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Sentinel AhShltHereWeGoAgainPWNZ[LPS] AhShltHereWeGoAgainPWNZ
NC BR 75

KDR: 3.78

Score: 6.6m

Last Seen: Feb 7th, 2020 10:50 PM
- OFFLINE - 18.6 hour(s)

Battle Rank 75 - New Conglomerate on Miller
Level Progress (to 76): 43%
Level 100 Progress: 35% 340h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R EM6 GD-22S EM1 NC6 Gauss SAW MGR-S1 Gladius NC05 Jackhammer
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,440,497 MLG Score: 6747
Fun Score: N/A
Cheeseburgers Flipped: 44TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.22%29.786%99015126812,0093.99235-0.214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.283%2.319A*1.307A-0.281CHEAD ++ (~13.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.659B+8.40.411B16.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.454%0.969%2513212811,1357514315.1333788%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.45%1.082B**-0.555D1.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.825B++13.50.746B++15

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.522%77.522%0212811,38833784.11869

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.648%2.196A*0.674B+-0.925

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.629B+1.80.428B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.026%9.6%01128225036370.688705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.764B++-1.016D*-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.524B+3.20.344C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.6m197.2%601 (36.1k)537 (32.2k)3.7779119,0865,0523.9198375 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283250331.288%26.826%83902:269

10% Combat Medic17% Engineer50% Heavy Assault13% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2019 8:43 AMDec 31st, 2019 1:25 PMFeb 8th, 2020 11:10 AM (118d) (PST)Feb 7th, 2020 7:28 PM (119d) (PST)Feb 7th, 2020 6:50 PM (119d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1972979001.5550.4120.4173.2390.0876747

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,80417,83453,970932525194532,245

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
204.6h/8.5d 717 5,120 5,412 39.7k 270 792 1,066 14.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:1,606
Deaths:379
KDR:4.237
Accuracy:32.524% A
HSR:28.145% C++
EM6
A+
Kills:1,251
Deaths:349
KDR:3.585
Accuracy:31.128% A+
HSR:35.971% A+
GD-22S
A++
Kills:1,207
Deaths:285
KDR:4.235
Accuracy:33.040% A++
HSR:32.974% B**
EM1
A++
Kills:1,201
Deaths:282
KDR:4.259
Accuracy:32.494% A++
HSR:25.978% B+
NC6 Gauss SAW
A*
Kills:1,198
Deaths:206
KDR:5.816
Accuracy:33.286% A*
HSR:23.623% C+
NC6A GODSAW
B*
Kills:1,042
Deaths:243
KDR:4.288
Accuracy:35.608% B*
HSR:30.038% C++
Kills:7,505
Deaths (as Heavy Assault):1,744
Deaths (to Heavy Assaults):1,541
KDR:4.30333
Kill Difference:5,761
Playtime:102.712 hours
Usage:50%
Score:3.433m
Score/min:557
Accuracy (listed only):33.013%
HSR (listed only):29.455%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B**
Kills:1,182
Deaths:333
KDR:3.550
Accuracy:33.977% B**
HSR:30.372% B**
AF-19 Mercenary
A+
Kills:581
Deaths:195
KDR:2.979
Accuracy:30.345% A
HSR:30.809% A+
AF-57 Piston
B*
Kills:250
Deaths:80
KDR:3.125
Accuracy:51.026% B*
HSR:9.600% D*
Razor GD-23
A++
Kills:223
Deaths:104
KDR:2.144
Accuracy:35.259% A++
HSR:29.148% A
AF-4 Cyclone
A++
Kills:148
Deaths:24
KDR:6.167
Accuracy:34.487% A++
HSR:22.297% B
Kills:2,384
Deaths (as Light Assault):736
Deaths (to Light Assaults):1,043
KDR:3.23913
Kill Difference:1,648
Playtime:14.572 hours
Usage:7%
Score:0.475m
Score/min:544
Accuracy (listed only):37.019%
HSR (listed only):24.445%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:1,280
Deaths:260
KDR:4.923
Accuracy:49.680% A+
HSR:77.031% B++
MGR-S1 Gladius
B**
Kills:1,182
Deaths:333
KDR:3.550
Accuracy:33.977% B**
HSR:30.372% B**
NS-44 Commissioner
A
Kills:588
Deaths:345
KDR:1.704
Accuracy:46.787% B**
HSR:33.674% A
LA3 Desperado
A++
Kills:498
Deaths:297
KDR:1.677
Accuracy:35.488% B**
HSR:32.129% A++
AF-4 Cyclone
A++
Kills:148
Deaths:24
KDR:6.167
Accuracy:34.487% A++
HSR:22.297% B
NC14 Bolt Driver
A++
Kills:108
Deaths:20
KDR:5.400
Accuracy:47.846% A++
HSR:83.333% B**
AF-6 Shadow
A+
Kills:55
Deaths:18
KDR:3.056
Accuracy:44.348% A+
HSR:29.091% C++
NC4 Mag-Shot
A+
Kills:53
Deaths:22
KDR:2.409
Accuracy:37.593% A+
HSR:18.868% C+
Kills:3,912
Deaths (as Infiltrator):1,319
Deaths (to Infiltrators):918
KDR:2.96588
Kill Difference:2,593
Playtime:25.936 hours
Usage:13%
Score:0.809m
Score/min:520
Accuracy (listed only):41.276%
HSR (listed only):40.849%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:581
Deaths:195
KDR:2.979
Accuracy:30.345% A
HSR:30.809% A+
AF-57 Piston
B*
Kills:250
Deaths:80
KDR:3.125
Accuracy:51.026% B*
HSR:9.600% D*
Razor GD-23
A++
Kills:223
Deaths:104
KDR:2.144
Accuracy:35.259% A++
HSR:29.148% A
Kills:1,054
Deaths (as Engineer):379
Deaths (to Engineers):573
KDR:2.781
Kill Difference:675
Playtime:34.727 hours
Usage:17%
Score:0.987m
Score/min:473
Accuracy (listed only):38.876%
HSR (listed only):23.186%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B**
Kills:1,182
Deaths:333
KDR:3.550
Accuracy:33.977% B**
HSR:30.372% B**
GR-22
A++
Kills:1,176
Deaths:287
KDR:4.098
Accuracy:33.412% A++
HSR:29.677% B**
MGR-A1 Vanquisher
A
Kills:463
Deaths:162
KDR:2.858
Accuracy:34.979% A
HSR:25.054% C+
AF-57 Piston
B*
Kills:250
Deaths:80
KDR:3.125
Accuracy:51.026% B*
HSR:9.600% D*
AF-4 Cyclone
A++
Kills:148
Deaths:24
KDR:6.167
Accuracy:34.487% A++
HSR:22.297% B
Kills:3,219
Deaths (as Combat Medic):886
Deaths (to Combat Medics):553
KDR:3.63318
Kill Difference:2,333
Playtime:20.771 hours
Usage:10%
Score:0.740m
Score/min:594
Accuracy (listed only):37.576%
HSR (listed only):23.400%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:182
Deaths:38
KDR:4.789
Accuracy:45.833% A
HSR:13.187% D
AF-34 Mattock
B**
Kills:149
Deaths:38
KDR:3.921
Accuracy:47.367% B**
HSR:9.396% F-
NCM1 Scattercannon
A++
Kills:63
Deaths:13
KDR:4.846
Accuracy:57.474% A++
HSR:9.524% D**
NCM1 Scattercannon
A++
Kills:59
Deaths:13
KDR:4.538
Accuracy:59.615% A++
HSR:15.254% C+
Kills:453
Deaths (as MAX Suit):51
Deaths (to MAX Suits):162
KDR:8.88235
Kill Difference:402
Playtime:5.464 hours
Usage:3%
Score:0.151m
Score/min:461
Accuracy (listed only):52.572%
HSR (listed only):11.840%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:1,014
V. Kills:81 N/A
Deaths:5
KDR:202.800
Accuracy:63.803% B**
KPH:70.900 B
VKPH:5.700 C++
M20 Mustang
A++
Kills:121
V. Kills:55 216%
Deaths:2
KDR:60.500
Accuracy:37.073% B**
KPH:39.400 A++
VKPH:17.900 B*
Hornet Missiles
B+
Kills:106
V. Kills:70 149%
Deaths:
KDR:
Accuracy:65.494% B++
KPH:88.900 C**
VKPH:58.700 B+
Coyote Missiles
A++
Kills:83
V. Kills:44 184%
Deaths:
KDR:
Accuracy:65.824% A++
KPH:58.700 B
VKPH:31.100 C*
Kills:1,324 (1,135 + 0)
Deaths:7
KDR:189.143
VKDR:35.714
Vehicle Kills:250
Kill Difference:1,317
Playtime:19.972 hours
Usage:10%
Score:0.397m
Score/min:331
Piloting Accuracy:37.073%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
N/A
Kills:50
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:30.193% N/A
KPH:389.600 N/A
VKPH:7.800 N/A
Kills:50 (0 + 50)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:50
Playtime:0.129 hours
Usage:0%
Score:0.007m
Score/min:872
Driving Accuracy:N/A%
Gunner Accuracy:30.193%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,6321,6063794.237B+0.4632.524%A28.145%C++110A++1.8A26014.6h8.8B+27.1B++
SAS-R 1,2871,2802604.923B+1.1549.68%A+77.031%B++97.7A++N/A28613.1h1.8B++3.7B*
EM6 1,2601,2513493.585B*0.1931.128%A+35.971%A+111.7A*N/A30211.2h8.5B**27.3B*
GD-22S 1,2271,2072854.235A+0.4633.04%A++32.974%B**117.2A**1.9A++38410.3h8.8B*26.6B*
EM1 1,2171,2012824.259M+0.4832.494%A++25.978%B+106.3A**1.4A+25511.3h9.9B**30.6B*
NC6 Gauss SAW 1,2261,1982065.816M**2.0433.286%A*23.623%C+122.2M++2.9M+3039.8h7.5B++22.4B*
MGR-S1 Gladius 1,1961,1823333.55B**0.2333.977%B**30.372%B**93.8A1.1B24912.6h8.1B+23.8B++
NC05 Jackhammer 1,1921,1803113.794A+0.0257.95%A+14.576%C+118A*1.2B*29410h4.1B+7B++
GR-22 1,1911,1762874.098A++0.3233.412%A++29.677%B**101.4A**1.3B**29911.6h10B**29.8B**
NC6A GODSAW 1,0641,0422434.288B++0.5135.608%B*30.038%C++93.9B++2B++24611.1h8.1C++22.8B+
M30 Mustang AH 1,0951,0145202.8U199.0263.803%B**N/A70.9B5.7C++30214.3h7.9C*12.4B
NS-44 Commissioner 5965883451.704B+2.0746.787%B**33.674%A120M1.6A*3224.9h3B*6.4B*
AF-19 Mercenary 5895811952.979A*0.8030.345%A30.809%A+78.5M1.1B**2597.4h9.6B*31.7B*
LA3 Desperado 5014982971.677B++2.1035.488%B**32.129%A++121.5M++N/A3504.1h7.7B+21.8B*
NS Decimator 7124781363.515A*0.2665.347%B+N/A79.7A*39A*4816h3.1B*4.8B**
MGR-A1 Vanquisher 4704631622.858B**0.9234.979%A25.054%C+78.5B**1.2C+1905.9h8.5B*24.4B*
AF-57 Piston 257250803.125A+0.6551.026%B*9.6%D*113.6A**3.2S2952.2h3.2B**6.2B*
The Slasher 2452362,4100.098B**3.6845.881%B*9.746%C+3C++N/A878.5h1.9B+4.1C+
Razor GD-23 2302231042.144A+1.6335.259%A++29.148%A71.9A++2.3M**2073.1h8.2B**23.3B*
C-4 282215385.658M1.8835.043%AN/A358.3S111.7S22730.6h1B*2.7B**
AF-34 Mattock 183182384.789C**1.0145.833%A13.187%D56.9B++N/A1553.2h8.5D18.5C*
AF-34 Mattock 152149383.921C++0.1447.367%B**9.396%F-46.6C*N/A1213.2h10.7D*22.7C+
AF-4 Cyclone 152148246.167M++2.3934.487%A++22.297%B134.5M++3.6S4071.1h8.6B*24.8B*
Mag-Cutter 1571452,6030.056B*3.7236.992%B+11.724%B*1.7B+N/A583.9h1.9B++5.1B+
Shrike 202125186.944U3.1769.757%A+1.6%D62.5M+38.5M*4872h6C**8.5B++
M20 Mustang 176121260.5U56.7237.073%B**3.306%B*39A++17.7B*3283.1h60.5B++163.3B*
NC14 Bolt Driver 109108205.4A+1.6247.846%A++83.333%B**90M**N/A3211.2h2B*4.1B**
Hornet Missiles 1761061106U102.2265.494%B++N/A88.3C*58.3B+5691.2h9.3B14.2B+
Coyote Missiles 12783183U79.2265.824%A++N/A59.3B31.4C*4281.4h44.6C67.7C**
Anti-Vehicle Grenade 10268168N/A64.2250.522%C+N/A680B**340M*26060.1h3.6B*7B++
NCM1 Scattercannon 6463134.846B*1.0757.474%A++9.524%D**57.3B*N/A1721.1h7.1C-12.3B+
NCM1 Scattercannon 5959134.538A0.7659.615%A++15.254%C+53.6A++N/A1861.1h7.9C++13.2B++
AF-6 Shadow 5555183.056B++0.7244.348%A+29.091%C++78.6B*N/A2440.7h4.6B*10.5B*
Frag Grenade 5655155N/A51.2240.845%D-N/A275D*5D11590.2h4.7D*11.6D--
NC4 Mag-Shot 5653222.409A*1.3737.593%A+18.868%C+132.5S7.5S4000.4h5.7B*15.2B*
M12 Kobalt-H 5150150B++46.2230.193%A++22%B++500S10A*8620.1h10.6B**35.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit18552,0323.8h
Spawn Beacon12090.1h
Medical Kit2722,6362.3h
Motion Spotter11,0720.5h
Recon Detection Device65410.7h
Ammunition Package12820.1h
Medical Applicator2319,3081.1h
Anti-Infantry MANA Turret1650.1h
CAS30 Tank Buster0560h

Check the help document for the dictionary if you want to learn more about words used here.


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