412411102.191D0.7234.892%D4.149%D16.9C7C17614.3h98.9C+283.4C+
M12 Kobalt 247238459.5B++58.0313.168%F-17.227%C+45.8D--1.7D*1235.2h21.7D165.1F
Comet VM2 3642312900.797C0.6838.557%D2.165%D--5.3D*3D5043.8h48.5F*125.9F
Sirius SX12 2342302340.983C+0.4918.903%D*14.783%D17DN/A8513.5h16.5C--87.3D
Phantom VA23 2172151461.473C0.0026.216%F22.326%D-15.6D*N/A4313.8h4.9C-18.6D--
G30 Walker 293200434.651C+3.1827.761%C-1.5%D*17.4C++8.1C14311.5h209.1C+753.2C+
Aphelion VEX-4 299200405C+3.5332.568%C3.5%C23C11.4D-2038.7h49.1B+150.8B
M40 Fury 274197882.239D0.7734.156%C1.523%C+15.3D*6D11612.9h27.7D**81F-
NS-11C 2011963260.601C--0.8720.777%D12.755%D*6.5D--N/A3830.3h16.7C--80.2C-
Comet VM2 2971872590.722C-0.7537.984%D-N/A4.5D*2.6D*4341.7h59F*155.4F*
Hyena Missile Launcher 2981791781.006D0.4725.25%D**N/A6.6D-4.4D-5627.1h52.4D**207.7F-
M12 Kobalt-H 1771681016.8C15.3317.125%D**17.857%C++67.2D--3.6D1892.5h21.9D**127.8F-
Rocklet Rifle 2981672690.621C0.8536.39%F-N/A12.5D*9.8D*24513.4h44D120.9D--
Lumine Edge 1651642,1610.076C+1.4027.546%C+14.024%C0.8C-N/A4218h1.3B4.7B
Zenith VX-5 1421392260.615D0.8619.975%D*15.108%D*8.3D*N/A4216.7h15.2D75.9D--
AP30 Shredder 237139353.971C-2.5032.255%CN/A20.1D-14.2D2356.9h120.9D*374.9D-
Aspis Anti-Aircraft Phalanx Turret 276132462.87C1.4016.984%D**N/A6.5D-7.1D-11020.4h210.2D*1237.6D**
Proton II PPA 154129245.375D3.9028.581%B+N/A21.9D*4.2C++935.9h23.3T*81.7F-
Eidolon VE33 129127771.649C*0.1823.196%D--12.598%F-19C-N/A1286.7h7.8B33.7C+
NS-10 Burster 192122921.326C*0.1527.495%C--4.098%D4.7D2.7D5025.8h140.1C+509.6C+
M20 Basilisk 188111751.48D--0.0132.297%D-3.604%D-11D-7.6C-16410.1h152.3D*471.5F
NS-03 Thumper 1111071140.939B+0.5324.399%D*N/A24.9C--N/A894.3h8.1C33D
Anti-Vehicle Grenade 1421051105N/A103.5342.294%D*N/A175D--61.7C-10370.6h7.8D*18.4D*
Cosmos VM3 107102492.082C+0.6115.057%D12.745%D**24.9D1.2B**854.1h14.9C99.2C
Cosmos VM3 104101492.061C+0.5915.167%D12.871%D**24DN/A844.2h15.1C+99.4C+
Skorpios 1031001030.971C--0.5022.413%D**19%C19.6D--N/A895.1h14.5F64.6F-
Soldier Soaker 9595811.173C+0.3036.846%C*7.368%D*17.3D--N/A505.5h5.6C*15.1B+
NS-10 Burster 14594781.205C+0.2728.278%DN/A3.9D-2.1D**4224.4h176.4D623.8D
NSX Yumi 86841470.571D0.9021.543%D*13.095%D**11.5D*N/A337.3h15.6D*72.4D*
CAS 14-E 9683126.917D5.4426.69%D*2.41%B++26.8D--4.2D1273.1h50.2D*188.2F
Lancer VS22 140731900.384C--1.0956.066%DN/A7D6.4D13410.4h43.5D--77.6D--
Beamer VS3 70701570.446C--1.0326.709%C+21.429%C+6.4D--N/A5610.9h10.7C40.1C+
Equinox VE2 6160950.632D0.8419.421%D**10%D**12.2D--N/A584.9h12.4C+63.9D-
NSX-P Tengu 6259830.711C0.7625.029%F-23.729%C*9.7D--N/A366.1h21.8F-87.2F-
M40 Fury 6856192.947C--1.4740.41%B1.786%C+20.7D*4.4D*1452.7h21.1C--52.2D
Sticky Grenade 5050150N/A48.5344.627%D--N/A250FN/A12450.2h4.9T-11F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon112,4472.6h
Anti-Vehicle MANA Turret124501.2h
Nano-Armor Kit2,0642,653,014242.3h
Nanite Revive Grenade01,3270.4h
Medical Applicator29898,46312.2h
Restoration Kit48511,7599.4h
Motion Spotter10643,14522.9h
Spitfire Auto-Turret636,9288.8h
Welding Device01,2130.3h
Deconstruction Tool0680h
Shield Recharging Field206730.6h
Recon Detection Device10112,47724.5h
Ammunition Package766,2745.9h
Medical Kit1504,9847.2h
Anti-Infantry MANA Turret671,2342.2h
Nano-Repair Grenade02080.1h
Hardlight Barrier8680.3h

Check the help document for the dictionary if you want to learn more about words used here.


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