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Lt. General AhBlooBloo[H4R4] AhBlooBloo
TR BR 90

KDR: 3.22

Score: 9.3m

Last Seen: Apr 22nd, 2019 12:38 AM
- OFFLINE - 19.2 hour(s)

Battle Rank 90 - Terran Republic on Connery - Outfit Member of H4R455ERS[H4R4] H4R455ERS
TR outfit on Connery

Members: 40
Level Progress (to 91): 27%
Level 100 Progress: 49% 754h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS G20 Vulcan-H T7 Mini-Chaingun T2 Striker AS16 NightHawk Claymore E540 Halberd M20 Basilisk NS Annihilator
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $100,080 MLG Score: 80
Fun Score: N/A
Cheeseburgers Flipped: 283TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.636%19.91%411610294420.6557862.564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.968%-0.09C+-0.125C+-2.984THEAD ++ (~9.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.7-0.935D--29.9-1.089D*114.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.64%4.379%21331210232,626132128619.8939204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.424%-0.513D-0.004C+0.649

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
192.6-0.621D59-0.49D133.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.11%33.333%213311034876831.26087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.339D**-2.211F---1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.6-3.616T*11.9-2.744F**33.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.612%13.044%21332103332270134.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.72%-1.65F--0.3C-0.724

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.9-1.644F7.5-0.553D27.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
H4R455ERS[H4R4] H4R455ERS
TR outfit on Connery

Members: 40
9.3m557.3%212 (12.7k)157 (9.4k)3.219417,7622,4115.4778190 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR103528713.881%5.591%7824:230

53% Engineer23% Heavy Assault16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 4:16 AMDec 19th, 2018 4:19 AMApr 23rd, 2019 3:14 AM (1d) (PST)Apr 21st, 2019 8:38 PM (3d) (PST)Apr 21st, 2019 8:38 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
355183370.1310.0410.0070.9640.04280

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,2851,08620,1998205839,406

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
986h/41.1d 5,445 434 5,655 57k 899 2,085 2,473 21m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C
Kills:262
Deaths:199
KDR:1.317
Accuracy:20.576% F-
HSR:13.359% C
LC3 Jaguar
C**
Kills:92
Deaths:82
KDR:1.122
Accuracy:14.866% F-
HSR:21.739% C**
TRAC-5
C
Kills:64
Deaths:84
KDR:0.762
Accuracy:13.616% F
HSR:17.188% C
FA1 Barrage
D
Kills:60
Deaths:41
KDR:1.463
Accuracy:28.270% D*
HSR:11.667% D
Kills:478
Deaths (as Engineer):406
Deaths (to Engineers):643
KDR:1.17734
Kill Difference:72
Playtime:518.336 hours
Usage:53%
Score:6.062m
Score/min:195
Accuracy (listed only):19.332%
HSR (listed only):15.988%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C
Kills:262
Deaths:199
KDR:1.317
Accuracy:20.576% F-
HSR:13.359% C
LC3 Jaguar
C**
Kills:92
Deaths:82
KDR:1.122
Accuracy:14.866% F-
HSR:21.739% C**
TRAC-5
C
Kills:64
Deaths:84
KDR:0.762
Accuracy:13.616% F
HSR:17.188% C
FA1 Barrage
D
Kills:60
Deaths:41
KDR:1.463
Accuracy:28.270% D*
HSR:11.667% D
Kills:478
Deaths (as Light Assault):406
Deaths (to Light Assaults):308
KDR:1.17734
Kill Difference:72
Playtime:17.584 hours
Usage:2%
Score:0.094m
Score/min:89
Accuracy (listed only):19.332%
HSR (listed only):15.988%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
B++
Kills:461
Deaths:380
KDR:1.213
Accuracy:8.921% F
HSR:16.052% B++
Kills:461
Deaths (as Heavy Assault):380
Deaths (to Heavy Assaults):519
KDR:1.21316
Kill Difference:81
Playtime:229.817 hours
Usage:23%
Score:1.936m
Score/min:140
Accuracy (listed only):8.921%
HSR (listed only):16.052%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C
Kills:87
Deaths:6
KDR:14.500
Accuracy:26.110% D-
HSR:33.333% C
NS-AM7 Archer
C**
Kills:81
Deaths:31
KDR:2.613
Accuracy:44.880% F-
HSR:19.753% C**
TX1 Repeater
C*
Kills:79
Deaths:106
KDR:0.745
Accuracy:15.889% D**
HSR:22.785% C*
Soldier Soaker
D-
Kills:51
Deaths:52
KDR:0.981
Accuracy:15.288% F-
HSR:9.804% D-
Kills:298
Deaths (as Infiltrator):195
Deaths (to Infiltrators):282
KDR:1.52821
Kill Difference:103
Playtime:48.434 hours
Usage:5%
Score:0.343m
Score/min:118
Accuracy (listed only):25.542%
HSR (listed only):21.419%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C
Kills:262
Deaths:199
KDR:1.317
Accuracy:20.576% F-
HSR:13.359% C
TORQ-9
D
Kills:66
Deaths:64
KDR:1.031
Accuracy:21.925% D
HSR:13.636% D**
T1 Cycler
C**
Kills:60
Deaths:73
KDR:0.822
Accuracy:16.171% D*
HSR:23.333% C**
FA1 Barrage
D
Kills:60
Deaths:41
KDR:1.463
Accuracy:28.270% D*
HSR:11.667% D
Kills:448
Deaths (as Combat Medic):377
Deaths (to Combat Medics):122
KDR:1.18833
Kill Difference:71
Playtime:52.846 hours
Usage:5%
Score:0.562m
Score/min:177
Accuracy (listed only):21.735%
HSR (listed only):15.499%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:20.033% N/A
HSR:0% N/A
Kills:50
Deaths (as MAX Suit):11
Deaths (to MAX Suits):118
KDR:4.54545
Kill Difference:39
Playtime:35.416 hours
Usage:4%
Score:0.277m
Score/min:131
Accuracy (listed only):20.033%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C++
Kills:52
V. Kills:33 153%
Deaths:6
KDR:8.667
Accuracy:31.765% C+
KPH:29.300 C++
VKPH:18.600 C+
Kills:52 (0 + 52)
Deaths:6
KDR:8.667
VKDR:5.500
Vehicle Kills:33
Kill Difference:46
Playtime:1.773 hours
Usage:0%
Score:0.020m
Score/min:185
Piloting Accuracy:N/A%
Gunner Accuracy:31.765%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:73
V. Kills:38 187%
Deaths:3
KDR:24.333
Accuracy:15.511% F--
KPH:11.800 C
VKPH:6.100 D-
Kills:73 (73 + 0)
Deaths:3
KDR:24.333
VKDR:12.667
Vehicle Kills:38
Kill Difference:70
Playtime:6.203 hours
Usage:1%
Score:0.050m
Score/min:135
Driving Accuracy:15.511%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C
Kills:251
V. Kills:97 256%
Deaths:36
KDR:6.972
Accuracy:36.837% D
KPH:23.600 C
VKPH:9.100 D-
MR11 Gatekeeper
D
Kills:165
V. Kills:102 160%
Deaths:42
KDR:3.929
Accuracy:27.053% D**
KPH:16.400 D
VKPH:10.100 D-
G30 Vulcan
C
Kills:111
V. Kills:53 206%
Deaths:38
KDR:2.921
Accuracy:20.955% D--
KPH:17.500 C
VKPH:8.300 D
M20 Basilisk
B+
Kills:72
V. Kills:31 225%
Deaths:15
KDR:4.800
Accuracy:23.782% D
KPH:18.600 C**
VKPH:8 B+
Kills:599 (0 + 599)
Deaths:131
KDR:4.573
VKDR:2.160
Vehicle Kills:283
Kill Difference:468
Playtime:30.923 hours
Usage:3%
Score:0.187m
Score/min:101
Driving Accuracy:N/A%
Gunner Accuracy:23.782%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:1,095
V. Kills:518 211%
Deaths:87
KDR:12.586
Accuracy:46.539% C+
KPH:52.700 B+
VKPH:24.900 C+
E540 Halberd-H
C+
Kills:185
V. Kills:81 226%
Deaths:16
KDR:11.563
Accuracy:53.800% C--
KPH:41.700 C+
VKPH:18.300 C-
G40-F Ranger
C+
Kills:152
V. Kills:81 185%
Deaths:4
KDR:38
Accuracy:30.194% C
KPH:30.100 C+
VKPH:16 C
Kills:1,432 (0 + 1,432)
Deaths:107
KDR:13.383
VKDR:6.355
Vehicle Kills:680
Kill Difference:1,325
Playtime:30.268 hours
Usage:3%
Score:0.540m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:30.194%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:241
V. Kills:82 290%
Deaths:65
KDR:3.708
Accuracy:29.873% D--
KPH:13.900 D
VKPH:4.700 D-
M12 Kobalt
B++
Kills:214
V. Kills:47 446%
Deaths:29
KDR:7.379
Accuracy:11.577% D*
KPH:21.800 D*
VKPH:4.800 B++
M20 Basilisk
C--
Kills:154
V. Kills:72 211%
Deaths:34
KDR:4.529
Accuracy:26.713% D*
KPH:14.500 D
VKPH:6.800 C--
G40-F Ranger
D*
Kills:101
V. Kills:66 151%
Deaths:5
KDR:20.200
Accuracy:20.122% D**
KPH:6.100 D*
VKPH:4 D*
M60-G Bulldog
D-
Kills:99
V. Kills:13 N/A
Deaths:18
KDR:5.500
Accuracy:20.583% D**
KPH:12.800 D-
VKPH:1.700 D*
G30 Walker
D-
Kills:78
V. Kills:40 190%
Deaths:18
KDR:4.333
Accuracy:22.944% D--
KPH:9.700 D-
VKPH:5 D--
M40 Fury
D
Kills:70
V. Kills:9 N/A
Deaths:18
KDR:3.889
Accuracy:28.648% D
KPH:21.600 D--
VKPH:2.800 D*
M12 Kobalt
D-
Kills:56
V. Kills:5 N/A
Deaths:8
KDR:7
Accuracy:10.503% D**
KPH:14.400 F
VKPH:1.300 D-
Kills:1,013 (0 + 1,013)
Deaths:195
KDR:5.195
VKDR:1.713
Vehicle Kills:334
Kill Difference:818
Playtime:77.173 hours
Usage:8%
Score:0.309m
Score/min:67
Driving Accuracy:N/A%
Gunner Accuracy:10.503%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:70
V. Kills:15 438%
Deaths:9
KDR:7.778
Accuracy:23.593% F
KPH:30.600 D--
VKPH:6.500 C+
Kills:70 (0 + 70)
Deaths:9
KDR:7.778
VKDR:1.667
Vehicle Kills:15
Kill Difference:61
Playtime:2.291 hours
Usage:0%
Score:0.027m
Score/min:196
Piloting Accuracy:N/A%
Gunner Accuracy:23.593%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 1,6131,0958712.586A**9.3746.539%C+1.735%D52.6B+24.9C+31720.8h70.8B**152.2B*
T7 Mini-Chaingun 4994613801.213C*2.018.921%F16.052%B++4.9D**N/A1394.9h32.3F*361.6F**
T2 Striker 537321565.732U2.5127.823%F--N/A7.4D5D*6543.4h34.1B++122.6D
AS16 NightHawk 2742621991.317C++1.9020.576%F-13.359%C3.5D*N/A1074.9h7.6F-37.1T
Claymore 256255831.875M**28.6614.816%F-N/A87.9D-N/A2122.9h1.4F9.4T
E540 Halberd 348251366.972C++3.7536.837%D1.195%D*23.7C9.2D-13110.6h6.4C17.3C
M20 Basilisk 323241653.708C**0.4929.873%D--9.129%A13.9D4.7D-6917.3h94.1C++314.9C
NS Annihilator 440235593.983S0.7671.553%F--N/A6.8D6D7234.4h9.8B++13.7B
M12 Kobalt 261214297.379C-4.1611.577%D*16.355%C-21.8D*4.8B++589.8h27.1D**234.4D--
E540 Halberd-H 2661851611.563B+8.3453.8%C--1.622%C+42C+18.4C-2444.4h4.9B+9B+
Xiphos Anti-Personnel Phalanx Tower 188182291B*87.7818.134%D--N/A86.7D2.9D--2892.1h11.8C**64.9C*
MR11 Gatekeeper 267165423.929C+0.7127.053%D**4.242%A++16.3D10.1D-9210.1h48.9C**180.7D
Tank Mine 230161208.05M+4.8317.247%D*N/A59.6D--25.6D*4262.7h2.5D-14.6T*
M20 Basilisk 226154344.529B++1.3126.713%D*8.442%B**14.5D6.8C--7910.6h79.2B+296.5C+
G40-F Ranger 233152438S34.7830.194%CN/A29.8C+15.9C2635.1h66.7B220.8C*
M20 Basilisk 191140720A++16.7828.08%F**10%A**15.9D*5.8F778.8h87.1B+310.1C--
G30 Vulcan 164111382.921C+0.3020.955%D--3.604%C+17.3C-8.3D896.4h113.2C540.1D
G30 Walker 157103520.6M+17.3829.291%D*3.884%B++21.5C--11.3D884.8h171.9B+587C++
G40-F Ranger 167101520.2M++16.9820.122%D**N/A6.1D*4D*5716.5h108.5B+539.3C
M60-G Bulldog 11299185.5C**2.2820.583%D**1.01%D*12.9D-1.7D*467.7h8.6C41.6D*
Spear Anti-Vehicle Phalanx Tower 14299424.75C++21.5333.964%D**3.03%C11.1D--4.8D-778.9h9.1C++26.7C-
LC3 Jaguar 9792821.122C+2.1014.866%F-21.739%C**2.1D*N/A743.6h22.1F-148.5F*
99SV 9087614.5S11.2826.11%D-33.333%C5.9D*N/A1914.7h11.9T*45.6F*
NS-AM7 Archer 12181312.613S0.6144.88%F-19.753%C**1.8D*N/A1345.2h53.5F--119.1T*
TX1 Repeater 81791060.745C+2.4715.889%D**22.785%C*6.4D--N/A1812.3h22D**138.5F-
G30 Walker 11878184.333C*1.1122.944%D--5.128%B9.8D-5D--918h174.2B+759.3C++
Skyguard 11173324.333U21.1115.511%F--N/A11.8C6.1D-1356.2h58.8A379B+
M20 Basilisk 10372154.8A++1.5823.782%D4.167%C--18.5C*7.9B+583.9h61.5B**258.5B+
M40 Fury 7970183.889C0.6728.648%D2.857%A21.9D-2.8D*1013.2h17.5C61C--
CAS 14-E 857097.778C4.5623.593%F1.429%C30.4D--6.5C+1962.3h47.5D*201.5F-
TORQ-9 7266641.031C+2.1921.925%D13.636%D**3.8D**N/A917.3h31.9T*145.3F**
TRAC-5 7864840.762C+2.4613.616%F17.188%C2.7D--N/A1823.4h21.5D-157.6D**
ML-7 8360351.714A++1.5130.607%T1.667%D5.9F2.3D**5810.2h9.9D*32.4T*
T1 Cycler 6260730.822C+2.4016.171%D*23.333%C**4.6D*N/A2013.1h27T-166.9F**
FA1 Barrage 6160411.463B++1.7628.27%D*11.667%D2.5D**N/A823.7h7.1D*25.2D*
M12 Kobalt 615687C-3.7810.503%D**10.714%F14.4F1.3D-473.9h28.7F-273.2F-
AP30 Shredder 855268.667C+5.4531.765%C+N/A28.9C++18.3C+1851.8h68B+214.2B+
Soldier Soaker 5551520.981C+2.2415.288%F-9.804%D-4.3D**N/A1711.9h7.9D*51.4T*
NS-10 Burster 9550222.273A++0.9520.033%D*N/A2.7D--2.4D3618.7h207.3D--1034.6F

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01350.2h
Motion Spotter16370.4h
Nano-Armor Kit261861,93947.6h
Turret AI Module04602.5h
Nanite Revive Grenade01150h
Medical Applicator6491,7805.7h
Spitfire Auto-Turret113,2142.9h
Rampart Wall01841.9h
Welding Device01,4320.2h
Xiphos Anti-Personnel Tower23192.1h
Ammunition Package63,2701.8h
Shield Recharging Field31,2300.4h
WLT-Howler Mining Laser0650.1h
Nano-Repair Grenade02430.1h
Recon Detection Device49,07418.2h

Check the help document for the dictionary if you want to learn more about words used here.


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