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Sentinel Grunt Agrilinnn[] Agrilinnn
NC BR 74

KDR: 2.94

Score: 5.5m

Last Seen: Nov 12th, 2018 3:52 PM
- OFFLINE - 3.9 hour(s)

Battle Rank 74 - New Conglomerate on Miller
Level Progress (to 75): 10%
Level 100 Progress: 29% 1038h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Razor GD-23 E540 Halberd-H AF-19 Mercenary C85 Canister-H E540 Halberd AC-X11 Enforcer ML85 MANA Anti-Personnel Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $349,029 MLG Score: 279
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.38%20.463%478310182,5511.802831.136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.852%0.356C**0.021C+0.493B+HEAD ++ (~8.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.6-0.095C+18.6-0.313C61

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.031%3.2%163110201251331230.932836101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.903B*0.346C**-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.663B+6.50.479B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.647%3.496%4996710143,34710098233.47340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.507%0.994B*-0.238C-0.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.836B++10.90.768B++14.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.552%84.426%49961102012228210.432624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.043D*1.098B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.171C++2.30.277C*6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.399%22.388%499611020679820.683673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.413C--0.976B*-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.054C+4.30.063C+9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.5m437.8%214 (12.8k)194 (11.6k)2.938418,0632,7443.7350674 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC102153315.133%11.063%16710:253

89% Engineer6% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 10th, 2016 12:41 PMJul 8th, 2018 2:20 PMNov 12th, 2018 2:19 PM (8d) (PST)Nov 12th, 2018 11:53 AM (8d) (PST)Nov 12th, 2018 11:52 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
485484370.2830.0960.0311.4660.052279

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,0952,89326,202176288311,661

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
474.8h/19.8d 2,186 892 3,994 41.8k 615 1,411 1,477 13.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):592
KDR:0
Kill Difference:UNR
Playtime:3.231 hours
Usage:1%
Score:0.027m
Score/min:139
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C++
Kills:1,185
Deaths:1,040
KDR:1.139
Accuracy:22.354% C
HSR:21.013% C++
AF-19 Mercenary
B+
Kills:1,157
Deaths:589
KDR:1.964
Accuracy:24.224% B+
HSR:19.620% C
AC-X11
C*
Kills:209
Deaths:150
KDR:1.393
Accuracy:25.757% C*
HSR:22.010% C+
Mauler S6
A+
Kills:67
Deaths:69
KDR:0.971
Accuracy:32.399% D-
HSR:22.388% A+
Kills:2,618
Deaths (as Light Assault):1,848
Deaths (to Light Assaults):462
KDR:1.41667
Kill Difference:770
Playtime:16.103 hours
Usage:3%
Score:0.136m
Score/min:141
Accuracy (listed only):26.184%
HSR (listed only):21.258%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B**
Kills:122
Deaths:37
KDR:3.297
Accuracy:27.552% D*
HSR:84.426% B**
Soldier Soaker
C-
Kills:113
Deaths:123
KDR:0.919
Accuracy:23.441% D--
HSR:12.389% C-
Ectoblaster
B*
Kills:108
Deaths:90
KDR:1.200
Accuracy:47.071% B*
HSR:6.481% D
Kills:343
Deaths (as Infiltrator):250
Deaths (to Infiltrators):662
KDR:1.372
Kill Difference:93
Playtime:26.581 hours
Usage:6%
Score:0.164m
Score/min:103
Accuracy (listed only):32.688%
HSR (listed only):34.432%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C++
Kills:1,185
Deaths:1,040
KDR:1.139
Accuracy:22.354% C
HSR:21.013% C++
AF-19 Mercenary
B+
Kills:1,157
Deaths:589
KDR:1.964
Accuracy:24.224% B+
HSR:19.620% C
AC-X11
C*
Kills:209
Deaths:150
KDR:1.393
Accuracy:25.757% C*
HSR:22.010% C+
Mauler S6
A+
Kills:67
Deaths:69
KDR:0.971
Accuracy:32.399% D-
HSR:22.388% A+
Kills:2,618
Deaths (as Engineer):1,848
Deaths (to Engineers):417
KDR:1.41667
Kill Difference:770
Playtime:421.728 hours
Usage:89%
Score:5.164m
Score/min:204
Accuracy (listed only):26.184%
HSR (listed only):21.258%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
A+
Kills:67
Deaths:69
KDR:0.971
Accuracy:32.399% D-
HSR:22.388% A+
Kills:67
Deaths (as Combat Medic):69
Deaths (to Combat Medics):194
KDR:0.97101
Kill Difference:2
Playtime:3.731 hours
Usage:1%
Score:0.045m
Score/min:201
Accuracy (listed only):32.399%
HSR (listed only):22.388%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:780
V. Kills:291 267%
Deaths:76
KDR:10.263
Accuracy:50.393% B++
KPH:38.200 B**
VKPH:14.200 C+
Enforcer ML85
B+
Kills:201
V. Kills:120 166%
Deaths:22
KDR:9.136
Accuracy:42.995% C*
KPH:27.300 B+
VKPH:16.300 C+
Titan-150 HEAT
C+
Kills:125
V. Kills:84 147%
Deaths:14
KDR:8.929
Accuracy:50.031% B+
KPH:13.200 D-
VKPH:8.900 C+
M12 Kobalt
C
Kills:78
V. Kills:3 N/A
Deaths:4
KDR:19.500
Accuracy:12.026% D
KPH:41.900 C--
VKPH:1.600 C
M20 Basilisk
C++
Kills:56
V. Kills:19 280%
Deaths:4
KDR:14
Accuracy:32.511% B
KPH:21.500 C++
VKPH:7.300 C++
Kills:1,240 (125 + 1,115)
Deaths:120
KDR:10.333
VKDR:4.308
Vehicle Kills:517
Kill Difference:1,120
Playtime:41.727 hours
Usage:9%
Score:0.444m
Score/min:177
Driving Accuracy:50.031%
Gunner Accuracy:32.511%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:1,167
V. Kills:358 325%
Deaths:8
KDR:145.875
Accuracy:56.283% C+
KPH:73 A++
VKPH:22.400 C++
C85 Canister-H
B+
Kills:1,006
V. Kills:111 N/A
Deaths:11
KDR:91.455
Accuracy:62.112% A
KPH:94.100 C+
VKPH:10.400 B+
M96 Mjolnir-H
C
Kills:55
V. Kills:47 115%
Deaths:23
KDR:2.391
Accuracy:43.032% D
KPH:33.300 D
VKPH:28.400 C
Kills:2,228 (0 + 2,228)
Deaths:42
KDR:53.048
VKDR:12.286
Vehicle Kills:516
Kill Difference:2,186
Playtime:28.320 hours
Usage:6%
Score:0.427m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:43.032%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:59
V. Kills:13 421%
Deaths:3
KDR:19.667
Accuracy:33.595% C-
KPH:31.500 B*
VKPH:6.900 C-
M20 Basilisk
N/A
Kills:50
V. Kills:13 357%
Deaths:2
KDR:25
Accuracy:31.384% N/A
KPH:19.400 N/A
VKPH:5 N/A
Kills:109 (0 + 109)
Deaths:5
KDR:21.800
VKDR:5.200
Vehicle Kills:26
Kill Difference:104
Playtime:4.452 hours
Usage:1%
Score:0.043m
Score/min:161
Driving Accuracy:N/A%
Gunner Accuracy:31.384%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Razor GD-23 1,2351,1851,0401.139C*1.8022.354%C21.013%C++10.1DN/A26117.5h19.6D**87.6D
E540 Halberd-H 1,5251,1678145.875U142.9456.283%C+1.371%C-72.9A++22.4C++21516h4.7B+8.4B++
AF-19 Mercenary 1,1791,1575891.964A+0.9724.224%B+19.62%C15.9C+N/A3972.6h17.7D73.2C+
C85 Canister-H 1,1171,0061191.455M**88.5262.112%A7.058%D*94C+10.4B+29110.7h12.3F19.8D
E540 Halberd 1,0717807610.263B+7.3250.393%B++1.667%D-38.2B**14.3C+20420.4h5.8C++11.6B+
AC-X11 2242091501.393B+1.5525.757%C*22.01%C+10D-N/A2621h18.2F-70.6D
Enforcer ML85 321201229.136B**6.2042.995%C*1.493%C--27.2B+16.2C+2047.4h15.3C-35.7C+
MANA Anti-Personnel Turret 166161275.963N/A3.0223.673%UN/A1610U50U2703600.1h37.8T*159.7T*
Frag Grenade 1381331133N/A130.0657.659%A+N/A665B*25M++19680.2h3.5B6B++
Titan-150 HEAT 209125148.929B*5.9950.031%B+3.2%C++13.3D-8.9C+1389.4h6.5D13C
NC14 Bolt Driver 123122373.297B**0.3627.552%D*84.426%B**14.2DN/A428.6h2.3B+8.3C+
Bouncing Betty 121121815.125M**12.1933.249%D*N/A121C+N/A3211h2.2D-6.5D*
Soldier Soaker 1211131230.919C+2.0223.441%D--12.389%C-9.1D*N/A2912.4h8.2D*35.2F
Ectoblaster 109108901.2B+1.7447.071%B*6.481%D9.5D*N/A2111.4h23.1D49.2C++
Spear Anti-Vehicle Phalanx Turret 157107335.667S32.7341.861%C+8.411%A*33.4C15.6C--2103.2h9.6C+22.9C+
MANA Anti-Vehicle Turret 12885155.667U2.7360.465%UN/A850U430U153160.1h6.7T*11.1T*
M12 Kobalt 8178419.5B16.5612.026%D11.539%D41.1C--1.6C781.9h15.6B+130.1C++
Mauler S6 6967690.971C++1.9732.399%D-22.388%A+17.2DN/A703.9h4.3B+13.3C++
M20 Basilisk 7259319.667S16.7333.595%C-1.695%D**31.1B*6.8C-1731.9h64.7C**192.5B+
M20 Basilisk 7556414S11.0632.511%B7.143%B+21.5C++7.3C++1072.6h103.6D318.5C+
M96 Mjolnir-H 10255232.391C-0.5543.032%DN/A32.4D27.6C3461.7h52.9D123D--
M20 Basilisk 6350225U22.0631.384%DN/A19.2C+5D1532.6h79.2C**252.4C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret12910.3h
Motion Spotter02880.2h
Nano-Repair Grenade02650.1h
Nano-Armor Kit130368,27831.1h
Nanite Revive Grenade0660h
Medical Applicator89,0160.7h
Spitfire Auto-Turret55241h
Deconstruction Tool0790h
G40-F Ranger0680h
Recon Detection Device01010.4h
Ammunition Package23,6220.9h
Anti-Infantry MANA Turret32270.4h
M20 Drake0590h
Hardlight Barrier1770.1h

Check the help document for the dictionary if you want to learn more about words used here.


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