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General AhBlooBloo[H4R4] AhBlooBloo
TR BR 95

KDR: 4.07

Score: 12.3m

Last Seen: Aug 18th, 2019 2:08 AM
- OFFLINE - 8 hour(s)

Battle Rank 95 - Terran Republic on Connery - Outfit Member of H4R455ERS[H4R4] H4R455ERS
TR outfit on Connery

Members: 12
Level Progress (to 96): 12%
Level 100 Progress: 65% 477h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VLG Missile Launcher G20 Vulcan-H T2 Striker T7 Mini-Chaingun Claymore E540 Halberd M20 Basilisk AS16 NightHawk
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $110,088 MLG Score: 88
Fun Score: N/A
Cheeseburgers Flipped: 284TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.396%19.783%403612084600.625853.446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.909%-0.142C-0.164C-2.921THEAD ++ (~9.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.2-0.93D--29.4-1.056D*114.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.212%3.812%24551312013,332152168921.7778197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.134%-0.37C--0.162C0.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
198.1-0.658D63.8-0.598D134.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.321%32.584%245511213896931.27143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.304D**-2.241F---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.3-3.576T*11.9-2.745F**33.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.466%12.963%24552121232475134.26316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.776%-1.667F--0.33C--0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35-1.658F-7.5-0.548D27.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
H4R455ERS[H4R4] H4R455ERS
TR outfit on Connery

Members: 12
12.3m456.5%230 (13.8k)188 (11.3k)4.0715911,0912,7246.7246795 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121446415.132%4.22%6423:492

58% Engineer25% Heavy Assault7% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 4:16 AMDec 19th, 2018 4:19 AMAug 18th, 2019 2:34 PM (14h) (PST)Aug 17th, 2019 10:25 PM (1d) (PST)Aug 17th, 2019 10:08 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
441174240.1700.0420.0071.0420.05988

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,4371,04025,397103063411,270

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1089.6h/45.4d 7,227 468 7,374 68.1k 1,033 2,297 3,834 28.8m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C
Kills:264
Deaths:209
KDR:1.263
Accuracy:20.419% F-
HSR:13.258% C
LC3 Jaguar
C**
Kills:105
Deaths:100
KDR:1.050
Accuracy:14.529% F-
HSR:21.905% C**
TRAC-5
C
Kills:64
Deaths:84
KDR:0.762
Accuracy:13.616% F
HSR:17.188% C
FA1 Barrage
D
Kills:60
Deaths:41
KDR:1.463
Accuracy:28.270% D*
HSR:11.667% D
Kills:493
Deaths (as Engineer):434
Deaths (to Engineers):740
KDR:1.13594
Kill Difference:59
Playtime:628.371 hours
Usage:58%
Score:8.312m
Score/min:220
Accuracy (listed only):19.208%
HSR (listed only):16.004%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C
Kills:264
Deaths:209
KDR:1.263
Accuracy:20.419% F-
HSR:13.258% C
LC3 Jaguar
C**
Kills:105
Deaths:100
KDR:1.050
Accuracy:14.529% F-
HSR:21.905% C**
TRAC-5
C
Kills:64
Deaths:84
KDR:0.762
Accuracy:13.616% F
HSR:17.188% C
FA1 Barrage
D
Kills:60
Deaths:41
KDR:1.463
Accuracy:28.270% D*
HSR:11.667% D
Kills:493
Deaths (as Light Assault):434
Deaths (to Light Assaults):339
KDR:1.13594
Kill Difference:59
Playtime:20.008 hours
Usage:2%
Score:0.102m
Score/min:85
Accuracy (listed only):19.208%
HSR (listed only):16.004%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):583
KDR:0
Kill Difference:UNR
Playtime:267.613 hours
Usage:25%
Score:2.425m
Score/min:151
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C
Kills:89
Deaths:6
KDR:14.833
Accuracy:26.321% D-
HSR:32.584% C
Soldier Soaker
D--
Kills:87
Deaths:78
KDR:1.115
Accuracy:14.247% F--
HSR:8.046% D--
NS-AM7 Archer
C**
Kills:81
Deaths:36
KDR:2.250
Accuracy:44.503% F-
HSR:19.753% C**
TX1 Repeater
C*
Kills:79
Deaths:106
KDR:0.745
Accuracy:15.889% D**
HSR:22.785% C*
Kills:336
Deaths (as Infiltrator):226
Deaths (to Infiltrators):298
KDR:1.48673
Kill Difference:110
Playtime:80.605 hours
Usage:7%
Score:0.574m
Score/min:119
Accuracy (listed only):25.240%
HSR (listed only):20.792%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C
Kills:264
Deaths:209
KDR:1.263
Accuracy:20.419% F-
HSR:13.258% C
TORQ-9
D
Kills:71
Deaths:80
KDR:0.888
Accuracy:21.437% D
HSR:12.676% F
T1 Cycler
C*
Kills:60
Deaths:73
KDR:0.822
Accuracy:16.171% D*
HSR:23.333% C*
FA1 Barrage
D
Kills:60
Deaths:41
KDR:1.463
Accuracy:28.270% D*
HSR:11.667% D
Kills:455
Deaths (as Combat Medic):403
Deaths (to Combat Medics):127
KDR:1.12903
Kill Difference:52
Playtime:55.198 hours
Usage:5%
Score:0.588m
Score/min:178
Accuracy (listed only):21.574%
HSR (listed only):15.233%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:20.405% N/A
HSR:0% N/A
Kills:50
Deaths (as MAX Suit):11
Deaths (to MAX Suits):124
KDR:4.54545
Kill Difference:39
Playtime:35.618 hours
Usage:3%
Score:0.278m
Score/min:130
Accuracy (listed only):20.405%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C++
Kills:188
V. Kills:133 140%
Deaths:8
KDR:23.500
Accuracy:34.968% B
KPH:28.300 C+
VKPH:20 C++
Kills:188 (0 + 188)
Deaths:8
KDR:23.500
VKDR:16.625
Vehicle Kills:133
Kill Difference:180
Playtime:6.646 hours
Usage:1%
Score:0.144m
Score/min:361
Piloting Accuracy:N/A%
Gunner Accuracy:34.968%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:73
V. Kills:38 187%
Deaths:3
KDR:24.333
Accuracy:15.549% F--
KPH:11.600 C
VKPH:6 D-
Kills:73 (73 + 0)
Deaths:3
KDR:24.333
VKDR:12.667
Vehicle Kills:38
Kill Difference:70
Playtime:6.299 hours
Usage:1%
Score:0.057m
Score/min:151
Driving Accuracy:15.549%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C
Kills:267
V. Kills:103 257%
Deaths:39
KDR:6.846
Accuracy:37.649% C--
KPH:23.600 C
VKPH:9.100 D
MR11 Gatekeeper
C-
Kills:173
V. Kills:106 162%
Deaths:46
KDR:3.761
Accuracy:27.520% F
KPH:16.500 C-
VKPH:10.100 D
G30 Vulcan
D
Kills:118
V. Kills:57 203%
Deaths:41
KDR:2.878
Accuracy:22.115% D-
KPH:15.200 D
VKPH:7.400 D-
M20 Basilisk
B+
Kills:75
V. Kills:32 227%
Deaths:16
KDR:4.688
Accuracy:24.077% D
KPH:18.700 C*
VKPH:8 B+
Kills:633 (0 + 633)
Deaths:142
KDR:4.458
VKDR:2.099
Vehicle Kills:298
Kill Difference:491
Playtime:33.569 hours
Usage:3%
Score:0.204m
Score/min:101
Driving Accuracy:N/A%
Gunner Accuracy:24.077%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B
Kills:1,496
V. Kills:727 205%
Deaths:99
KDR:15.111
Accuracy:46.994% C+
KPH:52 B
VKPH:25.200 C+
E540 Halberd-H
C
Kills:189
V. Kills:83 225%
Deaths:16
KDR:11.813
Accuracy:52.260% D
KPH:39.800 C
VKPH:17.500 D
G40-F Ranger
C
Kills:173
V. Kills:93 184%
Deaths:5
KDR:34.600
Accuracy:31.131% C-
KPH:30 C
VKPH:16.100 C
MR11 Gatekeeper-H
C--
Kills:60
V. Kills:32 182%
Deaths:10
KDR:6
Accuracy:40.728% D**
KPH:25.200 C--
VKPH:13.400 D*
Kills:1,918 (0 + 1,918)
Deaths:130
KDR:14.754
VKDR:7.192
Vehicle Kills:935
Kill Difference:1,788
Playtime:41.699 hours
Usage:4%
Score:0.811m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:40.728%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:264
V. Kills:92 284%
Deaths:65
KDR:4.062
Accuracy:29.948% D--
KPH:14 D
VKPH:4.900 D-
M12 Kobalt
B++
Kills:243
V. Kills:54 442%
Deaths:32
KDR:7.594
Accuracy:11.334% D*
KPH:22.200 D*
VKPH:4.900 B++
M20 Basilisk
D
Kills:155
V. Kills:72 212%
Deaths:35
KDR:4.429
Accuracy:26.821% D*
KPH:14.400 D
VKPH:6.700 D
G40-F Ranger
D*
Kills:124
V. Kills:79 155%
Deaths:6
KDR:20.667
Accuracy:20.455% D**
KPH:6.800 D*
VKPH:4.300 D*
G30 Walker
D
Kills:112
V. Kills:53 207%
Deaths:21
KDR:5.333
Accuracy:23.408% D--
KPH:11.200 D
VKPH:5.300 D-
M60-G Bulldog
D--
Kills:99
V. Kills:13 N/A
Deaths:18
KDR:5.500
Accuracy:20.583% D**
KPH:12.800 D--
VKPH:1.700 D*
M40 Fury
D
Kills:70
V. Kills:9 N/A
Deaths:18
KDR:3.889
Accuracy:28.648% D
KPH:21.500 D--
VKPH:2.800 D*
M12 Kobalt
D-
Kills:56
V. Kills:5 N/A
Deaths:8
KDR:7
Accuracy:10.465% D**
KPH:14.300 F
VKPH:1.300 D-
Kills:1,123 (0 + 1,123)
Deaths:203
KDR:5.532
VKDR:1.857
Vehicle Kills:377
Kill Difference:920
Playtime:83.786 hours
Usage:8%
Score:0.353m
Score/min:70
Driving Accuracy:N/A%
Gunner Accuracy:10.465%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C+
Kills:1,562
V. Kills:609 256%
Deaths:26
KDR:60.077
Accuracy:57.248% B
KPH:59.800 C+
VKPH:23.300 C+
CAS 14-E
C++
Kills:101
V. Kills:20 N/A
Deaths:12
KDR:8.417
Accuracy:27.787% D--
KPH:35.300 D-
VKPH:7 C++
Kills:1,663 (0 + 1,663)
Deaths:38
KDR:43.763
VKDR:16.553
Vehicle Kills:629
Kill Difference:1,625
Playtime:28.999 hours
Usage:3%
Score:0.588m
Score/min:338
Piloting Accuracy:N/A%
Gunner Accuracy:27.787%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VLG Missile Launcher 2,1711,5622660.077A**56.0157.248%BN/A59.8C+23.3C+35426.1h5.2B9.1B+
G20 Vulcan-H 2,2231,4969915.111M+11.0446.994%C+1.537%D-51.9B25.2C+36228.8h70.4B**149.7B*
T2 Striker 945578807.225U3.1528.71%F--N/A9.6C6.1D10760.5h25.7B**89.4C+
T7 Mini-Chaingun 5284873951.233C**2.848.708%F16.222%B*4.8D**N/A13100.9h32.9T377.3T*
Claymore 276275834.375S30.3014.169%F-N/A85.9D-N/A2063.2h1.4D**9.8T-
E540 Halberd 370267396.846C++2.7737.649%C--1.124%D*23.6C9.1D13311.3h6.5C17.3C
M20 Basilisk 356264654.062B0.0129.948%D--8.333%B**14D4.9D-7218.9h95.8C++320C
AS16 NightHawk 2762642091.263C++2.8120.419%F-13.258%C3.3D**N/A980.5h7.6F-37.3T*
NS Annihilator 453243604.05S0.0271.659%F--N/A6.7D-5.8D--7036.4h9.7B++13.5B
M12 Kobalt 297243327.594C-3.5211.334%D*16.872%C22.3D*5B*5910.9h26.1D*229.9D*
Tank Mine 2972112010.55S6.4817.567%D*N/A70.3D28.7D*5023h2.3D12.9T*
Xiphos Anti-Personnel Phalanx Tower 2132062103B*98.9318.5%D--N/A93.6D3.2D--3122.2h11.1C**59.9C**
E540 Halberd-H 2721891611.813B+7.7452.26%D1.587%C+40.2C17.7C--2464.7h4.9B+9.4B+
AP30 Shredder 321188823.5B++19.4334.968%BN/A28.5C+20.2C++3616.6h102.8C293.9C+
G40-F Ranger 266173534.6S30.5331.131%C-N/A29.8C16C2635.8h68.8C**221C*
MR11 Gatekeeper 279173463.761C+0.3127.52%F4.046%A++16.5C-10.1D9410.5h49C*178.2D
M20 Basilisk 215156722.286A++18.2129.387%F*8.974%A++16.1D*6.1F839.7h92.3B+314D
M20 Basilisk 227155354.429B+0.3626.821%D*8.387%B**14.4D6.7D8110.8h80.1B+298.7C+
Spear Anti-Vehicle Phalanx Tower 210143528.6C*24.5333.58%D**2.098%D13.6D--6.4D*9510.5h7.9B23.6C+
G40-F Ranger 203124620.667M++16.6020.455%D**N/A6.8D*4.3D*6518.3h105.7B+516.8C
G30 Vulcan 175118412.878C+1.1922.115%D-3.39%C+15.1D7.3D-857.8h126.6D572.7D--
G30 Walker 165112215.333C**1.2623.408%D--4.464%C++11.2D5.3D-9310h162.1B++692.4C*
LC3 Jaguar 1101051001.05C+3.0214.529%F-21.905%C**1.8D*N/A658.7h20.9F144F*
G30 Walker 160105521M16.9329.274%D--3.81%B++21.9C--11.5D944.8h169.9B+580.2C++
CAS 14-E 121101128.417C4.3527.787%D--2.97%B**34.8D-6.9C++1922.9h49.8D*179.1D**
M60-G Bulldog 11299185.5C*1.4320.583%D**1.01%D*12.9D--1.7D*467.7h8.6C41.6D*
99SV 9289614.833S10.7626.321%D-32.584%C5.7D*N/A1915.6h11.9T*45.3F**
Soldier Soaker 9287781.115C+2.9614.247%F--8.046%D--4.6D**N/A1718.8h7.2C-50.7T-
NS-AM7 Archer 12181362.25S1.8244.503%F-19.753%C**1.7D*N/A1348.7h54.2F--121.8T*
TX1 Repeater 81791060.745C+3.3315.889%D**22.785%C*6.3D--N/A1912.5h22D**138.5F-
M20 Basilisk 10775164.688A+0.6224.077%D4%D18.8C*8B+604h61B**253.4B+
Skyguard 11173324.333S20.2615.549%F--N/A11.6C6D-1516.3h59.3A+381.1B+
TORQ-9 7771800.888C3.1821.437%D12.676%F3.7D**N/A919.1h31.2T*145.5F*
M40 Fury 7970183.889C0.1828.648%D2.857%B**21.2D--2.7D*1033.3h17.5C-61D
TRAC-5 7864840.762C+3.3113.616%F17.188%C2.7D--N/A1823.8h21.5D--157.6D**
T1 Cycler 6260730.822C+3.2516.171%D*23.333%C*4.6D*N/A2213.1h27T*166.9T
MR11 Gatekeeper-H 9260106C**1.9340.728%D**N/A25C--13.3D**1782.4h38.8B**95.3B+
FA1 Barrage 6160411.463B+2.6128.27%D*11.667%D2.5D**N/A823.7h7.1D*25.2D**
ML-7 8360361.667A+2.4030.615%T1.667%D5.9F2.3D**6910.2h10D*32.5T*
M12 Kobalt 615687C-2.9310.465%D**10.714%F14.4F1.3D-503.9h28.7F-274.4F-
C-4 6351321.594C++2.4836.694%A*N/A24.3D*5.7F3712.1h3.6T*9.7D*
NS-10 Burster 9550222.273A++1.8020.405%D*N/A2.7D*2.4D3618.8h213D*1043.7F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit332985,02854.7h
Anti-Vehicle MANA Turret01370.2h
Turret AI Module05953.1h
Repair Module01020.4h
Nanite Revive Grenade01300h
Medical Applicator6595,2305.9h
Spitfire Auto-Turret163,7363.3h
Motion Spotter16750.5h
Hoplon Anti-Aircraft Phalanx Tower0900.5h
Xiphos Anti-Personnel Tower23792.4h
Rampart Wall02582.7h
Welding Device03,0990.3h
Ammunition Package63,4881.8h
Shield Recharging Field31,3300.4h
Nano-Repair Grenade03140.1h
Flail Targeting Dart257111.7h
Solid Wall0540.6h
Recon Detection Device410,27121.1h
Alarm Module0500.2h
WLT-Howler Mining Laser0650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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